@forgeax/engine-vfx 0.0.0-dev.8d955ade1c79
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +202 -0
- package/README.md +214 -0
- package/dist/.tsbuildinfo +1 -0
- package/dist/__tests__/authoring-descriptor.unit.test.d.ts +2 -0
- package/dist/__tests__/authoring-descriptor.unit.test.d.ts.map +1 -0
- package/dist/__tests__/channel-input.unit.test.d.ts +2 -0
- package/dist/__tests__/channel-input.unit.test.d.ts.map +1 -0
- package/dist/__tests__/channel-inspect.unit.test.d.ts +2 -0
- package/dist/__tests__/channel-inspect.unit.test.d.ts.map +1 -0
- package/dist/__tests__/channel-overflow-policy-owner.test-d.d.ts +2 -0
- package/dist/__tests__/channel-overflow-policy-owner.test-d.d.ts.map +1 -0
- package/dist/__tests__/code-source-v2.unit.test.d.ts +2 -0
- package/dist/__tests__/code-source-v2.unit.test.d.ts.map +1 -0
- package/dist/__tests__/data-interface-contract.unit.test.d.ts +2 -0
- package/dist/__tests__/data-interface-contract.unit.test.d.ts.map +1 -0
- package/dist/__tests__/effect-contract.unit.test.d.ts +2 -0
- package/dist/__tests__/effect-contract.unit.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-program-simulation-culling-owner.test-d.d.ts +2 -0
- package/dist/__tests__/gpu-program-simulation-culling-owner.test-d.d.ts.map +1 -0
- package/dist/__tests__/gpu-reflection-vocabulary-owner.test-d.d.ts +2 -0
- package/dist/__tests__/gpu-reflection-vocabulary-owner.test-d.d.ts.map +1 -0
- package/dist/__tests__/gpu-runtime.integration.test.d.ts +2 -0
- package/dist/__tests__/gpu-runtime.integration.test.d.ts.map +1 -0
- package/dist/__tests__/inspect-snapshot.unit.test.d.ts +2 -0
- package/dist/__tests__/inspect-snapshot.unit.test.d.ts.map +1 -0
- package/dist/__tests__/instance-public-api.unit.test.d.ts +2 -0
- package/dist/__tests__/instance-public-api.unit.test.d.ts.map +1 -0
- package/dist/__tests__/instance.unit.test.d.ts +2 -0
- package/dist/__tests__/instance.unit.test.d.ts.map +1 -0
- package/dist/__tests__/loader-v1-rejection.unit.test.d.ts +2 -0
- package/dist/__tests__/loader-v1-rejection.unit.test.d.ts.map +1 -0
- package/dist/__tests__/player-reflection.unit.test.d.ts +2 -0
- package/dist/__tests__/player-reflection.unit.test.d.ts.map +1 -0
- package/dist/__tests__/player-type.test-d.d.ts +2 -0
- package/dist/__tests__/player-type.test-d.d.ts.map +1 -0
- package/dist/__tests__/renderer-source.unit.test.d.ts +2 -0
- package/dist/__tests__/renderer-source.unit.test.d.ts.map +1 -0
- package/dist/__tests__/replay-canonical.unit.test.d.ts +2 -0
- package/dist/__tests__/replay-canonical.unit.test.d.ts.map +1 -0
- package/dist/__tests__/runtime-dist-isolation.test.d.ts +2 -0
- package/dist/__tests__/runtime-dist-isolation.test.d.ts.map +1 -0
- package/dist/__tests__/scriptable-pack-consumer.test-d.d.ts +2 -0
- package/dist/__tests__/scriptable-pack-consumer.test-d.d.ts.map +1 -0
- package/dist/__tests__/stage-source.unit.test.d.ts +2 -0
- package/dist/__tests__/stage-source.unit.test.d.ts.map +1 -0
- package/dist/__tests__/vfx-data-interface-vocabulary-owner.test-d.d.ts +2 -0
- package/dist/__tests__/vfx-data-interface-vocabulary-owner.test-d.d.ts.map +1 -0
- package/dist/__tests__/vfx-performance-contract.unit.test.d.ts +2 -0
- package/dist/__tests__/vfx-performance-contract.unit.test.d.ts.map +1 -0
- package/dist/__tests__/vfx-value-type-owner.test-d.d.ts +2 -0
- package/dist/__tests__/vfx-value-type-owner.test-d.d.ts.map +1 -0
- package/dist/assets/particle-effect-decoder.d.ts +3 -0
- package/dist/assets/particle-effect-decoder.d.ts.map +1 -0
- package/dist/authoring-descriptor.d.ts +60 -0
- package/dist/authoring-descriptor.d.ts.map +1 -0
- package/dist/code-source.d.ts +140 -0
- package/dist/code-source.d.ts.map +1 -0
- package/dist/data-interface.d.ts +53 -0
- package/dist/data-interface.d.ts.map +1 -0
- package/dist/effect-contract.d.ts +57 -0
- package/dist/effect-contract.d.ts.map +1 -0
- package/dist/gpu-loader.d.ts +33 -0
- package/dist/gpu-loader.d.ts.map +1 -0
- package/dist/gpu-program.d.ts +80 -0
