@fps-games/editor 0.1.8-beta.1 → 0.1.8-beta.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (67) hide show
  1. package/dist/agent-bridge/capabilities/shadows.js +20 -1
  2. package/dist/agent-bridge/capabilities/shadows.js.map +1 -1
  3. package/dist/agent-bridge/shared.d.ts +7 -0
  4. package/dist/agent-bridge/shared.d.ts.map +1 -1
  5. package/dist/agent-bridge/shared.js.map +1 -1
  6. package/dist/build-info.json +16 -16
  7. package/dist/playable-babylon-facade.d.ts +2 -2
  8. package/dist/playable-babylon-facade.d.ts.map +1 -1
  9. package/dist/playable-babylon-facade.js +1 -1
  10. package/dist/playable-babylon-facade.js.map +1 -1
  11. package/dist/playable-sdk.d.ts +2 -2
  12. package/dist/playable-sdk.d.ts.map +1 -1
  13. package/dist/playable-sdk.js +1 -1
  14. package/dist/playable-sdk.js.map +1 -1
  15. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +1 -0
  16. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  17. package/node_modules/@fps-games/babylon-renderer/dist/index.js +1 -0
  18. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  19. package/node_modules/@fps-games/babylon-renderer/dist/shadows/dynamic-shadow-system.d.ts +83 -0
  20. package/node_modules/@fps-games/babylon-renderer/dist/shadows/dynamic-shadow-system.d.ts.map +1 -0
  21. package/node_modules/@fps-games/babylon-renderer/dist/shadows/dynamic-shadow-system.js +561 -0
  22. package/node_modules/@fps-games/babylon-renderer/dist/shadows/dynamic-shadow-system.js.map +1 -0
  23. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.d.ts.map +1 -1
  24. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +41 -3
  25. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js.map +1 -1
  26. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.d.ts.map +1 -1
  27. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +507 -90
  28. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js.map +1 -1
  29. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts +14 -0
  30. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts.map +1 -1
  31. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js.map +1 -1
  32. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  33. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts.map +1 -1
  34. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js +98 -13
  35. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js.map +1 -1
  36. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  37. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  38. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +17 -0
  39. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  40. package/node_modules/@fps-games/editor-browser/package.json +3 -3
  41. package/node_modules/@fps-games/editor-core/package.json +2 -2
  42. package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
  43. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts.map +1 -1
  44. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js +33 -27
  45. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js.map +1 -1
  46. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.d.ts.map +1 -1
  47. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.js +9 -5
  48. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.js.map +1 -1
  49. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js +24 -6
  50. package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/inspector.js.map +1 -1
  51. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/index.d.ts +1 -0
