@fps-games/engine 0.0.1-beta.2 → 0.0.1-beta.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (333) hide show
  1. package/dist/asset-resource.d.ts +45 -0
  2. package/dist/asset-resource.d.ts.map +1 -0
  3. package/dist/asset-resource.js +147 -0
  4. package/dist/asset-resource.js.map +1 -0
  5. package/dist/babylon/camera.d.ts +25 -0
  6. package/dist/babylon/camera.d.ts.map +1 -0
  7. package/dist/babylon/camera.js +149 -0
  8. package/dist/babylon/camera.js.map +1 -0
  9. package/dist/babylon/frame-pump.d.ts +27 -0
  10. package/dist/babylon/frame-pump.d.ts.map +1 -0
  11. package/dist/babylon/frame-pump.js +90 -0
  12. package/dist/babylon/frame-pump.js.map +1 -0
  13. package/dist/babylon/game-world-plugin-lifecycle.d.ts +26 -0
  14. package/dist/babylon/game-world-plugin-lifecycle.d.ts.map +1 -0
  15. package/dist/babylon/game-world-plugin-lifecycle.js +257 -0
  16. package/dist/babylon/game-world-plugin-lifecycle.js.map +1 -0
  17. package/dist/babylon/lighting-controller.d.ts.map +1 -1
  18. package/dist/babylon/lighting-controller.js +162 -16
  19. package/dist/babylon/lighting-controller.js.map +1 -1
  20. package/dist/babylon/plugin-contract.d.ts +15 -0
  21. package/dist/babylon/plugin-contract.d.ts.map +1 -0
  22. package/dist/babylon/plugin-contract.js +10 -0
  23. package/dist/babylon/plugin-contract.js.map +1 -0
  24. package/dist/babylon/renderer/asset-container-instantiation.d.ts +39 -0
  25. package/dist/babylon/renderer/asset-container-instantiation.d.ts.map +1 -0
  26. package/dist/babylon/renderer/asset-container-instantiation.js +287 -0
  27. package/dist/babylon/renderer/asset-container-instantiation.js.map +1 -0
  28. package/dist/babylon/renderer/brdf-texture-settlement.d.ts +7 -0
  29. package/dist/babylon/renderer/brdf-texture-settlement.d.ts.map +1 -0
  30. package/dist/babylon/renderer/brdf-texture-settlement.js +29 -0
  31. package/dist/babylon/renderer/brdf-texture-settlement.js.map +1 -0
  32. package/dist/babylon/renderer/environment/environment-texture-controller.d.ts +7 -0
  33. package/dist/babylon/renderer/environment/environment-texture-controller.d.ts.map +1 -0
  34. package/dist/babylon/renderer/environment/environment-texture-controller.js +358 -0
  35. package/dist/babylon/renderer/environment/environment-texture-controller.js.map +1 -0
  36. package/dist/babylon/renderer/environment/index.d.ts +4 -0
  37. package/dist/babylon/renderer/environment/index.d.ts.map +1 -0
  38. package/dist/babylon/renderer/environment/index.js +4 -0
  39. package/dist/babylon/renderer/environment/index.js.map +1 -0
  40. package/dist/babylon/renderer/environment/profile.d.ts +3 -0
  41. package/dist/babylon/renderer/environment/profile.d.ts.map +1 -0
  42. package/dist/babylon/renderer/environment/profile.js +27 -0
  43. package/dist/babylon/renderer/environment/profile.js.map +1 -0
  44. package/dist/babylon/renderer/environment/types.d.ts +24 -0
  45. package/dist/babylon/renderer/environment/types.d.ts.map +1 -0
  46. package/dist/babylon/renderer/environment/types.js +6 -0
  47. package/dist/babylon/renderer/environment/types.js.map +1 -0
  48. package/dist/babylon/renderer/index.d.ts +26 -0
  49. package/dist/babylon/renderer/index.d.ts.map +1 -0
  50. package/dist/babylon/renderer/index.js +26 -0
  51. package/dist/babylon/renderer/index.js.map +1 -0
  52. package/dist/babylon/renderer/lighting/directional-light-angles.d.ts +17 -0
  53. package/dist/babylon/renderer/lighting/directional-light-angles.d.ts.map +1 -0
  54. package/dist/babylon/renderer/lighting/directional-light-angles.js +67 -0
  55. package/dist/babylon/renderer/lighting/directional-light-angles.js.map +1 -0
  56. package/dist/babylon/renderer/material-owner-candidates.d.ts +21 -0
  57. package/dist/babylon/renderer/material-owner-candidates.d.ts.map +1 -0
  58. package/dist/babylon/renderer/material-owner-candidates.js +217 -0
  59. package/dist/babylon/renderer/material-owner-candidates.js.map +1 -0
  60. package/dist/babylon/renderer/materials/index.d.ts +3 -0
  61. package/dist/babylon/renderer/materials/index.d.ts.map +1 -0
  62. package/dist/babylon/renderer/materials/index.js +3 -0
  63. package/dist/babylon/renderer/materials/index.js.map +1 -0
  64. package/dist/babylon/renderer/materials/material-runtime.d.ts +29 -0
  65. package/dist/babylon/renderer/materials/material-runtime.d.ts.map +1 -0
  66. package/dist/babylon/renderer/materials/material-runtime.js +660 -0
  67. package/dist/babylon/renderer/materials/material-runtime.js.map +1 -0
  68. package/dist/babylon/renderer/materials/material-slot-owner.d.ts +42 -0
  69. package/dist/babylon/renderer/materials/material-slot-owner.d.ts.map +1 -0
  70. package/dist/babylon/renderer/materials/material-slot-owner.js +318 -0
  71. package/dist/babylon/renderer/materials/material-slot-owner.js.map +1 -0
  72. package/dist/babylon/renderer/outlines/babylon-default/apply.d.ts +4 -0
  73. package/dist/babylon/renderer/outlines/babylon-default/apply.d.ts.map +1 -0
  74. package/dist/babylon/renderer/outlines/babylon-default/apply.js +45 -0
  75. package/dist/babylon/renderer/outlines/babylon-default/apply.js.map +1 -0
  76. package/dist/babylon/renderer/outlines/babylon-default/index.d.ts +3 -0
  77. package/dist/babylon/renderer/outlines/babylon-default/index.d.ts.map +1 -0
  78. package/dist/babylon/renderer/outlines/babylon-default/index.js +2 -0
  79. package/dist/babylon/renderer/outlines/babylon-default/index.js.map +1 -0
  80. package/dist/babylon/renderer/outlines/babylon-default/types.d.ts +7 -0
  81. package/dist/babylon/renderer/outlines/babylon-default/types.d.ts.map +1 -0
  82. package/dist/babylon/renderer/outlines/babylon-default/types.js +2 -0
  83. package/dist/babylon/renderer/outlines/babylon-default/types.js.map +1 -0
  84. package/dist/babylon/renderer/outlines/index.d.ts +4 -0
  85. package/dist/babylon/renderer/outlines/index.d.ts.map +1 -0
  86. package/dist/babylon/renderer/outlines/index.js +3 -0
  87. package/dist/babylon/renderer/outlines/index.js.map +1 -0
  88. package/dist/babylon/renderer/outlines/runtime-override.d.ts +36 -0
  89. package/dist/babylon/renderer/outlines/runtime-override.d.ts.map +1 -0
  90. package/dist/babylon/renderer/outlines/runtime-override.js +131 -0
  91. package/dist/babylon/renderer/outlines/runtime-override.js.map +1 -0
  92. package/dist/babylon/renderer/outlines/types.d.ts +7 -0
  93. package/dist/babylon/renderer/outlines/types.d.ts.map +1 -0