- package/dist/gpu-program.d.ts.map +1 -0
- package/dist/gpu-runtime.d.ts +174 -0
- package/dist/gpu-runtime.d.ts.map +1 -0
- package/dist/index.d.ts +21 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.mjs +1995 -0
- package/dist/index.mjs.map +1 -0
- package/dist/instance.d.ts +86 -0
- package/dist/instance.d.ts.map +1 -0
- package/dist/player.d.ts +17 -0
- package/dist/player.d.ts.map +1 -0
- package/package.json +66 -0
- package/src/__tests__/authoring-descriptor.unit.test.ts +138 -0
- package/src/__tests__/channel-input.unit.test.ts +65 -0
- package/src/__tests__/channel-inspect.unit.test.ts +65 -0
- package/src/__tests__/channel-overflow-policy-owner.test-d.ts +55 -0
- package/src/__tests__/code-source-v2.unit.test.ts +121 -0
- package/src/__tests__/data-interface-contract.unit.test.ts +92 -0
- package/src/__tests__/effect-contract.unit.test.ts +62 -0
- package/src/__tests__/gpu-program-simulation-culling-owner.test-d.ts +58 -0
- package/src/__tests__/gpu-reflection-vocabulary-owner.test-d.ts +23 -0
- package/src/__tests__/gpu-runtime.integration.test.ts +549 -0
- package/src/__tests__/inspect-snapshot.unit.test.ts +51 -0
- package/src/__tests__/instance-public-api.unit.test.ts +27 -0
- package/src/__tests__/instance.unit.test.ts +107 -0
- package/src/__tests__/loader-v1-rejection.unit.test.ts +105 -0
- package/src/__tests__/player-reflection.unit.test.ts +91 -0
- package/src/__tests__/player-type.test-d.ts +54 -0
- package/src/__tests__/renderer-source.unit.test.ts +58 -0
- package/src/__tests__/replay-canonical.unit.test.ts +68 -0
- package/src/__tests__/runtime-dist-isolation.test.ts +100 -0
- package/src/__tests__/scriptable-pack-consumer.test-d.ts +9 -0
- package/src/__tests__/stage-source.unit.test.ts +64 -0
- package/src/__tests__/vfx-data-interface-vocabulary-owner.test-d.ts +34 -0
- package/src/__tests__/vfx-performance-contract.unit.test.ts +19 -0
- package/src/__tests__/vfx-value-type-owner.test-d.ts +32 -0
- package/src/assets/particle-effect-decoder.ts +34 -0
- package/src/authoring-descriptor.ts +355 -0
- package/src/code-source.ts +827 -0
- package/src/data-interface.ts +181 -0
- package/src/effect-contract.ts +220 -0
- package/src/gpu-loader.ts +291 -0
- package/src/gpu-program.ts +101 -0
- package/src/gpu-runtime.ts +807 -0
- package/src/index.ts +110 -0
- package/src/instance.ts +379 -0
- package/src/player.ts +21 -0
package/LICENSE
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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package/README.md
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# @forgeax/engine-vfx
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Runtime-safe contract for code-first GPU particle effects. Authors write emitter metadata plus two WGSL functions; the engine owns allocation, scheduling, compaction, indirect drawing, recovery, and asset transport.
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> [!IMPORTANT]
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> Particle behavior is code, not an operator or node graph. Runtime players consume cooked programs and never compile WGSL.
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## Ownership
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The machine-readable asset boundary is
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[`asset-authority.schema.json`](../../asset-authority.schema.json). Author source
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and its WGSL module are authoritative; native cook produces the Pack payload and
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asset-local program artifact, while Catalog and runtime state are derived
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projections. Lifecycle evidence therefore runs from source validation through a
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successful cook receipt and runtime fingerprint check. A stale or missing
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artifact must be cold-cooked instead of being treated as current.
