@fps-games/engine 0.0.1-beta.1 → 0.0.1-beta.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/asset-resource.d.ts +39 -0
- package/dist/asset-resource.d.ts.map +1 -0
- package/dist/asset-resource.js +121 -0
- package/dist/asset-resource.js.map +1 -0
- package/dist/babylon/camera.d.ts +25 -0
- package/dist/babylon/camera.d.ts.map +1 -0
- package/dist/babylon/camera.js +149 -0
- package/dist/babylon/camera.js.map +1 -0
- package/dist/babylon/frame-pump.d.ts +27 -0
- package/dist/babylon/frame-pump.d.ts.map +1 -0
- package/dist/babylon/frame-pump.js +90 -0
- package/dist/babylon/frame-pump.js.map +1 -0
- package/dist/babylon/game-world-plugin-lifecycle.d.ts +26 -0
- package/dist/babylon/game-world-plugin-lifecycle.d.ts.map +1 -0
- package/dist/babylon/game-world-plugin-lifecycle.js +257 -0
- package/dist/babylon/game-world-plugin-lifecycle.js.map +1 -0
- package/dist/babylon/lighting-controller.d.ts +27 -0
- package/dist/babylon/lighting-controller.d.ts.map +1 -0
- package/dist/babylon/lighting-controller.js +272 -0
- package/dist/babylon/lighting-controller.js.map +1 -0
- package/dist/babylon/plugin-contract.d.ts +15 -0
- package/dist/babylon/plugin-contract.d.ts.map +1 -0
- package/dist/babylon/plugin-contract.js +9 -0
- package/dist/babylon/plugin-contract.js.map +1 -0
- package/dist/babylon/renderer/brdf-texture-settlement.d.ts +7 -0
- package/dist/babylon/renderer/brdf-texture-settlement.d.ts.map +1 -0
- package/dist/babylon/renderer/brdf-texture-settlement.js +29 -0
- package/dist/babylon/renderer/brdf-texture-settlement.js.map +1 -0
- package/dist/babylon/renderer/environment/environment-texture-controller.d.ts +7 -0
- package/dist/babylon/renderer/environment/environment-texture-controller.d.ts.map +1 -0
- package/dist/babylon/renderer/environment/environment-texture-controller.js +357 -0
- package/dist/babylon/renderer/environment/environment-texture-controller.js.map +1 -0
- package/dist/babylon/renderer/environment/index.d.ts +4 -0
- package/dist/babylon/renderer/environment/index.d.ts.map +1 -0
- package/dist/babylon/renderer/environment/index.js +4 -0
- package/dist/babylon/renderer/environment/index.js.map +1 -0
- package/dist/babylon/renderer/environment/profile.d.ts +3 -0
- package/dist/babylon/renderer/environment/profile.d.ts.map +1 -0
- package/dist/babylon/renderer/environment/profile.js +27 -0
- package/dist/babylon/renderer/environment/profile.js.map +1 -0
- package/dist/babylon/renderer/environment/types.d.ts +24 -0
- package/dist/babylon/renderer/environment/types.d.ts.map +1 -0
- package/dist/babylon/renderer/environment/types.js +6 -0
- package/dist/babylon/renderer/environment/types.js.map +1 -0
- package/dist/babylon/renderer/index.d.ts +25 -0
- package/dist/babylon/renderer/index.d.ts.map +1 -0
- package/dist/babylon/renderer/index.js +25 -0
- package/dist/babylon/renderer/index.js.map +1 -0
- package/dist/babylon/renderer/lighting/directional-light-angles.d.ts +17 -0
- package/dist/babylon/renderer/lighting/directional-light-angles.d.ts.map +1 -0
- package/dist/babylon/renderer/lighting/directional-light-angles.js +67 -0
- package/dist/babylon/renderer/lighting/directional-light-angles.js.map +1 -0
- package/dist/babylon/renderer/material-owner-candidates.d.ts +19 -0
- package/dist/babylon/renderer/material-owner-candidates.d.ts.map +1 -0
- package/dist/babylon/renderer/material-owner-candidates.js +212 -0
- package/dist/babylon/renderer/material-owner-candidates.js.map +1 -0
- package/dist/babylon/renderer/materials/index.d.ts +3 -0
- package/dist/babylon/renderer/materials/index.d.ts.map +1 -0
- package/dist/babylon/renderer/materials/index.js +3 -0
- package/dist/babylon/renderer/materials/index.js.map +1 -0
- package/dist/babylon/renderer/materials/material-runtime.d.ts +29 -0
- package/dist/babylon/renderer/materials/material-runtime.d.ts.map +1 -0
- package/dist/babylon/renderer/materials/material-runtime.js +660 -0
- package/dist/babylon/renderer/materials/material-runtime.js.map +1 -0
- package/dist/babylon/renderer/materials/material-slot-owner.d.ts +42 -0
- package/dist/babylon/renderer/materials/material-slot-owner.d.ts.map +1 -0
- package/dist/babylon/renderer/materials/material-slot-owner.js +318 -0
- package/dist/babylon/renderer/materials/material-slot-owner.js.map +1 -0
- package/dist/babylon/renderer/outlines/babylon-default/apply.d.ts +4 -0
- package/dist/babylon/renderer/outlines/babylon-default/apply.d.ts.map +1 -0
- package/dist/babylon/renderer/outlines/babylon-default/apply.js +45 -0
- package/dist/babylon/renderer/outlines/babylon-default/apply.js.map +1 -0
- package/dist/babylon/renderer/outlines/babylon-default/index.d.ts +3 -0
- package/dist/babylon/renderer/outlines/babylon-default/index.d.ts.map +1 -0
- package/dist/babylon/renderer/outlines/babylon-default/index.js +2 -0
- package/dist/babylon/renderer/outlines/babylon-default/index.js.map +1 -0
- package/dist/babylon/renderer/outlines/babylon-default/types.d.ts +7 -0
- package/dist/babylon/renderer/outlines/babylon-default/types.d.ts.map +1 -0
- package/dist/babylon/renderer/outlines/babylon-default/types.js +2 -0
- package/dist/babylon/renderer/outlines/babylon-default/types.js.map +1 -0
- package/dist/babylon/renderer/outlines/index.d.ts +4 -0
- package/dist/babylon/renderer/outlines/index.d.ts.map +1 -0
- package/dist/babylon/renderer/outlines/index.js +3 -0
- package/dist/babylon/renderer/outlines/index.js.map +1 -0
- package/dist/babylon/renderer/outlines/runtime-override.d.ts +36 -0
- package/dist/babylon/renderer/outlines/runtime-override.d.ts.map +1 -0
- package/dist/babylon/renderer/outlines/runtime-override.js +131 -0
- package/dist/babylon/renderer/outlines/runtime-override.js.map +1 -0
- package/dist/babylon/renderer/outlines/types.d.ts +7 -0
- package/dist/babylon/renderer/outlines/types.d.ts.map +1 -0
- package/dist/babylon/renderer/outlines/types.js +2 -0
- package/dist/babylon/renderer/outlines/types.js.map +1 -0
- package/dist/babylon/renderer/placement/index.d.ts +2 -0
- package/dist/babylon/renderer/placement/index.d.ts.map +1 -0
- package/dist/babylon/renderer/placement/index.js +2 -0
- package/dist/babylon/renderer/placement/index.js.map +1 -0
- package/dist/babylon/renderer/placement/runtime-drop-position.d.ts +24 -0
- package/dist/babylon/renderer/placement/runtime-drop-position.d.ts.map +1 -0
- package/dist/babylon/renderer/placement/runtime-drop-position.js +63 -0
- package/dist/babylon/renderer/placement/runtime-drop-position.js.map +1 -0
- package/dist/babylon/renderer/post-process/babylon-default-pipeline.d.ts +7 -0
- package/dist/babylon/renderer/post-process/babylon-default-pipeline.d.ts.map +1 -0
- package/dist/babylon/renderer/post-process/babylon-default-pipeline.js +301 -0
- package/dist/babylon/renderer/post-process/babylon-default-pipeline.js.map +1 -0
- package/dist/babylon/renderer/post-process/index.d.ts +5 -0
- package/dist/babylon/renderer/post-process/index.d.ts.map +1 -0
- package/dist/babylon/renderer/post-process/index.js +5 -0
- package/dist/babylon/renderer/post-process/index.js.map +1 -0
- package/dist/babylon/renderer/post-process/profile.d.ts +5 -0
- package/dist/babylon/renderer/post-process/profile.d.ts.map +1 -0
- package/dist/babylon/renderer/post-process/profile.js +155 -0
- package/dist/babylon/renderer/post-process/profile.js.map +1 -0
- package/dist/babylon/renderer/post-process/types.d.ts +81 -0
- package/dist/babylon/renderer/post-process/types.d.ts.map +1 -0
- package/dist/babylon/renderer/post-process/types.js +24 -0
