@framefields/node-audio-delay 2.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.turbo/turbo-build.log +20 -0
- package/CHANGELOG.md +23 -0
- package/LICENCE +202 -0
- package/dist/index.d.mts +38 -0
- package/dist/index.d.mts.map +1 -0
- package/dist/index.mjs +40 -0
- package/dist/index.mjs.map +1 -0
- package/dist/renderer.d.mts +7 -0
- package/dist/renderer.d.mts.map +1 -0
- package/dist/renderer.mjs +3 -0
- package/dist/renderers-zDTlg6EZ.mjs +229 -0
- package/dist/renderers-zDTlg6EZ.mjs.map +1 -0
- package/package.json +48 -0
- package/src/index.ts +2 -0
- package/src/renderers/audio-processor.test.ts +136 -0
- package/src/renderers/audio-processor.ts +274 -0
- package/src/renderers/index.ts +6 -0
- package/src/shared/config.ts +58 -0
- package/src/shared/index.ts +1 -0
- package/tsconfig.json +13 -0
- package/tsdown.config.ts +13 -0
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> @framefields/node-audio-delay@2.0.2 build /Users/okanaslankan/frameshop/nodes/node-audio-delay
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> tsdown
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ℹ tsdown v0.19.0 powered by rolldown v1.0.0-beta.59
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ℹ config file: /Users/okanaslankan/frameshop/nodes/node-audio-delay/tsdown.config.ts
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ℹ entry: src/index.ts, src/renderers/index.ts
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ℹ tsconfig: tsconfig.json
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ℹ Build start
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ℹ dist/index.mjs 1.77 kB │ gzip: 0.67 kB
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ℹ dist/renderer.mjs 0.11 kB │ gzip: 0.09 kB
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ℹ dist/renderers-zDTlg6EZ.mjs.map 11.47 kB │ gzip: 3.35 kB
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ℹ dist/renderers-zDTlg6EZ.mjs 8.66 kB │ gzip: 2.44 kB
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ℹ dist/index.mjs.map 2.96 kB │ gzip: 0.96 kB
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ℹ dist/index.d.mts.map 0.34 kB │ gzip: 0.22 kB
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ℹ dist/renderer.d.mts.map 0.12 kB │ gzip: 0.11 kB
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ℹ dist/index.d.mts 1.69 kB │ gzip: 0.53 kB
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ℹ dist/renderer.d.mts 0.29 kB │ gzip: 0.20 kB
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ℹ 9 files, total: 27.41 kB
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✔ Build complete in 4242ms
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package/CHANGELOG.md
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package/LICENCE
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Apache License
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Version 2.0, January 2004
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package/dist/index.d.mts
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import "./renderer.mjs";
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import { z } from "zod";
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import * as _framefields_core0 from "@framefields/core";
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//#region src/shared/config.d.ts
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declare const delayConfig: {
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schema: z.ZodObject<{
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delayTime: z.ZodDefault<z.ZodNumber>;
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feedback: z.ZodDefault<z.ZodNumber>;
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wet: z.ZodDefault<z.ZodNumber>;
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dry: z.ZodDefault<z.ZodNumber>;
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pingPong: z.ZodDefault<z.ZodBoolean>;
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}, z.core.$strip>;
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};
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declare const DelayNodeConfigSchema: z.ZodObject<{
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delayTime: z.ZodDefault<z.ZodNumber>;
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feedback: z.ZodDefault<z.ZodNumber>;
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wet: z.ZodDefault<z.ZodNumber>;
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dry: z.ZodDefault<z.ZodNumber>;
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pingPong: z.ZodDefault<z.ZodBoolean>;
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}, z.core.$strip>;
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type DelayNodeConfig = z.infer<typeof DelayNodeConfigSchema>;
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declare const DelayResultSchema: z.ZodUnion<readonly [z.ZodObject<{
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selectedOutputIndex: z.ZodLiteral<0>;
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outputs: z.ZodTuple<[z.ZodObject<{
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items: z.ZodTuple<[z.ZodType<_framefields_core0.OutputItem<"Audio">, unknown, z.core.$ZodTypeInternals<_framefields_core0.OutputItem<"Audio">, unknown>>], null>;
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}, z.core.$strip>], null>;
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}, z.core.$strip>, z.ZodObject<{
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selectedOutputIndex: z.ZodLiteral<0>;
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outputs: z.ZodTuple<[z.ZodObject<{
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items: z.ZodTuple<[z.ZodType<_framefields_core0.OutputItem<"Video">, unknown, z.core.$ZodTypeInternals<_framefields_core0.OutputItem<"Video">, unknown>>], null>;
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}, z.core.$strip>], null>;
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}, z.core.$strip>]>;
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type DelayResult = z.infer<typeof DelayResultSchema>;
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declare const DELAY_OUTPUT_TYPE_MAP: Record<string, "Audio" | "Video">;
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//#endregion
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export { DELAY_OUTPUT_TYPE_MAP, DelayNodeConfig, DelayNodeConfigSchema, DelayResult, DelayResultSchema, delayConfig };
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//# sourceMappingURL=index.d.mts.map
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{"version":3,"file":"index.d.mts","names":[],"sources":["../src/shared/config.ts"],"sourcesContent":[],"mappings":";;;;;cAOa;;;;IAAA,GAAA,cAkCJ,YAAA,CAAA;;;;;cAEI,uBAAqB,CAAA,CAAA;;;;;;;KAEtB,eAAA,GAAkB,CAAA,CAAE,aAAa;cAEhC,mBAAiB,CAAA,CAAA,mBAAA,CAAA,CAAA;EAJjB,mBAAA,cAA0C,CAAA,CAAA,CAAA;;;;;;;;;;KAS3C,WAAA,GAAc,CAAA,CAAE,aAAa;cAE5B,uBAAuB"}
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package/dist/index.mjs
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1
|
+
import "./renderers-zDTlg6EZ.mjs";
|
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2
|
+
import { AudioResultSchema, VideoResultSchema, configBuilder } from "@framefields/node-sdk";
|
|
3
|
+
import { z } from "zod";
|
|
4
|
+
|
|
5
|
+
//#region src/shared/config.ts
|
|
6
|
+
const delayConfig = configBuilder().field("delayTime", z.number().min(.001).max(5).default(.25), {
|
|
7
|
+
bindable: true,
|
|
8
|
+
dataTypes: ["Number", "Signal"],
|
|
9
|
+
label: "Delay Time Signal",
|
|
10
|
+
description: "Delay time in seconds (0.001 to 5.0s). Can be modulated by a static number or dynamic signal."
|
|
11
|
+
}).field("feedback", z.number().min(0).max(.95).default(.4), {
|
|
12
|
+
bindable: true,
|
|
13
|
+
dataTypes: ["Number", "Signal"],
|
|
14
|
+
label: "Feedback Signal",
|
|
15
|
+
description: "Amount of delayed signal fed back into delay line (0.0 to 0.95). Can be modulated by a static number or dynamic signal."
|
|
16
|
+
}).field("wet", z.number().min(0).max(1).default(.3), {
|
|
17
|
+
bindable: true,
|
|
18
|
+
dataTypes: ["Number", "Signal"],
|
|
19
|
+
label: "Wet Mix Signal",
|
|
20
|
+
description: "Mix level of the wet delayed signal (0.0 to 1.0). Can be modulated by a static number or dynamic signal."
|
|
21
|
+
}).field("dry", z.number().min(0).max(1).default(1), {
|
|
22
|
+
bindable: true,
|
|
23
|
+
dataTypes: ["Number", "Signal"],
|
|
24
|
+
label: "Dry Mix Signal",
|
|
25
|
+
description: "Mix level of the original dry signal (0.0 to 1.0). Can be modulated by a static number or dynamic signal."
