@fps-games/editor 0.1.1-beta.1 → 0.1.1-beta.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +1 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js.map +1 -1
- package/dist/local-editor-harness.d.ts +127 -6
- package/dist/local-editor-harness.d.ts.map +1 -1
- package/dist/local-editor-harness.js +1364 -66
- package/dist/local-editor-harness.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/editor-sky.d.ts +33 -0
- package/node_modules/@fps-games/editor-babylon/dist/editor-sky.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/editor-sky.js +231 -0
- package/node_modules/@fps-games/editor-babylon/dist/editor-sky.js.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/editor-world.d.ts +3 -0
- package/node_modules/@fps-games/editor-babylon/dist/editor-world.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +8 -0
- package/node_modules/@fps-games/editor-babylon/dist/editor-world.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/index.d.ts +5 -0
- package/node_modules/@fps-games/editor-babylon/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/index.js +5 -0
- package/node_modules/@fps-games/editor-babylon/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +40 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +237 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.d.ts +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +15 -50
- package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +27 -0
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.js +368 -14
- package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.d.ts +25 -0
- package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +176 -0
- package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.d.ts +18 -0
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +142 -0
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.d.ts +2 -0
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +6 -0
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-measurement-controller.d.ts +20 -0
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-measurement-controller.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-measurement-controller.js +187 -0
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-measurement-controller.js.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-spatial-overlay-controller.d.ts +20 -0
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-spatial-overlay-controller.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-spatial-overlay-controller.js +188 -0
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-spatial-overlay-controller.js.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +22 -2
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +469 -90
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +20 -0
- package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/package.json +4 -4
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/index.js +1 -0
- package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.d.ts +3 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +103 -48
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts +17 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +327 -33
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts +3 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +143 -17
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +0 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +27 -20
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +10 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +253 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +8 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +414 -111
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +13 -3
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +107 -14
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +20 -3
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +127 -16
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +13 -4
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-theme.d.ts +4 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-theme.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-theme.js +114 -9
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-theme.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.d.ts +11 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +148 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +153 -3
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +35 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +376 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +11 -6
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +1617 -110
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/package.json +4 -1
- package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts +4 -1
- package/node_modules/@fps-games/editor-core/dist/editor-session.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/editor-session.js +13 -3
- package/node_modules/@fps-games/editor-core/dist/editor-session.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/index.d.ts +3 -0
- package/node_modules/@fps-games/editor-core/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/index.js +3 -0
