@fps-games/editor-deployment 0.2.3-beta.7 → 0.2.3-beta.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1036) hide show
  1. package/bin/fps-editor-agent.mjs +4 -4
  2. package/bin/fps-editor-prepare.mjs +4 -3
  3. package/bin/fps-editor-project.mjs +14 -14
  4. package/licenses/THIRD_PARTY_NOTICES.txt +2 -2
  5. package/manifest.json +1557 -1551
  6. package/npm-shrinkwrap.json +2 -2
  7. package/package.json +6 -5
  8. package/public/assets/abstractAudioBus-BRAC2GY2.js +1 -0
  9. package/public/assets/animation-C6iNAO1g.js +1 -0
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  15. package/public/assets/arcRotateCamera-CIQYNBBJ.js +1 -0
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  18. package/public/assets/babylon-core-PuGyjHMj.js +13882 -0
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  87. package/public/assets/depth.fragment-Bn8G24s-.js +40 -0
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  105. package/public/assets/dynamicTexture-Cuby-VOT.js +1329 -0
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xT,oN as jT,oO as GT,oP as FT,oQ as BT,oR as zT,oS as UT,oT as $T,oU as HT,oV as VT,oW as qT,oX as YT,oY as WT,oZ as KT,o_ as XT,o$ as JT,p0 as QT,p2 as ZT,p3 as ew,p4 as tw,p5 as rw,p6 as aw,p7 as nw,pb as iw,pc as ow,pd as sw,pe as cw,pf as dw,pg as lw,ph as uw,pi as mw,pj as fw,pk as gw,pl as pw,pm as Ew,pn as hw,po as Sw,pp as bw,pq as yw,pr as Iw,pt as Pw,pu as Aw,pv as Rw,pw as Tw,px as ww,py as _w,pz as Cw,pA as Mw,pB as vw,pC as Dw,pD as Ow,pE as Nw,pF as kw}from"./playable-standard-project-CgBNJ6kY.js";import{du as Mn}from"./hemisphericLight-BkYyeXbK.js";import"@fps-games/editor-core/plugin-host";const $s=!1,Hs=!1,Lt=["opacity","softness","bias","normalBias","maxDistance","resolution","cascadeCount","bakeSamples","blurKernel"];function vn(e){const t=Ht(e);if(!t||typeof t.casterId!="string"||!t.casterId.trim()||!Array.isArray(t.receiverIds)||!t.receiverIds.every(n=>typeof n=="string")||!Bn(t.backend)||!zn(t.mode)||!Un(t.quality))return null;const r=Gn(t.params);return!r||!Array.isArray(t.diagnostics)?null:{casterId:t.casterId,receiverIds:Wr(t.receiverIds),...typeof t.lightId=="string"&&t.lightId.trim()?{lightId:t.lightId.trim()}:{},backend:t.backend,mode:t.mode,quality:t.quality,params:r,...typeof t.stale=="boolean"?{stale:t.stale}:{},diagnostics:t.diagnostics.filter(Fn)}}function Vs(e){const t=e.targets.filter(o=>typeof o.id=="string"&&o.id.trim()),r=Ln(t),n=[],a=[],i=new Map;for(const o of t){if(!xt(o))continue;const s=vn(o.shadowPlan)??kn(o,e.fallbackMode,e.fallbackQuality);if(!s||s.backend==="none"||s.mode==="none")continue;const l=On({caster:o,plan:s,targets:t,targetIndex:r}),d=l.flatMap(E=>E.diagnostics),p=l.filter(E=>E.targetId),c=Dn(s.backend),u=[...s.diagnostics,...d,...xn(s,c)],m={target:o,targetId:o.id,plan:s,backend:s.backend,mode:s.mode,quality:s.quality,params:s.params,receiverTargetIds:p.filter(E=>E.receiveShadows).map(E=>E.targetId),receivers:p,paramsUsage:c,diagnostics:u};a.push(m),n.push(...u);for(const E of p){const g=i.get(E.targetId);(!g||Oe(E.source)>Oe(g.source))&&i.set(E.targetId,E)}}return{targets:t,casters:a,receivers:[...i.values()].sort((o,s)=>o.targetId.localeCompare(s.targetId)),diagnostics:n}}function Dn(e){const t=new Set;if(e==="dynamic-map")for(const r of["opacity","bias","normalBias","maxDistance","resolution","cascadeCount"])t.add(r);else if(e==="blob")for(const r of["opacity","softness","maxDistance"])t.add(r);else if(e==="projected")for(const r of["opacity","softness","maxDistance","blurKernel"])t.add(r);else if(e==="static-baked")for(const r of["opacity","softness","maxDistance","resolution","bakeSamples","blurKernel"])t.add(r);return{consumed:Lt.filter(r=>t.has(r)),ignored:Lt.filter(r=>!t.has(r))}}function On(e){const t=new Map;if(e.plan.receiverIds.length>0)for(const r of e.plan.receiverIds){const n=e.targetIndex.get(r)??[];if(n.length===0){t.set(`missing:${r}`,Nn(e.caster.id,r));continue}for(const a of n)a.id===e.caster.id||!xt(a)||Pt(t,It({target:a,casterId:e.caster.id,backend:e.plan.backend,source:"plan"}))}for(const r of e.targets){if(r.id===e.caster.id||!xt(r))continue;const n=qr(r);if(n?.receive==="none"){t.has(r.id)&&Pt(t,It({target:r,casterId:e.caster.id,backend:e.plan.backend,source:"explicit",forcedReceive:!1}));continue}if(n?.receive==="enabled"||n?.receive==="auto"){Pt(t,It({target:r,casterId:e.caster.id,backend:e.plan.backend,source:n.receive==="enabled"?"explicit":"auto"}));continue}}return[...t.values()].sort((r,n)=>Oe(n.source)-Oe(r.source)||r.targetId.localeCompare(n.targetId))}function It(e){const t=e.target.materialLightingModel??"unknown",r=e.forcedReceive??!0,n=e.backend==="dynamic-map"&&r&&(t==="unlit"||e.target.receiveDynamicShadows===!1),a=[];return e.forcedReceive===!1&&a.push({code:"shadow.receiverNotFound",severity:"warning",message:`Runtime shadow receiver "${e.target.id}" is disabled by shadow.receive 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u.dispatch({type:"document.replace",document:g.document,label:`Create ${g.gameObject.name??g.gameObject.id}`}),{ok:!0,output:{assetId:c.assetId,createdId:g.gameObject.id,object:ze(g.gameObject,g.document),selection:u.session.getSelection(),focused:!1,status:`Created ${g.gameObject.name??g.gameObject.id}`}}}}))}catch(c){for(const u of t.splice(0).reverse())u();throw c}return()=>{for(const c of t.splice(0).reverse())c()}}function xi(e,t){const r=t.query?.trim().toLowerCase()??"",n=t.path?.trim().toLowerCase()??"",a=t.shaderId?.trim()??"",i=(e.scene.materialAssets??[]).map(o=>({id:o.id,name:o.name?.trim()||o.id,shaderId:o.shaderId,properties:structuredClone(o.properties),...o.origin?{origin:structuredClone(o.origin)}:{}})).filter(o=>!a||o.shaderId===a).filter(o=>!r||`${o.name}
3
- ${o.id}`.toLowerCase().includes(r)).filter(o=>!n||JSON.stringify(o.origin??{}).toLowerCase().includes(n)).sort((o,s)=>o.name.localeCompare(s.name)||o.id.localeCompare(s.id));return ht(i,t.cursor,t.limit)}function ji(e,t){const r=t.query?.trim().toLowerCase()??"",n=e.list().map(aa).filter(a=>t.builtin===void 0||a.builtin===t.builtin).filter(a=>!r||`${a.displayName}
4
- ${a.shaderId}
5
- ${a.runtimeKind}`.toLowerCase().includes(r)).sort((a,i)=>a.displayName.localeCompare(i.displayName)||a.shaderId.localeCompare(i.shaderId));return ht(n,t.cursor,t.limit)}function Gi(e,t){const r=t?.trim(),n=e.get(r);return n?{ok:!0,output:{definition:{...aa(n),propertiesSchema:structuredClone(n.propertiesSchema),defaultProperties:structuredClone(n.defaultProperties),inspector:structuredClone(n.inspector)}}}:C("material.shaderDefinitionNotFound",`Shader Definition was not found: ${r}`)}function aa(e){return{shaderId:e.shaderId,version:e.version,runtimeKind:e.runtimeKind,displayName:e.displayName,builtin:ln(e.shaderId)!==null,...e.sourceFile?{sourceFile:e.sourceFile}:{},sectionCount:e.inspector.sections.length,fieldCount:e.inspector.fields.length}}function Fi(e,t){const r=t?.trim(),n=Z(e,r);return n?{ok:!0,output:{asset:{id:n.id,name:n.name?.trim()||n.id,shaderId:n.shaderId,properties:structuredClone(n.properties),...n.origin?{origin:structuredClone(n.origin)}:{}},referenceCount:Vr(e).filter(a=>a.materialAssetId===r).length}}:C("material.assetNotFound",`Material asset was not found: ${r}`)}function Bi(e,t,r,n){const a=r.shaderId?.trim(),i=n.get(a);if(!i)return C("material.shaderDefinitionNotFound",`Shader Definition was not found: ${a}`);const o=r.name?.trim();if(r.name!==void 0&&!o)return C("material.invalidName","Material name must not be empty.");const s=t.createMaterialAssetCreatePatch({document:e.session.getWorkingDocument(),definition:i,...o?{name:o}:{}});if(!s?.createdId)return C("material.assetMutationUnavailable","Material Asset creation is unavailable.");const l=e.session.getState({cloneDocuments:!1}).documentRevision;Kt(e,s);const d=Z(e.session.getWorkingDocument(),s.createdId);return{ok:!0,output:{asset:He(d),changed:e.session.getState({cloneDocuments:!1}).documentRevision!==l,revision:e.session.getState({cloneDocuments:!1}).documentRevision}}}function zi(e,t,r){const n=e.session.getWorkingDocument(),a=r.materialAssetId?.trim(),i=Z(n,a);if(!i)return C("material.assetNotFound",`Material asset was not found: ${a}`);const o=r.name?.trim();if(!o)return C("material.invalidName","Material name must not be empty.");const s=(n.scene.materialAssets??[]).find(c=>c.id!==a&&c.name?.trim().toLocaleLowerCase()===o.toLocaleLowerCase());if(s)return C("material.nameConflict",`A Material Asset named "${o}" already exists.`,{materialAssetId:a,conflictingMaterialAssetId:s.id,name:o});if(i.name===o)return{ok:!0,output:{asset:He(i),changed:!1,revision:e.session.getState({cloneDocuments:!1}).documentRevision}};const l=t.createMaterialAssetRenamePatch({document:n,materialAssetId:a,name:o});if(!l)return C("material.assetReadonly",`Material asset is read-only: ${a}`);const d=e.session.getState({cloneDocuments:!1}).documentRevision;Kt(e,l);const p=Z(e.session.getWorkingDocument(),a);return{ok:!0,output:{asset:He(p),changed:e.session.getState({cloneDocuments:!1}).documentRevision!