@forgeax/engine-runtime 0.1.3 → 0.1.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +49 -83
- package/dist/.tsbuildinfo +1 -1
- package/dist/__tests__/animation-graph-collect-roundtrip.test.d.ts +2 -0
- package/dist/__tests__/animation-graph-collect-roundtrip.test.d.ts.map +1 -0
- package/dist/__tests__/animation-graph-serialize.unit.test.d.ts +2 -0
- package/dist/__tests__/animation-graph-serialize.unit.test.d.ts.map +1 -0
- package/dist/__tests__/asset-brand-and-name-retirement.test.d.ts +2 -0
- package/dist/__tests__/asset-brand-and-name-retirement.test.d.ts.map +1 -0
- package/dist/__tests__/asset-error-exhaustive.test-d.d.ts +11 -0
- package/dist/__tests__/asset-error-exhaustive.test-d.d.ts.map +1 -0
- package/dist/__tests__/asset-registry-guid-reverse.test.d.ts +2 -0
- package/dist/__tests__/asset-registry-guid-reverse.test.d.ts.map +1 -0
- package/dist/__tests__/asset-registry-hdr-equirect.test.d.ts +2 -0
- package/dist/__tests__/asset-registry-hdr-equirect.test.d.ts.map +1 -0
- package/dist/__tests__/asset-registry-mesh-pack-payload.dawn.test.d.ts +2 -0
- package/dist/__tests__/asset-registry-mesh-pack-payload.dawn.test.d.ts.map +1 -0
- package/dist/__tests__/asset-registry-mounts.test.d.ts +2 -0
- package/dist/__tests__/asset-registry-mounts.test.d.ts.map +1 -0
- package/dist/__tests__/asset-registry.browser.test.d.ts +2 -0
- package/dist/__tests__/asset-registry.browser.test.d.ts.map +1 -0
- package/dist/__tests__/asset-registry.dawn.test.d.ts +2 -0
- package/dist/__tests__/asset-registry.dawn.test.d.ts.map +1 -0
- package/dist/__tests__/asset-registry.listCatalog.test.d.ts +2 -0
- package/dist/__tests__/asset-registry.listCatalog.test.d.ts.map +1 -0
- package/dist/__tests__/asset-registry.mesh-bin.test.d.ts +2 -0
- package/dist/__tests__/asset-registry.mesh-bin.test.d.ts.map +1 -0
- package/dist/__tests__/asset-registry.pack-cache.test.d.ts +2 -0
- package/dist/__tests__/asset-registry.pack-cache.test.d.ts.map +1 -0
- package/dist/__tests__/asset-registry.raw-container-failfast.test.d.ts +2 -0
- package/dist/__tests__/asset-registry.raw-container-failfast.test.d.ts.map +1 -0
- package/dist/__tests__/asset-registry.recursive.spec.d.ts +2 -0
- package/dist/__tests__/asset-registry.recursive.spec.d.ts.map +1 -0
- package/dist/__tests__/asset-registry.unit.test.d.ts +2 -0
- package/dist/__tests__/asset-registry.unit.test.d.ts.map +1 -0
- package/dist/__tests__/asset.unit.test.d.ts +2 -0
- package/dist/__tests__/asset.unit.test.d.ts.map +1 -0
- package/dist/__tests__/audio-load-by-guid.unit.test.d.ts +2 -0
- package/dist/__tests__/audio-load-by-guid.unit.test.d.ts.map +1 -0
- package/dist/__tests__/backend-selection.integration.test.d.ts +2 -0
- package/dist/__tests__/backend-selection.integration.test.d.ts.map +1 -0
- package/dist/__tests__/basis-catalog-dispatch.integration.test.d.ts +2 -0
- package/dist/__tests__/basis-catalog-dispatch.integration.test.d.ts.map +1 -0
- package/dist/__tests__/builtin-asset-registry.unit.test.d.ts +2 -0
- package/dist/__tests__/builtin-asset-registry.unit.test.d.ts.map +1 -0
- package/dist/__tests__/collect-scene-asset.test.d.ts +1 -2
- package/dist/__tests__/collect-scene-asset.test.d.ts.map +1 -1
- package/dist/__tests__/collect-scene-mount-collapse.test.d.ts +2 -0
- package/dist/__tests__/collect-scene-mount-collapse.test.d.ts.map +1 -0
- package/dist/__tests__/collect-transient-roundtrip.test.d.ts +1 -1
- package/dist/__tests__/collect-transient-roundtrip.test.d.ts.map +1 -1
- package/dist/__tests__/collect-transient-skip.test.d.ts +1 -2
- package/dist/__tests__/collect-transient-skip.test.d.ts.map +1 -1
- package/dist/__tests__/compressed-texture-physical-extent.integration.test.d.ts +2 -0
- package/dist/__tests__/compressed-texture-physical-extent.integration.test.d.ts.map +1 -0
- package/dist/__tests__/dawn/mesh-update-dawn.test.d.ts +2 -0
- package/dist/__tests__/dawn/mesh-update-dawn.test.d.ts.map +1 -0
- package/dist/__tests__/dawn/upload-texture.dawn.test.d.ts +2 -0
- package/dist/__tests__/dawn/upload-texture.dawn.test.d.ts.map +1 -0
- package/dist/__tests__/draw-published.d.ts +2 -2
- package/dist/__tests__/draw-published.d.ts.map +1 -1
- package/dist/__tests__/dynamic-texture-store.unit.test.d.ts +2 -0
- package/dist/__tests__/dynamic-texture-store.unit.test.d.ts.map +1 -0
- package/dist/__tests__/errors.unit.test.d.ts +2 -0
- package/dist/__tests__/errors.unit.test.d.ts.map +1 -0
- package/dist/__tests__/extract-skin-mismatch.unit.test.d.ts +2 -0
- package/dist/__tests__/extract-skin-mismatch.unit.test.d.ts.map +1 -0
- package/dist/__tests__/fetch-binary-decompress.test.d.ts +2 -0
- package/dist/__tests__/fetch-binary-decompress.test.d.ts.map +1 -0
- package/dist/__tests__/four-path-compression.integration.test.d.ts +2 -0
- package/dist/__tests__/four-path-compression.integration.test.d.ts.map +1 -0
- package/dist/__tests__/fullscreen-feature-host.dawn.test.d.ts +2 -0
- package/dist/__tests__/fullscreen-feature-host.dawn.test.d.ts.map +1 -0
- package/dist/__tests__/guid-for-asset.unit.test.d.ts +2 -0
- package/dist/__tests__/guid-for-asset.unit.test.d.ts.map +1 -0
- package/dist/__tests__/handle-migration.test.d.ts +2 -0
- package/dist/__tests__/handle-migration.test.d.ts.map +1 -0
- package/dist/__tests__/helpers/register-runtime-components.d.ts.map +1 -1
- package/dist/__tests__/host-custom-kind-contract.test-d.d.ts +2 -0
- package/dist/__tests__/host-custom-kind-contract.test-d.d.ts.map +1 -0
- package/dist/__tests__/host-custom-kind-contract.test.d.ts +2 -0
- package/dist/__tests__/host-custom-kind-contract.test.d.ts.map +1 -0
- package/dist/__tests__/inspect-name.test.d.ts +2 -0
- package/dist/__tests__/inspect-name.test.d.ts.map +1 -0
- package/dist/__tests__/instantiate-mount-deferred-wiring.test.d.ts +2 -0
- package/dist/__tests__/instantiate-mount-deferred-wiring.test.d.ts.map +1 -0
- package/dist/__tests__/loadbyguid-payload.unit.test.d.ts +2 -0
