@framefields/node-mesh-warp 0.0.0-stage → 2.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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+
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+ > @framefields/node-mesh-warp@2.0.2 build /Users/okanaslankan/frameshop/nodes/node-mesh-warp
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+ > tsdown
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+
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+ ℹ tsdown v0.19.0 powered by rolldown v1.0.0-beta.59
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+ ℹ config file: /Users/okanaslankan/frameshop/nodes/node-mesh-warp/tsdown.config.ts
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+ ℹ entry: src/index.ts, src/renderers/index.ts
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+ ℹ tsconfig: tsconfig.json
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+ ℹ Build start
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+ ℹ dist/index.mjs 1.69 kB │ gzip: 0.75 kB
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+ ℹ dist/renderer.mjs 0.11 kB │ gzip: 0.09 kB
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+ ℹ dist/renderers-DzkHlv-9.mjs.map 15.37 kB │ gzip: 4.65 kB
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+ ℹ dist/renderers-DzkHlv-9.mjs 8.76 kB │ gzip: 2.90 kB
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+ ℹ dist/index.mjs.map 3.03 kB │ gzip: 1.11 kB
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+ ℹ dist/index.d.mts.map 0.55 kB │ gzip: 0.31 kB
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+ ℹ dist/renderer.d.mts.map 0.12 kB │ gzip: 0.11 kB
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+ ℹ dist/index.d.mts 2.16 kB │ gzip: 0.68 kB
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+ ℹ dist/renderer.d.mts 0.29 kB │ gzip: 0.20 kB
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+ ℹ 9 files, total: 32.08 kB
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+ ✔ Build complete in 2899ms
package/CHANGELOG.md ADDED
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+ # @framefields/node-mesh-warp
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+
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+ ## 2.0.2
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+
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+ ## 2.0.1
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+
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+ ## 2.0.0
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+
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+ ## 1.4.3
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+
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+ ## 1.4.2
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+
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+ ## 1.4.1
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+
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+ ## 1.4.0
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+
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+ ## 1.3.2
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+
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+ ## 1.3.1
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+
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+ ### Patch Changes
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+
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+ - init
package/LICENCE ADDED
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@@ -0,0 +1,56 @@
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+ import "./renderer.mjs";
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+ import * as _framefields_core0 from "@framefields/core";
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+ import { z } from "zod";
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+
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+ //#region src/shared/config.d.ts
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+ declare const MeshWarpNodeConfigSchema: z.ZodObject<{
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+ cols: z.ZodDefault<z.ZodNumber>;
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+ rows: z.ZodDefault<z.ZodNumber>;
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+ points: z.ZodOptional<z.ZodArray<z.ZodObject<{
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+ x: z.ZodNumber;
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+ y: z.ZodNumber;
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+ }, z.core.$strip>>>;
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+ }, z.core.$strict>;
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+ type MeshWarpNodeConfig = z.infer<typeof MeshWarpNodeConfigSchema>;
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+ declare const MeshWarpOperationSchema: z.ZodObject<{
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+ cols: z.ZodDefault<z.ZodNumber>;
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+ rows: z.ZodDefault<z.ZodNumber>;
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+ points: z.ZodOptional<z.ZodArray<z.ZodObject<{
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+ x: z.ZodNumber;
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+ y: z.ZodNumber;
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+ }, z.core.$strip>>>;
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+ op: z.ZodLiteral<"MeshWarp">;
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+ metadata: z.ZodOptional<z.ZodAny>;
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+ }, z.core.$strict>;
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+ type MeshWarpOperation = z.infer<typeof MeshWarpOperationSchema>;
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+ declare const MeshWarpResultSchema: z.ZodObject<{
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+ selectedOutputIndex: z.ZodLiteral<0>;
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+ outputs: z.ZodTuple<[z.ZodObject<{
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+ items: z.ZodTuple<[z.ZodType<_framefields_core0.OutputItem<"Image" | "Video" | "SVG" | "GIF">, unknown, z.core.$ZodTypeInternals<_framefields_core0.OutputItem<"Image" | "Video" | "SVG" | "GIF">, unknown>>], null>;
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+ }, z.core.$strip>], null>;
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+ }, z.core.$strip>;
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+ type MeshWarpResult = z.infer<typeof MeshWarpResultSchema>;
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+ declare const WARP_OUTPUT_TYPE_MAP: Record<string, "Image" | "Video" | "GIF" | "SVG">;
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+ //#endregion
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+ //#region src/shared/utils.d.ts
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+ declare function createUniformGrid(cols: number, rows: number): {
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+ x: number;
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+ y: number;