==d,revision:e.session.getState({cloneDocuments:!1}).documentRevision}}}function Ui(e,t,r,n){const a=e.session.getWorkingDocument(),i=r.materialAssetId?.trim(),o=Z(a,i);if(!o)return C("material.assetNotFound",`Material asset was not found: ${i}`);const s=r.shaderId?.trim(),l=n.get(s);if(!l)return C("material.shaderDefinitionNotFound",`Shader Definition was not found: ${s}`);if(o.shaderId===s)return{ok:!0,output:{asset:He(o),previousShaderId:o.shaderId,changed:!1,revision:e.session.getState({cloneDocuments:!1}).documentRevision,preservedPaths:[],resetPaths:[]}};const d=t.createMaterialAssetSetShaderPatch({document:a,materialAssetId:i,definition:l});if(!d)return C("material.assetReadonly",`Material asset is read-only: ${i}`);if((d.resetPaths?.length??0)>0&&r.allowReset!==!0)return C("material.shaderChangeRequiresConfirmation",`Changing to ${l.displayName} resets ${d.resetPaths.length} incompatible material properties.`,{materialAssetId:i,previousShaderId:o.shaderId,shaderId:s,preservedPaths:d.preservedPaths??[],resetPaths:d.resetPaths??[]});const p=e.session.getState({cloneDocuments:!1}).documentRevision;Kt(e,d);const c=Z(e.session.getWorkingDocument(),i);return{ok:!0,output:{asset:He(c),previousShaderId:o.shaderId,changed:e.session.getState({cloneDocuments:!1}).documentRevision!==p,revision:e.session.getState({cloneDocuments:!1}).documentRevision,preservedPaths:d.preservedPaths??[],resetPaths:d.resetPaths??[]}}}function Kt(e,t){e.dispatch({type:"document.patch",patch:t.patch,label:t.label,...t.reprojectIds?.length?{projectionImpact:{type:"incremental",reprojectIds:t.reprojectIds}}:{},...t.presentationImpact?{presentationImpact:t.presentationImpact}:{}})}function He(e){return{id:e.id,name:e.name?.trim()||e.id,shaderId:e.shaderId,properties:structuredClone(e.properties),...e.origin?{origin:structuredClone(e.origin)}:{}}}function $i(e,t){const r=t.materialAssetId?.trim();if(!Z(e,r))return C("material.assetNotFound",`Material asset was not found: ${r}`);const n=Vr(e).filter(a=>a.materialAssetId===r).filter(a=>!t.scope||a.scope===t.scope).map(a=>({scope:a.scope,kind:a.kind,materialAssetId:a.materialAssetId,...a.scope==="scene"?{objectId:a.gameObjectId}:{},...a.gameObjectName?{objectName:a.gameObjectName}:{},...a.prefabAssetId?{prefabAssetId:a.prefabAssetId}:{},...a.prefabNodeId?{nodeId:a.prefabNodeId}:{},...a.slotId?{slotId:a.slotId}:{},bindingPath:a.bindingPath,label:a.label})).sort((a,i)=>fe(a).localeCompare(fe(i)));return{ok:!0,output:{materialAssetId:r,...ht(n,t.cursor,t.limit)}}}function Ft(e,t){const r=t.scope==="prefab"?[]:e.scene.gameObjects.filter(a=>!t.objectId||a.id===t.objectId).flatMap(a=>{const i=tn(e,a),o=rn(e,a.id)??a.overrides;return i.length===0?[ut({scope:"scene",objectId:a.id},a.overrides?.materialBinding,o?.materialBinding,o!==a.overrides?"prefab-root":"default","overrides.materialBinding.materialAssetId")]:i.map(s=>ut({scope:"scene",objectId:a.id,slotId:s.slotId},a.overrides?.materialSlotBindings?.[s.slotId],o?.materialSlotBindings?.[s.slotId],o!==a.overrides?"prefab-root":"default",`overrides.materialSlotBindings.${s.slotId}.materialAssetId`))}),n=t.scope==="scene"?[]:e.assets.filter(a=>a.type==="prefab"&&!!a.prefab).filter(a=>!t.prefabAssetId||a.id===t.prefabAssetId).flatMap(a=>{const i=t.nodeId?[]:Ir(e,a,null,a.prefab.overrides,void 0),o=an(a),s=(a.prefab?.nodes??[]).filter(l=>l.id!==o).filter(l=>!t.nodeId||l.id===t.nodeId).flatMap(l=>Ir(e,a,l,l.overrides,a.prefab.overrides));return[...i,...s]});return[...r,...n].sort((a,i)=>fe(a.target).localeCompare(fe(i.target)))}function Ir(e,t,r,n,a){const i=Yi(e,t,r),o={scope:"prefab",prefabAssetId:t.id,...r?{nodeId:r.id}:{}};return i.length===0?[ut(o,n?.materialBinding,n?.materialBinding??a?.materialBinding,a?.materialBinding?"prefab-root":"default","overrides.materialBinding.materialAssetId")]:i.map(s=>ut({...o,slotId:s},n?.materialSlotBindings?.[s],n?.materialSlotBindings?.[s]??a?.materialSlotBindings?.[s],a?.materialSlotBindings?.[s]?"prefab-root":"default",`overrides.materialSlotBindings.${s}.materialAssetId`))}function ut(e,t,r,n,a){const i=Ar(t?.materialAssetId);return{target:e,kind:e.slotId?"slot":"root",bindingPath:a,authoredMaterialAssetId:i,effectiveMaterialAssetId:Ar(r?.materialAssetId)??un,resolvedSource:i?"authored":n}}function Pr(e,t,r,n){const a=G(e),i=n?.trim()||null;if(i&&!Z(a,i))return C("material.assetNotFound",`Material asset was not found: ${i}`);const o=qi(r);if(!o.ok)return o.failure;const s=new Map(Ft(a,{}).map(g=>[fe(g.target),g])),l=o.targets.map(g=>s.get(fe(g)));if(l.some(g=>!g))return C("material.invalidTarget","One or more material binding targets do not exist or require a logical slotId.");const d=l,c=o.targets[0].scope==="scene"?t.createSceneMaterialBindingPatch({document:a,materialAssetId:i,targets:l.map(g=>({objectId:g.target.objectId,path:g.bindingPath}))}):t.createPrefabMaterialBindingPatch({document:a,materialAssetId:i,targets:l.map(g=>({prefabAssetId:g.target.prefabAssetId,...g.target.nodeId?{nodeId:g.target.nodeId}:{},path:g.bindingPath}))});if(!c)return C("material.patchUnavailable","Material binding preflight rejected the atomic patch.");e.dispatch({type:"document.patch",patch:c.patch,label:c.label,...c.reprojectIds?.length?{projectionImpact:{type:"incremental",reprojectIds:c.reprojectIds}}:{},...c.presentationImpact?{presentationImpact:c.presentationImpact}:{}});const u=G(e),m=new Map(Ft(u,{}).map(g=>[fe(g.target),g])),E=o.targets.map(g=>m.get(fe(g)));return{ok:!0,output:{changed:E.some((g,h)=>JSON.stringify(g)!==JSON.stringify(d[h])),changedCount:E.filter((g,h)=>JSON.stringify(g)!==JSON.stringify(d[h])).length,revision:e.session.getState({cloneDocuments:!1}).documentRevision,bindings:E}}}function Hi(e,t,r,n){const a=t?.trim(),i=Z(e,a),o=i?nn(i.shaderId,n):null;return i?o?{ok:!0,output:{materialAssetId:a,shaderId:i.shaderId,properties:structuredClone(i.properties),defaults:structuredClone(o.defaultProperties),...r?{schema:structuredClone(o.propertiesSchema)}:{}}}:C("material.shaderUnsupported",`Unsupported material shader: ${i.shaderId}`):C("material.assetNotFound",`Material asset was not found: ${a}`)}function Vi(e,t,r,n){const a=G(e),i=r.materialAssetId?.trim(),o=Z(a,i);if(!o)return C("material.assetNotFound",`Material asset was not found: ${i}`);const s=new Set,l=[];for(const c of r.changes??[]){const u=Wi(c.path),m=on(o.shaderId,u,n),E=Object.prototype.hasOwnProperty.call(c,"value"),g=c.reset===!0;if(!u||s.has(u)||!m||m.kind==="object"||E===g)return C("material.invalidPropertyPatch",`Invalid material property change: ${c.path}`);const h=g?sn(o.shaderId,u,n):{found:!0,value:c.value};if(!h.found)return C("material.invalidPropertyPatch",`Material property cannot be reset: ${u}`);s.add(u),l.push({path:u,value:h.value})}const d=t.createMaterialPropertiesPatch({document:a,materialAssetId:i,changes:l});if(!d)return C("material.invalidPropertyPatch","Material property preflight rejected the atomic patch.");e.dispatch({type:"document.patch",patch:d.patch,label:d.label,...d.reprojectIds?.length?{projectionImpact:{type:"incremental",reprojectIds:d.reprojectIds}}:{}});const p=Z(G(e),i);return{ok:!0,output:{materialAssetId:i,shaderId:p.shaderId,changed:JSON.stringify(o.properties)!==JSON.stringify(p.properties),changedPaths:JSON.stringify(o.properties)!==JSON.stringify(p.properties)?[...s]:[],revision:e.session.getState({cloneDocuments:!1}).documentRevision,properties:structuredClone(p.properties)}}}function qi(e){if(!Array.isArray(e)||e.length===0)return{ok:!1,failure:C("material.invalidTarget","At least one material target is required.")};const t=new Set,r=[];for(const n of e){const a=n.scope,i=n.objectId?.trim(),o=n.prefabAssetId?.trim(),s=n.nodeId?.trim(),l=n.slotId?.trim();if(a==="scene"&&(!i||o||s)||a==="prefab"&&(!o||i)||a!=="scene"&&a!=="prefab")return{ok:!1,failure:C("material.invalidTarget","Material target identity is invalid.")};const d={scope:a,...i?{objectId:i}:{},...o?{prefabAssetId:o}:{},...s?{nodeId:s}:{},...l?{slotId:l}:{}},p=fe(d);if(t.has(p))return{ok:!1,failure:C("material.invalidTarget","Duplicate material target.")};t.add(p),r.push(d)}return new Set(r.map(n=>n.scope)).size!==1?{ok:!1,failure:C("material.invalidTarget","Scene and Prefab targets cannot be mixed.")}:r[0].scope==="prefab"&&new Set(r.map(n=>n.prefabAssetId)).size!==1?{ok:!1,failure:C("material.invalidTarget","One atomic command must target one Prefab asset.")}:{ok:!0,targets:r}}function Yi(e,t,r){const n=r?.sourceAssetId??t.prefab?.sourceAssetId,a=e.assets.find(o=>o.id===n);return(Array.isArray(a?.metadata?.materialSlots)?a.metadata.materialSlots:[]).map(fn).filter(o=>!!o?.slotId).map(o=>o.slotId)}function ht(e,t,r){const n=t?/^offset:(\d+)$/.exec(t.trim()):null,a=n?Number(n[1]):0,i=Number.isSafeInteger(r)?Math.max(1,Math.min(200,Number(r))):50,o=e.slice(a,a+i),s=a+o.length;return{items:o,total:e.length,...s<e.length?{nextCursor:`offset:${s}`}:{}}}function fe(e){return[e.scope??"",e.objectId??"",e.prefabAssetId??"",e.nodeId??"",e.slotId??""].join("\0")}function Wi(e){const t=typeof e=="string"?e.trim():"";return t&&!t.startsWith("properties.")?`properties.${t}`:t}function Ar(e){return typeof e=="string"&&e.trim()?e.trim():null}function Ki(e){if(!(!e.position&&!e.rotation&&!e.scale))return{position:e.position??{x:0,y:0,z:0},rotation:e.rotation??{x:0,y:0,z:0},scale:e.scale??{x:1,y:1,z:1}}}function Rr(e,t,r){if(!t)return C("command.unavailable","The requested scene mutation is unavailable.");const n=Xi(t);return e.dispatch({type:"document.patch",patch:t.patch,label:t.label,...n?