@fps-games/editor 0.2.1-beta.2 → 0.2.1-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (595) hide show
  1. package/dist/build-info.json +46 -46
  2. package/dist/editor-commands/capabilities/assets.d.ts +8 -0
  3. package/dist/editor-commands/capabilities/assets.d.ts.map +1 -0
  4. package/dist/{agent-bridge → editor-commands}/capabilities/assets.js +41 -41
  5. package/dist/editor-commands/capabilities/assets.js.map +1 -0
  6. package/dist/editor-commands/capabilities/editor-state.d.ts +5 -0
  7. package/dist/editor-commands/capabilities/editor-state.d.ts.map +1 -0
  8. package/dist/{agent-bridge → editor-commands}/capabilities/editor-state.js +22 -22
  9. package/dist/editor-commands/capabilities/editor-state.js.map +1 -0
  10. package/dist/editor-commands/capabilities/hierarchy.d.ts +4 -0
  11. package/dist/editor-commands/capabilities/hierarchy.d.ts.map +1 -0
  12. package/dist/{agent-bridge → editor-commands}/capabilities/hierarchy.js +5 -5
  13. package/dist/editor-commands/capabilities/hierarchy.js.map +1 -0
  14. package/dist/editor-commands/capabilities/host-lifecycle.d.ts +11 -0
  15. package/dist/editor-commands/capabilities/host-lifecycle.d.ts.map +1 -0
  16. package/dist/editor-commands/capabilities/host-lifecycle.js +149 -0
  17. package/dist/editor-commands/capabilities/host-lifecycle.js.map +1 -0
  18. package/dist/editor-commands/capabilities/prefabs.d.ts +5 -0
  19. package/dist/editor-commands/capabilities/prefabs.d.ts.map +1 -0
  20. package/dist/{agent-bridge → editor-commands}/capabilities/prefabs.js +93 -93
  21. package/dist/editor-commands/capabilities/prefabs.js.map +1 -0
  22. package/dist/editor-commands/capabilities/scene-objects.d.ts +8 -0
  23. package/dist/editor-commands/capabilities/scene-objects.d.ts.map +1 -0
  24. package/dist/editor-commands/capabilities/scene-objects.js +480 -0
  25. package/dist/editor-commands/capabilities/scene-objects.js.map +1 -0
  26. package/dist/editor-commands/capabilities/selection.d.ts +5 -0
  27. package/dist/editor-commands/capabilities/selection.d.ts.map +1 -0
  28. package/dist/editor-commands/capabilities/selection.js +60 -0
  29. package/dist/editor-commands/capabilities/selection.js.map +1 -0
  30. package/dist/editor-commands/capabilities/shadows.d.ts +5 -0
  31. package/dist/editor-commands/capabilities/shadows.d.ts.map +1 -0
  32. package/dist/{agent-bridge → editor-commands}/capabilities/shadows.js +74 -74
  33. package/dist/editor-commands/capabilities/shadows.js.map +1 -0
  34. package/dist/editor-commands/capabilities/transform.d.ts +5 -0
  35. package/dist/editor-commands/capabilities/transform.d.ts.map +1 -0
  36. package/dist/editor-commands/capabilities/transform.js +164 -0
  37. package/dist/editor-commands/capabilities/transform.js.map +1 -0
  38. package/dist/editor-commands/capabilities/ui-regions.d.ts +4 -0
  39. package/dist/editor-commands/capabilities/ui-regions.d.ts.map +1 -0
  40. package/dist/{agent-bridge → editor-commands}/capabilities/ui-regions.js +55 -57
  41. package/dist/editor-commands/capabilities/ui-regions.js.map +1 -0
  42. package/dist/editor-commands/capabilities/viewport.d.ts +5 -0
  43. package/dist/editor-commands/capabilities/viewport.d.ts.map +1 -0
  44. package/dist/{agent-bridge → editor-commands}/capabilities/viewport.js +100 -100
  45. package/dist/editor-commands/capabilities/viewport.js.map +1 -0
  46. package/dist/editor-commands/command-sources.d.ts +7 -0
  47. package/dist/editor-commands/command-sources.d.ts.map +1 -0
  48. package/dist/editor-commands/command-sources.js +34 -0
  49. package/dist/editor-commands/command-sources.js.map +1 -0
  50. package/dist/editor-commands/diagnostics.d.ts +12 -0
  51. package/dist/editor-commands/diagnostics.d.ts.map +1 -0
  52. package/dist/{agent-bridge → editor-commands}/diagnostics.js +4 -4
  53. package/dist/editor-commands/diagnostics.js.map +1 -0
  54. package/dist/{agent-bridge → editor-commands}/index.d.ts +1 -1
  55. package/dist/editor-commands/index.d.ts.map +1 -0
  56. package/dist/{agent-bridge → editor-commands}/index.js +1 -1
  57. package/dist/editor-commands/index.js.map +1 -0
  58. package/dist/editor-commands/register.d.ts +4 -0
  59. package/dist/editor-commands/register.d.ts.map +1 -0
  60. package/dist/{agent-bridge → editor-commands}/register.js +323 -286
  61. package/dist/editor-commands/register.js.map +1 -0
  62. package/dist/{agent-bridge → editor-commands}/shared.d.ts +80 -80
  63. package/dist/editor-commands/shared.d.ts.map +1 -0
  64. package/dist/{agent-bridge → editor-commands}/shared.js +29 -29
  65. package/dist/editor-commands/shared.js.map +1 -0
  66. package/dist/editor-commands/source-types.d.ts +110 -0
  67. package/dist/editor-commands/source-types.d.ts.map +1 -0
  68. package/dist/editor-commands/source-types.js.map +1 -0
  69. package/dist/editor-plugin-commands.d.ts +4 -0
  70. package/dist/editor-plugin-commands.d.ts.map +1 -0
  71. package/dist/editor-plugin-commands.js +18 -0
  72. package/dist/editor-plugin-commands.js.map +1 -0
  73. package/dist/index.d.ts +2 -2
  74. package/dist/index.d.ts.map +1 -1
  75. package/dist/index.js +1 -1
  76. package/dist/index.js.map +1 -1
  77. package/dist/local-editor-commands.d.ts +2 -0
  78. package/dist/local-editor-commands.d.ts.map +1 -0
  79. package/dist/local-editor-commands.js +2 -0
  80. package/dist/local-editor-commands.js.map +1 -0
  81. package/dist/local-editor-harness.d.ts +35 -21
  82. package/dist/local-editor-harness.d.ts.map +1 -1
  83. package/dist/local-editor-harness.js +1737 -374
  84. package/dist/local-editor-harness.js.map +1 -1
  85. package/dist/local-editor-prefab-stage-transaction.d.ts +2 -1
  86. package/dist/local-editor-prefab-stage-transaction.d.ts.map +1 -1
  87. package/dist/local-editor-prefab-stage-transaction.js +6 -5
  88. package/dist/local-editor-prefab-stage-transaction.js.map +1 -1
  89. package/dist/local-editor-scene-view-interaction-runtime.d.ts.map +1 -1
  90. package/dist/local-editor-scene-view-interaction-runtime.js +2 -5
  91. package/dist/local-editor-scene-view-interaction-runtime.js.map +1 -1
  92. package/dist/playable-babylon-rendering.d.ts +8 -7
