@fps-games/engine 0.0.1-beta.4 → 0.0.1-beta.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (298) hide show
  1. package/dist/asset-resource.d.ts +39 -0
  2. package/dist/asset-resource.d.ts.map +1 -0
  3. package/dist/asset-resource.js +121 -0
  4. package/dist/asset-resource.js.map +1 -0
  5. package/dist/babylon/game-world-plugin-lifecycle.d.ts +26 -0
  6. package/dist/babylon/game-world-plugin-lifecycle.d.ts.map +1 -0
  7. package/dist/babylon/game-world-plugin-lifecycle.js +257 -0
  8. package/dist/babylon/game-world-plugin-lifecycle.js.map +1 -0
  9. package/dist/babylon/plugin-contract.d.ts +15 -0
  10. package/dist/babylon/plugin-contract.d.ts.map +1 -0
  11. package/dist/babylon/plugin-contract.js +9 -0
  12. package/dist/babylon/plugin-contract.js.map +1 -0
  13. package/dist/babylon/renderer/brdf-texture-settlement.d.ts +7 -0
  14. package/dist/babylon/renderer/brdf-texture-settlement.d.ts.map +1 -0
  15. package/dist/babylon/renderer/brdf-texture-settlement.js +29 -0
  16. package/dist/babylon/renderer/brdf-texture-settlement.js.map +1 -0
  17. package/dist/babylon/renderer/environment/environment-texture-controller.d.ts +7 -0
  18. package/dist/babylon/renderer/environment/environment-texture-controller.d.ts.map +1 -0
  19. package/dist/babylon/renderer/environment/environment-texture-controller.js +357 -0
  20. package/dist/babylon/renderer/environment/environment-texture-controller.js.map +1 -0
  21. package/dist/babylon/renderer/environment/index.d.ts +4 -0
  22. package/dist/babylon/renderer/environment/index.d.ts.map +1 -0
  23. package/dist/babylon/renderer/environment/index.js +4 -0
  24. package/dist/babylon/renderer/environment/index.js.map +1 -0
  25. package/dist/babylon/renderer/environment/profile.d.ts +3 -0
  26. package/dist/babylon/renderer/environment/profile.d.ts.map +1 -0
  27. package/dist/babylon/renderer/environment/profile.js +27 -0
  28. package/dist/babylon/renderer/environment/profile.js.map +1 -0
  29. package/dist/babylon/renderer/environment/types.d.ts +24 -0
  30. package/dist/babylon/renderer/environment/types.d.ts.map +1 -0
  31. package/dist/babylon/renderer/environment/types.js +6 -0
  32. package/dist/babylon/renderer/environment/types.js.map +1 -0
  33. package/dist/babylon/renderer/index.d.ts +24 -0
  34. package/dist/babylon/renderer/index.d.ts.map +1 -0
  35. package/dist/babylon/renderer/index.js +24 -0
  36. package/dist/babylon/renderer/index.js.map +1 -0
  37. package/dist/babylon/renderer/lighting/directional-light-angles.d.ts +17 -0
  38. package/dist/babylon/renderer/lighting/directional-light-angles.d.ts.map +1 -0
  39. package/dist/babylon/renderer/lighting/directional-light-angles.js +67 -0
  40. package/dist/babylon/renderer/lighting/directional-light-angles.js.map +1 -0
  41. package/dist/babylon/renderer/material-owner-candidates.d.ts +19 -0
  42. package/dist/babylon/renderer/material-owner-candidates.d.ts.map +1 -0
  43. package/dist/babylon/renderer/material-owner-candidates.js +212 -0
  44. package/dist/babylon/renderer/material-owner-candidates.js.map +1 -0
  45. package/dist/babylon/renderer/materials/index.d.ts +3 -0
  46. package/dist/babylon/renderer/materials/index.d.ts.map +1 -0
  47. package/dist/babylon/renderer/materials/index.js +3 -0
  48. package/dist/babylon/renderer/materials/index.js.map +1 -0
  49. package/dist/babylon/renderer/materials/material-runtime.d.ts +29 -0
  50. package/dist/babylon/renderer/materials/material-runtime.d.ts.map +1 -0
  51. package/dist/babylon/renderer/materials/material-runtime.js +660 -0
  52. package/dist/babylon/renderer/materials/material-runtime.js.map +1 -0
  53. package/dist/babylon/renderer/materials/material-slot-owner.d.ts +42 -0
  54. package/dist/babylon/renderer/materials/material-slot-owner.d.ts.map +1 -0
  55. package/dist/babylon/renderer/materials/material-slot-owner.js +318 -0
  56. package/dist/babylon/renderer/materials/material-slot-owner.js.map +1 -0
  57. package/dist/babylon/renderer/outlines/babylon-default/apply.d.ts +4 -0
  58. package/dist/babylon/renderer/outlines/babylon-default/apply.d.ts.map +1 -0
  59. package/dist/babylon/renderer/outlines/babylon-default/apply.js +45 -0
  60. package/dist/babylon/renderer/outlines/babylon-default/apply.js.map +1 -0
  61. package/dist/babylon/renderer/outlines/babylon-default/index.d.ts +3 -0
  62. package/dist/babylon/renderer/outlines/babylon-default/index.d.ts.map +1 -0
  63. package/dist/babylon/renderer/outlines/babylon-default/index.js +2 -0
  64. package/dist/babylon/renderer/outlines/babylon-default/index.js.map +1 -0
  65. package/dist/babylon/renderer/outlines/babylon-default/types.d.ts +7 -0
  66. package/dist/babylon/renderer/outlines/babylon-default/types.d.ts.map +1 -0
  67. package/dist/babylon/renderer/outlines/babylon-default/types.js +2 -0
  68. package/dist/babylon/renderer/outlines/babylon-default/types.js.map +1 -0
  69. package/dist/babylon/renderer/outlines/index.d.ts +4 -0
  70. package/dist/babylon/renderer/outlines/index.d.ts.map +1 -0
  71. package/dist/babylon/renderer/outlines/index.js +3 -0
  72. package/dist/babylon/renderer/outlines/index.js.map +1 -0
  73. package/dist/babylon/renderer/outlines/runtime-override.d.ts +36 -0
  74. package/dist/babylon/renderer/outlines/runtime-override.d.ts.map +1 -0
  75. package/dist/babylon/renderer/outlines/runtime-override.js +131 -0
  76. package/dist/babylon/renderer/outlines/runtime-override.js.map +1 -0
  77. package/dist/babylon/renderer/outlines/types.d.ts +7 -0
  78. package/dist/babylon/renderer/outlines/types.d.ts.map +1 -0
  79. package/dist/babylon/renderer/outlines/types.js +2 -0
  80. package/dist/babylon/renderer/outlines/types.js.map +1 -0
  81. package/dist/babylon/renderer/placement/index.d.ts +2 -0
  82. package/dist/babylon/renderer/placement/index.d.ts.map +1 -0
  83. package/dist/babylon/renderer/placement/index.js +2 -0
  84. package/dist/babylon/renderer/placement/index.js.map +1 -0
  85. package/dist/babylon/renderer/placement/runtime-drop-position.d.ts +24 -0
  86. package/dist/babylon/renderer/placement/runtime-drop-position.d.ts.map +1 -0
  87. package/dist/babylon/renderer/placement/runtime-drop-position.js +63 -0
  88. package/dist/babylon/renderer/placement/runtime-drop-position.js.map +1 -0
  89. package/dist/babylon/renderer/post-process/babylon-default-pipeline.d.ts +7 -0
  90. package/dist/babylon/renderer/post-process/babylon-default-pipeline.d.ts.map +1 -0
  91. package/dist/babylon/renderer/post-process/babylon-default-pipeline.js +301 -0
