@fps-games/engine 0.0.1-beta.5 → 0.0.1-beta.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (294) hide show
  1. package/dist/asset-resource.d.ts +39 -0
  2. package/dist/asset-resource.d.ts.map +1 -0
  3. package/dist/asset-resource.js +121 -0
  4. package/dist/asset-resource.js.map +1 -0
  5. package/dist/babylon/game-world-plugin-lifecycle.d.ts +26 -0
  6. package/dist/babylon/game-world-plugin-lifecycle.d.ts.map +1 -0
  7. package/dist/babylon/game-world-plugin-lifecycle.js +257 -0
  8. package/dist/babylon/game-world-plugin-lifecycle.js.map +1 -0
  9. package/dist/babylon/plugin-contract.d.ts +15 -0
  10. package/dist/babylon/plugin-contract.d.ts.map +1 -0
  11. package/dist/babylon/plugin-contract.js +9 -0
  12. package/dist/babylon/plugin-contract.js.map +1 -0
  13. package/dist/babylon/renderer/brdf-texture-settlement.d.ts +7 -0
  14. package/dist/babylon/renderer/brdf-texture-settlement.d.ts.map +1 -0
  15. package/dist/babylon/renderer/brdf-texture-settlement.js +29 -0
  16. package/dist/babylon/renderer/brdf-texture-settlement.js.map +1 -0
  17. package/dist/babylon/renderer/environment/environment-texture-controller.d.ts +7 -0
  18. package/dist/babylon/renderer/environment/environment-texture-controller.d.ts.map +1 -0
  19. package/dist/babylon/renderer/environment/environment-texture-controller.js +357 -0
  20. package/dist/babylon/renderer/environment/environment-texture-controller.js.map +1 -0
  21. package/dist/babylon/renderer/environment/index.d.ts +4 -0
  22. package/dist/babylon/renderer/environment/index.d.ts.map +1 -0
  23. package/dist/babylon/renderer/environment/index.js +4 -0
  24. package/dist/babylon/renderer/environment/index.js.map +1 -0
  25. package/dist/babylon/renderer/environment/profile.d.ts +3 -0
  26. package/dist/babylon/renderer/environment/profile.d.ts.map +1 -0
  27. package/dist/babylon/renderer/environment/profile.js +27 -0
  28. package/dist/babylon/renderer/environment/profile.js.map +1 -0
  29. package/dist/babylon/renderer/environment/types.d.ts +24 -0
  30. package/dist/babylon/renderer/environment/types.d.ts.map +1 -0
  31. package/dist/babylon/renderer/environment/types.js +6 -0
  32. package/dist/babylon/renderer/environment/types.js.map +1 -0
  33. package/dist/babylon/renderer/index.d.ts +24 -0
  34. package/dist/babylon/renderer/index.d.ts.map +1 -0
  35. package/dist/babylon/renderer/index.js +24 -0
  36. package/dist/babylon/renderer/index.js.map +1 -0
  37. package/dist/babylon/renderer/lighting/directional-light-angles.d.ts +17 -0
  38. package/dist/babylon/renderer/lighting/directional-light-angles.d.ts.map +1 -0
  39. package/dist/babylon/renderer/lighting/directional-light-angles.js +67 -0
  40. package/dist/babylon/renderer/lighting/directional-light-angles.js.map +1 -0
  41. package/dist/babylon/renderer/material-owner-candidates.d.ts +19 -0
  42. package/dist/babylon/renderer/material-owner-candidates.d.ts.map +1 -0
  43. package/dist/babylon/renderer/material-owner-candidates.js +212 -0
  44. package/dist/babylon/renderer/material-owner-candidates.js.map +1 -0
  45. package/dist/babylon/renderer/materials/index.d.ts +3 -0
  46. package/dist/babylon/renderer/materials/index.d.ts.map +1 -0
  47. package/dist/babylon/renderer/materials/index.js +3 -0
  48. package/dist/babylon/renderer/materials/index.js.map +1 -0
  49. package/dist/babylon/renderer/materials/material-runtime.d.ts +29 -0
  50. package/dist/babylon/renderer/materials/material-runtime.d.ts.map +1 -0
  51. package/dist/babylon/renderer/materials/material-runtime.js +660 -0
  52. package/dist/babylon/renderer/materials/material-runtime.js.map +1 -0
  53. package/dist/babylon/renderer/materials/material-slot-owner.d.ts +42 -0
  54. package/dist/babylon/renderer/materials/material-slot-owner.d.ts.map +1 -0
  55. package/dist/babylon/renderer/materials/material-slot-owner.js +318 -0
  56. package/dist/babylon/renderer/materials/material-slot-owner.js.map +1 -0
  57. package/dist/babylon/renderer/outlines/babylon-default/apply.d.ts +4 -0
  58. package/dist/babylon/renderer/outlines/babylon-default/apply.d.ts.map +1 -0
  59. package/dist/babylon/renderer/outlines/babylon-default/apply.js +45 -0
  60. package/dist/babylon/renderer/outlines/babylon-default/apply.js.map +1 -0
  61. package/dist/babylon/renderer/outlines/babylon-default/index.d.ts +3 -0
  62. package/dist/babylon/renderer/outlines/babylon-default/index.d.ts.map +1 -0
  63. package/dist/babylon/renderer/outlines/babylon-default/index.js +2 -0
  64. package/dist/babylon/renderer/outlines/babylon-default/index.js.map +1 -0
  65. package/dist/babylon/renderer/outlines/babylon-default/types.d.ts +7 -0
  66. package/dist/babylon/renderer/outlines/babylon-default/types.d.ts.map +1 -0
  67. package/dist/babylon/renderer/outlines/babylon-default/types.js +2 -0
  68. package/dist/babylon/renderer/outlines/babylon-default/types.js.map +1 -0
  69. package/dist/babylon/renderer/outlines/index.d.ts +4 -0
  70. package/dist/babylon/renderer/outlines/index.d.ts.map +1 -0
  71. package/dist/babylon/renderer/outlines/index.js +3 -0
  72. package/dist/babylon/renderer/outlines/index.js.map +1 -0
  73. package/dist/babylon/renderer/outlines/runtime-override.d.ts +36 -0
  74. package/dist/babylon/renderer/outlines/runtime-override.d.ts.map +1 -0
  75. package/dist/babylon/renderer/outlines/runtime-override.js +131 -0
  76. package/dist/babylon/renderer/outlines/runtime-override.js.map +1 -0