  93. package/dist/playable-babylon-rendering.d.ts.map +1 -1
  94. package/dist/playable-babylon-rendering.js +77 -32
  95. package/dist/playable-babylon-rendering.js.map +1 -1
  96. package/dist/playable-local-editor-entry.d.ts +10 -0
  97. package/dist/playable-local-editor-entry.d.ts.map +1 -1
  98. package/dist/playable-local-editor-entry.js +10 -2
  99. package/dist/playable-local-editor-entry.js.map +1 -1
  100. package/dist/playable-local-editor-host.d.ts +3 -32
  101. package/dist/playable-local-editor-host.d.ts.map +1 -1
  102. package/dist/playable-local-editor-host.js +6 -70
  103. package/dist/playable-local-editor-host.js.map +1 -1
  104. package/dist/playable-product-local-editor.d.ts +1 -2
  105. package/dist/playable-product-local-editor.d.ts.map +1 -1
  106. package/dist/playable-product-local-editor.js +0 -1
  107. package/dist/playable-product-local-editor.js.map +1 -1
  108. package/dist/playable-product-projection-preview.d.ts +2 -0
  109. package/dist/playable-product-projection-preview.d.ts.map +1 -1
  110. package/dist/playable-product-projection-preview.js +8 -5
  111. package/dist/playable-product-projection-preview.js.map +1 -1
  112. package/dist/playable-product-scene-capabilities.d.ts +0 -2
  113. package/dist/playable-product-scene-capabilities.d.ts.map +1 -1
  114. package/dist/playable-product-scene-capabilities.js +33 -6
  115. package/dist/playable-product-scene-capabilities.js.map +1 -1
  116. package/dist/playable-runtime-babylon.d.ts +4 -0
  117. package/dist/playable-runtime-babylon.d.ts.map +1 -1
  118. package/dist/playable-runtime-babylon.js +4 -0
  119. package/dist/playable-runtime-babylon.js.map +1 -1
  120. package/dist/playable-sdk.d.ts +2 -2
  121. package/dist/playable-sdk.d.ts.map +1 -1
  122. package/dist/playable-sdk.js +1 -1
  123. package/dist/playable-sdk.js.map +1 -1
  124. package/dist/playable-standard-project.d.ts +0 -3
  125. package/dist/playable-standard-project.d.ts.map +1 -1
  126. package/dist/playable-standard-project.js +14 -6
  127. package/dist/playable-standard-project.js.map +1 -1
  128. package/dist/project-service-projection.d.ts +16 -0
  129. package/dist/project-service-projection.d.ts.map +1 -0
  130. package/dist/project-service-projection.js +67 -0
  131. package/dist/project-service-projection.js.map +1 -0
  132. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -2
  133. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -1
  134. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +301 -121
  135. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -1
  136. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +5 -4
  137. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -1
  138. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +4 -4
  139. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -1
  140. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +1 -1
  141. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -1
  142. package/node_modules/@fps-games/babylon-renderer/dist/game-world-plugin-lifecycle.d.ts +2 -0
  143. package/node_modules/@fps-games/babylon-renderer/dist/game-world-plugin-lifecycle.d.ts.map +1 -1
  144. package/node_modules/@fps-games/babylon-renderer/dist/game-world-plugin-lifecycle.js +12 -1
  145. package/node_modules/@fps-games/babylon-renderer/dist/game-world-plugin-lifecycle.js.map +1 -1
  146. package/node_modules/@fps-games/babylon-renderer/dist/plugin.d.ts +6 -3
  147. package/node_modules/@fps-games/babylon-renderer/dist/plugin.d.ts.map +1 -1
  148. package/node_modules/@fps-games/babylon-renderer/dist/plugin.js +100 -39
  149. package/node_modules/@fps-games/babylon-renderer/dist/plugin.js.map +1 -1
  150. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +18 -0
  151. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -1
  152. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +54 -18
  153. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -1
  154. package/node_modules/@fps-games/babylon-renderer/dist/reference.d.ts +1 -3
  155. package/node_modules/@fps-games/babylon-renderer/dist/reference.d.ts.map +1 -1
  156. package/node_modules/@fps-games/babylon-renderer/dist/reference.js.map +1 -1
  157. package/node_modules/@fps-games/babylon-renderer/package.json +11 -8
  158. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +1 -0
  159. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  160. package/node_modules/@fps-games/editor-babylon/dist/projection.js +1 -1
  161. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  162. package/node_modules/@fps-games/editor-babylon/dist/selection-presentation-controller.d.ts.map +1 -1
  163. package/node_modules/@fps-games/editor-babylon/dist/selection-presentation-controller.js +127 -13
  164. package/node_modules/@fps-games/editor-babylon/dist/selection-presentation-controller.js.map +1 -1
  165. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  166. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +66 -1
  167. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  168. package/node_modules/@fps-games/editor-babylon/package.json +6 -6
  169. package/node_modules/@fps-games/editor-browser/dist/editor-command-service-client.d.ts +32 -0
  170. package/node_modules/@fps-games/editor-browser/dist/editor-command-service-client.d.ts.map +1 -0
  171. package/node_modules/@fps-games/editor-browser/dist/editor-command-service-client.js +254 -0
  172. package/node_modules/@fps-games/editor-browser/dist/editor-command-service-client.js.map +1 -0
  173. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +3 -1
  174. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  175. package/node_modules/@fps-games/editor-browser/dist/index.js +2 -0
  176. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-command-center.d.ts +68 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-command-center.d.ts.map +1 -0
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-command-center.js +650 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-command-center.js.map +1 -0
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-formal-surface-visibility.d.ts +1 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-formal-surface-visibility.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-formal-surface-visibility.js +22 -0
