@fps-games/editor 0.2.0-beta.1 → 0.2.0-beta.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agent-bridge/capabilities/assets.js.map +1 -1
- package/dist/agent-bridge/capabilities/editor-state.js.map +1 -1
- package/dist/agent-bridge/capabilities/host-lifecycle.js.map +1 -1
- package/dist/agent-bridge/capabilities/prefabs.js.map +1 -1
- package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -1
- package/dist/agent-bridge/capabilities/selection.js.map +1 -1
- package/dist/agent-bridge/capabilities/shadows.js.map +1 -1
- package/dist/agent-bridge/capabilities/transform.js.map +1 -1
- package/dist/agent-bridge/capabilities/ui-regions.js.map +1 -1
- package/dist/agent-bridge/capabilities/viewport.js.map +1 -1
- package/dist/agent-bridge/capability-sources.js.map +1 -1
- package/dist/agent-bridge/diagnostics.js.map +1 -1
- package/dist/agent-bridge/index.js.map +1 -1
- package/dist/agent-bridge/register.js.map +1 -1
- package/dist/agent-bridge/shared.js.map +1 -1
- package/dist/agent-bridge/source-types.js.map +1 -1
- package/dist/authoring-apply.js.map +1 -1
- package/dist/build-info.json +48 -48
- package/dist/editor-plugin-agent-capabilities.js.map +1 -1
- package/dist/editor-plugin-hierarchy-command.js.map +1 -1
- package/dist/index.js.map +1 -1
- package/dist/internal/local-editor-lifecycle-operations.js.map +1 -1
- package/dist/local-editor-agent-actions.js.map +1 -1
- package/dist/local-editor-agent-bridge-transport.js.map +1 -1
- package/dist/local-editor-agent-bridge.js.map +1 -1
- package/dist/local-editor-agent-context.js.map +1 -1
- package/dist/local-editor-harness.d.ts +57 -1
- package/dist/local-editor-harness.d.ts.map +1 -1
- package/dist/local-editor-harness.js +129 -0
- package/dist/local-editor-harness.js.map +1 -1
- package/dist/local-editor-marker-graph.js.map +1 -1
- package/dist/local-editor-performance-stats.js.map +1 -1
- package/dist/local-editor-plugin-inspector.js.map +1 -1
- package/dist/local-editor-plugin-panel.js.map +1 -1
- package/dist/local-editor-scene-render-scheduler.js.map +1 -1
- package/dist/local-editor-scene-view-interaction-runtime.js.map +1 -1
- package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
- package/dist/playable-babylon-facade.js.map +1 -1
- package/dist/playable-babylon-outline-inspector.js.map +1 -1
- package/dist/playable-babylon-outline-runtime.js.map +1 -1
- package/dist/playable-babylon-rendering.js.map +1 -1
- package/dist/playable-local-editor-host.d.ts +36 -0
- package/dist/playable-local-editor-host.d.ts.map +1 -1
- package/dist/playable-local-editor-host.js.map +1 -1
- package/dist/playable-product-local-editor.js.map +1 -1
- package/dist/playable-product-projection-preview.js.map +1 -1
- package/dist/playable-product-rendering.js.map +1 -1
- package/dist/playable-product-scene-capabilities.d.ts.map +1 -1
- package/dist/playable-product-scene-capabilities.js +50 -3
- package/dist/playable-product-scene-capabilities.js.map +1 -1
- package/dist/playable-runtime-babylon.js.map +1 -1
- package/dist/playable-runtime.js.map +1 -1
- package/dist/playable-sdk-upgrade-doctor.js.map +1 -1
- package/dist/playable-sdk-vite.js.map +1 -1
- package/dist/playable-sdk.js.map +1 -1
- package/dist/playable-standard-project.d.ts.map +1 -1
- package/dist/playable-standard-project.js +8 -3
- package/dist/playable-standard-project.js.map +1 -1
- package/dist/static-shadow-cpu-worker.js.map +1 -1
- package/dist/vite.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/lighting/directional-light-angles.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/placement/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/placement/runtime-drop-position.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/plugin.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/reference.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/rendering/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/rendering/node-rendering.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-shaders.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/dynamic-shadow-system.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-artifact-system.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-atlas.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-bake.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-baker.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-options.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-rendering.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/package.json +7 -7
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/edit-session.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/editor-sky.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/editor-world.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/event-guard.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/input-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/inspector-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/marker-overlay.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/material-slot-source-resolver.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/monitor.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/performance-monitor.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/prefab-comparison-preview-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/primitive-projection-instancing.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-pick-resolver.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-source-owner-path.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/runtime-globals.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-measurement-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-spatial-overlay-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/selection-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-solver.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/types.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/package.json +5 -5
- package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-rendering-actions.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-root-ownership.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-asset-kind.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-attach-dialog.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-command-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-input-router.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-modal-dialog.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panel-registry.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-plugin-panel.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-prefab-stage.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-theme.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/plugin-contributions.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/package.json +4 -4
- package/node_modules/@fps-games/editor-core/dist/agent-bridge.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/agent-interaction.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/authoring-source.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/document-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.js +17 -2
- package/node_modules/@fps-games/editor-core/dist/editor-plugin-host.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts +6 -1
- package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/editor-session.js +9 -0
- package/node_modules/@fps-games/editor-core/dist/editor-session.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/events.d.ts +1 -1
- package/node_modules/@fps-games/editor-core/dist/events.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/events.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/field-schema/index.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/field-schema/resolver.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/field-schema/schema.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/field-schema/types.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/field-schema/validators.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/host-services.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/inspector.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/lifecycle.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/marker-graph.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/scene-graph.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/scene-view-input.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/selection-strategy.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/serialized-object.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/transform-command.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/transform-gizmo.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/transform-operation-policy.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/transform-operations.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/viewport-tools.js.map +1 -1
- package/node_modules/@fps-games/editor-core/package.json +6 -6
- package/node_modules/@fps-games/editor-forge-play/dist/agent-transport.js.map +1 -1
- package/node_modules/@fps-games/editor-forge-play/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/drop-cache.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/payload.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/payload.js +28 -5
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/payload.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/types.d.ts +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-bridge/types.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/config.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.js +10 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/managed-facade.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/manager-core.d.ts +8 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/manager-core.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/manager-core.js +24 -2
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/manager-core.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/metadata.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/metadata.js +6 -2
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/metadata.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/node.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.d.ts +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.js +83 -23
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/registry.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/types.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/catalog.d.ts +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/catalog.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/catalog.js +8 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/catalog.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/document.d.ts +22 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/document.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/document.js +108 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/document.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/index.d.ts +3 -2
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/index.js +2 -2
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/index.js.map +1 -1
- package/node_modules/@fps-games/editor-playable-sdk/dist/asset-library/types.d.ts +2 -0
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@@ -1 +1 @@
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1
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getDefaultWindow();\n}\n\nexport function getForgePlayBridge(options: ForgePlayBridgeHostOptions = {}): EditorBridgeLike | null {\n return getForgePlayWindow(options)?.__bridge ?? null;\n}\n\nexport function getForgePlayMessenger(options: ForgePlayBridgeHostOptions = {}): EditorMessenger | null {\n return getForgePlayBridge(options)?.messenger ?? null;\n}\n\nexport function registerForgePlayEditorPlugin(\n plugin: EditorPlugin,\n options: ForgePlayBridgeHostOptions = {},\n): RegisterEditorPluginResult {\n const win = getForgePlayWindow(options);\n if (win) win.__pendingEditorPlugin = plugin;\n\n const bridge = win?.__bridge ?? null;\n const register = bridge?.registerEditorPlugin;\n if (register) {\n register(plugin);\n return { bridge, registered: true, pending: true };\n }\n return { bridge, registered: false, pending: Boolean(win) };\n}\n\nexport function registerForgePlayEditorRuntime(\n runtime: EditorRuntime,\n options: ForgePlayBridgeHostOptions = {},\n): RegisterEditorRuntimeResult {\n const win = getForgePlayWindow(options);\n if (win) win.__pendingEditorRuntime = runtime;\n\n const bridge = win?.__bridge ?? null;\n const register = bridge?.registerEditorRuntime;\n if (register) {\n register(runtime);\n return { bridge, registered: true, pending: true };\n }\n return { bridge, registered: false, pending: Boolean(win) };\n}\n\nexport function emitForgePlayBridgeEvent(\n eventName: string,\n payload: Record<string, unknown>,\n options: ForgePlayBridgeHostOptions = {},\n): boolean {\n const event = getForgePlayMessenger(options)?.event;\n if (!event) return false;\n event(eventName, payload);\n return true;\n}\n\nexport function sendForgePlayBridgeMessage(\n type: string,\n payload: Record<string, unknown>,\n options: ForgePlayBridgeHostOptions = {},\n): boolean {\n const send = getForgePlayMessenger(options)?.send;\n if (!send) return false;\n send(type, payload);\n return true;\n}\n\nexport function installForgePlayBridgeInspectorLoaderPatch(\n options: BridgeInspectorLoaderPatchOptions = {},\n): boolean {\n const win = getForgePlayWindow(options);\n if (!win) return false;\n\n const maxAttempts = options.maxAttempts ?? 120;\n const intervalMs = options.intervalMs ?? 250;\n let attempts = 0;\n\n const tryPatch = (): boolean => {\n const editor = (win.__bridge as any)?.editor;\n if (!editor) {\n if (attempts < maxAttempts) {\n attempts += 1;\n win.setTimeout?.(tryPatch, intervalMs);\n }\n return false;\n }\n\n if (editor.__fpsGameEditorLocalInspectorLoadPatched) return true;\n\n const ensureLocalInspector = async () => {\n const ensureInspectorReady = (win as any).ensureInspectorReady;\n const localInspector = typeof ensureInspectorReady === 'function'\n ? await ensureInspectorReady()\n : null;\n if (localInspector?.ShowInspector) {\n (win as any).INSPECTOR = localInspector;\n }\n return localInspector;\n };\n\n if (typeof editor.showInspector === 'function') {\n const originalShowInspector = editor.showInspector.bind(editor);\n editor.showInspector = async (...args: unknown[]) => {\n await ensureLocalInspector();\n return originalShowInspector(...args);\n };\n }\n\n if (typeof editor.loadV2 === 'function') {\n const originalLoadV2 = editor.loadV2.bind(editor);\n editor.loadV2 = async (...args: unknown[]) => {\n const localInspector = await ensureLocalInspector();\n if (localInspector?.ShowInspector) return localInspector;\n return originalLoadV2(...args);\n };\n }\n\n editor.__fpsGameEditorLocalInspectorLoadPatched = true;\n return true;\n };\n\n return tryPatch();\n}\n"]}
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@@ -1,6 +1,6 @@
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1
1
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{
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2
2
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"name": "@fps-games/editor-forge-play",
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3
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-
"version": "0.2.0-beta.