- package/dist/babylon/renderer/post-process/types.js.map +1 -0
- package/dist/babylon/renderer/post-process/volume-stack.d.ts +4 -0
- package/dist/babylon/renderer/post-process/volume-stack.d.ts.map +1 -0
- package/dist/babylon/renderer/post-process/volume-stack.js +105 -0
- package/dist/babylon/renderer/post-process/volume-stack.js.map +1 -0
- package/dist/babylon/renderer/rendering/image-node.d.ts +35 -0
- package/dist/babylon/renderer/rendering/image-node.d.ts.map +1 -0
- package/dist/babylon/renderer/rendering/image-node.js +39 -0
- package/dist/babylon/renderer/rendering/image-node.js.map +1 -0
- package/dist/babylon/renderer/rendering/index.d.ts +3 -0
- package/dist/babylon/renderer/rendering/index.d.ts.map +1 -0
- package/dist/babylon/renderer/rendering/index.js +3 -0
- package/dist/babylon/renderer/rendering/index.js.map +1 -0
- package/dist/babylon/renderer/rendering/node-rendering.d.ts +19 -0
- package/dist/babylon/renderer/rendering/node-rendering.d.ts.map +1 -0
- package/dist/babylon/renderer/rendering/node-rendering.js +66 -0
- package/dist/babylon/renderer/rendering/node-rendering.js.map +1 -0
- package/dist/babylon/renderer/shadows/blob-shadow-shaders.d.ts +5 -0
- package/dist/babylon/renderer/shadows/blob-shadow-shaders.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/blob-shadow-shaders.js +46 -0
- package/dist/babylon/renderer/shadows/blob-shadow-shaders.js.map +1 -0
- package/dist/babylon/renderer/shadows/blob-shadow-system.d.ts +5 -0
- package/dist/babylon/renderer/shadows/blob-shadow-system.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/blob-shadow-system.js +402 -0
- package/dist/babylon/renderer/shadows/blob-shadow-system.js.map +1 -0
- package/dist/babylon/renderer/shadows/dynamic-shadow-system.d.ts +84 -0
- package/dist/babylon/renderer/shadows/dynamic-shadow-system.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/dynamic-shadow-system.js +566 -0
- package/dist/babylon/renderer/shadows/dynamic-shadow-system.js.map +1 -0
- package/dist/babylon/renderer/shadows/planar-shadow-shaders.d.ts +7 -0
- package/dist/babylon/renderer/shadows/planar-shadow-shaders.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/planar-shadow-shaders.js +316 -0
- package/dist/babylon/renderer/shadows/planar-shadow-shaders.js.map +1 -0
- package/dist/babylon/renderer/shadows/planar-shadow-system.d.ts +5 -0
- package/dist/babylon/renderer/shadows/planar-shadow-system.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/planar-shadow-system.js +1562 -0
- package/dist/babylon/renderer/shadows/planar-shadow-system.js.map +1 -0
- package/dist/babylon/renderer/shadows/shadow-generator-shaders.d.ts +14 -0
- package/dist/babylon/renderer/shadows/shadow-generator-shaders.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/shadow-generator-shaders.js +14 -0
- package/dist/babylon/renderer/shadows/shadow-generator-shaders.js.map +1 -0
- package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.d.ts +68 -0
- package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.js +829 -0
- package/dist/babylon/renderer/shadows/shadow-map-experiment-depth-backend.js.map +1 -0
- package/dist/babylon/renderer/shadows/shadow-map-experiment-system.d.ts +148 -0
- package/dist/babylon/renderer/shadows/shadow-map-experiment-system.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/shadow-map-experiment-system.js +4529 -0
- package/dist/babylon/renderer/shadows/shadow-map-experiment-system.js.map +1 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.d.ts +4 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.js +645 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-artifact-system.js.map +1 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.d.ts +61 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.js +382 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-atlas.js.map +1 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-bake.d.ts +47 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-bake.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-bake.js +285 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-bake.js.map +1 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-baker.d.ts +88 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-baker.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-baker.js +830 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-baker.js.map +1 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-options.d.ts +3 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-options.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-options.js +60 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-options.js.map +1 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.d.ts +27 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.js +220 -0
- package/dist/babylon/renderer/shadows/static-projected-shadow-rendering.js.map +1 -0
- package/dist/babylon/renderer/shadows/types.d.ts +421 -0
- package/dist/babylon/renderer/shadows/types.d.ts.map +1 -0
- package/dist/babylon/renderer/shadows/types.js +127 -0
- package/dist/babylon/renderer/shadows/types.js.map +1 -0
- package/dist/babylon/renderer/world-rendering-controller.d.ts +29 -0
- package/dist/babylon/renderer/world-rendering-controller.d.ts.map +1 -0
- package/dist/babylon/renderer/world-rendering-controller.js +160 -0
- package/dist/babylon/renderer/world-rendering-controller.js.map +1 -0
- package/dist/babylon/renderer-controller.d.ts +93 -0
- package/dist/babylon/renderer-controller.d.ts.map +1 -0
- package/dist/babylon/renderer-controller.js +706 -0
- package/dist/babylon/renderer-controller.js.map +1 -0
- package/dist/babylon/scene-renderer.d.ts +20 -0
- package/dist/babylon/scene-renderer.d.ts.map +1 -0
- package/dist/babylon/scene-renderer.js +60 -0
- package/dist/babylon/scene-renderer.js.map +1 -0
- package/dist/babylon.d.ts +8 -0
- package/dist/babylon.d.ts.map +1 -1
- package/dist/babylon.js +8 -0
- package/dist/babylon.js.map +1 -1
- package/dist/build-info.json +4 -4
- package/dist/camera.d.ts +25 -0
- package/dist/camera.d.ts.map +1 -0
- package/dist/camera.js +68 -0
- package/dist/camera.js.map +1 -0
- package/dist/compiled-scene-data.d.ts +23 -0
- package/dist/compiled-scene-data.d.ts.map +1 -0
- package/dist/compiled-scene-data.js +100 -0
- package/dist/compiled-scene-data.js.map +1 -0
- package/dist/frame.d.ts +32 -0
- package/dist/frame.d.ts.map +1 -0
- package/dist/frame.js +54 -0
- package/dist/frame.js.map +1 -0
- package/dist/ground-decal.d.ts +22 -0
- package/dist/ground-decal.d.ts.map +1 -0
- package/dist/ground-decal.js +48 -0
- package/dist/ground-decal.js.map +1 -0
- package/dist/index.d.ts +17 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +17 -1
- package/dist/index.js.map +1 -1
- package/dist/lighting.d.ts +66 -0
- package/dist/lighting.d.ts.map +1 -0
- package/dist/lighting.js +197 -0
- package/dist/lighting.js.map +1 -0
- package/dist/material-owner.d.ts +128 -0
- package/dist/material-owner.d.ts.map +1 -0
- package/dist/material-owner.js +434 -0
- package/dist/material-owner.js.map +1 -0
- package/dist/material-profile.d.ts +62 -0
- package/dist/material-profile.d.ts.map +1 -0
- package/dist/material-profile.js +132 -0
- package/dist/material-profile.js.map +1 -0
- package/dist/rendering/index.d.ts +14 -0
- package/dist/rendering/index.d.ts.map +1 -0
- package/dist/rendering/index.js +12 -0
- package/dist/rendering/index.js.map +1 -0
- package/dist/rendering/rendering-profile-types.d.ts +322 -0
- package/dist/rendering/rendering-profile-types.d.ts.map +1 -0