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-formal-surface-visibility.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts +8 -0
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +117 -6
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +14 -1
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +100 -1
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +8 -1
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +75 -2
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +37 -12
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.js.map +1 -1
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +25 -2
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +332 -107
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
  204. package/node_modules/@fps-games/editor-browser/package.json +7 -7
  205. package/node_modules/@fps-games/editor-core/dist/editor-authoring-host.d.ts +107 -0
  206. package/node_modules/@fps-games/editor-core/dist/editor-authoring-host.d.ts.map +1 -0
  207. package/node_modules/@fps-games/editor-core/dist/editor-authoring-host.js +1211 -0
  208. package/node_modules/@fps-games/editor-core/dist/editor-authoring-host.js.map +1 -0
  209. package/node_modules/@fps-games/editor-core/dist/editor-command-capability-adapter.d.ts +34 -0
  210. package/node_modules/@fps-games/editor-core/dist/editor-command-capability-adapter.d.ts.map +1 -0
  211. package/node_modules/@fps-games/editor-core/dist/editor-command-capability-adapter.js +260 -0
  212. package/node_modules/@fps-games/editor-core/dist/editor-command-capability-adapter.js.map +1 -0
  213. package/node_modules/@fps-games/editor-core/dist/editor-command-composed-authority.d.ts +9 -0
  214. package/node_modules/@fps-games/editor-core/dist/editor-command-composed-authority.d.ts.map +1 -0
  215. package/node_modules/@fps-games/editor-core/dist/editor-command-composed-authority.js +14 -0
  216. package/node_modules/@fps-games/editor-core/dist/editor-command-composed-authority.js.map +1 -0
  217. package/node_modules/@fps-games/editor-core/dist/editor-command-observability.d.ts +18 -0
  218. package/node_modules/@fps-games/editor-core/dist/editor-command-observability.d.ts.map +1 -0
  219. package/node_modules/@fps-games/editor-core/dist/editor-command-observability.js +113 -0
  220. package/node_modules/@fps-games/editor-core/dist/editor-command-observability.js.map +1 -0
  221. package/node_modules/@fps-games/editor-core/dist/editor-command-system.d.ts +82 -0
  222. package/node_modules/@fps-games/editor-core/dist/editor-command-system.d.ts.map +1 -0
  223. package/node_modules/@fps-games/editor-core/dist/editor-command-system.js +1098 -0
  224. package/node_modules/@fps-games/editor-core/dist/editor-command-system.js.map +1 -0
  225. package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.d.ts +6 -7
  226. package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.d.ts.map +1 -1
  227. package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.js +62 -103
  228. package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.js.map +1 -1
  229. package/node_modules/@fps-games/editor-core/dist/editor-service-gateway.d.ts +30 -0
  230. package/node_modules/@fps-games/editor-core/dist/editor-service-gateway.d.ts.map +1 -0
  231. package/node_modules/@fps-games/editor-core/dist/editor-service-gateway.js +540 -0
  232. package/node_modules/@fps-games/editor-core/dist/editor-service-gateway.js.map +1 -0
  233. package/node_modules/@fps-games/editor-core/dist/editor-session-authority.d.ts +9 -0
  234. package/node_modules/@fps-games/editor-core/dist/editor-session-authority.d.ts.map +1 -0
  235. package/node_modules/@fps-games/editor-core/dist/editor-session-authority.js +61 -0
  236. package/node_modules/@fps-games/editor-core/dist/editor-session-authority.js.map +1 -0
  237. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts +55 -0
  238. package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts.map +1 -1
  239. package/node_modules/@fps-games/editor-core/dist/editor-session.js +247 -6
  240. package/node_modules/@fps-games/editor-core/dist/editor-session.js.map +1 -1
  241. package/node_modules/@fps-games/editor-core/dist/index.d.ts +6 -2
  242. package/node_modules/@fps-games/editor-core/dist/index.d.ts.map +1 -1
  243. package/node_modules/@fps-games/editor-core/dist/index.js +6 -2
  244. package/node_modules/@fps-games/editor-core/dist/index.js.map +1 -1
  245. package/node_modules/@fps-games/editor-core/package.json +6 -6
  246. package/node_modules/@fps-games/editor-forge-play/dist/index.d.ts +0 -1
  247. package/node_modules/@fps-games/editor-forge-play/dist/index.d.ts.map +1 -1
  248. package/node_modules/@fps-games/editor-forge-play/dist/index.js +0 -1
  249. package/node_modules/@fps-games/editor-forge-play/dist/index.js.map +1 -1
  250. package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
  251. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.d.ts.map +1 -1
  252. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.js +10 -3
  253. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.js.map +1 -1
  254. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.d.ts +2 -1
  255. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.d.ts.map +1 -1
  256. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.js +1 -1
  257. package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.js.map +1 -1
  258. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/protocol.d.ts +2 -0
  259. package/node_modules/@fps-games/editor-playable-sdk/dist/bridge-command/protocol.d.ts.map +1 -1
  260. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.d.ts.map +1 -1
  261. package/node_modules/@fps-games/editor-playable-sdk/dist/document/helpers.js +41 -1