  92. package/dist/babylon/renderer/post-process/babylon-default-pipeline.js.map +1 -0
  93. package/dist/babylon/renderer/post-process/index.d.ts +5 -0
  94. package/dist/babylon/renderer/post-process/index.d.ts.map +1 -0
  95. package/dist/babylon/renderer/post-process/index.js +5 -0
  96. package/dist/babylon/renderer/post-process/index.js.map +1 -0
  97. package/dist/babylon/renderer/post-process/profile.d.ts +5 -0
  98. package/dist/babylon/renderer/post-process/profile.d.ts.map +1 -0
  99. package/dist/babylon/renderer/post-process/profile.js +155 -0
  100. package/dist/babylon/renderer/post-process/profile.js.map +1 -0
  101. package/dist/babylon/renderer/post-process/types.d.ts +81 -0
  102. package/dist/babylon/renderer/post-process/types.d.ts.map +1 -0
  103. package/dist/babylon/renderer/post-process/types.js +24 -0
  104. package/dist/babylon/renderer/post-process/types.js.map +1 -0
  105. package/dist/babylon/renderer/post-process/volume-stack.d.ts +4 -0
  106. package/dist/babylon/renderer/post-process/volume-stack.d.ts.map +1 -0
  107. package/dist/babylon/renderer/post-process/volume-stack.js +105 -0
  108. package/dist/babylon/renderer/post-process/volume-stack.js.map +1 -0
  109. package/dist/babylon/renderer/rendering/image-node.d.ts +35 -0
  110. package/dist/babylon/renderer/rendering/image-node.d.ts.map +1 -0
  111. package/dist/babylon/renderer/rendering/image-node.js +39 -0
  112. package/dist/babylon/renderer/rendering/image-node.js.map +1 -0
  113. package/dist/babylon/renderer/rendering/index.d.ts +3 -0
  114. package/dist/babylon/renderer/rendering/index.d.ts.map +1 -0
  115. package/dist/babylon/renderer/rendering/index.js +3 -0
  116. package/dist/babylon/renderer/rendering/index.js.map +1 -0
  117. package/dist/babylon/renderer/rendering/node-rendering.d.ts +19 -0
  118. package/dist/babylon/renderer/rendering/node-rendering.d.ts.map +1 -0
  119. package/dist/babylon/renderer/rendering/node-rendering.js +66 -0
  120. package/dist/babylon/renderer/rendering/node-rendering.js.map +1 -0
  121. package/dist/babylon/renderer/shadows/blob-shadow-shaders.d.ts +5 -0
  122. package/dist/babylon/renderer/shadows/blob-shadow-shaders.d.ts.map +1 -0
  123. package/dist/babylon/renderer/shadows/blob-shadow-shaders.js +46 -0
  124. package/dist/babylon/renderer/shadows/blob-shadow-shaders.js.map +1 -0
  125. package/dist/babylon/renderer/shadows/blob-shadow-system.d.ts +5 -0
  126. package/dist/babylon/renderer/shadows/blob-shadow-system.d.ts.map +1 -0
  127. package/dist/babylon/renderer/shadows/blob-shadow-system.js +402 -0
  128. package/dist/babylon/renderer/shadows/blob-shadow-system.js.map +1 -0
  129. package/dist/babylon/renderer/shadows/dynamic-shadow-system.d.ts +84 -0
  130. package/dist/babylon/renderer/shadows/dynamic-shadow-system.d.ts.map +1 -0
  131. package/dist/babylon/renderer/shadows/dynamic-shadow-system.js +566 -0
  132. package/dist/babylon/renderer/shadows/dynamic-shadow-system.js.map +1 -0
  133. package/dist/babylon/renderer/shadows/planar-shadow-shaders.d.ts +7 -0
  134. package/dist/babylon/renderer/shadows/planar-shadow-shaders.d.ts.map +1 -0
  135. package/dist/babylon/renderer/shadows/planar-shadow-shaders.js +316 -0
  136. package/dist/babylon/renderer/shadows/planar-shadow-shaders.js.map +1 -0
  137. package/dist/babylon/renderer/shadows/planar-shadow-system.d.ts +5 -0
  138. package/dist/babylon/renderer/shadows/planar-shadow-system.d.ts.map +1 -0
  139. package/dist/babylon/renderer/shadows/planar-shadow-system.js +1562 -0
  140. package/dist/babylon/renderer/shadows/planar-shadow-system.js.map +1 -0
  141. package/dist/babylon/renderer/shadows/shadow-generator-shaders.d.ts +14 -0
  142. package/dist/babylon/renderer/shadows/shadow-generator-shaders.d.ts.map +1 -0
  143. package/dist/babylon/renderer/shadows/shadow-generator-shaders.js +14 -0
  144. package/dist/babylon/renderer/shadows/shadow-generator-shaders.js.map +1 -0
  145. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.d.ts +68 -0
  146. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.d.ts.map +1 -0
  147. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.js +829 -0
  148. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.js.map +1 -0
  149. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.d.ts +148 -0
  150. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.d.ts.map +1 -0
  151. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.js +4529 -0
  152. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.js.map +1 -0
  153. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.d.ts +4 -0
  154. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -0
  155. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.js +645 -0
  156. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.js.map +1 -0
  157. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.d.ts +61 -0
  158. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.d.ts.map +1 -0
  159. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.js +382 -0
  160. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.js.map +1 -0
  161. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.d.ts +47 -0
  162. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.d.ts.map +1 -0
  163. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.js +285 -0
  164. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.js.map +1 -0
  165. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.d.ts +88 -0
  166. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.d.ts.map +1 -0
  167. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.js +830 -0
  168. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.js.map +1 -0
  169. package/dist/babylon/renderer/shadows/static-projected-shadow-options.d.ts +3 -0
  170. package/dist/babylon/renderer/shadows/static-projected-shadow-options.d.ts.map +1 -0
  171. package/dist/babylon/renderer/shadows/static-projected-shadow-options.js +60 -0
  172. package/dist/babylon/renderer/shadows/static-projected-shadow-options.js.map +1 -0
  173. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.d.ts +27 -0
  174. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.d.ts.map +1 -0
  175. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.js +220 -0
  176. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.js.map +1 -0
  177. package/dist/babylon/renderer/shadows/types.d.ts +421 -0
  178. package/dist/babylon/renderer/shadows/types.d.ts.map +1 -0
  179. package/dist/babylon/renderer/shadows/types.js +127 -0
  180. package/dist/babylon/renderer/shadows/types.js.map +1 -0
