@forgeax/game 0.3.8 → 0.3.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -9,8 +9,8 @@ creation, build, and Preview to the exact Engine SDK instead of carrying a secon
9
9
  runtime.
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10
 
11
11
  > [!IMPORTANT]
12
- > The published package carries `forgeax-game` and scoped `game` binary aliases and resolves the exact
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- > `@forgeax/engine-sdk@0.1.26` and `pnpm@11.7.0` dependencies. It has no
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+ > The package carries `forgeax-game` and scoped `game` binary aliases and resolves the exact
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+ > `@forgeax/engine-sdk@0.2.1` and `pnpm@11.7.0` dependencies. It has no
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  > `@forgeax/game-runtime` dependency and no static Preview fallback.
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  ## Supported flow
@@ -22,8 +22,8 @@ flowchart LR
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  CARRIER["Exact npm SDK carrier"] --> GAME
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  PLUGIN["@forgeax/game"] --> INSTALL
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  PLUGIN --> INIT
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- GAME --> BUILD["Exact Engine CLI build --json"]
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- BUILD --> PREVIEW["Exact Engine CLI preview --json"]
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+ GAME --> BUILD["Exact Engine CLI project build --json"]
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+ BUILD --> PREVIEW["Exact Engine CLI project preview --json"]
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  PREVIEW --> PROOF["Release-aware readiness proof"]
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  ```
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29
 
@@ -73,13 +73,11 @@ This version consumes the exact Engine SDK pin in package.json; it does not migr
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  ## Agent completion contract
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75
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  `init` records `.forgeax/game-authoring-baseline.json` before gameplay authoring. An
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- untouched Empty template remains runnable, but once gameplay or assets change the
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- connector refuses Preview until the Agent has replaced the template identity, kept a
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- single game README heading, removed the Empty package output name, updated gameplay
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- tests, and documented controls. A valid behavior test imports a named game-specific
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- state transition or rule and exercises it with an assertion; merely renaming an Empty
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- template test does not qualify. Authoring layout follows the installed Engine and
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- `forge.json` (v2 uses `assets/` and `plugins[]`); the Studio-hosted
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+ untouched Empty template remains runnable. After making a game, replace the Empty
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+ identity and README, document controls, and test a real gameplay rule rather than
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+ renaming the template test. The connector checks completion evidence before Preview.
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+ Authoring layout follows the installed Engine and
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+ `forge.json` (Engine 0.2.1 uses `assets/` Packs and `roots`); the Studio-hosted
83
81
  `.forgeax/games/<slug>` layout is never created by this package.
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82
 
85
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  Every supported host receives the same packaged `forgeax-game` Skill and routing rule.
@@ -122,13 +120,11 @@ root and never accepts a caller-provided `target_dir`.
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  | `forgeax_game_read_logs` | HTTP tool | Read a bounded Preview log tail for remote diagnosis |
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121
  | `forgeax_game_write_file` | HTTP tool | Atomically create or hash-guard replacement of a text file |
124
122
 
125
- The build plus Preview-readiness deadline is 150 seconds. Preview readiness starts
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- with one bounded `CommandEnvelope@1.0.0`. Engines that expose
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- `GET /.forgeax/preview-health` are bearer-authenticated and must echo the canonical
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- root, exact release, build digest, and instance ID. Released Engine 0.1.7 emits the
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- documented minimal Preview envelope instead; the connector binds its already verified
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- release and fresh instance ID, then reads the served `forgeax-dist.json` and requires
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- its SHA-256 to equal the build it just produced.
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+ The build plus Preview-readiness deadline is 150 seconds. Engine 0.2.1 emits
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+ structured `project build` and `project preview` envelopes. Where authenticated
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+ `GET /.forgeax/preview-health` is available, it must echo the canonical root,
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+ exact release, build digest, and instance ID; the connector also checks the
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+ served build artifact against the build it just produced.
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128
 
133
129
  Any build or Preview failure is an MCP `isError` result. Agents must not probe or
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  reuse an existing localhost port after a failed call: HTTP 200 is not ownership
@@ -251,9 +251,62 @@ function canonicalizeOrigins(inputs) {
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251
  return { values, compactJson, digest: sha256(compactJson) };
252
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  }
253
253
 
