@forgeax/engine-runtime 0.1.7 → 0.1.19

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Files changed (49) hide show
  1. package/README.md +45 -0
  2. package/dist/.tsbuildinfo +1 -1
  3. package/dist/__tests__/helpers/standard-material-manifest.d.ts +12 -0
  4. package/dist/__tests__/helpers/standard-material-manifest.d.ts.map +1 -0
  5. package/dist/__tests__/render-environment-consumer.integration.test.d.ts +2 -0
  6. package/dist/__tests__/render-environment-consumer.integration.test.d.ts.map +1 -0
  7. package/dist/__tests__/render-error-exhaustive.test-d.d.ts.map +1 -1
  8. package/dist/__tests__/render-feature-prepared-graphics.fixture.d.ts.map +1 -1
  9. package/dist/__tests__/renderer-host-fallback.unit.test.d.ts +2 -0
  10. package/dist/__tests__/renderer-host-fallback.unit.test.d.ts.map +1 -0
  11. package/dist/__tests__/skinned-shadow-mixed.dawn.test.d.ts +2 -0
  12. package/dist/__tests__/skinned-shadow-mixed.dawn.test.d.ts.map +1 -0
  13. package/dist/backend-selection.d.ts.map +1 -1
  14. package/dist/index.mjs +20 -1
  15. package/dist/index.mjs.map +1 -1
  16. package/dist/renderer-host.d.ts +2 -1
  17. package/dist/renderer-host.d.ts.map +1 -1
  18. package/dist/renderer-host.mjs +21 -2
  19. package/dist/renderer-host.mjs.map +1 -1
  20. package/package.json +30 -30
  21. package/src/__tests__/dawn/instances-per-instance-pbr.dawn.test.ts +12 -11
  22. package/src/__tests__/errors.unit.test.ts +36 -0
  23. package/src/__tests__/extract-record-no-hardcoded-texture-fields.test.ts +4 -5
  24. package/src/__tests__/fullscreen-post-process-pass.dawn.test.ts +461 -18
  25. package/src/__tests__/geometry.unit.test.ts +3 -1
  26. package/src/__tests__/helpers/standard-material-manifest.ts +45 -0
  27. package/src/__tests__/material-texture-uv-scale.unit.test.ts +8 -14
  28. package/src/__tests__/materials.unit.test.ts +2 -0
  29. package/src/__tests__/pbr-pipeline.unit.test.ts +8 -8
  30. package/src/__tests__/pipeline-cache-keying.unit.test.ts +6 -4
  31. package/src/__tests__/pipeline.unit.test.ts +5 -2
  32. package/src/__tests__/render-environment-consumer.integration.test.ts +33 -0
  33. package/src/__tests__/render-error-exhaustive.test-d.ts +57 -0
  34. package/src/__tests__/render-feature-prepared-graphics.fixture.ts +10 -0
  35. package/src/__tests__/render-system-mega.test.ts +3 -1
  36. package/src/__tests__/render-system-record-multi-material-textureview.test.ts +3 -1
  37. package/src/__tests__/render-system-record-per-submesh-transparency.test.ts +3 -1
  38. package/src/__tests__/render-system-record.test.ts +8 -6
  39. package/src/__tests__/renderer-host-fallback.unit.test.ts +112 -0
  40. package/src/__tests__/renderer-lifecycle.integration.test.ts +10 -0
  41. package/src/__tests__/renderer-surface.unit.test.ts +66 -0
  42. package/src/__tests__/shadow-csm-cascade-loadop.test.ts +5 -1
  43. package/src/__tests__/shadow-csm-tile-consistency.test.ts +5 -1
  44. package/src/__tests__/skinned-shadow-mixed.dawn.test.ts +383 -0
  45. package/src/__tests__/sprite-lit-bgl-byte-identical.test.ts +7 -7
  46. package/src/__tests__/ssao-passes.test.ts +28 -12
  47. package/src/__tests__/systems.unit.test.ts +48 -31
  48. package/src/backend-selection.ts +4 -0
  49. package/src/renderer-host.ts +30 -3
@@ -0,0 +1,383 @@
1
+ // Real Dawn regression for the static/skinned shadow pipeline transition.
