@fps-games/engine 0.0.1-beta.1 → 0.0.1-beta.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,25 @@
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+ import { Camera } from '@babylonjs/core/Cameras/camera.js';
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+ import type { Scene } from '@babylonjs/core/scene.js';
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+ import { type FpsCameraProjectionSnapshot } from '../camera.js';
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+ export interface FpsBabylonCameraRegistration {
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+ dispose(): void;
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+ }
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+ export interface FpsBabylonCameraResource<TCamera extends Camera = Camera> {
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+ readonly camera: TCamera;
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+ isDisposed(): boolean;
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+ dispose(): void;
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+ }
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+ export interface CreateFpsBabylonCameraResourceOptions<TCamera extends Camera> {
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+ readonly scene: Scene;
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+ readonly camera: TCamera;
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+ readonly registration?: FpsBabylonCameraRegistration | null;
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+ }
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+ /**
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+ * Transfers an already-created Camera and its renderer registration to one
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+ * retryable owner. Project policy still decides camera type, active-camera
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+ * routing and when the resource is created.
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+ */
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+ export declare function createFpsBabylonCameraResource<TCamera extends Camera>(options: CreateFpsBabylonCameraResourceOptions<TCamera>): FpsBabylonCameraResource<TCamera>;
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+ export declare function applyFpsBabylonCameraProjection(camera: Camera, value: unknown, path?: string): Readonly<FpsCameraProjectionSnapshot>;
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+ export declare function resizeFpsBabylonCameraProjection(camera: Camera, value: unknown, path?: string): Readonly<FpsCameraProjectionSnapshot>;
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+ //# sourceMappingURL=camera.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"camera.d.ts","sourceRoot":"","sources":["../../src/babylon/camera.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,mCAAmC,CAAC;AAC3D,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAEL,KAAK,2BAA2B,EACjC,MAAM,cAAc,CAAC;AAEtB,MAAM,WAAW,4BAA4B;IAC3C,OAAO,IAAI,IAAI,CAAC;CACjB;AAED,MAAM,WAAW,wBAAwB,CAAC,OAAO,SAAS,MAAM,GAAG,MAAM;IACvE,QAAQ,CAAC,MAAM,EAAE,OAAO,CAAC;IACzB,UAAU,IAAI,OAAO,CAAC;IACtB,OAAO,IAAI,IAAI,CAAC;CACjB;AAED,MAAM,WAAW,qCAAqC,CAAC,OAAO,SAAS,MAAM;IAC3E,QAAQ,CAAC,KAAK,EAAE,KAAK,CAAC;IACtB,QAAQ,CAAC,MAAM,EAAE,OAAO,CAAC;IACzB,QAAQ,CAAC,YAAY,CAAC,EAAE,4BAA4B,GAAG,IAAI,CAAC;CAC7D;AAED;;;;GAIG;AACH,wBAAgB,8BAA8B,CAAC,OAAO,SAAS,MAAM,EACnE,OAAO,EAAE,qCAAqC,CAAC,OAAO,CAAC,GACtD,wBAAwB,CAAC,OAAO,CAAC,CAuCnC;AAED,wBAAgB,+BAA+B,CAC7C,MAAM,EAAE,MAAM,EACd,KAAK,EAAE,OAAO,EACd,IAAI,SAAuB,GAC1B,QAAQ,CAAC,2BAA2B,CAAC,CAuBvC;AAED,wBAAgB,gCAAgC,CAC9C,MAAM,EAAE,MAAM,EACd,KAAK,EAAE,OAAO,EACd,IAAI,SAAuB,GAC1B,QAAQ,CAAC,2BAA2B,CAAC,CAkBvC"}
@@ -0,0 +1,149 @@
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+ import { Camera } from '@babylonjs/core/Cameras/camera.js';
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+ import { createFpsCameraProjectionSnapshot, } from '../camera.js';
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+ /**
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+ * Transfers an already-created Camera and its renderer registration to one
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+ * retryable owner. Project policy still decides camera type, active-camera
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+ * routing and when the resource is created.
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+ */
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+ export function createFpsBabylonCameraResource(options) {
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+ const { camera, scene } = options;
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+ if (!camera || typeof camera.getScene !== 'function' || camera.getScene() !== scene) {
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+ throw Object.assign(new Error('Babylon Camera resource belongs to a different Scene.'), { code: 'camera.resource.sceneMismatch' });
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+ }
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+ if (camera.isDisposed()) {
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+ throw Object.assign(new Error('Babylon Camera resource is already disposed.'), { code: 'camera.resource.alreadyDisposed' });
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+ }
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+ if (options.registration && typeof options.registration.dispose !== 'function') {
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+ throw Object.assign(new Error('Babylon Camera registration must provide dispose().'), { code: 'camera.resource.registrationInvalid' });
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+ }
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+ let registration = options.registration ?? null;
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+ let disposed = false;
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+ return Object.freeze({
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+ camera,
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+ isDisposed() {
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+ return disposed;
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+ },
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+ dispose() {
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+ if (disposed)
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+ return;
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+ if (registration) {
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+ registration.dispose();
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+ registration = null;
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+ }
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+ camera.dispose();
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+ disposed = true;
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+ },
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+ });
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+ }
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+ export function applyFpsBabylonCameraProjection(camera, value, path = '$.cameraProjection') {
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+ const snapshot = createFpsCameraProjectionSnapshot(value, path);
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+ const previous = captureProjectionState(camera);
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+ try {
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+ camera.minZ = snapshot.minZ;
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+ camera.maxZ = snapshot.maxZ;
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+ camera.fov = snapshot.fov;
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+ camera.mode = snapshot.projection === 'perspective'
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+ ? Camera.PERSPECTIVE_CAMERA
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+ : Camera.ORTHOGRAPHIC_CAMERA;
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+ applyOrthographicExtents(camera, snapshot);
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+ camera.getProjectionMatrix(true);
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+ return snapshot;
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+ }
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+ catch (error) {
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+ const cleanupErrors = [];
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+ try {
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+ restoreProjectionState(camera, previous);
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+ camera.getProjectionMatrix(true);
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+ }
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+ catch (cleanupError) {
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+ cleanupErrors.push(cleanupError);
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+ }
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+ throw addFailureMetadata(error, 'Babylon Camera projection apply failed.', cleanupErrors);
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+ }
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+ }
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+ export function resizeFpsBabylonCameraProjection(camera, value, path = '$.cameraProjection') {
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+ const snapshot = createFpsCameraProjectionSnapshot(value, path);
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+ if (snapshot.projection !== 'orthographic')
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+ return snapshot;
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+ const previous = captureOrthographicExtents(camera);
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+ try {
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+ applyOrthographicExtents(camera, snapshot);
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+ camera.getProjectionMatrix(true);
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+ return snapshot;
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+ }
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+ catch (error) {
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+ const cleanupErrors = [];
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+ try {
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+ restoreOrthographicExtents(camera, previous);
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+ camera.getProjectionMatrix(true);
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+ }
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+ catch (cleanupError) {
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+ cleanupErrors.push(cleanupError);
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+ }
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+ throw addFailureMetadata(error, 'Babylon Camera projection resize failed.', cleanupErrors);
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+ }
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+ }
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+ function applyOrthographicExtents(camera, snapshot) {
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+ if (snapshot.projection !== 'orthographic')
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+ return;
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+ const engine = camera.getScene().getEngine();
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+ const width = readPositiveDimension(engine.getRenderWidth());
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+ const height = readPositiveDimension(engine.getRenderHeight());
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+ const halfHeight = snapshot.orthoSize;
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+ const halfWidth = halfHeight * (width / height);
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+ camera.orthoLeft = -halfWidth;
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+ camera.orthoRight = halfWidth;
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+ camera.orthoBottom = -halfHeight;
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+ camera.orthoTop = halfHeight;
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+ }
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+ function captureProjectionState(camera) {
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+ return {
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+ mode: camera.mode,
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+ fov: camera.fov,
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+ minZ: camera.minZ,
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+ maxZ: camera.maxZ,
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+ ...captureOrthographicExtents(camera),
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+ };
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+ }
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+ function restoreProjectionState(camera, state) {
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+ camera.mode = state.mode;
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+ camera.fov = state.fov;
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+ camera.minZ = state.minZ;
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+ camera.maxZ = state.maxZ;
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+ restoreOrthographicExtents(camera, state);
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+ }
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+ function captureOrthographicExtents(camera) {
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+ return {
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+ orthoLeft: camera.orthoLeft,
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+ orthoRight: camera.orthoRight,
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+ orthoTop: camera.orthoTop,
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+ orthoBottom: camera.orthoBottom,
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+ };
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+ }
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+ function restoreOrthographicExtents(camera, state) {
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+ camera.orthoLeft = state.orthoLeft;
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+ camera.orthoRight = state.orthoRight;
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+ camera.orthoTop = state.orthoTop;
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+ camera.orthoBottom = state.orthoBottom;
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+ }
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+ function readPositiveDimension(value) {
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+ return Number.isFinite(value) && value > 0 ? value : 1;
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+ }
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+ function addFailureMetadata(failure, fallbackMessage, cleanupErrors) {
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+ if (cleanupErrors.length === 0)
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+ return failure;
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+ if (failure && (typeof failure === 'object' || typeof failure === 'function')) {
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+ try {
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+ Object.assign(failure, { cleanupErrors: Object.freeze([...cleanupErrors]) });
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+ return failure;
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+ }
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+ catch {
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+ // Fall through to a wrapper when the original error is immutable.