{projectionImpact:n}:{}}),{ok:!0,output:r?r(t):{changedIds:t.changedIds??t.deletedIds??[],...t.createdId?{createdId:t.createdId}:{},...t.selectId?{selectId:t.selectId}:{}}}}function Xi(e){const t=e.createdId?[e.createdId]:[],r=e.deletedIds??[];let n=[];if(e.reprojectIds?.length){const a=new 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Map(e.scene.gameObjects.map(t=>[t.id,t]))}function Zi(e,t){const r=[],n=new Set;let a=t;for(;a&&!n.has(a.id);)n.add(a.id),r.push(a.name??a.id),a=a.parentId?e.get(a.parentId):void 0;return r.reverse().join("/")}function eo(e,t,r){const n=G(e),a=new Map(n.scene.gameObjects.map(m=>[m.id,m])),i=new Map,o=new Set,s=mn({hasMaterialAsset:(m,E)=>!!Z(m,E),isMarkerGameObject:m=>!!m.marker});let l=0;for(const m of r.targets){const E=m.objectId.trim(),g=a.get(E);if(!g)return C("object.notFound",`Scene object was not found: ${E}`);const h=i.get(E)??[];for(const A of m.changes){const R=A.path.trim(),P=`${E}\0${R}`;if(o.has(P))return C("object.properties.duplicateField",`Object property is duplicated: ${E}.${R}`);o.add(P);const D=cn(R,A.value),j=dn({document:n,path:R,nodeKind:Hr(g),value:D,extraValidators:[s]});if(!j.ok)return C("object.properties.invalid",`${j.message??`Invalid object property: ${R}.`} Target: ${E}.`);h.push({path:R,value:D}),l+=1}i.set(E,h)}const 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n=na(e,t,r),a=t.displayName?.trim()||Tr(t.assetName)||Tr(t.assetPath?.split("/").pop())||"Imported Asset",i=t.category?.trim(),o=uo(t.materialMode),s=mo(t.warmupCount),l=io(t.defaultScale??t.scale),d=fo(t.metadata);return{...n,displayName:a,...i?{category:i}:{},...o?{materialMode:o}:{},...s!=null?{warmupCount:s}:{},...typeof t.singleton=="boolean"?{singleton:t.singleton}:{},...l?{scale:l}:{},...d?{metadata:d}:{}}}function zt(e,t){if(e.kind==="model")return{id:e.assetId,guid:e.guid,type:"glb",displayName:e.displayName,...e.category?{category:e.category}:{},...e.materialMode?{materialMode:e.materialMode}:{},...e.warmupCount!=null?{warmupCount:e.warmupCount}:{},...typeof e.singleton=="boolean"?{singleton:e.singleton}:{},...e.scale?{defaults:{transform:{scale:e.scale}}}:{},...e.external?{external:e.external}:{},metadata:{...e.metadata??{},[t.metadata.key]:t.metadata.value}}}function oo(e,t,r){const n=t.assetName||t.assetPath?.split("/").pop()||"imported_asset.glb",a=Bt(e,{...t,assetName:n},r),i=t.requestId,o=t.payloadPath??t.createPayloadPath?.({...i?{requestId:i}:{},guid:a.guid,assetId:a.assetId,kind:a.kind})??`/tmp/playable-editor-asset-${i??a.assetId}.json`,s=zt(a,r),l=t.registerCommand??"npm run asset:register",d={...t.assetPath?{sourcePath:t.assetPath,assetPath:t.assetPath}:{},...t.assetUrl?{assetUrl:t.assetUrl}:{},guid:a.guid,projectAssetId:a.assetId,assetType:a.kind,assetName:n,displayName:a.displayName,...a.category?{category:a.category}:{},...a.materialMode?{materialMode:a.materialMode}:{},...a.warmupCount!=null?{warmupCount:a.warmupCount}:{},...typeof a.singleton=="boolean"?{singleton:a.singleton}:{},...a.scale?{scale:a.scale}:{},...a.metadata?{metadata:a.metadata}:{},...a.external?{external:a.external}:{},...a.external?.platformAssetId?{platformAssetId:a.external.platformAssetId}:{}},p=`${l} -- --payload 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tt({eventName:ne.ASSET_UNREGISTRATION_PLANNED,failedEventName:ne.ASSET_UNREGISTRATION_FAILED,requestId:i.requestId,fallbackCode:e.errorCodes.assetUnregistrationPlanFailed,emitEvent:e.emitEvent,createCommandError:e.handlers.createCommandError,run:()=>e.handlers.assetUnregistrationPlan(i,a)}),!0}if(t===Ie.ASSET_IMPORT){const i=ko(r),o=await e.handlers.assetImport(i,a);return o&&e.emitEvent(ne.ASSET_IMPORT_RESULT,o),!0}if(t===Ie.ASSET_REMOVE){const i=Mr(r),o=await e.handlers.assetRemove(i,a);return o&&e.emitEvent(ne.ASSET_REMOVE_RESULT,o),!0}if(t===Ie.SCENE_NODE_CREATE){const i=Lo(r);return await tt({eventName:ne.SCENE_NODE_CREATE_RESULT,failedEventName:ne.SCENE_NODE_CREATE_RESULT,requestId:i.requestId,fallbackCode:e.errorCodes.sceneNodeCreateFailed,emitEvent:e.emitEvent,createCommandError:e.handlers.createCommandError,run:()=>e.handlers.sceneNodeCreate(i,a)}),!0}if(t===Ie.SCENE_NODE_PATCH){const i=xo(r);return await 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r=fa(e,t);return r?.parentNode?{canvas:r,parent:r.parentNode,nextSibling:r.nextSibling}:null}function Fs(e,t){if(!t||t.canvas.isConnected)return;const r=t.parent.isConnected?t.parent:e.body,n=t.nextSibling?.parentNode===r?t.nextSibling:null;r.insertBefore(t.canvas,n)}function fa(e,t){const r=e.getElementById(t),n=e.defaultView?.HTMLCanvasElement;return n?r instanceof n?r:null:r?.tagName==="CANVAS"?r:null}function ga(e,t){return Object.assign(new Error(e),{errors:[...t]})}function ot(e,t){if(e.length===1)throw e[0];if(e.length>1)throw ga(t,e)}function st(){return Object.assign(new Error("Local Editor Entry was disposed."),{name:"AbortError"})}export{Fc as CAMERA_LANGUAGE_OPTIONS,un as DEFAULT_EDITOR_SCENE_ARTIST_MATERIAL_ASSET_ID,Bc as DEFAULT_EDITOR_SCENE_CAMERA,zc as DEFAULT_EDITOR_SCENE_CREATED_MATERIAL_NAME,Uc as DEFAULT_EDITOR_SCENE_CREATED_MATERIAL_PROFILE,$c as DEFAULT_EDITOR_SCENE_ENVIRONMENT_LIGHT,Hc as DEFAULT_EDITOR_SCENE_SUN_LIGHT,Vc as DEFAULT_PBR_EDITOR_SCENE_MATERIAL_ASSET,qc as DEFAULT_PBR_EDITOR_SCENE_MATERIAL_ASSET_GUID,Yc as DEFAULT_PBR_EDITOR_SCENE_MATERIAL_ASSET_ID,Wc as DEFAULT_READONLY_EDITOR_SCENE_MATERIAL_ASSET_IDS,Kc as DEFAULT_SHADOW_MAP_EXPERIMENT_SOFTNESS,Xc as DEFAULT_STANDARD_EDITOR_SCENE_MATERIAL_ASSET,Jc as DEFAULT_STANDARD_EDITOR_SCENE_MATERIAL_ASSET_GUID,Qc as DEFAULT_STANDARD_EDITOR_SCENE_MATERIAL_ASSET_ID,Zc as EDITOR_SCENE_BUILTIN_MATERIAL_SHADER_DEFINITIONS,Ha as EDITOR_SCENE_BUILTIN_MATERIAL_SHADER_DEFINITION_REGISTRY,ed as EDITOR_SCENE_DEFAULT_BLOB_SHADOW_EXCLUDE_PATTERNS,td as EDITOR_SCENE_DEFAULT_DIRECTIONAL_LIGHT_DIRECTION,rd as EDITOR_SCENE_DEFAULT_PLANAR_SHADOW_EXCLUDE_PATTERNS,ad as EDITOR_SCENE_DEFAULT_PLANAR_SHADOW_RECEIVER_PATTERNS,nd as EDITOR_SCENE_DEFAULT_RENDERING_GROUPS,id as EDITOR_SCENE_DEFAULT_STATIC_PROJECTED_SHADOW_EXCLUDE_PATTERNS,od as EDITOR_SCENE_DUPLICATE_MATERIAL_ASSET_VALUE_PREFIX,sd as EDITOR_SCENE_ENVIRONMENT_LIGHT_ID,cd as EDITOR_SCENE_FIELD_SCHEMA,dd as EDITOR_SCENE_LARGE_SELECTION_LIGHTWEIGHT_INSPECTOR_THRESHOLD,Jr as EDITOR_SCENE_LIGHTING_DEBUG_LANGUAGE_STORAGE_KEY,Zn as EDITOR_SCENE_LIGHTING_DEBUG_NUMBER_FIELDS,Xr as EDITOR_SCENE_LIGHTING_DEBUG_STORAGE_KEY,fr as EDITOR_SCENE_LIGHTING_DEBUG_TEXT,gr as EDITOR_SCENE_LIGHTING_DEBUG_TOOLTIPS,ld as EDITOR_SCENE_LIGHT_DIRECTION_ELEVATION_ANGLE_PATH,Ta as EDITOR_SCENE_LIGHT_DIRECTION_ELEVATION_MAX_DEG,wa as EDITOR_SCENE_LIGHT_DIRECTION_ELEVATION_MIN_DEG,ud as EDITOR_SCENE_LIGHT_DIRECTION_HORIZONTAL_ANGLE_PATH,md as EDITOR_SCENE_LIGHT_DIRECTION_HORIZONTAL_MAX_DEG,fd as EDITOR_SCENE_LIGHT_DIRECTION_HORIZONTAL_MIN_DEG,gd as EDITOR_SCENE_LIGHT_INSPECTOR_LANGUAGE_OPTIONS,pd as EDITOR_SCENE_MAIN_CAMERA_ID,Ed as EDITOR_SCENE_MATERIAL_ASSET_FIELD_PATH_PREFIX,hd as EDITOR_SCENE_MATERIAL_ASSET_ID_PREFIX,Sd as EDITOR_SCENE_PREFAB_COMPOSITION_VERSION,bd as EDITOR_SCENE_PREFAB_DEFAULT_MODEL_NODE_ID,yd as EDITOR_SCENE_PREFAB_DEFAULT_ROOT_NODE_ID,Id as EDITOR_SCENE_RENDERING_GROUP_IDS,Pd as EDITOR_SCENE_RENDERING_PROFILE_ALLOWED_PATCH_PATHS,Ad as EDITOR_SCENE_ROOT_ID,Rd as EDITOR_SCENE_ROOT_TRANSFORM,Td as EDITOR_SCENE_RUNTIME_COLOR_SLOTS,wd as EDITOR_SCENE_RUNTIME_INTENSITY_SLOTS,_d as EDITOR_SCENE_RUNTIME_METALLIC_ROUGHNESS_SLOTS,Cd as EDITOR_SCENE_RUNTIME_TEXTURE_SLOTS,Md as EDITOR_SCENE_SCHEMA_VERSION,vd as EDITOR_SCENE_SHADOW_INSPECTOR_LANGUAGE_OPTIONS,Dd as EDITOR_SCENE_SHADOW_INSPECTOR_LANGUAGE_PATH,Ra as EDITOR_SCENE_SOURCE_ID,ar as EDITOR_SCENE_SOURCE_TYPE,Od as EDITOR_SCENE_STATIC_SHADOWS_COMPANION_CONFIG_KEY,Nd as EDITOR_SCENE_STATIC_SHADOW_ARTIFACT_VERSION,kd as EDITOR_SCENE_STATIC_SHADOW_BAKE_ACTION_ID,Ld as EDITOR_SCENE_STATIC_SHADOW_BAKE_ACTION_PATH,xd as EDITOR_SCENE_SUN_LIGHT_ID,jd as EDITOR_SHADOW_DEFAULT_QUALITY,Hs as EDITOR_SHADOW_OBJECT_ADVANCED_PARAMS_ENABLED,Gd as EDITOR_SHADOW_QUALITY_PRESETS,$s as EDITOR_SHADOW_STATIC_AUTHORING_ENABLED,Fd as FPS_GAME_EDITOR_GROUND_DECAL_FEATURE_ID,Bd as FPS_GAME_EDITOR_GROUND_DECAL_PLUGIN_ID,zd as FPS_GAME_EDITOR_GROUND_DECAL_PLUGIN_PACKAGE,ho as FPS_GAME_EDITOR_RELOAD_STATE_PATH,So as FPS_GAME_EDITOR_RUNTIME_DEBUG_AUTHORING_PATH,An as FPS_SHADOW_MAP_EXPERIMENT_CONFIG_SCHEMA_VERSION,Ud as FPS_SHADOW_MAP_EXPERIMENT_PLAN_SCHEMA_VERSION,$d as FPS_SHADOW_MAP_EXPERIMENT_PLAN_SCHEMA_VERSION_V2,Hd as FPS_SHADOW_MAP_EXPERIMENT_PLUGIN_ID,Vd as FPS_SHADOW_MAP_EXPERIMENT_SCHEMA_VERSION,qd as MATERIAL_LANGUAGE_OPTIONS,Yd as PLAYABLE_AUTHORING_API_BASE,Wd as PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE,nc as PLAYABLE_EDITOR_ASSET_CATALOG_KINDS,bc as PLAYABLE_EDITOR_BUNDLED_ALIAS_PACKAGE_IDS,Ie as PLAYABLE_EDITOR_COMMAND_NAME,wi as PLAYABLE_EDITOR_DEFAULT_EXTENSIONS,os as PLAYABLE_EDITOR_ENTRY_IMMUTABLE_CACHE_CONTROL,is as PLAYABLE_EDITOR_ENTRY_MANIFEST_CACHE_CONTROL,ns as PLAYABLE_EDITOR_ENTRY_MANIFEST_PATH,ca as PLAYABLE_EDITOR_ENTRY_MANIFEST_SCHEMA_VERSION,Ti as PLAYABLE_EDITOR_ENVIRONMENT_TEXTURE_EXTENSIONS,ne as PLAYABLE_EDITOR_EVENT_NAME,ta as PLAYABLE_EDITOR_IMAGE_EXTENSIONS,Vt as PLAYABLE_EDITOR_MODEL_EXTENSIONS,Sc as PLAYABLE_EDITOR_PACKAGE_IDS,Ye as PLAYABLE_EDITOR_PACKAGE_RESOLUTION_CONTRACT,Ec as PLAYABLE_EDITOR_POST_MESSAGE,yc