- package/dist/rendering/rendering-profile-types.js +2 -0
- package/dist/rendering/rendering-profile-types.js.map +1 -0
- package/dist/rendering/rendering-profile-validation.d.ts +2 -0
- package/dist/rendering/rendering-profile-validation.d.ts.map +1 -0
- package/dist/rendering/rendering-profile-validation.js +364 -0
- package/dist/rendering/rendering-profile-validation.js.map +1 -0
- package/dist/rendering/rendering-profile-values.d.ts +19 -0
- package/dist/rendering/rendering-profile-values.d.ts.map +1 -0
- package/dist/rendering/rendering-profile-values.js +79 -0
- package/dist/rendering/rendering-profile-values.js.map +1 -0
- package/dist/rendering/rendering-profile.d.ts +15 -0
- package/dist/rendering/rendering-profile.d.ts.map +1 -0
- package/dist/rendering/rendering-profile.js +442 -0
- package/dist/rendering/rendering-profile.js.map +1 -0
- package/dist/rendering/shadow-map-experiment-depth.d.ts +63 -0
- package/dist/rendering/shadow-map-experiment-depth.d.ts.map +1 -0
- package/dist/rendering/shadow-map-experiment-depth.js +186 -0
- package/dist/rendering/shadow-map-experiment-depth.js.map +1 -0
- package/dist/rendering/shadow-map-experiment-lifecycle.d.ts +94 -0
- package/dist/rendering/shadow-map-experiment-lifecycle.d.ts.map +1 -0
- package/dist/rendering/shadow-map-experiment-lifecycle.js +407 -0
- package/dist/rendering/shadow-map-experiment-lifecycle.js.map +1 -0
- package/dist/rendering/shadow-map-experiment.d.ts +189 -0
- package/dist/rendering/shadow-map-experiment.d.ts.map +1 -0
- package/dist/rendering/shadow-map-experiment.js +549 -0
- package/dist/rendering/shadow-map-experiment.js.map +1 -0
- package/dist/rendering/shadow-quality.d.ts +5 -0
- package/dist/rendering/shadow-quality.d.ts.map +1 -0
- package/dist/rendering/shadow-quality.js +83 -0
- package/dist/rendering/shadow-quality.js.map +1 -0
- package/dist/rendering/shadow-runtime.d.ts +59 -0
- package/dist/rendering/shadow-runtime.d.ts.map +1 -0
- package/dist/rendering/shadow-runtime.js +378 -0
- package/dist/rendering/shadow-runtime.js.map +1 -0
- package/dist/rendering/shadow-settings.d.ts +15 -0
- package/dist/rendering/shadow-settings.d.ts.map +1 -0
- package/dist/rendering/shadow-settings.js +129 -0
- package/dist/rendering/shadow-settings.js.map +1 -0
- package/dist/rendering/shadow-types.d.ts +99 -0
- package/dist/rendering/shadow-types.d.ts.map +1 -0
- package/dist/rendering/shadow-types.js +5 -0
- package/dist/rendering/shadow-types.js.map +1 -0
- package/dist/rendering/shadow-validation.d.ts +3 -0
- package/dist/rendering/shadow-validation.d.ts.map +1 -0
- package/dist/rendering/shadow-validation.js +166 -0
- package/dist/rendering/shadow-validation.js.map +1 -0
- package/dist/rendering/value.d.ts +2 -0
- package/dist/rendering/value.d.ts.map +1 -0
- package/dist/rendering/value.js +6 -0
- package/dist/rendering/value.js.map +1 -0
- package/dist/runtime-data-token.d.ts +4 -0
- package/dist/runtime-data-token.d.ts.map +1 -0
- package/dist/runtime-data-token.js +4 -0
- package/dist/runtime-data-token.js.map +1 -0
- package/dist/runtime-data-types.d.ts +83 -0
- package/dist/runtime-data-types.d.ts.map +1 -0
- package/dist/runtime-data-types.js +2 -0
- package/dist/runtime-data-types.js.map +1 -0
- package/dist/runtime-data.d.ts +18 -0
- package/dist/runtime-data.d.ts.map +1 -0
- package/dist/runtime-data.js +301 -0
- package/dist/runtime-data.js.map +1 -0
- package/dist/runtime-scene-resolvers.d.ts +37 -0
- package/dist/runtime-scene-resolvers.d.ts.map +1 -0
- package/dist/runtime-scene-resolvers.js +40 -0
- package/dist/runtime-scene-resolvers.js.map +1 -0
- package/dist/scene-artifact-types.d.ts +383 -0
- package/dist/scene-artifact-types.d.ts.map +1 -0
- package/dist/scene-artifact-types.js +2 -0
- package/dist/scene-artifact-types.js.map +1 -0
- package/dist/scene-artifact-validation.d.ts +19 -0
- package/dist/scene-artifact-validation.d.ts.map +1 -0
- package/dist/scene-artifact-validation.js +1352 -0
- package/dist/scene-artifact-validation.js.map +1 -0
- package/dist/static-shadow-artifact.d.ts +131 -0
- package/dist/static-shadow-artifact.d.ts.map +1 -0
- package/dist/static-shadow-artifact.js +327 -0
- package/dist/static-shadow-artifact.js.map +1 -0
- package/package.json +11 -2
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import { FreeCamera } from '@babylonjs/core/Cameras/freeCamera.js';
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import { Camera } from '@babylonjs/core/Cameras/camera.js';
|
|
3
|
+
import { DirectionalLight } from '@babylonjs/core/Lights/directionalLight.js';
|
|
4
|
+
import { ShadowGenerator } from '@babylonjs/core/Lights/Shadows/shadowGenerator.js';
|
|
5
|
+
import { Material } from '@babylonjs/core/Materials/material.js';
|
|
6
|
+
import { EffectRenderer, EffectWrapper } from '@babylonjs/core/Materials/effectRenderer.js';
|
|
7
|
+
import { RenderTargetTexture } from '@babylonjs/core/Materials/Textures/renderTargetTexture.js';
|
|
8
|
+
import { Vector3 } from '@babylonjs/core/Maths/math.vector.js';
|
|
9
|
+
import { MeshBuilder } from '@babylonjs/core/Meshes/meshBuilder.js';
|
|
10
|
+
import { DEFAULT_SHADOW_MAP_EXPERIMENT_SOFTNESS, resolveShadowMapExperimentAppearance, } from '../../../rendering/index.js';
|
|
11
|
+
const COMPOSITOR_COMPILE_RETRY_LIMIT = 240;
|
|
12
|
+
const MAX_FULL_FLOAT_SPLIT_DEPTH_TEXELS = 3 * 2048 * 2048;
|
|
13
|
+
const SOFT_BLUR_SCALE = 2;
|
|
14
|
+
const MAX_SOFT_KERNEL_TEXELS = 16;
|
|
15
|
+
export function readBabylonShadowMapExperimentAllocationCleanup(error) {
|
|
16
|
+
const cleanup = error
|
|
17
|
+
?.shadowMapExperimentAllocationCleanup;
|
|
18
|
+
return typeof cleanup === 'function' ? cleanup : null;
|
|
19
|
+
}
|
|
20
|
+
export function createBabylonShadowMapExperimentDepthBackend(scene, light, plan, options = {}) {
|
|
21
|
+
const gpuCapability = readGpuCapability(scene.getEngine(), plan);
|
|
22
|
+
if (plan.generator.backend.mode === 'single') {
|
|
23
|
+
assertSingleBackendSupported(plan, gpuCapability);
|
|
24
|
+
return createSingleBackend(light, plan, null, gpuCapability);
|
|
25
|
+
}
|
|
26
|
+
const unsupportedReason = readSplitUnsupportedReason(gpuCapability, plan);
|
|
27
|
+
if (unsupportedReason)
|
|
28
|
+
return fallbackOrThrow(light, plan, unsupportedReason, gpuCapability);
|
|
29
|
+
try {
|
|
30
|
+
return createSplitBackend(scene, light, plan, gpuCapability, options);
|
|
31
|
+
}
|
|
32
|
+
catch (error) {
|
|
33
|
+
const retryCleanup = readBabylonShadowMapExperimentAllocationCleanup(error);
|
|
34
|
+
if (retryCleanup) {
|
|
35
|
+
const cleanupErrors = retryCleanup();
|
|
36
|
+
if (cleanupErrors.length > 0)
|
|
37
|
+
throw attachAllocationCleanup(error, retryCleanup, cleanupErrors);
|
|
38
|
+
}
|
|
39
|
+
return fallbackOrThrow(light, plan, `split-initialization-failed:${errorMessage(error)}`, gpuCapability);
|
|
40
|
+
}
|
|
41
|
+
}
|
|
42
|
+
export function createBabylonShadowMapExperimentSingleDepthBackend(light, plan, fallbackReason) {
|
|
43
|
+
const gpuCapability = readGpuCapability(light.getScene().getEngine(), plan);
|
|
44
|
+
assertSingleBackendSupported(plan, gpuCapability);
|
|
45
|
+
return createSingleBackend(light, plan, fallbackReason, gpuCapability);
|
|
46
|
+
}
|
|
47
|
+
function createSplitBackend(scene, light, plan, gpuCapability, options) {
|
|
48
|
+
const resources = [];
|
|
49
|
+
const existingGenerators = snapshotShadowGenerators(light);
|
|
50
|
+
const existingSceneMeshes = new Set(scene.meshes);
|
|
51
|
+
const leakedFacadeSentinels = new Set();
|
|
52
|
+
