@forgeax/engine-shader 0.1.19 → 0.1.21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +10 -0
- package/dist/.tsbuildinfo +1 -1
- package/dist/ShaderRegistry.d.ts.map +1 -1
- package/dist/index.d.ts +2 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.mjs +52 -1
- package/dist/index.mjs.map +1 -1
- package/package.json +4 -4
- package/src/ShaderRegistry.ts +65 -0
- package/src/__tests__/bloom-fxaa-tonemap.unit.test.ts +30 -4
- package/src/__tests__/default-standard-pbr-alpha.unit.test.ts +7 -0
- package/src/__tests__/default-standard-pbr-transmission.unit.test.ts +71 -22
- package/src/__tests__/fog-oracle.unit.test.ts +110 -114
- package/src/__tests__/fog-orthographic-ray.unit.test.ts +12 -37
- package/src/__tests__/fog-producer-matrix.integration.test.ts +16 -51
- package/src/__tests__/lighting-point-spot-volume.unit.test.ts +56 -0
- package/src/__tests__/lighting-punctual.unit.test.ts +32 -6
- package/src/__tests__/lighting-spot-volume-attenuation.unit.test.ts +26 -0
- package/src/__tests__/lighting-spot-volume.unit.test.ts +25 -0
- package/src/__tests__/material-derived-builtins.integration.test.ts +27 -0
- package/src/__tests__/reflection-probe-sampling.unit.test.ts +23 -0
- package/src/__tests__/scene-temporal.unit.test.ts +20 -0
- package/src/__tests__/shader.unit.test.ts +35 -13
- package/src/__tests__/shadow-pcss.unit.test.ts +131 -0
- package/src/__tests__/sprite-lit-shader.test.ts +24 -11
- package/src/__tests__/sprite-variants.unit.test.ts +2 -0
- package/src/__tests__/transmission-thickness-scale.unit.test.ts +7 -1
- package/src/__tests__/transparent-pbr.unit.test.ts +7 -0
- package/src/common.wgsl +72 -73
- package/src/default-standard-pbr-skin.wgsl +31 -89
- package/src/default-standard-pbr.wgsl +94 -146
- package/src/fxaa.wgsl +27 -6
- package/src/hdrp-deferred-lighting.wgsl +3 -27
- package/src/ibl-sampling.wgsl +54 -0
- package/src/index.ts +6 -0
- package/src/lighting-attenuation.wgsl +58 -0
- package/src/lighting-directional.wgsl +188 -21
- package/src/lighting-punctual.wgsl +94 -19
- package/src/msdf-text.wgsl +4 -23
- package/src/scene-temporal.wgsl +14 -8
- package/src/shadow-pcf.wgsl +75 -11
- package/src/skybox.wgsl +2 -7
- package/src/sprite-lit.wgsl +38 -73
- package/src/sprite.wgsl +3 -22
- package/src/{hdrp-cluster-forward.wgsl → standard-cluster.wgsl} +74 -23
- package/src/tonemap.wgsl +8 -3
- package/src/unlit.wgsl +2 -24
- package/src/volume/volume-composite.wgsl +113 -0
- package/src/volume/volume-inject.wgsl +261 -0
- package/src/volume/volume-integrate.wgsl +337 -0
- package/src/volume/volume-temporal.wgsl +70 -0
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@@ -0,0 +1,26 @@
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import { readFileSync } from 'node:fs';
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import { describe, expect, it } from 'vitest';
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const volumeInject = readFileSync(new URL('../volume/volume-inject.wgsl', import.meta.url), 'utf8');
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const volumeIntegrate = readFileSync(
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new URL('../volume/volume-integrate.wgsl', import.meta.url),
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'utf8',
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);
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describe('volume Spot attenuation precision', () => {
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it('keeps the shared finite-range attenuation monotonic', () => {
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expect(volumeInject).not.toContain('evalSpotAttenuation');
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expect(volumeInject).not.toContain('attenuation * cone_distance');
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expect(volumeInject).toContain('spot_shadow_visibility_at');
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expect(volumeIntegrate).toContain('evalSpotAttenuation');
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expect(volumeIntegrate).toContain('spot_attenuation_at');
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expect(volumeIntegrate).toContain('light.invRangeSquared');
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// The paired Point+Spot owner applies visibility only to the Spot term;
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// the Point radiance remains independent of the spot shadow. Keep the
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// assertion at the semantic call boundary so WGSL formatting changes do
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// not turn this contract test into a stale substring check.