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+ }[];
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+ declare function interpolateGridPoint(u: number, v: number, oldPoints: {
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+ x: number;
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+ y: number;
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+ }[], oldCols: number, oldRows: number): {
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+ x: number;
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+ y: number;
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+ };
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+ declare function resizeGrid(oldPoints: {
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+ x: number;
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+ y: number;
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+ }[] | undefined | null, oldCols: number, oldRows: number, newCols: number, newRows: number): {
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+ x: number;
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+ y: number;
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+ }[];
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+ //#endregion
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+ export { MeshWarpNodeConfig, MeshWarpNodeConfigSchema, MeshWarpOperation, MeshWarpOperationSchema, MeshWarpResult, MeshWarpResultSchema, WARP_OUTPUT_TYPE_MAP, createUniformGrid, interpolateGridPoint, resizeGrid };
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+ //# sourceMappingURL=index.d.mts.map
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+ {"version":3,"file":"index.d.mts","names":[],"sources":["../src/shared/config.ts","../src/shared/utils.ts"],"sourcesContent":[],"mappings":";;;;;cAOa,0BAAwB,CAAA,CAAA;;;;IAAxB,CAAA,aAAA;;;;KA4BD,kBAAA,GAAqB,CAAA,CAAE,aAAa;cAEnC,yBAAuB,CAAA,CAAA;;;;;;;EA9BC,EAAA,cAAA,CAAA,UAAA,CAAA;EAAA,QAAA,eAAA,SAAA,CAAA;AA4BrC,CAAA,gBAAY,CAAA;AAEC,KAKD,iBAAA,GAAoB,CAAA,CAAE,KAFhC,CAAA,OAE6C,uBAF7C,CAAA;cAIW,sBAAoB,CAAA,CAAA;;;;;;KASrB,cAAA,GAAiB,CAAA,CAAE,aAAa;cAE/B,sBAAsB;;;iBCvDnB,iBAAA;;;;iBAYA,oBAAA;EDLH,CAAA,EAAA,MAAA;;;;;;iBC+CG,UAAA;;;;;;CD/CqB,EAAA"}
package/dist/index.mjs ADDED
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+ import { i as resizeGrid, n as createUniformGrid, r as interpolateGridPoint } from "./renderers-DzkHlv-9.mjs";
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+ import { SingleOutputGenericSchema, VirtualMediaDataSchema, createOutputItemSchema } from "@framefields/core";
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+ import { z } from "zod";
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+
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+ //#region src/shared/config.ts
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+ const MeshWarpNodeConfigSchema = z.object({
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+ cols: z.number().int().min(2).max(12).default(3),
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+ rows: z.number().int().min(2).max(12).default(3),
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+ points: z.array(z.object({
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+ x: z.number().min(0).max(100),
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+ y: z.number().min(0).max(100)
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+ })).max(144).optional()
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+ }).strict().superRefine((data, ctx) => {
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+ if (data.points && data.points.length > 0) {
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+ const expected = data.cols * data.rows;
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+ if (data.points.length !== expected) ctx.addIssue({
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+ code: z.ZodIssueCode.custom,
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+ path: ["points"],
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+ message: `points array must have exactly ${expected} coordinates (cols * rows), got ${data.points.length}`
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+ });
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+ }
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+ });
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+ const MeshWarpOperationSchema = MeshWarpNodeConfigSchema.extend({
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+ op: z.literal("MeshWarp"),
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+ metadata: z.any().optional()
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+ });
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+ const MeshWarpResultSchema = SingleOutputGenericSchema(z.union([
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+ createOutputItemSchema(z.literal("Video"), VirtualMediaDataSchema),
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+ createOutputItemSchema(z.literal("Image"), VirtualMediaDataSchema),
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+ createOutputItemSchema(z.literal("SVG"), VirtualMediaDataSchema),
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+ createOutputItemSchema(z.literal("GIF"), VirtualMediaDataSchema)
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+ ]));
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+ const WARP_OUTPUT_TYPE_MAP = {
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+ Video: "Video",
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+ Lottie: "Video",
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+ GIF: "GIF",
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+ Image: "Image",
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+ SVG: "Image"
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+ };
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+
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+ //#endregion
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+ export { MeshWarpNodeConfigSchema, MeshWarpOperationSchema, MeshWarpResultSchema, WARP_OUTPUT_TYPE_MAP, createUniformGrid, interpolateGridPoint, resizeGrid };
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+ //# sourceMappingURL=index.mjs.map
