@frak-labs/core-sdk 1.1.5-beta.7c6aae18 → 1.1.5-beta.a4f314da

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package/dist/rewards.cjs CHANGED
@@ -1,2 +1,2 @@
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- Object.defineProperty(exports,Symbol.toStringTag,{value:`Module`});const e=require(`./getCurrencyAmountKey-h2eOiYzv.cjs`);function t(e){return Array.isArray(e)?e:e.conditions}function n(e){if(typeof e==`number`)return e;if(typeof e==`string`&&e.trim()!==``){let t=Number(e);return Number.isFinite(t)?t:void 0}}function r(e,i,a){let o=[];for(let s of t(e)){if(`logic`in s){o.push(...r(s,i,a));continue}if(s.field===i&&a.has(s.operator)){let e=n(s.value);e!=null&&o.push(e)}}return o}const i=new Set([`gt`,`gte`,`between`]),a=new Set([`gt`,`gte`]);function o(e){let t=r(e,`purchase.amount`,i);return t.length>0?Math.min(...t):void 0}function s(e){let t=r(e,`time.timestamp`,a);if(t.length!==0)return new Date(Math.min(...t)*1e3)}function c(e,t){let n=Math.round((e+t)/2/10)*10;return Math.min(t,Math.max(e,n))}function l(e){return Math.max(100,e??0)}function u(e,t){return t==null?e:e<=100&&100<=t?100:c(e,t)}function d(e,t){let n=l(t);if(n<=0)return;let r=e.percent/100*n;return e.minAmount&&(r=Math.max(r,e.minAmount.eurAmount)),e.maxAmount&&(r=Math.min(r,e.maxAmount.eurAmount)),{basket:n,reward:r}}function f(e,t,n){let r=u(t,n);if(!(r<=0))return{basket:r,reward:e/100*r}}function p(e,t){switch(e.payoutType){case`fixed`:return e.amount[t];case`percentage`:return e.maxAmount?.[t]??0;case`tiered`:return e.tiers.reduce((e,n)=>`amount`in n?Math.max(e,n.amount[t]):e,0)}}function m(e){return e.payoutType===`percentage`?e.percent:e.payoutType===`tiered`?e.tiers.reduce((e,t)=>`percent`in t?Math.max(e,t.percent):e,0):0}function h(e,t){let n=p(e,t);return n>0?n:m(e)*1e-6}function g(t,n){let r=e.r(n),i=e.t(r);switch(t.payoutType){case`fixed`:return e.n(Math.round(t.amount[i]),r);case`percentage`:return`${t.percent} %`;case`tiered`:{let n=p(t,i);if(n>0)return e.n(Math.round(n),r);let a=m(t);return a>0?`${a} %`:e.n(0,r)}}}function _(t,n){if(t&&!(h(t,e.t(e.r(n)))<=0))return g(t,n)}function v(e,t){return t?e.replace(`{REWARD}`,t):e.replace(`{REWARD}`,``)}function y(e,t){return e.expiresAt!=null&&new Date(e.expiresAt).getTime()<=t}function b(e,t){let n=s(e.conditions);return n==null||n.getTime()<=t}function x(e,t){return t===`referee`?e.referee:e.referrer}function S(e,t,n){let r=x(e,n);return r?h(r,t):0}function C(t,n={}){let r=(n.now??new Date).getTime(),i=n.audience??`referrer`,a=e.t(e.r(n.currency)),o=(n.targetInteraction?t.filter(e=>e.interactionTypeKey===n.targetInteraction):t).filter(e=>!y(e,r)),c=o.filter(e=>b(e,r));if(c.length>0)return{campaign:c.reduce((e,t)=>S(t,a,i)>S(e,a,i)?t:e),status:`live`};let l=o.map(e=>({campaign:e,startsAt:s(e.conditions)})).filter(e=>e.startsAt!=null);if(l.length===0)return;let u=l.reduce((e,t)=>t.startsAt.getTime()<e.startsAt.getTime()?t:e);return{campaign:u.campaign,status:`upcoming`,startsAt:u.startsAt}}function w(e,t={}){let n=C(e,t);if(!n)return;let r=x(n.campaign,t.audience??`referrer`);if(!r)return;let i=_(r,t.currency);if(i)return{formatted:i,payoutType:r.payoutType}}function T(e,t={}){return w(e,t)?.formatted}exports.applyRewardPlaceholder=v,exports.buildPercentageExample=d,exports.buildTierExample=f,exports.extractMinPurchaseAmount=o,exports.extractStartDate=s,exports.formatBestReward=T,exports.formatEstimatedReward=g,exports.formatRewardOrHide=_,exports.getRewardValue=p,exports.pickFlatBasket=l,exports.pickTierBasket=u,exports.selectBestReward=w,exports.selectDisplayCampaign=C;
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+ Object.defineProperty(exports,Symbol.toStringTag,{value:`Module`});const e=require(`./getCurrencyAmountKey-h2eOiYzv.cjs`);function t(e){return Array.isArray(e)?e:e.conditions}function n(e){if(typeof e==`number`)return e;if(typeof e==`string`&&e.trim()!==``){let t=Number(e);return Number.isFinite(t)?t:void 0}}function r(e,i,a){let o=[];for(let s of t(e)){if(`logic`in s){o.push(...r(s,i,a));continue}if(s.field===i&&a.has(s.operator)){let e=n(s.value);e!=null&&o.push(e)}}return o}const i=new Set([`gt`,`gte`,`between`]),a=new Set([`gt`,`gte`]);function o(e){let t=r(e,`purchase.amount`,i);return t.length>0?Math.min(...t):void 0}function s(e){let t=r(e,`time.timestamp`,a);if(t.length!==0)return new Date(Math.min(...t)*1e3)}function c(e,t){let n=Math.round((e+t)/2/10)*10;return Math.min(t,Math.max(e,n))}function l(e){return Math.max(100,e??0)}function u(e,t){return t==null?e:e<=100&&100<=t?100:c(e,t)}function d(e,t){let n=l(t);if(n<=0)return;let r=e.percent/100*n;return e.minAmount&&(r=Math.max(r,e.minAmount.eurAmount)),e.maxAmount&&(r=Math.min(r,e.maxAmount.eurAmount)),{basket:n,reward:r}}function f(e,t,n){let r=u(t,n);if(!(r<=0))return{basket:r,reward:e/100*r}}function p(e,t){switch(e.payoutType){case`fixed`:return e.amount[t];case`percentage`:return e.maxAmount?.[t]??0;case`tiered`:return e.tiers.reduce((e,n)=>`amount`in n?Math.max(e,n.amount[t]):e,0)}}function m(e){return e.payoutType===`percentage`?e.percent:e.payoutType===`tiered`?e.tiers.reduce((e,t)=>`percent`in t?Math.max(e,t.percent):e,0):0}function h(e,t){let n=p(e,t);return n>0?n:m(e)*1e-6}function g(t,n){let r=e.r(n),i=e.t(r);switch(t.payoutType){case`fixed`:return e.n(Math.round(t.amount[i]),r);case`percentage`:return`${t.percent} %`;case`tiered`:{let n=p(t,i);if(n>0)return e.n(Math.round(n),r);let a=m(t);return a>0?`${a} %`:e.n(0,r)}}}function _(t,n){if(t&&!(h(t,e.t(e.r(n)))<=0))return g(t,n)}function v(e,t){return t?e.replaceAll(`{REWARD}`,t):e.replaceAll(`{REWARD}`,``)}function y(e,t){return e.expiresAt!=null&&new Date(e.expiresAt).getTime()<=t}function b(e,t){let n=s(e.conditions);return n==null||n.getTime()<=t}function x(e,t){return t===`referee`?e.referee:e.referrer}function S(e,t,n){let r=x(e,n);return r?h(r,t):0}function C(t,n={}){let r=(n.now??new Date).getTime(),i=n.audience??`referrer`,a=e.t(e.r(n.currency)),o=(n.targetInteraction?t.filter(e=>e.interactionTypeKey===n.targetInteraction):t).filter(e=>!y(e,r)),c=o.filter(e=>b(e,r));if(c.length>0)return{campaign:c.reduce((e,t)=>S(t,a,i)>S(e,a,i)?t:e),status:`live`};let l=o.map(e=>({campaign:e,startsAt:s(e.conditions)})).filter(e=>e.startsAt!=null);if(l.length===0)return;let u=l.reduce((e,t)=>t.startsAt.getTime()<e.startsAt.getTime()?t:e);return{campaign:u.campaign,status:`upcoming`,startsAt:u.startsAt}}function w(t,n={}){let r=C(t,n);if(!r)return;let i=x(r.campaign,n.audience??`referrer`);if(!i)return;let a=_(i,n.currency);if(!a)return;let s=o(r.campaign.conditions),c=s==null?void 0:e.n(s,n.currency),l=r.campaign.defaultLockupSeconds,u=l&&l>0?Math.round(l/86400):void 0;return{formatted:a,payoutType:i.payoutType,minPurchaseAmount:c,lockupDurationDays:u}}function T(e,t={}){return w(e,t)?.formatted}exports.applyRewardPlaceholder=v,exports.buildPercentageExample=d,exports.buildTierExample=f,exports.extractMinPurchaseAmount=o,exports.extractStartDate=s,exports.formatBestReward=T,exports.formatEstimatedReward=g,exports.formatRewardOrHide=_,exports.getRewardValue=p,exports.pickFlatBasket=l,exports.pickTierBasket=u,exports.selectBestReward=w,exports.selectDisplayCampaign=C;
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  //# sourceMappingURL=rewards.cjs.map
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- {"version":3,"file":"rewards.cjs","names":["getSupportedCurrency","getCurrencyAmountKey","formatAmount","getCurrencyAmountKey","getSupportedCurrency"],"sources":["../src/rewards/conditions.ts","../src/rewards/example.ts","../src/rewards/value.ts","../src/rewards/format.ts","../src/rewards/select.ts"],"sourcesContent":["import type { ConditionGroup, RuleCondition, RuleConditions } from \"../types\";\n\ntype ConditionNode = RuleCondition | ConditionGroup;\n\nfunction conditionNodes(conditions: RuleConditions): ConditionNode[] {\n return Array.isArray(conditions) ? conditions : conditions.conditions;\n}\n\nfunction conditionValueToNumber(\n value: RuleCondition[\"value\"]\n): number | undefined {\n if (typeof value === \"number\") return value;\n if (typeof value === \"string\" && value.trim() !== \"\") {\n const parsed = Number(value);\n return Number.isFinite(parsed) ? parsed : undefined;\n }\n return undefined;\n}\n\n// Conditions arrive as a flat list or recursive groups; collect every numeric\n// value whose field + operator match, descending into nested groups.\nfunction collectConditionValues(\n conditions: RuleConditions,\n field: string,\n operators: ReadonlySet<RuleCondition[\"operator\"]>\n): number[] {\n const values: number[] = [];\n for (const node of conditionNodes(conditions)) {\n if (\"logic\" in node) {\n values.push(...collectConditionValues(node, field, operators));\n continue;\n }\n if (node.field === field && operators.has(node.operator)) {\n const value = conditionValueToNumber(node.value);\n if (value != null) values.push(value);\n }\n }\n return values;\n}\n\nconst MIN_PURCHASE_OPERATORS: ReadonlySet<RuleCondition[\"operator\"]> = new Set([\n \"gt\",\n \"gte\",\n \"between\",\n]);\nconst START_DATE_OPERATORS: ReadonlySet<RuleCondition[\"operator\"]> = new Set([\n \"gt\",\n \"gte\",\n]);\n\nexport function extractMinPurchaseAmount(\n conditions: RuleConditions\n): number | undefined {\n const values = collectConditionValues(\n conditions,\n \"purchase.amount\",\n MIN_PURCHASE_OPERATORS\n );\n return values.length > 0 ? Math.min(...values) : undefined;\n}\n\n// The business app encodes a campaign start as a `time.timestamp >= <unix s>`\n// rule condition; the endpoint returns it verbatim inside `conditions`.\nexport function extractStartDate(conditions: RuleConditions): Date | undefined {\n const values = collectConditionValues(\n conditions,\n \"time.timestamp\",\n START_DATE_OPERATORS\n );\n if (values.length === 0) return undefined;\n return new Date(Math.min(...values) * 1000);\n}\n","import type { EstimatedReward } from \"../types\";\n\ntype PercentageReward = Extract<EstimatedReward, { payoutType: \"percentage\" }>;\n\n// Reference order total used to turn a \"% of basket\" reward into a concrete\n// example amount. The campaign's minimum purchase overrides it when higher.\nconst REFERENCE_BASKET = 100;\n\nexport type RewardExample = {\n basket: number;\n reward: number;\n};\n\nfunction roundWithinRange(min: number, max: number): number {\n const rounded = Math.round((min + max) / 2 / 10) * 10;\n return Math.min(max, Math.max(min, rounded));\n}\n\nexport function pickFlatBasket(minPurchase: number | undefined): number {\n return Math.max(REFERENCE_BASKET, minPurchase ?? 0);\n}\n\n// Basket for a percentage tier: the reference when it sits inside the tier\n// range, a round number within the range otherwise, or the lower bound for an\n// open-ended (uncapped) top tier.