  77. package/dist/babylon/renderer/outlines/types.d.ts +7 -0
  78. package/dist/babylon/renderer/outlines/types.d.ts.map +1 -0
  79. package/dist/babylon/renderer/outlines/types.js +2 -0
  80. package/dist/babylon/renderer/outlines/types.js.map +1 -0
  81. package/dist/babylon/renderer/placement/index.d.ts +2 -0
  82. package/dist/babylon/renderer/placement/index.d.ts.map +1 -0
  83. package/dist/babylon/renderer/placement/index.js +2 -0
  84. package/dist/babylon/renderer/placement/index.js.map +1 -0
  85. package/dist/babylon/renderer/placement/runtime-drop-position.d.ts +24 -0
  86. package/dist/babylon/renderer/placement/runtime-drop-position.d.ts.map +1 -0
  87. package/dist/babylon/renderer/placement/runtime-drop-position.js +63 -0
  88. package/dist/babylon/renderer/placement/runtime-drop-position.js.map +1 -0
  89. package/dist/babylon/renderer/post-process/babylon-default-pipeline.d.ts +7 -0
  90. package/dist/babylon/renderer/post-process/babylon-default-pipeline.d.ts.map +1 -0
  91. package/dist/babylon/renderer/post-process/babylon-default-pipeline.js +301 -0
  92. package/dist/babylon/renderer/post-process/babylon-default-pipeline.js.map +1 -0
  93. package/dist/babylon/renderer/post-process/index.d.ts +5 -0
  94. package/dist/babylon/renderer/post-process/index.d.ts.map +1 -0
  95. package/dist/babylon/renderer/post-process/index.js +5 -0
  96. package/dist/babylon/renderer/post-process/index.js.map +1 -0
  97. package/dist/babylon/renderer/post-process/profile.d.ts +5 -0
  98. package/dist/babylon/renderer/post-process/profile.d.ts.map +1 -0
  99. package/dist/babylon/renderer/post-process/profile.js +155 -0
  100. package/dist/babylon/renderer/post-process/profile.js.map +1 -0
  101. package/dist/babylon/renderer/post-process/types.d.ts +81 -0
  102. package/dist/babylon/renderer/post-process/types.d.ts.map +1 -0
  103. package/dist/babylon/renderer/post-process/types.js +24 -0
  104. package/dist/babylon/renderer/post-process/types.js.map +1 -0
  105. package/dist/babylon/renderer/post-process/volume-stack.d.ts +4 -0
  106. package/dist/babylon/renderer/post-process/volume-stack.d.ts.map +1 -0
  107. package/dist/babylon/renderer/post-process/volume-stack.js +105 -0
  108. package/dist/babylon/renderer/post-process/volume-stack.js.map +1 -0
  109. package/dist/babylon/renderer/rendering/image-node.d.ts +35 -0
  110. package/dist/babylon/renderer/rendering/image-node.d.ts.map +1 -0
  111. package/dist/babylon/renderer/rendering/image-node.js +39 -0
  112. package/dist/babylon/renderer/rendering/image-node.js.map +1 -0
  113. package/dist/babylon/renderer/rendering/index.d.ts +3 -0
  114. package/dist/babylon/renderer/rendering/index.d.ts.map +1 -0
  115. package/dist/babylon/renderer/rendering/index.js +3 -0
  116. package/dist/babylon/renderer/rendering/index.js.map +1 -0
  117. package/dist/babylon/renderer/rendering/node-rendering.d.ts +19 -0
  118. package/dist/babylon/renderer/rendering/node-rendering.d.ts.map +1 -0
  119. package/dist/babylon/renderer/rendering/node-rendering.js +66 -0
  120. package/dist/babylon/renderer/rendering/node-rendering.js.map +1 -0
  121. package/dist/babylon/renderer/shadows/blob-shadow-shaders.d.ts +5 -0
  122. package/dist/babylon/renderer/shadows/blob-shadow-shaders.d.ts.map +1 -0
  123. package/dist/babylon/renderer/shadows/blob-shadow-shaders.js +46 -0
  124. package/dist/babylon/renderer/shadows/blob-shadow-shaders.js.map +1 -0
  125. package/dist/babylon/renderer/shadows/blob-shadow-system.d.ts +5 -0
  126. package/dist/babylon/renderer/shadows/blob-shadow-system.d.ts.map +1 -0
  127. package/dist/babylon/renderer/shadows/blob-shadow-system.js +402 -0
  128. package/dist/babylon/renderer/shadows/blob-shadow-system.js.map +1 -0
  129. package/dist/babylon/renderer/shadows/dynamic-shadow-system.d.ts +84 -0
  130. package/dist/babylon/renderer/shadows/dynamic-shadow-system.d.ts.map +1 -0
  131. package/dist/babylon/renderer/shadows/dynamic-shadow-system.js +566 -0
  132. package/dist/babylon/renderer/shadows/dynamic-shadow-system.js.map +1 -0
  133. package/dist/babylon/renderer/shadows/planar-shadow-shaders.d.ts +7 -0
  134. package/dist/babylon/renderer/shadows/planar-shadow-shaders.d.ts.map +1 -0
  135. package/dist/babylon/renderer/shadows/planar-shadow-shaders.js +316 -0
  136. package/dist/babylon/renderer/shadows/planar-shadow-shaders.js.map +1 -0
  137. package/dist/babylon/renderer/shadows/planar-shadow-system.d.ts +5 -0
  138. package/dist/babylon/renderer/shadows/planar-shadow-system.d.ts.map +1 -0
  139. package/dist/babylon/renderer/shadows/planar-shadow-system.js +1562 -0
  140. package/dist/babylon/renderer/shadows/planar-shadow-system.js.map +1 -0
  141. package/dist/babylon/renderer/shadows/shadow-generator-shaders.d.ts +14 -0
  142. package/dist/babylon/renderer/shadows/shadow-generator-shaders.d.ts.map +1 -0
  143. package/dist/babylon/renderer/shadows/shadow-generator-shaders.js +14 -0
  144. package/dist/babylon/renderer/shadows/shadow-generator-shaders.js.map +1 -0
  145. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.d.ts +68 -0
  146. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.d.ts.map +1 -0
  147. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.js +829 -0
  148. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.js.map +1 -0
  149. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.d.ts +148 -0
  150. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.d.ts.map +1 -0
  151. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.js +4529 -0