- package/dist/__tests__/loadbyguid-payload.unit.test.d.ts.map +1 -0
- package/dist/__tests__/loadbyguid-texture-intern.unit.test.d.ts +2 -0
- package/dist/__tests__/loadbyguid-texture-intern.unit.test.d.ts.map +1 -0
- package/dist/__tests__/loader-extract-graceful.test.d.ts +2 -0
- package/dist/__tests__/loader-extract-graceful.test.d.ts.map +1 -0
- package/dist/__tests__/loader-name-survival.test.d.ts +2 -0
- package/dist/__tests__/loader-name-survival.test.d.ts.map +1 -0
- package/dist/__tests__/mesh-bin-contract.test.d.ts +2 -0
- package/dist/__tests__/mesh-bin-contract.test.d.ts.map +1 -0
- package/dist/__tests__/mesh-bin-skin-roundtrip.unit.test.d.ts +2 -0
- package/dist/__tests__/mesh-bin-skin-roundtrip.unit.test.d.ts.map +1 -0
- package/dist/__tests__/mesh-bin.test.d.ts +2 -0
- package/dist/__tests__/mesh-bin.test.d.ts.map +1 -0
- package/dist/__tests__/mesh-loader-skin-contract.unit.test.d.ts +2 -0
- package/dist/__tests__/mesh-loader-skin-contract.unit.test.d.ts.map +1 -0
- package/dist/__tests__/new-kind-refs-contract.test.d.ts +2 -0
- package/dist/__tests__/new-kind-refs-contract.test.d.ts.map +1 -0
- package/dist/__tests__/package-promotion.test.d.ts +2 -0
- package/dist/__tests__/package-promotion.test.d.ts.map +1 -0
- package/dist/__tests__/package-rename.test.d.ts +2 -0
- package/dist/__tests__/package-rename.test.d.ts.map +1 -0
- package/dist/__tests__/recover-error-exhaustive.test-d.d.ts +1 -1
- package/dist/__tests__/recover-error-exhaustive.test-d.d.ts.map +1 -1
- package/dist/__tests__/render-error-exhaustive.test-d.d.ts +1 -1
- package/dist/__tests__/render-error-exhaustive.test-d.d.ts.map +1 -1
- package/dist/__tests__/render-feature-prepared-graphics.fixture.d.ts +10 -0
- package/dist/__tests__/render-feature-prepared-graphics.fixture.d.ts.map +1 -0
- package/dist/__tests__/render-system-extract.unit.test.d.ts +2 -0
- package/dist/__tests__/render-system-extract.unit.test.d.ts.map +1 -0
- package/dist/__tests__/renderer-test-utils.d.ts +10 -0
- package/dist/__tests__/renderer-test-utils.d.ts.map +1 -0
- package/dist/__tests__/renderer.test-d.d.ts +2 -0
- package/dist/__tests__/renderer.test-d.d.ts.map +1 -0
- package/dist/__tests__/resolve-asset-handle-err.test.d.ts +2 -0
- package/dist/__tests__/resolve-asset-handle-err.test.d.ts.map +1 -0
- package/dist/__tests__/resolve-asset-handle.unit.test.d.ts +2 -0
- package/dist/__tests__/resolve-asset-handle.unit.test.d.ts.map +1 -0
- package/dist/__tests__/resolveName-fallback.test.d.ts +2 -0
- package/dist/__tests__/resolveName-fallback.test.d.ts.map +1 -0
- package/dist/__tests__/resolveName-null-package.test.d.ts +2 -0
- package/dist/__tests__/resolveName-null-package.test.d.ts.map +1 -0
- package/dist/__tests__/resolveName-unified-entry.test.d.ts +2 -0
- package/dist/__tests__/resolveName-unified-entry.test.d.ts.map +1 -0
- package/dist/__tests__/resolveName.test.d.ts +2 -0
- package/dist/__tests__/resolveName.test.d.ts.map +1 -0
- package/dist/__tests__/roots-to-scene-asset.test.d.ts +1 -1
- package/dist/__tests__/roots-to-scene-asset.test.d.ts.map +1 -1
- package/dist/__tests__/roundtrip-primitive.test.d.ts +2 -0
- package/dist/__tests__/roundtrip-primitive.test.d.ts.map +1 -0
- package/dist/__tests__/scene-bare-guid-refs-instantiate.test.d.ts +2 -0
- package/dist/__tests__/scene-bare-guid-refs-instantiate.test.d.ts.map +1 -0
- package/dist/__tests__/scene-instance-authoring.integration.test.d.ts +2 -0
- package/dist/__tests__/scene-instance-authoring.integration.test.d.ts.map +1 -0
- package/dist/__tests__/scene-mount-fixed-point.test.d.ts +2 -0
- package/dist/__tests__/scene-mount-fixed-point.test.d.ts.map +1 -0
- package/dist/__tests__/scene-mount-roundtrip.test.d.ts +2 -0
- package/dist/__tests__/scene-mount-roundtrip.test.d.ts.map +1 -0
- package/dist/__tests__/scene-mount-wrapper-roundtrip.test.d.ts +2 -0
- package/dist/__tests__/scene-mount-wrapper-roundtrip.test.d.ts.map +1 -0
- package/dist/__tests__/scene-sugar-instantiate.test.d.ts +2 -0
- package/dist/__tests__/scene-sugar-instantiate.test.d.ts.map +1 -0
- package/dist/__tests__/serialize-mounts-roundtrip.test.d.ts +2 -0
- package/dist/__tests__/serialize-mounts-roundtrip.test.d.ts.map +1 -0
- package/dist/__tests__/serialize-scene-asset.test.d.ts +1 -1
- package/dist/__tests__/serialize-scene-asset.test.d.ts.map +1 -1
- package/dist/__tests__/template-game-default-api-contract.test.d.ts +2 -0
- package/dist/__tests__/template-game-default-api-contract.test.d.ts.map +1 -0
- package/dist/__tests__/tileset-asset-validate.test.d.ts +2 -0
- package/dist/__tests__/tileset-asset-validate.test.d.ts.map +1 -0
- package/dist/__tests__/transcode-fallback.unit.test.d.ts +2 -0
- package/dist/__tests__/transcode-fallback.unit.test.d.ts.map +1 -0
- package/dist/__tests__/transient-runtime-behavior.test.d.ts +2 -0
- package/dist/__tests__/transient-runtime-behavior.test.d.ts.map +1 -0
- package/dist/__tests__/video-loader-consumption.test.d.ts +2 -0
- package/dist/__tests__/video-loader-consumption.test.d.ts.map +1 -0
- package/dist/__tests__/video-loader-smoke.dawn.test.d.ts +2 -0
- package/dist/__tests__/video-loader-smoke.dawn.test.d.ts.map +1 -0
- package/dist/backend-selection.d.ts +13 -0
- package/dist/backend-selection.d.ts.map +1 -0
- package/dist/collect-scene-asset.d.ts +3 -3
- package/dist/collect-scene-asset.d.ts.map +1 -1
- package/dist/createRenderer.d.ts +14 -2
- package/dist/createRenderer.d.ts.map +1 -1
- package/dist/errors/environment.d.ts +1 -1
- package/dist/errors/environment.d.ts.map +1 -1
- package/dist/index.d.ts +19 -81
- package/dist/index.d.ts.map +1 -1
- package/dist/index.mjs +105 -108
- package/dist/index.mjs.map +1 -1
- package/dist/renderer-host.d.ts +9 -0
- package/dist/renderer-host.d.ts.map +1 -0
- package/dist/renderer-host.mjs +62 -0
- package/dist/renderer-host.mjs.map +1 -0
- package/dist/scene-instances/index.d.ts +2 -0
- package/dist/scene-instances/index.d.ts.map +1 -0