as PLAYABLE_EDITOR_PREBUNDLE_PACKAGE_IDS,Kd as PLAYABLE_EDITOR_SCENE_COMPILER_ID,Xd as PLAYABLE_EDITOR_SCENE_COMPILER_VERSION,Jd as PLAYABLE_EDITOR_SCENE_OUTLINE_DEFAULT_DISABLED_REASON,Yt as PLAYABLE_EDITOR_SOUND_EXTENSIONS,qt as PLAYABLE_EDITOR_TEXTURE_EXTENSIONS,Qd as PLAYABLE_FORGE_PLAY_BRIDGE_SOURCE,Zd as PLAYABLE_FORGE_PLAY_COMMAND,el as PLAYABLE_FORGE_PLAY_COMMAND_ALIASES,tl as PLAYABLE_FORGE_PLAY_EVENT,rl as PLAYABLE_FORGE_PLAY_EVENT_ALIASES,al as PLAYABLE_FORGE_PLAY_HISTORY_COMMANDS,nl as PLAYABLE_FORGE_PLAY_POST_MESSAGE,il as PLAYABLE_FORGE_PLAY_PROJECT_ASSET_COMMANDS,ol as PLAYABLE_GROUND_DECAL_TEXTURE_TINT,sl as PLAYABLE_LOCAL_EDITOR_HOST_MANIFEST_VERSION,cl as PLAYABLE_LOCAL_EDITOR_HOST_REQUIRED_CONTRACT,dl as PLAYABLE_LOCAL_EDITOR_SAVE_CANCELLATION_CODE,Te as PlayableEditorEntryReloadRequiredError,Ae as PlayableEditorManagedAssetError,ll as SCENE_MAIN_SOURCE_RENDERING_COMPANION_CONFIG_KEY,ul as SCENE_MAIN_SOURCE_STATIC_SHADOWS_COMPANION_CONFIG_KEY,ml as SPATIAL_MARKER_GRAPH_SCHEMA_VERSION,fl as addAssetLibraryItemToEditorSceneDocument,gl as addEditorSceneLightingPreviewColors,pl as addEditorSceneMaterialAsset,El as addEditorSceneMaterialAssetAndBind,hl as addEditorSceneMaterialAssetAndBindPrefabOverride,Sl as addEditorScenePrefabAsset,bl as addVec3,yl as appendEditorSceneReadonlyInspectorProperty,Il as appendEditorSceneRuntimeColorProperties,Pl as appendEditorSceneRuntimeInspectorProperty,Al as appendEditorSceneRuntimeTextureProperties,Rl as appendEditorSceneRuntimeVector3Properties,Tl as applyArtistMaterialProfileToRuntimeMaterial,Fe as applyBabylonDefaultOutline,Ts as applyBabylonRenderingToMesh,Nc as applyBabylonRenderingToNodeTree,wl as applyEditorSceneDocumentMutationPatch,_l as applyEditorSceneJsonFieldPatch,Cl as applyEditorSceneRenderingProfileAction,Ml as applyEditorSceneRenderingProfilePatch,vl as applyEditorSceneSerializedPropertyPatch,Dl as applyMaterialValueToRuntimeMaterial,Ol as applyMaterialValueToRuntimeNode,Lc as applyOutlineValueToRuntimeNode,Dc as applyPlayableBabylonOutlineOverrideToRuntimeNode,bs as applyPlayableBabylonOutlineOverrideToRuntimeTarget,Nl as areMarkerGraphsEqual,kl as assertEditorSceneDocumentAssetCatalogCompleteness,Ll as assertEditorSceneMarkerConfigContract,xl as assertEditorSceneMaterialAssetIntegrity,jl as assertEditorScenePrefabMarkerNodeContract,nr as assertEditorSceneRenderingProfileContract,Gl as assertEditorSceneStaticShadowArtifactContract,Fl as assertEditorSceneTransformComponentContract,Bl as assertEditorShadowMapExperimentObjectOverride,zl as assertEditorShadowMapExperimentSettings,Ul as assertEditorShadowResolvedPlanContract,$l as assertEditorShadowSettingsContract,Hl as assertPlayableEditorRuntimeSceneConfig,Vl as assertPlayableEditorSceneDocumentContract,ql as assertPlayableEditorScenePersistedSourceContract,Yl as assertShadowMapExperimentConfig,Wl as bindDefaultEditorSceneSlotMaterial,Bt as buildPlayableEditorManagedAssetArgs,Kl as bumpEditorSceneAuthoringSourceRevision,Xl as callEditorSceneRuntimeMethod,Jl as canEditEditorSceneShadowSettings,Ql as canEditorSceneGameObjectHaveChildren,Zl as canPatchPlayableEditorSceneGroundDecalMultiField,eu as canPatchPlayableGroundDecalLayerField,ct as canSaveEditorSceneLightingDebugSnapshot,tu as canonicalizePlayableJsonNumbers,ru as clampEditorSceneLightingPreview01,au as clampEditorSceneLightingPreviewNumber,nu as clampEditorSceneMaterialPreview01,iu as cleanupEditorSceneGameObjectOverrides,ou as cleanupEditorScenePrefabDefaultShadow,su as cloneBuiltInMarkerTypeDefinition,cu as cloneEditorSceneDocument,be as cloneEditorSceneLightingDebugSnapshot,du as cloneEditorTransformMatrix,lu as cloneEditorTransformSnapshot,uu as cloneMarker,mu as cloneMarkerGraphCommand,fu as cloneMarkerTypeDefinition,gu as cloneRelation,pu as cloneVec3,Eu as collectBabylonMaterialOwnerCandidates,tn as collectEditorSceneChildMaterialSlots,hu as collectEditorSceneGameObjectSubtreeIds,Su as collectEditorSceneMaterialAssetBindingIds,Vr as collectEditorSceneMaterialAssetReferences,bu as collectEditorSceneMaterialAssetUsages,yu as collectEditorSceneRenderingAlphaIndexMigrationTargetIds,Iu as collectEditorSceneRuntimeChildNodes,Pu as collectEditorSceneRuntimeMeshes,Au as collectEditorSceneSlotSourceMaterialIndices,Ru as collectEditorSceneSubtreeIdList,Tu as collectEditorSceneSubtreeIds,wu as collectEditorShadowReceiverCandidates,Rc as collectMissingPlayableEditorPackageAliasFiles,ws as collectRenderableBabylonMeshes,wn as colorFromEditorSceneLightingHex,Tn as colorToEditorSceneLightingHex,_u as combineEditorTransforms,Cu as compareEditorSceneAssetLibraryItems,Mu as compileEditorSceneDocumentToSceneConfig,wc as compilePlayableGroundDecalRuntimeConfig,vu as composeEditorTransformMatrix,Cc as consumeFpsGameEditorFreshReload,Du as containPlayableGroundDecalImageRect,Ou as createArtistMaterialAssetInspectorProperties,Nu as createArtistMaterialBindingSummary,ku as createArtistMaterialInspectorSections,Lu as createAuthoredMarkerTypeDefinition,xu as createBabylonAssetContainerProjectionImporter,ju as createBabylonDefaultPostProcessPipelineController,Gu as createBabylonEnvironmentTextureController,Fu as createBabylonImageNode,Bu as createBabylonPrimitiveProjectionInstancingController,zu as createBlobShadowSystem,Uu as createBoundsCenter,$u as createCameraInspectorProperties,Hu as createChildMaterialBindingInspectorProperties,Vu as createChildMaterialBindingSummary,qu as createDefaultEditorSceneCameraGameObject,Yu as createDefaultEditorSceneEnvironmentLightGameObject,Wu as createDefaultEditorSceneSunLightGameObject,Ys as createDefaultEditorSceneTransformPatchFromRuntimePatch,Ku as createDefaultMarkerScaleForKind,Xu as createDefaultPbrEditorSceneMaterialAsset,Ju as createDefaultStandardEditorSceneMaterialAsset,Qu as createDynamicShadowSystem,Zu as createEditorSceneAssetFromLibraryItem,em as createEditorSceneAssetHydrationCatalog,tm as createEditorSceneAssetLibrary,rm as createEditorSceneAssetLibraryItem,am as createEditorSceneAssetPlacementPatch,nm as createEditorSceneAuthoringSourceDescriptor,im as createEditorSceneBlobShadowPreviewSettings,om as createEditorSceneCameraInspectorSection,sm as createEditorSceneCommonInspectorProperties,cm as createEditorSceneCommonInspectorSection,dm as createEditorSceneComponentsInspectorProperties,lm as createEditorSceneComponentsInspectorSection,um as createEditorSceneComponentsInspectorSummary,mm as createEditorSceneCreateGroupPatch,fm as createEditorSceneCreatePrimitivePatch,gm as createEditorSceneCreatedMaterialAsset,pm as createEditorSceneDeleteSubtreePatch,Ca as createEditorSceneDirectionalLightDirectionFromAngles,Em as createEditorSceneDirectionalLightDirectionFromTransformRotation,hm as createEditorSceneDirectionalLightShadowSummaryInspectorSection,Sm as createEditorSceneDocumentInspectorProperty,bm as createEditorSceneDocumentInspectorSections,ym as createEditorSceneDuplicateMaterialAssetForBindingPatch,Im as createEditorSceneDuplicateMaterialAssetValue,Pm as createEditorSceneDuplicateSelectionPatch,Am as createEditorSceneDuplicatedMaterialAsset,Rm as createEditorSceneDuplicatedMaterialAssetCopy,Tm as createEditorSceneDuplicatedPrefabDefinition,wm as createEditorSceneFieldInspectorValidator,_m as createEditorSceneGameObjectFieldPatch,Cm as createEditorSceneGameObjectGuid,Mm as createEditorSceneGameObjectsFieldPatch,vm as createEditorSceneGroupSelectionPatch,Dm as createEditorSceneHierarchyMovePatch,Om as createEditorSceneHierarchySourceInspectorProperties,Nm as createEditorSceneHierarchySourceInspectorSection,km as createEditorSceneHierarchySourceInspectorSummary,Lm as createEditorSceneIdentityTransformComponent,xm as createEditorSceneInspectorActionProperty,jm as createEditorSceneLightInspectorProperties,Gm as createEditorSceneLightInspectorSections,Fm as createEditorSceneMarkerConfig,Bm as createEditorSceneMarkerGameObjectDocument,zm as createEditorSceneMarkerGeometry,Um as createEditorSceneMarkerGraphPatchLabel,$m as createEditorSceneMaterialActionPatch,Hm as createEditorSceneMaterialAssetFieldInspectorPropertyInput,Vm as createEditorSceneMaterialAssetFromShaderDefinition,qm as createEditorSceneMaterialAssetGuid,Ym as createEditorSceneMaterialAssetId,Wm as createEditorSceneMaterialAssetInspectorObject,Km as createEditorSceneMaterialAssetMeta,Xm as createEditorSceneMaterialAssetOwnershipView,Jm as createEditorSceneMaterialAssetPreview,Qm as createEditorSceneMaterialAssetSelectionId,Zm as createEditorSceneMaterialBindingSummary,ef as createEditorSceneMaterialBrowserAssetItems,tf as createEditorSceneMaterialPickerControlOptions,rf as createEditorSceneMaterialShaderDefinitionRegistry,af as createEditorSceneMetadataInspectorProperties,nf as createEditorSceneMetadataInspectorSection,of as createEditorSceneMetadataInspectorSummary,sf as createEditorSceneModelGameObjectForAsset,cf as createEditorScenePlacementWorldTransform,df as createEditorScenePlanarShadowPreviewSettings,mn as createEditorScenePlayableFieldInspectorExtraValidator,lf as createEditorScenePrefabActionPatch,uf as createEditorScenePrefabAgentSummary,mf as createEditorScenePrefabBrowserAssetItems,ff as createEditorScenePrefabDefinitionFromAsset,gf as createEditorScenePrefabDefinitionFromGameObject,pf as createEditorScenePrefabGameObjectForAsset,Ef as