@fps-games/editor-deployment 0.2.3-beta.4 → 0.2.3-beta.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bin/fps-editor-prepare.mjs +3 -4
- package/bin/fps-editor-project.mjs +18 -0
- package/bin/fps-editor-server.mjs +1 -1
- package/licenses/THIRD_PARTY_NOTICES.txt +2 -2
- package/manifest.json +1409 -1403
- package/npm-shrinkwrap.json +4 -3
- package/package.json +8 -4
- package/public/assets/abstractAudioBus-zin9aBGb.js +1 -0
- package/public/assets/animation-BJ8XM1EP.js +1 -0
- package/public/assets/animation-BJ8XM1EP.js.br +0 -0
- package/public/assets/animation-BJ8XM1EP.js.gz +0 -0
- package/public/assets/animationGroup-nIU37qTl.js +1 -0
- package/public/assets/animationGroup-nIU37qTl.js.br +0 -0
- package/public/assets/animationGroup-nIU37qTl.js.gz +0 -0
- package/public/assets/arcRotateCamera-Bpb6_-jM.js +1 -0
- package/public/assets/arcRotateCamera-Bpb6_-jM.js.br +0 -0
- package/public/assets/arcRotateCamera-Bpb6_-jM.js.gz +0 -0
- package/public/assets/babylon-core-B6Ot-GOK.js +1 -0
- package/public/assets/babylon-core-B6Ot-GOK.js.br +0 -0
- package/public/assets/babylon-core-B6Ot-GOK.js.gz +0 -0
- package/public/assets/babylon-core-DBdQTkWG.js +13882 -0
- package/public/assets/babylon-core-DBdQTkWG.js.br +0 -0
- package/public/assets/babylon-core-DBdQTkWG.js.gz +0 -0
- package/public/assets/basisTextureLoader-xaH1TU2T.js +1 -0
- package/public/assets/basisTextureLoader-xaH1TU2T.js.br +0 -0
- package/public/assets/basisTextureLoader-xaH1TU2T.js.gz +0 -0
- package/public/assets/bumpVertex-CydMViY3.js +173 -0
- package/public/assets/bumpVertex-CydMViY3.js.br +0 -0
- package/public/assets/bumpVertex-CydMViY3.js.gz +0 -0
- package/public/assets/bumpVertex-bM0VcD-v.js +177 -0
- package/public/assets/bumpVertex-bM0VcD-v.js.br +0 -0
- package/public/assets/bumpVertex-bM0VcD-v.js.gz +0 -0
- package/public/assets/chromaticAberration.fragment-2LQpSY6n.js +6 -0
- package/public/assets/chromaticAberration.fragment-2LQpSY6n.js.br +0 -0
- package/public/assets/chromaticAberration.fragment-2LQpSY6n.js.gz +0 -0
- package/public/assets/chromaticAberration.fragment-CPC2jGBk.js +7 -0
- package/public/assets/chromaticAberration.fragment-CPC2jGBk.js.br +0 -0
- package/public/assets/chromaticAberration.fragment-CPC2jGBk.js.gz +0 -0
- package/public/assets/circleOfConfusion.fragment-DWehhKOk.js +17 -0
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- package/public/assets/circleOfConfusion.fragment-WIeIzKLd.js +17 -0
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- package/public/assets/circleOfConfusion.fragment-WIeIzKLd.js.gz +0 -0
- package/public/assets/clipPlaneFragment-BQiHvjzo.js +46 -0
- package/public/assets/clipPlaneFragment-BQiHvjzo.js.br +0 -0
- package/public/assets/clipPlaneFragment-BQiHvjzo.js.gz +0 -0
- package/public/assets/clipPlaneVertex-D5EB-X5S.js +177 -0
- package/public/assets/clipPlaneVertex-D5EB-X5S.js.br +0 -0
- package/public/assets/clipPlaneVertex-D5EB-X5S.js.gz +0 -0
- package/public/assets/color.fragment-0xZe_dSa.js +20 -0
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- package/public/assets/color.fragment-BQNpLnxa.js +21 -0
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- package/public/assets/color.vertex-0geH1BI8.js +32 -0
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- package/public/assets/color.vertex-qtb2-mc5.js +39 -0
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- package/public/assets/dds-IzbrFkh8.js +1 -0
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- package/public/assets/ddsTextureLoader-D3ROWbwv.js +1 -0
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- package/public/assets/default.fragment-BAHNlmD5.js +526 -0
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- package/public/assets/default.fragment-D3MA9CRV.js +468 -0
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- package/public/assets/default.vertex-B1KwtIUb.js +181 -0
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- package/public/assets/default.vertex-Mne8Sq_G.js +193 -0
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- package/public/assets/defaultUboDeclaration-00t3po2f.js +7 -0
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- package/public/assets/depth.fragment-Da86gbwP.js +40 -0
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- package/public/assets/depthBoxBlur.fragment-tYNfbhdh.js +6 -0
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- package/public/assets/depthOfFieldMerge.fragment-Car-ami-.js +21 -0
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- package/public/assets/exrTextureLoader-DYq9r93V.js +1 -0
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- package/public/assets/flowGraphArrayIndexBlock-C3zDMjuo.js +1 -0
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- package/public/assets/flowGraphBezierCurveEasingBlock-DDoK8_8l.js +1 -0
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nRanges: "+(this._ranges?Object.keys(this._ranges).length:"none"),n){e+=", Ranges: {";let r=!0;for(const o in this._ranges)r&&(e+=", ",r=!1),e+=o;e+="}"}return e}addEvent(n){this._events.push(n),this._events.sort((e,r)=>e.frame-r.frame)}removeEvents(n){for(let e=0;e<this._events.length;e++)this._events[e].frame===n&&(this._events.splice(e,1),e--)}getEvents(){return this._events}createRange(n,e,r){this._ranges[n]||(this._ranges[n]=new _(n,e,r))}deleteRange(n,e=!0){const r=this._ranges[n];if(r){if(e){const o=r.from,t=r.to;for(let i=this._keys.length-1;i>=0;i--)this._keys[i].frame>=o&&this._keys[i].frame<=t&&this._keys.splice(i,1)}this._ranges[n]=null}}getRange(n){return this._ranges[n]}getKeys(){return this._keys}getHighestFrame(){let n=0;for(let e=0,r=this._keys.length;e<r;e++)n<this._keys[e].frame&&(n=this._keys[e].frame);return n}getEasingFunction(){return this._easingFunction}setEasingFunction(n){this._easingFunction=n}floatInterpolateFunction(n,e,r){return 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e.highLimitValue.clone?e.highLimitValue.clone():e.highLimitValue;const o=this._keys;let t;if(this._coreAnimation)t=this._coreAnimation._key;else{const I=o.length;for(t=e.key;t>=0&&n<o[t].frame;)--t;for(;t+1<=I-1&&n>=o[t+1].frame;)++t;if(e.key=t,t<0)return r?void 0:this._getKeyValue(o[0].value);if(t+1>I-1)return r?void 0:this._getKeyValue(o[I-1].value);this._key=t}const i=o[t],s=o[t+1];if(r&&(n===i.frame||n===s.frame))return;const c=this._getKeyValue(i.value),l=this._getKeyValue(s.value);if(i.interpolation===1)return s.frame>n?c:l;const T=i.outTangent!==void 0&&s.inTangent!==void 0,u=s.frame-i.frame;let O=(n-i.frame)/u;const f=i.easingFunction||this.getEasingFunction();switch(f&&(O=f.ease(O)),this.dataType){case a.ANIMATIONTYPE_FLOAT:{const I=T?this.floatInterpolateFunctionWithTangents(c,i.outTangent*u,l,s.inTangent*u,O):this.floatInterpolateFunction(c,l,O);switch(e.loopMode){case a.ANIMATIONLOOPMODE_CYCLE:case a.ANIMATIONLOOPMODE_CONSTANT:case a.ANIMATIONLOOPMODE_YOYO:return I;case a.ANIMATIONLOOPMODE_RELATIVE:case a.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return(e.offsetValue??0)*e.repeatCount+I}break}case a.ANIMATIONTYPE_QUATERNION:{const I=T?this.quaternionInterpolateFunctionWithTangents(c,i.outTangent.scale(u),l,s.inTangent.scale(u),O):this.quaternionInterpolateFunction(c,l,O);switch(e.loopMode){case a.ANIMATIONLOOPMODE_CYCLE:case a.ANIMATIONLOOPMODE_CONSTANT:case a.ANIMATIONLOOPMODE_YOYO:return I;case a.ANIMATIONLOOPMODE_RELATIVE:case a.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return I.addInPlace((e.offsetValue||D).scale(e.repeatCount))}return I}case a.ANIMATIONTYPE_VECTOR3:{const I=T?this.vector3InterpolateFunctionWithTangents(c,i.outTangent.scale(u),l,s.inTangent.scale(u),O):this.vector3InterpolateFunction(c,l,O);switch(e.loopMode){case a.ANIMATIONLOOPMODE_CYCLE:case a.ANIMATIONLOOPMODE_CONSTANT:case a.ANIMATIONLOOPMODE_YOYO:return I;case a.ANIMATIONLOOPMODE_RELATIVE:case a.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return I.add((e.offsetValue||w).scale(e.repeatCount))}break}case a.ANIMATIONTYPE_VECTOR2:{const I=T?this.vector2InterpolateFunctionWithTangents(c,i.outTangent.scale(u),l,s.inTangent.scale(u),O):this.vector2InterpolateFunction(c,l,O);switch(e.loopMode){case a.ANIMATIONLOOPMODE_CYCLE:case a.ANIMATIONLOOPMODE_CONSTANT:case a.ANIMATIONLOOPMODE_YOYO:return I;case a.ANIMATIONLOOPMODE_RELATIVE:case a.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return I.add((e.offsetValue||K).scale(e.repeatCount))}break}case a.ANIMATIONTYPE_SIZE:{switch(e.loopMode){case a.ANIMATIONLOOPMODE_CYCLE:case a.ANIMATIONLOOPMODE_CONSTANT:case a.ANIMATIONLOOPMODE_YOYO:return this.sizeInterpolateFunction(c,l,O);case a.ANIMATIONLOOPMODE_RELATIVE:case a.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return this.sizeInterpolateFunction(c,l,O).add((e.offsetValue||U).scale(e.repeatCount))}break}case a.ANIMATIONTYPE_COLOR3:{const I=T?this.color3InterpolateFunctionWithTangents(c,i.outTangent.scale(u),l,s.inTangent.scale(u),O):this.color3InterpolateFunction(c,l,O);switch(e.loopMode){case a.ANIMATIONLOOPMODE_CYCLE:case a.ANIMATIONLOOPMODE_CONSTANT:case a.ANIMATIONLOOPMODE_YOYO:return I;case a.ANIMATIONLOOPMODE_RELATIVE:case a.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return I.add((e.offsetValue||z).scale(e.repeatCount))}break}case a.ANIMATIONTYPE_COLOR4:{const I=T?this.color4InterpolateFunctionWithTangents(c,i.outTangent.scale(u),l,s.inTangent.scale(u),O):this.color4InterpolateFunction(c,l,O);switch(e.loopMode){case a.ANIMATIONLOOPMODE_CYCLE:case a.ANIMATIONLOOPMODE_CONSTANT:case a.ANIMATIONLOOPMODE_YOYO:return I;case a.ANIMATIONLOOPMODE_RELATIVE:case a.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return I.add((e.offsetValue||Q).scale(e.repeatCount))}break}case a.ANIMATIONTYPE_MATRIX:{switch(e.loopMode){case a.ANIMATIONLOOPMODE_CYCLE:case a.ANIMATIONLOOPMODE_CONSTANT:case a.ANIMATIONLOOPMODE_YOYO:return a.AllowMatricesInterpolation?this.matrixInterpolateFunction(c,l,O,e.workValue):c;case a.ANIMATIONLOOPMODE_RELATIVE:case a.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT:return c}break}}return 0}matrixInterpolateFunction(n,e,r,o){return a.AllowMatrixDecomposeForInterpolation?o?(y.DecomposeLerpToRef(n,e,r,o),o):y.DecomposeLerp(n,e,r):o?(y.LerpToRef(n,e,r,o),o):y.Lerp(n,e,r)}clone(n=!1){const e=new a(this.name,this.targetPropertyPath.join("."),this.framePerSecond,this.dataType,this.loopMode);if(e.enableBlending=this.enableBlending,e.blendingSpeed=this.blendingSpeed,this._keys&&e.setKeys(this._keys,!1,n),this._ranges){e._ranges={};for(const r in this._ranges){const o=this._ranges[r];o&&(e._ranges[r]=o.clone())}}return e}setKeys(n,e=!1,r=!1){if(e)this._keys=n;else if(this._keys=n.slice(0),r)for(let o=0;o<this._keys.length;o++){const t=this._keys[o];this._keys[o]={frame:t.frame,value:t.value.clone?t.value.clone():t.value,inTangent:t.inTangent&&t.inTangent.clone?t.inTangent.clone():t.inTangent,outTangent:t.outTangent&&t.outTangent.clone?t.outTangent.clone():t.outTangent,interpolation:t.interpolation,lockedTangent:t.lockedTangent,easingFunction:t.easingFunction}}}createKeyForFrame(n){g.key=0;const e=this._interpolate(n,g,!0);if(!e)return this._keys[g.key].frame===n?g.key:g.key+1;const r={frame:n,value:e.clone?e.clone():e};return this._keys.splice(g.key+1,0,r),g.key+1}serialize(){const n={};n.name=this.name,n.property=this.targetProperty,n.framePerSecond=this.framePerSecond,n.dataType=this.dataType,n.loopBehavior=this.loopMode,n.enableBlending=this.enableBlending,n.blendingSpeed=this.blendingSpeed;const e=this.dataType;n.keys=[];const r=this.getKeys();for(let o=0;o<r.length;o++){const t=r[o],i={};switch(i.frame=t.frame,e){case a.ANIMATIONTYPE_FLOAT:i.values=[t.value],t.inTangent!==void 0&&i.values.push(t.inTangent),t.outTangent!==void 0&&(t.inTangent===void 0&&i.values.push(void 0),i.values.push(t.outTangent)),t.interpolation!==void 0&&(t.inTangent===void 0&&i.values.push(void 0),t.outTangent===void 0&&i.values.push(void 0),i.values.push(t.interpolation));break;case a.ANIMATIONTYPE_QUATERNION:case a.ANIMATIONTYPE_MATRIX:case a.ANIMATIONTYPE_VECTOR3:case a.ANIMATIONTYPE_COLOR3:case a.ANIMATIONTYPE_COLOR4:i.values=t.value.asArray(),t.inTangent!=null&&i.values.push(t.inTangent.asArray()),t.outTangent!=null&&(t.inTangent===void 0&&i.values.push(void 0),i.values.push(t.outTangent.asArray())),t.interpolation!==void 0&&(t.inTangent===void 0&&i.values.push(void 0),t.outTangent===void 0&&i.values.push(void 0),i.values.push(t.interpolation));break}n.keys.push(i)}n.ranges=[];for(const o in this._ranges){const t=this._ranges[o];if(!t)continue;const i={};i.name=o,i.from=t.from,i.to=t.to,n.ranges.push(i)}return n}static _UniversalLerp(n,e,r){const o=n.constructor;return o.Lerp?o.Lerp(n,e,r):o.Slerp?o.Slerp(n,e,r):n.toFixed?n*(1-r)+r*e:e}static Parse(n){const e=new a(n.name,n.property,n.framePerSecond,n.dataType,n.loopBehavior),r=n.dataType,o=[];let t,i;for(n.enableBlending&&(e.enableBlending=n.enableBlending),n.blendingSpeed&&(e.blendingSpeed=n.blendingSpeed),i=0;i<n.keys.length;i++){const s=n.keys[i];let c,l,T;switch(r){case a.ANIMATIONTYPE_FLOAT:t=s.values[0],s.values.length>=2&&(c=s.values[1]),s.values.length>=3&&(l=s.values[2]),s.values.length>=4&&(T=s.values[3]);break;case a.ANIMATIONTYPE_QUATERNION:if(t=h.FromArray(s.values),s.values.length>=8){const O=h.FromArray(s.values.slice(4,8));O.equals(h.Zero())||(c=O)}if(s.values.length>=12){const O=h.FromArray(s.values.slice(8,12));O.equals(h.Zero())||(l=O)}s.values.length>=13&&(T=s.values[12]);break;case a.ANIMATIONTYPE_MATRIX:t=y.FromArray(s.values),s.values.length>=17&&(T=s.values[16]);break;case a.ANIMATIONTYPE_COLOR3:t=M.FromArray(s.values),s.values[3]&&(c=M.FromArray(s.values[3])),s.values[4]&&(l=M.FromArray(s.values[4])),s.values[5]&&(T=s.values[5]);break;case a.ANIMATIONTYPE_COLOR4:t=p.FromArray(s.values),s.values[4]&&(c=p.FromArray(s.values[4])),s.values[5]&&(l=p.FromArray(s.values[5])),s.values[6]&&(T=p.FromArray(s.values[6]));break;case a.ANIMATIONTYPE_VECTOR3:default:t=E.FromArray(s.values),s.values[3]&&(c=E.FromArray(s.values[3])),s.values[4]&&(l=E.FromArray(s.values[4])),s.values[5]&&(T=s.values[5]);break}const u={};u.frame=s.frame,u.value=t,c!=null&&(u.inTangent=c),l!=null&&(u.outTangent=l),T!=null&&(u.interpolation=T),o.push(u)}if(e.setKeys(o),n.ranges)for(i=0;i<n.ranges.length;i++)t=n.ranges[i],e.createRange(t.name,t.from,t.to);return e}static AppendSerializedAnimations(n,e){b.AppendSerializedAnimations(n,e)}static async ParseFromFileAsync(n,e){return await new Promise((r,o)=>{const t=new F;t.addEventListener("readystatechange",()=>{if(t.readyState==4)if(t.status==200){let i=JSON.parse(t.responseText);if(i.animations&&(i=i.animations),i.length){const s=[];for(const c of i)s.push(this.Parse(c));r(s)}else{const s=this.Parse(i);n&&(s.name=n),r(s)}}else o("Unable to load the animation")}),t.open("GET",e),t.send()})}static async ParseFromSnippetAsync(n){return await new Promise((e,r)=>{const o=new F;o.addEventListener("readystatechange",()=>{if(o.readyState==4)if(o.status==200){const t=JSON.parse(JSON.parse(o.responseText).jsonPayload);if(t.animations){const i=JSON.parse(t.animations),s=[];for(const c of i.animations){const l=this.Parse(c);l.snippetId=n,s.push(l)}e(s)}else{const i=JSON.parse(t.animation),s=this.Parse(i);s.snippetId=n,e(s)}}else r("Unable to load the snippet "+n)}),o.open("GET",this.SnippetUrl+"/"+n.replace(/#/g,"/")),o.send()})}}a._UniqueIdGenerator=0;a.AllowMatricesInterpolation=!1;a.AllowMatrixDecomposeForInterpolation=!0;a.SnippetUrl="https://snippet.babylonjs.com";a.ANIMATIONTYPE_FLOAT=0;a.ANIMATIONTYPE_VECTOR3=1;a.ANIMATIONTYPE_QUATERNION=2;a.ANIMATIONTYPE_MATRIX=3;a.ANIMATIONTYPE_COLOR3=4;a.ANIMATIONTYPE_COLOR4=7;a.ANIMATIONTYPE_VECTOR2=5;a.ANIMATIONTYPE_SIZE=6;a.ANIMATIONLOOPMODE_RELATIVE=0;a.ANIMATIONLOOPMODE_CYCLE=1;a.ANIMATIONLOOPMODE_CONSTANT=2;a.ANIMATIONLOOPMODE_YOYO=4;a.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT=5;a.CreateFromSnippetAsync=a.ParseFromSnippetAsync;V("BABYLON.Animation",a);Y._AnimationRangeFactory=(C,n,e)=>new _(C,n,e);export{a as A,z as _,_ as a,Q as b,D as c,U as d,K as e,w as f};
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import{A,b as R,_ as E,d as M,e as N,f as B,c as D}from"./animation-Dc6xotit.js";import{du as F,en as C,dK as P,gi as T,eU as S,gD as k,fj as W,bG as K,fO as w,gv as H}from"./hemisphericLight-B2YCkAtw.js";import{p as U}from"./lazy-bPTMWkQf.js";class Y{get currentFrame(){return this._currentFrame}get weight(){return this._weight}get currentValue(){return this._currentValue}get targetPath(){return this._targetPath}get target(){return this._currentActiveTarget}get isAdditive(){return this._host&&this._host.isAdditive}constructor(t,e,i,n){if(this._events=new Array,this._currentFrame=0,this._originalValue=new Array,this._originalBlendValue=null,this._offsetsCache={},this._highLimitsCache={},this._stopped=!1,this._blendingFactor=0,this._currentValue=null,this._currentActiveTarget=null,this._directTarget=null,this._targetPath="",this._weight=1,this._absoluteFrameOffset=0,this._previousElapsedTime=0,this._yoyoDirection=1,this._previousAbsoluteFrame=0,this._targetIsArray=!1,this._coreRuntimeAnimation=null,this._animation=e,this._target=t,this._scene=i,this._host=n,this._activeTargets=[],e._runtimeAnimations.push(this),this._animationState={key:0,repeatCount:0,loopMode:this._getCorrectLoopMode()},this._animation.dataType===A.ANIMATIONTYPE_MATRIX&&(this._animationState.workValue=F.Zero()),this._keys=this._animation.getKeys(),this._minFrame=this._keys[0].frame,this._maxFrame=this._keys[this._keys.length-1].frame,this._minFrame!==0){const a={frame:0,value:this._keys[0].value};this._keys.splice(0,0,a)}if(this._target instanceof Array){let a=0;for(const o of this._target)this._preparePath(o,a),this._getOriginalValues(a),a++;this._targetIsArray=!0}else this._preparePath(this._target),this._getOriginalValues(),this._targetIsArray=!1,this._directTarget=this._activeTargets[0];const s=e.getEvents();if(s&&s.length>0)for(const a of s)this._events.push(a._clone());this._enableBlending=t&&t.animationPropertiesOverride?t.animationPropertiesOverride.enableBlending:this._animation.enableBlending}_preparePath(t,e=0){const i=this._animation.targetPropertyPath;if(i.length>1){let n=t;for(let s=0;s<i.length-1;s++){const a=i[s];if(n=n[a],n===void 0)throw new Error(`Invalid property (${a}) in property path (${i.join(".")})`)}this._targetPath=i[i.length-1],this._activeTargets[e]=n}else this._targetPath=i[0],this._activeTargets[e]=t;if(this._activeTargets[e][this._targetPath]===void 0)throw new Error(`Invalid property (${this._targetPath}) in property path (${i.join(".")})`)}get animation(){return this._animation}reset(t=!1){if(t)if(this._target instanceof Array){let e=0;for(const i of this._target)this._originalValue[e]!==void 0&&this._setValue(i,this._activeTargets[e],this._originalValue[e],-1,e),e++}else this._originalValue[0]!==void 0&&this._setValue(this._target,this._directTarget,this._originalValue[0],-1,0);this._offsetsCache={},this._highLimitsCache={},this._currentFrame=0,this._blendingFactor=0;for(let e=0;e<this._events.length;e++)this._events[e].isDone=!1}isStopped(){return this._stopped}dispose(){const t=this._animation.runtimeAnimations.indexOf(this);t>-1&&this._animation.runtimeAnimations.splice(t,1)}setValue(t,e){if(this._targetIsArray){for(let i=0;i<this._target.length;i++){const n=this._target[i];this._setValue(n,this._activeTargets[i],t,e,i)}return}this._setValue(this._target,this._directTarget,t,e,0)}_getOriginalValues(t=0){let e;const i=this._activeTargets[t];i.getLocalMatrix&&this._targetPath==="_matrix"?e=i.getLocalMatrix():e=i[this._targetPath],e&&e.clone?this._originalValue[t]=e.clone():this._originalValue[t]=e}_registerTargetForLateAnimationBinding(t,e){const i=t.target;this._scene._registeredForLateAnimationBindings.pushNoDuplicate(i),i._lateAnimationHolders||(i._lateAnimationHolders={}),i._lateAnimationHolders[t.targetPath]||(i._lateAnimationHolders[t.targetPath]={totalWeight:0,totalAdditiveWeight:0,animations:[],additiveAnimations:[],originalValue:e}),t.isAdditive?(i._lateAnimationHolders[t.targetPath].additiveAnimations.push(t),i._lateAnimationHolders[t.targetPath].totalAdditiveWeight+=t.weight):(i._lateAnimationHolders[t.targetPath].animations.push(t),i._lateAnimationHolders[t.targetPath].totalWeight+=t.weight)}_setValue(t,e,i,n,s){if(this._currentActiveTarget=e,this._weight=n,this._enableBlending&&this._blendingFactor<=1){if(!this._originalBlendValue){const o=e[this._targetPath];o.clone?this._originalBlendValue=o.clone():this._originalBlendValue=o}this._originalBlendValue.m?A.AllowMatrixDecomposeForInterpolation?this._currentValue?F.DecomposeLerpToRef(this._originalBlendValue,i,this._blendingFactor,this._currentValue):this._currentValue=F.DecomposeLerp(this._originalBlendValue,i,this._blendingFactor):this._currentValue?F.LerpToRef(this._originalBlendValue,i,this._blendingFactor,this._currentValue):this._currentValue=F.Lerp(this._originalBlendValue,i,this._blendingFactor):this._currentValue=A._UniversalLerp(this._originalBlendValue,i,this._blendingFactor);const a=t&&t.animationPropertiesOverride?t.animationPropertiesOverride.blendingSpeed:this._animation.blendingSpeed;this._blendingFactor+=a}else this._currentValue?this._currentValue.copyFrom?this._currentValue.copyFrom(i):this._currentValue=i:i?.clone?this._currentValue=i.clone():this._currentValue=i;n!==-1?this._registerTargetForLateAnimationBinding(this,this._originalValue[s]):this._animationState.loopMode===A.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT?this._currentValue.addToRef?this._currentValue.addToRef(this._originalValue[s],e[this._targetPath]):e[this._targetPath]=this._originalValue[s]+this._currentValue:e[this._targetPath]=this._currentValue,t.markAsDirty&&t.markAsDirty(this._animation.targetProperty)}_getCorrectLoopMode(){return this._target&&this._target.animationPropertiesOverride?this._target.animationPropertiesOverride.loopMode:this._animation.loopMode}goToFrame(t,e=-1){const i=this._animation.getKeys();t<i[0].frame?t=i[0].frame:t>i[i.length-1].frame&&(t=i[i.length-1].frame);const n=this._events;if(n.length)for(let a=0;a<n.length;a++)n[a].onlyOnce||(n[a].isDone=n[a].frame<t);this._currentFrame=t;const s=this._animation._interpolate(t,this._animationState);this.setValue(s,e)}_prepareForSpeedRatioChange(t){const e=this._previousElapsedTime*(this._animation.framePerSecond*t)/1e3;this._absoluteFrameOffset=this._previousAbsoluteFrame-e}animate(t,e,i,n,s,a=-1){const o=this._animation,r=o.targetPropertyPath;if(!r||r.length<1)return this._stopped=!0,!1;let l=!0,g;const d=this._events;let c;if(this._coreRuntimeAnimation)c=i-e,g=this._coreRuntimeAnimation.currentFrame,this._currentFrame=g,this._animationState.repeatCount=this._coreRuntimeAnimation._animationState.repeatCount,this._animationState.highLimitValue=this._coreRuntimeAnimation._animationState.highLimitValue,this._animationState.offsetValue=this._coreRuntimeAnimation._animationState.offsetValue;else{(e<this._minFrame||e>this._maxFrame)&&(e=this._minFrame),(i<this._minFrame||i>this._maxFrame)&&(i=this._maxFrame),c=i-e;let _,m=t*(o.framePerSecond*s)/1e3+this._absoluteFrameOffset,b=0,V=!1;const v=n&&this._animationState.loopMode===A.ANIMATIONLOOPMODE_YOYO;if(v){const f=(m-e)/c,p=Math.sin(f*Math.PI);m=Math.abs(p)*c+e;const I=p>=0?1:-1;this._yoyoDirection!==I&&(V=!0),this._yoyoDirection=I}if(this._previousElapsedTime=t,this._previousAbsoluteFrame=m,!n&&i>=e&&(m>=c&&s>0||m<=0&&s<0))l=!1,b=o.evaluate(i);else if(!n&&e>=i&&(m<=c&&s<0||m>=0&&s>0))l=!1,b=o.evaluate(e);else if(this._animationState.loopMode!