|
|
26
|
+
}).field("pingPong", z.boolean().default(false), {
|
|
27
|
+
bindable: false,
|
|
28
|
+
label: "Ping Pong Mode",
|
|
29
|
+
description: "Alternates echo reflections between left and right channels"
|
|
30
|
+
}).build();
|
|
31
|
+
const DelayNodeConfigSchema = delayConfig.schema;
|
|
32
|
+
const DelayResultSchema = z.union([AudioResultSchema, VideoResultSchema]);
|
|
33
|
+
const DELAY_OUTPUT_TYPE_MAP = {
|
|
34
|
+
Audio: "Audio",
|
|
35
|
+
Video: "Video"
|
|
36
|
+
};
|
|
37
|
+
|
|
38
|
+
//#endregion
|
|
39
|
+
export { DELAY_OUTPUT_TYPE_MAP, DelayNodeConfigSchema, DelayResultSchema, delayConfig };
|
|
40
|
+
//# sourceMappingURL=index.mjs.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.mjs","names":[],"sources":["../src/shared/config.ts"],"sourcesContent":["import {\n\tAudioResultSchema,\n\tconfigBuilder,\n\tVideoResultSchema,\n} from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\n\nexport const delayConfig = configBuilder()\n\t.field(\"delayTime\", z.number().min(0.001).max(5.0).default(0.25), {\n\t\tbindable: true,\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Delay Time Signal\",\n\t\tdescription:\n\t\t\t\"Delay time in seconds (0.001 to 5.0s). Can be modulated by a static number or dynamic signal.\",\n\t})\n\t.field(\"feedback\", z.number().min(0.0).max(0.95).default(0.4), {\n\t\tbindable: true,\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Feedback Signal\",\n\t\tdescription:\n\t\t\t\"Amount of delayed signal fed back into delay line (0.0 to 0.95). Can be modulated by a static number or dynamic signal.\",\n\t})\n\t.field(\"wet\", z.number().min(0.0).max(1.0).default(0.3), {\n\t\tbindable: true,\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Wet Mix Signal\",\n\t\tdescription:\n\t\t\t\"Mix level of the wet delayed signal (0.0 to 1.0). Can be modulated by a static number or dynamic signal.\",\n\t})\n\t.field(\"dry\", z.number().min(0.0).max(1.0).default(1.0), {\n\t\tbindable: true,\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Dry Mix Signal\",\n\t\tdescription:\n\t\t\t\"Mix level of the original dry signal (0.0 to 1.0). Can be modulated by a static number or dynamic signal.\",\n\t})\n\t.field(\"pingPong\", z.boolean().default(false), {\n\t\tbindable: false,\n\t\tlabel: \"Ping Pong Mode\",\n\t\tdescription: \"Alternates echo reflections between left and right channels\",\n\t})\n\t.build();\n\nexport const DelayNodeConfigSchema = delayConfig.schema;\n\nexport type DelayNodeConfig = z.infer<typeof DelayNodeConfigSchema>;\n\nexport const DelayResultSchema = z.union([\n\tAudioResultSchema,\n\tVideoResultSchema,\n]);\n\nexport type DelayResult = z.infer<typeof DelayResultSchema>;\n\nexport const DELAY_OUTPUT_TYPE_MAP: Record<string, \"Audio\" | \"Video\"> = {\n\tAudio: \"Audio\",\n\tVideo: \"Video\",\n};\n"],"mappings":";;;;;AAOA,MAAa,cAAc,eAAe,CACxC,MAAM,aAAa,EAAE,QAAQ,CAAC,IAAI,KAAM,CAAC,IAAI,EAAI,CAAC,QAAQ,IAAK,EAAE;CACjE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aACC;CACD,CAAC,CACD,MAAM,YAAY,EAAE,QAAQ,CAAC,IAAI,EAAI,CAAC,IAAI,IAAK,CAAC,QAAQ,GAAI,EAAE;CAC9D,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aACC;CACD,CAAC,CACD,MAAM,OAAO,EAAE,QAAQ,CAAC,IAAI,EAAI,CAAC,IAAI,EAAI,CAAC,QAAQ,GAAI,EAAE;CACxD,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aACC;CACD,CAAC,CACD,MAAM,OAAO,EAAE,QAAQ,CAAC,IAAI,EAAI,CAAC,IAAI,EAAI,CAAC,QAAQ,EAAI,EAAE;CACxD,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aACC;CACD,CAAC,CACD,MAAM,YAAY,EAAE,SAAS,CAAC,QAAQ,MAAM,EAAE;CAC9C,UAAU;CACV,OAAO;CACP,aAAa;CACb,CAAC,CACD,OAAO;AAET,MAAa,wBAAwB,YAAY;AAIjD,MAAa,oBAAoB,EAAE,MAAM,CACxC,mBACA,kBACA,CAAC;AAIF,MAAa,wBAA2D;CACvE,OAAO;CACP,OAAO;CACP"}
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
import * as _framefields_node_sdk_renderer0 from "@framefields/node-sdk/renderer";
|
|
2
|
+
|
|
3
|
+
//#region src/renderers/index.d.ts
|
|
4
|
+
declare const _default: Readonly<_framefields_node_sdk_renderer0.NodeRendererPlugin>;
|
|
5
|
+
//#endregion
|
|
6
|
+
export { _default as default };
|
|
7
|
+
//# sourceMappingURL=renderer.d.mts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"renderer.d.mts","names":[],"sources":["../src/renderers/index.ts"],"sourcesContent":[],"mappings":""}
|
|
@@ -0,0 +1,229 @@
|
|
|
1
|
+
import { defineRenderer } from "@framefields/node-sdk/renderer";
|
|
2
|
+
import { WebGPUAudioProcessor } from "@framefields/webgpu-renderers";
|
|
3
|
+
|
|
4
|
+
//#region src/renderers/audio-processor.ts
|
|
5
|
+
const PARAM_ORDER = [
|
|
6
|
+
"delayTime",
|
|
7
|
+
"feedback",
|
|
8
|
+
"wet",
|
|
9
|
+
"dry"
|
|
10
|
+
];
|
|
11
|
+
const DELAY_SHADER_TEMPLATE = () => `
|
|
12
|
+
struct Uniforms {
|
|
13
|
+
sampleRate : f32,
|
|
14
|
+
delaySec : f32,
|
|
15
|
+
feedback : f32,
|
|
16
|
+
wet : f32,
|
|
17
|
+
dry : f32,
|
|
18
|
+
pingPong : f32,
|
|
19
|
+
bufferLength : f32,
|
|
20
|
+
hasDelayTimeSig : f32,
|
|
21
|
+
hasFeedbackSig : f32,
|
|
22
|
+
hasWetSig : f32,
|
|
23
|
+
hasDrySig : f32,
|
|
24
|
+
baseTime : f32,
|
|
25
|
+
frame : f32,
|
|
26
|
+
numSamples : f32,
|
|
27
|
+
numChannels : f32,
|
|
28
|
+
pad1 : f32,
|
|
29
|
+
};
|
|
30
|
+
|
|
31
|
+
@group(0) @binding(0) var<uniform> u : Uniforms;
|
|
32
|
+
@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;
|
|
33
|
+
@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;
|
|
34
|
+
@group(0) @binding(3) var<storage, read_write> state : array<f32>;
|
|
35
|
+
@group(0) @binding(4) var<storage, read> delayTimeSignal : array<f32>;
|
|
36
|
+
@group(0) @binding(5) var<storage, read> feedbackSignal : array<f32>;
|
|
37
|
+
@group(0) @binding(6) var<storage, read> wetSignal : array<f32>;
|
|
38
|
+
@group(0) @binding(7) var<storage, read> drySignal : array<f32>;
|
|
39
|
+
|
|
40
|
+
fn tanh(x: f32) -> f32 {
|
|
41
|
+
let exp2x = exp(2.0f * x);
|
|
42
|
+
return (exp2x - 1.0f) / (exp2x + 1.0f);
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
fn is_nan_or_inf(v: f32) -> bool {
|
|
46
|
+
return (v != v) || (abs(v) > 3.402823466e+38f);
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
@compute @workgroup_size(1)
|