- package/node_modules/@fps-games/editor-core/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/inspector.d.ts +6 -1
- package/node_modules/@fps-games/editor-core/dist/inspector.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/inspector.js +6 -1
- package/node_modules/@fps-games/editor-core/dist/inspector.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/scene-graph.d.ts +7 -0
- package/node_modules/@fps-games/editor-core/dist/scene-graph.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/scene-graph.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/scene-view-input.d.ts +1 -1
- package/node_modules/@fps-games/editor-core/dist/scene-view-input.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/selection-strategy.d.ts +12 -0
- package/node_modules/@fps-games/editor-core/dist/selection-strategy.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-core/dist/selection-strategy.js +52 -0
- package/node_modules/@fps-games/editor-core/dist/selection-strategy.js.map +1 -0
- package/node_modules/@fps-games/editor-core/dist/transform-gizmo.d.ts +78 -2
- package/node_modules/@fps-games/editor-core/dist/transform-gizmo.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/transform-gizmo.js +81 -1
- package/node_modules/@fps-games/editor-core/dist/transform-gizmo.js.map +1 -1
- package/node_modules/@fps-games/editor-core/dist/transform-operations.d.ts +32 -0
- package/node_modules/@fps-games/editor-core/dist/transform-operations.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-core/dist/transform-operations.js +125 -0
- package/node_modules/@fps-games/editor-core/dist/transform-operations.js.map +1 -0
- package/node_modules/@fps-games/editor-core/dist/viewport-tools.d.ts +94 -0
- package/node_modules/@fps-games/editor-core/dist/viewport-tools.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-core/dist/viewport-tools.js +58 -0
- package/node_modules/@fps-games/editor-core/dist/viewport-tools.js.map +1 -0
- package/node_modules/@fps-games/editor-core/package.json +2 -2
- package/node_modules/@fps-games/editor-forge-play/dist/index.d.ts +1 -1
- package/node_modules/@fps-games/editor-forge-play/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-forge-play/dist/index.js +5 -1
- package/node_modules/@fps-games/editor-forge-play/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-forge-play/package.json +2 -2
- package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +4 -0
- package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-protocol/dist/index.js +4 -0
- package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-protocol/package.json +1 -1
- package/package.json +6 -6
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export function createBabylonSceneViewMeasurementController(options) {
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let disposed = false;
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let state = createEmptyMeasurementState();
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function beginAt(clientX, clientY) {
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if (disposed)
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return null;
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const point = pickGroundPoint(options, clientX, clientY);
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if (!point)
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return null;
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state = projectMeasurementState(options, {
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active: true,
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start: point,
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end: null,
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preview: point,
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distance: null,
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});
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return cloneMeasurement(state);
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}
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function previewAt(clientX, clientY) {
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if (disposed || !state.active || !state.start || state.end)
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return null;
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const point = pickGroundPoint(options, clientX, clientY);
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if (!point)
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return null;
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state = projectMeasurementState(options, {
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active: true,
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start: state.start,
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end: null,
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preview: point,
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distance: distanceXZ(state.start, point),
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});
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return cloneMeasurement(state);