  52. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/index.d.ts.map +1 -1
  53. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/index.js +1 -0
  54. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/index.js.map +1 -1
  55. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/runtime.d.ts +62 -0
  56. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/runtime.d.ts.map +1 -0
  57. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/runtime.js +410 -0
  58. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/runtime.js.map +1 -0
  59. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/types.d.ts +1 -1
  60. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/types.d.ts.map +1 -1
  61. package/node_modules/@fps-games/editor-playable-sdk/package.json +3 -3
  62. package/node_modules/@fps-games/editor-protocol/dist/agent-bridge.d.ts +14 -0
  63. package/node_modules/@fps-games/editor-protocol/dist/agent-bridge.d.ts.map +1 -1
  64. package/node_modules/@fps-games/editor-protocol/dist/agent-bridge.js +32 -0
  65. package/node_modules/@fps-games/editor-protocol/dist/agent-bridge.js.map +1 -1
  66. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  67. package/package.json +8 -8
@@ -3,9 +3,9 @@ export { applyBabylonRenderingToMesh, applyBabylonRenderingToNodeTree, collectRe
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  export type { BabylonRenderableMesh, BabylonRenderableNode, BabylonRenderingRestore, BabylonRenderingSettings, } from '@fps-games/editor-babylon';
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  export { mountEditorRuntimeCameraDebugPanel, mountEditorRuntimeDebugPanelShell, mountEditorRuntimeLightingDebugPanel, } from '@fps-games/editor-browser';
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  export type { EditorRuntimeCameraDebugPanel, EditorRuntimeCameraDebugPanelOptions, EditorRuntimeCameraDebugPanInput, EditorRuntimeCameraDebugScreenPoint, EditorRuntimeCameraDebugViewportRect, EditorRuntimeDebugPanelLanguage, EditorRuntimeDebugPanelMode, EditorRuntimeDebugPanelPlacement, EditorRuntimeDebugPanelShell, EditorRuntimeDebugPanelShellOptions, EditorRuntimeDebugPanelStatusOptions, EditorRuntimeLightingDebugPanel, EditorRuntimeLightingDebugPanelOptions, } from '@fps-games/editor-browser';
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- export { createPlayableBabylonEditorGrid, createBabylonAssetContainerProjectionImporter, applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, createMaterialSlotOwnerPathMatchKey, resolveMaterialOwnerNode, resolveMaterialSlotOwnerNodes, isMaterialSlotOwnerPathMatch, normalizeMaterialSlotOwnerPath, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createBlobShadowSystem, createStaticProjectedShadowBakeHashes, createStaticProjectedShadowProfileHash, createStaticProjectedShadowArtifactSystem, createPlayableBabylonOutlineInspectorSection, createPlayableBabylonOutlineInspectorSeedPatchValue, isPlayableBabylonOutlineInspectorPatchPath, PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE, applyPlayableBabylonOutlineOverrideToRuntimeNode, applyPlayableBabylonOutlineOverrideToRuntimeTarget, createPlanarShadowSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from './playable-babylon-facade';
