@fps-games/editor 0.1.4-beta.4 → 0.1.4-beta.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (144) hide show
  1. package/dist/build-info.json +45 -0
  2. package/dist/local-editor-harness.d.ts +2 -1
  3. package/dist/local-editor-harness.d.ts.map +1 -1
  4. package/dist/local-editor-harness.js +62 -0
  5. package/dist/local-editor-harness.js.map +1 -1
  6. package/dist/playable-babylon-facade.d.ts +4 -4
  7. package/dist/playable-babylon-facade.d.ts.map +1 -1
  8. package/dist/playable-babylon-facade.js +2 -2
  9. package/dist/playable-babylon-facade.js.map +1 -1
  10. package/dist/playable-babylon-rendering.d.ts +14 -2
  11. package/dist/playable-babylon-rendering.d.ts.map +1 -1
  12. package/dist/playable-babylon-rendering.js +48 -3
  13. package/dist/playable-babylon-rendering.js.map +1 -1
  14. package/dist/playable-local-editor-host.d.ts +2 -0
  15. package/dist/playable-local-editor-host.d.ts.map +1 -1
  16. package/dist/playable-local-editor-host.js.map +1 -1
  17. package/dist/playable-sdk-vite.d.ts +2 -0
  18. package/dist/playable-sdk-vite.d.ts.map +1 -0
  19. package/dist/playable-sdk-vite.js +2 -0
  20. package/dist/playable-sdk-vite.js.map +1 -0
  21. package/dist/playable-sdk.d.ts +4 -4
  22. package/dist/playable-sdk.d.ts.map +1 -1
  23. package/dist/playable-sdk.js +2 -2
  24. package/dist/playable-sdk.js.map +1 -1
  25. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  26. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  27. package/node_modules/@fps-games/babylon-renderer/dist/index.js +3 -0
  28. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  29. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-shaders.d.ts +5 -0
  30. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-shaders.d.ts.map +1 -0
  31. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-shaders.js +46 -0
  32. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-shaders.js.map +1 -0
  33. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.d.ts +5 -0
  34. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.d.ts.map +1 -0
  35. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js +398 -0
  36. package/node_modules/@fps-games/babylon-renderer/dist/shadows/blob-shadow-system.js.map +1 -0
  37. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts +6 -0
  38. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.d.ts.map +1 -0
  39. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js +717 -0
  40. package/node_modules/@fps-games/babylon-renderer/dist/shadows/static-projected-shadow-system.js.map +1 -0
  41. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts +131 -0
  42. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.d.ts.map +1 -1
  43. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js +76 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/shadows/types.js.map +1 -1
  45. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  46. package/node_modules/@fps-games/editor-babylon/dist/index.d.ts +1 -0
  47. package/node_modules/@fps-games/editor-babylon/dist/index.d.ts.map +1 -1
  48. package/node_modules/@fps-games/editor-babylon/dist/index.js +1 -0
  49. package/node_modules/@fps-games/editor-babylon/dist/index.js.map +1 -1
  50. package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.d.ts +49 -0
  51. package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.d.ts.map +1 -0
  52. package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.js +141 -0
  53. package/node_modules/@fps-games/editor-babylon/dist/projection-asset-container-importer.js.map +1 -0
  54. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +5 -0
  55. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  56. package/node_modules/@fps-games/editor-babylon/dist/projection.js +72 -5
  57. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  58. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts +14 -3
  59. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.d.ts.map +1 -1
  60. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js +223 -8
  61. package/node_modules/@fps-games/editor-babylon/dist/shadow-preview-controller.js.map +1 -1
  62. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  63. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  64. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +33 -6