==A.ANIMATIONLOOPMODE_CYCLE){const f=i.toString()+e.toString();if(!this._offsetsCache[f]){this._animationState.repeatCount=0,this._animationState.loopMode=A.ANIMATIONLOOPMODE_CYCLE;const p=o._interpolate(e,this._animationState),y=o._interpolate(i,this._animationState);switch(this._animationState.loopMode=this._getCorrectLoopMode(),o.dataType){case A.ANIMATIONTYPE_FLOAT:this._offsetsCache[f]=y-p;break;case A.ANIMATIONTYPE_QUATERNION:this._offsetsCache[f]=y.subtract(p);break;case A.ANIMATIONTYPE_VECTOR3:this._offsetsCache[f]=y.subtract(p);break;case A.ANIMATIONTYPE_VECTOR2:this._offsetsCache[f]=y.subtract(p);break;case A.ANIMATIONTYPE_SIZE:this._offsetsCache[f]=y.subtract(p);break;case A.ANIMATIONTYPE_COLOR3:this._offsetsCache[f]=y.subtract(p);break}this._highLimitsCache[f]=y}b=this._highLimitsCache[f],_=this._offsetsCache[f]}if(_===void 0)switch(o.dataType){case A.ANIMATIONTYPE_FLOAT:_=0;break;case A.ANIMATIONTYPE_QUATERNION:_=D;break;case A.ANIMATIONTYPE_VECTOR3:_=B;break;case A.ANIMATIONTYPE_VECTOR2:_=N;break;case A.ANIMATIONTYPE_SIZE:_=M;break;case A.ANIMATIONTYPE_COLOR3:_=E;break;case A.ANIMATIONTYPE_COLOR4:_=R;break}if(this._host&&this._host.syncRoot){const f=this._host.syncRoot,p=(f.masterFrame-f.fromFrame)/(f.toFrame-f.fromFrame);g=e+c*p}else m>0&&e>i||m<0&&e<i?g=l&&c!==0?i+m%c:e:g=l&&c!==0?e+m%c:i;if(!v&&(s>0&&this.currentFrame>g||s<0&&this.currentFrame<g)||v&&V){this._onLoop();for(let f=0;f<d.length;f++)d[f].onlyOnce||(d[f].isDone=!1);this._animationState.key=s>0?0:o.getKeys().length-1}this._currentFrame=g,this._animationState.repeatCount=c===0?0:m/c>>0,this._animationState.highLimitValue=b,this._animationState.offsetValue=_}const u=o._interpolate(g,this._animationState);if(this.setValue(u,a),d.length){for(let _=0;_<d.length;_++)if(c>=0&&g>=d[_].frame&&d[_].frame>=e||c<0&&g<=d[_].frame&&d[_].frame<=e){const m=d[_];m.isDone||(m.onlyOnce&&(d.splice(_,1),_--),m.isDone=!0,m.action(g))}}return l||(this._stopped=!0),l}}class L{get syncRoot(){return this._syncRoot}get masterFrame(){return this._runtimeAnimations.length===0?0:this._runtimeAnimations[0].currentFrame}get weight(){return this._weight}set weight(t){if(t===-1){this._weight=-1;return}this._weight=Math.min(Math.max(t,0),1)}get speedRatio(){return this._speedRatio}set speedRatio(t){for(let e=0;e<this._runtimeAnimations.length;e++)this._runtimeAnimations[e]._prepareForSpeedRatioChange(t);this._speedRatio=t,this._goToFrame!==null&&this.goToFrame(this._goToFrame)}get elapsedTime(){return this._localDelayOffset===null?0:this._scene._animationTime-this._localDelayOffset}constructor(t,e,i=0,n=100,s=!1,a=1,o,r,l,g=!1,d=0){this.target=e,this.fromFrame=i,this.toFrame=n,this.loopAnimation=s,this.onAnimationEnd=o,this.onAnimationLoop=l,this.isAdditive=g,this.playOrder=d,this._localDelayOffset=null,this._pausedDelay=null,this._manualJumpDelay=null,this._runtimeAnimations=new Array,this._paused=!1,this._speedRatio=1,this._weight=-1,this._previousWeight=-1,this._syncRoot=null,this._frameToSyncFromJump=null,this._goToFrame=null,this.disposeOnEnd=!0,this.animationStarted=!1,this.onAnimationEndObservable=new P,this.onAnimationLoopObservable=new P,this._scene=t,r&&this.appendAnimations(e,r),this._speedRatio=a,t._activeAnimatables.push(this)}syncWith(t){if(this._syncRoot=t,t){const e=this._scene._activeAnimatables.indexOf(this);e>-1&&(this._scene._activeAnimatables.splice(e,1),this._scene._activeAnimatables.push(this))}return this}getAnimations(){return this._runtimeAnimations}appendAnimations(t,e){for(let i=0;i<e.length;i++){const n=e[i],s=new Y(t,n,this._scene,this);s._onLoop=()=>{this.onAnimationLoopObservable.notifyObservers(this),this.onAnimationLoop&&this.onAnimationLoop()},this._runtimeAnimations.push(s)}}getAnimationByTargetProperty(t){const e=this._runtimeAnimations;for(let i=0;i<e.length;i++)if(e[i].animation.targetProperty===t)return e[i].animation;return null}getRuntimeAnimationByTargetProperty(t){const e=this._runtimeAnimations;for(let i=0;i<e.length;i++)if(e[i].animation.targetProperty===t)return e[i];return null}reset(){const t=this._runtimeAnimations;for(let e=0;e<t.length;e++)t[e].reset(!0);this._localDelayOffset=null,this._pausedDelay=null}enableBlending(t){const e=this._runtimeAnimations;for(let i=0;i<e.length;i++)e[i].animation.enableBlending=!0,e[i].animation.blendingSpeed=t}disableBlending(){const t=this._runtimeAnimations;for(let e=0;e<t.length;e++)t[e].animation.enableBlending=!1}goToFrame(t,e=!1){const i=this._runtimeAnimations;if(i[0]){const n=i[0].animation.framePerSecond;this._frameToSyncFromJump=this._frameToSyncFromJump??i[0].currentFrame;const s=this.speedRatio===0?0:(t-this._frameToSyncFromJump)/n*1e3/this.speedRatio;this._manualJumpDelay=-s}for(let n=0;n<i.length;n++)i[n].goToFrame(t,e?this._weight:-1);this._goToFrame=t}get paused(){return this._paused}pause(){this._paused||(this._paused=!0)}restart(){this._paused=!1}_raiseOnAnimationEnd(){this.onAnimationEnd&&this.onAnimationEnd(),this.onAnimationEndObservable.notifyObservers(this)}stop(t,e,i=!1,n=!1){if(t||e){const s=this._scene._activeAnimatables.indexOf(this);if(s>-1){const a=this._runtimeAnimations;for(let o=a.length-1;o>=0;o--){const r=a[o];t&&r.animation.name!=t||e&&!e(r.target)||(r.dispose(),a.splice(o,1))}a.length==0&&(i||this._scene._activeAnimatables.splice(s,1),n||this._raiseOnAnimationEnd())}}else{const s=this._scene._activeAnimatables.indexOf(this);if(s>-1){i||this._scene._activeAnimatables.splice(s,1);const a=this._runtimeAnimations;for(let o=0;o<a.length;o++)a[o].dispose();this._runtimeAnimations.length=0,n||this._raiseOnAnimationEnd()}}}async waitAsync(){return await new Promise(t=>{this.onAnimationEndObservable.add(()=>{t(this)},void 0,void 0,this,!0)})}_animate(t){if(this._paused)return this.animationStarted=!1,this._pausedDelay===null&&(this._pausedDelay=t),!0;if(this._localDelayOffset===null?(this._localDelayOffset=t,this._pausedDelay=null):this._pausedDelay!==null&&(this._localDelayOffset+=t-this._pausedDelay,this._pausedDelay=null),this._manualJumpDelay!==null&&(this._localDelayOffset+=this.speedRatio<0?-this._manualJumpDelay:this._manualJumpDelay,this._manualJumpDelay=null,this._frameToSyncFromJump=null),this._goToFrame=null,!L.ProcessPausedAnimatables&&this._weight===0&&this._previousWeight===0)return!0;this._previousWeight=this._weight;let e=!1;const i=this._runtimeAnimations;let n;for(n=0;n<i.length;n++){const a=i[n].animate(t-this._localDelayOffset,this.fromFrame,this.toFrame,this.loopAnimation,this._speedRatio,this._weight);e=e||a}if(this.animationStarted=e,!e){if(this.disposeOnEnd)for(n=this._scene._activeAnimatables.indexOf(this),this._scene._activeAnimatables.splice(n,1),n=0;n<i.length;n++)i[n].dispose();this._raiseOnAnimationEnd(),this.disposeOnEnd&&(this.onAnimationEnd=null,this.onAnimationLoop=null,this.onAnimationLoopObservable.clear(),this.onAnimationEndObservable.clear())}return e}}L.ProcessPausedAnimatables=!1;function z(h){if(h.totalWeight===0&&h.totalAdditiveWeight===0)return h.originalValue;let t=1;const e=T.Vector3[0],i=T.Vector3[1],n=T.Quaternion[0];let s=0;const a=h.animations[0],o=h.originalValue;let r,l=!1;if(h.totalWeight<1)r=1-h.totalWeight,o.decompose(i,n,e);else{if(s=1,t=h.totalWeight,r=a.weight/t,r==1)if(h.totalAdditiveWeight)l=!0;else return a.currentValue;a.currentValue.decompose(i,n,e)}if(!l){i.scaleInPlace(r),e.scaleInPlace(r),n.scaleInPlace(r);for(let d=s;d<h.animations.length;d++){const c=h.animations[d];if(c.weight===0)continue;r=c.weight/t;const u=T.Vector3[2],_=T.Vector3[3],m=T.Quaternion[1];c.currentValue.decompose(_,m,u),_.scaleAndAddToRef(r,i),m.scaleAndAddToRef(S.Dot(n,m)>0?r:-r,n),u.scaleAndAddToRef(r,e)}n.normalize()}for(let d=0;d<h.additiveAnimations.length;d++){const c=h.additiveAnimations[d];if(c.weight===0)continue;const u=T.Vector3[2],_=T.Vector3[3],m=T.Quaternion[1];c.currentValue.decompose(_,m,u),_.multiplyToRef(i,_),k.LerpToRef(i,_,c.weight,i),n.multiplyToRef(m,m),S.SlerpToRef(n,m,c.weight,n),u.scaleAndAddToRef(c.weight,e)}const g=a?a._animationState.workValue:T.Matrix[0].clone();return F.ComposeToRef(i,n,e,g),g}function X(h,t){if(h.totalWeight===0&&h.totalAdditiveWeight===0)return t;const e=h.animations[0],i=h.originalValue;let n=t;if(h.totalWeight===0&&h.totalAdditiveWeight>0)n.copyFrom(i);else if(h.animations.length===1){if(S.SlerpToRef(i,e.currentValue,Math.min(1,h.totalWeight),n),h.totalAdditiveWeight===0)return n}else if(h.animations.length>1){let s=1,a,o;if(h.totalWeight<1){const l=1-h.totalWeight;a=[],o=[],a.push(i),o.push(l)}else{if(h.animations.length===2&&(S.SlerpToRef(h.animations[0].currentValue,h.animations[1].currentValue,h.animations[1].weight/h.totalWeight,t),h.totalAdditiveWeight===0))return t;a=[],o=[],s=h.totalWeight}for(let l=0;l<h.animations.length;l++){const g=h.animations[l];a.push(g.currentValue),o.push(g.weight/s)}let r=0;for(let l=0;l<a.length;){if(!l){S.SlerpToRef(a[l],a[l+1],o[l+1]/(o[l]+o[l+1]),t),n=t,r=o[l]+o[l+1],l+=2;continue}r+=o[l],S.SlerpToRef(n,a[l],o[l]/r,n),l++}}for(let s=0;s<h.additiveAnimations.length;s++){const a=h.additiveAnimations[s];a.weight!==0&&(n.multiplyToRef(a.currentValue,T.Quaternion[0]),S.SlerpToRef(n,T.Quaternion[0],a.weight,n))}return n}function J(h){if(h._registeredForLateAnimationBindings.length){for(let t=0;t<h._registeredForLateAnimationBindings.length;t++){const e=h._registeredForLateAnimationBindings.data[t];for(const i in e._lateAnimationHolders){const n=e._lateAnimationHolders[i],s=n.animations[0],a=n.originalValue;if(a==null)continue;const o=A.AllowMatrixDecomposeForInterpolation&&a.m;let r=e[i];if(o)r=z(n);else if(a.w!==void 0)r=X(n,r||S.Identity());else{let g=0,d=1;const c=s&&s._animationState.loopMode===A.ANIMATIONLOOPMODE_RELATIVE_FROM_CURRENT;if(n.totalWeight<1)c?r=a.clone?a.clone():a:s&&a.scale?r=a.scale(1-n.totalWeight):s?r=a*(1-n.totalWeight):a.clone?r=a.clone():r=a;else if(s){d=n.totalWeight;const u=s.weight/d;u!==1?s.currentValue.scale?r=s.currentValue.scale(u):r=s.currentValue*u:r=s.currentValue,c&&(r.addToRef?r.addToRef(a,r):r+=a),g=1}for(let u=g;u<n.animations.length;u++){const _=n.animations[u],m=_.weight/d;if(m)_.currentValue.scaleAndAddToRef?_.currentValue.scaleAndAddToRef(m,r):r+=_.currentValue*m;else continue}for(let u=0;u<n.additiveAnimations.length;u++){const _=n.additiveAnimations[u],m=_.weight;if(m)_.currentValue.scaleAndAddToRef?_.currentValue.scaleAndAddToRef(m,r):r+=_.currentValue*m;else continue}}e[i]=r}e._lateAnimationHolders={}}h._registeredForLateAnimationBindings.reset()}}function Z(h,t,e){const i=t.target;h._registeredForLateAnimationBindings.pushNoDuplicate(i),i._lateAnimationHolders||(i._lateAnimationHolders={}),i._lateAnimationHolders[t.targetPath]||(i._lateAnimationHolders[t.targetPath]={totalWeight:0,totalAdditiveWeight:0,animations:[],additiveAnimations:[],originalValue:e}),t.isAdditive?(i._lateAnimationHolders[t.targetPath].additiveAnimations.push(t),i._lateAnimationHolders[t.targetPath].totalAdditiveWeight+=t.weight):(i._lateAnimationHolders[t.targetPath].animations.push(t),i._lateAnimationHolders[t.targetPath].totalWeight+=t.weight)}function q(h,t){t&&(t.prototype.copyAnimationRange=function(e,i,n,s=!1,a=null){this.animations.length===0&&(this.animations.push(new A(this.name,"_matrix",e.animations[0].framePerSecond,A.ANIMATIONTYPE_MATRIX,0)),this.animations[0].setKeys([]));const o=e.animations[0].getRange(i);if(!o)return!1;const r=o.from,l=o.to,g=e.animations[0].getKeys(),d=e.length,c=e.getParent(),u=this.getParent(),_=s&&c&&d&&this.length&&d!==this.length,m=_&&u&&c?u.length/c.length:1,b=s&&!u&&a&&(a.x!==1||a.y!==1||a.z!==1),V=this.animations[0].getKeys();let v,f,p;for(let y=0,I=g.length;y<I;y++)v=g[y],v.frame>=r&&v.frame<=l&&(s?(p=v.value.clone(),_?(f=p.getTranslation(),p.setTranslation(f.scaleInPlace(m))):b&&a?(f=p.getTranslation(),p.setTranslation(f.multiplyInPlace(a))):p=v.value):p=v.value,V.push({frame:v.frame+n,value:p}));return this.animations[0].createRange(i,r+n,l+n),!0}),h&&(h.prototype._animate=function(e){if(!this.animationsEnabled)return;const i=C.Now;if(!this._animationTimeLast){if(this._pendingData.length>0)return;this._animationTimeLast=i}this.deltaTime=e!==void 0?e:this.useConstantAnimationDeltaTime?16:(i-this._animationTimeLast)*this.animationTimeScale,this._animationTimeLast=i;const n=this._activeAnimatables;if(n.length===0)return;this._animationTime+=this.deltaTime;const s=this._animationTime;for(let a=0;a<n.length;a++){const o=n[a];!o._animate(s)&&o.disposeOnEnd&&a--}J(this)},h.prototype.sortActiveAnimatables=function(){this._activeAnimatables.sort((e,i)=>e.playOrder-i.playOrder)},h.prototype.beginWeightedAnimation=function(e,i,n,s=1,a,o=1,r,l,g,d,c=!1){const u=this.beginAnimation(e,i,n,a,o,r,l,!1,g,d,c);return u.weight=s,u},h.prototype.beginAnimation=function(e,i,n,s,a=1,o,r,l=!0,g,d,c=!1){if(a<0){const _=i;i=n,n=_,a=-a}i>n&&(a=-a),l&&this.stopAnimation(e,void 0,g),r||(r=new L(this,e,i,n,s,a,o,void 0,d,c));const u=g?g(e):!0;if(e.animations&&u&&r.appendAnimations(e,e.animations),e.getAnimatables){const _=e.getAnimatables();for(let m=0;m<_.length;m++)this.beginAnimation(_[m],i,n,s,a,o,r,l,g,d)}return r.reset(),r},h.prototype.beginHierarchyAnimation=function(e,i,n,s,a,o=1,r,l,g=!0,d,c,u=!1){const _=e.getDescendants(i),m=[];m.push(this.beginAnimation(e,n,s,a,o,r,l,g,d,void 0,u));for(const b of _)m.push(this.beginAnimation(b,n,s,a,o,r,l,g,d,void 0,u));return m},h.prototype.beginDirectAnimation=function(e,i,n,s,a,o=1,r,l,g=!1){if(o<0){const c=n;n=s,s=c,o=-o}return n>s&&(o=-o),new L(this,e,n,s,a,o,r,i,l,g)},h.prototype.beginDirectHierarchyAnimation=function(e,i,n,s,a,o,r,l,g,d=!1){const c=e.getDescendants(i),u=[];u.push(this.beginDirectAnimation(e,n,s,a,o,r,l,g,d));for(const _ of c)u.push(this.beginDirectAnimation(_,n,s,a,o,r,l,g,d));return u},h.prototype.getAnimatableByTarget=function(e){for(let i=0;i<this._activeAnimatables.length;i++)if(this._activeAnimatables[i].target===e)return this._activeAnimatables[i];return null},h.prototype.getAllAnimatablesByTarget=function(e){const i=[];for(let n=0;n<this._activeAnimatables.length;n++)this._activeAnimatables[n].target===e&&i.push(this._activeAnimatables[n]);return i},h.prototype.stopAnimation=function(e,i,n){const s=this.getAllAnimatablesByTarget(e);for(const a of s)a.stop(i,n)},h.prototype.stopAllAnimations=function(){if(this._activeAnimatables){for(let e=0;e<this._activeAnimatables.length;e++)this._activeAnimatables[e].stop(void 0,void 0,!0);this._activeAnimatables.length=0}for(const e of this.animationGroups)e.stop()})}q(W,U);class x{getClassName(){return"TargetedAnimation"}constructor(t){this.parent=t,this.uniqueId=H.UniqueId}serialize(){const t={};return t.animation=this.animation.serialize(),t.targetId=this.target.id,t.targetUniqueId=this.target.uniqueId,t}}class O{get mask(){return this._mask}set mask(t){this._mask!==t&&(this._mask=t,this.syncWithMask(!0))}syncWithMask(t=!1){if(!this.mask&&!t){this._numActiveAnimatables=this._targetedAnimations.length;return}this._numActiveAnimatables=0;for(let e=0;e<this._animatables.length;++e){const i=this._animatables[e];!this.mask||this.mask.disabled||this.mask.retainsTarget(i.target.name)?(this._numActiveAnimatables++,i.paused&&i.restart()):i.paused||i.pause()}}removeUnmaskedAnimations(){if(!(!this.mask||this.mask.disabled)){for(let t=0;t<this._animatables.length;++t){const e=this._animatables[t];this.mask.retainsTarget(e.target.name)||(e.stop(),this._animatables.splice(t,1),--t)}for(let t=0;t<this._targetedAnimations.length;t++){const e=this._targetedAnimations[t];this.mask.retainsTarget(e.target.name)||(this._targetedAnimations.splice(t,1),--t)}}}get from(){return this._from}set from(t){if(this._from!==t){this._from=t;for(let e=0;e<this._animatables.length;e++){const i=this._animatables[e];i.fromFrame=this._from}}}get to(){return this._to}set to(t){if(this._to!==t){this._to=t;for(let e=0;e<this._animatables.length;e++){const i=this._animatables[e];i.toFrame=this._to}}}get isStarted(){return this._isStarted}get isPlaying(){return this._isStarted&&!this._isPaused}get speedRatio(){return this._speedRatio}set speedRatio(t){if(this._speedRatio!==t){this._speedRatio=t;for(let e=0;e<this._animatables.length;e++){const i=this._animatables[e];i.speedRatio=this._speedRatio}}}get loopAnimation(){return this._loopAnimation}set loopAnimation(t){if(this._loopAnimation!==t){this._loopAnimation=t;for(let e=0;e<this._animatables.length;e++){const i=this._animatables[e];i.loopAnimation=this._loopAnimation}}}get isAdditive(){return this._isAdditive}set isAdditive(t){if(this._isAdditive!==t){this._isAdditive=t;for(let e=0;e<this._animatables.length;e++){const i=this._animatables[e];i.isAdditive=this._isAdditive}}}get weight(){return this._weight}set weight(t){this._weight!==t&&(this._weight=t,this.setWeightForAllAnimatables(this._weight))}get targetedAnimations(){return this._targetedAnimations}get animatables(){return this._animatables}get children(){return this._targetedAnimations}get playOrder(){return this._playOrder}set playOrder(t){if(this._playOrder!==t&&(this._playOrder=t,this._animatables.length>0)){for(let e=0;e<this._animatables.length;e++)this._animatables[e].playOrder=this._playOrder;this._scene.sortActiveAnimatables()}}get enableBlending(){return this._enableBlending}set enableBlending(t){if(this._enableBlending!==t&&(this._enableBlending=t,t!==null))for(let e=0;e<this._targetedAnimations.length;++e)this._targetedAnimations[e].animation.enableBlending=t}get blendingSpeed(){return this._blendingSpeed}set blendingSpeed(t){if(this._blendingSpeed!==t&&(this._blendingSpeed=t,t!==null))for(let e=0;e<this._targetedAnimations.length;++e)this._targetedAnimations[e].animation.blendingSpeed=t}getLength(t,e){t=t??this._from,e=e??this._to;const i=this.targetedAnimations[0].animation.framePerSecond*this._speedRatio;return(e-t)/i}static MergeAnimationGroups(t,e=!0,i=!1,n){if(t.length===0)return null;n=n??t[0].weight;let s=Number.MAX_VALUE,a=-Number.MAX_VALUE;if(i)for(const r of t)r.from<s&&(s=r.from),r.to>a&&(a=r.to);const o=new O(t[0].name+"_merged",t[0]._scene,n);for(const r of t){i&&r.normalize(s,a);for(const l of r.targetedAnimations)o.addTargetedAnimation(l.animation,l.target);e&&r.dispose()}return o}getScene(){return this._scene}constructor(t,e=null,i=-1,n=0){this.name=t,this._targetedAnimations=new Array,this._animatables=new Array,this._from=Number.MAX_VALUE,this._to=-Number.MAX_VALUE,this._speedRatio=1,this._loopAnimation=!1,this._isAdditive=!1,this._weight=-1,this._playOrder=0,this._enableBlending=null,this._blendingSpeed=null,this._numActiveAnimatables=0,this._shouldStart=!0,this._parentContainer=null,this.onAnimationEndObservable=new P,this.onAnimationLoopObservable=new P,this.onAnimationGroupLoopObservable=new P,this.onAnimationGroupEndObservable=new P,this.onAnimationGroupPauseObservable=new P,this.onAnimationGroupPlayObservable=new P,this.metadata=null,this._mask=null,this._animationLoopFlags=[],this._scene=e||K.LastCreatedScene,this._weight=i,this._playOrder=n,this.uniqueId=this._scene.getUniqueId(),this._scene.addAnimationGroup(this)}addTargetedAnimation(t,e){const i=new x(this);i.animation=t,i.target=e;const n=t.getKeys();return this._from>n[0].frame&&(this._from=n[0].frame),this._to<n[n.length-1].frame&&(this._to=n[n.length-1].frame),this._enableBlending!==null&&(t.enableBlending=this._enableBlending),this._blendingSpeed!==null&&(t.blendingSpeed=this._blendingSpeed),this._targetedAnimations.push(i),this._shouldStart=!0,i}removeTargetedAnimation(t){for(let e=this._targetedAnimations.length-1;e>-1;e--)this._targetedAnimations[e].animation===t&&this._targetedAnimations.splice(e,1)}normalize(t=null,e=null){t==null&&(t=this._from),e==null&&(e=this._to);for(let i=0;i<this._targetedAnimations.length;i++){const s=this._targetedAnimations[i].animation.getKeys(),a=s[0],o=s[s.length-1];if(a.frame>t){const r={frame:t,value:a.value,inTangent:a.inTangent,outTangent:a.outTangent,interpolation:a.interpolation};s.splice(0,0,r)}if(o.frame<e){const r={frame:e,value:o.value,inTangent:o.inTangent,outTangent:o.outTangent,interpolation:o.interpolation};s.push(r)}}return this._from=t,this._to=e,this}_processLoop(t,e,i){t.onAnimationLoop=()=>{this.onAnimationLoopObservable.notifyObservers(e),!this._animationLoopFlags[i]&&(this._animationLoopFlags[i]=!0,this._animationLoopCount++,this._animationLoopCount===this._numActiveAnimatables&&(this.onAnimationGroupLoopObservable.notifyObservers(this),this._animationLoopCount=0,this._animationLoopFlags.length=0))}}start(t=!1,e=1,i,n,s){if(this._isStarted||this._targetedAnimations.length===0)return this;this._loopAnimation=t,this._shouldStart=!1,this._animationLoopCount=0,this._animationLoopFlags.length=0;for(let a=0;a<this._targetedAnimations.length;a++){const o=this._targetedAnimations[a],r=this._scene.beginDirectAnimation(o.target,[o.animation],i!==void 0?i:this._from,n!==void 0?n:this._to,t,e,void 0,void 0,s!==void 0?s:this._isAdditive);r.weight=this._weight,r.playOrder=this._playOrder,r.onAnimationEnd=()=>{this.onAnimationEndObservable.notifyObservers(o),this._checkAnimationGroupEnded(r)},this._processLoop(r,o,a),this._animatables.push(r)}return this.syncWithMask(),this._scene.sortActiveAnimatables(),this._speedRatio=e,this._isStarted=!0,this._isPaused=!1,this.onAnimationGroupPlayObservable.notifyObservers(this),this}pause(){if(!this._isStarted)return this;this._isPaused=!0;for(let t=0;t<this._animatables.length;t++)this._animatables[t].pause();return this.onAnimationGroupPauseObservable.notifyObservers(this),this}play(t){return this.isStarted&&this._animatables.length&&!this._shouldStart?(t!==void 0&&(this.loopAnimation=t),this.restart()):(this.stop(),this.start(t,this._speedRatio)),this}reset(){if(!this._isStarted)return this.play(),this.goToFrame(0),this.stop(!0),this;for(let t=0;t<this._animatables.length;t++)this._animatables[t].reset();return this}restart(){if(!this._isStarted)return this;for(let t=0;t<this._animatables.length;t++)this._animatables[t].restart();return this.syncWithMask(),this._isPaused=!1,this.onAnimationGroupPlayObservable.notifyObservers(this),this}stop(t=!1){if(!this._isStarted)return this;const e=this._animatables.slice();for(let n=0;n<e.length;n++)e[n].stop(void 0,void 0,!0,t);let i=0;for(let n=0;n<this._scene._activeAnimatables.length;n++){const s=this._scene._activeAnimatables[n];s._runtimeAnimations.length>0?this._scene._activeAnimatables[i++]=s:t&&this._checkAnimationGroupEnded(s,t)}return this._scene._activeAnimatables.length=i,this._isStarted=!1,this}setWeightForAllAnimatables(t){for(let e=0;e<this._animatables.length;e++){const i=this._animatables[e];i.weight=t}return this}syncAllAnimationsWith(t){for(let e=0;e<this._animatables.length;e++)this._animatables[e].syncWith(t);return this}goToFrame(t,e=!1){if(!this._isStarted)return this;for(let i=0;i<this._animatables.length;i++)this._animatables[i].goToFrame(t,e);return this}getCurrentFrame(){return this.animatables[0]?.masterFrame||0}dispose(){if(this.isStarted&&this.stop(),this._targetedAnimations.length=0,this._animatables.length=0,this._scene.removeAnimationGroup(this),this._parentContainer){const t=this._parentContainer.animationGroups.indexOf(this);t>-1&&this._parentContainer.animationGroups.splice(t,1),this._parentContainer=null}this.onAnimationEndObservable.clear(),this.onAnimationGroupEndObservable.clear(),this.onAnimationGroupPauseObservable.clear(),this.onAnimationGroupPlayObservable.clear(),this.onAnimationLoopObservable.clear(),this.onAnimationGroupLoopObservable.clear()}_checkAnimationGroupEnded(t,e=!1){const i=this._animatables.indexOf(t);i>-1&&this._animatables.splice(i,1),this._animatables.length===this._targetedAnimations.length-this._numActiveAnimatables&&(this._isStarted=!1,e||this.onAnimationGroupEndObservable.notifyObservers(this),this._animatables.length=0)}clone(t,e,i=!1,n=!1){const s=new O(t||this.name,this._scene,this._weight,this._playOrder);s._from=this.from,s._to=this.to,s._speedRatio=this.speedRatio,s._loopAnimation=this.loopAnimation,s._isAdditive=this.isAdditive,s._enableBlending=this.enableBlending,s._blendingSpeed=this.blendingSpeed,s.metadata=this.metadata,s.mask=this.mask;for(const a of this._targetedAnimations)s.addTargetedAnimation(i?a.animation.clone(n):a.animation,e?e(a.target):a.target);return s}serialize(){const t={};t.name=this.name,t.from=this.from,t.to=this.to,t.speedRatio=this.speedRatio,t.loopAnimation=this.loopAnimation,t.isAdditive=this.isAdditive,t.weight=this.weight,t.playOrder=this.playOrder,t.enableBlending=this.enableBlending,t.blendingSpeed=this.blendingSpeed,t.targetedAnimations=[];for(let e=0;e<this.targetedAnimations.length;e++){const i=this.targetedAnimations[e];t.targetedAnimations[e]=i.serialize()}return w&&w.HasTags(this)&&(t.tags=w.GetTags(this)),this.metadata&&(t.metadata=this.metadata),t}static Parse(t,e,i){const n=new O(t.name,e,t.weight,t.playOrder);for(let s=0;s<t.targetedAnimations.length;s++){const a=t.targetedAnimations[s],o=A.Parse(a.animation),r=i?i(a):a.animation.property==="influence"?e.getMorphTargetById(a.targetId):e.getNodeById(a.targetId);r&&n.addTargetedAnimation(o,r)}return w&&w.AddTagsTo(n,t.tags),t.from!