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{\n createFpsGameEditorAdapter,\n createFpsGameEditorStandardSceneAssembly,\n enrichEditorSceneDocumentAssets,\n loadEditorAssetLibrary,\n loadEditorProjectFile,\n loadEditorProjectFiles,\n loadSceneMainSource,\n resolveEditorProjectMediaSource,\n resolveEditorSceneAssetLibraryItemRelativePath,\n saveSceneMainSource,\n type EditorSceneAssetLibraryItem,\n type EditorSceneDocument,\n type FpsGameEditorProjectDefinition,\n type FpsGameEditorRuntimeHooks,\n} from '@fps-games/editor-playable-sdk';\nimport { createBabylonEditorPreviewEngine } from './internal/babylon-preview-engine.js';\nimport {\n createFpsGameEditorProductHostAssembly,\n prepareFpsGameEditorStandardDocument,\n} from './playable-product-scene-capabilities.js';\nimport {\n mountFpsGameEditorProductLocalEditor,\n mountFpsGameEditorProductLocalEditorFromEnvironmentModule,\n type FpsGameEditorProductLocalEditorEnvironmentModuleOptions,\n type FpsGameEditorProductLocalEditorModeSwitcher,\n type FpsGameEditorProductProjectModeTransitions,\n} from './playable-product-local-editor.js';\nimport { createFpsGameEditorProductProjectionPreview } from './playable-product-projection-preview.js';\n\nexport interface FpsGameEditorStandardProjectMountOptions {\n root?: HTMLElement;\n window?: Window;\n agentBridgeSessionMetadata?: Record<string, unknown>;\n}\n\nexport interface FpsGameEditorStandardLocalEditorEnvironmentModuleOptions\n extends FpsGameEditorStandardProjectMountOptions {\n projectMode: FpsGameEditorProductProjectModeTransitions;\n pluginModule: FpsGameEditorProductLocalEditorEnvironmentModuleOptions<\n EditorSceneDocument,\n any,\n EditorSceneAssetLibraryItem\n >['pluginModule'];\n getCanvas?: () => HTMLCanvasElement | null;\n}\n\n/** @deprecated Projects own Runtime lifecycle. Use mountFpsGameEditorStandardLocalEditorFromEnvironmentModule. */\nexport function createFpsGameEditorStandardProjectRuntime(\n project: FpsGameEditorProjectDefinition,\n runtimeHooks: FpsGameEditorRuntimeHooks,\n options: FpsGameEditorStandardProjectMountOptions = {},\n) {\n const adapter = createFpsGameEditorAdapter(project, runtimeHooks);\n const assembly = createFpsGameEditorStandardLocalEditorAssembly(project, options);\n return {\n adapter,\n ...assembly,\n createMountOptions() {\n const runtimeWindow = options.window ?? window;\n return {\n project, root: options.root, window: runtimeWindow,\n agentBridgeSessionMetadata: options.agentBridgeSessionMetadata,\n projectMode: {\n enterEditorMode: () => adapter.disposeGameWorld(),\n enterPlayMode: (context: any) => typeof runtimeHooks.restartGame === 'function'\n ? adapter.restartGame(context)\n : runtimeWindow.location.reload(),\n },\n getCanvas: () => adapter.getCanvas() as HTMLCanvasElement | null,\n hostAssembly: assembly.hostAssembly,\n };\n },\n };\n}\n\nfunction createFpsGameEditorStandardLocalEditorAssembly(\n project: FpsGameEditorProjectDefinition,\n options: FpsGameEditorStandardProjectMountOptions,\n) {\n const scene = createFpsGameEditorStandardSceneAssembly<any, any, any, any, any>({\n features: project.features,\n markerTypes: [],\n relationTypes: [],\n getRenderingProfile: () => ({ shadows: { defaultMode: 'none' } } as any),\n createPatch: {\n gameObjectField: (targetId, path, value) => ({ kind: 'game-object.field', targetId, path, value }),\n gameObjectFieldBatch: fields => ({ kind: 'game-object.field-batch', fields }),\n materialAssetField: (materialAssetId, path, value) => ({ kind: 'scene.material-asset.field', materialAssetId, path, value }),\n markerGraph: command => ({ kind: 'scene.marker-graph', command }),\n },\n });\n const assetCatalog: Record<string, unknown> = {};\n const assetsModule = {\n ASSET_CATALOG: assetCatalog,\n resolveAssetUrl(assetId: string) { return (assetCatalog[assetId] as { url?: string } | undefined)?.url ?? null; },\n };\n let assets: EditorSceneAssetLibraryItem[] = [];\n const projection = createFpsGameEditorProductProjectionPreview<any, any, any>({\n assetsModule,\n defaultCamera: scene.defaults.camera,\n async resolveModelPathAndFile(value) {\n const url = new URL(value, (options.window ?? window).location.href);\n const slash = url.href.lastIndexOf('/');\n return { path: url.href.slice(0, slash + 1), filename: url.href.slice(slash + 1) };\n },\n });\n const hostAssembly = createFpsGameEditorProductHostAssembly<any, any, any, any, any>({\n scene,\n document: {\n getProjectionNodes: projection.createProjectionNodes,\n getProjectionNode: (document: EditorSceneDocument, id: string) => {\n const object = document.scene.gameObjects.find(entry => entry.id === id);\n return object ? projection.createProjectionNode(document, object) : null;\n },\n getProjectionNodesForTarget: projection.getProjectionNodesForTarget,\n resolveProjectionTargetId: projection.resolveProjectionTargetId,\n getProjectionSelectionNodeIds: projection.getProjectionSelectionNodeIds,\n createPatchFromAsset: (asset: EditorSceneAssetLibraryItem, input: any) => ({ label: `Add ${input?.name || asset.displayName}`, patch: { kind: 'game-object.create-from-asset', assetItem: asset, ...(input?.name ? { name: input.name } : {}), ...(input?.placement ? { placement: input.placement } : {}) } }),\n },\n lifecycle: { prepareDocument: (document, nextAssets) => {\n assets = nextAssets as EditorSceneAssetLibraryItem[];\n for (const key of Object.keys(assetCatalog)) delete assetCatalog[key];\n for (const asset of assets as EditorSceneAssetLibraryItem[]) assetCatalog[asset.assetId] = { ...asset, url: resolveStandardProjectAssetUrl(project, asset) };\n return prepareFpsGameEditorStandardDocument({\n document,\n assets,\n hydrateDocumentAssets: enrichEditorSceneDocumentAssets,\n ensureEnvironmentDefaults: scene.ensureEnvironmentDefaults,\n normalizeHierarchyDocument: scene.normalizeHierarchyDocument,\n });\n } },\n getInspectorContext: () => ({\n textureAssets: projection.createEditorSceneInspectorTextureAssets(assets),\n }),\n runtime: {\n lifecycle: { loadingContent: {\n enter: { title: 'Entering editor', description: 'Loading the editable scene.' },\n saveScene: { title: 'Saving scene', description: 'Writing authored scene data.' },\n saveAndRunGame: { title: 'Saving scene', description: 'Returning to the game.' },\n discardAndRunGame: { title: 'Discarding changes', description: 'Returning to the game.' },\n assetImport: { title: 'Importing asset', description: 'Updating the project asset library.' },\n } },\n persistenceAdapter: {\n loadAuthoringSource: async () => { const loaded = await