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3
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"version": "0.2.0-beta.3",
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"private": true,
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"type": "module",
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"description": "Forge Play bridge adapter for fps-game-editor.",
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@@ -14,6 +14,6 @@
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}
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},
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"dependencies": {
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-
"@fps-games/editor-protocol": "0.2.0-beta.
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"@fps-games/editor-protocol": "0.2.0-beta.3"
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}
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}
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-
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(() => Date.now());\n const pendingAssetDrops = new Map<string, PlayablePlatformAssetDropCacheEntry>();\n\n return {\n remember(payload) {\n const point = readPlayablePlatformDropPoint(payload);\n for (const asset of readPlayablePlatformAssetRecords(payload)) {\n const keys = readPlayablePlatformAssetIdentityKeys(asset);\n if (keys.length === 0) continue;\n const entry = { point: point ?? undefined, asset, timestamp: now() };\n for (const key of keys) pendingAssetDrops.set(key, entry);\n }\n clearExpiredEntries(pendingAssetDrops, ttlMs, now());\n },\n normalize(payload) {\n clearExpiredEntries(pendingAssetDrops, ttlMs, now());\n const asset = readPlayablePlatformAssetRecord(payload);\n if (!asset) return payload;\n const keys = readPlayablePlatformAssetIdentityKeys(asset);\n const pending = keys.map((key) => pendingAssetDrops.get(key)).find((entry): entry is PlayablePlatformAssetDropCacheEntry => !!entry) ?? null;\n for (const key of keys) pendingAssetDrops.delete(key);\n return normalizePlayablePlatformAssetPayload(payload, pending);\n },\n clearExpired() {\n clearExpiredEntries(pendingAssetDrops, ttlMs, now());\n },\n };\n}\n\nexport function normalizePlayablePlatformAssetPayload(\n payload: Record<string, unknown>,\n pending?: PlayablePlatformAssetDropCacheEntry | null,\n): Record<string, unknown> {\n const asset = readPlayablePlatformAssetRecord(payload);\n if (!asset) return payload;\n const pendingAsset = pending?.asset ?? {};\n const merged = {\n ...pendingAsset,\n ...asset,\n ...payload,\n };\n const assetName = readOptionalString(payload.assetName)\n ?? readOptionalString(asset.assetName)\n ?? readOptionalString(asset.name)\n ?? readOptionalString(pendingAsset.assetName)\n ?? readOptionalString(pendingAsset.name);\n const assetPath = readOptionalString(payload.assetPath)\n ?? readOptionalString(asset.assetPath)\n ?? readOptionalString(asset.path)\n ?? readOptionalString(pendingAsset.assetPath)\n ?? readOptionalString(pendingAsset.path);\n const assetUrl = readOptionalString(payload.assetUrl)\n ?? readOptionalString(asset.assetUrl)\n ?? readOptionalString(asset.url)\n ?? readOptionalString(pendingAsset.assetUrl)\n ?? readOptionalString(pendingAsset.url);\n return {\n ...merged,\n ...(assetName ? { assetName } : {}),\n ...(assetPath ? { assetPath } : {}),\n ...(assetUrl ? { assetUrl } : {}),\n ...(pending?.point && !readPlayablePlatformDropPoint(merged) ? { point: pending.point } : {}),\n };\n}\n\nfunction clearExpiredEntries(\n entries: Map<string, PlayablePlatformAssetDropCacheEntry>,\n ttlMs: number,\n now: number,\n): void {\n for (const [id, entry] of entries) {\n if (now - entry.timestamp > ttlMs) entries.delete(id);\n }\n}\n\nfunction readPlayablePlatformDropPoint(payload: Record<string, unknown>): PlayablePlatformAssetDropPoint | null {\n const point = payload.point;\n if (!point || typeof point !== 'object') return null;\n const record = point as Record<string, unknown>;\n const x = typeof record.x === 'number' && Number.isFinite(record.x) ? record.x : null;\n const y = typeof record.y === 'number' && Number.isFinite(record.y) ? record.y : null;\n return x == null || y == null ? null : { x, y };\n}\n\nfunction readPlayablePlatformAssetIdentityKeys(asset: Record<string, unknown>): string[] {\n return [\n readOptionalString(asset.id),\n readOptionalString(asset.platformAssetId),\n readOptionalString(asset.assetId),\n ].filter((value, index, values): value is string => !!value && values.indexOf(value) === index);\n}\n\nfunction readOptionalString(value: unknown): string | undefined {\n return typeof value === 'string' && value.trim() ? value.trim() : undefined;\n}\n"]}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/asset-bridge/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC;AAC1B,cAAc,cAAc,CAAC"}
|
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1
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/asset-bridge/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC;AAC1B,cAAc,cAAc,CAAC","sourcesContent":["export * from './types';\nexport * from './payload';\nexport * from './drop-cache';\n"]}
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@@ -1 +1 @@
|
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1
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-
{"version":3,"file":"payload.d.ts","sourceRoot":"","sources":["../../src/asset-bridge/payload.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,uBAAuB,EAExB,MAAM,wBAAwB,CAAC;AAChC,OAAO,KAAK,EAEV,6BAA6B,EAC7B,yBAAyB,EACzB,qCAAqC,EACrC,wCAAwC,EACxC,+CAA+C,EAChD,MAAM,SAAS,CAAC;
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1
|
+
{"version":3,"file":"payload.d.ts","sourceRoot":"","sources":["../../src/asset-bridge/payload.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,uBAAuB,EAExB,MAAM,wBAAwB,CAAC;AAChC,OAAO,KAAK,EAEV,6BAA6B,EAC7B,yBAAyB,EACzB,qCAAqC,EACrC,wCAAwC,EACxC,+CAA+C,EAChD,MAAM,SAAS,CAAC;AAGjB,wBAAgB,+BAA+B,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,IAAI,CAEhH;AAED,wBAAgB,gCAAgC,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAAE,CAI5G;AAED,wBAAgB,6BAA6B,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,yBAAyB,CAazG;AAED,wBAAgB,6BAA6B,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,MAAM,GAAG,IAAI,CAU7F;AAED,wBAAgB,4BAA4B,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,MAAM,GAAG,IAAI,CAG5F;AAED,wBAAgB,6BAA6B,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,MAAM,GAAG,IAAI,CAG7F;AAED,wBAAgB,8BAA8B,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,MAAM,GAAG,IAAI,CAQ9F;AAED,wBAAgB,iCAAiC,CAC/C,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAC/B,6BAA6B,GAAG,SAAS,CAmB3C;AAED,wBAAgB,kCAAkC,CAChD,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAChC,OAAO,GAAE,qCAA0C,GAClD,uBAAuB,GAAG,SAAS,CAQrC;AAED,wBAAgB,8CAA8C,CAC5D,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAChC,OAAO,GAAE,+CAAoD,GAC5D,wCAAwC,CA4C1C;AAED,wBAAgB,gCAAgC,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAEtE;AAED,wBAAgB,uBAAuB,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAE7D"}
|
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import { normalizePlayablePortableAssetPath } from '@fps-games/playable-assets';
|
|
1
2
|
export function readPlayablePlatformAssetRecord(payload) {
|
|
2
3
|
return readPlayablePlatformAssetRecords(payload)[0] ?? null;
|
|
3
4
|
}
|
|
@@ -59,7 +60,16 @@ export function readPlayablePlatformAssetExternal(payload) {
|
|
|
59
60
|
const platformAssetId = readOptionalString(externalRecord.platformAssetId)
|
|
60
61
|
?? readOptionalString(assetExternal.platformAssetId)
|
|
61
62
|
?? readPlayablePlatformRawAssetId(payload);
|
|
62
|
-
const
|
|
63
|
+
const hasExternalAssetPath = Object.prototype.hasOwnProperty.call(externalRecord, 'assetPath')
|
|
64
|
+
|| Object.prototype.hasOwnProperty.call(assetExternal, 'assetPath');
|
|
65
|
+
const assetPath = Object.prototype.hasOwnProperty.call(externalRecord, 'assetPath')
|
|
66
|
+
? externalRecord.assetPath
|
|
67
|
+
: Object.prototype.hasOwnProperty.call(assetExternal, 'assetPath')
|
|
68
|
+
? assetExternal.assetPath
|
|
69
|
+
: undefined;
|
|
70
|
+
if (hasExternalAssetPath && assetPath === undefined) {
|
|
71
|
+
throw new Error('external_asset_path_must_be_portable');
|
|
72
|
+
}
|
|
63
73
|
const assetUrl = readOptionalString(externalRecord.assetUrl) ?? readPlayablePlatformAssetUrl(payload) ?? undefined;
|
|
64
74
|
return toPlayablePlatformAssetExternal({ platformAssetId, assetPath, assetUrl });
|
|
65
75
|
}
|
|
@@ -80,7 +90,9 @@ export function createPlayablePlatformAssetRegistrationPayload(payload, options
|
|
|
80
90
|
const assetType = readPlayablePlatformAssetKind(payload);
|
|
81
91
|
const projectAssetId = readOptionalString(payload.projectAssetId);
|
|
82
92
|
const platformAssetId = readPlayablePlatformRawAssetId(payload);
|
|
83
|
-
const
|
|
93
|
+
const explicitAssetName = readPlayablePlatformAssetName(payload);
|
|
94
|
+
const explicitDisplayName = readOptionalString(payload.displayName);
|
|
95
|
+
const assetName = explicitAssetName
|
|
84
96
|
?? readFileName(assetPath)
|
|
85
97
|