  152. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.js.map +1 -0
  153. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.d.ts +4 -0
  154. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -0
  155. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.js +645 -0
  156. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.js.map +1 -0
  157. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.d.ts +61 -0
  158. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.d.ts.map +1 -0
  159. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.js +382 -0
  160. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.js.map +1 -0
  161. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.d.ts +47 -0
  162. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.d.ts.map +1 -0
  163. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.js +285 -0
  164. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.js.map +1 -0
  165. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.d.ts +88 -0
  166. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.d.ts.map +1 -0
  167. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.js +830 -0
  168. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.js.map +1 -0
  169. package/dist/babylon/renderer/shadows/static-projected-shadow-options.d.ts +3 -0
  170. package/dist/babylon/renderer/shadows/static-projected-shadow-options.d.ts.map +1 -0
  171. package/dist/babylon/renderer/shadows/static-projected-shadow-options.js +60 -0
  172. package/dist/babylon/renderer/shadows/static-projected-shadow-options.js.map +1 -0
  173. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.d.ts +27 -0
  174. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.d.ts.map +1 -0
  175. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.js +220 -0
  176. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.js.map +1 -0
  177. package/dist/babylon/renderer/shadows/types.d.ts +421 -0
  178. package/dist/babylon/renderer/shadows/types.d.ts.map +1 -0
  179. package/dist/babylon/renderer/shadows/types.js +127 -0
  180. package/dist/babylon/renderer/shadows/types.js.map +1 -0
  181. package/dist/babylon/renderer-controller.d.ts +93 -0
  182. package/dist/babylon/renderer-controller.d.ts.map +1 -0
  183. package/dist/babylon/renderer-controller.js +699 -0
  184. package/dist/babylon/renderer-controller.js.map +1 -0
  185. package/dist/babylon.d.ts +4 -0
  186. package/dist/babylon.d.ts.map +1 -1
  187. package/dist/babylon.js +4 -0
  188. package/dist/babylon.js.map +1 -1
  189. package/dist/build-info.json +4 -4
  190. package/dist/compiled-scene-data.d.ts +23 -0
  191. package/dist/compiled-scene-data.d.ts.map +1 -0
  192. package/dist/compiled-scene-data.js +100 -0
  193. package/dist/compiled-scene-data.js.map +1 -0
  194. package/dist/ground-decal.d.ts +22 -0
  195. package/dist/ground-decal.d.ts.map +1 -0
  196. package/dist/ground-decal.js +48 -0
  197. package/dist/ground-decal.js.map +1 -0
  198. package/dist/index.d.ts +13 -0
  199. package/dist/index.d.ts.map +1 -1
  200. package/dist/index.js +13 -0
  201. package/dist/index.js.map +1 -1
  202. package/dist/material-owner.d.ts +128 -0
  203. package/dist/material-owner.d.ts.map +1 -0
  204. package/dist/material-owner.js +434 -0
  205. package/dist/material-owner.js.map +1 -0
  206. package/dist/material-profile.d.ts +62 -0
  207. package/dist/material-profile.d.ts.map +1 -0
  208. package/dist/material-profile.js +132 -0
  209. package/dist/material-profile.js.map +1 -0
  210. package/dist/rendering/index.d.ts +14 -0
  211. package/dist/rendering/index.d.ts.map +1 -0
  212. package/dist/rendering/index.js +12 -0
  213. package/dist/rendering/index.js.map +1 -0
  214. package/dist/rendering/rendering-profile-types.d.ts +322 -0
  215. package/dist/rendering/rendering-profile-types.d.ts.map +1 -0
  216. package/dist/rendering/rendering-profile-types.js +2 -0
  217. package/dist/rendering/rendering-profile-types.js.map +1 -0
  218. package/dist/rendering/rendering-profile-validation.d.ts +2 -0
  219. package/dist/rendering/rendering-profile-validation.d.ts.map +1 -0
  220. package/dist/rendering/rendering-profile-validation.js +364 -0
  221. package/dist/rendering/rendering-profile-validation.js.map +1 -0
  222. package/dist/rendering/rendering-profile-values.d.ts +19 -0
  223. package/dist/rendering/rendering-profile-values.d.ts.map +1 -0
  224. package/dist/rendering/rendering-profile-values.js +79 -0
  225. package/dist/rendering/rendering-profile-values.js.map +1 -0
  226. package/dist/rendering/rendering-profile.d.ts +15 -0
  227. package/dist/rendering/rendering-profile.d.ts.map +1 -0
  228. package/dist/rendering/rendering-profile.js +442 -0
  229. package/dist/rendering/rendering-profile.js.map +1 -0
  230. package/dist/rendering/shadow-map-experiment-depth.d.ts +63 -0
  231. package/dist/rendering/shadow-map-experiment-depth.d.ts.map +1 -0
  232. package/dist/rendering/shadow-map-experiment-depth.js +186 -0
  233. package/dist/rendering/shadow-map-experiment-depth.js.map +1 -0
  234. package/dist/rendering/shadow-map-experiment-lifecycle.d.ts +94 -0
  235. package/dist/rendering/shadow-map-experiment-lifecycle.d.ts.map +1 -0
  236. package/dist/rendering/shadow-map-experiment-lifecycle.js +407 -0
  237. package/dist/rendering/shadow-map-experiment-lifecycle.js.map +1 -0
  238. package/dist/rendering/shadow-map-experiment.d.ts +189 -0
  239. package/dist/rendering/shadow-map-experiment.d.ts.map +1 -0