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}
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function completeAt(clientX, clientY) {
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if (disposed || !state.active || !state.start)
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return null;
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const point = pickGroundPoint(options, clientX, clientY);
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if (!point)
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return null;
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state = projectMeasurementState(options, {
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active: false,
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start: state.start,
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end: point,
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preview: null,
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distance: distanceXZ(state.start, point),
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});
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return cloneMeasurement(state);
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}
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function clear() {
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state = createEmptyMeasurementState();
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return cloneMeasurement(state);
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}
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return {
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beginAt,
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previewAt,
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completeAt,
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clear,
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getState: () => {
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state = projectMeasurementState(options, state);
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return cloneMeasurement(state);
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dispose() {
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state = createEmptyMeasurementState();
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},
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export function createEmptyMeasurementState() {
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return {
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active: false,
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start: null,
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end: null,
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preview: null,
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distance: null,
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screenStart: null,
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screenEnd: null,
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screenPreview: null,
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label: null,
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};
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}
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export function pickGroundPoint(options, clientX, clientY) {
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const scene = options.scene;
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const Matrix = options.babylon.Matrix;
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const camera = scene.activeCamera ?? scene.cameraToUseForPointers ?? null;
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const canvas = scene.getEngine?.().getRenderingCanvas?.();
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if (!canvas || !camera || !Matrix?.Identity || typeof scene.createPickingRay !== 'function')
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return null;
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const rect = canvas.getBoundingClientRect();
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const renderWidth = Math.max(1, Number(scene.getEngine?.().getRenderWidth?.() ?? canvas.width ?? rect.width));
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const renderHeight = Math.max(1, Number(scene.getEngine?.().getRenderHeight?.() ?? canvas.height ?? rect.height));
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const renderX = (clientX - rect.left) * (renderWidth / Math.max(1, rect.width));
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const renderY = (clientY - rect.top) * (renderHeight / Math.max(1, rect.height));
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const ray = scene.createPickingRay(renderX, renderY, Matrix.Identity(), camera);
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const origin = readVec3(ray?.origin);
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const direction = readVec3(ray?.direction);
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if (!origin || !direction || Math.abs(direction.y) < 0.000001)
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return null;
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const t = -origin.y / direction.y;
