@forgeax/engine-vfx-render 0.1.2

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  1. package/LICENSE +202 -0
  2. package/README.md +163 -0
  3. package/dist/.tsbuildinfo +1 -0
  4. package/dist/__tests__/billboard-advanced.integration.test.d.ts +2 -0
  5. package/dist/__tests__/billboard-advanced.integration.test.d.ts.map +1 -0
  6. package/dist/__tests__/data-interface-providers.unit.test.d.ts +2 -0
  7. package/dist/__tests__/data-interface-providers.unit.test.d.ts.map +1 -0
  8. package/dist/__tests__/data-interface-public-api.test-d.d.ts +2 -0
  9. package/dist/__tests__/data-interface-public-api.test-d.d.ts.map +1 -0
  10. package/dist/__tests__/event-resources.unit.test.d.ts +2 -0
  11. package/dist/__tests__/event-resources.unit.test.d.ts.map +1 -0
  12. package/dist/__tests__/fog-producer.integration.test.d.ts +2 -0
  13. package/dist/__tests__/fog-producer.integration.test.d.ts.map +1 -0
  14. package/dist/__tests__/gpu-host.integration.test.d.ts +2 -0
  15. package/dist/__tests__/gpu-host.integration.test.d.ts.map +1 -0
  16. package/dist/__tests__/inspect-snapshot.integration.test.d.ts +2 -0
  17. package/dist/__tests__/inspect-snapshot.integration.test.d.ts.map +1 -0
  18. package/dist/__tests__/particle-resources.unit.test.d.ts +2 -0
  19. package/dist/__tests__/particle-resources.unit.test.d.ts.map +1 -0
  20. package/dist/__tests__/render-vocabulary-owner.test-d.d.ts +2 -0
  21. package/dist/__tests__/render-vocabulary-owner.test-d.d.ts.map +1 -0
  22. package/dist/__tests__/stage-plan.integration.test.d.ts +2 -0
  23. package/dist/__tests__/stage-plan.integration.test.d.ts.map +1 -0
  24. package/dist/__tests__/stage-recovery.integration.test.d.ts +2 -0
  25. package/dist/__tests__/stage-recovery.integration.test.d.ts.map +1 -0
  26. package/dist/__tests__/stage-resource-access-owner.test-d.d.ts +2 -0
  27. package/dist/__tests__/stage-resource-access-owner.test-d.d.ts.map +1 -0
  28. package/dist/__tests__/stage-resource-layout.unit.test.d.ts +2 -0
  29. package/dist/__tests__/stage-resource-layout.unit.test.d.ts.map +1 -0
  30. package/dist/__tests__/topology-capacity.unit.test.d.ts +2 -0
  31. package/dist/__tests__/topology-capacity.unit.test.d.ts.map +1 -0
  32. package/dist/__tests__/topology-resources.unit.test.d.ts +2 -0
  33. package/dist/__tests__/topology-resources.unit.test.d.ts.map +1 -0
  34. package/dist/feature/camera.d.ts +11 -0
  35. package/dist/feature/camera.d.ts.map +1 -0
  36. package/dist/feature/event-resources.d.ts +9 -0
  37. package/dist/feature/event-resources.d.ts.map +1 -0
  38. package/dist/feature/gpu-particle-feature.d.ts +96 -0
  39. package/dist/feature/gpu-particle-feature.d.ts.map +1 -0
  40. package/dist/feature/particle-resources.d.ts +66 -0
  41. package/dist/feature/particle-resources.d.ts.map +1 -0
  42. package/dist/feature/stage-plan.d.ts +54 -0
  43. package/dist/feature/stage-plan.d.ts.map +1 -0
  44. package/dist/feature/topologies/beam.d.ts +16 -0
  45. package/dist/feature/topologies/beam.d.ts.map +1 -0
  46. package/dist/feature/topologies/ribbon.d.ts +15 -0
  47. package/dist/feature/topologies/ribbon.d.ts.map +1 -0
  48. package/dist/feature/topologies/trail.d.ts +19 -0
  49. package/dist/feature/topologies/trail.d.ts.map +1 -0
  50. package/dist/host/data-interface-providers.d.ts +19 -0
  51. package/dist/host/data-interface-providers.d.ts.map +1 -0
  52. package/dist/host/vfx-runtime-host.d.ts +87 -0
  53. package/dist/host/vfx-runtime-host.d.ts.map +1 -0
  54. package/dist/index.d.ts +12 -0
  55. package/dist/index.d.ts.map +1 -0
  56. package/dist/index.mjs +1572 -0
  57. package/dist/index.mjs.map +1 -0
  58. package/package.json +63 -0
  59. package/src/__tests__/billboard-advanced.integration.test.ts +69 -0
  60. package/src/__tests__/data-interface-providers.unit.test.ts +55 -0
  61. package/src/__tests__/data-interface-public-api.test-d.ts +58 -0
  62. package/src/__tests__/event-resources.unit.test.ts +71 -0
  63. package/src/__tests__/fog-producer.integration.test.ts +59 -0
  64. package/src/__tests__/gpu-host.integration.test.ts +441 -0
  65. package/src/__tests__/inspect-snapshot.integration.test.ts +26 -0
  66. package/src/__tests__/particle-resources.unit.test.ts +75 -0
  67. package/src/__tests__/render-vocabulary-owner.test-d.ts +81 -0
  68. package/src/__tests__/stage-plan.integration.test.ts +16 -0