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+ }
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+ }
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+ return Object.assign(new Error(fallbackMessage), {
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+ cause: failure,
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+ cleanupErrors: Object.freeze([...cleanupErrors]),
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+ });
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+ }
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+ //# sourceMappingURL=camera.js.map
@@ -0,0 +1 @@
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@@ -0,0 +1,27 @@
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+ import { DirectionalLight } from '@babylonjs/core/Lights/directionalLight.js';
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+ import { HemisphericLight } from '@babylonjs/core/Lights/hemisphericLight.js';
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+ import type { Scene } from '@babylonjs/core/scene.js';
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+ import { type FpsRuntimeLight, type FpsRuntimeLightNodeSnapshot } from '../lighting.js';
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+ export type FpsBabylonRuntimeLight = DirectionalLight | HemisphericLight;
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+ export type FpsBabylonLightingMutation = 'created' | 'updated' | 'replaced';
7
+ export interface FpsBabylonLightingApplyResult {
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+ readonly nodeId: string;
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+ readonly mutation: FpsBabylonLightingMutation;
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+ readonly light: FpsBabylonRuntimeLight;
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+ readonly previousType?: FpsRuntimeLight['type'];
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+ }
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+ export interface FpsBabylonLightingController {
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+ applyNode(snapshot: FpsRuntimeLightNodeSnapshot): Readonly<FpsBabylonLightingApplyResult>;
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+ getLight(nodeId: string): FpsBabylonRuntimeLight | null;
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+ /** Returns true only when an existing Light changed enabled state. */
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+ setNodeEnabled(nodeId: string, enabled: boolean): boolean;
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+ removeNode(nodeId: string): boolean;
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+ getNodeIds(): readonly string[];
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+ dispose(): void;
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+ }
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+ /**
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+ * Owns only Babylon Light resources. Editor helpers, shadows, cameras and
24
+ * authoring data remain outside this controller.
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+ */
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+ export declare function createFpsBabylonLightingController(scene: Scene): FpsBabylonLightingController;
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+ //# sourceMappingURL=lighting-controller.d.ts.map
@@ -0,0 +1 @@
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@@ -0,0 +1,272 @@
1
+ import { DirectionalLight } from '@babylonjs/core/Lights/directionalLight.js';
2
+ import { HemisphericLight } from '@babylonjs/core/Lights/hemisphericLight.js';
3
+ import { Color3 } from '@babylonjs/core/Maths/math.color.js';
4
+ import { Vector3 } from '@babylonjs/core/Maths/math.vector.js';
5
+ import { createFpsRuntimeLightSnapshot, } from '../lighting.js';
6
+ /**
7
+ * Owns only Babylon Light resources. Editor helpers, shadows, cameras and
8
+ * authoring data remain outside this controller.
9
+ */
10
+ export function createFpsBabylonLightingController(scene) {
11
+ const entries = new Map();
12
+ const pendingCleanup = new Set();
13
+ let disposed = false;
14
+ const assertActive = () => {
15
+ if (disposed)
16
+ throw new Error('runtime.lighting.controllerDisposed');
17
+ };
18
+ return {
19
+ applyNode(snapshot) {
20
+ assertActive();
21
+ drainPendingCleanup(pendingCleanup);
22
+ const nodeId = readNodeId(snapshot?.nodeId);
23
+ const enabled = readEnabled(snapshot?.enabled);
24
+ const lightSnapshot = createFpsRuntimeLightSnapshot(snapshot?.light, `$.scene.nodes[${JSON.stringify(nodeId)}].light`);
25
+ const existing = entries.get(nodeId);
26
+ if (existing?.type === lightSnapshot.type && !existing.light.isDisposed()) {
27
+ applyLightSnapshotTransaction(existing.light, lightSnapshot, enabled);
28
+ return Object.freeze({
29
+ nodeId,
30
+ mutation: 'updated',
31
+ light: existing.light,
32
+ });
33
+ }
34
+ let replacement = null;
35
+ try {
36
+ replacement = createLight(scene, nodeId, lightSnapshot);
37
+ applyLightSnapshotTransaction(replacement, lightSnapshot, enabled);
38
+ }
39
+ catch (error) {
40
+ throw cleanupFailedReplacement(error, replacement, pendingCleanup);
41
+ }
42
+ if (existing && !existing.light.isDisposed()) {
43
+ try {
44
+ existing.light.dispose();
45
+ }
46
+ catch (error) {
47
+ throw cleanupFailedReplacement(error, replacement, pendingCleanup);
48
+ }
49
+ }
50
+ entries.set(nodeId, { type: lightSnapshot.type, light: replacement });
51
+ return Object.freeze({
52
+ nodeId,
53
+ mutation: existing ? 'replaced' : 'created',
54
+ light: replacement,
55
+ ...(existing ? { previousType: existing.type } : {}),
56
+ });
57
+ },
58
+ getLight(nodeId) {
59
+ assertActive();
60
+ return entries.get(nodeId)?.light ?? null;
61
+ },
62
+ setNodeEnabled(nodeId, enabled) {
63
+ assertActive();
64
+ drainPendingCleanup(pendingCleanup);
65
+ const entry = entries.get(readNodeId(nodeId));
66
+ if (!entry)
67
+ return false;
68
+ const resolvedEnabled = readEnabled(enabled);
69
+ if (entry.light.isEnabled() === resolvedEnabled)
70
+ return false;
71
+ const previousEnabled = entry.light.isEnabled();
72
+ try {
73
+ entry.light.setEnabled(resolvedEnabled);
74
+ }
75
+ catch (error) {
76
+ const cleanupErrors = [];
77
+ attemptCleanup(() => entry.light.setEnabled(previousEnabled), cleanupErrors);
78
+ throw addFailureMetadata(error, 'Babylon Light enabled-state update failed.', cleanupErrors);
79
+ }
80
+ return true;
81
+ },
82
+ removeNode(nodeId) {
83
+ assertActive();
84
+ drainPendingCleanup(pendingCleanup);
85
+ const resolvedNodeId = readNodeId(nodeId);
86
+ const entry = entries.get(resolvedNodeId);
87
+ if (!entry)
88
+ return false;
89
+ if (!entry.light.isDisposed())
90
+ entry.light.dispose();
91
+ entries.delete(resolvedNodeId);
92
+ return true;
93
+ },
94
+ getNodeIds() {
95
+ assertActive();
96
+ return Object.freeze([...entries.keys()]);
97
+ },
98
+ dispose() {
99
+ if (disposed)
100
+ return;
101
+ const failures = [];
102
+ for (const [nodeId, entry] of entries) {
103
+ try {
104
+ if (!entry.light.isDisposed())
105
+ entry.light.dispose();
106
+ entries.delete(nodeId);
107
+ }
108
+ catch (error) {
109
+ failures.push(error);
110
+ }
111
+ }
112
+ for (const light of pendingCleanup) {
113
+ try {
114
+ if (!light.isDisposed())
115
+ light.dispose();
116
+ pendingCleanup.delete(light);
117
+ }
118
+ catch (error) {
119
+ failures.push(error);
120
+ }
121
+ }
122
+ if (failures.length > 0) {
123
+ throw addFailureMetadata(failures[0], 'Babylon Lighting Controller disposal failed.', failures.slice(1));
124
+ }
125
+ disposed = true;
126
+ },
127
+ };
128
+ }
129
+ function createLight(scene, nodeId, snapshot) {
130
+ if (snapshot.type === 'directional') {
131
+ return new DirectionalLight(`${nodeId}.directionalLight`, toVector3(snapshot.direction), scene);
132
+ }
133
+ // Runtime Light schema v1 defines the standard environment light as
134
+ // zenith-up. A configurable hemispheric direction requires a future schema.