\nexport function pickTierBasket(\n minValue: number,\n maxValue: number | undefined\n): number {\n if (maxValue == null) return minValue;\n if (minValue <= REFERENCE_BASKET && REFERENCE_BASKET <= maxValue) {\n return REFERENCE_BASKET;\n }\n return roundWithinRange(minValue, maxValue);\n}\n\nexport function buildPercentageExample(\n reward: PercentageReward,\n minPurchase: number | undefined\n): RewardExample | undefined {\n const basket = pickFlatBasket(minPurchase);\n if (basket <= 0) return undefined;\n let amount = (reward.percent / 100) * basket;\n if (reward.minAmount) amount = Math.max(amount, reward.minAmount.eurAmount);\n if (reward.maxAmount) amount = Math.min(amount, reward.maxAmount.eurAmount);\n return { basket, reward: amount };\n}\n\nexport function buildTierExample(\n percent: number,\n minValue: number,\n maxValue: number | undefined\n): RewardExample | undefined {\n const basket = pickTierBasket(minValue, maxValue);\n if (basket <= 0) return undefined;\n return { basket, reward: (percent / 100) * basket };\n}\n","import type { EstimatedReward, TokenAmountType } from \"../types\";\n\n/**\n * Comparable fiat value of a single reward, used to rank rewards against each\n * other.\n *\n * - `fixed` → the token amount in the requested currency\n * - `tiered` → the highest token amount across tiers\n * - `percentage` → the capped (`maxAmount`) value when present, otherwise `0`\n * (an uncapped percentage has no comparable fiat value)\n */\nexport function getRewardValue(\n reward: EstimatedReward,\n key: keyof TokenAmountType\n): number {\n switch (reward.payoutType) {\n case \"fixed\":\n return reward.amount[key];\n case \"percentage\":\n return reward.maxAmount?.[key] ?? 0;\n case \"tiered\":\n return reward.tiers.reduce(\n (max, tier) =>\n \"amount\" in tier ? Math.max(max, tier.amount[key]) : max,\n 0\n );\n }\n}\n\n/**\n * Highest percent a reward exposes: the flat `percentage` percent, or the\n * richest percent across `tiered` tiers, or `0` when it carries none.\n *\n * Shared by {@link getRewardRank} (to weight a percentage-only reward) and\n * `formatEstimatedReward` (to render it as `\"X %\"`), so the value the UI ranks\n * by and the value it prints stay derived from one tier traversal.\n */\nexport function maxRewardPercent(reward: EstimatedReward): number {\n if (reward.payoutType === \"percentage\") return reward.percent;\n if (reward.payoutType === \"tiered\") {\n return reward.tiers.reduce(\n (max, tier) =>\n \"percent\" in tier ? Math.max(max, tier.percent) : max,\n 0\n );\n }\n return 0;\n}\n\n// A reward with no money value (an uncapped percentage, or a percent-only\n// tier set) still renders as \"X %\", so it is worth surfacing. We give it a\n// positive ranking weight derived from its percent but scaled far below any\n// real-money reward, so the two invariants the UI relies on hold: (1) a reward\n// with real money always outranks a percentage-only reward, and (2) a\n// percentage-only reward still outranks a zero-value reward. Together they\n// guarantee the reward the ranking picks is always one we can display.\nconst PERCENT_ONLY_RANK_WEIGHT = 1e-6;\n\n/**\n * Ranking weight used to pick the single most attractive reward to surface.\n *\n * Mirrors {@link getRewardValue} (money value) but lifts a percentage-only\n * reward to a tiny positive weight instead of `0`, so it is never buried\n * behind a zero-value reward when choosing what to display.\n */\nexport function getRewardRank(\n reward: EstimatedReward,\n key: keyof TokenAmountType\n): number {\n const value = getRewardValue(reward, key);\n if (value > 0) return value;\n return maxRewardPercent(reward) * PERCENT_ONLY_RANK_WEIGHT;\n}\n","import type { Currency, EstimatedReward } from \"../types\";\nimport { formatAmount } from \"../utils/format/formatAmount\";\nimport { getCurrencyAmountKey } from \"../utils/format/getCurrencyAmountKey\";\nimport { getSupportedCurrency } from \"../utils/format/getSupportedCurrency\";\nimport { getRewardRank, getRewardValue, maxRewardPercent } from \"./value\";\n\n/**\n * Format an {@link EstimatedReward} into a human-readable string.\n *\n * - `fixed` → e.g. `\"5 €\"`\n * - `percentage` → e.g. `\"10 %\"`\n * - `tiered` → the richest tier: max token amount (e.g. `\"50 €\"`) or, when\n * tiers only carry percentages, the max percent (e.g. `\"10 %\"`)\n *\n * Percentages are always rendered as a `\"X %\"` string: the backend never sends\n * a reference basket, so the reward cannot be resolved to a concrete amount\n * here. Callers that need a worked example use the `example` helpers instead.\n */\nexport function formatEstimatedReward(\n reward: EstimatedReward,\n currency?: Currency\n): string {\n const supportedCurrency = getSupportedCurrency(currency);\n const key = getCurrencyAmountKey(supportedCurrency);\n\n switch (reward.payoutType) {\n case \"fixed\":\n return formatAmount(\n Math.round(reward.amount[key]),\n supportedCurrency\n );\n\n case \"percentage\":\n return `${reward.percent} %`;\n\n case \"tiered\": {\n const maxAmount = getRewardValue(reward, key);\n if (maxAmount > 0) {\n return formatAmount(Math.round(maxAmount), supportedCurrency);\n }\n const maxPercent = maxRewardPercent(reward);\n if (maxPercent > 0) {\n return `${maxPercent} %`;\n }\n return formatAmount(0, supportedCurrency);\n }\n }\n}\n\n/**\n * Format a reward for display, or return `undefined` when it is not worth\n * advertising. Callers rely on `undefined` to hide a badge / fall back to\n * other copy.\n *\n * A reward is hidden only when it carries no displayable value — a `fixed` or\n * `tiered` reward whose money value is `0` (e.g. an unknown token price). An\n * uncapped percentage always renders as `\"X %\"`, since the percent itself is\n * meaningful even without a money value.\n */\nexport function formatRewardOrHide(\n reward: EstimatedReward | undefined,\n currency?: Currency\n): string | undefined {\n if (!reward) return undefined;\n const key = getCurrencyAmountKey(getSupportedCurrency(currency));\n if (getRewardRank(reward, key) <= 0) return undefined;\n return formatEstimatedReward(reward, currency);\n}\n\n/**\n * Replace the `{REWARD}` placeholder in a text string with a reward value.\n * If no reward is provided, returns the text with `{REWARD}` stripped.\n */\nexport function applyRewardPlaceholder(\n text: string,\n reward: string | undefined\n): string {\n return reward\n ? text.replace(\"{REWARD}\", reward)\n : text.replace(\"{REWARD}\", \"\");\n}\n","import type { InteractionTypeKey } from \"../constants/interactionTypes\";\nimport type {\n Currency,\n EstimatedReward,\n MerchantReward,\n TokenAmountType,\n} from \"../types\";\nimport { getCurrencyAmountKey } from \"../utils/format/getCurrencyAmountKey\";\nimport { getSupportedCurrency } from \"../utils/format/getSupportedCurrency\";\nimport { extractStartDate } from \"./conditions\";\nimport { formatRewardOrHide } from \"./format\";\nimport { getRewardRank } from \"./value\";\n\n/** Reward side a surface cares about: the sharer (`referrer`) or the referred\n * user (`referee`). Drives both campaign ranking and which side is displayed. */\nexport type RewardAudience = \"referrer\" | \"referee\";\n\nexport type DisplayCampaign = {\n campaign: MerchantReward;\n status: \"live\" | \"upcoming\";\n startsAt?: Date;\n};\n\nexport type SelectDisplayCampaignOptions = {\n /** Reference \"now\" for expiry / start gating; defaults to the current time. */\n now?: Date;\n /** Currency the ranking is expressed in; defaults to EUR. */\n currency?: Currency;\n /** When set, only campaigns triggered by this interaction are considered. */\n targetInteraction?: InteractionTypeKey;\n /** Reward side to rank campaigns by; defaults to `\"referrer\"`. */\n audience?: RewardAudience;\n};\n\nfunction isExpired(campaign: MerchantReward, nowMs: number): boolean {\n return (\n campaign.expiresAt != null &&\n new Date(campaign.expiresAt).getTime() <= nowMs\n );\n}\n\nfunction hasStarted(campaign: MerchantReward, nowMs: number): boolean {\n const startsAt = extractStartDate(campaign.conditions);\n return startsAt == null || startsAt.getTime() <= nowMs;\n}\n\nfunction audienceReward(campaign: MerchantReward, audience: RewardAudience) {\n return audience === \"referee\" ? campaign.referee : campaign.referrer;\n}\n\nfunction campaignRank(\n campaign: MerchantReward,\n key: keyof TokenAmountType,\n audience: RewardAudience\n): number {\n const reward = audienceReward(campaign, audience);\n return reward ? getRewardRank(reward, key) : 0;\n}\n\n/**\n * Pick the single campaign a merchant surface should display.\n *\n * Filters out expired (and, when `targetInteraction` is set, non-matching)\n * campaigns, then prefers the highest-ranked *live* campaign — ranked by the\n * `audience` reward side in the requested currency. When none has started yet\n * it falls back to the soonest-starting upcoming campaign (the endpoint does\n * not gate on the start-date condition, so future-start campaigns come\n * through).\n */\nexport function selectDisplayCampaign(\n rewards: readonly MerchantReward[],\n options: SelectDisplayCampaignOptions = {}\n): DisplayCampaign | undefined {\n const nowMs = (options.now ?? new Date()).getTime();\n const audience = options.audience ?? \"referrer\";\n const key = getCurrencyAmountKey(getSupportedCurrency(options.currency));\n\n const matching = options.targetInteraction\n ? rewards.filter(\n (campaign) =>\n campaign.interactionTypeKey === options.targetInteraction\n )\n : rewards;\n const active = matching.filter((campaign) => !isExpired(campaign, nowMs));\n\n const live = active.filter((campaign) => hasStarted(campaign, nowMs));\n if (live.length > 0) {\n const best = live.reduce((a, b) =>\n campaignRank(b, key, audience) > campaignRank(a, key, audience)\n ? b\n : a\n );\n return { campaign: best, status: \"live\" };\n }\n\n const upcoming = active\n .map((campaign) => ({\n campaign,\n startsAt: extractStartDate(campaign.conditions),\n }))\n .filter(\n (entry): entry is { campaign: MerchantReward; startsAt: Date } =>\n entry.startsAt != null\n );\n if (upcoming.length === 0) return undefined;\n\n const soonest = upcoming.reduce((a, b) =>\n b.startsAt.getTime() < a.startsAt.getTime() ? b : a\n );\n return {\n campaign: soonest.campaign,\n status: \"upcoming\",\n startsAt: soonest.startsAt,\n };\n}\n\n/**\n * The single reward a merchant surface should display: its formatted string\n * plus the `payoutType` of the underlying reward, so surfaces can adapt their\n * presentation (e.g. hide percentage rewards, prefix tiered ones with \"Up to\").\n */\nexport type BestReward = {\n /** Display-ready reward string (e.g. `\"5 €\"`, `\"10 %\"`). */\n formatted: string;\n /** Payout type of the selected reward. */\n payoutType: EstimatedReward[\"payoutType\"];\n};\n\n/**\n * Pick the best campaign for `options` and resolve its `audience`-side reward\n * to a formatted string plus its `payoutType`, or `undefined` when there is\n * nothing worth showing.\n *\n * Single entry point shared by every \"headline reward\" surface (share button,\n * wallet modal, sharing/install screens) so they all show the same number for\n * a given merchant and can branch on the payout type.