const existingSceneCameras = new Set(scene.cameras);
|
|
53
|
+
const leakedHelperCameras = new Set();
|
|
54
|
+
const leakedGenerators = new Set();
|
|
55
|
+
try {
|
|
56
|
+
const staticCamera = createHelperCamera(scene, 'static');
|
|
57
|
+
trackDisposable(resources, staticCamera);
|
|
58
|
+
const dynamicCamera = createHelperCamera(scene, 'dynamic');
|
|
59
|
+
trackDisposable(resources, dynamicCamera);
|
|
60
|
+
const staticGenerator = new ShadowGenerator(plan.generator.maps.staticResolution, light, true, staticCamera, true, true);
|
|
61
|
+
trackDisposable(resources, staticGenerator);
|
|
62
|
+
const dynamicGenerator = new ShadowGenerator(plan.generator.maps.dynamicResolution, light, true, dynamicCamera, true, true);
|
|
63
|
+
trackDisposable(resources, dynamicGenerator);
|
|
64
|
+
const facadeGenerator = new ShadowGenerator(plan.generator.maps.compositeResolution, light, true, null, true, true);
|
|
65
|
+
trackDisposable(resources, facadeGenerator);
|
|
66
|
+
configureHardGenerator(staticGenerator, plan);
|
|
67
|
+
configureHardGenerator(dynamicGenerator, plan);
|
|
68
|
+
configureSplitFacadeGenerator(facadeGenerator, plan);
|
|
69
|
+
const staticMap = requireShadowMap(staticGenerator, 'static');
|
|
70
|
+
const dynamicMap = requireShadowMap(dynamicGenerator, 'dynamic');
|
|
71
|
+
const compositeMap = requireShadowMap(facadeGenerator, 'composite');
|
|
72
|
+
configureRenderOnce(staticMap);
|
|
73
|
+
configureRenderOnce(dynamicMap);
|
|
74
|
+
configureRenderOnce(compositeMap);
|
|
75
|
+
staticMap.renderList = [];
|
|
76
|
+
dynamicMap.renderList = [];
|
|
77
|
+
const facadeEligibilityMesh = MeshBuilder.CreatePlane('__fps_shadow_facade_eligibility__', { size: 0.001 }, scene);
|
|
78
|
+
trackDisposable(resources, facadeEligibilityMesh);
|
|
79
|
+
facadeEligibilityMesh.doNotSerialize = true;
|
|
80
|
+
scene.removeMesh(facadeEligibilityMesh);
|
|
81
|
+
compositeMap.renderList = [facadeEligibilityMesh];
|
|
82
|
+
scene.markAllMaterialsAsDirty(Material.LightDirtyFlag);
|
|
83
|
+
const compositor = createDepthCompositor(scene.getEngine(), staticMap, dynamicMap, compositeMap, options.onCompositorLifecycleEvent);
|
|
84
|
+
trackDisposable(resources, compositor);
|
|
85
|
+
const compositorFailure = compositor.getFailureReason();
|
|
86
|
+
if (compositorFailure)
|
|
87
|
+
throw new Error(compositorFailure);
|
|
88
|
+
compositeMap.customRenderFunction = () => compositor.render();
|
|
89
|
+
return createOwnedBackend({
|
|
90
|
+
mode: 'split-static-dynamic',
|
|
91
|
+
fallbackReason: null,
|
|
92
|
+
gpuCapability,
|
|
93
|
+
textureFormat: 'r-full-float',
|
|
94
|
+
receiverFilter: plan.generator.filter === 'low-pcf'
|
|
95
|
+
&& resolveShadowMapExperimentAppearance(plan.generator).softness > 0
|
|
96
|
+
? 'native-soft-kernel'
|
|
97
|
+
: 'hard',
|
|
98
|
+
filter: plan.generator.filter,
|
|
99
|
+
initialAppearance: resolveShadowMapExperimentAppearance(plan.generator),
|
|
100
|
+
generator: facadeGenerator,
|
|
101
|
+
staticGenerator,
|
|
102
|
+
dynamicGenerator,
|
|
103
|
+
compositor,
|
|
104
|
+
staticResolution: plan.generator.maps.staticResolution,
|
|
105
|
+
dynamicResolution: plan.generator.maps.dynamicResolution,
|
|
106
|
+
compositeResolution: plan.generator.maps.compositeResolution,
|
|
107
|
+
disposeResources: () => disposeTrackedReverse(resources),
|
|
108
|
+
});
|
|
109
|
+
}
|
|
110
|
+
catch (error) {
|
|
111
|
+
const nestedCleanup = readBabylonShadowMapExperimentAllocationCleanup(error);
|
|
112
|
+
const retryCleanup = () => Object.freeze([
|
|
113
|
+
...(nestedCleanup?.() ?? []),
|
|
114
|
+
...cleanupFailedGeneratorAllocation(light, existingGenerators, resources, leakedGenerators, scene, existingSceneMeshes, leakedFacadeSentinels, existingSceneCameras, leakedHelperCameras),
|
|
115
|
+
]);
|
|
116
|
+
const cleanupErrors = retryCleanup();
|
|
117
|
+
throw cleanupErrors.length > 0 ? attachAllocationCleanup(error, retryCleanup, cleanupErrors) : error;
|
|
118
|
+
}
|
|
119
|
+
}
|
|
120
|
+
function createSingleBackend(light, plan, fallbackReason, gpuCapability) {
|
|
121
|
+
const existingGenerators = snapshotShadowGenerators(light);
|
|
122
|
+
const resources = [];
|
|
123
|
+
const leakedGenerators = new Set();
|
|
124
|
+
try {
|
|
125
|
+
const generator = new ShadowGenerator(plan.generator.maps.compositeResolution, light);
|
|
126
|
+
trackDisposable(resources, generator);
|
|
127
|
+
configureGenerator(generator, plan);
|
|
128
|
+
const map = requireShadowMap(generator, 'single');
|
|
129
|
+
configureRenderOnce(map);
|
|
130
|
+
return createOwnedBackend({
|
|
131
|
+
mode: fallbackReason ? 'single-map-fallback' : 'single-map',
|
|
132
|
+
fallbackReason,
|
|
133
|
+
gpuCapability,
|
|
134
|
+
textureFormat: 'single-map',
|
|
135
|
+
receiverFilter: readSingleMapReceiverFilter(generator, plan),
|
|
136
|
+
filter: plan.generator.filter,
|
|
137
|
+
initialAppearance: resolveShadowMapExperimentAppearance(plan.generator),
|
|
138
|
+
generator,
|
|
139
|
+
staticGenerator: generator,
|
|
140
|
+
dynamicGenerator: generator,
|
|
141
|
+
compositor: null,
|
|
142
|
+
staticResolution: plan.generator.maps.compositeResolution,
|
|
143
|
+
dynamicResolution: plan.generator.maps.compositeResolution,
|
|
144
|
+
compositeResolution: plan.generator.maps.compositeResolution,
|
|
145
|
+
disposeResources: () => generator.dispose(),
|
|
146
|
+
});
|
|
147
|
+
}
|
|
148
|
+
catch (error) {
|
|
149
|
+
const retryCleanup = () => cleanupFailedGeneratorAllocation(light, existingGenerators, resources, leakedGenerators);
|
|
150
|
+
const cleanupErrors = retryCleanup();
|
|
151
|
+
throw cleanupErrors.length > 0 ? attachAllocationCleanup(error, retryCleanup, cleanupErrors) : error;
|
|
152
|
+
}
|
|
153
|
+
}
|
|
154
|
+
function createOwnedBackend(input) {
|
|
155
|
+
let disposed = false;
|
|
156
|
+
let staticCandidateCount = 0;
|
|
157
|
+
let dynamicCandidateCount = 0;
|
|
158
|
+
let staticRefreshCount = 0;
|
|
159
|
+
let dynamicRefreshCount = 0;
|
|
160
|
+
let compositeRefreshCount = 0;
|
|
161
|
+
let staticRenderCount = 0;
|
|
162
|
+
let dynamicRenderCount = 0;
|
|
163
|
+
let compositeRenderCount = 0;
|
|
164
|
+
let appearance = input.initialAppearance;
|
|
165
|
+
let receiverFilter = input.receiverFilter;
|
|
166
|
+
let staticLastReasons = Object.freeze([]);
|
|
167
|
+
let dynamicLastReasons = Object.freeze([]);
|
|
168
|
+
const staticCasters = new Set();
|
|
169
|
+
const dynamicCasters = new Set();
|
|
170
|
+
input.staticGenerator.getShadowMap()?.onBeforeRenderObservable.add(() => { staticRenderCount += 1; });
|
|
171
|
+
input.dynamicGenerator.getShadowMap()?.onBeforeRenderObservable.add(() => { dynamicRenderCount += 1; });
|
|
172
|
+
input.generator.getShadowMap()?.onBeforeRenderObservable.add(() => { compositeRenderCount += 1; });
|
|
173
|
+
const assertUsable = () => {
|
|
174
|
+
if (disposed)
|
|
175
|
+
throw new Error('shadowMapExperiment.depthBackendDisposed');
|
|
176
|
+
};
|
|
177
|
+
const generatorForLayer = (layer) => (layer === 'static' ? input.staticGenerator : input.dynamicGenerator);
|
|
178
|
+
const casterSetForLayer = (layer) => (layer === 'static' ? staticCasters : dynamicCasters);
|
|
179
|
+
return {
|
|
180
|
+
generator: input.generator,
|
|
181
|
+
mode: input.mode,
|
|
182
|
+
fallbackReason: input.fallbackReason,
|
|
183
|
+
getRuntimeFailureReason() {
|
|
184
|
+
return input.compositor?.getFailureReason() ?? null;
|
|
185
|
+
},
|
|
186
|
+
addCaster(mesh, layer) {
|
|
187
|
+
assertUsable();
|
|
188
|
+