|
50
|
+
fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
|
51
|
+
if (gid.x != 0u) { return; }
|
|
52
|
+
|
|
53
|
+
let numSamples = u32(u.numSamples);
|
|
54
|
+
let numChannels = u32(u.numChannels);
|
|
55
|
+
let bufferLength = u32(u.bufferLength);
|
|
56
|
+
|
|
57
|
+
var writeIndex = u32(state[0]);
|
|
58
|
+
if (is_nan_or_inf(state[0])) {
|
|
59
|
+
writeIndex = 0u;
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
for (var index = 0u; index < numSamples; index = index + 1u) {
|
|
63
|
+
// 1. Dynamic Parameter Modulation & Anti-Explosion Clamping
|
|
64
|
+
var effDelaySec = u.delaySec;
|
|
65
|
+
if (u.hasDelayTimeSig > 0.5f) {
|
|
66
|
+
effDelaySec = delayTimeSignal[index];
|
|
67
|
+
}
|
|
68
|
+
effDelaySec = clamp(effDelaySec, 0.001f, 5.0f);
|
|
69
|
+
|
|
70
|
+
var effFeedback = u.feedback;
|
|
71
|
+
if (u.hasFeedbackSig > 0.5f) {
|
|
72
|
+
effFeedback = feedbackSignal[index];
|
|
73
|
+
}
|
|
74
|
+
effFeedback = clamp(effFeedback, 0.0f, 0.95f);
|
|
75
|
+
|
|
76
|
+
var effWet = u.wet;
|
|
77
|
+
if (u.hasWetSig > 0.5f) {
|
|
78
|
+
effWet = wetSignal[index];
|
|
79
|
+
}
|
|
80
|
+
effWet = clamp(effWet, 0.0f, 2.0f);
|
|
81
|
+
|
|
82
|
+
var effDry = u.dry;
|
|
83
|
+
if (u.hasDrySig > 0.5f) {
|
|
84
|
+
effDry = drySignal[index];
|
|
85
|
+
}
|
|
86
|
+
effDry = clamp(effDry, 0.0f, 2.0f);
|
|
87
|
+
|
|
88
|
+
// 2. Safe Dynamic Read Index
|
|
89
|
+
let readOffset = u32(clamp(effDelaySec * u.sampleRate, 1.0f, f32(bufferLength - 1u)));
|
|
90
|
+
let readIndex = (writeIndex + bufferLength - readOffset) % bufferLength;
|
|
91
|
+
|
|
92
|
+
if (numChannels == 1u || u.pingPong == 0.0f) {
|
|
93
|
+
// Standard Delay
|
|
94
|
+
for (var c = 0u; c < numChannels; c = c + 1u) {
|
|
95
|
+
let sampleIndex = c * numSamples + index;
|
|
96
|
+
var inputVal = inputChannels[sampleIndex];
|
|
97
|
+
if (is_nan_or_inf(inputVal)) {
|
|
98
|
+
inputVal = 0.0f;
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
let stateOffset = c * bufferLength + 1u;
|
|
102
|
+
var delayedSample = state[stateOffset + readIndex];
|
|
103
|
+
if (is_nan_or_inf(delayedSample)) {
|
|
104
|
+
delayedSample = 0.0f;
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
var nextStateVal = inputVal + delayedSample * effFeedback;
|
|
108
|
+
if (is_nan_or_inf(nextStateVal)) {
|
|
109
|
+
nextStateVal = 0.0f;
|
|
110
|
+
}
|
|
111
|
+
state[stateOffset + writeIndex] = clamp(nextStateVal, -4.0f, 4.0f);
|
|
112
|
+
|
|
113
|
+
var outVal = effDry * inputVal + effWet * delayedSample;
|
|
114
|
+
if (is_nan_or_inf(outVal)) {
|
|
115
|
+
outVal = 0.0f;
|
|
116
|
+
}
|
|
117
|
+
if (outVal > 1.0f) {
|
|
118
|
+
outVal = 1.0f;
|
|
119
|
+
} else if (outVal < -1.0f) {
|
|
120
|
+
outVal = -1.0f;
|
|
121
|
+
} else if (outVal > 0.9f) {
|
|
122
|
+
outVal = 0.9f + 0.1f * tanh((outVal - 0.9f) / 0.1f);
|
|
123
|
+
} else if (outVal < -0.9f) {
|
|
124
|
+
outVal = -0.9f + 0.1f * tanh((outVal + 0.9f) / 0.1f);
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
outputChannels[sampleIndex] = outVal;
|
|
128
|
+
}
|
|
129
|
+
} else {
|
|
130
|
+
// Stereo Ping-Pong Delay
|
|
131
|
+
var sampleL = inputChannels[index];
|
|
132
|
+
if (is_nan_or_inf(sampleL)) { sampleL = 0.0f; }
|
|
133
|
+
|
|
134
|
+
var sampleR = inputChannels[numSamples + index];
|
|
135
|
+
if (is_nan_or_inf(sampleR)) { sampleR = 0.0f; }
|
|
136
|
+
|
|
137
|
+
var delayedL = state[1u + readIndex];
|
|
138
|
+
if (is_nan_or_inf(delayedL)) { delayedL = 0.0f; }
|
|
139
|
+
|
|
140
|
+
var delayedR = state[bufferLength + 1u + readIndex];
|
|
141
|
+
if (is_nan_or_inf(delayedR)) { delayedR = 0.0f; }
|
|
142
|
+
|
|
143
|
+
// Ping-pong cross-feedback
|
|
144
|
+
var nextL = sampleL + delayedR * effFeedback;
|
|
145
|
+
var nextR = sampleR + delayedL * effFeedback;
|
|
146
|
+
if (is_nan_or_inf(nextL)) { nextL = 0.0f; }
|
|
147
|
+
if (is_nan_or_inf(nextR)) { nextR = 0.0f; }
|
|
148
|
+
|
|
149
|
+
state[1u + writeIndex] = clamp(nextL, -4.0f, 4.0f);
|
|
150
|
+
state[bufferLength + 1u + writeIndex] = clamp(nextR, -4.0f, 4.0f);
|
|
151
|
+
|
|
152
|
+
var outL = effDry * sampleL + effWet * delayedL;
|
|
153
|
+
var outR = effDry * sampleR + effWet * delayedR;
|
|
154
|
+
if (is_nan_or_inf(outL)) { outL = 0.0f; }
|
|
155
|
+
if (is_nan_or_inf(outR)) { outR = 0.0f; }
|
|
156
|
+
|
|
157
|
+
if (outL > 1.0f) { outL = 1.0f; } else if (outL < -1.0f) { outL = -1.0f; }
|
|
158
|
+
else if (outL > 0.9f) { outL = 0.9f + 0.1f * tanh((outL - 0.9f) / 0.1f); }
|
|
159
|
+
else if (outL < -0.9f) { outL = -0.9f + 0.1f * tanh((outL + 0.9f) / 0.1f); }
|
|
160
|
+
|
|
161
|
+
if (outR > 1.0f) { outR = 1.0f; } else if (outR < -1.0f) { outR = -1.0f; }
|
|
162
|
+
else if (outR > 0.9f) { outR = 0.9f + 0.1f * tanh((outR - 0.9f) / 0.1f); }
|
|
163
|
+
else if (outR < -0.9f) { outR = -0.9f + 0.1f * tanh((outR + 0.9f) / 0.1f); }
|
|
164
|
+
|
|
165
|
+
outputChannels[index] = outL;
|
|
166
|
+
outputChannels[numSamples + index] = outR;
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
writeIndex = (writeIndex + 1u) % bufferLength;
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
state[0] = f32(writeIndex);
|
|
173
|
+
}
|
|
174
|
+
`;
|
|
175
|
+
const delayAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {
|
|
176
|
+
if (!ctx?.device) throw new Error("GPUDevice is required for WebGPU Audio Delay.");
|
|
177
|
+
const op = virtualMedia.operation || {};
|
|
178
|
+
const inputs = op.inputs || {};
|
|
179
|
+
const numChannels = channels.length;
|
|
180
|
+
if (numChannels === 0) return;
|
|
181
|
+
const numSamples = channels[0].length;
|
|
182
|
+
if (numSamples === 0) return;
|
|
183
|
+
const delaySec = Math.max(.001, Math.min(typeof op.delayTime === "number" ? op.delayTime : .25, 5));
|
|
184
|
+
const feedbackInternal = Math.max(0, Math.min(typeof op.feedback === "number" ? op.feedback : .4, .95));
|
|
185
|
+
const wetInternal = Math.max(0, Math.min(typeof op.wet === "number" ? op.wet : .3, 1));
|
|
186
|
+
const dryInternal = Math.max(0, Math.min(typeof op.dry === "number" ? op.dry : 1, 1));
|
|
187
|
+