\n */\nexport function selectBestReward(\n rewards: readonly MerchantReward[],\n options: SelectDisplayCampaignOptions = {}\n): BestReward | undefined {\n const selected = selectDisplayCampaign(rewards, options);\n if (!selected) return undefined;\n const reward = audienceReward(\n selected.campaign,\n options.audience ?? 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+ {"version":3,"file":"rewards.cjs","names":["getSupportedCurrency","getCurrencyAmountKey","formatAmount","getCurrencyAmountKey","getSupportedCurrency","formatAmount"],"sources":["../src/rewards/conditions.ts","../src/rewards/example.ts","../src/rewards/value.ts","../src/rewards/format.ts","../src/rewards/select.ts"],"sourcesContent":["import type { ConditionGroup, RuleCondition, RuleConditions } from \"../types\";\n\ntype ConditionNode = RuleCondition | ConditionGroup;\n\nfunction conditionNodes(conditions: RuleConditions): ConditionNode[] {\n return Array.isArray(conditions) ? conditions : conditions.conditions;\n}\n\nfunction conditionValueToNumber(\n value: RuleCondition[\"value\"]\n): number | undefined {\n if (typeof value === \"number\") return value;\n if (typeof value === \"string\" && value.trim() !== \"\") {\n const parsed = Number(value);\n return Number.isFinite(parsed) ? parsed : undefined;\n }\n return undefined;\n}\n\n// Conditions arrive as a flat list or recursive groups; collect every numeric\n// value whose field + operator match, descending into nested groups.\nfunction collectConditionValues(\n conditions: RuleConditions,\n field: string,\n operators: ReadonlySet<RuleCondition[\"operator\"]>\n): number[] {\n const values: number[] = [];\n for (const node of conditionNodes(conditions)) {\n if (\"logic\" in node) {\n values.push(...collectConditionValues(node, field, operators));\n continue;\n }\n if (node.field === field && operators.has(node.operator)) {\n const value = conditionValueToNumber(node.value);\n if (value != null) values.push(value);\n }\n }\n return values;\n}\n\nconst MIN_PURCHASE_OPERATORS: ReadonlySet<RuleCondition[\"operator\"]> = new Set([\n \"gt\",\n \"gte\",\n \"between\",\n]);\nconst START_DATE_OPERATORS: ReadonlySet<RuleCondition[\"operator\"]> = new Set([\n \"gt\",\n \"gte\",\n]);\n\nexport function extractMinPurchaseAmount(\n conditions: RuleConditions\n): number | undefined {\n const values = collectConditionValues(\n conditions,\n \"purchase.amount\",\n MIN_PURCHASE_OPERATORS\n );\n return values.length > 0 ? Math.min(...values) : undefined;\n}\n\n// The business app encodes a campaign start as a `time.timestamp >= <unix s>`\n// rule condition; the endpoint returns it verbatim inside `conditions`.\nexport function extractStartDate(conditions: RuleConditions): Date | undefined {\n const values = collectConditionValues(\n conditions,\n \"time.timestamp\",\n START_DATE_OPERATORS\n );\n if (values.length === 0) return undefined;\n return new Date(Math.min(...values) * 1000);\n}\n","import type { EstimatedReward } from \"../types\";\n\ntype PercentageReward = Extract<EstimatedReward, { payoutType: \"percentage\" }>;\n\n// Reference order total used to turn a \"% of basket\" reward into a concrete\n// example amount. The campaign's minimum purchase overrides it when higher.\nconst REFERENCE_BASKET = 100;\n\nexport type RewardExample = {\n basket: number;\n reward: number;\n};\n\nfunction roundWithinRange(min: number, max: number): number {\n const rounded = Math.round((min + max) / 2 / 10) * 10;\n return Math.min(max, Math.max(min, rounded));\n}\n\nexport function pickFlatBasket(minPurchase: number | undefined): number {\n return Math.max(REFERENCE_BASKET, minPurchase ?? 0);\n}\n\n// Basket for a percentage tier: the reference when it sits inside the tier\n// range, a round number within the range otherwise, or the lower bound for an\n// open-ended (uncapped) top tier.\nexport function pickTierBasket(\n minValue: number,\n maxValue: number | undefined\n): number {\n if (maxValue == null) return minValue;\n if (minValue <= REFERENCE_BASKET && REFERENCE_BASKET <= maxValue) {\n return REFERENCE_BASKET;\n }\n return roundWithinRange(minValue, maxValue);\n}\n\nexport function buildPercentageExample(\n reward: PercentageReward,\n minPurchase: number | undefined\n): RewardExample | undefined {\n const basket = pickFlatBasket(minPurchase);\n if (basket <= 0) return undefined;\n let amount = (reward.percent / 100) * basket;\n if (reward.minAmount) amount = Math.max(amount, reward.minAmount.eurAmount);\n if (reward.maxAmount) amount = Math.min(amount, reward.maxAmount.eurAmount);\n return { basket, reward: amount };\n}\n\nexport function buildTierExample(\n percent: number,\n minValue: number,\n maxValue: number | undefined\n): RewardExample | undefined {\n const basket = pickTierBasket(minValue, maxValue);\n if (basket <= 0) return undefined;\n return { basket, reward: (percent / 100) * basket };\n}\n","import type { EstimatedReward, TokenAmountType } from \"../types\";\n\n/**\n * Comparable fiat value of a single reward, used to rank rewards against each\n * other.\n *\n * - `fixed` → the token amount in the requested currency\n * - `tiered` → the highest token amount across tiers\n * - `percentage` → the capped (`maxAmount`) value when present, otherwise `0`\n * (an uncapped percentage has no comparable fiat value)\n */\nexport function getRewardValue(\n reward: EstimatedReward,\n key: keyof TokenAmountType\n): number {\n switch (reward.payoutType) {\n case \"fixed\":\n return reward.amount[key];\n case \"percentage\":\n return reward.maxAmount?.[key] ?? 0;\n case \"tiered\":\n return reward.tiers.reduce(\n (max, tier) =>\n \"amount\" in tier ? Math.max(max, tier.amount[key]) : max,\n 0\n );\n }\n}\n\n/**\n * Highest percent a reward exposes: the flat `percentage` percent, or the\n * richest percent across `tiered` tiers, or `0` when it carries none.\n *\n * Shared by {@link getRewardRank} (to weight a percentage-only reward) and\n * `formatEstimatedReward` (to render it as `\"X %\"`), so the value the UI ranks\n * by and the value it prints stay derived from one tier traversal.\n */\nexport function maxRewardPercent(reward: EstimatedReward): number {\n if (reward.payoutType === \"percentage\") return reward.percent;\n if (reward.payoutType === \"tiered\") {\n return reward.tiers.reduce(\n (max, tier) =>\n \"percent\" in tier ? Math.max(max, tier.percent) : max,\n 0\n );\n }\n return 0;\n}\n\n// A reward with no money value (an uncapped percentage, or a percent-only\n// tier set) still renders as \"X %\", so it is worth surfacing. We give it a\n// positive ranking weight derived from its percent but scaled far below any\n// real-money reward, so the two invariants the UI relies on hold: (1) a reward\n// with real money always outranks a percentage-only reward, and (2) a\n// percentage-only reward still outranks a zero-value reward. Together they\n// guarantee the reward the ranking picks is always one we can display.\nconst PERCENT_ONLY_RANK_WEIGHT = 1e-6;\n\n/**\n * Ranking weight used to pick the single most attractive reward to surface.\n *\n * Mirrors {@link getRewardValue} (money value) but lifts a percentage-only\n * reward to a tiny positive weight instead of `0`, so it is never buried\n * behind a zero-value reward when choosing what to display.\n */\nexport function getRewardRank(\n reward: EstimatedReward,\n key: keyof TokenAmountType\n): number {\n const value = getRewardValue(reward, key);\n if (value > 0) return value;\n return maxRewardPercent(reward) * PERCENT_ONLY_RANK_WEIGHT;\n}\n","import type { Currency, EstimatedReward } from \"../types\";\nimport { formatAmount } from \"../utils/format/formatAmount\";\nimport { getCurrencyAmountKey } from \"../utils/format/getCurrencyAmountKey\";\nimport { getSupportedCurrency } from \"../utils/format/getSupportedCurrency\";\nimport { getRewardRank, getRewardValue, maxRewardPercent } from \"./value\";\n\n/**\n * Format an {@link EstimatedReward} into a human-readable string.\n *\n * - `fixed` → e.g. `\"5 €\"`\n * - `percentage` → e.g. `\"10 %\"`\n * - `tiered` → the richest tier: max token amount (e.g. `\"50 €\"`) or, when\n * tiers only carry percentages, the max percent (e.g. `\"10 %\"`)\n *\n * Percentages are always rendered as a `\"X %\"` string: the backend never sends\n * a reference basket, so the reward cannot be resolved to a concrete amount\n * here. Callers that need a worked example use the `example` helpers instead.\n */\nexport function formatEstimatedReward(\n reward: EstimatedReward,\n currency?: Currency\n): string {\n const supportedCurrency = getSupportedCurrency(currency);\n const key = getCurrencyAmountKey(supportedCurrency);\n\n switch (reward.payoutType) {\n case \"fixed\":\n return formatAmount(\n Math.round(reward.amount[key]),\n supportedCurrency\n );\n\n case \"percentage\":\n return `${reward.percent} %`;\n\n case \"tiered\": {\n const maxAmount = getRewardValue(reward, key);\n if (maxAmount > 0) {\n return formatAmount(Math.round(maxAmount), supportedCurrency);\n }\n const maxPercent = maxRewardPercent(reward);\n if (maxPercent > 0) {\n return `${maxPercent} %`;\n }\n return formatAmount(0, supportedCurrency);\n }\n }\n}\n\n/**\n * Format a reward for display, or return `undefined` when it is not worth\n * advertising. Callers rely on `undefined` to hide a badge / fall back to\n * other copy.\n *\n * A reward is hidden only when it carries no displayable value — a `fixed` or\n * `tiered` reward whose money value is `0` (e.g. an unknown token price). An\n * uncapped percentage always renders as `\"X %\"`, since the percent itself is\n * meaningful even without a money value.\n */\nexport function formatRewardOrHide(\n reward: EstimatedReward | undefined,\n currency?: Currency\n): string | undefined {\n if (!reward) return undefined;\n const key = getCurrencyAmountKey(getSupportedCurrency(currency));\n if (getRewardRank(reward, key) <= 0) return undefined;\n return formatEstimatedReward(reward, currency);\n}\n\n/**\n * Replace the `{REWARD}` placeholder in a text string with a reward value.\n * If no reward is provided, returns the text with `{REWARD}` stripped.