@forgeax/game 0.3.2 → 0.3.3
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package/docs/asset3d.md
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@@ -54,19 +54,22 @@ one-to-eight member set is sorted and encoded as compact JSON in
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digest. The provider is responsible for enforcing that set on both initial and
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redirect requests.
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Normal installation writes the
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absolute user credential-file path to
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`
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Normal installation writes the selected service root to `AW_API_BASE_URL`, the
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matching `AW_API_DEPOT_NAME=aw|ea`, and an absolute user credential-file path to
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`AW_API_CREDENTIAL_FILE`. The `AW_API_*` names are the packaged Provider's legacy
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environment contract. Installation never writes `AW_API_SANDBOX_KEY` into project
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MCP configuration. `--catalog-base-url` remains a
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maintainer-only compatibility adapter for the retired directory service; when used,
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its authority must also appear in `--download-origin`.
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## Installation ownership
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`asset3d enable`
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`asset3d enable` keeps the public AW depot by default. `--library ea` selects the EA
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depot and its office-network local gateway; `FORGEAX_ASSET_LIBRARY=ea` is the
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deployment equivalent. Gateway selection precedence is explicit `--base-url`, then
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`FORGEAX_ASSET_LIBRARY_BASE_URL`, then the selected library's built-in service.
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Gateway overrides never change the selected depot. The first interactive run asks
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for the Sandbox Key with terminal echo
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disabled. Automation can supply `FORGEAX_ASSET3D_AW_SANDBOX_KEY` from a secret store;
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command-line key arguments are deliberately unsupported.
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@@ -109,6 +112,13 @@ idempotent. Uninstall removes only entries and Skill files that still match owne
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digests, leaving user-modified or unrelated content in place and reporting the
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collision.
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For user-scoped MCP hosts such as Codex, Cursor, and Claude, `enable` additionally
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registers a non-secret `asset3d-search` bridge command. The bridge resolves
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`.forgeax/asset3d-install.json` and the owned `.forgeax/mcp.json` entry from the host
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process working directory, rather than pinning a user config to one project. A
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project without an Asset3D installation receives a healthy MCP handshake with an
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empty tool list. Start a new Agent session after enabling so `search_asset` appears.
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The workflow package is projected beneath `art-3d-asset-library/` in exactly these
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mounts unless `--ide` selects a subset:
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@@ -127,19 +137,22 @@ has its path, byte count, and digest in the ownership manifest.
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1. `asset3d begin` records a private journal with a new execution UUID, query digest,
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provider identity, exact Engine identity, requested count, and the only allowed
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quarantine root.
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4.
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quarantine root.
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2. `search_asset` accepts that execution UUID instead of an output path. The Game
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Plugin bridge verifies the exact queries and injects the transaction-owned
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provider directory beneath its private `workspace/` root.
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3. The configured provider writes beneath that directory and returns one checked
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`forgeax.asset3d-search-result/1.0.0` TextContent JSON object. The bridge stores
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those exact bytes against the execution; the agent does not copy the object.
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4. `asset3d commit --execution <uuid>` reads the stored result (at most 1 MiB),
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validates exact fields/counts/roles/digests/sorted relative paths, and ignores
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`downloaded_to`.
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5. The transaction rejects symlinks, special files, undeclared files, realpath escape,
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byte mismatch, or digest mismatch before a project asset write.
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6. A 30-second per-asset lock serializes publication at
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`assets/3d/ea-3d/<safeAssetId>`. The complete prior directory is preserved as the
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refresh/rollback snapshot.
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7. With the game root as `cwd`, Game Plugin runs the exact released Engine CLI:
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```text
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asset add assets/3d/ea-3d/<safeAssetId> --reimport-policy semantic-only --json
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Each command must produce exactly one newline-terminated, at-most-1-MiB
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`CommandEnvelope@1.0.0`. Game Plugin does not filter diagnostic stdout into a
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synthetic success.