  65. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  66. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +3 -1
  67. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  68. package/node_modules/@fps-games/editor-browser/package.json +3 -3
  69. package/node_modules/@fps-games/editor-core/package.json +2 -2
  70. package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
  71. package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts +2 -0
  72. package/node_modules/@fps-games/editor-playable-sdk/dist/document/types.d.ts.map +1 -1
  73. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.d.ts +1 -1
  74. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.d.ts.map +1 -1
  75. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.js +1 -1
  76. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/index.js.map +1 -1
  77. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.d.ts.map +1 -1
  78. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js +2 -1
  79. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/schema.js.map +1 -1
  80. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.d.ts +1 -0
  81. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.d.ts.map +1 -1
  82. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.js +8 -0
  83. package/node_modules/@fps-games/editor-playable-sdk/dist/field-schema/validators.js.map +1 -1
  84. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts +1 -0
  85. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.d.ts.map +1 -1
  86. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js +56 -0
  87. package/node_modules/@fps-games/editor-playable-sdk/dist/inspector/document-sections.js.map +1 -1
  88. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.d.ts.map +1 -1
  89. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.js +0 -4
  90. package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play.js.map +1 -1
  91. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.d.ts.map +1 -1
  92. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js +8 -1
  93. package/node_modules/@fps-games/editor-playable-sdk/dist/mutation/field-patch.js.map +1 -1
  94. package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.d.ts +1 -1
  95. package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.d.ts.map +1 -1
  96. package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.js +5 -0
  97. package/node_modules/@fps-games/editor-playable-sdk/dist/package-resolution/aliases.js.map +1 -1
  98. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.d.ts.map +1 -1
  99. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js +412 -0
  100. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/panel.js.map +1 -1
  101. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts +6 -2
  102. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.d.ts.map +1 -1
  103. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js +272 -5
  104. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/profile.js.map +1 -1
  105. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts +108 -1
  106. package/node_modules/@fps-games/editor-playable-sdk/dist/rendering-profile/types.d.ts.map +1 -1
  107. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.d.ts.map +1 -1
  108. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.js +1 -0
  109. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/nodes.js.map +1 -1
  110. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts +2 -1
  111. package/node_modules/@fps-games/editor-playable-sdk/dist/runtime-preview/types.d.ts.map +1 -1
  112. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.d.ts +1 -1
  113. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.d.ts.map +1 -1
  114. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js +1 -1
  115. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js.map +1 -1
  116. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts +2 -1
  117. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -1
  118. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +37 -0
  119. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -1
  120. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +15 -0
  121. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -1
  122. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-core.d.ts +36 -0
  123. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-core.d.ts.map +1 -0