254
+ // extensions/asset3d/src/search-contract.ts
255
+ var ASSET_TYPES = [1, 2, 3, 5, 6, 7, 8, 9, 11];
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+ var ART_STYLES = ["realistic", "semi-realistic", "stylized", "cartoon", "pixel art", "voxel art", "low poly", "hand-drawn", "minimalist", "generic"];
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+ var THEME_STYLES = ["urban", "rural", "industrial", "military", "ancient", "medieval", "traditional chinese", "traditional japanese", "wild west", "aquatic", "fantasy", "xianxia", "steampunk", "cyberpunk", "science fiction", "space", "post-apocalyptic", "horror", "nature", "prehistoric", "generic"];
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+ function searchBody(library, query, options = {}) {
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+ if (typeof query !== "string" || query.length > 200)
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+ throw new Error("asset3d_query_invalid");
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+ const assetType = options.assetType ?? 1;
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+ if (!ASSET_TYPES.includes(assetType))
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+ throw new Error("asset3d_asset_type_invalid");
264
+ const filter = {};
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+ for (const [option, field] of [["category", "category"], ["artStyle", "art_style"], ["themeStyle", "theme_style"], ["engineVersion", "engine_versions"]]) {
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+ const value = options[option];
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+ if (value === undefined)
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+ continue;
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+ if (typeof value !== "string" || !value.trim() || value.length > 128)
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+ throw new Error("asset3d_filter_invalid");
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+ if (field === "category" && ![1, 2, 5, 6, 7, 8, 9].includes(assetType))
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+ throw new Error("asset3d_filter_not_applicable");
273
+ if (["art_style", "theme_style"].includes(field) && ![1, 2, 5, 6, 8, 9].includes(assetType))
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+ throw new Error("asset3d_filter_not_applicable");
275
+ if (field === "art_style" && !ART_STYLES.includes(value))
276
+ throw new Error("asset3d_art_style_invalid");
277
+ if (field === "theme_style" && !THEME_STYLES.includes(value))
278
+ throw new Error("asset3d_theme_style_invalid");
279
+ filter[field] = value;
280
+ }
281
+ return {
282
+ depot_name: library,
283
+ asset_type: assetType,
284
+ ...query.trim() ? { content: query.trim() } : {},
285
+ ...Object.keys(filter).length ? { filter } : {},
286
+ similarity_score: 0.3,
287
+ page_size: 10
288
+ };
289
+ }
290
+
254
291
  // extensions/asset3d/src/aw-access.ts
255
292
  var AW_SERVICE_PATH = "/trpc.oasismetric.omcontentserver.http";
256
293
  var DEFAULT_AW_PUBLIC_SERVICE_ROOT = "http://lb-pl74wsqg-5wi8ujmy1fq2746r.clb.usw-tencentclb.com:8008/trpc.oasismetric.omcontentserver.http";
294
+ function optionalText(value) {
295
+ return typeof value === "string" && value.length > 0 ? value : undefined;
296
+ }
297
+ function optionalStrings(value) {
298
+ return Array.isArray(value) && value.every((v) => typeof v === "string") ? value : undefined;
299
+ }
300
+ function optionalUrl(value) {
301
+ if (typeof value !== "string" || !value)
302
+ return;
303
+ downloadOrigin(value);
304
+ return value;
305
+ }
306
+ function publicCandidate(candidate) {
307
+ const { downloadUrl, versions, ...metadata } = candidate;
308
+ return { ...metadata, ...versions ? { versions: versions.map(({ downloadUrl: downloadUrl2, ...version }) => ({ ...version, downloadable: !!downloadUrl2 })) } : {} };
309
+ }
257
310
  function normalizeAssetLibraryServiceRoot(input) {
258
311
  let parsed;
259
312
  try {
@@ -314,9 +367,8 @@ async function boundedResponse(response, limit) {
314
367
  }
315
368
  return Buffer.concat(chunks);
316
369
  }
317
- async function searchLibrary(config, query) {
318
- if (!query.trim() || query.length > 200)
319
- throw new Error("asset3d_query_invalid");
370
+ async function searchLibrary(config, query, options = {}) {
371
+ const body = searchBody(config.library, query, options);
320
372
  const key = readAwCredential(config.credentialFile);
321
373
  if (!key)
322
374
  throw new Error("asset3d_api_key_required");
@@ -327,14 +379,7 @@ async function searchLibrary(config, query) {
327
379
  redirect: "error",
328
380
  signal: AbortSignal.timeout(30000),
329
381
  headers: { "Content-Type": "application/json", "X-Sandbox-Key": key },
330
- body: JSON.stringify({
331
- depot_name: config.library,
332
- asset_type: 1,
333
- req_content_type: 0,
334
- content: query,
335
- similarity_score: 0,
336
- page_size: 10
337
- })
382
+ body: JSON.stringify(body)
338
383
  });
339
384
  } catch {
340
385
  throw new Error("asset3d_service_unreachable");
@@ -349,18 +394,48 @@ async function searchLibrary(config, query) {
349
394
  } catch {
350
395
  throw new Error("asset3d_search_response_invalid");
351
396
  }
352
- if (!value || value.ret !== undefined && value.ret !== 0 || !Array.isArray(value.asset_list) || value.asset_list.length > 100) {
397
+ if (!value || typeof value !== "object" || Array.isArray(value) || value.ret !== undefined && value.ret !== 0) {
353
398
  throw new Error("asset3d_search_response_invalid");
354
399
  }
400
+ if (value.asset_list === undefined)
401
+ return [];
402
+ if (!Array.isArray(value.asset_list) || value.asset_list.length > 100)
403
+ throw new Error("asset3d_search_response_invalid");
355
404
  const seen = new Set;
356
405
  return value.asset_list.slice(0, 10).map((asset) => {
357
- if (!asset || typeof asset.id !== "string" || !/^[a-zA-Z0-9_-][a-zA-Z0-9._-]{0,127}$/.test(asset.id) || seen.has(asset.id) || typeof asset.name !== "string" || !asset.name || asset.name.length > 128 || typeof asset.res_url !== "string")
406
+ if (!asset || typeof asset.id !== "string" || !/^[a-zA-Z0-9_-][a-zA-Z0-9._-]{0,127}$/.test(asset.id) || seen.has(asset.id) || typeof asset.name !== "string" || !asset.name || asset.name.length > 1024 || typeof asset.res_url !== "string")
358
407
  throw new Error("asset3d_search_response_invalid");
359
408
  seen.add(asset.id);
360
409
  downloadOrigin(asset.res_url);
361
410
  const path = new URL(asset.res_url).pathname;
362
411
  const format = String(asset.file_format || asset.format || path.split(".").pop() || "unknown").toLowerCase();
363
- return { assetId: asset.id, name: asset.name, format, downloadUrl: asset.res_url };
412
+ const versions = Array.isArray(asset.versions) ? asset.versions.map((v) => {
413
+ if (!v || typeof v.version_name !== "string" || !v.version_name)
414
+ throw new Error("asset3d_search_response_invalid");
415
+ return {
416
+ versionName: v.version_name,
417
+ engineVersions: optionalStrings(v.engine_versions),
418
+ thumbnailUrl: optionalUrl(v.thumbnail_url),
419
+ downloadUrl: optionalUrl(v.res_url)
420
+ };
421
+ }) : undefined;
422
+ return {
423
+ assetId: asset.id,
424
+ name: asset.name,
425
+ format,
426
+ downloadUrl: asset.res_url,
427
+ ...typeof asset.type === "number" ? { type: asset.type } : {},
428
+ ...typeof asset.score === "number" ? { score: asset.score } : {},
429
+ description: optionalText(asset.description),
430
+ detailedDescription: optionalText(asset.extra?.detailed_description),
431
+ category: optionalStrings(asset.category),
432
+ artStyle: optionalStrings(asset.art_style),
433
+ themeStyle: optionalStrings(asset.theme_style),
434
+ customTags: optionalStrings(asset.custom_tags),
435
+ currentVersion: optionalText(asset.current_version),
436
+ thumbnailUrl: optionalUrl(asset.thumbnail_url),
437
+ versions
438
+ };
364
439
  });
365
440
  }
366
441
  async function checkAssetLibraryAccess(config) {
@@ -372,8 +447,8 @@ async function checkAssetLibraryAccess(config) {
372
447
  }
373
448
 
374
449
  // extensions/asset3d/src/library.ts
375
- import { mkdirSync as mkdirSync3, writeFileSync as writeFileSync4 } from "node:fs";
376
- import { dirname as dirname4, resolve as resolve7 } from "node:path";
450
+ import { mkdirSync as mkdirSync3, readFileSync as readFileSync7, statSync as statSync3, writeFileSync as writeFileSync4 } from "node:fs";
451
+ import { basename as basename2, dirname as dirname4, resolve as resolve7 } from "node:path";
377
452
 
378
453
  // node_modules/fflate/esm/index.mjs
379
454
  import { createRequire } from "module";
@@ -768,6 +843,12 @@ function unzipSync(data, opts) {
768
843
  return files;
769
844
  }
770
845
 
846
+ // src/engine/constants.ts
847
+ var ENGINE_VERSION = "0.2.1";
848
+ var ENGINE_COMMIT = "d699bc46d1e55b8dbd34b0839f85378b575bc9e2";
849
+ var ENGINE_SDK_PACKAGE = "@forgeax/engine-sdk";
850
+ var PNPM_VERSION = "11.7.0";
851
+
771
852
  // extensions/asset3d/src/install.ts
772
853
  import { readFileSync as readFileSync2 } from "node:fs";
773
854
  import { resolve as resolve2 } from "node:path";
@@ -986,12 +1067,6 @@ import { isAbsolute as isAbsolute5, relative as relative4, resolve as resolve6,
986
1067
  import { existsSync as existsSync3, lstatSync as lstatSync3, readFileSync as readFileSync4, realpathSync as realpathSync2 } from "node:fs";
987
1068
  import { isAbsolute as isAbsolute3, relative as relative2, resolve as resolve4, sep as sep2 } from "node:path";
988
1069
 