loadSceneMainSource(); return { source: loaded.source, document: loaded.document, assets: loaded.assets, summary: loaded.summary }; },\n loadAssets: loadEditorAssetLibrary,\n loadProjectFiles: loadEditorProjectFiles,\n loadProjectFile: loadEditorProjectFile,\n resolveProjectMedia: resolveEditorProjectMediaSource,\n },\n worldAdapter: {\n loadPreviewEngine: () => import('@babylonjs/core'),\n createPreviewEngine: createBabylonEditorPreviewEngine,\n importPreviewAsset: projection.importEditorProjectionModel,\n resolveMaterialTextureUrl: (texture: any) => projection.resolveEditorSceneTextureRefUrl(assets, texture),\n resolveAssetId: (asset: EditorSceneAssetLibraryItem) => asset.assetId,\n toBrowserAssetItem: (asset: EditorSceneAssetLibraryItem) => ({ id: asset.assetId, label: asset.displayName, kind: asset.kind, relativePath: resolveEditorSceneAssetLibraryItemRelativePath(asset), origin: asset.origin, contentHash: typeof asset.metadata?.contentHash === 'string' ? asset.metadata.contentHash : undefined, placeable: asset.placeable, preview: projection.createEditorSceneLibraryAssetPreview(asset) }),\n },\n createGrid: projection.createEditorGrid,\n authoring: { drivers: [{ sourceType: 'scene', load: loadSceneMainSource, save: saveSceneMainSource } as any] },\n },\n });\n return {\n assetsModule, hostAssembly, projection, scene,\n };\n}\n\nexport function mountFpsGameEditorStandardLocalEditorFromEnvironmentModule(\n project: FpsGameEditorProjectDefinition,\n options: FpsGameEditorStandardLocalEditorEnvironmentModuleOptions,\n): Promise<FpsGameEditorProductLocalEditorModeSwitcher<EditorSceneDocument>> {\n const assembly = createFpsGameEditorStandardLocalEditorAssembly(project, options);\n return mountFpsGameEditorProductLocalEditorFromEnvironmentModule({\n project,\n root: options.root,\n window: options.window,\n agentBridgeSessionMetadata: options.agentBridgeSessionMetadata,\n projectMode: options.projectMode,\n pluginModule: options.pluginModule,\n getCanvas: options.getCanvas,\n hostAssembly: assembly.hostAssembly,\n });\n}\n\n/** @deprecated Projects own Runtime lifecycle. Use mountFpsGameEditorStandardLocalEditorFromEnvironmentModule. */\nexport function mountFpsGameEditorStandardProject(\n project: FpsGameEditorProjectDefinition,\n runtimeHooks: FpsGameEditorRuntimeHooks,\n options: FpsGameEditorStandardProjectMountOptions = {},\n): FpsGameEditorProductLocalEditorModeSwitcher<EditorSceneDocument> {\n const runtime = createFpsGameEditorStandardProjectRuntime(project, runtimeHooks, options);\n return mountFpsGameEditorProductLocalEditor(runtime.createMountOptions());\n}\n\nfunction resolveStandardProjectAssetUrl(project: FpsGameEditorProjectDefinition, asset: EditorSceneAssetLibraryItem): string | null {\n const metadata = (asset.metadata ?? {}) as Record<string, unknown>;\n const external = (asset.external ?? {}) as Record<string, unknown>;\n const raw = [metadata.url, metadata.assetUrl, metadata.relativePath, external.assetUrl, external.assetPath]\n .find(value => typeof value === 'string' && value.trim()) as string | undefined;\n if (!raw) return null;\n if (/^(https?:|data:|blob:|\\/)/i.test(raw)) return raw;\n const normalized = raw.replace(/\\\\/g, '/');\n const importedMarker = normalized.lastIndexOf('/imported/');\n const relative = importedMarker >= 0 ? normalized.slice(importedMarker + '/imported/'.length) : normalized.replace(/^\\.\\.\\//, '');\n return `${project.assets.publicBase.replace(/\\/$/, '')}/${relative.replace(/^\\//, '')}`;\n}\n"]}
1
+ 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{\n createFpsGameEditorAdapter,\n createFpsGameEditorStandardSceneAssembly,\n enrichEditorSceneDocumentAssets,\n loadEditorAssetLibrary,\n loadEditorProjectFile,\n loadEditorProjectFiles,\n loadSceneMainSource,\n getPlayableAssetFormat,\n resolveEditorProjectMediaSource,\n resolveEditorSceneAssetLibraryItemRelativePath,\n saveSceneMainSource,\n type EditorSceneAssetLibraryItem,\n type EditorSceneDocument,\n type FpsGameEditorProjectDefinition,\n type FpsGameEditorRuntimeHooks,\n} from '@fps-games/editor-playable-sdk';\nimport { createBabylonEditorPreviewEngine } from './internal/babylon-preview-engine.js';\nimport {\n createFpsGameEditorProductHostAssembly,\n prepareFpsGameEditorStandardDocument,\n} from './playable-product-scene-capabilities.js';\nimport {\n mountFpsGameEditorProductLocalEditor,\n mountFpsGameEditorProductLocalEditorFromEnvironmentModule,\n type FpsGameEditorProductLocalEditorEnvironmentModuleOptions,\n type FpsGameEditorProductLocalEditorModeSwitcher,\n type FpsGameEditorProductProjectModeTransitions,\n} from './playable-product-local-editor.js';\nimport { createFpsGameEditorProductProjectionPreview } from './playable-product-projection-preview.js';\n\nexport interface FpsGameEditorStandardProjectMountOptions {\n root?: HTMLElement;\n window?: Window;\n}\n\nexport interface FpsGameEditorStandardLocalEditorEnvironmentModuleOptions\n extends FpsGameEditorStandardProjectMountOptions {\n projectMode: FpsGameEditorProductProjectModeTransitions;\n pluginModule: FpsGameEditorProductLocalEditorEnvironmentModuleOptions<\n EditorSceneDocument,\n any,\n EditorSceneAssetLibraryItem\n >['pluginModule'];\n getCanvas?: () => HTMLCanvasElement | null;\n}\n\n/** @deprecated Projects own Runtime lifecycle. Use mountFpsGameEditorStandardLocalEditorFromEnvironmentModule. */\nexport function createFpsGameEditorStandardProjectRuntime(\n project: FpsGameEditorProjectDefinition,\n runtimeHooks: FpsGameEditorRuntimeHooks,\n options: FpsGameEditorStandardProjectMountOptions = {},\n) {\n const adapter = createFpsGameEditorAdapter(project, runtimeHooks);\n const assembly = createFpsGameEditorStandardLocalEditorAssembly(project, options);\n return {\n adapter,\n ...assembly,\n createMountOptions() {\n const runtimeWindow = options.window ?? window;\n return {\n project, root: options.root, window: runtimeWindow,\n projectMode: {\n enterEditorMode: () => adapter.disposeGameWorld(),\n enterPlayMode: (context: any) => typeof runtimeHooks.restartGame === 'function'\n ? adapter.restartGame(context)\n : runtimeWindow.location.reload(),\n },\n getCanvas: () => adapter.getCanvas() as