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+ export { createPlayableBabylonEditorGrid, createBabylonAssetContainerProjectionImporter, applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, createMaterialSlotOwnerPathMatchKey, resolveMaterialOwnerNode, resolveMaterialSlotOwnerNodes, isMaterialSlotOwnerPathMatch, normalizeMaterialSlotOwnerPath, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createBlobShadowSystem, createDynamicShadowSystem, createStaticProjectedShadowBakeHashes, createStaticProjectedShadowProfileHash, createStaticProjectedShadowArtifactSystem, createPlayableBabylonOutlineInspectorSection, createPlayableBabylonOutlineInspectorSeedPatchValue, isPlayableBabylonOutlineInspectorPatchPath, PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE, applyPlayableBabylonOutlineOverrideToRuntimeNode, applyPlayableBabylonOutlineOverrideToRuntimeTarget, createPlanarShadowSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from './playable-babylon-facade';
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  export { createPlayableBabylonRenderingCapability, createPlayableBabylonWorldRendering, createPlayableBabylonRenderingPanelState, createPlayableBabylonEnvironmentTextureProfile, createPlayableBabylonRenderingDiagnostics, createPlayableBabylonRuntimeRenderingControllers, createPlayableBabylonPlanarShadowPolicy, resolvePlayableBabylonPlanarShadowPolicy, createPlayableBabylonPlanarShadowPolicyInput, createPlayableBabylonPlanarShadowPreviewOptions, createPlayableBabylonPlanarShadowOptions, createPlayableBabylonPlanarShadowSystem, createPlayableBabylonBlobShadowOptions, createPlayableBabylonBlobShadowSystem, createPlayableBabylonStaticProjectedShadowOptions, createPlayableBabylonStaticProjectedShadowArtifactSystem, resolvePlayableBabylonRenderingEnvironmentTextureUrl, resolvePlayableBabylonRenderingEnvironmentTextureDiagnostic, isPlayableBabylonRenderingEnvironmentTextureAsset, isPlayableBabylonRenderingEnvironmentTextureUrl, } from './playable-babylon-rendering';
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- export type { PlayableBabylonProjectionImportContext, PlayableBabylonProjectionImportResult, PlayableBabylonProjectionNode, PlayableBabylonSceneCameraPreviewRig, BabylonAssetContainerProjectionContainer, BabylonAssetContainerProjectionImportEvent, BabylonAssetContainerProjectionImporterOptions, BabylonAssetContainerProjectionInstantiatedEntries, CanonicalMaterialChange, CanonicalOutlineChange, BabylonDefaultOutlineOptions, BabylonRendererOutlineStrategy, BabylonEnvironmentTextureController, BabylonEnvironmentTextureProfile, PlayableBabylonOutlineInspectorLanguage, PlayableBabylonOutlineInspectorSectionInput, PlayableBabylonOutlineInspectorSeedPatchInput, PlayableBabylonOutlineOverrideConfig, PlayableBabylonOutlineStrategy, PlayableBabylonOutlineRuntimeApplyResult, PlayableBabylonOutlineRuntimeOverride, BlobShadowOptions, BlobShadowSystem, PlanarShadowOptions, PlanarShadowSystem, StaticProjectedShadowArtifact, StaticProjectedShadowArtifactDiagnostic, StaticProjectedShadowArtifactHashInput, StaticProjectedShadowArtifactOptions, StaticProjectedShadowArtifactSystem, StaticProjectedShadowOptions, BabylonDefaultPostProcessPipelineController, BabylonDefaultPostProcessProfile, BabylonDefaultPostProcessResolveInput, BabylonDefaultPostProcessResolveResult, BabylonDefaultPostProcessResolvedVolume, BabylonDefaultPostProcessSamples, BabylonDefaultPostProcessVolume, BabylonDefaultPostProcessVolumeStack, BabylonDefaultToneMappingType, PostProcessVolumeShape, } from './playable-babylon-facade';