  124. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-core.js +65 -0
  125. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-core.js.map +1 -0
  126. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-node.d.ts +4 -0
  127. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-node.d.ts.map +1 -0
  128. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-node.js +87 -0
  129. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/build-info-node.js.map +1 -0
  130. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.d.ts +5 -0
  131. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.d.ts.map +1 -0
  132. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.js +5 -0
  133. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/index.js.map +1 -0
  134. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/plugin.d.ts +8 -0
  135. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/plugin.d.ts.map +1 -0
  136. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/plugin.js +226 -0
  137. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/plugin.js.map +1 -0
  138. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/types.d.ts +64 -0
  139. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/types.d.ts.map +1 -0
  140. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/types.js +2 -0
  141. package/node_modules/@fps-games/editor-playable-sdk/dist/vite/types.js.map +1 -0
  142. package/node_modules/@fps-games/editor-playable-sdk/package.json +7 -3
  143. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  144. package/package.json +12 -8
@@ -1 +1 @@
1
- {"version":3,"file":"playable-sdk.js","sourceRoot":"","sources":["../src/playable-sdk.ts"],"names":[],"mappings":"AAAA,cAAc,gCAAgC,CAAC;AAC/C,OAAO,EACL,kCAAkC,EAClC,iCAAiC,EACjC,oCAAoC,GACrC,MAAM,2BAA2B,CAAC;AAenC,OAAO,EACL,+BAA+B,EAC/B,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,wBAAwB,EACxB,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,EACpB,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,EACzC,gDAAgD,EAChD,kDAAkD,EAClD,wBAAwB,EACxB,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,wCAAwC,EACxC,mCAAmC,EACnC,wCAAwC,EACxC,8CAA8C,EAC9C,yCAAyC,EACzC,gDAAgD,EAChD,uCAAuC,EACvC,wCAAwC,EACxC,4CAA4C,EAC5C,+CAA+C,EAC/C,wCAAwC,EACxC,uCAAuC,EACvC,oDAAoD,EACpD,2DAA2D,EAC3D,iDAAiD,EACjD,+CAA+C,GAChD,MAAM,8BAA8B,CAAC;AAwDtC,OAAO,EACL,6BAA6B,EAC7B,gDAAgD,EAChD,sCAAsC,EACtC,2CAA2C,EAC3C,4CAA4C,GAC7C,MAAM,8BAA8B,CAAC"}
1
+ {"version":3,"file":"playable-sdk.js","sourceRoot":"","sources":["../src/playable-sdk.ts"],"names":[],"mappings":"AAAA,cAAc,gCAAgC,CAAC;AAC/C,OAAO,EACL,kCAAkC,EAClC,iCAAiC,EACjC,oCAAoC,GACrC,MAAM,2BAA2B,CAAC;AAenC,OAAO,EACL,+BAA+B,EAC/B,6CAA6C,EAC7C,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,wBAAwB,EACxB,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,EACpB,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,sBAAsB,EACtB,iCAAiC,EACjC,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,EACzC,gDAAgD,EAChD,kDAAkD,EAClD,wBAAwB,EACxB,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,wCAAwC,EACxC,mCAAmC,EACnC,wCAAwC,EACxC,8CAA8C,EAC9C,yCAAyC,EACzC,gDAAgD,EAChD,uCAAuC,EACvC,wCAAwC,EACxC,4CAA4C,EAC5C,+CAA+C,EAC/C,wCAAwC,EACxC,uCAAuC,EACvC,sCAAsC,EACtC,qCAAqC,EACrC,iDAAiD,EACjD,gDAAgD,EAChD,oDAAoD,EACpD,2DAA2D,EAC3D,iDAAiD,EACjD,+CAA+C,GAChD,MAAM,8BAA8B,CAAC;AAkEtC,OAAO,EACL,6BAA6B,EAC7B,gDAAgD,EAChD,sCAAsC,EACtC,2CAA2C,EAC3C,4CAA4C,GAC7C,MAAM,8BAA8B,CAAC"}
@@ -4,5 +4,8 @@ export * from './outlines';
4
4
  export * from './post-process';
5
5
  export * from './shadows/planar-shadow-system';
6
6
  export * from './shadows/planar-shadow-shaders';
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+ export * from './shadows/blob-shadow-system';
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+ export * from './shadows/blob-shadow-shaders';
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+ export * from './shadows/static-projected-shadow-system';
7
10
  export * from './shadows/types';
8
11
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,qCAAqC,CAAC;AACpD,cAAc,eAAe,CAAC;AAC9B,cAAc,YAAY,CAAC;AAC3B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,gCAAgC,CAAC;AAC/C,cAAc,iCAAiC,CAAC;AAChD,cAAc,iBAAiB,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,qCAAqC,CAAC;AACpD,cAAc,eAAe,CAAC;AAC9B,cAAc,YAAY,CAAC;AAC3B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,gCAAgC,CAAC;AAC/C,cAAc,iCAAiC,CAAC;AAChD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,0CAA0C,CAAC;AACzD,cAAc,iBAAiB,CAAC"}
