@forgeax/engine 0.1.20 → 0.1.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +28 -0
- package/dist/facades/pack/parameterized-pack-node.d.ts +1 -0
- package/dist/facades/pack/parameterized-pack-node.mjs +1 -0
- package/dist/facades/physics/rapier3d.d.ts +2 -0
- package/dist/facades/physics/rapier3d.mjs +2 -0
- package/dist/facades/preview/material.d.ts +1 -0
- package/dist/facades/preview/material.mjs +1 -0
- package/dist/facades/preview/mesh.d.ts +1 -0
- package/dist/facades/preview/mesh.mjs +1 -0
- package/dist/facades/preview/texture.d.ts +1 -0
- package/dist/facades/preview/texture.mjs +1 -0
- package/dist/facades/preview/vfx.d.ts +1 -0
- package/dist/facades/preview/vfx.mjs +1 -0
- package/dist/facades/vite-plugin-rhi-debug.d.ts +1 -0
- package/dist/facades/vite-plugin-rhi-debug.mjs +1 -0
- package/dist/facades/wgpu-wasm/pkg.d.ts +1 -0
- package/dist/facades/wgpu-wasm/pkg.mjs +1 -0
- package/package.json +61 -61
- package/dist/facades/pack/config.d.ts +0 -1
- package/dist/facades/pack/config.mjs +0 -1
package/README.md
CHANGED
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@@ -51,3 +51,31 @@ node ~/ForgeaX/1.2.3/bin/forgeax.mjs new ~/Games/my-game
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The SDK is fetched on demand from the public npm registry at the exact same
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version. A private GitHub Release is an internal archive, not a user download
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dependency.
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## Asset-backed LOD recipe
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Import a glTF or FBX through the project importer, keep the format relation and
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author overrides in the producer sidecar, and publish all lower-detail meshes
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in one Pack closure. The runtime consumes the normalized `MeshAsset.lods`
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contract; it does not inspect FBX or glTF extension details.
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```mermaid
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flowchart TD
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A["glTF MSFT_lod or FBX FbxLODGroup"] --> B["registered importer"]
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B --> C["Meta plus stable GUID closure"]
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C --> D["Pack and Catalog publication"]
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D --> E["Renderer LOD and occlusion lanes"]
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```
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For a first import with `n` lower levels, use the shared default sequence
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`round6(0.5 * 0.4^(i-1))`: two total levels become `0.5`, three become
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`0.5, 0.2`, and four become `0.5, 0.2, 0.08`. Existing sidecar coverage is
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preserved by `sourceKey`; only an appended suffix receives defaults. Every
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lower mesh GUID must be in the root mesh `refs[]`, otherwise publication stops
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before DDC or Catalog mutation.
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> [!WARNING]
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> `smoke` proves the real asset/import route and `RhiNull` proves structural
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> fallback. A release-quality silhouette or timing claim additionally needs
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> same-device Browser/Dawn readback with matching source, view, slot, and
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> generation identity.
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@@ -0,0 +1 @@
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export * from '@forgeax/engine-pack/parameterized-pack-node';
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@@ -0,0 +1 @@
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export * from '@forgeax/engine-pack/parameterized-pack-node';
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@forgeax/engine",
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"version": "0.1.
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"version": "0.1.23",
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"private": false,
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"type": "module",
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"license": "Apache-2.0",
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@@ -28,66 +28,66 @@
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"LICENSE"
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],
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"dependencies": {
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"@forgeax/engine-animation": "0.1.
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"@forgeax/engine-app": "0.1.
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"@forgeax/engine-assets-runtime": "0.1.
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"@forgeax/engine-audio": "0.1.
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"@forgeax/engine-audio-webaudio": "0.1.
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"@forgeax/engine-codec": "0.1.
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"@forgeax/engine-ddc": "0.1.
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"@forgeax/engine-debug-draw": "0.1.
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"@forgeax/engine-devkit": "0.1.
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"@forgeax/engine-dsh": "0.1.
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"@forgeax/engine-ecs": "0.1.
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"@forgeax/engine-fbx": "0.1.
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"@forgeax/engine-font": "0.1.
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"@forgeax/engine-geometry": "0.1.
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"@forgeax/engine-gltf": "0.1.
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"@forgeax/engine-graphics-extras": "0.1.
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"@forgeax/engine-image": "0.1.
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"@forgeax/engine-import": "0.1.
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"@forgeax/engine-input": "0.1.
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"@forgeax/engine-intelligence": "0.1.
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"@forgeax/engine-intelligence-dsh": "0.1.
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"@forgeax/engine-intelligence-fake": "0.1.
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"@forgeax/engine-math": "0.1.
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"@forgeax/engine-naga": "0.1.
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"@forgeax/engine-net": "0.1.
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"@forgeax/engine-net-websocket": "0.1.
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"@forgeax/engine-npc": "0.1.
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"@forgeax/engine-pack": "0.1.
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"@forgeax/engine-physics": "0.1.
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"@forgeax/engine-physics-rapier2d": "0.1.
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"@forgeax/engine-physics-rapier3d": "0.1.
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"@forgeax/engine-picking": "0.1.
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"@forgeax/engine-plugin": "0.1.
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"@forgeax/engine-preview": "0.1.