\n */\nexport function applyRewardPlaceholder(\n text: string,\n reward: string | undefined\n): string {\n return reward\n ? text.replaceAll(\"{REWARD}\", reward)\n : text.replaceAll(\"{REWARD}\", \"\");\n}\n","import type { InteractionTypeKey } from \"../constants/interactionTypes\";\nimport type {\n Currency,\n EstimatedReward,\n MerchantReward,\n TokenAmountType,\n} from \"../types\";\nimport { formatAmount } from \"../utils/format/formatAmount\";\nimport { getCurrencyAmountKey } from \"../utils/format/getCurrencyAmountKey\";\nimport { getSupportedCurrency } from \"../utils/format/getSupportedCurrency\";\nimport { extractMinPurchaseAmount, extractStartDate } from \"./conditions\";\nimport { formatRewardOrHide } from \"./format\";\nimport { getRewardRank } from \"./value\";\n\n/** Reward side a surface cares about: the sharer (`referrer`) or the referred\n * user (`referee`). Drives both campaign ranking and which side is displayed. */\nexport type RewardAudience = \"referrer\" | \"referee\";\n\nexport type DisplayCampaign = {\n campaign: MerchantReward;\n status: \"live\" | \"upcoming\";\n startsAt?: Date;\n};\n\nexport type SelectDisplayCampaignOptions = {\n /** Reference \"now\" for expiry / start gating; defaults to the current time. */\n now?: Date;\n /** Currency the ranking is expressed in; defaults to EUR. */\n currency?: Currency;\n /** When set, only campaigns triggered by this interaction are considered. */\n targetInteraction?: InteractionTypeKey;\n /** Reward side to rank campaigns by; defaults to `\"referrer\"`. */\n audience?: RewardAudience;\n};\n\nfunction isExpired(campaign: MerchantReward, nowMs: number): boolean {\n return (\n campaign.expiresAt != null &&\n new Date(campaign.expiresAt).getTime() <= nowMs\n );\n}\n\nfunction hasStarted(campaign: MerchantReward, nowMs: number): boolean {\n const startsAt = extractStartDate(campaign.conditions);\n return startsAt == null || startsAt.getTime() <= nowMs;\n}\n\nfunction audienceReward(campaign: MerchantReward, audience: RewardAudience) {\n return audience === \"referee\" ? campaign.referee : campaign.referrer;\n}\n\nfunction campaignRank(\n campaign: MerchantReward,\n key: keyof TokenAmountType,\n audience: RewardAudience\n): number {\n const reward = audienceReward(campaign, audience);\n return reward ? getRewardRank(reward, key) : 0;\n}\n\n/**\n * Pick the single campaign a merchant surface should display.\n *\n * Filters out expired (and, when `targetInteraction` is set, non-matching)\n * campaigns, then prefers the highest-ranked *live* campaign — ranked by the\n * `audience` reward side in the requested currency. When none has started yet\n * it falls back to the soonest-starting upcoming campaign (the endpoint does\n * not gate on the start-date condition, so future-start campaigns come\n * through).\n */\nexport function selectDisplayCampaign(\n rewards: readonly MerchantReward[],\n options: SelectDisplayCampaignOptions = {}\n): DisplayCampaign | undefined {\n const nowMs = (options.now ?? new Date()).getTime();\n const audience = options.audience ?? \"referrer\";\n const key = getCurrencyAmountKey(getSupportedCurrency(options.currency));\n\n const matching = options.targetInteraction\n ? rewards.filter(\n (campaign) =>\n campaign.interactionTypeKey === options.targetInteraction\n )\n : rewards;\n const active = matching.filter((campaign) => !isExpired(campaign, nowMs));\n\n const live = active.filter((campaign) => hasStarted(campaign, nowMs));\n if (live.length > 0) {\n const best = live.reduce((a, b) =>\n campaignRank(b, key, audience) > campaignRank(a, key, audience)\n ? b\n : a\n );\n return { campaign: best, status: \"live\" };\n }\n\n const upcoming = active\n .map((campaign) => ({\n campaign,\n startsAt: extractStartDate(campaign.conditions),\n }))\n .filter(\n (entry): entry is { campaign: MerchantReward; startsAt: Date } =>\n entry.startsAt != null\n );\n if (upcoming.length === 0) return undefined;\n\n const soonest = upcoming.reduce((a, b) =>\n b.startsAt.getTime() < a.startsAt.getTime() ? b : a\n );\n return {\n campaign: soonest.campaign,\n status: \"upcoming\",\n startsAt: soonest.startsAt,\n };\n}\n\n/**\n * The single reward a merchant surface should display: its formatted string\n * plus the `payoutType` of the underlying reward, so surfaces can adapt their\n * presentation (e.g. hide percentage rewards, prefix tiered ones with \"Up to\").\n */\nexport type BestReward = {\n /** Display-ready reward string (e.g. `\"5 €\"`, `\"10 %\"`). */\n formatted: string;\n /** Payout type of the selected reward. */\n payoutType: EstimatedReward[\"payoutType\"];\n /**\n * Minimum purchase amount gating the reward, formatted with the requested\n * currency (e.g. `\"10 €\"`), or `undefined` when the campaign sets no\n * minimum.\n */\n minPurchaseAmount?: string;\n /**\n * Whole-day lockup applied before the reward settles, or `undefined` when\n * the campaign has no lockup.\n */\n lockupDurationDays?: number;\n};\n\n/**\n * Pick the best campaign for `options` and resolve its `audience`-side reward\n * to a formatted string plus its `payoutType`, or `undefined` when there is\n * nothing worth showing.\n *\n * Single entry point shared by every \"headline reward\" surface (share button,\n * wallet modal, sharing/install screens) so they all show the same number for\n * a given merchant and can branch on the payout type.\n */\nexport function selectBestReward(\n rewards: readonly MerchantReward[],\n options: SelectDisplayCampaignOptions = {}\n): BestReward | undefined {\n const selected = selectDisplayCampaign(rewards, options);\n if (!selected) return undefined;\n const reward = audienceReward(\n selected.campaign,\n options.audience ?? \"referrer\"\n );\n if (!reward) return undefined;\n const formatted = formatRewardOrHide(reward, options.currency);\n if (!formatted) return undefined;\n\n const minPurchase = extractMinPurchaseAmount(selected.campaign.conditions);\n const minPurchaseAmount =\n minPurchase != null\n ? formatAmount(minPurchase, options.currency)\n : undefined;\n\n const lockupSeconds = selected.campaign.defaultLockupSeconds;\n const lockupDurationDays =\n lockupSeconds && lockupSeconds > 0\n ? Math.round(lockupSeconds / 86_400)\n : undefined;\n\n return {\n formatted,\n payoutType: reward.payoutType,\n minPurchaseAmount,\n lockupDurationDays,\n };\n}\n\n/**\n * Headline reward string for a merchant: picks the best campaign for `options`\n * and formats its `audience`-side reward, or returns `undefined` when there is\n * nothing worth showing.\n *\n * Thin wrapper over {@link selectBestReward} for callers that only need the\n * formatted string.\n */\nexport function formatBestReward(\n rewards: readonly MerchantReward[],\n options: SelectDisplayCampaignOptions = {}\n): string | undefined {\n return selectBestReward(rewards, 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@@ -82,6 +82,17 @@ declare function selectDisplayCampaign(rewards: readonly MerchantReward[], optio
82
82
  type BestReward = {
83
83
  /** Display-ready reward string (e.g. `"5 €"`, `"10 %"`). */formatted: string; /** Payout type of the selected reward. */
84
84
  payoutType: EstimatedReward["payoutType"];
85
+ /**
86
+ * Minimum purchase amount gating the reward, formatted with the requested
87
+ * currency (e.g. `"10 €"`), or `undefined` when the campaign sets no
88
+ * minimum.
89
+ */
90
+ minPurchaseAmount?: string;
91
+ /**
92
+ * Whole-day lockup applied before the reward settles, or `undefined` when
93
+ * the campaign has no lockup.
94
+ */
95
+ lockupDurationDays?: number;
85
96
  };
86
97
  /**
87
98
  * Pick the best campaign for `options` and resolve its `audience`-side reward
package/dist/rewards.d.ts CHANGED
@@ -82,6 +82,17 @@ declare function selectDisplayCampaign(rewards: readonly MerchantReward[], optio
82
82
  type BestReward = {
83
83
  /** Display-ready reward string (e.g. `"5 €"`, `"10 %"`). */formatted: string; /** Payout type of the selected reward. */
84
84
  payoutType: EstimatedReward["payoutType"];
85
+ /**
86
+ * Minimum purchase amount gating the reward, formatted with the requested
87
+ * currency (e.g. `"10 €"`), or `undefined` when the campaign sets no
88
+ * minimum.
89
+ */
90
+ minPurchaseAmount?: string;
91
+ /**
92
+ * Whole-day lockup applied before the reward settles, or `undefined` when
93
+ * the campaign has no lockup.
94
+ */
95
+ lockupDurationDays?: number;
85
96
  };
86
97
  /**
87
98
  * Pick the best campaign for `options` and resolve its `audience`-side reward
package/dist/rewards.js CHANGED
@@ -1,2 +1,2 @@
1
- import{n as e,r as t,t as n}from"./getCurrencyAmountKey-DQcwjJiB.js";function r(e){return Array.isArray(e)?e:e.conditions}function i(e){if(typeof e==`number`)return e;if(typeof e==`string`&&e.trim()!==``){let t=Number(e);return Number.isFinite(t)?t:void 0}}function a(e,t,n){let o=[];for(let s of r(e)){if(`logic`in s){o.push(...a(s,t,n));continue}if(s.field===t&&n.has(s.operator)){let e=i(s.value);e!=null&&o.push(e)}}return o}const o=new Set([`gt`,`gte`,`between`]),s=new Set([`gt`,`gte`]);function c(e){let t=a(e,`purchase.amount`,o);return t.length>0?Math.min(...t):void 0}function l(e){let t=a(e,`time.timestamp`,s);if(t.length!==0)return new Date(Math.min(...t)*1e3)}function u(e,t){let n=Math.round((e+t)/2/10)*10;return Math.min(t,Math.max(e,n))}function d(e){return Math.max(100,e??0)}function f(e,t){return t==null?e:e<=100&&100<=t?100:u(e,t)}function p(e,t){let n=d(t);if(n<=0)return;let r=e.percent/100*n;return e.minAmount&&(r=Math.max(r,e.minAmount.eurAmount)),e.maxAmount&&(r=Math.min(r,e.maxAmount.eurAmount)),{basket:n,reward:r}}function m(e,t,n){let r=f(t,n);if(!(r<=0))return{basket:r,reward:e/100*r}}function h(e,t){switch(e.payoutType){case`fixed`:return e.amount[t];case`percentage`:return e.maxAmount?.[t]??0;case`tiered`:return e.tiers.reduce((e,n)=>`amount`in n?Math.max(e,n.amount[t]):e,0)}}function g(e){return e.payoutType===`percentage`?e.percent:e.payoutType===`tiered`?e.tiers.reduce((e,t)=>`percent`in t?Math.max(e,t.percent):e,0):0}function _(e,t){let n=h(e,t);return n>0?n:g(e)*1e-6}function v(r,i){let a=t(i),o=n(a);switch(r.payoutType){case`fixed`:return e(Math.round(r.amount[o]),a);case`percentage`:return`${r.percent} %`;case`tiered`:{let t=h(r,o);if(t>0)return e(Math.round(t),a);let n=g(r);return n>0?`${n} %`:e(0,a)}}}function y(e,r){if(e&&!(_(e,n(t(r)))<=0))return v(e,r)}function b(e,t){return t?e.replace(`{REWARD}`,t):e.replace(`{REWARD}`,``)}function x(e,t){return e.expiresAt!=null&&new Date(e.expiresAt).getTime()<=t}function S(e,t){let n=l(e.conditions);return n==null||n.getTime()<=t}function C(e,t){return t===`referee`?e.referee:e.referrer}function w(e,t,n){let r=C(e,n);return r?_(r,t):0}function T(e,r={}){let i=(r.now??new Date).getTime(),a=r.audience??`referrer`,o=n(t(r.currency)),s=(r.targetInteraction?e.filter(e=>e.interactionTypeKey===r.targetInteraction):e).filter(e=>!x(e,i)),c=s.filter(e=>S(e,i));if(c.length>0)return{campaign:c.reduce((e,t)=>w(t,o,a)>w(e,o,a)?t:e),status:`live`};let u=s.map(e=>({campaign:e,startsAt:l(e.conditions)})).filter(e=>e.startsAt!=null);if(u.length===0)return;let d=u.reduce((e,t)=>t.startsAt.getTime()<e.startsAt.getTime()?t:e);return{campaign:d.campaign,status:`upcoming`,startsAt:d.startsAt}}function E(e,t={}){let n=T(e,t);if(!n)return;let r=C(n.campaign,t.audience??`referrer`);if(!r)return;let i=y(r,t.currency);if(i)return{formatted:i,payoutType:r.payoutType}}function D(e,t={}){return E(e,t)?.formatted}export{b as applyRewardPlaceholder,p as buildPercentageExample,m as buildTierExample,c as extractMinPurchaseAmount,l as extractStartDate,D as formatBestReward,v as formatEstimatedReward,y as formatRewardOrHide,h as getRewardValue,d as pickFlatBasket,f as pickTierBasket,E as selectBestReward,T as selectDisplayCampaign};
1
