@fps-games/editor 0.1.8-beta.2 → 0.1.8-beta.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (38) hide show
  1. package/dist/agent-bridge/capabilities/shadows.js +20 -1
  2. package/dist/agent-bridge/capabilities/shadows.js.map +1 -1
  3. package/dist/agent-bridge/shared.d.ts +7 -0
  4. package/dist/agent-bridge/shared.d.ts.map +1 -1
  5. package/dist/agent-bridge/shared.js.map +1 -1
  6. package/dist/build-info.json +16 -16
  7. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.d.ts.map +1 -1
  8. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +41 -3
  9. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js.map +1 -1
  10. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.d.ts.map +1 -1
  11. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +507 -90
  12. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js.map +1 -1
  13. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts +14 -0
  14. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts.map +1 -1
  15. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js.map +1 -1
  16. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  17. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts.map +1 -1
  18. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js +98 -13
  19. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js.map +1 -1
  20. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  21. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  22. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +17 -0
  23. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  24. package/node_modules/@fps-games/editor-browser/package.json +3 -3
  25. package/node_modules/@fps-games/editor-core/package.json +2 -2
  26. package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
  27. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts.map +1 -1
  28. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js +33 -27
  29. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js.map +1 -1
  30. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js +24 -6
  31. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js.map +1 -1
  32. package/node_modules/@fps-games/editor-playable-sdk/package.json +3 -3
  33. package/node_modules/@fps-games/editor-protocol/dist/agent-bridge.d.ts +14 -0
  34. package/node_modules/@fps-games/editor-protocol/dist/agent-bridge.d.ts.map +1 -1
  35. package/node_modules/@fps-games/editor-protocol/dist/agent-bridge.js +32 -0
  36. package/node_modules/@fps-games/editor-protocol/dist/agent-bridge.js.map +1 -1
  37. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  38. package/package.json +8 -8
@@ -9,6 +9,15 @@ precision highp float;
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  attribute vec3 position;
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+ #ifdef INSTANCES
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+ attribute vec4 world0;
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+ attribute vec4 world1;
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+ attribute vec4 world2;
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+ attribute vec4 world3;
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+ attribute float shadowVisibility;
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+ varying float v_shadowVisibility;
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+ #endif
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+
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  #ifdef ALPHA_CUTOUT
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  attribute vec2 uv;
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  attribute vec2 uv2;
@@ -54,6 +63,19 @@ uniform mat4 u_shadowAlphaMatrix2;
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  varying float v_t;
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+ mat4 resolvePlanarShadowWorld() {
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+ #ifdef INSTANCES
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+ mat4 instanceWorld = mat4(world0, world1, world2, world3);
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+ #ifdef THIN_INSTANCES
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+ return world * instanceWorld;
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+ #else
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+ return instanceWorld;
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+ #endif
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+ #else
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+ return world;
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+ #endif
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+ }
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+
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  #ifdef BONE
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  #ifdef BONETEXTURE
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  mat4 readMatrixFromRawSampler(sampler2D smp, float index) {
@@ -69,6 +91,15 @@ mat4 readMatrixFromRawSampler(sampler2D smp, float index) {
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  #endif
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  void main() {
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+ #ifdef INSTANCES
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+ v_shadowVisibility = shadowVisibility;
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+ if (shadowVisibility < 0.5) {
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+ v_t = -1.0;
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+ gl_Position = vec4(2.0, 2.0, 2.0, 1.0);
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+ return;
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+ }
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+ #endif
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+
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  #ifdef ALPHA_CUTOUT
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  vec2 sourceAlphaUv = uv;
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  if (u_shadowAlphaUvSet > 4.5) sourceAlphaUv = uv6;
@@ -89,7 +120,7 @@ void main() {