135
+ return new HemisphericLight(`${nodeId}.hemisphericLight`, Vector3.Up(), scene);
136
+ }
137
+ function applyLightSnapshotTransaction(light, snapshot, enabled) {
138
+ const previous = captureLightState(light);
139
+ try {
140
+ applyLightSnapshot(light, snapshot, enabled);
141
+ }
142
+ catch (error) {
143
+ const cleanupErrors = [];
144
+ restoreLightState(light, previous, cleanupErrors);
145
+ throw addFailureMetadata(error, 'Babylon Light snapshot apply failed.', cleanupErrors);
146
+ }
147
+ }
148
+ function applyLightSnapshot(light, snapshot, enabled) {
149
+ // Enabled is applied first because it is the only Babylon method call here;
150
+ // all following field mutations are restored if a later assignment fails.
151
+ light.setEnabled(enabled);
152
+ light.intensity = snapshot.intensity;
153
+ copyColor(light.diffuse, snapshot.diffuseColor);
154
+ if (snapshot.type === 'directional') {
155
+ copyVector(light.direction, snapshot.direction);
156
+ }
157
+ else {
158
+ copyColor(light.groundColor, snapshot.groundColor);
159
+ }
160
+ }
161
+ function captureLightState(light) {
162
+ const base = {
163
+ enabled: light.isEnabled(),
164
+ intensity: light.intensity,
165
+ diffuse: colorTuple(light.diffuse),
166
+ };
167
+ if (light instanceof DirectionalLight) {
168
+ return { ...base, direction: vectorTuple(light.direction) };
169
+ }
170
+ return { ...base, groundColor: colorTuple(light.groundColor) };
171
+ }
172
+ function restoreLightState(light, state, cleanupErrors) {
173
+ attemptCleanup(() => light.setEnabled(state.enabled), cleanupErrors);
174
+ attemptCleanup(() => { light.intensity = state.intensity; }, cleanupErrors);
175
+ attemptCleanup(() => copyTupleToColor(light.diffuse, state.diffuse), cleanupErrors);
176
+ if (light instanceof DirectionalLight && state.direction) {
177
+ attemptCleanup(() => copyTupleToVector(light.direction, state.direction), cleanupErrors);
178
+ }
179
+ else if (light instanceof HemisphericLight && state.groundColor) {
180
+ attemptCleanup(() => copyTupleToColor(light.groundColor, state.groundColor), cleanupErrors);
181
+ }
182
+ }
183
+ function copyVector(target, source) {
184
+ target.copyFromFloats(source.x, source.y, source.z);
185
+ }
186
+ function copyColor(target, source) {
187
+ target.copyFromFloats(source.r, source.g, source.b);
188
+ }
189
+ function toVector3(source) {
190
+ return new Vector3(source.x, source.y, source.z);
191
+ }
192
+ function vectorTuple(value) {
193
+ return [value.x, value.y, value.z];
194
+ }
195
+ function colorTuple(value) {
196
+ return [value.r, value.g, value.b];
197
+ }
198
+ function copyTupleToVector(target, source) {
199
+ target.copyFromFloats(source[0], source[1], source[2]);
200
+ }
201
+ function copyTupleToColor(target, source) {
202
+ target.copyFromFloats(source[0], source[1], source[2]);
203
+ }
204
+ function cleanupFailedReplacement(failure, replacement, pendingCleanup) {
205
+ if (!replacement)
206
+ return failure;
207
+ const cleanupErrors = [];
208
+ attemptCleanup(() => replacement.setEnabled(false), cleanupErrors);
209
+ try {
210
+ if (!replacement.isDisposed())
211
+ replacement.dispose();
212
+ }
213
+ catch (cleanupError) {
214
+ cleanupErrors.push(cleanupError);
215
+ if (!replacement.isDisposed())
216
+ pendingCleanup.add(replacement);
217
+ }
218
+ return addFailureMetadata(failure, 'Babylon Light replacement failed.', cleanupErrors);
219
+ }
220
+ function drainPendingCleanup(pendingCleanup) {
221
+ const failures = [];
222
+ for (const light of pendingCleanup) {
223
+ try {
224
+ if (!light.isDisposed())
225
+ light.dispose();
226
+ pendingCleanup.delete(light);
227
+ }
228
+ catch (error) {
229
+ failures.push(error);
230
+ }
231
+ }
232
+ if (failures.length > 0) {
233
+ throw addFailureMetadata(failures[0], 'Babylon Light pending cleanup failed.', failures.slice(1));
234
+ }
235
+ }
236
+ function attemptCleanup(operation, cleanupErrors) {
237
+ try {
238
+ operation();
239
+ }
240
+ catch (error) {
241
+ cleanupErrors.push(error);
242
+ }
243
+ }
244
+ function addFailureMetadata(failure, fallbackMessage, cleanupErrors) {
245
+ if (cleanupErrors.length === 0)
246
+ return failure;
247
+ if (failure && (typeof failure === 'object' || typeof failure === 'function')) {
248
+ try {
249
+ Object.assign(failure, { cleanupErrors: Object.freeze([...cleanupErrors]) });
250
+ return failure;
251
+ }
252
+ catch {
253
+ // Fall through to a wrapper when the original failure is immutable.