  69. package/src/__tests__/stage-recovery.integration.test.ts +24 -0
  70. package/src/__tests__/stage-resource-access-owner.test-d.ts +26 -0
  71. package/src/__tests__/stage-resource-layout.unit.test.ts +40 -0
  72. package/src/__tests__/topology-capacity.unit.test.ts +59 -0
  73. package/src/__tests__/topology-resources.unit.test.ts +29 -0
  74. package/src/feature/camera.ts +12 -0
  75. package/src/feature/event-resources.ts +62 -0
  76. package/src/feature/gpu-particle-feature.ts +1225 -0
  77. package/src/feature/particle-resources.ts +203 -0
  78. package/src/feature/stage-plan.ts +282 -0
  79. package/src/feature/topologies/beam.ts +41 -0
  80. package/src/feature/topologies/ribbon.ts +31 -0
  81. package/src/feature/topologies/trail.ts +43 -0
  82. package/src/host/data-interface-providers.ts +119 -0
  83. package/src/host/vfx-runtime-host.ts +402 -0
  84. package/src/index.ts +57 -0
  85. package/src/shaders/beam.wgsl +69 -0
  86. package/src/shaders/billboard.wgsl +132 -0
  87. package/src/shaders/event.wgsl +11 -0
  88. package/src/shaders/mesh.wgsl +98 -0
  89. package/src/shaders/ribbon.wgsl +69 -0
  90. package/src/shaders/stage.wgsl +5 -0
  91. package/src/shaders/trail.wgsl +77 -0
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package/README.md ADDED
@@ -0,0 +1,163 @@
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+ # @forgeax/engine-vfx-render
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+
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+ Production RenderFeature and host for persistent GPU particle simulation and indirect billboard, mesh, ribbon, trail, and beam drawing.
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+
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+ ## Host recipe
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+
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+ ```ts
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+ import { createVfxRuntimeHost } from '@forgeax/engine-vfx-render';
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+ import { createRenderer } from '@forgeax/engine-runtime';
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+
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+ const vfx = createVfxRuntimeHost({
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+ camera: {
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+ read: world => readActiveParticleCamera(world),
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+ },
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+ maxQueuedTicks: 8,
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+ });
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+
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+ const attached = await vfx.attachWorld({ world, assets });
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+ if (!attached.ok) return attached;
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+
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+ const renderer = await createRenderer(canvas, { features: [vfx.feature] });
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+ ```
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+
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+ Create the host before the Renderer and pass `host.feature` at Renderer
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+ construction. `attachWorld` installs the schema-v2 Pack loader and one
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+ FixedUpdate producer. `detachWorld` removes both the system and runtime
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+ resource. Material and mesh GUIDs resolve through the attached World's
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+ `AssetRegistry`.
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+
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+ When the Registry comes from `createApp`, select
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+ `vfxGpuEffectContribution` in the App's `assetDecoders` option. The App and
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+ host share that exact GPU decoder lease; a different `particle-effect`
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+ decoder remains a closed owner conflict. A manually created Registry can use
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+ `installVfxRuntimeDecoder` before `attachWorld`.