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return null;
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return addVec3(origin, scaleVec3(direction, t));
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}
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export function projectMeasurementState(options, measurement) {
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const start = measurement.start ? { ...measurement.start } : null;
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const end = measurement.end ? { ...measurement.end } : null;
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const preview = measurement.preview ? { ...measurement.preview } : null;
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const screenStart = start ? projectWorldPoint(options, start) : null;
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const screenEnd = end ? projectWorldPoint(options, end) : null;
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const screenPreview = preview ? projectWorldPoint(options, preview) : null;
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const labelEnd = screenEnd ?? screenPreview;
|
|
111
|
+
const distance = measurement.distance ?? (start && (end ?? preview) ? distanceXZ(start, end ?? preview) : null);
|
|
112
|
+
return {
|
|
113
|
+
active: measurement.active,
|
|
114
|
+
start,
|
|
115
|
+
end,
|
|
116
|
+
preview,
|
|
117
|
+
distance,
|
|
118
|
+
screenStart,
|
|
119
|
+
screenEnd,
|
|
120
|
+
screenPreview,
|
|
121
|
+
label: screenStart && labelEnd && distance != null
|
|
122
|
+
? {
|
|
123
|
+
text: `${formatMeasurementDistance(distance)} m`,
|
|
124
|
+
x: (screenStart.x + labelEnd.x) / 2,
|
|
125
|
+
y: (screenStart.y + labelEnd.y) / 2 - 14,
|
|
126
|
+
}
|
|
127
|
+
: null,
|
|
128
|
+
};
|
|
129
|
+
}
|
|
130
|
+
export function formatMeasurementDistance(value) {
|
|
131
|
+
if (!Number.isFinite(value))
|
|
132
|
+
return '0';
|
|
133
|
+
const rounded = Math.abs(value) < 0.005 ? 0 : value;
|
|
134
|
+
return rounded.toFixed(2).replace(/\.?0+$/, '');
|
|
135
|
+
}
|
|
136
|
+
function projectWorldPoint(options, point) {
|
|
137
|
+
const Vector3 = options.babylon.Vector3;
|
|
138
|
+
const Matrix = options.babylon.Matrix;
|
|
139
|
+
const scene = options.scene;
|
|
140
|
+
const camera = scene.activeCamera ?? scene.cameraToUseForPointers ?? null;
|
|
141
|
+
const canvas = scene.getEngine?.().getRenderingCanvas?.();
|
|
142
|
+
const viewport = camera?.viewport?.toGlobal?.(scene.getEngine?.().getRenderWidth?.() ?? canvas?.width ?? 0, scene.getEngine?.().getRenderHeight?.() ?? canvas?.height ?? 0);
|
|
143
|
+
const transformMatrix = scene.getTransformMatrix?.();
|
|
144
|
+
if (!Vector3?.Project || !Matrix?.Identity || !camera || !canvas || !viewport || !transformMatrix)
|
|
145
|
+
return null;
|
|
146
|
+
const rect = canvas.getBoundingClientRect();
|
|
147
|
+
const renderWidth = Math.max(1, Number(scene.getEngine?.().getRenderWidth?.() ?? canvas.width ?? rect.width));
|
|
148
|
+
const renderHeight = Math.max(1, Number(scene.getEngine?.().getRenderHeight?.() ?? canvas.height ?? rect.height));
|
|
149
|
+
const projected = Vector3.Project(new Vector3(point.x, point.y, point.z), Matrix.Identity(), transformMatrix, viewport);
|
|
150
|
+
const x = rect.left + Number(projected?.x) * (rect.width / renderWidth);
|
|
151
|
+
const y = rect.top + Number(projected?.y) * (rect.height / renderHeight);
|
|
152
|
+
const depth = Number(projected?.z);
|
|
153
|
+
if (!Number.isFinite(x) || !Number.isFinite(y) || !Number.isFinite(depth))
|
|
154
|
+
return null;
|
|
155
|
+
return { x, y, depth };
|
|
156
|
+
}
|
|
157
|
+
function cloneMeasurement(measurement) {
|
|
158
|
+
return {
|
|
159
|
+
active: measurement.active,
|
|
160
|
+
start: measurement.start ? { ...measurement.start } : null,
|
|
161
|
+
end: measurement.end ? { ...measurement.end } : null,
|
|
162
|
+
preview: measurement.preview ? { ...measurement.preview } : null,
|
|
163
|
+
distance: measurement.distance,
|
|
164
|
+
screenStart: measurement.screenStart ? { ...measurement.screenStart } : null,
|
|
165
|
+
screenEnd: measurement.screenEnd ? { ...measurement.screenEnd } : null,
|
|
166
|
+
screenPreview: measurement.screenPreview ? { ...measurement.screenPreview } : null,
|
|
167
|
+
label: measurement.label ? { ...measurement.label } : null,
|
|
168
|
+
};
|
|
169
|
+
}
|
|
170
|
+
function readVec3(value) {
|
|
171
|
+
if (!value)
|
|
172
|
+
return null;
|
|
173
|
+
const x = Number(value.x);
|
|
174
|
+
const y = Number(value.y);
|
|
175
|
+
const z = Number(value.z);
|
|
176
|
+
return Number.isFinite(x) && Number.isFinite(y) && Number.isFinite(z) ? { x, y, z } : null;
|
|
177
|
+
}
|
|
178
|
+
function addVec3(left, right) {
|
|
179
|
+
return { x: left.x + right.x, y: left.y + right.y, z: left.z + right.z };
|
|
180
|
+
}
|
|
181
|
+
function scaleVec3(value, factor) {
|
|
182
|
+
return { x: value.x * factor, y: value.y * factor, z: value.z * factor };
|
|
183
|
+
}
|
|
184
|
+
function distanceXZ(left, right) {
|
|
185
|
+
return Math.hypot(right.x - left.x, right.z - left.z);
|
|
186
|
+
}
|
|
187
|
+