  240. package/dist/rendering/shadow-map-experiment.js +549 -0
  241. package/dist/rendering/shadow-map-experiment.js.map +1 -0
  242. package/dist/rendering/shadow-quality.d.ts +5 -0
  243. package/dist/rendering/shadow-quality.d.ts.map +1 -0
  244. package/dist/rendering/shadow-quality.js +83 -0
  245. package/dist/rendering/shadow-quality.js.map +1 -0
  246. package/dist/rendering/shadow-runtime.d.ts +59 -0
  247. package/dist/rendering/shadow-runtime.d.ts.map +1 -0
  248. package/dist/rendering/shadow-runtime.js +378 -0
  249. package/dist/rendering/shadow-runtime.js.map +1 -0
  250. package/dist/rendering/shadow-settings.d.ts +15 -0
  251. package/dist/rendering/shadow-settings.d.ts.map +1 -0
  252. package/dist/rendering/shadow-settings.js +129 -0
  253. package/dist/rendering/shadow-settings.js.map +1 -0
  254. package/dist/rendering/shadow-types.d.ts +99 -0
  255. package/dist/rendering/shadow-types.d.ts.map +1 -0
  256. package/dist/rendering/shadow-types.js +5 -0
  257. package/dist/rendering/shadow-types.js.map +1 -0
  258. package/dist/rendering/shadow-validation.d.ts +3 -0
  259. package/dist/rendering/shadow-validation.d.ts.map +1 -0
  260. package/dist/rendering/shadow-validation.js +166 -0
  261. package/dist/rendering/shadow-validation.js.map +1 -0
  262. package/dist/rendering/value.d.ts +2 -0
  263. package/dist/rendering/value.d.ts.map +1 -0
  264. package/dist/rendering/value.js +6 -0
  265. package/dist/rendering/value.js.map +1 -0
  266. package/dist/runtime-data-token.d.ts +4 -0
  267. package/dist/runtime-data-token.d.ts.map +1 -0
  268. package/dist/runtime-data-token.js +4 -0
  269. package/dist/runtime-data-token.js.map +1 -0
  270. package/dist/runtime-data-types.d.ts +83 -0
  271. package/dist/runtime-data-types.d.ts.map +1 -0
  272. package/dist/runtime-data-types.js +2 -0
  273. package/dist/runtime-data-types.js.map +1 -0
  274. package/dist/runtime-data.d.ts +18 -0
  275. package/dist/runtime-data.d.ts.map +1 -0
  276. package/dist/runtime-data.js +301 -0
  277. package/dist/runtime-data.js.map +1 -0
  278. package/dist/runtime-scene-resolvers.d.ts +37 -0
  279. package/dist/runtime-scene-resolvers.d.ts.map +1 -0
  280. package/dist/runtime-scene-resolvers.js +40 -0
  281. package/dist/runtime-scene-resolvers.js.map +1 -0
  282. package/dist/scene-artifact-types.d.ts +383 -0
  283. package/dist/scene-artifact-types.d.ts.map +1 -0
  284. package/dist/scene-artifact-types.js +2 -0
  285. package/dist/scene-artifact-types.js.map +1 -0
  286. package/dist/scene-artifact-validation.d.ts +19 -0
  287. package/dist/scene-artifact-validation.d.ts.map +1 -0
  288. package/dist/scene-artifact-validation.js +1352 -0
  289. package/dist/scene-artifact-validation.js.map +1 -0
  290. package/dist/static-shadow-artifact.d.ts +131 -0
  291. package/dist/static-shadow-artifact.d.ts.map +1 -0
  292. package/dist/static-shadow-artifact.js +327 -0
  293. package/dist/static-shadow-artifact.js.map +1 -0
  294. package/package.json +9 -1
@@ -0,0 +1,566 @@
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+ import { Camera } from '@babylonjs/core/Cameras/camera.js';
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+ import { CascadedShadowGenerator } from '@babylonjs/core/Lights/Shadows/cascadedShadowGenerator.js';
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+ import { ShadowGenerator } from '@babylonjs/core/Lights/Shadows/shadowGenerator.js';
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+ import './shadow-generator-shaders.js';
5
+ import { Matrix, Vector3 } from '@babylonjs/core/Maths/math.vector.js';
6
+ import '@babylonjs/core/Lights/Shadows/shadowGeneratorSceneComponent.js';
7
+ const DEFAULT_DYNAMIC_SHADOW_PARAMS = {
8
+ opacity: 0.42,
9
+ softness: 0.4,
10
+ bias: 0.001,
11
+ normalBias: 0.01,
12
+ maxDistance: 48,
13
+ resolution: 1024,
14
+ cascadeCount: 2,
15
+ blurKernel: 4,
16
+ };
17
+ export function createDynamicShadowSystem(scene, directionalLight, options = {}) {
18
+ return new BabylonDynamicShadowSystem(scene, directionalLight, options);
19
+ }
20
+ class BabylonDynamicShadowSystem {
21
+ scene;
22
+ directionalLight;
23
+ options;
24
+ shadowGenerator = null;
25
+ casters = new Set();
26
+ receivers = new Map();
27
+ receiverStates = new Map();
28
+ renderObserver = null;
29
+ initialized = false;
30
+ diagnostics;
31
+ previousSceneShadowsEnabled = null;
32
+ previousLightShadowEnabled = null;
33
+ previousLightAutoUpdateExtends = null;
34
+ previousLightFrustum = null;
35
+ useCsmExplicit = false;
36
+ constructor(scene, directionalLight, options) {
37
+ this.scene = scene;
38
+ this.directionalLight = directionalLight;
39
+ this.useCsmExplicit = hasExplicitUseCsm(options);
40
+ this.options = resolveDynamicShadowOptions(options);
41
+ this.diagnostics = this.createDiagnostics(null, []);
42
+ }
43
+ initialize() {
44
+ if (this.initialized || !this.options.enabled)
45
+ return;
46
+ this.previousSceneShadowsEnabled = this.scene.shadowsEnabled;
47
+ this.previousLightShadowEnabled = this.directionalLight.shadowEnabled;
48
+ this.previousLightAutoUpdateExtends = this.directionalLight.autoUpdateExtends;
49
+ this.previousLightFrustum = {
50
+ left: this.directionalLight.orthoLeft,
51
+ right: this.directionalLight.orthoRight,
52
+ top: this.directionalLight.orthoTop,
53
+ bottom: this.directionalLight.orthoBottom,
54
+ minZ: this.directionalLight.shadowMinZ,
55
+ maxZ: this.directionalLight.shadowMaxZ,