==null&&t.to!==null&&n.normalize(t.from,t.to),t.speedRatio!==void 0&&(n._speedRatio=t.speedRatio),t.loopAnimation!==void 0&&(n._loopAnimation=t.loopAnimation),t.isAdditive!==void 0&&(n._isAdditive=t.isAdditive),t.weight!==void 0&&(n._weight=t.weight),t.playOrder!==void 0&&(n._playOrder=t.playOrder),t.enableBlending!==void 0&&(n._enableBlending=t.enableBlending),t.blendingSpeed!==void 0&&(n._blendingSpeed=t.blendingSpeed),t.metadata!==void 0&&(n.metadata=t.metadata),n}static MakeAnimationAdditive(t,e,i,n=!1,s){let a;typeof e=="object"?a=e:a={referenceFrame:e,range:i,cloneOriginalAnimationGroup:n,clonedAnimationName:s};let o=t;a.cloneOriginalAnimationGroup&&(o=t.clone(a.clonedAnimationGroupName||o.name));const r=o.targetedAnimations;for(let l=0;l<r.length;l++){const g=r[l];g.animation=A.MakeAnimationAdditive(g.animation,a)}if(o.isAdditive=!0,a.clipKeys){let l=Number.MAX_VALUE,g=-Number.MAX_VALUE;const d=o.targetedAnimations;for(let c=0;c<d.length;c++){const m=d[c].animation.getKeys();l>m[0].frame&&(l=m[0].frame),g<m[m.length-1].frame&&(g=m[m.length-1].frame)}o._from=l,o._to=g}return o}static ClipKeys(t,e,i,n,s){const a=t.clone(n||t.name);return O.ClipKeysInPlace(a,e,i,s)}static ClipKeysInPlace(t,e,i,n){return O.ClipInPlace(t,e,i,n,!1)}static ClipFrames(t,e,i,n,s){const a=t.clone(n||t.name);return O.ClipFramesInPlace(a,e,i,s)}static ClipFramesInPlace(t,e,i,n){return O.ClipInPlace(t,e,i,n,!0)}static ClipInPlace(t,e,i,n,s=!1){let a=Number.MAX_VALUE,o=-Number.MAX_VALUE;const r=t.targetedAnimations;for(let l=0;l<r.length;l++){const g=r[l],d=n?g.animation:g.animation.clone();s&&(d.createKeyForFrame(e),d.createKeyForFrame(i));const c=d.getKeys(),u=[];let _=Number.MAX_VALUE;for(let m=0;m<c.length;m++){const b=c[m];if(!s&&m>=e&&m<=i||s&&b.frame>=e&&b.frame<=i){const V={frame:b.frame,value:b.value.clone?b.value.clone():b.value,inTangent:b.inTangent,outTangent:b.outTangent,interpolation:b.interpolation,lockedTangent:b.lockedTangent};_===Number.MAX_VALUE&&(_=V.frame),V.frame-=_,u.push(V)}}if(u.length===0){r.splice(l,1),l--;continue}a>u[0].frame&&(a=u[0].frame),o<u[u.length-1].frame&&(o=u[u.length-1].frame),d.setKeys(u,!0),g.animation=d}return t._from=a,t._to=o,t}getClassName(){return"AnimationGroup"}toString(t){let e="Name: "+this.name;return e+=", type: "+this.getClassName(),t&&(e+=", from: "+this._from,e+=", to: "+this._to,e+=", isStarted: "+this._isStarted,e+=", speedRatio: "+this._speedRatio,e+=", targetedAnimations length: "+this._targetedAnimations.length,e+=", animatables length: "+this._animatables),e}}const G=Object.freeze(Object.defineProperty({__proto__:null,AnimationGroup:O,TargetedAnimation:x},Symbol.toStringTag,{value:"Module"}));export{q as A,Z as R,x as T,L as a,O as b,Y as c,G as d};
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import{e5 as f,en as N,bJ as A,dK as Y,gD as l,h2 as r,iq as h,gn as S,R as z,d5 as K,bL as G,X as L,e3 as q,du as M,gi as P,S as Q,dG as j,fP as J,gC as E,eU as F,dw as V,Q as T,iC as U,iy as $,iB as tt,f0 as et}from"./hemisphericLight-B2YCkAtw.js";import{B as it,E as X,e as st}from"./easing-BWZ0IelG.js";import{A as R}from"./animation-Dc6xotit.js";class at{constructor(){this._zoomStopsAnimation=!1,this._idleRotationSpeed=.05,this._idleRotationWaitTime=2e3,this._idleRotationSpinupTime=2e3,this.targetAlpha=null,this._attachedCamera=null,this._isPointerDown=!1,this._lastFrameTime=null,this._lastInteractionTime=-1/0,this._cameraRotationSpeed=0,this._lastFrameRadius=0}get name(){return"AutoRotation"}set zoomStopsAnimation(t){this._zoomStopsAnimation=t}get zoomStopsAnimation(){return this._zoomStopsAnimation}set idleRotationSpeed(t){this._idleRotationSpeed=t}get idleRotationSpeed(){return this._idleRotationSpeed}set idleRotationWaitTime(t){this._idleRotationWaitTime=t}get idleRotationWaitTime(){return this._idleRotationWaitTime}set idleRotationSpinupTime(t){this._idleRotationSpinupTime=t}get idleRotationSpinupTime(){return this._idleRotationSpinupTime}get rotationInProgress(){return Math.abs(this._cameraRotationSpeed)>0}get attachedNode(){return this._attachedCamera}init(){}attach(t){this._attachedCamera=t;const e=this._attachedCamera.getScene();this._onPrePointerObservableObserver=e.onPrePointerObservable.add(i=>{if(i.type===f.POINTERDOWN){this._isPointerDown=!0;return}i.type===f.POINTERUP&&(this._isPointerDown=!1)}),this._onAfterCheckInputsObserver=t.onAfterCheckInputsObservable.add(()=>{if(this._reachTargetAlpha())return;const i=N.Now;let s=0;this._lastFrameTime!=null&&(s=i-this._lastFrameTime),this._lastFrameTime=i,this._applyUserInteraction();const n=i-this._lastInteractionTime-this._idleRotationWaitTime,o=Math.max(Math.min(n/this._idleRotationSpinupTime,1),0);this._cameraRotationSpeed=this._idleRotationSpeed*o,this._attachedCamera&&(this._attachedCamera.alpha-=this._cameraRotationSpeed*(s/1e3))})}detach(){if(!this._attachedCamera)return;const t=this._attachedCamera.getScene();this._onPrePointerObservableObserver&&t.onPrePointerObservable.remove(this._onPrePointerObservableObserver),this._attachedCamera.onAfterCheckInputsObservable.remove(this._onAfterCheckInputsObserver),this._attachedCamera=null,this._lastFrameTime=null}resetLastInteractionTime(t){this._lastInteractionTime=t??N.Now}_reachTargetAlpha(){return this._attachedCamera&&this.targetAlpha?Math.abs(this._attachedCamera.alpha-this.targetAlpha)<A:!1}_userIsZooming(){return this._attachedCamera?this._attachedCamera.inertialRadiusOffset!==0:!1}_shouldAnimationStopForInteraction(){if(!this._attachedCamera)return!1;let t=!1;return this._lastFrameRadius===this._attachedCamera.radius&&this._attachedCamera.inertialRadiusOffset!==0&&(t=!0),this._lastFrameRadius=this._attachedCamera.radius,this._zoomStopsAnimation?t:this._userIsZooming()}_applyUserInteraction(){this._userIsMoving()&&!this._shouldAnimationStopForInteraction()&&(this._lastInteractionTime=N.Now)}_userIsMoving(){return this._attachedCamera?this._attachedCamera.inertialAlphaOffset!==0||this._attachedCamera.inertialBetaOffset!==0||this._attachedCamera.inertialRadiusOffset!==0||this._attachedCamera.inertialPanningX!==0||this._attachedCamera.inertialPanningY!==0||this._isPointerDown:!1}}class I{constructor(){this.transitionDuration=450,this.lowerRadiusTransitionRange=2,this.upperRadiusTransitionRange=-2,this._autoTransitionRange=!1,this._attachedCamera=null,this._radiusIsAnimating=!1,this._radiusBounceTransition=null,this._animatables=new Array}get name(){return"Bouncing"}get autoTransitionRange(){return this._autoTransitionRange}set autoTransitionRange(t){if(this._autoTransitionRange===t)return;this._autoTransitionRange=t;const e=this._attachedCamera;e&&(t?this._onMeshTargetChangedObserver=e.onMeshTargetChangedObservable.add(i=>{if(i&&(i.computeWorldMatrix(!0),i.getBoundingInfo)){const s=i.getBoundingInfo().diagonalLength;this.lowerRadiusTransitionRange=s*.05,this.upperRadiusTransitionRange=s*.05}}):this._onMeshTargetChangedObserver&&e.onMeshTargetChangedObservable.remove(this._onMeshTargetChangedObserver))}get attachedNode(){return this._attachedCamera}init(){}attach(t){this._attachedCamera=t,this._onAfterCheckInputsObserver=t.onAfterCheckInputsObservable.add(()=>{this._attachedCamera&&(this._isRadiusAtLimit(this._attachedCamera.lowerRadiusLimit)&&this._applyBoundRadiusAnimation(this.lowerRadiusTransitionRange),this._isRadiusAtLimit(this._attachedCamera.upperRadiusLimit)&&this._applyBoundRadiusAnimation(this.upperRadiusTransitionRange))})}detach(){this._attachedCamera&&(this._onAfterCheckInputsObserver&&this._attachedCamera.onAfterCheckInputsObservable.remove(this._onAfterCheckInputsObserver),this._onMeshTargetChangedObserver&&this._attachedCamera.onMeshTargetChangedObservable.remove(this._onMeshTargetChangedObserver),this._attachedCamera=null)}_isRadiusAtLimit(t){return this._attachedCamera?this._attachedCamera.radius===t&&!this._radiusIsAnimating:!1}_applyBoundRadiusAnimation(t){if(!this._attachedCamera)return;this._radiusBounceTransition||(I.EasingFunction.setEasingMode(I.EasingMode),this._radiusBounceTransition=R.CreateAnimation("radius",R.ANIMATIONTYPE_FLOAT,60,I.EasingFunction)),this._cachedWheelPrecision=this._attachedCamera.wheelPrecision,this._attachedCamera.wheelPrecision=1/0,this._attachedCamera.inertialRadiusOffset=0,this.stopAllAnimations(),this._radiusIsAnimating=!0;const e=R.TransitionTo("radius",this._attachedCamera.radius+t,this._attachedCamera,this._attachedCamera.getScene(),60,this._radiusBounceTransition,this.transitionDuration,()=>this._clearAnimationLocks());e&&this._animatables.push(e)}_clearAnimationLocks(){this._radiusIsAnimating=!1,this._attachedCamera&&(this._attachedCamera.wheelPrecision=this._cachedWheelPrecision)}stopAllAnimations(){for(this._attachedCamera&&(this._attachedCamera.animations=[]);this._animatables.length;)this._animatables[0].onAnimationEnd=null,this._animatables[0].stop(),this._animatables.shift()}}I.EasingFunction=new it(.3);I.EasingMode=X.EASINGMODE_EASEOUT;class b{constructor(){this.onTargetFramingAnimationEndObservable=new Y,this._mode=b.FitFrustumSidesMode,this._radiusScale=1,this._positionScale=.5,this._defaultElevation=.3,this._elevationReturnTime=1500,this._elevationReturnWaitTime=1e3,this._zoomStopsAnimation=!1,this._framingTime=1500,this.autoCorrectCameraLimitsAndSensibility=!0,this._attachedCamera=null,this._isPointerDown=!1,this._lastInteractionTime=-1/0,this._animatables=new Array,this._betaIsAnimating=!1}get name(){return"Framing"}set mode(t){this._mode=t}get mode(){return this._mode}set radiusScale(t){this._radiusScale=t}get radiusScale(){return this._radiusScale}set positionScale(t){this._positionScale=t}get positionScale(){return this._positionScale}set defaultElevation(t){this._defaultElevation=t}get defaultElevation(){return this._defaultElevation}set elevationReturnTime(t){this._elevationReturnTime=t}get elevationReturnTime(){return this._elevationReturnTime}set elevationReturnWaitTime(t){this._elevationReturnWaitTime=t}get elevationReturnWaitTime(){return this._elevationReturnWaitTime}set zoomStopsAnimation(t){this._zoomStopsAnimation=t}get zoomStopsAnimation(){return this._zoomStopsAnimation}set framingTime(t){this._framingTime=t}get framingTime(){return this._framingTime}get attachedNode(){return this._attachedCamera}init(){}attach(t){this._attachedCamera=t;const e=this._attachedCamera.getScene();b.EasingFunction.setEasingMode(b.EasingMode),this._onPrePointerObservableObserver=e.onPrePointerObservable.add(i=>{if(i.type===f.POINTERDOWN){this._isPointerDown=!0;return}i.type===f.POINTERUP&&(this._isPointerDown=!1)}),this._onMeshTargetChangedObserver=t.onMeshTargetChangedObservable.add(i=>{i&&i.getBoundingInfo&&this.zoomOnMesh(i,void 0,()=>{this.onTargetFramingAnimationEndObservable.notifyObservers()})}),this._onAfterCheckInputsObserver=t.onAfterCheckInputsObservable.add(()=>{this._applyUserInteraction(),this._maintainCameraAboveGround()})}detach(){if(!this._attachedCamera)return;const t=this._attachedCamera.getScene();this._onPrePointerObservableObserver&&t.onPrePointerObservable.remove(this._onPrePointerObservableObserver),this._onAfterCheckInputsObserver&&this._attachedCamera.onAfterCheckInputsObservable.remove(this._onAfterCheckInputsObserver),this._onMeshTargetChangedObserver&&this._attachedCamera.onMeshTargetChangedObservable.remove(this._onMeshTargetChangedObserver),this._attachedCamera=null}zoomOnMesh(t,e=!1,i=null){t.computeWorldMatrix(!0);const s=t.getBoundingInfo().boundingBox;this.zoomOnBoundingInfo(s.minimumWorld,s.maximumWorld,e,i)}zoomOnMeshHierarchy(t,e=!1,i=null){t.computeWorldMatrix(!0);const s=t.getHierarchyBoundingVectors(!0);this.zoomOnBoundingInfo(s.min,s.max,e,i)}zoomOnMeshesHierarchy(t,e=!1,i=null){const s=new l(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),n=new l(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE);for(let o=0;o<t.length;o++){const c=t[o].getHierarchyBoundingVectors(!0);l.CheckExtends(c.min,s,n),l.CheckExtends(c.max,s,n)}this.zoomOnBoundingInfo(s,n,e,i)}zoomOnBoundingInfo(t,e,i=!1,s=null){let n;if(!this._attachedCamera)return!1;const o=t.y,c=e.y,a=o+(c-o)*this._positionScale,d=e.subtract(t).scale(.5);if(!isFinite(a))return!1;if(i)n=new l(0,a,0);else{const m=t.add(d);n=new l(m.x,a,m.z)}this._vectorTransition||(this._vectorTransition=R.CreateAnimation("target",R.ANIMATIONTYPE_VECTOR3,60,b.EasingFunction)),this._betaIsAnimating=!0;let _=R.TransitionTo("target",n,this._attachedCamera,this._attachedCamera.getScene(),60,this._vectorTransition,this._framingTime);_&&this._animatables.push(_);let g=0;if(this._mode===b.FitFrustumSidesMode){const m=this._calculateLowerRadiusFromModelBoundingSphere(t,e);this.autoCorrectCameraLimitsAndSensibility&&(this._attachedCamera.lowerRadiusLimit=d.length()+this._attachedCamera.minZ),g=m}else this._mode===b.IgnoreBoundsSizeMode&&(g=this._calculateLowerRadiusFromModelBoundingSphere(t,e),this.autoCorrectCameraLimitsAndSensibility&&this._attachedCamera.lowerRadiusLimit===null&&(this._attachedCamera.lowerRadiusLimit=this._attachedCamera.minZ));if(this.autoCorrectCameraLimitsAndSensibility){const m=e.subtract(t).length();this._attachedCamera.panningSensibility=5e3/m,this._attachedCamera.wheelPrecision=100/g}return this._radiusTransition||(this._radiusTransition=R.CreateAnimation("radius",R.ANIMATIONTYPE_FLOAT,60,b.EasingFunction)),_=R.TransitionTo("radius",g,this._attachedCamera,this._attachedCamera.getScene(),60,this._radiusTransition,this._framingTime,()=>{this.stopAllAnimations(),s&&s(),this._attachedCamera&&this._attachedCamera.useInputToRestoreState&&this._attachedCamera.storeState()}),_&&this._animatables.push(_),!0}_calculateLowerRadiusFromModelBoundingSphere(t,e){const i=this._attachedCamera;if(!i)return 0;let s=i._calculateLowerRadiusFromModelBoundingSphere(t,e,this._radiusScale);return i.lowerRadiusLimit&&this._mode===b.IgnoreBoundsSizeMode&&(s=s<i.lowerRadiusLimit?i.lowerRadiusLimit:s),i.upperRadiusLimit&&(s=s>i.upperRadiusLimit?i.upperRadiusLimit:s),s}_maintainCameraAboveGround(){if(this._elevationReturnTime<0)return;const t=N.Now-this._lastInteractionTime,e=Math.PI*.5-this._defaultElevation,i=Math.PI*.5;if(this._attachedCamera&&!this._betaIsAnimating&&this._attachedCamera.beta>i&&t>=this._elevationReturnWaitTime){this._betaIsAnimating=!0,this.stopAllAnimations(),this._betaTransition||(this._betaTransition=R.CreateAnimation("beta",R.ANIMATIONTYPE_FLOAT,60,b.EasingFunction));const s=R.TransitionTo("beta",e,this._attachedCamera,this._attachedCamera.getScene(),60,this._betaTransition,this._elevationReturnTime,()=>{this._clearAnimationLocks(),this.stopAllAnimations()});s&&this._animatables.push(s)}}_clearAnimationLocks(){this._betaIsAnimating=!1}_applyUserInteraction(){this.isUserIsMoving&&(this._lastInteractionTime=N.Now,this.stopAllAnimations(),this._clearAnimationLocks())}stopAllAnimations(){for(this._attachedCamera&&(this._attachedCamera.animations=[]);this._animatables.length;)this._animatables[0]&&(this._animatables[0].onAnimationEnd=null,this._animatables[0].stop()),this._animatables.shift()}get isUserIsMoving(){return this._attachedCamera?this._attachedCamera.inertialAlphaOffset!==0||this._attachedCamera.inertialBetaOffset!==0||this._attachedCamera.inertialRadiusOffset!==0||this._attachedCamera.inertialPanningX!==0||this._attachedCamera.inertialPanningY!==0||this._isPointerDown:!1}}b.EasingFunction=new st;b.EasingMode=X.EASINGMODE_EASEINOUT;b.IgnoreBoundsSizeMode=0;b.FitFrustumSidesMode=1;class Z{constructor(){this._currentMousePointerIdDown=-1,this.buttons=[0,1,2]}attachControl(t){t=S.BackCompatCameraNoPreventDefault(arguments);const e=this.camera.getEngine(),i=e.getInputElement();let s=0,n=null;this._pointA=null,this._pointB=null,this._altKey=!1,this._ctrlKey=!1,this._metaKey=!1,this._shiftKey=!1,this._buttonsPressed=0,this._pointerInput=c=>{const a=c.event,d=a.pointerType==="touch";if(c.type!==f.POINTERMOVE&&this.buttons.indexOf(a.button)===-1)return;const _=a.target;if(this._altKey=a.altKey,this._ctrlKey=a.ctrlKey,this._metaKey=a.metaKey,this._shiftKey=a.shiftKey,this._buttonsPressed=a.buttons,e.isPointerLock){const g=a.movementX,m=a.movementY;this.onTouch(null,g,m),this._pointA=null,this._pointB=null}else{if(c.type!==f.POINTERDOWN&&c.type!==f.POINTERDOUBLETAP&&d&&this._pointA?.pointerId!==a.pointerId&&this._pointB?.pointerId!==a.pointerId)return;if(c.type===f.POINTERDOWN&&(this._currentMousePointerIdDown===-1||d)){try{_?.setPointerCapture(a.pointerId)}catch{}if(this._pointA===null)this._pointA={x:a.clientX,y:a.clientY,pointerId:a.pointerId,type:a.pointerType,button:a.button};else if(this._pointB===null)this._pointB={x:a.clientX,y:a.clientY,pointerId:a.pointerId,type:a.pointerType,button:a.button};else return;this._currentMousePointerIdDown===-1&&!d&&(this._currentMousePointerIdDown=a.pointerId),this.onButtonDown(a),t||(a.preventDefault(),i&&i.focus())}else if(c.type===f.POINTERDOUBLETAP)this.onDoubleTap(a.pointerType);else if(c.type===f.POINTERUP&&(this._currentMousePointerIdDown===a.pointerId||d)){try{_?.releasePointerCapture(a.pointerId)}catch{}d||(this._pointB=null),e._badOS?this._pointA=this._pointB=null:this._pointB&&this._pointA&&this._pointA.pointerId==a.pointerId?(this._pointA=this._pointB,this._pointB=null):this._pointA&&this._pointB&&this._pointB.pointerId==a.pointerId?this._pointB=null:this._pointA=this._pointB=null,(s!==0||n)&&(this.onMultiTouch(this._pointA,this._pointB,s,0,n,null),s=0,n=null),this._currentMousePointerIdDown=-1,this.onButtonUp(a),t||a.preventDefault()}else if(c.type===f.POINTERMOVE){if(t||a.preventDefault(),this._pointA&&this._pointB===null){const g=a.clientX-this._pointA.x,m=a.clientY-this._pointA.y;this._pointA.x=a.clientX,this._pointA.y=a.clientY,this.onTouch(this._pointA,g,m)}else if(this._pointA&&this._pointB){const g=this._pointA.pointerId===a.pointerId?this._pointA:this._pointB;g.x=a.clientX,g.y=a.clientY;const m=this._pointA.x-this._pointB.x,D=this._pointA.y-this._pointB.y,v=m*m+D*D,w={x:(this._pointA.x+this._pointB.x)/2,y:(this._pointA.y+this._pointB.y)/2,pointerId:a.pointerId,type:c.type};this.onMultiTouch(this._pointA,this._pointB,s,v,n,w),n=w,s=v}}}},this._observer=this.camera.getScene()._inputManager._addCameraPointerObserver(this._pointerInput,f.POINTERDOWN|f.POINTERUP|f.POINTERMOVE|f.POINTERDOUBLETAP),this._onLostFocus=()=>{this._pointA=this._pointB=null,s=0,n=null,this.onLostFocus()},this._contextMenuBind=c=>this.onContextMenu(c),i&&i.addEventListener("contextmenu",this._contextMenuBind,!1);const o=this.camera.getScene().getEngine().getHostWindow();o&&S.RegisterTopRootEvents(o,[{name:"blur",handler:this._onLostFocus}])}detachControl(){if(this._onLostFocus){const t=this.camera.getScene().getEngine().getHostWindow();t&&S.UnregisterTopRootEvents(t,[{name:"blur",handler:this._onLostFocus}])}if(this._observer){if(this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer),this._observer=null,this._contextMenuBind){const t=this.camera.getScene().getEngine().getInputElement();t&&t.removeEventListener("contextmenu",this._contextMenuBind)}this._onLostFocus=null}this._altKey=!1,this._ctrlKey=!1,this._metaKey=!1,this._shiftKey=!1,this._buttonsPressed=0,this._currentMousePointerIdDown=-1}getClassName(){return"BaseCameraPointersInput"}getSimpleName(){return"pointers"}onDoubleTap(t){}onTouch(t,e,i){}onMultiTouch(t,e,i,s,n,o){}onContextMenu(t){t.preventDefault()}onButtonDown(t){}onButtonUp(t){}onLostFocus(){}}r([h()],Z.prototype,"buttons",void 0);class C{constructor(){this.keysUp=[38],this.keysDown=[40],this.keysLeft=[37],this.keysRight=[39],this.keysReset=[220],this.panningSensibility=50,this.zoomingSensibility=25,this.useAltToZoom=!0,this.angularSpeed=.01,this._keys=new Array}attachControl(t){t=S.BackCompatCameraNoPreventDefault(arguments),!this._onCanvasBlurObserver&&(this._scene=this.camera.getScene(),this._engine=this._scene.getEngine(),this._onCanvasBlurObserver=this._engine.onCanvasBlurObservable.add(()=>{this._keys.length=0}),this._onKeyboardObserver=this._scene.onKeyboardObservable.add(e=>{const i=e.event;if(!i.metaKey){if(e.type===K.KEYDOWN)this._ctrlPressed=i.ctrlKey,this._altPressed=i.altKey,(this.keysUp.indexOf(i.keyCode)!==-1||this.keysDown.indexOf(i.keyCode)!==-1||this.keysLeft.indexOf(i.keyCode)!==-1||this.keysRight.indexOf(i.keyCode)!==-1||this.keysReset.indexOf(i.keyCode)!==-1)&&(this._keys.indexOf(i.keyCode)===-1&&this._keys.push(i.keyCode),i.preventDefault&&(t||i.preventDefault()));else if(this.keysUp.indexOf(i.keyCode)!==-1||this.keysDown.indexOf(i.keyCode)!==-1||this.keysLeft.indexOf(i.keyCode)!==-1||this.keysRight.indexOf(i.keyCode)!==-1||this.keysReset.indexOf(i.keyCode)!==-1){const s=this._keys.indexOf(i.keyCode);s>=0&&this._keys.splice(s,1),i.preventDefault&&(t||i.preventDefault())}}}))}detachControl(){this._scene&&(this._onKeyboardObserver&&this._scene.onKeyboardObservable.remove(this._onKeyboardObserver),this._onCanvasBlurObserver&&this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver),this._onKeyboardObserver=null,this._onCanvasBlurObserver=null),this._keys.length=0}checkInputs(){if(this._onKeyboardObserver){const t=this.camera;for(let e=0;e<this._keys.length;e++){const i=this._keys[e];this.keysLeft.indexOf(i)!==-1?this._ctrlPressed&&this.camera._useCtrlForPanning?t.inertialPanningX-=1/this.panningSensibility:t.inertialAlphaOffset-=this.angularSpeed:this.keysUp.indexOf(i)!==-1?this._ctrlPressed&&this.camera._useCtrlForPanning?t.inertialPanningY+=1/this.panningSensibility:this._altPressed&&this.useAltToZoom?t.inertialRadiusOffset+=1/this.zoomingSensibility:t.inertialBetaOffset-=this.angularSpeed:this.keysRight.indexOf(i)!==-1?this._ctrlPressed&&this.camera._useCtrlForPanning?t.inertialPanningX+=1/this.panningSensibility:t.inertialAlphaOffset+=this.angularSpeed:this.keysDown.indexOf(i)!==-1?this._ctrlPressed&&this.camera._useCtrlForPanning?t.inertialPanningY-=1/this.panningSensibility:this._altPressed&&this.useAltToZoom?t.inertialRadiusOffset-=1/this.zoomingSensibility:t.inertialBetaOffset+=this.angularSpeed:this.keysReset.indexOf(i)!