?? `asset${assetType === 'texture' ? '.png' : '.glb'}`;
|
|
86
98
|
const now = options.now?.() ?? Date.now();
|
|
@@ -96,8 +108,11 @@ export function createPlayablePlatformAssetRegistrationPayload(payload, options
|
|
|
96
108
|
...(projectAssetId ? { projectAssetId } : {}),
|
|
97
109
|
...(platformAssetId ? { platformAssetId } : {}),
|
|
98
110
|
external: readPlayablePlatformAssetExternal(payload),
|
|
99
|
-
assetName,
|
|
100
|
-
|
|
111
|
+
...(!options.preserveExistingPresentation || explicitAssetName ? { assetName } : {}),
|
|
112
|
+
...(!options.preserveExistingPresentation || explicitDisplayName ? {
|
|
113
|
+
displayName: explicitDisplayName ?? stripKnownPlayableAssetExtension(assetName),
|
|
114
|
+
} : {}),
|
|
115
|
+
...(readOptionalString(payload.codeKey) ? { codeKey: readOptionalString(payload.codeKey) } : {}),
|
|
101
116
|
...(readOptionalString(payload.category) ? { category: readOptionalString(payload.category) } : {}),
|
|
102
117
|
...(payload.defaultScale != null ? { defaultScale: payload.defaultScale } : {}),
|
|
103
118
|
...(payload.scale != null ? { scale: payload.scale } : {}),
|
|
@@ -131,7 +146,7 @@ function readPlayablePlatformDropPoint(payload) {
|
|
|
131
146
|
}
|
|
132
147
|
function toPlayablePlatformAssetExternal(value) {
|
|
133
148
|
const platformAssetId = readOptionalString(value.platformAssetId);
|
|
134
|
-
const assetPath =
|
|
149
|
+
const assetPath = normalizePlayablePlatformExternalAssetPath(value.assetPath);
|
|
135
150
|
const assetUrl = readOptionalString(value.assetUrl);
|
|
136
151
|
if (!platformAssetId && !assetPath && !assetUrl)
|
|
137
152
|
return undefined;
|
|
@@ -141,6 +156,14 @@ function toPlayablePlatformAssetExternal(value) {
|
|
|
141
156
|
...(assetUrl ? { assetUrl } : {}),
|
|
142
157
|
};
|
|
143
158
|
}
|
|
159
|
+
function normalizePlayablePlatformExternalAssetPath(value) {
|
|
160
|
+
if (value === undefined)
|
|
161
|
+
return undefined;
|
|
162
|
+
const normalized = normalizePlayablePortableAssetPath(value);
|
|
163
|
+
if (!normalized)
|
|
164
|
+
throw new Error('external_asset_path_must_be_portable');
|
|
165
|
+
return normalized;
|
|
166
|
+
}
|
|
144
167
|
function readVec3(value) {
|
|
145
168
|
if (!value || typeof value !== 'object')
|
|
146
169
|
return null;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"payload.js","sourceRoot":"","sources":["../../src/asset-bridge/payload.ts"],"names":[],"mappings":"AAaA,MAAM,UAAU,+BAA+B,CAAC,OAAgC;IAC9E,OAAO,gCAAgC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;AAC9D,CAAC;AAED,MAAM,UAAU,gCAAgC,CAAC,OAAgC;IAC/E,OAAO,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,MAAM,CAAC;QAClC,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,KAAK,EAAoC,EAAE,CAAC,CAAC,CAAC,KAAK,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;QACnI,CAAC,CAAC,EAAE,CAAC;AACT,CAAC;AAED,MAAM,UAAU,6BAA6B,CAAC,OAAgC;IAC5E,MAAM,KAAK,GAAG,+BAA+B,CAAC,OAAO,CAAC,CAAC;IACvD,MAAM,YAAY,GAAG,kBAAkB,CAAC,OAAO,CAAC,SAAS,CAAC;WACrD,kBAAkB,CAAC,KAAK,EAAE,SAAS,CAAC;WACpC,kBAAkB,CAAC,KAAK,EAAE,IAAI,CAAC;WAC/B,kBAAkB,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IACrC,IAAI,YAAY,IAAI,sCAAsC,CAAC,IAAI,CAAC,YAAY,CAAC;QAAE,OAAO,SAAS,CAAC;IAChG,MAAM,QAAQ,GAAG,kBAAkB,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,kBAAkB,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;IAC7F,IAAI,QAAQ,EAAE,WAAW,EAAE,CAAC,UAAU,CAAC,QAAQ,CAAC;QAAE,OAAO,SAAS,CAAC;IACnE,MAAM,QAAQ,GAAG,6BAA6B,CAAC,OAAO,CAAC;WAClD,YAAY,CAAC,6BAA6B,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;WAC1D,YAAY,CAAC,4BAA4B,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,CAAC;IAC/D,OAAO,QAAQ,IAAI,iBAAiB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,OAAO,CAAC;AACvE,CAAC;AAED,MAAM,UAAU,6BAA6B,CAAC,OAAgC;IAC5E,MAAM,KAAK,GAAG,+BAA+B,CAAC,OAAO,CAAC,CAAC;IACvD,MAAM,SAAS,GAAG,kBAAkB,CAAC,OAAO,CAAC,SAAS,CAAC;WAClD,kBAAkB,CAAC,KAAK,EAAE,SAAS,CAAC;WACpC,kBAAkB,CAAC,OAAO,CAAC,IAAI,CAAC;WAChC,kBAAkB,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IACrC,IAAI,SAAS;QAAE,OAAO,uBAAuB,CAAC,SAAS,CAAC,CAAC;IACzD,MAAM,QAAQ,GAAG,4BAA4B,CAAC,OAAO,CAAC,CAAC;IACvD,IAAI,QAAQ,EAAE,UAAU,CAAC,OAAO,CAAC;QAAE,OAAO,uBAAuB,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;IACjG,OAAO,IAAI,CAAC;AACd,CAAC;AAED,MAAM,UAAU,4BAA4B,CAAC,OAAgC;IAC3E,MAAM,KAAK,GAAG,+BAA+B,CAAC,OAAO,CAAC,CAAC;IACvD,OAAO,kBAAkB,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,kBAAkB,CAAC,KAAK,EAAE,QAAQ,CAAC,IAAI,kBAAkB,CAAC,KAAK,EAAE,GAAG,CAAC,IAAI,IAAI,CAAC;AAC/H,CAAC;AAED,MAAM,UAAU,6BAA6B,CAAC,OAAgC;IAC5E,MAAM,KAAK,GAAG,+BAA+B,CAAC,OAAO,CAAC,CAAC;IACvD,OAAO,kBAAkB,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,kBAAkB,CAAC,KAAK,EAAE,SAAS,CAAC,IAAI,kBAAkB,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,IAAI,CAAC;AAClI,CAAC;AAED,MAAM,UAAU,8BAA8B,CAAC,OAAgC;IAC7E,MAAM,KAAK,GAAG,+BAA+B,CAAC,OAAO,CAAC,CAAC;IACvD,OAAO,kBAAkB,CAAC,OAAO,CAAC,eAAe,CAAC;WAC7C,kBAAkB,CAAC,KAAK,EAAE,eAAe,CAAC;WAC1C,kBAAkB,CAAC,OAAO,CAAC,OAAO,CAAC;WACnC,kBAAkB,CAAC,KAAK,EAAE,OAAO,CAAC;WAClC,kBAAkB,CAAC,KAAK,EAAE,EAAE,CAAC;WAC7B,IAAI,CAAC;AACZ,CAAC;AAED,MAAM,UAAU,iCAAiC,CAC/C,OAAgC;IAEhC,MAAM,cAAc,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;IACpD,MAAM,KAAK,GAAG,+BAA+B,CAAC,OAAO,CAAC,CAAC;IACvD,MAAM,aAAa,GAAG,UAAU,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;IAClD,MAAM,eAAe,GAAG,kBAAkB,CAAC,cAAc,CAAC,eAAe,CAAC;WACrE,kBAAkB,CAAC,aAAa,CAAC,eAAe,CAAC;WACjD,8BAA8B,CAAC,OAAO,CAAC,CAAC;IAC7C,MAAM,SAAS,GAAG,kBAAkB,CAAC,cAAc,CAAC,SAAS,CAAC,IAAI,6BAA6B,CAAC,OAAO,CAAC,IAAI,SAAS,CAAC;IACtH,MAAM,QAAQ,GAAG,kBAAkB,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,4BAA4B,CAAC,OAAO,CAAC,IAAI,SAAS,CAAC;IACnH,OAAO,+BAA+B,CAAC,EAAE,eAAe,EAAE,SAAS,EAAE,QAAQ,EAAE,CAAC,CAAC;AACnF,CAAC;AAED,MAAM,UAAU,kCAAkC,CAChD,OAAgC,EAChC,UAAiD,EAAE;IAEnD,MAAM,QAAQ,GAAG,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,OAAO,CAAC,gBAAgB,EAAE,CAAC,6BAA6B,CAAC,OAAO,CAAC,CAAC,CAAC;IAClH,IAAI,CAAC,QAAQ;QAAE,OAAO,SAAS,CAAC;IAChC,OAAO;QACL,QAAQ;QACR,QAAQ,EAAE,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;QAC5D,KAAK,EAAE,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,QAAQ,CAAC,OAAO,CAAC,aAAa,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;KAC1F,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,8CAA8C,CAC5D,OAAgC,EAChC,UAA2D,EAAE;IAE7D,MAAM,SAAS,GAAG,6BAA6B,CAAC,OAAO,CAAC,CAAC;IACzD,IAAI,CAAC,SAAS;QAAE,MAAM,IAAI,KAAK,CAAC,uDAAuD,CAAC,CAAC;IACzF,MAAM,SAAS,GAAG,6BAA6B,CAAC,OAAO,CAAC,CAAC;IACzD,MAAM,cAAc,GAAG,kBAAkB,CAAC,OAAO,CAAC,cAAc,CAAC,CAAC;IAClE,MAAM,eAAe,GAAG,8BAA8B,CAAC,OAAO,CAAC,CAAC;IAChE,MAAM,SAAS,GAAG,6BAA6B,CAAC,OAAO,CAAC;WACnD,YAAY,CAAC,SAAS,CAAC;WACvB,QAAQ,SAAS,KAAK,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC;IACzD,MAAM,GAAG,GAAG,OAAO,CAAC,GAAG,EAAE,EAAE,IAAI,IAAI,CAAC,GAAG,EAAE,CAAC;IAC1C,MAAM,WAAW,GAAG,OAAO,CAAC,WAAW;WAClC,OAAO,CAAC,iBAAiB,EAAE,CAAC,EAAE,eAAe,EAAE,cAAc,EAAE,GAAG,EAAE,CAAC;WACrE,8BAA8B,eAAe,IAAI,cAAc,IAAI,GAAG,CAAC,QAAQ,CAAC,EAAE,CAAC,IAAI,GAAG,CAAC,QAAQ,CAAC,EAAE,CAAC,OAAO,CAAC;IACpH,MAAM,OAAO,GAAG;QACd,UAAU,EAAE,SAAS;QACrB,SAAS;QACT,SAAS;QACT,GAAG,CAAC,4BAA4B,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,4BAA4B,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACrG,GAAG,CAAC,kBAAkB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,kBAAkB,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACvF,GAAG,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,cAAc,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QAC7C,GAAG,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE,eAAe,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QAC/C,QAAQ,EAAE,iCAAiC,CAAC,OAAO,CAAC;QACpD,SAAS;QACT,WAAW,EAAE,kBAAkB,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,gCAAgC,CAAC,SAAS,CAAC;QACnG,GAAG,CAAC,kBAAkB,CAAC,OAAO,CAAC,QAAQ,CAA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+
{"version":3,"file":"payload.js","sourceRoot":"","sources":["../../src/asset-bridge/payload.ts"],"names":[],"mappings":"AAYA,OAAO,EAAE,kCAAkC,EAAE,MAAM,4BAA4B,CAAC;AAEhF,MAAM,UAAU,+BAA+B,CAAC,OAAgC;IAC9E,OAAO,gCAAgC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;AAC9D,CAAC;AAED,MAAM,UAAU,gCAAgC,CAAC,OAAgC;IAC/E,OAAO,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,MAAM,CAAC;QAClC,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,KAAK,EAAoC,EAAE,CAAC,CAAC,CAAC,KAAK,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;QACnI,CAAC,CAAC,EAAE,CAAC;AACT,CAAC;AAED,MAAM,UAAU,6BAA6B,CAAC,OAAgC;IAC5E,MAAM,KAAK,GAAG,+BAA+B,CAAC,OAAO,CAAC,CAAC;IACvD,MAAM,YAAY,GAAG,kBAAkB,CAAC,OAAO,CAAC,SAAS,CAAC;WACrD,kBAAkB,CAAC,KAAK,EAAE,SAAS,CAAC;WACpC,kBAAkB,CAAC,KAAK,EAAE,IAAI,CAAC;WAC/B,kBAAkB,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IACrC,IAAI,YAAY,IAAI,sCAAsC,CAAC,IAAI,CAAC,YAAY,CAAC;QAAE,OAAO,SAAS,CAAC;IAChG,MAAM,QAAQ,GAAG,kBAAkB,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,kBAAkB,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;IAC7F,IAAI,QAAQ,EAAE,WAAW,EAAE,CAAC,UAAU,CAAC,QAAQ,CAAC;QAAE,OAAO,SAAS,CAAC;IACnE,MAAM,QAAQ,GAAG,6BAA6B,CAAC,OAAO,CAAC;WAClD,YAAY,CAAC,6BAA6B,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;WAC1D,YAAY,CAAC,4BAA4B,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,CAAC;IAC/D,OAAO,QAAQ,IAAI,iBAAiB