56
+ };
57
+ this.scene.shadowsEnabled = true;
58
+ this.directionalLight.shadowEnabled = true;
59
+ this.directionalLight.autoUpdateExtends = false;
60
+ this.ensureShadowGenerator();
61
+ this.renderObserver = this.scene.onBeforeRenderObservable.add(() => this.refresh());
62
+ this.initialized = true;
63
+ this.refresh();
64
+ }
65
+ addCaster(mesh) {
66
+ if (isDisposed(mesh))
67
+ return false;
68
+ this.casters.add(mesh);
69
+ if (!this.options.enabled || !this.initialized)
70
+ return true;
71
+ this.shadowGenerator?.addShadowCaster(mesh, true);
72
+ this.refresh();
73
+ return true;
74
+ }
75
+ removeCaster(mesh) {
76
+ this.casters.delete(mesh);
77
+ this.shadowGenerator?.removeShadowCaster(mesh, true);
78
+ this.refresh();
79
+ }
80
+ addReceiver(mesh) {
81
+ if (isDisposed(mesh))
82
+ return;
83
+ if (!this.receivers.has(mesh)) {
84
+ this.receivers.set(mesh, createReceiverInfo(mesh, this.receiverStates));
85
+ }
86
+ if (!this.options.enabled || !this.initialized)
87
+ return;
88
+ activateReceiverInfo(this.receivers.get(mesh));
89
+ this.refresh();
90
+ }
91
+ removeReceiver(mesh) {
92
+ const info = this.receivers.get(mesh);
93
+ if (info)
94
+ releaseReceiverInfo(info, this.receiverStates);
95
+ this.receivers.delete(mesh);
96
+ this.refresh();
97
+ }
98
+ setCamera(camera) {
99
+ this.options = {
100
+ ...this.options,
101
+ camera,
102
+ };
103
+ if (this.shadowGenerator)
104
+ this.shadowGenerator.camera = camera;
105
+ this.refresh();
106
+ }
107
+ setOptions(options) {
108
+ const previous = this.options;
109
+ if (hasExplicitUseCsm(options))
110
+ this.useCsmExplicit = true;
111
+ this.options = resolveDynamicShadowOptions(options, this.options, this.useCsmExplicit);
112
+ if (previous.enabled && !this.options.enabled) {
113
+ this.dispose();
114
+ return;
115
+ }
116
+ const generatorNeedsRecreate = previous.params.resolution !== this.options.params.resolution
117
+ || previous.params.cascadeCount !== this.options.params.cascadeCount
118
+ || previous.useCsm !== this.options.useCsm;
119
+ if (generatorNeedsRecreate && this.initialized)
120
+ this.recreateShadowGenerator();
121
+ else if (this.shadowGenerator)
122
+ this.shadowGenerator.camera = this.options.camera ?? null;
123
+ if (!previous.enabled && this.options.enabled)
124
+ this.initialize();
125
+ else
126
+ this.refresh();
127
+ }
128
+ refresh() {
129
+ if (!this.options.enabled || !this.initialized)
130
+ return;
131
+ this.pruneDisposedEntries();
132
+ const generator = this.ensureShadowGenerator();
133
+ if (!generator) {
134
+ this.diagnostics = this.createDiagnostics(null, ['shadow generator unavailable']);
135
+ return;
136
+ }
137
+ this.applyGeneratorParams(this.options.params);
138
+ this.syncShadowMapRenderList();
139
+ for (const receiver of this.receivers.values())
140
+ activateReceiverInfo(receiver);
141
+ const fit = this.fitDirectionalLightBounds();
142
+ this.diagnostics = this.createDiagnostics(fit, []);
143
+ }
144
+ getShadowGenerator() {
145
+ return this.shadowGenerator;
146
+ }
147
+ getDiagnostics() {
148
+ return cloneDynamicShadowDiagnostics(this.diagnostics);
149
+ }
150
+ dispose() {
151
+ if (this.renderObserver) {
152
+ this.scene.onBeforeRenderObservable.remove(this.renderObserver);
153
+ this.renderObserver = null;
154
+ }
155
+ for (const receiver of this.receivers.values())
156
+ releaseReceiverInfo(receiver, this.receiverStates);
157
+ this.receiverStates.clear();
158
+ this.receivers.clear();
159
+ this.casters.clear();
160
+ this.shadowGenerator?.dispose();
161
+ this.shadowGenerator = null;
162
+ if (this.previousSceneShadowsEnabled !== null) {
163
+ this.scene.shadowsEnabled = this.previousSceneShadowsEnabled;
164
+ this.previousSceneShadowsEnabled = null;
165
+ }
166
+ if (this.previousLightShadowEnabled !== null) {
167
+ this.directionalLight.shadowEnabled = this.previousLightShadowEnabled;
168
+ this.previousLightShadowEnabled = null;
169
+ }
170
+ if (this.previousLightAutoUpdateExtends !== null) {
171
+ this.directionalLight.autoUpdateExtends = this.previousLightAutoUpdateExtends;
172
+ this.previousLightAutoUpdateExtends = null;
173
+ }
174
+ if (this.previousLightFrustum) {
175
+ this.directionalLight.orthoLeft = this.previousLightFrustum.left;
176
+ this.directionalLight.orthoRight = this.previousLightFrustum.right;
177
+ this.directionalLight.orthoTop = this.previousLightFrustum.top;
178
+ this.directionalLight.orthoBottom = this.previousLightFrustum.bottom;
179
+ this.directionalLight.shadowMinZ = this.previousLightFrustum.minZ;
180
+ this.directionalLight.shadowMaxZ = this.previousLightFrustum.maxZ;
181
+ this.previousLightFrustum = null;
182
+ }
183
+ this.initialized = false;
184
+ this.diagnostics = this.createDiagnostics(null, []);
185
+ }
186
+ ensureShadowGenerator() {
187
+ if (this.shadowGenerator)
188
+ return this.shadowGenerator;
189
+ const params = this.options.params;
190
+ if (this.options.useCsm && params.cascadeCount > 1 && CascadedShadowGenerator.IsSupported) {
191
+ const generator = new CascadedShadowGenerator(params.resolution, this.directionalLight, undefined, this.options.camera ?? undefined);
192
+ generator.numCascades = params.cascadeCount;
193
+ generator.stabilizeCascades = true;
194
+ this.shadowGenerator = generator;
195
+ }
196
+ else {
197
+ this.shadowGenerator = new ShadowGenerator(params.resolution, this.directionalLight, undefined, this.options.camera ?? undefined);
198
+ }
199
+ this.applyGeneratorParams(params);