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8. Only after Engine readback succeeds does `.forgeax-asset.json` publish the provider
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commit, origin-set digest, exact Engine version/commit, per-file role/digest/bytes,
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Engine rows, and catalog readback. An Engine failure restores the whole previous
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asset directory.
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@@ -0,0 +1,73 @@
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# `@forgeax/game` 0.3.3 release guide
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Version `0.3.3` adds the EA depot without removing the public AW path. The packaged
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provider is unchanged; one explicit library selection binds the matching depot and
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gateway together.
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> [!IMPORTANT]
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> EA is currently available only through the office-network `local` gateway.
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> There is no reachability-based fallback: silently changing libraries would make
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> identical queries resolve to different assets.
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## User contract
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```bash
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# Public/default
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npx -y @forgeax/game@0.3.3 asset3d enable
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# Office network
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npx -y @forgeax/game@0.3.3 asset3d enable --library ea
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npx -y @forgeax/game@0.3.3 asset3d doctor --json
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```
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The selected mode writes these non-secret provider settings:
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| Mode | Depot | Built-in gateway |
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|:--|:--|:--|
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| Default or `--library aw` | `aw` | Existing public AW service |
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| `--library ea` | `ea` | `http://test-ultrongw.woa.com/trpc.oasismetric.omcontentserver.http` |
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`FORGEAX_ASSET_LIBRARY=aw|ea` is the deployment selector. `--base-url` and
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`FORGEAX_ASSET_LIBRARY_BASE_URL` remain gateway overrides and never change the
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selected depot. The project stores only the service URL, depot name, private
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credential-file path, and live-derived download origins.
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## Transaction-bound search
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`search_asset` accepts the execution UUID returned by `asset3d begin`; it no longer
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accepts a caller-selected `output_dir`. The Game Plugin bridge verifies the execution
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and exact query list, then injects the private quarantine path before invoking the
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packaged provider. This removes agent path guesses such as `assets` from the tool
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contract while preserving the existing provider implementation.
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The bridge also persists the exact checked TextContent by execution. A normal commit
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is now `asset3d commit --execution <uuid> --json`; agents no longer reconstruct large
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provider JSON as shell input.
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`asset3d enable` now installs the generic `asset3d-search` bridge into every Agent
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host previously selected by `install`. The user-level launch command carries no key
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and no project path; it discovers the active project's owned Provider configuration
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from its working directory. Disabled projects advertise zero Asset3D tools. Start a
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new Agent session after enabling so the host refreshes its MCP tool inventory.
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## Verified migration
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- [x] EA access check succeeded through the packaged provider.
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- [x] Query `wooden barrel` returned EA asset `SM_Prop_Bucket_001.zip`.
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- [x] The provider downloaded and converted the result to GLB.
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- [x] Delivered result was 565,650 bytes with SHA-256
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`17897a89e652170e7ab98b08dd71f10c4289e58b38caac52e0b41e44b5f72185`.
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- [x] The primary GLB was 314,908 bytes.
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- [ ] Registry publication and registry-downloaded tarball verification.
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## Release gates
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```bash
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bun run typecheck
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bun test test/*.test.ts
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FORGEAX_ASSET3D_PROVIDER_BUNDLE=<audited-provider-archive> bun run build
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FORGEAX_ASSET3D_PROVIDER_BUNDLE=<audited-provider-archive> \
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npm pack --ignore-scripts --json --pack-destination <audited-directory>
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bun scripts/check-package-artifact.ts <audited-directory>/forgeax-game-0.3.3.tgz
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```
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package/package.json
CHANGED
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{
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"packageManager": "bun@1.3.14",
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"name": "@forgeax/game",
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"version": "0.3.
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"version": "0.3.3",
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"private": false,
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"type": "module",
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"description": "@forgeax/game — an MCP/CLI connector for exact released ForgeaX Engine games and Engine-owned Preview.",
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"docs/release-0.3.0.md",
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"docs/release-0.3.1.md",
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"docs/release-0.3.2.md",
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"docs/release-0.3.3.md",
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"README.md"
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],
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"scripts": {
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