createEditorScenePrefabGroupNode,hf as createEditorScenePrefabGuid,Sf as createEditorScenePrefabInstanceGameObject,bf as createEditorScenePrefabInstanceScopedNodeId,yf as createEditorScenePrefabMarkerNode,If as createEditorScenePrefabMaterialOverrideInspectorSection,Pf as createEditorScenePrefabNodeFromAsset,Af as createEditorScenePrefabPrimitiveNode,Rf as createEditorScenePrefabSourceStructureInspectorSection,Tf as createEditorScenePrefabStageCompositionProjectionNodes,wf as createEditorScenePrefabStageContextLightProjectionNodes,_f as createEditorScenePrefabStageInspectorObject,Cf as createEditorScenePrefabStageMaterialSlotGroup,Mf as createEditorScenePrefabStageMaterialSlotItems,vf as createEditorScenePrefabStageModelProjectionNode,Df as createEditorScenePrefabStageNodeFallbackLabel,Of as createEditorScenePrefabStageNodeTransform,Nf as createEditorScenePrefabStageNodeTreeItem,kf as createEditorScenePrefabStageProjectionKind,Lf as createEditorScenePrefabStageProjectionNodeFromCompositionNode,xf as createEditorScenePrefabStageProjectionNodeId,jf as createEditorScenePrefabStageRuntimeGroups,Gf as createEditorScenePrefabStageRuntimeLeaf,Ff as createEditorScenePrefabStageRuntimeNodeTree,Bf as createEditorScenePrefabStageSourceItem,zf as createEditorScenePrefabStageStableId,Uf as createEditorScenePrimitiveInspectorProperties,$f as createEditorScenePrimitiveInspectorSection,Hf as createEditorSceneReadonlyDocumentInspectorProperty,Vf as createEditorSceneReadonlyInspectorProperty,qf as createEditorSceneReadonlyInspectorSection,Yf as createEditorSceneReadonlyVector3Properties,Wf as createEditorSceneRenamePatch,Kf as createEditorSceneRendererInspectorProperties,Xf as createEditorSceneRendererInspectorSection,Jf as createEditorSceneRendererInspectorSummary,Qf as createEditorSceneRenderingInspectorSection,Zf as createEditorSceneRenderingPanelState,eg as createEditorSceneRenderingProfileDraftState,tg as createEditorSceneReparentPatch,rg as createEditorSceneRootTransformComponent,ag as createEditorSceneRuntimeAnimationSkeletonSection,ng as createEditorSceneRuntimeBindingSection,ig as createEditorSceneRuntimeCollisionsSection,og as createEditorSceneRuntimeGeometryBoxSection,sg as createEditorSceneRuntimeInspectorSection,cg as createEditorSceneRuntimeInspectorSections,dg as createEditorSceneRuntimeInspectorSectionsForDocument,lg as createEditorSceneRuntimeInspectorSnapshot,ug as createEditorSceneRuntimeIntensityPropertiesSection,mg as createEditorSceneRuntimeMaterialColorsSection,fg as createEditorSceneRuntimeMaterialSection,gg as createEditorSceneRuntimeMaterialTexturesSection,pg as createEditorSceneRuntimeMetallicRoughnessSection,Eg as createEditorSceneRuntimePhysicsSection,hg as createEditorSceneRuntimePreviewImageImportPlan,Sg as createEditorSceneRuntimePreviewImportPlan,bg as createEditorSceneRuntimePreviewMainCameraRig,yg as createEditorSceneRuntimePreviewMissingAssetUrlDiagnostic,Ig as createEditorSceneRuntimePreviewModelImportPlan,Pg as createEditorSceneRuntimePreviewNode,Ag as createEditorSceneRuntimePreviewNodes,Rg as createEditorSceneRuntimeRawMiscSection,Tg as createEditorSceneRuntimeRenderingSection,wg as createEditorSceneRuntimeShadowsSection,_g as createEditorSceneSerializedMultiInspectorObject,Cg as createEditorSceneSerializedMultiInspectorSections,Mg as createEditorSceneSerializedMultiObject,vg as createEditorSceneSerializedMultiTransformPatch,Dg as createEditorSceneSerializedObject,Og as createEditorSceneSerializedPropertyDescriptors,Ng as createEditorSceneShadowCastOptions,kg as createEditorSceneShadowLightOptions,Lg as createEditorSceneShadowPolicyOptions,xg as createEditorSceneShadowQualityOptions,jg as createEditorSceneShadowReceiveOptions,Gg as createEditorSceneSourceAssetFromActionInput,Fg as createEditorSceneStandardPrefabAssetFieldServices,Bg as createEditorSceneStaticProjectedShadowPreviewSettings,zg as createEditorSceneStaticShadowArtifactDiagnostic,Ug as createEditorSceneStaticShadowArtifactDraftStore,$g as createEditorSceneStaticShadowBakeActionProperty,Hg as createEditorSceneTextureAssetPreview,Vg as createEditorSceneTexturePickerControlOptions,qg as createEditorSceneTransformBatchPatch,Yg as createEditorSceneTransformFromSerializedPath,Wg as createEditorSceneTransformInspectorProperties,Kg as createEditorSceneTransformInspectorSection,Xg as createEditorSceneTransformInspectorSummary,Jg as createEditorSceneTransformPatch,qn as createEditorSceneTransformPatchFromRuntimePatch,Qg as createEditorSceneTransformRotationFromDirectionalLightDirection,Zg as createEditorTransformMatrixSnapshot,ep as createFpsGameEditorAdapter,tp as createFpsGameEditorConfiguredGroundDecalSceneFeature,rp as createFpsGameEditorDeclarativeGroundDecalSceneFeature,ap as createFpsGameEditorGroundDecalSceneFeature,np as createFpsGameEditorLocalEditorHost,ip as createFpsGameEditorLocalEditorHostManifest,fc as createFpsGameEditorManagedAssetServices,op as createFpsGameEditorPlayableProjectHostAssembly,sp as createFpsGameEditorProductHostAssembly,cp as createFpsGameEditorProductProjectHostServices,dp as createFpsGameEditorProductProjectionPreview,lp as createFpsGameEditorProductRenderingRuntime,up as createFpsGameEditorProductSceneHostOptions,gc as createFpsGameEditorRuntimeDebugAuthoringClient,mp as createFpsGameEditorSceneSourceServices,fp as createFpsGameEditorStandardAssetActionPatch,gp as createFpsGameEditorStandardProjectRuntime,pp as createFpsGameEditorStandardSceneAssembly,Ep as createIdentityEditorTransform,hp as createImportedEditorSceneMaterialAsset,Sp as createMarkerGameObjectFromSpatialMarker,bp as createMarkerSemanticFrameFromTransform,yp as createMarkerType,Ip as createMaterialAlphaModeOptions,Pp as createMaterialAssetPickerControlOptions,Ap as createMaterialAssetSelectorInspectorProperty,Rp as createMaterialLightingModelOptions,Tp as createMaterialSlotOwnerPathMatchKey,wp as createObjectBoundSemanticFrame,_p as createPlanarShadowSystem,Cp as createPlayableAssetResourceResolver,Mp as createPlayableAuthoringClient,Kr as createPlayableAuthoringEmptyResponse,U as createPlayableAuthoringJsonResponse,vp as createPlayableBabylonBlobShadowOptions,Dp as createPlayableBabylonBlobShadowSystem,Op as createPlayableBabylonEditorGrid,Np as createPlayableBabylonEnvironmentTextureProfile,kp as createPlayableBabylonOutlineInspectorSection,Lp as createPlayableBabylonOutlineInspectorSeedPatchValue,xp as createPlayableBabylonPlanarShadowOptions,jp as createPlayableBabylonPlanarShadowPolicy,Gp as createPlayableBabylonPlanarShadowPolicyInput,Fp as createPlayableBabylonPlanarShadowPreviewOptions,Bp as createPlayableBabylonPlanarShadowSystem,zp as createPlayableBabylonRenderingAlphaIndexMigrationPatch,Up as createPlayableBabylonRenderingCapability,$p as createPlayableBabylonRenderingCapabilityFacade,Hp as createPlayableBabylonRenderingDiagnostics,Vp as createPlayableBabylonRenderingPanelState,qp as createPlayableBabylonRuntimeRenderingControllers,Yp as createPlayableBabylonStaticProjectedShadowArtifactSystem,Wp as createPlayableBabylonStaticProjectedShadowOptions,Kp as createPlayableBabylonWorldRendering,Bo as createPlayableBridgeCommandAssetAdapter,Fo as createPlayableBridgeEventPayload,_i as createPlayableEditorAssetGuid,Ci as createPlayableEditorAssetId,Ac as createPlayableEditorBundledPackageAliasPlan,Pc as createPlayableEditorBundledPackageRoots,Xp as createPlayableEditorDoctorReport,Ni as createPlayableEditorEntryController,ss as createPlayableEditorEntryManifest,us as createPlayableEditorEntryModuleLoader,ds as createPlayableEditorEntryModuleUrl,gs as createPlayableEditorEntryPerformanceTracker,go as createPlayableEditorManagedAssetFacade,ao as createPlayableEditorManagedAssetGuid,no as createPlayableEditorManagedAssetId,Qs as createPlayableEditorManagedRuntimeAssetInstance,zt as createPlayableEditorManagedSceneAsset,fi as createPlayableEditorRuntimeAssetInstanceNode,Jp as createPlayableEditorSceneFieldMutationOptions,Qp as createPlayableEditorSceneHierarchyFacade,Zp as createPlayableEditorSceneInspectorMultiObject,eE as createPlayableEditorSceneInspectorObject,tE as createPlayableEditorSceneInspectorPropertyPatch,rE as createPlayableEditorSceneInspectorSections,aE as createPlayableEditorSceneMarkerGraphFacade,nE as createPlayableEditorSceneMarkerInspectorSection,iE as createPlayableEditorSceneObjectCommandFacade,oE as createPlayableEditorSceneOutlineInspectorSection,sE as createPlayableEditorSceneSessionFacade,Vo as createPlayableEditorSourcePackageAliasPlan,Ic as createPlayableEditorSourceTsconfigPathsPlan,cE as createPlayableForgePlaySaveState,dE as createPlayableGroundDecalDocumentBridge,lE as createPlayableGroundDecalDocumentServices,uE as createPlayableGroundDecalInspectorProperties,mE as createPlayableGroundDecalInspectorSection,fE as createPlayableGroundDecalInspectorServices,gE as createPlayableGroundDecalLayerLabel,pE as createPlayableGroundDecalMultiInspectorSection,EE as createPlayableLocalEditorHost,hE as createPlayableLocalEditorLoadingOverlay,dc as createPlayablePlatformAssetDropCache,SE as createPlayablePlatformAssetRegistrationPayload,bE as createPlayablePlatformAssetRegistrationTransportPlan,hc as createPlayableProjectAssetBridgeAdapter,yE as createPlayableProjectAssetCommandHandler,IE as createPrefabInstanceInspectorSection,PE as