200
+ return this.shadowGenerator;
201
+ }
202
+ recreateShadowGenerator() {
203
+ const existingCasters = [...this.casters];
204
+ this.shadowGenerator?.dispose();
205
+ this.shadowGenerator = null;
206
+ const generator = this.ensureShadowGenerator();
207
+ for (const caster of existingCasters) {
208
+ generator?.addShadowCaster(caster, true);
209
+ }
210
+ }
211
+ applyGeneratorParams(params) {
212
+ const generator = this.shadowGenerator;
213
+ if (!generator)
214
+ return;
215
+ generator.useBlurExponentialShadowMap = false;
216
+ generator.useKernelBlur = false;
217
+ generator.usePercentageCloserFiltering = true;
218
+ generator.filteringQuality = ShadowGenerator.QUALITY_HIGH;
219
+ generator.setDarkness(clamp01(1 - params.opacity));
220
+ generator.bias = params.bias;
221
+ generator.normalBias = params.normalBias;
222
+ if (generator instanceof CascadedShadowGenerator) {
223
+ generator.numCascades = params.cascadeCount;
224
+ generator.shadowMaxZ = params.maxDistance;
225
+ }
226
+ }
227
+ syncShadowMapRenderList() {
228
+ const renderList = this.shadowGenerator?.getShadowMap?.()?.renderList;
229
+ if (!renderList)
230
+ return;
231
+ renderList.length = 0;
232
+ for (const caster of this.casters) {
233
+ if (!isDisposed(caster)) {
234
+ this.shadowGenerator?.addShadowCaster(caster, true);
235
+ }
236
+ }
237
+ }
238
+ fitDirectionalLightBounds() {
239
+ const params = this.options.params;
240
+ const points = this.collectCoveragePoints(params);
241
+ if (points.length === 0)
242
+ return null;
243
+ const worldBounds = boundsFromPoints(points);
244
+ const viewMatrix = createShadowViewMatrix(this.directionalLight);
245
+ const lightPoints = points.map(point => Vector3.TransformCoordinates(point, viewMatrix));
246
+ const lightBounds = boundsFromPoints(lightPoints);
247
+ const padding = readPositiveNumber(this.options.boundsPadding, Math.max(0.5, params.maxDistance * 0.025));
248
+ const rawLeft = lightBounds.min.x - padding;
249
+ const rawRight = lightBounds.max.x + padding;
250
+ const rawBottom = lightBounds.min.y - padding;
251
+ const rawTop = lightBounds.max.y + padding;
252
+ const width = Math.max(1e-4, rawRight - rawLeft);
253
+ const height = Math.max(1e-4, rawTop - rawBottom);
254
+ const texelSize = Math.max(width, height) / params.resolution;
255
+ const bounds = this.options.stableSnapping === false || texelSize <= 0
256
+ ? {
257
+ left: rawLeft,
258
+ right: rawRight,
259
+ bottom: rawBottom,
260
+ top: rawTop,
261
+ minZ: lightBounds.min.z - padding,
262
+ maxZ: lightBounds.max.z + padding,
263
+ }
264
+ : {
265
+ left: Math.floor(rawLeft / texelSize) * texelSize,
266
+ right: Math.ceil(rawRight / texelSize) * texelSize,
267
+ bottom: Math.floor(rawBottom / texelSize) * texelSize,
268
+ top: Math.ceil(rawTop / texelSize) * texelSize,
269
+ minZ: Math.floor((lightBounds.min.z - padding) / texelSize) * texelSize,
270
+ maxZ: Math.ceil((lightBounds.max.z + padding) / texelSize) * texelSize,
271
+ };
272
+ this.directionalLight.orthoLeft = bounds.left;
273
+ this.directionalLight.orthoRight = bounds.right;
274
+ this.directionalLight.orthoBottom = bounds.bottom;
275
+ this.directionalLight.orthoTop = bounds.top;
276
+ this.directionalLight.shadowMinZ = bounds.minZ;
277
+ this.directionalLight.shadowMaxZ = Math.max(this.directionalLight.shadowMinZ + 1, bounds.maxZ);
278
+ return {
279
+ world: {
280
+ min: serializeVec3(worldBounds.min),
281
+ max: serializeVec3(worldBounds.max),
282
+ },
283
+ lightOrtho: {
284
+ left: bounds.left,
285
+ right: bounds.right,
286
+ bottom: bounds.bottom,
287
+ top: bounds.top,
288
+ minZ: this.directionalLight.shadowMinZ,
289
+ maxZ: this.directionalLight.shadowMaxZ,
290
+ },
291
+ texelSize,
292
+ cameraProjection: readCameraProjection(this.options.camera),
293
+ };
294
+ }
295
+ collectCoveragePoints(params) {
296
+ const points = [];
297
+ const lightDirection = readLightDirection(this.directionalLight.getShadowDirection(0));
298
+ const shadowOffset = lightDirection.scale(params.maxDistance);
299
+ for (const caster of this.casters) {
300
+ points.push(...readMeshBoundsCorners(caster));
301
+ for (const corner of readMeshBoundsCorners(caster))
302
+ points.push(corner.add(shadowOffset));
303
+ }
304
+ for (const receiver of this.receivers.keys())
305
+ points.push(...readMeshBoundsCorners(receiver));
306
+ points.push(...readCameraCoveragePoints(this.options.camera, this.scene, params.maxDistance));
307
+ return points.filter(point => Number.isFinite(point.x) && Number.isFinite(point.y) && Number.isFinite(point.z));
308
+ }
309
+ pruneDisposedEntries() {
310
+ for (const caster of [...this.casters]) {
311
+ if (isDisposed(caster))
312
+ this.casters.delete(caster);
313
+ }
314
+ for (const [receiver, info] of [...this.receivers]) {
315
+ if (isDisposed(receiver)) {
316
+ releaseReceiverInfo(info, this.receiverStates);
317
+ this.receivers.delete(receiver);
318
+ }
319
+ }
320
+ }
321
+ createDiagnostics(bounds, fallbackReasons) {
322
+ const generator = this.shadowGenerator;
323
+ const renderList = generator?.getShadowMap?.()?.renderList ?? [];
324
+ return {
325
+ enabled: this.options.enabled,
326
+ casterCount: this.casters.size,
327
+ receiverCount: this.receivers.size,
328
+ generator: generator
329
+ ? {
330
+ className: generator.getClassName?.() ?? null,
331
+ mapSize: generator.getShadowMap?.()?.getSize?.() ?? null,
332
+ darkness: generator.getDarkness?.() ?? null,
333
+ bias: generator.bias ?? null,
334