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+ export type { PlayableBabylonProjectionImportContext, PlayableBabylonProjectionImportResult, PlayableBabylonProjectionNode, PlayableBabylonSceneCameraPreviewRig, BabylonAssetContainerProjectionContainer, BabylonAssetContainerProjectionImportEvent, BabylonAssetContainerProjectionImporterOptions, BabylonAssetContainerProjectionInstantiatedEntries, CanonicalMaterialChange, CanonicalOutlineChange, BabylonDefaultOutlineOptions, BabylonRendererOutlineStrategy, BabylonEnvironmentTextureController, BabylonEnvironmentTextureProfile, PlayableBabylonOutlineInspectorLanguage, PlayableBabylonOutlineInspectorSectionInput, PlayableBabylonOutlineInspectorSeedPatchInput, PlayableBabylonOutlineOverrideConfig, PlayableBabylonOutlineStrategy, PlayableBabylonOutlineRuntimeApplyResult, PlayableBabylonOutlineRuntimeOverride, BlobShadowOptions, BlobShadowSystem, DynamicShadowDiagnostics, DynamicShadowOptions, DynamicShadowParams, DynamicShadowSystem, PlanarShadowOptions, PlanarShadowSystem, StaticProjectedShadowArtifact, StaticProjectedShadowArtifactDiagnostic, StaticProjectedShadowArtifactHashInput, StaticProjectedShadowArtifactOptions, StaticProjectedShadowArtifactSystem, StaticProjectedShadowOptions, BabylonDefaultPostProcessPipelineController, BabylonDefaultPostProcessProfile, BabylonDefaultPostProcessResolveInput, BabylonDefaultPostProcessResolveResult, BabylonDefaultPostProcessResolvedVolume, BabylonDefaultPostProcessSamples, BabylonDefaultPostProcessVolume, BabylonDefaultPostProcessVolumeStack, BabylonDefaultToneMappingType, PostProcessVolumeShape, } from './playable-babylon-facade';
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  export type { PlayableBabylonRenderingCapabilityOptions, PlayableBabylonRenderingContext, PlayableBabylonRenderingDocumentInput, PlayableBabylonRenderingDiagnostics, PlayableBabylonRenderingEnvironmentTextureDiagnostic, PlayableBabylonRenderingEnvironmentTextureDiagnosticStatus, PlayableBabylonRuntimeRenderingControllerOptions, PlayableBabylonRuntimeRenderingControllers, PlayableBabylonPlanarShadowPolicy, PlayableBabylonPlanarShadowPolicyInput, PlayableBabylonBlobShadowPolicyInput, PlayableBabylonStaticProjectedShadowPolicyInput, PlayableBabylonResolvedPlanarShadowPolicy, PlayableBabylonRenderingSetConfigInput, PlayableBabylonRenderingShadowPreviewOptions, PlayableBabylonRenderingStatusTone, PlayableBabylonRenderingValueResolver, PlayableBabylonWorldRendering, } from './playable-babylon-rendering';
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  export type { ForgePlayAgentContextDeliveryMode, ForgePlayAgentContextDeliveryOptions, ForgePlayAgentContextLegacyEvent, ForgePlayLegacyAgentMentionPayload, } from '@fps-games/editor-forge-play';
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  export { SPATIAL_MARKER_GRAPH_SCHEMA_VERSION } from '@fps-games/editor-protocol';
@@ -1 +1 @@
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1
+ {"version":3,"file":"playable-sdk.d.ts","sourceRoot":"","sources":["../src/playable-sdk.ts"],"names":[],"mappings":"AAAA,cAAc,gCAAgC,CAAC;AAC/C,OAAO,EACL,2BAA2B,EAC3B,+BAA+B,EAC/B,8BAA8B,GAC/B,MAAM,2BAA2B,CAAC;AACnC,YAAY,EACV,qBAAqB,EACrB,qBAAqB,EACrB,uBAAuB,EACvB,wBAAwB,GACzB,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,kCAAkC,EAClC,iCAAiC,EACjC,oCAAoC,GACrC,MAAM,2BAA2B,CAAC;AACnC,YAAY,EACV,6BAA6B,EAC7B,oCAAoC,EACpC,gCAAgC,EAChC,mCAAmC,EACnC,oCAAoC,EACpC,+BAA+B,EAC/B,2BAA2B,EAC3B,gCAAgC,EAChC,4BAA4B,EAC5B,mCAAmC,EACnC,oCAAoC,EACpC,+BAA+B,EAC/B,sCAAsC,GACvC,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,+BAA+B,EAC/B,6CAA6C,EAC7C,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,mCAAmC,EACnC,wBAAwB,EACxB,6BAA6B,EAC7B,4BAA4B,EAC5B,8BAA8B,EAC9B,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,EACpB,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,sBAAsB,EACtB,yBAAyB,EACzB,qCAAqC,EACrC,sCAAsC,EACtC,yCAAyC,EACzC,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,EACzC,gDAAgD,EAChD,kDAAkD,EAClD,wBAAwB,EACxB,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,wCAAwC,EACxC,mCAAmC,EACnC,wCAAwC,EACxC,8CAA8C,EAC9C,yCAAyC,EACzC,gDAAgD,EAChD,uCAAuC,EACvC,wCAAwC,EACxC,4CAA4C,EAC5C,+CAA+C,EAC/C,wCAAwC,EACxC,uCAAuC,EACvC,sCAAsC,EACtC,qCAAqC,EACrC,iDAAiD,EACjD,wDAAwD,EACxD,oDAAoD,EACpD,2DAA2D,EAC3D,iDAAiD,EACjD,+CAA+C,GAChD,MAAM,8BAA8B,CAAC;AACtC,YAAY,EACV,sCAAsC,EACtC,qCAAqC,EACrC,6BAA6B,EAC7B,oCAAoC,EACpC,wCAAwC,EACxC,0CAA0C,EAC1C,8CAA8C,EAC9C,kDAAkD,EAClD,uBAAuB,EACvB,sBAAsB,EACtB,4BAA4B,EAC5B,8BAA8B,EAC9B,mCAAmC,EACnC,gCAAgC,EAChC,uCAAuC,EACvC,2CAA2C,EAC3C,6CAA6C,EAC7C,oCAAoC,EACpC,8BAA8B,EAC9B,wCAAwC,EACxC,qCAAqC,EACrC,iBAAiB,EACjB,gBAAgB,EAChB,wBAAwB,EACxB,oBAAoB,EACpB,mBAAmB,EACnB,mBAAmB,EACnB,mBAAmB,EACnB,kBAAkB,EAClB,6BAA6B,EAC7B,uCAAuC,EACvC,sCAAsC,EACtC,oCAAoC,EACpC,mCAAmC,EACnC,4BAA4B,EAC5B,2CAA2C,EAC3C,gCAAgC,EAChC,qCAAqC,EACrC,sCAAsC,EACtC,uCAAuC,EACvC,gCAAgC,EAChC,+BAA+B,EAC/B,oCAAoC,EACpC,6BAA6B,EAC7B,sBAAsB,GACvB,MAAM,2BAA2B,CAAC;AACnC,YAAY,EACV,yCAAyC,EACzC,+BAA+B,EAC/B,qCAAqC,EACrC,mCAAmC,EACnC,oDAAoD,EACpD,0DAA0D,EAC1D,gDAAgD,EAChD,0CAA0C,EAC1C,iCAAiC,EACjC,sCAAsC,EACtC,oCAAoC,EACpC,+CAA+C,EAC/C,yCAAyC,EACzC,sCAAsC,EACtC,4CAA4C,EAC5C,kCAAkC,EAClC,qCAAqC,EACrC,6BAA6B,GAC9B,MAAM,8BAA8B,CAAC;AACtC,YAAY,EACV,iCAAiC,EACjC,oCAAoC,EACpC,gCAAgC,EAChC,kCAAkC,GACnC,MAAM,8BAA8B,CAAC;AACtC,OAAO,EAAE,mCAAmC,EAAE,MAAM,4BAA4B,CAAC;AACjF,YAAY,EACV,yBAAyB,EACzB,0BAA0B,EAC1B,yBAAyB,EACzB,mBAAmB,EACnB,qBAAqB,EACrB,kBAAkB,EAClB,uBAAuB,EACvB,uBAAuB,EACvB,iBAAiB,EACjB,sBAAsB,EACtB,2BAA2B,EAC3B,iBAAiB,EACjB,eAAe,EACf,uBAAuB,EACvB,6BAA6B,GAC9B,MAAM,4BAA4B,CAAC;AACpC,OAAO,EACL,6BAA6B,EAC7B,gDAAgD,EAChD,sCAAsC,EACtC,2CAA2C,EAC3C,4CAA4C,GAC7C,MAAM,8BAA8B,CAAC;AACtC,YAAY,EACV,oCAAoC,EACpC,4CAA4C,EAC5C,uCAAuC,EACvC,sCAAsC,EACtC,oCAAoC,EACpC,yCAAyC,EACzC,0CAA0C,EAC1C,6CAA6C,EAC7C,iDAAiD,EACjD,yCAAyC,EACzC,yCAAyC,EACzC,8CAA8C,EAC9C,8CAA8C,EAC9C,0CAA0C,EAC1C,4CAA4C,EAC5C,uBAAuB,EACvB,mCAAmC,EACnC,+BAA+B,EAC/B,uCAAuC,EACvC,qCAAqC,EACrC,8BAA8B,EAC9B,8BAA8B,EAC9B,6BAA6B,EAC7B,mCAAmC,EACnC,0CAA0C,EAC1C,yCAAyC,EACzC,0CAA0C,EAC1C,qCAAqC,EACrC,6CAA6C,EAC7C,gDAAgD,EAChD,kDAAkD,EAClD,qDAAqD,EACrD,wCAAwC,EACxC,qCAAqC,EACrC,+CAA+C,EAC/C,0CAA0C,EAC1C,8BAA8B,EAC9B,wCAAwC,EACxC,qCAAqC,EACrC,kCAAkC,EAClC,wCAAwC,EACxC,wCAAwC,EACxC,mCAAmC,EACnC,mCAAmC,EACnC,uCAAuC,EACvC,sCAAsC,EACtC,gDAAgD,EAChD,0CAA0C,EAC1C,uCAAuC,EACvC,sCAAsC,EACtC,2CAA2C,EAC3C,8CAA8C,EAC9C,iDAAiD,EACjD,sCAAsC,EACtC,kCAAkC,EAClC,+BAA+B,EAC/B,yCAAyC,EACzC,sCAAsC,GACvC,MAAM,8BAA8B,CAAC"}
@@ -1,7 +1,7 @@
1
1
  export * from '@fps-games/editor-playable-sdk';
2
2
  export { applyBabylonRenderingToMesh, applyBabylonRenderingToNodeTree, collectRenderableBabylonMeshes, } from '@fps-games/editor-babylon';
3
3
  export { mountEditorRuntimeCameraDebugPanel, mountEditorRuntimeDebugPanelShell, mountEditorRuntimeLightingDebugPanel, } from '@fps-games/editor-browser';
4