254
+ }
255
+ }
256
+ return Object.assign(new Error(fallbackMessage), {
257
+ cause: failure,
258
+ cleanupErrors: Object.freeze([...cleanupErrors]),
259
+ });
260
+ }
261
+ function readNodeId(value) {
262
+ if (typeof value !== 'string' || !value.trim()) {
263
+ throw new Error('runtime.lighting.nodeIdInvalid');
264
+ }
265
+ return value;
266
+ }
267
+ function readEnabled(value) {
268
+ if (typeof value !== 'boolean')
269
+ throw new Error('runtime.lighting.enabledInvalid');
270
+ return value;
271
+ }
272
+ //# sourceMappingURL=lighting-controller.js.map
@@ -0,0 +1 @@
1
+ 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package/dist/babylon.d.ts CHANGED
@@ -1,2 +1,4 @@
1
1
  export declare const ENGINE_BABYLON_SUBPATH = "@fps-games/engine/babylon";
2
+ export { applyFpsBabylonCameraProjection, createFpsBabylonCameraResource, resizeFpsBabylonCameraProjection, type CreateFpsBabylonCameraResourceOptions, type FpsBabylonCameraRegistration, type FpsBabylonCameraResource, } from './babylon/camera.js';
3
+ export { createFpsBabylonLightingController, type FpsBabylonLightingApplyResult, type FpsBabylonLightingController, type FpsBabylonLightingMutation, type FpsBabylonRuntimeLight, } from './babylon/lighting-controller.js';
2
4
  //# sourceMappingURL=babylon.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"babylon.d.ts","sourceRoot":"","sources":["../src/babylon.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,sBAAsB,8BAA8B,CAAC"}
1
+ {"version":3,"file":"babylon.d.ts","sourceRoot":"","sources":["../src/babylon.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,sBAAsB,8BAA8B,CAAC;AAElE,OAAO,EACL,+BAA+B,EAC/B,8BAA8B,EAC9B,gCAAgC,EAChC,KAAK,qCAAqC,EAC1C,KAAK,4BAA4B,EACjC,KAAK,wBAAwB,GAC9B,MAAM,qBAAqB,CAAC;AAE7B,OAAO,EACL,kCAAkC,EAClC,KAAK,6BAA6B,EAClC,KAAK,4BAA4B,EACjC,KAAK,0BAA0B,EAC/B,KAAK,sBAAsB,GAC5B,MAAM,kCAAkC,CAAC"}
package/dist/babylon.js CHANGED
@@ -1,2 +1,4 @@
1
1
  export const ENGINE_BABYLON_SUBPATH = '@fps-games/engine/babylon';
2
+ export { applyFpsBabylonCameraProjection, createFpsBabylonCameraResource, resizeFpsBabylonCameraProjection, } from './babylon/camera.js';
3
+ export { createFpsBabylonLightingController, } from './babylon/lighting-controller.js';
2
4
  //# sourceMappingURL=babylon.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"babylon.js","sourceRoot":"","sources":["../src/babylon.ts"],"names":[],"mappings":"AAAA,MAAM,CAAC,MAAM,sBAAsB,GAAG,2BAA2B,CAAC"}
1
+ {"version":3,"file":"babylon.js","sourceRoot":"","sources":["../src/babylon.ts"],"names":[],"mappings":"AAAA,MAAM,CAAC,MAAM,sBAAsB,GAAG,2BAA2B,CAAC;AAElE,OAAO,EACL,+BAA+B,EAC/B,8BAA8B,EAC9B,gCAAgC,GAIjC,MAAM,qBAAqB,CAAC;AAE7B,OAAO,EACL,kCAAkC,GAKnC,MAAM,kCAAkC,CAAC"}
@@ -1,8 +1,8 @@
1
1
  {
2
2
  "schemaVersion": 1,
3
3
  "packageName": "@fps-games/engine",
4
- "version": "0.0.1-beta.1",
5
- "gitSha": "545f71d8f87af326e9a36588b0207fcc2d382b8f",
6
- "distHash": "3202da4c35b63da4f00da0811d38076f34925efd7fe69ca9ee4685e422d7bca6",
7
- "cacheKey": "0.0.1-beta.1-3202da4c35b6"
4
+ "version": "0.0.1-beta.3",
5
+ "gitSha": "266b82b05222646aaac1963e15c566d3a0eb0a63",
6
+ "distHash": "eb7df52fec11110e7935feb2119cf846e4f6a403e5373ddb5e1f58dc2363ced1",
7
+ "cacheKey": "0.0.1-beta.3-eb7df52fec11"
8
8
  }
@@ -0,0 +1,25 @@
1
+ export declare const FPS_CAMERA_PROJECTION_SCHEMA_VERSION: 1;
2
+ export type FpsCameraProjectionMode = 'orthographic' | 'perspective';
3
+ /**
4
+ * Renderer-neutral camera lens/clip snapshot.
5
+ *
6
+ * This deliberately does not describe a Main Camera, an orbit rig, a follow
7
+ * target or gameplay control ownership. `orthoSize` is the vertical
8
+ * half-height used by renderer backends.
9
+ */
10
+ export interface FpsCameraProjectionSnapshot {
11
+ readonly schemaVersion: typeof FPS_CAMERA_PROJECTION_SCHEMA_VERSION;
12
+ readonly projection: FpsCameraProjectionMode;
13
+ readonly fov: number;
14
+ readonly orthoSize: number;
15
+ readonly minZ: number;
16
+ readonly maxZ: number;
17
+ }
18
+ export declare class FpsCameraProjectionDataError extends Error {
19
+ readonly path: string;
20
+ readonly reason: string;
21
+ readonly code = "camera.projection.invalid";
22
+ constructor(path: string, reason: string);
23
+ }
24
+ export declare function createFpsCameraProjectionSnapshot(value: unknown, path?: string): Readonly<FpsCameraProjectionSnapshot>;
25
+ //# sourceMappingURL=camera.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"camera.d.ts","sourceRoot":"","sources":["../src/camera.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,oCAAoC,EAAG,CAAU,CAAC;AAE/D,MAAM,MAAM,uBAAuB,GAAG,cAAc,GAAG,aAAa,CAAC;AAErE;;;;;;GAMG;AACH,MAAM,WAAW,2BAA2B;IAC1C,QAAQ,CAAC,aAAa,EAAE,OAAO,oCAAoC,CAAC;IACpE,QAAQ,CAAC,UAAU,EAAE,uBAAuB,CAAC;IAC7C,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;IACrB,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;CACvB;AAED,qBAAa,4BAA6B,SAAQ,KAAK;IAInD,QAAQ,CAAC,IAAI,EAAE,MAAM;IACrB,QAAQ,CAAC,MAAM,EAAE,MAAM;IAJzB,QAAQ,CAAC,IAAI,+BAA+B;gBAGjC,IAAI,EAAE,MAAM,EACZ,MAAM,EAAE,MAAM;CAK1B;AAWD,wBAAgB,iCAAiC,CAC/C,KAAK,EAAE,OAAO,EACd,IAAI,SAAuB,GAC1B,QAAQ,CAAC,2BAA2B,CAAC,CAuBvC"}
package/dist/camera.js ADDED
@@ -0,0 +1,68 @@
1
+ export const FPS_CAMERA_PROJECTION_SCHEMA_VERSION = 1;