==-1&&t.useInputToRestoreState&&t.restoreState()}}}getClassName(){return"ArcRotateCameraKeyboardMoveInput"}getSimpleName(){return"keyboard"}}r([h()],C.prototype,"keysUp",void 0);r([h()],C.prototype,"keysDown",void 0);r([h()],C.prototype,"keysLeft",void 0);r([h()],C.prototype,"keysRight",void 0);r([h()],C.prototype,"keysReset",void 0);r([h()],C.prototype,"panningSensibility",void 0);r([h()],C.prototype,"zoomingSensibility",void 0);r([h()],C.prototype,"useAltToZoom",void 0);r([h()],C.prototype,"angularSpeed",void 0);z.ArcRotateCameraKeyboardMoveInput=C;const nt=40;class x{constructor(){this.wheelPrecision=3,this.zoomToMouseLocation=!1,this.wheelDeltaPercentage=0,this.customComputeDeltaFromMouseWheel=null,this._viewOffset=new l(0,0,0),this._globalOffset=new l(0,0,0),this._inertialPanning=l.Zero()}_computeDeltaFromMouseWheelLegacyEvent(t,e){let i;const s=t*.01*this.wheelDeltaPercentage*e;return t>0?i=s/(1+this.wheelDeltaPercentage):i=s*(1+this.wheelDeltaPercentage),i}attachControl(t){t=S.BackCompatCameraNoPreventDefault(arguments),this._wheel=e=>{if(e.type!==f.POINTERWHEEL)return;const i=e.event;let s;const n=i.deltaMode===G.DOM_DELTA_LINE?nt:1,o=-(i.deltaY*n);if(this.customComputeDeltaFromMouseWheel)s=this.customComputeDeltaFromMouseWheel(o,this,i);else if(this.wheelDeltaPercentage){if(s=this._computeDeltaFromMouseWheelLegacyEvent(o,this.camera.radius),s>0){let c=this.camera.radius,a=this.camera.inertialRadiusOffset+s;for(let d=0;d<20&&!(c<=a||Math.abs(a*this.camera.inertia)<.001);d++)c-=a,a*=this.camera.inertia;c=L(c,0,Number.MAX_VALUE),s=this._computeDeltaFromMouseWheelLegacyEvent(o,c)}}else s=o/(this.wheelPrecision*40);s&&(this.zoomToMouseLocation?(this._hitPlane||this._updateHitPlane(),this._zoomToMouse(s)):this.camera.inertialRadiusOffset+=s),i.preventDefault&&(t||i.preventDefault())},this._observer=this.camera.getScene()._inputManager._addCameraPointerObserver(this._wheel,f.POINTERWHEEL),this.zoomToMouseLocation&&this._inertialPanning.setAll(0)}detachControl(){this._observer&&(this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer),this._observer=null,this._wheel=null)}checkInputs(){if(!this.zoomToMouseLocation)return;const t=this.camera;0+t.inertialAlphaOffset+t.inertialBetaOffset+t.inertialRadiusOffset&&(this._updateHitPlane(),t.target.addInPlace(this._inertialPanning),this._inertialPanning.scaleInPlace(t.inertia),this._zeroIfClose(this._inertialPanning))}getClassName(){return"ArcRotateCameraMouseWheelInput"}getSimpleName(){return"mousewheel"}_updateHitPlane(){const t=this.camera,e=t.target.subtract(t.position);this._hitPlane=q.FromPositionAndNormal(t.target,e)}_getPosition(){const t=this.camera,e=t.getScene(),i=e.createPickingRay(e.pointerX,e.pointerY,M.Identity(),t,!1);(t.targetScreenOffset.x!==0||t.targetScreenOffset.y!==0)&&(this._viewOffset.set(t.targetScreenOffset.x,t.targetScreenOffset.y,0),t.getViewMatrix().invertToRef(t._cameraTransformMatrix),this._globalOffset=l.TransformNormal(this._viewOffset,t._cameraTransformMatrix),i.origin.addInPlace(this._globalOffset));let s=0;return this._hitPlane&&(s=i.intersectsPlane(this._hitPlane)??0),i.origin.addInPlace(i.direction.scaleInPlace(s))}_zoomToMouse(t){const e=this.camera,i=1-e.inertia;if(e.lowerRadiusLimit){const a=e.lowerRadiusLimit??0;e.radius-(e.inertialRadiusOffset+t)/i<a&&(t=(e.radius-a)*i-e.inertialRadiusOffset)}if(e.upperRadiusLimit){const a=e.upperRadiusLimit??0;e.radius-(e.inertialRadiusOffset+t)/i>a&&(t=(e.radius-a)*i-e.inertialRadiusOffset)}const n=t/i/e.radius,o=this._getPosition(),c=P.Vector3[6];o.subtractToRef(e.target,c),c.scaleInPlace(n),c.scaleInPlace(i),this._inertialPanning.addInPlace(c),e.inertialRadiusOffset+=t}_zeroIfClose(t){Math.abs(t.x)<A&&(t.x=0),Math.abs(t.y)<A&&(t.y=0),Math.abs(t.z)<A&&(t.z=0)}}r([h()],x.prototype,"wheelPrecision",void 0);r([h()],x.prototype,"zoomToMouseLocation",void 0);r([h()],x.prototype,"wheelDeltaPercentage",void 0);z.ArcRotateCameraMouseWheelInput=x;class k extends Z{constructor(){super(...arguments),this.pinchZoom=!0,this.multiTouchPanning=!0,this.multiTouchPanAndZoom=!0,this._isPinching=!1,this._twoFingerActivityCount=0,this._shouldStartPinchZoom=!1}_computePinchZoom(t,e){}_computeMultiTouchPanning(t,e){}onMultiTouch(t,e,i,s,n,o){i===0&&n===null||s===0&&o===null||(this.multiTouchPanAndZoom?(this._computePinchZoom(i,s),this._computeMultiTouchPanning(n,o)):this.multiTouchPanning&&this.pinchZoom?(this._twoFingerActivityCount++,this._isPinching||this._shouldStartPinchZoom?(this._computePinchZoom(i,s),this._isPinching=!0):this._computeMultiTouchPanning(n,o)):this.multiTouchPanning?this._computeMultiTouchPanning(n,o):this.pinchZoom&&this._computePinchZoom(i,s))}onButtonUp(t){this._twoFingerActivityCount=0,this._isPinching=!1}onLostFocus(){this._twoFingerActivityCount=0,this._isPinching=!1}}r([h()],k.prototype,"pinchZoom",void 0);r([h()],k.prototype,"multiTouchPanning",void 0);r([h()],k.prototype,"multiTouchPanAndZoom",void 0);class O extends k{constructor(){super(...arguments),this.buttons=[0,1,2],this.angularSensibilityX=1e3,this.angularSensibilityY=1e3,this.pinchPrecision=12,this.pinchDeltaPercentage=0,this.useNaturalPinchZoom=!1,this.panningSensibility=1e3,this.pinchInwards=!0,this._isPanClick=!1}getClassName(){return"ArcRotateCameraPointersInput"}_computeMultiTouchPanning(t,e){if(this.panningSensibility!==0&&t&&e){const i=e.x-t.x,s=e.y-t.y;this.camera.inertialPanningX+=-i/this.panningSensibility,this.camera.inertialPanningY+=s/this.panningSensibility}}_computePinchZoom(t,e){const i=this.camera.radius||O.MinimumRadiusForPinch;this.useNaturalPinchZoom?this.camera.radius=i*Math.sqrt(t)/Math.sqrt(e):this.pinchDeltaPercentage?this.camera.inertialRadiusOffset+=(e-t)*.001*i*this.pinchDeltaPercentage:this.camera.inertialRadiusOffset+=(e-t)/(this.pinchPrecision*(this.pinchInwards?1:-1)*(this.angularSensibilityX+this.angularSensibilityY)/2)}onTouch(t,e,i){this.panningSensibility!==0&&(this._ctrlKey&&this.camera._useCtrlForPanning||this._isPanClick)?(this.camera.inertialPanningX+=-e/this.panningSensibility,this.camera.inertialPanningY+=i/this.panningSensibility):(this.camera.inertialAlphaOffset-=e/this.angularSensibilityX,this.camera.inertialBetaOffset-=i/this.angularSensibilityY)}onDoubleTap(){this.camera.useInputToRestoreState&&this.camera.restoreState()}onMultiTouch(t,e,i,s,n,o){this._shouldStartPinchZoom=this._twoFingerActivityCount<20&&Math.abs(Math.sqrt(s)-Math.sqrt(i))>this.camera.pinchToPanMaxDistance,super.onMultiTouch(t,e,i,s,n,o)}onButtonDown(t){this._isPanClick=t.button===this.camera._panningMouseButton,super.onButtonDown(t)}onButtonUp(t){super.onButtonUp(t)}onLostFocus(){this._isPanClick=!1,super.onLostFocus()}}O.MinimumRadiusForPinch=.001;r([h()],O.prototype,"buttons",void 0);r([h()],O.prototype,"angularSensibilityX",void 0);r([h()],O.prototype,"angularSensibilityY",void 0);r([h()],O.prototype,"pinchPrecision",void 0);r([h()],O.prototype,"pinchDeltaPercentage",void 0);r([h()],O.prototype,"useNaturalPinchZoom",void 0);r([h()],O.prototype,"panningSensibility",void 0);z.ArcRotateCameraPointersInput=O;class ot extends Q{constructor(t){super(t)}addMouseWheel(){return this.add(new x),this}addPointers(){return this.add(new O),this}addKeyboard(){return this.add(new C),this}}j.AddNodeConstructor("ArcRotateCamera",(p,t)=>()=>new u(p,0,0,1,l.Zero(),t));function W(p){let t=Math.PI/2;return p.x===0&&p.z===0||(t=Math.acos(p.x/Math.sqrt(Math.pow(p.x,2)+Math.pow(p.z,2)))),p.z<0&&(t=2*Math.PI-t),t}function H(p,t){return Math.acos(p/t)}function y(p,t){return isNaN(p)?t:p}class u extends J{get target(){return this._target}set target(t){this.setTarget(t)}get targetHost(){return this._targetHost}set targetHost(t){t&&this.setTarget(t)}getTarget(){return this.target}get position(){return this._position}set position(t){this.setPosition(t)}set upVector(t){this._upToYMatrix||(this._yToUpMatrix=new M,this._upToYMatrix=new M,this._upVector=l.Zero()),t.normalize(),this._upVector.copyFrom(t),this.setMatUp()}get upVector(){return this._upVector}setMatUp(){M.RotationAlignToRef(l.UpReadOnly,this._upVector,this._yToUpMatrix),M.RotationAlignToRef(this._upVector,l.UpReadOnly,this._upToYMatrix)}get angularSensibilityX(){const t=this.inputs.attached.pointers;return t?t.angularSensibilityX:0}set angularSensibilityX(t){const e=this.inputs.attached.pointers;e&&(e.angularSensibilityX=t)}get angularSensibilityY(){const t=this.inputs.attached.pointers;return t?t.angularSensibilityY:0}set angularSensibilityY(t){const e=this.inputs.attached.pointers;e&&(e.angularSensibilityY=t)}get pinchPrecision(){const t=this.inputs.attached.pointers;return t?t.pinchPrecision:0}set pinchPrecision(t){const e=this.inputs.attached.pointers;e&&(e.pinchPrecision=t)}get pinchDeltaPercentage(){const t=this.inputs.attached.pointers;return t?t.pinchDeltaPercentage:0}set pinchDeltaPercentage(t){const e=this.inputs.attached.pointers;e&&(e.pinchDeltaPercentage=t)}get useNaturalPinchZoom(){const t=this.inputs.attached.pointers;return t?t.useNaturalPinchZoom:!1}set useNaturalPinchZoom(t){const e=this.inputs.attached.pointers;e&&(e.useNaturalPinchZoom=t)}get panningSensibility(){const t=this.inputs.attached.pointers;return t?t.panningSensibility:0}set panningSensibility(t){const e=this.inputs.attached.pointers;e&&(e.panningSensibility=t)}get keysUp(){const t=this.inputs.attached.keyboard;return t?t.keysUp:[]}set keysUp(t){const e=this.inputs.attached.keyboard;e&&(e.keysUp=t)}get keysDown(){const t=this.inputs.attached.keyboard;return t?t.keysDown:[]}set keysDown(t){const e=this.inputs.attached.keyboard;e&&(e.keysDown=t)}get keysLeft(){const t=this.inputs.attached.keyboard;return t?t.keysLeft:[]}set keysLeft(t){const e=this.inputs.attached.keyboard;e&&(e.keysLeft=t)}get keysRight(){const t=this.inputs.attached.keyboard;return t?t.keysRight:[]}set keysRight(t){const e=this.inputs.attached.keyboard;e&&(e.keysRight=t)}get wheelPrecision(){const t=this.inputs.attached.mousewheel;return t?t.wheelPrecision:0}set wheelPrecision(t){const e=this.inputs.attached.mousewheel;e&&(e.wheelPrecision=t)}get zoomToMouseLocation(){const t=this.inputs.attached.mousewheel;return t?t.zoomToMouseLocation:!1}set zoomToMouseLocation(t){const e=this.inputs.attached.mousewheel;e&&(e.zoomToMouseLocation=t)}get wheelDeltaPercentage(){const t=this.inputs.attached.mousewheel;return t?t.wheelDeltaPercentage:0}set wheelDeltaPercentage(t){const e=this.inputs.attached.mousewheel;e&&(e.wheelDeltaPercentage=t)}get isInterpolating(){return this._isInterpolating}get bouncingBehavior(){return this._bouncingBehavior}get useBouncingBehavior(){return this._bouncingBehavior!=null}set useBouncingBehavior(t){t!==this.useBouncingBehavior&&(t?(this._bouncingBehavior=new I,this.addBehavior(this._bouncingBehavior)):this._bouncingBehavior&&(this.removeBehavior(this._bouncingBehavior),this._bouncingBehavior=null))}get framingBehavior(){return this._framingBehavior}get useFramingBehavior(){return this._framingBehavior!=null}set useFramingBehavior(t){t!==this.useFramingBehavior&&(t?(this._framingBehavior=new b,this.addBehavior(this._framingBehavior)):this._framingBehavior&&(this.removeBehavior(this._framingBehavior),this._framingBehavior=null))}get autoRotationBehavior(){return this._autoRotationBehavior}get useAutoRotationBehavior(){return this._autoRotationBehavior!=null}set useAutoRotationBehavior(t){t!==this.useAutoRotationBehavior&&(t?(this._autoRotationBehavior=new at,this.addBehavior(this._autoRotationBehavior)):this._autoRotationBehavior&&(this.removeBehavior(this._autoRotationBehavior),this._autoRotationBehavior=null))}constructor(t,e,i,s,n,o,c=!0){super(t,l.Zero(),o,c),this.inertialAlphaOffset=0,this.inertialBetaOffset=0,this.inertialRadiusOffset=0,this.lowerAlphaLimit=null,this.upperAlphaLimit=null,this.lowerBetaLimit=.01,this.upperBetaLimit=Math.PI-.01,this.lowerRadiusLimit=null,this.upperRadiusLimit=null,this.lowerTargetYLimit=-1/0,this.inertialPanningX=0,this.inertialPanningY=0,this.pinchToPanMaxDistance=20,this.panningDistanceLimit=null,this.panningOriginTarget=l.Zero(),this.panningInertia=.9,this.zoomOnFactor=1,this.targetScreenOffset=E.Zero(),this.allowUpsideDown=!0,this.useInputToRestoreState=!0,this.restoreStateInterpolationFactor=0,this._currentInterpolationFactor=0,this._viewMatrix=new M,this.panningAxis=new l(1,1,0),this._transformedDirection=new l,this.mapPanning=!1,this._isInterpolating=!1,this.onMeshTargetChangedObservable=new Y,this.checkCollisions=!1,this.collisionRadius=new l(.5,.5,.5),this._previousPosition=l.Zero(),this._collisionVelocity=l.Zero(),this._newPosition=l.Zero(),this._computationVector=l.Zero(),this._goalAlpha=NaN,this._goalBeta=NaN,this._goalRadius=NaN,this._goalTarget=new l(NaN,NaN,NaN),this._goalTargetScreenOffset=new E(NaN,NaN),this._onCollisionPositionChange=(a,d,_=null)=>{_?(this.setPosition(d),this.onCollide&&this.onCollide(_)):this._previousPosition.copyFrom(this._position);const g=Math.cos(this.alpha),m=Math.sin(this.alpha),D=Math.cos(this.beta);let v=Math.sin(this.beta);v===0&&(v=1e-4);const w=this._getTargetPosition();this._computationVector.copyFromFloats(this.radius*g*v,this.radius*D,this.radius*m*v),w.addToRef(this._computationVector,this._newPosition),this._position.copyFrom(this._newPosition);let B=this.upVector;this.allowUpsideDown&&this.beta<0&&(B=B.clone(),B=B.negate()),this._computeViewMatrix(this._position,w,B),this._viewMatrix.addAtIndex(12,this.targetScreenOffset.x),this._viewMatrix.addAtIndex(13,this.targetScreenOffset.y),this._collisionTriggered=!1},this._target=l.Zero(),n&&this.setTarget(n),this.alpha=e,this.beta=i,this.radius=s,this.getViewMatrix(),this.inputs=new ot(this),this.inputs.addKeyboard().addMouseWheel().addPointers()}_initCache(){super._initCache(),this._cache._target=new l(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cache.alpha=void 0,this._cache.beta=void 0,this._cache.radius=void 0,this._cache.targetScreenOffset=E.Zero()}_updateCache(t){t||super._updateCache(),this._cache._target.copyFrom(this._getTargetPosition()),this._cache.alpha=this.alpha,this._cache.beta=this.beta,this._cache.radius=this.radius,this._cache.targetScreenOffset.copyFrom(this.targetScreenOffset)}_getTargetPosition(){if(this._targetHost&&this._targetHost.getAbsolutePosition){const e=this._targetHost.getAbsolutePosition();this._targetBoundingCenter?e.addToRef(this._targetBoundingCenter,this._target):this._target.copyFrom(e)}const t=this._getLockedTargetPosition();return t||this._target}storeState(){return this._storedAlpha=this.alpha,this._storedBeta=this.beta,this._storedRadius=this.radius,this._storedTarget=this._getTargetPosition().clone(),this._storedTargetScreenOffset=this.targetScreenOffset.clone(),super.storeState()}_restoreStateValues(){return this.hasStateStored()&&this.restoreStateInterpolationFactor>A&&this.restoreStateInterpolationFactor<1?(this.interpolateTo(this._storedAlpha,this._storedBeta,this._storedRadius,this._storedTarget,this._storedTargetScreenOffset,this.restoreStateInterpolationFactor),!0):super._restoreStateValues()?(this.setTarget(this._storedTarget.clone()),this.alpha=this._storedAlpha,this.beta=this._storedBeta,this.radius=this._storedRadius,this.targetScreenOffset=this._storedTargetScreenOffset.clone(),this.inertialAlphaOffset=0,this.inertialBetaOffset=0,this.inertialRadiusOffset=0,this.inertialPanningX=0,this.inertialPanningY=0,!0):!1}stopInterpolation(){this._goalAlpha=NaN,this._goalBeta=NaN,this._goalRadius=NaN,this._goalTarget.set(NaN,NaN,NaN),this._goalTargetScreenOffset.set(NaN,NaN)}interpolateTo(t=this.alpha,e=this.beta,i=this.radius,s=this.target,n=this.targetScreenOffset,o){this.inertialAlphaOffset=0,this.inertialBetaOffset=0,this.inertialRadiusOffset=0,this.inertialPanningX=0,this.inertialPanningY=0,o!=null?this._currentInterpolationFactor=o:this.restoreStateInterpolationFactor!==0?this._currentInterpolationFactor=this.restoreStateInterpolationFactor:this._currentInterpolationFactor=.1,this._goalAlpha=y(t,this._goalAlpha),this._goalBeta=y(e,this._goalBeta),this._goalRadius=y(i,this._goalRadius),this._goalTarget.set(y(s.x,this._goalTarget.x),y(s.y,this._goalTarget.y),y(s.z,this._goalTarget.z)),this._goalTargetScreenOffset.set(y(n.x,this._goalTargetScreenOffset.x),y(n.y,this._goalTargetScreenOffset.y)),this._goalAlpha=L(this._goalAlpha,this.lowerAlphaLimit??-1/0,this.upperAlphaLimit??1/0),this._goalBeta=L(this._goalBeta,this.lowerBetaLimit??-1/0,this.upperBetaLimit??1/0),this._goalRadius=L(this._goalRadius,this.lowerRadiusLimit??-1/0,this.upperRadiusLimit??1/0),this._goalTarget.y=L(this._goalTarget.y,this.lowerTargetYLimit??-1/0,1/0),this._isInterpolating=!0}_isSynchronizedViewMatrix(){return super._isSynchronizedViewMatrix()?this._cache._target.equals(this._getTargetPosition())&&this._cache.alpha===this.alpha&&this._cache.beta===this.beta&&this._cache.radius===this.radius&&this._cache.targetScreenOffset.equals(this.targetScreenOffset):!1}attachControl(t,e,i=!0,s=2){const n=arguments;e=S.BackCompatCameraNoPreventDefault(n),this._useCtrlForPanning=i,this._panningMouseButton=s,typeof n[0]=="boolean"&&(n.length>1&&(this._useCtrlForPanning=n[1]),n.length>2&&(this._panningMouseButton=n[2])),this.inputs.attachElement(e),this._reset=()=>{this.inertialAlphaOffset=0,this.inertialBetaOffset=0,this.inertialRadiusOffset=0,this.inertialPanningX=0,this.inertialPanningY=0}}detachControl(){this.inputs.detachElement(),this._reset&&this._reset()}_checkInputs(){if(this._collisionTriggered)return;this.inputs.checkInputs();let t=!1;if(this.inertialAlphaOffset!==0||this.inertialBetaOffset!==0||this.inertialRadiusOffset!==0){t=!0;const e=this.invertRotation?-1:1,i=this._calculateHandednessMultiplier();let s=this.inertialAlphaOffset*i;this.beta<0&&(s*=-1),this.alpha+=s*e,this.beta+=this.inertialBetaOffset*e,this.radius-=this.inertialRadiusOffset,this.inertialAlphaOffset*=this.inertia,this.inertialBetaOffset*=this.inertia,this.inertialRadiusOffset*=this.inertia,Math.abs(this.inertialAlphaOffset)<this._rotationEpsilon&&(this.inertialAlphaOffset=0),Math.abs(this.inertialBetaOffset)<this._rotationEpsilon&&(this.inertialBetaOffset=0),Math.abs(this.inertialRadiusOffset)<this.speed*this._rotationEpsilon&&(this.inertialRadiusOffset=0)}if(this.inertialPanningX!==0||this.inertialPanningY!==0){t=!0;const e=new l(this.inertialPanningX,this.inertialPanningY,this.inertialPanningY);if(this._viewMatrix.invertToRef(this._cameraTransformMatrix),e.multiplyInPlace(this.panningAxis),l.TransformNormalToRef(e,this._cameraTransformMatrix,this._transformedDirection),this.mapPanning){const s=this.upVector,n=l.CrossToRef(this._transformedDirection,s,this._transformedDirection);l.CrossToRef(s,n,this._transformedDirection)}else this.panningAxis.y||(this._transformedDirection.y=0);if(!this._targetHost)if(this.panningDistanceLimit)this._transformedDirection.addInPlace(this._target),l.DistanceSquared(this._transformedDirection,this.panningOriginTarget)<=this.panningDistanceLimit*this.panningDistanceLimit&&this._target.copyFrom(this._transformedDirection);else{if(this.parent){const s=P.Matrix[0];this.parent.getWorldMatrix().getRotationMatrixToRef(s),s.transposeToRef(s),l.TransformCoordinatesToRef(this._transformedDirection,s,this._transformedDirection)}this._target.addInPlace(this._transformedDirection)}this.inertialPanningX*=this.panningInertia,this.inertialPanningY*=this.panningInertia;const i=this.speed*this._panningEpsilon;Math.abs(this.inertialPanningX)<i&&(this.inertialPanningX=0),Math.abs(this.inertialPanningY)<i&&(this.inertialPanningY=0)}if(t)this.stopInterpolation();else if(this._isInterpolating){let e=!1;const i=this._scene.getEngine().getDeltaTime()/1e3,s=1-Math.pow(2,-i/this._currentInterpolationFactor),n=y(this._goalRadius,this.radius);if(!isNaN(this._goalTarget.x)||!isNaN(this._goalTarget.y)||!isNaN(this._goalTarget.z)){const o=P.Vector3[0].set(y(this._goalTarget.x,this._target.x),y(this._goalTarget.y,this._target.y),y(this._goalTarget.z,this._target.z));l.LerpToRef(this.target,o,s,this._target),l.Distance(this.target,o)*10/n<A?(this._goalTarget.set(NaN,NaN,NaN),this.target.copyFrom(o),this.setTarget(this.target,!1,!0,!0)):e=!0}if(!isNaN(this._goalAlpha)||!isNaN(this._goalBeta)){const o=F.RotationAlphaBetaGammaToRef(y(this._goalAlpha,this.alpha),y(this._goalBeta,this.beta),0,P.Quaternion[0]),c=F.RotationAlphaBetaGammaToRef(this.alpha,this.beta,0,P.Quaternion[1]),a=F.SlerpToRef(c,o,s,P.Quaternion[2]);a.normalize();const d=a.toAlphaBetaGammaToRef(P.Vector3[0]);if(this.alpha=d.x,this.beta=d.y,a.isApprox(o,A/5)){this._goalAlpha=NaN,this._goalBeta=NaN;const _=o.toAlphaBetaGammaToRef(P.Vector3[0]);this.alpha=_.x,this.beta=_.y}else e=!0}if(isNaN(this._goalRadius)||(this.radius+=(n-this.radius)*s,Math.abs(n/this.radius-1)<A?(this._goalRadius=NaN,this.radius=n):e=!0),!isNaN(this._goalTargetScreenOffset.x)||!isNaN(this._goalTargetScreenOffset.y)){const o=P.Vector2[0].set(y(this._goalTargetScreenOffset.x,this.targetScreenOffset.x),y(this._goalTargetScreenOffset.y,this.targetScreenOffset.y));E.LerpToRef(this.targetScreenOffset,o,s,this.targetScreenOffset),E.Distance(this.targetScreenOffset,o)<A?(this._goalTargetScreenOffset.set(NaN,NaN),this.targetScreenOffset.copyFrom(o)):e=!0}this._isInterpolating=e}this._checkLimits(),super._checkInputs()}_checkLimits(){this.lowerBetaLimit===null||this.lowerBetaLimit===void 0?this.allowUpsideDown&&this.beta>Math.PI&&(this.beta=this.beta-2*Math.PI):this.beta<this.lowerBetaLimit&&(this.beta=this.lowerBetaLimit),this.upperBetaLimit===null||this.upperBetaLimit===void 0?this.allowUpsideDown&&this.beta<-Math.PI&&(this.beta=this.beta+2*Math.PI):this.beta>this.upperBetaLimit&&(this.beta=this.upperBetaLimit),this.lowerAlphaLimit!==null&&this.alpha<this.lowerAlphaLimit&&(this.alpha=this.lowerAlphaLimit),this.upperAlphaLimit!==null&&this.alpha>this.upperAlphaLimit&&(this.alpha=this.upperAlphaLimit),this.lowerRadiusLimit!==null&&this.radius<this.lowerRadiusLimit&&(this.radius=this.lowerRadiusLimit,this.inertialRadiusOffset=0),this.upperRadiusLimit!==null&&this.radius>this.upperRadiusLimit&&(this.radius=this.upperRadiusLimit,this.inertialRadiusOffset=0),this.target.y=Math.max(this.target.y,this.lowerTargetYLimit)}rebuildAnglesAndRadius(){this._position.subtractToRef(this._getTargetPosition(),this._computationVector),(this._upVector.x!==0||this._upVector.y!==1||this._upVector.z!==0)&&l.TransformCoordinatesToRef(this._computationVector,this._upToYMatrix,this._computationVector),this.radius=this._computationVector.length(),this.radius===0&&(this.radius=1e-4);const t=this.alpha;this.alpha=W(this._computationVector),this.beta=H(this._computationVector.y,this.radius);const e=Math.round((t-this.alpha)/(2*Math.PI));this.alpha+=e*2*Math.PI,this._checkLimits()}setPosition(t){this._position.equals(t)||(this._position.copyFrom(t),this.rebuildAnglesAndRadius())}setTarget(t,e=!1,i=!1,s=!1){if(s=this.overrideCloneAlphaBetaRadius??s,t.computeWorldMatrix)e&&t.getBoundingInfo?this._targetBoundingCenter=t.getBoundingInfo().boundingBox.centerWorld.clone():this._targetBoundingCenter=null,t.computeWorldMatrix(),this._targetHost=t,this._target=this._getTargetPosition(),this.onMeshTargetChangedObservable.notifyObservers(this._targetHost);else{const n=t,o=this._getTargetPosition();if(o&&!i&&o.equals(n))return;this._targetHost=null,this._target=n,this._targetBoundingCenter=null,this.onMeshTargetChangedObservable.notifyObservers(null)}s||this.rebuildAnglesAndRadius()}_getViewMatrix(){const t=Math.cos(this.alpha),e=Math.sin(this.alpha),i=Math.cos(this.beta);let s=Math.sin(this.beta);s===0&&(s=1e-4),this.radius===0&&(this.radius=1e-4);const n=this._getTargetPosition();if(this._computationVector.copyFromFloats(this.radius*t*s,this.radius*i,this.radius*e*s),(this._upVector.x!==0||this._upVector.y!==1||this._upVector.z!