@fps-games/editor 0.1.8-beta.1 → 0.1.8-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (38) hide show
  1. package/dist/build-info.json +13 -13
  2. package/dist/playable-babylon-facade.d.ts +2 -2
  3. package/dist/playable-babylon-facade.d.ts.map +1 -1
  4. package/dist/playable-babylon-facade.js +1 -1
  5. package/dist/playable-babylon-facade.js.map +1 -1
  6. package/dist/playable-sdk.d.ts +2 -2
  7. package/dist/playable-sdk.d.ts.map +1 -1
  8. package/dist/playable-sdk.js +1 -1
  9. package/dist/playable-sdk.js.map +1 -1
  10. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +1 -0
  11. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  12. package/node_modules/@fps-games/babylon-renderer/dist/index.js +1 -0
  13. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  14. package/node_modules/@fps-games/babylon-renderer/dist/shadows/dynamic-shadow-system.d.ts +83 -0
  15. package/node_modules/@fps-games/babylon-renderer/dist/shadows/dynamic-shadow-system.d.ts.map +1 -0
  16. package/node_modules/@fps-games/babylon-renderer/dist/shadows/dynamic-shadow-system.js +561 -0
  17. package/node_modules/@fps-games/babylon-renderer/dist/shadows/dynamic-shadow-system.js.map +1 -0
  18. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  19. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  20. package/node_modules/@fps-games/editor-browser/package.json +3 -3
  21. package/node_modules/@fps-games/editor-core/package.json +2 -2
  22. package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
  23. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.d.ts.map +1 -1
  24. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.js +9 -5
  25. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.js.map +1 -1
  26. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/index.d.ts +1 -0
  27. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/index.d.ts.map +1 -1
  28. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/index.js +1 -0
  29. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/index.js.map +1 -1
  30. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/runtime.d.ts +62 -0
  31. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/runtime.d.ts.map +1 -0
  32. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/runtime.js +410 -0
  33. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/runtime.js.map +1 -0
  34. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/types.d.ts +1 -1
  35. package/node_modules/@fps-games/editor-playable-sdk/dist/shadow-system/types.d.ts.map +1 -1
  36. package/node_modules/@fps-games/editor-playable-sdk/package.json +3 -3
  37. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  38. package/package.json +8 -8
@@ -1,44 +1,44 @@
1
1
  {
2
2
  "schemaVersion": 1,
3
3
  "packageName": "@fps-games/editor",
4
- "version": "0.1.8-beta.1",
5
- "gitSha": "0170bbe627c7a2730fcf626877e6fb50373366c6",
6
- "distHash": "9facac1a8d6118e3e3d4492a380fcee4fb1d3a1e050aadeb20c1d4df35715513",
7
- "cacheKey": "0.1.8-beta.1-9facac1a8d61",
4
+ "version": "0.1.8-beta.2",
5
+ "gitSha": "b55c62e3bba3ee0f17b4ab4b7fdc0c5cf603d25d",
6
+ "distHash": "93579671ccc2b1c04dc5d43bc1e8a946c4f1d5e14d297f25bef60d414aebf738",
7
+ "cacheKey": "0.1.8-beta.2-93579671ccc2",
8
8
  "bundledPackages": [
9
9
  {
10
10
  "name": "@fps-games/babylon-renderer",
11
- "version": "0.1.8-beta.1",
12
- "distHash": "cabe60c82ef7040f94937ce30b8a2b4e45db2529f42449b727786c1a43245ee7"
11
+ "version": "0.1.8-beta.2",
12
+ "distHash": "a9c900053fe4ff5b97f49a1e4f467b200e48edabe41e228ef562c9b26aee30e6"
13
13
  },
14
14
  {
15
15
  "name": "@fps-games/editor-babylon",
16
- "version": "0.1.8-beta.1",
16
+ "version": "0.1.8-beta.2",
17
17
  "distHash": "fe38ccc313586b7bf7298077f028f64c866bb8e0d036e7687b787b9db2b23be8"
18
18
  },
19
19
  {
20
20
  "name": "@fps-games/editor-browser",
21
- "version": "0.1.8-beta.1",
21
+ "version": "0.1.8-beta.2",
22
22
  "distHash": "bce81ec7ddb6490245cf4e73ff8e06eda67f3856506b2a8b075634b0b0a00d54"
23
23
  },
24
24
  {
25
25
  "name": "@fps-games/editor-core",
26
- "version": "0.1.8-beta.1",
26
+ "version": "0.1.8-beta.2",
27
27
  "distHash": "e871061b02e3cdfe8a0636ac5c7158c68ff536db8004b4058215a79ebc13a7e7"
28
28
  },
29
29
  {
30
30
  "name": "@fps-games/editor-forge-play",
31
- "version": "0.1.8-beta.1",
31
+ "version": "0.1.8-beta.2",
32
32
  "distHash": "d4e88e24b6b104c4c67ccf2112a4113e923c5b684696eb8d4afadbe12da46dae"
33
33
  },
34
34
  {
35
35
  "name": "@fps-games/editor-playable-sdk",
36
- "version": "0.1.8-beta.1",
37
- "distHash": "5222781ecedd16ad6ebcbf5fc52c0a2300ab05f24c18019a429e6f9df28f4e7f"
36
+ "version": "0.1.8-beta.2",
37
+ "distHash": "993ee345200b5a117a35d3d34f4f4817827bc5db37e647d624b9d24b8c4dafb3"
38
38
  },
39
39
  {
40
40
  "name": "@fps-games/editor-protocol",
41
- "version": "0.1.8-beta.1",
41
+ "version": "0.1.8-beta.2",
42
42
  "distHash": "4be477c6b44bc63627a20a72b54e740045a0d46a48ec6f6595348e69fe78be68"
43
43
  }
44
44
  ]
@@ -6,8 +6,8 @@ export type PlayableBabylonSceneCameraPreviewRig = BabylonSceneCameraPreviewRig;
6
6
  export declare const createPlayableBabylonEditorGrid: typeof createBabylonEditorInfiniteGrid;
7
7
  export { applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, createBabylonAssetContainerProjectionImporter, createMaterialSlotOwnerPathMatchKey, resolveMaterialOwnerNode, resolveMaterialSlotOwnerNodes, isMaterialSlotOwnerPathMatch, normalizeMaterialSlotOwnerPath, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, } from '@fps-games/editor-babylon';
8
8