createPrefabMaterialBindingPresentationImpact,AE as createPrefabStageEditableProperty,RE as createPrefabStageShadowDefaultProperties,TE as createPrefabStageShadowResolvedDefaultProperties,wE as createReadonlyMaterialSlotListInspectorProperties,_E as createRuntimeSceneCompiledArtifact,CE as createSceneMainSourceDriver,ME as createSceneMainSourceSaveCompanionConfigPayload,vE as createSceneMaterialBindingPresentationImpact,DE as createSceneObjectMarkerTargetRef,OE as createShadowMapExperimentActivityScheduler,Pn as createShadowMapExperimentConfigSnapshot,NE as createShadowMapExperimentDepthRefreshScheduler,kE as createShadowMapExperimentInfluenceCullingState,LE as createShadowMapExperimentPlanFingerprint,xE as createShadowMapExperimentPlanSnapshot,jE as createShadowMapExperimentQualityProfileAppearanceSnapshot,GE as createShadowMapExperimentRegistry,FE as createSpatialMarkerFromGameObject,BE as createSpatialMarkerGeometryForPresentation,zE as createSpatialMarkerGeometryForTargetPatch,UE as createSpatialMarkerGeometryFromGameObject,$E as createSpatialMarkersFromGameObjects,HE as createStableEditorSceneMaterialAssetGuid,VE as createStaticProjectedShadowArtifactSystem,qE as createStaticProjectedShadowBakeHashes,YE as createStaticProjectedShadowProfileHash,WE as createTexturePickerControlOptions,KE as createUniqueEditorSceneGameObjectDisplayName,XE as createUniqueEditorSceneGameObjectId,JE as createUniqueEditorSceneId,QE as createUniqueEditorSceneMaterialAssetId,ZE as createUniqueEditorScenePrefabAssetId,eh as createUniqueMarkerGameObjectId,mi as createUniquePlayableEditorRuntimeAssetNodeId,th as createVec3,rh as defineFpsGameEditorFeature,ah as defineFpsGameEditorProject,uc as definePlayableEditorAssetDatabaseConfig,nh as degreesToEditorSceneRadians,ih as dehydrateEditorSceneDocumentAssets,oh as deleteDefaultEditorSceneMaterialAsset,sh as deleteEditorSceneMarkerGameObject,ch as deleteEditorSceneMaterialAsset,dh as deleteEditorScenePrefabNode,lh as deleteMarkerType,uh as describeEditorSceneRuntimeObject,mh as detectEditorSceneDirectionalLightOrientationDrift,qs as detectEditorSceneRuntimeInputDrift,fh as diffShadowMapExperimentPlans,gh as editorSceneGuidToStableToken,ph as encodeEditorScenePrefabInstanceIdentitySegment,Eh as enrichEditorSceneDocumentAssets,hh as ensureDefaultEditorSceneMaterialAssets,Sh as ensureEditorSceneAuthoringSource,Ma as ensureEditorSceneGameObjectGuids,bh as ensureEditorScenePrefabComposition,yh as ensureImportedEditorSceneMaterialDefaults,Ih as ensurePlayableEditorSceneEnvironmentDefaultsCore,Sn as executePlayableAssetTransportPlan,Ph as findEditorSceneGameObject,Ah as findEditorSceneImageRenderer,Rh as findEditorSceneInspectorTextureAsset,Th as findEditorSceneInspectorTextureAssetFromContext,he as findEditorSceneLightingDebugNumberFieldConfig,wh as findEditorSceneLightingPreviewLightObject,Z as findEditorSceneMaterialAsset,_h as findEditorSceneModelRenderer,Ch as findEditorScenePrefabAsset,Mh as findEditorScenePrefabNode,vh as findEditorScenePrefabStageInspectorItem,Dh as findEditorScenePrefabStageStructureItem,pi as findEditorSceneRuntimeLightTarget,Oh as findEditorSceneTransform,Js as findPlayableEditorRuntimeSceneAssetUsageByAssetId,Nh as fitPlayableGroundDecalTextureSizeToAspect,kh as flattenEditorScenePrefabStageStructureItems,Lh as formatEditorSceneBoundsSummary,Ee as formatEditorSceneLightingNumber,ri as formatEditorSceneLightingShadowMode,xh as formatEditorSceneMaterialPreviewNumber,jh as formatEditorSceneMaterialSlotLabel,Gh as formatEditorScenePrefabStageMaterialSlotSummary,Fh as formatPlayableEditorDoctorReport,Tc as formatPlayableEditorPackageAliasPlanError,Bh as formatPlayableLocalEditorHostCompatibilityReport,zh as getArtistMaterialInspectorText,Uh as getBuiltInMarkerType,$h as getCameraInspectorText,Hh as getDefaultEditorSceneMaterialPreset,zr as getEditorSceneAuthoringSourceRef,Vh as getEditorSceneGameObjectWorldTransform,qh as getEditorSceneGameObjectWorldTrsTransform,Yh as getEditorSceneHierarchyItems,Wh as getEditorSceneLightInspectorLanguage,Kh as getEditorSceneLightInspectorText,Xh as getEditorSceneMarkerGraphPatchSelection,Jh as getEditorSceneMarkerTypeCatalogFromGraph,Qh as getEditorSceneMaterialAssetDefaultPreset,Zh as getEditorSceneMaterialAssetDisplayMeta,eS as getEditorSceneMaterialAssetDisplayName,nn as getEditorSceneMaterialShaderDefinition,tS as getEditorSceneMaterialSlotPrimaryOwnerPath,rS as getEditorScenePrefabStageDescriptor,aS as getEditorScenePrefabStageProjectionNodeIdForNode,nS as getEditorScenePrefabStageProjectionNodes,iS as getEditorScenePrefabStageStructure,oS as getEditorSceneRelationTypeCatalog,sS as getEditorSceneShadowInspectorText,cS as getEditorSceneSlotMaterialBinding,dS as getEditorSceneSlotMaterialBindingPath,lS as getEditorSceneSlotSelectionKey,uS as getEditorSceneSlotSourceMaterialName,mS as getEditorSceneSlotSourceMaterialProfile,fS as getNextEditorSceneAssetPlacementPosition,gS as getPlayableAssetFormat,pS as getPlayableAssetResourceTransport,cc as getPlayableEditorAssetKindExtensions,ES as getPlayableForgePlayHistoryResultEventName,hS as getTopLevelSceneGraphNodeIds,SS as groundDecalFeature,ra as guidToPlayableEditorAssetStableToken,mc as guidToPlayableEditorManagedAssetStableToken,Ws as handleEditorSceneRenderingProfileAuthoringRequest,pc as handlePlayableAuthoringServerRequest,bS as hasDetectedModelMaterialSlots,yS as hasEditorSceneAncestorDescendantPair,IS as hasEditorSceneCamera,PS as hasEditorSceneDescendants,AS as hasEditorSceneMaterialAsset,RS as hasEditorScenePrefabForSourceAsset,TS as hasEditorScenePrefabStageRuntimeStructure,wS as hasInvalidEditorSceneCameraRelationships,_S as hasReadonlyEditorSceneMaterialSlotReimportIssues,CS as hslToEditorSceneMaterialPreviewRgb,MS as inspectPlayableEditorHostCompatibilityReport,vS as inspectPlayableLocalEditorHostManifest,Mc as installFpsGameEditorFreshReloadMonitor,DS as installPlayableForgePlayModeBridge,Rs as isBabylonRuntimeDropSurfaceMesh,OS as isBlockedPlayableEditorSceneSystemFieldPatch,NS as isBuiltInMarkerType,kS as isCompiledArtifactForSource,LS as isDefaultEditorSceneMaterialAsset,xS as isDefaultReadonlyEditorSceneMaterialAsset,jS as isDeletedRelationEndpoint,GS as isEditorProjectFilePreviewable,FS as isEditorProjectMediaPreviewable,BS as isEditorSceneArtistMaterialPatchPath,Xa as isEditorSceneAssetPlaceable,zS as isEditorSceneCameraGameObject,US as isEditorSceneCameraProjection,$S as isEditorSceneColor,HS as isEditorSceneDuplicateMaterialAssetPickerValue,VS as isEditorSceneFiniteNumber,qS as isEditorSceneGroupLikeGameObject,YS as isEditorSceneLightDirectionAnglePath,Da as isEditorSceneLightGameObject,WS as isEditorSceneLightType,KS as isEditorSceneMarkerGameObject,XS as isEditorSceneMarkerGraphCommandSupported,JS as isEditorSceneMaterialAssetReadonlyForInspector,QS as isEditorSceneMaterialBindingNullableStringPath,ZS as isEditorSceneMaterialBindingPath,eb as isEditorSceneMaterialColorRgb,tb as isEditorSceneMaterialColorRgba,rb as isEditorSceneMatrixTransformComponent,ab as isEditorSceneNonNegativeFiniteNumber,nb as isEditorSceneOptionalBoolean,ib as isEditorSceneOptionalNonEmptyString,ob as isEditorSceneOptionalString,sb as isEditorScenePositiveFiniteNumber,cb as isEditorScenePositiveSize,db as isEditorScenePrefabAsset,lb as isEditorScenePrefabCoreMaterialOverridePath,ub as isEditorScenePrefabDefaultShadowPath,mb as isEditorScenePrefabInstance,fb as isEditorScenePrefabMaterialAssetIdOverridePath,gb as isEditorScenePrefabOverridePath,pb as isEditorSceneProtectedSystemGameObject,Eb as isEditorSceneProtectedSystemGameObjectId,hb as isEditorSceneRenderingProfileDraftDirty,Sb as isEditorSceneRenderingProfilePatchPath,bb as isEditorSceneRootGameObject,yb as isEditorSceneRootGameObjectId,Ib as isEditorSceneRootTransformPath,Pb as isEditorSceneRuntimeMeshLike,Ab as isEditorSceneScale,Rb as isEditorSceneSelectableHierarchyId,Tb as isEditorSceneShadowCastMode,wb as isEditorSceneShadowLightMode,_b as isEditorSceneShadowPolicyMode,Cb as isEditorSceneShadowQuality,Mb as isEditorSceneShadowReceiveMode,vb as isEditorSceneStringArray,Db as isEditorSceneTextureAsset,Ob as isEditorSceneTransformLike,Nb as isEditorSceneTrsTransformComponent,kb as isEditorSceneUnitRangeNumber,Lb as isEditorSceneVec2,xb as isEditorSceneVec3,jb as isEditorShadowCastMode,Gb as isEditorShadowLightMode,Fb as isEditorShadowMode,Bb as isEditorShadowQuality,zb as isEditorShadowReceiveMode,Ub as isEditorTransformMatrixSnapshot,$b as isEditorTransformTrsSnapshot,Hb as isMarkerEndpoint,Vb as isMarkerTypeDefinitionValid,qb as isMaterialOwnerResolutionPointerVerified,Yb as isMaterialSlotOwnerPathMatch,Wb as isObjectMarkerKind,Kb as isPlayableAssetFormatSupported,Xb as isPlayableBabylonOutlineInspectorPatchPath,Jb as isPlayableBabylonRenderingEnvironmentTextureAsset,Qb as isPlayableBabylonRenderingEnvironmentTextureResource,Zb as isPlayableEditorSceneGroundDecalProjectionPath,ey as isPlayableGroundDecalEditableColorLayer,ty as isPlayableGroundDecalEditableTextLayer,ry as isPlayableGroundDecalEditableTextureLayer,ay as isPlayableGroundDecalInspectorPatchPath,ny as isPlayableGroundDecalLayerColorAlphaPath,iy as isPlayableGroundDecalLayerColorPath,oy as isPlayableGroundDecalLayerProgressPreviewPercentPath,sy as isPlayableGroundDecalLayerRectPath,cy as