const target = casterSetForLayer(layer);
|
|
189
|
+
const other = casterSetForLayer(layer === 'static' ? 'dynamic' : 'static');
|
|
190
|
+
const wasStatic = staticCasters.has(mesh);
|
|
191
|
+
const wasDynamic = dynamicCasters.has(mesh);
|
|
192
|
+
if (target.has(mesh) && !other.has(mesh))
|
|
193
|
+
return;
|
|
194
|
+
try {
|
|
195
|
+
if (isSingleMapMode(input.mode)) {
|
|
196
|
+
if (!wasStatic && !wasDynamic)
|
|
197
|
+
input.generator.addShadowCaster(mesh, false);
|
|
198
|
+
}
|
|
199
|
+
else {
|
|
200
|
+
generatorForLayer(layer).addShadowCaster(mesh, false);
|
|
201
|
+
if (other.has(mesh)) {
|
|
202
|
+
generatorForLayer(layer === 'static' ? 'dynamic' : 'static').removeShadowCaster(mesh, false);
|
|
203
|
+
}
|
|
204
|
+
}
|
|
205
|
+
}
|
|
206
|
+
catch (error) {
|
|
207
|
+
const rollbackErrors = restoreCasterMembership(input, mesh, wasStatic, wasDynamic);
|
|
208
|
+
throw attachCasterMutationRollback(error, rollbackErrors);
|
|
209
|
+
}
|
|
210
|
+
staticCasters.delete(mesh);
|
|
211
|
+
dynamicCasters.delete(mesh);
|
|
212
|
+
target.add(mesh);
|
|
213
|
+
},
|
|
214
|
+
removeCaster(mesh) {
|
|
215
|
+
assertUsable();
|
|
216
|
+
const wasStatic = staticCasters.has(mesh);
|
|
217
|
+
const wasDynamic = dynamicCasters.has(mesh);
|
|
218
|
+
if (!wasStatic && !wasDynamic)
|
|
219
|
+
return;
|
|
220
|
+
try {
|
|
221
|
+
if (isSingleMapMode(input.mode)) {
|
|
222
|
+
input.generator.removeShadowCaster(mesh, false);
|
|
223
|
+
}
|
|
224
|
+
else {
|
|
225
|
+
if (wasStatic)
|
|
226
|
+
input.staticGenerator.removeShadowCaster(mesh, false);
|
|
227
|
+
if (wasDynamic)
|
|
228
|
+
input.dynamicGenerator.removeShadowCaster(mesh, false);
|
|
229
|
+
}
|
|
230
|
+
}
|
|
231
|
+
catch (error) {
|
|
232
|
+
const rollbackErrors = restoreCasterMembership(input, mesh, wasStatic, wasDynamic);
|
|
233
|
+
throw attachCasterMutationRollback(error, rollbackErrors);
|
|
234
|
+
}
|
|
235
|
+
staticCasters.delete(mesh);
|
|
236
|
+
dynamicCasters.delete(mesh);
|
|
237
|
+
},
|
|
238
|
+
hasCaster(mesh, layer) {
|
|
239
|
+
if (layer)
|
|
240
|
+
return casterSetForLayer(layer).has(mesh);
|
|
241
|
+
return staticCasters.has(mesh) || dynamicCasters.has(mesh);
|
|
242
|
+
},
|
|
243
|
+
setCandidateCounts(staticCount, dynamicCount) {
|
|
244
|
+
assertUsable();
|
|
245
|
+
staticCandidateCount = Math.max(0, Math.floor(staticCount));
|
|
246
|
+
dynamicCandidateCount = Math.max(0, Math.floor(dynamicCount));
|
|
247
|
+
},
|
|
248
|
+
setAppearance(nextAppearance) {
|
|
249
|
+
assertUsable();
|
|
250
|
+
const next = resolveShadowMapExperimentAppearance(nextAppearance);
|
|
251
|
+
const softnessChanged = next.softness !== appearance.softness;
|
|
252
|
+
input.generator.setDarkness(next.darkness);
|
|
253
|
+
if (softnessChanged) {
|
|
254
|
+
receiverFilter = configureReceiverAppearance(input.generator, input.mode, input.filter, input.compositeResolution ?? input.generator.getShadowMap()?.getSize().width ?? 0, next.softness);
|
|
255
|
+
}
|
|
256
|
+
appearance = next;
|
|
257
|
+
return Object.freeze({
|
|
258
|
+
compositeRefreshRequired: softnessChanged
|
|
259
|
+
&& input.filter === 'low-pcf'
|
|
260
|
+
&& input.mode === 'split-static-dynamic',
|
|
261
|
+
});
|
|
262
|
+
},
|
|
263
|
+
refresh(decision) {
|
|
264
|
+
assertUsable();
|
|
265
|
+
if (decision.static.shouldRefresh) {
|
|
266
|
+
input.staticGenerator.getShadowMap()?.resetRefreshCounter();
|
|
267
|
+
staticRefreshCount += 1;
|
|
268
|
+
staticLastReasons = decision.static.reasons;
|
|
269
|
+
}
|
|
270
|
+
if (decision.dynamic.shouldRefresh) {
|
|
271
|
+
input.dynamicGenerator.getShadowMap()?.resetRefreshCounter();
|
|
272
|
+
dynamicRefreshCount += 1;
|
|
273
|
+
dynamicLastReasons = decision.dynamic.reasons;
|
|
274
|
+
}
|
|
275
|
+
if (decision.composite.shouldRefresh) {
|
|
276
|
+
input.generator.getShadowMap()?.resetRefreshCounter();
|
|
277
|
+
compositeRefreshCount += 1;
|
|
278
|
+
}
|
|
279
|
+
},
|
|
280
|
+
getEvidence() {
|
|
281
|
+
const staticRetained = staticCasters.size;
|
|
282
|
+
const dynamicRetained = dynamicCasters.size;
|
|
283
|
+
return Object.freeze({
|
|
284
|
+
backend: input.mode,
|
|
285
|
+
fallbackReason: input.fallbackReason,
|
|
286
|
+
receiverFilter,
|
|
287
|
+
appearance,
|
|
288
|
+
gpuCapability: input.gpuCapability,
|
|
289
|
+
textureFormat: input.textureFormat,
|
|
290
|
+
static: layerEvidence(input.staticResolution ?? input.generator.getShadowMap()?.getSize().width ?? 0, staticCandidateCount, staticRetained, staticRefreshCount, staticRenderCount, staticLastReasons),
|
|
291
|
+
dynamic: layerEvidence(input.dynamicResolution ?? input.generator.getShadowMap()?.getSize().width ?? 0, dynamicCandidateCount, dynamicRetained, dynamicRefreshCount, dynamicRenderCount, dynamicLastReasons),
|
|
292
|
+
compositeResolution: input.compositeResolution ?? input.generator.getShadowMap()?.getSize().width ?? 0,
|
|
293
|
+
compositeRefreshCount,
|
|
294
|
+
compositeRenderCount,
|
|
295
|
+
compositorReady: input.compositor?.isReady() ?? true,
|
|
296
|
+
});
|
|
297
|
+
},
|
|
298
|
+
dispose() {
|
|
299
|
+
if (disposed)
|
|
300
|
+
return;
|
|
301
|
+
input.disposeResources();
|
|
302
|
+
staticCasters.clear();
|
|
303
|
+
dynamicCasters.clear();
|
|
304
|
+
disposed = true;
|
|
305
|
+
},
|
|
306
|
+
};
|
|
307
|
+
}
|
|
308
|
+
function restoreCasterMembership(input, mesh, wasStatic, wasDynamic) {
|
|
309
|
+
const rollbackErrors = [];
|
|
310
|
+
const attempt = (operation) => {
|
|
311
|
+
try {
|
|
312
|
+
operation();
|
|
313
|
+
}
|
|
314
|
+
catch (error) {
|
|
315
|
+
rollbackErrors.push(error);
|
|
316
|
+
}
|
|
317
|
+
};
|
|
318
|
+
if (isSingleMapMode(input.mode)) {
|
|
319
|
+
attempt(() => forceGeneratorCasterMembership(input.generator, mesh, wasStatic || wasDynamic, false));
|
|
320
|
+
}
|
|
321
|
+
else {
|
|
322
|
+
attempt(() => forceGeneratorCasterMembership(input.staticGenerator, mesh, wasStatic, false));
|
|
323
|
+
attempt(() => forceGeneratorCasterMembership(input.dynamicGenerator, mesh, wasDynamic, false));
|
|
324
|
+
}
|
|
325
|
+
return Object.freeze(rollbackErrors);
|
|
326
|
+
}
|
|
327
|
+
function isSingleMapMode(mode) {
|
|
328
|
+
return mode === 'single-map' || mode === 'single-map-fallback';
|
|
329
|
+
}
|
|
330
|
+
function forceGeneratorCasterMembership(generator, mesh, retained, markFacadeEligibility) {
|
|
331
|
+
const map = generator.getShadowMap();
|
|
332
|
+
if (!map)
|
|
333
|
+
return;
|
|
334
|
+
const wasEligible = (map.renderList?.length ?? 0) > 0;
|
|
335
|
+
const renderList = map.renderList ?? (map.renderList = []);
|
|
336
|
+
const index = renderList.indexOf(mesh);
|
|
337
|
+
if (retained && index === -1)
|
|
338
|
+
renderList.push(mesh);
|
|
339
|
+
if (!retained && index !== -1)
|
|
340
|
+
renderList.splice(index, 1);
|
|
341
|
+
const isEligible = renderList.length > 0;
|
|
342
|
+
if (markFacadeEligibility && wasEligible !== isEligible) {
|
|
343
|
+
generator.getLight().getScene().markAllMaterialsAsDirty(Material.LightDirtyFlag);
|
|
344
|
+
}
|
|
345
|
+
}
|
|
346
|
+
function attachCasterMutationRollback(error, rollbackErrors) {
|
|
347
|
+
if (rollbackErrors.length === 0)
|
|
348
|
+
return error;
|
|
349
|
+
if (error && (typeof error === 'object' || typeof error === 'function')) {
|
|
350
|
+
try {
|
|
351
|
+
Object.assign(error, { casterMutationRollbackErrors: rollbackErrors });
|
|
352
|
+
return error;
|
|
353
|
+
}
|
|
354
|
+
catch {
|
|
355
|
+
// Preserve the primary failure as cause when it cannot carry rollback diagnostics.