HTMLCanvasElement | null,\n hostAssembly: assembly.hostAssembly,\n };\n },\n };\n}\n\nfunction createFpsGameEditorStandardLocalEditorAssembly(\n project: FpsGameEditorProjectDefinition,\n options: FpsGameEditorStandardProjectMountOptions,\n) {\n const scene = createFpsGameEditorStandardSceneAssembly<any, any, any, any, any>({\n features: project.features,\n markerTypes: [],\n relationTypes: [],\n getRenderingProfile: () => ({ shadows: { defaultMode: 'none' } } as any),\n createPatch: {\n gameObjectField: (targetId, path, value) => ({ kind: 'game-object.field', targetId, path, value }),\n gameObjectFieldBatch: fields => ({ kind: 'game-object.field-batch', fields }),\n materialAssetField: (materialAssetId, path, value) => ({ kind: 'scene.material-asset.field', materialAssetId, path, value }),\n markerGraph: command => ({ kind: 'scene.marker-graph', command }),\n },\n });\n const assetCatalog: Record<string, unknown> = {};\n const assetsModule = {\n ASSET_CATALOG: assetCatalog,\n };\n let assets: EditorSceneAssetLibraryItem[] = [];\n const projection = createFpsGameEditorProductProjectionPreview<any, any, any>({\n assetsModule,\n defaultCamera: scene.defaults.camera,\n async resolveModelPathAndFile(value) {\n const url = new URL(value, (options.window ?? window).location.href);\n const slash = url.href.lastIndexOf('/');\n return { path: url.href.slice(0, slash + 1), filename: url.href.slice(slash + 1) };\n },\n });\n const hostAssembly = createFpsGameEditorProductHostAssembly<any, any, any, any, any>({\n scene,\n document: {\n getProjectionNodes: projection.createProjectionNodes,\n getProjectionNode: (document: EditorSceneDocument, id: string) => {\n const object = document.scene.gameObjects.find(entry => entry.id === id);\n return object ? projection.createProjectionNode(document, object) : null;\n },\n getProjectionNodesForTarget: projection.getProjectionNodesForTarget,\n resolveProjectionTargetId: projection.resolveProjectionTargetId,\n getProjectionSelectionNodeIds: projection.getProjectionSelectionNodeIds,\n createPatchFromAsset: (asset: EditorSceneAssetLibraryItem, input: any) => ({ label: `Add ${input?.name || asset.displayName}`, patch: { kind: 'game-object.create-from-asset', assetItem: asset, ...(input?.name ? { name: input.name } : {}), ...(input?.placement ? { placement: input.placement } : {}) } }),\n },\n lifecycle: { prepareDocument: (document, nextAssets) => {\n assets = nextAssets as EditorSceneAssetLibraryItem[];\n for (const key of Object.keys(assetCatalog)) delete assetCatalog[key];\n for (const asset of assets as EditorSceneAssetLibraryItem[]) {\n const relativePath = resolveEditorSceneAssetLibraryItemRelativePath(asset);\n const format = getPlayableAssetFormat(relativePath);\n if (!format) throw new Error(`Asset format is required for generated catalog resource: ${asset.assetId}`);\n assetCatalog[asset.assetId] = {\n ...asset,\n url: resolveStandardProjectAssetUrl(project, asset),\n format,\n relativePath,\n };\n }\n return prepareFpsGameEditorStandardDocument({\n document,\n assets,\n hydrateDocumentAssets: enrichEditorSceneDocumentAssets,\n ensureEnvironmentDefaults: scene.ensureEnvironmentDefaults,\n normalizeHierarchyDocument: scene.normalizeHierarchyDocument,\n });\n } },\n getInspectorContext: () => ({\n textureAssets: projection.createEditorSceneInspectorTextureAssets(assets),\n resolveTextureAssetUrl: (textureId: string | null | undefined) => (\n projection.resolveEditorSceneTextureRefUrl(assets, { textureAssetId: textureId })\n ),\n }),\n runtime: {\n lifecycle: { loadingContent: {\n enter: { title: 'Entering editor', description: 'Loading the editable scene.' },\n saveScene: { title: 'Saving scene', description: 'Writing authored scene data.' },\n saveAndRunGame: { title: 'Saving scene', description: 'Returning to the game.' },\n discardAndRunGame: { title: 'Discarding changes', description: 'Returning to the game.' },\n assetImport: { title: 'Importing asset', description: 'Updating the project asset library.' },\n } },\n persistenceAdapter: {\n loadAuthoringSource: async () => { const loaded = await loadSceneMainSource(); return { source: loaded.source, document: loaded.document, assets: loaded.assets, summary: loaded.summary }; },\n loadAssets: loadEditorAssetLibrary,\n loadProjectFiles: loadEditorProjectFiles,\n loadProjectFile: loadEditorProjectFile,\n resolveProjectMedia: resolveEditorProjectMediaSource,\n },\n worldAdapter: {\n loadPreviewEngine: () => import('@babylonjs/core'),\n createPreviewEngine: createBabylonEditorPreviewEngine,\n importPreviewAsset: projection.importEditorProjectionModel,\n resolveMaterialTextureUrl: (texture: any) => projection.resolveEditorSceneTextureRefUrl(assets, texture),\n resolveAssetId: (asset: EditorSceneAssetLibraryItem) => asset.assetId,\n toBrowserAssetItem: (asset: EditorSceneAssetLibraryItem) => ({ id: asset.assetId, label: asset.displayName, kind: asset.kind, relativePath: resolveEditorSceneAssetLibraryItemRelativePath(asset), origin: asset.origin, contentHash: typeof asset.metadata?.contentHash === 'string' ? asset.metadata.contentHash : undefined, placeable: asset.placeable, preview: projection.createEditorSceneLibraryAssetPreview(asset) }),\n },\n createGrid: projection.createEditorGrid,\n authoring: { drivers: [{ sourceType: 'scene', load: loadSceneMainSource, save: saveSceneMainSource } as any] },\n },\n });\n return {\n assetsModule, hostAssembly, projection, scene,\n };\n}\n\nexport function mountFpsGameEditorStandardLocalEditorFromEnvironmentModule(\n project: FpsGameEditorProjectDefinition,\n options: FpsGameEditorStandardLocalEditorEnvironmentModuleOptions,\n): Promise<FpsGameEditorProductLocalEditorModeSwitcher<EditorSceneDocument>> {\n const assembly = createFpsGameEditorStandardLocalEditorAssembly(project, options);\n return mountFpsGameEditorProductLocalEditorFromEnvironmentModule({\n project,\n root: options.root,\n window: options.window,\n projectMode: options.projectMode,\n pluginModule: options.pluginModule,\n getCanvas: options.getCanvas,\n hostAssembly: assembly.hostAssembly,\n });\n}\n\n/** @deprecated Projects own Runtime lifecycle. Use mountFpsGameEditorStandardLocalEditorFromEnvironmentModule. */\nexport