  export type { BabylonAssetContainerProjectionContainer, BabylonAssetContainerProjectionImportEvent, BabylonAssetContainerProjectionImporterOptions, BabylonAssetContainerProjectionInstantiatedEntries, CanonicalMaterialChange, CanonicalOutlineChange, MaterialSlotOwnerNodeMatch, ResolveMaterialSlotOwnerNodesOptions, } from '@fps-games/editor-babylon';
9
- export { applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createBlobShadowSystem, createPlanarShadowSystem, createStaticProjectedShadowBakeHashes, createStaticProjectedShadowProfileHash, createStaticProjectedShadowArtifactSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from '@fps-games/babylon-renderer';
10
- export type { BabylonDefaultPostProcessPipelineController, BabylonDefaultPostProcessProfile, BabylonDefaultPostProcessResolveInput, BabylonDefaultPostProcessResolveResult, BabylonDefaultPostProcessResolvedVolume, BabylonDefaultPostProcessSamples, BabylonDefaultPostProcessVolume, BabylonDefaultPostProcessVolumeStack, BabylonDefaultToneMappingType, BabylonEnvironmentTextureController, BabylonEnvironmentTextureProfile, BabylonDefaultOutlineOptions, BabylonRendererOutlineStrategy, BlobShadowOptions, BlobShadowSystem, PlanarShadowOptions, PlanarShadowSystem, StaticProjectedShadowArtifact, StaticProjectedShadowArtifactDiagnostic, StaticProjectedShadowArtifactHashInput, StaticProjectedShadowArtifactOptions, StaticProjectedShadowArtifactSystem, StaticProjectedShadowOptions, PostProcessVolumeShape, } from '@fps-games/babylon-renderer';
9
+ export { applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createBlobShadowSystem, createDynamicShadowSystem, createPlanarShadowSystem, createStaticProjectedShadowBakeHashes, createStaticProjectedShadowProfileHash, createStaticProjectedShadowArtifactSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from '@fps-games/babylon-renderer';
10
+ export type { BabylonDefaultPostProcessPipelineController, BabylonDefaultPostProcessProfile, BabylonDefaultPostProcessResolveInput, BabylonDefaultPostProcessResolveResult, BabylonDefaultPostProcessResolvedVolume, BabylonDefaultPostProcessSamples, BabylonDefaultPostProcessVolume, BabylonDefaultPostProcessVolumeStack, BabylonDefaultToneMappingType, BabylonEnvironmentTextureController, BabylonEnvironmentTextureProfile, BabylonDefaultOutlineOptions, BabylonRendererOutlineStrategy, BlobShadowOptions, BlobShadowSystem, DynamicShadowDiagnostics, DynamicShadowOptions, DynamicShadowParams, DynamicShadowSystem, PlanarShadowOptions, PlanarShadowSystem, StaticProjectedShadowArtifact, StaticProjectedShadowArtifactDiagnostic, StaticProjectedShadowArtifactHashInput, StaticProjectedShadowArtifactOptions, StaticProjectedShadowArtifactSystem, StaticProjectedShadowOptions, PostProcessVolumeShape, } from '@fps-games/babylon-renderer';
11
11
  export { createPlayableBabylonOutlineInspectorSection, createPlayableBabylonOutlineInspectorSeedPatchValue, isPlayableBabylonOutlineInspectorPatchPath, PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE, } from './playable-babylon-outline-inspector';
12
12
  export { applyPlayableBabylonOutlineOverrideToRuntimeNode, applyPlayableBabylonOutlineOverrideToRuntimeTarget, } from './playable-babylon-outline-runtime';
13
13
  export type { PlayableBabylonOutlineInspectorLanguage, PlayableBabylonOutlineInspectorSectionInput, PlayableBabylonOutlineInspectorSeedPatchInput, PlayableBabylonOutlineOverrideConfig, PlayableBabylonOutlineStrategy, } from './playable-babylon-outline-inspector';
@@ -1 +1 @@
1
- {"version":3,"file":"playable-babylon-facade.d.ts","sourceRoot":"","sources":["../src/playable-babylon-facade.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,+BAA+B,EAC/B,KAAK,oCAAoC,EACzC,KAAK,mCAAmC,EACxC,KAAK,2BAA2B,EAChC,KAAK,4BAA4B,EAClC,MAAM,2BAA2B,CAAC;AAEnC,MAAM,MAAM,sCAAsC,GAAG,oCAAoC,CAAC;AAC1F,MAAM,MAAM,qCAAqC,GAAG,mCAAmC,CAAC;AACxF,MAAM,MAAM,6BAA6B,GAAG,2BAA2B,CAAC;AACxE,MAAM,MAAM,oCAAoC,GAAG,4BAA4B,CAAC;AAEhF,eAAO,MAAM,+BAA+B,wCAAkC,CAAC;AAK/E,OAAO,EACL,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,6CAA6C,EAC7C,mCAAmC,EACnC,wBAAwB,EACxB,6BAA6B,EAC7B,4BAA4B,EAC5B,8BAA8B,EAC9B,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,GACrB,MAAM,2BAA2B,CAAC;AAEnC,YAAY,EACV,wCAAwC,EACxC,0CAA0C,EAC1C,8CAA8C,EAC9C,kDAAkD,EAClD,uBAAuB,EACvB,sBAAsB,EACtB,0BAA0B,EAC1B,oCAAoC,GACrC,MAAM,2BAA2B,CAAC;AAInC,OAAO,EACL,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,sBAAsB,EACtB,wBAAwB,EACxB,qCAAqC,EACrC,sCAAsC,EACtC,yCAAyC,EACzC,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,6BAA6B,CAAC;AAErC,YAAY,EACV,2CAA2C,EAC3C,gCAAgC,EAChC,qCAAqC,EACrC,sCAAsC,EACtC,uCAAuC,EACvC,gCAAgC,EAChC,+BAA+B,EAC/B,oCAAoC,EACpC,6BAA6B,EAC7B,mCAAmC,EACnC,gCAAgC,EAChC,4BAA4B,EAC5B,8BAA8B,EAC9B,iBAAiB,EACjB,gBAAgB,EAChB,mBAAmB,EACnB,kBAAkB,EAClB,6BAA6B,EAC7B,uCAAuC,EACvC,sCAAsC,EACtC,oCAAoC,EACpC,mCAAmC,EACnC,4BAA4B,EAC5B,sBAAsB,GACvB,MAAM,6BAA6B,CAAC;AAErC,OAAO,EACL,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,GAC1C,MAAM,sCAAsC,CAAC;AAE9C,OAAO,EACL,gDAAgD,EAChD,kDAAkD,GACnD,MAAM,oCAAoC,CAAC;AAE5C,YAAY,EACV,uCAAuC,EACvC,2CAA2C,EAC3C,6CAA6C,EAC7C,oCAAoC,EACpC,8BAA8B,GAC/B,MAAM,sCAAsC,CAAC;AAE9C,YAAY,EACV,wCAAwC,EACxC,qCAAqC,GACtC,MAAM,oCAAoC,CAAC"}
1
