@forgeax/game 0.3.7 → 0.3.9

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@@ -1,73 +0,0 @@
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- # `@forgeax/game` 0.3.3 release guide
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-
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- Version `0.3.3` adds the EA depot without removing the public AW path. The packaged
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- provider is unchanged; one explicit library selection binds the matching depot and
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- gateway together.
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-
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- > [!IMPORTANT]
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- > EA is currently available only through the office-network `local` gateway.
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- > There is no reachability-based fallback: silently changing libraries would make
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- > identical queries resolve to different assets.
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-
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- ## User contract
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-
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- ```bash
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- # Public/default
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- npx -y @forgeax/game@0.3.3 asset3d enable
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-
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- # Office network
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- npx -y @forgeax/game@0.3.3 asset3d enable --library ea
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-
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- npx -y @forgeax/game@0.3.3 asset3d doctor --json
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- ```
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-
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- The selected mode writes these non-secret provider settings:
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-
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- | Mode | Depot | Built-in gateway |
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- |:--|:--|:--|
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- | Default or `--library aw` | `aw` | Existing public AW service |
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- | `--library ea` | `ea` | `http://test-ultrongw.woa.com/trpc.oasismetric.omcontentserver.http` |
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-
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- `FORGEAX_ASSET_LIBRARY=aw|ea` is the deployment selector. `--base-url` and
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- `FORGEAX_ASSET_LIBRARY_BASE_URL` remain gateway overrides and never change the
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- selected depot. The project stores only the service URL, depot name, private
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- credential-file path, and live-derived download origins.
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-
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- ## Transaction-bound search
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-
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- `search_asset` accepts the execution UUID returned by `asset3d begin`; it no longer
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- accepts a caller-selected `output_dir`. The Game Plugin bridge verifies the execution
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- and exact query list, then injects the private quarantine path before invoking the
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- packaged provider. This removes agent path guesses such as `assets` from the tool
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- contract while preserving the existing provider implementation.
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-
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- The bridge also persists the exact checked TextContent by execution. A normal commit
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- is now `asset3d commit --execution <uuid> --json`; agents no longer reconstruct large
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- provider JSON as shell input.
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-
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- `asset3d enable` now installs the generic `asset3d-search` bridge into every Agent
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- host previously selected by `install`. The user-level launch command carries no key
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- and no project path; it discovers the active project's owned Provider configuration
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- from its working directory. Disabled projects advertise zero Asset3D tools. Start a
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- new Agent session after enabling so the host refreshes its MCP tool inventory.
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-
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- ## Verified migration
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-
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- - [x] EA access check succeeded through the packaged provider.
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- - [x] Query `wooden barrel` returned EA asset `SM_Prop_Bucket_001.zip`.
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- - [x] The provider downloaded and converted the result to GLB.
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- - [x] Delivered result was 565,650 bytes with SHA-256
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- `17897a89e652170e7ab98b08dd71f10c4289e58b38caac52e0b41e44b5f72185`.
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- - [x] The primary GLB was 314,908 bytes.
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- - [ ] Registry publication and registry-downloaded tarball verification.
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-
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- ## Release gates
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-
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- ```bash
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- bun run typecheck
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- bun test test/*.test.ts
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- FORGEAX_ASSET3D_PROVIDER_BUNDLE=<audited-provider-archive> bun run build
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- FORGEAX_ASSET3D_PROVIDER_BUNDLE=<audited-provider-archive> \
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- npm pack --ignore-scripts --json --pack-destination <audited-directory>
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- bun scripts/check-package-artifact.ts <audited-directory>/forgeax-game-0.3.3.tgz
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- ```
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- # @forgeax/game 0.3.4 release contract
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-
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- Version `0.3.4` adds a self-contained Linux x64 Asset3D Provider while preserving
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- the existing opt-in workflow. Ordinary `install` and `init` remain platform-neutral
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- and keep Asset3D disabled. A user enables Asset3D only from an initialized game:
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-
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- ```bash
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- npx -y @forgeax/game@0.3.4 asset3d enable
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- npx -y @forgeax/game@0.3.4 asset3d doctor --json
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- ```
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-
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- ## Supported Provider targets
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-
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- | Host | Provider archive SHA-256 | Status |
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- |---|---|---|
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- | Darwin arm64 | `9492c507a3afe5cafcd50b5f782b313c8716c2e52f5def06592c6a100c0459db` | Supported |
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- | Linux x64 | `e6ac3df76c8b82f9fe2c063dd3f221324a9dad5176fd52535a5144b0ff6002d8` | Supported; Python 3.11 or 3.12 required |
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-
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- Both archives bind Provider commit
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- `c181c48fbffc933a7ce9a0836f7878ca5e6d77e1`. The package build fails if either
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- source archive is absent, is a symlink, or differs from its approved digest. The npm
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- artifact gate repeats those checks against the packed bytes.