- export { createPlayableBabylonEditorGrid, createBabylonAssetContainerProjectionImporter, applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, createMaterialSlotOwnerPathMatchKey, resolveMaterialOwnerNode, resolveMaterialSlotOwnerNodes, isMaterialSlotOwnerPathMatch, normalizeMaterialSlotOwnerPath, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createBlobShadowSystem, createStaticProjectedShadowBakeHashes, createStaticProjectedShadowProfileHash, createStaticProjectedShadowArtifactSystem, createPlayableBabylonOutlineInspectorSection, createPlayableBabylonOutlineInspectorSeedPatchValue, isPlayableBabylonOutlineInspectorPatchPath, PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE, applyPlayableBabylonOutlineOverrideToRuntimeNode, applyPlayableBabylonOutlineOverrideToRuntimeTarget, createPlanarShadowSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from './playable-babylon-facade.js';
4
+ export { createPlayableBabylonEditorGrid, createBabylonAssetContainerProjectionImporter, applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, createMaterialSlotOwnerPathMatchKey, resolveMaterialOwnerNode, resolveMaterialSlotOwnerNodes, isMaterialSlotOwnerPathMatch, normalizeMaterialSlotOwnerPath, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createBlobShadowSystem, createDynamicShadowSystem, createStaticProjectedShadowBakeHashes, createStaticProjectedShadowProfileHash, createStaticProjectedShadowArtifactSystem, createPlayableBabylonOutlineInspectorSection, createPlayableBabylonOutlineInspectorSeedPatchValue, isPlayableBabylonOutlineInspectorPatchPath, PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE, applyPlayableBabylonOutlineOverrideToRuntimeNode, applyPlayableBabylonOutlineOverrideToRuntimeTarget, createPlanarShadowSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from './playable-babylon-facade.js';
5
5
  export { createPlayableBabylonRenderingCapability, createPlayableBabylonWorldRendering, createPlayableBabylonRenderingPanelState, createPlayableBabylonEnvironmentTextureProfile, createPlayableBabylonRenderingDiagnostics, createPlayableBabylonRuntimeRenderingControllers, createPlayableBabylonPlanarShadowPolicy, resolvePlayableBabylonPlanarShadowPolicy, createPlayableBabylonPlanarShadowPolicyInput, createPlayableBabylonPlanarShadowPreviewOptions, createPlayableBabylonPlanarShadowOptions, createPlayableBabylonPlanarShadowSystem, createPlayableBabylonBlobShadowOptions, createPlayableBabylonBlobShadowSystem, createPlayableBabylonStaticProjectedShadowOptions, createPlayableBabylonStaticProjectedShadowArtifactSystem, resolvePlayableBabylonRenderingEnvironmentTextureUrl, resolvePlayableBabylonRenderingEnvironmentTextureDiagnostic, isPlayableBabylonRenderingEnvironmentTextureAsset, isPlayableBabylonRenderingEnvironmentTextureUrl, } from './playable-babylon-rendering.js';
6
6
  export { SPATIAL_MARKER_GRAPH_SCHEMA_VERSION } from '@fps-games/editor-protocol';
7
7
  export { createPlayableLocalEditorHost, formatPlayableLocalEditorHostCompatibilityReport, inspectPlayableLocalEditorHostManifest, PLAYABLE_LOCAL_EDITOR_HOST_MANIFEST_VERSION, PLAYABLE_LOCAL_EDITOR_HOST_REQUIRED_CONTRACT, } from './playable-local-editor-host.js';
@@ -1 +1 @@
1