989
- // src/engine/constants.ts
990
- var ENGINE_VERSION = "0.1.26";
991
- var ENGINE_COMMIT = "f3d0db12405e168e4204e32a9cde32e0df8d87ae";
992
- var ENGINE_SDK_PACKAGE = "@forgeax/engine-sdk";
993
- var PNPM_VERSION = "11.7.0";
994
-
995
1070
  // src/engine/carrier.ts
996
1071
  import {
997
1072
  chmodSync as chmodSync2,
@@ -1281,7 +1356,7 @@ function parseEnvelope(stdout, command) {
1281
1356
  if (envelopeIndex !== lines.length - 1) {
1282
1357
  throw new Error(`${command}_envelope_invalid: diagnostics after JSON frame`);
1283
1358
  }
1284
- if (envelope.schemaVersion !== "1.0.0" || envelope.command !== command || typeof envelope.ok !== "boolean") {
1359
+ if (envelope.schemaVersion !== undefined || !Array.isArray(envelope.artifacts) || envelope.command !== `project ${command}` || typeof envelope.ok !== "boolean") {
1285
1360
  throw new Error(`${command}_envelope_invalid: wrong schema or command`);
1286
1361
  }
1287
1362
  if (!envelope.ok) {
@@ -1609,7 +1684,7 @@ function engineReadback(projectRoot, assetRelative, add, carrierPluginRoot) {
1609
1684
  }
1610
1685
  function packReadback(projectRoot, item, carrierPluginRoot) {
1611
1686
  const release = resolveEngineRelease(projectRoot, carrierPluginRoot === undefined ? {} : { pluginRoot: carrierPluginRoot });
1612
- const result = spawnSync(process.execPath, [release.cliPath, "build", "--json"], {
1687
+ const result = spawnSync(process.execPath, [release.cliPath, "project", "build", "--json"], {
1613
1688
  cwd: projectRoot,
1614
1689
  encoding: "utf8",
1615
1690
  timeout: 150000,
@@ -1966,20 +2041,45 @@ async function download(config, candidate) {
1966
2041
  const format = /\.pack\.(ts|json)$/i.exec(path)?.[0].slice(1) ?? candidate.format.replace(/^\./, "");
1967
2042
  return unpackAsset(bytes, format);
1968
2043
  }
1969
- async function candidatesAsset3d(root, query) {
1970
- const candidates = await searchLibrary(readAsset3dConfig(root), query);
1971
- return { candidates: candidates.map(({ assetId, name, format }) => ({ assetId, name, format })) };
1972
- }
1973
- async function importAsset3d(root, query, assetId) {
2044
+ async function candidatesAsset3d(root, query, options = {}) {
2045
+ const candidates = await searchLibrary(readAsset3dConfig(root), query, options);
2046
+ return { projectEngineVersion: ENGINE_VERSION, candidates: candidates.map(publicCandidate) };
2047
+ }
2048
+ function selectAssetVersion(candidate, versionName, engineVersion) {
2049
+ const selected = versionName ? candidate.versions?.find((v) => v.versionName === versionName) : candidate.versions?.find((v) => v.versionName === candidate.currentVersion);
2050
+ if (versionName && !selected)
2051
+ throw new Error("asset3d_version_not_found");
2052
+ if (versionName && !selected?.downloadUrl)
2053
+ throw new Error("asset3d_version_download_missing");
2054
+ if (engineVersion && candidate.versions?.length && (!selected || !selected.engineVersions?.includes(engineVersion))) {
2055
+ throw new Error("asset3d_version_selection_required: choose --version from a matching versions entry");
2056
+ }
2057
+ return selected?.downloadUrl ? {
2058
+ ...candidate,
2059
+ currentVersion: selected.versionName,
2060
+ downloadUrl: selected.downloadUrl,
2061
+ thumbnailUrl: selected.thumbnailUrl ?? candidate.thumbnailUrl
2062
+ } : candidate;
2063
+ }
2064
+ function assertAssetEngineCompatible(candidate, projectVersion) {
2065
+ const declared = candidate.versions?.find((v) => v.versionName === candidate.currentVersion)?.engineVersions;
2066
+ if (declared?.length && !declared.includes(projectVersion)) {
2067
+ throw new Error(`asset3d_engine_version_mismatch: project Engine ${projectVersion}; selected asset version ${candidate.currentVersion} declares ${declared.join(", ")}. Select a matching asset version; do not upgrade the project silently.`);
2068
+ }
2069
+ }
2070
+ async function importAsset3d(root, query, assetId, options = {}, versionName) {
1974
2071
  const config = readAsset3dConfig(root);
1975
- const candidate = (await searchLibrary(config, query)).find((c) => c.assetId === assetId);
1976
- if (!candidate)
1977
- throw new Error("asset3d_candidate_not_found: select an ID returned for this query");
2072
+ const found = (await searchLibrary(config, query, options)).find((c) => c.assetId === assetId);
2073
+ if (!found)
2074
+ throw new Error("asset3d_candidate_not_found: select an ID returned for this query and filters");
2075
+ const candidate = selectAssetVersion(found, versionName, options.engineVersion);
2076
+ assertAssetEngineCompatible(candidate, ENGINE_VERSION);
1978
2077
  const files = await download(config, candidate);
1979
2078
  const built = manifestFor(files, candidate.assetId);
1980
- const started = beginAsset3d(root, [query]);
2079
+ const transactionQuery = query.trim() || `asset ${assetId}`;
2080
+ const started = beginAsset3d(root, [transactionQuery]);
1981
2081
  try {
1982
- const output = asset3dSearchOutputDir(root, started.execution, [query]);
2082
+ const output = asset3dSearchOutputDir(root, started.execution, [transactionQuery]);
1983
2083
  for (const [path, bytes] of Object.entries(files)) {
1984
2084
  const target = resolve7(root, ".forgeax/extensions/asset3d/data/asset3d-quarantine", output, candidate.assetId, path);
1985
2085
  mkdirSync3(dirname4(target), { recursive: true, mode: 448 });
@@ -1999,7 +2099,7 @@ async function importAsset3d(root, query, assetId) {
1999
2099
  results: [{
2000
2100
  status: "ok",
2001
2101
  queryIndex: 0,
2002
- query,
2102
+ query: transactionQuery,
2003
2103
  provider: "ea-3d",
2004
2104
  providerAssetId: assetId,
2005
2105
  assetName: candidate.name,
@@ -2012,7 +2112,7 @@ async function importAsset3d(root, query, assetId) {
2012
2112
  };
2013
2113
  recordAsset3dProviderResult(root, started.execution, JSON.stringify(result));
2014
2114
  const committed = commitAsset3d({ projectRoot: root, execution: started.execution });
2015
- return { ...committed, deliveredFormat: built.deliveredFormat };
2115
+ return { ...committed, deliveredFormat: built.deliveredFormat, selectedAsset: publicCandidate(candidate) };
2016
2116
  } catch (error) {
2017
2117
  try {
2018
2118
  abortAsset3d(root, started.execution);
@@ -2021,19 +2121,65 @@ async function importAsset3d(root, query, assetId) {
2021
2121
  }
2022
2122
  }
2023
2123
  function parseAsset3dArgs(args, importing) {
2024
- const allowed = importing ? ["--query", "--asset-id"] : ["--query"];
2124
+ const allowed = [
2125
+ "--query",
2126
+ "--asset-type",
2127
+ "--category",
2128
+ "--art-style",
2129
+ "--theme-style",
2130
+ "--engine-version",
2131
+ ...importing ? ["--asset-id", "--version", "--candidate-file", "--candidate-name"] : []
2132
+ ];
2025
2133
  const values = {};
2026
2134
  for (let i2 = 0;i2 < args.length; i2++) {
2027
2135
  if (args[i2] === "--json")
2028
2136
  continue;
2029
- const name = args[i2], value = args[++i2];
2030
- if (!allowed.includes(name) || values[name] || !value || value.startsWith("--"))
2137
+ const name2 = args[i2], value = args[++i2];
2138
+ if (!allowed.includes(name2) || values[name2] || !value || value.startsWith("--"))
2031
2139
  throw new Error("asset3d_arguments_invalid");
2032
- values[name] = value;
2140
+ values[name2] = value;
2141
+ }
2142
+ const file = values["--candidate-file"], name = values["--candidate-name"];
2143
+ if (importing && (Boolean(file) !== Boolean(name) || Boolean(values["--asset-id"]) === Boolean(file))) {
2144
+ throw new Error("asset3d_arguments_invalid: supply --asset-id or --candidate-file with --candidate-name");
2145
+ }
2146
+ const query = values["--query"] ?? "";
2147
+ const options = {
2148
+ ...values["--asset-type"] !== undefined ? { assetType: Number(values["--asset-type"]) } : {},
2149
+ ...values["--category"] ? { category: values["--category"] } : {},
2150
+ ...values["--art-style"] ? { artStyle: values["--art-style"] } : {},
2151
+ ...values["--theme-style"] ? { themeStyle: values["--theme-style"] } : {},
2152
+ ...values["--engine-version"] ? { engineVersion: values["--engine-version"] } : {}
2153
+ };
2154
+ searchBody("ea", query, options);
2155
+ let selected;
2156
+ if (file && name) {
2157
+ let response;
2158
+ try {
2159
+ if (statSync3(file).size > 1024 * 1024)
2160
+ throw new Error("too large");
2161
+ response = JSON.parse(readFileSync7(file, "utf8"));
2162
+ } catch {
2163
+ throw new Error("asset3d_candidate_file_invalid");
2164
+ }
2165
+ const data = response;
2166
+ if (data?.ok !== true || !Array.isArray(data.value?.candidates))
2167
+ throw new Error("asset3d_candidate_file_invalid");
2168
+ const matches = data.value.candidates.filter((entry) => typeof entry?.assetId === "string" && typeof entry.name === "string" && (entry.name === name || basename2(entry.name) === name));
2169
+ if (matches.length !== 1)
2170
+ throw new Error("asset3d_candidate_name_not_unique");
2171
+ const candidate = matches[0];
2172
+ if (values["--version"] && !candidate.versions?.some((v) => v.versionName === values["--version"])) {
2173
+ throw new Error("asset3d_version_not_found_in_candidates");
2174
+ }
2175
+ selected = { assetId: candidate.assetId, versionName: values["--version"] ?? candidate.currentVersion };
2033
2176
  }
2034
- if (allowed.some((name) => !values[name]))
2035
- throw new Error("asset3d_arguments_invalid");
2036
- return { query: values["--query"], assetId: values["--asset-id"] };
2177
+ return {
2178
+ query,
2179
+ assetId: selected?.assetId ?? values["--asset-id"],
2180
+ options,
2181
+ versionName: selected?.versionName ?? values["--version"]
2182
+ };
2037
2183
  }
2038
2184
 