2
+ //
3
+ // The static shadow path uses the canonical all-true variant key (`''`) while
4
+ // the skinned path uses an explicit negative skinning axis. Keep both entries
5
+ // in one production render so the pipeline layout and group-2 bind group must
6
+ // change at the same command-recording boundary.
7
+
8
+ import { HANDLE_CUBE } from '@forgeax/engine-assets-runtime';
9
+ import { World } from '@forgeax/engine-ecs';
10
+ import type { Renderer } from '@forgeax/engine-render';
11
+ import { Camera, DirectionalLight, MeshFilter, MeshRenderer } from '@forgeax/engine-render';
12
+ import { Transform } from '@forgeax/engine-scene';
13
+ import { Skin } from '@forgeax/engine-skinning';
14
+ import type { Handle, MaterialAsset, MeshAsset, SkeletonAsset } from '@forgeax/engine-types';
15
+ import { describe, expect, it } from 'vitest';
16
+ import { constructRuntimeRendererHost } from '../renderer-host';
17
+ import { drawPublished } from './draw-published';
18
+
19
+ const WIDTH = 384;
20
+ const HEIGHT = 256;
21
+ const BYTES_PER_ROW = Math.ceil((WIDTH * 4) / 256) * 256;
22
+ const TEXTURE_USAGE_COPY_SRC = 0x01;
23
+ const TEXTURE_USAGE_RENDER_ATTACHMENT = 0x10;
24
+ const BUFFER_USAGE_MAP_READ = 0x0001;
25
+ const BUFFER_USAGE_COPY_DST = 0x0008;
26
+ const MAP_MODE_READ = 0x0001;
27
+
28
+ const ENGINE_MANIFEST = await (async () => {
29
+ const { buildEngineShaderManifest } = await import('@forgeax/engine-vite-plugin-shader');
30
+ return buildEngineShaderManifest();
31
+ })();
32
+ const ENGINE_MANIFEST_URL = `data:application/json,${encodeURIComponent(
33
+ JSON.stringify(ENGINE_MANIFEST),
34
+ )}`;
35
+
36
+ type MixedCapture = {
37
+ readonly pixels: Uint8Array;
38
+ readonly errors: readonly string[];
39
+ };
40
+
41
+ function staticMaterial(world: World): Handle<'MaterialAsset', 'shared'> {
42
+ return world.allocSharedRef<'MaterialAsset', MaterialAsset>('MaterialAsset', {
43
+ kind: 'material',
44
+ passes: [
45
+ {
46
+ name: 'Forward',
47
+ program: { module: 'forgeax::default-standard-pbr' },
48
+ renderState: { tags: { LightMode: 'Forward' }, queue: 2000 },
49
+ },
50
+ {
51
+ name: 'ShadowCaster',
52
+ program: { module: 'forgeax::default-shadow-caster' },
53
+ renderState: {
54
+ tags: { LightMode: 'ShadowCaster' },
55
+ passKind: 'shadow-caster',
56
+ },
57
+ },
58
+ ],
59
+ values: {
60
+ baseColor: [0.8, 0.35, 0.15, 1],
61
+ metallic: 0.1,
62
+ roughness: 0.55,
63
+ emissive: [0, 0, 0],
64
+ emissiveIntensity: 0,
65
+ occlusionStrength: 1,
66
+ },
67
+ });
68
+ }
69
+
70
+ function skinnedMaterial(world: World): Handle<'MaterialAsset', 'shared'> {
71
+ return world.allocSharedRef<'MaterialAsset', MaterialAsset>('MaterialAsset', {
72
+ kind: 'material',
73
+ passes: [
74
+ {
75
+ name: 'Forward',
76
+ program: { module: 'forgeax::pbr-skin' },
77
+ renderState: { tags: { LightMode: 'Forward' }, queue: 2000 },
78
+ },
79
+ {
80
+ name: 'ShadowCaster',
81
+ program: { module: 'forgeax::default-shadow-caster' },
82
+ renderState: {
83
+ tags: { LightMode: 'ShadowCaster' },
84
+ passKind: 'shadow-caster',
85
+ },
86
+ },
87
+ ],
88
+ values: {
89
+ baseColor: [0.15, 0.45, 0.9, 1],
90
+ metallic: 0.1,
91
+ roughness: 0.55,
92
+ emissive: [0, 0, 0],
93
+ emissiveIntensity: 0,
94
+ occlusionStrength: 1,
95
+ },
96
+ });
97
+ }
98
+
99
+ function floorMaterial(world: World): Handle<'MaterialAsset', 'shared'> {