+ import{n as e,r as t,t as n}from"./getCurrencyAmountKey-DQcwjJiB.js";function r(e){return Array.isArray(e)?e:e.conditions}function i(e){if(typeof e==`number`)return e;if(typeof e==`string`&&e.trim()!==``){let t=Number(e);return Number.isFinite(t)?t:void 0}}function a(e,t,n){let o=[];for(let s of r(e)){if(`logic`in s){o.push(...a(s,t,n));continue}if(s.field===t&&n.has(s.operator)){let e=i(s.value);e!=null&&o.push(e)}}return o}const o=new Set([`gt`,`gte`,`between`]),s=new Set([`gt`,`gte`]);function c(e){let t=a(e,`purchase.amount`,o);return t.length>0?Math.min(...t):void 0}function l(e){let t=a(e,`time.timestamp`,s);if(t.length!==0)return new Date(Math.min(...t)*1e3)}function u(e,t){let n=Math.round((e+t)/2/10)*10;return Math.min(t,Math.max(e,n))}function d(e){return Math.max(100,e??0)}function f(e,t){return t==null?e:e<=100&&100<=t?100:u(e,t)}function p(e,t){let n=d(t);if(n<=0)return;let r=e.percent/100*n;return e.minAmount&&(r=Math.max(r,e.minAmount.eurAmount)),e.maxAmount&&(r=Math.min(r,e.maxAmount.eurAmount)),{basket:n,reward:r}}function m(e,t,n){let r=f(t,n);if(!(r<=0))return{basket:r,reward:e/100*r}}function h(e,t){switch(e.payoutType){case`fixed`:return e.amount[t];case`percentage`:return e.maxAmount?.[t]??0;case`tiered`:return e.tiers.reduce((e,n)=>`amount`in n?Math.max(e,n.amount[t]):e,0)}}function g(e){return e.payoutType===`percentage`?e.percent:e.payoutType===`tiered`?e.tiers.reduce((e,t)=>`percent`in t?Math.max(e,t.percent):e,0):0}function _(e,t){let n=h(e,t);return n>0?n:g(e)*1e-6}function v(r,i){let a=t(i),o=n(a);switch(r.payoutType){case`fixed`:return e(Math.round(r.amount[o]),a);case`percentage`:return`${r.percent} %`;case`tiered`:{let t=h(r,o);if(t>0)return e(Math.round(t),a);let n=g(r);return n>0?`${n} %`:e(0,a)}}}function y(e,r){if(e&&!(_(e,n(t(r)))<=0))return v(e,r)}function b(e,t){return t?e.replaceAll(`{REWARD}`,t):e.replaceAll(`{REWARD}`,``)}function x(e,t){return e.expiresAt!=null&&new Date(e.expiresAt).getTime()<=t}function S(e,t){let n=l(e.conditions);return n==null||n.getTime()<=t}function C(e,t){return t===`referee`?e.referee:e.referrer}function w(e,t,n){let r=C(e,n);return r?_(r,t):0}function T(e,r={}){let i=(r.now??new Date).getTime(),a=r.audience??`referrer`,o=n(t(r.currency)),s=(r.targetInteraction?e.filter(e=>e.interactionTypeKey===r.targetInteraction):e).filter(e=>!x(e,i)),c=s.filter(e=>S(e,i));if(c.length>0)return{campaign:c.reduce((e,t)=>w(t,o,a)>w(e,o,a)?t:e),status:`live`};let u=s.map(e=>({campaign:e,startsAt:l(e.conditions)})).filter(e=>e.startsAt!=null);if(u.length===0)return;let d=u.reduce((e,t)=>t.startsAt.getTime()<e.startsAt.getTime()?t:e);return{campaign:d.campaign,status:`upcoming`,startsAt:d.startsAt}}function E(t,n={}){let r=T(t,n);if(!r)return;let i=C(r.campaign,n.audience??`referrer`);if(!i)return;let a=y(i,n.currency);if(!a)return;let o=c(r.campaign.conditions),s=o==null?void 0:e(o,n.currency),l=r.campaign.defaultLockupSeconds,u=l&&l>0?Math.round(l/86400):void 0;return{formatted:a,payoutType:i.payoutType,minPurchaseAmount:s,lockupDurationDays:u}}function D(e,t={}){return E(e,t)?.formatted}export{b as applyRewardPlaceholder,p as buildPercentageExample,m as buildTierExample,c as extractMinPurchaseAmount,l as extractStartDate,D as formatBestReward,v as formatEstimatedReward,y as formatRewardOrHide,h as getRewardValue,d as pickFlatBasket,f as pickTierBasket,E as selectBestReward,T as selectDisplayCampaign};
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  //# sourceMappingURL=rewards.js.map
@@ -1 +1 @@
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- {"version":3,"file":"rewards.js","names":[],"sources":["../src/rewards/conditions.ts","../src/rewards/example.ts","../src/rewards/value.ts","../src/rewards/format.ts","../src/rewards/select.ts"],"sourcesContent":["import type { ConditionGroup, RuleCondition, RuleConditions } from \"../types\";\n\ntype ConditionNode = RuleCondition | ConditionGroup;\n\nfunction conditionNodes(conditions: RuleConditions): ConditionNode[] {\n return Array.isArray(conditions) ? conditions : conditions.conditions;\n}\n\nfunction conditionValueToNumber(\n value: RuleCondition[\"value\"]\n): number | undefined {\n if (typeof value === \"number\") return value;\n if (typeof value === \"string\" && value.trim() !== \"\") {\n const parsed = Number(value);\n return Number.isFinite(parsed) ? parsed : undefined;\n }\n return undefined;\n}\n\n// Conditions arrive as a flat list or recursive groups; collect every numeric\n// value whose field + operator match, descending into nested groups.\nfunction collectConditionValues(\n conditions: RuleConditions,\n field: string,\n operators: ReadonlySet<RuleCondition[\"operator\"]>\n): number[] {\n const values: number[] = [];\n for (const node of conditionNodes(conditions)) {\n if (\"logic\" in node) {\n values.push(...collectConditionValues(node, field, operators));\n continue;\n }\n if (node.field === field && operators.has(node.operator)) {\n const value = conditionValueToNumber(node.value);\n if (value != null) values.push(value);\n }\n }\n return values;\n}\n\nconst MIN_PURCHASE_OPERATORS: ReadonlySet<RuleCondition[\"operator\"]> = new Set([\n \"gt\",\n \"gte\",\n \"between\",\n]);\nconst START_DATE_OPERATORS: ReadonlySet<RuleCondition[\"operator\"]> = new Set([\n \"gt\",\n \"gte\",\n]);\n\nexport function extractMinPurchaseAmount(\n conditions: RuleConditions\n): number | undefined {\n const values = collectConditionValues(\n conditions,\n \"purchase.amount\",\n MIN_PURCHASE_OPERATORS\n );\n return values.length > 0 ? Math.min(...values) : undefined;\n}\n\n// The business app encodes a campaign start as a `time.timestamp >= <unix s>`\n// rule condition; the endpoint returns it verbatim inside `conditions`.\nexport function extractStartDate(conditions: RuleConditions): Date | undefined {\n const values = collectConditionValues(\n conditions,\n \"time.timestamp\",\n START_DATE_OPERATORS\n );\n if (values.length === 0) return undefined;\n return new Date(Math.min(...values) * 1000);\n}\n","import type { EstimatedReward } from \"../types\";\n\ntype PercentageReward = Extract<EstimatedReward, { payoutType: \"percentage\" }>;\n\n// Reference order total used to turn a \"% of basket\" reward into a concrete\n// example amount. The campaign's minimum purchase overrides it when higher.\nconst REFERENCE_BASKET = 100;\n\nexport type RewardExample = {\n basket: number;\n reward: number;\n};\n\nfunction roundWithinRange(min: number, max: number): number {\n const rounded = Math.round((min + max) / 2 / 10) * 10;\n return Math.min(max, Math.max(min, rounded));\n}\n\nexport function pickFlatBasket(minPurchase: number | undefined): number {\n return Math.max(REFERENCE_BASKET, minPurchase ?? 0);\n}\n\n// Basket for a percentage tier: the reference when it sits inside the tier\n// range, a round number within the range otherwise, or the lower bound for an\n// open-ended (uncapped) top tier.\nexport function pickTierBasket(\n minValue: number,\n maxValue: number | undefined\n): number {\n if (maxValue == null) return minValue;\n if (minValue <= REFERENCE_BASKET && REFERENCE_BASKET <= maxValue) {\n return REFERENCE_BASKET;\n }\n return roundWithinRange(minValue, maxValue);\n}\n\nexport function buildPercentageExample(\n reward: PercentageReward,\n minPurchase: number | undefined\n): RewardExample | undefined {\n const basket = pickFlatBasket(minPurchase);\n if (basket <= 0) return undefined;\n let amount = (reward.percent / 100) * basket;\n if (reward.minAmount) amount = Math.max(amount, reward.minAmount.eurAmount);\n if (reward.maxAmount) amount = Math.min(amount, reward.maxAmount.eurAmount);\n return { basket, reward: amount };\n}\n\nexport function buildTierExample(\n percent: number,\n minValue: number,\n maxValue: number | undefined\n): RewardExample | undefined {\n const basket = pickTierBasket(minValue, maxValue);\n if (basket <= 0) return undefined;\n return { basket, reward: (percent / 100) * basket };\n}\n","import type { EstimatedReward, TokenAmountType } from \"../types\";\n\n/**\n * Comparable fiat value of a single reward, used to rank rewards against each\n * other.\n *\n * - `fixed` → the token amount in the requested currency\n * - `tiered` → the highest token amount across tiers\n * - `percentage` → the capped (`maxAmount`) value when present, otherwise `0`\n * (an uncapped percentage has no comparable fiat value)\n */\nexport function getRewardValue(\n reward: EstimatedReward,\n key: keyof TokenAmountType\n): number {\n switch (reward.payoutType) {\n case \"fixed\":\n return reward.amount[key];\n case \"percentage\":\n return reward.maxAmount?.[key] ?? 0;\n case \"tiered\":\n return reward.tiers.reduce(\n (max, tier) =>\n \"amount\" in tier ? Math.max(max, tier.amount[key]) : max,\n 0\n );\n }\n}\n\n/**\n * Highest percent a reward exposes: the flat `percentage` percent, or the\n * richest percent across `tiered` tiers, or `0` when it carries none.\n *\n * Shared by {@link getRewardRank} (to weight a percentage-only reward) and\n * `formatEstimatedReward` (to render it as `\"X %\"`), so the value the UI ranks\n * by and the value it prints stay derived from one tier traversal.\n */\nexport function maxRewardPercent(reward: EstimatedReward): number {\n if (reward.payoutType === \"percentage\") return reward.percent;\n if (reward.payoutType === \"tiered\") {\n return reward.tiers.reduce(\n (max, tier) =>\n \"percent\" in tier ? Math.max(max, tier.percent) : max,\n 0\n );\n }\n return 0;\n}\n\n// A reward with no money value (an uncapped percentage, or a percent-only\n// tier set) still renders as \"X %\", so it is worth surfacing. We give it a\n// positive ranking weight derived from its percent but scaled far below any\n// real-money reward, so the two invariants the UI relies on hold: (1) a reward\n// with real money always outranks a percentage-only reward, and (2) a\n// percentage-only reward still outranks a zero-value reward. Together they\n// guarantee the reward the ranking picks is always one we can display.\nconst PERCENT_ONLY_RANK_WEIGHT = 1e-6;\n\n/**\n * Ranking weight used to pick the single most attractive reward to surface.\n *\n * Mirrors {@link getRewardValue} (money value) but lifts a percentage-only\n * reward to a tiny positive weight instead of `0`, so it is never buried\n * behind a zero-value reward when choosing what to display.\n */\nexport function getRewardRank(\n reward: EstimatedReward,\n key: keyof TokenAmountType\n): number {\n const value = getRewardValue(reward, key);\n if (value > 0) return value;\n return maxRewardPercent(reward) * PERCENT_ONLY_RANK_WEIGHT;\n}\n","import type { Currency, EstimatedReward } from \"../types\";\nimport { formatAmount } from \"../utils/format/formatAmount\";\nimport { getCurrencyAmountKey } from \"../utils/format/getCurrencyAmountKey\";\nimport { getSupportedCurrency } from \"../utils/format/getSupportedCurrency\";\nimport { getRewardRank, getRewardValue, maxRewardPercent } from \"./value\";\n\n/**\n * Format an {@link EstimatedReward} into a human-readable string.\n *\n * - `fixed` → e.g. `\"5 €\"`\n * - `percentage` → e.g. `\"10 %\"`\n * - `tiered` → the richest tier: max token amount (e.g. `\"50 €\"`) or, when\n * tiers only carry percentages, the max percent (e.g. `\"10 %\"`)\n *\n * Percentages are always rendered as a `\"X %\"` string: the backend never sends\n * a reference basket, so the reward cannot be resolved to a concrete amount\n * here. Callers that need a worked example use the `example` helpers instead.