- package/dist/scene-utils/mount-override-fold.d.ts +1 -2
- package/dist/scene-utils/mount-override-fold.d.ts.map +1 -1
- package/dist/systems/sprite-animation-tick.d.ts +1 -1
- package/dist/systems/sprite-animation-tick.d.ts.map +1 -1
- package/dist/systems/transparent-sort.d.ts +1 -2
- package/dist/systems/transparent-sort.d.ts.map +1 -1
- package/dist/tilemap-register-validate.d.ts.map +1 -1
- package/package.json +34 -33
- package/src/__tests__/active-camera.unit.test.ts +19 -9
- package/src/__tests__/animation-graph-collect-roundtrip.test.ts +213 -0
- package/src/__tests__/animation-graph-serialize.unit.test.ts +171 -0
- package/src/__tests__/append-injection.test.ts +1 -1
- package/src/__tests__/asset-brand-and-name-retirement.test.ts +102 -0
- package/src/__tests__/asset-error-exhaustive.test-d.ts +62 -0
- package/src/__tests__/asset-registry-guid-reverse.test.ts +575 -0
- package/src/__tests__/asset-registry-hdr-equirect.test.ts +78 -0
- package/src/__tests__/asset-registry-mesh-pack-payload.dawn.test.ts +232 -0
- package/src/__tests__/asset-registry-mounts.test.ts +806 -0
- package/src/__tests__/asset-registry.browser.test.ts +81 -0
- package/src/__tests__/asset-registry.dawn.test.ts +94 -0
- package/src/__tests__/asset-registry.listCatalog.test.ts +170 -0
- package/src/__tests__/asset-registry.mesh-bin.test.ts +316 -0
- package/src/__tests__/asset-registry.pack-cache.test.ts +969 -0
- package/src/__tests__/asset-registry.raw-container-failfast.test.ts +225 -0
- package/src/__tests__/asset-registry.recursive.spec.ts +1397 -0
- package/src/__tests__/asset-registry.unit.test.ts +1030 -0
- package/src/__tests__/asset.unit.test.ts +7107 -0
- package/src/__tests__/audio-load-by-guid.unit.test.ts +126 -0
- package/src/__tests__/backend-selection.integration.test.ts +11 -0
- package/src/__tests__/basis-catalog-dispatch.integration.test.ts +320 -0
- package/src/__tests__/bind-group-cache-keying.test.ts +4 -4
- package/src/__tests__/block-upload-math.unit.test.ts +2 -2
- package/src/__tests__/builtin-asset-registry.unit.test.ts +112 -0
- package/src/__tests__/builtin-shader-register-e2e.test.ts +1 -1
- package/src/__tests__/cache-false-eviction.test.ts +2 -1
- package/src/__tests__/cache-isolation-matrix.test.ts +2 -1
- package/src/__tests__/camera-clear-snapshot-equivalence.unit.test.ts +5 -6
- package/src/__tests__/clamp-to-last.e2e.browser.test.ts +29 -19
- package/src/__tests__/collect-scene-asset.test.ts +49 -52
- package/src/__tests__/collect-scene-mount-collapse.test.ts +391 -0
- package/src/__tests__/collect-subtree.unit.test.ts +1 -2
- package/src/__tests__/collect-transient-children-absent.test.ts +24 -10
- package/src/__tests__/collect-transient-roundtrip.test.ts +44 -20
- package/src/__tests__/collect-transient-skip.test.ts +24 -13
- package/src/__tests__/components.test-d.ts +1 -6
- package/src/__tests__/components.unit.test.ts +20 -19
- package/src/__tests__/composite-skybox-cross-world.browser.test.ts +59 -27
- package/src/__tests__/compressed-texture-physical-extent.integration.test.ts +139 -0
- package/src/__tests__/create-renderer-assembly.integration.test.ts +42 -29
- package/src/__tests__/createRenderer-dispose.test.ts +35 -402
- package/src/__tests__/createRenderer.browser-no-webgpu.test.ts +25 -30
- package/src/__tests__/createRenderer.unit.test.ts +1 -1
- package/src/__tests__/dawn/hello-sprite-nineslice-section.dawn.test.ts +27 -63
- package/src/__tests__/dawn/ibl-precompute-readback.dawn.test.ts +56 -47
- package/src/__tests__/dawn/instances-per-instance-pbr.dawn.test.ts +49 -29
- package/src/__tests__/dawn/instances-shadow.dawn.test.ts +26 -15
- package/src/__tests__/dawn/instances-uniform-fallback.dawn.test.ts +13 -14
- package/src/__tests__/dawn/material-alpha.dawn.test.ts +23 -31
- package/src/__tests__/dawn/material-cooked-fixture.dawn.test.ts +0 -18
- package/src/__tests__/dawn/{mesh-update.dawn.test.ts → mesh-update-dawn.test.ts} +42 -134
- package/src/__tests__/dawn/mipmap-srgb-linear.dawn.test.ts +14 -7
- package/src/__tests__/dawn/per-entity-material-texture-isolation.dawn.test.ts +16 -28
- package/src/__tests__/dawn/sprite-nineslice-mesh-bind.dawn.test.ts +23 -39
- package/src/__tests__/dawn/upload-texture.dawn.test.ts +198 -0
- package/src/__tests__/dawn/user-handle-mesh-render.dawn.test.ts +12 -14
- package/src/__tests__/dawn/user-mesh-upload.dawn.test.ts +27 -22
- package/src/__tests__/dawn/zero-manifest-mesh-fail.dawn.test.ts +25 -28
- package/src/__tests__/dawn/zero-manifest-ready.dawn.test.ts +10 -11
- package/src/__tests__/demo-sortscope-migration.unit.test.ts +5 -5
- package/src/__tests__/derive-bgl-integration.test.ts +34 -44
- package/src/__tests__/derive-render-data-skin.unit.test.ts +1 -1
- package/src/__tests__/draw-published.ts +11 -4
- package/src/__tests__/dynamic-texture-store.unit.test.ts +190 -0
- package/src/__tests__/equirect-bc6h.integration.test.ts +144 -21
- package/src/__tests__/errors.unit.test.ts +1203 -0
- package/src/__tests__/extract-frames-graceful-degradation.test.ts +3 -7
- package/src/__tests__/extract-frames-merge.test.ts +35 -22
- package/src/__tests__/extract-record-no-hardcoded-texture-fields.test.ts +5 -16
- package/src/__tests__/extract-skin-mismatch.unit.test.ts +322 -0
- package/src/__tests__/fetch-binary-decompress.test.ts +356 -0
- package/src/__tests__/four-path-compression.integration.test.ts +395 -0
- package/src/__tests__/frame-targets-shadow-regression.unit.test.ts +1 -1
- package/src/__tests__/fullscreen-feature-host.dawn.test.ts +80 -0
- package/src/__tests__/fullscreen-post-bgl-depth.test.ts +4 -2
- package/src/__tests__/fullscreen-post-depth-params-arity.test.ts +3 -3
- package/src/__tests__/fullscreen-post-process-pass.dawn.test.ts +39 -23
- package/src/__tests__/fullscreen-post-process-pass.unit.test.ts +4 -2
- package/src/__tests__/fxaa-pixel-diff.dawn.test.ts +28 -17
- package/src/__tests__/fxaa-validation-and-resize.dawn.test.ts +29 -18
- package/src/__tests__/fxaa-zero-overhead.dawn.test.ts +16 -12