100
+ return world.allocSharedRef<'MaterialAsset', MaterialAsset>('MaterialAsset', {
101
+ kind: 'material',
102
+ passes: [
103
+ {
104
+ name: 'Forward',
105
+ program: { module: 'forgeax::default-standard-pbr' },
106
+ renderState: { tags: { LightMode: 'Forward' }, queue: 2000 },
107
+ },
108
+ ],
109
+ values: {
110
+ baseColor: [0.75, 0.75, 0.75, 1],
111
+ metallic: 0,
112
+ roughness: 0.9,
113
+ emissive: [0, 0, 0],
114
+ emissiveIntensity: 0,
115
+ occlusionStrength: 1,
116
+ },
117
+ });
118
+ }
119
+
120
+ function skinnedMesh(world: World): Handle<'MeshAsset', 'shared'> {
121
+ // Canonical interleaved order: position, normal, uv, tangent, skinIndex,
122
+ // skinWeight (72 bytes / vertex). All vertices use joint zero.
123
+ const vertices = new Float32Array([
124
+ -0.75, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0.75, 0, 0, 0, 0, 1, 1, 0, 1, 0,
125
+ 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1.2, 0, 0, 0, 1, 0.5, 1, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0,
126
+ ]);
127
+ return world.allocSharedRef<'MeshAsset', MeshAsset>('MeshAsset', {
128
+ kind: 'mesh',
129
+ vertices,
130
+ indices: new Uint16Array([0, 1, 2]),
131
+ attributes: {
132
+ position: new Float32Array([-0.75, 0, 0, 0.75, 0, 0, 0, 1.2, 0]),
133
+ normal: new Float32Array([0, 0, 1, 0, 0, 1, 0, 0, 1]),
134
+ uv: new Float32Array([0, 0, 1, 0, 0.5, 1]),
135
+ tangent: new Float32Array([1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1]),
136
+ skinIndex: new Uint16Array([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]),
137
+ skinWeight: new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0]),
138
+ },
139
+ aabb: new Float32Array([-0.75, 0, 0, 0.75, 1.2, 0]),
140
+ materialSlots: [{ slotName: 'Default' }],
141
+ submeshes: [
142
+ {
143
+ indexOffset: 0,
144
+ indexCount: 3,
145
+ vertexCount: 3,
146
+ materialSlot: 0,
147
+ topology: 'triangle-list',
148
+ },
149
+ ],
150
+ });
151
+ }
152
+
153
+ function skeleton(world: World): Handle<'SkeletonAsset', 'shared'> {
154
+ const inverseBindMatrices = new Float32Array(16);
155
+ inverseBindMatrices[0] = 1;
156
+ inverseBindMatrices[5] = 1;
157
+ inverseBindMatrices[10] = 1;
158
+ inverseBindMatrices[15] = 1;
159
+ return world.allocSharedRef<'SkeletonAsset', SkeletonAsset>('SkeletonAsset', {
160
+ kind: 'skeleton',
161
+ inverseBindMatrices,
162
+ jointCount: 1,
163
+ });
164
+ }
165
+
166
+ function identityTransform(pos: readonly [number, number, number] = [0, 0, 0]) {
167
+ return { pos, quat: [0, 0, 0, 1] as const, scale: [1, 1, 1] as const };
168
+ }
169
+
170
+ function spawnMixedScene(world: World, castShadow: boolean): void {
171
+ const staticMat = staticMaterial(world);
172
+ const skinMat = skinnedMaterial(world);
173
+ const floorMat = floorMaterial(world);
174
+ const skinMesh = skinnedMesh(world);
175
+ const skinSkeleton = skeleton(world);
176
+
177
+ world.spawn(
178
+ { component: Transform, data: { ...identityTransform([0, 5, 5]), scale: [10, 0.1, 10] } },
179
+ { component: MeshFilter, data: { assetHandle: HANDLE_CUBE } },
180
+ { component: MeshRenderer, data: { materials: [floorMat] } },
181
+ );
182
+ world.spawn(
183
+ { component: Transform, data: identityTransform([0, 8, 18]) },
184
+ {
185
+ component: Camera,
186
+ data: {
187
+ fov: (45 * Math.PI) / 180,
188