  181. package/dist/babylon/renderer-controller.d.ts +93 -0
  182. package/dist/babylon/renderer-controller.d.ts.map +1 -0
  183. package/dist/babylon/renderer-controller.js +699 -0
  184. package/dist/babylon/renderer-controller.js.map +1 -0
  185. package/dist/babylon/scene-renderer.d.ts +20 -0
  186. package/dist/babylon/scene-renderer.d.ts.map +1 -0
  187. package/dist/babylon/scene-renderer.js +60 -0
  188. package/dist/babylon/scene-renderer.js.map +1 -0
  189. package/dist/babylon.d.ts +5 -0
  190. package/dist/babylon.d.ts.map +1 -1
  191. package/dist/babylon.js +5 -0
  192. package/dist/babylon.js.map +1 -1
  193. package/dist/build-info.json +4 -4
  194. package/dist/compiled-scene-data.d.ts +23 -0
  195. package/dist/compiled-scene-data.d.ts.map +1 -0
  196. package/dist/compiled-scene-data.js +100 -0
  197. package/dist/compiled-scene-data.js.map +1 -0
  198. package/dist/ground-decal.d.ts +22 -0
  199. package/dist/ground-decal.d.ts.map +1 -0
  200. package/dist/ground-decal.js +48 -0
  201. package/dist/ground-decal.js.map +1 -0
  202. package/dist/index.d.ts +13 -0
  203. package/dist/index.d.ts.map +1 -1
  204. package/dist/index.js +13 -0
  205. package/dist/index.js.map +1 -1
  206. package/dist/material-owner.d.ts +128 -0
  207. package/dist/material-owner.d.ts.map +1 -0
  208. package/dist/material-owner.js +434 -0
  209. package/dist/material-owner.js.map +1 -0
  210. package/dist/material-profile.d.ts +62 -0
  211. package/dist/material-profile.d.ts.map +1 -0
  212. package/dist/material-profile.js +132 -0
  213. package/dist/material-profile.js.map +1 -0
  214. package/dist/rendering/index.d.ts +14 -0
  215. package/dist/rendering/index.d.ts.map +1 -0
  216. package/dist/rendering/index.js +12 -0
  217. package/dist/rendering/index.js.map +1 -0
  218. package/dist/rendering/rendering-profile-types.d.ts +322 -0
  219. package/dist/rendering/rendering-profile-types.d.ts.map +1 -0
  220. package/dist/rendering/rendering-profile-types.js +2 -0
  221. package/dist/rendering/rendering-profile-types.js.map +1 -0
  222. package/dist/rendering/rendering-profile-validation.d.ts +2 -0
  223. package/dist/rendering/rendering-profile-validation.d.ts.map +1 -0
  224. package/dist/rendering/rendering-profile-validation.js +364 -0
  225. package/dist/rendering/rendering-profile-validation.js.map +1 -0
  226. package/dist/rendering/rendering-profile-values.d.ts +19 -0
  227. package/dist/rendering/rendering-profile-values.d.ts.map +1 -0
  228. package/dist/rendering/rendering-profile-values.js +79 -0
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  230. package/dist/rendering/rendering-profile.d.ts +15 -0
  231. package/dist/rendering/rendering-profile.d.ts.map +1 -0
  232. package/dist/rendering/rendering-profile.js +442 -0
  233. package/dist/rendering/rendering-profile.js.map +1 -0
  234. package/dist/rendering/shadow-map-experiment-depth.d.ts +63 -0
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  238. package/dist/rendering/shadow-map-experiment-lifecycle.d.ts +94 -0
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  242. package/dist/rendering/shadow-map-experiment.d.ts +189 -0
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  246. package/dist/rendering/shadow-quality.d.ts +5 -0
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  248. package/dist/rendering/shadow-quality.js +83 -0
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  250. package/dist/rendering/shadow-runtime.d.ts +59 -0
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  254. package/dist/rendering/shadow-settings.d.ts +15 -0
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  258. package/dist/rendering/shadow-types.d.ts +99 -0
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  260. package/dist/rendering/shadow-types.js +5 -0
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  262. package/dist/rendering/shadow-validation.d.ts +3 -0
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  264. package/dist/rendering/shadow-validation.js +166 -0
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  266. package/dist/rendering/value.d.ts +2 -0
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  270. package/dist/runtime-data-token.d.ts +4 -0
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  272. package/dist/runtime-data-token.js +4 -0
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  274. package/dist/runtime-data-types.d.ts +83 -0
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  278. package/dist/runtime-data.d.ts +18 -0
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  282. package/dist/runtime-scene-resolvers.d.ts +37 -0
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  286. package/dist/scene-artifact-types.d.ts +383 -0
  287. package/dist/scene-artifact-types.d.ts.map +1 -0
  288. package/dist/scene-artifact-types.js +2 -0
  289. package/dist/scene-artifact-types.js.map +1 -0
  290. package/dist/scene-artifact-validation.d.ts +19 -0
  291. package/dist/scene-artifact-validation.d.ts.map +1 -0
  292. package/dist/scene-artifact-validation.js +1352 -0
  293. package/dist/scene-artifact-validation.js.map +1 -0
  294. package/dist/static-shadow-artifact.d.ts +131 -0
  295. package/dist/static-shadow-artifact.d.ts.map +1 -0
  296. package/dist/static-shadow-artifact.js +327 -0
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  298. package/package.json +9 -1
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+ import { CubeTexture } from '@babylonjs/core/Materials/Textures/cubeTexture.js';
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+ import { _ENVTextureLoader } from '@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.js';
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+ import { registerTextureLoader } from '@babylonjs/core/Materials/Textures/Loaders/textureLoaderManager.js';
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+ import '@babylonjs/core/Materials/Textures/baseTexture.polynomial.js';
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+ import {} from './types.js';
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+ import { normalizeBabylonEnvironmentTextureProfile } from './profile.js';
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+ // Register the framework default during module initialization so single-file
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+ // bundlers cannot remove Babylon's dynamic .env loader discovery. Applications
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+ // remain free to register their own .env loader after importing the renderer.