//# sourceMappingURL=scene-view-measurement-controller.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
package/node_modules/@fps-games/editor-babylon/dist/scene-view-spatial-overlay-controller.d.ts
ADDED
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import type { EditorTransformVec3, EditorViewportBounds, EditorViewportOverlaySettings, EditorViewportSpatialOverlayState } from '@fps-games/editor-core';
|
|
2
|
+
import type { BabylonRuntimeGlobal, RuntimeScene } from './types';
|
|
3
|
+
export interface BabylonSceneViewSpatialOverlayControllerOptions {
|
|
4
|
+
babylon: BabylonRuntimeGlobal;
|
|
5
|
+
scene: RuntimeScene;
|
|
6
|
+
}
|
|
7
|
+
export interface BabylonSceneViewSpatialOverlayInput {
|
|
8
|
+
nodeId: string | null;
|
|
9
|
+
bounds: EditorViewportBounds | null;
|
|
10
|
+
anchor: EditorTransformVec3 | null;
|
|
11
|
+
settings: EditorViewportOverlaySettings;
|
|
12
|
+
}
|
|
13
|
+
export interface BabylonSceneViewSpatialOverlayController {
|
|
14
|
+
compute(input: BabylonSceneViewSpatialOverlayInput): EditorViewportSpatialOverlayState;
|
|
15
|
+
dispose(): void;
|
|
16
|
+
}
|
|
17
|
+
export declare function createBabylonSceneViewSpatialOverlayController(options: BabylonSceneViewSpatialOverlayControllerOptions): BabylonSceneViewSpatialOverlayController;
|
|
18
|
+
export declare function createEditorViewportSpatialOverlayState(options: BabylonSceneViewSpatialOverlayControllerOptions, input: BabylonSceneViewSpatialOverlayInput): EditorViewportSpatialOverlayState;
|
|
19
|
+
export declare function formatEditorViewportOverlayNumber(value: number): string;
|
|
20
|
+
//# sourceMappingURL=scene-view-spatial-overlay-controller.d.ts.map
|
package/node_modules/@fps-games/editor-babylon/dist/scene-view-spatial-overlay-controller.d.ts.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"scene-view-spatial-overlay-controller.d.ts","sourceRoot":"","sources":["../src/scene-view-spatial-overlay-controller.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,mBAAmB,EACnB,oBAAoB,EACpB,6BAA6B,EAI7B,iCAAiC,EAClC,MAAM,wBAAwB,CAAC;AAIhC,OAAO,KAAK,EACV,oBAAoB,EACpB,YAAY,EACb,MAAM,SAAS,CAAC;AAEjB,MAAM,WAAW,+CAA+C;IAC9D,OAAO,EAAE,oBAAoB,CAAC;IAC9B,KAAK,EAAE,YAAY,CAAC;CACrB;AAED,MAAM,WAAW,mCAAmC;IAClD,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IACtB,MAAM,EAAE,oBAAoB,GAAG,IAAI,CAAC;IACpC,MAAM,EAAE,mBAAmB,GAAG,IAAI,CAAC;IACnC,QAAQ,EAAE,6BAA6B,CAAC;CACzC;AAED,MAAM,WAAW,wCAAwC;IACvD,OAAO,CAAC,KAAK,EAAE,mCAAmC,GAAG,iCAAiC,CAAC;IACvF,OAAO,IAAI,IAAI,CAAC;CACjB;AAsDD,wBAAgB,8CAA8C,CAC5D,OAAO,EAAE,+CAA+C,GACvD,wCAAwC,CAY1C;AAED,wBAAgB,uCAAuC,CACrD,OAAO,EAAE,+CAA+C,EACxD,KAAK,EAAE,mCAAmC,GACzC,iCAAiC,CA2DnC;AAwGD,wBAAgB,iCAAiC,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAEvE"}
|
|
@@ -0,0 +1,188 @@
|
|
|
1
|
+
import { createEmptyEditorViewportSpatialOverlayState, } from '@fps-games/editor-core';
|
|
2
|
+
const MIN_LABEL_EDGE_LENGTH_PX = 34;
|
|
3
|
+
const BOUNDS_EDGES = [
|
|
4
|
+
{ id: 'x-y0-z0', axis: 'x', start: 'min-min-min', end: 'max-min-min' },
|
|
5
|
+
{ id: 'x-y1-z0', axis: 'x', start: 'min-max-min', end: 'max-max-min' },
|
|
6
|
+
{ id: 'x-y0-z1', axis: 'x', start: 'min-min-max', end: 'max-min-max' },
|
|
7
|
+
{ id: 'x-y1-z1', axis: 'x', start: 'min-max-max', end: 'max-max-max' },
|
|
8
|
+
{ id: 'y-x0-z0', axis: 'y', start: 'min-min-min', end: 'min-max-min' },
|
|
9
|
+
{ id: 'y-x1-z0', axis: 'y', start: 'max-min-min', end: 'max-max-min' },
|
|
10
|
+
{ id: 'y-x0-z1', axis: 'y', start: 'min-min-max', end: 'min-max-max' },
|
|
11
|
+
{ id: 'y-x1-z1', axis: 'y', start: 'max-min-max', end: 'max-max-max' },
|
|
12
|
+
{ id: 'z-x0-y0', axis: 'z', start: 'min-min-min', end: 'min-min-max' },
|
|
13
|
+
{ id: 'z-x1-y0', axis: 'z', start: 'max-min-min', end: 'max-min-max' },
|
|
14
|
+
{ id: 'z-x0-y1', axis: 'z', start: 'min-max-min', end: 'min-max-max' },
|
|
15
|
+
{ id: 'z-x1-y1', axis: 'z', start: 'max-max-min', end: 'max-max-max' },
|
|
16
|
+
];
|
|
17
|
+
const DIMENSION_EDGES = [
|
|
18
|
+
BOUNDS_EDGES[0],
|
|
19
|
+
BOUNDS_EDGES[4],
|
|
20
|
+
BOUNDS_EDGES[8],
|
|
21
|
+
];
|
|
22
|
+
export function createBabylonSceneViewSpatialOverlayController(options) {
|
|
23
|
+
let disposed = false;
|
|
24
|
+
return {
|
|
25
|
+
compute(input) {
|
|
26
|
+
if (disposed)
|
|
27
|
+
return createEmptyEditorViewportSpatialOverlayState();
|
|
28
|
+
return createEditorViewportSpatialOverlayState(options, input);
|
|
29
|
+
},
|
|
30
|
+
dispose() {
|
|
31
|
+
disposed = true;
|
|
32
|
+
},
|
|
33
|
+
};
|
|
34
|
+
}
|
|
35
|
+
export function createEditorViewportSpatialOverlayState(options, input) {
|
|
36
|
+
if (!input.nodeId || !input.bounds)
|
|
37
|
+
return createEmptyEditorViewportSpatialOverlayState();
|
|
38
|
+
const projectedCorners = projectBoundsCorners(options, input.bounds);
|
|
39
|
+
if (!projectedCorners)
|
|
40
|
+
return createEmptyEditorViewportSpatialOverlayState();
|
|
41
|
+
const cornerMap = new Map(projectedCorners.map(corner => [corner.key, corner]));
|
|
42
|
+
const lines = [];
|
|
43
|
+
const labels = [];
|
|
44
|
+
if (input.settings.bounds) {
|
|
45
|
+
for (const edge of BOUNDS_EDGES) {
|
|
46
|
+
const line = createOverlayLine(edge, cornerMap);