@@ -4,5 +4,8 @@ export * from './outlines/index.js';
4
4
  export * from './post-process/index.js';
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5
  export * from './shadows/planar-shadow-system.js';
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  export * from './shadows/planar-shadow-shaders.js';
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+ export * from './shadows/blob-shadow-system.js';
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+ export * from './shadows/blob-shadow-shaders.js';
9
+ export * from './shadows/static-projected-shadow-system.js';
7
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  export * from './shadows/types.js';
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  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,qCAAqC,CAAC;AACpD,cAAc,eAAe,CAAC;AAC9B,cAAc,YAAY,CAAC;AAC3B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,gCAAgC,CAAC;AAC/C,cAAc,iCAAiC,CAAC;AAChD,cAAc,iBAAiB,CAAC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,qCAAqC,CAAC;AACpD,cAAc,eAAe,CAAC;AAC9B,cAAc,YAAY,CAAC;AAC3B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,gCAAgC,CAAC;AAC/C,cAAc,iCAAiC,CAAC;AAChD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,0CAA0C,CAAC;AACzD,cAAc,iBAAiB,CAAC"}
@@ -0,0 +1,5 @@
1
+ export declare const BLOB_SHADOW_SHADER_NAME = "fpsBlobShadow";
2
+ export declare function registerBlobShadowShaders(): void;
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+ export declare function getBlobShadowShaderAttributes(): string[];
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+ export declare function getBlobShadowShaderUniforms(): string[];
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+ //# sourceMappingURL=blob-shadow-shaders.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"blob-shadow-shaders.d.ts","sourceRoot":"","sources":["../../src/shadows/blob-shadow-shaders.ts"],"names":[],"mappings":"AAEA,eAAO,MAAM,uBAAuB,kBAAkB,CAAC;AAEvD,wBAAgB,yBAAyB,IAAI,IAAI,CAqChD;AAED,wBAAgB,6BAA6B,IAAI,MAAM,EAAE,CAExD;AAED,wBAAgB,2BAA2B,IAAI,MAAM,EAAE,CAEtD"}
@@ -0,0 +1,46 @@
1
+ import { Effect } from '@babylonjs/core/Materials/effect.js';
2
+ export const BLOB_SHADOW_SHADER_NAME = 'fpsBlobShadow';
3
+ export function registerBlobShadowShaders() {
4
+ const vertexKey = `${BLOB_SHADOW_SHADER_NAME}VertexShader`;
5
+ if (Effect.ShadersStore[vertexKey])
6
+ return;
7
+ Effect.ShadersStore[vertexKey] = `
8
+ precision highp float;
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+
10
+ attribute vec3 position;
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+ attribute vec2 uv;
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+
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+ uniform mat4 worldViewProjection;
14
+
15
+ varying vec2 v_uv;
16
+
17
+ void main() {
18
+ v_uv = uv;
19
+ gl_Position = worldViewProjection * vec4(position, 1.0);
20
+ }
21
+ `;
22
+ Effect.ShadersStore[`${BLOB_SHADOW_SHADER_NAME}FragmentShader`] = `
23
+ precision highp float;
24
+
25
+ uniform vec4 u_shadowColor;
26
+ uniform float u_edgeSoftness;
27
+
28
+ varying vec2 v_uv;
29
+
30
+ void main() {
31
+ vec2 centered = (v_uv - vec2(0.5)) * 2.0;
32
+ float distanceFromCenter = length(centered);
33
+ float inner = clamp(u_edgeSoftness, 0.0, 0.98);
34
+ float alpha = (1.0 - smoothstep(inner, 1.0, distanceFromCenter)) * u_shadowColor.a;
35
+ if (alpha <= 0.001) discard;
36
+ gl_FragColor = vec4(u_shadowColor.rgb, alpha);
37
+ }
38
+ `;
39
+ }
40
+ export function getBlobShadowShaderAttributes() {
41
+ return ['position', 'uv'];
42
+ }
43
+ export function getBlobShadowShaderUniforms() {
44
+ return ['worldViewProjection', 'u_shadowColor', 'u_edgeSoftness'];
45
+ }
46
+ //# sourceMappingURL=blob-shadow-shaders.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"blob-shadow-shaders.js","sourceRoot":"","sources":["../../src/shadows/blob-shadow-shaders.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,kCAAkC,CAAC;AAE1D,MAAM,CAAC,MAAM,uBAAuB,GAAG,eAAe,CAAC;AAEvD,MAAM,UAAU,yBAAyB;IACvC,MAAM,SAAS,GAAG,GAAG,uBAAuB,cAAc,CAAC;IAC3D,IAAI,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC;QAAE,OAAO;IAE3C,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG;;;;;;;;;;;;;;CAclC,CAAC;IAEA,MAAM,CAAC,YAAY,CAAC,GAAG,uBAAuB,gBAAgB,CAAC,GAAG;;;;;;;;;;;;;;;;CAgBnE,CAAC;AACF,CAAC;AAED,MAAM,UAAU,6BAA6B;IAC3C,OAAO,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;AAC5B,CAAC;AAED,MAAM,UAAU,2BAA2B;IACzC,OAAO,CAAC,qBAAqB,EAAE,eAAe,EAAE,gBAAgB,CAAC,CAAC;AACpE,CAAC"}