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expect(volumeIntegrate).toContain('volume_light_radiance_pair(world_position, visibility)');
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expect(volumeIntegrate).toContain('volume_spot_radiance(world_position) *');
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expect(volumeIntegrate).toContain('mix(1.0, spot_visibility, volume_spot_shadow_intensity())');
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});
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});
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import { readFileSync } from 'node:fs';
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import { describe, expect, it } from 'vitest';
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const attenuation = readFileSync(new URL('../lighting-attenuation.wgsl', import.meta.url), 'utf8');
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const punctual = readFileSync(new URL('../lighting-punctual.wgsl', import.meta.url), 'utf8');
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describe('shared Spot volume optics', () => {
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it('uses finite squared distance attenuation and a smooth cosine cone', () => {
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expect(attenuation).toContain('evalSpotAttenuation');
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expect(attenuation).toContain('invRangeSquared');
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expect(attenuation).toContain('smoothstep(cosOuter, cosInner');
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});
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it('is consumed by the surface punctual owner', () => {
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expect(punctual).toContain('forgeax_pbr::lighting_attenuation');
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expect(punctual).toContain('evalSpotAttenuation');
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});
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it('keeps invalid range and cone inputs finite at the shared boundary', () => {
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expect(attenuation).toContain('max(dSquared, 1e-4)');
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expect(attenuation).toContain('clamp');
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expect(attenuation).toContain('cosInner');
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expect(attenuation).toContain('cosOuter');
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});
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});
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@@ -1,8 +1,35 @@
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import { readFileSync } from 'node:fs';
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import { resolve } from 'node:path';
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import { derive } from '@forgeax/engine-types';
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import { describe, expect, it } from 'vitest';
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import { DEFAULT_STANDARD_PBR_PARAM_SCHEMA } from '../material-schemas.js';
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describe('material derived built-in integration contract', () => {
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it('routes every Standard lit consumer through the single Cluster accessor', () => {
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const sources = [
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readFileSync(resolve(import.meta.dirname, '../default-standard-pbr.wgsl'), 'utf8'),
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readFileSync(resolve(import.meta.dirname, '../default-standard-pbr-skin.wgsl'), 'utf8'),
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];
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for (const source of sources) {
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expect(source).toContain('evaluateStandardClusterLights');
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expect(source).not.toContain('evaluate_cluster_lights');
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expect(source).not.toContain('forgeax_hdrp');
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expect(source).not.toContain('forgeax_urp');
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}
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const sprite = readFileSync(resolve(import.meta.dirname, '../sprite-lit.wgsl'), 'utf8');
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expect(sprite).toContain('evaluateStandardClusterLights');
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expect(sprite).toContain('CLUSTER_FORWARD_AVAILABLE');
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expect(sprite).toContain('ndc, viewZ, worldPos');
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expect(sprite).not.toContain('forgeax_hdrp');
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expect(sprite).not.toContain('forgeax_urp');
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for (const source of [...sources, sprite]) {
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expect(source).not.toMatch(/in\.clip\.xy\s*\/\s*in\.clip\.w/);
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}
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});
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it('uses the same derived identity for standard and skinned standard schemas', () => {
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const standard = derive(DEFAULT_STANDARD_PBR_PARAM_SCHEMA);
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const skinned = derive(DEFAULT_STANDARD_PBR_PARAM_SCHEMA);
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@@ -0,0 +1,23 @@
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import { readFileSync } from 'node:fs';
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import { describe, expect, it } from 'vitest';
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const samplingSource = readFileSync(new URL('../ibl-sampling.wgsl', import.meta.url), 'utf8');
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const standardSource = readFileSync(
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new URL('../default-standard-pbr.wgsl', import.meta.url),
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'utf8',
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);