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,OAAO,CAAC;AACvE,CAAC;AAED,MAAM,UAAU,6BAA6B,CAAC,OAAgC;IAC5E,MAAM,KAAK,GAAG,+BAA+B,CAAC,OAAO,CAAC,CAAC;IACvD,MAAM,SAAS,GAAG,kBAAkB,CAAC,OAAO,CAAC,SAAS,CAAC;WAClD,kBAAkB,CAAC,KAAK,EAAE,SAAS,CAAC;WACpC,kBAAkB,CAAC,OAAO,CAAC,IAAI,CAAC;WAChC,kBAAkB,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IACrC,IAAI,SAAS;QAAE,OAAO,uBAAuB,CAAC,SAAS,CAAC,CAAC;IACzD,MAAM,QAAQ,GAAG,4BAA4B,CAAC,OAAO,CAAC,CAAC;IACvD,IAAI,QAAQ,EAAE,UAAU,CAAC,OAAO,CAAC;QAAE,OAAO,uBAAuB,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;IACjG,OAAO,IAAI,CAAC;AACd,CAAC;AAED,MAAM,UAAU,4BAA4B,CAAC,OAAgC;IAC3E,MAAM,KAAK,GAAG,+BAA+B,CAAC,OAAO,CAAC,CAAC;IACvD,OAAO,kBAAkB,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,kBAAkB,CAAC,KAAK,EAAE,QAAQ,CAAC,IAAI,kBAAkB,CAAC,KAAK,EAAE,GAAG,CAAC,IAAI,IAAI,CAAC;AAC/H,CAAC;AAED,MAAM,UAAU,6BAA6B,CAAC,OAAgC;IAC5E,MAAM,KAAK,GAAG,+BAA+B,CAAC,OAAO,CAAC,CAAC;IACvD,OAAO,kBAAkB,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,kBAAkB,CAAC,KAAK,EAAE,SAAS,CAAC,IAAI,kBAAkB,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,IAAI,CAAC;AAClI,CAAC;AAED,MAAM,UAAU,8BAA8B,CAAC,OAAgC;IAC7E,MAAM,KAAK,GAAG,+BAA+B,CAAC,OAAO,CAAC,CAAC;IACvD,OAAO,kBAAkB,CAAC,OAAO,CAAC,eAAe,CAAC;WAC7C,kBAAkB,CAAC,KAAK,EAAE,eAAe,CAAC;WAC1C,kBAAkB,CAAC,OAAO,CAAC,OAAO,CAAC;WACnC,kBAAkB,CAAC,KAAK,EAAE,OAAO,CAAC;WAClC,kBAAkB,CAAC,KAAK,EAAE,EAAE,CAAC;WAC7B,IAAI,CAAC;AACZ,CAAC;AAED,MAAM,UAAU,iCAAiC,CAC/C,OAAgC;IAEhC,MAAM,cAAc,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;IACpD,MAAM,KAAK,GAAG,+BAA+B,CAAC,OAAO,CAAC,CAAC;IACvD,MAAM,aAAa,GAAG,UAAU,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;IAClD,MAAM,eAAe,GAAG,kBAAkB,CAAC,cAAc,CAAC,eAAe,CAAC;WACrE,kBAAkB,CAAC,aAAa,CAAC,eAAe,CAAC;WACjD,8BAA8B,CAAC,OAAO,CAAC,CAAC;IAC7C,MAAM,oBAAoB,GAAG,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,cAAc,EAAE,WAAW,CAAC;WACzF,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,aAAa,EAAE,WAAW,CAAC,CAAC;IACtE,MAAM,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,cAAc,EAAE,WAAW,CAAC;QACjF,CAAC,CAAC,cAAc,CAAC,SAAS;QAC1B,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,aAAa,EAAE,WAAW,CAAC;YAChE,CAAC,CAAC,aAAa,CAAC,SAAS;YACzB,CAAC,CAAC,SAAS,CAAC;IAChB,IAAI,oBAAoB,IAAI,SAAS,KAAK,SAAS,EAAE,CAAC;QACpD,MAAM,IAAI,KAAK,CAAC,sCAAsC,CAAC,CAAC;IAC1D,CAAC;IACD,MAAM,QAAQ,GAAG,kBAAkB,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,4BAA4B,CAAC,OAAO,CAAC,IAAI,SAAS,CAAC;IACnH,OAAO,+BAA+B,CAAC,EAAE,eAAe,EAAE,SAAS,EAAE,QAAQ,EAAE,CAAC,CAAC;AACnF,CAAC;AAED,MAAM,UAAU,kCAAkC,CAChD,OAAgC,EAChC,UAAiD,EAAE;IAEnD,MAAM,QAAQ,GAAG,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,OAAO,CAAC,gBAAgB,EAAE,CAAC,6BAA6B,CAAC,OAAO,CAAC,CAAC,CAAC;IAClH,IAAI,CAAC,QAAQ;QAAE,OAAO,SAAS,CAAC;IAChC,OAAO;QACL,QAAQ;QACR,QAAQ,EAAE,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;QAC5D,KAAK,EAAE,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,QAAQ,CAAC,OAAO,CAAC,aAAa,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;KAC1F,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,8CAA8C,CAC5D,OAAgC,EAChC,UAA2D,EAAE;IAE7D,MAAM,SAAS,GAAG,6BAA6B,CAAC,OAAO,CAAC,CAAC;IACzD,IAAI,CAAC,SAAS;QAAE,MAAM,IAAI,KAAK,CAAC,uDAAuD,CAAC,CAAC;IACzF,MAAM,SAAS,GAAG,6BAA6B,CAAC,OAAO,CAAC,CAAC;IACzD,MAAM,cAAc,GAAG,kBAAkB,CAAC,OAAO,CAAC,cAAc,CAAC,CAAC;IAClE,MAAM,eAAe,GAAG,8BAA8B,CAAC,OAAO,CAAC,CAAC;IAChE,MAAM,iBAAiB,GAAG,6BAA6B,CAAC,OAAO,CAAC,CAAC;IACjE,MAAM,mBAAmB,GAAG,kBAAkB,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;IACpE,MAAM,SAAS,GAAG,iBAAiB;WAC9B,YAAY,CAAC,SAAS,CAAC;WACvB,QAAQ,SAAS,KAAK,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC;IACzD,MAAM,GAAG,GAAG,OAAO,CAAC,GAAG,EAAE,EAAE,IAAI,IAAI,CAAC,GAAG,EAAE,CAAC;IAC1C,MAAM,WAAW,GAAG,OAAO,CAAC,WAAW;WAClC,OAAO,CAAC,iBAAiB,EAAE,CAAC,EAAE,eAAe,EAAE,cAAc,EAAE,GAAG,EAAE,CAAC;WACrE,8BAA8B,eAAe,IAAI,cAAc,IAAI,GAAG,CAAC,QAAQ,CAAC,EAAE,CAAC,IAAI,GAAG,CAAC,QAAQ,CAAC,EAAE,CAAC,OAAO,CAAC;IACpH,MAAM,OAAO,GAAG;QACd,UAAU,EAAE,SAAS;QACrB,SAAS;QACT,SAAS;QACT,GAAG,CAAC,4BAA4B,CAAC,OAAO,CAA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type {\n EditorTransformSnapshot,\n EditorTransformVec3,\n} from '@fps-games/editor-core';\nimport type {\n PlayablePlatformAssetDropPoint,\n PlayablePlatformAssetExternal,\n PlayablePlatformAssetKind,\n PlayablePlatformAssetPlacementOptions,\n PlayablePlatformAssetRegistrationPayload,\n PlayablePlatformAssetRegistrationPayloadOptions,\n} from './types';\nimport { normalizePlayablePortableAssetPath } from '@fps-games/playable-assets';\n\nexport function readPlayablePlatformAssetRecord(payload: Record<string, unknown>): Record<string, unknown> | null {\n return readPlayablePlatformAssetRecords(payload)[0] ?? null;\n}\n\nexport function readPlayablePlatformAssetRecords(payload: Record<string, unknown>): Record<string, unknown>[] {\n return Array.isArray(payload.assets)\n ? payload.assets.filter((asset): asset is Record<string, unknown> => !!asset && typeof asset === 'object' && !Array.isArray(asset))\n : [];\n}\n\nexport function readPlayablePlatformAssetKind(payload: Record<string, unknown>): PlayablePlatformAssetKind {\n const asset = readPlayablePlatformAssetRecord(payload);\n const explicitType = readOptionalString(payload.assetType)\n ?? readOptionalString(asset?.assetType)\n ?? readOptionalString(asset?.type)\n ?? readOptionalString(asset?.kind);\n if (explicitType && /^(texture|image|png|jpg|jpeg|webp)$/i.test(explicitType)) return 'texture';\n const mimeType = readOptionalString(payload.mimeType) ?? readOptionalString(asset?.mimeType);\n if (mimeType?.toLowerCase().startsWith('image/')) return 'texture';\n const fileName = readPlayablePlatformAssetName(payload)\n ?? readFileName(readPlayablePlatformAssetPath(payload) ?? '')\n ?? readFileName(readPlayablePlatformAssetUrl(payload) ?? '');\n return fileName && isTextureFileName(fileName) ? 'texture' : 'model';\n}\n\nexport function readPlayablePlatformAssetPath(payload: Record<string, unknown>): string | null {\n const asset = readPlayablePlatformAssetRecord(payload);\n const assetPath = readOptionalString(payload.assetPath)\n ?? readOptionalString(asset?.assetPath)\n ?? readOptionalString(payload.path)\n ?? readOptionalString(asset?.path);\n if (assetPath) return normalizePlayableFsPath(assetPath);\n const assetUrl = readPlayablePlatformAssetUrl(payload);\n if (assetUrl?.startsWith('/@fs/')) return normalizePlayableFsPath(assetUrl.slice('/@fs'.length));\n return null;\n}\n\nexport function readPlayablePlatformAssetUrl(payload: Record<string, unknown>): string | null {\n const asset = readPlayablePlatformAssetRecord(payload);\n return readOptionalString(payload.assetUrl) ?? readOptionalString(asset?.assetUrl) ?? readOptionalString(asset?.url) ?? null;\n}\n\nexport function readPlayablePlatformAssetName(payload: Record<string, unknown>): string | null {\n const asset = readPlayablePlatformAssetRecord(payload);\n return readOptionalString(payload.assetName) ?? readOptionalString(asset?.assetName) ?? readOptionalString(asset?.name) ?? null;\n}\n\nexport function readPlayablePlatformRawAssetId(payload: Record<string, unknown>): string | null {\n const asset = readPlayablePlatformAssetRecord(payload);\n return readOptionalString(payload.platformAssetId)\n ?? readOptionalString(asset?.platformAssetId)\n ?? readOptionalString(payload.assetId)\n ?? readOptionalString(asset?.assetId)\n ?? readOptionalString(asset?.id)\n ?? null;\n}\n\nexport function readPlayablePlatformAssetExternal(\n payload: Record<string, unknown>,\n): PlayablePlatformAssetExternal | undefined {\n const externalRecord = readRecord(payload.external);\n const asset = readPlayablePlatformAssetRecord(payload);\n const assetExternal = readRecord(asset?.external);\n const platformAssetId = readOptionalString(externalRecord.platformAssetId)\n ?? readOptionalString(assetExternal.platformAssetId)\n ?? readPlayablePlatformRawAssetId(payload);\n const hasExternalAssetPath = Object.prototype.hasOwnProperty.call(externalRecord, 'assetPath')\n || Object.prototype.hasOwnProperty.call(assetExternal, 'assetPath');\n const assetPath = Object.prototype.hasOwnProperty.call(externalRecord, 'assetPath')\n ? externalRecord.assetPath\n : Object.prototype.hasOwnProperty.call(assetExternal, 'assetPath')\n ? assetExternal.assetPath\n : undefined;\n if (hasExternalAssetPath && assetPath === undefined) {\n throw new Error('external_asset_path_must_be_portable');\n }\n const assetUrl = readOptionalString(externalRecord.assetUrl) ?? readPlayablePlatformAssetUrl(payload) ?? undefined;\n return toPlayablePlatformAssetExternal({ platformAssetId, assetPath, assetUrl });\n}\n\nexport function readPlayablePlatformAssetPlacement(\n payload: Record<string, unknown>,\n options: PlayablePlatformAssetPlacementOptions = {},\n): EditorTransformSnapshot | undefined {\n const position = readVec3(payload.position) ?? options.projectDropPoint?.