  94. package/dist/babylon/renderer/outlines/types.js +2 -0
  95. package/dist/babylon/renderer/outlines/types.js.map +1 -0
  96. package/dist/babylon/renderer/placement/index.d.ts +2 -0
  97. package/dist/babylon/renderer/placement/index.d.ts.map +1 -0
  98. package/dist/babylon/renderer/placement/index.js +2 -0
  99. package/dist/babylon/renderer/placement/index.js.map +1 -0
  100. package/dist/babylon/renderer/placement/runtime-drop-position.d.ts +24 -0
  101. package/dist/babylon/renderer/placement/runtime-drop-position.d.ts.map +1 -0
  102. package/dist/babylon/renderer/placement/runtime-drop-position.js +63 -0
  103. package/dist/babylon/renderer/placement/runtime-drop-position.js.map +1 -0
  104. package/dist/babylon/renderer/post-process/babylon-default-pipeline.d.ts +7 -0
  105. package/dist/babylon/renderer/post-process/babylon-default-pipeline.d.ts.map +1 -0
  106. package/dist/babylon/renderer/post-process/babylon-default-pipeline.js +301 -0
  107. package/dist/babylon/renderer/post-process/babylon-default-pipeline.js.map +1 -0
  108. package/dist/babylon/renderer/post-process/index.d.ts +5 -0
  109. package/dist/babylon/renderer/post-process/index.d.ts.map +1 -0
  110. package/dist/babylon/renderer/post-process/index.js +5 -0
  111. package/dist/babylon/renderer/post-process/index.js.map +1 -0
  112. package/dist/babylon/renderer/post-process/profile.d.ts +5 -0
  113. package/dist/babylon/renderer/post-process/profile.d.ts.map +1 -0
  114. package/dist/babylon/renderer/post-process/profile.js +155 -0
  115. package/dist/babylon/renderer/post-process/profile.js.map +1 -0
  116. package/dist/babylon/renderer/post-process/types.d.ts +81 -0
  117. package/dist/babylon/renderer/post-process/types.d.ts.map +1 -0
  118. package/dist/babylon/renderer/post-process/types.js +24 -0
  119. package/dist/babylon/renderer/post-process/types.js.map +1 -0
  120. package/dist/babylon/renderer/post-process/volume-stack.d.ts +4 -0
  121. package/dist/babylon/renderer/post-process/volume-stack.d.ts.map +1 -0
  122. package/dist/babylon/renderer/post-process/volume-stack.js +105 -0
  123. package/dist/babylon/renderer/post-process/volume-stack.js.map +1 -0
  124. package/dist/babylon/renderer/rendering/image-node.d.ts +35 -0
  125. package/dist/babylon/renderer/rendering/image-node.d.ts.map +1 -0
  126. package/dist/babylon/renderer/rendering/image-node.js +39 -0
  127. package/dist/babylon/renderer/rendering/image-node.js.map +1 -0
  128. package/dist/babylon/renderer/rendering/index.d.ts +3 -0
  129. package/dist/babylon/renderer/rendering/index.d.ts.map +1 -0
  130. package/dist/babylon/renderer/rendering/index.js +3 -0
  131. package/dist/babylon/renderer/rendering/index.js.map +1 -0
  132. package/dist/babylon/renderer/rendering/node-rendering.d.ts +19 -0
  133. package/dist/babylon/renderer/rendering/node-rendering.d.ts.map +1 -0
  134. package/dist/babylon/renderer/rendering/node-rendering.js +66 -0
  135. package/dist/babylon/renderer/rendering/node-rendering.js.map +1 -0
  136. package/dist/babylon/renderer/shadows/blob-shadow-shaders.d.ts +5 -0
  137. package/dist/babylon/renderer/shadows/blob-shadow-shaders.d.ts.map +1 -0
  138. package/dist/babylon/renderer/shadows/blob-shadow-shaders.js +46 -0
  139. package/dist/babylon/renderer/shadows/blob-shadow-shaders.js.map +1 -0
  140. package/dist/babylon/renderer/shadows/blob-shadow-system.d.ts +5 -0
  141. package/dist/babylon/renderer/shadows/blob-shadow-system.d.ts.map +1 -0
  142. package/dist/babylon/renderer/shadows/blob-shadow-system.js +402 -0
  143. package/dist/babylon/renderer/shadows/blob-shadow-system.js.map +1 -0
  144. package/dist/babylon/renderer/shadows/dynamic-shadow-system.d.ts +87 -0
  145. package/dist/babylon/renderer/shadows/dynamic-shadow-system.d.ts.map +1 -0
  146. package/dist/babylon/renderer/shadows/dynamic-shadow-system.js +663 -0
  147. package/dist/babylon/renderer/shadows/dynamic-shadow-system.js.map +1 -0
  148. package/dist/babylon/renderer/shadows/planar-shadow-shaders.d.ts +7 -0
  149. package/dist/babylon/renderer/shadows/planar-shadow-shaders.d.ts.map +1 -0
  150. package/dist/babylon/renderer/shadows/planar-shadow-shaders.js +316 -0
  151. package/dist/babylon/renderer/shadows/planar-shadow-shaders.js.map +1 -0
  152. package/dist/babylon/renderer/shadows/planar-shadow-system.d.ts +5 -0
  153. package/dist/babylon/renderer/shadows/planar-shadow-system.d.ts.map +1 -0
  154. package/dist/babylon/renderer/shadows/planar-shadow-system.js +1562 -0
  155. package/dist/babylon/renderer/shadows/planar-shadow-system.js.map +1 -0
  156. package/dist/babylon/renderer/shadows/shadow-generator-shaders.d.ts +14 -0
  157. package/dist/babylon/renderer/shadows/shadow-generator-shaders.d.ts.map +1 -0
  158. package/dist/babylon/renderer/shadows/shadow-generator-shaders.js +14 -0
  159. package/dist/babylon/renderer/shadows/shadow-generator-shaders.js.map +1 -0
  160. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.d.ts +69 -0
  161. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.d.ts.map +1 -0
  162. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.js +847 -0
  163. package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.js.map +1 -0
  164. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.d.ts +148 -0
  165. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.d.ts.map +1 -0
  166. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.js +4535 -0
  167. package/dist/babylon/renderer/shadows/shadow-map-experiment-system.js.map +1 -0
  168. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.d.ts +4 -0
  169. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -0
  170. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.js +645 -0
  171. package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.js.map +1 -0
  172. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.d.ts +61 -0
  173. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.d.ts.map +1 -0
  174. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.js +382 -0
  175. package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.js.map +1 -0
  176. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.d.ts +47 -0
  177. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.d.ts.map +1 -0
  178. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.js +285 -0
  179. package/dist/babylon/renderer/shadows/static-projected-shadow-bake.js.map +1 -0
  180. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.d.ts +88 -0