|
|
47
|
+
if (line)
|
|
48
|
+
lines.push(line);
|
|
49
|
+
}
|
|
50
|
+
}
|
|
51
|
+
if (input.settings.dimensions) {
|
|
52
|
+
for (const edge of DIMENSION_EDGES) {
|
|
53
|
+
const label = createEdgeLabel(edge, cornerMap, input.bounds, 'dimension');
|
|
54
|
+
if (label)
|
|
55
|
+
labels.push(label);
|
|
56
|
+
}
|
|
57
|
+
}
|
|
58
|
+
if (input.settings.edgeLengths) {
|
|
59
|
+
for (const edge of BOUNDS_EDGES) {
|
|
60
|
+
const label = createEdgeLabel(edge, cornerMap, input.bounds, 'edge-length');
|
|
61
|
+
if (label)
|
|
62
|
+
labels.push(label);
|
|
63
|
+
}
|
|
64
|
+
}
|
|
65
|
+
const markers = [];
|
|
66
|
+
if (input.settings.anchor && input.anchor) {
|
|
67
|
+
const anchor = projectWorldPoint(options, input.anchor);
|
|
68
|
+
if (anchor) {
|
|
69
|
+
const label = `Anchor ${formatVec3(input.anchor)}`;
|
|
70
|
+
markers.push({
|
|
71
|
+
id: 'anchor',
|
|
72
|
+
kind: 'anchor',
|
|
73
|
+
position: anchor,
|
|
74
|
+
label,
|
|
75
|
+
});
|
|
76
|
+
labels.push({
|
|
77
|
+
id: 'anchor-label',
|
|
78
|
+
kind: 'anchor',
|
|
79
|
+
text: label,
|
|
80
|
+
x: anchor.x,
|
|
81
|
+
y: anchor.y - 18,
|
|
82
|
+
});
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
return {
|
|
86
|
+
active: lines.length > 0 || labels.length > 0 || markers.length > 0,
|
|
87
|
+
nodeId: input.nodeId,
|
|
88
|
+
bounds: cloneBounds(input.bounds),
|
|
89
|
+
anchor: input.anchor ? { ...input.anchor } : null,
|
|
90
|
+
lines,
|
|
91
|
+
labels,
|
|
92
|
+
markers,
|
|
93
|
+
};
|
|
94
|
+
}
|
|
95
|
+
function projectBoundsCorners(options, bounds) {
|
|
96
|
+
const corners = [
|
|
97
|
+
['min-min-min', { x: bounds.min.x, y: bounds.min.y, z: bounds.min.z }],
|
|
98
|
+
['max-min-min', { x: bounds.max.x, y: bounds.min.y, z: bounds.min.z }],
|
|
99
|
+
['min-max-min', { x: bounds.min.x, y: bounds.max.y, z: bounds.min.z }],
|
|
100
|
+
['max-max-min', { x: bounds.max.x, y: bounds.max.y, z: bounds.min.z }],
|
|
101
|
+
['min-min-max', { x: bounds.min.x, y: bounds.min.y, z: bounds.max.z }],
|
|
102
|
+
['max-min-max', { x: bounds.max.x, y: bounds.min.y, z: bounds.max.z }],
|
|
103
|
+
['min-max-max', { x: bounds.min.x, y: bounds.max.y, z: bounds.max.z }],
|
|
104
|
+
['max-max-max', { x: bounds.max.x, y: bounds.max.y, z: bounds.max.z }],
|
|
105
|
+
];
|
|
106
|
+
const projected = [];
|
|
107
|
+
for (const [key, world] of corners) {
|
|
108
|
+
const screen = projectWorldPoint(options, world);
|
|
109
|
+
if (!screen)
|
|
110
|
+
return null;
|
|
111
|
+
projected.push({ key, world, screen });
|
|
112
|
+
}
|
|
113
|
+
return projected;
|
|
114
|
+
}
|
|
115
|
+
function projectWorldPoint(options, point) {
|
|
116
|
+
const Vector3 = options.babylon.Vector3;
|
|
117
|
+
const Matrix = options.babylon.Matrix;
|
|
118
|
+
const scene = options.scene;
|
|
119
|
+
const camera = scene.activeCamera ?? scene.cameraToUseForPointers ?? null;
|
|
120
|
+
const canvas = scene.getEngine?.().getRenderingCanvas?.();
|
|
121
|
+
const viewport = camera?.viewport?.toGlobal?.(scene.getEngine?.().getRenderWidth?.() ?? canvas?.width ?? 0, scene.getEngine?.().getRenderHeight?.() ?? canvas?.height ?? 0);
|
|
122
|
+
const transformMatrix = scene.getTransformMatrix?.();
|
|
123
|
+
if (!Vector3?.Project || !Matrix?.Identity || !camera || !canvas || !viewport || !transformMatrix)
|
|
124
|
+
return null;
|
|
125
|
+
const canvasRect = canvas.getBoundingClientRect();
|
|
126
|
+
const renderWidth = Math.max(1, Number(scene.getEngine?.().getRenderWidth?.() ?? canvas.width ?? canvasRect.width));
|
|
127
|
+
const renderHeight = Math.max(1, Number(scene.getEngine?.().getRenderHeight?.() ?? canvas.height ?? canvasRect.height));
|
|
128
|
+
const cssScaleX = canvasRect.width / renderWidth;
|
|
129
|
+
const cssScaleY = canvasRect.height / renderHeight;
|
|
130
|
+
const projected = Vector3.Project(new Vector3(point.x, point.y, point.z), Matrix.Identity(), transformMatrix, viewport);
|
|
131
|
+
const x = canvasRect.left + Number(projected?.x) * cssScaleX;
|
|
132
|
+
const y = canvasRect.top + Number(projected?.y) * cssScaleY;
|
|
133
|
+
const depth = Number(projected?.z);
|
|
134
|
+
if (!Number.isFinite(x) || !Number.isFinite(y) || !Number.isFinite(depth))
|
|
135
|
+
return null;
|
|
136
|
+
return { x, y, depth };
|
|
137
|
+
}
|
|
138
|
+
function createOverlayLine(edge, corners) {
|
|
139
|
+
const start = corners.get(edge.start)?.screen;
|
|
140
|
+
const end = corners.get(edge.end)?.screen;
|
|
141
|
+
if (!start || !end)
|
|
142
|
+
return null;
|
|
143
|
+
return {
|
|
144
|
+
id: edge.id,
|
|
145
|
+
kind: 'bounds',
|
|
146
|
+
start: { ...start },
|
|
147
|
+
end: { ...end },
|
|
148
|
+
};
|
|
149
|
+
}
|
|
150
|
+
function createEdgeLabel(edge, corners, bounds, kind) {
|
|
151
|
+
const start = corners.get(edge.start)?.screen;
|
|
152
|
+
const end = corners.get(edge.end)?.screen;
|
|
153
|
+
if (!start || !end)
|
|
154
|
+
return null;
|
|
155
|
+
const screenLength = Math.hypot(end.x - start.x, end.y - start.y);
|
|
156
|
+
if (screenLength < MIN_LABEL_EDGE_LENGTH_PX)
|
|
157
|
+
return null;
|
|
158
|
+
return {
|
|
159
|
+
id: `${kind}-${edge.id}`,
|
|
160
|
+
kind,
|
|
161
|
+
text: kind === 'dimension'