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+ registerTextureLoader('.env', async () => new _ENVTextureLoader());
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+ export function readBabylonEnvironmentTextureControllerCleanup(error) {
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+ if (!error || (typeof error !== 'object' && typeof error !== 'function'))
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+ return null;
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+ const cleanup = error
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+ .babylonEnvironmentTextureControllerCleanup;
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+ return typeof cleanup === 'function'
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+ ? cleanup
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+ : null;
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+ }
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+ export function createBabylonEnvironmentTextureController(scene, options = {}) {
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+ return new BabylonEnvironmentTextureControllerImpl(scene, options.createTexture ?? createDefaultEnvironmentTexture);
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+ }
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+ class BabylonEnvironmentTextureControllerImpl {
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+ scene;
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+ createTexture;
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+ profile = null;
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+ texture = null;
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+ resource = null;
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+ generation = 0;
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+ pendingAbort = null;
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+ retainedCleanupTextures = new Set();
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+ pendingSceneClearTexture = null;
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+ disposeRequested = false;
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+ disposed = false;
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+ retryCleanup = () => {
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+ const cleanupErrors = [];
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+ const pendingSceneTexture = this.pendingSceneClearTexture;
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+ if (pendingSceneTexture) {
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+ try {
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+ if (this.scene.environmentTexture === pendingSceneTexture) {
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+ this.scene.environmentTexture = null;
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+ }
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+ this.pendingSceneClearTexture = null;
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+ }
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+ catch (error) {
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+ cleanupErrors.push(sanitizeCause(error));
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+ }
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+ }
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+ for (const texture of [...this.retainedCleanupTextures]) {
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+ try {
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+ texture.dispose();
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+ this.retainedCleanupTextures.delete(texture);
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+ }
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+ catch (error) {
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+ cleanupErrors.push(sanitizeCause(error));
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+ }
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+ }
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+ return Object.freeze(cleanupErrors);
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+ };
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+ constructor(scene, createTexture) {
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+ this.scene = scene;
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+ this.createTexture = createTexture;
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+ }
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+ async applyProfile(profile, signal) {
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+ this.assertNotDisposed();
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+ if (signal?.aborted)
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+ throw createEnvironmentTextureAbortError();
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+ const retainedCleanupErrors = this.retryCleanup();
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+ if (retainedCleanupErrors.length > 0) {
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+ throw createEnvironmentTextureCleanupFailure(retainedCleanupErrors, this.retryCleanup);
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+ }
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+ const generation = ++this.generation;
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+ this.pendingAbort?.abort();
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+ const candidateAbort = new AbortController();
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+ this.pendingAbort = candidateAbort;
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+ const removeSignalListener = forwardAbort(signal, candidateAbort);
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+ const isCurrent = () => !this.disposed && this.generation === generation && !candidateAbort.signal.aborted;
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+ try {
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+ const nextProfile = profile ? normalizeBabylonEnvironmentTextureProfile(profile) : null;
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+ if (!nextProfile?.texture) {
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+ if (!isCurrent())
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+ throw createEnvironmentTextureAbortError();
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+ const previousTexture = this.texture;
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+ const previousSceneTexture = this.scene.environmentTexture;
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+ try {
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+ if (previousTexture) {
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+ this.scene.environmentTexture = null;
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+ }
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+ }
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+ catch (error) {
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+ restoreSceneEnvironmentTexture(this.scene, previousSceneTexture);
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+ throw createSafeEnvironmentTextureError('babylon.environment-texture.profile-failed', 'Failed to apply Babylon environment texture profile.', error);
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+ }
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+ this.texture = null;
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+ this.resource = null;
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+ this.profile = nextProfile;
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+ const cleanupError = this.disposeTextureOrRetain(previousTexture);
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+ if (cleanupError) {
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+ throw createEnvironmentTextureCleanupFailure([cleanupError], this.retryCleanup);
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+ }
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+ return;
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+ }
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+ if (this.texture && sameResource(this.resource, nextProfile.texture)) {
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+ if (!isCurrent())
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+ throw createEnvironmentTextureAbortError();
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+ this.applyCommittedTextureProfile(this.texture, nextProfile);
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+ this.profile = nextProfile;
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+ this.resource = nextProfile.texture;
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+ return;
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+ }
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+ const candidate = await this.createEnvironmentTextureAsync(nextProfile.texture, candidateAbort.signal);
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+ if (!isCurrent())
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+ this.throwCandidateTextureFailure(candidate, createEnvironmentTextureAbortError());
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+ try {
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+ applyCandidateTextureProperties(candidate, nextProfile);
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+ }
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+ catch (error) {
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+ this.throwCandidateTextureFailure(candidate, createSafeEnvironmentTextureError('babylon.environment-texture.profile-failed', 'Failed to apply Babylon environment texture profile.', error));
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+ }
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+ if (!isCurrent())
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+ this.throwCandidateTextureFailure(candidate, createEnvironmentTextureAbortError());
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+ const previousTexture = this.texture;
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+ const previousSceneTexture = this.scene.environmentTexture;
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+ try {
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+ this.scene.environmentTexture = candidate;
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+ }
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+ catch (error) {
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+ restoreSceneEnvironmentTexture(this.scene, previousSceneTexture);
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+ this.throwCandidateTextureFailure(candidate, createSafeEnvironmentTextureError('babylon.environment-texture.profile-failed', 'Failed to apply Babylon environment texture profile.', error));
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+ }
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+ this.texture = candidate;
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+ this.resource = nextProfile.texture;
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+ this.profile = nextProfile;
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+ const cleanupError = this.disposeTextureOrRetain(previousTexture);
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+ if (cleanupError) {
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+ throw createEnvironmentTextureCleanupFailure([cleanupError], this.retryCleanup);
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+ }
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+ }
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+ finally {
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+ removeSignalListener();
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+ if (this.pendingAbort === candidateAbort)
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+ this.pendingAbort = null;
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+ }
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+ }
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+ getProfile() {
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+ return this.profile ? { ...this.profile } : null;
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+ }
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+ getTexture() {
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+ return this.texture;
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+ }
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+ dispose() {
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+ if (this.disposed)
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+ return;
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+ if (!this.disposeRequested) {
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+ this.disposeRequested = true;
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+ this.generation += 1;
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+ this.pendingAbort?.abort();
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+ this.pendingAbort = null;
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+ const texture = this.texture;
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+ if (texture) {
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+ this.retainedCleanupTextures.add(texture);
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+ if (this.scene.environmentTexture === texture) {
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+ this.pendingSceneClearTexture = texture;
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+ }
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+ }
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+ this.texture = null;
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+ this.resource = null;
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+ this.profile = null;
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+ }
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+ const cleanupErrors = this.retryCleanup();
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+ if (cleanupErrors.length > 0) {
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+ throw createEnvironmentTextureCleanupFailure(cleanupErrors, this.retryCleanup);
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+ }
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+ this.disposed = true;
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+ }
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+ applyCommittedTextureProfile(texture, profile) {
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+ const textureWithRotation = texture;