  181. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.d.ts.map +1 -0
  182. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.js +830 -0
  183. package/dist/babylon/renderer/shadows/static-projected-shadow-baker.js.map +1 -0
  184. package/dist/babylon/renderer/shadows/static-projected-shadow-options.d.ts +3 -0
  185. package/dist/babylon/renderer/shadows/static-projected-shadow-options.d.ts.map +1 -0
  186. package/dist/babylon/renderer/shadows/static-projected-shadow-options.js +60 -0
  187. package/dist/babylon/renderer/shadows/static-projected-shadow-options.js.map +1 -0
  188. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.d.ts +27 -0
  189. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.d.ts.map +1 -0
  190. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.js +220 -0
  191. package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.js.map +1 -0
  192. package/dist/babylon/renderer/shadows/types.d.ts +421 -0
  193. package/dist/babylon/renderer/shadows/types.d.ts.map +1 -0
  194. package/dist/babylon/renderer/shadows/types.js +127 -0
  195. package/dist/babylon/renderer/shadows/types.js.map +1 -0
  196. package/dist/babylon/renderer/world-rendering-controller.d.ts +29 -0
  197. package/dist/babylon/renderer/world-rendering-controller.d.ts.map +1 -0
  198. package/dist/babylon/renderer/world-rendering-controller.js +183 -0
  199. package/dist/babylon/renderer/world-rendering-controller.js.map +1 -0
  200. package/dist/babylon/renderer-controller.d.ts +93 -0
  201. package/dist/babylon/renderer-controller.d.ts.map +1 -0
  202. package/dist/babylon/renderer-controller.js +706 -0
  203. package/dist/babylon/renderer-controller.js.map +1 -0
  204. package/dist/babylon/scene-renderer.d.ts +20 -0
  205. package/dist/babylon/scene-renderer.d.ts.map +1 -0
  206. package/dist/babylon/scene-renderer.js +58 -0
  207. package/dist/babylon/scene-renderer.js.map +1 -0
  208. package/dist/babylon.d.ts +7 -0
  209. package/dist/babylon.d.ts.map +1 -1
  210. package/dist/babylon.js +7 -0
  211. package/dist/babylon.js.map +1 -1
  212. package/dist/build-info.json +4 -4
  213. package/dist/camera.d.ts +25 -0
  214. package/dist/camera.d.ts.map +1 -0
  215. package/dist/camera.js +68 -0
  216. package/dist/camera.js.map +1 -0
  217. package/dist/compiled-scene-data.d.ts +23 -0
  218. package/dist/compiled-scene-data.d.ts.map +1 -0
  219. package/dist/compiled-scene-data.js +100 -0
  220. package/dist/compiled-scene-data.js.map +1 -0
  221. package/dist/config.d.ts +9 -3
  222. package/dist/config.d.ts.map +1 -1
  223. package/dist/config.js +21 -0
  224. package/dist/config.js.map +1 -1
  225. package/dist/frame.d.ts +32 -0
  226. package/dist/frame.d.ts.map +1 -0
  227. package/dist/frame.js +54 -0
  228. package/dist/frame.js.map +1 -0
  229. package/dist/ground-decal.d.ts +22 -0
  230. package/dist/ground-decal.d.ts.map +1 -0
  231. package/dist/ground-decal.js +48 -0
  232. package/dist/ground-decal.js.map +1 -0
  233. package/dist/index.d.ts +16 -1
  234. package/dist/index.d.ts.map +1 -1
  235. package/dist/index.js +16 -1
  236. package/dist/index.js.map +1 -1
  237. package/dist/lighting.d.ts +13 -5
  238. package/dist/lighting.d.ts.map +1 -1
  239. package/dist/lighting.js +11 -5
  240. package/dist/lighting.js.map +1 -1
  241. package/dist/material-owner.d.ts +141 -0
  242. package/dist/material-owner.d.ts.map +1 -0
  243. package/dist/material-owner.js +552 -0
  244. package/dist/material-owner.js.map +1 -0
  245. package/dist/material-profile.d.ts +62 -0
  246. package/dist/material-profile.d.ts.map +1 -0
  247. package/dist/material-profile.js +132 -0
  248. package/dist/material-profile.js.map +1 -0
  249. package/dist/rendering/index.d.ts +14 -0
  250. package/dist/rendering/index.d.ts.map +1 -0
  251. package/dist/rendering/index.js +12 -0
  252. package/dist/rendering/index.js.map +1 -0
  253. package/dist/rendering/rendering-profile-types.d.ts +322 -0
  254. package/dist/rendering/rendering-profile-types.d.ts.map +1 -0
  255. package/dist/rendering/rendering-profile-types.js +2 -0
  256. package/dist/rendering/rendering-profile-types.js.map +1 -0
  257. package/dist/rendering/rendering-profile-validation.d.ts +2 -0
  258. package/dist/rendering/rendering-profile-validation.d.ts.map +1 -0
  259. package/dist/rendering/rendering-profile-validation.js +364 -0
  260. package/dist/rendering/rendering-profile-validation.js.map +1 -0
  261. package/dist/rendering/rendering-profile-values.d.ts +19 -0
  262. package/dist/rendering/rendering-profile-values.d.ts.map +1 -0
  263. package/dist/rendering/rendering-profile-values.js +79 -0
  264. package/dist/rendering/rendering-profile-values.js.map +1 -0
  265. package/dist/rendering/rendering-profile.d.ts +15 -0
  266. package/dist/rendering/rendering-profile.d.ts.map +1 -0
  267. package/dist/rendering/rendering-profile.js +442 -0
  268. package/dist/rendering/rendering-profile.js.map +1 -0
  269. package/dist/rendering/shadow-map-experiment-depth.d.ts +63 -0
  270. package/dist/rendering/shadow-map-experiment-depth.d.ts.map +1 -0
  271. package/dist/rendering/shadow-map-experiment-depth.js +186 -0
  272. package/dist/rendering/shadow-map-experiment-depth.js.map +1 -0
  273. package/dist/rendering/shadow-map-experiment-lifecycle.d.ts +94 -0
  274. package/dist/rendering/shadow-map-experiment-lifecycle.d.ts.map +1 -0
  275. package/dist/rendering/shadow-map-experiment-lifecycle.js +407 -0
  276. package/dist/rendering/shadow-map-experiment-lifecycle.js.map +1 -0
  277. package/dist/rendering/shadow-map-experiment.d.ts +189 -0
  278. package/dist/rendering/shadow-map-experiment.d.ts.map +1 -0
  279. package/dist/rendering/shadow-map-experiment.js +549 -0
  280. package/dist/rendering/shadow-map-experiment.js.map +1 -0
  281. package/dist/rendering/shadow-quality.d.ts +5 -0
  282. package/dist/rendering/shadow-quality.d.ts.map +1 -0
  283. package/dist/rendering/shadow-quality.js +83 -0
  284. package/dist/rendering/shadow-quality.js.map +1 -0
  285. package/dist/rendering/shadow-runtime.d.ts +59 -0
  286. package/dist/rendering/shadow-runtime.d.ts.map +1 -0
  287. package/dist/rendering/shadow-runtime.js +378 -0
  288. package/dist/rendering/shadow-runtime.js.map +1 -0
  289. package/dist/rendering/shadow-settings.d.ts +15 -0
  290. package/dist/rendering/shadow-settings.d.ts.map +1 -0
  291. package/dist/rendering/shadow-settings.js +129 -0
  292. package/dist/rendering/shadow-settings.js.map +1 -0
  293. package/dist/rendering/shadow-types.d.ts +99 -0
