@fps-games/editor 0.2.0-beta.2 → 0.2.0-beta.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agent-bridge/capabilities/assets.js.map +1 -1
- package/dist/agent-bridge/capabilities/editor-state.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/editor-state.js +26 -17
- package/dist/agent-bridge/capabilities/editor-state.js.map +1 -1
- package/dist/agent-bridge/capabilities/host-lifecycle.js.map +1 -1
- package/dist/agent-bridge/capabilities/prefabs.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/prefabs.js +61 -13
- package/dist/agent-bridge/capabilities/prefabs.js.map +1 -1
- package/dist/agent-bridge/capabilities/scene-objects.d.ts +1 -1
- package/dist/agent-bridge/capabilities/scene-objects.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/scene-objects.js +110 -25
- package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -1
- package/dist/agent-bridge/capabilities/selection.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/selection.js +8 -5
- package/dist/agent-bridge/capabilities/selection.js.map +1 -1
- package/dist/agent-bridge/capabilities/shadows.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/shadows.js +11 -2
- package/dist/agent-bridge/capabilities/shadows.js.map +1 -1
- package/dist/agent-bridge/capabilities/transform.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/transform.js +6 -4
- package/dist/agent-bridge/capabilities/transform.js.map +1 -1
- package/dist/agent-bridge/capabilities/ui-regions.js.map +1 -1
- package/dist/agent-bridge/capabilities/viewport.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/viewport.js +79 -47
- package/dist/agent-bridge/capabilities/viewport.js.map +1 -1
- package/dist/agent-bridge/capability-sources.js.map +1 -1
- package/dist/agent-bridge/diagnostics.js.map +1 -1
- package/dist/agent-bridge/index.js.map +1 -1
- package/dist/agent-bridge/register.js.map +1 -1
- package/dist/agent-bridge/shared.d.ts +8 -3
- package/dist/agent-bridge/shared.d.ts.map +1 -1
- package/dist/agent-bridge/shared.js +32 -0
- package/dist/agent-bridge/shared.js.map +1 -1
- package/dist/agent-bridge/source-types.js.map +1 -1
- package/dist/authoring-apply.js.map +1 -1
- package/dist/build-info.json +48 -48
- package/dist/editor-plugin-agent-capabilities.js.map +1 -1
- package/dist/editor-plugin-hierarchy-command.js.map +1 -1
- package/dist/index.js.map +1 -1
- package/dist/internal/local-editor-lifecycle-operations.js.map +1 -1
- package/dist/local-editor-agent-actions.d.ts.map +1 -1
- package/dist/local-editor-agent-actions.js +9 -5
- package/dist/local-editor-agent-actions.js.map +1 -1
- package/dist/local-editor-agent-bridge-transport.js.map +1 -1
- package/dist/local-editor-agent-bridge.js.map +1 -1
- package/dist/local-editor-agent-context.js.map +1 -1
- package/dist/local-editor-harness.d.ts +57 -1
- package/dist/local-editor-harness.d.ts.map +1 -1
- package/dist/local-editor-harness.js +393 -41
- package/dist/local-editor-harness.js.map +1 -1
- package/dist/local-editor-marker-graph.js.map +1 -1
- package/dist/local-editor-performance-stats.js.map +1 -1
- package/dist/local-editor-plugin-inspector.js.map +1 -1
- package/dist/local-editor-plugin-panel.js.map +1 -1
- package/dist/local-editor-scene-render-scheduler.js.map +1 -1
- package/dist/local-editor-scene-view-interaction-runtime.js.map +1 -1
- package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
- package/dist/playable-babylon-facade.js.map +1 -1
- package/dist/playable-babylon-outline-inspector.js.map +1 -1
- package/dist/playable-babylon-outline-runtime.js.map +1 -1
- package/dist/playable-babylon-rendering.js.map +1 -1
- package/dist/playable-local-editor-host.d.ts +36 -0
- package/dist/playable-local-editor-host.d.ts.map +1 -1
- package/dist/playable-local-editor-host.js.map +1 -1
- package/dist/playable-product-local-editor.js.map +1 -1
- package/dist/playable-product-projection-preview.js.map +1 -1
- package/dist/playable-product-rendering.js.map +1 -1
- package/dist/playable-product-scene-capabilities.d.ts.map +1 -1
- package/dist/playable-product-scene-capabilities.js +49 -2
- package/dist/playable-product-scene-capabilities.js.map +1 -1
- package/dist/playable-runtime-babylon.js.map +1 -1
- package/dist/playable-runtime.js.map +1 -1
- package/dist/playable-sdk-upgrade-doctor.js.map +1 -1
- package/dist/playable-sdk-vite.js.map +1 -1
- package/dist/playable-sdk.js.map +1 -1
- package/dist/playable-standard-project.js.map +1 -1
- package/dist/static-shadow-cpu-worker.js.map +1 -1
- package/dist/vite.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/lighting/directional-light-angles.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/placement/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/placement/runtime-drop-position.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/plugin.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/reference.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/rendering/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/rendering/node-rendering.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-shaders.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/dynamic-shadow-system.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-options.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/package.json +7 -7
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/edit-session.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/editor-sky.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/editor-world.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/event-guard.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/input-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/inspector-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/marker-overlay.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/material-slot-source-resolver.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/monitor.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/prefab-comparison-preview-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/primitive-projection-instancing.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-pick-resolver.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-source-owner-path.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/runtime-globals.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-measurement-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-spatial-overlay-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/selection-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-solver.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/types.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/package.json +5 -5
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts +3 -1
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/index.js +2 -0
- package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-root-ownership.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-asset-kind.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts +2 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +260 -94
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-projection.d.ts +7 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-projection.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-projection.js +186 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-projection.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts +2 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js +14 -8
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +23 -7
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +6 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.d.ts +3 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.js +60 -13
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-modal-dialog.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panel-registry.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-plugin-panel.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-status-diagnostics.d.ts +24 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-status-diagnostics.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-status-diagnostics.js +69 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-status-diagnostics.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-theme.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +58 -14
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +196 -11
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/plugin-contributions.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/package.json +4 -4
- package/node_modules/@fps-games/editor-core/dist/agent-bridge.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/agent-interaction.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/authoring-source.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/document-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts +9 -1
- package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/editor-session.js +18 -0
- package/node_modules/@fps-games/editor-core/dist/editor-session.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/events.d.ts +1 -1