+ aspect: WIDTH / HEIGHT,
189
+ near: 0.1,
190
+ far: 100,
191
+ clearColor: [0.02, 0.02, 0.03, 1],
192
+ },
193
+ },
194
+ );
195
+ world.spawn({
196
+ component: DirectionalLight,
197
+ data: {
198
+ direction: [0.25, -1, -0.45],
199
+ color: [1, 1, 1],
200
+ intensity: 1,
201
+ castShadow,
202
+ mapSize: 1024,
203
+ depthBias: 0.005,
204
+ normalBias: 0.05,
205
+ shadowDistance: 50,
206
+ pcfKernelSize: 3,
207
+ },
208
+ });
209
+
210
+ const spawnStaticCaster = (x: number): void => {
211
+ world.spawn(
212
+ { component: Transform, data: { ...identityTransform([x, 7, 5]), scale: [0.8, 0.8, 0.8] } },
213
+ { component: MeshFilter, data: { assetHandle: HANDLE_CUBE } },
214
+ { component: MeshRenderer, data: { materials: [staticMat] } },
215
+ );
216
+ };
217
+ // Entity order is intentional: static A -> skinned B -> static C.
218
+ spawnStaticCaster(-3);
219
+ const joint = world
220
+ .spawn({
221
+ component: Transform,
222
+ data: identityTransform([0, 7, 5]),
223
+ })
224
+ .unwrap();
225
+ world.spawn(
226
+ { component: Transform, data: identityTransform() },
227
+ { component: MeshFilter, data: { assetHandle: skinMesh } },
228
+ { component: MeshRenderer, data: { materials: [skinMat] } },
229
+ {
230
+ component: Skin,
231
+ data: {
232
+ skeleton: skinSkeleton,
233
+ joints: new Uint32Array([joint as unknown as number]),
234
+ },
235
+ },
236
+ );
237
+ spawnStaticCaster(3);
238
+ }
239
+
240
+ async function readPixels(device: GPUDevice, texture: GPUTexture): Promise<Uint8Array> {
241
+ const buffer = device.createBuffer({
242
+ size: BYTES_PER_ROW * HEIGHT,
243
+ usage: BUFFER_USAGE_MAP_READ | BUFFER_USAGE_COPY_DST,
244
+ });
245
+ const encoder = device.createCommandEncoder();
246
+ encoder.copyTextureToBuffer(
247
+ { texture },
248
+ { buffer, bytesPerRow: BYTES_PER_ROW, rowsPerImage: HEIGHT },
249
+ { width: WIDTH, height: HEIGHT, depthOrArrayLayers: 1 },
250
+ );
251
+ device.queue.submit([encoder.finish()]);
252
+ await buffer.mapAsync(MAP_MODE_READ);
253
+ const pixels = new Uint8Array(buffer.getMappedRange().slice(0));
254
+ buffer.unmap();
255
+ buffer.destroy();
256
+ return pixels;
257
+ }
258
+
259
+ async function renderMixed(castShadow: boolean): Promise<MixedCapture> {
260
+ let device: GPUDevice | undefined;
261
+ let target: GPUTexture | undefined;
262
+ const originalRequestAdapter = globalThis.navigator.gpu.requestAdapter.bind(
263
+ globalThis.navigator.gpu,
264
+ );
265
+ globalThis.navigator.gpu.requestAdapter = async (options) => {
266
+ const adapter = await originalRequestAdapter(options);
267
+ if (adapter === null) return adapter;
268
+ const originalRequestDevice = adapter.requestDevice.bind(adapter);
269
+ adapter.requestDevice = async (descriptor) => {
270
+ const created = await originalRequestDevice(descriptor);
271
+ device ??= created;
272
+ return created;
273
+ };
274
+ return adapter;
275
+ };
276
+ const canvas = {
277
+ width: WIDTH,
278
+ height: HEIGHT,
279
+ getContext(kind: string): unknown {
280
+ if (kind !== 'webgpu') return null;
281
+ return {
282
+ configure(descriptor: { device: GPUDevice; format?: GPUTextureFormat }) {
283
+ target ??= descriptor.device.createTexture({
284
+ size: { width: WIDTH, height: HEIGHT, depthOrArrayLayers: 1 },
285
+ format: descriptor.format ?? 'rgba8unorm',
286
+ usage: TEXTURE_USAGE_RENDER_ATTACHMENT | TEXTURE_USAGE_COPY_SRC,