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describe('Standard reflection probe sampling contract', () => {
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it('keeps global IBL helpers and adds a bounded local probe sampling helper', () => {
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expect(samplingSource).toMatch(/fn\s+sampleIblDiffuse\s*\(/);
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expect(samplingSource).toMatch(/fn\s+sampleIblSpecular\s*\(/);
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expect(samplingSource).toMatch(/fn\s+sampleReflectionProbeSpecular\s*\(/);
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});
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it('uses box projection and explicit Skylight fallback in the Standard shader', () => {
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expect(standardSource).toMatch(/reflection_probe/);
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expect(standardSource).toMatch(/box_project/);
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expect(standardSource).toMatch(/sampleIblSpecular/);
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expect(standardSource).toMatch(/skylight/);
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});
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});
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@@ -20,6 +20,25 @@ describe('scene temporal varyings', () => {
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expect(source).toContain('packed.z < 0.0');
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expect(source).toContain('SCENE_DATA_TEMPORAL_V1_CLEAR');
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expect(source).toContain('rgba16float');
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expect(source).toContain('fn sceneViewZ');
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expect(source).toContain('orthographicViewZ = -(temporalProjection.x');
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});
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it('uses projection depth rather than Euclidean distance for cluster view Z', () => {
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const sceneViewZ = (
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clip: { readonly z: number; readonly w: number },
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temporalProjection: { readonly x: number; readonly y: number; readonly z: number },
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) => {
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const ndcDepth = clip.z / Math.max(Math.abs(clip.w), 1e-6);
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const orthographicViewZ = -(
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temporalProjection.x +
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ndcDepth * (temporalProjection.y - temporalProjection.x)
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);
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return temporalProjection.z >= 0.5 ? orthographicViewZ : -clip.w;
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};
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expect(sceneViewZ({ z: 0.5, w: 1 }, { x: 1, y: 11, z: 1 })).toBe(-6);
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expect(sceneViewZ({ z: 3, w: 7 }, { x: 1, y: 11, z: 0 })).toBe(-7);
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});
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it.each(localTemporalShaders)('%s perspective-interpolates both clip authorities', (file) => {
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it.each(pbrTemporalConsumers)('%s imports the shared PBR temporal authority', (file) => {
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const source = readFileSync(resolve(import.meta.dirname, '..', file), 'utf8');
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expect(source).toContain('#import forgeax_scene_temporal::{sceneViewZ}');
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expect(source).toContain('#import forgeax_pbr::temporal::{projectPbrSceneTemporal}');
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expect(source).toMatch(/@interpolate\(perspective\) currentClip : vec4<f32>/);
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expect(source).toMatch(/@interpolate\(perspective\) previousClip : vec4<f32>/);
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}
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let fxaaSource!: string;
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let commonSource!: string;
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beforeAll(async () => {
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const fsId = 'node:fs';
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const url = (await import(/* @vite-ignore */ urlId)) as NodeUrl;
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const here = url.fileURLToPath(import.meta.url);
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const fxaaPath = path.resolve(path.dirname(here), '..', 'fxaa.wgsl');
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const commonPath = path.resolve(path.dirname(here), '..', 'common.wgsl');
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fxaaSource = fs.readFileSync(fxaaPath, 'utf8');
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commonSource = fs.readFileSync(commonPath, 'utf8');
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});
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describe('fxaa.wgsl content markers', () => {
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});
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it('imports forgeax_view::common::FullscreenOutput', () => {
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expect(fxaaSource).toContain('#import forgeax_view::common::FullscreenOutput');
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expect(fxaaSource).toContain('#import forgeax_view::common::{FullscreenOutput');
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});
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it('declares display-encoded input/output without an OETF owner', () => {
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expect(fxaaSource).not.toContain('linearToSrgbOetf');
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});
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it('
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expect(fxaaSource).