2
+ export class FpsCameraProjectionDataError extends Error {
3
+ path;
4
+ reason;
5
+ code = 'camera.projection.invalid';
6
+ constructor(path, reason) {
7
+ super(`Invalid Camera Projection data at ${path}: ${reason}`);
8
+ this.path = path;
9
+ this.reason = reason;
10
+ this.name = 'FpsCameraProjectionDataError';
11
+ }
12
+ }
13
+ const CAMERA_PROJECTION_FIELDS = new Set([
14
+ 'schemaVersion',
15
+ 'projection',
16
+ 'fov',
17
+ 'orthoSize',
18
+ 'minZ',
19
+ 'maxZ',
20
+ ]);
21
+ export function createFpsCameraProjectionSnapshot(value, path = '$.cameraProjection') {
22
+ const input = record(value, path);
23
+ assertKnownFields(input, CAMERA_PROJECTION_FIELDS, path);
24
+ if (input.schemaVersion !== FPS_CAMERA_PROJECTION_SCHEMA_VERSION) {
25
+ invalid(`${path}.schemaVersion`, `expected ${FPS_CAMERA_PROJECTION_SCHEMA_VERSION}`);
26
+ }
27
+ if (input.projection !== 'orthographic' && input.projection !== 'perspective') {
28
+ invalid(`${path}.projection`, 'expected orthographic or perspective');
29
+ }
30
+ const minZ = positiveFiniteNumber(input.minZ, `${path}.minZ`);
31
+ const maxZ = positiveFiniteNumber(input.maxZ, `${path}.maxZ`);
32
+ if (maxZ <= minZ)
33
+ invalid(`${path}.maxZ`, 'expected a value greater than minZ');
34
+ return Object.freeze({
35
+ schemaVersion: FPS_CAMERA_PROJECTION_SCHEMA_VERSION,
36
+ projection: input.projection,
37
+ fov: positiveFiniteNumber(input.fov, `${path}.fov`),
38
+ orthoSize: positiveFiniteNumber(input.orthoSize, `${path}.orthoSize`),
39
+ minZ,
40
+ maxZ,
41
+ });
42
+ }
43
+ function record(value, path) {
44
+ if (!value || typeof value !== 'object' || Array.isArray(value)) {
45
+ invalid(path, 'expected a plain object');
46
+ }
47
+ const prototype = Object.getPrototypeOf(value);
48
+ if (prototype !== Object.prototype && prototype !== null) {
49
+ invalid(path, 'expected a plain object');
50
+ }
51
+ return value;
52
+ }
53
+ function assertKnownFields(value, fields, path) {
54
+ for (const field of Object.keys(value)) {
55
+ if (!fields.has(field))
56
+ invalid(`${path}.${field}`, 'unknown field');
57
+ }
58
+ }
59
+ function positiveFiniteNumber(value, path) {
60
+ if (typeof value !== 'number' || !Number.isFinite(value) || value <= 0) {
61
+ invalid(path, 'expected a positive finite number');
62
+ }
63
+ return value;
64
+ }
65
+ function invalid(path, reason) {
66
+ throw new FpsCameraProjectionDataError(path, reason);
67
+ }
68
+ //# sourceMappingURL=camera.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"camera.js","sourceRoot":"","sources":["../src/camera.ts"],"names":[],"mappings":"AAAA,MAAM,CAAC,MAAM,oCAAoC,GAAG,CAAU,CAAC;AAoB/D,MAAM,OAAO,4BAA6B,SAAQ,KAAK;IAI1C;IACA;IAJF,IAAI,GAAG,2BAA2B,CAAC;IAE5C,YACW,IAAY,EACZ,MAAc;QAEvB,KAAK,CAAC,qCAAqC,IAAI,KAAK,MAAM,EAAE,CAAC,CAAC;QAHrD,SAAI,GAAJ,IAAI,CAAQ;QACZ,WAAM,GAAN,MAAM,CAAQ;QAGvB,IAAI,CAAC,IAAI,GAAG,8BAA8B,CAAC;IAC7C,CAAC;CACF;AAED,MAAM,wBAAwB,GAAG,IAAI,GAAG,CAAC;IACvC,eAAe;IACf,YAAY;IACZ,KAAK;IACL,WAAW;IACX,MAAM;IACN,MAAM;CACP,CAAC,CAAC;AAEH,MAAM,UAAU,iCAAiC,CAC/C,KAAc,EACd,IAAI,GAAG,oBAAoB;IAE3B,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IAClC,iBAAiB,CAAC,KAAK,EAAE,wBAAwB,EAAE,IAAI,CAAC,CAAC;IACzD,IAAI,KAAK,CAAC,aAAa,KAAK,oCAAoC,EAAE,CAAC;QACjE,OAAO,CACL,GAAG,IAAI,gBAAgB,EACvB,YAAY,oCAAoC,EAAE,CACnD,CAAC;IACJ,CAAC;IACD,IAAI,KAAK,CAAC,UAAU,KAAK,cAAc,IAAI,KAAK,CAAC,UAAU,KAAK,aAAa,EAAE,CAAC;QAC9E,OAAO,CAAC,GAAG,IAAI,aAAa,EAAE,sCAAsC,CAAC,CAAC;IACxE,CAAC;IACD,MAAM,IAAI,GAAG,oBAAoB,CAAC,KAAK,CAAC,IAAI,EAAE,GAAG,IAAI,OAAO,CAAC,CAAC;IAC9D,MAAM,IAAI,GAAG,oBAAoB,CAAC,KAAK,CAAC,IAAI,EAAE,GAAG,IAAI,OAAO,CAAC,CAAC;IAC9D,IAAI,IAAI,IAAI,IAAI;QAAE,OAAO,CAAC,GAAG,IAAI,OAAO,EAAE,oCAAoC,CAAC,CAAC;IAChF,OAAO,MAAM,CAAC,MAAM,CAAC;QACnB,aAAa,EAAE,oCAAoC;QACnD,UAAU,EAAE,KAAK,CAAC,UAAU;QAC5B,GAAG,EAAE,oBAAoB,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,IAAI,MAAM,CAAC;QACnD,SAAS,EAAE,oBAAoB,CAAC,KAAK,CAAC,SAAS,EAAE,GAAG,IAAI,YAAY,CAAC;QACrE,IAAI;QACJ,IAAI;KACL,CAAC,CAAC;AACL,CAAC;AAED,SAAS,MAAM,CAAC,KAAc,EAAE,IAAY;IAC1C,IAAI,CAAC,KAAK,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC;QAChE,OAAO,CAAC,IAAI,EAAE,yBAAyB,CAAC,CAAC;IAC3C,CAAC;IACD,MAAM,SAAS,GAAG,MAAM,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;IAC/C,IAAI,SAAS,KAAK,MAAM,CAAC,SAAS,IAAI,SAAS,KAAK,IAAI,EAAE,CAAC;QACzD,OAAO,CAAC,IAAI,EAAE,yBAAyB,CAAC,CAAC;IAC3C,CAAC;IACD,OAAO,KAA0C,CAAC;AACpD,CAAC;AAED,SAAS,iBAAiB,CACxB,KAAwC,EACxC,MAA2B,EAC3B,IAAY;IAEZ,KAAK,MAAM,KAAK,IAAI,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;QACvC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC;YAAE,OAAO,CAAC,GAAG,IAAI,IAAI,KAAK,EAAE,EAAE,eAAe,CAAC,CAAC;IACvE,CAAC;AACH,CAAC;AAED,SAAS,oBAAoB,CAAC,KAAc,EAAE,IAAY;IACxD,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;QACvE,OAAO,CAAC,IAAI,EAAE,mCAAmC,CAAC,CAAC;IACrD,CAAC;IACD,OAAO,KAAK,CAAC;AACf,CAAC;AAED,SAAS,OAAO,CAAC,IAAY,EAAE,MAAc;IAC3C,MAAM,IAAI,4BAA4B,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;AACvD,CAAC"}
package/dist/index.d.ts CHANGED
@@ -1,7 +1,9 @@
1
1
  export declare const ENGINE_PACKAGE_MARKER = "@fps-games/engine";
2
- export declare const ENGINE_PLUMBING_PHASE = "plumbing-first";
2
+ export declare const ENGINE_IMPLEMENTATION_PHASE = "domain-migration";