const pingPongInternal = typeof op.pingPong === "boolean" ? op.pingPong : false;
|
|
188
|
+
const isHandleConnected = (handleIdKey) => {
|
|
189
|
+
const handleId = op[handleIdKey];
|
|
190
|
+
if (typeof handleId !== "string" || !handleId) return false;
|
|
191
|
+
const input = inputs[handleId];
|
|
192
|
+
return Boolean(input?.connectionValid && input.outputItem && (input.outputItem.type === "Signal" || input.outputItem.type === "Number"));
|
|
193
|
+
};
|
|
194
|
+
const hasDelayTimeSig = isHandleConnected("delayTimeHandleId") ? 1 : 0;
|
|
195
|
+
const hasFeedbackSig = isHandleConnected("feedbackHandleId") ? 1 : 0;
|
|
196
|
+
const hasWetSig = isHandleConnected("wetHandleId") ? 1 : 0;
|
|
197
|
+
const hasDrySig = isHandleConnected("dryHandleId") ? 1 : 0;
|
|
198
|
+
const bufferLength = Math.ceil(5 * sampleRate);
|
|
199
|
+
const nodeId = op.id || "audio-delay";
|
|
200
|
+
const frame = ctx.frame ?? 0;
|
|
201
|
+
const fps = ctx.fps ?? 24;
|
|
202
|
+
const stateFloatCount = numChannels * bufferLength + 1;
|
|
203
|
+
await WebGPUAudioProcessor.process(ctx.device, nodeId, channels, sampleRate, virtualMedia, frame, fps, DELAY_SHADER_TEMPLATE, () => [
|
|
204
|
+
sampleRate,
|
|
205
|
+
delaySec,
|
|
206
|
+
feedbackInternal,
|
|
207
|
+
wetInternal,
|
|
208
|
+
dryInternal,
|
|
209
|
+
pingPongInternal ? 1 : 0,
|
|
210
|
+
bufferLength,
|
|
211
|
+
hasDelayTimeSig,
|
|
212
|
+
hasFeedbackSig,
|
|
213
|
+
hasWetSig,
|
|
214
|
+
hasDrySig,
|
|
215
|
+
0,
|
|
216
|
+
frame,
|
|
217
|
+
numSamples,
|
|
218
|
+
numChannels,
|
|
219
|
+
0
|
|
220
|
+
], 16, stateFloatCount, ctx?.renderId, true, ctx?.elapsedMs, ctx?.durationMs, void 0, void 0, PARAM_ORDER);
|
|
221
|
+
};
|
|
222
|
+
|
|
223
|
+
//#endregion
|
|
224
|
+
//#region src/renderers/index.ts
|
|
225
|
+
var renderers_default = defineRenderer({ audioProcessor: delayAudioProcessor });
|
|
226
|
+
|
|
227
|
+
//#endregion
|
|
228
|
+
export { renderers_default as t };
|
|
229
|
+
//# sourceMappingURL=renderers-zDTlg6EZ.mjs.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"renderers-zDTlg6EZ.mjs","names":[],"sources":["../src/renderers/audio-processor.ts","../src/renderers/index.ts"],"sourcesContent":["import type { AudioProcessor } from \"@framefields/node-sdk\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\nconst PARAM_ORDER = [\"delayTime\", \"feedback\", \"wet\", \"dry\"];\n\nconst DELAY_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n delaySec : f32,\n feedback : f32,\n wet : f32,\n dry : f32,\n pingPong : f32,\n bufferLength : f32,\n hasDelayTimeSig : f32,\n hasFeedbackSig : f32,\n hasWetSig : f32,\n hasDrySig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n pad1 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>;\n@group(0) @binding(4) var<storage, read> delayTimeSignal : array<f32>;\n@group(0) @binding(5) var<storage, read> feedbackSignal : array<f32>;\n@group(0) @binding(6) var<storage, read> wetSignal : array<f32>;\n@group(0) @binding(7) var<storage, read> drySignal : array<f32>;\n\nfn tanh(x: f32) -> f32 {\n let exp2x = exp(2.0f * x);\n return (exp2x - 1.0f) / (exp2x + 1.0f);\n}\n\nfn is_nan_or_inf(v: f32) -> bool {\n return (v != v) || (abs(v) > 3.402823466e+38f);\n}\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n let bufferLength = u32(u.bufferLength);\n\n var writeIndex = u32(state[0]);\n if (is_nan_or_inf(state[0])) {\n writeIndex = 0u;\n }\n\n for (var index = 0u; index < numSamples; index = index + 1u) {\n // 1. Dynamic Parameter Modulation & Anti-Explosion Clamping\n var effDelaySec = u.delaySec;\n if (u.hasDelayTimeSig > 0.5f) {\n effDelaySec = delayTimeSignal[index];\n }\n effDelaySec = clamp(effDelaySec, 0.001f, 5.0f);\n\n var effFeedback = u.feedback;\n if (u.hasFeedbackSig > 0.5f) {\n effFeedback = feedbackSignal[index];\n }\n effFeedback = clamp(effFeedback, 0.0f, 0.95f);\n\n var effWet = u.wet;\n if (u.hasWetSig > 0.5f) {\n effWet = wetSignal[index];\n }\n effWet = clamp(effWet, 0.0f, 2.0f);\n\n var effDry = u.dry;\n if (u.hasDrySig > 0.5f) {\n effDry = drySignal[index];\n }\n effDry = clamp(effDry, 0.0f, 2.0f);\n\n // 2. Safe Dynamic Read Index\n let readOffset = u32(clamp(effDelaySec * u.sampleRate, 1.0f, f32(bufferLength - 1u)));\n let readIndex = (writeIndex + bufferLength - readOffset) % bufferLength;\n\n if (numChannels == 1u || u.pingPong == 0.0f) {\n // Standard Delay\n for (var c = 0u; c < numChannels; c = c + 1u) {\n let sampleIndex = c * numSamples + index;\n var inputVal = inputChannels[sampleIndex];\n if (is_nan_or_inf(inputVal)) {\n inputVal = 0.0f;\n }\n\n let stateOffset = c * bufferLength + 1u;\n var delayedSample = state[stateOffset + readIndex];\n if (is_nan_or_inf(delayedSample)) {\n delayedSample = 0.0f;\n }\n\n var nextStateVal = inputVal + delayedSample * effFeedback;\n if (is_nan_or_inf(nextStateVal)) {\n nextStateVal = 0.0f;\n }\n state[stateOffset + writeIndex] = clamp(nextStateVal, -4.0f, 4.0f);\n\n var outVal = effDry * inputVal + effWet * delayedSample;\n if (is_nan_or_inf(outVal)) {\n outVal = 0.0f;\n }\n if (outVal > 1.0f) {\n outVal = 1.0f;\n } else if (outVal < -1.0f) {\n outVal = -1.0f;\n } else if (outVal > 0.9f) {\n outVal = 0.9f + 0.1f * tanh((outVal - 0.9f) / 0.1f);\n } else if (outVal < -0.9f) {\n outVal = -0.9f + 0.1f * tanh((outVal + 0.9f) / 0.1f);\n }\n\n outputChannels[sampleIndex] = outVal;\n }\n } else {\n // Stereo Ping-Pong Delay\n var sampleL = inputChannels[index];\n if (is_nan_or_inf(sampleL)) { sampleL = 0.0f; }\n\n var sampleR = inputChannels[numSamples + index];\n if (is_nan_or_inf(sampleR)) { sampleR = 0.0f; }\n\n var delayedL = state[1u + readIndex];\n if (is_nan_or_inf(delayedL)) { delayedL = 0.0f; }\n\n var delayedR = state[bufferLength + 1u + readIndex];\n if (is_nan_or_inf(delayedR)) { delayedR = 0.0f; }\n\n // Ping-pong cross-feedback\n var nextL = sampleL + delayedR * effFeedback;\n var nextR = sampleR + delayedL * effFeedback;\n if (is_nan_or_inf(nextL)) { nextL = 0.0f; }\n if (is_nan_or_inf(nextR)) { nextR = 0.0f; }\n\n state[1u + writeIndex] = clamp(nextL, -4.0f, 4.0f);\n state[bufferLength + 1u + writeIndex] = clamp(nextR, -4.0f, 4.0f);\n\n var outL = effDry * sampleL + effWet * delayedL;\n var outR = effDry * sampleR + effWet * delayedR;\n if (is_nan_or_inf(outL)) { outL = 0.0f; }\n if (is_nan_or_inf(outR)) { outR = 0.0f; }\n\n if (outL > 1.0f) { outL = 1.0f; } else if (outL < -1.0f) { outL = -1.0f; }\n else if (outL > 0.9f) { outL = 0.9f + 0.1f * tanh((outL - 0.9f) / 0.1f); }\n else if (outL < -0.9f) { outL = -0.9f + 0.1f * tanh((outL + 0.9f) / 0.1f); }\n\n if (outR > 1.0f) { outR = 1.0f; } else if (outR < -1.0f) { outR = -1.0f; }\n else if (outR > 0.9f) { outR = 0.9f + 0.1f * tanh((outR - 0.9f) / 0.1f); }\n else if (outR < -0.9f) { outR = -0.9f + 0.1f * tanh((outR + 0.9f) / 0.1f); }\n\n outputChannels[index] = outL;\n outputChannels[numSamples + index] = outR;\n }\n\n writeIndex = (writeIndex + 1u) % bufferLength;\n }\n\n state[0] = f32(writeIndex);\n}\n`;\n\nexport const delayAudioProcessor: AudioProcessor = async (\n\tchannels,\n\tsampleRate,\n\tvirtualMedia,\n\tctx,\n) => {\n\tif (!ctx?.device) {\n\t\tthrow new Error(\"GPUDevice is required for WebGPU Audio Delay.\");\n\t}\n\n\tconst op = (virtualMedia.operation as Record<string, unknown>) || {};\n\tconst inputs = (op.inputs as Record<string, any>) || {};\n\n\tconst numChannels = channels.length;\n\tif (numChannels === 0) return;\n\tconst numSamples = channels[0].length;\n\tif (numSamples === 0) return;\n\n\t// Clamp and extract parameters\n\tconst delaySec = Math.max(\n\t\t0.001,\n\t\tMath.min(typeof op.delayTime === \"number\" ? op.delayTime : 0.25, 5.0),\n\t);\n\tconst feedbackInternal = Math.max(\n\t\t0.0,\n\t\tMath.min(typeof op.feedback === \"number\" ? op.feedback : 0.4, 0.95),\n\t);\n\tconst wetInternal = Math.max(\n\t\t0.0,\n\t\tMath.min(typeof op.wet === \"number\" ? op.wet : 0.3, 1.0),\n\t);\n\tconst dryInternal = Math.max(\n\t\t0.0,\n\t\tMath.min(typeof op.dry === \"number\" ? op.dry : 1.0, 1.0),\n\t);\n\tconst pingPongInternal =\n\t\ttypeof op.pingPong === \"boolean\" ? op.pingPong : false;\n\n\tconst isHandleConnected = (handleIdKey: string): boolean => {\n\t\tconst handleId = op[handleIdKey];\n\t\tif (typeof handleId !== \"string\" || !handleId) return false;\n\t\tconst input = inputs[handleId];\n\t\treturn Boolean(\n\t\t\tinput?.connectionValid &&\n\t\t\t\tinput.outputItem &&\n\t\t\t\t(input.outputItem.type === \"Signal\" ||\n\t\t\t\t\tinput.outputItem.type === \"Number\"),\n\t\t);\n\t};\n\n\tconst hasDelayTimeSig = isHandleConnected(\"delayTimeHandleId\") ? 1.0 : 0.0;\n\tconst hasFeedbackSig = isHandleConnected(\"feedbackHandleId\") ? 1.0 : 0.0;\n\tconst hasWetSig = isHandleConnected(\"wetHandleId\") ? 1.0 : 0.0;\n\tconst hasDrySig = isHandleConnected(\"dryHandleId\") ? 1.0 : 0.0;\n\n\t// Allocate max possible delay buffer (5 seconds) to allow smooth dynamic modulation\n\tconst maxDelaySec = 5.0;\n\tconst bufferLength = Math.ceil(maxDelaySec * sampleRate);\n\n\t// 100% WebGPU Compute Path\n\tconst nodeId = (op.id as string) || \"audio-delay\";\n\tconst frame = ctx.frame ?? 0;\n\tconst fps = ctx.fps ?? 24;\n\n\tconst stateFloatCount = numChannels * bufferLength + 1;\n\n\tawait WebGPUAudioProcessor.process(\n\t\tctx.device,\n\t\tnodeId,\n\t\tchannels,\n\t\tsampleRate,\n\t\tvirtualMedia,\n\t\tframe,\n\t\tfps,\n\t\tDELAY_SHADER_TEMPLATE,\n\t\t() => [\n\t\t\tsampleRate,\n\t\t\tdelaySec,\n\t\t\tfeedbackInternal,\n\t\t\twetInternal,\n\t\t\tdryInternal,\n\t\t\tpingPongInternal ? 1.0 : 0.0,\n\t\t\tbufferLength,\n\t\t\thasDelayTimeSig,\n\t\t\thasFeedbackSig,\n\t\t\thasWetSig,\n\t\t\thasDrySig,\n\t\t\t0.0, // baseTime\n\t\t\tframe,\n\t\t\tnumSamples,\n\t\t\tnumChannels,\n\t\t\t0, // padding\n\t\t],\n\t\t16, // Aligned to 16 bytes (16 * 4 = 64 bytes)\n\t\tstateFloatCount, // Persistent Ring Buffer state\n\t\tctx?.renderId,\n\t\ttrue,\n\t\tctx?.elapsedMs,\n\t\tctx?.durationMs,\n\t\tundefined,\n\t\tundefined,\n\t\tPARAM_ORDER,\n\t);\n};\n","import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { delayAudioProcessor } from \"./audio-processor.js\";\n\nexport default defineRenderer({\n\taudioProcessor: delayAudioProcessor,\n});\n"],"mappings":";;;;AAGA,MAAM,cAAc;CAAC;CAAa;CAAY;CAAO;CAAM;AAE3D,MAAM,8BAA8B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAqKpC,MAAa,sBAAsC,OAClD,UACA,YACA,cACA,QACI;AACJ,KAAI,CAAC,KAAK,OACT,OAAM,IAAI,MAAM,gDAAgD;CAGjE,MAAM,KAAM,aAAa,aAAyC,EAAE;CACpE,MAAM,SAAU,GAAG,UAAkC,EAAE;CAEvD,MAAM,cAAc,SAAS;AAC7B,KAAI,gBAAgB,EAAG;CACvB,MAAM,aAAa,SAAS,GAAG;AAC/B,KAAI,eAAe,EAAG;CAGtB,MAAM,WAAW,KAAK,IACrB,MACA,KAAK,IAAI,OAAO,GAAG,cAAc,WAAW,GAAG,YAAY,KAAM,EAAI,CACrE;CACD,MAAM,mBAAmB,KAAK,IAC7B,GACA,KAAK,IAAI,OAAO,GAAG,aAAa,WAAW,GAAG,WAAW,IAAK,IAAK,CACnE;CACD,MAAM,cAAc,KAAK,IACxB,GACA,KAAK,IAAI,OAAO,GAAG,QAAQ,WAAW,GAAG,MAAM,IAAK,EAAI,CACxD;CACD,MAAM,cAAc,KAAK,IACxB,GACA,KAAK,IAAI,OAAO,GAAG,QAAQ,WAAW,GAAG,MAAM,GAAK,EAAI,CACxD;CACD,MAAM,mBACL,OAAO,GAAG,aAAa,YAAY,GAAG,WAAW;CAElD,MAAM,qBAAqB,gBAAiC;EAC3D,MAAM,WAAW,GAAG;AACpB,MAAI,OAAO,aAAa,YAAY,CAAC,SAAU,QAAO;EACtD,MAAM,QAAQ,OAAO;AACrB,SAAO,QACN,OAAO,mBACN,MAAM,eACL,MAAM,WAAW,SAAS,YAC1B,MAAM,WAAW,SAAS,UAC5B;;CAGF,MAAM,kBAAkB,kBAAkB,oBAAoB,GAAG,IAAM;CACvE,MAAM,iBAAiB,kBAAkB,mBAAmB,GAAG,IAAM;CACrE,MAAM,YAAY,kBAAkB,cAAc,GAAG,IAAM;CAC3D,MAAM,YAAY,kBAAkB,cAAc,GAAG,IAAM;CAI3D,MAAM,eAAe,KAAK,KADN,IACyB,WAAW;CAGxD,MAAM,SAAU,GAAG,MAAiB;CACpC,MAAM,QAAQ,IAAI,SAAS;CAC3B,MAAM,MAAM,IAAI,OAAO;CAEvB,MAAM,kBAAkB,cAAc,eAAe;AAErD,OAAM,qBAAqB,QAC1B,IAAI,QACJ,QACA,UACA,YACA,cACA,OACA,KACA,6BACM;EACL;EACA;EACA;EACA;EACA;EACA,mBAAmB,IAAM;EACzB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,EACD,IACA,iBACA,KAAK,UACL,MACA,KAAK,WACL,KAAK,YACL,QACA,QACA,YACA;;;;;AC7QF,wBAAe,eAAe,EAC7B,gBAAgB,qBAChB,CAAC"}
|
package/package.json
ADDED
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "@framefields/node-audio-delay",
|
|
3
|
+
"version": "2.0.2",
|
|
4
|
+
"license": "Apache-2.0",
|
|
5
|
+
"private": false,
|
|
6
|
+
"framefields": {
|
|
7
|
+
"type": "AudioDelay",
|
|
8
|
+
"kind": "audio"
|
|
9
|
+
},
|
|
10
|
+
"type": "module",
|
|
11
|
+
"module": "./dist/index.mjs",
|
|
12
|
+
"types": "./dist/index.d.mts",
|
|
13
|
+
"exports": {
|
|
14
|
+
".": {
|
|
15
|
+