(readPlayablePlatformDropPoint(payload));\n if (!position) return undefined;\n return {\n position,\n rotation: readVec3(payload.rotation) ?? { x: 0, y: 0, z: 0 },\n scale: readVec3(payload.scale) ?? readVec3(payload.instanceScale) ?? { x: 1, y: 1, z: 1 },\n };\n}\n\nexport function createPlayablePlatformAssetRegistrationPayload(\n payload: Record<string, unknown>,\n options: PlayablePlatformAssetRegistrationPayloadOptions = {},\n): PlayablePlatformAssetRegistrationPayload {\n const assetPath = readPlayablePlatformAssetPath(payload);\n if (!assetPath) throw new Error('assetPath is required to register a new project asset');\n const assetType = readPlayablePlatformAssetKind(payload);\n const projectAssetId = readOptionalString(payload.projectAssetId);\n const platformAssetId = readPlayablePlatformRawAssetId(payload);\n const explicitAssetName = readPlayablePlatformAssetName(payload);\n const explicitDisplayName = readOptionalString(payload.displayName);\n const assetName = explicitAssetName\n ?? readFileName(assetPath)\n ?? `asset${assetType === 'texture' ? '.png' : '.glb'}`;\n const now = options.now?.() ?? Date.now();\n const payloadPath = options.payloadPath\n ?? options.createPayloadPath?.({ platformAssetId, projectAssetId, now })\n ?? `/tmp/playable-editor-asset-${platformAssetId ?? projectAssetId ?? now.toString(36)}-${now.toString(36)}.json`;\n const content = {\n sourcePath: assetPath,\n assetPath,\n assetType,\n ...(readPlayablePlatformAssetUrl(payload) ? { assetUrl: readPlayablePlatformAssetUrl(payload) } : {}),\n ...(readOptionalString(payload.guid) ? { guid: readOptionalString(payload.guid) } : {}),\n ...(projectAssetId ? { projectAssetId } : {}),\n ...(platformAssetId ? { platformAssetId } : {}),\n external: readPlayablePlatformAssetExternal(payload),\n ...(!options.preserveExistingPresentation || explicitAssetName ? { assetName } : {}),\n ...(!options.preserveExistingPresentation || explicitDisplayName ? {\n displayName: explicitDisplayName ?? stripKnownPlayableAssetExtension(assetName),\n } : {}),\n ...(readOptionalString(payload.codeKey) ? { codeKey: readOptionalString(payload.codeKey) } : {}),\n ...(readOptionalString(payload.category) ? { category: readOptionalString(payload.category) } : {}),\n ...(payload.defaultScale != null ? { defaultScale: payload.defaultScale } : {}),\n ...(payload.scale != null ? { scale: payload.scale } : {}),\n ...(payload.metadata && typeof payload.metadata === 'object' && !Array.isArray(payload.metadata)\n ? { metadata: payload.metadata }\n : {}),\n };\n return {\n payloadPath,\n content,\n assetName,\n assetType,\n ...(projectAssetId ? { projectAssetId } : {}),\n ...(platformAssetId ? { platformAssetId } : {}),\n };\n}\n\nexport function stripKnownPlayableAssetExtension(value: string): string {\n return value.replace(/\\.(glb|gltf|png|jpe?g|webp)$/i, '');\n}\n\nexport function normalizePlayableFsPath(value: string): string {\n return value.startsWith('/@fs/') ? value.slice('/@fs'.length) : value;\n}\n\nfunction readPlayablePlatformDropPoint(payload: Record<string, unknown>): PlayablePlatformAssetDropPoint | null {\n const point = payload.point;\n if (!point || typeof point !== 'object') return null;\n const record = point as Record<string, unknown>;\n const x = typeof record.x === 'number' && Number.isFinite(record.x) ? record.x : null;\n const y = typeof record.y === 'number' && Number.isFinite(record.y) ? record.y : null;\n return x == null || y == null ? null : { x, y };\n}\n\nfunction toPlayablePlatformAssetExternal(value: Record<string, unknown>): PlayablePlatformAssetExternal | undefined {\n const platformAssetId = readOptionalString(value.platformAssetId);\n const assetPath = normalizePlayablePlatformExternalAssetPath(value.assetPath);\n const assetUrl = readOptionalString(value.assetUrl);\n if (!platformAssetId && !assetPath && !assetUrl) return undefined;\n return {\n ...(platformAssetId ? { platformAssetId } : {}),\n ...(assetPath ? { assetPath } : {}),\n ...(assetUrl ? { assetUrl } : {}),\n };\n}\n\nfunction normalizePlayablePlatformExternalAssetPath(value: unknown): string | undefined {\n if (value === undefined) return undefined;\n const normalized = normalizePlayablePortableAssetPath(value);\n if (!normalized) throw new Error('external_asset_path_must_be_portable');\n return normalized;\n}\n\nfunction readVec3(value: unknown): EditorTransformVec3 | null {\n if (!value || typeof value !== 'object') return null;\n const record = value as Record<string, unknown>;\n const x = typeof record.x === 'number' && Number.isFinite(record.x) ? record.x : null;\n const y = typeof record.y === 'number' && Number.isFinite(record.y) ? record.y : null;\n const z = typeof record.z === 'number' && Number.isFinite(record.z) ? record.z : null;\n return x == null || y == null || z == null ? null : { x, y, z };\n}\n\nfunction isTextureFileName(value: string): boolean {\n return /\\.(png|jpe?g|webp)$/i.test(stripUrlQuery(value));\n}\n\nfunction readFileName(value: string): string | null {\n const normalized = value.replace(/\\\\/g, '/');\n return normalized.split('/').filter(Boolean).pop() ?? null;\n}\n\nfunction stripUrlQuery(value: string): string {\n return value.split('?')[0] ?? value;\n}\n\nfunction readOptionalString(value: unknown): string | undefined {\n return typeof value === 'string' && value.trim() ? value.trim() : undefined;\n}\n\nfunction readRecord(value: unknown): Record<string, unknown> {\n return value && typeof value === 'object' && !Array.isArray(value) ? value as Record<string, unknown> : {};\n}\n"]}
|
|
@@ -20,6 +20,7 @@ export interface PlayablePlatformAssetRegistrationPayload {
|
|
|
20
20
|
export interface PlayablePlatformAssetRegistrationPayloadOptions {
|
|
21
21
|
now?: () => number;
|
|
22
22
|
payloadPath?: string;
|
|
23
|
+
preserveExistingPresentation?: boolean;
|
|
23
24
|
createPayloadPath?: (input: {
|
|
24
25
|
platformAssetId: string | null;
|
|
25
26
|
projectAssetId: string | undefined;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/asset-bridge/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAEV,mBAAmB,EACpB,MAAM,wBAAwB,CAAC;AAEhC,MAAM,MAAM,yBAAyB,GAAG,OAAO,GAAG,SAAS,CAAC;AAE5D,MAAM,WAAW,6BAA6B;IAC5C,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,EAAE,MAAM,CAAC;CACnB;AAED,MAAM,WAAW,8BAA8B;IAC7C,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACX;AAED,MAAM,WAAW,wCAAwC;IACvD,WAAW,EAAE,MAAM,CAAC;IACpB,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACjC,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,yBAAyB,CAAC;IACrC,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,eAAe,CAAC,EAAE,MAAM,CAAC;CAC1B;AAED,MAAM,WAAW,+CAA+C;IAC9D,GAAG,CAAC,EAAE,MAAM,MAAM,CAAC;IACnB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,iBAAiB,CAAC,EAAE,CAAC,KAAK,EAAE;QAC1B,eAAe,EAAE,MAAM,GAAG,IAAI,CAAC;QAC/B,cAAc,EAAE,MAAM,GAAG,SAAS,CAAC;QACnC,GAAG,EAAE,MAAM,CAAC;KACb,KAAK,MAAM,CAAC;CACd;AAED,MAAM,WAAW,qCAAqC;IACpD,gBAAgB,CAAC,EAAE,CAAC,KAAK,EAAE,8BAA8B,GAAG,IAAI,KAAK,mBAAmB,GAAG,IAAI,CAAC;CACjG;AAED,MAAM,WAAW,mCAAmC;IAClD,KAAK,CAAC,EAAE,8BAA8B,CAAC;IACvC,KAAK,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IAChC,SAAS,EAAE,MAAM,CAAC;CACnB;AAED,MAAM,WAAW,8BAA8B;IAC7C,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,IAAI,CAAC;IACjD,SAAS,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACrE,YAAY,IAAI,IAAI,CAAC;CACtB;AAED,MAAM,WAAW,qCAAqC;IACpD,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,GAAG,CAAC,EAAE,MAAM,MAAM,CAAC;CACpB"}
|
|
1
|
+
{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/asset-bridge/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAEV,mBAAmB,EACpB,MAAM,wBAAwB,CAAC;AAEhC,MAAM,MAAM,yBAAyB,GAAG,OAAO,GAAG,SAAS,CAAC;AAE5D,MAAM,WAAW,6BAA6B;IAC5C,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,EAAE,MAAM,CAAC;CACnB;AAED,MAAM,WAAW,8BAA8B;IAC7C,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACX;AAED,MAAM,WAAW,wCAAwC;IACvD,WAAW,EAAE,MAAM,CAAC;IACpB,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACjC,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,yBAAyB,CAAC;IACrC,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,eAAe,CAAC,EAAE,MAAM,CAAC;CAC1B;AAED,MAAM,WAAW,+CAA+C;IAC9D,GAAG,CAAC,EAAE,MAAM,MAAM,CAAC;IACnB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,4BAA4B,CAAC,EAAE,OAAO,CAAC;IACvC,iBAAiB,CAAC,EAAE,CAAC,KAAK,EAAE;QAC1B,eAAe,EAAE,MAAM,GAAG,IAAI,CAAC;QAC/B,cAAc,EAAE,MAAM,GAAG,SAAS,CAAC;QACnC,GAAG,EAAE,MAAM,CAAC;KACb,KAAK,MAAM,CAAC;CACd;AAED,MAAM,WAAW,qCAAqC;IACpD,gBAAgB,CAAC,EAAE,CAAC,KAAK,EAAE,8BAA8B,GAAG,IAAI,KAAK,mBAAmB,GAAG,IAAI,CAAC;CACjG;AAED,MAAM,WAAW,mCAAmC;IAClD,KAAK,CAAC,EAAE,8BAA8B,CAAC;IACvC,KAAK,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IAChC,SAAS,EAAE,MAAM,CAAC;CACnB;AAED,MAAM,WAAW,8BAA8B;IAC7C,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,IAAI,CAAC;IACjD,SAAS,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACrE,YAAY,IAAI,IAAI,CAAC;CACtB;AAED,MAAM,WAAW,qCAAqC;IACpD,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,GAAG,CAAC,EAAE,MAAM,MAAM,CAAC;CACpB"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/asset-bridge/types.ts"],"names":[],"mappings":""}
|
|
1
|
+