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+ const previousLevel = texture.level;
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+ const previousRotation = textureWithRotation.rotationY;
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+ const previousSceneTexture = this.scene.environmentTexture;
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+ try {
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+ applyCandidateTextureProperties(texture, profile);
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+ if (previousSceneTexture !== texture)
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+ this.scene.environmentTexture = texture;
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+ }
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+ catch (error) {
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+ restoreTextureProperties(texture, previousLevel, previousRotation);
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+ restoreSceneEnvironmentTexture(this.scene, previousSceneTexture);
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+ throw createSafeEnvironmentTextureError('babylon.environment-texture.profile-failed', 'Failed to apply Babylon environment texture profile.', error);
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+ }
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+ }
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+ createEnvironmentTextureAsync(resource, signal) {
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+ return new Promise((resolve, reject) => {
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+ if (signal.aborted) {
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+ reject(createEnvironmentTextureAbortError());
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+ return;
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+ }
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+ let settled = false;
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+ let texture = null;
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+ let loaded = false;
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+ let pendingFailure = null;
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+ const settleFailure = (failure) => {
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+ if (settled)
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+ return;
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+ if (!texture) {
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+ pendingFailure = failure;
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+ return;
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+ }
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+ settled = true;
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+ signal.removeEventListener('abort', abort);
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+ const cleanupError = this.disposeTextureOrRetain(texture);
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+ reject(withCleanupError(failure, cleanupError, this.retryCleanup));
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+ };
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+ const complete = () => {
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+ if (settled || !texture) {
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+ loaded = true;
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+ return;
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+ }
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+ settled = true;
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+ signal.removeEventListener('abort', abort);
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+ resolve(texture);
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+ };
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+ const abort = () => settleFailure(createEnvironmentTextureAbortError());
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+ const fail = (_message, exception) => {
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+ settleFailure(createSafeEnvironmentTextureError('babylon.environment-texture.load-failed', 'Failed to load Babylon environment texture.', exception));
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+ };
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+ signal.addEventListener('abort', abort, { once: true });
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+ try {
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+ texture = this.createTexture(resource, this.scene, { onLoad: complete, onError: fail });
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+ }
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+ catch (error) {
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+ settled = true;
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+ signal.removeEventListener('abort', abort);
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+ reject(createSafeEnvironmentTextureError('babylon.environment-texture.create-failed', 'Failed to create Babylon environment texture.', error));
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+ return;
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+ }
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+ if (pendingFailure)
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+ settleFailure(pendingFailure);
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+ else if (loaded || texture.isReady())
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+ complete();
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+ });
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+ }
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+ assertNotDisposed() {
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+ if (this.disposed || this.disposeRequested) {
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+ throw new Error('Babylon environment texture controller is disposed.');
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+ }
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+ }
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+ disposeTextureOrRetain(texture) {
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+ if (!texture)
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+ return null;
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+ this.retainedCleanupTextures.add(texture);
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+ try {
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+ texture.dispose();
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+ this.retainedCleanupTextures.delete(texture);
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+ return null;
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+ }
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+ catch (error) {
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+ return sanitizeCause(error);
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+ }
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+ }
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+ throwCandidateTextureFailure(texture, failure) {
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+ const cleanupError = this.disposeTextureOrRetain(texture);
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+ throw withCleanupError(failure, cleanupError, this.retryCleanup);
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+ }
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+ }
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+ function applyCandidateTextureProperties(texture, profile) {
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+ texture.level = profile.intensity;
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+ texture.rotationY = profile.rotationY;
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+ }
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+ function restoreTextureProperties(texture, level, rotationY) {
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+ try {
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+ texture.level = level;
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+ }
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+ catch {
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+ // Best-effort rollback keeps the original operation error as the public diagnostic.
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+ }
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+ try {
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+ texture.rotationY = rotationY;
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+ }
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+ catch {
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+ // Best-effort rollback keeps the original operation error as the public diagnostic.
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+ }
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+ }
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+ function restoreSceneEnvironmentTexture(scene, environmentTexture) {
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+ try {
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+ scene.environmentTexture = environmentTexture;
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+ }
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+ catch {
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+ // Best-effort rollback keeps the original operation error as the public diagnostic.
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+ }
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+ }
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+ function forwardAbort(signal, controller) {
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+ if (!signal)
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+ return () => undefined;
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+ const onAbort = () => controller.abort();
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+ signal.addEventListener('abort', onAbort, { once: true });
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+ if (signal.aborted)
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+ controller.abort();
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+ return () => signal.removeEventListener('abort', onAbort);
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+ }
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+ function sameResource(left, right) {
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+ return left?.assetId === right.assetId
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+ && left?.url === right.url
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+ && left?.format === right.format;
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+ }
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+ function createEnvironmentTextureAbortError() {
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+ return Object.assign(new Error('Babylon environment texture update aborted.'), { name: 'AbortError' });
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+ }
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+ function createSafeEnvironmentTextureError(code, message, cause) {
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+ const error = Object.assign(new Error(message), { code });
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+ if (cause !== undefined) {
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+ Object.assign(error, { cause: sanitizeCause(cause) });
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+ }
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+ return error;
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+ }
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+ function sanitizeCause(cause) {
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+ const message = cause instanceof Error ? cause.message : String(cause ?? 'Unknown error');
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+ return new Error(message.replace(/(?:data|blob):[^\s)]+/giu, '[redacted-resource-url]'));
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+ }
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+ function withCleanupError(failure, cleanupError, retryCleanup) {
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+ const result = failure instanceof Error ? failure : new Error('Babylon environment texture operation failed.');
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+ if (cleanupError) {
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+ attachEnvironmentTextureCleanup(result, [cleanupError], retryCleanup);
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+ }
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+ return result;
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+ }
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+ function createEnvironmentTextureCleanupFailure(cleanupErrors, retryCleanup) {
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+ return attachEnvironmentTextureCleanup(Object.assign(new Error('Failed to dispose Babylon environment texture resources.'), { code: 'babylon.environment-texture.dispose-failed' }), cleanupErrors, retryCleanup);
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+ }
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+ function attachEnvironmentTextureCleanup(failure, cleanupErrors, retryCleanup) {
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+ const safeErrors = Object.freeze(cleanupErrors.map(sanitizeCause));
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+ const metadata = {
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+ cleanupError: safeErrors[0],
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+ cleanupErrors: safeErrors,
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+ babylonEnvironmentTextureControllerCleanup: retryCleanup,
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+ retryCleanup,
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+ };
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+ try {
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+ Object.assign(failure, metadata);
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+ if (readBabylonEnvironmentTextureControllerCleanup(failure) === retryCleanup)
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+ return failure;
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+ }
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+ catch {
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+ // Wrap non-extensible primary failures so the owning cleanup remains reachable.