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+ {"version":3,"file":"index.mjs","names":[],"sources":["../src/shared/config.ts"],"sourcesContent":["import {\n\tcreateOutputItemSchema,\n\tSingleOutputGenericSchema,\n\tVirtualMediaDataSchema,\n} from \"@framefields/core\";\nimport { z } from \"zod\";\n\nexport const MeshWarpNodeConfigSchema = z\n\t.object({\n\t\tcols: z.number().int().min(2).max(12).default(3),\n\t\trows: z.number().int().min(2).max(12).default(3),\n\t\tpoints: z\n\t\t\t.array(\n\t\t\t\tz.object({\n\t\t\t\t\tx: z.number().min(0).max(100),\n\t\t\t\t\ty: z.number().min(0).max(100),\n\t\t\t\t}),\n\t\t\t)\n\t\t\t.max(144)\n\t\t\t.optional(),\n\t})\n\t.strict()\n\t.superRefine((data, ctx) => {\n\t\tif (data.points && data.points.length > 0) {\n\t\t\tconst expected = data.cols * data.rows;\n\t\t\tif (data.points.length !== expected) {\n\t\t\t\tctx.addIssue({\n\t\t\t\t\tcode: z.ZodIssueCode.custom,\n\t\t\t\t\tpath: [\"points\"],\n\t\t\t\t\tmessage: `points array must have exactly ${expected} coordinates (cols * rows), got ${data.points.length}`,\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\t});\n\nexport type MeshWarpNodeConfig = z.infer<typeof MeshWarpNodeConfigSchema>;\n\nexport const MeshWarpOperationSchema = MeshWarpNodeConfigSchema.extend({\n\top: z.literal(\"MeshWarp\"),\n\tmetadata: z.any().optional(),\n});\n\nexport type MeshWarpOperation = z.infer<typeof MeshWarpOperationSchema>;\n\nexport const MeshWarpResultSchema = SingleOutputGenericSchema(\n\tz.union([\n\t\tcreateOutputItemSchema(z.literal(\"Video\"), VirtualMediaDataSchema),\n\t\tcreateOutputItemSchema(z.literal(\"Image\"), VirtualMediaDataSchema),\n\t\tcreateOutputItemSchema(z.literal(\"SVG\"), VirtualMediaDataSchema),\n\t\tcreateOutputItemSchema(z.literal(\"GIF\"), VirtualMediaDataSchema),\n\t]),\n);\n\nexport type MeshWarpResult = z.infer<typeof MeshWarpResultSchema>;\n\nexport const WARP_OUTPUT_TYPE_MAP: Record<\n\tstring,\n\t\"Image\" | \"Video\" | \"GIF\" | \"SVG\"\n> = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\",\n};\n"],"mappings":";;;;;AAOA,MAAa,2BAA2B,EACtC,OAAO;CACP,MAAM,EAAE,QAAQ,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,IAAI,GAAG,CAAC,QAAQ,EAAE;CAChD,MAAM,EAAE,QAAQ,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,IAAI,GAAG,CAAC,QAAQ,EAAE;CAChD,QAAQ,EACN,MACA,EAAE,OAAO;EACR,GAAG,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI;EAC7B,GAAG,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI;EAC7B,CAAC,CACF,CACA,IAAI,IAAI,CACR,UAAU;CACZ,CAAC,CACD,QAAQ,CACR,aAAa,MAAM,QAAQ;AAC3B,KAAI,KAAK,UAAU,KAAK,OAAO,SAAS,GAAG;EAC1C,MAAM,WAAW,KAAK,OAAO,KAAK;AAClC,MAAI,KAAK,OAAO,WAAW,SAC1B,KAAI,SAAS;GACZ,MAAM,EAAE,aAAa;GACrB,MAAM,CAAC,SAAS;GAChB,SAAS,kCAAkC,SAAS,kCAAkC,KAAK,OAAO;GAClG,CAAC;;EAGH;AAIH,MAAa,0BAA0B,yBAAyB,OAAO;CACtE,IAAI,EAAE,QAAQ,WAAW;CACzB,UAAU,EAAE,KAAK,CAAC,UAAU;CAC5B,CAAC;AAIF,MAAa,uBAAuB,0BACnC,EAAE,MAAM;CACP,uBAAuB,EAAE,QAAQ,QAAQ,EAAE,uBAAuB;CAClE,uBAAuB,EAAE,QAAQ,QAAQ,EAAE,uBAAuB;CAClE,uBAAuB,EAAE,QAAQ,MAAM,EAAE,uBAAuB;CAChE,uBAAuB,EAAE,QAAQ,MAAM,EAAE,uBAAuB;CAChE,CAAC,CACF;AAID,MAAa,uBAGT;CACH,OAAO;CACP,QAAQ;CACR,KAAK;CACL,OAAO;CACP,KAAK;CACL"}
@@ -0,0 +1,7 @@
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+ import * as _framefields_node_sdk_renderer0 from "@framefields/node-sdk/renderer";
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+
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+ //#region src/renderers/index.d.ts
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+ declare const _default: Readonly<_framefields_node_sdk_renderer0.NodeRendererPlugin>;
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+ //#endregion
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+ export { _default as default };
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+ //# sourceMappingURL=renderer.d.mts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"renderer.d.mts","names":[],"sources":["../src/renderers/index.ts"],"sourcesContent":[],"mappings":""}
@@ -0,0 +1,3 @@
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+ import { t as renderers_default } from "./renderers-DzkHlv-9.mjs";
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+
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+ export { renderers_default as default };
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1
+ import { defineRenderer } from "@framefields/node-sdk/renderer";
2
+
3
+ //#region src/shared/utils.ts
4
+ function createUniformGrid(cols, rows) {
5
+ const points = [];
6
+ for (let r = 0; r < rows; r++) {
7
+ const y = r / (rows - 1) * 100;
8
+ for (let c = 0; c < cols; c++) {
9
+ const x = c / (cols - 1) * 100;
10
+ points.push({
11
+ x,
12
+ y
13
+ });
14
+ }
15
+ }
16
+ return points;
17
+ }
18
+ function interpolateGridPoint(u, v, oldPoints, oldCols, oldRows) {
19
+ const px = u * (oldCols - 1);
20
+ const py = v * (oldRows - 1);
21
+ const x0 = Math.floor(px);
22
+ const x1 = Math.min(oldCols - 1, x0 + 1);
23
+ const y0 = Math.floor(py);
24
+ const y1 = Math.min(oldRows - 1, y0 + 1);
25
+ const tx = px - x0;
26
+ const ty = py - y0;
27
+ const p00 = oldPoints[y0 * oldCols + x0];
28
+ const p10 = oldPoints[y0 * oldCols + x1];
29
+ const p01 = oldPoints[y1 * oldCols + x0];
30
+ const p11 = oldPoints[y1 * oldCols + x1];
31
+ if (!p00 || !p10 || !p01 || !p11) return {
32
+ x: u * 100,
33
+ y: v * 100
34
+ };
35
+ return {
36
+ x: (1 - tx) * (1 - ty) * p00.x + tx * (1 - ty) * p10.x + (1 - tx) * ty * p01.x + tx * ty * p11.x,
37
+ y: (1 - tx) * (1 - ty) * p00.y + tx * (1 - ty) * p10.y + (1 - tx) * ty * p01.y + tx * ty * p11.y
38
+ };
39
+ }
40
+ function resizeGrid(oldPoints, oldCols, oldRows, newCols, newRows) {
41
+ if (!oldPoints || oldPoints.length !== oldCols * oldRows) return createUniformGrid(newCols, newRows);
42
+ const points = [];
43
+ for (let r = 0; r < newRows; r++) {
44
+ const v = r / (newRows - 1);
45
+ for (let c = 0; c < newCols; c++) {
46
+ const u = c / (newCols - 1);
47
+ points.push(interpolateGridPoint(u, v, oldPoints, oldCols, oldRows));
48
+ }
49
+ }
50
+ return points;
51
+ }
52
+
53
+ //#endregion
54
+ //#region src/renderers/webgpu-renderer.ts
55
+ const meshWarpWgsl = `
56
+ struct MeshUniforms {
57
+ gridSize : vec2<f32>,
58
+ layerSize : vec2<f32>,
59
+ matrix_col0 : vec4<f32>,
60
+ matrix_col1 : vec4<f32>,
61
+ points : array<vec4<f32>, 144>,
62
+ };
63
+
64
+ @group(0) @binding(0) var<uniform> u : MeshUniforms;
65
+ @group(1) @binding(0) var tex : texture_2d<f32>;
66
+ @group(1) @binding(1) var samp : sampler;
67
+
68
+ struct VSOut {
69
+ @builtin(position) pos : vec4<f32>,
70
+ @location(0) uv : vec2<f32>,
71
+ };
72
+
73
+ @vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {
74
+ let cols = u32(u.gridSize.x);
75
+ let rows = u32(u.gridSize.y);
76
+
77
+ let cellsCol = cols - 1u;
78
+ let cellsRow = rows - 1u;
79
+ let totalCells = cellsCol * cellsRow;
80
+
81
+ let cellIndex = vi / 6u;
82
+ let vertexInCell = vi % 6u;
83
+
84
+ if (cellIndex >= totalCells) {
85
+ return VSOut(vec4<f32>(0.0), vec4<f32>(0.0).xy);
86
+ }
87
+
88
+ let cellC = cellIndex % cellsCol;
89
+ let cellR = cellIndex / cellsCol;
90
+
91
+ var colOffset = 0u;
92
+ var rowOffset = 0u;
93
+
94
+ // Mapping vertex index in cell to quad corner offset
95
+ // Triangle 1: TL (0,0), TR (1,0), BL (0,1)
96
+ // Triangle 2: TR (1,0), BR (1,1), BL (0,1)
97
+ if (vertexInCell == 1u) { // TR
98
+ colOffset = 1u;
99
+ rowOffset = 0u;
100
+ } else if (vertexInCell == 2u) { // BL
101
+ colOffset = 0u;
102
+ rowOffset = 1u;
103
+ } else if (vertexInCell == 3u) { // TR
104
+ colOffset = 1u;
105
+ rowOffset = 0u;
106
+ } else if (vertexInCell == 4u) { // BR
107
+ colOffset = 1u;
108
+ rowOffset = 1u;
109
+ } else if (vertexInCell == 5u) { // BL
110
+ colOffset = 0u;
111
+ rowOffset = 1u;
112
+ }
113
+ // Vertex 0 is TL (colOffset=0, rowOffset=0)
114
+
115
+ let gridC = cellC + colOffset;
116
+ let gridR = cellR + rowOffset;
117
+
118