|
|
356
|
+
}
|
|
357
|
+
}
|
|
358
|
+
return Object.assign(new Error(errorMessage(error)), {
|
|
359
|
+
cause: error,
|
|
360
|
+
casterMutationRollbackErrors: rollbackErrors,
|
|
361
|
+
});
|
|
362
|
+
}
|
|
363
|
+
function createDepthCompositor(engine, staticMap, dynamicMap, compositeMap, onLifecycleEvent) {
|
|
364
|
+
const renderer = new EffectRenderer(engine);
|
|
365
|
+
let wrapper = null;
|
|
366
|
+
let compiled = false;
|
|
367
|
+
let compileError = null;
|
|
368
|
+
let runtimeError = null;
|
|
369
|
+
let pendingRenderAttemptCount = 0;
|
|
370
|
+
let lifecycleDisposed = false;
|
|
371
|
+
let readyNotified = false;
|
|
372
|
+
let failureNotified = false;
|
|
373
|
+
const notifyLifecycle = (event) => {
|
|
374
|
+
if (lifecycleDisposed)
|
|
375
|
+
return;
|
|
376
|
+
if (event === 'ready') {
|
|
377
|
+
if (readyNotified || failureNotified)
|
|
378
|
+
return;
|
|
379
|
+
readyNotified = true;
|
|
380
|
+
}
|
|
381
|
+
else if (event === 'failed') {
|
|
382
|
+
if (failureNotified)
|
|
383
|
+
return;
|
|
384
|
+
failureNotified = true;
|
|
385
|
+
}
|
|
386
|
+
else if (readyNotified || failureNotified) {
|
|
387
|
+
return;
|
|
388
|
+
}
|
|
389
|
+
onLifecycleEvent?.(event);
|
|
390
|
+
};
|
|
391
|
+
const queueLifecycle = (event) => {
|
|
392
|
+
queueMicrotask(() => notifyLifecycle(event));
|
|
393
|
+
};
|
|
394
|
+
try {
|
|
395
|
+
wrapper = new EffectWrapper({
|
|
396
|
+
engine,
|
|
397
|
+
name: 'fpsShadowDepthMinCompositor',
|
|
398
|
+
fragmentShader: `
|
|
399
|
+
precision highp float;
|
|
400
|
+
varying vec2 vUV;
|
|
401
|
+
uniform sampler2D staticDepthSampler;
|
|
402
|
+
uniform sampler2D dynamicDepthSampler;
|
|
403
|
+
void main(void) {
|
|
404
|
+
float staticDepth = texture2D(staticDepthSampler, vUV).r;
|
|
405
|
+
float dynamicDepth = texture2D(dynamicDepthSampler, vUV).r;
|
|
406
|
+
float composedDepth = min(staticDepth, dynamicDepth);
|
|
407
|
+
gl_FragDepth = composedDepth;
|
|
408
|
+
gl_FragColor = vec4(composedDepth, 1.0, 1.0, 1.0);
|
|
409
|
+
}`,
|
|
410
|
+
samplerNames: ['staticDepthSampler', 'dynamicDepthSampler'],
|
|
411
|
+
blockCompilation: true,
|
|
412
|
+
});
|
|
413
|
+
const ownedWrapper = wrapper;
|
|
414
|
+
ownedWrapper.onApplyObservable.add(() => {
|
|
415
|
+
ownedWrapper.effect.setTexture('staticDepthSampler', staticMap);
|
|
416
|
+
ownedWrapper.effect.setTexture('dynamicDepthSampler', dynamicMap);
|
|
417
|
+
});
|
|
418
|
+
ownedWrapper.updateEffect(null, ['scale'], ['staticDepthSampler', 'dynamicDepthSampler'], undefined, () => {
|
|
419
|
+
if (lifecycleDisposed)
|
|
420
|
+
return;
|
|
421
|
+
compiled = true;
|
|
422
|
+
pendingRenderAttemptCount = 0;
|
|
423
|
+
compositeMap.resetRefreshCounter();
|
|
424
|
+
queueLifecycle('ready');
|
|
425
|
+
}, (_effect, errors) => {
|
|
426
|
+
if (lifecycleDisposed)
|
|
427
|
+
return;
|
|
428
|
+
compileError = errors || 'unknown';
|
|
429
|
+
queueLifecycle('failed');
|
|
430
|
+
});
|
|
431
|
+
}
|
|
432
|
+
catch (error) {
|
|
433
|
+
const cleanupErrors = [];
|
|
434
|
+
let wrapperDisposed = wrapper === null;
|
|
435
|
+
let rendererDisposed = false;
|
|
436
|
+
const retryCleanup = () => {
|
|
437
|
+
const retryErrors = [];
|
|
438
|
+
if (!wrapperDisposed && wrapper) {
|
|
439
|
+
try {
|
|
440
|
+
wrapper.dispose();
|
|
441
|
+
wrapperDisposed = true;
|
|
442
|
+
}
|
|
443
|
+
catch (cleanupError) {
|
|
444
|
+
retryErrors.push(cleanupError);
|
|
445
|
+
}
|
|
446
|
+
}
|
|
447
|
+
if (!rendererDisposed) {
|
|
448
|
+
try {
|
|
449
|
+
renderer.dispose();
|
|
450
|
+
rendererDisposed = true;
|
|
451
|
+
}
|
|
452
|
+
catch (cleanupError) {
|
|
453
|
+
retryErrors.push(cleanupError);
|
|
454
|
+
}
|
|
455
|
+
}
|
|
456
|
+
return Object.freeze(retryErrors);
|
|
457
|
+
};
|
|
458
|
+
cleanupErrors.push(...retryCleanup());
|
|
459
|
+
if (cleanupErrors.length > 0) {
|
|
460
|
+
throw attachAllocationCleanup(error, retryCleanup, cleanupErrors);
|
|
461
|
+
}
|
|
462
|
+
throw error;
|
|
463
|
+
}
|
|
464
|
+
const ownedWrapper = wrapper;
|
|
465
|
+
let wrapperDisposed = false;
|
|
466
|
+
let rendererDisposed = false;
|
|
467
|
+
const readCompileError = () => {
|
|
468
|
+
if (compileError)
|
|
469
|
+
return compileError;
|
|
470
|
+
const effect = ownedWrapper.effect;
|
|
471
|
+
const effectError = effect?.getCompilationError() ?? '';
|
|
472
|
+
if (effectError) {
|
|
473
|
+
compileError = effectError;
|
|
474
|
+
queueLifecycle('failed');
|
|
475
|
+
}
|
|
476
|
+
return compileError;
|
|
477
|
+
};
|
|
478
|
+
return {
|
|
479
|
+
isReady() {
|
|
480
|
+
return runtimeError === null && readCompileError() === null && compiled && ownedWrapper.isReady();
|
|
481
|
+
},
|
|
482
|
+
getFailureReason() {
|
|
483
|
+
if (runtimeError)
|
|
484
|
+
return runtimeError;
|
|
485
|
+
const currentCompileError = readCompileError();
|
|
486
|
+
if (currentCompileError)
|
|
487
|
+
return `compositor-compile-failed:${currentCompileError}`;
|
|
488
|
+
return null;
|
|
489
|
+
},
|
|
490
|
+
render() {
|
|
491
|
+
if (runtimeError || readCompileError())
|
|
492
|
+
return;
|
|
493
|
+
if (!compiled || !ownedWrapper.isReady()) {
|
|
494
|
+
pendingRenderAttemptCount += 1;
|
|
495
|
+
if (pendingRenderAttemptCount >= COMPOSITOR_COMPILE_RETRY_LIMIT) {
|
|
496
|
+
runtimeError = `compositor-compile-timeout:${COMPOSITOR_COMPILE_RETRY_LIMIT}-render-attempts`;
|
|
497
|
+
notifyLifecycle('failed');
|
|
498
|
+
return;
|
|
499
|
+
}
|
|
500
|
+
compositeMap.resetRefreshCounter();
|
|
501
|
+
notifyLifecycle('pending');
|
|
502
|
+
return;
|
|
503
|
+
}
|
|
504
|
+
try {
|
|
505
|
+
const previousDepthWrite = engine.getDepthWrite();
|
|
506
|
+
renderer.saveStates();
|
|
507
|
+
try {
|
|
508
|
+
renderer.setViewport();
|
|
509
|
+
engine.setDepthWrite(true);
|
|
510
|
+
renderer.applyEffectWrapper(ownedWrapper, true);
|
|
511
|
+
renderer.draw();
|
|
512
|
+
}
|
|
513
|
+
finally {
|
|
514
|
+
engine.setDepthWrite(previousDepthWrite);
|
|
515
|
+
renderer.restoreStates();
|
|
516
|
+
}
|
|
517
|
+
}
|
|
518
|
+
catch (error) {
|
|
519
|
+
runtimeError = `compositor-render-failed:${errorMessage(error)}`;
|
|
520
|
+
notifyLifecycle('failed');
|
|
521
|
+
}
|
|
522
|
+
},
|
|
523
|
+
dispose() {
|
|
524
|
+
lifecycleDisposed = true;
|
|
525
|
+
const cleanupErrors = [];
|
|
526
|
+
if (!wrapperDisposed) {
|
|
527
|
+
try {
|
|
528
|
+
ownedWrapper.dispose();
|
|
529
|
+
wrapperDisposed = true;
|
|
530
|
+
}
|
|
531
|
+
catch (error) {
|
|
532
|
+
cleanupErrors.push(error);
|
|
533
|
+
}
|
|
534
|
+
}
|
|
535
|
+
if (!rendererDisposed) {
|
|
536
|
+
try {
|
|
537
|
+
renderer.dispose();
|
|
538
|
+
rendererDisposed = true;
|
|
539
|
+
}
|
|
540
|
+
catch (error) {
|
|
541
|
+
cleanupErrors.push(error);
|
|
542
|
+
}
|
|
543
|
+
}
|
|
544
|
+
if (cleanupErrors.length > 0) {
|
|
545
|
+