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+ }
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+ return Object.assign(new Error(failure.message), { cause: failure, ...metadata });
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+ }
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+ function createDefaultEnvironmentTexture(resource, scene, callbacks = {}) {
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+ return new CubeTexture(resource.url, scene, {
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+ prefiltered: true,
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+ createPolynomials: true,
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+ forcedExtension: resource.format,
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+ onLoad: callbacks.onLoad,
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+ onError: callbacks.onError,
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+ });
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+ }
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+ //# sourceMappingURL=environment-texture-controller.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,4 @@
1
+ export * from './environment-texture-controller.js';
2
+ export * from './profile.js';
3
+ export * from './types.js';
4
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/babylon/renderer/environment/index.ts"],"names":[],"mappings":"AAAA,cAAc,qCAAqC,CAAC;AACpD,cAAc,cAAc,CAAC;AAC7B,cAAc,YAAY,CAAC"}
@@ -0,0 +1,4 @@
1
+ export * from './environment-texture-controller.js';
2
+ export * from './profile.js';
3
+ export * from './types.js';
4
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../src/babylon/renderer/environment/index.ts"],"names":[],"mappings":"AAAA,cAAc,qCAAqC,CAAC;AACpD,cAAc,cAAc,CAAC;AAC7B,cAAc,YAAY,CAAC"}
@@ -0,0 +1,3 @@
1
+ import { type BabylonEnvironmentTextureProfile } from './types.js';
2
+ export declare function normalizeBabylonEnvironmentTextureProfile(value: unknown): BabylonEnvironmentTextureProfile;
3
+ //# sourceMappingURL=profile.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"profile.d.ts","sourceRoot":"","sources":["../../../../src/babylon/renderer/environment/profile.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,KAAK,gCAAgC,EACtC,MAAM,YAAY,CAAC;AAEpB,wBAAgB,yCAAyC,CACvD,KAAK,EAAE,OAAO,GACb,gCAAgC,CAQlC"}
@@ -0,0 +1,27 @@
1
+ import { DEFAULT_BABYLON_ENVIRONMENT_TEXTURE_PROFILE, } from './types.js';
2
+ export function normalizeBabylonEnvironmentTextureProfile(value) {
3
+ const source = readRecord(value);
4
+ const fallback = DEFAULT_BABYLON_ENVIRONMENT_TEXTURE_PROFILE;
5
+ return {
6
+ texture: readResourceOrNull(source.texture),
7
+ intensity: readNonNegativeNumber(source.intensity, fallback.intensity),
8
+ rotationY: readFiniteNumber(source.rotationY, fallback.rotationY),
9
+ };
10
+ }
11
+ function readRecord(value) {
12
+ return value && typeof value === 'object' && !Array.isArray(value)
13
+ ? value
14
+ : {};
15
+ }
16
+ function readResourceOrNull(value) {
17
+ if (!value || typeof value !== 'object' || Array.isArray(value))
18
+ return null;
19
+ return value;
20
+ }
21
+ function readFiniteNumber(value, fallback) {
22
+ return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
23
+ }
24
+ function readNonNegativeNumber(value, fallback) {
25
+ return Math.max(0, readFiniteNumber(value, fallback));
26
+ }
27
+ //# sourceMappingURL=profile.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"profile.js","sourceRoot":"","sources":["../../../../src/babylon/renderer/environment/profile.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,2CAA2C,GAE5C,MAAM,YAAY,CAAC;AAEpB,MAAM,UAAU,yCAAyC,CACvD,KAAc;IAEd,MAAM,MAAM,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;IACjC,MAAM,QAAQ,GAAG,2CAA2C,CAAC;IAC7D,OAAO;QACL,OAAO,EAAE,kBAAkB,CAAC,MAAM,CAAC,OAAO,CAAC;QAC3C,SAAS,EAAE,qBAAqB,CAAC,MAAM,CAAC,SAAS,EAAE,QAAQ,CAAC,SAAS,CAAC;QACtE,SAAS,EAAE,gBAAgB,CAAC,MAAM,CAAC,SAAS,EAAE,QAAQ,CAAC,SAAS,CAAC;KAClE,CAAC;AACJ,CAAC;AAED,SAAS,UAAU,CAAC,KAAc;IAChC,OAAO,KAAK,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC;QAChE,CAAC,CAAC,KAAgC;QAClC,CAAC,CAAC,EAAE,CAAC;AACT,CAAC;AAED,SAAS,kBAAkB,CAAC,KAAc;IACxC,IAAI,CAAC,KAAK,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IAC7E,OAAO,KAAoD,CAAC;AAC9D,CAAC;AAED,SAAS,gBAAgB,CAAC,KAAc,EAAE,QAAgB;IACxD,OAAO,OAAO,KAAK,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,QAAQ,CAAC;AAChF,CAAC;AAED,SAAS,qBAAqB,CAAC,KAAc,EAAE,QAAgB;IAC7D,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,gBAAgB,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC,CAAC;AACxD,CAAC"}
@@ -0,0 +1,24 @@
1
+ import type { CubeTexture } from '@babylonjs/core/Materials/Textures/cubeTexture.js';
2
+ import type { Scene } from '@babylonjs/core/scene.js';
3
+ import type { FpsResolvedAssetResource } from '../../../asset-resource.js';
4
+ export interface BabylonEnvironmentTextureLoadCallbacks {
5
+ readonly onLoad?: () => void;
6
+ readonly onError?: (message?: string, exception?: unknown) => void;
7
+ }
8
+ export type BabylonEnvironmentTextureFactory = (resource: FpsResolvedAssetResource, scene: Scene, callbacks?: BabylonEnvironmentTextureLoadCallbacks) => CubeTexture;
9
+ export interface BabylonEnvironmentTextureControllerOptions {
10
+ readonly createTexture?: BabylonEnvironmentTextureFactory;