{"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/asset-bridge/types.ts"],"names":[],"mappings":"","sourcesContent":["import type {\n EditorTransformSnapshot,\n EditorTransformVec3,\n} from '@fps-games/editor-core';\n\nexport type PlayablePlatformAssetKind = 'model' | 'texture';\n\nexport interface PlayablePlatformAssetExternal {\n platformAssetId?: string;\n assetPath?: string;\n assetUrl?: string;\n}\n\nexport interface PlayablePlatformAssetDropPoint {\n x: number;\n y: number;\n}\n\nexport interface PlayablePlatformAssetRegistrationPayload {\n payloadPath: string;\n content: Record<string, unknown>;\n assetName: string;\n assetType: PlayablePlatformAssetKind;\n projectAssetId?: string;\n platformAssetId?: string;\n}\n\nexport interface PlayablePlatformAssetRegistrationPayloadOptions {\n now?: () => number;\n payloadPath?: string;\n preserveExistingPresentation?: boolean;\n createPayloadPath?: (input: {\n platformAssetId: string | null;\n projectAssetId: string | undefined;\n now: number;\n }) => string;\n}\n\nexport interface PlayablePlatformAssetPlacementOptions {\n projectDropPoint?: (point: PlayablePlatformAssetDropPoint | null) => EditorTransformVec3 | null;\n}\n\nexport interface PlayablePlatformAssetDropCacheEntry {\n point?: PlayablePlatformAssetDropPoint;\n asset?: Record<string, unknown>;\n timestamp: number;\n}\n\nexport interface PlayablePlatformAssetDropCache {\n remember(payload: Record<string, unknown>): void;\n normalize(payload: Record<string, unknown>): Record<string, unknown>;\n clearExpired(): void;\n}\n\nexport interface PlayablePlatformAssetDropCacheOptions {\n ttlMs?: number;\n now?: () => number;\n}\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"config.js","sourceRoot":"","sources":["../../src/asset-database/config.ts"],"names":[],"mappings":"AAIA,MAAM,UAAU,uCAAuC,CACrD,MAAyC;IAEzC,OAAO;QACL,GAAG,MAAM;QACT,KAAK,EAAE,EAAE,GAAG,MAAM,CAAC,KAAK,EAAE;QAC1B,mBAAmB,EAAE,MAAM,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,SAAS;QAC7F,QAAQ,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,SAAS;KAC/D,CAAC;AACJ,CAAC"}
|
|
1
|
+
{"version":3,"file":"config.js","sourceRoot":"","sources":["../../src/asset-database/config.ts"],"names":[],"mappings":"AAIA,MAAM,UAAU,uCAAuC,CACrD,MAAyC;IAEzC,OAAO;QACL,GAAG,MAAM;QACT,KAAK,EAAE,EAAE,GAAG,MAAM,CAAC,KAAK,EAAE;QAC1B,mBAAmB,EAAE,MAAM,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,SAAS;QAC7F,QAAQ,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,SAAS;KAC/D,CAAC;AACJ,CAAC","sourcesContent":["import type {\n PlayableEditorAssetDatabaseConfig,\n} from './types';\n\nexport function definePlayableEditorAssetDatabaseConfig(\n config: PlayableEditorAssetDatabaseConfig,\n): PlayableEditorAssetDatabaseConfig {\n return {\n ...config,\n paths: { ...config.paths },\n supportedExtensions: config.supportedExtensions ? [...config.supportedExtensions] : undefined,\n commands: config.commands ? { ...config.commands } : undefined,\n };\n}\n"]}
|
package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"generated-module.d.ts","sourceRoot":"","sources":["../../src/asset-database/generated-module.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EACV,gCAAgC,EACjC,MAAM,SAAS,CAAC;AAEjB,MAAM,WAAW,uCAAuC;IACtD,WAAW,CAAC,EAAE,MAAM,CAAC;CACtB;AAED,wBAAgB,wCAAwC,CACtD,QAAQ,EAAE,SAAS,gCAAgC,EAAE,EACrD,OAAO,GAAE,uCAA4C,GACpD,MAAM,
|
|
1
|
+
{"version":3,"file":"generated-module.d.ts","sourceRoot":"","sources":["../../src/asset-database/generated-module.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EACV,gCAAgC,EACjC,MAAM,SAAS,CAAC;AAEjB,MAAM,WAAW,uCAAuC;IACtD,WAAW,CAAC,EAAE,MAAM,CAAC;CACtB;AAED,wBAAgB,wCAAwC,CACtD,QAAQ,EAAE,SAAS,gCAAgC,EAAE,EACrD,OAAO,GAAE,uCAA4C,GACpD,MAAM,CAiGR"}
|
|
@@ -15,7 +15,12 @@ export function generatePlayableEditorAssetCatalogModule(manifest, options = {})
|
|
|
15
15
|
`relativePath: ${JSON.stringify(entry.relativePath)}`,
|
|
16
16
|
entry.originalFileName ? `originalFileName: ${JSON.stringify(entry.originalFileName)}` : '',
|
|
17
17
|
entry.codeKey ? `codeKey: ${JSON.stringify(entry.codeKey)}` : '',
|
|
18
|
+
entry.category ? `category: ${JSON.stringify(entry.category)}` : '',
|
|
18
19
|
typeof entry.placeable === 'boolean' ? `placeable: ${JSON.stringify(entry.placeable)}` : '',
|
|
20
|
+
typeof entry.warmupCount === 'number' ? `warmupCount: ${JSON.stringify(entry.warmupCount)}` : '',
|
|
21
|
+
typeof entry.singleton === 'boolean' ? `singleton: ${JSON.stringify(entry.singleton)}` : '',
|
|
22
|
+
entry.materialMode ? `materialMode: ${JSON.stringify(entry.materialMode)}` : '',
|
|
23
|
+
entry.defaults ? `defaults: ${JSON.stringify(entry.defaults)}` : '',
|
|
19
24
|
entry.contentHash ? `contentHash: ${JSON.stringify(entry.contentHash)}` : '',
|
|
20
25
|
typeof entry.byteSize === 'number' ? `byteSize: ${JSON.stringify(entry.byteSize)}` : '',
|
|
21
26
|
entry.external ? `external: ${JSON.stringify(entry.external)}` : '',
|
|
@@ -47,7 +52,12 @@ export function generatePlayableEditorAssetCatalogModule(manifest, options = {})
|
|
|
47
52
|
' relativePath: string;',
|
|
48
53
|
' originalFileName?: string;',
|
|
49
54
|
' codeKey?: string;',
|
|
55
|
+
' category?: string;',
|
|
50
56
|
' placeable?: boolean;',
|
|
57
|
+
' warmupCount?: number;',
|
|
58
|
+
' singleton?: boolean;',
|
|
59
|
+
' materialMode?: string;',
|
|
60
|
+
' defaults?: Record<string, unknown>;',
|
|
51
61
|
' contentHash?: string;',
|
|
52
62
|
' byteSize?: number;',
|
|
53
63
|
' external?: { platformAssetId?: string; assetPath?: string; assetUrl?: string };',
|
package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/generated-module.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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'scripts/register-asset.mjs';\n const imports = manifest\n .map((entry) => `import ${toPlayableEditorAssetImportName(entry.assetId)} from ${JSON.stringify(`${entry.relativePath}?url`)};`)\n .join('\\n');\n const catalogEntries = manifest\n .map((entry) => {\n const pieces = [\n `guid: ${JSON.stringify(entry.guid)}`,\n `assetId: ${JSON.stringify(entry.assetId)}`,\n `kind: ${JSON.stringify(entry.kind)}`,\n `displayName: ${JSON.stringify(entry.displayName)}`,\n `url: ${toPlayableEditorAssetImportName(entry.assetId)}`,\n `relativePath: ${JSON.stringify(entry.relativePath)}`,\n entry.originalFileName ? `originalFileName: ${JSON.stringify(entry.originalFileName)}` : '',\n entry.codeKey ? `codeKey: ${JSON.stringify(entry.codeKey)}` : '',\n entry.category ? `category: ${JSON.stringify(entry.category)}` : '',\n typeof entry.placeable === 'boolean' ? `placeable: ${JSON.stringify(entry.placeable)}` : '',\n typeof entry.warmupCount === 'number' ? `warmupCount: ${JSON.stringify(entry.warmupCount)}` : '',\n typeof entry.singleton === 'boolean' ? `singleton: ${JSON.stringify(entry.singleton)}` : '',\n entry.materialMode ? `materialMode: ${JSON.stringify(entry.materialMode)}` : '',\n entry.defaults ? `defaults: ${JSON.stringify(entry.defaults)}` : '',\n entry.contentHash ? `contentHash: ${JSON.stringify(entry.contentHash)}` : '',\n typeof entry.byteSize === 'number' ? `byteSize: ${JSON.stringify(entry.byteSize)}` : '',\n entry.external ? `external: ${JSON.stringify(entry.external)}` : '',\n entry.metadata ? `metadata: ${JSON.stringify(entry.metadata)}` : '',\n entry.createdAt ? `createdAt: ${JSON.stringify(entry.createdAt)}` : '',\n entry.updatedAt ? `updatedAt: ${JSON.stringify(entry.updatedAt)}` : '',\n ].filter(Boolean).join(', ');\n return ` ${JSON.stringify(entry.assetId)}: { ${pieces} },`;\n })\n .join('\\n');\n const idEntries = manifest\n .filter((entry) => entry.codeKey)\n .map((entry) => ` ${JSON.stringify(entry.codeKey)}: ${JSON.stringify(entry.assetId)},`)\n .join('\\n');\n\n return [\n `// This file is generated by ${generatedBy}.`,\n '// Do not edit by hand.',\n '',\n imports,\n imports ? '' : '',\n 'export type GeneratedAssetCatalogKind = \"model\" | \"texture\" | \"image\" | \"sound\";',\n '',\n 'export interface GeneratedAssetCatalogEntry {',\n ' guid: string;',\n ' assetId: string;',\n ' kind: GeneratedAssetCatalogKind;',\n ' displayName: string;',\n ' url: string;',\n ' relativePath: string;',\n ' originalFileName?: string;',\n ' codeKey?: string;',\n ' category?: string;',\n ' placeable?: boolean;',\n ' warmupCount?: number;',\n ' singleton?: boolean;',\n ' materialMode?: string;',\n ' defaults?: Record<string, unknown>;',\n ' contentHash?: string;',\n ' byteSize?: number;',\n ' external?: { platformAssetId?: string; assetPath?: string; assetUrl?: string };',\n ' metadata?: Record<string, unknown>;',\n ' createdAt?: string;',\n ' updatedAt?: string;',\n '}',\n '',\n 'export const GENERATED_ASSET_CATALOG: Record<string, GeneratedAssetCatalogEntry> = {',\n catalogEntries,\n '};',\n '',\n 'export const GENERATED_ASSET_URL_MAP = Object.fromEntries(',\n ' Object.entries(GENERATED_ASSET_CATALOG).map(([assetId, entry]) => [assetId, entry.url]),',\n ') as Record<string, string>;',\n '',\n 'export const GENERATED_MODEL_ASSET_URL_MAP = Object.fromEntries(',\n ' Object.entries(GENERATED_ASSET_CATALOG).filter(([, entry]) => entry.kind === \"model\").map(([assetId, entry]) => [assetId, entry.url]),',\n ') as Record<string, string>;',\n '',\n 'export const GENERATED_TEXTURE_ASSET_URL_MAP = Object.fromEntries(',\n ' Object.entries(GENERATED_ASSET_CATALOG).filter(([, entry]) => entry.kind === \"texture\").map(([assetId, entry]) => [assetId, entry.url]),',\n ') as Record<string, string>;',\n '',\n 'export const GENERATED_IMAGE_ASSET_URL_MAP = Object.fromEntries(',\n ' Object.entries(GENERATED_ASSET_CATALOG).filter(([, entry]) => entry.kind === \"image\").map(([assetId, entry]) => [assetId, entry.url]),',\n ') as Record<string, string>;',\n '',\n 'export const GENERATED_SOUND_ASSET_URL_MAP = Object.fromEntries(',\n ' Object.entries(GENERATED_ASSET_CATALOG).filter(([, entry]) => entry.kind === \"sound\").map(([assetId, entry]) => [assetId, entry.url]),',\n ') as Record<string, string>;',\n '',\n 'export const ASSET_IDS = {',\n idEntries,\n '} as const satisfies Record<string, string>;',\n '',\n ].join('\\n');\n}\n"]}