  294. package/dist/rendering/shadow-types.d.ts.map +1 -0
  295. package/dist/rendering/shadow-types.js +5 -0
  296. package/dist/rendering/shadow-types.js.map +1 -0
  297. package/dist/rendering/shadow-validation.d.ts +3 -0
  298. package/dist/rendering/shadow-validation.d.ts.map +1 -0
  299. package/dist/rendering/shadow-validation.js +166 -0
  300. package/dist/rendering/shadow-validation.js.map +1 -0
  301. package/dist/rendering/value.d.ts +2 -0
  302. package/dist/rendering/value.d.ts.map +1 -0
  303. package/dist/rendering/value.js +6 -0
  304. package/dist/rendering/value.js.map +1 -0
  305. package/dist/runtime-data-token.d.ts +4 -0
  306. package/dist/runtime-data-token.d.ts.map +1 -0
  307. package/dist/runtime-data-token.js +4 -0
  308. package/dist/runtime-data-token.js.map +1 -0
  309. package/dist/runtime-data-types.d.ts +83 -0
  310. package/dist/runtime-data-types.d.ts.map +1 -0
  311. package/dist/runtime-data-types.js +2 -0
  312. package/dist/runtime-data-types.js.map +1 -0
  313. package/dist/runtime-data.d.ts +18 -0
  314. package/dist/runtime-data.d.ts.map +1 -0
  315. package/dist/runtime-data.js +301 -0
  316. package/dist/runtime-data.js.map +1 -0
  317. package/dist/runtime-scene-resolvers.d.ts +33 -0
  318. package/dist/runtime-scene-resolvers.d.ts.map +1 -0
  319. package/dist/runtime-scene-resolvers.js +36 -0
  320. package/dist/runtime-scene-resolvers.js.map +1 -0
  321. package/dist/scene-artifact-types.d.ts +385 -0
  322. package/dist/scene-artifact-types.d.ts.map +1 -0
  323. package/dist/scene-artifact-types.js +2 -0
  324. package/dist/scene-artifact-types.js.map +1 -0
  325. package/dist/scene-artifact-validation.d.ts +20 -0
  326. package/dist/scene-artifact-validation.d.ts.map +1 -0
  327. package/dist/scene-artifact-validation.js +1402 -0
  328. package/dist/scene-artifact-validation.js.map +1 -0
  329. package/dist/static-shadow-artifact.d.ts +131 -0
  330. package/dist/static-shadow-artifact.d.ts.map +1 -0
  331. package/dist/static-shadow-artifact.js +327 -0
  332. package/dist/static-shadow-artifact.js.map +1 -0
  333. package/package.json +51 -1
@@ -0,0 +1,358 @@
1
+ import { CubeTexture } from '@babylonjs/core/Materials/Textures/cubeTexture.js';
2
+ import { _ENVTextureLoader } from '@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.js';
3
+ import { registerTextureLoader } from '@babylonjs/core/Materials/Textures/Loaders/textureLoaderManager.js';
4
+ import '@babylonjs/core/Materials/Textures/baseTexture.polynomial.js';
5
+ import { normalizeFpsAssetBytesUrl } from '../../../asset-resource.js';
6
+ import {} from './types.js';
7
+ import { normalizeBabylonEnvironmentTextureProfile } from './profile.js';
8
+ // Register the framework default during module initialization so single-file
9
+ // bundlers cannot remove Babylon's dynamic .env loader discovery. Applications
10
+ // remain free to register their own .env loader after importing the renderer.
11
+ registerTextureLoader('.env', async () => new _ENVTextureLoader());
12
+ export function readBabylonEnvironmentTextureControllerCleanup(error) {
13
+ if (!error || (typeof error !== 'object' && typeof error !== 'function'))
14
+ return null;
15
+ const cleanup = error
16
+ .babylonEnvironmentTextureControllerCleanup;
17
+ return typeof cleanup === 'function'
18
+ ? cleanup
19
+ : null;
20
+ }
21
+ export function createBabylonEnvironmentTextureController(scene, options = {}) {
22
+ return new BabylonEnvironmentTextureControllerImpl(scene, options.createTexture ?? createDefaultEnvironmentTexture);
23
+ }
24
+ class BabylonEnvironmentTextureControllerImpl {
25
+ scene;
26
+ createTexture;
27
+ profile = null;
28
+ texture = null;
29
+ resource = null;
30
+ generation = 0;
31
+ pendingAbort = null;
32
+ retainedCleanupTextures = new Set();
33
+ pendingSceneClearTexture = null;
34
+ disposeRequested = false;
35
+ disposed = false;
36
+ retryCleanup = () => {
37
+ const cleanupErrors = [];
38
+ const pendingSceneTexture = this.pendingSceneClearTexture;
39
+ if (pendingSceneTexture) {
40
+ try {
41
+ if (this.scene.environmentTexture === pendingSceneTexture) {
42
+ this.scene.environmentTexture = null;
43
+ }
44
+ this.pendingSceneClearTexture = null;
45
+ }
46
+ catch (error) {
47
+ cleanupErrors.push(sanitizeCause(error));
48
+ }
49
+ }
50
+ for (const texture of [...this.retainedCleanupTextures]) {
51
+ try {
52
+ texture.dispose();
53
+ this.retainedCleanupTextures.delete(texture);
54
+ }
55
+ catch (error) {
56
+ cleanupErrors.push(sanitizeCause(error));
57
+ }
58
+ }
59
+ return Object.freeze(cleanupErrors);
60
+ };
61
+ constructor(scene, createTexture) {
62
+ this.scene = scene;
63
+ this.createTexture = createTexture;
64
+ }
65
+ async applyProfile(profile, signal) {
66
+ this.assertNotDisposed();
67
+ if (signal?.aborted)
68
+ throw createEnvironmentTextureAbortError();
69
+ const retainedCleanupErrors = this.retryCleanup();
70
+ if (retainedCleanupErrors.length > 0) {
71
+ throw createEnvironmentTextureCleanupFailure(retainedCleanupErrors, this.retryCleanup);
72
+ }
73
+ const generation = ++this.generation;
74
+ this.pendingAbort?.abort();
75
+ const candidateAbort = new AbortController();
76
+ this.pendingAbort = candidateAbort;
77
+ const removeSignalListener = forwardAbort(signal, candidateAbort);
78
+ const isCurrent = () => !this.disposed && this.generation === generation && !candidateAbort.signal.aborted;
79
+ try {
80
+ const nextProfile = profile ? normalizeBabylonEnvironmentTextureProfile(profile) : null;
81
+ if (!nextProfile?.texture) {
82
+ if (!isCurrent())
83
+ throw createEnvironmentTextureAbortError();
84
+ const previousTexture = this.texture;
85
+ const previousSceneTexture = this.scene.environmentTexture;
86
+ try {
87
+ if (previousTexture) {
88
+ this.scene.environmentTexture = null;
89
+ }
90
+ }
91
+ catch (error) {
92
+ restoreSceneEnvironmentTexture(this.scene, previousSceneTexture);
93
+ throw createSafeEnvironmentTextureError('babylon.environment-texture.profile-failed', 'Failed to apply Babylon environment texture profile.', error);
94
+ }
95
+ this.texture = null;
96
+ this.resource = null;
97
+ this.profile = nextProfile;
98
+ const cleanupError = this.disposeTextureOrRetain(previousTexture);
99
+ if (cleanupError) {
100
+ throw createEnvironmentTextureCleanupFailure([cleanupError], this.retryCleanup);
101
+ }
102
+ return;
103
+ }
104
+ if (this.texture && sameResource(this.resource, nextProfile.texture)) {
105
+ if (!isCurrent())