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| Package | Owns |
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|:--|:--|
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| `@forgeax/engine-vfx` | Source validation, cooked asset loading, `ParticleEffectPlayer`, FixedUpdate intents, deterministic spawn scheduling |
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| `@forgeax/engine-vfx-compiler` | WGSL composition, import resolution, Naga validation, reflection, deterministic cook |
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| `@forgeax/engine-vfx-render` | Persistent GPU state, compute passes, fixed-bounds culling, billboard/mesh projection, indirect draws |
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## Author source
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```ts
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import { defineParticleEffectSourceV2 } from '@forgeax/engine-vfx';
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export const sparks = defineParticleEffectSourceV2({
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schemaVersion: 2,
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emitters: [{
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id: 'sparks',
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capacity: 100_000,
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backend: { required: 'gpu' },
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space: 'world',
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bounds: { kind: 'sphere', center: [0, 0, 0], radius: 12 },
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schedule: { rate: 20_000, bursts: [{ time: 0, count: 2_000 }] },
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program: { module: 'sparks.vfx.wgsl' },
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renderers: [{ kind: 'billboard', material: SPARK_MATERIAL, blend: 'additive' }],
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simulationWhenCulled: 'continue',
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}],
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});
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```
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The parser rejects unknown fields. This Batch A slice is GPU-only and requires
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`backend: { required: 'gpu' }`; missing GPU capability fails structurally rather
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than selecting a hidden backend. CPU fallback, runtime compilation, raw author
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bindings, and CPU particle mirrors are not accepted. Batch B renderer metadata is
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executable: billboard advanced fields, ribbon strips, trail history, and beam
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endpoints each produce reflected resources and an indirect topology draw.
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New authoring tools may use `PARTICLE_CODE_DEFAULT_MODULE_ID` as an immediately
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cookable seed. The compiler owns that minimal WGSL module; advanced effects name
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game-authored `.vfx.wgsl` modules and remain code-first.
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A mesh renderer selects exactly one draw surface with `submesh` (default `0`):
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`{ kind: 'mesh', mesh, material, submesh: 2 }`. An out-of-range index fails
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preparation instead of silently drawing another submesh.
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## Batch B renderers and control
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```ts
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renderers: [
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{
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kind: 'billboard', material: SPARK_MATERIAL, blend: 'additive',
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capacity: 4096, overflow: 'drop-oldest',
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textureSheet: { columns: 4, rows: 4, frameRate: 12 },
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pivot: [0.5, 0.25], softParticle: { distance: 0.4 }, sorting: 'back-to-front',
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},
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{ kind: 'ribbon', stripKey: 'alive-index', capacity: 1024, overflow: 'drop-newest', width: 0.2 },
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{ kind: 'trail', historyLength: 8, capacity: 1024, overflow: 'drop-oldest', width: 0.15 },
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{ kind: 'beam', endpointField: 'velocity', capacity: 256, overflow: 'drop-newest', width: 0.08 },
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]
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```
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`ribbon`, `trail`, and `beam` have independent capacities, resource plans,
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shader entry points, and indirect draws. A renderer is never silently changed to
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a billboard. `textureSheet`, `pivot`, `softParticle`, and `sorting` are reflected
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into the billboard GPU path; soft particles require the explicitly registered
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scene-depth provider. Capacity overflow is reported through inspection.
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## Author WGSL
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```wgsl
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#import forgeax_vfx::prelude::{
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VfxParticle,
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VfxSpawnContext,
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VfxUpdateContext,
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vfx_integrate,
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vfx_random_spawn,
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}
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fn vfx_spawn(ctx: VfxSpawnContext, particle: ptr<function, VfxParticle>) {
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let angle = vfx_random_spawn(ctx, 0u) * 6.2831853;
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(*particle).velocity = vec4<f32>(cos(angle), 2.0, sin(angle), 0.0);
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(*particle).lifetime = 1.5;
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}
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fn vfx_update(ctx: VfxUpdateContext, particle: ptr<function, VfxParticle>) {
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(*particle).velocity.y -= 9.8 * ctx.delta;
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(*particle).size_rotation.z += ctx.delta * 2.0;
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vfx_integrate(ctx, particle);
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}
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```
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The managed shell exposes this stable particle surface:
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| Field | Meaning |
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|:--|:--|
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| `position.xyz` | Emitter-local or world position; `.w` is available to author code |
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| `velocity.xyz` | Velocity used by `vfx_integrate`; `.w` is available to author code |
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| `color` | Linear HDR color and alpha |
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| `size_rotation.xy` | Billboard width/height; mesh uses `.x` as uniform scale |
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| `size_rotation.z` | Rotation in radians |
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| `age`, `lifetime` | Engine advances age and kills at `age >= lifetime` |
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| `alive` | Set to `0u` for explicit death |
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| `id` | Stable spawn identity for addressable random |
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Author modules must define exactly `vfx_spawn` and `vfx_update`. They must not declare shader stages, bind groups, bindings, or `forgeax_vfx_*` symbols. Reuse behavior with ordinary shader `#import`; imports are composed and validated at cook time.