- package/node_modules/@fps-games/editor-core/dist/events.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/events.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/field-schema/index.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/field-schema/resolver.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/field-schema/schema.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/field-schema/types.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/field-schema/validators.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/host-services.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/inspector.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/lifecycle.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/marker-graph.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/scene-graph.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/scene-view-input.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/selection-strategy.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/serialized-object.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/transform-command.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/transform-gizmo.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/transform-operation-policy.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/transform-operations.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/viewport-tools.js.map +1 -1
- package/node_modules/@fps-games/editor-core/package.json +6 -6
- package/node_modules/@fps-games/editor-forge-play/dist/agent-transport.js.map +1 -1
- package/node_modules/@fps-games/editor-forge-play/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
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- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/module-invalidation.js +37 -8
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- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-asset-authoring.js +2 -11
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- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-authoring-api.d.ts +8 -7
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- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-authoring-api.js +84 -6
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-authoring-api.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-rendering-authoring.d.ts +2 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-rendering-authoring.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-rendering-authoring.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-scene-authoring.d.ts +4 -3
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-scene-authoring.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-scene-authoring.js +1 -4
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-scene-authoring.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/session-metadata.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/types.d.ts +0 -33
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/vite/types.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/package.json +9 -6
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- package/node_modules/@fps-games/editor-protocol/dist/marker-graph.js.map +1 -1
- package/node_modules/@fps-games/editor-protocol/package.json +2 -2
- package/node_modules/@fps-games/editor-tooling/dist/contributions.js.map +1 -1
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- package/node_modules/@fps-games/editor-tooling/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-tooling/dist/migration.js.map +1 -1
- package/node_modules/@fps-games/editor-tooling/dist/package-metadata-node.js.map +1 -1
- package/node_modules/@fps-games/editor-tooling/dist/vite.js.map +1 -1
- package/node_modules/@fps-games/editor-tooling/package.json +3 -3
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- package/node_modules/@fps-games/playable-assets/dist/index.d.ts +1 -0
- package/node_modules/@fps-games/playable-assets/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/playable-assets/dist/index.js +1 -0
- package/node_modules/@fps-games/playable-assets/dist/index.js.map +1 -1
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- package/node_modules/@fps-games/playable-assets/dist/portable-path.d.ts.map +1 -0
- package/node_modules/@fps-games/playable-assets/dist/portable-path.js +25 -0
- package/node_modules/@fps-games/playable-assets/dist/portable-path.js.map +1 -0
- package/node_modules/@fps-games/playable-assets/package.json +1 -1
- package/node_modules/@fps-games/playable-contracts/dist/index.js.map +1 -1
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- package/node_modules/@fps-games/playable-contracts/dist/marker-graph.js.map +1 -1
- package/node_modules/@fps-games/playable-contracts/package.json +1 -1
- package/node_modules/@fps-games/playable-rendering/dist/index.js.map +1 -1
- package/node_modules/@fps-games/playable-rendering/dist/rendering-profile-authoring.js.map +1 -1
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- package/node_modules/@fps-games/playable-rendering/dist/rendering-profile-validation.js.map +1 -1
- package/node_modules/@fps-games/playable-rendering/dist/rendering-profile-values.js.map +1 -1
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- package/node_modules/@fps-games/playable-rendering/dist/shadow-runtime.js.map +1 -1
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- package/node_modules/@fps-games/playable-rendering/dist/shadow-types.js.map +1 -1
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- package/node_modules/@fps-games/playable-rendering/dist/value.js.map +1 -1
- package/node_modules/@fps-games/playable-rendering/package.json +2 -2
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- package/node_modules/@fps-games/playable-runtime/dist/index.js.map +1 -1
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- package/node_modules/@fps-games/playable-runtime/dist/tokens.js.map +1 -1
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- package/node_modules/@fps-games/playable-runtime/package.json +12 -12
- package/node_modules/@fps-games/playable-runtime-data/dist/index.js.map +1 -1
- package/node_modules/@fps-games/playable-runtime-data/package.json +4 -4
- package/node_modules/@fps-games/playable-scene/dist/index.js.map +1 -1
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- package/node_modules/@fps-games/plugin-assets/dist/reference.js.map +1 -1
- package/node_modules/@fps-games/plugin-assets/dist/runtime.js.map +1 -1
- package/node_modules/@fps-games/plugin-assets/dist/version.d.ts +1 -1
- package/node_modules/@fps-games/plugin-assets/dist/version.js +1 -1
- package/node_modules/@fps-games/plugin-assets/dist/version.js.map +1 -1
- package/node_modules/@fps-games/plugin-assets/package.json +5 -5
- package/node_modules/@fps-games/plugin-host/dist/index.js.map +1 -1
- package/node_modules/@fps-games/plugin-host/package.json +2 -2
- package/node_modules/@fps-games/plugin-markers/dist/reference.js.map +1 -1
- package/node_modules/@fps-games/plugin-markers/dist/runtime.js.map +1 -1
- package/node_modules/@fps-games/plugin-markers/dist/version.d.ts +1 -1
- package/node_modules/@fps-games/plugin-markers/dist/version.js +1 -1
- package/node_modules/@fps-games/plugin-markers/dist/version.js.map +1 -1
- package/node_modules/@fps-games/plugin-markers/package.json +5 -5
- package/node_modules/@fps-games/plugin-materials/dist/reference.js.map +1 -1
- package/node_modules/@fps-games/plugin-materials/dist/runtime.js.map +1 -1
- package/node_modules/@fps-games/plugin-materials/dist/version.d.ts +1 -1
- package/node_modules/@fps-games/plugin-materials/dist/version.js +1 -1
- package/node_modules/@fps-games/plugin-materials/dist/version.js.map +1 -1
- package/node_modules/@fps-games/plugin-materials/package.json +5 -5
- package/node_modules/@fps-games/plugin-rendering/dist/reference.js.map +1 -1
- package/node_modules/@fps-games/plugin-rendering/dist/runtime.js.map +1 -1
- package/node_modules/@fps-games/plugin-rendering/dist/version.d.ts +1 -1
- package/node_modules/@fps-games/plugin-rendering/dist/version.js +1 -1
- package/node_modules/@fps-games/plugin-rendering/dist/version.js.map +1 -1
- package/node_modules/@fps-games/plugin-rendering/package.json +5 -5
- package/node_modules/@fps-games/plugin-scene/dist/reference.js.map +1 -1
- package/node_modules/@fps-games/plugin-scene/dist/runtime.js.map +1 -1
- package/node_modules/@fps-games/plugin-scene/dist/version.d.ts +1 -1
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- package/node_modules/@fps-games/plugin-scene/dist/version.js.map +1 -1
- package/node_modules/@fps-games/plugin-scene/package.json +5 -5
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- package/node_modules/@fps-games/plugin-shadows/dist/version.d.ts +1 -1
- package/node_modules/@fps-games/plugin-shadows/dist/version.js +1 -1
- package/node_modules/@fps-games/plugin-shadows/dist/version.js.map +1 -1
- package/node_modules/@fps-games/plugin-shadows/package.json +7 -7
- package/package.json +27 -19
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import { handlePlayableAuthoringServerRequest, } from '../authoring-server/index.js';
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import { createPlayableAuthoringTransportPathNormalizer, readPlayableAuthoringJsonBody, sendPlayableAuthoringHttpResponse, setPlayableAuthoringCorsHeaders, } from './authoring-http.js';