11
+ }
12
+ export interface BabylonEnvironmentTextureProfile {
13
+ texture: FpsResolvedAssetResource | null;
14
+ intensity: number;
15
+ rotationY: number;
16
+ }
17
+ export interface BabylonEnvironmentTextureController {
18
+ applyProfile(profile: BabylonEnvironmentTextureProfile | null, signal?: AbortSignal): Promise<void>;
19
+ getProfile(): BabylonEnvironmentTextureProfile | null;
20
+ getTexture(): unknown | null;
21
+ dispose(): void;
22
+ }
23
+ export declare const DEFAULT_BABYLON_ENVIRONMENT_TEXTURE_PROFILE: BabylonEnvironmentTextureProfile;
24
+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../../../src/babylon/renderer/environment/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,mDAAmD,CAAC;AACrF,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,KAAK,EAAE,wBAAwB,EAAE,MAAM,4BAA4B,CAAC;AAE3E,MAAM,WAAW,sCAAsC;IACrD,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,IAAI,CAAC;IAC7B,QAAQ,CAAC,OAAO,CAAC,EAAE,CAAC,OAAO,CAAC,EAAE,MAAM,EAAE,SAAS,CAAC,EAAE,OAAO,KAAK,IAAI,CAAC;CACpE;AAED,MAAM,MAAM,gCAAgC,GAAG,CAC7C,QAAQ,EAAE,wBAAwB,EAClC,KAAK,EAAE,KAAK,EACZ,SAAS,CAAC,EAAE,sCAAsC,KAC/C,WAAW,CAAC;AAEjB,MAAM,WAAW,0CAA0C;IACzD,QAAQ,CAAC,aAAa,CAAC,EAAE,gCAAgC,CAAC;CAC3D;AAED,MAAM,WAAW,gCAAgC;IAC/C,OAAO,EAAE,wBAAwB,GAAG,IAAI,CAAC;IACzC,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,MAAM,CAAC;CACnB;AAED,MAAM,WAAW,mCAAmC;IAClD,YAAY,CACV,OAAO,EAAE,gCAAgC,GAAG,IAAI,EAChD,MAAM,CAAC,EAAE,WAAW,GACnB,OAAO,CAAC,IAAI,CAAC,CAAC;IACjB,UAAU,IAAI,gCAAgC,GAAG,IAAI,CAAC;IACtD,UAAU,IAAI,OAAO,GAAG,IAAI,CAAC;IAC7B,OAAO,IAAI,IAAI,CAAC;CACjB;AAED,eAAO,MAAM,2CAA2C,EAAE,gCAIzD,CAAC"}
@@ -0,0 +1,6 @@
1
+ export const DEFAULT_BABYLON_ENVIRONMENT_TEXTURE_PROFILE = {
2
+ texture: null,
3
+ intensity: 1,
4
+ rotationY: 0,
5
+ };
6
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../../../src/babylon/renderer/environment/types.ts"],"names":[],"mappings":"AAmCA,MAAM,CAAC,MAAM,2CAA2C,GAAqC;IAC3F,OAAO,EAAE,IAAI;IACb,SAAS,EAAE,CAAC;IACZ,SAAS,EAAE,CAAC;CACb,CAAC"}
@@ -0,0 +1,24 @@
1
+ export * from './lighting/directional-light-angles.js';
2
+ export * from './material-owner-candidates.js';
3
+ export * from './materials/index.js';
4
+ export * from './brdf-texture-settlement.js';
5
+ export * from './environment/index.js';
6
+ export * from './outlines/index.js';
7
+ export * from './outlines/babylon-default/index.js';
8
+ export * from './placement/index.js';
9
+ export * from './post-process/index.js';
10
+ export * from './rendering/index.js';
11
+ export * from './shadows/planar-shadow-system.js';
12
+ export * from './shadows/planar-shadow-shaders.js';
13
+ export * from './shadows/dynamic-shadow-system.js';
14
+ export * from './shadows/shadow-map-experiment-system.js';
15
+ export * from './shadows/blob-shadow-system.js';
16
+ export * from './shadows/blob-shadow-shaders.js';
17
+ export * from './shadows/static-projected-shadow-baker.js';
18
+ export * from './shadows/static-projected-shadow-atlas.js';
19
+ export * from './shadows/static-projected-shadow-bake.js';
20
+ export * from './shadows/static-projected-shadow-options.js';
21
+ export * from './shadows/static-projected-shadow-rendering.js';
22
+ export * from './shadows/static-projected-shadow-artifact-system.js';
23
+ export * from './shadows/types.js';
24
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/babylon/renderer/index.ts"],"names":[],"mappings":"AAAA,cAAc,wCAAwC,CAAC;AACvD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,sBAAsB,CAAC;AACrC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qCAAqC,CAAC;AACpD,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mCAAmC,CAAC;AAClD,cAAc,oCAAoC,CAAC;AACnD,cAAc,oCAAoC,CAAC;AACnD,cAAc,2CAA2C,CAAC;AAC1D,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,4CAA4C,CAAC;AAC3D,cAAc,4CAA4C,CAAC;AAC3D,cAAc,2CAA2C,CAAC;AAC1D,cAAc,8CAA8C,CAAC;AAC7D,cAAc,gDAAgD,CAAC;AAC/D,cAAc,sDAAsD,CAAC;AACrE,cAAc,oBAAoB,CAAC"}
@@ -0,0 +1,24 @@
1
+ export * from './lighting/directional-light-angles.js';
2
+ export * from './material-owner-candidates.js';
3
+ export * from './materials/index.js';
4
+ export * from './brdf-texture-settlement.js';
5
+ export * from './environment/index.js';
6
+ export * from './outlines/index.js';
7
+ export * from './outlines/babylon-default/index.js';
8
+ export * from './placement/index.js';
9
+ export * from './post-process/index.js';
10
+ export * from './rendering/index.js';
11
+ export * from './shadows/planar-shadow-system.js';
12
+ export * from './shadows/planar-shadow-shaders.js';
13
+ export * from './shadows/dynamic-shadow-system.js';
14
+ export * from './shadows/shadow-map-experiment-system.js';
15
+ export * from './shadows/blob-shadow-system.js';
16
+ export * from './shadows/blob-shadow-shaders.js';
17
+ export * from './shadows/static-projected-shadow-baker.js';
18
+ export * from './shadows/static-projected-shadow-atlas.js';
19
+ export * from './shadows/static-projected-shadow-bake.js';
20
+ export * from './shadows/static-projected-shadow-options.js';
21
+ export * from './shadows/static-projected-shadow-rendering.js';
22
+ export * from './shadows/static-projected-shadow-artifact-system.js';
23
+ export * from './shadows/types.js';
24
+ //# sourceMappingURL=index.js.map