+ let pointIndex = gridR * cols + gridC;
119
+ let warpedPoint = u.points[pointIndex].xy;
120
+
121
+ let lx = (warpedPoint.x / 100.0) * u.layerSize.x;
122
+ let ly = (warpedPoint.y / 100.0) * u.layerSize.y;
123
+
124
+ let tx = u.matrix_col0.x * lx + u.matrix_col0.y * ly + u.matrix_col0.z;
125
+ let ty = u.matrix_col1.x * lx + u.matrix_col1.y * ly + u.matrix_col1.z;
126
+
127
+ let targetW = u.matrix_col0.w;
128
+ let targetH = u.matrix_col1.w;
129
+
130
+ let x_clip = (tx / targetW) * 2.0 - 1.0;
131
+ let y_clip = 1.0 - (ty / targetH) * 2.0;
132
+
133
+ let u_coord = f32(gridC) / f32(cellsCol);
134
+ let v_coord = f32(gridR) / f32(cellsRow);
135
+
136
+ return VSOut(vec4<f32>(x_clip, y_clip, 0.0, 1.0), vec2<f32>(u_coord, v_coord));
137
+ }
138
+
139
+ @fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {
140
+ let color = textureSampleLevel(tex, samp, in.uv, 0.0);
141
+ return color;
142
+ }
143
+ `;
144
+ const deviceResourceCache = /* @__PURE__ */ new WeakMap();
145
+ function getMeshWarpResources(device, format) {
146
+ let res = deviceResourceCache.get(device);
147
+ if (!res) {
148
+ const warpUniformLayout = device.createBindGroupLayout({ entries: [{
149
+ binding: 0,
150
+ visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
151
+ buffer: { type: "uniform" }
152
+ }] });
153
+ const warpTextureLayout = device.createBindGroupLayout({ entries: [{
154
+ binding: 0,
155
+ visibility: GPUShaderStage.FRAGMENT,
156
+ texture: { sampleType: "float" }
157
+ }, {
158
+ binding: 1,
159
+ visibility: GPUShaderStage.FRAGMENT,
160
+ sampler: { type: "filtering" }
161
+ }] });
162
+ const module = device.createShaderModule({
163
+ label: "mesh_warp.wgsl",
164
+ code: meshWarpWgsl
165
+ });
166
+ res = {
167
+ warpPipeline: device.createRenderPipeline({
168
+ label: "MeshWarpPipeline",
169
+ layout: device.createPipelineLayout({ bindGroupLayouts: [warpUniformLayout, warpTextureLayout] }),
170
+ vertex: {
171
+ module,
172
+ entryPoint: "vs"
173
+ },
174
+ fragment: {
175
+ module,
176
+ entryPoint: "fs",
177
+ targets: [{
178
+ format,
179
+ blend: {
180
+ color: {
181
+ srcFactor: "src-alpha",
182
+ dstFactor: "one-minus-src-alpha",
183
+ operation: "add"
184
+ },
185
+ alpha: {
186
+ srcFactor: "one",
187
+ dstFactor: "one-minus-src-alpha",
188
+ operation: "add"
189
+ }
190
+ }
191
+ }]
192
+ },
193
+ primitive: { topology: "triangle-list" }
194
+ }),
195
+ warpUniformLayout,
196
+ warpTextureLayout
197
+ };
198
+ deviceResourceCache.set(device, res);
199
+ }
200
+ return res;
201
+ }
202
+ const MeshWarpWebGPURenderer = async (args) => {
203
+ const { ctx, props, drawChild, targetTexture, targetView, targetWidth, targetHeight, encoder } = args;
204
+ const { virtualMedia } = props;
205
+ const op = virtualMedia?.operation;
206
+ if (!op || op.op !== "MeshWarp") return;
207
+ const childMedia = virtualMedia.children?.[0];
208
+ if (!childMedia) return;
209
+ const sourceWidth = op.originalWidth ?? childMedia.metadata?.width ?? props.containerWidth ?? targetWidth;
210
+ const sourceHeight = op.originalHeight ?? childMedia.metadata?.height ?? props.containerHeight ?? targetHeight;
211
+ args.pass.end();
212
+ const childTex = ctx.renderer.getTemporaryTexture(sourceWidth, sourceHeight, [...props.excludeTextures || [], targetTexture]);
213
+ const childView = childTex.createView();
214
+ ctx.renderer.beginFrame(encoder, childView, {
215
+ r: 0,
216
+ g: 0,
217
+ b: 0,
218
+ a: 0
219
+ }, sourceWidth, sourceHeight, "clear").end();
220
+ ctx.renderer.pushScissor({
221
+ x: 0,
222
+ y: 0,
223
+ width: sourceWidth,
224
+ height: sourceHeight
225
+ });
226
+ ctx.renderer.pushIdentity();
227
+ await drawChild(childMedia, {
228
+ ...props,
229
+ containerWidth: sourceWidth,
230
+ containerHeight: sourceHeight
231
+ }, childView, childTex, sourceWidth, sourceHeight);
232
+ ctx.renderer.popTransform();
233
+ ctx.renderer.popScissor();
234
+ const cols = Number(op.cols) || 3;
235
+ const rows = Number(op.rows) || 3;
236
+ const points = op.points || [];
237
+ const finalPoints = points.length === cols * rows ? points : createUniformGrid(cols, rows);
238
+ const maxPoints = 144;
239
+ const uniformData = new Float32Array(12 + maxPoints * 4);
240
+ uniformData[0] = cols;
241
+ uniformData[1] = rows;
242
+ uniformData[2] = props.containerWidth ?? sourceWidth;
243
+ uniformData[3] = props.containerHeight ?? sourceHeight;
244
+ const matrix = ctx.renderer.getCurrentTransform();
245
+ uniformData[4] = matrix.a;
246
+ uniformData[5] = matrix.c;
247
+ uniformData[6] = matrix.e;
248
+ uniformData[7] = targetWidth;
249
+ uniformData[8] = matrix.b;
250
+ uniformData[9] = matrix.d;
251
+ uniformData[10] = matrix.f;
252
+ uniformData[11] = targetHeight;
253
+ for (let i = 0; i < maxPoints; i++) {
254
+ const pt = finalPoints[i] || {
255
+ x: 0,
256
+ y: 0
257
+ };
258
+ uniformData[12 + i * 4] = pt.x;
259
+ uniformData[12 + i * 4 + 1] = pt.y;
260
+ }
261
+ const { warpPipeline: pipeline, warpUniformLayout: uLayout, warpTextureLayout: tLayout } = getMeshWarpResources(ctx.device, ctx.renderer.format);
262
+ const sampler = ctx.renderer.samplerCache.getSampler(ctx.device);
263
+ const uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);
264
+ const uniformBindGroup = ctx.device.createBindGroup({
265
+ layout: uLayout,
266
+ entries: [{
267
+ binding: 0,
268
+ resource: { buffer: uniformBuffer }
269
+ }]
270
+ });
271
+ const textureBindGroup = ctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, childTex, sampler);
272
+ const outPass = ctx.renderer.beginFrame(encoder, targetView, {
273
+ r: 0,
274
+ g: 0,
275
+ b: 0,
276
+ a: 0
277
+ }, targetWidth, targetHeight, "load");
278
+ outPass.setPipeline(pipeline);
279
+ outPass.setBindGroup(0, uniformBindGroup);
280
+ outPass.setBindGroup(1, textureBindGroup);
281
+ const vertexCount = (cols - 1) * (rows - 1) * 6;
282
+ outPass.draw(vertexCount);
283
+ args.pass = outPass;
284
+ };
285
+
286
+ //#endregion
287
+ //#region src/renderers/index.ts
288
+ var renderers_default = defineRenderer({ WebGPURenderer: MeshWarpWebGPURenderer });
289
+
290
+ //#endregion
291
+ export { resizeGrid as i, createUniformGrid as n, interpolateGridPoint as r, renderers_default as t };
292