function mountFpsGameEditorStandardProject(\n project: FpsGameEditorProjectDefinition,\n runtimeHooks: FpsGameEditorRuntimeHooks,\n options: FpsGameEditorStandardProjectMountOptions = {},\n): FpsGameEditorProductLocalEditorModeSwitcher<EditorSceneDocument> {\n const runtime = createFpsGameEditorStandardProjectRuntime(project, runtimeHooks, options);\n return mountFpsGameEditorProductLocalEditor(runtime.createMountOptions());\n}\n\nfunction resolveStandardProjectAssetUrl(project: FpsGameEditorProjectDefinition, asset: EditorSceneAssetLibraryItem): string | null {\n const metadata = (asset.metadata ?? {}) as Record<string, unknown>;\n const external = (asset.external ?? {}) as Record<string, unknown>;\n const raw = [metadata.url, metadata.assetUrl, metadata.relativePath, external.assetUrl, external.assetPath]\n .find(value => typeof value === 'string' && value.trim()) as string | undefined;\n if (!raw) return null;\n if (/^(https?:|data:|blob:|\\/)/i.test(raw)) return raw;\n const normalized = raw.replace(/\\\\/g, '/');\n const importedMarker = normalized.lastIndexOf('/imported/');\n const relative = importedMarker >= 0 ? normalized.slice(importedMarker + '/imported/'.length) : normalized.replace(/^\\.\\.\\//, '');\n return `${project.assets.publicBase.replace(/\\/$/, '')}/${relative.replace(/^\\//, '')}`;\n}\n"]}
@@ -0,0 +1,16 @@
1
+ import { type EditorSession } from '@fps-games/editor-core';
2
+ import type { EditorAuthoringSnapshot } from '@fps-games/editor-protocol';
3
+ import type { EditorCommandOperationSnapshot, EditorServiceGatewayRequest, EditorServiceGatewayResponse } from '@fps-games/editor-protocol';
4
+ export interface ProjectServiceProjectionSessionAuthority<TDocument, TPatch> {
5
+ replace(session: EditorSession<TDocument, TPatch> | null): void;
6
+ run<TResult>(session: EditorSession<TDocument, TPatch>, mutation: () => TResult): TResult;
7
+ dispose(): void;
8
+ }
9
+ export declare function createProjectServiceProjectionSessionAuthority<TDocument, TPatch>(): ProjectServiceProjectionSessionAuthority<TDocument, TPatch>;
10
+ export declare function classifyProjectServiceSnapshot(projectedServiceInstanceId: string | null, projectedDocumentRevision: number | null, snapshot: Pick<EditorAuthoringSnapshot, 'serviceInstanceId' | 'documentRevision'>): 'service-changed' | 'stale' | 'eligible';
11
+ export declare function shouldReplacePendingProjectServiceSnapshot(pending: Pick<EditorAuthoringSnapshot, 'serviceInstanceId' | 'documentRevision'> | null, snapshot: Pick<EditorAuthoringSnapshot, 'serviceInstanceId' | 'documentRevision'>): boolean;
12
+ export declare function waitForProjectServiceOperation(request: (request: EditorServiceGatewayRequest) => Promise<EditorServiceGatewayResponse>, initialResponse: EditorServiceGatewayResponse, options?: {
13
+ pollIntervalMs?: number;
14
+ wait?: (timeoutMs: number) => Promise<void>;
15
+ }): Promise<EditorCommandOperationSnapshot | null>;
16
+ //# sourceMappingURL=project-service-projection.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"project-service-projection.d.ts","sourceRoot":"","sources":["../src/project-service-projection.ts"],"names":[],"mappings":"AAAA,OAAO,EAIL,KAAK,aAAa,EACnB,MAAM,wBAAwB,CAAC;AAChC,OAAO,KAAK,EAAE,uBAAuB,EAAE,MAAM,4BAA4B,CAAC;AAC1E,OAAO,KAAK,EACV,8BAA8B,EAC9B,2BAA2B,EAC3B,4BAA4B,EAC7B,MAAM,4BAA4B,CAAC;AAEpC,MAAM,WAAW,wCAAwC,CAAC,SAAS,EAAE,MAAM;IACzE,OAAO,CAAC,OAAO,EAAE,aAAa,CAAC,SAAS,EAAE,MAAM,CAAC,GAAG,IAAI,GAAG,IAAI,CAAC;IAChE,GAAG,CAAC,OAAO,EACT,OAAO,EAAE,aAAa,CAAC,SAAS,EAAE,MAAM,CAAC,EACzC,QAAQ,EAAE,MAAM,OAAO,GACtB,OAAO,CAAC;IACX,OAAO,IAAI,IAAI,CAAC;CACjB;AAED,wBAAgB,8CAA8C,CAAC,SAAS,EAAE,MAAM,KAChF,wCAAwC,CAAC,SAAS,EAAE,MAAM,CAAC,CAkC1D;AAED,wBAAgB,8BAA8B,CAC5C,0BAA0B,EAAE,MAAM,GAAG,IAAI,EACzC,yBAAyB,EAAE,MAAM,GAAG,IAAI,EACxC,QAAQ,EAAE,IAAI,CAAC,uBAAuB,EAAE,mBAAmB,GAAG,kBAAkB,CAAC,GAChF,iBAAiB,GAAG,OAAO,GAAG,UAAU,CAM1C;AAED,wBAAgB,0CAA0C,CACxD,OAAO,EAAE,IAAI,CAAC,uBAAuB,EAAE,mBAAmB,GAAG,kBAAkB,CAAC,GAAG,IAAI,EACvF,QAAQ,EAAE,IAAI,CAAC,uBAAuB,EAAE,mBAAmB,GAAG,kBAAkB,CAAC,GAChF,OAAO,CAIT;AAED,wBAAsB,8BAA8B,CAClD,OAAO,EAAE,CAAC,OAAO,EAAE,2BAA2B,KAAK,OAAO,CAAC,4BAA4B,CAAC,EACxF,eAAe,EAAE,4BAA4B,EAC7C,OAAO,GAAE;IAAE,cAAc,CAAC,EAAE,MAAM,CAAC;IAAC,IAAI,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,KAAK,OAAO,CAAC,IAAI,CAAC,CAAA;CAAO,GACrF,OAAO,CAAC,8BAA8B,GAAG,IAAI,CAAC,CAehD"}
@@ -0,0 +1,67 @@
1
+ import { claimEditorSessionWriteAuthority, releaseEditorSessionWriteAuthority, runWithEditorSessionWriteAuthority, } from '@fps-games/editor-core';
2
+ export function createProjectServiceProjectionSessionAuthority() {
3
+ const owner = Object.freeze({ kind: 'project-service-projection' });
4
+ let currentSession = null;
5
+ const replace = (session) => {
6
+ if (currentSession === session)
7
+ return;
8
+ if (currentSession)
9
+ releaseEditorSessionWriteAuthority(currentSession, owner);
10
+ currentSession = null;
11
+ if (!session)
12
+ return;
13
+ claimEditorSessionWriteAuthority(session, owner);
14
+ try {
15
+ runWithEditorSessionWriteAuthority(session, owner, () => {
16
+ session.detachDocumentReferencesForWriteAuthority();
17
+ });
18
+ currentSession = session;
19
+ }
20
+ catch (error) {
21
+ releaseEditorSessionWriteAuthority(session, owner);
22
+ throw error;
23
+ }
24
+ };
25
+ return Object.freeze({
26
+ replace,
27
+ run(session, mutation) {
28
+ if (currentSession !== session) {
29
+ throw new Error('Project Service projection Session is not current.');
30
+ }
31
+ return runWithEditorSessionWriteAuthority(session, owner, mutation);
32
+ },
33
+ dispose() {
34
+ replace(null);
35
+ },
36
+ });
37
+ }
38
+ export function classifyProjectServiceSnapshot(projectedServiceInstanceId, projectedDocumentRevision, snapshot) {
39
+ if (projectedServiceInstanceId !== null
40
+ && projectedServiceInstanceId !== snapshot.serviceInstanceId)
41
+ return 'service-changed';
42
+ if (projectedDocumentRevision !== null
43
+ && snapshot.documentRevision < projectedDocumentRevision)
44
+ return 'stale';
45
+ return 'eligible';
46
+ }
47
+ export function shouldReplacePendingProjectServiceSnapshot(pending, snapshot) {
48
+ return pending === null
49