throw Object.assign(new Error('shadowMapExperiment.depthCompositorDisposeFailed'), { cleanupErrors });
|
|
546
|
+
}
|
|
547
|
+
},
|
|
548
|
+
};
|
|
549
|
+
}
|
|
550
|
+
function createHelperCamera(scene, layer) {
|
|
551
|
+
const camera = new FreeCamera(`__fps_shadow_${layer}_camera__`, Vector3.Zero(), scene, false);
|
|
552
|
+
camera.doNotSerialize = true;
|
|
553
|
+
camera.layerMask = 0;
|
|
554
|
+
camera.minZ = 0.01;
|
|
555
|
+
camera.maxZ = 10_000;
|
|
556
|
+
camera.metadata = Object.freeze({ helper: true, shadowMapExperimentLayer: layer });
|
|
557
|
+
return camera;
|
|
558
|
+
}
|
|
559
|
+
function configureGenerator(generator, plan) {
|
|
560
|
+
configureGeneratorCommon(generator, plan);
|
|
561
|
+
configureReceiverAppearance(generator, 'single-map', plan.generator.filter, plan.generator.maps.compositeResolution, resolveShadowMapExperimentAppearance(plan.generator).softness);
|
|
562
|
+
}
|
|
563
|
+
function readSingleMapReceiverFilter(generator, plan) {
|
|
564
|
+
if (plan.generator.filter !== 'low-pcf')
|
|
565
|
+
return 'hard';
|
|
566
|
+
if (generator.useContactHardeningShadow)
|
|
567
|
+
return 'native-contact-hardening';
|
|
568
|
+
if (generator.usePercentageCloserFiltering)
|
|
569
|
+
return 'native-low-pcf';
|
|
570
|
+
if (generator.usePoissonSampling)
|
|
571
|
+
return 'poisson-low-pcf';
|
|
572
|
+
return 'hard';
|
|
573
|
+
}
|
|
574
|
+
function configureGeneratorCommon(generator, plan) {
|
|
575
|
+
generator.filteringQuality = ShadowGenerator.QUALITY_LOW;
|
|
576
|
+
generator.bias = plan.generator.bias;
|
|
577
|
+
generator.normalBias = plan.generator.normalBias;
|
|
578
|
+
generator.setDarkness(plan.generator.darkness);
|
|
579
|
+
generator.doNotSerialize = true;
|
|
580
|
+
}
|
|
581
|
+
function configureHardGenerator(generator, plan) {
|
|
582
|
+
configureGeneratorCommon(generator, plan);
|
|
583
|
+
generator.filter = ShadowGenerator.FILTER_NONE;
|
|
584
|
+
}
|
|
585
|
+
function configureSplitFacadeGenerator(generator, plan) {
|
|
586
|
+
configureHardGenerator(generator, plan);
|
|
587
|
+
configureReceiverAppearance(generator, 'split-static-dynamic', plan.generator.filter, plan.generator.maps.compositeResolution, resolveShadowMapExperimentAppearance(plan.generator).softness);
|
|
588
|
+
}
|
|
589
|
+
function configureReceiverAppearance(generator, mode, filter, compositeResolution, softness) {
|
|
590
|
+
if (filter !== 'low-pcf' || softness <= 0) {
|
|
591
|
+
generator.filter = ShadowGenerator.FILTER_NONE;
|
|
592
|
+
return 'hard';
|
|
593
|
+
}
|
|
594
|
+
if (mode === 'split-static-dynamic') {
|
|
595
|
+
configureSoftKernelGenerator(generator, compositeResolution, softness);
|
|
596
|
+
return 'native-soft-kernel';
|
|
597
|
+
}
|
|
598
|
+
generator.filteringQuality = ShadowGenerator.QUALITY_HIGH;
|
|
599
|
+
if (Math.abs(softness - DEFAULT_SHADOW_MAP_EXPERIMENT_SOFTNESS) <= 1e-6) {
|
|
600
|
+
generator.usePercentageCloserFiltering = true;
|
|
601
|
+
return 'native-low-pcf';
|
|
602
|
+
}
|
|
603
|
+
generator.contactHardeningLightSizeUVRatio = Math.max(0.001, softness * 0.1);
|
|
604
|
+
generator.useContactHardeningShadow = true;
|
|
605
|
+
return 'native-contact-hardening';
|
|
606
|
+
}
|
|
607
|
+
function configureSoftKernelGenerator(generator, compositeResolution, softness) {
|
|
608
|
+
generator.blurScale = SOFT_BLUR_SCALE;
|
|
609
|
+
generator.useKernelBlur = true;
|
|
610
|
+
generator.blurKernel = Math.max(2, Math.round(softness * MAX_SOFT_KERNEL_TEXELS * compositeResolution / 2048));
|
|
611
|
+
generator.useBlurCloseExponentialShadowMap = true;
|
|
612
|
+
}
|
|
613
|
+
function configureRenderOnce(map) {
|
|
614
|
+
map.refreshRate = RenderTargetTexture.REFRESHRATE_RENDER_ONCE;
|
|
615
|
+
map.renderParticles = false;
|
|
616
|
+
}
|
|
617
|
+
function requireShadowMap(generator, layer) {
|
|
618
|
+
const map = generator.getShadowMap();
|
|
619
|
+
if (!map)
|
|
620
|
+
throw new Error(`shadowMapExperiment.shadowMapUnavailable:${layer}`);
|
|
621
|
+
return map;
|
|
622
|
+
}
|
|
623
|
+
function readGpuCapability(engine, plan) {
|
|
624
|
+
const caps = engine.getCaps();
|
|
625
|
+
const engineKind = engine.isWebGPU ? 'webgpu' : 'webgl';
|
|
626
|
+
const fragmentDepthSupported = caps.fragmentDepthSupported === true;
|
|
627
|
+
const nativeShadowComparison = engine._features?.supportShadowSamplers === true;
|
|
628
|
+
const requiredResolution = Math.max(plan.generator.maps.staticResolution, plan.generator.maps.dynamicResolution, plan.generator.maps.compositeResolution);
|
|
629
|
+
const fullFloatRender = caps.textureFloatRender === true;
|
|
630
|
+
const fullFloatLinearFiltering = caps.textureFloatLinearFiltering === true;
|
|
631
|
+
const halfFloatRender = caps.textureHalfFloatRender === true;
|
|
632
|
+
const halfFloatLinearFiltering = caps.textureHalfFloatLinearFiltering === true;
|
|
633
|
+
const splitPreservesSourceResolution = readSplitSourceResolutionMismatch(plan) === null;
|
|
634
|
+
const splitWithinBudget = readFullFloatSplitDepthTexelCount(plan) <= MAX_FULL_FLOAT_SPLIT_DEPTH_TEXELS;
|
|
635
|
+
return Object.freeze({
|
|
636
|
+
engine: engineKind,
|
|
637
|
+
fragmentDepthSupported,
|
|
638
|
+
nativeShadowComparison,
|
|
639
|
+
fullFloatRender,
|
|
640
|
+
fullFloatLinearFiltering,
|
|
641
|
+
maxRenderTextureSize: caps.maxRenderTextureSize,
|
|
642
|
+
halfFloatRender,
|
|
643
|
+
halfFloatLinearFiltering,
|
|
644
|
+
splitSupported: engineKind === 'webgl'
|
|
645
|
+
&& fragmentDepthSupported
|
|
646
|
+
&& nativeShadowComparison
|
|
647
|
+
&& caps.maxRenderTextureSize >= requiredResolution
|
|
648
|
+
&& fullFloatRender
|
|
649
|
+
&& fullFloatLinearFiltering
|
|
650
|
+
&& splitPreservesSourceResolution
|
|
651
|
+
&& splitWithinBudget,
|
|
652
|
+
});
|
|
653
|
+
}
|
|
654
|
+
function readSplitUnsupportedReason(capability, plan) {
|
|
655
|
+
if (capability.engine === 'webgpu')
|
|
656
|
+
return 'unsupported-engine:webgpu';
|
|
657
|
+
const requiredResolution = Math.max(plan.generator.maps.staticResolution, plan.generator.maps.dynamicResolution, plan.generator.maps.compositeResolution);
|
|
658
|
+
if (capability.maxRenderTextureSize < requiredResolution) {
|
|
659
|
+
return `insufficient-max-render-texture-size:${capability.maxRenderTextureSize}`;
|
|
660
|
+
}
|
|
661
|
+
if (!(capability.fullFloatRender && capability.fullFloatLinearFiltering)) {
|
|
662
|
+
return 'full-float-render-target-unavailable';
|
|
663
|
+
}
|
|
664
|
+
if (!capability.fragmentDepthSupported)
|
|
665
|
+
return 'fragment-depth-unavailable';
|
|
666
|
+
if (!capability.nativeShadowComparison)
|
|
667
|
+
return 'shadow-comparison-sampler-unavailable';
|
|
668
|
+
const sourceResolutionMismatch = readSplitSourceResolutionMismatch(plan);
|
|
669
|
+
if (sourceResolutionMismatch)
|
|
670
|
+
return sourceResolutionMismatch;