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  #endif
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  #ifdef FLAT_SHADOW
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- vec3 projPos = (world * vec4(position, 1.0)).xyz;
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+ vec3 projPos = (resolvePlanarShadowWorld() * vec4(position, 1.0)).xyz;
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  v_t = 1.0;
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  vec4 clipPos = viewProjection * vec4(projPos, 1.0);
@@ -136,10 +167,10 @@ void main() {
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  m7 * matricesWeightsExtra.w;
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  #endif
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- mat4 finalWorld = world * influence;
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+ mat4 finalWorld = resolvePlanarShadowWorld() * influence;
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  vec3 worldPos = (finalWorld * vec4(position, 1.0)).xyz;
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  #else
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- vec3 worldPos = (world * vec4(position, 1.0)).xyz;
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+ vec3 worldPos = (resolvePlanarShadowWorld() * vec4(position, 1.0)).xyz;
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  #endif
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  float denom = dot(u_planeNormal, u_lightDir);
@@ -171,6 +202,9 @@ uniform float u_shadowAlphaLevel;
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  uniform float u_shadowAlphaChannelMode;
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  uniform vec3 u_shadowAlphaLuminanceWeights;
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  uniform sampler2D shadowAlphaSampler;
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+ #ifdef INSTANCES
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+ varying float v_shadowVisibility;
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+ #endif
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  #ifdef ALPHA_CUTOUT_SECONDARY
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  uniform float u_shadowAlphaLevel2;
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  uniform float u_shadowAlphaChannelMode2;
@@ -197,6 +231,9 @@ float readShadowAlpha(sampler2D alphaSampler, vec2 alphaUv, float channelMode, v
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  #endif
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  void main() {
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+ #ifdef INSTANCES
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+ if (v_shadowVisibility < 0.5) discard;
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+ #endif
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  if (v_t < 0.0) discard;
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  #ifdef ALPHA_CUTOUT
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  float sourceAlpha = readShadowAlpha(
@@ -234,6 +271,7 @@ export function getPlanarShadowShaderAttributes() {
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  'matricesWeights',
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  'matricesIndicesExtra',
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  'matricesWeightsExtra',
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+ 'shadowVisibility',
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  ];
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  }
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  export function getPlanarShadowShaderUniforms() {
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"planar-shadow-shaders.js","sourceRoot":"","sources":["../../src/shadows/planar-shadow-shaders.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,kCAAkC,CAAC;AAE1D,MAAM,CAAC,MAAM,yBAAyB,GAAG,iBAAiB,CAAC;AAE3D,MAAM,UAAU,2BAA2B;IACzC,MAAM,SAAS,GAAG,GAAG,yBAAyB,cAAc,CAAC;IAC7D,IAAI,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC;QAAE,OAAO;IAE3C,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA4LlC,CAAC;IAEA,MAAM,CAAC,YAAY,CAAC,GAAG,yBAAyB,gBAAgB,CAAC,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+DrE,CAAC;AACF,CAAC;AAED,MAAM,UAAU,+BAA+B;IAC7C,OAAO;QACL,UAAU;QACV,IAAI;QACJ,KAAK;QACL,KAAK;QACL,KAAK;QACL,KAAK;QACL,KAAK;QACL,iBAAiB;QACjB,iBAAiB;QACjB,sBAAsB;QACtB,sBAAsB;QACtB,kBAAkB;KACnB,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,6BAA6B;IAC3C,OAAO;QACL,OAAO;QACP,gBAAgB;QAChB,YAAY;QACZ,eAAe;QACf,gBAAgB;QAChB,eAAe;QACf,aAAa;QACb,kBAAkB;QAClB,eAAe;QACf,qBAAqB;QACrB,oBAAoB;QACpB,0BAA0B;QAC1B,+BAA+B;QAC/B,oBAAoB;QACpB,qBAAqB;QACrB,qBAAqB;QACrB,2BAA2B;QAC3B,gCAAgC;QAChC,qBAAqB;QACrB,sBAAsB;QACtB,QAAQ;QACR,kBAAkB;KACnB,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,6BAA6B;IAC3C,OAAO,CAAC,aAAa,EAAE,oBAAoB,EAAE,qBAAqB,CAAC,CAAC;AACtE,CAAC;AAED,MAAM,UAAU,8BAA8B,CAC5C,QAAgB,EAChB,UAAmB,EACnB,iBAA0B;IAE1B,MAAM,OAAO,GAAG,CAAC,MAAM,CAAC,CAAC;IACzB,IAAI,UAAU;QAAE,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;;QACvC,OAAO,CAAC,IAAI,CAAC,gBAAgB,QAAQ,EAAE,CAAC,CAAC;IAC9C,IAAI,iBAAiB;QAAE,OAAO,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;IAC9D,OAAO,OAAO,CAAC;AACjB,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"planar-shadow-system.d.ts","sourceRoot":"","sources":["../../src/shadows/planar-shadow-system.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,MAAM,yCAAyC,CAAC;AAa3E,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAUnD,OAAO,EAIL,KAAK,mBAAmB,EAGxB,KAAK,kBAAkB,EAExB,MAAM,SAAS,CAAC;AAqEjB,wBAAgB,wBAAwB,CACtC,KAAK,EAAE,KAAK,EACZ,gBAAgB,EAAE,gBAAgB,EAClC,OAAO,GAAE,OAAO,CAAC,mBAAmB,CAAM,GACzC,kBAAkB,CAEpB"}
1
+ {"version":3,"file":"planar-shadow-system.d.ts","sourceRoot":"","sources":["../../src/shadows/planar-shadow-system.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,MAAM,yCAAyC,CAAC;AAa3E,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAUnD,OAAO,EAIL,KAAK,mBAAmB,EAGxB,KAAK,kBAAkB,EAExB,MAAM,SAAS,CAAC;AAuGjB,wBAAgB,wBAAwB,CACtC,KAAK,EAAE,KAAK,EACZ,gBAAgB,EAAE,gBAAgB,EAClC,OAAO,GAAE,OAAO,CAAC,mBAAmB,CAAM,GACzC,kBAAkB,CAEpB"}