==0)&&l.TransformCoordinatesToRef(this._computationVector,this._yToUpMatrix,this._computationVector),n.addToRef(this._computationVector,this._newPosition),this.getScene().collisionsEnabled&&this.checkCollisions){const o=this.getScene().collisionCoordinator;this._collider||(this._collider=o.createCollider()),this._collider._radius=this.collisionRadius,this._newPosition.subtractToRef(this._position,this._collisionVelocity),this._collisionTriggered=!0,o.getNewPosition(this._position,this._collisionVelocity,this._collider,3,null,this._onCollisionPositionChange,this.uniqueId)}else{this._position.copyFrom(this._newPosition);let o=this.upVector;this.allowUpsideDown&&s<0&&(o=o.negate()),this._computeViewMatrix(this._position,n,o),this._viewMatrix.addAtIndex(12,this.targetScreenOffset.x),this._viewMatrix.addAtIndex(13,this.targetScreenOffset.y)}return this._currentTarget.copyFrom(n),this._viewMatrix}zoomOn(t,e=!1){t=t||this.getScene().meshes;const i=V.MinMax(t);let s=this._calculateLowerRadiusFromModelBoundingSphere(i.min,i.max);if(s=Math.max(Math.min(s,this.upperRadiusLimit||Number.MAX_VALUE),this.lowerRadiusLimit||0),this.radius=s*this.zoomOnFactor,this.mode===T.ORTHOGRAPHIC_CAMERA){const n=this.getScene().getEngine().getAspectRatio(this),o=s*this.zoomOnFactor/2;this.orthoLeft=-o*n,this.orthoRight=o*n,this.orthoBottom=-o,this.orthoTop=o}this.focusOn({min:i.min,max:i.max,distance:s},e)}focusOn(t,e=!1){let i,s;if(t.min===void 0){const n=t||this.getScene().meshes;i=V.MinMax(n),s=l.Distance(i.min,i.max)}else{const n=t;i=n,s=n.distance}this._target=V.Center(i),e||(this.maxZ=s*2)}createRigCamera(t,e){let i=0;switch(this.cameraRigMode){case T.RIG_MODE_STEREOSCOPIC_ANAGLYPH:case T.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case T.RIG_MODE_STEREOSCOPIC_OVERUNDER:case T.RIG_MODE_STEREOSCOPIC_INTERLACED:case T.RIG_MODE_VR:i=this._cameraRigParams.stereoHalfAngle*(e===0?1:-1);break;case T.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:i=this._cameraRigParams.stereoHalfAngle*(e===0?-1:1);break}const s=new u(t,this.alpha+i,this.beta,this.radius,this._target,this.getScene());return s._cameraRigParams={},s.isRigCamera=!0,s.rigParent=this,s.upVector=this.upVector,s.mode=this.mode,s.orthoLeft=this.orthoLeft,s.orthoRight=this.orthoRight,s.orthoBottom=this.orthoBottom,s.orthoTop=this.orthoTop,s}_updateRigCameras(){const t=this._rigCameras[0],e=this._rigCameras[1];switch(t.beta=e.beta=this.beta,this.cameraRigMode){case T.RIG_MODE_STEREOSCOPIC_ANAGLYPH:case T.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case T.RIG_MODE_STEREOSCOPIC_OVERUNDER:case T.RIG_MODE_STEREOSCOPIC_INTERLACED:case T.RIG_MODE_VR:t.alpha=this.alpha-this._cameraRigParams.stereoHalfAngle,e.alpha=this.alpha+this._cameraRigParams.stereoHalfAngle;break;case T.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:t.alpha=this.alpha+this._cameraRigParams.stereoHalfAngle,e.alpha=this.alpha-this._cameraRigParams.stereoHalfAngle;break}super._updateRigCameras()}_calculateLowerRadiusFromModelBoundingSphere(t,e,i=1){const s=l.Distance(t,e),o=this.getScene().getEngine().getAspectRatio(this),c=Math.tan(this.fov/2),a=c*o,_=s*.5*i,g=_*Math.sqrt(1+1/(a*a)),m=_*Math.sqrt(1+1/(c*c));return Math.max(g,m)}dispose(){this.inputs.clear(),super.dispose()}getClassName(){return"ArcRotateCamera"}}r([h()],u.prototype,"alpha",void 0);r([h()],u.prototype,"beta",void 0);r([h()],u.prototype,"radius",void 0);r([h()],u.prototype,"overrideCloneAlphaBetaRadius",void 0);r([U("target")],u.prototype,"_target",void 0);r([$("targetHost")],u.prototype,"_targetHost",void 0);r([h()],u.prototype,"inertialAlphaOffset",void 0);r([h()],u.prototype,"inertialBetaOffset",void 0);r([h()],u.prototype,"inertialRadiusOffset",void 0);r([h()],u.prototype,"lowerAlphaLimit",void 0);r([h()],u.prototype,"upperAlphaLimit",void 0);r([h()],u.prototype,"lowerBetaLimit",void 0);r([h()],u.prototype,"upperBetaLimit",void 0);r([h()],u.prototype,"lowerRadiusLimit",void 0);r([h()],u.prototype,"upperRadiusLimit",void 0);r([h()],u.prototype,"lowerTargetYLimit",void 0);r([h()],u.prototype,"inertialPanningX",void 0);r([h()],u.prototype,"inertialPanningY",void 0);r([h()],u.prototype,"pinchToPanMaxDistance",void 0);r([h()],u.prototype,"panningDistanceLimit",void 0);r([U()],u.prototype,"panningOriginTarget",void 0);r([h()],u.prototype,"panningInertia",void 0);r([h()],u.prototype,"zoomToMouseLocation",null);r([h()],u.prototype,"zoomOnFactor",void 0);r([tt()],u.prototype,"targetScreenOffset",void 0);r([h()],u.prototype,"allowUpsideDown",void 0);r([h()],u.prototype,"useInputToRestoreState",void 0);r([h()],u.prototype,"restoreStateInterpolationFactor",void 0);et("BABYLON.ArcRotateCamera",u);const ct=Object.freeze(Object.defineProperty({__proto__:null,ArcRotateCamera:u,ComputeAlpha:W,ComputeBeta:H},Symbol.toStringTag,{value:"Module"}));export{u as A,Z as B,W as C,b as F,k as O,ot as a,C as b,x as c,O as d,at as e,I as f,H as g,ct as h};
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as Wa,b4 as Va,b5 as Ia,b6 as Ea,b7 as va,b8 as Oa,b9 as Na,ba as Ua,bb as ja,bc as qa,bd as Ha,be as za,bf as Xa,bg as _a,bh as Ka,bi as Qa,bj as Ja,bk as Ya,bl as Za,bm as $a,bn as er,bo as ar,bp as rr,bq as sr,br as or,bs as tr,bt as ir,bv as nr,bw as lr,bx as cr,by as dr,bz as pr,bA as hr,bB as Sr,bC as mr,bD as ur,bE as Pr,bF as gr,bG as Br,bH as xr,bI as Gr,bJ as kr,bK as fr,bL as Cr,bM as br,bN as Tr,bO as Fr,bP as Rr,bQ as yr,bR as Lr,bS as Ar,bT as Mr,bU as Dr,bV as wr,bW as Wr,bY as Vr,bZ as Ir,b_ as Er,b$ as vr,c0 as Or,c1 as Nr,c2 as Ur,c3 as jr,c4 as qr,c5 as Hr,c6 as zr,c7 as Xr,c8 as _r,c9 as Kr,ca as Qr,cb as Jr,cc as Yr,cd as Zr,ce as $r,cf as es,cg as as,ch as rs,ci as ss,ck as os,cl as ts,cm as is,cn as ns,co as ls,cp as cs,cq as ds,cr as ps,cs as hs,ct as Ss,cu as ms,cw as us,cx as Ps,cy as gs,cz as Bs,cA as xs,cB as Gs,cC as ks,cD as fs,cF as Cs,cG as bs,cH as Ts,cI as Fs,cJ as Rs,cK as ys,cL as Ls,cM as As,cP as Ms,cQ as Ds,cS as ws,cT as Ws,cU as Vs,cV as Is,cW as Es,cX as vs,cY as Os,cZ as Ns,c_ as Us,d0 as js,d1 as qs,d2 as Hs,d3 as zs,d4 as Xs,d5 as _s,d6 as Ks,d7 as Qs,d8 as Js,d9 as Ys,da as Zs,db as $s,dc as eo,dd as ao,de as ro,df as so,dg as oo,dh as to,di as io,dj as no,dk as lo,dl as co,dm as po,dn as ho,dp as So,dq as mo,dr as uo,ds as Po,dt as go,du as Bo,dv as xo,dw as Go,dx as ko,dy as fo,dz as Co,dA as bo,dB as To,dC as Fo,dD as Ro,dE as yo,dF as Lo,dG as Ao,dH as Mo,dI as Do,dJ as wo,dK as Wo,dL as Vo,dM as Io,dN as Eo,dO as vo,dP as Oo,dQ as No,dR as Uo,dS as jo,dT as qo,dU as Ho,dV as zo,dW as Xo,dX as _o,dY as Ko,dZ as Qo,d_ as Jo,d$ as Yo,e0 as Zo,e1 as $o,e2 as et,e3 as at,e4 as rt,e5 as st,e6 as ot,e7 as tt,e8 as it,e9 as nt,ea as lt,eb as ct,ec as dt,ed as pt,ee as ht,ef as St,eg as mt,eh as ut,ei as Pt,ej as gt,ek as Bt,en as xt,eo as Gt,ep as kt,eq as ft,er as Ct,es as bt,et as Tt,eu as Ft,ev as Rt,ew as yt,ex as Lt,ey as At,ez as Mt,eA as Dt,eB as wt,eC as Wt,eD as Vt,eE as It,eF as Et,eG as vt,eH as Ot,eI as Nt,eK as Ut,eL as jt,eM as qt,eN as Ht,eO as zt,eQ as Xt,eS as _t,eT as Kt,eU as Qt,eV as Jt,eW as Yt,eX as Zt,eY as $t,eZ as ei,e_ as ai,e$ as ri,f0 as si,f1 as oi,f2 as ti,f3 as ii,f4 as ni,f5 as li,f6 as ci,f7 as di,f8 as pi,f9 as hi,fa as Si,fb as mi,fc as ui,fd as Pi,fe as gi,ff as Bi,fg as xi,fh as Gi,fi as ki,fj as fi,fk as Ci,fl as bi,fm as Ti,fn as Fi,fo as Ri,fp as yi,fq as Li,fr as Ai,fs as Mi,ft as Di,fu as wi,fv as Wi,fw as Vi,fx as Ii,fy as Ei,fz as vi,fA as Oi,fB as Ni,fC as Ui,fD as ji,fE as qi,fF as Hi,fG as zi,fH as Xi,fI as _i,fJ as Ki,fK as Qi,fL as Ji,fM as Yi,fN as Zi,fO as $i,fP as en,fQ as an,fR as rn,fS as sn,fT as on,fU as tn,fW as nn,fX as ln,fY as cn,f_ as dn,f$ as pn,g1 as hn,g2 as Sn,g3 as mn,g4 as un,g5 as Pn,g6 as gn,g7 as Bn,g8 as xn,ga as Gn,gb as kn,gc as fn,gd as Cn,ge as bn,gf as Tn,gh as Fn,gi as Rn,gj as yn,gk as Ln,gl as An,gm as Mn,gn as Dn,go as wn,gp as Wn,gq as Vn,gr as In,gs as En,gt as vn,gu as On,gv as Nn,gw as Un,gx as jn,gy as qn,gz as Hn,gA as zn,gB as Xn,gC as _n,gD as Kn,gE as Qn,gF as Jn,gG as Yn,gH as Zn,gI as $n,gJ as el,gK as al,gL as rl,gM as sl,gO as ol,gP as tl,gQ as il,gR as nl,gS as ll,gT as cl,gU as dl,gV as pl,gW as hl,gY as Sl,gZ as ml,g_ as ul,h0 as Pl,h4 as gl,h5 as Bl,h6 as xl,h7 as Gl,h8 as kl,h9 as fl,hb as Cl,hd as bl,he as Tl,hg as Fl,hi as Rl,hk as yl,hm as Ll,hn as Al,ho as Ml,hr as Dl,hs as wl,ht as Wl,hu as Vl,hv as Il,hx as El,hy as vl,hz as Ol,hA as Nl,hB as Ul,hE as jl,hG as ql,hJ as Hl,hK as zl,hN as Xl,hO as _l,hP as Kl,hQ as Ql,hR as Jl,hS as Yl,hT as Zl,hU as $l,hV as ec,hW as ac,h_ as rc,i0 as sc,i2 as oc,i4 as tc,i6 as ic,i7 as nc,i8 as lc,ib as cc,ic as dc,id as pc,ih as hc,ii as Sc,ij as mc,il as uc,im as Pc,io as gc,iq as Bc,ir as xc,is as Gc,it as kc,iu as fc,iv as Cc,iw as bc,ix as Tc,iy as Fc,iz as Rc,iA as yc,iB as Lc,iC as Ac,iD as Mc,iE as Dc,iG as wc,iH as Wc}from"./hemisphericLight-B2YCkAtw.js";import{A as Ic,a as Ec,b as vc,c as Oc,d as Nc,e as Uc,f as jc,g as qc,h as Hc,i as zc,j as Xc,k as _c,l as Kc,m as Qc,n as Jc,o as Yc,p as Zc,q as $c,r as ed,s as ad,t as rd,u as sd,v as od,w as td,x as id,y as nd,z as ld,B as cd,C as dd,D as pd,E as hd,F as Sd,G as md,H as ud,I as Pd,J as gd,K as Bd,L as xd,M as Gd,N as kd,O as fd,P as Cd,Q as bd,R as Td,S as Fd,T as Rd,U as yd,V as Ld,W as Ad,X as Md,Y as Dd,Z as wd,_ as Wd,$ as Vd,a0 as Id,a1 as Ed,a2 as vd,a3 as Od,a4 as Nd,a5 as Ud,a6 as jd,a7 as qd,a8 as Hd,a9 as zd,aa as Xd,ab as _d,ac as Kd,ad as Qd,ae as Jd,af as Yd,ag as Zd,ah as $d,ai as ep,aj as ap,ak as rp,al as sp,am as op,an as tp,ao as ip,ap as np,aq as lp,ar as cp,as as dp,at as pp,au as hp,av as Sp,aw as mp,ax as up,ay as Pp,az as gp,aA as Bp,aB as xp,aC as Gp,aD as kp,aE as fp,aF as Cp,aG as bp,aH as Tp,aI as Fp,aJ as Rp,aK as yp,aL as Lp,aM as Ap,aN as Mp,aO as Dp,aP as wp,aQ as Wp,aR as Vp,aS as Ip,aT as Ep,aU as vp,aV as Op,aW as Np,aX as Up,aY as jp,aZ as qp,a_ as Hp,a$ as zp,b0 as Xp,b1 as _p,b2 as Kp,b3 as Qp,b4 as Jp,b5 as Yp,b6 as Zp,b7 as $p,b8 as eh,b9 as ah,ba as rh,bb as sh,bc as oh,bd as th,be as ih,bf as nh,bg as lh,bh as ch,bi as dh,bj as ph,bk as hh,bl as Sh,bm as mh,bn as uh,bo as Ph,bp as gh,bq as Bh,br as xh,bs as Gh,bt as kh,bu as fh,bv as Ch,bw as bh,bx as Th,by as Fh,bz as Rh,bA as yh,bB as Lh,bC as Ah,bD as Mh,bE as Dh,bF as wh,bG as Wh,bH as Vh,bI as Ih,bJ as Eh,bK as vh,bL as Oh,bM as Nh,bN as Uh,bO as jh,bP as qh,bQ as Hh,bR as zh,bS as Xh,bT as _h,bU as Kh,bV as Qh,bW as Jh,bX as Yh,bY as Zh,bZ as $h,b_ as eS,b$ as aS,c0 as rS,c1 as sS,c2 as oS,c3 as tS,c4 as iS,c5 as nS,c6 as lS,c7 as cS,c8 as dS,c9 as pS,ca as hS,cb as SS,cc as mS,cd as uS,ce as PS,cf as gS,cg as BS,ch as xS,ci as GS,cj as kS,ck as fS,cl as CS,cm as bS,cn as TS,co as FS,cp as RS,cq as yS,cr as LS,cs as AS,ct as MS,cu as DS,cv as wS,cw as WS,cx as VS,cy as IS,cz as ES,cA as vS,cB as OS,cC as NS,cD as US,cE as jS,cF as qS,cG as HS,cH as zS,cI as XS,cJ as _S,cK as KS,cL as QS,cM as JS,cN as YS,cO as ZS,cP as $S,cQ as em,cR as am,cS as rm,cT as sm,cU as om,cV as tm,cW as im,cX as nm,cY as lm,cZ as cm,c_ as dm,c$ as pm,d0 as hm,d1 as Sm,d2 as mm,d3 as um,d4 as Pm,d5 as gm,d6 as Bm,d7 as xm,d8 as Gm,d9 as km,da as fm,db as Cm,dc as bm,dd as Tm,de as Fm,df as Rm,dg as ym,dh as Lm,di as Am,dj as Mm,dk as Dm,dl as wm,dm as Wm,dn as Vm,dp as Im,dq as Em,dr as vm,ds as Om,dt as Nm,du as Um,dv as jm,dw as qm,dx as Hm,dy as zm,dz as Xm,dA as _m,dB as Km,dC as Qm,dD as Jm,dE as Ym,dF as Zm,dG as $m,dH as eu,dI as au,dJ as ru,dK as su,dL as ou,dM as tu,dN as iu,dO as nu,dP as lu,dQ as cu,dR as du,dS as pu,dT as hu,dU as Su,dV as mu,dW as uu,dX as Pu,dY as gu,dZ as Bu,d_ as xu,d$ as Gu,e0 as ku,e1 as fu,e2 as Cu,e3 as bu,e4 as Tu,e5 as Fu,e6 as Ru,e7 as yu,e8 as Lu,e9 as Au,ea as Mu,eb as Du,ec as wu,ed as Wu,ee as Vu,ef as Iu,eg as Eu,eh as vu,ei as Ou,ej as Nu,ek as Uu,el as ju,em as qu,en as Hu,eo as zu,ep as Xu,eq as _u,er as Ku,es as Qu,et as Ju,eu as Yu,ev as Zu,ew as $u,ex as eP,ey as aP,ez as rP,eA as sP,eB as oP,eC as tP,eD as iP,eE as nP,eF as lP,eG as cP,eH as dP,eI as pP,eJ as hP,eK as SP,eL as mP,eM as uP,eN as PP,eO as gP,eP as BP,eQ as xP,eR as GP,eS as kP,eT as fP,eU as CP,eV as bP,eW as TP,eX as FP,eY as RP,eZ as yP,e_ as LP,e$ as AP,f0 as MP,f1 as DP,f2 as wP,f3 as WP,f4 as VP,f5 as IP,f6 as EP,f7 as vP,f8 as OP,f9 as NP,fa as UP,fb as jP,fc as qP,fd as HP,fe as zP,ff as XP,fg as _P,fh as KP,fi as QP,fj as JP,fk as YP,fl as ZP,fm as $P,fn as eg,fo as ag,fp as rg,fq as sg,fr as og,fs as tg,ft as ig,fu as ng,fv as lg,fw as cg,fx as dg,fy as pg,fz as hg,fA as Sg,fB as mg,fC as ug,fD as Pg,fE as gg,fF as Bg,fG as xg,fH as Gg,fI as kg,fJ as fg,fK as Cg,fL as bg,fM as Tg,fN as Fg,fO as Rg,fP as yg,fQ as Lg,fR as Ag,fS as Mg,fT as Dg,fU as wg,fV as Wg,fW as Vg,fX as Ig,fY as Eg,fZ as vg,f_ as Og,f$ as Ng,g0 as Ug,g1 as jg,g2 as qg,g3 as Hg,g4 as zg,g5 as Xg,g6 as _g,g7 as Kg,g8 as Qg,g9 as Jg,ga as Yg,gb as Zg,gc as $g,gd as eB,ge as aB,gf as rB,gg as sB,gh as oB,gi as tB,gj as iB,gk as nB,gl as lB,gm as cB,gn as dB,go as pB,gp as hB,gq as SB,gr as mB,gs as uB,gt as PB,gu as gB,gv as BB,gw as xB,gx as GB,gy as kB,gz as fB,gA as CB,gB as bB,gC as TB,gD as FB,gE as RB,gF as yB,gG as LB,gH as AB,gI as MB,gJ as DB,gK as wB,gL as WB,gM as VB,gN as IB,gO as EB,gP as vB,gQ as OB,gR as NB,gS as UB,gT as jB,gU as qB,gV as HB,gW as zB,gX as XB,gY as _B,gZ as KB,g_ as QB,g$ as JB,h0 as YB,h1 as ZB,h2 as $B,h3 as ex,h4 as ax,h5 as rx,h6 as sx,h7 as ox,h8 as tx,h9 as ix,ha as nx,hb as lx,hc as cx,hd as dx,he as px,hf as hx,hg as Sx,hh as mx,hi as ux,hj as Px,hk as gx,hl as Bx,hm as xx,hn as Gx,ho as kx,hp as fx,hq as Cx,hr as bx,hs as Tx,ht as Fx,hu as Rx,hv as yx,hw as Lx,hx as Ax,hy as Mx,hz as Dx,hA as wx,hB as Wx,hC as Vx,hD as Ix,hE as Ex,hF as vx,hG as Ox,hH as Nx,hI as Ux,hJ as jx,hK as qx,hL as Hx,hM as zx,hN as Xx,hO as _x,hP as Kx,hQ as Qx,hR as Jx,hS as Yx,hT as Zx,hU as $x,hV as eG,hW as aG,hX as rG,hY as sG,hZ as oG,h_ as tG,h$ as iG,i0 as nG,i1 as lG,i2 as cG,i3 as dG,i4 as pG,i5 as hG,i6 as SG,i7 as mG,i8 as uG,i9 as PG,ia as gG,ib as BG,ic as xG,id as GG,ie as kG,ig as fG,ih as CG,ii as bG,ij as TG,ik as FG,il as RG,im as yG,io as LG,ip as AG,iq as MG,ir as DG,is as wG,it as WG,iu as VG,iv as IG,iw as EG,ix as vG,iy as OG,iz as NG,iA as UG,iB as jG,iC as qG,iD as HG,iE as zG,iF as XG,iG as _G,iH as KG,iI as QG,iJ as JG,iK as YG,iL as ZG,iM as $G,iN as ek,iO as ak,iP as rk,iQ as sk,iR as ok,iS as tk,iT as ik,iU as nk,iV as lk,iW as ck,iX as dk,iY as pk,iZ as hk,i_ as Sk,i$ as mk,j0 as uk,j1 as Pk,j2 as gk,j3 as Bk,j4 as xk,j5 as Gk,j6 as kk,j7 as fk,j8 as Ck,j9 as bk,ja as Tk,jb as Fk,jc as Rk,jd as yk,je as Lk,jf as Ak,jg as Mk,jh as Dk,ji as wk,jj as Wk,jk as Vk,jl as Ik,jm as Ek,jn as vk,jo as Ok,jp as Nk,jq as Uk,jr as jk,js as qk,jt as Hk,ju as zk,jv as Xk,jw as _k,jx as Kk,jy as Qk,jz as Jk,jA as Yk,jB as Zk,jC as $k,jD as ef,jE as af,jF as rf,jG as sf,jH as of,jI as tf,jJ as nf,jK as lf,jL as cf,jM as df,jN as pf,jO as hf,jP as Sf,jQ as mf,jR as uf,jS as Pf,jT as gf,jU as Bf,jV as xf,jW as Gf,jX as kf,jY as ff,jZ as Cf,j_ as bf,j$ as Tf,k0 as Ff,k1 as Rf,k2 as yf,k3 as Lf,k4 as Af,k5 as Mf,k6 as Df,k7 as wf,k8 as Wf,k9 as Vf,ka as If,kb as Ef,kc as vf,kd as Of,ke as Nf,kf as Uf,kg as jf,kh as qf,ki as Hf,kj as zf,kk as Xf,kl as _f,km as Kf,kn as Qf,ko as Jf,kp as Yf,kq as Zf,kr as $f,ks as eC,kt as aC,ku as rC,kv as sC,kw as oC,kx as tC,ky as iC,kz as nC,kA as lC,kB as cC,kC as dC,kD as pC,kE as hC,kF as SC,kG as mC,kH as uC,kI as PC,kJ as gC,kK as BC,kL as xC,kM as GC,kN as kC,kO as fC,kP as CC,kQ as bC,kR as TC,kS as FC,kT as RC,kU as yC,kV as LC,kW as AC,kX as MC,kY as DC,kZ as wC,k_ as WC,k$ as VC,l0 as IC,l1 as EC,l2 as vC,l3 as OC,l4 as NC,l5 as UC,l6 as jC,l7 as qC,l8 as HC,l9 as zC,la as XC,lb as _C,lc as KC,ld as QC,le as JC,lf as YC,lg as ZC,lh as $C,li as eb,lj as ab,lk as rb,ll as sb,lm as ob,ln as tb,lo as ib,lp as nb,lq as lb,lr as cb,ls as db,lt as pb,lu as hb,lv as Sb,lw as mb,lx as ub,ly as Pb,lz as gb,lA as Bb,lB as xb,lC as Gb,lD as kb,lE as fb,lF as Cb,lG as bb,lH as Tb,lI as Fb,lJ as Rb,lK as yb,lL as Lb,lM as Ab,lN as Mb,lO as Db,lP as wb,lQ as Wb,lR as Vb,lS as Ib,lT as Eb,lU as vb,lV as Ob,lW as Nb,lX as Ub,lY as jb,lZ as qb,l_ as Hb,l$ as zb,m0 as Xb,m1 as _b,m2 as Kb,m3 as Qb,m4 as Jb,m5 as Yb,m6 as Zb,m7 as $b,m8 as eT,m9 as aT,ma as rT,mb as sT,mc as oT,md as tT,me as iT,mf as nT,mg as lT,mh as cT,mi as dT,mj as pT,mk as hT,ml as ST,mm as mT,mn as uT,mo as PT,mp as gT,mq as BT,mr as xT,ms as GT,mt as kT,mu as fT,mv as CT,mw as bT,mx as TT,my as FT,mz as RT,mA as yT,mB as LT,mC as AT,mD as MT,mE as DT,mF as wT,mG as WT,mH as VT,mI as IT,mJ as ET,mK as vT,mL as OT,mM as NT,mN as UT,mO as jT,mP as qT,mQ as HT,mR as zT,mS as XT,mT as _T,mU as KT,mV as QT,mW as JT,mX as YT,mY as ZT,mZ as $T,m_ as eF,m$ as aF,n0 as rF,n1 as sF,n2 as oF,n3 as tF,n4 as iF,n5 as nF,n6 as lF,n7 as cF,n8 as dF,n9 as pF,na as hF,nb as SF,nc as mF,nd as uF,ne as PF,nf as gF,ng as BF,nh as xF,ni as GF,nj as kF,nk as fF,nl as CF,nm as bF,nn as TF,no as FF,np as RF,nq as yF,nr as LF,ns as AF,nt as MF,nu as DF,nv as wF,nw as WF,nx as VF,ny as IF,nz as EF,nA as vF,nB as OF,nC as NF,nD as UF,nE as jF,nF as qF,nG as HF,nH as zF,nI as XF,nJ as _F,nK as KF,nL as QF,nM as JF,nN as YF,nO as ZF,nP as $F,nQ as eR,nR as aR,nS as rR,nT as sR,nU as oR,nV as tR,nW as iR,nX as nR,nY as lR,nZ as cR,n_ as dR,n$ as pR,o0 as hR,o1 as SR,o2 as mR,o3 as uR,o4 as PR,o5 as gR,o6 as BR,o7 as xR,o8 as GR,o9 as kR,oa as fR,ob as CR,oc as bR,od as TR,oe as FR,of as RR,og as yR,oh as LR,oi as AR,oj as MR,ok as DR,ol as wR,om as WR,on as VR,oo as IR,op as ER,oq as vR,or as OR,os as NR,ot as UR,ou as jR,ov as qR,ow as HR,ox as zR,oy as XR,oz as _R,oA as KR,oB as QR,oC as JR,oD as YR,oE as ZR,oF as $R,oG as ey,oH as ay,oI as ry,oJ as sy,oK as oy,oL as ty,oM as iy,oN as ny,oO as ly,oP as cy,oQ as dy,oR as py,oS as hy,oT as Sy,oU as my,oV as uy,oW as Py,oX as gy,oY as By,oZ as xy,o_ as Gy,o$ as ky,p0 as fy,p1 as Cy,p2 as by,p3 as Ty,p4 as Fy,p5 as Ry,p6 as yy,p7 as Ly,p8 as Ay,p9 as My,pa as Dy,pb as wy,pc as Wy,pd as Vy,pe as Iy,pf as Ey,pg as vy,ph as Oy,pi as Ny,pj as Uy,pk as jy,pl as qy,pm as Hy,pn as zy,po as Xy,pp as _y,pq as Ky,pr as Qy,ps as Jy,pt as Yy,pu as Zy,pv as $y,pw as eL,px as aL,py as rL,pz as sL,pA as oL,pB as tL,pC as iL,pD as nL,pE as lL,pF as cL,pG as dL,pH as pL,pI as hL,pJ as SL,pK as mL,pL as uL,pM as PL,pN as gL,pO as BL,pP as xL,pQ as GL,pR as kL,pS as fL,pT as CL,pU as bL,pV as TL,pW as FL,pX as RL,pY as yL,pZ as LL,p_ as AL,p$ as ML,q0 as DL,q1 as wL,q2 as WL,q3 as VL,q4 as IL,q5 as EL,q6 as vL,q7 as OL,q8 as NL,q9 as UL,qa as jL,qb as qL,qc as HL,qd as zL,qe as XL,qf as _L,qg as KL,qh as QL,qi as JL,qj as YL,qk as ZL,ql as $L,qm as eA,qn as aA,qo as rA,qp as sA,qq as oA,qr as tA,qs as iA,qt as nA,qu as lA,qv as cA,qw as dA,qx as pA,qy as hA,qz as SA,qA as mA,qB as uA,qC as PA,qD as gA,qE as BA,qF as xA,qG as GA,qH as kA,qI as fA,qJ as CA,qK as bA,qL as TA,qM as FA,qN as 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ZV}from"./flowGraphBranchBlock-CL09OjgM.js";import{FlowGraphDoNBlock as eI}from"./flowGraphDoNBlock-X4iiGpSw.js";import{FlowGraphForLoopBlock as rI}from"./flowGraphForLoopBlock-upu1twwT.js";import{FlowGraphThrottleBlock as oI}from"./flowGraphThrottleBlock-CivUgYqw.js";import{FlowGraphMultiGateBlock as iI}from"./flowGraphMultiGateBlock-RZGBo11p.js";import{FlowGraphSwitchBlock as lI}from"./flowGraphSwitchBlock-zI-0kWak.js";import{FlowGraphWaitAllBlock as dI}from"./flowGraphWaitAllBlock-C0YksXPg.js";import{FlowGraphCallCounterBlock as hI}from"./flowGraphCounterBlock-DXAWFHyt.js";import{FlowGraphWhileLoopBlock as mI}from"./flowGraphWhileLoopBlock-Bn-UE83p.js";import{FlowGraphDebounceBlock as PI}from"./flowGraphDebounceBlock-CnRyqOcu.js";import{FlowGraphFlipFlopBlock as BI}from"./flowGraphFlipFlopBlock-JeU7xMBI.js";import{FlowGraphSequenceBlock as GI}from"./flowGraphSequenceBlock-DeEAJCzS.js";import{A as fI,F as CI,T as bI,s as TI}from"./flowGraphSetDelayBlock-DeADOVkO.js";import{FlowGraphCancelDelayBlock as RI}from"./flowGraphCancelDelayBlock-DS2leoEQ.js";import{FlowGraphPlayAnimationBlock as LI}from"./flowGraphPlayAnimationBlock-BGYK4Gwy.js";import{FlowGraphStopAnimationBlock as MI}from"./flowGraphStopAnimationBlock-Bt8pe7f_.js";import{FlowGraphPauseAnimationBlock as wI}from"./flowGraphPauseAnimationBlock-Bkkg5xPh.js";import{FlowGraphInterpolationBlock as VI}from"./flowGraphInterpolationBlock-Ck5OamMG.js";import{EasingFunctionType as EI,FlowGraphEasingBlock as vI}from"./flowGraphEasingBlock-CdNpFy_m.js";import{FlowGraphBezierCurveEasingBlock as NI}from"./flowGraphBezierCurveEasingBlock-BPsWBgdF.js";import{FlowGraphConditionalDataBlock as jI}from"./flowGraphConditionalDataBlock-BT491PP3.js";import{FlowGraphGetVariableBlock as HI}from"./flowGraphGetVariableBlock-DOxlcCWT.js";import{FlowGraphSetVariableBlock as XI}from"./flowGraphSetVariableBlock-ClUcKlf6.js";import{FlowGraphTransformCoordinatesSystemBlock as KI}from"./flowGraphTransformCoordinatesSystemBlock-Bc-3Xlmz.js";import{FlowGraphGetPropertyBlock as JI}from"./flowGraphGetPropertyBlock-BDBDCjy7.js";import{FlowGraphSetPropertyBlock as ZI}from"./flowGraphSetPropertyBlock-Df2COSkG.js";import{FlowGraphConstantBlock as eE}from"./flowGraphConstantBlock-Db7DzsBC.js";import{FlowGraphGetAssetBlock as rE}from"./flowGraphGetAssetBlock-CxkPaXJB.js";import{FlowGraphDataSwitchBlock as oE}from"./flowGraphDataSwitchBlock-CA0XNPt5.js";import{FlowGraphAbsBlock as iE,FlowGraphAcosBlock as nE,FlowGraphAcoshBlock as lE,FlowGraphAddBlock as cE,FlowGraphAsinBlock as dE,FlowGraphAsinhBlock as pE,FlowGraphAtan2Block as hE,FlowGraphAtanBlock as SE,FlowGraphAtanhBlock as mE,FlowGraphBitwiseAndBlock as uE,FlowGraphBitwiseLeftShiftBlock as PE,FlowGraphBitwiseNotBlock as gE,FlowGraphBitwiseOrBlock as BE,FlowGraphBitwiseRightShiftBlock as xE,FlowGraphBitwiseXorBlock as GE,FlowGraphCeilBlock as kE,FlowGraphClampBlock as fE,FlowGraphCosBlock as CE,FlowGraphCoshBlock as bE,FlowGraphCubeRootBlock as TE,FlowGraphDegToRadBlock as FE,FlowGraphDivideBlock as RE,FlowGraphEBlock as yE,FlowGraphEqualityBlock as LE,FlowGraphExpBlock as AE,FlowGraphFloorBlock as ME,FlowGraphFractionBlock as DE,FlowGraphGreaterThanBlock as wE,FlowGraphGreaterThanOrEqualBlock as WE,FlowGraphInfBlock as VE,FlowGraphIsInfinityBlock as IE,FlowGraphIsNanBlock as EE,FlowGraphLeadingZerosBlock as vE,FlowGraphLessThanBlock as OE,FlowGraphLessThanOrEqualBlock as NE,FlowGraphLog10Block as UE,FlowGraphLog2Block as jE,FlowGraphLogBlock as qE,FlowGraphMathInterpolationBlock as HE,FlowGraphMaxBlock as zE,FlowGraphMinBlock as XE,FlowGraphModuloBlock as _E,FlowGraphMultiplyBlock as KE,FlowGraphNaNBlock as QE,FlowGraphNegationBlock as JE,FlowGraphOneBitsCounterBlock as YE,FlowGraphPiBlock as ZE,FlowGraphPowerBlock as $E,FlowGraphRadToDegBlock as ev,FlowGraphRandomBlock as av,FlowGraphRoundBlock as rv,FlowGraphSaturateBlock as sv,FlowGraphSignBlock as ov,FlowGraphSinBlock as tv,FlowGraphSinhBlock as iv,FlowGraphSquareRootBlock as nv,FlowGraphSubtractBlock as lv,FlowGraphTanBlock as cv,FlowGraphTanhBlock as dv,FlowGraphTrailingZerosBlock as pv,FlowGraphTruncBlock as hv}from"./flowGraphMathBlocks-BVVFxcFy.js";import{FlowGraphCombineMatrix2DBlock as mv,FlowGraphCombineMatrix3DBlock as uv,FlowGraphCombineMatrixBlock as Pv,FlowGraphCombineVector2Block as gv,FlowGraphCombineVector3Block as Bv,FlowGraphCombineVector4Block as xv,FlowGraphExtractMatrix2DBlock as Gv,FlowGraphExtractMatrix3DBlock as kv,FlowGraphExtractMatrixBlock as fv,FlowGraphExtractVector2Block as Cv,FlowGraphExtractVector3Block as bv,FlowGraphExtractVector4Block as Tv}from"./flowGraphMathCombineExtractBlocks-CkflpSEK.js";import{FlowGraphDeterminantBlock as Rv,FlowGraphInvertMatrixBlock as yv,FlowGraphMatrixComposeBlock as Lv,FlowGraphMatrixDecomposeBlock as Av,FlowGraphMatrixMultiplicationBlock as Mv,FlowGraphTransposeBlock as Dv}from"./flowGraphMatrixMathBlocks-BooSDlFa.js";import{F as Wv,a as Vv,b as Iv,c as Ev,d as vv,e as Ov,f as Nv,g as Uv,h as jv,i as qv,j as Hv,k as zv,l as Xv,V as _v,m as