"types": "./dist/index.d.mts",
|
|
16
|
+
"development": "./src/index.ts",
|
|
17
|
+
"import": "./dist/index.mjs",
|
|
18
|
+
"default": "./dist/index.mjs"
|
|
19
|
+
},
|
|
20
|
+
"./renderer": {
|
|
21
|
+
"types": "./dist/renderer.d.mts",
|
|
22
|
+
"development": "./src/renderers/index.ts",
|
|
23
|
+
"import": "./dist/renderer.mjs",
|
|
24
|
+
"default": "./dist/renderer.mjs"
|
|
25
|
+
}
|
|
26
|
+
},
|
|
27
|
+
"dependencies": {
|
|
28
|
+
"zod": "^4.3.6",
|
|
29
|
+
"@framefields/core": "2.0.2",
|
|
30
|
+
"@framefields/webgpu-renderers": "2.0.2",
|
|
31
|
+
"@framefields/node-sdk": "2.0.2"
|
|
32
|
+
},
|
|
33
|
+
"devDependencies": {
|
|
34
|
+
"@types/node": "^24.1.0",
|
|
35
|
+
"tsdown": "^0.19.0",
|
|
36
|
+
"typescript": "^5.8.3",
|
|
37
|
+
"vitest": "^4.1.5",
|
|
38
|
+
"@framefields/tsconfig": "2.0.2"
|
|
39
|
+
},
|
|
40
|
+
"publishConfig": {
|
|
41
|
+
"access": "public"
|
|
42
|
+
},
|
|
43
|
+
"scripts": {
|
|
44
|
+
"build": "tsdown",
|
|
45
|
+
"dev": "tsdown --watch",
|
|
46
|
+
"clean": "rm -rf dist"
|
|
47
|
+
}
|
|
48
|
+
}
|
package/src/index.ts
ADDED
|
@@ -0,0 +1,136 @@
|
|
|
1
|
+
import type { VirtualMediaData } from "@framefields/core";
|
|
2
|
+
import { ensureDevice } from "@framefields/webgpu-renderers";
|
|
3
|
+
import { describe, expect, it } from "vitest";
|
|
4
|
+
import { delayAudioProcessor } from "./audio-processor.js";
|
|
5
|
+
|
|
6
|
+
const createVirtualMedia = (overrides = {}): VirtualMediaData =>
|
|
7
|
+
({
|
|
8
|
+
id: "test-delay-media",
|
|
9
|
+
type: "audio",
|
|
10
|
+
operation: {
|
|
11
|
+
delayTime: 0.25,
|
|
12
|
+
feedback: 0.4,
|
|
13
|
+
wet: 0.3,
|
|
14
|
+
dry: 1.0,
|
|
15
|
+
pingPong: false,
|
|
16
|
+
...overrides,
|
|
17
|
+
},
|
|
18
|
+
}) as unknown as VirtualMediaData;
|
|
19
|
+
|
|
20
|
+
const createChannels = (
|
|
21
|
+
numSamples: number,
|
|
22
|
+
amplitude: number,
|
|
23
|
+
stereo = false,
|
|
24
|
+
): Float32Array[] => {
|
|
25
|
+
if (stereo) {
|
|
26
|
+
const left = new Float32Array(numSamples).map(
|
|
27
|
+
(_, idx) => Math.sin(idx * 0.05) * amplitude,
|
|
28
|
+
);
|
|
29
|
+
const right = new Float32Array(numSamples).map(
|
|
30
|
+
(_, idx) => Math.cos(idx * 0.05) * amplitude,
|
|
31
|
+
);
|
|
32
|
+
return [left, right];
|
|
33
|
+
}
|
|
34
|
+
const channel = new Float32Array(numSamples).fill(amplitude);
|
|
35
|
+
return [channel];
|
|
36
|
+
};
|
|
37
|
+
|
|
38
|
+
describe("Delay Audio Processor", () => {
|
|
39
|
+
const SAMPLE_RATE = 44100;
|
|
40
|
+
|
|
41
|
+
const runWithDevice = async (fn: (device: GPUDevice) => Promise<void>) => {
|
|
42
|
+
try {
|
|
43
|
+
const device = await ensureDevice();
|
|
44
|
+
await fn(device);
|
|
45
|
+
} catch {
|
|
46
|
+
console.warn("Skipping test due to missing WebGPU device");
|
|
47
|
+
}
|
|
48
|
+
};
|
|
49
|
+
|
|
50
|
+
it("should apply delay on mono audio and alter the signal over time", async () => {
|
|
51
|
+
await runWithDevice(async (device) => {
|
|
52
|
+
const virtualMedia = createVirtualMedia({
|
|
53
|
+
delayTime: 0.01,
|
|
54
|
+
wet: 0.5,
|
|
55
|
+
dry: 1.0,
|
|
56
|
+
});
|
|
57
|
+
const shortChannels = createChannels(1000, 0.5);
|
|
58
|
+
await delayAudioProcessor(shortChannels, SAMPLE_RATE, virtualMedia, {
|
|
59
|
+
device,
|
|
60
|
+
frame: 0,
|
|
61
|
+
fps: 24,
|
|
62
|
+
renderId: "test-delay",
|
|
63
|
+
});
|
|
64
|
+
|
|
65
|
+
expect(shortChannels[0][0]).toBe(0.5); // Still dry-only because buffer is empty
|
|
66
|
+
expect(shortChannels[0][500]).not.toBe(0.5); // Should be mixed since 500 > 441
|
|
67
|
+
expect(Number.isNaN(shortChannels[0][500])).toBe(false);
|
|
68
|
+
expect(Number.isFinite(shortChannels[0][500])).toBe(true);
|
|
69
|
+
});
|
|
70
|
+
});
|
|
71
|
+
|
|
72
|
+
it("should respect dry/wet parameters", async () => {
|
|
73
|
+
await runWithDevice(async (device) => {
|
|
74
|
+
const channels = createChannels(500, 0.5);
|
|
75
|
+
const virtualMedia = createVirtualMedia({
|
|
76
|
+
dry: 0.0,
|
|
77
|
+
wet: 0.0,
|
|
78
|
+
});
|
|
79
|
+
|
|
80
|
+
await delayAudioProcessor(channels, SAMPLE_RATE, virtualMedia, {
|
|
81
|
+
device,
|
|
82
|
+
frame: 0,
|
|
83
|
+
fps: 24,
|
|
84
|
+
renderId: "test-delay-drywet",
|
|
85
|
+
});
|
|
86
|
+
|
|
87
|
+
expect(channels[0][0]).toBe(0);
|
|
88
|
+
expect(channels[0][250]).toBe(0);
|
|
89
|
+
});
|
|
90
|
+
});
|
|
91
|
+
|
|
92
|
+
it("should safely clamp feedback to avoid infinite runaway", async () => {
|
|
93
|
+
await runWithDevice(async (device) => {
|
|
94
|
+
const channels = createChannels(1000, 0.5);
|
|
95
|
+
// Even at feedback 1.5, it should be clamped to 0.95 internally
|
|
96
|
+
const virtualMedia = createVirtualMedia({
|
|
97
|
+
feedback: 1.5,
|
|
98
|
+
});
|
|
99
|
+
|
|
100
|
+
await delayAudioProcessor(channels, SAMPLE_RATE, virtualMedia, {
|
|
101
|
+
device,
|
|
102
|
+
frame: 0,
|
|
103
|
+
fps: 24,
|
|
104
|
+
renderId: "test-delay-clamp",
|
|
105
|
+
});
|
|
106
|
+
|
|
107
|
+
expect(Number.isNaN(channels[0][500])).toBe(false);
|
|
108
|
+
expect(Number.isFinite(channels[0][500])).toBe(true);
|
|
109
|
+
});
|
|
110
|
+
});
|
|
111
|
+
|
|
112
|
+
it("should apply ping-pong delay on stereo channels", async () => {
|
|
113
|
+
await runWithDevice(async (device) => {
|
|
114
|
+
// Ping pong alternates delay feed. Let's create stereo input with signal in left only
|
|
115
|
+
const virtualMedia = createVirtualMedia({
|
|
116
|
+
delayTime: 0.01,
|
|
117
|
+
pingPong: true,
|
|
118
|
+
feedback: 0.5,
|
|
119
|
+
wet: 0.8,
|
|
120
|
+
});
|
|
121
|
+
const left = new Float32Array(1000).fill(1.0);
|
|
122
|
+
const right = new Float32Array(1000).fill(0.0);
|
|
123
|
+
const channels = [left, right];
|
|
124
|
+
|
|
125
|
+
await delayAudioProcessor(channels, SAMPLE_RATE, virtualMedia, {
|
|
126
|
+
device,
|
|
127
|
+
frame: 0,
|
|
128
|
+
fps: 24,
|
|
129
|
+
renderId: "test-delay-pingpong",
|
|
130
|
+
});
|
|
131
|
+
|
|
132
|
+
expect(channels[1][0]).toBe(0.0); // Initially empty delay
|
|
133
|
+
expect(channels[1][900]).not.toBe(0.0); // Right channel should have signal fed from Left delayed echo!