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"@forgeax/engine-profiler": "0.1.
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"@forgeax/engine-project": "0.1.
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"@forgeax/engine-remote": "0.1.
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"@forgeax/engine-render": "0.1.
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"@forgeax/engine-render-graph": "0.1.
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"@forgeax/engine-rhi": "0.1.
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"@forgeax/engine-rhi-debug": "0.1.
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"@forgeax/engine-rhi-null": "0.1.
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"@forgeax/engine-rhi-webgpu": "0.1.
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"@forgeax/engine-rhi-wgpu": "0.1.
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"@forgeax/engine-runtime": "0.1.
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"@forgeax/engine-scene": "0.1.
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"@forgeax/engine-shader": "0.1.
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"@forgeax/engine-shader-compiler": "0.1.
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"@forgeax/engine-skinning": "0.1.
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"@forgeax/engine-state": "0.1.
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"@forgeax/engine-tool-runtime": "0.1.
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"@forgeax/engine-types": "0.1.
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"@forgeax/engine-ui": "0.1.
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"@forgeax/engine-vfx": "0.1.
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"@forgeax/engine-vfx-compiler": "0.1.
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"@forgeax/engine-vfx-render": "0.1.
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"@forgeax/engine-vite-plugin-pack": "0.1.
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"@forgeax/engine-vite-plugin-rhi-debug": "0.1.
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"@forgeax/engine-vite-plugin-shader": "0.1.
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"@forgeax/engine-wgpu-wasm": "0.1.
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"@forgeax/engine-animation": "0.1.23",
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"@forgeax/engine-app": "0.1.23",
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"@forgeax/engine-assets-runtime": "0.1.23",
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"@forgeax/engine-audio": "0.1.23",
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"@forgeax/engine-audio-webaudio": "0.1.23",
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"@forgeax/engine-codec": "0.1.23",
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"@forgeax/engine-ddc": "0.1.23",
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"@forgeax/engine-debug-draw": "0.1.23",
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"@forgeax/engine-devkit": "0.1.23",
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"@forgeax/engine-dsh": "0.1.23",
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"@forgeax/engine-ecs": "0.1.23",
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"@forgeax/engine-fbx": "0.1.23",
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"@forgeax/engine-font": "0.1.23",
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"@forgeax/engine-geometry": "0.1.23",
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"@forgeax/engine-gltf": "0.1.23",
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"@forgeax/engine-graphics-extras": "0.1.23",
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"@forgeax/engine-image": "0.1.23",
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"@forgeax/engine-import": "0.1.23",
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"@forgeax/engine-input": "0.1.23",
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"@forgeax/engine-intelligence": "0.1.23",
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"@forgeax/engine-intelligence-dsh": "0.1.23",
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"@forgeax/engine-intelligence-fake": "0.1.23",
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"@forgeax/engine-math": "0.1.23",
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"@forgeax/engine-naga": "0.1.23",
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"@forgeax/engine-net": "0.1.23",
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"@forgeax/engine-net-websocket": "0.1.23",
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"@forgeax/engine-npc": "0.1.23",
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"@forgeax/engine-pack": "0.1.23",
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"@forgeax/engine-physics": "0.1.23",
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"@forgeax/engine-physics-rapier2d": "0.1.23",
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"@forgeax/engine-physics-rapier3d": "0.1.23",
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"@forgeax/engine-picking": "0.1.23",
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"@forgeax/engine-plugin": "0.1.23",
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"@forgeax/engine-preview": "0.1.23",
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"@forgeax/engine-profiler": "0.1.23",
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"@forgeax/engine-project": "0.1.23",
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"@forgeax/engine-remote": "0.1.23",
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"@forgeax/engine-render": "0.1.23",
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"@forgeax/engine-render-graph": "0.1.23",
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"@forgeax/engine-rhi": "0.1.23",
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"@forgeax/engine-rhi-debug": "0.1.23",
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"@forgeax/engine-rhi-null": "0.1.23",
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"@forgeax/engine-rhi-webgpu": "0.1.23",
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"@forgeax/engine-rhi-wgpu": "0.1.23",
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"@forgeax/engine-runtime": "0.1.23",
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"@forgeax/engine-scene": "0.1.23",
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"@forgeax/engine-shader": "0.1.23",
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"@forgeax/engine-shader-compiler": "0.1.23",
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"@forgeax/engine-skinning": "0.1.23",
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"@forgeax/engine-state": "0.1.23",
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"@forgeax/engine-tool-runtime": "0.1.23",
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"@forgeax/engine-types": "0.1.23",
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"@forgeax/engine-ui": "0.1.23",
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"@forgeax/engine-vfx": "0.1.23",
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"@forgeax/engine-vfx-compiler": "0.1.23",
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"@forgeax/engine-vfx-render": "0.1.23",
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"@forgeax/engine-vite-plugin-pack": "0.1.23",
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"@forgeax/engine-vite-plugin-rhi-debug": "0.1.23",
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"@forgeax/engine-vite-plugin-shader": "0.1.23",
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"@forgeax/engine-wgpu-wasm": "0.1.23"
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},
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"forgeax": {
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"metrics": {
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export * from '@forgeax/engine-pack/config';
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export * from '@forgeax/engine-pack/config';
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