Kv,n as Qv,o as Jv,p as Yv,q as Zv,r as $v,s as eO,t as aO,u as rO,v as sO,w as oO,x as tO,y as iO,z as nO,A as lO,B as cO}from"./flowGraphVectorMathBlocks-BYkqfm_k.js";import{FlowGraphBooleanToFloat as pO,FlowGraphBooleanToInt as hO,FlowGraphFloatToBoolean as SO,FlowGraphFloatToInt as mO,FlowGraphIntToBoolean as uO,FlowGraphIntToFloat as PO}from"./flowGraphTypeToTypeBlocks-C_XzvyYD.js";import{FlowGraphContextBlock as BO}from"./flowGraphContextBlock-CwtT7HJj.js";import{FlowGraphArrayIndexBlock as GO}from"./flowGraphArrayIndexBlock-BpGAc_ay.js";import{FlowGraphCodeExecutionBlock as fO}from"./flowGraphCodeExecutionBlock-CZsH6xC3.js";import{FlowGraphIndexOfBlock as bO}from"./flowGraphIndexOfBlock-yw6jUGKM.js";import{FlowGraphFunctionReferenceBlock as FO}from"./flowGraphFunctionReferenceBlock-Daffma5E.js";import{FlowGraphMeshPickEventBlock as yO}from"./flowGraphMeshPickEventBlock-IhpVOKEA.js";import{FlowGraphSceneReadyEventBlock as AO}from"./flowGraphSceneReadyEventBlock-CE7HFh-1.js";import{FlowGraphReceiveCustomEventBlock as DO}from"./flowGraphReceiveCustomEventBlock-CfmvvT2p.js";import{FlowGraphSendCustomEventBlock as WO}from"./flowGraphSendCustomEventBlock-BGhCqHTV.js";import{FlowGraphSceneTickEventBlock as IO}from"./flowGraphSceneTickEventBlock-D8AXFvpd.js";import{FlowGraphPointerOutEventBlock as vO}from"./flowGraphPointerOutEventBlock-BK_POpYI.js";import{FlowGraphPointerOverEventBlock as NO}from"./flowGraphPointerOverEventBlock-BmOvPDps.js";import{glowMapGenerationPixelShader as jO}from"./glowMapGeneration.fragment-OrWzGMIp.js";import{glowMapGenerationVertexShader as HO}from"./glowMapGeneration.vertex-D495A0yk.js";import{glowMapGenerationPixelShaderWGSL as XO}from"./glowMapGeneration.fragment-BDnwvFlG.js";import{glowMapGenerationVertexShaderWGSL as KO}from"./glowMapGeneration.vertex-Bttf_lXK.js";import{glowMapMergePixelShader as JO}from"./glowMapMerge.fragment-DTuMSb13.js";import{glowMapMergeVertexShader as ZO}from"./glowMapMerge.vertex-DeQCVNmi.js";import{glowBlurPostProcessPixelShader as eN}from"./glowBlurPostProcess.fragment-C6uju2t8.js";import{glowMapMergePixelShaderWGSL as rN}from"./glowMapMerge.fragment-BBy5fK8Z.js";import{glowMapMergeVertexShaderWGSL as oN}from"./glowMapMerge.vertex-DvgWUOKt.js";import{glowBlurPostProcessPixelShaderWGSL as iN}from"./glowBlurPostProcess.fragment-Dr-qkitX.js";import{a as lN,b as cN}from"./shadowMap.fragment-sR_Q-AH8.js";import{a as pN,b as hN}from"./shadowMap.vertex-CT3bNf33.js";import{depthBoxBlurPixelShaderWGSL as mN}from"./depthBoxBlur.fragment-BUauWaJ9.js";import{shadowMapFragmentSoftTransparentShadowWGSL as PN}from"./shadowMapFragmentSoftTransparentShadow-BojcGEHr.js";import{s as BN,b as xN}from"./shadowMap.fragment-C0zUSTuU.js";import{s as kN,b as fN}from"./shadowMap.vertex-sMSLTp3c.js";import{depthBoxBlurPixelShader as bN}from"./depthBoxBlur.fragment-BTEjIc12.js";import{shadowMapFragmentSoftTransparentShadow as FN}from"./shadowMapFragmentSoftTransparentShadow-Bnxb02PB.js";import{L as yN,_ as LN}from"./iesTextureLoader-BK_E12nT.js";import{AppendSceneAsync as MN,GetRegisteredSceneLoaderPluginMetadata as DN,ImportAnimationsAsync as wN,ImportMeshAsync as WN,LoadAssetContainerAsync as VN,LoadSceneAsync as IN,RegisterSceneLoaderPlugin as EN,SceneLoader as vN,SceneLoaderAnimationGroupLoadingMode as ON,appendSceneAsync as NN,importAnimationsAsync as UN,loadAssetContainerAsync as jN,loadSceneAsync as qN,registerSceneLoaderPlugin as HN}from"./sceneLoader-B9RqNIDE.js";import{OpenPBRMaterial as XN,OpenPBRMaterialDefines as _N}from"./openpbrMaterial-y9JMvWU-.js";import{pbrVertexShaderWGSL as QN}from"./pbr.vertex-DahApfLg.js";import{pbrPixelShaderWGSL as YN}from"./pbr.fragment-CbgPo-3F.js";import{pbrVertexShader as $N}from"./pbr.vertex-DUYhUOUT.js";import{pbrPixelShader as aU}from"./pbr.fragment-DLeljKQt.js";import{_DDSTextureLoader as sU}from"./ddsTextureLoader-h9Yk9VPt.js";import{D as tU,E as iU,i as nU,w as lU,K as cU,a as dU,S as pU,T as hU,_ as SU}from"./ktxTextureLoader-i1W0tRYO.js";import{G as uU,T as PU,U as gU,_ as BU}from"./tgaTextureLoader-BQepad5v.js";import{H as GU,P as kU,_ as fU}from"./hdrTextureLoader-DDzhSmx9.js";import{B as bU,a as TU,b as FU,c as RU,G as yU,L as LU,S as AU,T as MU,_ as DU}from"./basisTextureLoader-B_l81qWL.js";import{A as WU,C as VU,a as IU,D as EU,b as vU,E as OU,c as NU,G as UU,H as jU,I as qU,P as HU,d as zU,e as XU,f as _U,g as KU,h as QU,i as JU,j as YU,k as ZU,l as $U,m as ej,R as aj,n as rj,S as sj,U as oj,o as tj,p as ij,q as nj,r as lj,W as cj,_ as dj}from"./exrTextureLoader-DI-rMOXk.js";import{a as hj,d as Sj,g as mj,h as uj}from"./clipPlaneVertex-DH0MuwgY.js";import{b as gj,e as Bj,f as xj,g as Gj}from"./morphTargetsVertex-ucesXr9N.js";import{c as fj,e as Cj,f as bj,g as Tj,i as Fj,j as Rj,k as yj}from"./oitFragment-BTU5r8hd.js";import{b as Aj,c as Mj,e as Dj,l as wj,h as Wj,j as Vj,r as Ij,s as Ej}from"./oitFragment-DaCmfDTf.js";import{b as Oj,d as Nj}from"./clipPlaneFragment-CFFp2pmA.js";import{fogFragmentDeclarationWGSL as jj}from"./fogFragmentDeclaration-mP0obfB9.js";import{fogFragmentDeclaration as Hj}from"./fogFragmentDeclaration-C5u8Pgqo.js";import{a as Xj,b as _j}from"./bumpVertex-BnMgSKmg.js";import{d as Qj,b as Jj}from"./default.fragment-CQPGwgh4.js";import{l as Zj,b as $j,s as eq}from"./bumpVertex-B5vn1mAU.js";import{d as rq,l as sq}from"./default.fragment-COzNPJ7-.js";import{defaultVertexShader as tq}from"./default.vertex-cNRo56GQ.js";import{defaultVertexShaderWGSL as nq}from"./default.vertex-GHPY8HrU.js";import{B as cq,O as dq}from"./mesh.vertexData.functions-BXkNVxNr.js";import{colorPixelShader as hq}from"./color.fragment-Cd4tHTqv.js";import{colorVertexShader as mq}from"./color.vertex-DpELFZoU.js";import{colorPixelShaderWGSL as Pq}from"./color.fragment-DOCfKc_w.js";import{colorVertexShaderWGSL as Bq}from"./color.vertex-DUZmxGC1.js";import{DDSTools as Gq}from"./dds-CEBk2t4r.js";import{lodCubePixelShader as fq}from"./lodCube.fragment-BnOVfRB2.js";import{lodPixelShader as bq}from"./lod.fragment-Vryhczgv.js";import{lodCubePixelShaderWGSL as Fq}from"./lodCube.fragment-Dh_sp9xe.js";import{lodPixelShaderWGSL as yq}from"./lod.fragment-BNynDx2f.js";import{A as Aq,W as Mq}from"./workerPool-H9Ji3mCo.js";import{rgbdDecodePixelShader as wq}from"./rgbdDecode.fragment-DzMtEs3h.js";import{rgbdEncodePixelShader as Vq}from"./rgbdEncode.fragment-CEWNAXWl.js";import{rgbdDecodePixelShaderWGSL as Eq}from"./rgbdDecode.fragment-Bick1_rx.js";import{rgbdEncodePixelShaderWGSL as Oq}from"./rgbdEncode.fragment-CktuZd9q.js";import{passCubePixelShader as Uq}from"./passCube.fragment-ASOkfzWw.js";import{passCubePixelShaderWGSL as qq}from"./passCube.fragment-CesCgucZ.js";import{sharpenPixelShaderWGSL as zq}from"./sharpen.fragment-C_DmJvkR.js";import{grainPixelShader as _q}from"./grain.fragment-CWIfbYlV.js";import{grainPixelShaderWGSL as Qq}from"./grain.fragment-BWO-CJ7L.js";import{chromaticAberrationPixelShader as Yq}from"./chromaticAberration.fragment-Cl04McZg.js";import{chromaticAberrationPixelShaderWGSL as $q}from"./chromaticAberration.fragment-rqEaR71j.js";import{depthOfFieldMergePixelShader as aH}from"./depthOfFieldMerge.fragment-BJMZs7hN.js";import{depthOfFieldMergePixelShaderWGSL as sH}from"./depthOfFieldMerge.fragment-xA1xz5uY.js";import{circleOfConfusionPixelShader as tH}from"./circleOfConfusion.fragment-DSOONwfm.js";import{circleOfConfusionPixelShaderWGSL as nH}from"./circleOfConfusion.fragment-BvIGWjO3.js";import{depthPixelShaderWGSL as cH}from"./depth.fragment-BIeQuETO.js";import{depthVertexShaderWGSL as pH}from"./depth.vertex-CgqNuCSg.js";import{outlinePixelShader as SH}from"./outline.fragment-DdTu5egz.js";import{outlineVertexShader as uH}from"./outline.vertex-DbdHcKtj.js";import{outlinePixelShaderWGSL as gH}from"./outline.fragment-Oz1B6zGa.js";import{outlineVertexShaderWGSL as xH}from"./outline.vertex-CaBToQYU.js";import"./logDepthDeclaration-DanccFH2.js";import"./logDepthFragment-QtAbzC-k.js";import"./meshUboDeclaration-BZF5-_KO.js";import"./vertexColorMixing-z4uRqfw6.js";import"./logDepthVertex-Bo2V8zmw.js";import"./logDepthDeclaration-CuQOxmxx.js";import"./logDepthFragment-BavhnqdT.js";import"./meshUboDeclaration-BECF32TN.js";import"./vertexColorMixing-8WKJ-twY.js";import"./logDepthVertex-DOsyQ-jK.js";import"./instancesDeclaration--Hv3QWRD.js";import"./mainUVVaryingDeclaration-BUNVjnbO.js";import"./harmonicsFunctions-C2Q4EJ3Z.js";import"./mainUVVaryingDeclaration-Bo0lGRhD.js";import"./harmonicsFunctions-VLLgj-rF.js";import"./flowGraphCachedOperationBlock-DpztldqR.js";import"./flowGraphBinaryOperationBlock-Cm67fMr2.js";import"./flowGraphUnaryOperationBlock-XDIPCIyI.js";import"./defaultUboDeclaration-DiwLbHSx.js";import"./defaultUboDeclaration-BeFW9U7n.js";export{f as AbortError,C as AbstractActionManager,sw as AbstractAssetContainer,Ic as AbstractAssetTask,ow as AbstractAudioAnalyzer,RV as AbstractAudioBus,tw as AbstractAudioNode,iw as AbstractAudioOutNode,b as AbstractEngine,T as AbstractMesh,nw as AbstractNamedAudioNode,lw as AbstractSound,cw as AbstractSpatialAudio,dw as AbstractSpatialAudioListener,pw as AbstractStereoAudio,Ec as AcquireNativeObjectAsync,vc as Action,F as ActionEvent,Oc as ActionManager,RD as AddAnimationExtensions,Nc as AddBlock,R as AddClipPlaneUniforms,y as AddIndividualParser,L as AddParser,Uc as AddRayExtensions,jc as AddressMode,fI as AdvancedTimer,qc as Aggregations,Hc as AggregatorBlock,zc as AlignAngleBlock,Xc as AlignBlock,A as AlphaState,_c as AmbientOcclusionBlock,Kc as AmmoJSPlugin,Qc as AnaglyphArcRotateCamera,Jc as AnaglyphFreeCamera,Yc as AnaglyphGamepadCamera,Zc as AnaglyphPostProcess,$c as AnaglyphUniversalCamera,ed as Analyser,M as AndOrNotEvaluator,D as Angle,yD as Animatable,ad as AnimatedInputBlockTypes,WD as Animation,rd as AnimationAssetTask,hw as AnimationEvent,LD as AnimationGroup,sd as AnimationGroupMask,od as AnimationGroupMaskMode,td as AnimationKeyInterpolation,id as AnimationPropertiesOverride,VD as AnimationRange,nd as AnimatorAvatar,ld as AnisotropyBlock,MN as AppendSceneAsync,WU as ApplyLut,w as ApplyPostProcess,W as Arc2,cd as ArcFollowCamera,VV as ArcRotateCamera,dd as ArcRotateCameraGamepadInput,IV as ArcRotateCameraInputsManager,EV as ArcRotateCameraKeyboardMoveInput,vV as ArcRotateCameraMouseWheelInput,OV as ArcRotateCameraPointersInput,pd as ArcRotateCameraVRDeviceOrientationInput,hd as ArcTan2Block,V as AreIndices32Bits,Sw as AreaLight,Sd as AreaLightTextureTools,mw as AssetContainer,md as AssetTaskState,ud as AssetsManager,Pd as AssetsProgressEvent,gd as AsyncLock,I as AsyncLoop,Bd as AttachToBoxBehavior,xd as Attractor,LV as AudioBus,uw as AudioEngine,Pw as AudioEngineV2,gw as AudioNodeType,Gd as AudioParameterRampShape,Bw as AudioSceneComponent,kd as AutoLayoutMode,Aq as AutoReleaseWorkerPool,NV as AutoRotationBehavior,fd as AxesViewer,E as Axis,Cd as AxisDragGizmo,bd as AxisScaleGizmo,xw as BRDFTextureTools,Td as BabylonFileLoaderConfiguration,qD as BackEase,Fd as BackgroundMaterial,Rd as BakedVertexAnimationManager,yd as BallAndSocketConstraint,v as BaseCameraMouseWheelInput,UV as BaseCameraPointersInput,O as BaseError,Ld as BaseParticleSystem,Ad as BaseSixDofDragBehavior,N as BaseTexture,Md as BasicColorUpdateBlock,Dd as BasicPositionUpdateBlock,wd as BasicSpriteUpdateBlock,bU as BasisFileInfo,TU as BasisTools,FU as BasisToolsOptions,RU as BasisTranscodeConfiguration,U as BezierCurve,HD as BezierCurveEase,Wd as BiPlanarBlock,Vd as BinaryFileAssetTask,j as BindBonesParameters,q as BindClipPlane,H as BindFogParameters,z as BindIBLParameters,X as BindIBLSamplers,_ as BindLight,K as BindLightProperties,Q as BindLights,J as BindLogDepth,Y as BindMorphTargetParameters,Z as BindSceneUniformBuffer,$ as BindTextureMatrix,ee as BindVertexPullingUniforms,cq as BitArray,Id as BlackAndWhitePostProcess,Ed as BlendFactor,vd as BlendOperation,ae as BloomEffect,re as BloomMergePostProcess,se as BlurPostProcess,Gw as Bone,Od as BoneAxesViewer,Nd as BoneIKController,Ud as BoneLookController,jd as BonesBlock,qd as BooleanGeometryBlock,Hd as BooleanGeometryOperations,zD as BounceEase,jV as BouncingBehavior,zd as BoundingBlock,oe as BoundingBox,Xd as BoundingBoxGizmo,_d as BoundingBoxRenderer,te as BoundingInfo,Kd as BoundingInfoHelper,ie as BoundingSphere,Qd as BoxBlock,ne as BoxBuilder,Jd as BoxParticleEmitter,Yd as BoxShapeBlock,le as Buffer,Zd as BufferBindingType,$d as BufferMapState,ep as BufferUsage,ap as CSG,rp as CSG2,ce as Camera,sp as CameraGizmo,de as CameraInputTypes,pe as CameraInputsManager,op as CannonJSPlugin,tp as CanvasAlphaMode,ip as CanvasToneMappingMode,np as CapsuleBlock,he as CapsuleBuilder,Se as CascadedShadowGenerator,lp as CharacterSupportedState,me as ChromaticAberrationPostProcess,XD as CircleEase,ue as CircleOfConfusionPostProcess,Pe as Clamp,cp as ClampBlock,dp as CleanGeometryBlock,pp as ClearCoatBlock,hp as ClipPlanesBlock,Sp as ClipboardEventTypes,mp as ClipboardInfo,up as CloudBlock,Pp as CloudPoint,gp as ClusteredLightContainer,Bp as ClusteredLightingSceneComponent,xp as Collider,ge as Color3,Gp as Color3Gradient,Be as Color4,kp as ColorConverterBlock,fp as ColorCorrectionPostProcess,xe as ColorCurves,Cp as ColorGradient,bp as ColorGradingTexture,Tp as ColorMergerBlock,Fp as ColorSplitterBlock,Rp as ColorWrite,yp as CombineAction,Lp as CompareFunction,Ge as CompatibilityOptions,Ap as CompilationMessageType,Mp as CompleteGreasedLineColorTable,Dp as CompleteGreasedLineWidthTable,VU as CompressionCodes,qV as ComputeAlpha,HV as ComputeBeta,wp as ComputeBindingType,Wp as ComputeEffect,Vp as ComputeLookAtFromYawPitchToRef,Ip as ComputeNormalsBlock,Ep as ComputePassTimestampLocation,vp as ComputeShader,Op as ComputeShaderBoundingHelper,Np as ComputeShaderParticleSystem,Up as ComputeYawPitchFromLookAtToRef,jp as Condition,qp as ConditionBlock,Hp as ConditionBlockTests,zp as ConditionalBlock,Xp as ConditionalBlockConditions,_p as ConeDirectedParticleEmitter,Kp as ConeParticleEmitter,Qp as ConeShapeBlock,ke as Constants,Jp as ContainerAssetTask,Yp as ConversionMode,Zp as ConvertToNodeParticleSystemSetAsync,$p as ConvolutionPostProcess,fe as Coordinate,Ce as CopyFloatData,be as CopyMatrixToArray,Te as CopyMatrixToRef,eh as CopyTextureToTexture,Fe as CopyTools,Re as CreateAlignedTypedArray,kw as CreateAudioBusAsync,fw as CreateAudioEngineAsync,ye as CreateBox,Le as CreateBoxVertexData,Ae as CreateCapsule,Me as CreateCapsuleVertexData,ah as CreateConstantInput,De as CreateCylinder,we as CreateCylinderVertexData,We as CreateDashedLines,Ve as CreateDashedLinesVertexData,Ie as CreateDecal,IU as CreateDecoderAsync,Ee as CreateDisc,ve as CreateDiscVertexData,Oe as CreateEnvTextureAsync,Ne as CreateGeodesic,Ue as CreateGoldberg,je as CreateGoldbergVertexData,rh as CreateGreasedLine,sh as CreateGreasedLineMaterial,qe as CreateGround,He as CreateGroundFromHeightMap,ze as CreateGroundFromHeightMapVertexData,Xe as CreateGroundVertexData,oh as CreateHemisphere,th as CreateHotSpotQueryForPickingInfo,_e as CreateIcoSphere,Ke as CreateIcoSphereVertexData,Qe as CreateImageBitmapFromSource,Je as CreateIrradianceImageDataArrayBufferViews,Ye as CreateLathe,Ze as CreateLineSystem,$e as CreateLineSystemVertexData,ea as CreateLines,Cw as CreateMainAudioBusAsync,bw as CreateMicrophoneSoundSourceAsync,ih as CreateParticleBlock,nh as CreatePickingRay,lh as CreatePickingRayInCameraSpace,ch as CreatePickingRayInCameraSpaceToRef,dh as CreatePickingRayToRef,aa as CreatePlane,ra as CreatePlaneVertexData,sa as CreatePolygon,oa as CreatePolygonVertexData,ta as CreatePolyhedron,ia as CreatePolyhedronVertexData,ph as CreateRGBAConfiguration,na as CreateRadianceImageDataArrayBufferViews,la as CreateResizedCopy,ca as CreateRibbon,da as CreateRibbonVertexData,hh as CreateScreenshot,Sh as CreateScreenshotAsync,mh as CreateScreenshotForFrameGraphAsync,uh as CreateScreenshotUsingRenderTarget,Ph as CreateScreenshotUsingRenderTargetAsync,gh as CreateScreenshotWithResizeAsync,pa as CreateSegmentedBoxVertexData,Bh as CreateSkeletonFromTransformNodeHierarchy,Tw as CreateSoundAsync,Fw as CreateSoundBufferAsync,Rw as CreateSoundSourceAsync,ha as CreateSphere,Sa as CreateSphereVertexData,yw as CreateStreamingSoundAsync,ma as CreateText,ua as CreateTextShapePaths,xh as CreateTextureInput,Pa as CreateTiledBox,ga as CreateTiledBoxVertexData,Ba as CreateTiledGround,xa as CreateTiledGroundVertexData,Ga as CreateTiledPlane,ka as CreateTiledPlaneVertexData,fa as CreateTorus,Ca as CreateTorusKnot,ba as CreateTorusKnotVertexData,Ta as CreateTorusVertexData,Fa as CreateTube,Gh as CreateUtilityLayerRenderer,kh as CrossBlock,Ra as CubeMapToSphericalPolynomialTools,ya as CubeTexture,fh as CubeTextureAssetTask,_D as CubicEase,Ch as CullMode,bh as CurrentScreenBlock,La as Curve3,Th as CurveBlock,Fh as CurveBlockTypes,Rh as CustomBlock,yh as CustomOptimization,Lh as CustomParticleEmitter,Ah as CustomProceduralTexture,Mh as CustomShapeBlock,Dh as CylinderBlock,Aa as CylinderBuilder,wh as CylinderDirectedParticleEmitter,Wh as CylinderParticleEmitter,Vh as CylinderShapeBlock,Gq as DDSTools,Ma as DataBuffer,Lw as DataReader,Ih as DataStorage,Eh as Database,vh as DebugBlock,Oh as DebugLayer,Nh as DebugLayerTab,Da as DecalBuilder,Uh as DecalMapConfiguration,jh as DecalMapDefines,wa as Decode,Wa as DecodeBase64ToBinary,Va as DecodeBase64ToString,Ia as DecodeBase64UrlToBinary,Ea as DecodeBase64UrlToString,EU as DecodeFloat32,vU as DecodeRunLength,va as DeepCopier,qh as DefaultCollisionCoordinator,tU as DefaultKTX2DecoderOptions,Hh as DefaultLoadingScreen,Oa as DefaultRenderingPipeline,Aw as Deferred,Na as DeltaAngle,Ua as Denormalize,ja as DepthCullingState,qa as DepthOfFieldBlurPostProcess,Ha as DepthOfFieldEffect,za as DepthOfFieldEffectBlurLevel,Xa as DepthOfFieldMergePostProcess,zh as DepthPeelingRenderer,Xh as DepthPeelingSceneComponent,_a as DepthReducer,Ka as DepthRenderer,Qa as DepthRendererSceneComponent,_h as DepthSortedParticle,Kh as DepthSourceBlock,Qh as DerivativeBlock,Jh as DesaturateBlock,Ja as DetailMapConfiguration,Ya as DeviceInputEventType,Yh as DeviceLostReason,Zh as DeviceOrientationCamera,Za as DeviceSource,$a as DeviceSourceManager,er as DeviceType,ar as DirectionalLight,$h as DirectionalLightFrustumViewer,eS as DiscBlock,rr as DiscBuilder,aS as DiscardBlock,rS as DisplayPassPostProcess,sS as DistanceBlock,oS as DistanceConstraint,tS as DistanceJoint,iS as DivideBlock,nS as DoNothingAction,sr as DomManagement,lS as DotBlock,cS as DracoCompression,Mw as DracoDecoder,dS as DracoEncoder,pS as DragOperation,or as DrawWrapper,tr as DualSenseInput,hS as DualShockButton,SS as DualShockDpad,ir as DualShockInput,mS as DualShockPad,nr as DumpTools,uS as DynamicFloat32Array,PS as DynamicTexture,gS as EXRCubeTexture,OU as EXROutputType,KD as EasingFunction,EI as EasingFunctionType,BS as EcefFromLatLonAltToRef,xS as EdgesRenderer,lr as Effect,cr as EffectFallbacks,dr as EffectLayer,pr as EffectLayerSceneComponent,hr as EffectRenderer,Sr as EffectWrapper,QD as ElasticEase,GS as ElbowBlock,kS as EmptyGeneratorFunc,mr as EncodeArrayBufferToBase64,ur as EncodeImageAsync,Pr as EndsWith,gr as Engine,fS as EngineFactory,iU as EngineFormat,CS as EngineInstrumentation,Br as EngineStore,bS as EngineView,xr as EnumerateFloatValues,TS as EnvCubeTexture,FS as EnvironmentHelper,Gr as EnvironmentTextureTools,kr as Epsilon,RS as EquiRectangularCubeTexture,yS as EquiRectangularCubeTextureAssetTask,fr as ErrorCodes,LS as ErrorFilter,Cr as EventConstants,br as EventState,AS as ExecuteCodeAction,Tr as ExitFullscreen,Fr as ExitPointerlock,JD as ExponentialEase,NU as ExrLoaderGlobalConfiguration,MS as ExternalTexture,Rr as ExtractAsInt,yr as ExtractHighlightsPostProcess,DS as ExtrudeGeometryBlock,wS as ExtrudeGeometryCap,Lr as ExtrudePolygon,Ar as ExtrudeShape,Mr as ExtrudeShapeCustom,WS as FactorGradient,VS as FadeInOutBehavior,IS as FeatureName,Dr as FileTools,wr as FileToolsOptions,ES as FilesInput,Wr as FilesInputStore,vS as FilterMode,OS as FilterPostProcess,NS as FindMainCamera,US as FindMainObjectRenderer,Vr as FixFlippedFaces,Ir as FloatingOriginCurrentScene,Dw as FlowGraph,iE as FlowGraphAbsBlock,nE as FlowGraphAcosBlock,lE as FlowGraphAcoshBlock,ww as FlowGraphAction,cE as FlowGraphAddBlock,Wv as FlowGraphAngleBetweenBlock,GO as FlowGraphArrayIndexBlock,dE as FlowGraphAsinBlock,pE as FlowGraphAsinhBlock,Ww as FlowGraphAssetType,hE as FlowGraphAtan2Block,SE as FlowGraphAtanBlock,mE as FlowGraphAtanhBlock,Vv as FlowGraphAxisAngleFromQuaternionBlock,NI as FlowGraphBezierCurveEasingBlock,uE as FlowGraphBitwiseAndBlock,PE as FlowGraphBitwiseLeftShiftBlock,gE as FlowGraphBitwiseNotBlock,BE as FlowGraphBitwiseOrBlock,xE as FlowGraphBitwiseRightShiftBlock,GE as FlowGraphBitwiseXorBlock,Vw as FlowGraphBlock,jS as FlowGraphBlockNames,pO as FlowGraphBooleanToFloat,hO as FlowGraphBooleanToInt,ZV as FlowGraphBranchBlock,hI as FlowGraphCallCounterBlock,RI as FlowGraphCancelDelayBlock,kE as FlowGraphCeilBlock,fE as FlowGraphClampBlock,fO as FlowGraphCodeExecutionBlock,mv as FlowGraphCombineMatrix2DBlock,uv as FlowGraphCombineMatrix3DBlock,Pv as FlowGraphCombineMatrixBlock,gv as FlowGraphCombineVector2Block,Bv as FlowGraphCombineVector3Block,xv as FlowGraphCombineVector4Block,jI as FlowGraphConditionalDataBlock,Iv as FlowGraphConjugateBlock,Iw as FlowGraphConnection,Ew as FlowGraphConnectionType,JV as FlowGraphConsoleLogBlock,eE as FlowGraphConstantBlock,vw as FlowGraphContext,BO as FlowGraphContextBlock,Ow as FlowGraphCoordinator,CE as FlowGraphCosBlock,bE as FlowGraphCoshBlock,Ev as FlowGraphCrossBlock,TE as FlowGraphCubeRootBlock,Nw as FlowGraphDataConnection,oE as FlowGraphDataSwitchBlock,PI as FlowGraphDebounceBlock,FE as FlowGraphDegToRadBlock,Rv as FlowGraphDeterminantBlock,RE as FlowGraphDivideBlock,eI as FlowGraphDoNBlock,vv as FlowGraphDotBlock,yE as FlowGraphEBlock,vI as FlowGraphEasingBlock,LE as FlowGraphEqualityBlock,Uw as FlowGraphEventBlock,jw as FlowGraphExecutionBlock,AE as FlowGraphExpBlock,Gv as FlowGraphExtractMatrix2DBlock,kv as FlowGraphExtractMatrix3DBlock,fv as FlowGraphExtractMatrixBlock,Cv as FlowGraphExtractVector2Block,bv as FlowGraphExtractVector3Block,Tv as FlowGraphExtractVector4Block,BI as FlowGraphFlipFlopBlock,SO as FlowGraphFloatToBoolean,mO as FlowGraphFloatToInt,ME as FlowGraphFloorBlock,rI as FlowGraphForLoopBlock,DE as FlowGraphFractionBlock,FO as FlowGraphFunctionReferenceBlock,rE as FlowGraphGetAssetBlock,JI as FlowGraphGetPropertyBlock,HI as FlowGraphGetVariableBlock,wE as FlowGraphGreaterThanBlock,WE as FlowGraphGreaterThanOrEqualBlock,bO as FlowGraphIndexOfBlock,VE as FlowGraphInfBlock,uO as FlowGraphIntToBoolean,PO as FlowGraphIntToFloat,qw as FlowGraphInteger,VI as FlowGraphInterpolationBlock,yv as FlowGraphInvertMatrixBlock,IE as FlowGraphIsInfinityBlock,EE as FlowGraphIsNanBlock,_V as FlowGraphJsonPointerParserBlock,vE as FlowGraphLeadingZerosBlock,Ov as FlowGraphLengthBlock,OE as FlowGraphLessThanBlock,NE as FlowGraphLessThanOrEqualBlock,UE as FlowGraphLog10Block,jE as FlowGraphLog2Block,qE as FlowGraphLogBlock,Hw as FlowGraphLogger,HE as FlowGraphMathInterpolationBlock,zw as FlowGraphMatrix2D,Xw as FlowGraphMatrix3D,Lv as FlowGraphMatrixComposeBlock,Av as FlowGraphMatrixDecomposeBlock,Mv as FlowGraphMatrixMultiplicationBlock,zE as FlowGraphMaxBlock,yO as FlowGraphMeshPickEventBlock,XE as FlowGraphMinBlock,_E as FlowGraphModuloBlock,iI as FlowGraphMultiGateBlock,KE as FlowGraphMultiplyBlock,QE as FlowGraphNaNBlock,JE as FlowGraphNegationBlock,Nv as FlowGraphNormalizeBlock,YE as FlowGraphOneBitsCounterBlock,qS as FlowGraphPathConverter,KV as FlowGraphPathConverterComponent,wI as FlowGraphPauseAnimationBlock,ZE as FlowGraphPiBlock,LI as FlowGraphPlayAnimationBlock,vO as FlowGraphPointerOutEventBlock,NO