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import { resolveFpsGameEditorViteFilePath } from './module-invalidation.js';
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export function createFpsGameEditorProjectAuthoringApiPlugin(options) {
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let authoringWrittenFilesPromise = Promise.resolve([]);
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let clearActiveAuthoringWatcherEvent = () => { };
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enforce: 'post',
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configureServer(server) {
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async configureServer(server) {
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const assetAuthoringHandlersPromise = options.createAssetAuthoringHandlers(server);
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authoringWrittenFilesPromise = options.getAuthoringWrittenFiles(server)
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clearActiveAuthoringWatcherEvent = suppressFpsGameEditorAuthoringFullReloads(server, paths);
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export function isFpsGameEditorAuthoringWrittenFile(candidateFile, authoringWrittenFiles) {
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});
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}
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function suppressFpsGameEditorAuthoringFullReloads(server, authoringWrittenFiles) {
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let activeAuthoringFile = null;
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const clearActiveFile = () => {
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clearTimeout(clearTimer);
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clearTimer = null;
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};
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const markFile = (file) => {
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clearActiveFile();
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activeAuthoringFile = typeof file === 'string'
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&& isFpsGameEditorAuthoringWrittenFile(file, authoringWrittenFiles)
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? resolveFpsGameEditorViteFilePath(file)
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: null;
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if (activeAuthoringFile) {
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clearTimer = setTimeout(clearActiveFile, 1000);
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}
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};
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for (const event of ['add', 'change', 'unlink']) {
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|
159
|
+
server.watcher.prependListener(event, markFile);
|
|
160
|
+
}
|
|
161
|
+
const send = server.ws.send.bind(server.ws);
|
|
162
|
+
server.ws.send = (payload, ...args) => {
|
|
163
|
+
const triggeredBy = typeof payload?.triggeredBy === 'string' ? payload.triggeredBy : undefined;
|
|
164
|
+
const isOwnedTriggeredFile = triggeredBy
|
|
165
|
+
? isFpsGameEditorAuthoringWrittenFile(triggeredBy, authoringWrittenFiles)
|
|
166
|
+
: false;
|
|
167
|
+
if (payload?.type === 'full-reload' && (isOwnedTriggeredFile || (activeAuthoringFile && !triggeredBy))) {
|
|
168
|
+
return;
|
|
169
|
+
}
|
|
170
|
+
return send(payload, ...args);
|
|
171
|
+
};
|
|
172
|
+
return clearActiveFile;
|
|
173
|
+
}
|
|
174
|
+
function suppressFpsGameEditorAuthoringWatcherAdds(watcher, authoringWrittenFiles) {
|
|
175
|
+
if (!watcher?.add)
|
|
176
|
+
return;
|
|
177
|
+
const add = watcher.add.bind(watcher);
|
|
178
|
+
watcher.add = (input) => {
|
|
179
|
+
const paths = typeof input === 'string' ? [input] : [...input];
|
|
180
|
+
const filtered = paths.filter(file => !isFpsGameEditorAuthoringWrittenFile(file, authoringWrittenFiles));
|
|
181
|
+
if (filtered.length === 0)
|
|
182
|
+
return watcher;
|
|
183
|
+
return add(typeof input === 'string' ? filtered[0] : filtered);
|
|
106
184
|
};
|
|
107
185
|
}
|
|
108
186
|
async function writePlayableAuthoringFile({ path: targetPath, text, }) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"product-authoring-api.js","sourceRoot":"","sources":["../../src/vite/product-authoring-api.ts"],"names":[],"mappings":"AAAA,OAAO,IAAI,MAAM,WAAW,CAAC;AAC7B,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,EACL,oCAAoC,GAGrC,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,8CAA8C,EAC9C,6BAA6B,EAC7B,iCAAiC,EACjC,+BAA+B,GAChC,MAAM,kBAAkB,CAAC;AA6B1B,MAAM,UAAU,4CAA4C,CAC1D,OAAsD;IAEtD,OAAO;QACL,IAAI,EAAE,OAAO,CAAC,IAAI,IAAI,kCAAkC;QACxD,KAAK,EAAE,OAAgB;QACvB,eAAe,CAAC,MAAW;YACzB,MAAM,6BAA6B,GAAG,OAAO,CAAC,4BAA4B,CAAC,MAAM,CAAC,CAAC;YACnF,IAAI,OAAO,CAAC,wBAAwB,EAAE,CAAC;gBACrC,KAAK,OAAO,CAAC,wBAAwB,CAAC,MAAM,CAAC;qBAC1C,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE;oBACd,MAAM,CAAC,OAAO,EAAE,OAAO,EAAE,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;oBACtC,OAAO,CAAC,MAAM,EAAE,GAAG,EAAE,CAAC,mEAAmE,EAAE,KAAK,CAAC,CAAC;gBACpG,CAAC,CAAC;qBACD,KAAK,CAAC,CAAC,KAAK,EAAE,EAAE;oBACf,OAAO,CAAC,MAAM,EAAE,IAAI,EAAE,CAAC,oEAAoE,EAAE,KAAK,CAAC,CAAC;gBACtG,CAAC,CAAC,CAAC;YACP,CAAC;YAED,MAAM,CAAC,WAAW,CAAC,GAAG,CAAC,KAAK,EAAE,GAAQ,EAAE,GAAQ,EAAE,IAAS,EAAE,EAAE;gBAC7D,MAAM,UAAU,GAAG,IAAI,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,EAAE,EAAE,kBAAkB,CAAC,CAAC;gBAC9D,MAAM,QAAQ,GAAG,UAAU,CAAC,QAAQ,CAAC;gBACrC,MAAM,uBAAuB,GAAG,QAAQ,CAAC,UAAU,CAAC,yBAAyB,CAAC,CAAC;gBAC/E,MAAM,KAAK,GAAG,uBAAuB;oBACnC,CAAC,CAAC,QAAQ;yBACL,OAAO,CAAC,2BAA2B,EAAE,EAAE,CAAC,IAAI,GAAG;oBACpD,CAAC,CAAC,GAAG,CAAC;gBAER,IAAI,uBAAuB,IAAI,KAAK,CAAC,UAAU,CAAC,oBAAoB,CAAC,EAAE,CAAC;oBACtE,IAAI,CAAC,OAAO,CAAC,2BAA2B,EAAE,CAAC;wBACzC,IAAI,EAAE,CAAC;wBACP,OAAO;oBACT,CAAC;oBACD,+BAA+B,CAAC,GAAG,CAAC,CAAC;oBACrC,IAAI,GAAG,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;wBAC7B,GAAG,CAAC,UAAU,GAAG,GAAG,CAAC;wBACrB,GAAG,CAAC,GAAG,EAAE,CAAC;wBACV,OAAO;oBACT,CAAC;oBAED,IAAI,CAAC;wBACH,MAAM,QAAQ,GAAG,MAAM,OAAO,CAAC,2BAA2B,CAAC;4BACzD,MAAM;4BACN,GAAG;4BACH,YAAY,EAAE,6BAA6B;yBAC5C,CAAC,CAAC;wBACH,iCAAiC,CAAC,GAAG,EAAE,QAAQ,CAAC,CAAC;oBACnD,CAAC;oBAAC,OAAO,KAAK,EAAE,CAAC;wBACf,iCAAiC,CAAC,GAAG,EAAE;4BACrC,UAAU,EAAE,GAAG;4BACf,IAAI,EAAE;gCACJ,EAAE,EAAE,KAAK;gCACT,KAAK,EAAE,KAAK,YAAY,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC;gCAC7D,OAAO,EAAG,KAAa,EAAE,OAAO;6BACjC;yBACF,CAAC,CAAC;oBACL,CAAC;oBACD,OAAO;gBACT,CAAC;gBAED,MAAM,QAAQ,GAAG,MAAM,oCAAoC,CAAC;oBAC1D,GAAG,EAAE,GAAG,CAAC,GAAG,IAAI,EAAE;oBAClB,MAAM,EAAE,GAAG,CAAC,MAAM,IAAI,KAAK;iBAC5B,EAAE;oBACD,QAAQ,EAAE,GAAG,EAAE,CAAC,6BAA6B,CAAC,GAAG,CAAC;oBAClD,sBAAsB,EAAE,8CAA8C,CAAC,OAAO,CAAC,WAAW,EAAE;wBAC1F,YAAY,EAAE,eAAe;qBAC9B,CAAC;oBACF,KAAK,CAAC,YAAY,CAAC,UAAU;wBAC3B,MAAM,QAAQ,GAAG,MAAM,6BAA6B,CAAC;wBACrD,IAAI,CAAC,QAAQ,CAAC,YAAY;4BAAE,MAAM,IAAI,KAAK,CAAC,oCAAoC,CAAC,CAAC;wBAClF,OAAO,QAAQ,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;oBAC3C,CAAC;oBACD,KAAK,CAAC,sBAAsB,CAAC,UAAU;wBACrC,MAAM,QAAQ,GAAG,MAAM,6BAA6B,CAAC;wBACrD,IAAI,CAAC,QAAQ,CAAC,sBAAsB;4BAAE,MAAM,IAAI,KAAK,CAAC,mCAAmC,CAAC,CAAC;wBAC3F,OAAO,QAAQ,CAAC,sBAAsB,CAAC,UAAU,CAAC,CAAC;oBACrD,CAAC;oBACD,KAAK,CAAC,eAAe;wBACnB,OAAO,OAAO,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;oBACzC,CAAC;oBACD,SAAS,EAAE,OAAO,CAAC,SAAS,IAAI,0BAA0B;oBAC1D,KAAK,CAAC,UAAU,CAAC,YAAY;wBAC3B,MAAM,QAAQ,GAAG,MAAM,6BAA6B,CAAC;wBACrD,IAAI,CAAC,QAAQ,CAAC,UAAU;4BAAE,MAAM,IAAI,KAAK,CAAC,mCAAmC,CAAC,CAAC;wBAC/E,OAAO,QAAQ,CAAC,UAAU,CAAC,YAAY,CAAC,CAAC;oBAC3C,CAAC;oBACD,KAAK,CAAC,eAAe,CAAC,EAAE,IAAI,EAAE,QAAQ,EAAE,cAAc,EAAE,IAAI,EAAE;wBAC5D,OAAO,OAAO,CAAC,eAAe,CAAC;4BAC7B,MAAM;4BACN,QAAQ;4BACR,cAAc,EAAE,cAAyC;4BACzD,IAAI,EAAE,IAA+B;yBACtC,CAAC,CAAC;oBACL,CAAC;iBACF,CAAC,CAAC;gBAEH,IAAI,CAAC,QAAQ,EAAE,CAAC;oBACd,IAAI,EAAE,CAAC;oBACP,OAAO;gBACT,CAAC;gBACD,iCAAiC,CAAC,GAAG,EAAE,QAAQ,CAAC,CAAC;YACnD,CAAC,CAAC,CAAC;QACL,CAAC;KACF,CAAC;AACJ,CAAC;AAED,KAAK,UAAU,0BAA0B,CAAC,EACxC,IAAI,EAAE,UAAU,EAChB,IAAI,GACqE;IACzE,MAAM,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,CAAC,CAAC;IAC3D,MAAM,SAAS,CAAC,UAAU,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;IAC1C,OAAO,EAAE,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,CAAC;AACxC,CAAC"}
|
|
1
|
+