+ normalBias: generator.normalBias ?? null,
335
+ blurKernel: generator.blurKernel ?? null,
336
+ renderListCount: renderList.length,
337
+ useCsm: generator instanceof CascadedShadowGenerator,
338
+ }
339
+ : null,
340
+ params: { ...this.options.params },
341
+ bounds,
342
+ fallbackReasons,
343
+ };
344
+ }
345
+ }
346
+ function resolveDynamicShadowOptions(options, fallback, preserveFallbackUseCsm = false) {
347
+ const params = resolveDynamicShadowParams(options.params, fallback?.params);
348
+ return {
349
+ enabled: options.enabled ?? fallback?.enabled ?? true,
350
+ camera: options.camera ?? fallback?.camera ?? null,
351
+ params,
352
+ useCsm: options.useCsm ?? (preserveFallbackUseCsm ? fallback?.useCsm : undefined) ?? params.cascadeCount > 1,
353
+ boundsPadding: readPositiveNumber(options.boundsPadding, fallback?.boundsPadding ?? Math.max(0.5, params.maxDistance * 0.025)),
354
+ stableSnapping: options.stableSnapping ?? fallback?.stableSnapping ?? true,
355
+ debug: options.debug ?? fallback?.debug ?? false,
356
+ };
357
+ }
358
+ function hasExplicitUseCsm(options) {
359
+ return Object.prototype.hasOwnProperty.call(options, 'useCsm') && typeof options.useCsm === 'boolean';
360
+ }
361
+ function resolveDynamicShadowParams(params, fallback = DEFAULT_DYNAMIC_SHADOW_PARAMS) {
362
+ return {
363
+ opacity: clamp01(readFiniteNumber(params?.opacity, fallback.opacity)),
364
+ softness: clamp01(readFiniteNumber(params?.softness, fallback.softness)),
365
+ bias: readFiniteNumber(params?.bias, fallback.bias),
366
+ normalBias: readFiniteNumber(params?.normalBias, fallback.normalBias),
367
+ maxDistance: readPositiveNumber(params?.maxDistance, fallback.maxDistance),
368
+ resolution: readShadowResolution(params?.resolution, fallback.resolution),
369
+ cascadeCount: readCascadeCount(params?.cascadeCount, fallback.cascadeCount),
370
+ blurKernel: Math.max(0, Math.round(readFiniteNumber(params?.blurKernel, fallback.blurKernel))),
371
+ };
372
+ }
373
+ function createReceiverInfo(mesh, receiverStates) {
374
+ const trackedMeshes = [mesh];
375
+ const sourceMesh = mesh.sourceMesh;
376
+ if (sourceMesh && sourceMesh !== mesh)
377
+ trackedMeshes.push(sourceMesh);
378
+ for (const trackedMesh of trackedMeshes)
379
+ acquireReceiverState(trackedMesh, receiverStates);
380
+ return { mesh, trackedMeshes };
381
+ }
382
+ function activateReceiverInfo(info) {
383
+ if (!info)
384
+ return;
385
+ for (const mesh of info.trackedMeshes)
386
+ mesh.receiveShadows = true;
387
+ }
388
+ function acquireReceiverState(mesh, receiverStates) {
389
+ const existing = receiverStates.get(mesh);
390
+ if (existing) {
391
+ existing.refCount += 1;
392
+ return;
393
+ }
394
+ receiverStates.set(mesh, {
395
+ mesh,
396
+ previousReceiveShadows: mesh.receiveShadows,
397
+ refCount: 1,
398
+ });
399
+ }
400
+ function releaseReceiverInfo(info, receiverStates) {
401
+ for (const mesh of info.trackedMeshes)
402
+ releaseReceiverState(mesh, receiverStates);
403
+ }
404
+ function releaseReceiverState(mesh, receiverStates) {
405
+ const state = receiverStates.get(mesh);
406
+ if (!state)
407
+ return;
408
+ state.refCount -= 1;
409
+ if (state.refCount > 0)
410
+ return;
411
+ state.mesh.receiveShadows = state.previousReceiveShadows;
412
+ receiverStates.delete(mesh);
413
+ }
414
+ function readMeshBoundsCorners(mesh) {
415
+ if (isDisposed(mesh))
416
+ return [];
417
+ mesh.computeWorldMatrix(true);
418
+ const bounds = mesh.getHierarchyBoundingVectors(true);
419
+ return createBoundsCorners(bounds.min, bounds.max);
420
+ }
421
+ function readCameraCoveragePoints(camera, scene, maxDistance) {
422
+ if (!camera)
423
+ return [];
424
+ const position = camera.globalPosition ?? camera.position;
425
+ if (!position)
426
+ return [];
427
+ const forward = safeCameraDirection(camera, Vector3.Forward(), new Vector3(0, 0, 1));
428
+ const right = safeCameraDirection(camera, Vector3.Right(), new Vector3(1, 0, 0));
429
+ const up = safeCameraDirection(camera, Vector3.Up(), new Vector3(0, 1, 0));
430
+ const farDistance = Math.max(1, Math.min(maxDistance, readPositiveNumber(camera.maxZ, maxDistance)));
431
+ const nearDistance = Math.max(0.1, Math.min(farDistance, readPositiveNumber(camera.minZ, 0.1)));
432
+ const aspect = readSceneAspect(scene);
433
+ if (camera.mode === Camera.ORTHOGRAPHIC_CAMERA) {
434
+ const halfHeight = Math.max(0.5, Math.abs(readFiniteNumber(camera.orthoTop, 1) - readFiniteNumber(camera.orthoBottom, -1)) * 0.5);
435
+ const halfWidth = Math.max(0.5, Math.abs(readFiniteNumber(camera.orthoRight, aspect) - readFiniteNumber(camera.orthoLeft, -aspect)) * 0.5);
436
+ return [
437
+ ...createCameraPlaneCorners(position.add(forward.scale(nearDistance)), right, up, halfWidth, halfHeight),
438
+ ...createCameraPlaneCorners(position.add(forward.scale(farDistance)), right, up, halfWidth, halfHeight),
439
+ ];
440
+ }
441
+ const fov = readPositiveNumber(camera.fov, 0.8);
442
+ const farHalfHeight = Math.tan(fov * 0.5) * farDistance;
443
+ const farHalfWidth = farHalfHeight * aspect;
444
+ const nearHalfHeight = Math.tan(fov * 0.5) * nearDistance;
445
+ const nearHalfWidth = nearHalfHeight * aspect;
446
+ return [
447
+ ...createCameraPlaneCorners(position.add(forward.scale(nearDistance)), right, up, nearHalfWidth, nearHalfHeight),
448
+ ...createCameraPlaneCorners(position.add(forward.scale(farDistance)), right, up, farHalfWidth, farHalfHeight),
449
+ ];
450
+ }
451
+ function createCameraPlaneCorners(center, right, up, halfWidth, halfHeight) {