106
+ throw createEnvironmentTextureAbortError();
107
+ this.applyCommittedTextureProfile(this.texture, nextProfile);
108
+ this.profile = nextProfile;
109
+ this.resource = nextProfile.texture;
110
+ return;
111
+ }
112
+ const candidate = await this.createEnvironmentTextureAsync(nextProfile.texture, candidateAbort.signal);
113
+ if (!isCurrent())
114
+ this.throwCandidateTextureFailure(candidate, createEnvironmentTextureAbortError());
115
+ try {
116
+ applyCandidateTextureProperties(candidate, nextProfile);
117
+ }
118
+ catch (error) {
119
+ this.throwCandidateTextureFailure(candidate, createSafeEnvironmentTextureError('babylon.environment-texture.profile-failed', 'Failed to apply Babylon environment texture profile.', error));
120
+ }
121
+ if (!isCurrent())
122
+ this.throwCandidateTextureFailure(candidate, createEnvironmentTextureAbortError());
123
+ const previousTexture = this.texture;
124
+ const previousSceneTexture = this.scene.environmentTexture;
125
+ try {
126
+ this.scene.environmentTexture = candidate;
127
+ }
128
+ catch (error) {
129
+ restoreSceneEnvironmentTexture(this.scene, previousSceneTexture);
130
+ this.throwCandidateTextureFailure(candidate, createSafeEnvironmentTextureError('babylon.environment-texture.profile-failed', 'Failed to apply Babylon environment texture profile.', error));
131
+ }
132
+ this.texture = candidate;
133
+ this.resource = nextProfile.texture;
134
+ this.profile = nextProfile;
135
+ const cleanupError = this.disposeTextureOrRetain(previousTexture);
136
+ if (cleanupError) {
137
+ throw createEnvironmentTextureCleanupFailure([cleanupError], this.retryCleanup);
138
+ }
139
+ }
140
+ finally {
141
+ removeSignalListener();
142
+ if (this.pendingAbort === candidateAbort)
143
+ this.pendingAbort = null;
144
+ }
145
+ }
146
+ getProfile() {
147
+ return this.profile ? { ...this.profile } : null;
148
+ }
149
+ getTexture() {
150
+ return this.texture;
151
+ }
152
+ dispose() {
153
+ if (this.disposed)
154
+ return;
155
+ if (!this.disposeRequested) {
156
+ this.disposeRequested = true;
157
+ this.generation += 1;
158
+ this.pendingAbort?.abort();
159
+ this.pendingAbort = null;
160
+ const texture = this.texture;
161
+ if (texture) {
162
+ this.retainedCleanupTextures.add(texture);
163
+ if (this.scene.environmentTexture === texture) {
164
+ this.pendingSceneClearTexture = texture;
165
+ }
166
+ }
167
+ this.texture = null;
168
+ this.resource = null;
169
+ this.profile = null;
170
+ }
171
+ const cleanupErrors = this.retryCleanup();
172
+ if (cleanupErrors.length > 0) {
173
+ throw createEnvironmentTextureCleanupFailure(cleanupErrors, this.retryCleanup);
174
+ }
175
+ this.disposed = true;
176
+ }
177
+ applyCommittedTextureProfile(texture, profile) {
178
+ const textureWithRotation = texture;
179
+ const previousLevel = texture.level;
180
+ const previousRotation = textureWithRotation.rotationY;
181
+ const previousSceneTexture = this.scene.environmentTexture;
182
+ try {
183
+ applyCandidateTextureProperties(texture, profile);
184
+ if (previousSceneTexture !== texture)
185
+ this.scene.environmentTexture = texture;
186
+ }
187
+ catch (error) {
188
+ restoreTextureProperties(texture, previousLevel, previousRotation);
189
+ restoreSceneEnvironmentTexture(this.scene, previousSceneTexture);
190
+ throw createSafeEnvironmentTextureError('babylon.environment-texture.profile-failed', 'Failed to apply Babylon environment texture profile.', error);
191
+ }
192
+ }
193
+ createEnvironmentTextureAsync(resource, signal) {
194
+ return new Promise((resolve, reject) => {
195
+ if (signal.aborted) {
196
+ reject(createEnvironmentTextureAbortError());
197
+ return;
198
+ }
199
+ let settled = false;
200
+ let texture = null;
201
+ let loaded = false;
202
+ let pendingFailure = null;
203
+ const settleFailure = (failure) => {
204
+ if (settled)
205
+ return;
206
+ if (!texture) {
207
+ pendingFailure = failure;
208
+ return;
209
+ }
210
+ settled = true;
211
+ signal.removeEventListener('abort', abort);
212
+ const cleanupError = this.disposeTextureOrRetain(texture);
213
+ reject(withCleanupError(failure, cleanupError, this.retryCleanup));
214
+ };
215
+ const complete = () => {
216
+ if (settled || !texture) {
217
+ loaded = true;
218
+ return;
219
+ }
220
+ settled = true;
221
+ signal.removeEventListener('abort', abort);
222
+ resolve(texture);
223
+ };
224
+ const abort = () => settleFailure(createEnvironmentTextureAbortError());
225
+ const fail = (_message, exception) => {
226
+ settleFailure(createSafeEnvironmentTextureError('babylon.environment-texture.load-failed', 'Failed to load Babylon environment texture.', exception));
227
+ };
228
+ signal.addEventListener('abort', abort, { once: true });
229
+ try {
230
+ texture = this.createTexture(resource, this.scene, { onLoad: complete, onError: fail });
231
+ }
232
+ catch (error) {
233
+ settled = true;
234
+ signal.removeEventListener('abort', abort);
235
+ reject(createSafeEnvironmentTextureError('babylon.environment-texture.create-failed', 'Failed to create Babylon environment texture.', error));
236
+ return;
237
+ }
238
+ if (pendingFailure)
239
+ settleFailure(pendingFailure);
240
+ else if (loaded || texture.isReady())
241
+ complete();
242
+ });
243
+ }
244
+ assertNotDisposed() {
245
+ if (this.disposed || this.disposeRequested) {
246
+ throw new Error('Babylon environment texture controller is disposed.');
247
+ }
248
+ }
249
+ disposeTextureOrRetain(texture) {
250
+ if (!texture)
251
+ return null;
252
+ this.retainedCleanupTextures.add(texture);
253
+ try {
254
+ texture.dispose();
255
+ this.retainedCleanupTextures.delete(texture);
256
+ return null;
257
+ }
258
+ catch (error) {
259
+ return sanitizeCause(error);
260
+ }
261
+ }
262
+ throwCandidateTextureFailure(texture, failure) {
263
+ const cleanupError = this.disposeTextureOrRetain(texture);
264
+ throw withCleanupError(failure, cleanupError, this.retryCleanup);
265
+ }
266
+ }
267
+ function applyCandidateTextureProperties(texture, profile) {
268
+ texture.level = profile.intensity;
269
+ texture.rotationY = profile.rotationY;
270
+ }
271
+ function restoreTextureProperties(texture, level, rotationY) {
272
+ try {
273
+ texture.level = level;
274
+ }
275
+ catch {
276
+ // Best-effort rollback keeps the original operation error as the public diagnostic.
277
+ }
278
+ try {
279
+ texture.rotationY = rotationY;
280
+ }
281
+ catch {
282
+ // Best-effort rollback keeps the original operation error as the public diagnostic.