+ //# sourceMappingURL=renderers-DzkHlv-9.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"renderers-DzkHlv-9.mjs","names":[],"sources":["../src/shared/utils.ts","../src/renderers/webgpu-renderer.ts","../src/renderers/index.ts"],"sourcesContent":["export function createUniformGrid(cols: number, rows: number) {\n\tconst points: { x: number; y: number }[] = [];\n\tfor (let r = 0; r < rows; r++) {\n\t\tconst y = (r / (rows - 1)) * 100;\n\t\tfor (let c = 0; c < cols; c++) {\n\t\t\tconst x = (c / (cols - 1)) * 100;\n\t\t\tpoints.push({ x, y });\n\t\t}\n\t}\n\treturn points;\n}\n\nexport function interpolateGridPoint(\n\tu: number,\n\tv: number,\n\toldPoints: { x: number; y: number }[],\n\toldCols: number,\n\toldRows: number,\n) {\n\tconst px = u * (oldCols - 1);\n\tconst py = v * (oldRows - 1);\n\n\tconst x0 = Math.floor(px);\n\tconst x1 = Math.min(oldCols - 1, x0 + 1);\n\tconst y0 = Math.floor(py);\n\tconst y1 = Math.min(oldRows - 1, y0 + 1);\n\n\tconst tx = px - x0;\n\tconst ty = py - y0;\n\n\tconst p00 = oldPoints[y0 * oldCols + x0];\n\tconst p10 = oldPoints[y0 * oldCols + x1];\n\tconst p01 = oldPoints[y1 * oldCols + x0];\n\tconst p11 = oldPoints[y1 * oldCols + x1];\n\n\tif (!p00 || !p10 || !p01 || !p11) {\n\t\treturn { x: u * 100, y: v * 100 };\n\t}\n\n\tconst x =\n\t\t(1 - tx) * (1 - ty) * p00.x +\n\t\ttx * (1 - ty) * p10.x +\n\t\t(1 - tx) * ty * p01.x +\n\t\ttx * ty * p11.x;\n\n\tconst y =\n\t\t(1 - tx) * (1 - ty) * p00.y +\n\t\ttx * (1 - ty) * p10.y +\n\t\t(1 - tx) * ty * p01.y +\n\t\ttx * ty * p11.y;\n\n\treturn { x, y };\n}\n\nexport function resizeGrid(\n\toldPoints: { x: number; y: number }[] | undefined | null,\n\toldCols: number,\n\toldRows: number,\n\tnewCols: number,\n\tnewRows: number,\n) {\n\tif (!oldPoints || oldPoints.length !== oldCols * oldRows) {\n\t\treturn createUniformGrid(newCols, newRows);\n\t}\n\tconst points: { x: number; y: number }[] = [];\n\tfor (let r = 0; r < newRows; r++) {\n\t\tconst v = r / (newRows - 1);\n\t\tfor (let c = 0; c < newCols; c++) {\n\t\t\tconst u = c / (newCols - 1);\n\t\t\tpoints.push(interpolateGridPoint(u, v, oldPoints, oldCols, oldRows));\n\t\t}\n\t}\n\treturn points;\n}\n","import type { WebGPUNodeRenderer } from \"@framefields/node-sdk\";\nimport { createUniformGrid } from \"../shared/utils.js\";\n\nconst meshWarpWgsl = `\nstruct MeshUniforms {\n\tgridSize : vec2<f32>,\n\tlayerSize : vec2<f32>,\n\tmatrix_col0 : vec4<f32>,\n\tmatrix_col1 : vec4<f32>,\n\tpoints : array<vec4<f32>, 144>,\n};\n\n@group(0) @binding(0) var<uniform> u : MeshUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tlet cols = u32(u.gridSize.x);\n\tlet rows = u32(u.gridSize.y);\n\t\n\tlet cellsCol = cols - 1u;\n\tlet cellsRow = rows - 1u;\n\tlet totalCells = cellsCol * cellsRow;\n\t\n\tlet cellIndex = vi / 6u;\n\tlet vertexInCell = vi % 6u;\n\t\n\tif (cellIndex >= totalCells) {\n\t\treturn VSOut(vec4<f32>(0.0), vec4<f32>(0.0).xy);\n\t}\n\t\n\tlet cellC = cellIndex % cellsCol;\n\tlet cellR = cellIndex / cellsCol;\n\t\n\tvar colOffset = 0u;\n\tvar rowOffset = 0u;\n\t\n\t// Mapping vertex index in cell to quad corner offset\n\t// Triangle 1: TL (0,0), TR (1,0), BL (0,1)\n\t// Triangle 2: TR (1,0), BR (1,1), BL (0,1)\n\tif (vertexInCell == 1u) { // TR\n\t\tcolOffset = 1u;\n\t\trowOffset = 0u;\n\t} else if (vertexInCell == 2u) { // BL\n\t\tcolOffset = 0u;\n\t\trowOffset = 1u;\n\t} else if (vertexInCell == 3u) { // TR\n\t\tcolOffset = 1u;\n\t\trowOffset = 0u;\n\t} else if (vertexInCell == 4u) { // BR\n\t\tcolOffset = 1u;\n\t\trowOffset = 1u;\n\t} else if (vertexInCell == 5u) { // BL\n\t\tcolOffset = 0u;\n\t\trowOffset = 1u;\n\t}\n\t// Vertex 0 is TL (colOffset=0, rowOffset=0)\n\t\n\tlet gridC = cellC + colOffset;\n\tlet gridR = cellR + rowOffset;\n\t\n\tlet pointIndex = gridR * cols + gridC;\n\tlet warpedPoint = u.points[pointIndex].xy;\n\t\n\tlet lx = (warpedPoint.x / 100.0) * u.layerSize.x;\n\tlet ly = (warpedPoint.y / 100.0) * u.layerSize.y;\n\t\n\tlet tx = u.matrix_col0.x * lx + u.matrix_col0.y * ly + u.matrix_col0.z;\n\tlet ty = u.matrix_col1.x * lx + u.matrix_col1.y * ly + u.matrix_col1.z;\n\t\n\tlet targetW = u.matrix_col0.w;\n\tlet targetH = u.matrix_col1.w;\n\t\n\tlet x_clip = (tx / targetW) * 2.0 - 1.0;\n\tlet y_clip = 1.0 - (ty / targetH) * 2.0;\n\t\n\tlet u_coord = f32(gridC) / f32(cellsCol);\n\tlet v_coord = f32(gridR) / f32(cellsRow);\n\t\n\treturn VSOut(vec4<f32>(x_clip, y_clip, 0.0, 1.0), vec2<f32>(u_coord, v_coord));\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet color = textureSampleLevel(tex, samp, in.uv, 0.0);\n\treturn color;\n}\n`;\n\ninterface DeviceMeshWarpResources {\n\twarpPipeline: GPURenderPipeline;\n\twarpUniformLayout: GPUBindGroupLayout;\n\twarpTextureLayout: GPUBindGroupLayout;\n}\n\nconst deviceResourceCache = new WeakMap<GPUDevice, DeviceMeshWarpResources>();\n\nfunction getMeshWarpResources(device: GPUDevice, format: GPUTextureFormat) {\n\tlet res = deviceResourceCache.get(device);\n\tif (!res) {\n\t\tconst warpUniformLayout = device.createBindGroupLayout({\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tvisibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,\n\t\t\t\t\tbuffer: { type: \"uniform\" },\n\t\t\t\t},\n\t\t\t],\n\t\t});\n\n\t\tconst warpTextureLayout = device.createBindGroupLayout({\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\t\ttexture: { sampleType: \"float\" },\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\t\tsampler: { type: \"filtering\" },\n\t\t\t\t},\n\t\t\t],\n\t\t});\n\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: \"mesh_warp.wgsl\",\n\t\t\tcode: meshWarpWgsl,\n\t\t});\n\n\t\tconst warpPipeline = device.createRenderPipeline({\n\t\t\tlabel: \"MeshWarpPipeline\",\n\t\t\tlayout: device.createPipelineLayout({\n\t\t\t\tbindGroupLayouts: [warpUniformLayout, warpTextureLayout],\n\t\t\t}),\n\t\t\tvertex: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"vs\",\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [\n\t\t\t\t\t{\n\t\t\t\t\t\tformat,\n\t\t\t\t\t\tblend: {\n\t\t\t\t\t\t\tcolor: {\n\t\t\t\t\t\t\t\tsrcFactor: \"src-alpha\",\n\t\t\t\t\t\t\t\tdstFactor: \"one-minus-src-alpha\",\n\t\t\t\t\t\t\t\toperation: \"add\",\n\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\talpha: {\n\t\t\t\t\t\t\t\tsrcFactor: \"one\",\n\t\t\t\t\t\t\t\tdstFactor: \"one-minus-src-alpha\",\n\t\t\t\t\t\t\t\toperation: \"add\",\n\t\t\t\t\t\t\t},\n\t\t\t\t\t\t},\n\t\t\t\t\t},\n\t\t\t\t],\n\t\t\t},\n\t\t\tprimitive: {\n\t\t\t\ttopology: \"triangle-list\",\n\t\t\t},\n\t\t});\n\n\t\tres = { warpPipeline, warpUniformLayout, warpTextureLayout };\n\t\tdeviceResourceCache.set(device, res);\n\t}\n\treturn res;\n}\n\nexport const MeshWarpWebGPURenderer: WebGPUNodeRenderer = async (args) => {\n\tconst {\n\t\tctx,\n\t\tprops,\n\t\tdrawChild,\n\t\ttargetTexture,\n\t\ttargetView,\n\t\ttargetWidth,\n\t\ttargetHeight,\n\t\tencoder,\n\t} = args;\n\tconst { virtualMedia } = props;\n\tconst op = virtualMedia?.operation as any;\n\tif (!op || op.op !== \"MeshWarp\") return;\n\n\tconst childMedia = virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\n\tconst sourceWidth =\n\t\top.originalWidth ??\n\t\tchildMedia.metadata?.width ??\n\t\tprops.containerWidth ??\n\t\ttargetWidth;\n\tconst sourceHeight =\n\t\top.originalHeight ??\n\t\tchildMedia.metadata?.height ??\n\t\tprops.containerHeight ??\n\t\ttargetHeight;\n\n\t// End incoming pass to avoid conflicts\n\targs.pass.end();\n\n\t// 1. Render child into a temporary offscreen texture at its native size\n\tconst childTex = ctx.renderer.getTemporaryTexture(sourceWidth, sourceHeight, [\n\t\t...