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expect(fxaaSource).toMatch(
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it('gates dither at both early and final paths with the per-pass policy UBO', () => {
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expect(fxaaSource).toContain('struct FxaaParams');
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expect(fxaaSource).toMatch(
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/@group\(0\)\s+@binding\(2\)\s+var<uniform> params\s*:\s*FxaaParams/,
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);
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expect(fxaaSource).toContain(
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'select(centerColor, ditherUnorm8(centerColor, in.position.xy), params.ditherEnabled > 0.5)',
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);
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expect(fxaaSource).toContain(
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'select(finalColor, ditherUnorm8(finalColor, in.position.xy), params.ditherEnabled > 0.5)',
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);
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});
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it('uses the shared output-boundary dither implementation', () => {
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expect(commonSource).toContain('fn ditherUnorm8');
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expect(commonSource).toContain('fn ditherNoise');
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expect(fxaaSource).not.toContain('fn ditherUnorm8');
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expect(fxaaSource).not.toContain('fn ditherNoise');
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});
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});
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expect(fxaaSource).toMatch(/@binding\(1\)\s+var\s+samp.*sampler/);
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});
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it('
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expect(fxaaSource).
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it('declares @group(0) @binding(2) FxaaParams uniform', () => {
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expect(fxaaSource).toMatch(/@binding\(2\)\s+var<uniform>\s+params\s*:\s*FxaaParams/);
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});
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}
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'#pragma variant_axis CLUSTER_FORWARD_AVAILABLE',
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'#pragma variant_axis VERTEX_COLOR_AVAILABLE',
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'#pragma variant_axis TRANSMISSION_AVAILABLE',
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'#pragma variant_axis DIRECTIONAL_PCSS_AVAILABLE',
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'#pragma variant_axis PROJECTOR_AVAILABLE',
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expect(src).toMatch(/applyTBN/);
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});
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it('default-standard-pbr.wgsl imports
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it('default-standard-pbr.wgsl imports directional lighting and the shared Standard Cluster owner', () => {
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const src = readSource('default-standard-pbr.wgsl');
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expect(src).toMatch(/#import\s+forgeax_pbr::lighting_directional::/);
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expect(src).toMatch(/#import\s+
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expect(src).toMatch(/#import\s+forgeax_standard::cluster::/);
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expect(src).toMatch(/evaluateStandardClusterLights/);
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});
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it('default-standard-pbr.wgsl no longer defines fn evalDirectional / evalPoint / evalSpot inline', () => {
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// ground-truth table (research F1 section 6 - "extended Reinhard
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// matches Reinhard 2002 luminance variant"). The TS port shadowed
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// below is the formula manifest.
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// 2. TonemapParams std140 layout is 16 B (exposure + whitePoint
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// +
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// keeps the same byte layout
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// 2. TonemapParams std140 layout is 16 B (exposure + whitePoint + mode
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|
1867
|
+
// + ditherEnabled = 16 B). The shader-side struct in tonemap.wgsl
|
|
1868
|
+
// keeps the same byte layout; the final output pass toggles only the
|
|
1869
|
+
// ditherEnabled slot in a per-pass copy.
|
|
1848
1870
|
// 3. TONEMAP_LUMINANCE_EPSILON is the shared TS / WGSL const
|
|
1849
1871
|
// (D-O3, 1e-5).
|
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1850
1872
|
//
|
|
@@ -1938,10 +1960,10 @@ import {
|
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1938
1960
|
});
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1939
1961
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1940
1962
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describe('TonemapParams std140 layout', () => {
|
|
1941
|
-
it('TonemapParams stride is 16 B (
|
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1963
|
+
it('TonemapParams stride is 16 B (exposure + whitePoint + mode + ditherEnabled)', () => {
|
|
1942
1964
|
// The host writes `Float32Array` of length 4 to the UBO; the shader
|
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1943
1965
|
// declares `struct TonemapParams { exposure: f32, whitePoint: f32,
|
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1944
|
-
//
|
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1966
|
+
// mode: u32, ditherEnabled: f32 }` — total = 16 B.