- {"version":3,"file":"playable-sdk.js","sourceRoot":"","sources":["../src/playable-sdk.ts"],"names":[],"mappings":"AAAA,cAAc,gCAAgC,CAAC;AAC/C,OAAO,EACL,2BAA2B,EAC3B,+BAA+B,EAC/B,8BAA8B,GAC/B,MAAM,2BAA2B,CAAC;AAOnC,OAAO,EACL,kCAAkC,EAClC,iCAAiC,EACjC,oCAAoC,GACrC,MAAM,2BAA2B,CAAC;AAgBnC,OAAO,EACL,+BAA+B,EAC/B,6CAA6C,EAC7C,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,mCAAmC,EACnC,wBAAwB,EACxB,6BAA6B,EAC7B,4BAA4B,EAC5B,8BAA8B,EAC9B,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,EACpB,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,sBAAsB,EACtB,qCAAqC,EACrC,sCAAsC,EACtC,yCAAyC,EACzC,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,EACzC,gDAAgD,EAChD,kDAAkD,EAClD,wBAAwB,EACxB,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,wCAAwC,EACxC,mCAAmC,EACnC,wCAAwC,EACxC,8CAA8C,EAC9C,yCAAyC,EACzC,gDAAgD,EAChD,uCAAuC,EACvC,wCAAwC,EACxC,4CAA4C,EAC5C,+CAA+C,EAC/C,wCAAwC,EACxC,uCAAuC,EACvC,sCAAsC,EACtC,qCAAqC,EACrC,iDAAiD,EACjD,wDAAwD,EACxD,oDAAoD,EACpD,2DAA2D,EAC3D,iDAAiD,EACjD,+CAA+C,GAChD,MAAM,8BAA8B,CAAC;AAsEtC,OAAO,EAAE,mCAAmC,EAAE,MAAM,4BAA4B,CAAC;AAkBjF,OAAO,EACL,6BAA6B,EAC7B,gDAAgD,EAChD,sCAAsC,EACtC,2CAA2C,EAC3C,4CAA4C,GAC7C,MAAM,8BAA8B,CAAC"}
1
+ {"version":3,"file":"playable-sdk.js","sourceRoot":"","sources":["../src/playable-sdk.ts"],"names":[],"mappings":"AAAA,cAAc,gCAAgC,CAAC;AAC/C,OAAO,EACL,2BAA2B,EAC3B,+BAA+B,EAC/B,8BAA8B,GAC/B,MAAM,2BAA2B,CAAC;AAOnC,OAAO,EACL,kCAAkC,EAClC,iCAAiC,EACjC,oCAAoC,GACrC,MAAM,2BAA2B,CAAC;AAgBnC,OAAO,EACL,+BAA+B,EAC/B,6CAA6C,EAC7C,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,mCAAmC,EACnC,wBAAwB,EACxB,6BAA6B,EAC7B,4BAA4B,EAC5B,8BAA8B,EAC9B,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,EACpB,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,sBAAsB,EACtB,yBAAyB,EACzB,qCAAqC,EACrC,sCAAsC,EACtC,yCAAyC,EACzC,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,EACzC,gDAAgD,EAChD,kDAAkD,EAClD,wBAAwB,EACxB,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,wCAAwC,EACxC,mCAAmC,EACnC,wCAAwC,EACxC,8CAA8C,EAC9C,yCAAyC,EACzC,gDAAgD,EAChD,uCAAuC,EACvC,wCAAwC,EACxC,4CAA4C,EAC5C,+CAA+C,EAC/C,wCAAwC,EACxC,uCAAuC,EACvC,sCAAsC,EACtC,qCAAqC,EACrC,iDAAiD,EACjD,wDAAwD,EACxD,oDAAoD,EACpD,2DAA2D,EAC3D,iDAAiD,EACjD,+CAA+C,GAChD,MAAM,8BAA8B,CAAC;AA0EtC,OAAO,EAAE,mCAAmC,EAAE,MAAM,4BAA4B,CAAC;AAkBjF,OAAO,EACL,6BAA6B,EAC7B,gDAAgD,EAChD,sCAAsC,EACtC,2CAA2C,EAC3C,4CAA4C,GAC7C,MAAM,8BAA8B,CAAC"}
@@ -4,6 +4,7 @@ export * from './outlines';
4
4
  export * from './post-process';
5
5
  export * from './shadows/planar-shadow-system';
6
6
  export * from './shadows/planar-shadow-shaders';
7
+ export * from './shadows/dynamic-shadow-system';
7
8
  export * from './shadows/blob-shadow-system';
8
9
  export * from './shadows/blob-shadow-shaders';
9
10
  export * from './shadows/static-projected-shadow-baker';
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,qCAAqC,CAAC;AACpD,cAAc,eAAe,CAAC;AAC9B,cAAc,YAAY,CAAC;AAC3B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,gCAAgC,CAAC;AAC/C,cAAc,iCAAiC,CAAC;AAChD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,yCAAyC,CAAC;AACxD,cAAc,yCAAyC,CAAC;AACxD,cAAc,mDAAmD,CAAC;AAClE,cAAc,iBAAiB,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,qCAAqC,CAAC;AACpD,cAAc,eAAe,CAAC;AAC9B,cAAc,YAAY,CAAC;AAC3B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,gCAAgC,CAAC;AAC/C,cAAc,iCAAiC,CAAC;AAChD,cAAc,iCAAiC,CAAC;AAChD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,yCAAyC,CAAC;AACxD,cAAc,yCAAyC,CAAC;AACxD,cAAc,mDAAmD,CAAC;AAClE,cAAc,iBAAiB,CAAC"}
@@ -4,6 +4,7 @@ export * from './outlines/index.js';
4
4
  export * from './post-process/index.js';
5
5
  export * from './shadows/planar-shadow-system.js';
6
6
  export * from './shadows/planar-shadow-shaders.js';
7
+ export * from './shadows/dynamic-shadow-system.js';
7
8
  export * from './shadows/blob-shadow-system.js';
8
9
  export * from './shadows/blob-shadow-shaders.js';
9
10
  export * from './shadows/static-projected-shadow-baker.js';