(props.excludeTextures || []),\n\t\ttargetTexture,\n\t]);\n\tconst childView = childTex.createView();\n\n\tconst clearPass = ctx.renderer.beginFrame(\n\t\tencoder,\n\t\tchildView,\n\t\t{ r: 0, g: 0, b: 0, a: 0 },\n\t\tsourceWidth,\n\t\tsourceHeight,\n\t\t\"clear\",\n\t);\n\tclearPass.end();\n\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: sourceWidth,\n\t\theight: sourceHeight,\n\t});\n\tctx.renderer.pushIdentity();\n\n\tawait drawChild(\n\t\tchildMedia,\n\t\t{\n\t\t\t...props,\n\t\t\tcontainerWidth: sourceWidth,\n\t\t\tcontainerHeight: sourceHeight,\n\t\t},\n\t\tchildView,\n\t\tchildTex,\n\t\tsourceWidth,\n\t\tsourceHeight,\n\t);\n\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\n\t// 2. Setup warp rendering to targetView\n\tconst cols = Number(op.cols) || 3;\n\tconst rows = Number(op.rows) || 3;\n\tconst points = op.points || [];\n\n\tconst finalPoints =\n\t\tpoints.length === cols * rows ? points : createUniformGrid(cols, rows);\n\n\t// Setup uniforms: gridSize (vec2), layerSize (vec2), matrix_col0 (vec4), matrix_col1 (vec4), then 144 points\n\tconst maxPoints = 144;\n\tconst uniformData = new Float32Array(12 + maxPoints * 4);\n\tuniformData[0] = cols;\n\tuniformData[1] = rows;\n\tuniformData[2] = props.containerWidth ?? sourceWidth;\n\tuniformData[3] = props.containerHeight ?? sourceHeight;\n\n\tconst matrix = ctx.renderer.getCurrentTransform();\n\tuniformData[4] = matrix.a;\n\tuniformData[5] = matrix.c;\n\tuniformData[6] = matrix.e;\n\tuniformData[7] = targetWidth;\n\n\tuniformData[8] = matrix.b;\n\tuniformData[9] = matrix.d;\n\tuniformData[10] = matrix.f;\n\tuniformData[11] = targetHeight;\n\n\tfor (let i = 0; i < maxPoints; i++) {\n\t\tconst pt = finalPoints[i] || { x: 0, y: 0 };\n\t\tuniformData[12 + i * 4] = pt.x;\n\t\tuniformData[12 + i * 4 + 1] = pt.y;\n\t}\n\n\tconst {\n\t\twarpPipeline: pipeline,\n\t\twarpUniformLayout: uLayout,\n\t\twarpTextureLayout: tLayout,\n\t} = getMeshWarpResources(ctx.device, ctx.renderer.format);\n\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\n\tconst uniformBindGroup = ctx.device.createBindGroup({\n\t\tlayout: uLayout!,\n\t\tentries: [{ binding: 0, resource: { buffer: uniformBuffer } }],\n\t});\n\n\tconst textureBindGroup = ctx.renderer.bindGroupCache.getBindGroup(\n\t\tctx.device,\n\t\ttLayout!,\n\t\tchildTex,\n\t\tsampler,\n\t);\n\n\tconst outPass = ctx.renderer.beginFrame(\n\t\tencoder,\n\t\ttargetView,\n\t\t{ r: 0, g: 0, b: 0, a: 0 },\n\t\ttargetWidth,\n\t\ttargetHeight,\n\t\t\"load\",\n\t);\n\n\toutPass.setPipeline(pipeline!);\n\toutPass.setBindGroup(0, uniformBindGroup);\n\toutPass.setBindGroup(1, textureBindGroup);\n\n\tconst cellCount = (cols - 1) * (rows - 1);\n\tconst vertexCount = cellCount * 6;\n\toutPass.draw(vertexCount);\n\n\targs.pass = outPass;\n};\n","import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { MeshWarpWebGPURenderer } from \"./webgpu-renderer.js\";\n\nexport default defineRenderer({\n\tWebGPURenderer: MeshWarpWebGPURenderer,\n});\n"],"mappings":";;;AAAA,SAAgB,kBAAkB,MAAc,MAAc;CAC7D,MAAM,SAAqC,EAAE;AAC7C,MAAK,IAAI,IAAI,GAAG,IAAI,MAAM,KAAK;EAC9B,MAAM,IAAK,KAAK,OAAO,KAAM;AAC7B,OAAK,IAAI,IAAI,GAAG,IAAI,MAAM,KAAK;GAC9B,MAAM,IAAK,KAAK,OAAO,KAAM;AAC7B,UAAO,KAAK;IAAE;IAAG;IAAG,CAAC;;;AAGvB,QAAO;;AAGR,SAAgB,qBACf,GACA,GACA,WACA,SACA,SACC;CACD,MAAM,KAAK,KAAK,UAAU;CAC1B,MAAM,KAAK,KAAK,UAAU;CAE1B,MAAM,KAAK,KAAK,MAAM,GAAG;CACzB,MAAM,KAAK,KAAK,IAAI,UAAU,GAAG,KAAK,EAAE;CACxC,MAAM,KAAK,KAAK,MAAM,GAAG;CACzB,MAAM,KAAK,KAAK,IAAI,UAAU,GAAG,KAAK,EAAE;CAExC,MAAM,KAAK,KAAK;CAChB,MAAM,KAAK,KAAK;CAEhB,MAAM,MAAM,UAAU,KAAK,UAAU;CACrC,MAAM,MAAM,UAAU,KAAK,UAAU;CACrC,MAAM,MAAM,UAAU,KAAK,UAAU;CACrC,MAAM,MAAM,UAAU,KAAK,UAAU;AAErC,KAAI,CAAC,OAAO,CAAC,OAAO,CAAC,OAAO,CAAC,IAC5B,QAAO;EAAE,GAAG,IAAI;EAAK,GAAG,IAAI;EAAK;AAelC,QAAO;EAAE,IAXP,IAAI,OAAO,IAAI,MAAM,IAAI,IAC1B,MAAM,IAAI,MAAM,IAAI,KACnB,IAAI,MAAM,KAAK,IAAI,IACpB,KAAK,KAAK,IAAI;EAQH,IALV,IAAI,OAAO,IAAI,MAAM,IAAI,IAC1B,MAAM,IAAI,MAAM,IAAI,KACnB,IAAI,MAAM,KAAK,IAAI,IACpB,KAAK,KAAK,IAAI;EAEA;;AAGhB,SAAgB,WACf,WACA,SACA,SACA,SACA,SACC;AACD,KAAI,CAAC,aAAa,UAAU,WAAW,UAAU,QAChD,QAAO,kBAAkB,SAAS,QAAQ;CAE3C,MAAM,SAAqC,EAAE;AAC7C,MAAK,IAAI,IAAI,GAAG,IAAI,SAAS,KAAK;EACjC,MAAM,IAAI,KAAK,UAAU;AACzB,OAAK,IAAI,IAAI,GAAG,IAAI,SAAS,KAAK;GACjC,MAAM,IAAI,KAAK,UAAU;AACzB,UAAO,KAAK,qBAAqB,GAAG,GAAG,WAAW,SAAS,QAAQ,CAAC;;;AAGtE,QAAO;;;;;ACrER,MAAM,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAgGrB,MAAM,sCAAsB,IAAI,SAA6C;AAE7E,SAAS,qBAAqB,QAAmB,QAA0B;CAC1E,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,CAAC,KAAK;EACT,MAAM,oBAAoB,OAAO,sBAAsB,EACtD,SAAS,CACR;GACC,SAAS;GACT,YAAY,eAAe,SAAS,eAAe;GACnD,QAAQ,EAAE,MAAM,WAAW;GAC3B,CACD,EACD,CAAC;EAEF,MAAM,oBAAoB,OAAO,sBAAsB,EACtD,SAAS,CACR;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC,EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B,CACD,EACD,CAAC;EAEF,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO;GACP,MAAM;GACN,CAAC;AAqCF,QAAM;GAAE,cAnCa,OAAO,qBAAqB;IAChD,OAAO;IACP,QAAQ,OAAO,qBAAqB,EACnC,kBAAkB,CAAC,mBAAmB,kBAAkB,EACxD,CAAC;IACF,QAAQ;KACP;KACA,YAAY;KACZ;IACD,UAAU;KACT;KACA,YAAY;KACZ,SAAS,CACR;MACC;MACA,OAAO;OACN,OAAO;QACN,WAAW;QACX,WAAW;QACX,WAAW;QACX;OACD,OAAO;QACN,WAAW;QACX,WAAW;QACX,WAAW;QACX;OACD;MACD,CACD;KACD;IACD,WAAW,EACV,UAAU,iBACV;IACD,CAAC;GAEoB;GAAmB;GAAmB;AAC5D,sBAAoB,IAAI,QAAQ,IAAI;;AAErC,QAAO;;AAGR,MAAa,yBAA6C,OAAO,SAAS;CACzE,MAAM,EACL,KACA,OACA,WACA,eACA,YACA,aACA,cACA,YACG;CACJ,MAAM,EAAE,iBAAiB;CACzB,MAAM,KAAK,cAAc;AACzB,KAAI,CAAC,MAAM,GAAG,OAAO,WAAY;CAEjC,MAAM,aAAa,aAAa,WAAW;AAC3C,KAAI,CAAC,WAAY;CAEjB,MAAM,cACL,GAAG,iBACH,WAAW,UAAU,SACrB,MAAM,kBACN;CACD,MAAM,eACL,GAAG,kBACH,WAAW,UAAU,UACrB,MAAM,mBACN;AAGD,MAAK,KAAK,KAAK;CAGf,MAAM,WAAW,IAAI,SAAS,oBAAoB,aAAa,cAAc,CAC5E,GAAI,MAAM,mBAAmB,EAAE,EAC/B,cACA,CAAC;CACF,MAAM,YAAY,SAAS,YAAY;AAUvC,CARkB,IAAI,SAAS,WAC9B,SACA,WACA;EAAE,GAAG;EAAG,GAAG;EAAG,GAAG;EAAG,GAAG;EAAG,EAC1B,aACA,cACA,QACA,CACS,KAAK;AAEf,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,CAAC;AACF,KAAI,SAAS,cAAc;AAE3B,OAAM,UACL,YACA;EACC,GAAG;EACH,gBAAgB;EAChB,iBAAiB;EACjB,EACD,WACA,UACA,aACA,aACA;AAED,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;CAGzB,MAAM,OAAO,OAAO,GAAG,KAAK,IAAI;CAChC,MAAM,OAAO,OAAO,GAAG,KAAK,IAAI;CAChC,MAAM,SAAS,GAAG,UAAU,EAAE;CAE9B,MAAM,cACL,OAAO,WAAW,OAAO,OAAO,SAAS,kBAAkB,MAAM,KAAK;CAGvE,MAAM,YAAY;CAClB,MAAM,cAAc,IAAI,aAAa,KAAK,YAAY,EAAE;AACxD,aAAY,KAAK;AACjB,aAAY,KAAK;AACjB,aAAY,KAAK,MAAM,kBAAkB;AACzC,aAAY,KAAK,MAAM,mBAAmB;CAE1C,MAAM,SAAS,IAAI,SAAS,qBAAqB;AACjD,aAAY,KAAK,OAAO;AACxB,aAAY,KAAK,OAAO;AACxB,aAAY,KAAK,OAAO;AACxB,aAAY,KAAK;AAEjB,aAAY,KAAK,OAAO;AACxB,aAAY,KAAK,OAAO;AACxB,aAAY,MAAM,OAAO;AACzB,aAAY,MAAM;AAElB,MAAK,IAAI,IAAI,GAAG,IAAI,WAAW,KAAK;EACnC,MAAM,KAAK,YAAY,MAAM;GAAE,GAAG;GAAG,GAAG;GAAG;AAC3C,cAAY,KAAK,IAAI,KAAK,GAAG;AAC7B,cAAY,KAAK,IAAI,IAAI,KAAK,GAAG;;CAGlC,MAAM,EACL,cAAc,UACd,mBAAmB,SACnB,mBAAmB,YAChB,qBAAqB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAEzD,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAElE,MAAM,mBAAmB,IAAI,OAAO,gBAAgB;EACnD,QAAQ;EACR,SAAS,CAAC;GAAE,SAAS;GAAG,UAAU,EAAE,QAAQ,eAAe;GAAE,CAAC;EAC9D,CAAC;CAEF,MAAM,mBAAmB,IAAI,SAAS,eAAe,aACpD,IAAI,QACJ,SACA,UACA,QACA;CAED,MAAM,UAAU,IAAI,SAAS,WAC5B,SACA,YACA;EAAE,GAAG;EAAG,GAAG;EAAG,GAAG;EAAG,GAAG;EAAG,EAC1B,aACA,cACA,OACA;AAED,SAAQ,YAAY,SAAU;AAC9B,SAAQ,aAAa,GAAG,iBAAiB;AACzC,SAAQ,aAAa,GAAG,iBAAiB;CAGzC,MAAM,eADa,OAAO,MAAM,OAAO,KACP;AAChC,SAAQ,KAAK,YAAY;AAEzB,MAAK,OAAO;;;;;AC5Tb,wBAAe,eAAe,EAC7B,gBAAgB,wBAChB,CAAC"}
package/package.json CHANGED
@@ -1,6 +1,46 @@
1
1
  {
2
2
  "name": "@framefields/node-mesh-warp",
3
- "version": "0.0.0-stage",