\n */\nexport function formatEstimatedReward(\n reward: EstimatedReward,\n currency?: Currency\n): string {\n const supportedCurrency = getSupportedCurrency(currency);\n const key = getCurrencyAmountKey(supportedCurrency);\n\n switch (reward.payoutType) {\n case \"fixed\":\n return formatAmount(\n Math.round(reward.amount[key]),\n supportedCurrency\n );\n\n case \"percentage\":\n return `${reward.percent} %`;\n\n case \"tiered\": {\n const maxAmount = getRewardValue(reward, key);\n if (maxAmount > 0) {\n return formatAmount(Math.round(maxAmount), supportedCurrency);\n }\n const maxPercent = maxRewardPercent(reward);\n if (maxPercent > 0) {\n return `${maxPercent} %`;\n }\n return formatAmount(0, supportedCurrency);\n }\n }\n}\n\n/**\n * Format a reward for display, or return `undefined` when it is not worth\n * advertising. Callers rely on `undefined` to hide a badge / fall back to\n * other copy.\n *\n * A reward is hidden only when it carries no displayable value — a `fixed` or\n * `tiered` reward whose money value is `0` (e.g. an unknown token price). An\n * uncapped percentage always renders as `\"X %\"`, since the percent itself is\n * meaningful even without a money value.\n */\nexport function formatRewardOrHide(\n reward: EstimatedReward | undefined,\n currency?: Currency\n): string | undefined {\n if (!reward) return undefined;\n const key = getCurrencyAmountKey(getSupportedCurrency(currency));\n if (getRewardRank(reward, key) <= 0) return undefined;\n return formatEstimatedReward(reward, currency);\n}\n\n/**\n * Replace the `{REWARD}` placeholder in a text string with a reward value.\n * If no reward is provided, returns the text with `{REWARD}` stripped.\n */\nexport function applyRewardPlaceholder(\n text: string,\n reward: string | undefined\n): string {\n return reward\n ? text.replace(\"{REWARD}\", reward)\n : text.replace(\"{REWARD}\", \"\");\n}\n","import type { InteractionTypeKey } from \"../constants/interactionTypes\";\nimport type {\n Currency,\n EstimatedReward,\n MerchantReward,\n TokenAmountType,\n} from \"../types\";\nimport { getCurrencyAmountKey } from \"../utils/format/getCurrencyAmountKey\";\nimport { getSupportedCurrency } from \"../utils/format/getSupportedCurrency\";\nimport { extractStartDate } from \"./conditions\";\nimport { formatRewardOrHide } from \"./format\";\nimport { getRewardRank } from \"./value\";\n\n/** Reward side a surface cares about: the sharer (`referrer`) or the referred\n * user (`referee`). Drives both campaign ranking and which side is displayed. */\nexport type RewardAudience = \"referrer\" | \"referee\";\n\nexport type DisplayCampaign = {\n campaign: MerchantReward;\n status: \"live\" | \"upcoming\";\n startsAt?: Date;\n};\n\nexport type SelectDisplayCampaignOptions = {\n /** Reference \"now\" for expiry / start gating; defaults to the current time. */\n now?: Date;\n /** Currency the ranking is expressed in; defaults to EUR. */\n currency?: Currency;\n /** When set, only campaigns triggered by this interaction are considered. */\n targetInteraction?: InteractionTypeKey;\n /** Reward side to rank campaigns by; defaults to `\"referrer\"`. */\n audience?: RewardAudience;\n};\n\nfunction isExpired(campaign: MerchantReward, nowMs: number): boolean {\n return (\n campaign.expiresAt != null &&\n new Date(campaign.expiresAt).getTime() <= nowMs\n );\n}\n\nfunction hasStarted(campaign: MerchantReward, nowMs: number): boolean {\n const startsAt = extractStartDate(campaign.conditions);\n return startsAt == null || startsAt.getTime() <= nowMs;\n}\n\nfunction audienceReward(campaign: MerchantReward, audience: RewardAudience) {\n return audience === \"referee\" ? campaign.referee : campaign.referrer;\n}\n\nfunction campaignRank(\n campaign: MerchantReward,\n key: keyof TokenAmountType,\n audience: RewardAudience\n): number {\n const reward = audienceReward(campaign, audience);\n return reward ? getRewardRank(reward, key) : 0;\n}\n\n/**\n * Pick the single campaign a merchant surface should display.\n *\n * Filters out expired (and, when `targetInteraction` is set, non-matching)\n * campaigns, then prefers the highest-ranked *live* campaign — ranked by the\n * `audience` reward side in the requested currency. When none has started yet\n * it falls back to the soonest-starting upcoming campaign (the endpoint does\n * not gate on the start-date condition, so future-start campaigns come\n * through).\n */\nexport function selectDisplayCampaign(\n rewards: readonly MerchantReward[],\n options: SelectDisplayCampaignOptions = {}\n): DisplayCampaign | undefined {\n const nowMs = (options.now ?? new Date()).getTime();\n const audience = options.audience ?? \"referrer\";\n const key = getCurrencyAmountKey(getSupportedCurrency(options.currency));\n\n const matching = options.targetInteraction\n ? rewards.filter(\n (campaign) =>\n campaign.interactionTypeKey === options.targetInteraction\n )\n : rewards;\n const active = matching.filter((campaign) => !isExpired(campaign, nowMs));\n\n const live = active.filter((campaign) => hasStarted(campaign, nowMs));\n if (live.length > 0) {\n const best = live.reduce((a, b) =>\n campaignRank(b, key, audience) > campaignRank(a, key, audience)\n ? b\n : a\n );\n return { campaign: best, status: \"live\" };\n }\n\n const upcoming = active\n .map((campaign) => ({\n campaign,\n startsAt: extractStartDate(campaign.conditions),\n }))\n .filter(\n (entry): entry is { campaign: MerchantReward; startsAt: Date } =>\n entry.startsAt != null\n );\n if (upcoming.length === 0) return undefined;\n\n const soonest = upcoming.reduce((a, b) =>\n b.startsAt.getTime() < a.startsAt.getTime() ? b : a\n );\n return {\n campaign: soonest.campaign,\n status: \"upcoming\",\n startsAt: soonest.startsAt,\n };\n}\n\n/**\n * The single reward a merchant surface should display: its formatted string\n * plus the `payoutType` of the underlying reward, so surfaces can adapt their\n * presentation (e.g. hide percentage rewards, prefix tiered ones with \"Up to\").\n */\nexport type BestReward = {\n /** Display-ready reward string (e.g. `\"5 €\"`, `\"10 %\"`). */\n formatted: string;\n /** Payout type of the selected reward. */\n payoutType: EstimatedReward[\"payoutType\"];\n};\n\n/**\n * Pick the best campaign for `options` and resolve its `audience`-side reward\n * to a formatted string plus its `payoutType`, or `undefined` when there is\n * nothing worth showing.\n *\n * Single entry point shared by every \"headline reward\" surface (share button,\n * wallet modal, sharing/install screens) so they all show the same number for\n * a given merchant and can branch on the payout type.\n */\nexport function selectBestReward(\n rewards: readonly MerchantReward[],\n options: SelectDisplayCampaignOptions = {}\n): BestReward | undefined {\n const selected = selectDisplayCampaign(rewards, options);\n if (!selected) return undefined;\n const reward = audienceReward(\n selected.campaign,\n options.audience ?? 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+ {"version":3,"file":"rewards.js","names":[],"sources":["../src/rewards/conditions.ts","../src/rewards/example.ts","../src/rewards/value.ts","../src/rewards/format.ts","../src/rewards/select.ts"],"sourcesContent":["import type { ConditionGroup, RuleCondition, RuleConditions } from \"../types\";\n\ntype ConditionNode = RuleCondition | ConditionGroup;\n\nfunction conditionNodes(conditions: RuleConditions): ConditionNode[] {\n return Array.isArray(conditions) ? conditions : conditions.conditions;\n}\n\nfunction conditionValueToNumber(\n value: RuleCondition[\"value\"]\n): number | undefined {\n if (typeof value === \"number\") return value;\n if (typeof value === \"string\" && value.trim() !== \"\") {\n const parsed = Number(value);\n return Number.isFinite(parsed) ? parsed : undefined;\n }\n return undefined;\n}\n\n// Conditions arrive as a flat list or recursive groups; collect every numeric\n// value whose field + operator match, descending into nested groups.\nfunction collectConditionValues(\n conditions: RuleConditions,\n field: string,\n operators: ReadonlySet<RuleCondition[\"operator\"]>\n): number[] {\n const values: number[] = [];\n for (const node of conditionNodes(conditions)) {\n if (\"logic\" in node) {\n values.push(...collectConditionValues(node, field, operators));\n continue;\n }\n if (node.field === field && operators.has(node.operator)) {\n const value = conditionValueToNumber(node.value);\n if (value != null) values.push(value);\n }\n }\n return values;\n}\n\nconst MIN_PURCHASE_OPERATORS: ReadonlySet<RuleCondition[\"operator\"]> = new Set([\n \"gt\",\n \"gte\",\n \"between\",\n]);\nconst START_DATE_OPERATORS: ReadonlySet<RuleCondition[\"operator\"]> = new Set([\n \"gt\",\n \"gte\",\n]);\n\nexport function extractMinPurchaseAmount(\n conditions: RuleConditions\n): number | undefined {\n const values = collectConditionValues(\n conditions,\n \"purchase.amount\",\n MIN_PURCHASE_OPERATORS\n );\n return values.length > 0 ? Math.min(...values) : undefined;\n}\n\n// The business app encodes a campaign start as a `time.timestamp >= <unix s>`\n// rule condition; the endpoint returns it verbatim inside `conditions`.\nexport function extractStartDate(conditions: RuleConditions): Date | undefined {\n const values = collectConditionValues(\n conditions,\n \"time.timestamp\",\n START_DATE_OPERATORS\n );\n if (values.length === 0) return undefined;\n return new Date(Math.min(...values) * 1000);\n}\n","import type { EstimatedReward } from \"../types\";\n\ntype PercentageReward = Extract<EstimatedReward, { payoutType: \"percentage\" }>;\n\n// Reference order total used to turn a \"% of basket\" reward into a concrete\n// example amount. The campaign's minimum purchase overrides it when higher.\nconst REFERENCE_BASKET = 100;\n\nexport type RewardExample = {\n basket: number;\n reward: number;\n};\n\nfunction roundWithinRange(min: number, max: number): number {\n const rounded = Math.round((min + max) / 2 / 10) * 10;\n return Math.min(max, Math.max(min, rounded));\n}\n\nexport function pickFlatBasket(minPurchase: number | undefined): number {\n return Math.max(REFERENCE_BASKET, minPurchase ?? 0);\n}\n\n// Basket for a percentage tier: the reference when it sits inside the tier\n// range, a round number within the range otherwise, or the lower bound for an\n// open-ended (uncapped) top tier.\nexport function pickTierBasket(\n minValue: number,\n maxValue: number | undefined\n): number {\n if (maxValue == null) return minValue;\n if (minValue <= REFERENCE_BASKET && REFERENCE_BASKET <= maxValue) {\n return REFERENCE_BASKET;\n }\n return roundWithinRange(minValue, maxValue);\n}\n\nexport function buildPercentageExample(\n reward: PercentageReward,\n minPurchase: number | undefined\n): RewardExample | undefined {\n const basket = pickFlatBasket(minPurchase);\n if (basket <= 0) return undefined;\n let amount = (reward.percent / 100) * basket;\n if (reward.minAmount) amount = Math.max(amount, reward.minAmount.eurAmount);\n if (reward.maxAmount) amount = Math.min(amount, reward.maxAmount.eurAmount);\n return { basket, reward: amount };\n}\n\nexport function buildTierExample(\n percent: number,\n minValue: number,\n maxValue: number | undefined\n): RewardExample | undefined {\n const basket = pickTierBasket(minValue, maxValue);\n if (basket <= 0) return undefined;\n return { basket, reward: (percent / 100) * basket };\n}\n","import type { EstimatedReward, TokenAmountType } from \"../types\";\n\n/**\n * Comparable fiat value of a single reward, used to rank rewards against each\n * other.