|
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1945
1967
|
const stride = 4 * 4;
|
|
1946
1968
|
expect(stride).toBe(16);
|
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1947
1969
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});
|
|
@@ -0,0 +1,131 @@
|
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1
|
+
import { readFileSync } from 'node:fs';
|
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2
|
+
import { fileURLToPath } from 'node:url';
|
|
3
|
+
import { describe, expect, it } from 'vitest';
|
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4
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+
|
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5
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+
const shaderRoot = fileURLToPath(new URL('..', import.meta.url));
|
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6
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+
const directional = readFileSync(`${shaderRoot}/lighting-directional.wgsl`, 'utf8');
|
|
7
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+
const shadowPcf = readFileSync(`${shaderRoot}/shadow-pcf.wgsl`, 'utf8');
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8
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+
|
|
9
|
+
const PCSS_MEDIUM_RAW_TAPS = 8;
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10
|
+
const PCSS_MEDIUM_COMPARE_TAPS = 16;
|
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11
|
+
const PCSS_HIGH_RAW_TAPS = 16;
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12
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+
const PCSS_HIGH_COMPARE_TAPS = 32;
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13
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+
|
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14
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+
function biasedReceiverDepth(
|
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15
|
+
receiverDepth: number,
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16
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+
normalBias: number,
|
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17
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+
depthBias: number,
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18
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+
nDotL: number,
|
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+
): number {
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+
return receiverDepth - Math.max(normalBias * (1 - nDotL), depthBias);
|
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+
}
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+
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+
function averageBlockerDepth(
|
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+
rawDepths: readonly number[],
|
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25
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+
receiverDepth: number,
|
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26
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+
): number | undefined {
|
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27
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+
const blockers = rawDepths.filter((depth) => Number.isFinite(depth) && depth < receiverDepth);
|
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28
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+
if (blockers.length === 0) return undefined;
|
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29
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+
return blockers.reduce((sum, depth) => sum + depth, 0) / blockers.length;
|
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|
+
}
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31
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+
|
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+
function penumbraTexels(
|
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33
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+
biasedDepth: number,
|
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34
|
+
blockerDepth: number,
|
|
35
|
+
lightDepthWorldSpan: number,
|
|
36
|
+
angularRadiusRadians: number,
|
|
37
|
+
worldUnitsPerTexel: number,
|
|
38
|
+
maxPenumbraTexels: number,
|
|
39
|
+
): number {
|
|
40
|
+
const worldDistance = Math.max(0, biasedDepth - blockerDepth) * lightDepthWorldSpan;
|
|
41
|
+
return Math.min(
|
|
42
|
+
maxPenumbraTexels,
|
|
43
|
+
Math.max(0, (worldDistance * Math.tan(angularRadiusRadians)) / worldUnitsPerTexel),
|
|
44
|
+
);
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
function clampShadowTexel(
|
|
48
|
+
texel: readonly [number, number],
|
|
49
|
+
tileOrigin: readonly [number, number],
|
|
50
|
+
tileSize: readonly [number, number],
|
|