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## Load and play
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```ts
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import { loadVfxGpuEffect, ParticleEffectPlayer } from '@forgeax/engine-vfx';
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const loaded = await loadVfxGpuEffect(assets, EFFECT_GUID);
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if (!loaded.ok) return loaded;
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const effect = world.allocSharedRef('ParticleEffectAsset', loaded.value);
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world.spawn({
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component: ParticleEffectPlayer,
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data: { effect, playing: true, seed: 42, timeScale: 1 },
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});
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```
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Install `createVfxRuntimeHost` from `@forgeax/engine-vfx-render`, attach each World once, and register `host.feature` with the Renderer. The host installs the loader and FixedUpdate intent producer.
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## Authoring projection
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Runtime-safe tools can inspect the cooked effect without importing the build-time
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compiler or duplicating renderer schemas:
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```ts
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import {
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describeVfxGpuEffect,
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isVfxGpuEffectAsset,
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} from '@forgeax/engine-vfx';
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const payload = assets.lookup(EFFECT_GUID);
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if (!isVfxGpuEffectAsset(payload)) return;
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const descriptor = describeVfxGpuEffect(payload);
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// descriptor.emitters: stable tree of program/stage/channel/event/renderer nodes
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// descriptor.timeline: rate, bursts and loop duration by emitter
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// descriptor.dependencies: module, asset and data-interface identities
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// descriptor.capabilities: executable / partial / unavailable truth
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```
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The descriptor is immutable, UI-neutral and versioned. It preserves the authored
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WGSL module ID in each cooked emitter, but intentionally omits WGSL bytes and
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compiler objects. `isVfxGpuEffectAsset` owns the stable cooked discriminator at
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the producer boundary; detailed artifact validation remains the Pack loader's
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responsibility.
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> [!IMPORTANT]
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> The descriptor is an inspection/read-model contract, not a second authoring
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> language. Source v2 plus `.vfx.wgsl` remain authoritative.
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## Runtime invariants
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- FixedUpdate is the only simulation clock; render frames consume ordered tick intents.
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- GPU particle buffers remain persistent and are never read back for ordinary simulation or drawing.
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- Time-zero bursts fire once per play cycle. Rate remainder and particle IDs survive frame-rate variation.
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- `vfx_random_spawn` and `vfx_random_update` are addressable by seed, particle ID, tick, and sample key.
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- Cold GPU preparation stalls effect time within the bounded queue. Post-start overflow reports `vfx-intent-queue-overflow`; ticks are not silently discarded.
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- Seed/effect changes and stop-to-play transitions restart the player at a fixed boundary.
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- `phaseTick` is effect-relative and resets to zero on replay or `restart-on-visible`; the existing `tick` remains the World-global FixedTime correlation key.
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- `replay(player)` advances an authored stopped player for exactly one FixedUpdate and never creates a second persistent play-state authority.
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`VfxGpuRuntime.inspectPlayers()` and `inspectPlayer(player)` expose stable keyed
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snapshots for every attached player and emitter. They report the asset GUID,
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program/layout fingerprints, parameter generation, pending patch count, channel
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counters, `cameraVisible`, `sessionEnabled`, phase/global ticks, schedule, bounds, renderer/stage metadata and the latest
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committed tick intent per emitter. Observation never selects a single global
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“latest intent,” so two players and multi-emitter effects remain distinguishable.
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## Culling policy
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| `simulationWhenCulled` | Hidden behavior | Visible transition |
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|:--|:--|:--|
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| `continue` | Simulate without projection or draw | Draw current state |
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| `pause` | Freeze simulation and effect time | Resume frozen state |
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| `restart-on-visible` | Freeze while hidden | Reset before drawing again |
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Bounds are required and conservatively tested against the camera frustum. Local-space bounds use the player's world transform and maximum axis scale.
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Camera culling and editor preview masking are independent runtime axes:
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- `setEmitterCameraVisibility` is renderer-owned frustum evidence and applies the authored culling policy.
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- `setEmitterSessionEnabled` is a non-authored preview mask used for mute/isolate. Disabled emitters neither simulate nor render retained output.
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- Neither API changes a cooked renderer's authored `enabled` field.
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## Structured recovery
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| Code | Repair |
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|:--|:--|
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| `vfx-source-version-unsupported` | Migrate behavior to WGSL and cold-cook schema v2 |
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| `vfx-source-invalid` | Repair `detail.path`; unknown and unsupported fields fail closed |
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| `vfx-asset-v2-program-missing` | Republish the asset-local `particle-effect/program.json` artifact |
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| `vfx-asset-v2-fingerprint-mismatch` | Cold-cook payload and program atomically |
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| `vfx-effect-unavailable` | Load the shared effect before the first FixedUpdate |
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| `vfx-intent-queue-overflow` | Recover the Renderer or restart the player; inspect render readiness |
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Device recovery discards the old render generation, clears VFX GPU state, and restarts players from source inputs. No stale handle or CPU particle mirror survives recovery.
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