287
+ viewFormats: ['rgba8unorm-srgb'],
288
+ });
289
+ },
290
+ unconfigure() {},
291
+ getCurrentTexture(): GPUTexture {
292
+ if (target === undefined) throw new Error('render target requested before configure');
293
+ return target;
294
+ },
295
+ };
296
+ },
297
+ addEventListener() {},
298
+ removeEventListener() {},
299
+ } as unknown as HTMLCanvasElement;
300
+
301
+ let renderer: Renderer | undefined;
302
+ let unsubscribe: (() => void) | undefined;
303
+ const errors: string[] = [];
304
+ try {
305
+ const host = await constructRuntimeRendererHost(
306
+ canvas,
307
+ {},
308
+ {
309
+ shaderManifestUrl: ENGINE_MANIFEST_URL,
310
+ },
311
+ );
312
+ if (!host.ok) throw host.error;
313
+ renderer = host.value.renderer;
314
+ unsubscribe = renderer.subscribe((event) => {
315
+ if (event.kind === 'error') errors.push(event.error.code);
316
+ });
317
+ const world = new World();
318
+ spawnMixedScene(world, castShadow);
319
+ // The first frame warms the static and skinned PSOs; the second frame is
320
+ // the asserted mixed command stream after both cache entries exist.
321
+ for (let frame = 0; frame < 2; frame += 1) {
322
+ const receipt = drawPublished(renderer, world);
323
+ expect(receipt.ok, `mixed ${castShadow ? 'shadow' : 'baseline'} draw`).toBe(true);
324
+ if (!receipt.ok) throw receipt.error;
325
+ const completed = await receipt.value.completed;
326
+ expect(completed.ok, 'Queue::submit completion').toBe(true);
327
+ if (!completed.ok) throw completed.error;
328
+ }
329
+ if (device === undefined || target === undefined)
330
+ throw new Error('Dawn target not initialized');
331
+ await device.queue.onSubmittedWorkDone();
332
+ return { pixels: await readPixels(device, target), errors };
333
+ } finally {
334
+ globalThis.navigator.gpu.requestAdapter = originalRequestAdapter;
335
+ unsubscribe?.();
336
+ renderer?.dispose();
337
+ target?.destroy();
338
+ device?.destroy();
339
+ }
340
+ }
341
+
342
+ function regionDiff(a: Uint8Array, b: Uint8Array, x0: number, x1: number): number {
343
+ let changed = 0;
344
+ for (let y = Math.floor(HEIGHT * 0.32); y < HEIGHT; y += 1) {
345
+ for (let x = x0; x < x1; x += 1) {
346
+ const index = y * BYTES_PER_ROW + x * 4;
347
+ if (
348
+ Math.abs((a[index] ?? 0) - (b[index] ?? 0)) > 2 ||
349
+ Math.abs((a[index + 1] ?? 0) - (b[index + 1] ?? 0)) > 2 ||
350
+ Math.abs((a[index + 2] ?? 0) - (b[index + 2] ?? 0)) > 2
351
+ ) {
352
+ changed += 1;
353
+ }
354
+ }
355
+ }
356
+ return changed;
357
+ }
358
+
359
+ describe('mixed static/skinned shadow pipeline (Dawn)', () => {
360
+ it('submits static → skinned → static casters with zero validation errors', async () => {
361
+ if (typeof globalThis.navigator?.gpu?.requestAdapter !== 'function') {
362
+ throw new Error('dawn-node navigator.gpu not injected');
363
+ }
364
+ const shadow = await renderMixed(true);
365
+ const baseline = await renderMixed(false);
366
+ expect(shadow.errors).toEqual([]);
367
+ expect(baseline.errors).toEqual([]);
368
+ expect(shadow.pixels.length).toBeGreaterThan(0);
369
+ expect(baseline.pixels.length).toBe(shadow.pixels.length);
370
+
371
+ // Each caster owns a separate x-region. Comparing against the identical
372
+ // no-shadow scene proves the depth pass contributed in all three regions,
373
+ // rather than merely proving that a color frame was non-black.