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+
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+ ## Frame path
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+
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+ | Stage | Work |
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+ |:--|:--|
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+ | Extract | Read camera and ordered GPU tick intents from each attached World |
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+ | Prepare | Reuse/create program, particle, scan, indirect, per-tick uniform, per-renderer projection, mesh, and graphics resources |
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+ | Contribute | Record spawn/update/scan/compact, one projection dispatch per renderer, then dependent indirect draws |
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+ | Recover | Drop generation-owned GPU state and restart affected runtime players |
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+ | Dispose | Release feature-owned state; the Renderer resolver destroys RHI resources exactly once |
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+
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+ The generic render seam accepts persistent compute programs/buffers/bindings, external GPU vertex buffers, and indirect draw commands. Renderer code does not enumerate VFX kinds.
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+
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+ ## GPU state
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+
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+ | Buffer | Lifetime | CPU traffic |
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+ |:--|:--|:--|
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+ | Particle state | Emitter instance | Initial clear only |
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+ | Alive flags, scan scratch, stable indices | Emitter instance | Initial clear only |
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+ | Indirect commands | Emitter instance | Static geometry fields at creation; instance count on GPU |
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+ | Tick uniforms | Bounded ring | One small write per fixed tick |
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+ | Renderer projection instances | Renderer instance | None after allocation |
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+ | Mesh geometry/index data | Prepared graphics cache | Initial upload |
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+ | Ribbon strip resources | Ribbon renderer | Initial allocation; GPU indirect count |
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+ | Trail history resources | Trail renderer | Initial allocation; GPU history updates |
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+ | Beam endpoint resources | Beam renderer | Initial allocation; GPU endpoint projection |
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+
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+ There is no steady-state particle readback or CPU particle upload.
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+ Bindings retained by an attached player keep their transitive buffers alive. When a player,
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+ emitter, or World disappears, untouched GPU resources leave the live cache immediately and their
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+ buffers are destroyed only after the submitted queue work completes. Renderer recovery and dispose
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+ use the same owner path.
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+
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+ ## Rendering
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+
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+ - Billboard projection uses camera right/up, particle width/height, and `size_rotation.z`; color and HDR material values are packed per renderer on GPU.
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+ - Mesh renderers consume the explicitly selected `MeshAsset` submesh geometry/index data and one independent projected instance stream per renderer.
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+ - Multiple renderers on one emitter receive independent material values and indirect command offsets.
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+ - A material pass named `particle-billboard` or `particle-mesh` selects that renderer's authored
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+ shader module and render state. Ordinary `Forward` passes are ignored because their vertex layout
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+ is not a particle projection contract; absence of a matching particle pass uses the package-owned
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+ built-in shader. The render owner derives whether the selected shader consumes a group-0
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+ scene-depth texture from its binding contract, so authored shaders retain their own group-0
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+ layout and are not given an unrelated depth binding.
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+ - A custom particle material with a non-empty `parameters` schema receives the standard material
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+ bind group at group 1. Numeric parameters are uploaded through the shader-schema UBO layout;
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+ texture parameters resolve their authored TextureAsset and optional SamplerAsset through the
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+ attached World and the renderer's shared GPU residency store. Materials with no parameters keep
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+ the original group-0-only contract.
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+ - The renderer owns bind-group resource leases. Per-preparation material UBOs are destroyed exactly
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+ once when the prepared graphics generation retires or recovers; texture and sampler residency
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+ remains owned by the shared GPU resource store.
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+ - Billboard blend is explicit: `additive`, premultiplied `alpha`, or `opaque-cutout`.
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+ - Scene color/depth target formats and sample counts derive from RenderFeature targets.
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+ - Fixed bounds cull projection/draw before graph contribution; simulation follows the source culling policy.
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+ - Camera-frustum results publish through `setEmitterCameraVisibility`; session mute/isolate is a separate mask that suppresses compute and draw contribution while retaining prepared bindings as warm state. A paused player can therefore be isolated and restored without a new simulation intent or GPU-resource reallocation.
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+ - WGSL runtime time is the effect-relative `phaseTick`; the world-global tick remains an internal ring-selection and correlation clock. Replay and deterministic seek therefore restart shader time as well as CPU scheduling.