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package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/managed-facade.js.map
CHANGED
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-
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1
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+
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type {\n EditorSceneAsset,\n} from '../document/index';\nimport {\n buildPlayableEditorManagedAssetArgs,\n createPlayableEditorManagedSceneAsset,\n planPlayableEditorAssetRegistrationCore,\n planPlayableEditorAssetUnregistrationCore,\n resolvePlayableEditorAssetIdentity,\n type PlayableEditorAssetBuildInput,\n type PlayableEditorAssetBuildResult,\n type PlayableEditorAssetCatalogSnapshot,\n type PlayableEditorAssetIdentityInput,\n type PlayableEditorAssetRegistrationPayloadPathInput,\n type PlayableEditorAssetRegistrationPlanCore,\n type PlayableEditorAssetRegistrationPlanInput,\n type PlayableEditorAssetUnregistrationPayloadPathInput,\n type PlayableEditorAssetUnregistrationPlanCore,\n type PlayableEditorAssetUnregistrationPlanInput,\n type PlayableEditorManagedAssetCoreRules,\n type PlayableEditorManagedAssetExternalRef,\n type PlayableEditorManagedAssetKind,\n type PlayableEditorManagedSceneAsset,\n type PlayableEditorSceneAssetMaterialMode,\n} from './manager-core';\n\nexport interface PlayableEditorManagedAssetFacadeOptions {\n rules: PlayableEditorManagedAssetCoreRules;\n createRegistrationPayloadPath?: (input: PlayableEditorAssetRegistrationPayloadPathInput) => string;\n createUnregistrationPayloadPath?: (input: PlayableEditorAssetUnregistrationPayloadPathInput) => string;\n wrapError?: (error: unknown) => never;\n}\n\nexport interface PlayableEditorManagedAssetReference<\n TAsset extends EditorSceneAsset<\n unknown,\n PlayableEditorManagedAssetExternalRef,\n PlayableEditorSceneAssetMaterialMode\n > = PlayableEditorManagedSceneAsset,\n> {\n guid: string;\n assetId: string;\n displayName: string;\n asset: TAsset;\n}\n\nexport function createPlayableEditorManagedAssetFacade(options: PlayableEditorManagedAssetFacadeOptions) {\n return {\n resolveAssetIdentity: (\n snapshot: PlayableEditorAssetCatalogSnapshot,\n params: PlayableEditorAssetIdentityInput,\n rules = options.rules,\n ) => callManagedAssetFacade(options, () => resolvePlayableEditorAssetIdentity(snapshot, params, rules)),\n buildAssetArgs: (\n snapshot: PlayableEditorAssetCatalogSnapshot,\n params: PlayableEditorAssetBuildInput,\n rules = options.rules,\n ) => callManagedAssetFacade(options, () => buildPlayableEditorManagedAssetArgs(snapshot, params, rules)),\n createSceneAsset: (\n args: PlayableEditorAssetBuildResult,\n rules = options.rules,\n ) => createPlayableEditorManagedSceneAsset(args, rules),\n planAssetRegistrationCore: (\n snapshot: PlayableEditorAssetCatalogSnapshot,\n params: PlayableEditorAssetRegistrationPlanInput,\n rules = options.rules,\n ) => callManagedAssetFacade(options, () => planPlayableEditorAssetRegistrationCore(\n snapshot,\n normalizeRegistrationPlanInput(params, options),\n rules,\n )),\n planAssetUnregistrationCore: (\n params: PlayableEditorAssetUnregistrationPlanInput,\n rules = options.rules,\n ) => callManagedAssetFacade(options, () => planPlayableEditorAssetUnregistrationCore(\n normalizeUnregistrationPlanInput(params, options),\n rules,\n )),\n resolveAssetReference: <\n TAsset extends EditorSceneAsset<\n unknown,\n PlayableEditorManagedAssetExternalRef,\n PlayableEditorSceneAssetMaterialMode\n > = PlayableEditorManagedSceneAsset,\n >(\n snapshot: PlayableEditorAssetCatalogSnapshot,\n params: PlayableEditorAssetBuildInput,\n rules = options.rules,\n ): PlayableEditorManagedAssetReference<TAsset> => {\n const assetArgs = callManagedAssetFacade(\n options,\n () => buildPlayableEditorManagedAssetArgs(snapshot, params, rules),\n );\n const asset = createPlayableEditorManagedSceneAsset(assetArgs, rules) as TAsset | undefined;\n if (!asset) {\n throw new Error(`Asset \"${assetArgs.assetId}\" is not a placeable model asset`);\n }\n return {\n guid: assetArgs.guid,\n assetId: assetArgs.assetId,\n displayName: assetArgs.displayName,\n asset,\n };\n },\n };\n}\n\nexport type PlayableEditorManagedAssetFacade = ReturnType<typeof createPlayableEditorManagedAssetFacade>;\n\nfunction normalizeRegistrationPlanInput(\n params: PlayableEditorAssetRegistrationPlanInput & { assetType?: PlayableEditorManagedAssetKind | string },\n options: PlayableEditorManagedAssetFacadeOptions,\n): PlayableEditorAssetRegistrationPlanInput {\n return {\n ...params,\n // Backward-compatible bridge payload alias; canonical managed assets use `kind`.\n kind: params.kind ?? params.assetType,\n createPayloadPath: params.createPayloadPath\n ?? (params.payloadPath ? undefined : options.createRegistrationPayloadPath),\n };\n}\n\nfunction normalizeUnregistrationPlanInput(\n params: PlayableEditorAssetUnregistrationPlanInput,\n options: PlayableEditorManagedAssetFacadeOptions,\n): PlayableEditorAssetUnregistrationPlanInput {\n return {\n ...params,\n createPayloadPath: params.createPayloadPath\n ?? (params.payloadPath ? undefined : options.createUnregistrationPayloadPath),\n };\n}\n\nfunction callManagedAssetFacade<T>(\n options: PlayableEditorManagedAssetFacadeOptions,\n operation: () => T,\n): T {\n try {\n return operation();\n } catch (error) {\n if (options.wrapError) options.wrapError(error);\n throw error;\n }\n}\n"]}
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@@ -53,6 +53,8 @@ export interface PlayableEditorAssetBuildInput extends PlayableEditorAssetIdenti
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53
53
|
displayName?: string;
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54
54
|
category?: string;
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55
55
|
materialMode?: PlayableEditorSceneAssetMaterialMode;
|
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56
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+
warmupCount?: number;
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57
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+
singleton?: boolean;
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56
58
|
scale?: number | PlayableEditorManagedAssetScale3D;
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57
59
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defaultScale?: number | PlayableEditorManagedAssetScale3D;
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58
60
|
metadata?: Record<string, unknown>;
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@@ -64,6 +66,8 @@ export interface PlayableEditorAssetBuildResult {
|
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64
66
|
displayName: string;
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65
67
|
category?: string;
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66
68
|
materialMode?: PlayableEditorSceneAssetMaterialMode;
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69
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+
warmupCount?: number;
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70
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+
singleton?: boolean;
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67
71
|
scale?: number | PlayableEditorManagedAssetScale3D;
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68
72
|
metadata?: Record<string, unknown>;
|
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69
73
|
external?: PlayableEditorManagedAssetExternalRef;
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@@ -91,6 +95,8 @@ export interface PlayableEditorAssetRegistrationPayload {
|
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91
95
|
displayName: string;
|
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92
96
|
category?: string;
|
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93
97
|
materialMode?: PlayableEditorSceneAssetMaterialMode;
|
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98
|
+
warmupCount?: number;
|
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99
|
+
singleton?: boolean;
|
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94
100
|
scale?: number | PlayableEditorManagedAssetScale3D;
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95
101
|
metadata?: Record<string, unknown>;
|
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96
102
|
external?: PlayableEditorManagedAssetExternalRef;
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@@ -162,4 +168,6 @@ export declare function buildPlayableEditorManagedAssetArgs(snapshot: PlayableEd
|
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162