374
+ const regions = [
375
+ [0, Math.floor(WIDTH / 3)],
376
+ [Math.floor(WIDTH / 3), Math.floor((2 * WIDTH) / 3)],
377
+ [Math.floor((2 * WIDTH) / 3), WIDTH],
378
+ ] as const;
379
+ for (const [x0, x1] of regions) {
380
+ expect(regionDiff(shadow.pixels, baseline.pixels, x0, x1)).toBeGreaterThan(0);
381
+ }
382
+ }, 120000);
383
+ });
@@ -118,24 +118,24 @@ describe('sprite-lit BGL byte-identical to sprite (AC-07, w4/w5 close)', () => {
118
118
  });
119
119
 
120
120
  describe('material BGL congruence (pbr-material-merged / unlit-material)', () => {
121
- it('pbr-material-user-region entries are 13 (PBR layout reused by sprite & sprite-lit)', () => {
121
+ it('pbr-material-user-region entries are 17 (PBR layout reused by sprite & sprite-lit)', () => {
122
122
  // sprite + sprite-lit use the default standard-PBR user-region
123
- // schema (5 user fields produce 7 BGL entries after std140 merge).
123
+ // schema (20 value fields + 8 texture fields produce 17 BGL entries).
124
124
  // Both share the same userRegion shape and therefore the same BGL.
125
125
  const base = buildPbrMaterialUserRegionEntries();
126
- expect(base.length).toBe(13);
126
+ expect(base.length).toBe(17);
127
127
  });
128
128
 
129
- it('pbr-material-merged stays 24 entries (sprite/sprite-lit do not change material BGL shape)', () => {
129
+ it('pbr-material-merged stays 26 entries (sprite/sprite-lit do not change material BGL shape)', () => {
130
130
  const merged = buildBindGroupLayoutDescriptor(makeSpec('forgeax::sprite-lit'), {
131
131
  kind: 'pbr-material-merged',
132
132
  });
133
- expect(merged.entries.length).toBe(24);
134
- // mergeSkylightIntoMaterialBgl + lightmap injection must stay
133
+ expect(merged.entries.length).toBe(26);
134
+ // mergeSkylightIntoMaterialBgl + transmission injection must stay
135
135
  // append-only against the 7-entry PBR base.