as FlowGraphPointerOverEventBlock,$E as FlowGraphPowerBlock,Uv as FlowGraphQuaternionFromAxisAngleBlock,jv as FlowGraphQuaternionFromDirectionsBlock,ev as FlowGraphRadToDegBlock,av as FlowGraphRandomBlock,DO as FlowGraphReceiveCustomEventBlock,qv as FlowGraphRotate2DBlock,Hv as FlowGraphRotate3DBlock,rv as FlowGraphRoundBlock,sv as FlowGraphSaturateBlock,AO as FlowGraphSceneReadyEventBlock,IO as FlowGraphSceneTickEventBlock,WO as FlowGraphSendCustomEventBlock,GI as FlowGraphSequenceBlock,CI as FlowGraphSetDelayBlock,ZI as FlowGraphSetPropertyBlock,XI as FlowGraphSetVariableBlock,ov as FlowGraphSignBlock,_w as FlowGraphSignalConnection,tv as FlowGraphSinBlock,iv as FlowGraphSinhBlock,nv as FlowGraphSquareRootBlock,Kw as FlowGraphState,MI as FlowGraphStopAnimationBlock,lv as FlowGraphSubtractBlock,lI as FlowGraphSwitchBlock,cv as FlowGraphTanBlock,dv as FlowGraphTanhBlock,oI as FlowGraphThrottleBlock,pv as FlowGraphTrailingZerosBlock,zv as FlowGraphTransformBlock,Xv as FlowGraphTransformCoordinatesBlock,KI as FlowGraphTransformCoordinatesSystemBlock,Dv as FlowGraphTransposeBlock,hv as FlowGraphTruncBlock,Qw as FlowGraphTypes,dI as FlowGraphWaitAllBlock,mI as FlowGraphWhileLoopBlock,HS as FlowMap,zS as FluidRenderer,XS as FluidRendererSceneComponent,_S as FluidRenderingDebug,KS as FluidRenderingObject,QS as FluidRenderingObjectCustomParticles,JS as FluidRenderingObjectParticleSystem,YS as FluidRenderingTargetRenderer,ZS as FlyCamera,$S as FlyCameraInputsManager,em as FlyCameraKeyboardInput,am as FlyCameraMouseInput,rm as FogBlock,sm as FollowBehavior,om as FollowCamera,tm as FollowCameraInputsManager,im as FollowCameraKeyboardMoveInput,nm as FollowCameraMouseWheelInput,lm as FollowCameraPointersInput,cm as FragCoordBlock,dm as FragDepthBlock,pm as FragmentOutputBlock,hm as FragmentOutputBlockColorSpace,Sm as FrameGraph,mm as FrameGraphAnaglyphTask,um as FrameGraphBlackAndWhiteTask,Pm as FrameGraphBloomTask,gm as FrameGraphBlurTask,Bm as FrameGraphCascadedShadowGeneratorTask,xm as FrameGraphChromaticAberrationTask,Gm as FrameGraphCircleOfConfusionTask,km as FrameGraphClearTextureTask,fm as FrameGraphColorCorrectionTask,Cm as FrameGraphComputeShaderTask,bm as FrameGraphContext,Tm as FrameGraphConvolutionTask,Fm as FrameGraphCopyToBackbufferColorTask,Rm as FrameGraphCopyToTextureTask,ym as FrameGraphCullObjectsTask,Lm as FrameGraphCustomPostProcessTask,Am as FrameGraphDepthOfFieldTask,Mm as FrameGraphExecuteTask,Dm as FrameGraphExtractHighlightsTask,wm as FrameGraphFXAATask,Wm as FrameGraphFilterTask,Vm as FrameGraphGenerateMipMapsTask,Im as FrameGraphGeometryRendererTask,Em as FrameGraphGlowLayerTask,vm as FrameGraphGrainTask,Om as FrameGraphHighlightLayerTask,Nm as FrameGraphImageProcessingTask,Um as FrameGraphLightingVolumeTask,jm as FrameGraphMotionBlurTask,qm as FrameGraphObjectList,Hm as FrameGraphObjectListPass,zm as FrameGraphObjectRendererTask,Xm as FrameGraphPass,_m as FrameGraphPassCubeTask,Km as FrameGraphPassTask,Qm as FrameGraphPostProcessTask,Jm as FrameGraphRenderContext,Ym as FrameGraphRenderPass,Zm as FrameGraphRenderTarget,$m as FrameGraphSSAO2RenderingPipelineTask,eu as FrameGraphSSRRenderingPipelineTask,au as FrameGraphScreenSpaceCurvatureTask,ru as FrameGraphSelectionOutlineLayerTask,su as FrameGraphShadowGeneratorTask,ou as FrameGraphSharpenTask,tu as FrameGraphTAATask,iu as FrameGraphTask,nu as FrameGraphTextureManager,lu as FrameGraphTonemapTask,cu as FrameGraphUtilityLayerRendererTask,du as FrameGraphUtils,pu as FrameGraphVolumetricLightingTask,zV as FramingBehavior,Er as FreeCamera,hu as FreeCameraDeviceOrientationInput,Su as FreeCameraGamepadInput,vr as FreeCameraInputsManager,Or as FreeCameraKeyboardMoveInput,Nr as FreeCameraMouseInput,Ur as FreeCameraMouseWheelInput,jr as FreeCameraTouchInput,mu as FreeCameraVirtualJoystickInput,uu as FresnelBlock,Pu as FresnelParameters,qr as FromHalfFloat,gu as FrontFace,Bu as FrontFacingBlock,Hr as Frustum,zr as FxaaPostProcess,xu as GIRSM,Gu as GIRSMManager,ku as GIRSMRenderPluginMaterial,fu as GPUParticleSystem,Cu as GPUPicker,Xr as GUID,bu as Gamepad,Tu as GamepadCamera,Fu as GamepadManager,Ru as GamepadSystemSceneComponent,yu as GaussianBlock,Lu as GaussianSplattingBlock,Au as GaussianSplattingGpuPickingMaterialPlugin,Mu as GaussianSplattingMaterial,Du as GaussianSplattingMaxPartCount,wu as GaussianSplattingMesh,Wu as GaussianSplattingSolidColorMaterialPlugin,_r as GenerateBase64StringFromPixelData,Kr as GenerateBase64StringFromTexture,Qr as GenerateBase64StringFromTextureAsync,Vu as GenericPad,Jr as GeodesicData,Yr as Geometry,Iu as GeometryArcTan2Block,Eu as GeometryBufferRenderer,vu as GeometryBufferRendererSceneComponent,Ou as GeometryClampBlock,Nu as GeometryCollectionBlock,Uu as GeometryCrossBlock,ju as GeometryCurveBlock,qu as GeometryCurveBlockTypes,Hu as GeometryDesaturateBlock,zu as GeometryDistanceBlock,Xu as GeometryDotBlock,_u as GeometryEaseBlock,Ku as GeometryEaseBlockTypes,Qu as GeometryElbowBlock,Ju as GeometryInfoBlock,Yu as GeometryInputBlock,Zu as GeometryInterceptorBlock,$u as GeometryLengthBlock,eP as GeometryLerpBlock,aP as GeometryModBlock,rP as GeometryNLerpBlock,sP as GeometryOptimizeBlock,oP as GeometryOutputBlock,tP as GeometryPosterizeBlock,iP as GeometryPowBlock,Zr as GeometryRenderingTextureClearType,nP as GeometryReplaceColorBlock,lP as GeometryRotate2dBlock,cP as GeometrySmoothStepBlock,dP as GeometryStepBlock,pP as GeometryTextureBlock,hP as GeometryTextureFetchBlock,SP as GeometryTransformBlock,mP as GeometryTrigonometryBlock,uP as GeometryTrigonometryBlockOperations,PP as GeospatialCamera,gP as GeospatialCameraKeyboardInput,BP as GeospatialCameraMouseWheelInput,xP as GeospatialCameraPointersInput,GP as GeospatialClippingBehavior,$r as GetBlobBufferSource,es as GetClass,as as GetClassName,rs as GetDOMTextContent,Jw as GetDataOutConnectionByUniqueId,ss as GetEnvInfo,Yw as GetEnvironmentBRDFTexture,Zw as GetEnvironmentFuzzBRDFTexture,UU as GetExrHeader,os as GetExtensionFromUrl,ts as GetFloatData,$w as GetFlowGraphAssetWithType,is as GetFogState,ns as GetFontOffset,kP as GetForwardRay,fP as GetForwardRayToRef,ls as GetFullOffsetViewProjectionToRef,CP as GetGaussianSplattingMaxPartCount,bP as GetHotSpotToRef,cs as GetIndividualParser,yU as GetInternalFormatFromBasisFormat,ds as GetMimeType,ps as GetOffsetTransformMatrices,hs as GetParser,TP as GetPointsCount,DN as GetRegisteredSceneLoaderPluginMetadata,eW as GetSignalInConnectionByUniqueId,uU as GetTGAHeader,Ss as GetTextureDataAsync,FP as GetTransformedPosition,ms as GetTypeByteLength,us as GetTypedArrayConstructor,Ps as GetTypedArrayData,RP as Gizmo,yP as GizmoAnchorPoint,LP as GizmoCoordinatesMode,AP as GizmoManager,gs as GlowLayer,Bs as GoldbergMesh,MP as GradientBlock,DP as GradientBlockColorStep,wP as GradientHelper,xs as GrainPostProcess,WP as GreasedLineBaseMesh,VP as GreasedLineMaterialDefaults,IP as GreasedLineMesh,EP as GreasedLineMeshColorDistribution,vP as GreasedLineMeshColorDistributionType,OP as GreasedLineMeshColorMode,NP as GreasedLineMeshMaterialType,UP as GreasedLineMeshWidthDistribution,jP as GreasedLinePluginMaterial,qP as GreasedLineRibbonAutoDirectionMode,HP as GreasedLineRibbonFacesMode,zP as GreasedLineRibbonMesh,XP as GreasedLineRibbonPointsMode,_P as GreasedLineSimpleMaterial,KP as GreasedLineTools,QP as GreasedLineUseOffsetsSimpleMaterialDefine,JP as GridBlock,Gs as GroundBuilder,ks as GroundMesh,YP as HDRCubeTexture,ZP as HDRCubeTextureAssetTask,$P as HDRFiltering,GU as HDRTools,eg as Halton2DSequence,ag as HandConstraintBehavior,rg as HandConstraintOrientation,sg as HandConstraintVisibility,og as HandConstraintZone,tg as HandPart,fs as HandleFallbacksForShadows,ig as HardwareScalingOptimization,ng as HavokPlugin,lg as HeightToNormalBlock,cg as HemisphereBuilder,Cs as HemisphericLight,dg as HemisphericParticleEmitter,bs as Hermite,Ts as Hermite1stDerivative,Fs as HighestCommonFactor,pg as HighlightLayer,hg as HighlightsPostProcess,Sg as Hinge2Joint,mg as HingeConstraint,ug as HingeJoint,Pg as HtmlElementTexture,jU as HufUncompress,Rs as ILog2,gg as IWebXRControllerPhysicsOptions,Bg as IblCdfGenerator,xg as IblCdfGeneratorSceneComponent,Gg as IblShadowsRenderPipeline,kg as IcoSphereBlock,ys as IcoSphereBuilder,Ls as IdentityMatrixToRef,fg as ImageAssetTask,Cg as ImageProcessingBlock,As as ImageProcessingConfiguration,Ms as ImageProcessingMixin,Ds as ImageProcessingPostProcess,bg as ImageSourceBlock,wN as ImportAnimationsAsync,WN as ImportMeshAsync,Tg as IncrementValueAction,Fg as IndexFormat,Rg as InitializeCSG2Async,yg as InputBlock,Lg as InspectableType,ws as InstancedLinesMesh,Ws as InstancedMesh,Ag as InstancesBlock,Mg as InstantiateBlock,Dg as InstantiateLinearBlock,wg as InstantiateOnFacesBlock,Wg as InstantiateOnVerticesBlock,Vg as InstantiateOnVolumeBlock,Ig as InstantiateRadialBlock,aW as InstantiatedEntries,Eg as IntFloatConverterBlock,qU as InterleaveScalar,Vs as InternalTexture,Is as InternalTextureSource,vg as InterpolateValueAction,Og as InterpolatingBehavior,Es as IntersectionInfo,vs as InverseLerp,Os as InvertMatrixToArray,Ns as InvertMatrixToRef,Ng as IridescenceBlock,Us as IsBase64DataUrl,Ug as IsCSG2Ready,js as IsDocumentAvailable,qs as IsFileURL,Hs as IsNavigatorAvailable,zs as IsWindowObjectExist,Xs as IsWrapper,jg as JoystickAxis,nU as KTX2InitializeWebWorker,lU as KTX2WorkerFunction,rW as KeepAssets,_s as KeyboardEventTypes,Ks as KeyboardInfo,Qs as KeyboardInfoPre,cU as KhronosTextureContainer,dU as KhronosTextureContainer2,sW as LastCreatedAudioEngine,qg as LatLonFromDegreesToRef,Hg as LatLonToNormalToRef,Js as LatheBuilder,zg as Lattice,Xg as LatticeBlock,_g as LatticePluginMaterial,Kg as Layer,Qg as LayerSceneComponent,oW as Lazy,Jg as LengthBlock,Yg as LensFlare,Zg as LensFlareSystem,$g as LensFlareSystemSceneComponent,eB as LensFlaresOptimization,aB as LensRenderingPipeline,Ys as Lerp,Zs as LerpAngle,rB as LerpBlock,$s as Light,sB as LightBlock,eo as LightConstants,oB as LightGizmo,tB as LightInformationBlock,iB as LightingVolume,nB as LineEdgesRenderer,ao as LinesBuilder,ro as LinesMesh,VN as LoadAssetContainerAsync,lB as LoadAssetContainerFromSerializedScene,so as LoadFile,oo as LoadFileError,yN as LoadIESData,to as LoadImage,io as LoadImageConfiguration,cB as LoadOp,IN as LoadSceneAsync,LU as LoadTextureFromTranscodeResult,dB as LockConstraint,no as Logger,pB as LoopBlock,DV as MainAudioBus,hB as MapMode,SB as MapRangeBlock,mB as MappingBlock,uB as MappingTypes,lo as MarkAsDirty,co as Material,tW as MaterialAnisotropicDefines,iW as MaterialBRDFDefines,nW as MaterialClearCoatDefines,po as MaterialDefines,ho as MaterialDetailMapDefines,So as MaterialFlags,PB as MaterialGreasedLineDefines,gB as MaterialHelper,mo as MaterialHelperGeometryRendering,lW as MaterialIridescenceDefines,uo as MaterialPluginBase,BB as MaterialPluginEvent,Po as MaterialPluginManager,cW as MaterialSheenDefines,go as MaterialStencilState,dW as MaterialSubSurfaceDefines,xB as MathBlock,GB as MathBlockOperations,Bo as Matrix,kB as MatrixBuilderBlock,fB as MatrixComposeBlock,CB as MatrixDeterminantBlock,xo as MatrixManagement,bB as MatrixSplitterBlock,TB as MatrixTransposeBlock,FB as MaxBlock,RB as MergeGeometryBlock,yB as MergeMeshesOptimization,LB as MergeTexturesAsync,Go as Mesh,AB as MeshAssetTask,MB as MeshAttributeExistsBlock,DB as MeshAttributeExistsBlockTypes,wB as MeshBlock,ko as MeshBuilder,WB as MeshDebugMode,VB as MeshDebugPluginMaterial,IB as MeshExploder,fo as MeshLODLevel,EB as MeshParticleEmitter,vB as MeshShapeBlock,OB as MeshUVSpaceRenderer,pW as MeshoptCompression,NB as MinBlock,Co as MinMaxReducer,UB as MipmapFilterMode,jB as MirrorTexture,qB as ModBlock,HB as ModelShape,hW as MorphTarget,SW as MorphTargetManager,zB as MorphTargetsBlock,XB as MotionBlurPostProcess,_B as MotorEnabledJoint,bo as MoveTowards,To as MoveTowardsAngle,Fo as MultiMaterial,KB as MultiObserver,QB as MultiPick,JB as MultiPickWithRay,YB as MultiPointerScaleBehavior,ZB as MultiRenderTarget,$B as MultiplyBlock,Ro as MultiplyMatricesToArray,yo as MultiplyMatricesToRef,ex as NLerpBlock,ax as NativeDataStream,rx as NativeEngine,Lo as NativePointerInput,sx as NativeXRFrame,ox as NativeXRLayerRenderTargetTextureProvider,tx as NativeXRLayerWrapper,ix as NativeXRRenderTarget,nx as NegateBlock,Ao as Node,lx as NodeGeometry,cx as NodeGeometryBlock,dx as NodeGeometryBlockConnectionPointTypes,px as NodeGeometryBuildState,hx as NodeGeometryConnectionPoint,Sx as NodeGeometryConnectionPointCompatibilityStates,mx as NodeGeometryConnectionPointDirection,ux as NodeGeometryContextualSources,Px as NodeMaterial,gx as NodeMaterialBlock,Bx as NodeMaterialBlockConnectionPointMode,xx as NodeMaterialBlockConnectionPointTypes,Gx as NodeMaterialBlockTargets,kx as NodeMaterialConnectionPoint,fx as NodeMaterialConnectionPointCompatibilityStates,Cx as NodeMaterialConnectionPointCustomObject,bx as NodeMaterialConnectionPointDirection,Tx as NodeMaterialDebugBlock,Fx as NodeMaterialDefines,Rx as NodeMaterialModes,yx as NodeMaterialOptimizer,Lx as NodeMaterialSystemValues,Ax as NodeMaterialTeleportInBlock,Mx as NodeMaterialTeleportOutBlock,Dx as NodeParticleBlock,wx as NodeParticleBlockConnectionPointTypes,Wx as NodeParticleBuildState,Vx as NodeParticleConnectionPoint,Ix as NodeParticleConnectionPointCompatibilityStates,Ex as NodeParticleConnectionPointDirection,vx as NodeParticleContextualSources,Ox as NodeParticleSystemSet,Nx as NodeParticleSystemSources,Ux as NodeRenderGraph,jx as NodeRenderGraphAnaglyphPostProcessBlock,qx as NodeRenderGraphBasePostProcessBlock,Hx as NodeRenderGraphBaseWithPropertiesPostProcessBlock,zx as NodeRenderGraphBlackAndWhitePostProcessBlock,Xx as NodeRenderGraphBlock,_x as NodeRenderGraphBlockConnectionPointTypes,Kx as NodeRenderGraphBloomPostProcessBlock,Qx as NodeRenderGraphBlurPostProcessBlock,Jx as NodeRenderGraphBuildState,Yx as NodeRenderGraphCascadedShadowGeneratorBlock,Zx as NodeRenderGraphChromaticAberrationPostProcessBlock,$x as NodeRenderGraphCircleOfConfusionPostProcessBlock,eG as NodeRenderGraphClearBlock,aG as NodeRenderGraphColorCorrectionPostProcessBlock,rG as NodeRenderGraphComputeShaderBlock,sG as NodeRenderGraphConnectionPoint,oG as NodeRenderGraphConnectionPointCompatibilityStates,tG as NodeRenderGraphConnectionPointDirection,iG as NodeRenderGraphConvolutionPostProcessBlock,nG as NodeRenderGraphCopyTextureBlock,lG as NodeRenderGraphCullObjectsBlock,cG as NodeRenderGraphDepthOfFieldPostProcessBlock,dG as NodeRenderGraphElbowBlock,pG as NodeRenderGraphExecuteBlock,hG as NodeRenderGraphExtractHighlightsPostProcessBlock,SG as NodeRenderGraphFXAAPostProcessBlock,mG as NodeRenderGraphFilterPostProcessBlock,uG as NodeRenderGraphGenerateMipmapsBlock,PG as NodeRenderGraphGeometryRendererBlock,gG as NodeRenderGraphGlowLayerBlock,BG as NodeRenderGraphGrainPostProcessBlock,xG as NodeRenderGraphHighlightLayerBlock,GG as NodeRenderGraphImageProcessingPostProcessBlock,kG as NodeRenderGraphInputBlock,fG as NodeRenderGraphLightingVolumeBlock,CG as NodeRenderGraphMotionBlurPostProcessBlock,bG as NodeRenderGraphObjectRendererBlock,TG as NodeRenderGraphOutputBlock,FG as NodeRenderGraphPassCubePostProcessBlock,RG as NodeRenderGraphPassPostProcessBlock,yG as NodeRenderGraphResourceContainerBlock,LG as NodeRenderGraphSSAO2PostProcessBlock,AG as NodeRenderGraphSSRPostProcessBlock,MG as NodeRenderGraphScreenSpaceCurvaturePostProcessBlock,DG as NodeRenderGraphSelectionOutlineLayerBlock,wG as NodeRenderGraphShadowGeneratorBlock,WG as NodeRenderGraphSharpenPostProcessBlock,VG as NodeRenderGraphTAAPostProcessBlock,IG as NodeRenderGraphTeleportInBlock,EG as NodeRenderGraphTeleportOutBlock,vG as NodeRenderGraphTonemapPostProcessBlock,OG as NodeRenderGraphUtilityLayerRendererBlock,NG as NodeRenderGraphVolumetricLightingBlock,UG as NoiseBlock,jG as NoiseProceduralTexture,qG as NormalBlendBlock,Mo as Normalize,HG as NormalizeBlock,Do as NormalizeRadians,zG as NormalizeVectorBlock,XG as NullBlock,_G as NullEngine,KG as NullEngineOptions,wo as ObjectRenderer,Wo as Observable,Vo as Observer,QG as OcclusionMaterial,JG as Octree,YG as OctreeBlock,ZG as OctreeSceneComponent,Io as OffsetClipPlaneToRef,Eo as OffsetViewToRef,$G as OimoJSPlugin,ek as OnAfterEnteringVRObservableEvent,ak as OneMinusBlock,XN as OpenPBRMaterial,_N as OpenPBRMaterialDefines,rk as OptimizeAnimations,dq as OptimizeIndices,vo as Orientation,Oo as OutlineRenderer,No as OutsideRange,Uo as OverrideMatrixFunctions,mW as PBRAnisotropicConfiguration,uW as PBRBRDFConfiguration,PW as PBRBaseMaterial,sk as PBRBaseSimpleMaterial,gW as PBRClearCoatConfiguration,BW as PBRIridescenceConfiguration,xW as PBRMaterial,GW as PBRMaterialDefines,ok as PBRMetallicRoughnessBlock,tk as PBRMetallicRoughnessMaterial,kW as PBRSheenConfiguration,ik as PBRSpecularGlossinessMaterial,fW as PBRSubSurfaceConfiguration,jo as PHI,qo as PadNumber,nk as PannerBlock,kU as PanoramaToCubeMapTools,Ho as Parse,CW as ParseBlockAsync,bW as ParseCoordinatorAsync,HU as ParseFloat16,zU as ParseFloat32,TW as ParseFlowGraph,FW as ParseFlowGraphAsync,RW as ParseFlowGraphBlockWithClassType,yW as ParseFlowGraphContext,LW as ParseGraphConnectionWithClassType,AW as ParseGraphDataConnection,XU as ParseInt32,_U as ParseInt64,KU as ParseNullTerminatedString,QU as ParseUint16,JU as ParseUint32,YU as ParseUint8,ZU as ParseUint8Array,$U as ParseValue,lk as Particle,ck as ParticleBlendMultiplyBlock,dk as ParticleClampBlock,pk as ParticleConditionBlock,hk as ParticleConditionBlockTests,Sk as ParticleConverterBlock,mk as ParticleDebugBlock,uk as ParticleElbowBlock,Pk as ParticleFloatToIntBlock,gk as ParticleFloatToIntBlockOperations,Bk as ParticleGradientBlock,xk as ParticleGradientValueBlock,Gk as ParticleHelper,kk as ParticleInputBlock,fk as ParticleLerpBlock,Ck as ParticleLocalVariableBlock,bk as ParticleLocalVariableBlockScope,Tk as ParticleMathBlock,Fk as ParticleMathBlockOperations,Rk as ParticleNLerpBlock,yk as ParticleNumberMathBlock,Lk as ParticleNumberMathBlockOperations,Ak as ParticleRampGradientBlock,Mk as ParticleRandomBlock,Dk as ParticleRandomBlockLocks,wk as ParticleSmoothStepBlock,Wk as ParticleStepBlock,Vk as ParticleSystem,Ik as ParticleSystemSet,Ek as ParticleTeleportInBlock,vk as ParticleTeleportOutBlock,Ok as ParticleTextureBlock,Nk as ParticleTextureSourceBlock,Uk as ParticleTriggerBlock,jk as ParticleTrigonometryBlock,qk as ParticleTrigonometryBlockOperations,Hk as ParticleVectorLengthBlock,zk as ParticleVectorMathBlock,Xk as ParticleVectorMathBlockOperations,_k as ParticlesOptimization,zo as PassCubePostProcess,Xo as PassPostProcess,_o as Path2,Ko as Path3D,Kk as PathCursor,Qo as PercentToRange,Qk as PerfCollectionStrategy,Jo as PerfCounter,Yo as PerformanceConfigurator,Zo as PerformanceMonitor,Jk as PerformanceViewerCollector,Yk as PerturbNormalBlock,Zk as PhotoDome,$k as Physics6DoFConstraint,ef as Physics6DoFLimit,af as PhysicsActivationControl,rf as PhysicsAggregate,sf as PhysicsBody,of as PhysicsCharacterController,tf as PhysicsConstraint,nf as PhysicsConstraintAxis,lf as PhysicsConstraintAxisLimitMode,cf as PhysicsConstraintMotorType,df as PhysicsConstraintType,pf as PhysicsEngine,hf as PhysicsEngineV2,Sf as PhysicsEventType,mf as PhysicsHelper,uf as PhysicsImpostor,Pf as PhysicsJoint,gf as PhysicsMaterialCombineMode,Bf as PhysicsMotionType,xf as PhysicsPrestepType,Gf as PhysicsRadialExplosionEventOptions,kf as PhysicsRadialImpulseFalloff,ff as PhysicsRaycastResult,Cf as PhysicsShape,bf as PhysicsShapeBox,Tf as PhysicsShapeCapsule,Ff as PhysicsShapeContainer,Rf as PhysicsShapeConvexHull,yf as PhysicsShapeCylinder,Lf as PhysicsShapeGroundMesh,Af as PhysicsShapeHeightField,Mf as PhysicsShapeMesh,Df as PhysicsShapeSphere,wf as PhysicsShapeType,Wf as PhysicsUpdraftEventOptions,Vf as PhysicsUpdraftMode,If as PhysicsViewer,Ef as PhysicsVortexEventOptions,vf as Pick,Of as PickWithBoundingInfo,Nf as PickWithRay,Uf as PickingCustomization,$o as PickingInfo,et as PingPong,jf as PipelineErrorReason,qf as PivotTools,at as Plane,Hf as PlaneBlock,rt as PlaneBuilder,zf as PlaneDragGizmo,Xf as PlaneRotationGizmo,_f as PlayAnimationAction,Kf as PlaySoundAction,Qf as PointColor,MW as PointLight,Jf as PointListBlock,Yf as PointParticleEmitter,Zf as PointShapeBlock,$f as PointerDragBehavior,st as PointerEventTypes,ot as PointerInfo,tt as PointerInfoBase,it as PointerInfoPre,nt as PointerInput,eC as PointsCloudSystem,aC as PointsGroup,rC as Polar,lt as Polygon,ct as PolygonBuilder,dt as PolygonMeshBuilder,pt as PolyhedronBuilder,ht as PolyhedronData,sC as PositionGizmo,oC as PositionNormalTextureVertex,tC as PositionNormalVertex,St as PostProcess,mt as PostProcessManager,ut as PostProcessRenderEffect,Pt as PostProcessRenderPipeline,gt as PostProcessRenderPipelineManager,Bt as PostProcessRenderPipelineManagerSceneComponent,iC as PostProcessesOptimization,nC as PosterizeBlock,lC as PowBlock,YD as PowerEase,cC as PowerPreference,dC as PrePassOutputBlock,pC as PrePassRenderer,hC as PrePassRendererSceneComponent,SC as PrePassTextureBlock,xt as PrecisionDate,mC as PredicateCondition,ej as Predictor,Gt as PrepareAttributesForBakedVertexAnimation,kt as PrepareAttributesForBones,ft as PrepareAttributesForInstances,Ct as PrepareAttributesForMorphTargets,bt as PrepareAttributesForMorphTargetsInfluencers,Tt as PrepareDefinesAndAttributesForMorphTargets,Ft as PrepareDefinesForAttributes,Rt as PrepareDefinesForBakedVertexAnimation,yt as PrepareDefinesForBones,Lt as PrepareDefinesForCamera,At as PrepareDefinesForClipPlanes,Mt as PrepareDefinesForFrameBoundValues,Dt as PrepareDefinesForIBL,wt as PrepareDefinesForLight,Wt as PrepareDefinesForLights,Vt as PrepareDefinesForMergedUV,It as PrepareDefinesForMisc,Et as PrepareDefinesForMorphTargets,vt as PrepareDefinesForMultiview,Ot as PrepareDefinesForOIT,Nt as PrepareDefinesForPrePass,Ut as PrepareStringDefinesForClipPlanes,jt as PrepareUniformLayoutForIBL,qt as PrepareUniformsAndSamplersForIBL,Ht as PrepareUniformsAndSamplersForLight,zt as PrepareUniformsAndSamplersList,Xt as PrepareVertexPullingUniforms,uC as PressureObserverWrapper,PC as PrimitiveTopology,gC as PrismaticConstraint,BC as ProceduralTexture,xC as ProceduralTextureSceneComponent,GC as PropertyTypeForEdition,kC as ProximityCastResult,_t as PushAttributesForInstances,Kt as PushMaterial,ZD as QuadraticEase,fC as QuadraticErrorSimplification,$D as QuarticEase,Qt as Quaternion,CC as QueryType,Jt as QueueNewFrame,ew as QuinticEase,Yt as RGBDTextureTools,bC as RSMCreatePluginMaterial,TC as Ragdoll,FC as RagdollBoneProperties,RC as RandomBlock,yC as RandomBlockLocks,Zt as RandomGUID,LC as RandomNumberBlock,$t as RandomRange,ei as RangeToPercent,DW as RawCubeTexture,wW as RawTexture,WW as RawTexture2DArray,AC as RawTexture3D,MC as Ray,DC as RayHelper,aj as ReadExrDataAsync,ai as ReadFile,ri as ReadFileError,wC as RecastJSCrowd,WC as RecastJSPlugin,VC as ReciprocalBlock,VW as RectAreaLight,IC as ReflectBlock,EC as ReflectionBlock,vC as ReflectionProbe,OC as ReflectionTextureBaseBlock,NC as ReflectionTextureBlock,UC as ReflectiveShadowMap,jC as Reflector,qC as RefractBlock,HC as RefractionBlock,zC as RefractionPostProcess,XC as RefractionTexture,si as RegisterClass,oi as RegisterMaterialPlugin,_C as RegisterNativeTypeAsync,EN as RegisterSceneLoaderPlugin,AD as RegisterTargetForLateAnimationBinding,KC as RemapBlock,QC as RemoveUnreferencedVerticesData,JC as RenderPassTimestampLocation,ti as RenderTargetTexture,ii as RenderTargetWrapper,YC as RenderTargetsOptimization,ni as RenderingGroup,li as RenderingGroupInfo,ci as RenderingManager,di as Repeat,ZC as ReplaceColorBlock,pi as RequestFile,hi as RequestFileError,Si as RequestFullscreen,mi as