+ {"version":3,"file":"playable-babylon-facade.d.ts","sourceRoot":"","sources":["../src/playable-babylon-facade.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,+BAA+B,EAC/B,KAAK,oCAAoC,EACzC,KAAK,mCAAmC,EACxC,KAAK,2BAA2B,EAChC,KAAK,4BAA4B,EAClC,MAAM,2BAA2B,CAAC;AAEnC,MAAM,MAAM,sCAAsC,GAAG,oCAAoC,CAAC;AAC1F,MAAM,MAAM,qCAAqC,GAAG,mCAAmC,CAAC;AACxF,MAAM,MAAM,6BAA6B,GAAG,2BAA2B,CAAC;AACxE,MAAM,MAAM,oCAAoC,GAAG,4BAA4B,CAAC;AAEhF,eAAO,MAAM,+BAA+B,wCAAkC,CAAC;AAK/E,OAAO,EACL,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,6CAA6C,EAC7C,mCAAmC,EACnC,wBAAwB,EACxB,6BAA6B,EAC7B,4BAA4B,EAC5B,8BAA8B,EAC9B,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,GACrB,MAAM,2BAA2B,CAAC;AAEnC,YAAY,EACV,wCAAwC,EACxC,0CAA0C,EAC1C,8CAA8C,EAC9C,kDAAkD,EAClD,uBAAuB,EACvB,sBAAsB,EACtB,0BAA0B,EAC1B,oCAAoC,GACrC,MAAM,2BAA2B,CAAC;AAInC,OAAO,EACL,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,sBAAsB,EACtB,yBAAyB,EACzB,wBAAwB,EACxB,qCAAqC,EACrC,sCAAsC,EACtC,yCAAyC,EACzC,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,6BAA6B,CAAC;AAErC,YAAY,EACV,2CAA2C,EAC3C,gCAAgC,EAChC,qCAAqC,EACrC,sCAAsC,EACtC,uCAAuC,EACvC,gCAAgC,EAChC,+BAA+B,EAC/B,oCAAoC,EACpC,6BAA6B,EAC7B,mCAAmC,EACnC,gCAAgC,EAChC,4BAA4B,EAC5B,8BAA8B,EAC9B,iBAAiB,EACjB,gBAAgB,EAChB,wBAAwB,EACxB,oBAAoB,EACpB,mBAAmB,EACnB,mBAAmB,EACnB,mBAAmB,EACnB,kBAAkB,EAClB,6BAA6B,EAC7B,uCAAuC,EACvC,sCAAsC,EACtC,oCAAoC,EACpC,mCAAmC,EACnC,4BAA4B,EAC5B,sBAAsB,GACvB,MAAM,6BAA6B,CAAC;AAErC,OAAO,EACL,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,GAC1C,MAAM,sCAAsC,CAAC;AAE9C,OAAO,EACL,gDAAgD,EAChD,kDAAkD,GACnD,MAAM,oCAAoC,CAAC;AAE5C,YAAY,EACV,uCAAuC,EACvC,2CAA2C,EAC3C,6CAA6C,EAC7C,oCAAoC,EACpC,8BAA8B,GAC/B,MAAM,sCAAsC,CAAC;AAE9C,YAAY,EACV,wCAAwC,EACxC,qCAAqC,GACtC,MAAM,oCAAoC,CAAC"}
@@ -6,7 +6,7 @@ export const createPlayableBabylonEditorGrid = createBabylonEditorInfiniteGrid;
6
6
  export { applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, createBabylonAssetContainerProjectionImporter, createMaterialSlotOwnerPathMatchKey, resolveMaterialOwnerNode, resolveMaterialSlotOwnerNodes, isMaterialSlotOwnerPathMatch, normalizeMaterialSlotOwnerPath, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, } from '@fps-games/editor-babylon';
7
7
  // Shadow system utilities
8
8
  // Re-exported from @fps-games/babylon-renderer for project-side rendering adapters
9
- export { applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createBlobShadowSystem, createPlanarShadowSystem, createStaticProjectedShadowBakeHashes, createStaticProjectedShadowProfileHash, createStaticProjectedShadowArtifactSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from '@fps-games/babylon-renderer';
9
+ export { applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createBlobShadowSystem, createDynamicShadowSystem, createPlanarShadowSystem, createStaticProjectedShadowBakeHashes, createStaticProjectedShadowProfileHash, createStaticProjectedShadowArtifactSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from '@fps-games/babylon-renderer';
10
10
  export { createPlayableBabylonOutlineInspectorSection, createPlayableBabylonOutlineInspectorSeedPatchValue, isPlayableBabylonOutlineInspectorPatchPath, PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE, } from './playable-babylon-outline-inspector.js';
11
11
  export { applyPlayableBabylonOutlineOverrideToRuntimeNode, applyPlayableBabylonOutlineOverrideToRuntimeTarget, } from './playable-babylon-outline-runtime.js';
12
12
  //# sourceMappingURL=playable-babylon-facade.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"playable-babylon-facade.js","sourceRoot":"","sources":["../src/playable-babylon-facade.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,+BAA+B,GAKhC,MAAM,2BAA2B,CAAC;AAOnC,MAAM,CAAC,MAAM,+BAA+B,GAAG,+BAA+B,CAAC;AAE/E,yCAAyC;AACzC,gFAAgF;AAChF,oEAAoE;AACpE,OAAO,EACL,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,6CAA6C,EAC7C,mCAAmC,EACnC,wBAAwB,EACxB,6BAA6B,EAC7B,4BAA4B,EAC5B,8BAA8B,EAC9B,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,GACrB,MAAM,2BAA2B,CAAC;AAanC,0BAA0B;AAC1B,mFAAmF;AACnF,OAAO,EACL,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,sBAAsB,EACtB,wBAAwB,EACxB,qCAAqC,EACrC,sCAAsC,EACtC,yCAAyC,EACzC,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,6BAA6B,CAAC;AA6BrC,OAAO,EACL,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,GAC1C,MAAM,sCAAsC,CAAC;AAE9C,OAAO,EACL,gDAAgD,EAChD,kDAAkD,GACnD,MAAM,oCAAoC,CAAC"}
1
+ {"version":3,"file":"playable-babylon-facade.js","sourceRoot":"","sources":["../src/playable-babylon-facade.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,+BAA+B,GAKhC,MAAM,2BAA2B,CAAC;AAOnC,MAAM,CAAC,MAAM,+BAA+B,GAAG,+BAA+B,CAAC;AAE/E,yCAAyC;AACzC,gFAAgF;AAChF,oEAAoE;AACpE,OAAO,EACL,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,6CAA6C,EAC7C,mCAAmC,EACnC,wBAAwB,EACxB,6BAA6B,EAC7B,4BAA4B,EAC5B,8BAA8B,EAC9B,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,GACrB,MAAM,2BAA2B,CAAC;AAanC,0BAA0B;AAC1B,mFAAmF;AACnF,OAAO,EACL,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,sBAAsB,EACtB,yBAAyB,EACzB,wBAAwB,EACxB,qCAAqC,EACrC,sCAAsC,EACtC,yCAAyC,EACzC,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,6BAA6B,CAAC;AAiCrC,OAAO,EACL,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,GAC1C,MAAM,sCAAsC,CAAC;AAE9C,OAAO,EACL,gDAAgD,EAChD,kDAAkD,GACnD,MAAM,oCAAoC,CAAC"}
@@ -3,9 +3,9 @@ export { applyBabylonRenderingToMesh, applyBabylonRenderingToNodeTree, collectRe
3
3
  export type { BabylonRenderableMesh, BabylonRenderableNode, BabylonRenderingRestore, BabylonRenderingSettings, } from '@fps-games/editor-babylon';
4
4
  export { mountEditorRuntimeCameraDebugPanel, mountEditorRuntimeDebugPanelShell, mountEditorRuntimeLightingDebugPanel, } from '@fps-games/editor-browser';
5
5
  export type { EditorRuntimeCameraDebugPanel, EditorRuntimeCameraDebugPanelOptions, EditorRuntimeCameraDebugPanInput, EditorRuntimeCameraDebugScreenPoint, EditorRuntimeCameraDebugViewportRect, EditorRuntimeDebugPanelLanguage, EditorRuntimeDebugPanelMode, EditorRuntimeDebugPanelPlacement, EditorRuntimeDebugPanelShell, EditorRuntimeDebugPanelShellOptions, EditorRuntimeDebugPanelStatusOptions, EditorRuntimeLightingDebugPanel, EditorRuntimeLightingDebugPanelOptions, } from '@fps-games/editor-browser';