4
- "stub": true,
5
- "description": "Temporary package placeholder for staged publishing"
3
+ "version": "2.0.2",
4
+ "license": "Apache-2.0",
5
+ "private": false,
6
+ "framefields": {
7
+ "type": "MeshWarp",
8
+ "kind": "effect"
9
+ },
10
+ "type": "module",
11
+ "module": "./dist/index.mjs",
12
+ "types": "./dist/index.d.mts",
13
+ "exports": {
14
+ ".": {
15
+ "types": "./dist/index.d.mts",
16
+ "development": "./src/index.ts",
17
+ "import": "./dist/index.mjs",
18
+ "default": "./dist/index.mjs"
19
+ },
20
+ "./renderer": {
21
+ "types": "./dist/renderer.d.mts",
22
+ "development": "./src/renderers/index.ts",
23
+ "import": "./dist/renderer.mjs",
24
+ "default": "./dist/renderer.mjs"
25
+ }
26
+ },
27
+ "dependencies": {
28
+ "zod": "^4.3.6",
29
+ "@framefields/core": "2.0.2",
30
+ "@framefields/node-sdk": "2.0.2"
31
+ },
32
+ "devDependencies": {
33
+ "@types/node": "^24.1.0",
34
+ "tsdown": "^0.19.0",
35
+ "typescript": "^5.8.3",
36
+ "@framefields/tsconfig": "2.0.2"
37
+ },
38
+ "publishConfig": {
39
+ "access": "public"
40
+ },
41
+ "scripts": {
42
+ "build": "tsdown",
43
+ "dev": "tsdown --watch",
44
+ "clean": "rm -rf dist"
45
+ }
6
46
  }
package/src/index.ts ADDED
@@ -0,0 +1,2 @@
1
+ export * from "./shared/index.js";
2
+ export * from "./renderers/index.js";
@@ -0,0 +1,6 @@
1
+ import { defineRenderer } from "@framefields/node-sdk/renderer";
2
+ import { MeshWarpWebGPURenderer } from "./webgpu-renderer.js";
3
+
4
+ export default defineRenderer({
5
+ WebGPURenderer: MeshWarpWebGPURenderer,
6
+ });
@@ -0,0 +1,321 @@
1
+ import type { WebGPUNodeRenderer } from "@framefields/node-sdk";
2
+ import { createUniformGrid } from "../shared/utils.js";
3
+
4
+ const meshWarpWgsl = `
5
+ struct MeshUniforms {
6
+ gridSize : vec2<f32>,
7
+ layerSize : vec2<f32>,
8
+ matrix_col0 : vec4<f32>,
9
+ matrix_col1 : vec4<f32>,
10
+ points : array<vec4<f32>, 144>,
11
+ };
12
+
13
+ @group(0) @binding(0) var<uniform> u : MeshUniforms;
14
+ @group(1) @binding(0) var tex : texture_2d<f32>;
15
+ @group(1) @binding(1) var samp : sampler;
16
+
17
+ struct VSOut {
18
+ @builtin(position) pos : vec4<f32>,
19
+ @location(0) uv : vec2<f32>,
20
+ };
21
+
22
+ @vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {
23
+ let cols = u32(u.gridSize.x);
24
+ let rows = u32(u.gridSize.y);
25
+
26
+ let cellsCol = cols - 1u;
27
+ let cellsRow = rows - 1u;
28
+ let totalCells = cellsCol * cellsRow;
29
+
30
+ let cellIndex = vi / 6u;
31
+ let vertexInCell = vi % 6u;
32
+
33
+ if (cellIndex >= totalCells) {
34
+ return VSOut(vec4<f32>(0.0), vec4<f32>(0.0).xy);
35
+ }
36
+
37
+ let cellC = cellIndex % cellsCol;
38
+ let cellR = cellIndex / cellsCol;
39
+
40
+ var colOffset = 0u;
41
+ var rowOffset = 0u;
42
+
43
+ // Mapping vertex index in cell to quad corner offset
44
+ // Triangle 1: TL (0,0), TR (1,0), BL (0,1)
45
+ // Triangle 2: TR (1,0), BR (1,1), BL (0,1)
46
+ if (vertexInCell == 1u) { // TR
47
+ colOffset = 1u;
48
+ rowOffset = 0u;
49
+ } else if (vertexInCell == 2u) { // BL
50
+ colOffset = 0u;
51
+ rowOffset = 1u;
52
+ } else if (vertexInCell == 3u) { // TR
53
+ colOffset = 1u;
54
+ rowOffset = 0u;
55
+ } else if (vertexInCell == 4u) { // BR
56
+ colOffset = 1u;
57
+ rowOffset = 1u;
58
+ } else if (vertexInCell == 5u) { // BL
59
+ colOffset = 0u;
60
+ rowOffset = 1u;
61
+ }
62
+ // Vertex 0 is TL (colOffset=0, rowOffset=0)
63
+
64
+ let gridC = cellC + colOffset;
65
+ let gridR = cellR + rowOffset;
66
+
67
+ let pointIndex = gridR * cols + gridC;
68
+ let warpedPoint = u.points[pointIndex].xy;
69
+
70
+ let lx = (warpedPoint.x / 100.0) * u.layerSize.x;
71
+ let ly = (warpedPoint.y / 100.0) * u.layerSize.y;
72
+
73
+ let tx = u.matrix_col0.x * lx + u.matrix_col0.y * ly + u.matrix_col0.z;
74
+ let ty = u.matrix_col1.x * lx + u.matrix_col1.y * ly + u.matrix_col1.z;
75
+
76
+ let targetW = u.matrix_col0.w;
77
+ let targetH = u.matrix_col1.w;
78
+
79
+ let x_clip = (tx / targetW) * 2.0 - 1.0;
80
+ let y_clip = 1.0 - (ty / targetH) * 2.0;
81
+
82
+ let u_coord = f32(gridC) / f32(cellsCol);
83
+ let v_coord = f32(gridR) / f32(cellsRow);
84
+
85
+ return VSOut(vec4<f32>(x_clip, y_clip, 0.0, 1.0), vec2<f32>(u_coord, v_coord));
86
+ }
87
+
88
+ @fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {
89
+ let color = textureSampleLevel(tex, samp, in.uv, 0.0);
90
+ return color;
91
+ }
92
+ `;
93
+
94
+ interface DeviceMeshWarpResources {
95
+ warpPipeline: GPURenderPipeline;
96
+ warpUniformLayout: GPUBindGroupLayout;
97
+ warpTextureLayout: GPUBindGroupLayout;
98
+ }
99
+
100
+ const deviceResourceCache = new WeakMap<GPUDevice, DeviceMeshWarpResources>();
101
+
102
+ function getMeshWarpResources(device: GPUDevice, format: GPUTextureFormat) {
103
+ let res = deviceResourceCache.get(device);
104
+ if (!res) {
105
+ const warpUniformLayout = device.createBindGroupLayout({
106
+ entries: [
107
+ {
108
+ binding: 0,
109
+ visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
110
+ buffer: { type: "uniform" },
111
+ },
112
+ ],
113
+ });
114
+
115
+ const warpTextureLayout = device.createBindGroupLayout({
116
+ entries: [
117
+ {
118
+ binding: 0,
119
+ visibility: GPUShaderStage.FRAGMENT,
120
+ texture: { sampleType: "float" },
121
+ },
122
+ {
123
+ binding: 1,
124
+ visibility: GPUShaderStage.FRAGMENT,
125
+ sampler: { type: "filtering" },
126
+ },
127
+ ],
128
+ });
129
+
130
+ const module = device.createShaderModule({
131
+ label: "mesh_warp.wgsl",
132
+ code: meshWarpWgsl,
133
+ });
134
+
135
+ const warpPipeline = device.createRenderPipeline({
136
+ label: "MeshWarpPipeline",
137
+ layout: device.createPipelineLayout({
138
+ bindGroupLayouts: [warpUniformLayout, warpTextureLayout],
139
+ }),
140
+ vertex: {
141
+ module,
142
+ entryPoint: "vs",
143
+ },
144
+ fragment: {
145
+ module,
146
+ entryPoint: "fs",
147
+ targets: [
148
+ {
149
+ format,
150
+ blend: {
151
+ color: {
152
+ srcFactor: "src-alpha",
153
+ dstFactor: "one-minus-src-alpha",
154
+ operation: "add",
155
+ },
156
+ alpha: {
157
+ srcFactor: "one",
158
+ dstFactor: "one-minus-src-alpha",
159
+ operation: "add",
160
+ },
161
+ },
162
+ },
163
+ ],
164
+ },
165
+ primitive: {
166
+ topology: "triangle-list",
167
+ },
168
+ });
169
+
170
+ res = { warpPipeline, warpUniformLayout, warpTextureLayout };
171
+ deviceResourceCache.set(device, res);
172
+ }
173
+ return res;
174
+ }
175
+
176
+ export const MeshWarpWebGPURenderer: WebGPUNodeRenderer = async (args) => {
177
+ const {
178
+ ctx,
179
+ props,
180
+ drawChild,
181
+ targetTexture,
182
+ targetView,
183
+ targetWidth,
184
+ targetHeight,
185
+ encoder,
186
+ } = args;
187
+ const { virtualMedia } = props;
188
+ const op = virtualMedia?.operation as any;
189
+ if (!op || op.op !== "MeshWarp") return;
190
+
191
+ const childMedia = virtualMedia.children?.[0];
192
+ if (!childMedia) return;
193
+
194
+ const sourceWidth =
195
+ op.originalWidth ??
196
+ childMedia.metadata?.width ??
197
+ props.containerWidth ??
198
+ targetWidth;
199
+ const sourceHeight =
200
+ op.originalHeight ??
201
+ childMedia.metadata?.height ??
202
+ props.containerHeight ??