@@ -0,0 +1,5 @@
1
+ import type { Scene } from '@babylonjs/core/scene';
2
+ import { type BlobShadowOptions, type BlobShadowSystem, type ResolvedBlobShadowOptions } from './types';
3
+ export declare function createBlobShadowSystem(scene: Scene, options?: Partial<BlobShadowOptions>): BlobShadowSystem;
4
+ export declare function resolveBlobShadowOptions(options?: Partial<BlobShadowOptions>, fallback?: ResolvedBlobShadowOptions): ResolvedBlobShadowOptions;
5
+ //# sourceMappingURL=blob-shadow-system.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"blob-shadow-system.d.ts","sourceRoot":"","sources":["../../src/shadows/blob-shadow-system.ts"],"names":[],"mappings":"AASA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAOnD,OAAO,EAIL,KAAK,iBAAiB,EACtB,KAAK,gBAAgB,EACrB,KAAK,yBAAyB,EAC/B,MAAM,SAAS,CAAC;AAQjB,wBAAgB,sBAAsB,CACpC,KAAK,EAAE,KAAK,EACZ,OAAO,GAAE,OAAO,CAAC,iBAAiB,CAAM,GACvC,gBAAgB,CAElB;AA6TD,wBAAgB,wBAAwB,CACtC,OAAO,GAAE,OAAO,CAAC,iBAAiB,CAAM,EACxC,QAAQ,GAAE,yBAAuD,GAChE,yBAAyB,CA8B3B"}
@@ -0,0 +1,398 @@
1
+ import { Constants } from '@babylonjs/core/Engines/constants.js';
2
+ import { Color4 } from '@babylonjs/core/Maths/math.color.js';
3
+ import { Material } from '@babylonjs/core/Materials/material.js';
4
+ import { ShaderMaterial } from '@babylonjs/core/Materials/shaderMaterial.js';
5
+ import { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh.js';
6
+ import { Mesh } from '@babylonjs/core/Meshes/mesh.js';
7
+ import { TransformNode } from '@babylonjs/core/Meshes/transformNode.js';
8
+ import { VertexData } from '@babylonjs/core/Meshes/mesh.vertexData.js';
9
+ import { BLOB_SHADOW_SHADER_NAME, getBlobShadowShaderAttributes, getBlobShadowShaderUniforms, registerBlobShadowShaders, } from './blob-shadow-shaders.js';
10
+ import { DEFAULT_BLOB_SHADOW_OPTIONS, } from './types.js';
11
+ const BLOB_SHADOW_ALPHA_INDEX = 3;
12
+ export function createBlobShadowSystem(scene, options = {}) {
13
+ return new BabylonBlobShadowSystem(scene, options);
14
+ }
15
+ class BabylonBlobShadowSystem {
16
+ constructor(scene, options) {
17
+ this.scene = scene;
18
+ this.material = null;
19
+ this.casters = new Map();
20
+ this.renderObserver = null;
21
+ this.meshAddedObserver = null;
22
+ this.initialized = false;
23
+ this.casterPatterns = [];
24
+ this.options = resolveBlobShadowOptions(options);
25
+ this.casterPatterns = [...this.options.casters.includePatterns];
26
+ }
27
+ initialize() {
28
+ if (this.initialized || !this.options.enabled)
29
+ return;
30
+ registerBlobShadowShaders();
31
+ this.material = this.createShadowMaterial();
32
+ this.renderObserver = this.scene.onBeforeRenderObservable.add(() => this.syncCasters());
33
+ this.initialized = true;
34
+ this.refresh();
35
+ }
36
+ addCaster(mesh, override = {}) {
37
+ const root = this.findCasterRoot(mesh);
38
+ if (!this.initialized || this.casters.has(root))
39
+ return;
40
+ if (!this.isValidShadowSource(root))
41
+ return;
42
+ const shadow = this.createShadowForNode(root);
43
+ if (shadow)
44
+ this.casters.set(root, { source: root, shadow, override: sanitizeCasterOverride(override) });
45
+ }
46
+ removeCaster(mesh) {
47
+ this.disposeCaster(this.findCasterRoot(mesh));
48
+ }
49
+ enableCasterAutoDetection(patterns) {
50
+ this.options = {
51
+ ...this.options,
52
+ casters: {
53
+ ...this.options.casters,
54
+ autoDetectAll: false,
55
+ includePatterns: normalizeStringList(patterns),
56
+ },
57
+ };
58
+ this.casterPatterns = [...this.options.casters.includePatterns];
59
+ this.refresh();
60
+ this.ensureMeshObserver();
61
+ }
62
+ enableAutoDetectionForAll() {
63
+ this.options = {
64
+ ...this.options,
65
+ casters: {
66
+ ...this.options.casters,
67
+ autoDetectAll: true,
68
+ },
69
+ };
70
+ this.casterPatterns = [];
71
+ this.refresh();
72
+ this.ensureMeshObserver();
73
+ }
74
+ refresh() {
75
+ if (!this.initialized)
76
+ return;
77
+ this.pruneDisposedCasters();
78
+ for (const mesh of this.scene.meshes)
79
+ this.tryAutoAddCaster(mesh);
80