2039
2185
  // extensions/asset3d/cli.ts
@@ -2080,7 +2226,7 @@ async function run(context, args) {
2080
2226
  }
2081
2227
  if (operation === "candidates" || operation === "import") {
2082
2228
  const parsed = parseAsset3dArgs(rest, operation === "import");
2083
- return operation === "candidates" ? candidatesAsset3d(context.projectRoot, parsed.query) : importAsset3d(context.projectRoot, parsed.query, parsed.assetId);
2229
+ return operation === "candidates" ? candidatesAsset3d(context.projectRoot, parsed.query, parsed.options) : importAsset3d(context.projectRoot, parsed.query, parsed.assetId, parsed.options, parsed.versionName);
2084
2230
  }
2085
2231
  throw new Error("asset3d_arguments_invalid: expected candidates, import, or doctor");
2086
2232
  }
@@ -1,23 +1,161 @@
1
1
  ---
2
2
  name: art-3d-asset-library
3
- description: Search EA/AW for reusable 3D assets and import native Pack or GLB into a ForgeaX game. Use when the user wants assets from the library.
3
+ description: Find and choose EA/AW library assets by purpose, style and Engine version; import native Pack or GLB into ForgeaX games. Use when reusing library assets.
4
4
  ---
5
5
 
6
6
  # Asset library
7
7
 
8
8
  Run the following commands from the game directory. The command is pinned to this
9
9
  installation; no global CLI or separate Asset3D MCP server is needed.
10
+ Run commands sequentially in one project: extension operations share a lock.
11
+ If another operation is active, wait for it to finish instead of launching retries.
10
12
 