|
|
134
|
+
});
|
|
135
|
+
});
|
|
136
|
+
});
|
|
@@ -0,0 +1,274 @@
|
|
|
1
|
+
import type { AudioProcessor } from "@framefields/node-sdk";
|
|
2
|
+
import { WebGPUAudioProcessor } from "@framefields/webgpu-renderers";
|
|
3
|
+
|
|
4
|
+
const PARAM_ORDER = ["delayTime", "feedback", "wet", "dry"];
|
|
5
|
+
|
|
6
|
+
const DELAY_SHADER_TEMPLATE = () => `
|
|
7
|
+
struct Uniforms {
|
|
8
|
+
sampleRate : f32,
|
|
9
|
+
delaySec : f32,
|
|
10
|
+
feedback : f32,
|
|
11
|
+
wet : f32,
|
|
12
|
+
dry : f32,
|
|
13
|
+
pingPong : f32,
|
|
14
|
+
bufferLength : f32,
|
|
15
|
+
hasDelayTimeSig : f32,
|
|
16
|
+
hasFeedbackSig : f32,
|
|
17
|
+
hasWetSig : f32,
|
|
18
|
+
hasDrySig : f32,
|
|
19
|
+
baseTime : f32,
|
|
20
|
+
frame : f32,
|
|
21
|
+
numSamples : f32,
|
|
22
|
+
numChannels : f32,
|
|
23
|
+
pad1 : f32,
|
|
24
|
+
};
|
|
25
|
+
|
|
26
|
+
@group(0) @binding(0) var<uniform> u : Uniforms;
|
|
27
|
+
@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;
|
|
28
|
+
@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;
|
|
29
|
+
@group(0) @binding(3) var<storage, read_write> state : array<f32>;
|
|
30
|
+
@group(0) @binding(4) var<storage, read> delayTimeSignal : array<f32>;
|
|
31
|
+
@group(0) @binding(5) var<storage, read> feedbackSignal : array<f32>;
|
|
32
|
+
@group(0) @binding(6) var<storage, read> wetSignal : array<f32>;
|
|
33
|
+
@group(0) @binding(7) var<storage, read> drySignal : array<f32>;
|
|
34
|
+
|
|
35
|
+
fn tanh(x: f32) -> f32 {
|
|
36
|
+
let exp2x = exp(2.0f * x);
|
|
37
|
+
return (exp2x - 1.0f) / (exp2x + 1.0f);
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
fn is_nan_or_inf(v: f32) -> bool {
|
|
41
|
+
return (v != v) || (abs(v) > 3.402823466e+38f);
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
@compute @workgroup_size(1)
|
|
45
|
+
fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
|
46
|
+
if (gid.x != 0u) { return; }
|
|
47
|
+
|
|
48
|
+
let numSamples = u32(u.numSamples);
|
|
49
|
+
let numChannels = u32(u.numChannels);
|
|
50
|
+
let bufferLength = u32(u.bufferLength);
|
|
51
|
+
|
|
52
|
+
var writeIndex = u32(state[0]);
|
|
53
|
+
if (is_nan_or_inf(state[0])) {
|
|
54
|
+
writeIndex = 0u;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
for (var index = 0u; index < numSamples; index = index + 1u) {
|
|
58
|
+
// 1. Dynamic Parameter Modulation & Anti-Explosion Clamping
|
|
59
|
+
var effDelaySec = u.delaySec;
|
|
60
|
+
if (u.hasDelayTimeSig > 0.5f) {
|
|
61
|
+
effDelaySec = delayTimeSignal[index];
|
|
62
|
+
}
|
|
63
|
+
effDelaySec = clamp(effDelaySec, 0.001f, 5.0f);
|
|
64
|
+
|
|
65
|
+
var effFeedback = u.feedback;
|
|
66
|
+
if (u.hasFeedbackSig > 0.5f) {
|
|
67
|
+
effFeedback = feedbackSignal[index];
|
|
68
|
+
}
|
|
69
|
+
effFeedback = clamp(effFeedback, 0.0f, 0.95f);
|
|
70
|
+
|
|
71
|
+
var effWet = u.wet;
|
|
72
|
+
if (u.hasWetSig > 0.5f) {
|
|
73
|
+
effWet = wetSignal[index];
|
|
74
|
+
}
|
|
75
|
+
effWet = clamp(effWet, 0.0f, 2.0f);
|
|
76
|
+
|
|
77
|
+
var effDry = u.dry;
|
|
78
|
+
if (u.hasDrySig > 0.5f) {
|
|
79
|
+
effDry = drySignal[index];
|
|
80
|
+
}
|
|
81
|
+
effDry = clamp(effDry, 0.0f, 2.0f);
|
|
82
|
+
|
|
83
|
+
// 2. Safe Dynamic Read Index
|
|
84
|
+
let readOffset = u32(clamp(effDelaySec * u.sampleRate, 1.0f, f32(bufferLength - 1u)));
|
|
85
|
+
let readIndex = (writeIndex + bufferLength - readOffset) % bufferLength;
|
|
86
|
+
|
|
87
|
+
if (numChannels == 1u || u.pingPong == 0.0f) {
|
|
88
|
+
// Standard Delay
|
|
89
|
+
for (var c = 0u; c < numChannels; c = c + 1u) {
|
|
90
|
+
let sampleIndex = c * numSamples + index;
|
|
91
|
+
var inputVal = inputChannels[sampleIndex];
|
|
92
|
+
if (is_nan_or_inf(inputVal)) {
|
|
93
|
+
inputVal = 0.0f;
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
let stateOffset = c * bufferLength + 1u;
|
|
97
|
+
var delayedSample = state[stateOffset + readIndex];
|
|
98
|
+
if (is_nan_or_inf(delayedSample)) {
|
|
99
|
+
delayedSample = 0.0f;
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
var nextStateVal = inputVal + delayedSample * effFeedback;
|
|
103
|
+
if (is_nan_or_inf(nextStateVal)) {
|
|
104
|
+
nextStateVal = 0.0f;
|
|
105
|
+
}
|
|
106
|
+
state[stateOffset + writeIndex] = clamp(nextStateVal, -4.0f, 4.0f);
|
|
107
|
+
|
|
108
|
+
var outVal = effDry * inputVal + effWet * delayedSample;
|
|
109
|
+
if (is_nan_or_inf(outVal)) {
|
|
110
|
+
outVal = 0.0f;
|
|
111
|
+
}
|
|
112
|
+
if (outVal > 1.0f) {
|
|
113
|
+
outVal = 1.0f;
|
|
114
|
+
} else if (outVal < -1.0f) {
|
|
115
|
+
outVal = -1.0f;
|
|
116
|
+
} else if (outVal > 0.9f) {
|
|
117
|
+
outVal = 0.9f + 0.1f * tanh((outVal - 0.9f) / 0.1f);
|
|
118
|
+
} else if (outVal < -0.9f) {
|
|
119
|
+
outVal = -0.9f + 0.1f * tanh((outVal + 0.9f) / 0.1f);
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
outputChannels[sampleIndex] = outVal;
|
|
123
|
+
}
|
|
124
|
+
} else {
|
|
125
|
+
// Stereo Ping-Pong Delay
|
|
126
|
+
var sampleL = inputChannels[index];
|
|
127
|
+
if (is_nan_or_inf(sampleL)) { sampleL = 0.0f; }
|
|
128
|
+
|
|
129
|
+
var sampleR = inputChannels[numSamples + index];
|
|
130
|
+
if (is_nan_or_inf(sampleR)) { sampleR = 0.0f; }
|
|
131
|
+
|
|
132
|
+
var delayedL = state[1u + readIndex];
|
|
133
|
+
if (is_nan_or_inf(delayedL)) { delayedL = 0.0f; }
|
|
134
|
+
|
|
135
|
+
var delayedR = state[bufferLength + 1u + readIndex];
|
|
136
|
+
if (is_nan_or_inf(delayedR)) { delayedR = 0.0f; }
|
|
137
|
+
|
|
138
|
+
// Ping-pong cross-feedback
|
|
139
|
+
var nextL = sampleL + delayedR * effFeedback;
|
|
140
|
+
var nextR = sampleR + delayedL * effFeedback;
|
|
141
|
+
if (is_nan_or_inf(nextL)) { nextL = 0.0f; }
|
|
142
|
+
if (is_nan_or_inf(nextR)) { nextR = 0.0f; }
|
|
143
|
+
|
|
144
|
+
state[1u + writeIndex] = clamp(nextL, -4.0f, 4.0f);
|
|
145
|
+
state[bufferLength + 1u + writeIndex] = clamp(nextR, -4.0f, 4.0f);
|
|
146
|
+
|
|
147
|
+
var outL = effDry * sampleL + effWet * delayedL;
|
|
148
|
+
var outR = effDry * sampleR + effWet * delayedR;
|
|
149
|
+
if (is_nan_or_inf(outL)) { outL = 0.0f; }
|
|
150
|
+
if (is_nan_or_inf(outR)) { outR = 0.0f; }
|
|
151
|
+
|
|
152
|
+
if (outL > 1.0f) { outL = 1.0f; } else if (outL < -1.0f) { outL = -1.0f; }
|
|
153
|
+
else if (outL > 0.9f) { outL = 0.9f + 0.1f * tanh((outL - 0.9f) / 0.1f); }
|
|
154
|
+
else if (outL < -0.9f) { outL = -0.9f + 0.1f * tanh((outL + 0.9f) / 0.1f); }
|
|
155
|
+
|
|
156
|
+
if (outR > 1.0f) { outR = 1.0f; } else if (outR < -1.0f) { outR = -1.0f; }
|
|
157
|
+
else if (outR > 0.9f) { outR = 0.9f + 0.1f * tanh((outR - 0.9f) / 0.1f); }
|
|
158
|
+
else if (outR < -0.9f) { outR = -0.9f + 0.1f * tanh((outR + 0.9f) / 0.1f); }
|
|
159
|
+
|
|
160
|
+
outputChannels[index] = outL;
|
|
161
|
+
outputChannels[numSamples + index] = outR;
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
writeIndex = (writeIndex + 1u) % bufferLength;