\n *\n * - `fixed` → the token amount in the requested currency\n * - `tiered` → the highest token amount across tiers\n * - `percentage` → the capped (`maxAmount`) value when present, otherwise `0`\n * (an uncapped percentage has no comparable fiat value)\n */\nexport function getRewardValue(\n reward: EstimatedReward,\n key: keyof TokenAmountType\n): number {\n switch (reward.payoutType) {\n case \"fixed\":\n return reward.amount[key];\n case \"percentage\":\n return reward.maxAmount?.[key] ?? 0;\n case \"tiered\":\n return reward.tiers.reduce(\n (max, tier) =>\n \"amount\" in tier ? Math.max(max, tier.amount[key]) : max,\n 0\n );\n }\n}\n\n/**\n * Highest percent a reward exposes: the flat `percentage` percent, or the\n * richest percent across `tiered` tiers, or `0` when it carries none.\n *\n * Shared by {@link getRewardRank} (to weight a percentage-only reward) and\n * `formatEstimatedReward` (to render it as `\"X %\"`), so the value the UI ranks\n * by and the value it prints stay derived from one tier traversal.\n */\nexport function maxRewardPercent(reward: EstimatedReward): number {\n if (reward.payoutType === \"percentage\") return reward.percent;\n if (reward.payoutType === \"tiered\") {\n return reward.tiers.reduce(\n (max, tier) =>\n \"percent\" in tier ? Math.max(max, tier.percent) : max,\n 0\n );\n }\n return 0;\n}\n\n// A reward with no money value (an uncapped percentage, or a percent-only\n// tier set) still renders as \"X %\", so it is worth surfacing. We give it a\n// positive ranking weight derived from its percent but scaled far below any\n// real-money reward, so the two invariants the UI relies on hold: (1) a reward\n// with real money always outranks a percentage-only reward, and (2) a\n// percentage-only reward still outranks a zero-value reward. Together they\n// guarantee the reward the ranking picks is always one we can display.\nconst PERCENT_ONLY_RANK_WEIGHT = 1e-6;\n\n/**\n * Ranking weight used to pick the single most attractive reward to surface.\n *\n * Mirrors {@link getRewardValue} (money value) but lifts a percentage-only\n * reward to a tiny positive weight instead of `0`, so it is never buried\n * behind a zero-value reward when choosing what to display.\n */\nexport function getRewardRank(\n reward: EstimatedReward,\n key: keyof TokenAmountType\n): number {\n const value = getRewardValue(reward, key);\n if (value > 0) return value;\n return maxRewardPercent(reward) * PERCENT_ONLY_RANK_WEIGHT;\n}\n","import type { Currency, EstimatedReward } from \"../types\";\nimport { formatAmount } from \"../utils/format/formatAmount\";\nimport { getCurrencyAmountKey } from \"../utils/format/getCurrencyAmountKey\";\nimport { getSupportedCurrency } from \"../utils/format/getSupportedCurrency\";\nimport { getRewardRank, getRewardValue, maxRewardPercent } from \"./value\";\n\n/**\n * Format an {@link EstimatedReward} into a human-readable string.\n *\n * - `fixed` → e.g. `\"5 €\"`\n * - `percentage` → e.g. `\"10 %\"`\n * - `tiered` → the richest tier: max token amount (e.g. `\"50 €\"`) or, when\n * tiers only carry percentages, the max percent (e.g. `\"10 %\"`)\n *\n * Percentages are always rendered as a `\"X %\"` string: the backend never sends\n * a reference basket, so the reward cannot be resolved to a concrete amount\n * here. Callers that need a worked example use the `example` helpers instead.\n */\nexport function formatEstimatedReward(\n reward: EstimatedReward,\n currency?: Currency\n): string {\n const supportedCurrency = getSupportedCurrency(currency);\n const key = getCurrencyAmountKey(supportedCurrency);\n\n switch (reward.payoutType) {\n case \"fixed\":\n return formatAmount(\n Math.round(reward.amount[key]),\n supportedCurrency\n );\n\n case \"percentage\":\n return `${reward.percent} %`;\n\n case \"tiered\": {\n const maxAmount = getRewardValue(reward, key);\n if (maxAmount > 0) {\n return formatAmount(Math.round(maxAmount), supportedCurrency);\n }\n const maxPercent = maxRewardPercent(reward);\n if (maxPercent > 0) {\n return `${maxPercent} %`;\n }\n return formatAmount(0, supportedCurrency);\n }\n }\n}\n\n/**\n * Format a reward for display, or return `undefined` when it is not worth\n * advertising. Callers rely on `undefined` to hide a badge / fall back to\n * other copy.\n *\n * A reward is hidden only when it carries no displayable value — a `fixed` or\n * `tiered` reward whose money value is `0` (e.g. an unknown token price). An\n * uncapped percentage always renders as `\"X %\"`, since the percent itself is\n * meaningful even without a money value.\n */\nexport function formatRewardOrHide(\n reward: EstimatedReward | undefined,\n currency?: Currency\n): string | undefined {\n if (!reward) return undefined;\n const key = getCurrencyAmountKey(getSupportedCurrency(currency));\n if (getRewardRank(reward, key) <= 0) return undefined;\n return formatEstimatedReward(reward, currency);\n}\n\n/**\n * Replace the `{REWARD}` placeholder in a text string with a reward value.\n * If no reward is provided, returns the text with `{REWARD}` stripped.\n */\nexport function applyRewardPlaceholder(\n text: string,\n reward: string | undefined\n): string {\n return reward\n ? text.replaceAll(\"{REWARD}\", reward)\n : text.replaceAll(\"{REWARD}\", \"\");\n}\n","import type { InteractionTypeKey } from \"../constants/interactionTypes\";\nimport type {\n Currency,\n EstimatedReward,\n MerchantReward,\n TokenAmountType,\n} from \"../types\";\nimport { formatAmount } from \"../utils/format/formatAmount\";\nimport { getCurrencyAmountKey } from \"../utils/format/getCurrencyAmountKey\";\nimport { getSupportedCurrency } from \"../utils/format/getSupportedCurrency\";\nimport { extractMinPurchaseAmount, extractStartDate } from \"./conditions\";\nimport { formatRewardOrHide } from \"./format\";\nimport { getRewardRank } from \"./value\";\n\n/** Reward side a surface cares about: the sharer (`referrer`) or the referred\n * user (`referee`). Drives both campaign ranking and which side is displayed. */\nexport type RewardAudience = \"referrer\" | \"referee\";\n\nexport type DisplayCampaign = {\n campaign: MerchantReward;\n status: \"live\" | \"upcoming\";\n startsAt?: Date;\n};\n\nexport type SelectDisplayCampaignOptions = {\n /** Reference \"now\" for expiry / start gating; defaults to the current time. */\n now?: Date;\n /** Currency the ranking is expressed in; defaults to EUR. */\n currency?: Currency;\n /** When set, only campaigns triggered by this interaction are considered. */\n targetInteraction?: InteractionTypeKey;\n /** Reward side to rank campaigns by; defaults to `\"referrer\"`. */\n audience?: RewardAudience;\n};\n\nfunction isExpired(campaign: MerchantReward, nowMs: number): boolean {\n return (\n campaign.expiresAt != null &&\n new Date(campaign.expiresAt).getTime() <= nowMs\n );\n}\n\nfunction hasStarted(campaign: MerchantReward, nowMs: number): boolean {\n const startsAt = extractStartDate(campaign.conditions);\n return startsAt == null || startsAt.getTime() <= nowMs;\n}\n\nfunction audienceReward(campaign: MerchantReward, audience: RewardAudience) {\n return audience === \"referee\" ? campaign.referee : campaign.referrer;\n}\n\nfunction campaignRank(\n campaign: MerchantReward,\n key: keyof TokenAmountType,\n audience: RewardAudience\n): number {\n const reward = audienceReward(campaign, audience);\n return reward ? getRewardRank(reward, key) : 0;\n}\n\n/**\n * Pick the single campaign a merchant surface should display.\n *\n * Filters out expired (and, when `targetInteraction` is set, non-matching)\n * campaigns, then prefers the highest-ranked *live* campaign — ranked by the\n * `audience` reward side in the requested currency. When none has started yet\n * it falls back to the soonest-starting upcoming campaign (the endpoint does\n * not gate on the start-date condition, so future-start campaigns come\n * through).\n */\nexport function selectDisplayCampaign(\n rewards: readonly MerchantReward[],\n options: SelectDisplayCampaignOptions = {}\n): DisplayCampaign | undefined {\n const nowMs = (options.now ?? new Date()).getTime();\n const audience = options.audience ?? \"referrer\";\n const key = getCurrencyAmountKey(getSupportedCurrency(options.currency));\n\n const matching = options.targetInteraction\n ? rewards.filter(\n (campaign) =>\n campaign.interactionTypeKey === options.targetInteraction\n )\n : rewards;\n const active = matching.filter((campaign) => !isExpired(campaign, nowMs));\n\n const live = active.filter((campaign) => hasStarted(campaign, nowMs));\n if (live.length > 0) {\n const best = live.reduce((a, b) =>\n campaignRank(b, key, audience) > campaignRank(a, key, audience)\n ? b\n : a\n );\n return { campaign: best, status: \"live\" };\n }\n\n const upcoming = active\n .map((campaign) => ({\n campaign,\n startsAt: extractStartDate(campaign.conditions),\n }))\n .filter(\n (entry): entry is { campaign: MerchantReward; startsAt: Date } =>\n entry.startsAt != null\n );\n if (upcoming.length === 0) return undefined;\n\n const soonest = upcoming.reduce((a, b) =>\n b.startsAt.getTime() < a.startsAt.getTime() ? b : a\n );\n return {\n campaign: soonest.campaign,\n status: \"upcoming\",\n startsAt: soonest.startsAt,\n };\n}\n\n/**\n * The single reward a merchant surface should display: its formatted string\n * plus the `payoutType` of the underlying reward, so surfaces can adapt their\n * presentation (e.g. hide percentage rewards, prefix tiered ones with \"Up to\").\n */\nexport type BestReward = {\n /** Display-ready reward string (e.g. `\"5 €\"`, `\"10 %\"`). */\n formatted: string;\n /** Payout type of the selected reward. */\n payoutType: EstimatedReward[\"payoutType\"];\n /**\n * Minimum purchase amount gating the reward, formatted with the requested\n * currency (e.g. `\"10 €\"`), or `undefined` when the campaign sets no\n * minimum.\n */\n minPurchaseAmount?: string;\n /**\n * Whole-day lockup applied before the reward settles, or `undefined` when\n * the campaign has no lockup.\n */\n lockupDurationDays?: number;\n};\n\n/**\n * Pick the best campaign for `options` and resolve its `audience`-side reward\n * to a formatted string plus its `payoutType`, or `undefined` when there is\n * nothing worth showing.\n *\n * Single entry point shared by every \"headline reward\" surface (share button,\n * wallet modal, sharing/install screens) so they all show the same number for\n * a given merchant and can branch on the payout type.