11
- 1. If setup is uncertain, run `{{CLI}} doctor --json`.
12
- If not enabled, ask the user to configure `{{CLI}} enable`.
13
- 2. Search: `{{CLI}} candidates --query "<English description>" --json`.
14
- Select a returned `assetId` by name and format. Refine the query if none fits.
15
- 3. Import: `{{CLI}} import --query "<same description>" --asset-id "<selected ID>" --json`.
16
- Read `ok`, per-item results, `deliveredFormat` and Engine identities.
17
- A GLB import does not satisfy a request for native Pack.
18
- 4. Use the returned GUIDs through the installed Engine authoring skills. Keep the
19
- imported files and material/texture dependencies together. Build and open the
20
- Engine-owned Preview; verify the assets are visible and the requested input works.
13
+ If setup is uncertain, run `{{CLI}} doctor --json`. If disabled, ask the user to
14
+ configure `{{CLI}} enable`; keep the configured library and service environment.
15
+
16
+ ## Find an asset that fits the game
17
+
18
+ Start with one focused query of 1–3 English keywords describing the object or
19
+ function, such as `wooden crate`. Add searches only when the results leave a
20
+ selection question unanswered; do not batch near-synonyms before inspecting results.
21
+ For library-dependent gameplay, establish a viable candidate before implementing
22
+ the game or starting an unrelated empty-template Preview.
23
+
24
+ ```sh
25
+ scratch=$(mktemp -d /tmp/forgeax-selection.XXXXXX)
26
+ {{CLI}} candidates --query "wooden crate" --asset-type 1 --json --pretty > "$scratch/candidates.json" && cat "$scratch/candidates.json"
27
+ ```
28
+
29
+ `--pretty` puts each identity and metadata field on its own line without changing
30
+ the response. Keep a candidate's name, opaque ID and version together when reading.
31
+ Use the returned scratch path for the import below; this saves one real response
32
+ without issuing a second search.
33
+
34
+ For search-only tasks, the candidate response includes `projectEngineVersion` and
35
+ asset version metadata: these are enough to compare compatibility and report a
36
+ selection. Engine API guides and scene/sub-asset inspection become useful when
37
+ moving on to import and game implementation.
38
+
39
+ Choose one asset type per search (default: 1):
40
+
41
+ | Type | Asset |
42
+ |:--|:--|
43
+ | 1 | 3D model |
44
+ | 2 | Texture |
45
+ | 3 | BGM |
46
+ | 5 | Animated 3D model |
47
+ | 6 | VFX |
48
+ | 7 | Sound effect |
49
+ | 8 | Material |
50
+ | 9 | Skybox |
51
+ | 11 | Kit or gameplay guide |
52
+
53
+ The CLI uses a 0.3 hybrid-search threshold and up to 10 candidates. `--query` can
54
+ be omitted for browsing by type or filters. Optional hard filters are
55
+ `--category`, `--art-style`, `--theme-style`, and `--engine-version` (one version).
56
+ Only add a filter when the request or project establishes its value; filters
57
+ exclude results rather than improving relevance. Category is unavailable for 3/11;
58
+ art/theme style is unavailable for 3/7/11. The CLI validates service enums.
59
+
60
+ Compare `description`, `detailedDescription`, category/style arrays and `customTags`
61
+ against the asset's intended role: playable target, backdrop, modular building,
62
+ animated character, etc. Do not choose solely by rank, score or filename.
63
+ When metadata is insufficient, inspect a relevant `thumbnailUrl` with the host's
64
+ image/browser tools if available; otherwise report visual suitability as unverified.
65
+ Separate metadata-based expectations from observed visuals: a description of metal
66
+ corners is evidence of intended form, not proof of material quality in the game.
67
+ Preview URLs may expire: preserve their query strings and do not persist them in game code.
68
+
69
+ Check `versions[].engineVersions` against `projectEngineVersion`; missing metadata
70
+ means unknown compatibility, not guaranteed support. Prefer a matching version and
71
+ pass its `versionName` with `--version`. Import rejects a declared version mismatch
72
+ before downloading; choose a matching version or report that none is available.
73
+ A ZIP label alone does not prove native Pack.
74
+ If no suitable result exists, broaden keywords once and remove only unnecessary
75
+ filters. Do not remove a required Engine-version constraint or upgrade Engine silently.
76
+ An empty candidate list is a valid no-match result, not a broken service.
77
+
78
+ ## Decision examples
79
+
80
+ These illustrate decisions, not mandatory game designs or fixed asset choices.
81
+
82
+ | Situation | Useful next action | Avoid |
83
+ |:--|:--|:--|
84
+ | A collection game needs a small crate; the first result is a warehouse kit. | Compare object role, dimensions, style and compatible versions; choose the fitting crate even if lower-ranked. | Selecting by rank or similar filename alone. |
85
+ | Relevant candidates declare a different Engine version. | Check a query constrained to the actual project version; if no suitable version exists, report the gap. | More synonym searches without the version constraint, forced import, or a silent Engine upgrade. |
86
+ | A relevant asset has no compatibility metadata. | Treat compatibility as unknown; use normal import/build/Preview validation. | Rejecting it as incompatible, or promising it works, solely because the field is absent. |
87
+ | Similar candidates have long IDs and several versions. | Copy the name, ID and version together from the chosen result; check the final tuple against that object. | Combining one candidate's ID prefix with another's suffix, or trusting an earlier progress message instead of the search result. |
88
+ | Import returns Pack GUIDs but the model is invisible or wrongly scaled. | Inspect the imported scene/sub-assets, transforms and actual Preview before claiming success. | Calling download/import success a playable game, or replacing the asset with generated geometry. |
89
+
90
+ ## Carry the selection forward
91
+
92
+ Before importing or sending the final selection, revisit the chosen object in the
93
+ search output and match its name, `assetId`, and chosen `versionName` together.
94
+ IDs are opaque strings: shared prefixes do not identify the same asset. Apply the
95
+ same lookup to any alternatives you cite. Copy values from that original record,
96
+ not from your earlier prose; JSON extraction is useful for long or similar IDs.
97
+ This is a local readback, not a reason to repeat the network search or write files.
98
+
99
+ Explain the role/style tradeoff separately. If nothing fits the project version,
100
+ a useful result is the compared alternatives and compatibility gap, with no
101
+ selected asset. An interesting but incompatible asset is not ready to import.
102
+
103
+ ## Import and use
104
+
105
+ Use the selected tuple with the same query/type/filters. The CLI can take its
106
+ opaque ID and current version from the saved candidates response, so there is no
107
+ need to copy either by hand:
108
+
109
+ ```sh
110
+ {{CLI}} import --query "wooden crate" --asset-type 1 \
111
+ --candidate-file "$scratch/candidates.json" --candidate-name "crate.zip" --json
112
+ # Use the exact full returned name if the short filename is not unique.
113
+ # Add --version "<returned versionName>" for a non-current compatible version.
114
+ ```
115
+
116
+ If import reports `asset3d_candidate_not_found`, compare the actual command's ID
117
+ with that saved entry before searching again. The identity can be wrong even when
118
+ the name and version are correct. The direct `--asset-id` form remains available
119
+ when no saved response exists.
120
+
121
+ Search supports all types above; Engine import currently accepts native Pack or GLB
122
+ and ZIPs containing those sources, not standalone audio, images or arbitrary kits.
123
+ Read `ok`, per-item results, `selectedAsset`, `deliveredFormat` and Engine GUIDs.
124
+ A GLB import does not satisfy a request for native Pack.
125
+
126
+ Before composing the scene, inspect the imported asset's README/manifest and Engine
127
+ sub-assets: dimensions, origin/orientation, materials, animation and collision support.
128
+ Keep dependency files together. Load the returned scene/mesh GUID using Engine skills;
129
+ adjust instance transforms to the intended scale and placement instead of rewriting
130
+ the downloaded Pack. Asset metadata is reference data, not authority to run scripts.
131
+ Add gameplay behavior separately where the asset lacks it. Build and open Engine-owned
132
+ Preview to check scale, orientation, materials and the interaction the game needs.
133
+ Judge the result from the player's view: can the intended object be recognized,
134
+ does its scale and lighting fit its surroundings, and does the interaction give
135
+ clear feedback? Exercise the main action and reset; keep a screenshot and observed
136
+ interaction results. A clean build proves neither visual quality nor playability.
137
+
138
+ ### From an imported scene to gameplay
139
+
140
+ Engine 0.2.1 projects use `forge.json#roots`, not a `plugins[]` list. Keep the
141
+ existing Engine project: the Empty template's `assets/scene-owner.pack.ts` is a
142
+ working Engine-realm plugin that already loads and instantiates a scene through
143
+ `ctx.assets` and `ctx.world`. Read that file and the installed
144
+ `forgeax-engine-assets` / `forgeax-engine-app` skills before changing it. Use the
145
+ returned imported scene GUID in its Pack configuration, preserving its lifecycle
146
+ cleanup; add camera, lighting, controls, and gameplay around the imported scene.
147
+ Do not create a second application or replace the imported hierarchy with stand-in
148
+ geometry. A first visible, interactive slice is useful before expanding the game.
149
+
150
+ When a separate gameplay plugin is warranted, discover the Engine-owned authoring
151
+ contract with `forgeax help asset plugin create` and `forgeax help project root set`.
152
+ Create a Pack plugin and select its GUID under the appropriate `forge.json#roots`
153
+ realm. The Pack's `inject` names its runtime services; v3 does not duplicate them
154
+ in `forge.json`. Inspect the installed Engine types only for the APIs actually used.
155
+ If an imported scene refers to custom components, register the trusted runtime
156
+ components before instantiation rather than deleting them from the source asset.
157
+ The imported scene GUID is a composition; rebuilding each mesh is usually
158
+ unnecessary. Let the real Preview resolve questions about scale and placement.
21
159
 