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path from 'node:path';\nimport { mkdir, writeFile } from 'node:fs/promises';\nimport type { HmrContext, Plugin, ViteDevServer } from 'vite';\nimport {\n handlePlayableAuthoringServerRequest,\n type PlayableAuthoringServerHandlers,\n type PlayableAuthoringServerResponse,\n} from '../authoring-server/index';\nimport {\n createPlayableAuthoringTransportPathNormalizer,\n readPlayableAuthoringJsonBody,\n sendPlayableAuthoringHttpResponse,\n setPlayableAuthoringCorsHeaders,\n} from './authoring-http';\nimport { resolveFpsGameEditorViteFilePath } from './module-invalidation';\n\nexport interface FpsGameEditorProjectAuthoringApiPluginOptions {\n projectRoot: string;\n name?: string;\n createAssetAuthoringHandlers(server: ViteDevServer): Promise<Pick<\n PlayableAuthoringServerHandlers,\n 'loadManifest' | 'loadEditorAssetLibrary' | 'runCommand'\n >>;\n getAuthoringWrittenFiles?: (server: ViteDevServer) => Promise<readonly string[]>;\n handleRenderingProfileRoute?: (input: {\n server: ViteDevServer;\n req: unknown;\n readJsonBody: typeof readPlayableAuthoringJsonBody;\n }) => Promise<PlayableAuthoringServerResponse>;\n loadEditorScene(server: ViteDevServer): Promise<Record<string, unknown>>;\n saveEditorScene(input: {\n server: ViteDevServer;\n saveMode: string;\n rawEditorScene: Record<string, unknown>;\n body: Record<string, unknown>;\n }): Promise<Record<string, unknown>>;\n writeFile?: PlayableAuthoringServerHandlers['writeFile'];\n logger?: Pick<Console, 'log' | 'warn'>;\n}\n\nexport function createFpsGameEditorProjectAuthoringApiPlugin(\n options: FpsGameEditorProjectAuthoringApiPluginOptions,\n): Plugin {\n let authoringWrittenFilesPromise: Promise<readonly string[]> = Promise.resolve([]);\n let clearActiveAuthoringWatcherEvent = (): void => {};\n return {\n name: options.name ?? 'fps-editor-project-authoring-api',\n enforce: 'post' as const,\n apply: 'serve' as const,\n async configureServer(server) {\n const assetAuthoringHandlersPromise = options.createAssetAuthoringHandlers(server);\n if (options.getAuthoringWrittenFiles) {\n authoringWrittenFilesPromise = options.getAuthoringWrittenFiles(server)\n .then(paths => paths.map(file => path.resolve(options.projectRoot, file)))\n .then(async (paths) => {\n clearActiveAuthoringWatcherEvent = suppressFpsGameEditorAuthoringFullReloads(server, paths);\n suppressFpsGameEditorAuthoringWatcherAdds(server.watcher, paths);\n await server.watcher?.unwatch?.(paths);\n options.logger?.log?.('[ProjectAuthoring][Vite] watcher and HMR suppressed for authoring-written files', paths);\n return paths;\n })\n .catch((error) => {\n options.logger?.warn?.('[ProjectAuthoring][Vite] failed to resolve authoring files for HMR suppression', error);\n return [];\n });\n await authoringWrittenFilesPromise;\n }\n\n server.middlewares.use(async (req: any, res: any, next: any) => {\n const requestUrl = new URL(req.url ?? '', 'http://localhost');\n const pathname = requestUrl.pathname;\n const isProjectAuthoringRoute = pathname.startsWith('/__fps_editor_authoring');\n const route = isProjectAuthoringRoute\n ? pathname\n .replace(/^\\/__fps_editor_authoring/, '') || '/'\n : '/';\n\n if (isProjectAuthoringRoute && route.startsWith('/rendering-profile')) {\n if (!options.handleRenderingProfileRoute) {\n next();\n return;\n }\n setPlayableAuthoringCorsHeaders(res);\n if (req.method === 'OPTIONS') {\n res.statusCode = 204;\n res.end();\n return;\n }\n\n try {\n const response = await options.handleRenderingProfileRoute({\n server,\n req,\n readJsonBody: readPlayableAuthoringJsonBody,\n });\n sendPlayableAuthoringHttpResponse(res, response);\n } catch (error) {\n sendPlayableAuthoringHttpResponse(res, {\n statusCode: 500,\n body: {\n ok: false,\n error: error instanceof Error ? error.message : String(error),\n details: (error as any)?.details,\n },\n });\n }\n return;\n }\n\n const response = await handlePlayableAuthoringServerRequest({\n url: req.url ?? '',\n method: req.method ?? 'GET',\n }, {\n readBody: () => readPlayableAuthoringJsonBody(req),\n normalizeTransportPath: createPlayableAuthoringTransportPathNormalizer(options.projectRoot, {\n relativeRoot: '.platform-sim',\n }),\n async loadManifest(routeInput) {\n const handlers = await assetAuthoringHandlersPromise;\n if (!handlers.loadManifest) throw new Error('asset_manifest_handler_unavailable');\n return handlers.loadManifest(routeInput);\n },\n async loadEditorAssetLibrary(routeInput) {\n const handlers = await assetAuthoringHandlersPromise;\n if (!handlers.loadEditorAssetLibrary) throw new Error('asset_library_handler_unavailable');\n return handlers.loadEditorAssetLibrary(routeInput);\n },\n async loadEditorScene() {\n return options.loadEditorScene(server);\n },\n writeFile: options.writeFile ?? writePlayableAuthoringFile,\n async runCommand(commandInput) {\n const handlers = await assetAuthoringHandlersPromise;\n if (!handlers.runCommand) throw new Error('asset_command_handler_unavailable');\n return handlers.runCommand(commandInput);\n },\n async saveEditorScene({ mode: saveMode, rawEditorScene, body }) {\n return options.saveEditorScene({\n server,\n saveMode,\n rawEditorScene: rawEditorScene as Record<string, unknown>,\n body: body as Record<string, unknown>,\n });\n },\n });\n\n if (!response) {\n next();\n return;\n }\n sendPlayableAuthoringHttpResponse(res, response);\n });\n },\n async handleHotUpdate(context: HmrContext) {\n if (typeof context.file !== 'string') return;\n const authoringWrittenFiles = await authoringWrittenFilesPromise;\n if (isFpsGameEditorAuthoringWrittenFile(context.file, authoringWrittenFiles)) {\n clearActiveAuthoringWatcherEvent();\n return [];\n }\n },\n };\n}\n\nexport function isFpsGameEditorAuthoringWrittenFile(\n candidateFile: string,\n authoringWrittenFiles: readonly string[],\n): boolean {\n const candidate = resolveFpsGameEditorViteFilePath(candidateFile);\n return authoringWrittenFiles.some((configuredFile) => {\n const configured = resolveFpsGameEditorViteFilePath(configuredFile);\n if (candidate === configured) return true;\n const relative = path.relative(configured, candidate);\n return relative.length > 0 && relative !== '..' && !relative.startsWith(`..${path.sep}`) && !path.isAbsolute(relative);\n });\n}\n\nfunction suppressFpsGameEditorAuthoringFullReloads(\n server: {\n watcher?: { prependListener?: (event: string, listener: (file: unknown) => void) => unknown };\n ws?: { send?: (payload: any, ...args: any[]) => unknown };\n },\n authoringWrittenFiles: readonly string[],\n): () => void {\n if (!server.watcher?.prependListener || !server.ws?.send) return () => {};\n let activeAuthoringFile: string | null = null;\n let clearTimer: ReturnType<typeof setTimeout> | null = null;\n const clearActiveFile = (): void => {\n activeAuthoringFile = null;\n if (clearTimer) clearTimeout(clearTimer);\n clearTimer = null;\n };\n const markFile = (file: unknown): void => {\n clearActiveFile();\n activeAuthoringFile = typeof file === 'string'\n && isFpsGameEditorAuthoringWrittenFile(file, authoringWrittenFiles)\n ? resolveFpsGameEditorViteFilePath(file)\n : null;\n if (activeAuthoringFile) {\n clearTimer = setTimeout(clearActiveFile, 1_000);\n }\n };\n for (const event of ['add', 'change', 'unlink']) {\n server.watcher.prependListener(event, markFile);\n }\n\n const send = server.ws.send.bind(server.ws);\n server.ws.send = (payload: any, ...args: any[]) => {\n const triggeredBy = typeof payload?.triggeredBy === 'string' ? payload.triggeredBy : undefined;\n const isOwnedTriggeredFile = triggeredBy\n ? isFpsGameEditorAuthoringWrittenFile(triggeredBy, authoringWrittenFiles)\n : false;\n if (payload?.type === 'full-reload' && (isOwnedTriggeredFile || (activeAuthoringFile && !triggeredBy))) {\n return;\n }\n return send(payload, ...args);\n };\n return clearActiveFile;\n}\n\nfunction suppressFpsGameEditorAuthoringWatcherAdds(\n watcher: { add?: (paths: string | readonly string[]) => unknown } | undefined,\n authoringWrittenFiles: readonly string[],\n): void {\n if (!watcher?.add) return;\n const add = watcher.add.bind(watcher);\n watcher.add = (input) => {\n const paths = typeof input === 'string' ? [input] : [...input];\n const filtered = paths.filter(file => !isFpsGameEditorAuthoringWrittenFile(file, authoringWrittenFiles));\n if (filtered.length === 0) return watcher;\n return add(typeof input === 'string' ? filtered[0] : filtered);\n };\n}\n\nasync function writePlayableAuthoringFile({\n path: targetPath,\n text,\n}: Parameters<NonNullable<PlayableAuthoringServerHandlers['writeFile']>>[0]) {\n await mkdir(path.dirname(targetPath), { recursive: true });\n await writeFile(targetPath, text, 'utf8');\n return { ok: true, path: targetPath };\n}\n"]}
|
package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-rendering-authoring.d.ts
CHANGED
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@@ -1,3 +1,4 @@
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|
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1
|
+
import type { ViteDevServer } from 'vite';
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|
1
2
|
import type { FpsGameEditorProjectDefinition } from '../product/index';
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2
3
|
import { type PlayableAuthoringServerResponse } from '../authoring-server/index';
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3
4
|
export interface FpsGameEditorRenderingAuthoringServicesOptions {
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@@ -5,7 +6,7 @@ export interface FpsGameEditorRenderingAuthoringServicesOptions {
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|
5
6
|
additionalInvalidationFiles?: readonly string[];
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|
6
7
|
}
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|
7
8
|
export interface FpsGameEditorRenderingAuthoringRouteInput {
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|
8
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-
server:
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9
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+
server: ViteDevServer;