+ || pending.serviceInstanceId !== snapshot.serviceInstanceId
50
+ || snapshot.documentRevision >= pending.documentRevision;
51
+ }
52
+ export async function waitForProjectServiceOperation(request, initialResponse, options = {}) {
53
+ if (!initialResponse.ok || initialResponse.kind !== 'operation')
54
+ return null;
55
+ let operation = initialResponse.operation;
56
+ const wait = options.wait ?? (timeoutMs => new Promise(resolve => setTimeout(resolve, timeoutMs)));
57
+ while (operation?.status === 'accepted' || operation?.status === 'running') {
58
+ await wait(Math.max(0, options.pollIntervalMs ?? 100));
59
+ const response = await request({ kind: 'operation.get', operationId: operation.operationId });
60
+ if (!response.ok || response.kind !== 'operation' || !response.operation) {
61
+ throw new Error(`Project Editor Service operation status is unavailable; execution may still be running: ${operation.operationId}.`);
62
+ }
63
+ operation = response.operation;
64
+ }
65
+ return operation;
66
+ }
67
+ //# sourceMappingURL=project-service-projection.js.map
@@ -0,0 +1 @@
1
+ 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{\n claimEditorSessionWriteAuthority,\n releaseEditorSessionWriteAuthority,\n runWithEditorSessionWriteAuthority,\n type EditorSession,\n} from '@fps-games/editor-core';\nimport type { EditorAuthoringSnapshot } from '@fps-games/editor-protocol';\nimport type {\n EditorCommandOperationSnapshot,\n EditorServiceGatewayRequest,\n EditorServiceGatewayResponse,\n} from '@fps-games/editor-protocol';\n\nexport interface ProjectServiceProjectionSessionAuthority<TDocument, TPatch> {\n replace(session: EditorSession<TDocument, TPatch> | null): void;\n run<TResult>(\n session: EditorSession<TDocument, TPatch>,\n mutation: () => TResult,\n ): TResult;\n dispose(): void;\n}\n\nexport function createProjectServiceProjectionSessionAuthority<TDocument, TPatch>():\nProjectServiceProjectionSessionAuthority<TDocument, TPatch> {\n const owner = Object.freeze({ kind: 'project-service-projection' });\n let currentSession: EditorSession<TDocument, TPatch> | null = null;\n const replace = (session: EditorSession<TDocument, TPatch> | null): void => {\n if (currentSession === session) return;\n if (currentSession) releaseEditorSessionWriteAuthority(currentSession, owner);\n currentSession = null;\n if (!session) return;\n claimEditorSessionWriteAuthority(session, owner);\n try {\n runWithEditorSessionWriteAuthority(session, owner, () => {\n session.detachDocumentReferencesForWriteAuthority();\n });\n currentSession = session;\n } catch (error) {\n releaseEditorSessionWriteAuthority(session, owner);\n throw error;\n }\n };\n return Object.freeze({\n replace,\n run<TResult>(\n session: EditorSession<TDocument, TPatch>,\n mutation: () => TResult,\n ): TResult {\n if (currentSession !== session) {\n throw new Error('Project Service projection Session is not current.');\n }\n return runWithEditorSessionWriteAuthority(session, owner, mutation);\n },\n dispose() {\n replace(null);\n },\n });\n}\n\nexport function classifyProjectServiceSnapshot(\n projectedServiceInstanceId: string | null,\n projectedDocumentRevision: number | null,\n snapshot: Pick<EditorAuthoringSnapshot, 'serviceInstanceId' | 'documentRevision'>,\n): 'service-changed' | 'stale' | 'eligible' {\n if (projectedServiceInstanceId !== null\n && projectedServiceInstanceId !== snapshot.serviceInstanceId) return 'service-changed';\n if (projectedDocumentRevision !== null\n && snapshot.documentRevision < projectedDocumentRevision) return 'stale';\n return 'eligible';\n}\n\nexport function shouldReplacePendingProjectServiceSnapshot(\n pending: Pick<EditorAuthoringSnapshot, 'serviceInstanceId' | 'documentRevision'> | null,\n snapshot: Pick<EditorAuthoringSnapshot, 'serviceInstanceId' | 'documentRevision'>,\n): boolean {\n return pending === null\n || pending.serviceInstanceId !== snapshot.serviceInstanceId\n || snapshot.documentRevision >= pending.documentRevision;\n}\n\nexport async function waitForProjectServiceOperation(\n request: (request: EditorServiceGatewayRequest) => Promise<EditorServiceGatewayResponse>,\n initialResponse: EditorServiceGatewayResponse,\n options: { pollIntervalMs?: number; wait?: (timeoutMs: number) => Promise<void> } = {},\n): Promise<EditorCommandOperationSnapshot | null> {\n if (!initialResponse.ok || initialResponse.kind !== 'operation') return null;\n let operation = initialResponse.operation;\n const wait = options.wait ?? (timeoutMs => new Promise(resolve => setTimeout(resolve, timeoutMs)));\n while (operation?.status === 'accepted' || operation?.status === 'running') {\n await wait(Math.max(0, options.pollIntervalMs ?? 100));\n const response = await request({ kind: 'operation.get', operationId: operation.operationId });\n if (!response.ok || response.kind !== 'operation' || !response.operation) {\n throw new Error(\n `Project Editor Service operation status is unavailable; execution may still be running: ${operation.operationId}.`,\n );\n }\n operation = response.operation;\n }\n return operation;\n}\n"]}
@@ -1,4 +1,6 @@
1
1
  import type { Scene } from '@babylonjs/core/scene.js';
2
- import { type BabylonEnvironmentTextureController, type BabylonEnvironmentTextureControllerOptions, type BabylonEnvironmentTextureProfile } from './types.js';
3
- export declare function createBabylonEnvironmentTextureController(scene: Scene, initialProfile?: BabylonEnvironmentTextureProfile | null, options?: BabylonEnvironmentTextureControllerOptions): BabylonEnvironmentTextureController;
2
+ import { type BabylonEnvironmentTextureController, type BabylonEnvironmentTextureControllerOptions } from './types.js';
3
+ export type BabylonEnvironmentTextureControllerCleanup = () => readonly unknown[];
4
+ export declare function readBabylonEnvironmentTextureControllerCleanup(error: unknown): BabylonEnvironmentTextureControllerCleanup | null;
5
+ export declare function createBabylonEnvironmentTextureController(scene: Scene, options?: BabylonEnvironmentTextureControllerOptions): BabylonEnvironmentTextureController;
4
6
  //# sourceMappingURL=environment-texture-controller.d.ts.map
@@ -1 +1 @@
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