@forgeax/game 0.2.1 → 0.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2) hide show
  1. package/README.md +16 -12
  2. package/package.json +1 -1
package/README.md CHANGED
@@ -25,19 +25,22 @@ externalizes it from the Game bundle.
25
25
  ### New client setup
26
26
 
27
27
  Run this once per machine to add the ForgeaX MCP server to the selected agent client.
28
- For ZCode:
29
28
 
30
29
  ```bash
31
- npx -y -p @forgeax/game forgeax-game install --ide zcode
30
+ npx -y @forgeax/game install --ide codex,cursor,claude
32
31
  ```
33
32
 
34
- This writes ZCode's native user configuration to
35
- `~/.zcode/cli/config.json`. It can run from any directory.
33
+ For ZCode, use `--ide zcode`; this writes its native user configuration to
34
+ `~/.zcode/cli/config.json` and can run from any directory:
35
+
36
+ ```bash
37
+ npx -y @forgeax/game install --ide zcode
38
+ ```
36
39
 
37
40
  Configure several clients in one pass:
38
41
 
39
42
  ```bash
40
- npx -y -p @forgeax/game forgeax-game install --ide codex,claude,cursor,zcode
43
+ npx -y @forgeax/game install --ide codex,claude,cursor,zcode
41
44
  ```
42
45
 
43
46
  Omitting `--ide` configures every supported client. User-scoped clients can be
@@ -46,7 +49,7 @@ when `install` runs inside the project. The original WorkBuddy name remains acce
46
49
  as an alias of the current CodeBuddy client:
47
50
 
48
51
  ```bash
49
- npx -y -p @forgeax/game forgeax-game install --ide trae,workbuddy
52
+ npx -y @forgeax/game install --ide trae,workbuddy
50
53
  ```
51
54
 
52
55
  Before writing any config, the installer launches the exact command it intends to
@@ -60,12 +63,13 @@ Choose an empty directory and initialize a game there:
60
63
 
61
64
  ```bash
62
65
  cd /path/to/empty-directory
63
- npx -y -p @forgeax/game forgeax-game init --game snake --ide zcode
66
+ npx -y @forgeax/game init
64
67
  ```
65
68
 
66
69
  `init` creates the ForgeaX project, installs the matching Engine SDK, and mounts the
67
- bundled Skills under `.zcode/skills` for ZCode. If `--ide` is omitted, it refreshes
68
- every client that already has a ForgeaX MCP entry.
70
+ bundled Skills for every client that already has a ForgeaX MCP entry. Use
71
+ `--game <slug>` to choose a game name or `--ide zcode` when initializing a project
72
+ for ZCode specifically.
69
73
 
70
74
  > [!IMPORTANT]
71
75
  > `init` does not install the user-level MCP entry. A new machine must run
@@ -79,13 +83,13 @@ same `init` again:
79
83
 
80
84
  ```bash
81
85
  cd /path/to/existing-forgeax-project
82
- npx -y -p @forgeax/game forgeax-game update --ide zcode
86
+ npx -y @forgeax/game update
83
87
  ```
84
88
 
85
89
  If the project has no game-development Skills yet, use:
86
90
 
87
91
  ```bash
88
- npx -y -p @forgeax/game forgeax-game devkit install
92
+ npx -y @forgeax/game devkit install
89
93
  ```
90
94
 
91
95
  After installing or refreshing ZCode Skills, open the project as a ZCode workspace,
@@ -197,7 +201,7 @@ project, `install`, `init`, and `upgrade` refresh it automatically. It can also
197
201
  installed explicitly:
198
202
 
199
203
  ```bash
200
- npx -y -p @forgeax/game forgeax-game devkit install
204
+ npx -y @forgeax/game devkit install
201
205
  ```
202
206
 
203
207
  When the project already has a `.forgeax-harness/install-manifest.json`, the command
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@forgeax/game",
3
- "version": "0.2.1",
3
+ "version": "0.2.2",
4
4
  "private": false,
5
5
  "type": "module",
6
6
  "description": "@forgeax/game \u2014 ForgeaX game development as a plugin for MCP-capable agent CLIs (Codex, Claude Code, Cursor, Trae, ZCode, OpenCode, WorkBuddy). Single binary, dual mode: no args = stdio MCP server, subcommand = CLI.",