3
3
  export interface FpsEngineRuntimeDataMarker {
4
4
  readonly schemaVersion: 1;
5
5
  readonly marker: typeof ENGINE_PACKAGE_MARKER;
6
6
  }
7
+ export { FPS_CAMERA_PROJECTION_SCHEMA_VERSION, FpsCameraProjectionDataError, createFpsCameraProjectionSnapshot, type FpsCameraProjectionMode, type FpsCameraProjectionSnapshot, } from './camera.js';
8
+ export { FPS_RUNTIME_LIGHT_COMPONENT_SCHEMA_VERSION, FpsRuntimeLightingDataError, createFpsRuntimeLightSnapshot, createFpsRuntimeStandardSystemLightingSnapshot, createFpsRuntimeSystemLightingSnapshot, normalizeFpsRuntimeLightDirection, type FpsRuntimeDirectionalLight, type FpsRuntimeHemisphericLight, type FpsRuntimeLight, type FpsRuntimeLightColorRgb, type FpsRuntimeLightNodeSnapshot, type FpsRuntimeLightVec3, type FpsRuntimeStandardSystemLightingSnapshot, type FpsRuntimeSystemLightingSnapshot, } from './lighting.js';
7
9
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,qBAAqB,sBAAsB,CAAC;AACzD,eAAO,MAAM,qBAAqB,mBAAmB,CAAC;AAEtD,MAAM,WAAW,0BAA0B;IACzC,QAAQ,CAAC,aAAa,EAAE,CAAC,CAAC;IAC1B,QAAQ,CAAC,MAAM,EAAE,OAAO,qBAAqB,CAAC;CAC/C"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,qBAAqB,sBAAsB,CAAC;AACzD,eAAO,MAAM,2BAA2B,qBAAqB,CAAC;AAE9D,MAAM,WAAW,0BAA0B;IACzC,QAAQ,CAAC,aAAa,EAAE,CAAC,CAAC;IAC1B,QAAQ,CAAC,MAAM,EAAE,OAAO,qBAAqB,CAAC;CAC/C;AAED,OAAO,EACL,oCAAoC,EACpC,4BAA4B,EAC5B,iCAAiC,EACjC,KAAK,uBAAuB,EAC5B,KAAK,2BAA2B,GACjC,MAAM,aAAa,CAAC;AAErB,OAAO,EACL,0CAA0C,EAC1C,2BAA2B,EAC3B,6BAA6B,EAC7B,8CAA8C,EAC9C,sCAAsC,EACtC,iCAAiC,EACjC,KAAK,0BAA0B,EAC/B,KAAK,0BAA0B,EAC/B,KAAK,eAAe,EACpB,KAAK,uBAAuB,EAC5B,KAAK,2BAA2B,EAChC,KAAK,mBAAmB,EACxB,KAAK,wCAAwC,EAC7C,KAAK,gCAAgC,GACtC,MAAM,eAAe,CAAC"}
package/dist/index.js CHANGED
@@ -1,3 +1,5 @@
1
1
  export const ENGINE_PACKAGE_MARKER = '@fps-games/engine';
2
- export const ENGINE_PLUMBING_PHASE = 'plumbing-first';
2
+ export const ENGINE_IMPLEMENTATION_PHASE = 'domain-migration';
3
+ export { FPS_CAMERA_PROJECTION_SCHEMA_VERSION, FpsCameraProjectionDataError, createFpsCameraProjectionSnapshot, } from './camera.js';
4
+ export { FPS_RUNTIME_LIGHT_COMPONENT_SCHEMA_VERSION, FpsRuntimeLightingDataError, createFpsRuntimeLightSnapshot, createFpsRuntimeStandardSystemLightingSnapshot, createFpsRuntimeSystemLightingSnapshot, normalizeFpsRuntimeLightDirection, } from './lighting.js';
3
5
  //# sourceMappingURL=index.js.map
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,MAAM,CAAC,MAAM,qBAAqB,GAAG,mBAAmB,CAAC;AACzD,MAAM,CAAC,MAAM,qBAAqB,GAAG,gBAAgB,CAAC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,MAAM,CAAC,MAAM,qBAAqB,GAAG,mBAAmB,CAAC;AACzD,MAAM,CAAC,MAAM,2BAA2B,GAAG,kBAAkB,CAAC;AAO9D,OAAO,EACL,oCAAoC,EACpC,4BAA4B,EAC5B,iCAAiC,GAGlC,MAAM,aAAa,CAAC;AAErB,OAAO,EACL,0CAA0C,EAC1C,2BAA2B,EAC3B,6BAA6B,EAC7B,8CAA8C,EAC9C,sCAAsC,EACtC,iCAAiC,GASlC,MAAM,eAAe,CAAC"}
@@ -0,0 +1,66 @@
1
+ export declare const FPS_RUNTIME_LIGHT_COMPONENT_SCHEMA_VERSION: 1;
2
+ export interface FpsRuntimeLightVec3 {
3
+ readonly x: number;
4
+ readonly y: number;
5
+ readonly z: number;
6
+ }
7
+ export interface FpsRuntimeLightColorRgb {
8
+ readonly r: number;
9
+ readonly g: number;
10
+ readonly b: number;
11
+ }
12
+ export interface FpsRuntimeDirectionalLight {
13
+ readonly schemaVersion: typeof FPS_RUNTIME_LIGHT_COMPONENT_SCHEMA_VERSION;
14
+ readonly type: 'directional';
15
+ readonly intensity: number;
16
+ readonly direction: FpsRuntimeLightVec3;
17
+ readonly diffuseColor: FpsRuntimeLightColorRgb;
18
+ }
19
+ /** Schema v1 models a zenith-up environment light; direction is not configurable. */
20
+ export interface FpsRuntimeHemisphericLight {
21
+ readonly schemaVersion: typeof FPS_RUNTIME_LIGHT_COMPONENT_SCHEMA_VERSION;
22
+ readonly type: 'hemispheric';
23
+ readonly intensity: number;
24
+ readonly diffuseColor: FpsRuntimeLightColorRgb;
25
+ readonly groundColor: FpsRuntimeLightColorRgb;
26
+ }
27
+ export type FpsRuntimeLight = FpsRuntimeDirectionalLight | FpsRuntimeHemisphericLight;
28
+ export interface FpsRuntimeLightNodeSnapshot<TLight extends FpsRuntimeLight = FpsRuntimeLight> {
29
+ readonly nodeId: string;
30
+ readonly enabled: boolean;
31
+ readonly light: TLight;
32
+ }
33
+ /**
34
+ * Forge Play's standard two-light scene profile. This is a product policy,
35
+ * not a limit on the number or kinds of lights the Babylon controller owns.
36
+ * In schema v1 the environment light is zenith-up by definition.
37
+ */
38
+ export interface FpsRuntimeStandardSystemLightingSnapshot {
39
+ readonly environment: FpsRuntimeLightNodeSnapshot<FpsRuntimeHemisphericLight>;
40
+ readonly directional: FpsRuntimeLightNodeSnapshot<FpsRuntimeDirectionalLight>;
41
+ }
42
+ /** @deprecated Use FpsRuntimeStandardSystemLightingSnapshot. */
43
+ export type FpsRuntimeSystemLightingSnapshot = FpsRuntimeStandardSystemLightingSnapshot;
44
+ export declare class FpsRuntimeLightingDataError extends Error {
45
+ readonly path: string;
46
+ readonly reason: string;
47
+ readonly code = "runtime.lighting.invalid";
48
+ constructor(path: string, reason: string);
49
+ }
50
+ /**
51
+ * Producer-side helper used by compilers to emit the single canonical Runtime
52
+ * representation. Runtime validation still rejects non-unit directions.