\n */\nexport function selectBestReward(\n rewards: readonly MerchantReward[],\n options: SelectDisplayCampaignOptions = {}\n): BestReward | undefined {\n const selected = selectDisplayCampaign(rewards, options);\n if (!selected) return undefined;\n const reward = audienceReward(\n selected.campaign,\n options.audience ?? \"referrer\"\n );\n if (!reward) return undefined;\n const formatted = formatRewardOrHide(reward, options.currency);\n if (!formatted) return undefined;\n\n const minPurchase = extractMinPurchaseAmount(selected.campaign.conditions);\n const minPurchaseAmount =\n minPurchase != null\n ? formatAmount(minPurchase, options.currency)\n : undefined;\n\n const lockupSeconds = selected.campaign.defaultLockupSeconds;\n const lockupDurationDays =\n lockupSeconds && lockupSeconds > 0\n ? Math.round(lockupSeconds / 86_400)\n : undefined;\n\n return {\n formatted,\n payoutType: reward.payoutType,\n minPurchaseAmount,\n lockupDurationDays,\n };\n}\n\n/**\n * Headline reward string for a merchant: picks the best campaign for `options`\n * and formats its `audience`-side reward, or returns `undefined` when there is\n * nothing worth showing.\n *\n * Thin wrapper over {@link selectBestReward} for callers that only need the\n * formatted string.\n */\nexport function formatBestReward(\n rewards: readonly MerchantReward[],\n options: SelectDisplayCampaignOptions = {}\n): string | undefined {\n return selectBestReward(rewards, options)?.formatted;\n}\n"],"mappings":"qEAIA,SAAS,EAAe,EAA6C,CACjE,OAAO,MAAM,QAAQ,CAAU,EAAI,EAAa,EAAW,UAC/D,CAEA,SAAS,EACL,EACkB,CAClB,GAAI,OAAO,GAAU,SAAU,OAAO,EACtC,GAAI,OAAO,GAAU,UAAY,EAAM,KAAK,IAAM,GAAI,CAClD,IAAM,EAAS,OAAO,CAAK,EAC3B,OAAO,OAAO,SAAS,CAAM,EAAI,EAAS,IAAA,EAC9C,CAEJ,CAIA,SAAS,EACL,EACA,EACA,EACQ,CACR,IAAM,EAAmB,CAAC,EAC1B,IAAK,IAAM,KAAQ,EAAe,CAAU,EAAG,CAC3C,GAAI,UAAW,EAAM,CACjB,EAAO,KAAK,GAAG,EAAuB,EAAM,EAAO,CAAS,CAAC,EAC7D,QACJ,CACA,GAAI,EAAK,QAAU,GAAS,EAAU,IAAI,EAAK,QAAQ,EAAG,CACtD,IAAM,EAAQ,EAAuB,EAAK,KAAK,EAC3C,GAAS,MAAM,EAAO,KAAK,CAAK,CACxC,CACJ,CACA,OAAO,CACX,CAEA,MAAM,EAAiE,IAAI,IAAI,CAC3E,KACA,MACA,SACJ,CAAC,EACK,EAA+D,IAAI,IAAI,CACzE,KACA,KACJ,CAAC,EAED,SAAgB,EACZ,EACkB,CAClB,IAAM,EAAS,EACX,EACA,kBACA,CACJ,EACA,OAAO,EAAO,OAAS,EAAI,KAAK,IAAI,GAAG,CAAM,EAAI,IAAA,EACrD,CAIA,SAAgB,EAAiB,EAA8C,CAC3E,IAAM,EAAS,EACX,EACA,iBACA,CACJ,EACI,KAAO,SAAW,EACtB,OAAO,IAAI,KAAK,KAAK,IAAI,GAAG,CAAM,EAAI,GAAI,CAC9C,CC1DA,SAAS,EAAiB,EAAa,EAAqB,CACxD,IAAM,EAAU,KAAK,OAAO,EAAM,GAAO,EAAI,EAAE,EAAI,GACnD,OAAO,KAAK,IAAI,EAAK,KAAK,IAAI,EAAK,CAAO,CAAC,CAC/C,CAEA,SAAgB,EAAe,EAAyC,CACpE,OAAO,KAAK,IAAI,IAAkB,GAAe,CAAC,CACtD,CAKA,SAAgB,EACZ,EACA,EACM,CAKN,OAJI,GAAY,KAAa,EACzB,GAAY,KAAoB,KAAoB,EAC7C,IAEJ,EAAiB,EAAU,CAAQ,CAC9C,CAEA,SAAgB,EACZ,EACA,EACyB,CACzB,IAAM,EAAS,EAAe,CAAW,EACzC,GAAI,GAAU,EAAG,OACjB,IAAI,EAAU,EAAO,QAAU,IAAO,EAGtC,OAFI,EAAO,YAAW,EAAS,KAAK,IAAI,EAAQ,EAAO,UAAU,SAAS,GACtE,EAAO,YAAW,EAAS,KAAK,IAAI,EAAQ,EAAO,UAAU,SAAS,GACnE,CAAE,SAAQ,OAAQ,CAAO,CACpC,CAEA,SAAgB,EACZ,EACA,EACA,EACyB,CACzB,IAAM,EAAS,EAAe,EAAU,CAAQ,EAC5C,QAAU,GACd,MAAO,CAAE,SAAQ,OAAS,EAAU,IAAO,CAAO,CACtD,CC7CA,SAAgB,EACZ,EACA,EACM,CACN,OAAQ,EAAO,WAAf,CACI,IAAK,QACD,OAAO,EAAO,OAAO,GACzB,IAAK,aACD,OAAO,EAAO,YAAY,IAAQ,EACtC,IAAK,SACD,OAAO,EAAO,MAAM,QACf,EAAK,IACF,WAAY,EAAO,KAAK,IAAI,EAAK,EAAK,OAAO,EAAI,EAAI,EACzD,CACJ,CACR,CACJ,CAUA,SAAgB,EAAiB,EAAiC,CAS9D,OARI,EAAO,aAAe,aAAqB,EAAO,QAClD,EAAO,aAAe,SACf,EAAO,MAAM,QACf,EAAK,IACF,YAAa,EAAO,KAAK,IAAI,EAAK,EAAK,OAAO,EAAI,EACtD,CACJ,EAEG,CACX,CAkBA,SAAgB,EACZ,EACA,EACM,CACN,IAAM,EAAQ,EAAe,EAAQ,CAAG,EAExC,OADI,EAAQ,EAAU,EACf,EAAiB,CAAM,EAAI,IACtC,CCtDA,SAAgB,EACZ,EACA,EACM,CACN,IAAM,EAAoB,EAAqB,CAAQ,EACjD,EAAM,EAAqB,CAAiB,EAElD,OAAQ,EAAO,WAAf,CACI,IAAK,QACD,OAAO,EACH,KAAK,MAAM,EAAO,OAAO,EAAI,EAC7B,CACJ,EAEJ,IAAK,aACD,MAAO,GAAG,EAAO,QAAQ,IAE7B,IAAK,SAAU,CACX,IAAM,EAAY,EAAe,EAAQ,CAAG,EAC5C,GAAI,EAAY,EACZ,OAAO,EAAa,KAAK,MAAM,CAAS,EAAG,CAAiB,EAEhE,IAAM,EAAa,EAAiB,CAAM,EAI1C,OAHI,EAAa,EACN,GAAG,EAAW,IAElB,EAAa,EAAG,CAAiB,CAC5C,CACJ,CACJ,CAYA,SAAgB,EACZ,EACA,EACkB,CACb,MAED,IAAc,EADN,EAAqB,EAAqB,CAAQ,CAClC,CAAC,GAAK,GAClC,OAAO,EAAsB,EAAQ,CAAQ,CACjD,CAMA,SAAgB,EACZ,EACA,EACM,CACN,OAAO,EACD,EAAK,WAAW,WAAY,CAAM,EAClC,EAAK,WAAW,WAAY,EAAE,CACxC,CC7CA,SAAS,EAAU,EAA0B,EAAwB,CACjE,OACI,EAAS,WAAa,MACtB,IAAI,KAAK,EAAS,SAAS,EAAE,QAAQ,GAAK,CAElD,CAEA,SAAS,EAAW,EAA0B,EAAwB,CAClE,IAAM,EAAW,EAAiB,EAAS,UAAU,EACrD,OAAO,GAAY,MAAQ,EAAS,QAAQ,GAAK,CACrD,CAEA,SAAS,EAAe,EAA0B,EAA0B,CACxE,OAAO,IAAa,UAAY,EAAS,QAAU,EAAS,QAChE,CAEA,SAAS,EACL,EACA,EACA,EACM,CACN,IAAM,EAAS,EAAe,EAAU,CAAQ,EAChD,OAAO,EAAS,EAAc,EAAQ,CAAG,EAAI,CACjD,CAYA,SAAgB,EACZ,EACA,EAAwC,CAAC,EACd,CAC3B,IAAM,GAAS,EAAQ,KAAO,IAAI,MAAQ,QAAQ,EAC5C,EAAW,EAAQ,UAAY,WAC/B,EAAM,EAAqB,EAAqB,EAAQ,QAAQ,CAAC,EAQjE,GANW,EAAQ,kBACnB,EAAQ,OACH,GACG,EAAS,qBAAuB,EAAQ,iBAChD,EACA,GACkB,OAAQ,GAAa,CAAC,EAAU,EAAU,CAAK,CAAC,EAElE,EAAO,EAAO,OAAQ,GAAa,EAAW,EAAU,CAAK,CAAC,EACpE,GAAI,EAAK,OAAS,EAMd,MAAO,CAAE,SALI,EAAK,QAAQ,EAAG,IACzB,EAAa,EAAG,EAAK,CAAQ,EAAI,EAAa,EAAG,EAAK,CAAQ,EACxD,EACA,CAEY,EAAG,OAAQ,MAAO,EAG5C,IAAM,EAAW,EACZ,IAAK,IAAc,CAChB,WACA,SAAU,EAAiB,EAAS,UAAU,CAClD,EAAE,EACD,OACI,GACG,EAAM,UAAY,IAC1B,EACJ,GAAI,EAAS,SAAW,EAAG,OAE3B,IAAM,EAAU,EAAS,QAAQ,EAAG,IAChC,EAAE,SAAS,QAAQ,EAAI,EAAE,SAAS,QAAQ,EAAI,EAAI,CACtD,EACA,MAAO,CACH,SAAU,EAAQ,SAClB,OAAQ,WACR,SAAU,EAAQ,QACtB,CACJ,CAkCA,SAAgB,EACZ,EACA,EAAwC,CAAC,EACnB,CACtB,IAAM,EAAW,EAAsB,EAAS,CAAO,EACvD,GAAI,CAAC,EAAU,OACf,IAAM,EAAS,EACX,EAAS,SACT,EAAQ,UAAY,UACxB,EACA,GAAI,CAAC,EAAQ,OACb,IAAM,EAAY,EAAmB,EAAQ,EAAQ,QAAQ,EAC7D,GAAI,CAAC,EAAW,OAEhB,IAAM,EAAc,EAAyB,EAAS,SAAS,UAAU,EACnE,EACF,GAAe,KAET,IAAA,GADA,EAAa,EAAa,EAAQ,QAAQ,EAG9C,EAAgB,EAAS,SAAS,qBAClC,EACF,GAAiB,EAAgB,EAC3B,KAAK,MAAM,EAAgB,KAAM,EACjC,IAAA,GAEV,MAAO,CACH,YACA,WAAY,EAAO,WACnB,oBACA,oBACJ,CACJ,CAUA,SAAgB,EACZ,EACA,EAAwC,CAAC,EACvB,CAClB,OAAO,EAAiB,EAAS,CAAO,GAAG,SAC/C"}
package/package.json CHANGED
@@ -11,7 +11,7 @@
11
11
  "url": "https://twitter.com/QNivelais"
12
12
  }
13
13
  ],
14
- "version": "1.1.5-beta.7c6aae18",
14
+ "version": "1.1.5-beta.a4f314da",
15
15
  "description": "Core SDK of the Frak wallet, low level library to interact directly with the frak ecosystem.",
16
16
  "repository": {
17
17
  "url": "https://github.com/frak-id/wallet",
@@ -104,7 +104,7 @@
104
104
  "viem": "^2.x"
105
105
  },
106
106
  "dependencies": {
107
- "@frak-labs/frame-connector": "0.2.0-beta.7c6aae18",
107
+ "@frak-labs/frame-connector": "0.2.0-beta.a4f314da",
108
108
  "@openpanel/web": "^1.4.1"
109
109
  },
110
110
  "devDependencies": {
@@ -76,6 +76,6 @@ export function applyRewardPlaceholder(
76
76
  reward: string | undefined
77
77
  ): string {
78
78
  return reward
79
- ? text.replace("{REWARD}", reward)
80
- : text.replace("{REWARD}", "");
79
+ ? text.replaceAll("{REWARD}", reward)
80
+ : text.replaceAll("{REWARD}", "");
81
81
  }
@@ -1,7 +1,11 @@
1
1
  import { describe, expect, it } from "vitest";
2
2
  import type { InteractionTypeKey } from "../constants/interactionTypes";
3
3
  import type { EstimatedReward, MerchantReward, RuleConditions } from "../types";
4
- import { formatBestReward, selectDisplayCampaign } from "./select";
4
+ import {
5
+ formatBestReward,
6
+ selectBestReward,
7
+ selectDisplayCampaign,
8
+ } from "./select";
5
9
 
6
10
  const NOW = new Date("2025-01-15T00:00:00Z");
7
11
  const unix = (iso: string) => Math.floor(new Date(iso).getTime() / 1000);
@@ -210,3 +214,68 @@ describe("formatBestReward", () => {
210
214
  ).toBe("10 %");
211
215
  });
212
216
  });
217
+
218
+ describe("selectBestReward", () => {
219
+ it("returns undefined for an empty set", () => {
220
+ expect(selectBestReward([], { now: NOW })).toBeUndefined();
221
+ });
222
+
223
+ it("exposes the formatted reward and its payout type", () => {
224
+ const best = selectBestReward(
225
+ [campaign({ id: "c", referrer: fixedReward(50) })],
226
+ { now: NOW }
227
+ );
228
+ expect(best?.formatted).toContain("50");
229
+ expect(best?.payoutType).toBe("fixed");
230
+ expect(best?.minPurchaseAmount).toBeUndefined();
231
+ expect(best?.lockupDurationDays).toBeUndefined();
232
+ });
233
+
234
+ it("surfaces the minimum purchase amount when the campaign gates on one", () => {
235
+ const best = selectBestReward(
236
+ [
237
+ campaign({
238
+ id: "c",
239
+ referrer: fixedReward(50),
240
+ conditions: [
241
+ {
242
+ field: "purchase.amount",
243
+ operator: "gte",
244
+ value: 25,
245
+ },
246
+ ],
247
+ }),
248
+ ],
249
+ { now: NOW }
250
+ );
251
+ expect(best?.minPurchaseAmount).toContain("25");
252
+ });
253
+
254
+ it("surfaces the lockup duration in whole days", () => {
255
+ const best = selectBestReward(
256
+ [
257
+ campaign({
258
+ id: "c",
259
+ referrer: fixedReward(50),
260
+ defaultLockupSeconds: 7 * 86_400,
261
+ }),
262
+ ],
263
+ { now: NOW }
264
+ );
265
+ expect(best?.lockupDurationDays).toBe(7);
266
+ });
267
+
268
+ it("omits a zero lockup", () => {
269
+ const best = selectBestReward(
270
+ [
271
+ campaign({
272
+ id: "c",
273
+ referrer: fixedReward(50),
274
+ defaultLockupSeconds: 0,
275
+ }),
276
+ ],
277
+ { now: NOW }
278
+ );
279
+ expect(best?.lockupDurationDays).toBeUndefined();
280
+ });
281
+ });
@@ -5,9 +5,10 @@ import type {
5
5
  MerchantReward,
6
6
  TokenAmountType,
7
7
  } from "../types";
8
+ import { formatAmount } from "../utils/format/formatAmount";
8
9
  import { getCurrencyAmountKey } from "../utils/format/getCurrencyAmountKey";
9
10
  import { getSupportedCurrency } from "../utils/format/getSupportedCurrency";
10
- import { extractStartDate } from "./conditions";
11
+ import { extractMinPurchaseAmount, extractStartDate } from "./conditions";
11
12
  import { formatRewardOrHide } from "./format";
12
13
  import { getRewardRank } from "./value";
13
14
 
@@ -124,6 +125,17 @@ export type BestReward = {
124
125
  formatted: string;
125
126
  /** Payout type of the selected reward. */
126
127
  payoutType: EstimatedReward["payoutType"];
128
+ /**
129
+ * Minimum purchase amount gating the reward, formatted with the requested
130
+ * currency (e.g. `"10 €"`), or `undefined` when the campaign sets no
131
+ * minimum.
132
+ */
133
+ minPurchaseAmount?: string;
134
+ /**
135
+ * Whole-day lockup applied before the reward settles, or `undefined` when
136
+ * the campaign has no lockup.
137
+ */
138
+ lockupDurationDays?: number;
127
139
  };
128
140
 
129
141
  /**
@@ -148,7 +160,25 @@ export function selectBestReward(
148
160
  if (!reward) return undefined;
149
161
  const formatted = formatRewardOrHide(reward, options.currency);
150
162
  if (!formatted) return undefined;
151
- return { formatted, payoutType: reward.payoutType };
163
+
164
+ const minPurchase = extractMinPurchaseAmount(selected.campaign.conditions);
165
+ const minPurchaseAmount =
166
+ minPurchase != null
167
+ ? formatAmount(minPurchase, options.currency)
168
+ : undefined;
169
+
170
+ const lockupSeconds = selected.campaign.defaultLockupSeconds;
171
+ const lockupDurationDays =
172
+ lockupSeconds && lockupSeconds > 0
173
+ ? Math.round(lockupSeconds / 86_400)
174
+ : undefined;
175
+
176
+ return {
177
+ formatted,
178
+ payoutType: reward.payoutType,
179
+ minPurchaseAmount,
180
+ lockupDurationDays,
181
+ };
152
182
  }
153
183
 
154
184
  /**