@fps-games/editor-deployment 0.2.3-beta.13 → 0.2.3-beta.14

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (36) hide show
  1. package/bin/fps-editor-prepare.mjs +3 -4
  2. package/bin/fps-editor-server.mjs +1 -1
  3. package/licenses/THIRD_PARTY_NOTICES.txt +2 -2
  4. package/manifest.json +62 -73
  5. package/npm-shrinkwrap.json +3 -4
  6. package/package.json +7 -7
  7. package/public/assets/{editor-core-plugin-host-c2002442.js → editor-core-plugin-host-94e73c63.js} +1 -1
  8. package/public/assets/editor-core-plugin-host-94e73c63.js.br +0 -0
  9. package/public/assets/editor-core-plugin-host-94e73c63.js.gz +0 -0
  10. package/public/assets/index-CToRH9gy.js +1 -0
  11. package/public/assets/index-CToRH9gy.js.br +0 -0
  12. package/public/assets/index-CToRH9gy.js.gz +0 -0
  13. package/public/assets/playable-sdk-CrrQJDf4.js +4 -0
  14. package/public/assets/playable-sdk-CrrQJDf4.js.br +0 -0
  15. package/public/assets/playable-sdk-CrrQJDf4.js.gz +0 -0
  16. package/public/assets/playable-standard-project-DkUozryX.js +5249 -0
  17. package/public/assets/playable-standard-project-DkUozryX.js.br +0 -0
  18. package/public/assets/playable-standard-project-DkUozryX.js.gz +0 -0
  19. package/public/index.html +3 -3
  20. package/public/index.html.br +0 -0
  21. package/public/index.html.gz +0 -0
  22. package/runtime/editor-control-plane.mjs +96 -5
  23. package/worker/editor-service-worker.mjs +17 -24
  24. package/bin/fps-editor-agent.mjs +0 -5
  25. package/public/assets/editor-core-plugin-host-c2002442.js.br +0 -0
  26. package/public/assets/editor-core-plugin-host-c2002442.js.gz +0 -0
  27. package/public/assets/index-c2oXc5B5.js +0 -5
  28. package/public/assets/index-c2oXc5B5.js.br +0 -0
  29. package/public/assets/index-c2oXc5B5.js.gz +0 -0
  30. package/public/assets/playable-sdk-Dfz54Mv_.js +0 -5
  31. package/public/assets/playable-sdk-Dfz54Mv_.js.br +0 -0
  32. package/public/assets/playable-sdk-Dfz54Mv_.js.gz +0 -0
  33. package/public/assets/playable-standard-project-C61X2B53.js +0 -5247
  34. package/public/assets/playable-standard-project-C61X2B53.js.br +0 -0
  35. package/public/assets/playable-standard-project-C61X2B53.js.gz +0 -0
  36. package/runtime/runtime-debug-authoring-bridge.mjs +0 -1
@@ -1 +0,0 @@
1
- var l="/__fps_editor_agent/v1";var S=32*1024;var O=8*1024*1024;var v=256*1024;var h="/__fps_runtime/debug-authoring";function I(t){let n=t.token.trim();if(!n)throw new Error("runtime_debug_authoring_token_required");let e=f(t.path),r=new URL(l,_(t.editorUrl)),i=t.fetch??globalThis.fetch,a=new Set,s=[],u=()=>{a.clear(),s.length=0};return{name:"fps-editor-runtime-debug-authoring-bridge",apply:"serve",closeBundle:u,configureServer(c){c.httpServer?.once("close",u),c.middlewares.use(async(m,o,E)=>{if(A(m)!==e)return E();if(m.method!=="POST"){o.statusCode=405,o.setHeader("Allow","POST"),o.end();return}if(!R(m)){o.statusCode=403,o.end();return}try{let d=b(await T(m),a),p=await i(r,{method:"POST",headers:{authorization:`Bearer ${n}`,"content-type":"application/json"},body:JSON.stringify(d)}),g=await p.text();y(d,g,a,s),o.statusCode=p.status,o.setHeader("Content-Type","application/json; charset=utf-8"),o.end(g)}catch(d){t.logger?.warn?.(`[fps-editor] Runtime Debug authoring bridge failed: ${d instanceof Error?d.message:String(d)}`),o.statusCode=400,o.setHeader("Content-Type","application/json; charset=utf-8"),o.end(JSON.stringify({ok:!1,diagnostics:[{severity:"error",source:"transport",code:"runtimeDebug.bridgeRejected",message:d instanceof Error?d.message:String(d)}]}))}})}}}function b(t,n){if(!t||typeof t!="object"||Array.isArray(t))throw new Error("runtime_debug_authoring_payload_invalid");let e=t;if(e.kind==="authoring.snapshot")return{kind:"authoring.snapshot"};if(e.kind==="operation.get"&&"operationId"in e&&typeof e.operationId=="string"&&n.has(e.operationId))return{kind:"operation.get",operationId:e.operationId};if(e.kind==="command.invoke"&&(e.invocation.commandId==="document.companionState.get"||e.invocation.commandId==="runtimeDebug.commitAndSave"))return e;throw new Error("runtime_debug_authoring_request_not_allowed")}function y(t,n,e,r){let i;try{i=JSON.parse(n)}catch{return}if(!i||typeof i!="object"||Array.isArray(i))return;let a=i.operation;if(!a||typeof a!="object"||Array.isArray(a))return;let s=a.operationId,u=a.status;if(typeof s=="string"){if(u==="accepted"||u==="running"){if(t.kind==="command.invoke"&&!e.has(s))for(e.add(s),r.push(s);r.length>256;){let c=r.shift();c&&e.delete(c)}return}if(t.kind==="operation.get"){e.delete(s);let c=r.indexOf(s);c>=0&&r.splice(c,1)}}}function f(t){let n=t?.trim()||h;if(!n.startsWith("/")||n.startsWith("//"))throw new Error("runtime_debug_authoring_path_invalid");return n}function _(t){let n=new URL(t.trim());if(n.protocol!=="http:"&&n.protocol!=="https:")throw new Error("runtime_debug_authoring_editor_url_invalid");return n.toString()}function A(t){if(!t.url)return null;try{return new URL(t.url,"http://runtime.local").pathname}catch{return null}}function R(t){let n=t.headers.origin,e=t.headers.host;if(!n||!e)return!0;try{return new URL(n).host===e}catch{return!1}}async function T(t){let n=[],e=0;for await(let r of t){let i=Buffer.isBuffer(r)?r:Buffer.from(r);if(e+=i.byteLength,e>8*1024*1024)throw new Error("runtime_debug_authoring_body_too_large");n.push(i)}try{return JSON.parse(Buffer.concat(n).toString("utf8"))}catch{throw new Error("runtime_debug_authoring_json_invalid")}}export{I as createFpsGameEditorRuntimeDebugAuthoringBridgePlugin};