- package/src/__tests__/geometry.unit.test.ts +525 -159
- package/src/__tests__/glyph-tilemap-worldid.test.ts +1 -1
- package/src/__tests__/gpu-resource-cow-survivor.test.ts +6 -4
- package/src/__tests__/guid-for-asset.unit.test.ts +102 -0
- package/src/__tests__/handle-migration.test.ts +136 -0
- package/src/__tests__/helpers/register-runtime-components.ts +4 -2
- package/src/__tests__/helpers/register-scene-components.ts +1 -1
- package/src/__tests__/host-custom-kind-contract.test-d.ts +47 -0
- package/src/__tests__/host-custom-kind-contract.test.ts +578 -0
- package/src/__tests__/inspect-name.test.ts +139 -0
- package/src/__tests__/instances.test-d.ts +1 -1
- package/src/__tests__/instantiate-mount-deferred-wiring.test.ts +112 -0
- package/src/__tests__/light-casters-9-light.browser.test.ts +73 -76
- package/src/__tests__/light-gpu-byte-neutral.unit.test.ts +7 -10
- package/src/__tests__/light-snapshot.test-d.ts +2 -2
- package/src/__tests__/lights-vec-negative.unit.test.ts +1 -1
- package/src/__tests__/lights.unit.test.ts +16 -500
- package/src/__tests__/loadbyguid-payload.unit.test.ts +117 -0
- package/src/__tests__/loadbyguid-texture-intern.unit.test.ts +213 -0
- package/src/__tests__/loader-extract-graceful.test.ts +146 -0
- package/src/__tests__/loader-name-survival.test.ts +213 -0
- package/src/__tests__/m3-vec-negative.unit.test.ts +3 -2
- package/src/__tests__/material-texture-uv-scale.unit.test.ts +101 -31
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- package/src/__tests__/shadow-m2.dawn.test.ts +0 -394
- package/src/__tests__/shadow-m3-calibrate-run.dawn.test.ts +0 -248
- package/src/__tests__/shadow-m3-calibrate.ts +0 -203
- package/src/__tests__/shadow-m3.dawn.test.ts +0 -288
- package/src/__tests__/shadow-probe-control-flow.dawn.test.ts +0 -264
- package/src/__tests__/shadow-quality-metrics.dawn.test.ts +0 -324
- package/src/__tests__/temporal-off-path.unit.test.ts +0 -69
- package/src/__tests__/video-cache-regression.unit.test.ts +0 -186
- package/src/asset-kind.ts +0 -7
- package/src/errors/sprite-animation.ts +0 -5
- package/src/scene-asset-port.ts +0 -32
- package/src/scene-collect-errors.ts +0 -30
- package/src/shadow-m3-calibrate.ts +0 -171
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import type { ParticleEffectAsset } from '@forgeax/engine-types';
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// Browser evidence consumes this build-time cooked program; Node Dawn recooks
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// the same source in the real fixture so compiler drift remains observable.
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export const FOG_VFX_EFFECT: ParticleEffectAsset = {
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kind: 'particle-effect',
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schemaVersion: 2,
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programFingerprint: 'sha256:7aea3041966717f0072228d496da3a198af473f65e21096b084dad9c170a358d',
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emitters: [
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{
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id: 'fog-producer',
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capacity: 4,
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},
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],
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program: {
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format: 'forgeax-vfx-program-2',
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fingerprint: 'sha256:7aea3041966717f0072228d496da3a198af473f65e21096b084dad9c170a358d',
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emitters: [
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{
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id: 'fog-producer',
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module: 'fog-producer.vfx.wgsl',
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capacity: 4,
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backend: {
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required: 'gpu',
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},
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space: 'local',
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schedule: {
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rate: 0,
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bursts: [
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{
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time: 0,
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count: 4,
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},
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],
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},
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bounds: {
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kind: 'sphere',
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center: [0, 0, 0],
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radius: 2,
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},
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renderers: [
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{
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kind: 'billboard',
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material: '00000000-0000-7000-8000-00000000f001',
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capacity: 4,
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blend: 'alpha',
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},
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{
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kind: 'mesh',
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material: '00000000-0000-7000-8000-00000000f001',
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mesh: '00000000-0000-7000-8000-00000000f002',