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9
10
|
req: unknown;
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|
10
11
|
readJsonBody(req: unknown): Promise<Record<string, unknown>>;
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|
11
12
|
}
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package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-rendering-authoring.d.ts.map
CHANGED
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@@ -1 +1 @@
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|
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1
|
-
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|
|
1
|
+
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|
package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-rendering-authoring.js.map
CHANGED
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@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"product-rendering-authoring.js","sourceRoot":"","sources":["../../src/vite/product-rendering-authoring.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,SAAS,CAAC;AACnD,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,IAAI,MAAM,WAAW,CAAC;
|
|
1
|
+
{"version":3,"file":"product-rendering-authoring.js","sourceRoot":"","sources":["../../src/vite/product-rendering-authoring.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,SAAS,CAAC;AACnD,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,IAAI,MAAM,WAAW,CAAC;AAG7B,OAAO,EAEN,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,iDAAiD,GAClD,MAAM,4BAA4B,CAAC;AACpC,OAAO,EAAE,sCAAsC,EAAE,MAAM,uBAAuB,CAAC;AAC/E,OAAO,EAAE,6BAA6B,EAAE,MAAM,0BAA0B,CAAC;AAazE,MAAM,UAAU,6CAA6C,CAC3D,OAAuC,EACvC,OAAuD;IAEvD,MAAM,cAAc,GAAG,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC;IAChD,MAAM,mBAAmB,GAAG,cAAc;QACxC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,WAAW,EAAE,cAAc,CAAC;QACnD,CAAC,CAAC,IAAI,CAAC;IACT,MAAM,uBAAuB,GAAG,GAAa,EAAE,CAAC;QAC9C,GAAG,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;QACrD,GAAG,CAAC,OAAO,CAAC,2BAA2B,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;KACpG,CAAC;IACF,OAAO;QACL,uBAAuB;QACvB,SAAS,EAAE,sCAAsC;QACjD,KAAK,CAAC,WAAW,CAAC,KAAgD;YAChE,IAAI,CAAC,mBAAmB,EAAE,CAAC;gBACzB,OAAO,EAAE,UAAU,EAAE,GAAG,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,iCAAiC,EAAE,EAAE,CAAC;YACjF,CAAC;YACD,OAAO,iDAAiD,CAAC;gBACvD,MAAM,EAAE,iBAAiB,CAAC,KAAK,CAAC,GAAG,CAAC;aACrC,EAAE;gBACD,QAAQ,EAAE,GAAG,EAAE,CAAC,KAAK,CAAC,YAAY,CAAC,KAAK,CAAC,GAAG,CAAC;gBAC7C,UAAU;oBACR,MAAM,eAAe,GAAG,UAAU,CAAC,mBAAmB,CAAC;wBACrD,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,MAAM,CAAC,IAAI,IAAI,CAAC;wBAC/D,CAAC,CAAC,EAAE,CAAC;oBACP,OAAO,EAAE,eAAe,EAAE,QAAQ,EAAE,EAAE,mBAAmB,EAAE,EAAE,CAAC;gBAChE,CAAC;gBACD,KAAK,CAAC,UAAU,CAAC,EAAE,eAAe,EAAE;oBAClC,OAAO,6BAA6B,CAAC,CAAC,mBAAmB,CAAC,EAAE,KAAK,IAAI,EAAE;wBACrE,MAAM,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,mBAAmB,CAAC,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,CAAC,CAAC;wBACpE,MAAM,SAAS,CAAC,mBAAmB,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,EAAE,CAAC,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;wBAC9F,sCAAsC,CAAC,KAAK,CAAC,MAAM,EAAE,uBAAuB,EAAE,CAAC,CAAC;wBAChF,OAAO,EAAE,mBAAmB,EAAE,CAAC;oBACjC,CAAC,CAAC,CAAC;gBACL,CAAC;aACF,CAAC,CAAC;QACL,CAAC;KACF,CAAC;AACJ,CAAC;AAED,SAAS,iBAAiB,CAAC,OAAgB;IACzC,IAAI,CAAC,OAAO,IAAI,OAAO,OAAO,KAAK,QAAQ;QAAE,OAAO,KAAK,CAAC;IAC1D,MAAM,MAAM,GAAI,OAAgC,CAAC,MAAM,CAAC;IACxD,OAAO,OAAO,MAAM,KAAK,QAAQ,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC;AACrD,CAAC;AAED,MAAM,UAAU,sCAAsC,CAAC,KAAU;IAC/D,OAAO;QACL,kBAAkB,EAAE,KAAK,EAAE,WAAW,EAAE,OAAO,IAAI,KAAK,EAAE,YAAY,EAAE,OAAO,IAAI,IAAI;QACvF,uBAAuB,EAAE,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,OAAO,IAAI,KAAK,EAAE,YAAY,EAAE,cAAc,EAAE,KAAK,EAAE,OAAO,IAAI,IAAI;QAC1H,aAAa,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,IAAI,IAAI;QACtD,aAAa,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,KAAK,EAAE,CAAC,IAAI,IAAI;QACnE,WAAW,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,IAAI,IAAI;QAC1D,SAAS,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,IAAI,IAAI;QACtD,cAAc,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,IAAI,IAAI;KACjE,CAAC;AACJ,CAAC","sourcesContent":["import { existsSync, readFileSync } from 'node:fs';\nimport { mkdir, writeFile } from 'node:fs/promises';\nimport path from 'node:path';\nimport type { ViteDevServer } from 'vite';\nimport type { FpsGameEditorProjectDefinition } from '../product/index';\nimport {\n type PlayableAuthoringServerResponse,\n} from '../authoring-server/index';\nimport {\n handleEditorSceneRenderingProfileAuthoringRequest,\n} from '../rendering-profile/index';\nimport { invalidateFpsGameEditorViteFileModules } from './module-invalidation';\nimport { withPlayableVitePathWriteLock } from './path-write-coordinator';\n\nexport interface FpsGameEditorRenderingAuthoringServicesOptions {\n projectRoot: string;\n additionalInvalidationFiles?: readonly string[];\n}\n\nexport interface FpsGameEditorRenderingAuthoringRouteInput {\n server: ViteDevServer;\n req: unknown;\n readJsonBody(req: unknown): Promise<Record<string, unknown>>;\n}\n\nexport function createFpsGameEditorRenderingAuthoringServices(\n project: FpsGameEditorProjectDefinition,\n options: FpsGameEditorRenderingAuthoringServicesOptions,\n) {\n const configuredPath = project.source.rendering;\n const renderingConfigPath = configuredPath\n ? path.resolve(options.projectRoot, configuredPath)\n : null;\n const createInvalidationFiles = (): string[] => [\n ...(renderingConfigPath ? [renderingConfigPath] : []),\n ...(options.additionalInvalidationFiles ?? []).map(file => path.resolve(options.projectRoot, file)),\n ];\n return {\n createInvalidationFiles,\n summarize: summarizeFpsGameEditorRenderingProfile,\n async handleRoute(input: FpsGameEditorRenderingAuthoringRouteInput): Promise<PlayableAuthoringServerResponse> {\n if (!renderingConfigPath) {\n return { statusCode: 404, body: { error: 'rendering_config_not_configured' } };\n }\n return handleEditorSceneRenderingProfileAuthoringRequest({\n method: readRequestMethod(input.req),\n }, {\n readBody: () => input.readJsonBody(input.req),\n loadConfig() {\n const renderingConfig = existsSync(renderingConfigPath)\n ? JSON.parse(readFileSync(renderingConfigPath, 'utf8') || '{}')\n : {};\n return { renderingConfig, response: { renderingConfigPath } };\n },\n async saveConfig({ renderingConfig }) {\n return withPlayableVitePathWriteLock([renderingConfigPath], async () => {\n await mkdir(path.dirname(renderingConfigPath), { recursive: true });\n await writeFile(renderingConfigPath, `${JSON.stringify(renderingConfig, null, 2)}\\n`, 'utf8');\n invalidateFpsGameEditorViteFileModules(input.server, createInvalidationFiles());\n return { renderingConfigPath };\n });\n },\n });\n },\n };\n}\n\nfunction readRequestMethod(request: unknown): string {\n if (!request || typeof request !== 'object') return 'GET';\n const method = (request as { method?: unknown }).method;\n return typeof method === 'string' ? method : 'GET';\n}\n\nexport function summarizeFpsGameEditorRenderingProfile(value: any): Record<string, unknown> {\n return {\n postProcessEnabled: value?.postProcess?.enabled ?? value?.globalVolume?.enabled ?? null,\n postProcessBloomEnabled: value?.postProcess?.bloom?.enabled ?? value?.globalVolume?.postProcessing?.bloom?.enabled ?? null,\n planarEnabled: value?.shadows?.planar?.enabled ?? null,\n planarOpacity: value?.shadows?.planar?.appearance?.color?.a ?? null,\n planeHeight: value?.shadows?.planar?.plane?.height ?? null,\n planeBias: value?.shadows?.planar?.plane?.bias ?? null,\n stencilEnabled: value?.shadows?.planar?.stencil?.enabled ?? null,\n };\n}\n"]}
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@@ -1,3 +1,4 @@
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1
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+
import type { ViteDevServer } from 'vite';
|
|
1
2
|
import type { FpsGameEditorProjectDefinition } from '../product/index';
|
|
2
3
|
import type { PlayableViteEditorScenePaths } from './editor-scene-workflow';
|
|
3
4
|
import { summarizePlayableEditorScene } from './editor-scene-workflow';
|
|
@@ -15,11 +16,11 @@ export interface FpsGameEditorProjectSceneAuthoringServicesOptions {
|
|
|
15
16
|
assertRuntimeSceneConfigExportName: string;
|
|
16
17
|
summarizeRenderingProfile?: (value: Record<string, unknown> | null) => Record<string, unknown> | null;
|
|
17
18
|
createRenderingInvalidationFiles?: (projectRoot: string, renderingConfigPath: string) => string[];
|
|
18
|
-
invalidateFiles?: (server:
|
|
19
|
+
invalidateFiles?: (server: ViteDevServer, files: string[]) => void;
|
|
19
20
|
}
|
|
20
21
|
export interface FpsGameEditorProjectSceneAuthoringLoadInput {
|
|
21
|
-
server:
|
|
22
|
-
listEditorAssetLibrary: (server:
|
|
22
|
+
server: ViteDevServer;
|
|
23
|
+
listEditorAssetLibrary: (server: ViteDevServer) => Promise<Array<Record<string, unknown>>>;
|
|
23
24
|
}
|
|
24
25
|
export interface FpsGameEditorProjectSceneAuthoringSaveInput extends FpsGameEditorProjectSceneAuthoringLoadInput {
|
|
25
26
|
saveMode: string;
|
package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-scene-authoring.d.ts.map
CHANGED
|
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|