isPlayableGroundDecalLayerRotationPath,dy as isPlayableGroundDecalLayerTextColorAlphaPath,ly as isPlayableGroundDecalLayerTextColorPath,uy as isPlayableGroundDecalLayerTextFontSizePath,my as isPlayableGroundDecalLayerTextValuePath,fy as isPlayableGroundDecalLayerTexturePath,gy as isPlayableGroundDecalLayerTextureTintAlphaPath,py as isPlayableGroundDecalLayerTextureTintPath,Ey as isPlayableGroundDecalLayoutEditableLayer,hy as isPlayableGroundDecalLayoutPatchCompatibleWithDecal,Sy as isPlayableGroundDecalProjectEditableLayer,by as isPlayableGroundDecalRenderingTextureDimensionPath,yy as isPlayableGroundDecalRotationEditableLayer,Iy as isPlayableGroundDecalSerializedMultiFieldPath,Py as isPlayableLocalEditorSaveCancellation,Ay as isReadonlyEditorSceneMaterialAsset,Ry as isRegionMarkerKind,Ty as isRelationEndpointValid,wy as isTargetRefValid,_y as isValidEditorAffineTransformMatrix,Cy as isVec3ApproximatelyEqual,My as isVec3Like,vy as loadEditorAssetLibrary,Dy as loadEditorProjectFile,Oy as loadEditorProjectFiles,ms as loadPlayableEditorEntryManifest,Ny as loadSceneMainSource,ky as markEditorSceneInspectorPropertiesEffect,Ly as markEditorSceneRenderingProfileDraftSaved,kr as markFpsGameEditorFreshReload,Po as matchPlayableAuthoringRoute,xy as mergeEditorSceneAssetWithLibraryItem,jy as mergeEditorSceneCameraDefaults,Gy as mergeEditorSceneImportedMaterialProfile,Fy as mergeEditorSceneLightDefaults,By as mergeEditorSceneMaterialBindingOverrides,zy as mergeEditorScenePrefabOverrides,Uy as mergeEditorShadowSettings,$y as mergeMarkerTypeDefinition,Hy as mergePlayableEditorDoctorReports,Vy as mergePlayableGroundDecalDefaults,qy as migrateEditorSceneDocumentRenderingAlphaIndex,Yy as migrateEditorSceneGameObjectsRenderingAlphaIndex,Wy as migrateEditorSceneMarkerGraphMarkersToGameObjects,Ky as migrateEditorSceneMaterialAssetShader,_c as migrateLegacyShadowMapExperimentAuthoring,Xy as mixEditorSceneLightingPreviewColor,vs as mountEditorRuntimeDebugPanelShell,kc as mountEditorRuntimeLightingDebugPanel,xc as mountFpsGameEditorLocalEditorEntry,Jy as mountFpsGameEditorProductLocalEditor,Qy as mountFpsGameEditorProductLocalEditorFromEnvironmentModule,Zy as mountFpsGameEditorStandardLocalEditorFromEnvironmentModule,eI as mountFpsGameEditorStandardProject,tI as normalizeBabylonDefaultPostProcessProfile,rI as normalizeBabylonDefaultPostProcessVolumeStack,aI as normalizeBabylonEnvironmentTextureProfile,As as normalizeBabylonPointerCoordinates,nI as normalizeCompiledArtifacts,iI as normalizeEditorSceneCameraAfterFieldPatch,oI as normalizeEditorSceneCameraGameObject,sI as normalizeEditorSceneFieldInspectorValue,cI as normalizeEditorSceneGameObjectDisplayName,dI as normalizeEditorSceneHierarchyDocument,lI as normalizeEditorSceneLightDirectionAngleValue,va as normalizeEditorSceneLightDirectionVector,uI as normalizeEditorSceneLightingAngleDegrees,mI as normalizeEditorSceneLightingPreviewVec3,fI as normalizeEditorSceneMarkerGameObject,gI as normalizeEditorSceneMarkerGameObjects,pI as normalizeEditorSceneMarkerGraph,EI as normalizeEditorSceneMarkerGraphCommand,hI as normalizeEditorSceneMarkerPresentation,SI as normalizeEditorSceneMaterialAssetValue,bI as normalizeEditorSceneMaterialPreviewHue,yI as normalizeEditorSceneMaterialSlotOwnerPath,II as normalizeEditorScenePlainTransformGameObject,cn as normalizeEditorScenePlayableInspectorValue,PI as normalizeEditorScenePrefabAssetComposition,AI as normalizeEditorScenePrefabAssetFieldValue,RI as normalizeEditorScenePrefabIdentifierPart,TI as normalizeEditorScenePrefabStageOwnerNodePath,wI as normalizeEditorScenePrimitiveShape,_I as normalizeEditorSceneRenderingAlphaIndexPresets,CI as normalizeEditorSceneRenderingGroupsProfile,ir as normalizeEditorSceneRenderingProfile,MI as normalizeEditorSceneRootGameObject,vI as normalizeEditorSceneRootTransformDocument,si as normalizeEditorSceneRuntimeLightBinding,DI as normalizeEditorSceneRuntimePreviewProjectUrlPath,OI as normalizeEditorSceneSystemLightGameObject,NI as normalizeMarkerBoxSize,kI as normalizeMarkerNodeKind,LI as normalizeMaterialSlotOwnerPath,sc as normalizePlayableEditorAssetCodeKey,oc as normalizePlayableEditorAssetDisplayName,Mi as normalizePlayableEditorAssetKind,xI as normalizePlayableEditorSceneGroundDecalGameObject,jI as normalizePlayableForgePlayCommandName,GI as normalizePlayableFsPath,FI as normalizePlayableGroundDecalAlphaValue,BI as normalizePlayableGroundDecalColorValue,zI as normalizePlayableGroundDecalFontSizeValue,UI as normalizePlayableGroundDecalInspectorFieldValue,$I as normalizePlayableGroundDecalLayoutLayerPatch,HI as normalizePlayableGroundDecalLayoutPatchValue,VI as normalizePlayableGroundDecalLayoutRect,qI as normalizePlayableGroundDecalProgressPreviewPercentValue,In as normalizePlayableGroundDecalRotationDegrees,YI as normalizePlayableGroundDecalTextureDimension,WI as normalizePlayableGroundDecalUiScaleAfterFieldPatch,KI as normalizePlayableGroundDecalUiScales,XI as normalizePlayableGroundDecalUiScalesForCommand,Oi as normalizePlayablePlatformAssetPayload,JI as parseEditorSceneDuplicateMaterialAssetValue,Rt as parseEditorSceneLightingDebugNumberDraft,QI as parseEditorSceneMaterialAssetFieldPath,ZI as parseEditorSceneMaterialAssetSelectionId,cs as parsePlayableEditorEntryManifest,eP as parsePlayableGroundDecalLayerPatchPath,tP as patchEditorSceneDirectionalLightOrientationAngles,rP as patchEditorSceneGameObjectByField,Oa as patchEditorSceneGameObjectField,aP as patchEditorSceneGameObjectFieldsMany,nP as patchEditorSceneGameObjectMaterialBinding,iP as patchEditorSceneGameObjectTransform,oP as patchEditorSceneGameObjectsField,sP as patchEditorSceneMaterialAsset,cP as patchEditorSceneMaterialAssetField,dP as patchEditorScenePrefabAsset,lP as patchEditorScenePrefabAssetField,uP as patchEditorScenePrefabOverride,ec as patchEditorSceneRuntimeLights,mP as patchMarkerGameObjectFromSpatialMarker,fP as patchMarkerGameObjectTransformComponents,gP as patchPlayableEditorSceneDirectionalLightAngleField,pP as patchPlayableEditorSceneGameObjectFieldWithServices,EP as patchPlayableEditorSceneGameObjectsFieldWithServices,hP as patchPlayableEditorSceneGroundDecalInspectorField,SP as patchPlayableEditorSceneGroundDecalKind,bP as patchPlayableEditorSceneGroundDecalLayout,yP as patchPlayableEditorSceneGroundDecalRenderingDimension,IP as patchPlayableGroundDecalLayer,oo as planPlayableEditorAssetRegistrationCore,so as planPlayableEditorAssetUnregistrationCore,PP as playableGroundDecalColorsEqual,AP as playableGroundDecalRectsEqual,RP as postPlayableAuthoringJson,TP as postPlayableForgePlayEvent,wP as pruneEditorSceneArtistMaterialProfile,_P as radiansToEditorSceneDegrees,CP as readArtistMaterialInspectorLanguage,MP as readArtistMaterialTexturePickerValue,vP as readBabylonGltfPointers,Ps as readBabylonRuntimeDropPosition,DP as readBoolean,OP as readClampedNumber,NP as readCompiledRuntimeSceneArtifact,kP as readEditorProjectFileContent,LP as readEditorProjectFileSnapshot,xP as readEditorSceneAssetMaterialSlots,kt as readEditorSceneDirectionalLightAngles,sr as readEditorSceneDirectionalLightAnglesExact,jP as readEditorSceneDirectionalLightOrientation,GP as readEditorSceneGameObjectAlphaIndex,FP as readEditorSceneGameObjectLocalTransform,BP as readEditorSceneGameObjectRenderingGroupId,zP as readEditorSceneInspectorColor,UP as readEditorSceneInspectorShadowSettings,$P as readEditorSceneInspectorVec3,HP as readEditorSceneLightType,Er as readEditorSceneLightingDebugColorSnapshotField,Le as readEditorSceneLightingDebugNumberSnapshotField,ei as readEditorSceneLightingDebugText,ti as readEditorSceneLightingDebugTooltipText,VP as readEditorSceneLightingPreviewColor,qP as readEditorSceneLightingPreviewDirectionalLight,YP as readEditorSceneLightingPreviewFiniteNumber,WP as readEditorSceneLightingPreviewHemisphericLight,_a as readEditorSceneLightingProjectedLengthMultiplier,KP as readEditorSceneMaterialBindingConfig,XP as readEditorSceneMaterialSlotBindingSlotId,fn as readEditorSceneMaterialSlotDescriptor,Hr as readEditorSceneNodeKind,JP as readEditorScenePhysicsParam,QP as readEditorScenePrefabMaterialOverrideBinding,ZP as readEditorScenePrefabNodeChildren,eA as readEditorScenePrefabNodes,tA as readEditorScenePrefabOverrideMaterialPath,an as readEditorScenePrefabRootNodeId,rA as readEditorScenePrefabStageMaterialSlot,aA as readEditorSceneRuntimeArrayLength,nA as readEditorSceneRuntimeArrayLengthFromMethod,iA as readEditorSceneRuntimeBoolean,oA as readEditorSceneRuntimeBounds,sA as readEditorSceneRuntimeClassName,cA as readEditorSceneRuntimeIsEnabled,Ks as readEditorSceneRuntimeLightBinding,dA as readEditorSceneRuntimeNumber,lA as readEditorSceneRuntimePreviewAssetId,uA as readEditorSceneRuntimePreviewAssetKind,mA as readEditorSceneRuntimePreviewAssetMetadata,fA as readEditorSceneRuntimeProjectionAssetId,gA as readEditorSceneRuntimeProjectionAssetMetadata,pA as readEditorSceneRuntimeString,EA as readEditorSceneRuntimeValue,hA as readEditorSceneShadowInspectorLanguage,SA as readEditorSceneStaticShadowArtifact,bA as readEditorSceneTextureUrl,yA as readEditorSceneTransformVector,ya as readEditorShadowResolvedMode,Ia as readEditorShadowResolvedQuality,vn as readEditorShadowRuntimePlan,IA as readEditorShadowSettings,Aa as readEditorShadowSettingsResult,PA as readEditorTransformPosition,AA