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},
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{
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kind: 'ribbon',
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material: '00000000-0000-7000-8000-00000000f001',
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capacity: 4,
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stripKey: 'alive-index',
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},
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{
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kind: 'trail',
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material: '00000000-0000-7000-8000-00000000f001',
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capacity: 4,
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historyLength: 4,
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},
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{
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kind: 'beam',
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material: '00000000-0000-7000-8000-00000000f001',
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capacity: 4,
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endpointField: 'velocity',
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},
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],
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channels: [],
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events: [],
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simulationWhenCulled: 'continue',
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wgsl: 'struct VfxParticleX_naga_oil_mod_XMZXXEZ3FMF4F65TGPA5DU4DSMVWHKZDFX {\n position: vec4<f32>,\n velocity: vec4<f32>,\n color: vec4<f32>,\n size_rotation: vec4<f32>,\n age: f32,\n lifetime: f32,\n alive: u32,\n id: u32,\n}\n\nstruct VfxSpawnContextX_naga_oil_mod_XMZXXEZ3FMF4F65TGPA5DU4DSMVWHKZDFX {\n delta: f32,\n tick: u32,\n seed: u32,\n playCycle: u32,\n particleId: u32,\n}\n\nstruct VfxUpdateContextX_naga_oil_mod_XMZXXEZ3FMF4F65TGPA5DU4DSMVWHKZDFX {\n delta: f32,\n tick: u32,\n seed: u32,\n playCycle: u32,\n particleId: u32,\n}\n\nstruct ForgeaxVfxRuntime {\n delta: f32,\n tick: u32,\n seed: u32,\n playCycle: u32,\n capacity: u32,\n spawnCount: u32,\n firstParticleId: u32,\n rendererCount: u32,\n viewProjection: mat4x4<f32>,\n cameraRight: vec4<f32>,\n cameraUp: vec4<f32>,\n baseColor: vec4<f32>,\n emissiveIntensity: vec4<f32>,\n surface: vec4<f32>,\n localToWorld: mat4x4<f32>,\n topology: vec4<u32>,\n billboard: vec4<f32>,\n textureSheet: vec4<f32>,\n}\n\nstruct ForgeaxVfxCounters {\n aliveCount: atomic<u32>,\n droppedCount: atomic<u32>,\n eventProduced: atomic<u32>,\n eventConsumed: atomic<u32>,\n eventDropped: atomic<u32>,\n eventOverflow: atomic<u32>,\n}\n\nstruct ForgeaxVfxIndirect {\n vertexOrIndexCount: u32,\n instanceCount: u32,\n firstVertexOrIndex: u32,\n baseVertex: i32,\n firstInstance: u32,\n}\n\nstruct ForgeaxVfxChannelInput {\n position: vec4<f32>,\n strength: f32,\n sequence: u32,\n channel: u32,\n reserved: u32,\n}\n\nstruct ForgeaxVfxEvent {\n position: vec4<f32>,\n strength: f32,\n sequence: u32,\n channel: u32,\n reserved: u32,\n}\n\n@group(0) @binding(0) \nvar<storage, read_write> forgeax_vfx_particles: array<VfxParticleX_naga_oil_mod_XMZXXEZ3FMF4F65TGPA5DU4DSMVWHKZDFX>;\n@group(0) @binding(1) \nvar<uniform> forgeax_vfx_runtime: ForgeaxVfxRuntime;\n@group(0) @binding(2) \nvar<storage, read_write> forgeax_vfx_alive_indices: array<u32>;\n@group(0) @binding(3) \nvar<storage, read_write> forgeax_vfx_counters: ForgeaxVfxCounters;\n@group(0) @binding(4) \nvar<storage, read_write> forgeax_vfx_indirect: array<ForgeaxVfxIndirect>;\n@group(0) @binding(5) \nvar<storage, read_write> forgeax_vfx_scratch: array<u32>;\n@group(0) @binding(6) \nvar<storage, read_write> forgeax_vfx_billboard_instances: array<f32>;\nvar<workgroup> forgeax_vfx_scan_scratch: array<u32, 256>;\n@group(0) @binding(8) \nvar<storage> forgeax_vfx_channel_inputs: array<ForgeaxVfxChannelInput>;\n@group(0) @binding(9) \nvar<storage, read_write> forgeax_vfx_events: array<ForgeaxVfxEvent>;\n\nfn vfx_integrateX_naga_oil_mod_XMZXXEZ3FMF4F65TGPA5DU4DSMVWHKZDFX(ctx: VfxUpdateContextX_naga_oil_mod_XMZXXEZ3FMF4F65TGPA5DU4DSMVWHKZDFX, particle_2: ptr<function, VfxParticleX_naga_oil_mod_XMZXXEZ3FMF4F65TGPA5DU4DSMVWHKZDFX>) {\n let _e3 = (*particle_2).position;\n let _e6 = (*particle_2).velocity;\n let position_2 = (_e3.xyz + (_e6.xyz * ctx.delta));\n let _e14 = (*particle_2).position.w;\n (*particle_2).position = vec4<f32>(position_2, _e14);\n return;\n}\n\nfn vfx_spawn(ctx_1: VfxSpawnContextX_naga_oil_mod_XMZXXEZ3FMF4F65TGPA5DU4DSMVWHKZDFX, particle_3: ptr<function, VfxParticleX_naga_oil_mod_XMZXXEZ3FMF4F65TGPA5DU4DSMVWHKZDFX>) {\n let lane = f32((ctx_1.particleId & 3u));\n (*particle_3).position = vec4<f32>(((lane - 1.5f) * 0.12f), 0f, 0f, 1f);\n (*particle_3).velocity = vec4<f32>(0.8f, 0f, 0f, 0f);\n (*particle_3).color = vec4<f32>(0.2f, 0.6f, 1f, 1f);\n (*particle_3).size_rotation = vec4<f32>(0.22f, 0.22f, 0f, 0f);\n (*particle_3).lifetime = 100f;\n return;\n}\n\nfn vfx_update(ctx_2: VfxUpdateContextX_naga_oil_mod_XMZXXEZ3FMF4F65TGPA5DU4DSMVWHKZDFX, particle_4: ptr<function, VfxParticleX_naga_oil_mod_XMZXXEZ3FMF4F65TGPA5DU4DSMVWHKZDFX>) {\n let _e3 = (*particle_4).velocity;\n (*particle_4).velocity = vec4<f32>(_e3.xyz, 0f);\n vfx_integrateX_naga_oil_mod_XMZXXEZ3FMF4F65TGPA5DU4DSMVWHKZDFX(ctx_2, particle_4);\n (*particle_4).color = vec4<f32>(0.2f, 0.6f, 1f, 1f);\n return;\n}\n\nfn forgeax_vfx_project(position: vec3<f32>) -> vec3<f32> {\n let _e2 = forgeax_vfx_runtime.viewProjection;\n let clip = (_e2 * vec4<f32>(position, 1f));\n let inverseW = select(1f, (1f / clip.w), (abs(clip.w) > 0.000001f));\n return (clip.xyz * inverseW);\n}\n\nfn forgeax_vfx_world_position(position_1: vec3<f32>) -> vec3<f32> {\n let _e2 = forgeax_vfx_runtime.localToWorld;\n return (_e2 * vec4<f32>(position_1, 1f)).xyz;\n}\n\n@compute @workgroup_size(256, 1, 1) \nfn forgeax_vfx_spawn_main(@builtin(global_invocation_id) invocation: vec3<u32>) {\n var particle: VfxParticleX_naga_oil_mod_XMZXXEZ3FMF4F65TGPA5DU4DSMVWHKZDFX;\n\n let index_1 = invocation.x;\n let _e4 = forgeax_vfx_runtime.capacity;\n if (index_1 >= _e4) {\n return;\n }\n let _e8 = forgeax_vfx_scratch[index_1];\n if (_e8 == 0u) {\n let _e14 = forgeax_vfx_runtime.capacity;\n let _e17 = forgeax_vfx_scratch[(_e14 + index_1)];\n let deadRank = (index_1 - _e17);\n let _e21 = forgeax_vfx_runtime.spawnCount;\n if (deadRank < _e21) {\n let _e39 = forgeax_vfx_runtime.firstParticleId;\n particle = VfxParticleX_naga_oil_mod_XMZXXEZ3FMF4F65TGPA5DU4DSMVWHKZDFX(vec4<f32>(0f, 0f, 0f, 1f), vec4(0f), vec4(1f), vec4<f32>(1f, 1f, 0f, 0f), 0f, 1f, 1u, (_e39 + deadRank));\n let _e48 = forgeax_vfx_runtime.delta;\n let _e51 = forgeax_vfx_runtime.tick;\n let _e54 = forgeax_vfx_runtime.seed;\n let _e57 = forgeax_vfx_runtime.playCycle;\n let _e59 = particle.id;\n let ctx_3 = VfxSpawnContextX_naga_oil_mod_XMZXXEZ3FMF4F65TGPA5DU4DSMVWHKZDFX(_e48, _e51, _e54, _e57, _e59);\n vfx_spawn(ctx_3, (&particle));\n let _e63 = particle;\n forgeax_vfx_particles[index_1] = _e63;\n forgeax_vfx_scratch[index_1] = 1u;\n }\n }\n if (index_1 == 0u) {\n let _e71 = forgeax_vfx_runtime.capacity;\n let _e74 = atomicLoad((&forgeax_vfx_counters.aliveCount));\n let freeCount = (_e71 - _e74);\n let _e80 = forgeax_vfx_runtime.spawnCount;\n let _e83 = forgeax_vfx_runtime.spawnCount;\n let _e86 = atomicAdd((&forgeax_vfx_counters.droppedCount), (_e80 - min(_e83, freeCount)));\n return;\n } else {\n return;\n }\n}\n\n@compute @workgroup_size(256, 1, 1) \nfn forgeax_vfx_update_main(@builtin(global_invocation_id) invocation_1: vec3<u32>) {\n var particle_1: VfxParticleX_naga_oil_mod_XMZXXEZ3FMF4F65TGPA5DU4DSMVWHKZDFX;\n\n let index_2 = invocation_1.x;\n let _e4 = forgeax_vfx_runtime.capacity;\n if (index_2 >= _e4) {\n return;\n }\n let _e8 = forgeax_vfx_particles[index_2];\n particle_1 = _e8;\n let _e12 = forgeax_vfx_scratch[index_2];\n if (_e12 == 0u) {\n return;\n }\n let _e17 = forgeax_vfx_runtime.delta;\n let _e20 = forgeax_vfx_runtime.tick;\n let _e23 = forgeax_vfx_runtime.seed;\n let _e26 = forgeax_vfx_runtime.playCycle;\n let _e28 = particle_1.id;\n let ctx_4 = VfxUpdateContextX_naga_oil_mod_XMZXXEZ3FMF4F65TGPA5DU4DSMVWHKZDFX(_e17, _e20, _e23, _e26, _e28);\n vfx_update(ctx_4, (&particle_1));\n let _e31 = particle_1.age;\n let _e34 = forgeax_vfx_runtime.delta;\n particle_1.age = (_e31 + _e34);\n let _e37 = particle_1.age;\n let _e39 = particle_1.lifetime;\n if (_e37 >= _e39) {\n particle_1.alive = 0u;\n }\n let _e46 = particle_1.alive;\n forgeax_vfx_scratch[index_2] = select(0u, 1u, (_e46 != 0u));\n let _e54 = particle_1;\n forgeax_vfx_particles[index_2] = _e54;\n return;\n}\n\n@compute @workgroup_size(256, 1, 1) \nfn forgeax_vfx_scan_blocks_main(@builtin(global_invocation_id) invocation_2: vec3<u32>, @builtin(local_invocation_id) local: vec3<u32>, @builtin(workgroup_id) group: vec3<u32>) {\n var flag: u32 = 0u;\n var offset: u32 = 1u;\n var addend: u32;\n\n let index_3 = invocation_2.x;\n let lane_1 = local.x;\n let _e8 = forgeax_vfx_runtime.capacity;\n if (index_3 < _e8) {\n let _e12 = forgeax_vfx_scratch[index_3];\n flag = _e12;\n }\n let _e16 = flag;\n forgeax_vfx_scan_scratch[lane_1] = _e16;\n workgroupBarrier();\n loop {\n let _e18 = offset;\n if (_e18 >= 256u) {\n break;\n }\n addend = 0u;\n let _e23 = offset;\n if (lane_1 >= _e23) {\n let _e26 = offset;\n let _e29 = forgeax_vfx_scan_scratch[(lane_1 - _e26)];\n addend = _e29;\n }\n workgroupBarrier();\n let _e32 = forgeax_vfx_scan_scratch[lane_1];\n let _e33 = addend;\n forgeax_vfx_scan_scratch[lane_1] = (_e32 + _e33);\n workgroupBarrier();\n let _e35 = offset;\n offset = (_e35 * 2u);\n }\n let _e40 = forgeax_vfx_runtime.capacity;\n if (index_3 < _e40) {\n let _e45 = forgeax_vfx_runtime.capacity;\n let _e50 = forgeax_vfx_scan_scratch[lane_1];\n let _e51 = flag;\n forgeax_vfx_scratch[(_e45 + index_3)] = (_e50 - _e51);\n }\n if (lane_1 == 255u) {\n let _e57 = forgeax_vfx_runtime.capacity;\n let _e67 = forgeax_vfx_scan_scratch[lane_1];\n forgeax_vfx_scratch[((_e57 * 2u) + group.x)] = _e67;\n return;\n } else {\n return;\n }\n}\n\n@compute @workgroup_size(1, 1, 1) \nfn forgeax_vfx_scan_block_offsets_main() {\n var sum: u32 = 0u;\n var block: u32 = 0u;\n\n let _e3 = forgeax_vfx_runtime.capacity;\n let blockCount = ((_e3 + 255u) / 256u);\n loop {\n let _e9 = block;\n if (_e9 >= blockCount) {\n break;\n }\n let _e13 = forgeax_vfx_runtime.capacity;\n let _e16 = block;\n let scratchIndex = ((_e13 * 2u) + _e16);\n let blockSum = forgeax_vfx_scratch[scratchIndex];\n let _e24 = sum;\n forgeax_vfx_scratch[scratchIndex] = _e24;\n let _e25 = sum;\n sum = (_e25 + blockSum);\n let _e27 = block;\n block = (_e27 + 1u);\n }\n return;\n}\n\n@compute @workgroup_size(256, 1, 1) \nfn forgeax_vfx_add_offsets_main(@builtin(global_invocation_id) invocation_3: vec3<u32>, @builtin(workgroup_id) group_1: vec3<u32>) {\n let _e4 = forgeax_vfx_runtime.capacity;\n if (invocation_3.x >= _e4) {\n return;\n }\n let _e9 = forgeax_vfx_runtime.capacity;\n let _e13 = forgeax_vfx_scratch[(_e9 + invocation_3.x)];\n let _e16 = forgeax_vfx_runtime.capacity;\n let _e24 = forgeax_vfx_scratch[((_e16 * 2u) + group_1.x)];\n forgeax_vfx_scratch[(_e9 + invocation_3.x)] = (_e13 + _e24);\n return;\n}\n\n@compute @workgroup_size(256, 1, 1) \nfn forgeax_vfx_compact_main(@builtin(global_invocation_id) invocation_4: vec3<u32>) {\n var local_1: bool;\n var renderer: u32 = 0u;\n\n let index_4 = invocation_4.x;\n let _e5 = forgeax_vfx_runtime.capacity;\n if (index_4 < _e5) {\n let _e9 = forgeax_vfx_scratch[index_4];\n local_1 = (_e9 != 0u);\n } else {\n local_1 = false;\n }\n let _e15 = local_1;\n if _e15 {\n let _e20 = forgeax_vfx_runtime.capacity;\n let _e23 = forgeax_vfx_scratch[(_e20 + index_4)];\n forgeax_vfx_alive_indices[_e23] = index_4;\n }\n if (index_4 == 0u) {\n let _e29 = forgeax_vfx_runtime.capacity;\n let last = (_e29 - 1u);\n let _e35 = forgeax_vfx_runtime.capacity;\n let _e38 = forgeax_vfx_scratch[(_e35 + last)];\n let _e41 = forgeax_vfx_scratch[last];\n let count = (_e38 + _e41);\n atomicStore((&forgeax_vfx_counters.aliveCount), count);\n loop {\n let _e46 = renderer;\n let _e49 = forgeax_vfx_runtime.rendererCount;\n if (_e46 >= _e49) {\n break;\n }\n let _e52 = renderer;\n forgeax_vfx_indirect[_e52].instanceCount = count;\n let _e55 = renderer;\n renderer = (_e55 + 1u);\n }\n return;\n } else {\n return;\n }\n}\n\n@compute @workgroup_size(1, 1, 1) \nfn forgeax_vfx_sort_main() {\n var index: u32 = 1u;\n var cursor: u32;\n\n let _e4 = forgeax_vfx_runtime.topology.w;\n if (_e4 != 2u) {\n return;\n }\n let aliveCount = atomicLoad((&forgeax_vfx_counters.aliveCount));\n loop {\n let _e11 = index;\n if (_e11 >= aliveCount) {\n break;\n }\n let _e14 = index;\n let candidate = forgeax_vfx_alive_indices[_e14];\n let _e20 = forgeax_vfx_particles[candidate].position;\n let _e22 = forgeax_vfx_world_position(_e20.xyz);\n let _e23 = forgeax_vfx_project(_e22);\n let candidateDepth = _e23.z;\n let _e25 = index;\n cursor = _e25;\n loop {\n let _e27 = cursor;\n if (_e27 == 0u) {\n break;\n }\n let _e30 = cursor;\n let previous = forgeax_vfx_alive_indices[(_e30 - 1u)];\n let _e39 = forgeax_vfx_particles[previous].position;\n let _e41 = forgeax_vfx_world_position(_e39.xyz);\n let _e42 = forgeax_vfx_project(_e41);\n let previousDepth = _e42.z;\n if (previousDepth >= candidateDepth) {\n break;\n }\n let _e46 = cursor;\n forgeax_vfx_alive_indices[_e46] = previous;\n let _e48 = cursor;\n cursor = (_e48 - 1u);\n }\n let _e52 = cursor;\n forgeax_vfx_alive_indices[_e52] = candidate;\n let _e54 = index;\n index = (_e54 + 1u);\n }\n return;\n}\n\n@compute @workgroup_size(256, 1, 1) \nfn forgeax_vfx_billboard_main(@builtin(global_invocation_id) invocation_5: vec3<u32>) {\n let rank = invocation_5.x;\n let aliveCount_1 = atomicLoad((&forgeax_vfx_counters.aliveCount));\n if (rank >= aliveCount_1) {\n return;\n }\n let _e9 = forgeax_vfx_alive_indices[rank];\n let particle_5 = forgeax_vfx_particles[_e9];\n let _e14 = forgeax_vfx_world_position(particle_5.position.xyz);\n let _e15 = forgeax_vfx_project(_e14);\n let cosine = cos(particle_5.size_rotation.z);\n let sine = sin(particle_5.size_rotation.z);\n let _e24 = forgeax_vfx_runtime.cameraRight;\n let _e29 = forgeax_vfx_runtime.cameraUp;\n let rightAxis = ((_e24.xyz * cosine) + (_e29.xyz * sine));\n let _e35 = forgeax_vfx_runtime.cameraUp;\n let _e40 = forgeax_vfx_runtime.cameraRight;\n let upAxis = ((_e35.xyz * cosine) - (_e40.xyz * sine));\n let _e48 = forgeax_vfx_project((_e14 + (rightAxis * particle_5.size_rotation.x)));\n let right = (_e48 - _e15);\n let _e54 = forgeax_vfx_project((_e14 + (upAxis * particle_5.size_rotation.y)));\n let up = (_e54 - _e15);\n let base = (rank * 31u);\n forgeax_vfx_billboard_instances[base] = _e15.x;\n forgeax_vfx_billboard_instances[(base + 1u)] = _e15.y;\n forgeax_vfx_billboard_instances[(base + 2u)] = _e15.z;\n forgeax_vfx_billboard_instances[(base + 3u)] = right.x;\n forgeax_vfx_billboard_instances[(base + 4u)] = right.y;\n forgeax_vfx_billboard_instances[(base + 5u)] = up.x;\n forgeax_vfx_billboard_instances[(base + 6u)] = up.y;\n forgeax_vfx_billboard_instances[(base + 7u)] = particle_5.color.x;\n forgeax_vfx_billboard_instances[(base + 8u)] = particle_5.color.y;\n forgeax_vfx_billboard_instances[(base + 9u)] = particle_5.color.z;\n forgeax_vfx_billboard_instances[(base + 10u)] = particle_5.color.w;\n let _e122 = forgeax_vfx_runtime.baseColor.x;\n forgeax_vfx_billboard_instances[(base + 11u)] = _e122;\n let _e130 = forgeax_vfx_runtime.baseColor.y;\n forgeax_vfx_billboard_instances[(base + 12u)] = _e130;\n let _e138 = forgeax_vfx_runtime.baseColor.z;\n forgeax_vfx_billboard_instances[(base + 13u)] = _e138;\n let _e146 = forgeax_vfx_runtime.baseColor.w;\n forgeax_vfx_billboard_instances[(base + 14u)] = _e146;\n let _e154 = forgeax_vfx_runtime.emissiveIntensity.x;\n forgeax_vfx_billboard_instances[(base + 15u)] = _e154;\n let _e162 = forgeax_vfx_runtime.emissiveIntensity.y;\n forgeax_vfx_billboard_instances[(base + 16u)] = _e162;\n let _e170 = forgeax_vfx_runtime.emissiveIntensity.z;\n forgeax_vfx_billboard_instances[(base + 17u)] = _e170;\n let _e178 = forgeax_vfx_runtime.emissiveIntensity.w;\n forgeax_vfx_billboard_instances[(base + 18u)] = _e178;\n let _e186 = forgeax_vfx_runtime.surface.x;\n forgeax_vfx_billboard_instances[(base + 19u)] = _e186;\n let _e194 = forgeax_vfx_runtime.surface.y;\n forgeax_vfx_billboard_instances[(base + 20u)] = _e194;\n let _e202 = forgeax_vfx_runtime.surface.z;\n forgeax_vfx_billboard_instances[(base + 21u)] = _e202;\n let _e210 = forgeax_vfx_runtime.surface.w;\n forgeax_vfx_billboard_instances[(base + 22u)] = _e210;\n let _e214 = forgeax_vfx_runtime.textureSheet.w;\n let frameCount = max(1f, _e214);\n let _e225 = forgeax_vfx_runtime.textureSheet.z;\n let frame = min((frameCount - 1f), floor((max(0f, particle_5.age) * _e225)));\n let _e236 = forgeax_vfx_runtime.billboard.x;\n forgeax_vfx_billboard_instances[(base + 23u)] = _e236;\n let _e244 = forgeax_vfx_runtime.billboard.y;\n forgeax_vfx_billboard_instances[(base + 24u)] = _e244;\n forgeax_vfx_billboard_instances[(base + 25u)] = frame;\n forgeax_vfx_billboard_instances[(base + 26u)] = frameCount;\n let _e260 = forgeax_vfx_runtime.textureSheet.x;\n forgeax_vfx_billboard_instances[(base + 27u)] = _e260;\n let _e268 = forgeax_vfx_runtime.textureSheet.y;\n forgeax_vfx_billboard_instances[(base + 28u)] = _e268;\n let _e276 = forgeax_vfx_runtime.billboard.z;\n forgeax_vfx_billboard_instances[(base + 29u)] = _e276;\n let _e284 = forgeax_vfx_runtime.topology.w;\n forgeax_vfx_billboard_instances[(base + 30u)] = f32(_e284);\n return;\n}\n\n@compute @workgroup_size(256, 