|
1
|
-
{"version":3,"file":"product-scene-authoring.d.ts","sourceRoot":"","sources":["../../src/vite/product-scene-authoring.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EACV,8BAA8B,EAC/B,MAAM,kBAAkB,CAAC;AAC1B,OAAO,KAAK,EAEV,4BAA4B,EAE7B,MAAM,yBAAyB,CAAC;AACjC,OAAO,EAIL,4BAA4B,EAC7B,MAAM,yBAAyB,CAAC;AAEjC,MAAM,WAAW,2CAA2C;IAC1D,eAAe,EAAE,MAAM,CAAC;IACxB,YAAY,EAAE,MAAM,CAAC;IACrB,YAAY,EAAE,MAAM,CAAC;IACrB,aAAa,EAAE,MAAM,CAAC;IACtB,gBAAgB,CAAC,EAAE,MAAM,CAAC;CAC3B;AAED,MAAM,WAAW,iDAAiD;IAChE,WAAW,EAAE,MAAM,CAAC;IACpB,SAAS,EAAE,2CAA2C,CAAC;IACvD,kCAAkC,EAAE,MAAM,CAAC;IAC3C,kCAAkC,EAAE,MAAM,CAAC;IAC3C,yBAAyB,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,IAAI,KAAK,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,IAAI,CAAC;IACtG,gCAAgC,CAAC,EAAE,CAAC,WAAW,EAAE,MAAM,EAAE,mBAAmB,EAAE,MAAM,KAAK,MAAM,EAAE,CAAC;IAClG,eAAe,CAAC,EAAE,CAAC,MAAM,EAAE,
|
|
1
|
+
{"version":3,"file":"product-scene-authoring.d.ts","sourceRoot":"","sources":["../../src/vite/product-scene-authoring.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,MAAM,CAAC;AAC1C,OAAO,KAAK,EACV,8BAA8B,EAC/B,MAAM,kBAAkB,CAAC;AAC1B,OAAO,KAAK,EAEV,4BAA4B,EAE7B,MAAM,yBAAyB,CAAC;AACjC,OAAO,EAIL,4BAA4B,EAC7B,MAAM,yBAAyB,CAAC;AAEjC,MAAM,WAAW,2CAA2C;IAC1D,eAAe,EAAE,MAAM,CAAC;IACxB,YAAY,EAAE,MAAM,CAAC;IACrB,YAAY,EAAE,MAAM,CAAC;IACrB,aAAa,EAAE,MAAM,CAAC;IACtB,gBAAgB,CAAC,EAAE,MAAM,CAAC;CAC3B;AAED,MAAM,WAAW,iDAAiD;IAChE,WAAW,EAAE,MAAM,CAAC;IACpB,SAAS,EAAE,2CAA2C,CAAC;IACvD,kCAAkC,EAAE,MAAM,CAAC;IAC3C,kCAAkC,EAAE,MAAM,CAAC;IAC3C,yBAAyB,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,IAAI,KAAK,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,IAAI,CAAC;IACtG,gCAAgC,CAAC,EAAE,CAAC,WAAW,EAAE,MAAM,EAAE,mBAAmB,EAAE,MAAM,KAAK,MAAM,EAAE,CAAC;IAClG,eAAe,CAAC,EAAE,CAAC,MAAM,EAAE,aAAa,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,IAAI,CAAC;CACpE;AAED,MAAM,WAAW,2CAA2C;IAC1D,MAAM,EAAE,aAAa,CAAC;IACtB,sBAAsB,EAAE,CAAC,MAAM,EAAE,aAAa,KAAK,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;CAC5F;AAED,MAAM,WAAW,2CAA4C,SAAQ,2CAA2C;IAC9G,QAAQ,EAAE,MAAM,CAAC;IACjB,cAAc,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACxC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAC/B;AAED,MAAM,WAAW,0CAA0C;IACzD,KAAK,EAAE,4BAA4B,CAAC;IACpC,eAAe,CAAC,KAAK,EAAE,2CAA2C,GAAG,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;IACtG,eAAe,CAAC,KAAK,EAAE,2CAA2C,GAAG,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;CACvG;AAED,wBAAgB,gDAAgD,CAC9D,OAAO,EAAE,8BAA8B,EACvC,OAAO,EAAE,iDAAiD,GACzD,0CAA0C,CA0B5C;AAED,wBAAgB,8CAA8C,CAC5D,OAAO,EAAE,8BAA8B,EACvC,WAAW,EAAE,MAAM,GAClB,4BAA4B,CAQ9B;AA4FD,eAAO,MAAM,kCAAkC,qCAA+B,CAAC"}
|
|
@@ -79,10 +79,7 @@ async function loadRuntimeSceneConfigAssert(options) {
|
|
|
79
79
|
return readFunctionExport(schemaModule, options.assertRuntimeSceneConfigExportName);
|
|
80
80
|
}
|
|
81
81
|
async function loadViteSsrModule(server, moduleId) {
|
|
82
|
-
const
|
|
83
|
-
if (!ssrLoadModule)
|
|
84
|
-
throw new Error('vite_server_missing_ssrLoadModule');
|
|
85
|
-
const loaded = await ssrLoadModule(moduleId);
|
|
82
|
+
const loaded = await server.ssrLoadModule(moduleId);
|
|
86
83
|
if (!loaded || typeof loaded !== 'object') {
|
|
87
84
|
throw new Error(`vite_module_not_object:${moduleId}`);
|
|
88
85
|
}
|
package/node_modules/@fps-games/editor-playable-sdk/dist/vite/product-scene-authoring.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
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-
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path from 'node:path';\nimport { pathToFileURL } from 'node:url';\nimport type { ViteDevServer } from 'vite';\nimport type {\n FpsGameEditorProjectDefinition,\n} from '../product/index';\nimport type {\n PlayableViteEditorSceneLoadServices,\n PlayableViteEditorScenePaths,\n PlayableViteEditorSceneSaveServices,\n} from './editor-scene-workflow';\nimport {\n assertPlayableEditorSceneDocument,\n loadPlayableViteEditorScene,\n savePlayableViteEditorScene,\n summarizePlayableEditorScene,\n} from './editor-scene-workflow';\n\nexport interface FpsGameEditorProjectSceneAuthoringModuleIds {\n authoringSource: string;\n assetLibrary: string;\n sceneSession: string;\n sceneCompiler: string;\n renderingProfile?: string;\n}\n\nexport interface FpsGameEditorProjectSceneAuthoringServicesOptions {\n projectRoot: string;\n moduleIds: FpsGameEditorProjectSceneAuthoringModuleIds;\n assertRuntimeSceneConfigModulePath: string;\n assertRuntimeSceneConfigExportName: string;\n summarizeRenderingProfile?: (value: Record<string, unknown> | null) => Record<string, unknown> | null;\n createRenderingInvalidationFiles?: (projectRoot: string, renderingConfigPath: string) => string[];\n invalidateFiles?: (server: ViteDevServer, files: string[]) => void;\n}\n\nexport interface FpsGameEditorProjectSceneAuthoringLoadInput {\n server: ViteDevServer;\n listEditorAssetLibrary: (server: ViteDevServer) => Promise<Array<Record<string, unknown>>>;\n}\n\nexport interface FpsGameEditorProjectSceneAuthoringSaveInput extends FpsGameEditorProjectSceneAuthoringLoadInput {\n saveMode: string;\n rawEditorScene: Record<string, unknown>;\n body: Record<string, unknown>;\n}\n\nexport interface FpsGameEditorProjectSceneAuthoringServices {\n paths: PlayableViteEditorScenePaths;\n loadEditorScene(input: FpsGameEditorProjectSceneAuthoringLoadInput): Promise<Record<string, unknown>>;\n saveEditorScene(input: FpsGameEditorProjectSceneAuthoringSaveInput): Promise<Record<string, unknown>>;\n}\n\nexport function createFpsGameEditorProjectSceneAuthoringServices(\n project: FpsGameEditorProjectDefinition,\n options: FpsGameEditorProjectSceneAuthoringServicesOptions,\n): FpsGameEditorProjectSceneAuthoringServices {\n const paths = resolveFpsGameEditorProjectSceneAuthoringPaths(project, options.projectRoot);\n return {\n paths,\n loadEditorScene(input) {\n return loadPlayableViteEditorScene({\n ...input,\n projectRoot: options.projectRoot,\n paths,\n loadServices: server => loadFpsGameEditorProjectSceneLoadServices(server, options),\n });\n },\n async saveEditorScene(input) {\n const normalizeRenderingProfile = await loadFpsGameEditorProjectRenderingProfileNormalizer(input.server, options);\n return savePlayableViteEditorScene({\n ...input,\n projectRoot: options.projectRoot,\n paths,\n saveServices: server => loadFpsGameEditorProjectSceneSaveServices(server, options),\n normalizeRenderingProfile,\n summarizeRenderingProfile: options.summarizeRenderingProfile,\n createRenderingInvalidationFiles: options.createRenderingInvalidationFiles,\n invalidateFiles: options.invalidateFiles,\n });\n },\n };\n}\n\nexport function resolveFpsGameEditorProjectSceneAuthoringPaths(\n project: FpsGameEditorProjectDefinition,\n projectRoot: string,\n): PlayableViteEditorScenePaths {\n return {\n editorScenePath: path.resolve(projectRoot, project.source.editorScene),\n scenePath: path.resolve(projectRoot, project.source.runtimeScene),\n ...(project.source.rendering\n ? { renderingConfigPath: path.resolve(projectRoot, project.source.rendering) }\n : {}),\n };\n}\n\nasync function loadFpsGameEditorProjectSceneLoadServices(\n server: ViteDevServer,\n options: FpsGameEditorProjectSceneAuthoringServicesOptions,\n): Promise<PlayableViteEditorSceneLoadServices> {\n const [\n authoringSource,\n assetLibrary,\n sceneSession,\n ] = await Promise.all([\n loadViteSsrModule(server, options.moduleIds.authoringSource),\n loadViteSsrModule(server, options.moduleIds.assetLibrary),\n loadViteSsrModule(server, options.moduleIds.sceneSession),\n ]);\n return {\n ensureAuthoringSource: readFunctionExport(authoringSource, 'ensureEditorSceneAuthoringSource'),\n detectRuntimeInputDrift: readFunctionExport(authoringSource, 'detectEditorSceneRuntimeInputDrift'),\n enrichEditorSceneDocumentAssets: readFunctionExport(assetLibrary, 'enrichEditorSceneDocumentAssets'),\n ensureEditorSceneEnvironmentDefaults: readFunctionExport(sceneSession, 'ensureEditorSceneEnvironmentDefaults'),\n };\n}\n\nasync function loadFpsGameEditorProjectSceneSaveServices(\n server: ViteDevServer,\n options: FpsGameEditorProjectSceneAuthoringServicesOptions,\n): Promise<PlayableViteEditorSceneSaveServices> {\n const [\n loadServices,\n authoringSource,\n sceneSession,\n sceneCompiler,\n assertRuntimeSceneConfig,\n ] = await Promise.all([\n loadFpsGameEditorProjectSceneLoadServices(server, options),\n loadViteSsrModule(server, options.moduleIds.authoringSource),\n loadViteSsrModule(server, options.moduleIds.sceneSession),\n loadViteSsrModule(server, options.moduleIds.sceneCompiler),\n loadRuntimeSceneConfigAssert(options),\n ]);\n return {\n ...loadServices,\n assertEditorSceneDocument: assertPlayableEditorSceneDocument,\n assertEditorSceneMaterialAssetIntegrity: readFunctionExport(sceneSession, 'assertEditorSceneMaterialAssetIntegrity'),\n bumpEditorSceneAuthoringSourceRevision: readFunctionExport(authoringSource, 'bumpEditorSceneAuthoringSourceRevision'),\n compileEditorSceneDocumentToSceneConfig: readFunctionExport(sceneCompiler, 'compileEditorSceneDocumentToSceneConfig'),\n assertRuntimeSceneConfig,\n };\n}\n\nasync function loadFpsGameEditorProjectRenderingProfileNormalizer(\n server: ViteDevServer,\n options: FpsGameEditorProjectSceneAuthoringServicesOptions,\n): Promise<((value: Record<string, unknown>) => Record<string, unknown>) | undefined> {\n if (!options.moduleIds.renderingProfile) return undefined;\n const renderingProfile = await loadViteSsrModule(server, options.moduleIds.renderingProfile);\n return readFunctionExport(renderingProfile, 'normalizeRenderingProfile');\n}\n\nasync function loadRuntimeSceneConfigAssert(\n options: FpsGameEditorProjectSceneAuthoringServicesOptions,\n): Promise<(value: Record<string, unknown>) => void> {\n const moduleUrl = pathToFileURL(path.resolve(\n options.projectRoot,\n options.assertRuntimeSceneConfigModulePath,\n )).href;\n const schemaModule = await import(moduleUrl) as Record<string, unknown>;\n return readFunctionExport(\n schemaModule,\n options.assertRuntimeSceneConfigExportName,\n );\n}\n\nasync function loadViteSsrModule(server: ViteDevServer, moduleId: string): Promise<Record<string, unknown>> {\n const loaded = await server.ssrLoadModule(moduleId);\n if (!loaded || typeof loaded !