283
+ }
284
+ }
285
+ function restoreSceneEnvironmentTexture(scene, environmentTexture) {
286
+ try {
287
+ scene.environmentTexture = environmentTexture;
288
+ }
289
+ catch {
290
+ // Best-effort rollback keeps the original operation error as the public diagnostic.
291
+ }
292
+ }
293
+ function forwardAbort(signal, controller) {
294
+ if (!signal)
295
+ return () => undefined;
296
+ const onAbort = () => controller.abort();
297
+ signal.addEventListener('abort', onAbort, { once: true });
298
+ if (signal.aborted)
299
+ controller.abort();
300
+ return () => signal.removeEventListener('abort', onAbort);
301
+ }
302
+ function sameResource(left, right) {
303
+ return left?.assetId === right.assetId
304
+ && left?.url === right.url
305
+ && left?.format === right.format;
306
+ }
307
+ function createEnvironmentTextureAbortError() {
308
+ return Object.assign(new Error('Babylon environment texture update aborted.'), { name: 'AbortError' });
309
+ }
310
+ function createSafeEnvironmentTextureError(code, message, cause) {
311
+ const error = Object.assign(new Error(message), { code });
312
+ if (cause !== undefined) {
313
+ Object.assign(error, { cause: sanitizeCause(cause) });
314
+ }
315
+ return error;
316
+ }
317
+ function sanitizeCause(cause) {
318
+ const message = cause instanceof Error ? cause.message : String(cause ?? 'Unknown error');
319
+ return new Error(message.replace(/(?:data|blob):[^\s)]+/giu, '[redacted-resource-url]'));
320
+ }
321
+ function withCleanupError(failure, cleanupError, retryCleanup) {
322
+ const result = failure instanceof Error ? failure : new Error('Babylon environment texture operation failed.');
323
+ if (cleanupError) {
324
+ attachEnvironmentTextureCleanup(result, [cleanupError], retryCleanup);
325
+ }
326
+ return result;
327
+ }
328
+ function createEnvironmentTextureCleanupFailure(cleanupErrors, retryCleanup) {
329
+ return attachEnvironmentTextureCleanup(Object.assign(new Error('Failed to dispose Babylon environment texture resources.'), { code: 'babylon.environment-texture.dispose-failed' }), cleanupErrors, retryCleanup);
330
+ }
331
+ function attachEnvironmentTextureCleanup(failure, cleanupErrors, retryCleanup) {
332
+ const safeErrors = Object.freeze(cleanupErrors.map(sanitizeCause));
333
+ const metadata = {
334
+ cleanupError: safeErrors[0],
335
+ cleanupErrors: safeErrors,
336
+ babylonEnvironmentTextureControllerCleanup: retryCleanup,
337
+ retryCleanup,
338
+ };
339
+ try {
340
+ Object.assign(failure, metadata);
341
+ if (readBabylonEnvironmentTextureControllerCleanup(failure) === retryCleanup)
342
+ return failure;
343
+ }
344
+ catch {
345
+ // Wrap non-extensible primary failures so the owning cleanup remains reachable.
346
+ }
347
+ return Object.assign(new Error(failure.message), { cause: failure, ...metadata });
348
+ }
349
+ function createDefaultEnvironmentTexture(resource, scene, callbacks = {}) {
350
+ return new CubeTexture(normalizeFpsAssetBytesUrl(resource.url), scene, {
351
+ prefiltered: true,
352
+ createPolynomials: true,
353
+ forcedExtension: resource.format,
354
+ onLoad: callbacks.onLoad,
355
+ onError: callbacks.onError,
356
+ });
357
+ }
358
+ //# sourceMappingURL=environment-texture-controller.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,4 @@
1
+ export * from './environment-texture-controller.js';
2
+ export * from './profile.js';
3
+ export * from './types.js';
4
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/babylon/renderer/environment/index.ts"],"names":[],"mappings":"AAAA,cAAc,qCAAqC,CAAC;AACpD,cAAc,cAAc,CAAC;AAC7B,cAAc,YAAY,CAAC"}
@@ -0,0 +1,4 @@
1
+ export * from './environment-texture-controller.js';
2
+ export * from './profile.js';
3
+ export * from './types.js';
4
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../src/babylon/renderer/environment/index.ts"],"names":[],"mappings":"AAAA,cAAc,qCAAqC,CAAC;AACpD,cAAc,cAAc,CAAC;AAC7B,cAAc,YAAY,CAAC"}
@@ -0,0 +1,3 @@
1
+ import { type BabylonEnvironmentTextureProfile } from './types.js';
2
+ export declare function normalizeBabylonEnvironmentTextureProfile(value: unknown): BabylonEnvironmentTextureProfile;
3
+ //# sourceMappingURL=profile.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"profile.d.ts","sourceRoot":"","sources":["../../../../src/babylon/renderer/environment/profile.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,KAAK,gCAAgC,EACtC,MAAM,YAAY,CAAC;AAEpB,wBAAgB,yCAAyC,CACvD,KAAK,EAAE,OAAO,GACb,gCAAgC,CAQlC"}
@@ -0,0 +1,27 @@
1
+ import { DEFAULT_BABYLON_ENVIRONMENT_TEXTURE_PROFILE, } from './types.js';
2
+ export function normalizeBabylonEnvironmentTextureProfile(value) {
3
+ const source = readRecord(value);
4
+ const fallback = DEFAULT_BABYLON_ENVIRONMENT_TEXTURE_PROFILE;
5
+ return {
6
+ texture: readResourceOrNull(source.texture),
7
+ intensity: readNonNegativeNumber(source.intensity, fallback.intensity),
8
+ rotationY: readFiniteNumber(source.rotationY, fallback.rotationY),
9
+ };
10
+ }
11
+ function readRecord(value) {
12
+ return value && typeof value === 'object' && !Array.isArray(value)
13
+ ? value
14
+ : {};
15
+ }
16
+ function readResourceOrNull(value) {
17
+ if (!value || typeof value !== 'object' || Array.isArray(value))
18
+ return null;
19
+ return value;
20
+ }
21
+ function readFiniteNumber(value, fallback) {
22
+ return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
23
+ }
24
+ function readNonNegativeNumber(value, fallback) {
25
+ return Math.max(0, readFiniteNumber(value, fallback));
26
+ }
27