22
160
  The CLI owns API calls, authentication, downloads and Engine import. Do not invent
23
161
  IDs, handwrite HTTP requests, or substitute generated geometry for library results.
@@ -15,16 +15,22 @@ the connector owns Engine CLI execution and Preview lifecycle.
15
15
  call `forgeax_status_lite` with the game's current directory as `target_dir`.
16
16
  2. Confirm the status reports one consistent installed Engine version/commit and an
17
17
  exact matching DevKit/carrier. Never hardcode a historical release identity.
18
- 3. Read the game's `forge.json`, source, package declarations, and any Engine-owned
19
- `skills/` installed with that game. Engine declarations are in its installed
18
+ 3. Read the game's `forge.json`, source, package declarations, and task-relevant
19
+ Engine-owned `skills/` installed with that game. Engine declarations are in its installed
20
20
  `node_modules/@forgeax/engine*` packages; never substitute Studio or Editor source.
21
21
 
22
+ Status describes runtime readiness, not a requirement to launch the template first.
23
+ When gameplay depends on a library asset, follow the installed asset-library Skill
24
+ to establish availability and compatible candidates before game implementation or
25
+ a baseline Preview. Other tasks may still need a baseline to reproduce a bug.
26
+
22
27
  > [!IMPORTANT]
23
28
  > In an empty directory, `forgeax-game init` creates the Engine-owned standalone game
24
29
  > through the exact installed carrier. In an existing exact game it refreshes the
25
30
  > binding idempotently. Follow `forge.json` and the installed Engine's authoring
26
- > layout (Engine v2 uses `assets/` and `plugins[]`); preserve supported existing
27
- > layouts rather than moving files to a prescribed directory. Do not create Studio's
31
+ > layout: Engine 0.2.1 uses `assets/` Pack sources and `forge.json#roots`, not a
32
+ > `plugins[]` list. Preserve the Engine-owned project instead of moving files to a
33
+ > prescribed directory. Do not create Studio's
28
34
  > hosted `.forgeax/games/<slug>` layout inside a standalone game.
29
35
 
30
36
  ## Edit and verify
@@ -70,11 +76,9 @@ generation for a requested library asset without user approval.
70
76
  > a successful result containing `preview.status: ready`, `preview_url`, `preview.root`,
71
77
  > `preview.build_digest`, and `preview.instance_id` authorizes a Preview claim.
72
78
 
73
- The connector runs the exact installed Engine CLI with `build --json`, then starts or
74
- reuses `preview --json`. When Engine exposes authenticated health, the connector binds
75
- it to the canonical root, exact release, build digest, and Preview instance ID.
76
- Released Engine 0.1.7 instead uses its documented minimal envelope plus an exact
77
- served `forgeax-dist.json` SHA. PID alone is not ownership evidence in either mode.
79
+ The connector runs the exact installed Engine CLI with `project build --json`, then
80
+ starts or reuses `project preview --json`. It binds Preview to the canonical root,
81
+ exact release, build digest, and Preview instance ID; PID alone is not ownership.
78
82
 
79
83
  ## Stop
80
84
 
package/dist/main.js CHANGED
@@ -335,6 +335,7 @@ import { fileURLToPath } from "node:url";
335
335
  import { readFileSync, realpathSync } from "node:fs";
336
336
  import { dirname as dirname2, join as join2, resolve } from "node:path";
337
337
  var SLUG_RE = /^[a-z0-9][a-z0-9-]{0,40}$/;
338
+ var GUID_RE = /^[0-9a-f]{8}(?:-[0-9a-f]{4}){3}-[0-9a-f]{12}$/i;
338
339
  function isProjectRoot(dir) {
339
340
  return engineGameId(dir) !== undefined;
340
341
  }
@@ -342,7 +343,7 @@ function engineGameId(root) {
342
343
  try {
343
344
  const manifest = JSON.parse(readFileSync(join2(root, "forge.json"), "utf8"));
344
345
  const pkg = JSON.parse(readFileSync(join2(root, "package.json"), "utf8"));
345
- return typeof manifest.id === "string" && SLUG_RE.test(manifest.id) && (manifest.schemaVersion === "2.0.0" ? typeof manifest.defaultScene === "string" && /^[0-9a-f]{8}(?:-[0-9a-f]{4}){3}-[0-9a-f]{12}$/i.test(manifest.defaultScene) : (manifest.schemaVersion === undefined || manifest.schemaVersion === "1.0.0") && typeof manifest.entry === "string") && typeof pkg.dependencies?.["@forgeax/engine"] === "string" ? manifest.id : undefined;
346
+ return typeof manifest.id === "string" && SLUG_RE.test(manifest.id) && (manifest.schemaVersion === "3.0.0" ? manifest.roots !== null && typeof manifest.roots === "object" && !Array.isArray(manifest.roots) && Object.entries(manifest.roots).every(([realm, guid]) => ["host", "frontend", "engine", "build"].includes(realm) && typeof guid === "string" && GUID_RE.test(guid)) : manifest.schemaVersion === "2.0.0" ? typeof manifest.defaultScene === "string" && GUID_RE.test(manifest.defaultScene) : (manifest.schemaVersion === undefined || manifest.schemaVersion === "1.0.0") && typeof manifest.entry === "string") && typeof pkg.dependencies?.["@forgeax/engine"] === "string" ? manifest.id : undefined;
346
347
  } catch {
347
348
  return;
348
349
  }
@@ -718,8 +719,8 @@ import { existsSync as existsSync3, lstatSync as lstatSync3, readFileSync as rea
718
719
  import { isAbsolute as isAbsolute2, relative as relative3, resolve as resolve4, sep as sep2 } from "node:path";
719
720
 
720
721
  // src/engine/constants.ts
721
- var ENGINE_VERSION = "0.1.26";
722
- var ENGINE_COMMIT = "f3d0db12405e168e4204e32a9cde32e0df8d87ae";
722
+ var ENGINE_VERSION = "0.2.1";
723
+ var ENGINE_COMMIT = "d699bc46d1e55b8dbd34b0839f85378b575bc9e2";
723
724
  var ENGINE_SDK_PACKAGE = "@forgeax/engine-sdk";
724
725
  var PNPM_VERSION = "11.7.0";
725
726
 