|
|
162
|
+
? `${edge.axis.toUpperCase()} ${formatNumber(bounds.size[edge.axis])}`
|
|
163
|
+
: formatNumber(bounds.size[edge.axis]),
|
|
164
|
+
x: (start.x + end.x) / 2,
|
|
165
|
+
y: (start.y + end.y) / 2,
|
|
166
|
+
};
|
|
167
|
+
}
|
|
168
|
+
function cloneBounds(bounds) {
|
|
169
|
+
return {
|
|
170
|
+
min: { ...bounds.min },
|
|
171
|
+
max: { ...bounds.max },
|
|
172
|
+
center: { ...bounds.center },
|
|
173
|
+
size: { ...bounds.size },
|
|
174
|
+
};
|
|
175
|
+
}
|
|
176
|
+
export function formatEditorViewportOverlayNumber(value) {
|
|
177
|
+
return formatNumber(value);
|
|
178
|
+
}
|
|
179
|
+
function formatVec3(value) {
|
|
180
|
+
return `(${formatNumber(value.x)}, ${formatNumber(value.y)}, ${formatNumber(value.z)})`;
|
|
181
|
+
}
|
|
182
|
+
function formatNumber(value) {
|
|
183
|
+
if (!Number.isFinite(value))
|
|
184
|
+
return '0';
|
|
185
|
+
const rounded = Math.abs(value) < 0.005 ? 0 : value;
|
|
186
|
+
return rounded.toFixed(2).replace(/\.?0+$/, '');
|
|
187
|
+
}
|
|
188
|
+
//# sourceMappingURL=scene-view-spatial-overlay-controller.js.map
|
package/node_modules/@fps-games/editor-babylon/dist/scene-view-spatial-overlay-controller.js.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"scene-view-spatial-overlay-controller.js","sourceRoot":"","sources":["../src/scene-view-spatial-overlay-controller.ts"],"names":[],"mappings":"AASA,OAAO,EACL,4CAA4C,GAC7C,MAAM,wBAAwB,CAAC;AAoDhC,MAAM,wBAAwB,GAAG,EAAE,CAAC;AAEpC,MAAM,YAAY,GAAG;IACnB,EAAE,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,aAAa,EAAE,GAAG,EAAE,aAAa,EAAE;IACtE,EAAE,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,aAAa,EAAE,GAAG,EAAE,aAAa,EAAE;IACtE,EAAE,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,aAAa,EAAE,GAAG,EAAE,aAAa,EAAE;IACtE,EAAE,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,aAAa,EAAE,GAAG,EAAE,aAAa,EAAE;IACtE,EAAE,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,aAAa,EAAE,GAAG,EAAE,aAAa,EAAE;IACtE,EAAE,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,aAAa,EAAE,GAAG,EAAE,aAAa,EAAE;IACtE,EAAE,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,aAAa,EAAE,GAAG,EAAE,aAAa,EAAE;IACtE,EAAE,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,aAAa,EAAE,GAAG,EAAE,aAAa,EAAE;IACtE,EAAE,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,aAAa,EAAE,GAAG,EAAE,aAAa,EAAE;IACtE,EAAE,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,aAAa,EAAE,GAAG,EAAE,aAAa,EAAE;IACtE,EAAE,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,aAAa,EAAE,GAAG,EAAE,aAAa,EAAE;IACtE,EAAE,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,aAAa,EAAE,GAAG,EAAE,aAAa,EAAE;CAC9B,CAAC;AAE3C,MAAM,eAAe,GAAG;IACtB,YAAY,CAAC,CAAC,CAAC;IACf,YAAY,CAAC,CAAC,CAAC;IACf,YAAY,CAAC,CAAC,CAAC;CACyB,CAAC;AAE3C,MAAM,UAAU,8CAA8C,CAC5D,OAAwD;IAExD,IAAI,QAAQ,GAAG,KAAK,CAAC;IAErB,OAAO;QACL,OAAO,CAAC,KAAK;YACX,IAAI,QAAQ;gBAAE,OAAO,4CAA4C,EAAE,CAAC;YACpE,OAAO,uCAAuC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QACjE,CAAC;QACD,OAAO;YACL,QAAQ,GAAG,IAAI,CAAC;QAClB,CAAC;KACF,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,uCAAuC,CACrD,OAAwD,EACxD,KAA0C;IAE1C,IAAI,CAAC,KAAK,CAAC,MAAM,IAAI,CAAC,KAAK,CAAC,MAAM;QAAE,OAAO,4CAA4C,EAAE,CAAC;IAC1F,MAAM,gBAAgB,GAAG,oBAAoB,CAAC,OAAO,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC;IACrE,IAAI,CAAC,gBAAgB;QAAE,OAAO,4CAA4C,EAAE,CAAC;IAC7E,MAAM,SAAS,GAAG,IAAI,GAAG,CAAC,gBAAgB,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;IAChF,MAAM,KAAK,GAAuC,EAAE,CAAC;IACrD,MAAM,MAAM,GAAwC,EAAE,CAAC;IAEvD,IAAI,KAAK,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;QAC1B,KAAK,MAAM,IAAI,IAAI,YAAY,EAAE,CAAC;YAChC,MAAM,IAAI,GAAG,iBAAiB,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;YAChD,IAAI,IAAI;gBAAE,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC7B,CAAC;IACH,CAAC;IAED,IAAI,KAAK,CAAC,QAAQ,CAAC,UAAU,EAAE,CAAC;QAC9B,KAAK,MAAM,IAAI,IAAI,eAAe,EAAE,CAAC;YACnC,MAAM,KAAK,GAAG,eAAe,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;YAC1E,IAAI,KAAK;gBAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAChC,CAAC;IACH,CAAC;IAED,IAAI,KAAK,CAAC,QAAQ,CAAC,WAAW,EAAE,CAAC;QAC/B,KAAK,MAAM,IAAI,IAAI,YAAY,EAAE,CAAC;YAChC,MAAM,KAAK,GAAG,eAAe,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,CAAC,MAAM,EAAE,aAAa,CAAC,CAAC;YAC5E,IAAI,KAAK;gBAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAChC,CAAC;IACH,CAAC;IAED,MAAM,OAAO,GAAyC,EAAE,CAAC;IACzD,IAAI,KAAK,CAAC,QAAQ,CAAC,MAAM,IAAI,KAAK,CAAC,MAAM,EAAE,CAAC;QAC1C,MAAM,MAAM,GAAG,iBAAiB,CAAC,OAAO,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC;QACxD,IAAI,MAAM,EAAE,CAAC;YACX,MAAM,KAAK,GAAG,UAAU,UAAU,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC;YACnD,OAAO,CAAC,IAAI,CAAC;gBACX,EAAE,EAAE,QAAQ;gBACZ,IAAI,EAAE,QAAQ;gBACd,QAAQ,EAAE,MAAM;gBAChB,KAAK;aACN,CAAC,CAAC;YACH,MAAM,CAAC,IAAI,CAAC;gBACV,EAAE,EAAE,cAAc;gBAClB,IAAI,EAAE,QAAQ;gBACd,IAAI,EAAE,KAAK;gBACX,CAAC,EAAE,MAAM,CAAC,CAAC;gBACX,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,EAAE;aACjB,CAAC,CAAC;QACL,CAAC;IACH,CAAC;IAED,OAAO;QACL,MAAM,EAAE,KAAK,CAAC,MAAM,GAAG,CAAC,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,OAAO,CAAC,MAAM,GAAG,CAAC;QACnE,MAAM,EAAE,KAAK,CAAC,MAAM;QACpB,MAAM,EAAE,WAAW,CAAC,KAAK,CAAC,MAAM,CAAC;QACjC,MAAM,