53
+ */
54
+ export declare function normalizeFpsRuntimeLightDirection(value: unknown, path?: string): Readonly<FpsRuntimeLightVec3>;
55
+ export declare function createFpsRuntimeLightSnapshot(value: unknown, path?: string): Readonly<FpsRuntimeLight>;
56
+ /**
57
+ * Resolves Forge Play's standard two-light scene profile before a Renderer
58
+ * creates resources. The roles are intentionally inferred from the two v1
59
+ * component types; this helper must not be used as a general scene-light
60
+ * collection API. Extra non-light scene nodes are ignored, while duplicate or
61
+ * missing standard roles fail closed.
62
+ */
63
+ export declare function createFpsRuntimeStandardSystemLightingSnapshot(value: unknown, path?: string): Readonly<FpsRuntimeStandardSystemLightingSnapshot>;
64
+ /** @deprecated Use createFpsRuntimeStandardSystemLightingSnapshot. */
65
+ export declare function createFpsRuntimeSystemLightingSnapshot(value: unknown, path?: string): Readonly<FpsRuntimeSystemLightingSnapshot>;
66
+ //# sourceMappingURL=lighting.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"lighting.d.ts","sourceRoot":"","sources":["../src/lighting.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,0CAA0C,EAAG,CAAU,CAAC;AAErE,MAAM,WAAW,mBAAmB;IAClC,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;CACpB;AAED,MAAM,WAAW,uBAAuB;IACtC,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;CACpB;AAED,MAAM,WAAW,0BAA0B;IACzC,QAAQ,CAAC,aAAa,EAAE,OAAO,0CAA0C,CAAC;IAC1E,QAAQ,CAAC,IAAI,EAAE,aAAa,CAAC;IAC7B,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,SAAS,EAAE,mBAAmB,CAAC;IACxC,QAAQ,CAAC,YAAY,EAAE,uBAAuB,CAAC;CAChD;AAED,qFAAqF;AACrF,MAAM,WAAW,0BAA0B;IACzC,QAAQ,CAAC,aAAa,EAAE,OAAO,0CAA0C,CAAC;IAC1E,QAAQ,CAAC,IAAI,EAAE,aAAa,CAAC;IAC7B,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,YAAY,EAAE,uBAAuB,CAAC;IAC/C,QAAQ,CAAC,WAAW,EAAE,uBAAuB,CAAC;CAC/C;AAED,MAAM,MAAM,eAAe,GAAG,0BAA0B,GAAG,0BAA0B,CAAC;AAEtF,MAAM,WAAW,2BAA2B,CAAC,MAAM,SAAS,eAAe,GAAG,eAAe;IAC3F,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;IAC1B,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;CACxB;AAED;;;;GAIG;AACH,MAAM,WAAW,wCAAwC;IACvD,QAAQ,CAAC,WAAW,EAAE,2BAA2B,CAAC,0BAA0B,CAAC,CAAC;IAC9E,QAAQ,CAAC,WAAW,EAAE,2BAA2B,CAAC,0BAA0B,CAAC,CAAC;CAC/E;AAED,gEAAgE;AAChE,MAAM,MAAM,gCAAgC,GAAG,wCAAwC,CAAC;AAExF,qBAAa,2BAA4B,SAAQ,KAAK;IAIlD,QAAQ,CAAC,IAAI,EAAE,MAAM;IACrB,QAAQ,CAAC,MAAM,EAAE,MAAM;IAJzB,QAAQ,CAAC,IAAI,8BAA8B;gBAGhC,IAAI,EAAE,MAAM,EACZ,MAAM,EAAE,MAAM;CAK1B;AAqBD;;;GAGG;AACH,wBAAgB,iCAAiC,CAC/C,KAAK,EAAE,OAAO,EACd,IAAI,SAAgB,GACnB,QAAQ,CAAC,mBAAmB,CAAC,CAS/B;AAED,wBAAgB,6BAA6B,CAC3C,KAAK,EAAE,OAAO,EACd,IAAI,SAAY,GACf,QAAQ,CAAC,eAAe,CAAC,CAyC3B;AAED;;;;;;GAMG;AACH,wBAAgB,8CAA8C,CAC5D,KAAK,EAAE,OAAO,EACd,IAAI,SAAkB,GACrB,QAAQ,CAAC,wCAAwC,CAAC,CA8BpD;AAED,sEAAsE;AACtE,wBAAgB,sCAAsC,CACpD,KAAK,EAAE,OAAO,EACd,IAAI,SAAkB,GACrB,QAAQ,CAAC,gCAAgC,CAAC,CAE5C"}
@@ -0,0 +1,193 @@
1
+ export const FPS_RUNTIME_LIGHT_COMPONENT_SCHEMA_VERSION = 1;
2
+ export class FpsRuntimeLightingDataError extends Error {
3
+ path;
4
+ reason;
5
+ code = 'runtime.lighting.invalid';
6
+ constructor(path, reason) {
7
+ super(`Invalid Runtime Lighting data at ${path}: ${reason}`);
8
+ this.path = path;
9
+ this.reason = reason;
10
+ this.name = 'FpsRuntimeLightingDataError';
11
+ }
12
+ }
13
+ const DIRECTION_LENGTH_EPSILON = 0.000001;
14
+ const DIRECTION_UNIT_TOLERANCE = 0.000001;
15
+ const DIRECTIONAL_FIELDS = new Set([
16
+ 'schemaVersion',
17
+ 'type',
18
+ 'intensity',
19
+ 'direction',
20
+ 'diffuseColor',
21
+ ]);
22
+ const HEMISPHERIC_FIELDS = new Set([
23
+ 'schemaVersion',
24
+ 'type',
25
+ 'intensity',
26
+ 'diffuseColor',
27
+ 'groundColor',
28
+ ]);
29
+ const VEC3_FIELDS = new Set(['x', 'y', 'z']);
30
+ const COLOR_FIELDS = new Set(['r', 'g', 'b']);
31
+ /**
32
+ * Producer-side helper used by compilers to emit the single canonical Runtime
33
+ * representation. Runtime validation still rejects non-unit directions.