@@ -1080,7 +1081,7 @@ function parseSuccessEnvelope(output, command) {
1080
1081
  } catch (error) {
1081
1082
  throw new Error(`engine_sdk_${command}_envelope_invalid: ${error instanceof Error ? error.message : String(error)}`);
1082
1083
  }
1083
- if (value === null || typeof value !== "object" || Array.isArray(value) || value.schemaVersion !== "1.0.0" || value.command !== command || value.ok !== true || value.value === null || typeof value.value !== "object" || Array.isArray(value.value)) {
1084
+ if (value === null || typeof value !== "object" || Array.isArray(value) || value.schemaVersion !== undefined || value.command !== `project ${command}` || !Array.isArray(value.artifacts) || value.ok !== true || value.value === null || typeof value.value !== "object" || Array.isArray(value.value)) {
1084
1085
  throw new Error(`engine_sdk_${command}_envelope_invalid: expected one ${command} success envelope`);
1085
1086
  }
1086
1087
  return value;
@@ -1116,13 +1117,13 @@ async function createEmptyGameWithCarrier(targetRoot, options = {}) {
1116
1117
  const shim = createPnpmShim(carrier.pnpmCliPath);
1117
1118
  const environment = carrierEnvironment(shim.root);
1118
1119
  try {
1119
- const initOutput = await runCarrierProcess(carrier, ["init", "--json"], environment);
1120
+ const initOutput = await runCarrierProcess(carrier, ["project", "init", "--json"], environment);
1120
1121
  if (initOutput.status !== 0) {
1121
1122
  throw new Error(`engine_sdk_init_failed: ${failureDetail(initOutput, "init")}`);
1122
1123
  }
1123
1124
  const init = parseSuccessEnvelope(initOutput.stdout, "init");
1124
1125
  assertIdentity("init", init);
1125
- const newOutput = await runCarrierProcess(carrier, ["new", target, "--template", "empty", "--json"], environment);
1126
+ const newOutput = await runCarrierProcess(carrier, ["project", "new", "--root", target, "--template", "empty", "--json"], environment);
1126
1127
  if (newOutput.status !== 0) {
1127
1128
  throw new Error(`engine_sdk_new_failed: ${failureDetail(newOutput, "new")}`);
1128
1129
  }
@@ -1426,7 +1427,7 @@ function parseEnvelope(stdout, command) {
1426
1427
  if (envelopeIndex !== lines.length - 1) {
1427
1428
  throw new Error(`${command}_envelope_invalid: diagnostics after JSON frame`);
1428
1429
  }
1429
- if (envelope.schemaVersion !== "1.0.0" || envelope.command !== command || typeof envelope.ok !== "boolean") {
1430
+ if (envelope.schemaVersion !== undefined || !Array.isArray(envelope.artifacts) || envelope.command !== `project ${command}` || typeof envelope.ok !== "boolean") {
1430
1431
  throw new Error(`${command}_envelope_invalid: wrong schema or command`);
1431
1432
  }
1432
1433
  if (!envelope.ok) {
@@ -1467,7 +1468,7 @@ async function terminateDirectChild(child, cleanupMs) {
1467
1468
  }
1468
1469
  }
1469
1470
  async function runBuild(cliPath, gameRoot, paths, deadlineAt, cleanupMs) {
1470
- const child = spawn(process.execPath, [cliPath, "build", "--json"], {
1471
+ const child = spawn(process.execPath, [cliPath, "project", "build", "--json"], {
1471
1472
  cwd: gameRoot,
1472
1473
  env: { ...process.env },
1473
1474
  stdio: ["ignore", "pipe", "pipe"]
@@ -1698,7 +1699,7 @@ async function startEnginePreview(projectRoot, gameRoot, options = {}) {
1698
1699
  }
1699
1700
  const token = randomBytes(32).toString("hex");
1700
1701
  const previewInstanceId = randomUUID();
1701
- const child = spawn(process.execPath, [release.cliPath, "preview", "--port", "0", "--json"], {
1702
+ const child = spawn(process.execPath, [release.cliPath, "project", "preview", "--port", "0", "--json"], {
1702
1703
  cwd: release.gameRoot,
1703
1704
  detached: true,
1704
1705
  env: { ...process.env, FORGEAX_PREVIEW_INSTANCE_TOKEN: token },
@@ -1843,7 +1844,7 @@ function deriveNextAction(s) {
1843
1844
  if (s.preview?.live && s.preview.identityMatches) {
1844
1845
  return "Engine Preview is live. Edit the game and call `forgeax_run_current_game` to rebuild or reuse it.";
1845
1846
  }
1846
- return "Call `forgeax_run_current_game` to run the bounded Engine build and verified Preview lifecycle.";
1847
+ return "When Preview is needed, call `forgeax_run_current_game` for the bounded Engine build and verified Preview lifecycle. Resolve task prerequisites first; status does not require an empty-template baseline run.";
1847
1848
  }
1848
1849
  async function collectStatus(explicitDir) {
1849
1850
  const project = resolveProject(explicitDir);
@@ -2954,7 +2955,7 @@ function gameFileTools() {
2954
2955
  var package_default = {
2955
2956
  packageManager: "bun@1.4.0",
2956
2957
  name: "@forgeax/game",
2957
- version: "0.3.8",
2958
+ version: "0.3.9",
2958
2959
  private: false,
2959
2960
  type: "module",
2960
2961
  description: "@forgeax/game — an MCP/CLI connector for exact released ForgeaX Engine games and Engine-owned Preview.",
@@ -2998,7 +2999,7 @@ var package_default = {
2998
2999
  ],
2999
3000
  license: "MIT",
3000
3001
  dependencies: {
3001
- "@forgeax/engine-sdk": "0.1.26",
3002
+ "@forgeax/engine-sdk": "0.2.1",
3002
3003
  pnpm: "11.7.0"
3003
3004
  },
3004
3005
  devDependencies: {
@@ -5218,18 +5219,20 @@ async function updateCommand(args) {
5218
5219
  return 0;
5219
5220
  }
5220
5221
  async function extensionCommand(id, args) {
5222
+ const pretty = args.includes("--pretty");
5223
+ args = args.filter((arg) => arg !== "--pretty");
5221
5224
  const [operation, ...rest] = args;
5222
5225
  const emit = (ok, value) => process.stdout.write(JSON.stringify({
5223
5226
  schemaVersion: "1.0.0",
5224
5227
  command: `${id}.${operation}`,
5225
5228
  ok,
5226
5229
  ...ok ? { value } : { error: value }
5227
- }) + `
5230
+ }, null, pretty ? 2 : undefined) + `
5228
5231
  `);
5229
5232
  try {
5230
5233
  const extension = discoverExtensions().find((item) => item.id === id);
5231
5234
  if (operation === "help" || operation === "--help") {
5232
- process.stdout.write(`${id}: enable [--ide ...] [--local], disable, or a business operation documented in its Skill.
5235
+ process.stdout.write(`${id}: enable [--ide ...] [--local], disable, or a business operation documented in its Skill. Add --pretty for readable JSON; values and exit status are unchanged.
5233
5236
  `);
5234
5237
  return 0;
5235
5238
  }
package/docs/asset3d.md CHANGED
@@ -6,18 +6,23 @@ Pack 或 GLB,再交给固定版本 Engine 导入。没有 Python Provider、As
6
6
  ## 使用
7
7
 