6
- export { createPlayableBabylonEditorGrid, createBabylonAssetContainerProjectionImporter, applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, createMaterialSlotOwnerPathMatchKey, resolveMaterialOwnerNode, resolveMaterialSlotOwnerNodes, isMaterialSlotOwnerPathMatch, normalizeMaterialSlotOwnerPath, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createBlobShadowSystem, createStaticProjectedShadowBakeHashes, createStaticProjectedShadowProfileHash, createStaticProjectedShadowArtifactSystem, createPlayableBabylonOutlineInspectorSection, createPlayableBabylonOutlineInspectorSeedPatchValue, isPlayableBabylonOutlineInspectorPatchPath, PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE, applyPlayableBabylonOutlineOverrideToRuntimeNode, applyPlayableBabylonOutlineOverrideToRuntimeTarget, createPlanarShadowSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from './playable-babylon-facade';
6
+ export { createPlayableBabylonEditorGrid, createBabylonAssetContainerProjectionImporter, applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, createMaterialSlotOwnerPathMatchKey, resolveMaterialOwnerNode, resolveMaterialSlotOwnerNodes, isMaterialSlotOwnerPathMatch, normalizeMaterialSlotOwnerPath, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createBlobShadowSystem, createDynamicShadowSystem, createStaticProjectedShadowBakeHashes, createStaticProjectedShadowProfileHash, createStaticProjectedShadowArtifactSystem, createPlayableBabylonOutlineInspectorSection, createPlayableBabylonOutlineInspectorSeedPatchValue, isPlayableBabylonOutlineInspectorPatchPath, PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE, applyPlayableBabylonOutlineOverrideToRuntimeNode, applyPlayableBabylonOutlineOverrideToRuntimeTarget, createPlanarShadowSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from './playable-babylon-facade';
7
7
  export { createPlayableBabylonRenderingCapability, createPlayableBabylonWorldRendering, createPlayableBabylonRenderingPanelState, createPlayableBabylonEnvironmentTextureProfile, createPlayableBabylonRenderingDiagnostics, createPlayableBabylonRuntimeRenderingControllers, createPlayableBabylonPlanarShadowPolicy, resolvePlayableBabylonPlanarShadowPolicy, createPlayableBabylonPlanarShadowPolicyInput, createPlayableBabylonPlanarShadowPreviewOptions, createPlayableBabylonPlanarShadowOptions, createPlayableBabylonPlanarShadowSystem, createPlayableBabylonBlobShadowOptions, createPlayableBabylonBlobShadowSystem, createPlayableBabylonStaticProjectedShadowOptions, createPlayableBabylonStaticProjectedShadowArtifactSystem, resolvePlayableBabylonRenderingEnvironmentTextureUrl, resolvePlayableBabylonRenderingEnvironmentTextureDiagnostic, isPlayableBabylonRenderingEnvironmentTextureAsset, isPlayableBabylonRenderingEnvironmentTextureUrl, } from './playable-babylon-rendering';
8
- export type { PlayableBabylonProjectionImportContext, PlayableBabylonProjectionImportResult, PlayableBabylonProjectionNode, PlayableBabylonSceneCameraPreviewRig, BabylonAssetContainerProjectionContainer, BabylonAssetContainerProjectionImportEvent, BabylonAssetContainerProjectionImporterOptions, BabylonAssetContainerProjectionInstantiatedEntries, CanonicalMaterialChange, CanonicalOutlineChange, BabylonDefaultOutlineOptions, BabylonRendererOutlineStrategy, BabylonEnvironmentTextureController, BabylonEnvironmentTextureProfile, PlayableBabylonOutlineInspectorLanguage, PlayableBabylonOutlineInspectorSectionInput, PlayableBabylonOutlineInspectorSeedPatchInput, PlayableBabylonOutlineOverrideConfig, PlayableBabylonOutlineStrategy, PlayableBabylonOutlineRuntimeApplyResult, PlayableBabylonOutlineRuntimeOverride, BlobShadowOptions, BlobShadowSystem, PlanarShadowOptions, PlanarShadowSystem, StaticProjectedShadowArtifact, StaticProjectedShadowArtifactDiagnostic, StaticProjectedShadowArtifactHashInput, StaticProjectedShadowArtifactOptions, StaticProjectedShadowArtifactSystem, StaticProjectedShadowOptions, BabylonDefaultPostProcessPipelineController, BabylonDefaultPostProcessProfile, BabylonDefaultPostProcessResolveInput, BabylonDefaultPostProcessResolveResult, BabylonDefaultPostProcessResolvedVolume, BabylonDefaultPostProcessSamples, BabylonDefaultPostProcessVolume, BabylonDefaultPostProcessVolumeStack, BabylonDefaultToneMappingType, PostProcessVolumeShape, } from './playable-babylon-facade';
8
+ export type { PlayableBabylonProjectionImportContext, PlayableBabylonProjectionImportResult, PlayableBabylonProjectionNode, PlayableBabylonSceneCameraPreviewRig, BabylonAssetContainerProjectionContainer, BabylonAssetContainerProjectionImportEvent, BabylonAssetContainerProjectionImporterOptions, BabylonAssetContainerProjectionInstantiatedEntries, CanonicalMaterialChange, CanonicalOutlineChange, BabylonDefaultOutlineOptions, BabylonRendererOutlineStrategy, BabylonEnvironmentTextureController, BabylonEnvironmentTextureProfile, PlayableBabylonOutlineInspectorLanguage, PlayableBabylonOutlineInspectorSectionInput, PlayableBabylonOutlineInspectorSeedPatchInput, PlayableBabylonOutlineOverrideConfig, PlayableBabylonOutlineStrategy, PlayableBabylonOutlineRuntimeApplyResult, PlayableBabylonOutlineRuntimeOverride, BlobShadowOptions, BlobShadowSystem, DynamicShadowDiagnostics, DynamicShadowOptions, DynamicShadowParams, DynamicShadowSystem, PlanarShadowOptions, PlanarShadowSystem, StaticProjectedShadowArtifact, StaticProjectedShadowArtifactDiagnostic, StaticProjectedShadowArtifactHashInput, StaticProjectedShadowArtifactOptions, StaticProjectedShadowArtifactSystem, StaticProjectedShadowOptions, BabylonDefaultPostProcessPipelineController, BabylonDefaultPostProcessProfile, BabylonDefaultPostProcessResolveInput, BabylonDefaultPostProcessResolveResult, BabylonDefaultPostProcessResolvedVolume, BabylonDefaultPostProcessSamples, BabylonDefaultPostProcessVolume, BabylonDefaultPostProcessVolumeStack, BabylonDefaultToneMappingType, PostProcessVolumeShape, } from './playable-babylon-facade';