452
+ return [
453
+ center.add(right.scale(-halfWidth)).add(up.scale(-halfHeight)),
454
+ center.add(right.scale(halfWidth)).add(up.scale(-halfHeight)),
455
+ center.add(right.scale(halfWidth)).add(up.scale(halfHeight)),
456
+ center.add(right.scale(-halfWidth)).add(up.scale(halfHeight)),
457
+ ];
458
+ }
459
+ function createShadowViewMatrix(light) {
460
+ let lightPosition = light.position;
461
+ if (light.computeTransformedInformation()) {
462
+ lightPosition = light.transformedPosition;
463
+ }
464
+ const lightDirection = readLightDirection(light.getShadowDirection(0));
465
+ if (Math.abs(Vector3.Dot(lightDirection, Vector3.Up())) === 1) {
466
+ lightDirection.z = 1e-13;
467
+ }
468
+ return Matrix.LookAtLH(lightPosition, lightPosition.add(lightDirection), Vector3.Up());
469
+ }
470
+ function boundsFromPoints(points) {
471
+ const min = new Vector3(Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY);
472
+ const max = new Vector3(Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY);
473
+ for (const point of points) {
474
+ min.minimizeInPlace(point);
475
+ max.maximizeInPlace(point);
476
+ }
477
+ return { min, max };
478
+ }
479
+ function createBoundsCorners(min, max) {
480
+ return [
481
+ new Vector3(min.x, min.y, min.z),
482
+ new Vector3(max.x, min.y, min.z),
483
+ new Vector3(max.x, max.y, min.z),
484
+ new Vector3(min.x, max.y, min.z),
485
+ new Vector3(min.x, min.y, max.z),
486
+ new Vector3(max.x, min.y, max.z),
487
+ new Vector3(max.x, max.y, max.z),
488
+ new Vector3(min.x, max.y, max.z),
489
+ ];
490
+ }
491
+ function safeCameraDirection(camera, localAxis, fallback) {
492
+ try {
493
+ const direction = camera.getDirection(localAxis);
494
+ if (isFiniteVector(direction) && direction.lengthSquared() > 1e-8)
495
+ return direction.normalize();
496
+ }
497
+ catch {
498
+ // Camera direction is best-effort diagnostics input; use a stable fallback.
499
+ }
500
+ return fallback.clone();
501
+ }
502
+ function readLightDirection(direction) {
503
+ return isFiniteVector(direction) && direction.lengthSquared() > 1e-8
504
+ ? direction.clone().normalize()
505
+ : new Vector3(-0.3, -1, -0.2).normalize();
506
+ }
507
+ function readCameraProjection(camera) {
508
+ if (!camera)
509
+ return 'none';
510
+ return camera.mode === Camera.ORTHOGRAPHIC_CAMERA ? 'orthographic' : 'perspective';
511
+ }
512
+ function readSceneAspect(scene) {
513
+ const engine = scene.getEngine();
514
+ const width = Math.max(1, engine.getRenderWidth());
515
+ const height = Math.max(1, engine.getRenderHeight());
516
+ return width / height;
517
+ }
518
+ function cloneDynamicShadowDiagnostics(diagnostics) {
519
+ return {
520
+ ...diagnostics,
521
+ generator: diagnostics.generator ? { ...diagnostics.generator } : null,
522
+ params: { ...diagnostics.params },
523
+ bounds: diagnostics.bounds
524
+ ? {
525
+ world: {
526
+ min: { ...diagnostics.bounds.world.min },
527
+ max: { ...diagnostics.bounds.world.max },
528
+ },
529
+ lightOrtho: { ...diagnostics.bounds.lightOrtho },
530
+ texelSize: diagnostics.bounds.texelSize,
531
+ cameraProjection: diagnostics.bounds.cameraProjection,
532
+ }
533
+ : null,
534
+ fallbackReasons: [...diagnostics.fallbackReasons],
535
+ };
536
+ }
537
+ function serializeVec3(value) {
538
+ return { x: value.x, y: value.y, z: value.z };
539
+ }
540
+ function isFiniteVector(value) {
541
+ return Number.isFinite(value.x) && Number.isFinite(value.y) && Number.isFinite(value.z);
542
+ }
543
+ function isDisposed(mesh) {
544
+ return typeof mesh.isDisposed === 'function' && mesh.isDisposed();
545
+ }
546
+ function readFiniteNumber(value, fallback) {
547
+ return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
548
+ }
549
+ function readPositiveNumber(value, fallback) {
550
+ const number = readFiniteNumber(value, fallback);
551
+ return number > 0 ? number : fallback;
552
+ }
553
+ function clamp01(value) {
554
+ if (!Number.isFinite(value))
555
+ return 0;
556
+ return Math.min(1, Math.max(0, value));
557
+ }
558
+ function readShadowResolution(value, fallback) {
559
+ return value === 512 || value === 1024 || value === 2048 || value === 4096
560
+ ? value
561
+ : fallback;
562
+ }
563
+ function readCascadeCount(value, fallback) {
564
+ return value === 1 || value === 2 || value === 4 ? value : fallback;
565
+ }
566
+ //# sourceMappingURL=dynamic-shadow-system.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,7 @@
1
+ export declare const PLANAR_SHADOW_SHADER_NAME = "fpsPlanarShadow";
2
+ export declare function registerPlanarShadowShaders(): void;
3
+ export declare function getPlanarShadowShaderAttributes(): string[];
4
+ export declare function getPlanarShadowShaderUniforms(): string[];
5
+ export declare function getPlanarShadowShaderSamplers(): string[];
6
+ export declare function getPlanarShadowSkeletonDefines(numBones: number, useTexture: boolean, hasExtraInfluence: boolean): string[];
7
+ //# sourceMappingURL=planar-shadow-shaders.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"planar-shadow-shaders.d.ts","sourceRoot":"","sources":["../../../../src/babylon/renderer/shadows/planar-shadow-shaders.ts"],"names":[],"mappings":"AAEA,eAAO,MAAM,yBAAyB,oBAAoB,CAAC;AAE3D,wBAAgB,2BAA2B,IAAI,IAAI,CAkQlD;AAED,wBAAgB,+BAA+B,IAAI,MAAM,EAAE,CAe1D;AAED,wBAAgB,6BAA6B,IAAI,MAAM,EAAE,CAyBxD;AAED,wBAAgB,6BAA6B,IAAI,MAAM,EAAE,CAExD;AAED,wBAAgB,8BAA8B,CAC5C,QAAQ,EAAE,MAAM,EAChB,UAAU,EAAE,OAAO,EACnB,iBAAiB,EAAE,OAAO,GACzB,MAAM,EAAE,CAMV"}