34
+ */
35
+ export function normalizeFpsRuntimeLightDirection(value, path = '$.direction') {
36
+ const direction = readVec3(value, path);
37
+ const length = Math.hypot(direction.x, direction.y, direction.z);
38
+ if (length <= DIRECTION_LENGTH_EPSILON)
39
+ invalid(path, 'expected a non-zero direction vector');
40
+ return Object.freeze({
41
+ x: direction.x / length,
42
+ y: direction.y / length,
43
+ z: direction.z / length,
44
+ });
45
+ }
46
+ export function createFpsRuntimeLightSnapshot(value, path = '$.light') {
47
+ const light = record(value, path);
48
+ if (light.schemaVersion !== FPS_RUNTIME_LIGHT_COMPONENT_SCHEMA_VERSION) {
49
+ invalid(`${path}.schemaVersion`, `expected ${FPS_RUNTIME_LIGHT_COMPONENT_SCHEMA_VERSION}`);
50
+ }
51
+ const intensity = nonNegativeFiniteNumber(light.intensity, `${path}.intensity`);
52
+ if (light.type === 'directional') {
53
+ assertKnownFields(light, DIRECTIONAL_FIELDS, path);
54
+ const direction = readVec3(light.direction, `${path}.direction`);
55
+ const length = Math.hypot(direction.x, direction.y, direction.z);
56
+ if (length <= DIRECTION_LENGTH_EPSILON) {
57
+ invalid(`${path}.direction`, 'expected a non-zero direction vector');
58
+ }
59
+ if (Math.abs(length - 1) > DIRECTION_UNIT_TOLERANCE) {
60
+ invalid(`${path}.direction`, 'expected a normalized direction vector');
61
+ }
62
+ return Object.freeze({
63
+ schemaVersion: FPS_RUNTIME_LIGHT_COMPONENT_SCHEMA_VERSION,
64
+ type: 'directional',
65
+ intensity,
66
+ direction,
67
+ diffuseColor: readColor(light.diffuseColor, `${path}.diffuseColor`),
68
+ });
69
+ }
70
+ if (light.type === 'hemispheric') {
71
+ assertKnownFields(light, HEMISPHERIC_FIELDS, path);
72
+ return Object.freeze({
73
+ schemaVersion: FPS_RUNTIME_LIGHT_COMPONENT_SCHEMA_VERSION,
74
+ type: 'hemispheric',
75
+ intensity,
76
+ diffuseColor: readColor(light.diffuseColor, `${path}.diffuseColor`),
77
+ groundColor: readColor(light.groundColor, `${path}.groundColor`),
78
+ });
79
+ }
80
+ invalid(`${path}.type`, 'expected directional or hemispheric');
81
+ }
82
+ /**
83
+ * Resolves Forge Play's standard two-light scene profile before a Renderer
84
+ * creates resources. The roles are intentionally inferred from the two v1
85
+ * component types; this helper must not be used as a general scene-light
86
+ * collection API. Extra non-light scene nodes are ignored, while duplicate or
87
+ * missing standard roles fail closed.
88
+ */
89
+ export function createFpsRuntimeStandardSystemLightingSnapshot(value, path = '$.scene.nodes') {
90
+ if (!Array.isArray(value))
91
+ invalid(path, 'expected an array of Runtime scene nodes');
92
+ let environment;
93
+ let directional;
94
+ const lightNodeIds = new Set();
95
+ value.forEach((candidate, index) => {
96
+ const nodePath = `${path}[${index}]`;
97
+ const node = record(candidate, nodePath);
98
+ if (!Object.prototype.hasOwnProperty.call(node, 'light'))
99
+ return;
100
+ const nodeId = nonEmptyString(node.id, `${nodePath}.id`);
101
+ if (lightNodeIds.has(nodeId))
102
+ invalid(`${nodePath}.id`, `duplicate light node id: ${nodeId}`);
103
+ lightNodeIds.add(nodeId);
104
+ const enabled = node.active === undefined
105
+ ? true
106
+ : booleanValue(node.active, `${nodePath}.active`);
107
+ const light = createFpsRuntimeLightSnapshot(node.light, `${nodePath}.light`);
108
+ if (light.type === 'hemispheric') {
109
+ if (environment)
110
+ invalid(nodePath, 'duplicate Environment/Hemispheric system light');
111
+ environment = Object.freeze({ nodeId, enabled, light });
112
+ }
113
+ else {
114
+ if (directional)
115
+ invalid(nodePath, 'duplicate Directional/Sun system light');
116
+ directional = Object.freeze({ nodeId, enabled, light });
117
+ }
118
+ });
119
+ if (!environment)
120
+ invalid(path, 'missing Environment/Hemispheric system light');
121
+ if (!directional)
122
+ invalid(path, 'missing Directional/Sun system light');
123
+ return Object.freeze({ environment, directional });
124
+ }
125
+ /** @deprecated Use createFpsRuntimeStandardSystemLightingSnapshot. */
126
+ export function createFpsRuntimeSystemLightingSnapshot(value, path = '$.scene.nodes') {
127
+ return createFpsRuntimeStandardSystemLightingSnapshot(value, path);
128
+ }
129
+ function readVec3(value, path) {
130
+ const vector = record(value, path);
131
+ assertKnownFields(vector, VEC3_FIELDS, path);
132
+ return Object.freeze({
133
+ x: finiteNumber(vector.x, `${path}.x`),
134
+ y: finiteNumber(vector.y, `${path}.y`),
135
+ z: finiteNumber(vector.z, `${path}.z`),
136
+ });
137
+ }
138
+ function readColor(value, path) {
139
+ const color = record(value, path);
140
+ assertKnownFields(color, COLOR_FIELDS, path);
141
+ return Object.freeze({
142
+ r: unitNumber(color.r, `${path}.r`),
143
+ g: unitNumber(color.g, `${path}.g`),
144
+ b: unitNumber(color.b, `${path}.b`),
145
+ });
146
+ }
147
+ function record(value, path) {
148
+ if (!value || typeof value !== 'object' || Array.isArray(value)) {
149
+ invalid(path, 'expected a plain object');
150
+ }
151
+ const prototype = Object.getPrototypeOf(value);
152
+ if (prototype !== Object.prototype && prototype !== null) {
153
+ invalid(path, 'expected a plain object');
154
+ }
155
+ return value;
156
+ }
157
+ function assertKnownFields(value, fields, path) {
158
+ for (const field of Object.keys(value)) {
159
+ if (!fields.has(field))
160
+ invalid(`${path}.${field}`, 'unknown field');
161
+ }
162
+ }
163
+ function nonEmptyString(value, path) {
164
+ if (typeof value !== 'string' || !value.trim())
165
+ invalid(path, 'expected a non-empty string');
166
+ return value;
167
+ }
168
+ function booleanValue(value, path) {
169
+ if (typeof value !== 'boolean')
170
+ invalid(path, 'expected a boolean');
171
+ return value;
172
+ }
173
+ function finiteNumber(value, path) {
174
+ if (typeof value !== 'number' || !Number.isFinite(value))
175
+ invalid(path, 'expected a finite number');
176
+ return value;
177
+ }
178
+ function nonNegativeFiniteNumber(value, path) {
179
+ const result = finiteNumber(value, path);
180
+ if (result < 0)
181
+ invalid(path, 'expected a non-negative number');
182
+ return result;
183
+ }
184
+ function unitNumber(value, path) {
185
+ const result = finiteNumber(value, path);
186
+ if (result < 0 || result > 1)
187
+ invalid(path, 'expected a number between 0 and 1');
188
+ return result;
189
+ }
190
+ function invalid(path, reason) {
191
+ throw new FpsRuntimeLightingDataError(path, reason);
192
+ }
193
+ //# sourceMappingURL=lighting.js.map
@@ -0,0 +1 @@
1
+ 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package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@fps-games/engine",
3
- "version": "0.0.1-beta.1",
4
- "description": "Forge Play game engine runtime. Placeholder surface during the plumbing-first phase; domain packages migrate from fps-game-editor per fps-game-editor#518.",
3
+ "version": "0.0.1-beta.3",
4
+ "description": "Forge Play game engine Runtime Data and renderer backend product.",
5
5
  "type": "module",
6
6
  "main": "./dist/index.js",
7
7
  "types": "./dist/index.d.ts",
@@ -39,6 +39,7 @@
39
39
  "access": "public"
40
40
  },
41
41
  "devDependencies": {
42
+ "@babylonjs/core": "^8.0.0",
42
43
  "typescript": "^5.9.3"
43
44
  }
44
45
  }