|
|
671
|
+
const splitDepthTexelCount = readFullFloatSplitDepthTexelCount(plan);
|
|
672
|
+
if (splitDepthTexelCount > MAX_FULL_FLOAT_SPLIT_DEPTH_TEXELS) {
|
|
673
|
+
return `full-float-split-budget-exceeded:${splitDepthTexelCount}:limit:${MAX_FULL_FLOAT_SPLIT_DEPTH_TEXELS}`;
|
|
674
|
+
}
|
|
675
|
+
return null;
|
|
676
|
+
}
|
|
677
|
+
function readSplitSourceResolutionMismatch(plan) {
|
|
678
|
+
const maps = plan.generator.maps;
|
|
679
|
+
if (maps.staticResolution < maps.compositeResolution) {
|
|
680
|
+
return `split-source-resolution-below-composite:static:${maps.staticResolution}:composite:${maps.compositeResolution}`;
|
|
681
|
+
}
|
|
682
|
+
if (maps.dynamicResolution < maps.compositeResolution) {
|
|
683
|
+
return `split-source-resolution-below-composite:dynamic:${maps.dynamicResolution}:composite:${maps.compositeResolution}`;
|
|
684
|
+
}
|
|
685
|
+
return null;
|
|
686
|
+
}
|
|
687
|
+
function readFullFloatSplitDepthTexelCount(plan) {
|
|
688
|
+
const maps = plan.generator.maps;
|
|
689
|
+
return maps.staticResolution ** 2
|
|
690
|
+
+ maps.dynamicResolution ** 2
|
|
691
|
+
+ maps.compositeResolution ** 2;
|
|
692
|
+
}
|
|
693
|
+
function fallbackOrThrow(light, plan, reason, gpuCapability) {
|
|
694
|
+
if (plan.generator.backend.fallback === 'disable') {
|
|
695
|
+
throw new Error(`shadowMapExperiment.splitBackendUnavailable:${reason}`);
|
|
696
|
+
}
|
|
697
|
+
assertSingleBackendSupported(plan, gpuCapability);
|
|
698
|
+
return createSingleBackend(light, plan, reason, gpuCapability);
|
|
699
|
+
}
|
|
700
|
+
function assertSingleBackendSupported(plan, gpuCapability) {
|
|
701
|
+
const resolution = plan.generator.maps.compositeResolution;
|
|
702
|
+
if (resolution > gpuCapability.maxRenderTextureSize) {
|
|
703
|
+
throw new Error(`shadowMapExperiment.singleBackendUnavailable:insufficient-max-render-texture-size:${gpuCapability.maxRenderTextureSize}:required:${resolution}`);
|
|
704
|
+
}
|
|
705
|
+
}
|
|
706
|
+
function layerEvidence(resolution, candidateMeshCount, retainedMeshCount, refreshCount, renderCount, lastRefreshReasons) {
|
|
707
|
+
return Object.freeze({
|
|
708
|
+
resolution,
|
|
709
|
+
candidateMeshCount,
|
|
710
|
+
retainedMeshCount,
|
|
711
|
+
culledMeshCount: Math.max(0, candidateMeshCount - retainedMeshCount),
|
|
712
|
+
renderListCount: retainedMeshCount,
|
|
713
|
+
refreshCount,
|
|
714
|
+
renderCount,
|
|
715
|
+
lastRefreshReasons,
|
|
716
|
+
});
|
|
717
|
+
}
|
|
718
|
+
function trackDisposable(resources, resource) {
|
|
719
|
+
resources.push({ resource, disposed: false });
|
|
720
|
+
return resource;
|
|
721
|
+
}
|
|
722
|
+
function disposeTrackedReverse(resources) {
|
|
723
|
+
const errors = [];
|
|
724
|
+
for (const owner of [...resources].reverse()) {
|
|
725
|
+
if (owner.disposed)
|
|
726
|
+
continue;
|
|
727
|
+
try {
|
|
728
|
+
owner.resource.dispose();
|
|
729
|
+
owner.disposed = true;
|
|
730
|
+
}
|
|
731
|
+
catch (error) {
|
|
732
|
+
errors.push(error);
|
|
733
|
+
}
|
|
734
|
+
}
|
|
735
|
+
if (errors.length > 0) {
|
|
736
|
+
throw Object.assign(new Error('shadowMapExperiment.depthBackendDisposeFailed'), { cleanupErrors: errors });
|
|
737
|
+
}
|
|
738
|
+
}
|
|
739
|
+
function snapshotShadowGenerators(light) {
|
|
740
|
+
return new Set(light.getShadowGenerators()?.values() ?? []);
|
|
741
|
+
}
|
|
742
|
+
function cleanupFailedGeneratorAllocation(light, existingGenerators, resources, leakedGenerators, scene, existingSceneMeshes, leakedFacadeSentinels, existingSceneCameras, leakedHelperCameras) {
|
|
743
|
+
const errors = [];
|
|
744
|
+
const trackedResources = new Set(resources.map(owner => owner.resource));
|
|
745
|
+
for (const generator of light.getShadowGenerators()?.values() ?? []) {
|
|
746
|
+
if (!existingGenerators.has(generator) && !trackedResources.has(generator)) {
|
|
747
|
+
leakedGenerators.add(generator);
|
|
748
|
+
}
|
|
749
|
+
}
|
|
750
|
+
if (scene && existingSceneCameras && leakedHelperCameras) {
|
|
751
|
+
for (const camera of scene.cameras) {
|
|
752
|
+
const helperName = camera.name === '__fps_shadow_static_camera__'
|
|
753
|
+
|| camera.name === '__fps_shadow_dynamic_camera__';
|
|
754
|
+
if (helperName && !existingSceneCameras.has(camera) && !trackedResources.has(camera)) {
|
|
755
|
+
leakedHelperCameras.add(camera);
|
|
756
|
+
}
|
|
757
|
+
}
|
|
758
|
+
}
|
|
759
|
+
for (const generator of [...leakedGenerators].reverse()) {
|
|
760
|
+
try {
|
|
761
|
+
generator.dispose();
|
|
762
|
+
leakedGenerators.delete(generator);
|
|
763
|
+
}
|
|
764
|
+
catch (error) {
|
|
765
|
+
errors.push(error);
|
|
766
|
+
}
|
|
767
|
+
}
|
|
768
|
+
try {
|
|
769
|
+
disposeTrackedReverse(resources);
|
|
770
|
+
}
|
|
771
|
+
catch (error) {
|
|
772
|
+
errors.push(error);
|
|
773
|
+
}
|
|
774
|
+
if (scene && existingSceneMeshes && leakedFacadeSentinels) {
|
|
775
|
+
for (const mesh of scene.meshes) {
|
|
776
|
+
if (mesh.name === '__fps_shadow_facade_eligibility__'
|
|
777
|
+
&& !existingSceneMeshes.has(mesh)
|
|
778
|
+
&& !trackedResources.has(mesh)) {
|
|
779
|
+
leakedFacadeSentinels.add(mesh);
|
|
780
|
+
}
|
|
781
|
+
}
|
|
782
|
+
for (const mesh of [...leakedFacadeSentinels]) {
|
|
783
|
+
try {
|
|
784
|
+
mesh.dispose();
|
|
785
|
+
leakedFacadeSentinels.delete(mesh);
|
|
786
|
+
}
|
|
787
|
+
catch (error) {
|
|
788
|
+
errors.push(error);
|
|
789
|
+
}
|
|
790
|
+
}
|
|
791
|
+
}
|
|
792
|
+
if (scene && leakedHelperCameras) {
|
|
793
|
+
for (const camera of [...leakedHelperCameras]) {
|
|
794
|
+
let removed = false;
|
|
795
|
+
try {
|
|
796
|
+
scene.removeCamera(camera);
|
|
797
|
+
removed = true;
|
|
798
|
+
}
|
|
799
|
+
catch (error) {
|
|
800
|
+
errors.push(error);
|
|
801
|
+
}
|
|
802
|
+
if (!removed)
|
|
803
|
+
continue;
|
|
804
|
+
try {
|
|
805
|
+
Camera.prototype.dispose.call(camera);
|
|
806
|
+
leakedHelperCameras.delete(camera);
|
|
807
|
+
}
|
|
808
|
+
catch (error) {
|
|
809
|
+
errors.push(error);
|
|
810
|
+
}
|
|
811
|
+
}
|
|
812
|
+
}
|
|
813
|
+
return Object.freeze(errors);
|
|
814
|
+
}
|
|
815
|
+
function errorMessage(error) {
|
|
816
|
+
return error instanceof Error ? error.message : String(error);
|
|
817
|
+
}
|
|
818
|
+
function attachAllocationCleanup(error, retryCleanup, cleanupErrors) {
|
|
819
|
+
const metadata = {
|
|
820
|
+
cleanupErrors: Object.freeze([...cleanupErrors]),
|
|
821
|
+
shadowMapExperimentAllocationCleanup: retryCleanup,
|
|
822
|
+
};
|
|
823
|
+
if (error && typeof error === 'object' && Object.isExtensible(error)) {
|
|
824
|
+
Object.assign(error, metadata);
|
|
825
|
+
return error;
|
|
826
|
+
}
|
|
827
|
+
return Object.assign(new Error(errorMessage(error)), { cause: error }, metadata);
|
|
828
|
+
}
|
|
829
|
+
//# sourceMappingURL=shadow-map-experiment-depth-backend.js.map
|