+ if (this.options.casters.autoDetectAll || this.casterPatterns.length > 0) {
81
+ this.ensureMeshObserver();
82
+ }
83
+ this.syncMaterial();
84
+ this.syncCasters();
85
+ }
86
+ setOptions(options) {
87
+ const wasEnabled = this.options.enabled;
88
+ this.options = resolveBlobShadowOptions(options, this.options);
89
+ this.casterPatterns = [...this.options.casters.includePatterns];
90
+ if (!wasEnabled && this.options.enabled)
91
+ this.initialize();
92
+ else if (wasEnabled && !this.options.enabled)
93
+ this.dispose();
94
+ else
95
+ this.refresh();
96
+ }
97
+ getOptions() {
98
+ return cloneResolvedOptions(this.options);
99
+ }
100
+ getCasterCount() {
101
+ return this.casters.size;
102
+ }
103
+ dispose() {
104
+ if (this.renderObserver) {
105
+ this.scene.onBeforeRenderObservable.remove(this.renderObserver);
106
+ this.renderObserver = null;
107
+ }
108
+ if (this.meshAddedObserver) {
109
+ this.scene.onNewMeshAddedObservable.remove(this.meshAddedObserver);
110
+ this.meshAddedObserver = null;
111
+ }
112
+ for (const root of [...this.casters.keys()])
113
+ this.disposeCaster(root);
114
+ this.material?.dispose();
115
+ this.material = null;
116
+ this.initialized = false;
117
+ }
118
+ createShadowMaterial() {
119
+ const material = new ShaderMaterial('fps.blobShadow', this.scene, { vertex: BLOB_SHADOW_SHADER_NAME, fragment: BLOB_SHADOW_SHADER_NAME }, {
120
+ attributes: getBlobShadowShaderAttributes(),
121
+ uniforms: getBlobShadowShaderUniforms(),
122
+ });
123
+ material.backFaceCulling = false;
124
+ material.disableDepthWrite = true;
125
+ material.depthFunction = Constants.LEQUAL;
126
+ material.needAlphaBlending = () => true;
127
+ material.transparencyMode = Material.MATERIAL_ALPHABLEND;
128
+ material.alphaMode = Constants.ALPHA_COMBINE;
129
+ this.syncMaterial(material);
130
+ return material;
131
+ }
132
+ syncMaterial(material = this.material) {
133
+ if (!material)
134
+ return;
135
+ const color = this.options.appearance.color;
136
+ material.setColor4('u_shadowColor', new Color4(clamp01(color.r), clamp01(color.g), clamp01(color.b), clamp01(color.a)));
137
+ material.setFloat('u_edgeSoftness', clamp01(this.options.appearance.edgeSoftness));
138
+ }
139
+ syncCasters() {
140
+ if (!this.initialized)
141
+ return;
142
+ this.pruneDisposedCasters();
143
+ for (const info of this.casters.values()) {
144
+ this.syncCaster(info);
145
+ }
146
+ }
147
+ syncCaster(info) {
148
+ const source = info.source;
149
+ const shadow = info.shadow;
150
+ if (source.isDisposed() || shadow.isDisposed())
151
+ return;
152
+ source.computeWorldMatrix(true);
153
+ const bounds = source.getHierarchyBoundingVectors(true);
154
+ const min = bounds.min;
155
+ const max = bounds.max;
156
+ const center = min.add(max).scale(0.5);
157
+ const width = Math.max(0, max.x - min.x);
158
+ const depth = Math.max(0, max.z - min.z);
159
+ const sizeMultiplier = readPositiveNumber(info.override.sizeMultiplier, this.options.size.sizeMultiplier);
160
+ const minSize = readNonNegativeNumber(info.override.minSize, this.options.size.minSize);
161
+ const maxSize = readPositiveNumber(info.override.maxSize, this.options.size.maxSize);
162
+ const planeY = this.options.plane.height + readFiniteNumber(info.override.yOffset, this.options.plane.yOffset);
163
+ const sizeX = clamp(width * sizeMultiplier, minSize, maxSize);
164
+ const sizeZ = clamp(depth * sizeMultiplier, minSize, maxSize);
165
+ shadow.position.copyFromFloats(center.x, planeY, center.z);
166
+ shadow.scaling.copyFromFloats(sizeX, 1, sizeZ);
167
+ }
168
+ createShadowForNode(root) {
169
+ if (!this.material)
170
+ return null;
171
+ const shadow = new Mesh(`${root.name}_blobShadow`, this.scene);
172
+ const vertexData = new VertexData();
173
+ vertexData.positions = [
174
+ -0.5, 0, -0.5,
175
+ 0.5, 0, -0.5,
176
+ 0.5, 0, 0.5,
177
+ -0.5, 0, 0.5,
178
+ ];
179
+ vertexData.indices = [0, 1, 2, 0, 2, 3];
180
+ vertexData.uvs = [
181
+ 0, 0,
182
+ 1, 0,
183
+ 1, 1,
184
+ 0, 1,
185
+ ];
186
+ vertexData.normals = [
187
+ 0, 1, 0,
188
+ 0, 1, 0,
189
+ 0, 1, 0,
190
+ 0, 1, 0,
191
+ ];
192
+ vertexData.applyToMesh(shadow);
193
+ shadow.material = this.material;
194
+ shadow.isPickable = false;
195
+ shadow.receiveShadows = false;
196
+ shadow.alphaIndex = BLOB_SHADOW_ALPHA_INDEX;
197
+ shadow.renderOutline = false;
198