203
+ targetHeight;
204
+
205
+ // End incoming pass to avoid conflicts
206
+ args.pass.end();
207
+
208
+ // 1. Render child into a temporary offscreen texture at its native size
209
+ const childTex = ctx.renderer.getTemporaryTexture(sourceWidth, sourceHeight, [
210
+ ...(props.excludeTextures || []),
211
+ targetTexture,
212
+ ]);
213
+ const childView = childTex.createView();
214
+
215
+ const clearPass = ctx.renderer.beginFrame(
216
+ encoder,
217
+ childView,
218
+ { r: 0, g: 0, b: 0, a: 0 },
219
+ sourceWidth,
220
+ sourceHeight,
221
+ "clear",
222
+ );
223
+ clearPass.end();
224
+
225
+ ctx.renderer.pushScissor({
226
+ x: 0,
227
+ y: 0,
228
+ width: sourceWidth,
229
+ height: sourceHeight,
230
+ });
231
+ ctx.renderer.pushIdentity();
232
+
233
+ await drawChild(
234
+ childMedia,
235
+ {
236
+ ...props,
237
+ containerWidth: sourceWidth,
238
+ containerHeight: sourceHeight,
239
+ },
240
+ childView,
241
+ childTex,
242
+ sourceWidth,
243
+ sourceHeight,
244
+ );
245
+
246
+ ctx.renderer.popTransform();
247
+ ctx.renderer.popScissor();
248
+
249
+ // 2. Setup warp rendering to targetView
250
+ const cols = Number(op.cols) || 3;
251
+ const rows = Number(op.rows) || 3;
252
+ const points = op.points || [];
253
+
254
+ const finalPoints =
255
+ points.length === cols * rows ? points : createUniformGrid(cols, rows);
256
+
257
+ // Setup uniforms: gridSize (vec2), layerSize (vec2), matrix_col0 (vec4), matrix_col1 (vec4), then 144 points
258
+ const maxPoints = 144;
259
+ const uniformData = new Float32Array(12 + maxPoints * 4);
260
+ uniformData[0] = cols;
261
+ uniformData[1] = rows;
262
+ uniformData[2] = props.containerWidth ?? sourceWidth;
263
+ uniformData[3] = props.containerHeight ?? sourceHeight;
264
+
265
+ const matrix = ctx.renderer.getCurrentTransform();
266
+ uniformData[4] = matrix.a;
267
+ uniformData[5] = matrix.c;
268
+ uniformData[6] = matrix.e;
269
+ uniformData[7] = targetWidth;
270
+
271
+ uniformData[8] = matrix.b;
272
+ uniformData[9] = matrix.d;
273
+ uniformData[10] = matrix.f;
274
+ uniformData[11] = targetHeight;
275
+
276
+ for (let i = 0; i < maxPoints; i++) {
277
+ const pt = finalPoints[i] || { x: 0, y: 0 };
278
+ uniformData[12 + i * 4] = pt.x;
279
+ uniformData[12 + i * 4 + 1] = pt.y;
280
+ }
281
+
282
+ const {
283
+ warpPipeline: pipeline,
284
+ warpUniformLayout: uLayout,
285
+ warpTextureLayout: tLayout,
286
+ } = getMeshWarpResources(ctx.device, ctx.renderer.format);
287
+
288
+ const sampler = ctx.renderer.samplerCache.getSampler(ctx.device);
289
+ const uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);
290
+
291
+ const uniformBindGroup = ctx.device.createBindGroup({
292
+ layout: uLayout!,
293
+ entries: [{ binding: 0, resource: { buffer: uniformBuffer } }],
294
+ });
295
+
296
+ const textureBindGroup = ctx.renderer.bindGroupCache.getBindGroup(
297
+ ctx.device,
298
+ tLayout!,
299
+ childTex,
300
+ sampler,
301
+ );
302
+
303
+ const outPass = ctx.renderer.beginFrame(
304
+ encoder,
305
+ targetView,
306
+ { r: 0, g: 0, b: 0, a: 0 },
307
+ targetWidth,
308
+ targetHeight,
309
+ "load",
310
+ );
311
+
312
+ outPass.setPipeline(pipeline!);
313
+ outPass.setBindGroup(0, uniformBindGroup);
314
+ outPass.setBindGroup(1, textureBindGroup);
315
+
316
+ const cellCount = (cols - 1) * (rows - 1);
317
+ const vertexCount = cellCount * 6;
318
+ outPass.draw(vertexCount);
319
+
320
+ args.pass = outPass;
321
+ };
@@ -0,0 +1,65 @@
1
+ import {
2
+ createOutputItemSchema,
3
+ SingleOutputGenericSchema,
4
+ VirtualMediaDataSchema,
5
+ } from "@framefields/core";
6
+ import { z } from "zod";
7
+
8
+ export const MeshWarpNodeConfigSchema = z
9
+ .object({
10
+ cols: z.number().int().min(2).max(12).default(3),
11
+ rows: z.number().int().min(2).max(12).default(3),
12
+ points: z
13
+ .array(
14
+ z.object({
15
+ x: z.number().min(0).max(100),
16
+ y: z.number().min(0).max(100),
17
+ }),
18
+ )
19
+ .max(144)
20
+ .optional(),
21
+ })
22
+ .strict()
23
+ .superRefine((data, ctx) => {
24
+ if (data.points && data.points.length > 0) {
25
+ const expected = data.cols * data.rows;
26
+ if (data.points.length !== expected) {
27
+ ctx.addIssue({
28
+ code: z.ZodIssueCode.custom,
29
+ path: ["points"],
30
+ message: `points array must have exactly ${expected} coordinates (cols * rows), got ${data.points.length}`,
31
+ });
32
+ }
33
+ }
34
+ });
35
+
36
+ export type MeshWarpNodeConfig = z.infer<typeof MeshWarpNodeConfigSchema>;
37
+
38
+ export const MeshWarpOperationSchema = MeshWarpNodeConfigSchema.extend({
39
+ op: z.literal("MeshWarp"),
40
+ metadata: z.any().optional(),
41
+ });
42
+
43
+ export type MeshWarpOperation = z.infer<typeof MeshWarpOperationSchema>;
44
+
45
+ export const MeshWarpResultSchema = SingleOutputGenericSchema(
46
+ z.union([
47
+ createOutputItemSchema(z.literal("Video"), VirtualMediaDataSchema),
48
+ createOutputItemSchema(z.literal("Image"), VirtualMediaDataSchema),
49
+ createOutputItemSchema(z.literal("SVG"), VirtualMediaDataSchema),
50
+ createOutputItemSchema(z.literal("GIF"), VirtualMediaDataSchema),
51
+ ]),
52
+ );
53
+
54
+ export type MeshWarpResult = z.infer<typeof MeshWarpResultSchema>;
55
+
56
+ export const WARP_OUTPUT_TYPE_MAP: Record<
57
+ string,
58
+ "Image" | "Video" | "GIF" | "SVG"
59
+ > = {
60
+ Video: "Video",
61
+ Lottie: "Video",
62
+ GIF: "GIF",
63
+ Image: "Image",
64
+ SVG: "Image",
65
+ };
@@ -0,0 +1,2 @@
1
+ export * from "./config.js";
2
+ export * from "./utils.js";
@@ -0,0 +1,74 @@
1
+ export function createUniformGrid(cols: number, rows: number) {
2
+ const points: { x: number; y: number }[] = [];
3
+ for (let r = 0; r < rows; r++) {
4
+ const y = (r / (rows - 1)) * 100;
5
+ for (let c = 0; c < cols; c++) {
6
+ const x = (c / (cols - 1)) * 100;
7
+ points.push({ x, y });
8
+ }
9
+ }
10
+ return points;
11
+ }
12
+
13
+ export function interpolateGridPoint(
14
+ u: number,
15
+ v: number,
16
+ oldPoints: { x: number; y: number }[],
17
+ oldCols: number,
18
+ oldRows: number,
19
+ ) {
20
+ const px = u * (oldCols - 1);
21
+ const py = v * (oldRows - 1);
22
+
23
+ const x0 = Math.floor(px);
24
+ const x1 = Math.min(oldCols - 1, x0 + 1);
25
+ const y0 = Math.floor(py);
26
+ const y1 = Math.min(oldRows - 1, y0 + 1);
27
+
28
+ const tx = px - x0;
29
+ const ty = py - y0;
30
+
31
+ const p00 = oldPoints[y0 * oldCols + x0];
32
+ const p10 = oldPoints[y0 * oldCols + x1];
33
+ const p01 = oldPoints[y1 * oldCols + x0];
34
+ const p11 = oldPoints[y1 * oldCols + x1];
35
+
36
+ if (!p00 || !p10 || !p01 || !p11) {
37
+ return { x: u * 100, y: v * 100 };
38
+ }
39
+
40
+ const x =
41
+ (1 - tx) * (1 - ty) * p00.x +
42
+ tx * (1 - ty) * p10.x +
43
+ (1 - tx) * ty * p01.x +
44
+ tx * ty * p11.x;
45
+
46
+ const y =
47
+ (1 - tx) * (1 - ty) * p00.y +
48
+ tx * (1 - ty) * p10.y +
49
+ (1 - tx) * ty * p01.y +
50
+ tx * ty * p11.y;
51
+
52
+ return { x, y };
53
+ }
54
+
55
+ export function resizeGrid(
56
+ oldPoints: { x: number; y: number }[] | undefined | null,
57
+ oldCols: number,
58
+ oldRows: number,
59
+ newCols: number,
60
+ newRows: number,
61
+ ) {
62
+ if (!oldPoints || oldPoints.length !== oldCols * oldRows) {
63
+ return createUniformGrid(newCols, newRows);
64
+ }
65
+ const points: { x: number; y: number }[] = [];
66
+ for (let r = 0; r < newRows; r++) {
67
+ const v = r / (newRows - 1);
68
+ for (let c = 0; c < newCols; c++) {
69
+ const u = c / (newCols - 1);
70
+ points.push(interpolateGridPoint(u, v, oldPoints, oldCols, oldRows));
71
+ }
72
+ }
73
+ return points;
74
+ }
package/tsconfig.json ADDED
@@ -0,0 +1,13 @@
1
+ {
2
+ "extends": "@framefields/tsconfig/node-library.json",
3
+ "compilerOptions": {
4
+ "baseUrl": ".",
5
+ "paths": {
6
+ "@/*": ["./src/*"]
7
+ },
8
+ "lib": ["DOM"],
9
+ "experimentalDecorators": true,
10
+ "emitDecoratorMetadata": true
11
+ },
12
+ "include": ["src"]
13
+ }
@@ -0,0 +1,13 @@
1
+ import { defineConfig } from "tsdown";
2
+
3
+ export default defineConfig({
4
+ entry: {
5
+ index: "src/index.ts",
6
+ renderer: "src/renderers/index.ts",
7
+ },
8
+ format: ["esm"],
9
+ dts: true,
10
+ clean: true,
11
+ sourcemap: true,
12
+ treeshake: true,
13
+ });
package/README.md DELETED
@@ -1,3 +0,0 @@
1
- # Temporary Holding Version
2
-
3
- This version is a temporary placeholder for this package. An operational version to replace this has been submitted for review and is awaiting a staged release.