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,qCAAqC,CAAC;AACpD,cAAc,eAAe,CAAC;AAC9B,cAAc,YAAY,CAAC;AAC3B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,gCAAgC,CAAC;AAC/C,cAAc,iCAAiC,CAAC;AAChD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,yCAAyC,CAAC;AACxD,cAAc,yCAAyC,CAAC;AACxD,cAAc,mDAAmD,CAAC;AAClE,cAAc,iBAAiB,CAAC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,qCAAqC,CAAC;AACpD,cAAc,eAAe,CAAC;AAC9B,cAAc,YAAY,CAAC;AAC3B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,gCAAgC,CAAC;AAC/C,cAAc,iCAAiC,CAAC;AAChD,cAAc,iCAAiC,CAAC;AAChD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,yCAAyC,CAAC;AACxD,cAAc,yCAAyC,CAAC;AACxD,cAAc,mDAAmD,CAAC;AAClE,cAAc,iBAAiB,CAAC"}
@@ -0,0 +1,83 @@
1
+ import { Camera } from '@babylonjs/core/Cameras/camera';
2
+ import type { DirectionalLight } from '@babylonjs/core/Lights/directionalLight';
3
+ import { ShadowGenerator } from '@babylonjs/core/Lights/Shadows/shadowGenerator';
4
+ import type { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
5
+ import type { Scene } from '@babylonjs/core/scene';
6
+ import '@babylonjs/core/Lights/Shadows/shadowGeneratorSceneComponent.js';
7
+ export interface DynamicShadowParams {
8
+ opacity: number;
9
+ softness: number;
10
+ bias: number;
11
+ normalBias: number;
12
+ maxDistance: number;
13
+ resolution: 512 | 1024 | 2048 | 4096;
14
+ cascadeCount: 1 | 2 | 4;
15
+ blurKernel: number;
16
+ }
17
+ export interface DynamicShadowOptions {
18
+ enabled: boolean;
19
+ camera?: Camera | null;
20
+ params: DynamicShadowParams;
21
+ useCsm?: boolean;
22
+ boundsPadding?: number;
23
+ stableSnapping?: boolean;
24
+ debug?: boolean;
25
+ }
26
+ export interface DynamicShadowLightOrthoBounds {
27
+ left: number;
28
+ right: number;
29
+ top: number;
30
+ bottom: number;
31
+ minZ: number;
32
+ maxZ: number;
33
+ }
34
+ export interface DynamicShadowWorldBounds {
35
+ min: {
36
+ x: number;
37
+ y: number;
38
+ z: number;
39
+ };
40
+ max: {
41
+ x: number;
42
+ y: number;
43
+ z: number;
44
+ };
45
+ }
46
+ export interface DynamicShadowDiagnostics {
47
+ enabled: boolean;
48
+ casterCount: number;
49
+ receiverCount: number;
50
+ generator: {
51
+ className: string | null;
52
+ mapSize: unknown;
53
+ darkness: number | null;
54
+ bias: number | null;
55
+ normalBias: number | null;
56
+ blurKernel: number | null;
57
+ renderListCount: number;
58
+ useCsm: boolean;
59
+ } | null;
60
+ params: DynamicShadowParams;
61
+ bounds: {
62
+ world: DynamicShadowWorldBounds;
63
+ lightOrtho: DynamicShadowLightOrthoBounds;
64
+ texelSize: number;
65
+ cameraProjection: 'orthographic' | 'perspective' | 'none';
66
+ } | null;
67
+ fallbackReasons: string[];
68
+ }
69
+ export interface DynamicShadowSystem {
70
+ initialize(): void;
71
+ addCaster(mesh: AbstractMesh): boolean;
72
+ removeCaster(mesh: AbstractMesh): void;
73
+ addReceiver(mesh: AbstractMesh): void;
74
+ removeReceiver(mesh: AbstractMesh): void;
75
+ setCamera(camera: Camera | null): void;
76
+ setOptions(options: Partial<DynamicShadowOptions>): void;
77
+ refresh(): void;
78
+ getShadowGenerator(): ShadowGenerator | null;
79
+ getDiagnostics(): DynamicShadowDiagnostics;
80
+ dispose(): void;
81
+ }
82
+ export declare function createDynamicShadowSystem(scene: Scene, directionalLight: DirectionalLight, options?: Partial<DynamicShadowOptions>): DynamicShadowSystem;
83
+ //# sourceMappingURL=dynamic-shadow-system.d.ts.map
@@ -0,0 +1 @@
1
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