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI;QACjD,KAAK;QACL,MAAM;QACN,OAAO;KACR,CAAC;AACJ,CAAC;AAED,SAAS,oBAAoB,CAC3B,OAAwD,EACxD,MAA4B;IAE5B,MAAM,OAAO,GAAkD;QAC7D,CAAC,aAAa,EAAE,EAAE,CAAC,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;QACtE,CAAC,aAAa,EAAE,EAAE,CAAC,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;QACtE,CAAC,aAAa,EAAE,EAAE,CAAC,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;QACtE,CAAC,aAAa,EAAE,EAAE,CAAC,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;QACtE,CAAC,aAAa,EAAE,EAAE,CAAC,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;QACtE,CAAC,aAAa,EAAE,EAAE,CAAC,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;QACtE,CAAC,aAAa,EAAE,EAAE,CAAC,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;QACtE,CAAC,aAAa,EAAE,EAAE,CAAC,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EA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@@ -1,4 +1,4 @@
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|
|
1
|
-
import type { EditorSelectionState, EditorTransformBatchCommit, EditorTransformConstraint, EditorTransformGizmoCommit, EditorTransformGizmoState, EditorTransformPivot, EditorTransformSnapshot, EditorTransformSpace, EditorTransformTool } from '@fps-games/editor-core';
|
|
1
|
+
import type { EditorPlacementHit, EditorPlacementMode, EditorTransformOperationSettings, EditorTransformCanonicalConstraint, EditorSelectionState, EditorTransformBatchCommit, EditorTransformConstraint, EditorTransformGizmoCommit, EditorTransformGizmoState, EditorTransformPivot, EditorTransformSnapshot, EditorTransformSpace, EditorTransformTool } from '@fps-games/editor-core';
|
|
2
2
|
import type { BabylonRuntimeGlobal, RuntimeScene } from './types';
|
|
3
3
|
import type { BabylonEditorProjection } from './projection';
|
|
4
4
|
export interface BabylonTransformGizmoDragEvent {
|
|
@@ -7,12 +7,27 @@ export interface BabylonTransformGizmoDragEvent {
|
|
|
7
7
|
activeId: string | null;
|
|
8
8
|
tool: Exclude<EditorTransformTool, 'select'>;
|
|
9
9
|
space: EditorTransformSpace;
|
|
10
|
-
constraint:
|
|
10
|
+
constraint: EditorTransformCanonicalConstraint;
|
|
11
11
|
pivot: EditorTransformPivot;
|
|
12
12
|
before: EditorTransformSnapshot | null;
|
|
13
13
|
beforeTransforms: Record<string, EditorTransformSnapshot>;
|
|
14
|
+
duplicate: boolean;
|
|
14
15
|
}
|
|
15
16
|
export type BabylonTransformGizmoCommit = EditorTransformGizmoCommit | EditorTransformBatchCommit;
|
|
17
|
+
export interface BabylonTransformGizmoDuplicateDragInput {
|
|
18
|
+
targetIds: string[];
|
|
19
|
+
activeId: string | null;
|
|
20
|
+
tool: Exclude<EditorTransformTool, 'select'>;
|
|
21
|
+
space: EditorTransformSpace;
|
|
22
|
+
constraint: EditorTransformCanonicalConstraint;
|
|
23
|
+
beforeTransforms: Record<string, EditorTransformSnapshot>;
|
|
24
|
+
}
|
|
25
|
+
export interface BabylonTransformGizmoDuplicateDragResult {
|
|
26
|
+
targetIds: string[];
|
|
27
|
+
activeId?: string | null;
|
|
28
|
+
}
|
|
29
|
+
export type BabylonTransformGizmoHandleKey = 'xGizmo' | 'yGizmo' | 'zGizmo' | 'xPlaneGizmo' | 'yPlaneGizmo' | 'zPlaneGizmo' | 'uniformScaleGizmo';
|
|
30
|
+
export declare function resolveBabylonTransformHandleConstraint(tool: Exclude<EditorTransformTool, 'select'>, handleKey: BabylonTransformGizmoHandleKey): EditorTransformCanonicalConstraint | null;
|
|
16
31
|
export interface BabylonTransformGizmoControllerOptions {
|
|
17
32
|
babylon: BabylonRuntimeGlobal;
|
|
18
33
|
scene: RuntimeScene;
|
|
@@ -25,6 +40,7 @@ export interface BabylonTransformGizmoControllerOptions {
|
|
|
25
40
|
}) => void;
|
|
26
41
|
onDragEnd?: (event: BabylonTransformGizmoCommit) => void;
|
|
27
42
|
onDragCancel?: (event: BabylonTransformGizmoDragEvent) => void;
|
|
43
|
+
onDuplicateDragStart?: (input: BabylonTransformGizmoDuplicateDragInput) => BabylonTransformGizmoDuplicateDragResult | null;
|
|
28
44
|
logger?: Pick<Console, 'warn'>;
|
|
29
45
|
}
|
|
30
46
|
export interface BabylonTransformGizmoController {
|
|
@@ -32,6 +48,8 @@ export interface BabylonTransformGizmoController {
|
|
|
32
48
|
setTool(tool: EditorTransformTool): void;
|
|
33
49
|
setSpace(space: EditorTransformSpace): void;
|
|
34
50
|
setConstraint(constraint: EditorTransformConstraint): void;
|
|
51
|
+
setOperationSettings(settings: EditorTransformOperationSettings): void;
|
|
52
|
+
preparePointerDrag(event: PointerEvent): void;
|
|
35
53
|
setSelectedNode(nodeId: string | null): void;
|
|
36
54
|
setSelection(selection: EditorSelectionState): void;
|
|
37
55
|
refreshSelection(): void;
|
|
@@ -40,6 +58,8 @@ export interface BabylonTransformGizmoController {
|
|
|
40
58
|
beginViewPlaneMove(event: PointerEvent): boolean;
|
|
41
59
|
updateViewPlaneMove(event: PointerEvent): boolean;
|
|
42
60
|
endViewPlaneMove(event: PointerEvent): boolean;
|
|
61
|
+
pickPlacementHit(clientX: number, clientY: number, mode: EditorPlacementMode): EditorPlacementHit | null;
|
|
62
|
+
setPlacementMarker(hit: EditorPlacementHit | null): void;
|
|
43
63
|
cancelDrag(): void;
|
|
44
64
|
dispose(): void;
|
|
45
65
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
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