9
9
  export type { PlayableBabylonRenderingCapabilityOptions, PlayableBabylonRenderingContext, PlayableBabylonRenderingDocumentInput, PlayableBabylonRenderingDiagnostics, PlayableBabylonRenderingEnvironmentTextureDiagnostic, PlayableBabylonRenderingEnvironmentTextureDiagnosticStatus, PlayableBabylonRuntimeRenderingControllerOptions, PlayableBabylonRuntimeRenderingControllers, PlayableBabylonPlanarShadowPolicy, PlayableBabylonPlanarShadowPolicyInput, PlayableBabylonBlobShadowPolicyInput, PlayableBabylonStaticProjectedShadowPolicyInput, PlayableBabylonResolvedPlanarShadowPolicy, PlayableBabylonRenderingSetConfigInput, PlayableBabylonRenderingShadowPreviewOptions, PlayableBabylonRenderingStatusTone, PlayableBabylonRenderingValueResolver, PlayableBabylonWorldRendering, } from './playable-babylon-rendering';
10
10
  export type { ForgePlayAgentContextDeliveryMode, ForgePlayAgentContextDeliveryOptions, ForgePlayAgentContextLegacyEvent, ForgePlayLegacyAgentMentionPayload, } from '@fps-games/editor-forge-play';
11
11
  export { SPATIAL_MARKER_GRAPH_SCHEMA_VERSION } from '@fps-games/editor-protocol';
@@ -1 +1 @@
1
- {"version":3,"file":"playable-sdk.d.ts","sourceRoot":"","sources":["../src/playable-sdk.ts"],"names":[],"mappings":"AAAA,cAAc,gCAAgC,CAAC;AAC/C,OAAO,EACL,2BAA2B,EAC3B,+BAA+B,EAC/B,8BAA8B,GAC/B,MAAM,2BAA2B,CAAC;AACnC,YAAY,EACV,qBAAqB,EACrB,qBAAqB,EACrB,uBAAuB,EACvB,wBAAwB,GACzB,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,kCAAkC,EAClC,iCAAiC,EACjC,oCAAoC,GACrC,MAAM,2BAA2B,CAAC;AACnC,YAAY,EACV,6BAA6B,EAC7B,oCAAoC,EACpC,gCAAgC,EAChC,mCAAmC,EACnC,oCAAoC,EACpC,+BAA+B,EAC/B,2BAA2B,EAC3B,gCAAgC,EAChC,4BAA4B,EAC5B,mCAAmC,EACnC,oCAAoC,EACpC,+BAA+B,EAC/B,sCAAsC,GACvC,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,+BAA+B,EAC/B,6CAA6C,EAC7C,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,mCAAmC,EACnC,wBAAwB,EACxB,6BAA6B,EAC7B,4BAA4B,EAC5B,8BAA8B,EAC9B,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,EACpB,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,sBAAsB,EACtB,qCAAqC,EACrC,sCAAsC,EACtC,yCAAyC,EACzC,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,EACzC,gDAAgD,EAChD,kDAAkD,EAClD,wBAAwB,EACxB,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,wCAAwC,EACxC,mCAAmC,EACnC,wCAAwC,EACxC,8CAA8C,EAC9C,yCAAyC,EACzC,gDAAgD,EAChD,uCAAuC,EACvC,wCAAwC,EACxC,4CAA4C,EAC5C,+CAA+C,EAC/C,wCAAwC,EACxC,uCAAuC,EACvC,sCAAsC,EACtC,qCAAqC,EACrC,iDAAiD,EACjD,wDAAwD,EACxD,oDAAoD,EACpD,2DAA2D,EAC3D,iDAAiD,EACjD,+CAA+C,GAChD,MAAM,8BAA8B,CAAC;AACtC,YAAY,EACV,sCAAsC,EACtC,qCAAqC,EACrC,6BAA6B,EAC7B,oCAAoC,EACpC,wCAAwC,EACxC,0CAA0C,EAC1C,8CAA8C,EAC9C,kDAAkD,EAClD,uBAAuB,EACvB,sBAAsB,EACtB,4BAA4B,EAC5B,8BAA8B,EAC9B,mCAAmC,EACnC,gCAAgC,EAChC,uCAAuC,EACvC,2CAA2C,EAC3C,6CAA6C,EAC7C,oCAAoC,EACpC,8BAA8B,EAC9B,wCAAwC,EACxC,qCAAqC,EACrC,iBAAiB,EACjB,gBAAgB,EAChB,mBAAmB,EACnB,kBAAkB,EAClB,6BAA6B,EAC7B,uCAAuC,EACvC,sCAAsC,EACtC,oCAAoC,EACpC,mCAAmC,EACnC,4BAA4B,EAC5B,2CAA2C,EAC3C,gCAAgC,EAChC,qCAAqC,EACrC,sCAAsC,EACtC,uCAAuC,EACvC,gCAAgC,EAChC,+BAA+B,EAC/B,oCAAoC,EACpC,6BAA6B,EAC7B,sBAAsB,GACvB,MAAM,2BAA2B,CAAC;AACnC,YAAY,EACV,yCAAyC,EACzC,+BAA+B,EAC/B,qCAAqC,EACrC,mCAAmC,EACnC,oDAAoD,EACpD,0DAA0D,EAC1D,gDAAgD,EAChD,0CAA0C,EAC1C,iCAAiC,EACjC,sCAAsC,EACtC,oCAAoC,EACpC,+CAA+C,EAC/C,yCAAyC,EACzC,sCAAsC,EACtC,4CAA4C,EAC5C,kCAAkC,EAClC,qCAAqC,EACrC,6BAA6B,GAC9B,MAAM,8BAA8B,CAAC;AACtC,YAAY,EACV,iCAAiC,EACjC,oCAAoC,EACpC,gCAAgC,EAChC,kCAAkC,GACnC,MAAM,8BAA8B,CAAC;AACtC,OAAO,EAAE,mCAAmC,EAAE,MAAM,4BAA4B,CAAC;AACjF,YAAY,EACV,yBAAyB,EACzB,0BAA0B,EAC1B,yBAAyB,EACzB,mBAAmB,EACnB,qBAAqB,EACrB,kBAAkB,EAClB,uBAAuB,EACvB,uBAAuB,EACvB,iBAAiB,EACjB,sBAAsB,EACtB,2BAA2B,EAC3B,iBAAiB,EACjB,eAAe,EACf,uBAAuB,EACvB,6BAA6B,GAC9B,MAAM,4BAA4B,CAAC;AACpC,OAAO,EACL,6BAA6B,EAC7B,gDAAgD,EAChD,sCAAsC,EACtC,2CAA2C,EAC3C,4CAA4C,GAC7C,MAAM,8BAA8B,CAAC;AACtC,YAAY,EACV,oCAAoC,EACpC,4CAA4C,EAC5C,uCAAuC,EACvC,sCAAsC,EACtC,oCAAoC,EACpC,yCAAyC,EACzC,0CAA0C,EAC1C,6CAA6C,EAC7C,iDAAiD,EACjD,yCAAyC,EACzC,yCAAyC,EACzC,8CAA8C,EAC9C,8CAA8C,EAC9C,0CAA0C,EAC1C,4CAA4C,EAC5C,uBAAuB,EACvB,mCAAmC,EACnC,+BAA+B,EAC/B,uCAAuC,EACvC,qCAAqC,EACrC,8BAA8B,EAC9B,8BAA8B,EAC9B,6BAA6B,EAC7B,mCAAmC,EACnC,0CAA0C,EAC1C,yCAAyC,EACzC,0CAA0C,EAC1C,qCAAqC,EACrC,6CAA6C,EAC7C,gDAAgD,EAChD,kDAAkD,EAClD,qDAAqD,EACrD,wCAAwC,EACxC,qCAAqC,EACrC,+CAA+C,EAC/C,0CAA0C,EAC1C,8BAA8B,EAC9B,wCAAwC,EACxC,qCAAqC,EACrC,kCAAkC,EAClC,wCAAwC,EACxC,wCAAwC,EACxC,mCAAmC,EACnC,mCAAmC,EACnC,uCAAuC,EACvC,sCAAsC,EACtC,gDAAgD,EAChD,0CAA0C,EAC1C,uCAAuC,EACvC,sCAAsC,EACtC,2CAA2C,EAC3C,8CAA8C,EAC9C,iDAAiD,EACjD,sCAAsC,EACtC,kCAAkC,EAClC,+BAA+B,EAC/B,yCAAyC,EACzC,sCAAsC,GACvC,MAAM,8BAA8B,CAAC"}
1