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+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/babylon/renderer/index.ts"],"names":[],"mappings":"AAAA,cAAc,wCAAwC,CAAC;AACvD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,sBAAsB,CAAC;AACrC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qCAAqC,CAAC;AACpD,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mCAAmC,CAAC;AAClD,cAAc,oCAAoC,CAAC;AACnD,cAAc,oCAAoC,CAAC;AACnD,cAAc,2CAA2C,CAAC;AAC1D,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,4CAA4C,CAAC;AAC3D,cAAc,4CAA4C,CAAC;AAC3D,cAAc,2CAA2C,CAAC;AAC1D,cAAc,8CAA8C,CAAC;AAC7D,cAAc,gDAAgD,CAAC;AAC/D,cAAc,sDAAsD,CAAC;AACrE,cAAc,oBAAoB,CAAC"}
@@ -0,0 +1,17 @@
1
+ export interface BabylonRendererVec3 {
2
+ x: number;
3
+ y: number;
4
+ z: number;
5
+ }
6
+ export declare const DEFAULT_DIRECTIONAL_LIGHT_DIRECTION: BabylonRendererVec3;
7
+ export declare const LIGHT_DIRECTION_HORIZONTAL_MIN_DEG = -180;
8
+ export declare const LIGHT_DIRECTION_HORIZONTAL_MAX_DEG = 180;
9
+ export declare const LIGHT_DIRECTION_ELEVATION_MIN_DEG = -90;
10
+ export declare const LIGHT_DIRECTION_ELEVATION_MAX_DEG = 90;
11
+ export declare function normalizeDirectionVector(direction: BabylonRendererVec3 | undefined, fallback?: BabylonRendererVec3): BabylonRendererVec3;
12
+ export declare function readDirectionalLightAngles(direction: BabylonRendererVec3 | undefined): {
13
+ horizontalAngleDeg: number;
14
+ elevationAngleDeg: number;
15
+ };
16
+ export declare function createDirectionalLightDirectionFromAngles(horizontalAngleDeg: number, elevationAngleDeg: number): BabylonRendererVec3;
17
+ //# sourceMappingURL=directional-light-angles.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"directional-light-angles.d.ts","sourceRoot":"","sources":["../../../../src/babylon/renderer/lighting/directional-light-angles.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,mBAAmB;IAClC,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACX;AAED,eAAO,MAAM,mCAAmC,EAAE,mBAAiD,CAAC;AACpG,eAAO,MAAM,kCAAkC,OAAO,CAAC;AACvD,eAAO,MAAM,kCAAkC,MAAM,CAAC;AACtD,eAAO,MAAM,iCAAiC,MAAM,CAAC;AACrD,eAAO,MAAM,iCAAiC,KAAK,CAAC;AAEpD,wBAAgB,wBAAwB,CACtC,SAAS,EAAE,mBAAmB,GAAG,SAAS,EAC1C,QAAQ,GAAE,mBAAyD,GAClE,mBAAmB,CAgBrB;AAED,wBAAgB,0BAA0B,CAAC,SAAS,EAAE,mBAAmB,GAAG,SAAS,GAAG;IACtF,kBAAkB,EAAE,MAAM,CAAC;IAC3B,iBAAiB,EAAE,MAAM,CAAC;CAC3B,CAMA;AAED,wBAAgB,yCAAyC,CACvD,kBAAkB,EAAE,MAAM,EAC1B,iBAAiB,EAAE,MAAM,GACxB,mBAAmB,CAarB"}
@@ -0,0 +1,67 @@
1
+ export const DEFAULT_DIRECTIONAL_LIGHT_DIRECTION = { x: -0.3, y: -1, z: -0.2 };
2
+ export const LIGHT_DIRECTION_HORIZONTAL_MIN_DEG = -180;
3
+ export const LIGHT_DIRECTION_HORIZONTAL_MAX_DEG = 180;
4
+ export const LIGHT_DIRECTION_ELEVATION_MIN_DEG = -90;
5
+ export const LIGHT_DIRECTION_ELEVATION_MAX_DEG = 90;
6
+ export function normalizeDirectionVector(direction, fallback = DEFAULT_DIRECTIONAL_LIGHT_DIRECTION) {
7
+ const candidate = direction && isVec3(direction) ? direction : fallback;
8
+ const length = Math.hypot(candidate.x, candidate.y, candidate.z);
9
+ if (!Number.isFinite(length) || length <= 0.000001) {
10
+ const fallbackLength = Math.hypot(fallback.x, fallback.y, fallback.z) || 1;
11
+ return {
12
+ x: fallback.x / fallbackLength,
13
+ y: fallback.y / fallbackLength,
14
+ z: fallback.z / fallbackLength,
15
+ };
16
+ }
17
+ return {
18
+ x: candidate.x / length,
19
+ y: candidate.y / length,
20
+ z: candidate.z / length,
21
+ };
22
+ }
23
+ export function readDirectionalLightAngles(direction) {
24
+ const normalized = normalizeDirectionVector(direction);
25
+ return {
26
+ horizontalAngleDeg: roundAngleDegrees(normalizeAngleDegrees(radiansToDegrees(Math.atan2(normalized.z, normalized.x)))),
27
+ elevationAngleDeg: roundAngleDegrees(radiansToDegrees(Math.asin(clampNumber(-normalized.y, -1, 1)))),
28
+ };
29
+ }
30
+ export function createDirectionalLightDirectionFromAngles(horizontalAngleDeg, elevationAngleDeg) {
31
+ const horizontal = degreesToRadians(normalizeAngleDegrees(horizontalAngleDeg));
32
+ const elevation = degreesToRadians(clampNumber(elevationAngleDeg, LIGHT_DIRECTION_ELEVATION_MIN_DEG, LIGHT_DIRECTION_ELEVATION_MAX_DEG));
33
+ const horizontalLength = Math.cos(elevation);
34
+ return {
35
+ x: roundVectorComponent(horizontalLength * Math.cos(horizontal)),
36
+ y: roundVectorComponent(-Math.sin(elevation)),
37
+ z: roundVectorComponent(horizontalLength * Math.sin(horizontal)),
38
+ };
39
+ }
40
+ function isVec3(value) {
41
+ return typeof value.x === 'number'
42
+ && Number.isFinite(value.x)
43
+ && typeof value.y === 'number'
44
+ && Number.isFinite(value.y)
45
+ && typeof value.z === 'number'
46
+ && Number.isFinite(value.z);
47
+ }
48
+ function radiansToDegrees(value) {
49
+ return (value * 180) / Math.PI;
50
+ }
51
+ function degreesToRadians(value) {
52
+ return (value * Math.PI) / 180;
53
+ }
54
+ function roundVectorComponent(value) {
55
+ return Math.round(value * 1000000) / 1000000;
56
+ }
57
+ function roundAngleDegrees(value) {
58
+ return Math.round(value * 100) / 100;
59
+ }
60
+ function clampNumber(value, min, max) {
61
+ return Math.min(max, Math.max(min, value));
62
+ }
63
+ function normalizeAngleDegrees(value) {
64
+ const normalized = ((((value + 180) % 360) + 360) % 360) - 180;
65
+ return normalized === -180 ? 180 : normalized;
66
+ }
67
+ //# sourceMappingURL=directional-light-angles.js.map
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