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-
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- The offline wheelhouses omit upstream dependency test suites and redact
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- credential-shaped user-info from dependency documentation examples. Runtime modules
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- and package metadata remain present, each rewritten wheel is re-RECORDed and
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- hash-locked, and the resulting platform archives are byte-reproducible. This keeps
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- test-only public tokens and false credential patterns out of the npm payload.
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-
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- Linux arm64 and Windows are not part of this release. `asset3d enable` fails closed
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- with `asset3d_provider_target_unreleased` on those hosts; it does not install a
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- different target or fall back to downloaded Provider code.
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-
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- ## Linux release gate
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-
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- The Ubuntu x64 CI job performs the Linux-specific verification from the same package
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- assets that are published:
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-
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- 1. Provision the Provider into an empty managed cache without downloading Provider
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- code or Python dependencies.
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- 2. Verify the archive manifest, target, file digests, wheel lock, and converter.
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- 3. Execute the bundled Linux x64 `FBX2glTF` binary.
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- 4. Launch the installed Provider over stdio MCP and require `search_asset` in
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- `tools/list`.
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-
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- This proves Linux provisioning and MCP capability discovery. It does not substitute
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- for an authenticated request to the internal AW service, which requires network
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- reachability and user credentials and remains a separate environment acceptance
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- gate.
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-
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- ## Maintainer checklist
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-
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- - [ ] `bun run typecheck`
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- - [ ] `bun test`
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- - [ ] `bun run build`
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- - [ ] `npm pack --ignore-scripts --pack-destination <empty-directory>`
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- - [ ] `bun run release:check -- <exact-tarball>`
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- - [ ] Ubuntu x64 `asset3d-linux-x64` CI job is green on the exact release commit.
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- - [ ] The packed artifact contains both Provider archives and no credential, source
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- checkout, managed cache, or provisioned Python environment.
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- - [ ] The exact tarball passes the repository secret and private-path scans before
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- publication.
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-
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- The AW production default and explicit EA override remain as documented in
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- [`release-0.3.3.md`](release-0.3.3.md). Credential storage and real search/import
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- acceptance boundaries remain unchanged and are defined in [`asset3d.md`](asset3d.md).
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- # @forgeax/game 0.3.5
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-
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- ## Compatibility repair
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-
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- | Boundary | Release behavior |
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- |:--|:--|
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- | Engine SDK | Exact dependency 0.1.26, commit `f3d0db12405e168e4204e32a9cde32e0df8d87ae` |
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- | Project discovery | Recognizes strict `forge.json` v2 with `defaultScene`; does not inject the forbidden legacy `entry` field |
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- | SDK manifest | Validates the released 1.7.0 manifest and exact Engine/DevKit identities |
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- | Preview | Uses Engine-owned `--port 0` allocation instead of conflicting with another game on port 5173 |
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- | Asset3D upgrade | Refreshes existing older package-owned bridges during install/update; preserves custom configurations |
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-
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- ## Install or update
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-
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- ```bash
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- npx -y @forgeax/game@0.3.5 install --ide codex,cursor,claude
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- # In a genuinely empty game directory:
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- npx -y @forgeax/game@0.3.5 init
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- ```
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-
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- For an existing Engine 0.1.26 project, run `update --ide codex` with this package,
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- then restart the host session. Asset3D remains opt-in with `asset3d enable`.
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-
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- > [!IMPORTANT]
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- > This release pins Engine 0.1.26. It does not silently migrate games using Engine
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- > 0.1.7. Keep those games on plugin 0.3.4 until deliberately migrating through the
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- > Engine-supported workflow. Do not add `entry` to a v2 manifest to work around the
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- > old plugin's project detection.
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-
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- The plugin must return Engine-owned Preview readiness and matching root/build
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- identity. A direct Engine CLI preview or a listening port alone is not MCP
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- acceptance. Asset search/import and visible gameplay require separate verification.