+ {"version":3,"file":"playable-sdk.d.ts","sourceRoot":"","sources":["../src/playable-sdk.ts"],"names":[],"mappings":"AAAA,cAAc,gCAAgC,CAAC;AAC/C,OAAO,EACL,2BAA2B,EAC3B,+BAA+B,EAC/B,8BAA8B,GAC/B,MAAM,2BAA2B,CAAC;AACnC,YAAY,EACV,qBAAqB,EACrB,qBAAqB,EACrB,uBAAuB,EACvB,wBAAwB,GACzB,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,kCAAkC,EAClC,iCAAiC,EACjC,oCAAoC,GACrC,MAAM,2BAA2B,CAAC;AACnC,YAAY,EACV,6BAA6B,EAC7B,oCAAoC,EACpC,gCAAgC,EAChC,mCAAmC,EACnC,oCAAoC,EACpC,+BAA+B,EAC/B,2BAA2B,EAC3B,gCAAgC,EAChC,4BAA4B,EAC5B,mCAAmC,EACnC,oCAAoC,EACpC,+BAA+B,EAC/B,sCAAsC,GACvC,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,+BAA+B,EAC/B,6CAA6C,EAC7C,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,mCAAmC,EACnC,wBAAwB,EACxB,6BAA6B,EAC7B,4BAA4B,EAC5B,8BAA8B,EAC9B,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,EACpB,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,sBAAsB,EACtB,yBAAyB,EACzB,qCAAqC,EACrC,sCAAsC,EACtC,yCAAyC,EACzC,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,EACzC,gDAAgD,EAChD,kDAAkD,EAClD,wBAAwB,EACxB,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,wCAAwC,EACxC,mCAAmC,EACnC,wCAAwC,EACxC,8CAA8C,EAC9C,yCAAyC,EACzC,gDAAgD,EAChD,uCAAuC,EACvC,wCAAwC,EACxC,4CAA4C,EAC5C,+CAA+C,EAC/C,wCAAwC,EACxC,uCAAuC,EACvC,sCAAsC,EACtC,qCAAqC,EACrC,iDAAiD,EACjD,wDAAwD,EACxD,oDAAoD,EACpD,2DAA2D,EAC3D,iDAAiD,EACjD,+CAA+C,GAChD,MAAM,8BAA8B,CAAC;AACtC,YAAY,EACV,sCAAsC,EACtC,qCAAqC,EACrC,6BAA6B,EAC7B,oCAAoC,EACpC,wCAAwC,EACxC,0CAA0C,EAC1C,8CAA8C,EAC9C,kDAAkD,EAClD,uBAAuB,EACvB,sBAAsB,EACtB,4BAA4B,EAC5B,8BAA8B,EAC9B,mCAAmC,EACnC,gCAAgC,EAChC,uCAAuC,EACvC,2CAA2C,EAC3C,6CAA6C,EAC7C,oCAAoC,EACpC,8BAA8B,EAC9B,wCAAwC,EACxC,qCAAqC,EACrC,iBAAiB,EACjB,gBAAgB,EAChB,wBAAwB,EACxB,oBAAoB,EACpB,mBAAmB,EACnB,mBAAmB,EACnB,mBAAmB,EACnB,kBAAkB,EAClB,6BAA6B,EAC7B,uCAAuC,EACvC,sCAAsC,EACtC,oCAAoC,EACpC,mCAAmC,EACnC,4BAA4B,EAC5B,2CAA2C,EAC3C,gCAAgC,EAChC,qCAAqC,EACrC,sCAAsC,EACtC,uCAAuC,EACvC,gCAAgC,EAChC,+BAA+B,EAC/B,oCAAoC,EACpC,6BAA6B,EAC7B,sBAAsB,GACvB,MAAM,2BAA2B,CAAC;AACnC,YAAY,EACV,yCAAyC,EACzC,+BAA+B,EAC/B,qCAAqC,EACrC,mCAAmC,EACnC,oDAAoD,EACpD,0DAA0D,EAC1D,gDAAgD,EAChD,0CAA0C,EAC1C,iCAAiC,EACjC,sCAAsC,EACtC,oCAAoC,EACpC,+CAA+C,EAC/C,yCAAyC,EACzC,sCAAsC,EACtC,4CAA4C,EAC5C,kCAAkC,EAClC,qCAAqC,EACrC,6BAA6B,GAC9B,MAAM,8BAA8B,CAAC;AACtC,YAAY,EACV,iCAAiC,EACjC,oCAAoC,EACpC,gCAAgC,EAChC,kCAAkC,GACnC,MAAM,8BAA8B,CAAC;AACtC,OAAO,EAAE,mCAAmC,EAAE,MAAM,4BAA4B,CAAC;AACjF,YAAY,EACV,yBAAyB,EACzB,0BAA0B,EAC1B,yBAAyB,EACzB,mBAAmB,EACnB,qBAAqB,EACrB,kBAAkB,EAClB,uBAAuB,EACvB,uBAAuB,EACvB,iBAAiB,EACjB,sBAAsB,EACtB,2BAA2B,EAC3B,iBAAiB,EACjB,eAAe,EACf,uBAAuB,EACvB,6BAA6B,GAC9B,MAAM,4BAA4B,CAAC;AACpC,OAAO,EACL,6BAA6B,EAC7B,gDAAgD,EAChD,sCAAsC,EACtC,2CAA2C,EAC3C,4CAA4C,GAC7C,MAAM,8BAA8B,CAAC;AACtC,YAAY,EACV,oCAAoC,EACpC,4CAA4C,EAC5C,uCAAuC,EACvC,sCAAsC,EACtC,oCAAoC,EACpC,yCAAyC,EACzC,0CAA0C,EAC1C,6CAA6C,EAC7C,iDAAiD,EACjD,yCAAyC,EACzC,yCAAyC,EACzC,8CAA8C,EAC9C,8CAA8C,EAC9C,0CAA0C,EAC1C,4CAA4C,EAC5C,uBAAuB,EACvB,mCAAmC,EACnC,+BAA+B,EAC/B,uCAAuC,EACvC,qCAAqC,EACrC,8BAA8B,EAC9B,8BAA8B,EAC9B,6BAA6B,EAC7B,mCAAmC,EACnC,0CAA0C,EAC1C,yCAAyC,EACzC,0CAA0C,EAC1C,qCAAqC,EACrC,6CAA6C,EAC7C,gDAAgD,EAChD,kDAAkD,EAClD,qDAAqD,EACrD,wCAAwC,EACxC,qCAAqC,EACrC,+CAA+C,EAC/C,0CAA0C,EAC1C,8BAA8B,EAC9B,wCAAwC,EACxC,qCAAqC,EACrC,kCAAkC,EAClC,wCAAwC,EACxC,wCAAwC,EACxC,mCAAmC,EACnC,mCAAmC,EACnC,uCAAuC,EACvC,sCAAsC,EACtC,gDAAgD,EAChD,0CAA0C,EAC1C,uCAAuC,EACvC,sCAAsC,EACtC,2CAA2C,EAC3C,8CAA8C,EAC9C,iDAAiD,EACjD,sCAAsC,EACtC,kCAAkC,EAClC,+BAA+B,EAC/B,yCAAyC,EACzC,sCAAsC,GACvC,MAAM,8BAA8B,CAAC"}
@@ -1,7 +1,7 @@
1
1
  export * from '@fps-games/editor-playable-sdk';
2
2
  export { applyBabylonRenderingToMesh, applyBabylonRenderingToNodeTree, collectRenderableBabylonMeshes, } from '@fps-games/editor-babylon';
3
3
  export { mountEditorRuntimeCameraDebugPanel, mountEditorRuntimeDebugPanelShell, mountEditorRuntimeLightingDebugPanel, } from '@fps-games/editor-browser';
4
- export { createPlayableBabylonEditorGrid, createBabylonAssetContainerProjectionImporter, applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, createMaterialSlotOwnerPathMatchKey, resolveMaterialOwnerNode, resolveMaterialSlotOwnerNodes, isMaterialSlotOwnerPathMatch, normalizeMaterialSlotOwnerPath, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createBlobShadowSystem, createStaticProjectedShadowBakeHashes, createStaticProjectedShadowProfileHash, createStaticProjectedShadowArtifactSystem, createPlayableBabylonOutlineInspectorSection, createPlayableBabylonOutlineInspectorSeedPatchValue, isPlayableBabylonOutlineInspectorPatchPath, PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE, applyPlayableBabylonOutlineOverrideToRuntimeNode, applyPlayableBabylonOutlineOverrideToRuntimeTarget, createPlanarShadowSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from './playable-babylon-facade.js';
4
+ export { createPlayableBabylonEditorGrid, createBabylonAssetContainerProjectionImporter, applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, createMaterialSlotOwnerPathMatchKey, resolveMaterialOwnerNode, resolveMaterialSlotOwnerNodes, isMaterialSlotOwnerPathMatch, normalizeMaterialSlotOwnerPath, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createBlobShadowSystem, createDynamicShadowSystem, createStaticProjectedShadowBakeHashes, createStaticProjectedShadowProfileHash, createStaticProjectedShadowArtifactSystem, createPlayableBabylonOutlineInspectorSection, createPlayableBabylonOutlineInspectorSeedPatchValue, isPlayableBabylonOutlineInspectorPatchPath, PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE, applyPlayableBabylonOutlineOverrideToRuntimeNode, applyPlayableBabylonOutlineOverrideToRuntimeTarget, createPlanarShadowSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from './playable-babylon-facade.js';
5
5