+ //# sourceMappingURL=profile.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"profile.js","sourceRoot":"","sources":["../../../../src/babylon/renderer/environment/profile.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,2CAA2C,GAE5C,MAAM,YAAY,CAAC;AAEpB,MAAM,UAAU,yCAAyC,CACvD,KAAc;IAEd,MAAM,MAAM,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;IACjC,MAAM,QAAQ,GAAG,2CAA2C,CAAC;IAC7D,OAAO;QACL,OAAO,EAAE,kBAAkB,CAAC,MAAM,CAAC,OAAO,CAAC;QAC3C,SAAS,EAAE,qBAAqB,CAAC,MAAM,CAAC,SAAS,EAAE,QAAQ,CAAC,SAAS,CAAC;QACtE,SAAS,EAAE,gBAAgB,CAAC,MAAM,CAAC,SAAS,EAAE,QAAQ,CAAC,SAAS,CAAC;KAClE,CAAC;AACJ,CAAC;AAED,SAAS,UAAU,CAAC,KAAc;IAChC,OAAO,KAAK,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC;QAChE,CAAC,CAAC,KAAgC;QAClC,CAAC,CAAC,EAAE,CAAC;AACT,CAAC;AAED,SAAS,kBAAkB,CAAC,KAAc;IACxC,IAAI,CAAC,KAAK,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IAC7E,OAAO,KAAoD,CAAC;AAC9D,CAAC;AAED,SAAS,gBAAgB,CAAC,KAAc,EAAE,QAAgB;IACxD,OAAO,OAAO,KAAK,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,QAAQ,CAAC;AAChF,CAAC;AAED,SAAS,qBAAqB,CAAC,KAAc,EAAE,QAAgB;IAC7D,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,gBAAgB,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC,CAAC;AACxD,CAAC"}
@@ -0,0 +1,24 @@
1
+ import type { CubeTexture } from '@babylonjs/core/Materials/Textures/cubeTexture.js';
2
+ import type { Scene } from '@babylonjs/core/scene.js';
3
+ import type { FpsResolvedAssetResource } from '../../../asset-resource.js';
4
+ export interface BabylonEnvironmentTextureLoadCallbacks {
5
+ readonly onLoad?: () => void;
6
+ readonly onError?: (message?: string, exception?: unknown) => void;
7
+ }
8
+ export type BabylonEnvironmentTextureFactory = (resource: FpsResolvedAssetResource, scene: Scene, callbacks?: BabylonEnvironmentTextureLoadCallbacks) => CubeTexture;
9
+ export interface BabylonEnvironmentTextureControllerOptions {
10
+ readonly createTexture?: BabylonEnvironmentTextureFactory;
11
+ }
12
+ export interface BabylonEnvironmentTextureProfile {
13
+ texture: FpsResolvedAssetResource | null;
14
+ intensity: number;
15
+ rotationY: number;
16
+ }
17
+ export interface BabylonEnvironmentTextureController {
18
+ applyProfile(profile: BabylonEnvironmentTextureProfile | null, signal?: AbortSignal): Promise<void>;
19
+ getProfile(): BabylonEnvironmentTextureProfile | null;
20
+ getTexture(): unknown | null;
21
+ dispose(): void;
22
+ }
23
+ export declare const DEFAULT_BABYLON_ENVIRONMENT_TEXTURE_PROFILE: BabylonEnvironmentTextureProfile;
24
+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../../../src/babylon/renderer/environment/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,mDAAmD,CAAC;AACrF,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,KAAK,EAAE,wBAAwB,EAAE,MAAM,4BAA4B,CAAC;AAE3E,MAAM,WAAW,sCAAsC;IACrD,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,IAAI,CAAC;IAC7B,QAAQ,CAAC,OAAO,CAAC,EAAE,CAAC,OAAO,CAAC,EAAE,MAAM,EAAE,SAAS,CAAC,EAAE,OAAO,KAAK,IAAI,CAAC;CACpE;AAED,MAAM,MAAM,gCAAgC,GAAG,CAC7C,QAAQ,EAAE,wBAAwB,EAClC,KAAK,EAAE,KAAK,EACZ,SAAS,CAAC,EAAE,sCAAsC,KAC/C,WAAW,CAAC;AAEjB,MAAM,WAAW,0CAA0C;IACzD,QAAQ,CAAC,aAAa,CAAC,EAAE,gCAAgC,CAAC;CAC3D;AAED,MAAM,WAAW,gCAAgC;IAC/C,OAAO,EAAE,wBAAwB,GAAG,IAAI,CAAC;IACzC,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,MAAM,CAAC;CACnB;AAED,MAAM,WAAW,mCAAmC;IAClD,YAAY,CACV,OAAO,EAAE,gCAAgC,GAAG,IAAI,EAChD,MAAM,CAAC,EAAE,WAAW,GACnB,OAAO,CAAC,IAAI,CAAC,CAAC;IACjB,UAAU,IAAI,gCAAgC,GAAG,IAAI,CAAC;IACtD,UAAU,IAAI,OAAO,GAAG,IAAI,CAAC;IAC7B,OAAO,IAAI,IAAI,CAAC;CACjB;AAED,eAAO,MAAM,2CAA2C,EAAE,gCAIzD,CAAC"}
@@ -0,0 +1,6 @@
1
+ export const DEFAULT_BABYLON_ENVIRONMENT_TEXTURE_PROFILE = {
2
+ texture: null,
3
+ intensity: 1,
4
+ rotationY: 0,
5
+ };
6
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../../../src/babylon/renderer/environment/types.ts"],"names":[],"mappings":"AAmCA,MAAM,CAAC,MAAM,2CAA2C,GAAqC;IAC3F,OAAO,EAAE,IAAI;IACb,SAAS,EAAE,CAAC;IACZ,SAAS,EAAE,CAAC;CACb,CAAC"}
@@ -0,0 +1,26 @@
1
+ export * from './lighting/directional-light-angles.js';
2
+ export * from './material-owner-candidates.js';
3
+ export * from './asset-container-instantiation.js';
4
+ export * from './materials/index.js';
5
+ export * from './brdf-texture-settlement.js';
6
+ export * from './environment/index.js';
7
+ export * from './outlines/index.js';
8
+ export * from './outlines/babylon-default/index.js';
9
+ export * from './placement/index.js';
10
+ export * from './post-process/index.js';
11
+ export * from './world-rendering-controller.js';
12
+ export * from './rendering/index.js';
13
+ export * from './shadows/planar-shadow-system.js';
14
+ export * from './shadows/planar-shadow-shaders.js';
15
+ export * from './shadows/dynamic-shadow-system.js';
16
+ export * from './shadows/shadow-map-experiment-system.js';
17
+ export * from './shadows/blob-shadow-system.js';
18
+ export * from './shadows/blob-shadow-shaders.js';
19
+ export * from './shadows/static-projected-shadow-baker.js';
20
+ export * from './shadows/static-projected-shadow-atlas.js';
21
+ export * from './shadows/static-projected-shadow-bake.js';
22
+ export * from './shadows/static-projected-shadow-options.js';
23
+ export * from './shadows/static-projected-shadow-rendering.js';
24
+ export * from './shadows/static-projected-shadow-artifact-system.js';
25
+ export * from './shadows/types.js';
26
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/babylon/renderer/index.ts"],"names":[],"mappings":"AAAA,cAAc,wCAAwC,CAAC;AACvD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,oCAAoC,CAAC;AACnD,cAAc,sBAAsB,CAAC;AACrC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qCAAqC,CAAC;AACpD,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,iCAAiC,CAAC;AAChD,cAAc,sBAAsB,CAAC;AACrC,cAAc,mCAAmC,CAAC;AAClD,cAAc,oCAAoC,CAAC;AACnD,cAAc,oCAAoC,CAAC;AACnD,cAAc,2CAA2C,CAAC;AAC1D,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,4CAA4C,CAAC;AAC3D,cAAc,4CAA4C,CAAC;AAC3D,cAAc,2CAA2C,CAAC;AAC1D,cAAc,8CAA8C,CAAC;AAC7D,cAAc,gDAAgD,CAAC;AAC/D,cAAc,sDAAsD,CAAC;AACrE,cAAc,oBAAoB,CAAC"}
@@ -0,0 +1,26 @@
1
+ export * from './lighting/directional-light-angles.js';
2
+ export * from './material-owner-candidates.js';
3
+ export * from './asset-container-instantiation.js';
4
+ export * from './materials/index.js';
5
+ export * from './brdf-texture-settlement.js';
6
+ export * from './environment/index.js';