+ shadow.renderOverlay = false;
199
+ shadow.metadata = {
200
+ ...(shadow.metadata && typeof shadow.metadata === 'object' ? shadow.metadata : {}),
201
+ disableBlobShadow: true,
202
+ blobShadowInternal: true,
203
+ };
204
+ this.syncCaster({ source: root, shadow, override: {} });
205
+ return shadow;
206
+ }
207
+ tryAutoAddCaster(mesh) {
208
+ if (!this.initialized || this.casters.has(mesh))
209
+ return;
210
+ if (!this.isValidShadowSource(mesh))
211
+ return;
212
+ if (!this.options.casters.autoDetectAll && !this.matchesCasterPattern(mesh))
213
+ return;
214
+ const root = this.findCasterRoot(mesh);
215
+ if (this.isAlreadyCoveredByCaster(root))
216
+ return;
217
+ this.addCaster(root);
218
+ }
219
+ ensureMeshObserver() {
220
+ if (this.meshAddedObserver)
221
+ return;
222
+ this.meshAddedObserver = this.scene.onNewMeshAddedObservable.add((mesh) => {
223
+ queueMicrotask(() => {
224
+ if (!this.initialized || mesh.isDisposed())
225
+ return;
226
+ this.tryAutoAddCaster(mesh);
227
+ });
228
+ });
229
+ }
230
+ pruneDisposedCasters() {
231
+ for (const [root, info] of [...this.casters]) {
232
+ if (root.isDisposed() || info.shadow.isDisposed())
233
+ this.disposeCaster(root);
234
+ }
235
+ }
236
+ disposeCaster(root) {
237
+ const info = this.casters.get(root);
238
+ if (!info)
239
+ return;
240
+ info.shadow.dispose();
241
+ this.casters.delete(root);
242
+ }
243
+ isValidShadowSource(mesh) {
244
+ if (mesh.isDisposed() || !mesh.isEnabled(false))
245
+ return false;
246
+ if (this.isInternalMesh(mesh))
247
+ return false;
248
+ if (this.matchesExcludedPattern(mesh))
249
+ return false;
250
+ mesh.computeWorldMatrix(true);
251
+ const bounds = mesh.getHierarchyBoundingVectors(true);
252
+ const size = bounds.max.subtract(bounds.min);
253
+ const volume = Math.abs(size.x * size.y * size.z);
254
+ return Number.isFinite(volume) && volume >= this.options.casters.minVolume;
255
+ }
256
+ matchesCasterPattern(mesh) {
257
+ return this.matchesAnyPattern(mesh, this.casterPatterns);
258
+ }
259
+ matchesExcludedPattern(mesh) {
260
+ return this.matchesAnyPattern(mesh, this.options.casters.excludePatterns);
261
+ }
262
+ matchesAnyPattern(mesh, patterns) {
263
+ if (patterns.length === 0)
264
+ return false;
265
+ const names = this.collectMeshNames(mesh);
266
+ return patterns.some((pattern) => {
267
+ const normalized = pattern.trim().toLowerCase();
268
+ return normalized.length > 0 && names.some((name) => name.includes(normalized));
269
+ });
270
+ }
271
+ collectMeshNames(mesh) {
272
+ const names = new Set();
273
+ let cursor = mesh;
274
+ while (cursor && typeof cursor === 'object') {
275
+ const name = typeof cursor.name === 'string' ? cursor.name : '';
276
+ if (name)
277
+ names.add(name.toLowerCase());
278
+ cursor = cursor.parent;
279
+ }
280
+ return [...names];
281
+ }
282
+ isInternalMesh(mesh) {
283
+ const metadata = mesh.metadata;
284
+ return !!metadata
285
+ && typeof metadata === 'object'
286
+ && (metadata.disableBlobShadow === true
287
+ || metadata.blobShadowInternal === true
288
+ || metadata.disablePlanarShadow === true
289
+ || metadata.planarShadowInternal === true);
290
+ }
291
+ findCasterRoot(mesh) {
292
+ let cursor = mesh;
293
+ let parent = mesh.parent;
294
+ while (parent instanceof AbstractMesh || parent instanceof TransformNode) {
295
+ if (parent instanceof AbstractMesh && this.matchesAnyPattern(parent, this.options.casters.rootBoundaryPatterns)) {
296
+ return parent;
297
+ }
298
+ if (parent instanceof AbstractMesh)
299
+ cursor = parent;
300
+ parent = parent.parent;
301
+ }
302
+ return cursor;
303
+ }
304
+ isAlreadyCoveredByCaster(root) {
305
+ if (this.casters.has(root))
306
+ return true;
307
+ for (const caster of this.casters.keys()) {
308
+ if (root.isDescendantOf(caster) || caster.isDescendantOf(root))
309
+ return true;
310
+ }
311
+ return false;
312
+ }
313
+ }
314
+ export function resolveBlobShadowOptions(options = {}, fallback = DEFAULT_BLOB_SHADOW_OPTIONS) {
315
+ return {
316
+ enabled: readBoolean(options.enabled, fallback.enabled),
317
+ plane: {
318
+ height: readFiniteNumber(options.plane?.height, fallback.plane.height),
319
+ yOffset: readFiniteNumber(options.plane?.yOffset, fallback.plane.yOffset),
320
+ },
321
+ appearance: {
322
+ color: {
323
+ r: readClampedNumber(options.appearance?.color?.r, fallback.appearance.color.r, 0, 1),