as readFiniteNumber,RA as readFpsGameEditorPlatformAssetLookup,TA as readMarkerConfigTarget,wA as readMarkerGameObjectScale,_A as readMarkerTypeDefinition,CA as readMarkerTypeOverrides,MA as readNonEmptyString,vA as readNonNegativeNumber,DA as readPlaneHeightMode,ko as readPlayableAssetImportInput,oa as readPlayableAssetRegistrationPlanInput,OA as readPlayableAssetRegistrationResultRecord,No as readPlayableAssetUnregistrationPlanInput,To as readPlayableAuthoringPayloadPathFromCommand,qe as readPlayableBridgeRequestId,io as readPlayableEditorManagedAssetScale,NA as readPlayableForgePlayHistoryOperationOptions,kA as readPlayableForgePlayRequestId,LA as readPlayableGroundDecalFiniteNumber,xA as readPlayableGroundDecalPositiveFiniteNumber,$r as readPlayablePlatformAssetDropPoint,jA as readPlayablePlatformAssetExternal,GA as readPlayablePlatformAssetKind,FA as readPlayablePlatformAssetName,BA as readPlayablePlatformAssetPath,zA as readPlayablePlatformAssetPlacement,Ur as readPlayablePlatformAssetRecord,La as readPlayablePlatformAssetRecords,UA as readPlayablePlatformAssetUrl,$A as readPlayablePlatformRawAssetId,Lo as readPlayableSceneNodeCreateInput,xo as readPlayableSceneNodePatchInput,Mr as readPlayableSceneNodeRemoveInput,HA as readPositiveNumber,VA as readRawEditorSceneGameObjectLocalTransform,qA as readRecord,YA as readRenderingGroupId,WA as readResolvedShadowMode,KA as readRgb,XA as readRgba,JA as readSamples,QA as readSceneMainSourceRenderingConfig,ZA as readSceneMainSourceSaveCompanionConfigs,eR as readSceneMainSourceStaticShadowsArtifact,tR as readSpatialMarkerTransformPosition,rR as readSpatialMarkerTransformRotation,aR as readSpatialMarkerTransformScale,ii as readStoredEditorSceneLightingDebugLanguage,ai as readStoredEditorSceneLightingDebugOpen,nR as readStringList,iR as readStringOrNull,oR as readToneMappingType,sR as readVec3,cR as rebaseEditorScenePrefabMarkerConfig,dR as rebaseEditorScenePrefabMarkerTarget,lR as reconcileEditorSceneMaterialSlotReimportBindings,uR as reconcileImportedEditorSceneMaterialTextureRefs,mR as reduceEditorSceneDocumentMutation,fR as reduceEditorSceneMarkerGameObjectCommand,gR as reduceEditorSceneMarkerGraph,pR as reducePlayableEditorSceneDocumentCore,lc as registerFpsGameEditorStandardAuthoringCommands,ER as registerPlayablePlatformAsset,hR as registerPlayablePlatformAssetIfNeeded,Lr as reloadFpsGameEditorBrowsingContext,Zs as removePlayableEditorManagedRuntimeAssetInstance,SR as renameEditorScenePrefabAsset,bR as renameEditorScenePrefabNode,yR as reparentEditorScenePrefabNode,IR as replaceEditorSceneMaterialAsset,PR as replaceEditorScenePrefabAsset,AR as replacePlayableEditorSceneGroundDecalUi,RR as resetEditorSceneRenderingProfileDraft,TR as resolveBabylonDefaultPostProcessVolumeStack,Oc as resolveBabylonRuntimeDropPosition,wR as resolveDefaultEditorSceneMaterialAssetDeleteState,_R as resolveEditorProjectFileExtension,CR as resolveEditorProjectFileLanguage,MR as resolveEditorProjectMediaSource,vR as resolveEditorProjectMediaSupport,ea as resolveEditorSceneArtistMaterialBinding,tc as resolveEditorSceneArtistMaterialRuntimePreview,rc as resolveEditorSceneArtistMaterialSlotProfiles,DR as resolveEditorSceneAssetLibraryItemRelativePath,OR as resolveEditorSceneFieldSchema,NR as resolveEditorSceneGameObjectRendering,kR as resolveEditorSceneGameObjectRuntimeEntityIds,LR as resolveEditorSceneGameObjectShadowSettings,xR as resolveEditorSceneLightingPreviewProfile,jR as resolveEditorSceneMaterialAssetDeleteState,GR as resolveEditorSceneMaterialAssetIntegrity,FR as resolveEditorSceneMaterialRuntimeKind,BR as resolveEditorSceneMaterialSlotReimportDiff,rn as resolveEditorScenePrefabInstanceEffectiveOverrides,zR as resolveEditorScenePrefabInstanceMarkers,UR as resolveEditorScenePrefabInstanceRelation,$R as resolveEditorScenePrefabSourceAssetId,HR as resolveEditorScenePrefabStageMarkers,VR as resolveEditorScenePrefabStageMaterialDropTarget,qR as resolveEditorScenePrefabStageMaterialOverrideTarget,YR as resolveEditorScenePrefabStagePreviewTarget,WR as resolveEditorSceneProjectedMaterialRuntimeKind,KR as resolveEditorSceneRenderingAlphaIndexPresetValueMigration,XR as resolveEditorSceneRootContainerId,JR as resolveEditorSceneRuntimePreviewAssetUrl,QR as resolveEditorSceneRuntimePreviewAssetUrlCandidate,Pa as resolveEditorShadowParams,ZR as resolveEditorShadowPlan,Dn as resolveEditorShadowRuntimeParamsUsage,Vs as resolveEditorShadowRuntimeState,eT as resolveEditorTransformPreserveWorldPolicy,tT as resolveFpsGameEditorFeatureSceneContribution,rT as resolveFpsGameEditorStaticProject,aT as resolveMarkerGeometryKindForPresentation,nT as resolveMarkerNodeKindForType,iT as resolveMaterialOwner,oT as resolveMaterialOwnerNode,sT as resolveMaterialRuntimeKind,cT as resolveMaterialSlotOwnerNodes,vc as resolveOutlineOwnerNode,la as resolveOutlineTarget,dT as resolvePlayableBabylonPlanarShadowPolicy,lT as resolvePlayableBabylonRenderingEnvironmentTextureDiagnostic,uT as resolvePlayableBabylonRenderingEnvironmentTextureResource,na as resolvePlayableEditorAssetIdentity,mT as resolvePlayableGroundDecalImageRect,fT as resolvePlayableGroundDecalMultiInspectorTargetIds,yn as resolvePlayableGroundDecalRenderTextureSize,gT as resolvePlayableGroundDecalUiInspectorScale,pT as resolvePlayableGroundDecalUniformScaleFromVec3,bn as resolvePlayablePlatformAssetRegistrationResult,ET as resolveShadowMapExperimentAppearance,hT as resolveShadowMapExperimentPlan,ST as rewriteMarkerRelationEndpoint,bT as rewriteMarkerRelationIds,yT as rewriteMarkerTargetRef,IT as rewriteSpatialMarkerGeometryTargetRefs,PT as rewriteSpatialMarkerTargetRefs,AT as rgbToEditorSceneMaterialPreviewHsl,RT as rotateVec3ByEuler,TT as roundEditorSceneInspectorNumber,Rn as roundEditorSceneLightingNumber,wT as roundPlayableGroundDecalFieldValue,_T as runPlayableAuthoringCommand,CT as sanitizeEditorSceneGameObjectId,MT as sanitizeEditorSceneId,vT as sanitizeEditorSceneMaterialAssetIdPart,Si as sanitizeEditorSceneRuntimeDirectionalLight,hi as sanitizeEditorSceneRuntimeHemisphericLight,Ei as sanitizeEditorSceneRuntimeLightingPatch,DT as sanitizeMarkerGameObjectId,Tr as sanitizePlayableEditorManagedAssetName,OT as saveSceneMainSource,NT as scaleEditorSceneLightingPreviewColor,kT as selectEditorScenePrefabNode,LT as serializeEditorSceneStaticShadowArtifact,Wn as serializePlayableAuthoringFileContent,xT as setEditorScenePrefabNodeMarker,jT as setEditorScenePrefabNodeShadow,GT as setEditorScenePrefabNodeShadowMapExperiment,FT as setEditorScenePrefabNodeTransform,BT as setEditorSceneRenderingProfileDraftConfig,zT as setEditorSceneRenderingProfileDraftError,UT as shadowMapExperimentDarknessFromStrength,$T as shadowMapExperimentDepthLayerForUpdateClass,HT as shadowMapExperimentStrengthFromDarkness,VT as shallowEditorSceneGameObjectsEqual,qT as shouldApplyMarkerDefaultScaleForKind,YT as shouldApplyMarkerDefaultScaleOnPresentationChange,WT as shouldPreserveTransformForMarkerGeometry,KT as splitEditorSceneFieldPath,XT as splitMaterialSlotBindingFieldPath,JT as stripKnownPlayableAssetExtension,Wt as stripKnownPlayableEditorAssetExtension,QT as sumEditorSceneRuntimeMeshNumbers,or as summarizeEditorSceneRenderingProfile,ZT as summarizeSaveResult,ew as syncEditorSceneDirectionalLightOrientationAfterTransformPatch,tw as syncEditorSceneDirectionalLightTransformRotationAfterDirectionPatch,rw as syncEditorSceneMarkerGraph,aw as syncEditorSceneMarkerGraphDocument,nw as syncEditorScenePrefabRootNodeFields,iw as toEditorLocalTransformFromWorld,ow as toEditorSceneInspectorLabel,sw as toEditorSceneInspectorSafeValue,cw as toEditorSceneLocalTransformForParent,dw as toEditorSceneLocalTransformFromWorld,lw as toEditorSceneLocalTrsTransformForParent,uw as toEditorScenePreserveWorldLocalTransformForParent,Xs as toEditorSceneRuntimeLightingPatches,mw as toEditorSceneTransformComponent,fw as toEditorSceneTransformSnapshot,Go as toPlayableBridgeCommandError,ic as toPlayableEditorAssetImportName,gw as toneMapEditorSceneLightingPreviewColor,pw as toneMapEditorSceneLightingPreviewNumber,Ew as transformEditorSceneMaterialPreviewBaseColor,hw as tryCreateEditorSceneTransformComponent,Sw as tryCreateEditorSceneTransformSnapshot,di as updateEditorSceneLightingDebugSnapshotColorField,ui as updateEditorSceneLightingDebugSnapshotDirection,li as updateEditorSceneLightingDebugSnapshotEnabled,hr as updateEditorSceneLightingDebugSnapshotFromAngles,ci as updateEditorSceneLightingDebugSnapshotNumberField,bw as updateEditorSceneMarkerGameObject,yw as updateMarkerType,Iw as validateAndNormalizeEditorSceneMaterialAssetField,dn as validateEditorSceneFieldInspectorValue,Pw as validateEditorSceneGroupSelection,Aw as validateEditorSceneHierarchyMove,Rw as validateEditorSceneMaterialAssetFieldValue,ac as validateEditorSceneMaterialGlslColorBindings,Tw as validateEditorScenePrefabAssetFieldValue,ww as validateEditorSceneReparent,_w as validatePlayableEditorRuntimeSceneConfig,Cw as validatePlayableGroundDecalInspectorField,Mw as validateSceneMainDocument,vw as waitForPlayableLocalEditorPaint,Dw as waitForPlayableMilliseconds,Ow as withEditorSceneMarkerGraph,Nw as writeMarkerTypeOverrides,kw as writePlayableAuthoringFile,oi as writeStoredEditorSceneLightingDebugLanguage,ni as writeStoredEditorSceneLightingDebugOpen};