51
|
+
inset: number,
|
|
52
|
+
): [number, number] {
|
|
53
|
+
const minX = tileOrigin[0] + inset;
|
|
54
|
+
const minY = tileOrigin[1] + inset;
|
|
55
|
+
const maxX = tileOrigin[0] + Math.max(inset, tileSize[0] - 1 - inset);
|
|
56
|
+
const maxY = tileOrigin[1] + Math.max(inset, tileSize[1] - 1 - inset);
|
|
57
|
+
return [
|
|
58
|
+
Math.min(maxX, Math.max(minX, Math.trunc(texel[0]))),
|
|
59
|
+
Math.min(maxY, Math.max(minY, Math.trunc(texel[1]))),
|
|
60
|
+
];
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
function stableDiskRotation(texelX: number, texelY: number, cascade: number): number {
|
|
64
|
+
const hash = Math.imul(Math.imul(texelX ^ 0x9e3779b9, 31) ^ texelY, 17) ^ cascade;
|
|
65
|
+
return (hash >>> 0) / 0x100000000;
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
describe('Directional PCSS numeric oracle', () => {
|
|
69
|
+
it('freezes normal and blend tap budgets for medium and high profiles', () => {
|
|
70
|
+
expect([PCSS_MEDIUM_RAW_TAPS, PCSS_MEDIUM_COMPARE_TAPS]).toEqual([8, 16]);
|
|
71
|
+
expect([PCSS_HIGH_RAW_TAPS, PCSS_HIGH_COMPARE_TAPS]).toEqual([16, 32]);
|
|
72
|
+
expect(PCSS_MEDIUM_RAW_TAPS + PCSS_MEDIUM_COMPARE_TAPS).toBe(24);
|
|
73
|
+
expect(PCSS_HIGH_RAW_TAPS + PCSS_HIGH_COMPARE_TAPS).toBe(48);
|
|
74
|
+
expect((PCSS_MEDIUM_RAW_TAPS + PCSS_MEDIUM_COMPARE_TAPS) * 2).toBe(48);
|
|
75
|
+
expect((PCSS_HIGH_RAW_TAPS + PCSS_HIGH_COMPARE_TAPS) * 2).toBe(96);
|
|
76
|
+
});
|
|
77
|
+
|
|
78
|
+
it('uses one biased receiver depth for blocker classification and compare', () => {
|
|
79
|
+
const receiver = biasedReceiverDepth(0.7, 0.02, 0.003, 0.5);
|
|
80
|
+
expect(receiver).toBeCloseTo(0.69, 7);
|
|
81
|
+
expect(averageBlockerDepth([0.68, 0.69, 0.71, Number.NaN], receiver)).toBeCloseTo(0.68, 7);
|
|
82
|
+
expect(averageBlockerDepth([0.7, 0.8, Number.POSITIVE_INFINITY], receiver)).toBeUndefined();
|
|
83
|
+
});
|
|
84
|
+
|
|
85
|
+
it('grows world-scale penumbra with blocker distance and clamps the texel radius', () => {
|
|
86
|
+
const near = penumbraTexels(0.7, 0.69, 20, 0.01, 0.1, 64);
|
|
87
|
+
const far = penumbraTexels(0.7, 0.4, 20, 0.01, 0.1, 64);
|
|
88
|
+
expect(near).toBeGreaterThan(0);
|
|
89
|
+
expect(far).toBeGreaterThan(near);
|
|
90
|
+
expect(penumbraTexels(0.7, 0.0, 20, 0.05, 0.001, 12)).toBe(12);
|
|
91
|
+
expect(penumbraTexels(0.7, 0.8, 20, 0.01, 0.1, 64)).toBe(0);
|
|
92
|
+
});
|
|
93
|
+
|
|
94
|
+
it('keeps raw and compare texels inside an integer one-texel tile inset', () => {
|
|
95
|
+
expect(clampShadowTexel([-100.8, 999.2], [32, 48], [64, 32], 1)).toEqual([33, 78]);
|
|
96
|
+
expect(clampShadowTexel([48.9, 60.1], [32, 48], [64, 32], 1)).toEqual([48, 60]);
|
|
97
|
+
expect(clampShadowTexel([32, 48], [32, 48], [1, 1], 1)).toEqual([33, 49]);
|
|
98
|
+
});
|
|
99
|
+
|
|
100
|
+
it('is stable for the same cascade-local integer texel and independent of frame jitter', () => {
|
|
101
|
+
const first = stableDiskRotation(107, 203, 2);
|
|
102
|
+
const second = stableDiskRotation(107, 203, 2);
|
|
103
|
+
expect(first).toBe(second);
|
|
104
|
+
expect(stableDiskRotation(108, 203, 2)).not.toBe(first);
|
|
105
|
+
expect(directional).not.toMatch(/frameIndex|frame_index|taaJitter|taa_jitter|jitter/);
|
|
106
|
+
});
|
|
107
|
+
|
|
108
|
+
it('requires the production three-stage receiver and shared sampling primitives', () => {
|
|
109
|
+
expect(directional).toContain('PCSS_MEDIUM_RAW_TAPS');
|
|
110
|
+
expect(directional).toContain('PCSS_MEDIUM_COMPARE_TAPS');
|
|
111
|
+
expect(directional).toContain('PCSS_HIGH_RAW_TAPS');
|
|
112
|
+
expect(directional).toContain('PCSS_HIGH_COMPARE_TAPS');
|
|
113
|
+
expect(directional).toMatch(/blocker/i);
|
|
114
|
+
expect(directional).toMatch(/penumbra/i);
|
|
115
|
+
expect(shadowPcf).toContain('fn shadow_load_raw_depth');
|
|
116
|
+
expect(shadowPcf).toContain('fn shadow_sample_compare');
|
|
117
|
+
expect(shadowPcf).toContain('fn shadow_biased_receiver_depth');
|
|
118
|
+
expect(shadowPcf).toContain('fn shadow_clamp_texel_to_tile');
|
|
119
|
+
});
|
|
120
|
+
|
|
121
|
+
it('does not accept fixed-radius or PCF5-as-PCSS receiver structure', () => {
|
|
122
|
+
expect(directional).not.toMatch(/fixed.?radius|fixedUvRadius|pcf5.*pcss/i);
|
|
123
|
+
expect(directional).not.toContain('M2 supplies the PCSS arithmetic');
|
|
124
|
+
});
|
|
125
|
+
|
|
126
|
+
it('maps the serialized PCF labels to distinct production kernel widths', () => {
|
|
127
|
+
expect(directional).toMatch(
|
|
128
|
+
/let kernel = select\(select\(3u, 5u, filterProfile == 3u\), 1u, filterProfile == 1u\)/,
|
|
129
|
+
);
|
|
130
|
+
});
|
|
131
|
+
});
|
|
@@ -181,34 +181,47 @@ describe('sprite-lit shader (flat 2D lighting, tweak-20260701 M1)', () => {
|
|
|
181
181
|
// At minimum: one consumer in each of fs_main and fs_main_hdr.