324
+ g: readClampedNumber(options.appearance?.color?.g, fallback.appearance.color.g, 0, 1),
325
+ b: readClampedNumber(options.appearance?.color?.b, fallback.appearance.color.b, 0, 1),
326
+ a: readClampedNumber(options.appearance?.color?.a, fallback.appearance.color.a, 0, 1),
327
+ },
328
+ edgeSoftness: readClampedNumber(options.appearance?.edgeSoftness, fallback.appearance.edgeSoftness, 0, 0.98),
329
+ },
330
+ size: {
331
+ sizeMultiplier: readPositiveNumber(options.size?.sizeMultiplier, fallback.size.sizeMultiplier),
332
+ minSize: readNonNegativeNumber(options.size?.minSize, fallback.size.minSize),
333
+ maxSize: readPositiveNumber(options.size?.maxSize, fallback.size.maxSize),
334
+ },
335
+ casters: {
336
+ autoDetectAll: readBoolean(options.casters?.autoDetectAll, fallback.casters.autoDetectAll),
337
+ includePatterns: normalizeStringList(options.casters?.includePatterns ?? fallback.casters.includePatterns),
338
+ excludePatterns: normalizeStringList(options.casters?.excludePatterns ?? fallback.casters.excludePatterns),
339
+ rootBoundaryPatterns: normalizeStringList(options.casters?.rootBoundaryPatterns ?? fallback.casters.rootBoundaryPatterns),
340
+ minVolume: readNonNegativeNumber(options.casters?.minVolume, fallback.casters.minVolume),
341
+ },
342
+ debug: readBoolean(options.debug, fallback.debug),
343
+ };
344
+ }
345
+ function sanitizeCasterOverride(value) {
346
+ return {
347
+ ...(Number.isFinite(value.sizeMultiplier) ? { sizeMultiplier: value.sizeMultiplier } : {}),
348
+ ...(Number.isFinite(value.minSize) ? { minSize: value.minSize } : {}),
349
+ ...(Number.isFinite(value.maxSize) ? { maxSize: value.maxSize } : {}),
350
+ ...(Number.isFinite(value.yOffset) ? { yOffset: value.yOffset } : {}),
351
+ };
352
+ }
353
+ function cloneResolvedOptions(options) {
354
+ return {
355
+ enabled: options.enabled,
356
+ plane: { ...options.plane },
357
+ appearance: {
358
+ color: { ...options.appearance.color },
359
+ edgeSoftness: options.appearance.edgeSoftness,
360
+ },
361
+ size: { ...options.size },
362
+ casters: {
363
+ autoDetectAll: options.casters.autoDetectAll,
364
+ includePatterns: [...options.casters.includePatterns],
365
+ excludePatterns: [...options.casters.excludePatterns],
366
+ rootBoundaryPatterns: [...options.casters.rootBoundaryPatterns],
367
+ minVolume: options.casters.minVolume,
368
+ },
369
+ debug: options.debug,
370
+ };
371
+ }
372
+ function normalizeStringList(value) {
373
+ return [...new Set((value ?? []).map((item) => item.trim()).filter(Boolean))];
374
+ }
375
+ function readBoolean(value, fallback) {
376
+ return typeof value === 'boolean' ? value : fallback;
377
+ }
378
+ function readFiniteNumber(value, fallback) {
379
+ return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
380
+ }
381
+ function readNonNegativeNumber(value, fallback) {
382
+ const next = readFiniteNumber(value, fallback);
383
+ return next >= 0 ? next : fallback;
384
+ }
385
+ function readPositiveNumber(value, fallback) {
386
+ const next = readFiniteNumber(value, fallback);
387
+ return next > 0 ? next : fallback;
388
+ }
389
+ function readClampedNumber(value, fallback, min, max) {
390
+ return clamp(readFiniteNumber(value, fallback), min, max);
391
+ }
392
+ function clamp01(value) {
393
+ return clamp(value, 0, 1);
394
+ }
395
+ function clamp(value, min, max) {
396
+ return Math.min(max, Math.max(min, value));
397
+ }
398
+ //# sourceMappingURL=blob-shadow-system.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,6 @@
1
+ import { DirectionalLight } from '@babylonjs/core/Lights/directionalLight';
2
+ import type { Scene } from '@babylonjs/core/scene';
3
+ import { type ResolvedStaticProjectedShadowOptions, type StaticProjectedShadowOptions, type StaticProjectedShadowSystem } from './types';
4
+ export declare function createStaticProjectedShadowSystem(scene: Scene, directionalLight: DirectionalLight, options?: Partial<StaticProjectedShadowOptions>): StaticProjectedShadowSystem;
5
+ export declare function resolveStaticProjectedShadowOptions(options?: Partial<StaticProjectedShadowOptions>, fallback?: ResolvedStaticProjectedShadowOptions): ResolvedStaticProjectedShadowOptions;
6
+ //# sourceMappingURL=static-projected-shadow-system.d.ts.map
@@ -0,0 +1 @@
1
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