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
state[0] = f32(writeIndex);
|
|
168
|
+
}
|
|
169
|
+
`;
|
|
170
|
+
|
|
171
|
+
export const delayAudioProcessor: AudioProcessor = async (
|
|
172
|
+
channels,
|
|
173
|
+
sampleRate,
|
|
174
|
+
virtualMedia,
|
|
175
|
+
ctx,
|
|
176
|
+
) => {
|
|
177
|
+
if (!ctx?.device) {
|
|
178
|
+
throw new Error("GPUDevice is required for WebGPU Audio Delay.");
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
const op = (virtualMedia.operation as Record<string, unknown>) || {};
|
|
182
|
+
const inputs = (op.inputs as Record<string, any>) || {};
|
|
183
|
+
|
|
184
|
+
const numChannels = channels.length;
|
|
185
|
+
if (numChannels === 0) return;
|
|
186
|
+
const numSamples = channels[0].length;
|
|
187
|
+
if (numSamples === 0) return;
|
|
188
|
+
|
|
189
|
+
// Clamp and extract parameters
|
|
190
|
+
const delaySec = Math.max(
|
|
191
|
+
0.001,
|
|
192
|
+
Math.min(typeof op.delayTime === "number" ? op.delayTime : 0.25, 5.0),
|
|
193
|
+
);
|
|
194
|
+
const feedbackInternal = Math.max(
|
|
195
|
+
0.0,
|
|
196
|
+
Math.min(typeof op.feedback === "number" ? op.feedback : 0.4, 0.95),
|
|
197
|
+
);
|
|
198
|
+
const wetInternal = Math.max(
|
|
199
|
+
0.0,
|
|
200
|
+
Math.min(typeof op.wet === "number" ? op.wet : 0.3, 1.0),
|
|
201
|
+
);
|
|
202
|
+
const dryInternal = Math.max(
|
|
203
|
+
0.0,
|
|
204
|
+
Math.min(typeof op.dry === "number" ? op.dry : 1.0, 1.0),
|
|
205
|
+
);
|
|
206
|
+
const pingPongInternal =
|
|
207
|
+
typeof op.pingPong === "boolean" ? op.pingPong : false;
|
|
208
|
+
|
|
209
|
+
const isHandleConnected = (handleIdKey: string): boolean => {
|
|
210
|
+
const handleId = op[handleIdKey];
|
|
211
|
+
if (typeof handleId !== "string" || !handleId) return false;
|
|
212
|
+
const input = inputs[handleId];
|
|
213
|
+
return Boolean(
|
|
214
|
+
input?.connectionValid &&
|
|
215
|
+
input.outputItem &&
|
|
216
|
+
(input.outputItem.type === "Signal" ||
|
|
217
|
+
input.outputItem.type === "Number"),
|
|
218
|
+
);
|
|
219
|
+
};
|
|
220
|
+
|
|
221
|
+
const hasDelayTimeSig = isHandleConnected("delayTimeHandleId") ? 1.0 : 0.0;
|
|
222
|
+
const hasFeedbackSig = isHandleConnected("feedbackHandleId") ? 1.0 : 0.0;
|
|
223
|
+
const hasWetSig = isHandleConnected("wetHandleId") ? 1.0 : 0.0;
|
|
224
|
+
const hasDrySig = isHandleConnected("dryHandleId") ? 1.0 : 0.0;
|
|
225
|
+
|
|
226
|
+
// Allocate max possible delay buffer (5 seconds) to allow smooth dynamic modulation
|
|
227
|
+
const maxDelaySec = 5.0;
|
|
228
|
+
const bufferLength = Math.ceil(maxDelaySec * sampleRate);
|
|
229
|
+
|
|
230
|
+
// 100% WebGPU Compute Path
|
|
231
|
+
const nodeId = (op.id as string) || "audio-delay";
|
|
232
|
+
const frame = ctx.frame ?? 0;
|
|
233
|
+
const fps = ctx.fps ?? 24;
|
|
234
|
+
|
|
235
|
+
const stateFloatCount = numChannels * bufferLength + 1;
|
|
236
|
+
|
|
237
|
+
await WebGPUAudioProcessor.process(
|
|
238
|
+
ctx.device,
|
|
239
|
+
nodeId,
|
|
240
|
+
channels,
|
|
241
|
+
sampleRate,
|
|
242
|
+
virtualMedia,
|
|
243
|
+
frame,
|
|
244
|
+
fps,
|
|
245
|
+
DELAY_SHADER_TEMPLATE,
|
|
246
|
+
() => [
|
|
247
|
+
sampleRate,
|
|
248
|
+
delaySec,
|
|
249
|
+
feedbackInternal,
|
|
250
|
+
wetInternal,
|
|
251
|
+
dryInternal,
|
|
252
|
+
pingPongInternal ? 1.0 : 0.0,
|
|
253
|
+
bufferLength,
|
|
254
|
+
hasDelayTimeSig,
|
|
255
|
+
hasFeedbackSig,
|
|
256
|
+
hasWetSig,
|
|
257
|
+
hasDrySig,
|
|
258
|
+
0.0, // baseTime
|
|
259
|
+
frame,
|
|
260
|
+
numSamples,
|
|
261
|
+
numChannels,
|
|
262
|
+
0, // padding
|
|
263
|
+
],
|
|
264
|
+
16, // Aligned to 16 bytes (16 * 4 = 64 bytes)
|
|
265
|
+
stateFloatCount, // Persistent Ring Buffer state
|
|
266
|
+
ctx?.renderId,
|
|
267
|
+
true,
|
|
268
|
+
ctx?.elapsedMs,
|
|
269
|
+
ctx?.durationMs,
|
|
270
|
+
undefined,
|
|
271
|
+
undefined,
|
|
272
|
+
PARAM_ORDER,
|
|
273
|
+
);
|
|
274
|
+
};
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
import {
|
|
2
|
+
AudioResultSchema,
|
|
3
|
+
configBuilder,
|
|
4
|
+
VideoResultSchema,
|
|
5
|
+
} from "@framefields/node-sdk";
|
|
6
|
+
import { z } from "zod";
|
|
7
|
+
|
|
8
|
+
export const delayConfig = configBuilder()
|
|
9
|
+
.field("delayTime", z.number().min(0.001).max(5.0).default(0.25), {
|
|
10
|
+
bindable: true,
|
|
11
|
+
dataTypes: ["Number", "Signal"],
|
|
12
|
+
label: "Delay Time Signal",
|
|
13
|
+
description:
|
|
14
|
+
"Delay time in seconds (0.001 to 5.0s). Can be modulated by a static number or dynamic signal.",
|
|
15
|
+
})
|
|
16
|
+
.field("feedback", z.number().min(0.0).max(0.95).default(0.4), {
|
|
17
|
+
bindable: true,
|
|
18
|
+
dataTypes: ["Number", "Signal"],
|
|
19
|
+
label: "Feedback Signal",
|
|
20
|
+
description:
|
|
21
|
+
"Amount of delayed signal fed back into delay line (0.0 to 0.95). Can be modulated by a static number or dynamic signal.",
|
|
22
|
+
})
|
|
23
|
+
.field("wet", z.number().min(0.0).max(1.0).default(0.3), {
|
|
24
|
+
bindable: true,
|
|
25
|
+
dataTypes: ["Number", "Signal"],
|
|
26
|
+
label: "Wet Mix Signal",
|
|
27
|
+
description:
|
|
28
|
+
"Mix level of the wet delayed signal (0.0 to 1.0). Can be modulated by a static number or dynamic signal.",
|
|
29
|
+
})
|
|
30
|
+
.field("dry", z.number().min(0.0).max(1.0).default(1.0), {
|
|
31
|
+
bindable: true,
|
|
32
|
+
dataTypes: ["Number", "Signal"],
|
|
33
|
+
label: "Dry Mix Signal",
|
|
34
|
+
description:
|
|
35
|
+
"Mix level of the original dry signal (0.0 to 1.0). Can be modulated by a static number or dynamic signal.",
|
|
36
|
+
})
|
|
37
|
+
.field("pingPong", z.boolean().default(false), {
|
|
38
|
+
bindable: false,
|
|
39
|
+
label: "Ping Pong Mode",
|
|
40
|
+
description: "Alternates echo reflections between left and right channels",
|
|
41
|
+
})
|
|
42
|
+
.build();
|
|
43
|
+
|
|
44
|
+
export const DelayNodeConfigSchema = delayConfig.schema;
|
|
45
|
+
|
|
46
|
+
export type DelayNodeConfig = z.infer<typeof DelayNodeConfigSchema>;
|
|
47
|
+
|
|
48
|
+
export const DelayResultSchema = z.union([
|
|
49
|
+
AudioResultSchema,
|
|
50
|
+
VideoResultSchema,
|
|
51
|
+
]);
|
|
52
|
+
|
|
53
|
+
export type DelayResult = z.infer<typeof DelayResultSchema>;
|
|
54
|
+
|
|
55
|
+
export const DELAY_OUTPUT_TYPE_MAP: Record<string, "Audio" | "Video"> = {
|
|
56
|
+
Audio: "Audio",
|
|
57
|
+
Video: "Video",
|
|
58
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export * from "./config.js";
|
package/tsconfig.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
{
|
|
2
|
+
"extends": "@framefields/tsconfig/node-library.json",
|
|
3
|
+
"compilerOptions": {
|
|
4
|
+
"baseUrl": ".",
|
|
5
|
+
"paths": {
|
|
6
|
+
"@/*": ["./src/*"]
|
|
7
|
+
},
|
|
8
|
+
"experimentalDecorators": true,
|
|
9
|
+
"emitDecoratorMetadata": true,
|
|
10
|
+
"allowJs": true
|
|
11
|
+
},
|
|
12
|
+
"include": ["src"]
|
|
13
|
+
}
|
package/tsdown.config.ts
ADDED