7
+ export * from './outlines/index.js';
8
+ export * from './outlines/babylon-default/index.js';
9
+ export * from './placement/index.js';
10
+ export * from './post-process/index.js';
11
+ export * from './world-rendering-controller.js';
12
+ export * from './rendering/index.js';
13
+ export * from './shadows/planar-shadow-system.js';
14
+ export * from './shadows/planar-shadow-shaders.js';
15
+ export * from './shadows/dynamic-shadow-system.js';
16
+ export * from './shadows/shadow-map-experiment-system.js';
17
+ export * from './shadows/blob-shadow-system.js';
18
+ export * from './shadows/blob-shadow-shaders.js';
19
+ export * from './shadows/static-projected-shadow-baker.js';
20
+ export * from './shadows/static-projected-shadow-atlas.js';
21
+ export * from './shadows/static-projected-shadow-bake.js';
22
+ export * from './shadows/static-projected-shadow-options.js';
23
+ export * from './shadows/static-projected-shadow-rendering.js';
24
+ export * from './shadows/static-projected-shadow-artifact-system.js';
25
+ export * from './shadows/types.js';
26
+ //# sourceMappingURL=index.js.map
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@@ -0,0 +1,17 @@
1
+ export interface BabylonRendererVec3 {
2
+ x: number;
3
+ y: number;
4
+ z: number;
5
+ }
6
+ export declare const DEFAULT_DIRECTIONAL_LIGHT_DIRECTION: BabylonRendererVec3;
7
+ export declare const LIGHT_DIRECTION_HORIZONTAL_MIN_DEG = -180;
8
+ export declare const LIGHT_DIRECTION_HORIZONTAL_MAX_DEG = 180;
9
+ export declare const LIGHT_DIRECTION_ELEVATION_MIN_DEG = -90;
10
+ export declare const LIGHT_DIRECTION_ELEVATION_MAX_DEG = 90;
11
+ export declare function normalizeDirectionVector(direction: BabylonRendererVec3 | undefined, fallback?: BabylonRendererVec3): BabylonRendererVec3;
12
+ export declare function readDirectionalLightAngles(direction: BabylonRendererVec3 | undefined): {
13
+ horizontalAngleDeg: number;
14
+ elevationAngleDeg: number;
15
+ };
16
+ export declare function createDirectionalLightDirectionFromAngles(horizontalAngleDeg: number, elevationAngleDeg: number): BabylonRendererVec3;
17
+ //# sourceMappingURL=directional-light-angles.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"directional-light-angles.d.ts","sourceRoot":"","sources":["../../../../src/babylon/renderer/lighting/directional-light-angles.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,mBAAmB;IAClC,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACX;AAED,eAAO,MAAM,mCAAmC,EAAE,mBAAiD,CAAC;AACpG,eAAO,MAAM,kCAAkC,OAAO,CAAC;AACvD,eAAO,MAAM,kCAAkC,MAAM,CAAC;AACtD,eAAO,MAAM,iCAAiC,MAAM,CAAC;AACrD,eAAO,MAAM,iCAAiC,KAAK,CAAC;AAEpD,wBAAgB,wBAAwB,CACtC,SAAS,EAAE,mBAAmB,GAAG,SAAS,EAC1C,QAAQ,GAAE,mBAAyD,GAClE,mBAAmB,CAgBrB;AAED,wBAAgB,0BAA0B,CAAC,SAAS,EAAE,mBAAmB,GAAG,SAAS,GAAG;IACtF,kBAAkB,EAAE,MAAM,CAAC;IAC3B,iBAAiB,EAAE,MAAM,CAAC;CAC3B,CAMA;AAED,wBAAgB,yCAAyC,CACvD,kBAAkB,EAAE,MAAM,EAC1B,iBAAiB,EAAE,MAAM,GACxB,mBAAmB,CAarB"}
@@ -0,0 +1,67 @@
1
+ export const DEFAULT_DIRECTIONAL_LIGHT_DIRECTION = { x: -0.3, y: -1, z: -0.2 };
2
+ export const LIGHT_DIRECTION_HORIZONTAL_MIN_DEG = -180;
3
+ export const LIGHT_DIRECTION_HORIZONTAL_MAX_DEG = 180;
4
+ export const LIGHT_DIRECTION_ELEVATION_MIN_DEG = -90;
5
+ export const LIGHT_DIRECTION_ELEVATION_MAX_DEG = 90;
6
+ export function normalizeDirectionVector(direction, fallback = DEFAULT_DIRECTIONAL_LIGHT_DIRECTION) {
7
+ const candidate = direction && isVec3(direction) ? direction : fallback;
8
+ const length = Math.hypot(candidate.x, candidate.y, candidate.z);
9
+ if (!Number.isFinite(length) || length <= 0.000001) {
10
+ const fallbackLength = Math.hypot(fallback.x, fallback.y, fallback.z) || 1;
11
+ return {
12
+ x: fallback.x / fallbackLength,
13
+ y: fallback.y / fallbackLength,
14
+ z: fallback.z / fallbackLength,
15
+ };
16
+ }
17
+ return {
18
+ x: candidate.x / length,
19
+ y: candidate.y / length,
20
+ z: candidate.z / length,
21
+ };
22
+ }
23
+ export function readDirectionalLightAngles(direction) {
24
+ const normalized = normalizeDirectionVector(direction);
25
+ return {
26
+ horizontalAngleDeg: roundAngleDegrees(normalizeAngleDegrees(radiansToDegrees(Math.atan2(normalized.z, normalized.x)))),
27
+ elevationAngleDeg: roundAngleDegrees(radiansToDegrees(Math.asin(clampNumber(-normalized.y, -1, 1)))),
28
+ };
29
+ }
30
+ export function createDirectionalLightDirectionFromAngles(horizontalAngleDeg, elevationAngleDeg) {
31
+ const horizontal = degreesToRadians(normalizeAngleDegrees(horizontalAngleDeg));
32
+ const elevation = degreesToRadians(clampNumber(elevationAngleDeg, LIGHT_DIRECTION_ELEVATION_MIN_DEG, LIGHT_DIRECTION_ELEVATION_MAX_DEG));
33
+ const horizontalLength = Math.cos(elevation);
34
+ return {
35
+ x: roundVectorComponent(horizontalLength * Math.cos(horizontal)),
36
+ y: roundVectorComponent(-Math.sin(elevation)),
37
+ z: roundVectorComponent(horizontalLength * Math.sin(horizontal)),
38
+ };
39
+ }
40
+ function isVec3(value) {
41
+ return typeof value.x === 'number'
42
+ && Number.isFinite(value.x)
43
+ && typeof value.y === 'number'
44
+ && Number.isFinite(value.y)
45
+ && typeof value.z === 'number'
46
+ && Number.isFinite(value.z);
47
+ }
48
+ function radiansToDegrees(value) {
49
+ return (value * 180) / Math.PI;
50
+ }
51
+ function degreesToRadians(value) {
52
+ return (value * Math.PI) / 180;
53
+ }
54
+ function roundVectorComponent(value) {
55
+ return Math.round(value * 1000000) / 1000000;
56
+ }
57
+ function roundAngleDegrees(value) {
58
+ return Math.round(value * 100) / 100;
59
+ }
60
+ function clampNumber(value, min, max) {
61
+ return Math.min(max, Math.max(min, value));
62
+ }
63
+ function normalizeAngleDegrees(value) {
64
+ const normalized = ((((value + 180) % 360) + 360) % 360) - 180;
65
+ return normalized === -180 ? 180 : normalized;
66
+ }
67
+ //# sourceMappingURL=directional-light-angles.js.map
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