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+
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+ Billboard texture sheets, pivot, soft-particle depth sampling, and sorting are
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+ executed from the reflected renderer contract. Ribbon, trail, and beam use
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+ independent resource plans and shader entry points. Parent variants and CPU
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+ counterparts remain outside this runtime boundary.
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+
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+ Material texture and sampler bindings remain executable for particle materials;
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+ the advanced renderer fields augment that shared material path.
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+
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+ ## Runtime inspection
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+
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+ `host.inspect(world)` returns one immutable aggregate for the attached world:
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+
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+ | Field | Meaning |
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+ |:--|:--|
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+ | `generation` | Host attachment generation; changes when a new World realm is attached |
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+ | `players[]` | Keyed per-player snapshots, including every emitter rather than one latest intent |
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+ | `diagnostics[]` | Runtime-owned structured diagnostics for the same world |
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+
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+ The aggregate is `undefined` for an unattached World. A freshly attached empty
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+ World returns an explicit empty aggregate, which lets tools distinguish “ready,
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+ no player” from “not attached.” Realm-local entity handles are never reused as
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+ cross-World identity; consumers must pair them with the host generation and
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+ asset GUID.
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+
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+ `host.acquireControl(world)` is the command-side counterpart to inspection. It
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+ returns a generation-bound lease for replay and runtime-only emitter session
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+ masks, so product hosts do not reach through the public host into
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+ `VFX_GPU_RUNTIME_RESOURCE_KEY`. Every command revalidates the attachment
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+ generation, runtime resource and live `ParticleEffectPlayer`; detach,
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+ reattach, or player destruction therefore returns a structured
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+ `VfxRuntimeHostControlError` instead of mutating a stale realm. Acquire a new
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+ lease after any host generation change. These controls are transient runtime
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+ intent and do not modify authored `ParticleEffectPlayer` data.
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+
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+ `createVfxRenderInspectSnapshot` and `topologyRecoveryHint` expose structured
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+ readiness and recovery evidence. Device loss or a stale generation discards the
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+ affected topology resources and rebuilds them from cooked reflection.
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+
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+ ## Capabilities and recovery
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+
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+ The feature requires RHI `compute` and `indirectDrawing`. Capability absence disables registration through the standard RenderFeature capability error; it never guesses a backend by package name and never silently falls back to CPU.
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+
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+ Expected first-use pipeline preparation may report bounded `render-feature-preparation-failed` warm-up. Persistent preparation errors, WebGPU validation errors, or any later `render-feature-stage-failed` are failures. Renderer recovery creates a fresh resource generation and invokes the feature recovery hook before rendering resumes.
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+
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+ ## Verification oracle
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+
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+ `apps/hello/boss-lightning` is the production path:
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+
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+ | Gate | Proof |
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+ |:--|:--|
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+ | `smoke:browser` | Dev Pack/import transport, Browser WebGPU validation, loader, runtime, camera readiness |
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+ | `smoke` | Dawn 300 frames, billboard and mesh pixel energy, readiness deadline, explicit recovery |
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+ | `smoke:falsify` | Disable-VFX, zero-emitter, missing-depth, and topology-fallback modes produce explicit structured failures |
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+ | `scripts/bench/vfx-batch-b.mjs` | Exact 10K/100K/1M total capacity, 30 warm-up plus 60 sampled frames, zero particle readback, and per-adapter p95 budget |
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+
148
+ ```sh
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+ pnpm --filter @forgeax/hello-boss-lightning smoke:browser
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+ pnpm --filter @forgeax/hello-boss-lightning smoke
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+ pnpm --filter @forgeax/hello-boss-lightning smoke:falsify
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+ node apps/hello/boss-lightning/scripts/smoke-public-only.mjs
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+ node scripts/bench/vfx-batch-b.mjs
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+ ```
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+
156
+ The hardware product target is p95 <= 33.34 ms. CI's forced lavapipe adapter is
157
+ a software correctness reference, not evidence of hardware GPU throughput, so
158
+ its p95 is recorded but is not treated as an FPS gate. Reports include
159
+ `adapterClass`, `performanceGated`, the hardware target, and
160
+ `allocatedCapacity`. A hardware run must satisfy the target, and every tier
161
+ must allocate exactly the declared total capacity.
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+
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+ Null/backend unit tests prove graph and resource structure; they do not replace Browser or Dawn execution.