|
|
182
182
|
expect(consumers.length).toBeGreaterThanOrEqual(2);
|
|
183
183
|
});
|
|
184
|
+
|
|
185
|
+
it('VsOut carries vertex-produced ndc and viewZ for Standard cluster lookup', async () => {
|
|
186
|
+
const src = await readSpriteLitSource();
|
|
187
|
+
expect(src).toMatch(/@location\(\s*2\s*\)\s+ndc\s*:\s*vec3<f32>/);
|
|
188
|
+
expect(src).toMatch(/@location\(\s*3\s*\)\s+viewZ\s*:\s*f32/);
|
|
189
|
+
expect(src).toMatch(/out\.ndc\s*=\s*clipPos\.xyz\s*\/\s*clipPos\.w\s*;/);
|
|
190
|
+
expect(src).toMatch(/out\.viewZ\s*=\s*sceneViewZ\(/);
|
|
191
|
+
expect(src).toMatch(/evaluateStandardClusterLights\(\s*ndc,\s*viewZ,\s*worldPos/);
|
|
192
|
+
});
|
|
184
193
|
});
|
|
185
194
|
|
|
186
|
-
describe('
|
|
195
|
+
describe('Standard local lights use the shared Cluster path (D-P2)', () => {
|
|
187
196
|
it('spriteLitDirectional signature is `(albedo)` only', async () => {
|
|
188
197
|
const src = await readSpriteLitSource();
|
|
189
198
|
const re = /fn\s+spriteLitDirectional\s*\(\s*albedo\s*:\s*vec3<f32>\s*\)/;
|
|
190
199
|
expect(re.test(src)).toBe(true);
|
|
191
200
|
});
|
|
192
201
|
|
|
193
|
-
it('
|
|
202
|
+
it('does not retain a direct point-light branch', async () => {
|
|
194
203
|
const src = await readSpriteLitSource();
|
|
195
|
-
|
|
196
|
-
|
|
197
|
-
expect(re.test(src)).toBe(true);
|
|
204
|
+
expect(src).not.toContain('pointLightsBuffer');
|
|
205
|
+
expect(src).not.toContain('evalPointFlat(');
|
|
198
206
|
});
|
|
199
207
|
|
|
200
|
-
it('
|
|
208
|
+
it('does not retain a direct spot-light branch', async () => {
|
|
201
209
|
const src = await readSpriteLitSource();
|
|
202
|
-
|
|
203
|
-
|
|
204
|
-
expect(re.test(src)).toBe(true);
|
|
210
|
+
expect(src).not.toContain('spotLightsBuffer');
|
|
211
|
+
expect(src).not.toContain('evalSpotFlat(');
|
|
205
212
|
});
|
|
206
213
|
|
|
207
|
-
it('spriteLitShadeAccum
|
|
214
|
+
it('spriteLitShadeAccum consumes vertex-produced ndc/viewZ without a normal', async () => {
|
|
208
215
|
const src = await readSpriteLitSource();
|
|
209
216
|
const re =
|
|
210
|
-
/fn\s+spriteLitShadeAccum\s*\(\s*albedo\s*:\s*vec3<f32>\s*,\s*worldPos\s*:\s*vec3<f32>\s*\)/;
|
|
217
|
+
/fn\s+spriteLitShadeAccum\s*\(\s*albedo\s*:\s*vec3<f32>\s*,\s*worldPos\s*:\s*vec3<f32>\s*,\s*ndc\s*:\s*vec3<f32>\s*,\s*viewZ\s*:\s*f32\s*,?\s*\)/;
|
|
211
218
|
expect(re.test(src)).toBe(true);
|
|
219
|
+
const bodyStart = src.indexOf('fn spriteLitShadeAccum');
|
|
220
|
+