168
|
export declare function createPlayableEditorManagedSceneAsset(args: PlayableEditorAssetBuildResult, rules: PlayableEditorManagedAssetCoreRules): PlayableEditorManagedSceneAsset | undefined;
|
|
163
169
|
export declare function planPlayableEditorAssetRegistrationCore(snapshot: PlayableEditorAssetCatalogSnapshot, params: PlayableEditorAssetRegistrationPlanInput, rules: PlayableEditorManagedAssetCoreRules): PlayableEditorAssetRegistrationPlanCore;
|
|
164
170
|
export declare function planPlayableEditorAssetUnregistrationCore(params: PlayableEditorAssetUnregistrationPlanInput, rules: PlayableEditorManagedAssetCoreRules): PlayableEditorAssetUnregistrationPlanCore;
|
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171
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+
export declare function readPlayableEditorSceneAssetMaterialMode(value: unknown): PlayableEditorSceneAssetMaterialMode | undefined;
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172
|
+
export declare function readPlayableEditorAssetWarmupCount(value: unknown): number | undefined;
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165
173
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//# sourceMappingURL=manager-core.d.ts.map
|
package/node_modules/@fps-games/editor-playable-sdk/dist/asset-database/manager-core.d.ts.map
CHANGED
|
@@ -1 +1 @@
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|
|
1
|
-
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|
|
1
|
+
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1
1
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import { createPlayableEditorAssetId, createPlayableEditorAssetGuid, guidToPlayableEditorAssetStableToken, normalizePlayableEditorAssetKind, stripKnownPlayableEditorAssetExtension, } from '@fps-games/playable-assets';
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2
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import { normalizePlayablePortableAssetPath } from '@fps-games/playable-assets';
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export class PlayableEditorManagedAssetError extends Error {
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constructor(code, message) {
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super(message);
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@@ -77,6 +78,7 @@ export function buildPlayableEditorManagedAssetArgs(snapshot, params, rules) {
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|| 'Imported Asset';
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const category = params.category?.trim();
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const materialMode = readPlayableEditorSceneAssetMaterialMode(params.materialMode);
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const warmupCount = readPlayableEditorAssetWarmupCount(params.warmupCount);
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const scale = readPlayableEditorManagedAssetScale(params.defaultScale ?? params.scale);
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const metadata = readMetadata(params.metadata);
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return {
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@@ -84,6 +86,8 @@ export function buildPlayableEditorManagedAssetArgs(snapshot, params, rules) {
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displayName,
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...(category ? { category } : {}),
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...(warmupCount != null ? { warmupCount } : {}),
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...(typeof params.singleton === 'boolean' ? { singleton: params.singleton } : {}),
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...(scale ? { scale } : {}),
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...(metadata ? { metadata } : {}),
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};
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@@ -98,6 +102,8 @@ export function createPlayableEditorManagedSceneAsset(args, rules) {
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displayName: args.displayName,
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...(args.category ? { category: args.category } : {}),
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...(args.materialMode ? { materialMode: args.materialMode } : {}),
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...(args.warmupCount != null ? { warmupCount: args.warmupCount } : {}),
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...(typeof args.singleton === 'boolean' ? { singleton: args.singleton } : {}),
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...(args.scale ? { defaults: { transform: { scale: args.scale } } } : {}),
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...(args.external ? { external: args.external } : {}),
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metadata: {
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@@ -133,6 +139,8 @@ export function planPlayableEditorAssetRegistrationCore(snapshot, params, rules)
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displayName: assetArgs.displayName,
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...(assetArgs.category ? { category: assetArgs.category } : {}),
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...(assetArgs.materialMode ? { materialMode: assetArgs.materialMode } : {}),
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+
...(assetArgs.warmupCount != null ? { warmupCount: assetArgs.warmupCount } : {}),
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143
|
+
...(typeof assetArgs.singleton === 'boolean' ? { singleton: assetArgs.singleton } : {}),
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...(assetArgs.scale ? { scale: assetArgs.scale } : {}),
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...(assetArgs.metadata ? { metadata: assetArgs.metadata } : {}),
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...(assetArgs.external ? { external: assetArgs.external } : {}),
|
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@@ -218,7 +226,18 @@ function normalizeManagedAssetKind(value, fallbackPath) {
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218
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|
function normalizeManagedExternalRef(input) {
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219
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|
const external = input.external && typeof input.external === 'object' ? input.external : {};
|
|
220
228
|
const platformAssetId = readOptionalString(external.platformAssetId) ?? readOptionalString(input.platformAssetId);
|
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|
-
|
|
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|
+
let assetPath;
|
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230
|
+
if (Object.prototype.hasOwnProperty.call(external, 'assetPath')) {
|
|
231
|
+
try {
|
|
232
|
+
assetPath = normalizePlayablePortableAssetPath(external.assetPath);
|
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|
+
}
|
|
234
|
+
catch {
|
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|
+
throw new PlayableEditorManagedAssetError('external_asset_path_must_be_portable', 'Explicit external.assetPath must be a non-empty portable relative path');
|
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|
+
}
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237
|
+
if (!assetPath) {
|
|
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|
+
throw new PlayableEditorManagedAssetError('external_asset_path_must_be_portable', 'Explicit external.assetPath must be a non-empty portable relative path');
|
|
239
|
+
}
|
|
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|
+
}
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241
|
const assetUrl = readOptionalString(external.assetUrl) ?? readOptionalString(input.assetUrl);
|
|
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242
|
if (!platformAssetId && !assetPath && !assetUrl)
|
|
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|
return undefined;
|
|
@@ -247,9 +266,12 @@ function findExistingManagedAsset(snapshot, input) {
|
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|
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|
function readNumber(value) {
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|
return typeof value === 'number' && Number.isFinite(value) ? value : null;
|
|
249
268
|
}
|
|
250
|
-
function readPlayableEditorSceneAssetMaterialMode(value) {
|
|
269
|
+
export function readPlayableEditorSceneAssetMaterialMode(value) {
|
|
251
270
|
return value === 'shared' || value === 'instance' ? value : undefined;
|
|
252
271
|
}
|
|
272
|
+
export function readPlayableEditorAssetWarmupCount(value) {
|
|
273
|
+
return Number.isInteger(value) && value >= 0 ? value : undefined;
|
|
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|
+
}
|
|
253
275
|
function readMetadata(value) {
|
|
254
276
|
if (!value || typeof value !== 'object' || Array.isArray(value))
|
|
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|
return undefined;
|