RequestPointerlock,ui as ResetMatrixFunctions,Pi as ResizeImageBitmap,gi as RetryStrategy,rj as ReverseLutFromBitmap,Bi as RibbonBuilder,IW as RichType,EW as RichTypeAny,vW as RichTypeBoolean,OW as RichTypeColor3,NW as RichTypeColor4,UW as RichTypeFlowGraphInteger,jW as RichTypeMatrix,qW as RichTypeMatrix2D,HW as RichTypeMatrix3D,zW as RichTypeNumber,XW as RichTypeQuaternion,_W as RichTypeString,KW as RichTypeVector2,QW as RichTypeVector3,JW as RichTypeVector4,xi as RollingAverage,$C as Rotate2dBlock,eb as RotationGizmo,ab as RotationXBlock,rb as RotationYBlock,sb as RotationZBlock,MD as RuntimeAnimation,Gi as RuntimeError,ob as SSAO2RenderingPipeline,tb as SSAORenderingPipeline,ib as SSRRenderingPipeline,nb as SamplerBindingType,lb as Scalar,cb as ScaleBlock,db as ScaleGizmo,pb as ScalingBlock,ki as ScalingMatrixToRef,sj as ScanData,fi as Scene,Ci as SceneComponentConstants,hb as SceneDepthBlock,Sb as SceneInstrumentation,vN as SceneLoader,ON as SceneLoaderAnimationGroupLoadingMode,bi as SceneLoaderFlags,mb as SceneOptimization,ub as SceneOptimizer,Pb as SceneOptimizerOptions,Ti as ScenePerformancePriority,gb as SceneRecorder,Bb as SceneSerializer,xb as ScreenSizeBlock,Gb as ScreenSpaceBlock,kb as ScreenSpaceCurvaturePostProcess,fb as ScreenSpaceReflectionPostProcess,Cb as ScreenshotTools,bb as SelectionOutlineLayer,Fi as SerializationHelper,AU as SetBasisTranscoderWorker,Tb as SetColorsBlock,Ri as SetCorsBehavior,Fb as SetMaterialIDBlock,Rb as SetNormalsBlock,yb as SetParentAction,Lb as SetPositionsBlock,Ab as SetStateAction,Mb as SetTangentsBlock,Db as SetToDefaultGaussianSplatting,wb as SetToDefaultSFE,Wb as SetUVsBlock,Vb as SetValueAction,Ib as SetupSpriteSheetBlock,Eb as SfeModeDefine,vb as ShaderCodeInliner,Ob as ShaderLanguage,yi as ShaderMaterial,Nb as ShaderStage,Li as ShaderStore,Ub as ShadowDepthWrapper,Ai as ShadowGenerator,Mi as ShadowGeneratorSceneComponent,Di as ShadowLight,jb as ShadowMapBlock,qb as ShadowsOptimization,wi as ShapeBuilder,Hb as ShapeCastResult,Wi as SharpenPostProcess,zb as SheenBlock,Xb as SimplexPerlin3DBlock,_b as SimplicationQueueSceneComponent,Kb as SimplificationQueue,Qb as SimplificationSettings,Jb as SimplificationType,aw as SineEase,Yb as SixDofDragBehavior,Vi as Size,YW as Skeleton,Zb as SkeletonViewer,$b as SliderConstraint,Ii as SmartArray,Ei as SmartArrayNoDuplicate,eT as SmartFilterFragmentOutputBlock,aT as SmartFilterTextureBlock,vi as SmoothStep,rT as SmoothStepBlock,sT as SnapshotRenderingHelper,oT as SolidParticle,tT as SolidParticleSystem,iT as SolidParticleVertex,ZW as Sound,nT as SoundState,$W as SoundTrack,pU as SourceTextureFormat,Oi as Space,lT as SpatialAudioAttachmentType,cT as SpecularPowerToRoughness,dT as SphereBlock,Ni as SphereBuilder,pT as SphereDirectedParticleEmitter,hT as SphereParticleEmitter,ST as SphereShapeBlock,mT as Spherical,Ui as SphericalHarmonics,ji as SphericalPolynomial,uT as SplatReaderBlock,eV as SpotLight,PT as SpringConstraint,gT as Sprite,BT as SpriteManager,xT as SpriteMap,GT as SpriteMapFrameRotationDirection,kT as SpritePackedManager,fT as SpriteSceneComponent,qi as Stage,Hi as StandardMaterial,zi as StandardMaterialDefines,CT as StandardRenderingPipeline,Xi as StartsWith,bT as StateCondition,aV as StaticSound,rV as StaticSoundBuffer,TT as StencilOperation,_i as StencilState,Ki as StencilStateComposer,FT as StepBlock,RT as StereoscopicArcRotateCamera,yT as StereoscopicFreeCamera,LT as StereoscopicGamepadCamera,AT as StereoscopicInterlacePostProcess,MT as StereoscopicInterlacePostProcessI,DT as StereoscopicScreenUniversalCamera,wT as StereoscopicUniversalCamera,WT as StickValues,VT as StopAnimationAction,IT as StopSoundAction,ET as StorageBuffer,vT as StorageReadBlock,OT as StorageTextureAccess,NT as StorageWriteBlock,UT as StoreOp,sV as StreamingSound,Qi as StringDictionary,Ji as StringTools,jT as SubEmitter,qT as SubEmitterType,Yi as SubMesh,HT as SubSurfaceBlock,zT as SubSurfaceSceneComponent,XT as Subdivide,_T as SubdivideBlock,KT as SubtractBlock,QT as SurfaceMagnetismBehavior,JT as SwitchBooleanAction,Zi as SwitchInput,YT as SystemBlock,ZT as TAARenderingPipeline,$T as TBNBlock,PU as TGATools,$i as Tags,en as TargetCamera,DD as TargetedAnimation,eF as TeleportInBlock,aF as TeleportOutBlock,an as TestBase64DataUrl,rF as TextFileAssetTask,rn as Texture,sF as TextureAspect,oF as TextureAssetTask,tF as TextureBlock,iF as TextureDimension,nF as TextureFormat,lF as TextureOptimization,cF as TexturePacker,dF as TexturePackerFrame,pF as TextureSampleType,sn as TextureSampler,on as TextureTools,hF as TextureUsage,SF as TextureViewDimension,mF as ThinAnaglyphPostProcess,uF as ThinBlackAndWhitePostProcess,tn as ThinBloomEffect,nn as ThinBlurPostProcess,ln as ThinChromaticAberrationPostProcess,cn as ThinCircleOfConfusionPostProcess,PF as ThinColorCorrectionPostProcess,gF as ThinConvolutionPostProcess,dn as ThinDepthOfFieldEffect,pn as ThinDepthOfFieldEffectBlurLevel,BF as ThinDepthPeelingRenderer,hn as ThinEffectLayer,Sn as ThinEngine,mn as ThinExtractHighlightsPostProcess,un as ThinFXAAPostProcess,xF as ThinFilterPostProcess,Pn as ThinGlowBlurPostProcess,gn as ThinGlowLayer,Bn as ThinGrainPostProcess,GF as ThinHighlightLayer,xn as ThinImageProcessingPostProcess,kF as ThinMatrix,fF as ThinMotionBlurPostProcess,CF as ThinNativeEngine,Gn as ThinPassCubePostProcess,kn as ThinPassPostProcess,bF as ThinRenderTargetTexture,TF as ThinScreenSpaceCurvaturePostProcess,FF as ThinSelectionOutlineLayer,fn as ThinSharpenPostProcess,Cn as ThinTexture,RF as ThinTonemapPostProcess,bn as TiledBoxBuilder,Tn as TiledPlaneBuilder,bI as TimerState,Fn as TmpColors,Rn as TmpVectors,yn as ToGammaSpace,Ln as ToHalfFloat,An as ToHex,Mn as ToLinearSpace,yF as TonemapPostProcess,LF as TonemappingOperator,Dn as Tools,AF as TorusBlock,wn as TorusBuilder,Wn as TorusKnotBuilder,MF as TouchCamera,DF as TrailMesh,wF as Trajectory,WF as TrajectoryClassifier,MU as TranscodeAsync,hU as TranscodeTarget,VF as TransformBlock,IF as TransformFeedbackBoundingHelper,Vn as TransformNode,EF as TranslationBlock,In as TranslationMatrixToRef,vF as TriPlanarBlock,OF as TrigonometryBlock,NF as TrigonometryBlockOperations,En as TubeBuilder,UF as TwirlBlock,vn as UVDefinesMixin,oj as UncompressPIZ,tj as UncompressPXR,ij as UncompressRAW,nj as UncompressRLE,lj as UncompressZIP,On as UniformBuffer,Nn as UniqueIdGenerator,jF as UniversalCamera,Un as UnregisterAllMaterialPlugins,jn as UnregisterMaterialPlugin,qF as UpdateAgeBlock,HF as UpdateAngleBlock,zF as UpdateAttractorBlock,XF as UpdateColorBlock,_F as UpdateDirectionBlock,KF as UpdateFlowMapBlock,QF as UpdateNoiseBlock,JF as UpdatePositionBlock,YF as UpdateScaleBlock,ZF as UpdateSizeBlock,$F as UpdateSpriteCellIndexBlock,gU as UploadContent,qn as UploadEnvLevelsAsync,Hn as UploadEnvSpherical,zn as UploadIrradianceLevelsAsync,Xn as UploadRadianceLevelsAsync,eR as UtilityLayerRenderer,aR as VRCameraMetrics,rR as VRDeviceOrientationArcRotateCamera,sR as VRDeviceOrientationFreeCamera,oR as VRDeviceOrientationGamepadCamera,tR as VRDistortionCorrectionPostProcess,iR as VRExperienceHelper,nR as VRMultiviewToSingleviewPostProcess,lR as ValidatedNativeDataStream,cR as ValueCondition,_n as Vector2,_v as Vector2ToFixed,Kn as Vector3,Kv as Vector3CopyToRef,Qv as Vector3Distance,Jv as Vector3DistanceSquared,Yv as Vector3Dot,Zv as Vector3FromFloatsToRef,$v as Vector3Length,eO as Vector3LengthSquared,aO as Vector3LerpToRef,rO as Vector3NormalizeToRef,sO as Vector3ScaleInPlace,oO as Vector3ScaleToRef,tO as Vector3SignedDistanceToPlaneFromPositionAndNormal,iO as Vector3SubtractToRef,nO as Vector3ToFixed,Qn as Vector4,lO as Vector4Dot,cO as Vector4ToFixed,dR as VectorConverterBlock,pR as VectorMergerBlock,hR as VectorSplitterBlock,SR as VertexAnimationBaker,Jn as VertexBuffer,Yn as VertexData,Zn as VertexDataMaterialInfo,mR as VertexFormat,uR as VertexOutputBlock,PR as VertexStepMode,gR as VideoDome,BR as VideoRecorder,xR as VideoTexture,GR as ViewDirectionBlock,$n as Viewport,kR as VirtualJoystick,fR as VirtualJoysticksCamera,CR as VolumetricLightScatteringPostProcess,bR as VoronoiNoiseBlock,cj as Wav2Decode,TR as WaveBlock,FR as WaveBlockKind,RR as WebGL2ParticleSystem,el as WebGL2ShaderProcessor,al as WebGLDataBuffer,rl as WebGLHardwareTexture,sl as WebGLPipelineContext,yR as WebGPUCacheBindGroups,LR as WebGPUCacheRenderPipeline,AR as WebGPUCacheRenderPipelineTree,MR as WebGPUCacheSampler,DR as WebGPUDataBuffer,wR as WebGPUDrawContext,WR as WebGPUEngine,VR as WebGPUPipelineContext,IR as WebGPURenderTargetWrapper,ER as WebGPUShaderProcessor,vR as WebGPUTintWASM,ol as WebRequest,OR as WebXRAbstractFeature,NR as WebXRAbstractMotionController,UR as WebXRAnchorSystem,jR as WebXRBackgroundRemover,qR as WebXRCamera,HR as WebXRControllerComponent,zR as WebXRControllerMovement,XR as WebXRControllerPhysics,_R as WebXRControllerPointerSelection,KR as WebXRDefaultExperience,QR as WebXRDefaultExperienceOptions,JR as WebXRDepthSensing,YR as WebXRDomOverlay,ZR as WebXREnterExitUI,$R as WebXREnterExitUIButton,ey as WebXREnterExitUIOptions,ay as WebXRExperienceHelper,ry as WebXREyeTracking,sy as WebXRFeatureName,oy as WebXRFeaturePointSystem,ty as WebXRFeaturesManager,iy as WebXRGenericHandController,ny as WebXRGenericTriggerMotionController,ly as WebXRHTCViveMotionController,cy as WebXRHand,dy as WebXRHandJoint,py as WebXRHandTracking,hy as WebXRHitTest,Sy as WebXRHitTestLegacy,my as WebXRImageTracking,uy as WebXRInput,Py as WebXRInputSource,gy as WebXRLayerRenderTargetTextureProvider,By as WebXRLayers,xy as WebXRLightEstimation,Gy as WebXRManagedOutputCanvas,ky as WebXRManagedOutputCanvasOptions,fy as WebXRMeshDetector,Cy as WebXRMicrosoftMixedRealityController,by as WebXRMotionControllerManager,Ty as WebXRMotionControllerTeleportation,Fy as WebXRNearControllerMode,Ry as WebXRNearInteraction,yy as WebXROculusHandController,Ly as WebXROculusTouchMotionController,Ay as WebXRPlaneDetector,My as WebXRProfiledMotionController,Dy as WebXRRawCameraAccess,wy as WebXRSessionManager,Wy as WebXRSpaceWarp,Vy as WebXRSpaceWarpRenderTargetTextureProvider,Iy as WebXRState,Ey as WebXRTrackingState,vy as WebXRWalkingLocomotion,oV as WeightedSound,Oy as Wgs84Ellipsoid,tl as WhenTextureReadyAsync,il as WithinEpsilon,Mq as WorkerPool,Ny as WorleyNoise3DBlock,Uy as XRSpaceWarpRenderTarget,jy as Xbox360Button,qy as Xbox360Dpad,Hy as Xbox360Pad,nl as XboxInput,tV as _AudioAnalyzerDefaults,zy as _BabylonLoaderRegistered,DU as _BasisTextureLoader,ll as _CommonDispose,cl as _CommonInit,dl as _CreationDataStorage,sU as _DDSTextureLoader,pl as _ENVTextureLoader,dj as _ExrTextureLoader,iV as _GetAudioEngine,hl as _GetCompatibleTextureLoader,fU as _HDRTextureLoader,nV as _HasAudioAnalyzerOptions,lV as _HasSpatialAudioListenerOptions,cV as _HasSpatialAudioOptions,dV as _HasStereoAudioOptions,LN as _IESTextureLoader,Sl as _InstancesBatch,SU as _KTXTextureLoader,Xy as _LoadScriptModuleAsync,ml as _MeshCollisionData,_y as _OcclusionDataStorage,ul as _PrimaryIsoTriangle,Ky as _SetStereoscopicAnaglyphRigMode,Qy as _SetStereoscopicRigMode,Jy as _SetVrRigMode,pV as _SpatialAudioDefaults,hV as _SpatialAudioListenerDefaults,ID as _StaticOffsetValueColor3,ED as _StaticOffsetValueColor4,vD as _StaticOffsetValueQuaternion,OD as _StaticOffsetValueSize,ND as _StaticOffsetValueVector2,UD as _StaticOffsetValueVector3,SV as _StereoAudioDefaults,BU as _TGATextureLoader,Yy as _TimeToken,Pl as _UpdateRGBDAsync,AV as _WebAudioBus,mV as _WebAudioEngine,wV as _WebAudioMainBus,uV as _WebAudioSoundSource,PV as _WebAudioStaticSound,gV as _WebAudioStaticSoundBuffer,BV as _WebAudioStreamingSound,Zy as _forceSceneHelpersToBundle,$y as _forceTransformFeedbackToBundle,gl as _injectLTSFileTools,Bl as addAccessorsForMaterialProperty,xV as addToBlockFactory,xl as allocateAndCopyTypedBuffer,eL as anaglyphPixelShader,aL as anaglyphPixelShaderWGSL,NN as appendSceneAsync,rL as areaLightTextureProcessingPixelShader,sL as areaLightTextureProcessingPixelShaderWGSL,oL as backbufferColorTextureHandle,tL as backbufferDepthStencilTextureHandle,iL as backgroundPixelShader,nL as backgroundPixelShaderWGSL,lL as backgroundVertexShader,cL as backgroundVertexShaderWGSL,dL as bilateralBlurPixelShader,pL as bilateralBlurPixelShaderWGSL,hL as bilateralBlurQualityPixelShader,SL as bilateralBlurQualityPixelShaderWGSL,mL as blackAndWhitePixelShader,uL as blackAndWhitePixelShaderWGSL,GV as blockFactory,Gl as bloomMergePixelShader,kl as bloomMergePixelShaderWGSL,fl as bonesDeclaration,hj as bonesDeclarationWGSL,Cl as bonesVertex,Sj as bonesVertexWGSL,PL as boundingBoxRendererPixelShader,gL as boundingBoxRendererPixelShaderWGSL,BL as boundingBoxRendererVertexShader,xL as boundingBoxRendererVertexShaderWGSL,Aj as bumpFragment,Mj as bumpFragmentFunctions,fj as bumpFragmentFunctionsWGSL,Dj as bumpFragmentMainFunctions,Cj as bumpFragmentMainFunctionsWGSL,bj as bumpFragmentWGSL,GL as captureEquirectangularFromScene,Yq as chromaticAberrationPixelShader,$q as chromaticAberrationPixelShaderWGSL,tH as circleOfConfusionPixelShader,nH as circleOfConfusionPixelShaderWGSL,bl as className,Tl as clipPlaneFragment,Fl as clipPlaneFragmentDeclaration,Oj as clipPlaneFragmentDeclarationWGSL,Nj as clipPlaneFragmentWGSL,Rl as clipPlaneVertex,yl as clipPlaneVertexDeclaration,mj as clipPlaneVertexDeclarationWGSL,uj as clipPlaneVertexWGSL,kL as colorCorrectionPixelShader,fL as colorCorrectionPixelShaderWGSL,hq as colorPixelShader,Pq as colorPixelShaderWGSL,mq as colorVertexShader,Bq as colorVertexShaderWGSL,CL as computeMaxExtents,bL as convolutionPixelShader,TL as convolutionPixelShaderWGSL,FL as copyTexture3DLayerToTexturePixelShader,RL as copyTexture3DLayerToTexturePixelShaderWGSL,yL as copyTextureToTexturePixelShader,LL as copyTextureToTexturePixelShaderWGSL,AL as createDetailMapPlugin,ML as createPBRAnisotropicPlugin,DL as createPBRBRDFPlugin,wL as createPBRClearCoatPlugin,WL as createPBRIridescencePlugin,VL as createPBRSheenPlugin,IL as createPBRSubSurfacePlugin,Ll as createYieldingScheduler,kV as deepMerge,rq as defaultPixelShader,Qj as defaultPixelShaderWGSL,tq as defaultVertexShader,nq as defaultVertexShaderWGSL,bN as depthBoxBlurPixelShader,mN as depthBoxBlurPixelShaderWGSL,aH as depthOfFieldMergePixelShader,sH as depthOfFieldMergePixelShaderWGSL,Al as depthPixelShader,cH as depthPixelShaderWGSL,Ml as depthVertexShader,pH as depthVertexShaderWGSL,EL as displayPassPixelShader,vL as displayPassPixelShaderWGSL,OL as editableInPropertyPage,Dl as expandToProperty,wl as extractHighlightsPixelShader,Wl as extractHighlightsPixelShaderWGSL,Vl as extractMinAndMax,Il as extractMinAndMaxIndexed,NL as filterPixelShader,UL as filterPixelShaderWGSL,jL as fluidRenderingBilateralBlurPixelShader,qL as fluidRenderingBilateralBlurPixelShaderWGSL,HL as fluidRenderingParticleDepthPixelShader,zL as fluidRenderingParticleDepthPixelShaderWGSL,XL as fluidRenderingParticleDepthVertexShader,_L as fluidRenderingParticleDepthVertexShaderWGSL,KL as fluidRenderingParticleDiffusePixelShader,QL as fluidRenderingParticleDiffusePixelShaderWGSL,JL as fluidRenderingParticleDiffuseVertexShader,YL as fluidRenderingParticleDiffuseVertexShaderWGSL,ZL as fluidRenderingParticleThicknessPixelShader,$L as fluidRenderingParticleThicknessPixelShaderWGSL,eA as fluidRenderingParticleThicknessVertexShader,aA as fluidRenderingParticleThicknessVertexShaderWGSL,rA as fluidRenderingRenderPixelShader,sA as fluidRenderingRenderPixelShaderWGSL,oA as fluidRenderingStandardBlurPixelShader,tA as fluidRenderingStandardBlurPixelShaderWGSL,Hj as fogFragmentDeclaration,jj as fogFragmentDeclarationWGSL,El as fxaaPixelShader,vl as fxaaPixelShaderWGSL,Ol as fxaaVertexShader,Nl as fxaaVertexShaderWGSL,iA as gaussianSplattingVertexDeclaration,nA as gaussianSplattingVertexDeclarationWGSL,lA as geometryPixelShader,cA as geometryPixelShaderWGSL,dA as geometryVertexShader,pA as geometryVertexShaderWGSL,fV as getAnimationTypeByFlowGraphType,hA as getDimensionsFromTextureSize,CV as getRichTypeByAnimationType,bV as getRichTypeByFlowGraphType,TV as getRichTypeFromValue,eN as glowBlurPostProcessPixelShader,iN as glowBlurPostProcessPixelShaderWGSL,jO as glowMapGenerationPixelShader,XO as glowMapGenerationPixelShaderWGSL,HO as glowMapGenerationVertexShader,KO as glowMapGenerationVertexShaderWGSL,JO as glowMapMergePixelShader,rN as glowMapMergePixelShaderWGSL,ZO as glowMapMergeVertexShader,oN as glowMapMergeVertexShaderWGSL,_q as grainPixelShader,Qq as grainPixelShaderWGSL,SA as greasedLinePixelShader,mA as greasedLinePixelShaderWGSL,uA as greasedLineVertexShader,PA as greasedLineVertexShaderWGSL,gA as hdrFilteringPixelShader,BA as hdrFilteringPixelShaderWGSL,xA as hdrFilteringVertexShader,GA as hdrFilteringVertexShaderWGSL,kA as hdrIrradianceFilteringPixelShader,fA as hdrIrradianceFilteringPixelShaderWGSL,CA as hdrIrradianceFilteringVertexShader,bA as hdrIrradianceFilteringVertexShaderWGSL,Ul as helperFunctions,jl as helperFunctionsWGSL,TA as highlightsPixelShader,FA as highlightsPixelShaderWGSL,RA as iblCdfDebugPixelShader,yA as iblCdfDebugPixelShaderWGSL,LA as iblCdfxPixelShader,AA as iblCdfxPixelShaderWGSL,MA as iblCdfyPixelShader,DA as iblCdfyPixelShaderWGSL,wA as iblCombineVoxelGridsPixelShader,WA as iblCombineVoxelGridsPixelShaderWGSL,VA as iblDominantDirectionPixelShader,IA as iblDominantDirectionPixelShaderWGSL,EA as iblGenerateVoxelMipPixelShader,vA as iblGenerateVoxelMipPixelShaderWGSL,OA as iblIcdfPixelShader,NA as iblIcdfPixelShaderWGSL,UA as iblScaledLuminancePixelShader,jA as iblScaledLuminancePixelShaderWGSL,qA as iblShadowAccumulationPixelShader,HA as iblShadowAccumulationPixelShaderWGSL,zA as iblShadowDebugPixelShader,XA as iblShadowDebugPixelShaderWGSL,_A as iblShadowGBufferDebugPixelShader,KA as iblShadowGBufferDebugPixelShaderWGSL,QA as iblShadowSpatialBlurPixelShader,JA as iblShadowSpatialBlurPixelShaderWGSL,YA as iblShadowVoxelTracingPixelShader,ZA as iblShadowVoxelTracingPixelShaderWGSL,$A as iblShadowsCombinePixelShader,eM as iblShadowsCombinePixelShaderWGSL,aM as iblVoxelGrid2dArrayDebugPixelShader,rM as iblVoxelGrid2dArrayDebugPixelShaderWGSL,sM as iblVoxelGrid3dDebugPixelShader,oM as iblVoxelGrid3dDebugPixelShaderWGSL,tM as iblVoxelGridPixelShader,iM as iblVoxelGridPixelShaderWGSL,nM as iblVoxelGridVertexShader,lM as iblVoxelGridVertexShaderWGSL,cM as iblVoxelSlabDebugPixelShader,dM as iblVoxelSlabDebugPixelShaderWGSL,pM as iblVoxelSlabDebugVertexShader,hM as iblVoxelSlabDebugVertexShaderWGSL,ql as imageProcessingDeclaration,Hl as imageProcessingDeclarationWGSL,zl as imageProcessingFunctions,Xl as imageProcessingFunctionsWGSL,_l as imageProcessingPixelShader,Kl as imageProcessingPixelShaderWGSL,UN as importAnimationsAsync,Ql as inlineScheduler,Jl as kernelBlurPixelShader,Yl as kernelBlurPixelShaderWGSL,Zl as kernelBlurVertexShader,$l as kernelBlurVertexShaderWGSL,SM as layerPixelShader,mM as layerPixelShaderWGSL,uM as layerVertexShader,PM as layerVertexShaderWGSL,gM as lensFlarePixelShader,BM as lensFlarePixelShaderWGSL,xM as lensFlareVertexShader,GM as lensFlareVertexShaderWGSL,wj as lightFragment,Wj as lightFragmentDeclaration,Tj as lightFragmentWGSL,Vj as lightUboDeclaration,Fj as lightUboDeclarationWGSL,Zj as lightVxFragmentDeclaration,$j as lightVxUboDeclaration,Xj as lightVxUboDeclarationWGSL,sq as lightsFragmentFunctions,Jj as lightsFragmentFunctionsWGSL,kM as linePixelShader,fM as linePixelShaderWGSL,CM as lineVertexShader,bM as lineVertexShaderWGSL,jN as loadAssetContainerAsync,qN as loadSceneAsync,fq as lodCubePixelShader,Fq as lodCubePixelShaderWGSL,bq as lodPixelShader,yq as lodPixelShaderWGSL,ec as makeAsyncFunction,ac as makeSyncFunction,TM as meshUVSpaceRendererFinaliserPixelShader,FM as meshUVSpaceRendererFinaliserPixelShaderWGSL,RM as meshUVSpaceRendererFinaliserVertexShader,yM as meshUVSpaceRendererFinaliserVertexShaderWGSL,LM as meshUVSpaceRendererMaskerPixelShader,AM as meshUVSpaceRendererMaskerPixelShaderWGSL,MM as meshUVSpaceRendererMaskerVertexShader,DM as meshUVSpaceRendererMaskerVertexShaderWGSL,wM as meshUVSpaceRendererPixelShader,WM as meshUVSpaceRendererPixelShaderWGSL,VM as meshUVSpaceRendererVertexShader,IM as meshUVSpaceRendererVertexShaderWGSL,rc as morphTargetsVertex,sc as morphTargetsVertexDeclaration,gj as morphTargetsVertexDeclarationWGSL,oc as morphTargetsVertexGlobal,tc as morphTargetsVertexGlobalDeclaration,Bj as morphTargetsVertexGlobalDeclarationWGSL,xj as morphTargetsVertexGlobalWGSL,Gj as morphTargetsVertexWGSL,EM as motionBlurPixelShader,vM as motionBlurPixelShaderWGSL,ic as nativeOverride,nc as normalizeEnvInfo,OM as oitBackBlendPixelShader,NM as oitBackBlendPixelShaderWGSL,UM as oitFinalPixelShader,jM as oitFinalPixelShaderWGSL,qM as openpbrPixelShader,HM as openpbrPixelShaderWGSL,zM as openpbrVertexShader,XM as openpbrVertexShaderWGSL,SH as outlinePixelShader,gH as outlinePixelShaderWGSL,uH as outlineVertexShader,xH as outlineVertexShaderWGSL,lc as packingFunctions,cc as packingFunctionsWGSL,_M as particlesPixelShader,KM as particlesPixelShaderWGSL,QM as particlesVertexShader,JM as particlesVertexShaderWGSL,Uq as passCubePixelShader,qq as passCubePixelShaderWGSL,dc as passPixelShader,pc as passPixelShaderWGSL,aU as pbrPixelShader,YN as pbrPixelShaderWGSL,$N as pbrVertexShader,QN as pbrVertexShaderWGSL,YM as pickingPixelShader,ZM as pickingPixelShaderWGSL,$M as pickingVertexShader,eD as pickingVertexShaderWGSL,hc as postprocessVertexShader,Sc as postprocessVertexShaderWGSL,aD as proceduralVertexShader,rD as proceduralVertexShaderWGSL,Ij as reflectionFunction,Rj as reflectionFunctionWGSL,HN as registerSceneLoaderPlugin,mc as registerTextureLoader,wq as rgbdDecodePixelShader,Eq as rgbdDecodePixelShaderWGSL,Vq as rgbdEncodePixelShader,Oq as rgbdEncodePixelShaderWGSL,sD as rsmFullGlobalIlluminationPixelShader,oD as rsmFullGlobalIlluminationPixelShaderWGSL,tD as rsmGlobalIlluminationPixelShader,iD as rsmGlobalIlluminationPixelShaderWGSL,uc as runCoroutine,Pc as runCoroutineAsync,gc as runCoroutineSync,nD as screenSpaceReflection2BlurCombinerPixelShader,lD as screenSpaceReflection2BlurCombinerPixelShaderWGSL,cD as screenSpaceReflection2BlurPixelShader,dD as screenSpaceReflection2BlurPixelShaderWGSL,pD as screenSpaceReflection2PixelShader,hD as screenSpaceReflection2PixelShaderWGSL,Bc as serialize,xc as serializeAsCameraReference,Gc as serializeAsColor3,kc as serializeAsColor4,fc as serializeAsColorCurves,Cc as serializeAsFresnelParameters,bc as serializeAsImageProcessingConfiguration,Tc as serializeAsMatrix,Fc as serializeAsMeshReference,Rc as serializeAsQuaternion,yc as serializeAsTexture,Lc as serializeAsVector2,Ac as serializeAsVector3,TI as setAndStartTimer,Mc as setOpenGLOrientationForUV,BN as shadowMapFragment,FN as shadowMapFragmentSoftTransparentShadow,PN as shadowMapFragmentSoftTransparentShadowWGSL,lN as shadowMapFragmentWGSL,xN as shadowMapPixelShader,cN as shadowMapPixelShaderWGSL,kN as shadowMapVertexMetric,pN as shadowMapVertexMetricWGSL,fN as shadowMapVertexShader,hN as shadowMapVertexShaderWGSL,Ej as shadowsFragmentFunctions,yj as shadowsFragmentFunctionsWGSL,eq as shadowsVertex,_j as shadowsVertexWGSL,Dc as sharpenPixelShader,zq as sharpenPixelShaderWGSL,SD as spritesPixelShader,mD as spritesPixelShaderWGSL,uD as spritesVertexShader,PD as spritesVertexShaderWGSL,gD as ssao2PixelShader,BD as ssao2PixelShaderWGSL,xD as ssaoCombinePixelShader,GD as ssaoCombinePixelShaderWGSL,kD as textureSizeIsObject,fD as tonemapPixelShader,CD as tonemapPixelShaderWGSL,wc as unregisterTextureLoader,Wc as useOpenGLOrientationForUV,bD as vrDistortionCorrectionPixelShader,TD as vrDistortionCorrectionPixelShaderWGSL};
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