const bodyEnd = src.indexOf('fn fs_main(', bodyStart);
|
|
221
|
+
expect(bodyStart).toBeGreaterThanOrEqual(0);
|
|
222
|
+
expect(src.slice(bodyStart, bodyEnd > bodyStart ? bodyEnd : src.length)).not.toContain(
|
|
223
|
+
'@builtin(position)',
|
|
224
|
+
);
|
|
212
225
|
});
|
|
213
226
|
});
|
|
214
227
|
|
|
@@ -118,6 +118,8 @@ describe('w6 (b) -- pbr / unlit / sprite-adjacent shaders DO NOT pick up PER_INS
|
|
|
118
118
|
'#pragma variant_axis CLUSTER_FORWARD_AVAILABLE',
|
|
119
119
|
'#pragma variant_axis VERTEX_COLOR_AVAILABLE',
|
|
120
120
|
'#pragma variant_axis TRANSMISSION_AVAILABLE',
|
|
121
|
+
'#pragma variant_axis DIRECTIONAL_PCSS_AVAILABLE',
|
|
122
|
+
'#pragma variant_axis PROJECTOR_AVAILABLE',
|
|
121
123
|
]);
|
|
122
124
|
});
|
|
123
125
|
|
|
@@ -7,7 +7,13 @@ const shader = readFileSync(resolve(import.meta.dirname, '../default-standard-pb
|
|
|
7
7
|
describe('standard transmission thickness scale contract', () => {
|
|
8
8
|
it('converts local authored thickness through the combined local-to-world basis', () => {
|
|
9
9
|
expect(shader).toContain('let localToWorld = entityWorld * instanceLocal;');
|
|
10
|
-
expect(shader).toContain(
|
|
10
|
+
expect(shader).toContain('@location(4) @interpolate(flat) transmissionBasis0 : vec4<f32>');
|
|
11
|
+
expect(shader).toContain('@location(15) @interpolate(flat) transmissionBasis1 : vec4<f32>');
|
|
12
|
+
expect(shader).toContain('let localToWorld0 = in.transmissionBasis0.xyz;');
|
|
13
|
+
expect(shader).toContain('let localToWorld1 = vec3<f32>(');
|
|
14
|
+
expect(shader).toContain('let localToWorld2 = vec3<f32>(');
|
|
15
|
+
expect(shader).toContain('in.ndc.w,');
|
|
16
|
+
expect(shader).not.toContain(
|
|
11
17
|
'let localToWorld = meshes[0].worldFromLocal * instances[in.instanceIdx].localFromInstance;',
|
|
12
18
|
);
|
|
13
19
|
expect(shader).toContain('let worldToLocal0 = vec3<f32>(');
|
|
@@ -18,4 +18,11 @@ describe('transparent PBR color domain contract', () => {
|
|
|
18
18
|
expect(shader).toContain('linearHdrColorDomain');
|
|
19
19
|
expect(shader).toContain('toneStageInput');
|
|
20
20
|
});
|
|
21
|
+
|
|
22
|
+
it('keeps transparent PBR on the shared Directional factor path', () => {
|
|
23
|
+
expect(shader).toContain('lighting_directional');
|
|
24
|
+
expect(shader.match(/evalDirectionalShadowFactor\(/g)).toHaveLength(1);
|
|
25
|
+
expect(shader).toContain('directionalBase');
|
|
26
|
+
expect(shader).toContain('directionalClearcoat');
|
|
27
|
+
});
|
|
21
28
|
});
|