8
8
  ```bash
9
- npx -y @forgeax/game@0.3.8 install --ide codex
9
+ npx -y @forgeax/game@0.3.9 install --ide codex
10
10
  # 在空目录
11
- npx -y @forgeax/game@0.3.8 init
12
- npx -y @forgeax/game@0.3.8 asset3d enable --ide codex
13
- npx -y @forgeax/game@0.3.8 asset3d candidates --query "wooden crate" --json
14
- # 阅读候选后选择 ID
15
- npx -y @forgeax/game@0.3.8 asset3d import --query "wooden crate" --asset-id "<返回的ID>" --json
11
+ npx -y @forgeax/game@0.3.9 init
12
+ npx -y @forgeax/game@0.3.9 asset3d enable --ide codex --library ea --base-url "<获授权的 EA 网关>"
13
+ scratch="$(mktemp -d /tmp/forgeax-selection.XXXXXX)"
14
+ npx -y @forgeax/game@0.3.9 asset3d candidates --query "wooden crate" --engine-version 0.2.1 --json > "$scratch/candidates.json"
15
+ npx -y @forgeax/game@0.3.9 asset3d import --query "wooden crate" --engine-version 0.2.1 \
16
+ --candidate-file "$scratch/candidates.json" --candidate-name "<候选的完整名称>" --json
16
17
  ```
17
18
 
18
- 以上版本为当前本地候选,发布前不能通过 npm 获取;本地验证使用已安装候选的
19
- `node "/absolute/consumer/node_modules/@forgeax/game/dist/main.js"` 替代 npx 前缀。
20
- 本地候选启用时加 `--local`;安装后的 Skill 自动包含匹配的命令。
19
+ 发布前本地候选验证可用已安装包的
20
+ `node "/absolute/consumer/node_modules/@forgeax/game/dist/main.js"` 替代 npx 前缀,
21
+ 启用时加 `--local`。`--candidate-name` 使用搜索响应中的完整名称;若短文件名唯一也可使用。
22
+
23
+ > [!IMPORTANT]
24
+ > 导入只接受所选版本明确声明兼容当前 Engine 的资产。若 `0.2.1` 筛选后无候选,
25
+ > 应请资产库发布兼容版本;不要去掉版本约束强行导入旧 Pack。
21
26
 
22
27
  默认库为 AW;EA 需要 `--library ea --base-url "<获授权的网关>"`,
23
28
  也可设置 `FORGEAX_ASSET_LIBRARY_BASE_URL`。显式 URL 不会在失败后回退。
@@ -35,14 +40,39 @@ npx -y @forgeax/game@0.3.8 asset3d import --query "wooden crate" --asset-id "<
35
40
  |:--|:--|
36
41
  | enable | 探测服务,保存配置和 Skill |
37
42
  | doctor --json | 本地配置、Engine 与 CLI 身份;可恢复中断的提交,不代表远端可访问 |
38
- | candidates --query … --json | 返回候选 ID、名称、格式;不暴露签名下载 URL |
39
- | import --query … --asset-id … --json | 重新确认候选,下载、完整性校验、Engine 导入和身份读回 |
43
+ | candidates [--query …] --json | 返回描述、风格、缩略图、版本等选择信息;不暴露资产签名下载 URL |
44
+ | import [--query …] (--asset-id … \| --candidate-file … --candidate-name …) [--version …] --json | 从保存的候选按唯一名称取 ID/当前版本,或传入显式 ID;按同一查询/筛选重新确认,再下载、校验、Engine 导入和身份读回 |
40
45
  | disable --json | 撤销 Skill、配置和临时数据;修改过的 Skill 移到非发现目录备份,保留资产和共享凭证 |
41
46
 
42
47
  原生 `.pack.ts/.pack.json` 及其辅助文件保留完整;不伪装成 GLB。
43
48
  导入源位于 `assets/3d/ea-3d/<assetId>`,结果返回 `deliveredFormat` 与 Engine GUID。
44
49
  同摘要资产校验后可复用;已有内容发生变化时失败,不静默覆盖。
45
50
 
51
+ ## 选择和使用资产
52
+
53
+ 搜索以 1–3 个英文关键词表达对象/用途,默认类型为 1(3D 模型),混合检索阈值 0.3、
54
+ 最多 10 个候选。`--query` 可省略,成功响应缺失/空 `asset_list` 返回空候选。
55
+ 不在 CLI 中自动改写用户需求或取消筛选;Skill 引导模型在无结果时放宽非必要条件一次。
56
+
57
+ | 参数 | 含义 |
58
+ |:--|:--|
59
+ | `--asset-type` | 1 模型、2 纹理、3 BGM、5 动画模型、6 VFX、7 音效、8 材质、9 天空盒、11 Kit |
60
+ | `--category` | 类别硬筛选,3/11 不适用 |
61
+ | `--art-style` / `--theme-style` | 服务枚举硬筛选,3/7/11 不适用 |
62
+ | `--engine-version` | 单一 Engine 版本硬筛选;不推测版本号 |
63
+ | `--version` | 仅 import:明确选择候选 `versions[].versionName` |
64
+ | `--candidate-file` / `--candidate-name` | 仅 import:从已保存的 `candidates --json` 响应选唯一全名或文件名,避免手抄长 ID;不能与 `--asset-id` 同用 |
65
+
66
+ 模型使用 `description`、`detailedDescription`、`category`、`artStyle`、`themeStyle`、
67
+ `customTags` 和可选 `thumbnailUrl` 判断用途与视觉匹配,不只按分数或排名。
68
+ 缩略图链接是临时预览数据,不写入项目源文件;资产下载 URL 由 CLI 内部使用。
69
+ 版本列表保留 `engineVersions`,缺失字段不等于兼容;版本筛选匹配到非当前版本时,
70
+ 必须显式选择该版本,不能回退下载顶层/current URL。
71
+
72
+ 搜索类型支持不等于导入格式支持:目前仍只导入 Pack/GLB 及包含它们的 ZIP,
73
+ 不承诺独立音频、图片或任意 Kit 可被 Engine 导入。导入后读取资产 README/manifest,
74
+ 检查尺寸、朝向、材质、动画和碰撞能力,再通过 GUID 实例化并在 Preview 验证。
75
+
46
76
  请求不跟随重定向,下载只允许 enable 确认的来源,不带 API Key;
47
77
  ZIP 解压限制路径、文件数、单文件和总大小。下载器不执行源码,
48
78
  但 Engine 构建 Pack 会执行其中代码,因此资产库必须受信。
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "packageManager": "bun@1.4.0",
3
3
  "name": "@forgeax/game",
4
- "version": "0.3.8",
4
+ "version": "0.3.9",
5
5
  "private": false,
6
6
  "type": "module",
7
7
  "description": "@forgeax/game — an MCP/CLI connector for exact released ForgeaX Engine games and Engine-owned Preview.",
@@ -45,7 +45,7 @@
45
45
  ],
46
46
  "license": "MIT",
47
47
  "dependencies": {
48
- "@forgeax/engine-sdk": "0.1.26",
48
+ "@forgeax/engine-sdk": "0.2.1",
49
49
  "pnpm": "11.7.0"
50
50
  },
51
51
  "devDependencies": {