@forgeax/game 0.2.1 → 0.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +16 -12
- package/package.json +1 -1
package/README.md
CHANGED
|
@@ -25,19 +25,22 @@ externalizes it from the Game bundle.
|
|
|
25
25
|
### New client setup
|
|
26
26
|
|
|
27
27
|
Run this once per machine to add the ForgeaX MCP server to the selected agent client.
|
|
28
|
-
For ZCode:
|
|
29
28
|
|
|
30
29
|
```bash
|
|
31
|
-
npx -y
|
|
30
|
+
npx -y @forgeax/game install --ide codex,cursor,claude
|
|
32
31
|
```
|
|
33
32
|
|
|
34
|
-
|
|
35
|
-
`~/.zcode/cli/config.json
|
|
33
|
+
For ZCode, use `--ide zcode`; this writes its native user configuration to
|
|
34
|
+
`~/.zcode/cli/config.json` and can run from any directory:
|
|
35
|
+
|
|
36
|
+
```bash
|
|
37
|
+
npx -y @forgeax/game install --ide zcode
|
|
38
|
+
```
|
|
36
39
|
|
|
37
40
|
Configure several clients in one pass:
|
|
38
41
|
|
|
39
42
|
```bash
|
|
40
|
-
npx -y
|
|
43
|
+
npx -y @forgeax/game install --ide codex,claude,cursor,zcode
|
|
41
44
|
```
|
|
42
45
|
|
|
43
46
|
Omitting `--ide` configures every supported client. User-scoped clients can be
|
|
@@ -46,7 +49,7 @@ when `install` runs inside the project. The original WorkBuddy name remains acce
|
|
|
46
49
|
as an alias of the current CodeBuddy client:
|
|
47
50
|
|
|
48
51
|
```bash
|
|
49
|
-
npx -y
|
|
52
|
+
npx -y @forgeax/game install --ide trae,workbuddy
|
|
50
53
|
```
|
|
51
54
|
|
|
52
55
|
Before writing any config, the installer launches the exact command it intends to
|
|
@@ -60,12 +63,13 @@ Choose an empty directory and initialize a game there:
|
|
|
60
63
|
|
|
61
64
|
```bash
|
|
62
65
|
cd /path/to/empty-directory
|
|
63
|
-
npx -y
|
|
66
|
+
npx -y @forgeax/game init
|
|
64
67
|
```
|
|
65
68
|
|
|
66
69
|
`init` creates the ForgeaX project, installs the matching Engine SDK, and mounts the
|
|
67
|
-
bundled Skills
|
|
68
|
-
|
|
70
|
+
bundled Skills for every client that already has a ForgeaX MCP entry. Use
|
|
71
|
+
`--game <slug>` to choose a game name or `--ide zcode` when initializing a project
|
|
72
|
+
for ZCode specifically.
|
|
69
73
|
|
|
70
74
|
> [!IMPORTANT]
|
|
71
75
|
> `init` does not install the user-level MCP entry. A new machine must run
|
|
@@ -79,13 +83,13 @@ same `init` again:
|
|
|
79
83
|
|
|
80
84
|
```bash
|
|
81
85
|
cd /path/to/existing-forgeax-project
|
|
82
|
-
npx -y
|
|
86
|
+
npx -y @forgeax/game update
|
|
83
87
|
```
|
|
84
88
|
|
|
85
89
|
If the project has no game-development Skills yet, use:
|
|
86
90
|
|
|
87
91
|
```bash
|
|
88
|
-
npx -y
|
|
92
|
+
npx -y @forgeax/game devkit install
|
|
89
93
|
```
|
|
90
94
|
|
|
91
95
|
After installing or refreshing ZCode Skills, open the project as a ZCode workspace,
|
|
@@ -197,7 +201,7 @@ project, `install`, `init`, and `upgrade` refresh it automatically. It can also
|
|
|
197
201
|
installed explicitly:
|
|
198
202
|
|
|
199
203
|
```bash
|
|
200
|
-
npx -y
|
|
204
|
+
npx -y @forgeax/game devkit install
|
|
201
205
|
```
|
|
202
206
|
|
|
203
207
|
When the project already has a `.forgeax-harness/install-manifest.json`, the command
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@forgeax/game",
|
|
3
|
-
"version": "0.2.
|
|
3
|
+
"version": "0.2.2",
|
|
4
4
|
"private": false,
|
|
5
5
|
"type": "module",
|
|
6
6
|
"description": "@forgeax/game \u2014 ForgeaX game development as a plugin for MCP-capable agent CLIs (Codex, Claude Code, Cursor, Trae, ZCode, OpenCode, WorkBuddy). Single binary, dual mode: no args = stdio MCP server, subcommand = CLI.",
|