136
136
  const base = buildPbrMaterialUserRegionEntries();
137
137
  const afterSky = mergeSkylightIntoMaterialBgl(base);
138
- const expected = [...afterSky, ...appendInjection(afterSky, 'lightmap')];
138
+ const expected = [...afterSky, ...appendInjection(afterSky, 'transmission')];
139
139
  expect(merged.entries).toEqual(expected);
140
140
  });
141
141
  });
@@ -8,6 +8,8 @@
8
8
  import { RenderGraph } from '@forgeax/engine-render-graph';
9
9
  import type { RhiDevice } from '@forgeax/engine-rhi';
10
10
  import { describe, expect, it, vi } from 'vitest';
11
+ import { DeviceScope } from '../../../render/src/device/device-scope';
12
+ import type { BloomPersistentBundle } from '../../../render/src/record/render-context';
11
13
  import {
12
14
  recordBloomBlurHPass,
13
15
  recordBloomBlurVPass,
@@ -680,6 +682,31 @@ function makePostProcessRecordCtx(): {
680
682
  queue: { writeBuffer: vi.fn(() => ({ ok: true, value: undefined })) },
681
683
  };
682
684
  const sampler = { label: 'postprocess-sampler' };
685
+ const bloomScope = DeviceScope.create(1, 'runtime-ssao-bloom-fixture');
686
+ const ownBloomHandle = (
687
+ kind: 'pipeline' | 'binding' | 'post-effect' | 'buffer',
688
+ label: string,
689
+ ) => {
690
+ const handle = { label };
691
+ bloomScope._adopt(kind, handle, () => undefined);
692
+ return handle;
693
+ };
694
+ const bloomResources = {
695
+ scope: bloomScope,
696
+ generation: bloomScope.generation,
697
+ bloomBrightPipeline: ownBloomHandle('pipeline', 'bloom-bright-pipeline'),
698
+ bloomBlurHPipeline: ownBloomHandle('pipeline', 'bloom-blur-h-pipeline'),
699
+ bloomBlurVPipeline: ownBloomHandle('pipeline', 'bloom-blur-v-pipeline'),
700
+ bloomCompositePipeline: ownBloomHandle('pipeline', 'bloom-composite-pipeline'),
701
+ bloomBrightBindGroupLayout: ownBloomHandle('binding', 'bloom-bright-bgl'),
702
+ bloomBlurBindGroupLayout: ownBloomHandle('binding', 'bloom-blur-bgl'),
703
+ bloomCompositeBindGroupLayout: ownBloomHandle('binding', 'bloom-composite-bgl'),
704
+ bloomSampler: ownBloomHandle('post-effect', 'bloom-sampler'),
705
+ bloomBrightParamsBuffer: ownBloomHandle('buffer', 'bloom-bright-params'),
706
+ bloomBlurHParamsBuffer: ownBloomHandle('buffer', 'bloom-blur-h-params'),
707
+ bloomBlurVParamsBuffer: ownBloomHandle('buffer', 'bloom-blur-v-params'),
708
+ bloomCompositeParamsBuffer: ownBloomHandle('buffer', 'bloom-composite-params'),
709
+ } as unknown as BloomPersistentBundle;
683
710
  const ctx = {
684
711
  runtime: {
685
712
  device: { ...device, caps: { storageBuffer: true } },
@@ -702,23 +729,12 @@ function makePostProcessRecordCtx(): {
702
729
  skyboxBindGroupLayout: { label: 'skybox-bgl' },
703
730
  skyboxSampler: sampler,
704
731
  skyboxRotationBuffer: { label: 'skybox-rotation' },
705
- bloomBrightPipeline: { label: 'bloom-bright-pipeline' },
706
- bloomBrightBindGroupLayout: { label: 'bloom-bright-bgl' },
707
- bloomBrightParamsBuffer: { label: 'bloom-bright-params' },
708
- bloomBlurHPipeline: { label: 'bloom-blur-h-pipeline' },
709
- bloomBlurVPipeline: { label: 'bloom-blur-v-pipeline' },
710
- bloomBlurBindGroupLayout: { label: 'bloom-blur-bgl' },
711
- bloomBlurHParamsBuffer: { label: 'bloom-blur-h-params' },
712
- bloomBlurVParamsBuffer: { label: 'bloom-blur-v-params' },
713
- bloomCompositePipeline: { label: 'bloom-composite-pipeline' },
714
- bloomCompositeBindGroupLayout: { label: 'bloom-composite-bgl' },
715
- bloomCompositeParamsBuffer: { label: 'bloom-composite-params' },
716
- bloomSampler: sampler,
717
732
  fxaaPipeline: { label: 'fxaa-pipeline' },
718
733
  fxaaBindGroupLayout: { label: 'fxaa-bgl' },
719
734
  fxaaSampler: sampler,
720
735
  },
721
736
  },
737
+ bloomResources,
722
738
  frameState: { postProcessBgCache: new WeakMap() },
723
739
  bindGroupCounts: { createBindGroup: 0, keys: [] },
724
740
  camera: {