== 'object') {\n throw new Error(`vite_module_not_object:${moduleId}`);\n }\n return loaded as Record<string, unknown>;\n}\n\nfunction readFunctionExport<T extends (...args: any[]) => any>(\n module: Record<string, unknown>,\n exportName: string,\n): T {\n const value = module[exportName];\n if (typeof value !== 'function') {\n throw new Error(`vite_module_missing_function_export:${exportName}`);\n }\n return value as T;\n}\n\nexport const summarizeFpsGameEditorProjectScene = summarizePlayableEditorScene;\n"]}
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{"version":3,"file":"session-metadata.js","sourceRoot":"","sources":["../../src/vite/session-metadata.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,SAAS,CAAC;AACnD,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,IAAI,MAAM,WAAW,CAAC;AAsB7B,MAAM,UAAU,4CAA4C,CAC1D,OAAsD;IAEtD,MAAM,aAAa,GAAG,OAAO,CAAC,aAAa,IAAI,+BAA+B,CAAC;IAC/E,MAAM,cAAc,GAAG,OAAO,CAAC,cAAc,IAAI,gCAAgC,CAAC;IAClF,MAAM,SAAS,GAAG,sCAAsC,CAAC,OAAO,CAAC,WAAW,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC;IAC7G,MAAM,UAAU,GAAG,sCAAsC,CAAC,OAAO,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;IAC9F,MAAM,aAAa,GAAG,SAAS,EAAE,IAAI,IAAI,OAAO,CAAC,WAAW,CAAC,eAAe,CAAC;IAC7E,MAAM,oBAAoB,GAAG,UAAU,EAAE,IAAI,IAAI,OAAO,CAAC,WAAW,CAAC;IACrE,OAAO;QACL,GAAG,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,aAAa,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QAC3C,GAAG,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,EAAE,SAAS,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACtE,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QAC1D,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QAC1D,WAAW,EAAE,oBAAoB;QACjC,GAAG,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC,CAAC,EAAE,iBAAiB,EAAE,UAAU,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QAC/E,GAAG,CAAC,UAAU,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,aAAa,EAAE,UAAU,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACnE,GAAG,CAAC,UAAU,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,aAAa,EAAE,UAAU,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACnE,eAAe,EAAE,yCAAyC,CAAC,OAAO,CAAC,WAAW,EAAE,cAAc,CAAC;KAChG,CAAC;AACJ,CAAC;AAED,SAAS,yCAAyC,CAChD,WAA+G,EAC/G,cAAoE;IAEpE,MAAM,eAAe,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,iBAAiB,EAAE,cAAc,CAAC,CAAC;IACjF,MAAM,aAAa,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,iBAAiB,EAAE,MAAM,EAAE,iBAAiB,CAAC,CAAC;IAC1F,MAAM,WAAW,GAAG,cAAc,CAAC,eAAe,CAAC,CAAC;IACpD,MAAM,aAAa,GAAG,cAAc,CAAC,aAAa,CAAC,CAAC;IACpD,OAAO;QACL,MAAM,EAAE,WAAW,CAAC,eAAe,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,iBAAiB;QACxE,eAAe;QACf,GAAG,CAAC,OAAO,WAAW,EAAE,IAAI,KAAK,QAAQ,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,WAAW,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACnF,GAAG,CAAC,OAAO,WAAW,EAAE,OAAO,KAAK,QAAQ,CAAC,CAAC,CAAC,EAAE,OAAO,EAAE,WAAW,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACrF,GAAG,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,SAAS,EAAE,aAAa,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACtD,GAAG,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,SAAS,EAAE,WAAW,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;KAChE,CAAC;AACJ,CAAC;AAED,SAAS,sCAAsC,CAC7C,IAAmB,EACnB,aAA6D;IAE7D,IAAI,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC;QAAE,OAAO,IAAI,CAAC;IAC5C,MAAM,aAAa,GAAG,aAAa,CAAC,IAAI,EAAE,CAAC,WAAW,EAAE,iBAAiB,CAAC,CAAC,IAAI,IAAI,CAAC;IACpF,MAAM,MAAM,GAAG,aAAa,CAAC,aAAa,EAAE,CAAC,QAAQ,EAAE,gBAAgB,CAAC,CAAC;WACpE,aAAa,CAAC,aAAa,EAAE,CAAC,WAAW,EAAE,cAAc,EAAE,MAAM,CAAC,CAAC,CAAC;IACzE,MAAM,UAAU,GAAG,aAAa,CAAC,aAAa,EAAE,CAAC,QAAQ,EAAE,OAAO,EAAE,mBAAmB,CAAC,CAAC,CAAC;IAC1F,MAAM,MAAM,GAAG,aAAa,CAAC,aAAa,EAAE,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC,CAAC;IACnE,OAAO;QACL,IAAI,EAAE,aAAa;QACnB,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACrC,GAAG,CAAC,MAAM,IAAI,MAAM,KAAK,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QAClD,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;KAC9B,CAAC;AACJ,CAAC;AAED,SAAS,+BAA+B,CAAC,GAAW,EAAE,IAAc;IAClE,MAAM,MAAM,GAAG,SAAS,CAAC,KAAK,EAAE,IAAI,EAAE;QACpC,GAAG;QACH,QAAQ,EAAE,MAAM;QAChB,KAAK,EAAE,CAAC,QAAQ,EAAE,MAAM,EAAE,QAAQ,CAAC;KACpC,CAAC,CAAC;IACH,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IACrC,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,IAAI,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC;IACjD,OAAO,KAAK,IAAI,IAAI,CAAC;AACvB,CAAC;AAED,SAAS,gCAAgC,CAAC,QAAgB;IACxD,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC;QAAE,OAAO,IAAI,CAAC;IACvC,IAAI,CAAC;QACH,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,QAAQ,EAAE,MAAM,CAAC,IAAI,IAAI,CAAY,CAAC;QAC5E,OAAO,KAAK,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC;YAChE,CAAC,CAAC,KAAgC;YAClC,CAAC,CAAC,IAAI,CAAC;IACX,CAAC;IAAC,MAAM,CAAC;QACP,OAAO,IAAI,CAAC;IACd,CAAC;AACH,CAAC"}
|
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1
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+
{"version":3,"file":"session-metadata.js","sourceRoot":"","sources":["../../src/vite/session-metadata.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,SAAS,CAAC;AACnD,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,IAAI,MAAM,WAAW,CAAC;AAsB7B,MAAM,UAAU,4CAA4C,CAC1D,OAAsD;IAEtD,MAAM,aAAa,GAAG,OAAO,CAAC,aAAa,IAAI,+BAA+B,CAAC;IAC/E,MAAM,cAAc,GAAG,OAAO,CAAC,cAAc,IAAI,gCAAgC,CAAC;IAClF,MAAM,SAAS,GAAG,sCAAsC,CAAC,OAAO,CAAC,WAAW,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC;IAC7G,MAAM,UAAU,GAAG,sCAAsC,CAAC,OAAO,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;IAC9F,MAAM,aAAa,GAAG,SAAS,EAAE,IAAI,IAAI,OAAO,CAAC,WAAW,CAAC,eAAe,CAAC;IAC7E,MAAM,oBAAoB,GAAG,UAAU,EAAE,IAAI,IAAI,OAAO,CAAC,WAAW,CAAC;IACrE,OAAO;QACL,GAAG,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,aAAa,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QAC3C,GAAG,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,EAAE,SAAS,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACtE,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QAC1D,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QAC1D,WAAW,EAAE,oBAAoB;QACjC,GAAG,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC,CAAC,EAAE,iBAAiB,EAAE,UAAU,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QAC/E,GAAG,CAAC,UAAU,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,aAAa,EAAE,UAAU,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACnE,GAAG,CAAC,UAAU,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,aAAa,EAAE,UAAU,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACnE,eAAe,EAAE,yCAAyC,CAAC,OAAO,CAAC,WAAW,EAAE,cAAc,CAAC;KAChG,CAAC;AACJ,CAAC;AAED,SAAS,yCAAyC,CAChD,WAA+G,EAC/G,cAAoE;IAEpE,MAAM,eAAe,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,iBAAiB,EAAE,cAAc,CAAC,CAAC;IACjF,MAAM,aAAa,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,iBAAiB,EAAE,MAAM,EAAE,iBAAiB,CAAC,CAAC;IAC1F,MAAM,WAAW,GAAG,cAAc,CAAC,eAAe,CAAC,CAAC;IACpD,MAAM,aAAa,GAAG,cAAc,CAAC,aAAa,CAAC,CAAC;IACpD,OAAO;QACL,MAAM,EAAE,WAAW,CAAC,eAAe,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,iBAAiB;QACxE,eAAe;QACf,GAAG,CAAC,OAAO,WAAW,EAAE,IAAI,KAAK,QAAQ,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,WAAW,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACnF,GAAG,CAAC,OAAO,WAAW,EAAE,OAAO,KAAK,QAAQ,CAAC,CAAC,CAAC,EAAE,OAAO,EAAE,WAAW,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACrF,GAAG,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,SAAS,EAAE,aAAa,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACtD,GAAG,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,SAAS,EAAE,WAAW,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;KAChE,CAAC;AACJ,CAAC;AAED,SAAS,sCAAsC,CAC7C,IAAmB,EACnB,aAA6D;IAE7D,IAAI,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC;QAAE,OAAO,IAAI,CAAC;IAC5C,MAAM,aAAa,GAAG,aAAa,CAAC,IAAI,EAAE,CAAC,WAAW,EAAE,iBAAiB,CAAC,CAAC,IAAI,IAAI,CAAC;IACpF,MAAM,MAAM,GAAG,aAAa,CAAC,aAAa,EAAE,CAAC,QAAQ,EAAE,gBAAgB,CAAC,CAAC;WACpE,aAAa,CAAC,aAAa,EAAE,CAAC,WAAW,EAAE,cAAc,EAAE,MAAM,CAAC,CAAC,CAAC;IACzE,MAAM,UAAU,GAAG,aAAa,CAAC,aAAa,EAAE,CAAC,QAAQ,EAAE,OAAO,EAAE,mBAAmB,CAAC,CAAC,CAAC;IAC1F,MAAM,MAAM,GAAG,aAAa,CAAC,aAAa,EAAE,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC,CAAC;IACnE,OAAO;QACL,IAAI,EAAE,aAAa;QACnB,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACrC,GAAG,CAAC,MAAM,IAAI,MAAM,KAAK,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QAClD,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;KAC9B,CAAC;AACJ,CAAC;AAED,SAAS,+BAA+B,CAAC,GAAW,EAAE,IAAc;IAClE,MAAM,MAAM,GAAG,SAAS,CAAC,KAAK,EAAE,IAAI,EAAE;QACpC,GAAG;QACH,QAAQ,EAAE,MAAM;QAChB,KAAK,EAAE,CAAC,QAAQ,EAAE,MAAM,EAAE,QAAQ,CAAC;KACpC,CAAC,CAAC;IACH,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IACrC,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,IAAI,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC;IACjD,OAAO,KAAK,IAAI,IAAI,CAAC;AACvB,CAAC;AAED,SAAS,gCAAgC,CAAC,QAAgB;IACxD,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC;QAAE,OAAO,IAAI,CAAC;IACvC,IAAI,CAAC;QACH,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,QAAQ,EAAE,MAAM,CAAC,IAAI,IAAI,CAAY,CAAC;QAC5E,OAAO,KAAK,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC;YAChE,CAAC,CAAC,KAAgC;YAClC,CAAC,CAAC,IAAI,CAAC;IACX,CAAC;IAAC,MAAM,CAAC;QACP,OAAO,IAAI,CAAC;IACd,CAAC;AACH,CAAC","sourcesContent":["import { existsSync, readFileSync } from 'node:fs';\nimport { spawnSync } from 'node:child_process';\nimport path from 'node:path';\nimport type {\n PlayableEditorViteResolvedIntegration,\n} from './types';\n\nexport type PlayableEditorViteGitWorkspaceInfo = {\n root: string;\n repoRemote?: string;\n branch?: string;\n gitSha?: string;\n};\n\nexport interface PlayableEditorViteAgentSessionMetadataOptions {\n projectRoot: string;\n integration: Pick<\n PlayableEditorViteResolvedIntegration,\n 'localEditorRepo' | 'editorPackageRoot' | 'buildInfo'\n >;\n readGitOutput?: (cwd: string, args: string[]) => string | null;\n readJsonRecord?: (filePath: string) => Record<string, unknown> | null;\n}\n\nexport function createPlayableEditorViteAgentSessionMetadata(\n options: PlayableEditorViteAgentSessionMetadataOptions,\n): Record<string, unknown> {\n const readGitOutput = options.readGitOutput ?? readPlayableEditorViteGitOutput;\n const readJsonRecord = options.readJsonRecord ?? readPlayableEditorViteJsonRecord;\n const editorGit = readPlayableEditorViteGitWorkspaceInfo(options.integration.localEditorRepo, readGitOutput);\n const projectGit = readPlayableEditorViteGitWorkspaceInfo(options.projectRoot, readGitOutput);\n const workspaceRoot = editorGit?.root ?? options.integration.localEditorRepo;\n const projectWorkspaceRoot = projectGit?.root ?? options.projectRoot;\n return {\n ...(workspaceRoot ? { workspaceRoot } : {}),\n ...(editorGit?.repoRemote ? { repoRemote: editorGit.repoRemote } : {}),\n ...(editorGit?.branch ? { branch: editorGit.branch } : {}),\n ...(editorGit?.gitSha ? { gitSha: editorGit.gitSha } : {}),\n projectRoot: projectWorkspaceRoot,\n ...(projectGit?.repoRemote ? { projectRepoRemote: projectGit.repoRemote } : {}),\n ...(projectGit?.branch ? { projectBranch: projectGit.branch } : {}),\n ...(projectGit?.gitSha ? { projectGitSha: projectGit.gitSha } : {}),\n editorBuildInfo: createPlayableEditorViteBuildInfoMetadata(options.integration, readJsonRecord),\n };\n}\n\nfunction createPlayableEditorViteBuildInfoMetadata(\n integration: Pick<PlayableEditorViteResolvedIntegration, 'localEditorRepo' | 'editorPackageRoot' | 'buildInfo'>,\n readJsonRecord: (filePath: string) => Record<string, unknown> | null,\n): Record<string, unknown> {\n const packageJsonPath = path.join(integration.editorPackageRoot, 'package.json');\n const buildInfoPath = path.join(integration.editorPackageRoot, 'dist', 'build-info.json');\n const packageJson = readJsonRecord(packageJsonPath);\n const distBuildInfo = readJsonRecord(buildInfoPath);\n return {\n source: integration.localEditorRepo ? 'local-source' : 'bundled-package',\n packageJsonPath,\n ...(typeof packageJson?.name === 'string' ? { packageName: packageJson.name } : {}),\n ...(typeof packageJson?.version === 'string' ? { version: packageJson.version } : {}),\n ...(distBuildInfo ? { buildInfo: distBuildInfo } : {}),\n ...(!distBuildInfo ? { buildInfo: integration.buildInfo } : {}),\n };\n}\n\nfunction readPlayableEditorViteGitWorkspaceInfo(\n root: string | null,\n readGitOutput: (cwd: string, args: string[]) => string | null,\n): PlayableEditorViteGitWorkspaceInfo | null {\n if (!root || !existsSync(root)) return null;\n const workspaceRoot = readGitOutput(root, ['rev-parse', '--show-toplevel']) ?? root;\n const branch = readGitOutput(workspaceRoot, ['branch', '--show-current'])\n ?? readGitOutput(workspaceRoot, ['rev-parse', '--abbrev-ref', 'HEAD']);\n const repoRemote = readGitOutput(workspaceRoot, ['config', '--get', 'remote.origin.url']);\n const gitSha = readGitOutput(workspaceRoot, ['rev-parse', 'HEAD']);\n return {\n root: workspaceRoot,\n ...(repoRemote ? { repoRemote } : {}),\n ...(branch && branch !== 'HEAD' ? { branch } : {}),\n ...(gitSha ? { gitSha } : {}),\n };\n}\n\nfunction readPlayableEditorViteGitOutput(cwd: string, args: string[]): string | null {\n const result = spawnSync('git', args, {\n cwd,\n encoding: 'utf8',\n stdio: ['ignore', 'pipe', 'ignore'],\n });\n if (result.status !== 0) return null;\n const value = String(result.stdout ?? '').trim();\n return value || null;\n}\n\nfunction readPlayableEditorViteJsonRecord(filePath: string): Record<string, unknown> | null {\n if (!existsSync(filePath)) return null;\n try {\n const value = JSON.parse(readFileSync(filePath, 'utf8') || '{}') as unknown;\n return value && typeof value === 'object' && !Array.isArray(value)\n ? value as Record<string, unknown>\n : null;\n } catch {\n return null;\n }\n}\n"]}
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import type { PlayableEditorBuildInfo } from './build-info-core';
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export interface PlayableEditorVitePluginLike {
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};
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}
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export interface PlayableEditorBuildInfoReadOptions {
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buildInfoPath?: string;
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{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/vite/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,uBAAuB,EAAE,MAAM,mBAAmB,CAAC;AAEjE,MAAM,WAAW,
|
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1
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{"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/vite/types.ts"],"names":[],"mappings":""}
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{"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/vite/types.ts"],"names":[],"mappings":"","sourcesContent":["import type { PlayableEditorBuildInfo } from './build-info-core';\n\nexport interface PlayableEditorBuildInfoReadOptions {\n editorPackageRoot?: string;\n buildInfoPath?: string;\n packageJsonPath?: string;\n}\n\nexport interface PlayableEditorVitePluginOptions {\n projectRoot?: string;\n localEditorRepo?: string | null;\n resolvedIntegration?: PlayableEditorViteResolvedIntegration;\n env?: Record<string, string | undefined>;\n cacheDir?: string | false;\n strictAliasFiles?: boolean;\n versionDiagnostics?: boolean;\n logger?: Pick<Console, 'info' | 'warn' | 'error'>;\n}\n\nexport interface PlayableEditorViteCacheMarker {\n packageName: string;\n version: string;\n cacheKey: string;\n distHash: string;\n buildInfoPath: string;\n}\n\nexport interface PlayableEditorViteResolvedIntegration {\n projectRoot: string;\n localEditorRepo: string | null;\n editorPackageRoot: string;\n buildInfoPath: string;\n buildInfo: PlayableEditorBuildInfo;\n cacheDir: string | null;\n}\n"]}
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"name": "@fps-games/editor-playable-sdk",
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"version": "0.2.0-beta.
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"version": "0.2.0-beta.4",
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"description": "Playable project integration SDK for fps-game-editor.",
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"dependencies": {
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"@babel/parser": "^7.28.5",
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"@fps-games/editor-core": "0.2.0-beta.
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"@fps-games/editor-protocol": "0.2.0-beta.
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"@fps-games/playable-assets": "0.2.0-beta.
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"@fps-games/playable-rendering": "0.2.0-beta.
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"@fps-games/plugin-api": "0.2.0-beta.
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"@fps-games/editor-core": "0.2.0-beta.4",
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"@fps-games/editor-protocol": "0.2.0-beta.4",
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"@fps-games/playable-assets": "0.2.0-beta.4",
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"@fps-games/playable-rendering": "0.2.0-beta.4",
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"@fps-games/plugin-api": "0.2.0-beta.4"
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"peerDependencies": {
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"vite": "^5.4.21"
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