  export { createPlayableBabylonRenderingCapability, createPlayableBabylonWorldRendering, createPlayableBabylonRenderingPanelState, createPlayableBabylonEnvironmentTextureProfile, createPlayableBabylonRenderingDiagnostics, createPlayableBabylonRuntimeRenderingControllers, createPlayableBabylonPlanarShadowPolicy, resolvePlayableBabylonPlanarShadowPolicy, createPlayableBabylonPlanarShadowPolicyInput, createPlayableBabylonPlanarShadowPreviewOptions, createPlayableBabylonPlanarShadowOptions, createPlayableBabylonPlanarShadowSystem, createPlayableBabylonBlobShadowOptions, createPlayableBabylonBlobShadowSystem, createPlayableBabylonStaticProjectedShadowOptions, createPlayableBabylonStaticProjectedShadowArtifactSystem, resolvePlayableBabylonRenderingEnvironmentTextureUrl, resolvePlayableBabylonRenderingEnvironmentTextureDiagnostic, isPlayableBabylonRenderingEnvironmentTextureAsset, isPlayableBabylonRenderingEnvironmentTextureUrl, } from './playable-babylon-rendering.js';
6
6
  export { SPATIAL_MARKER_GRAPH_SCHEMA_VERSION } from '@fps-games/editor-protocol';
7
7
  export { createPlayableLocalEditorHost, formatPlayableLocalEditorHostCompatibilityReport, inspectPlayableLocalEditorHostManifest, PLAYABLE_LOCAL_EDITOR_HOST_MANIFEST_VERSION, PLAYABLE_LOCAL_EDITOR_HOST_REQUIRED_CONTRACT, } from './playable-local-editor-host.js';
@@ -1 +1 @@
1
- {"version":3,"file":"playable-sdk.js","sourceRoot":"","sources":["../src/playable-sdk.ts"],"names":[],"mappings":"AAAA,cAAc,gCAAgC,CAAC;AAC/C,OAAO,EACL,2BAA2B,EAC3B,+BAA+B,EAC/B,8BAA8B,GAC/B,MAAM,2BAA2B,CAAC;AAOnC,OAAO,EACL,kCAAkC,EAClC,iCAAiC,EACjC,oCAAoC,GACrC,MAAM,2BAA2B,CAAC;AAgBnC,OAAO,EACL,+BAA+B,EAC/B,6CAA6C,EAC7C,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,mCAAmC,EACnC,wBAAwB,EACxB,6BAA6B,EAC7B,4BAA4B,EAC5B,8BAA8B,EAC9B,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,EACpB,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,sBAAsB,EACtB,qCAAqC,EACrC,sCAAsC,EACtC,yCAAyC,EACzC,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,EACzC,gDAAgD,EAChD,kDAAkD,EAClD,wBAAwB,EACxB,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,wCAAwC,EACxC,mCAAmC,EACnC,wCAAwC,EACxC,8CAA8C,EAC9C,yCAAyC,EACzC,gDAAgD,EAChD,uCAAuC,EACvC,wCAAwC,EACxC,4CAA4C,EAC5C,+CAA+C,EAC/C,wCAAwC,EACxC,uCAAuC,EACvC,sCAAsC,EACtC,qCAAqC,EACrC,iDAAiD,EACjD,wDAAwD,EACxD,oDAAoD,EACpD,2DAA2D,EAC3D,iDAAiD,EACjD,+CAA+C,GAChD,MAAM,8BAA8B,CAAC;AAsEtC,OAAO,EAAE,mCAAmC,EAAE,MAAM,4BAA4B,CAAC;AAkBjF,OAAO,EACL,6BAA6B,EAC7B,gDAAgD,EAChD,sCAAsC,EACtC,2CAA2C,EAC3C,4CAA4C,GAC7C,MAAM,8BAA8B,CAAC"}
1
+ {"version":3,"file":"playable-sdk.js","sourceRoot":"","sources":["../src/playable-sdk.ts"],"names":[],"mappings":"AAAA,cAAc,gCAAgC,CAAC;AAC/C,OAAO,EACL,2BAA2B,EAC3B,+BAA+B,EAC/B,8BAA8B,GAC/B,MAAM,2BAA2B,CAAC;AAOnC,OAAO,EACL,kCAAkC,EAClC,iCAAiC,EACjC,oCAAoC,GACrC,MAAM,2BAA2B,CAAC;AAgBnC,OAAO,EACL,+BAA+B,EAC/B,6CAA6C,EAC7C,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,mCAAmC,EACnC,wBAAwB,EACxB,6BAA6B,EAC7B,4BAA4B,EAC5B,8BAA8B,EAC9B,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,EACpB,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,sBAAsB,EACtB,yBAAyB,EACzB,qCAAqC,EACrC,sCAAsC,EACtC,yCAAyC,EACzC,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,EACzC,gDAAgD,EAChD,kDAAkD,EAClD,wBAAwB,EACxB,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,wCAAwC,EACxC,mCAAmC,EACnC,wCAAwC,EACxC,8CAA8C,EAC9C,yCAAyC,EACzC,gDAAgD,EAChD,uCAAuC,EACvC,wCAAwC,EACxC,4CAA4C,EAC5C,+CAA+C,EAC/C,wCAAwC,EACxC,uCAAuC,EACvC,sCAAsC,EACtC,qCAAqC,EACrC,iDAAiD,EACjD,wDAAwD,EACxD,oDAAoD,EACpD,2DAA2D,EAC3D,iDAAiD,EACjD,+CAA+C,GAChD,MAAM,8BAA8B,CAAC;AA0EtC,OAAO,EAAE,mCAAmC,EAAE,MAAM,4BAA4B,CAAC;AAkBjF,OAAO,EACL,6BAA6B,EAC7B,gDAAgD,EAChD,sCAAsC,EACtC,2CAA2C,EAC3C,4CAA4C,GAC7C,MAAM,8BAA8B,CAAC"}
@@ -4,6 +4,7 @@ export * from './outlines';
4
4
  export * from './post-process';
5
5
  export * from './shadows/planar-shadow-system';
6
6
  export * from './shadows/planar-shadow-shaders';
7
+ export * from './shadows/dynamic-shadow-system';
7
8
  export * from './shadows/blob-shadow-system';
8
9
  export * from './shadows/blob-shadow-shaders';
9
10
  export * from './shadows/static-projected-shadow-baker';
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,qCAAqC,CAAC;AACpD,cAAc,eAAe,CAAC;AAC9B,cAAc,YAAY,CAAC;AAC3B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,gCAAgC,CAAC;AAC/C,cAAc,iCAAiC,CAAC;AAChD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,yCAAyC,CAAC;AACxD,cAAc,yCAAyC,CAAC;AACxD,cAAc,mDAAmD,CAAC;AAClE,cAAc,iBAAiB,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,qCAAqC,CAAC;AACpD,cAAc,eAAe,CAAC;AAC9B,cAAc,YAAY,CAAC;AAC3B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,gCAAgC,CAAC;AAC/C,cAAc,iCAAiC,CAAC;AAChD,cAAc,iCAAiC,CAAC;AAChD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,yCAAyC,CAAC;AACxD,cAAc,yCAAyC,CAAC;AACxD,cAAc,mDAAmD,CAAC;AAClE,cAAc,iBAAiB,CAAC"}
@@ -4,6 +4,7 @@ export * from './outlines/index.js';
4
4
  export * from './post-process/index.js';
5
5
  export * from './shadows/planar-shadow-system.js';
6
6
  export * from './shadows/planar-shadow-shaders.js';
7
+ export * from './shadows/dynamic-shadow-system.js';
7
8
  export * from './shadows/blob-shadow-system.js';
8
9
  export * from './shadows/blob-shadow-shaders.js';
9
10
  export * from './shadows/static-projected-shadow-baker.js';
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,qCAAqC,CAAC;AACpD,cAAc,eAAe,CAAC;AAC9B,cAAc,YAAY,CAAC;AAC3B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,gCAAgC,CAAC;AAC/C,cAAc,iCAAiC,CAAC;AAChD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,yCAAyC,CAAC;AACxD,cAAc,yCAAyC,CAAC;AACxD,cAAc,mDAAmD,CAAC;AAClE,cAAc,iBAAiB,CAAC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,qCAAqC,CAAC;AACpD,cAAc,eAAe,CAAC;AAC9B,cAAc,YAAY,CAAC;AAC3B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,gCAAgC,CAAC;AAC/C,cAAc,iCAAiC,CAAC;AAChD,cAAc,iCAAiC,CAAC;AAChD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,yCAAyC,CAAC;AACxD,cAAc,yCAAyC,CAAC;AACxD,cAAc,mDAAmD,CAAC;AAClE,cAAc,iBAAiB,CAAC"}
@@ -0,0 +1,83 @@
1
+ import { Camera } from '@babylonjs/core/Cameras/camera';
2
+ import type { DirectionalLight } from '@babylonjs/core/Lights/directionalLight';
3
+ import { ShadowGenerator } from '@babylonjs/core/Lights/Shadows/shadowGenerator';
4
+ import type { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
5
+ import type { Scene } from '@babylonjs/core/scene';
6
+ import '@babylonjs/core/Lights/Shadows/shadowGeneratorSceneComponent.js';
7
+ export interface DynamicShadowParams {
8
+ opacity: number;
9
+ softness: number;
10
+ bias: number;
11
+ normalBias: number;
12
+ maxDistance: number;
13
+ resolution: 512 | 1024 | 2048 | 4096;
14
+ cascadeCount: 1 | 2 | 4;
15
+ blurKernel: number;
16
+ }
17
+ export interface DynamicShadowOptions {
18
+ enabled: boolean;
19
+ camera?: Camera | null;
20
+ params: DynamicShadowParams;
21
+ useCsm?: boolean;
22
+ boundsPadding?: number;
23
+ stableSnapping?: boolean;
24
+ debug?: boolean;
25
+ }
26
+ export interface DynamicShadowLightOrthoBounds {
27
+ left: number;
28
+ right: number;
29
+ top: number;
30
+ bottom: number;
31
+ minZ: number;
32
+ maxZ: number;
33
+ }
34
+ export interface DynamicShadowWorldBounds {
35
+ min: {
36
+ x: number;
37
+ y: number;
38
+ z: number;
39
+ };
40
+ max: {
41
+ x: number;
42
+ y: number;
43
+ z: number;
44
+ };
45
+ }
46
+ export interface DynamicShadowDiagnostics {
47
+ enabled: boolean;
48
+ casterCount: number;
49
+ receiverCount: number;
50
+ generator: {
51
+ className: string | null;
52
+ mapSize: unknown;
53
+ darkness: number | null;
54
+ bias: number | null;
55
+ normalBias: number | null;
56
+ blurKernel: number | null;
57
+ renderListCount: number;
58
+ useCsm: boolean;
59
+ } | null;
60
+ params: DynamicShadowParams;
61
+ bounds: {
62
+ world: DynamicShadowWorldBounds;
63
+ lightOrtho: DynamicShadowLightOrthoBounds;
64
+ texelSize: number;
65
+ cameraProjection: 'orthographic' | 'perspective' | 'none';
66
+ } | null;
67
+ fallbackReasons: string[];
68
+ }
69
+ export interface DynamicShadowSystem {
70
+ initialize(): void;
71
+ addCaster(mesh: AbstractMesh): boolean;
72
+ removeCaster(mesh: AbstractMesh): void;
73
+ addReceiver(mesh: AbstractMesh): void;
74
+ removeReceiver(mesh: AbstractMesh): void;
75
+ setCamera(camera: Camera | null): void;
76
+ setOptions(options: Partial<DynamicShadowOptions>): void;
77
+ refresh(): void;
78
+ getShadowGenerator(): ShadowGenerator | null;
79
+ getDiagnostics(): DynamicShadowDiagnostics;
80
+ dispose(): void;
81
+ }
82
+ export declare function createDynamicShadowSystem(scene: Scene, directionalLight: DirectionalLight, options?: Partial<DynamicShadowOptions>): DynamicShadowSystem;
83
+ //# sourceMappingURL=dynamic-shadow-system.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"dynamic-shadow-system.d.ts","sourceRoot":"","sources":["../../src/shadows/dynamic-shadow-system.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,gCAAgC,CAAC;AACxD,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,yCAAyC,CAAC;AAEhF,OAAO,EAAE,eAAe,EAAE,MAAM,gDAAgD,CAAC;AAEjF,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,qCAAqC,CAAC;AAExE,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAEnD,OAAO,iEAAiE,CAAC;AAEzE,MAAM,WAAW,mBAAmB;IAClC,OAAO,EAAE,MAAM,CAAC;IAChB,QAAQ,EAAE,MAAM,CAAC;IACjB,IAAI,EAAE,MAAM,CAAC;IACb,UAAU,EAAE,MAAM,CAAC;IACnB,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,GAAG,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC;IACrC,YAAY,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IACxB,UAAU,EAAE,MAAM,CAAC;CACpB;AAED,MAAM,WAAW,oBAAoB;IACnC,OAAO,EAAE,OAAO,CAAC;IACjB,MAAM,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACvB,MAAM,EAAE,mBAAmB,CAAC;IAC5B,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,cAAc,CAAC,EAAE,OAAO,CAAC;IACzB,KAAK,CAAC,EAAE,OAAO,CAAC;CACjB;AAED,MAAM,WAAW,6BAA6B;IAC5C,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,MAAM,CAAC;IACd,GAAG,EAAE,MAAM,CAAC;IACZ,MAAM,EAAE,MAAM,CAAC;IACf,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;CACd;AAED,MAAM,WAAW,wBAAwB;IACvC,GAAG,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IACzC,GAAG,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;CAC1C;AAED,MAAM,WAAW,wBAAwB;IACvC,OAAO,EAAE,OAAO,CAAC;IACjB,WAAW,EAAE,MAAM,CAAC;IACpB,aAAa,EAAE,MAAM,CAAC;IACtB,SAAS,EAAE;QACT,SAAS,EAAE,MAAM,GAAG,IAAI,CAAC;QACzB,OAAO,EAAE,OAAO,CAAC;QACjB,QAAQ,EAAE,MAAM,GAAG,IAAI,CAAC;QACxB,IAAI,EAAE,MAAM,GAAG,IAAI,CAAC;QACpB,UAAU,EAAE,MAAM,GAAG,IAAI,CAAC;QAC1B,UAAU,EAAE,MAAM,GAAG,IAAI,CAAC;QAC1B,eAAe,EAAE,MAAM,CAAC;QACxB,MAAM,EAAE,OAAO,CAAC;KACjB,GAAG,IAAI,CAAC;IACT,MAAM,EAAE,mBAAmB,CAAC;IAC5B,MAAM,EAAE;QACN,KAAK,EAAE,wBAAwB,CAAC;QAChC,UAAU,EAAE,6BAA6B,CAAC;QAC1C,SAAS,EAAE,MAAM,CAAC;QAClB,gBAAgB,EAAE,cAAc,GAAG,aAAa,GAAG,MAAM,CAAC;KAC3D,GAAG,IAAI,CAAC;IACT,eAAe,EAAE,MAAM,EAAE,CAAC;CAC3B;AAED,MAAM,WAAW,mBAAmB;IAClC,UAAU,IAAI,IAAI,CAAC;IACnB,SAAS,CAAC,IAAI,EAAE,YAAY,GAAG,OAAO,CAAC;IACvC,YAAY,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI,CAAC;IACvC,WAAW,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI,CAAC;IACtC,cAAc,CAAC,IAAI,EAAE,YAAY,GAAG,IAAI,CAAC;IACzC,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI,CAAC;IACvC,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC,oBAAoB,CAAC,GAAG,IAAI,CAAC;IACzD,OAAO,IAAI,IAAI,CAAC;IAChB,kBAAkB,IAAI,eAAe,GAAG,IAAI,CAAC;IAC7C,cAAc,IAAI,wBAAwB,CAAC;IAC3C,OAAO,IAAI,IAAI,CAAC;CACjB;AAwBD,wBAAgB,yBAAyB,CACvC,KAAK,EAAE,KAAK,EACZ,gBAAgB,EAAE,gBAAgB,EAClC,OAAO,GAAE,OAAO,CAAC,oBAAoB,CAAM,GAC1C,mBAAmB,CAErB"}