1, 1) \nfn forgeax_vfx_mesh_main(@builtin(global_invocation_id) invocation_6: vec3<u32>) {\n let rank_1 = invocation_6.x;\n let aliveCount_2 = atomicLoad((&forgeax_vfx_counters.aliveCount));\n if (rank_1 >= aliveCount_2) {\n return;\n }\n let _e9 = forgeax_vfx_alive_indices[rank_1];\n let particle_6 = forgeax_vfx_particles[_e9];\n let _e14 = forgeax_vfx_world_position(particle_6.position.xyz);\n let _e15 = forgeax_vfx_project(_e14);\n let scale = particle_6.size_rotation.x;\n let cosine_1 = cos(particle_6.size_rotation.z);\n let sine_1 = sin(particle_6.size_rotation.z);\n let _e31 = forgeax_vfx_world_position((particle_6.position.xyz + vec3<f32>((cosine_1 * scale), (sine_1 * scale), 0f)));\n let _e32 = forgeax_vfx_project(_e31);\n let right_1 = (_e32 - _e15);\n let _e42 = forgeax_vfx_world_position((particle_6.position.xyz + vec3<f32>((-(sine_1) * scale), (cosine_1 * scale), 0f)));\n let _e43 = forgeax_vfx_project(_e42);\n let up_1 = (_e43 - _e15);\n let _e51 = forgeax_vfx_world_position((particle_6.position.xyz + vec3<f32>(0f, 0f, scale)));\n let _e52 = forgeax_vfx_project(_e51);\n let forward = (_e52 - _e15);\n let base_1 = (rank_1 * 28u);\n forgeax_vfx_billboard_instances[base_1] = _e15.x;\n forgeax_vfx_billboard_instances[(base_1 + 1u)] = _e15.y;\n forgeax_vfx_billboard_instances[(base_1 + 2u)] = _e15.z;\n forgeax_vfx_billboard_instances[(base_1 + 3u)] = right_1.x;\n forgeax_vfx_billboard_instances[(base_1 + 4u)] = right_1.y;\n forgeax_vfx_billboard_instances[(base_1 + 5u)] = right_1.z;\n forgeax_vfx_billboard_instances[(base_1 + 6u)] = up_1.x;\n forgeax_vfx_billboard_instances[(base_1 + 7u)] = up_1.y;\n forgeax_vfx_billboard_instances[(base_1 + 8u)] = up_1.z;\n forgeax_vfx_billboard_instances[(base_1 + 9u)] = forward.x;\n forgeax_vfx_billboard_instances[(base_1 + 10u)] = forward.y;\n forgeax_vfx_billboard_instances[(base_1 + 11u)] = forward.z;\n forgeax_vfx_billboard_instances[(base_1 + 12u)] = particle_6.color.x;\n forgeax_vfx_billboard_instances[(base_1 + 13u)] = particle_6.color.y;\n forgeax_vfx_billboard_instances[(base_1 + 14u)] = particle_6.color.z;\n forgeax_vfx_billboard_instances[(base_1 + 15u)] = particle_6.color.w;\n let _e145 = forgeax_vfx_runtime.baseColor.x;\n forgeax_vfx_billboard_instances[(base_1 + 16u)] = _e145;\n let _e153 = forgeax_vfx_runtime.baseColor.y;\n forgeax_vfx_billboard_instances[(base_1 + 17u)] = _e153;\n let _e161 = forgeax_vfx_runtime.baseColor.z;\n forgeax_vfx_billboard_instances[(base_1 + 18u)] = _e161;\n let _e169 = forgeax_vfx_runtime.baseColor.w;\n forgeax_vfx_billboard_instances[(base_1 + 19u)] = _e169;\n let _e177 = forgeax_vfx_runtime.emissiveIntensity.x;\n forgeax_vfx_billboard_instances[(base_1 + 20u)] = _e177;\n let _e185 = forgeax_vfx_runtime.emissiveIntensity.y;\n forgeax_vfx_billboard_instances[(base_1 + 21u)] = _e185;\n let _e193 = forgeax_vfx_runtime.emissiveIntensity.z;\n forgeax_vfx_billboard_instances[(base_1 + 22u)] = _e193;\n let _e201 = forgeax_vfx_runtime.emissiveIntensity.w;\n forgeax_vfx_billboard_instances[(base_1 + 23u)] = _e201;\n let _e209 = forgeax_vfx_runtime.surface.x;\n forgeax_vfx_billboard_instances[(base_1 + 24u)] = _e209;\n let _e217 = forgeax_vfx_runtime.surface.y;\n forgeax_vfx_billboard_instances[(base_1 + 25u)] = _e217;\n let _e225 = forgeax_vfx_runtime.surface.z;\n forgeax_vfx_billboard_instances[(base_1 + 26u)] = _e225;\n let _e233 = forgeax_vfx_runtime.surface.w;\n forgeax_vfx_billboard_instances[(base_1 + 27u)] = _e233;\n return;\n}\n\n@compute @workgroup_size(256, 1, 1) \nfn forgeax_vfx_ribbon_main(@builtin(global_invocation_id) invocation_7: vec3<u32>) {\n let rank_2 = invocation_7.x;\n let _e4 = atomicLoad((&forgeax_vfx_counters.aliveCount));\n let _e8 = forgeax_vfx_runtime.topology.z;\n let count_1 = min(_e4, _e8);\n if (rank_2 == 0u) {\n let _e16 = forgeax_vfx_runtime.topology.x;\n forgeax_vfx_indirect[_e16].instanceCount = select(0u, (count_1 - 1u), (count_1 > 1u));\n }\n if ((rank_2 + 1u) >= count_1) {\n return;\n }\n let _e31 = forgeax_vfx_alive_indices[rank_2];\n let particle_7 = forgeax_vfx_particles[_e31];\n let _e39 = forgeax_vfx_alive_indices[(rank_2 + 1u)];\n let next = forgeax_vfx_particles[_e39];\n let _e44 = forgeax_vfx_world_position(particle_7.position.xyz);\n let _e45 = forgeax_vfx_project(_e44);\n let _e48 = forgeax_vfx_world_position(next.position.xyz);\n let _e49 = forgeax_vfx_project(_e48);\n let base_2 = (rank_2 * 12u);\n forgeax_vfx_billboard_instances[base_2] = _e45.x;\n forgeax_vfx_billboard_instances[(base_2 + 1u)] = _e45.y;\n forgeax_vfx_billboard_instances[(base_2 + 2u)] = _e45.z;\n forgeax_vfx_billboard_instances[(base_2 + 3u)] = _e49.x;\n forgeax_vfx_billboard_instances[(base_2 + 4u)] = _e49.y;\n forgeax_vfx_billboard_instances[(base_2 + 5u)] = _e49.z;\n forgeax_vfx_billboard_instances[(base_2 + 6u)] = particle_7.color.x;\n forgeax_vfx_billboard_instances[(base_2 + 7u)] = particle_7.color.y;\n forgeax_vfx_billboard_instances[(base_2 + 8u)] = particle_7.color.z;\n forgeax_vfx_billboard_instances[(base_2 + 9u)] = particle_7.color.w;\n let _e111 = forgeax_vfx_runtime.billboard.x;\n forgeax_vfx_billboard_instances[(base_2 + 10u)] = _e111;\n forgeax_vfx_billboard_instances[(base_2 + 11u)] = 0f;\n return;\n}\n\n@compute @workgroup_size(256, 1, 1) \nfn forgeax_vfx_trail_history_main(@builtin(global_invocation_id) invocation_8: vec3<u32>) {\n let rank_3 = invocation_8.x;\n let _e4 = atomicLoad((&forgeax_vfx_counters.aliveCount));\n let _e8 = forgeax_vfx_runtime.topology.z;\n let count_2 = min(_e4, _e8);\n if (rank_3 >= count_2) {\n return;\n }\n let _e14 = forgeax_vfx_alive_indices[rank_3];\n let particle_8 = forgeax_vfx_particles[_e14];\n let _e21 = forgeax_vfx_runtime.topology.y;\n let historyLength = max(2u, _e21);\n let _e25 = forgeax_vfx_runtime.tick;\n let slot = (_e25 % historyLength);\n let historyTarget = (((rank_3 * historyLength) + slot) * 4u);\n let _e33 = forgeax_vfx_world_position(particle_8.position.xyz);\n forgeax_vfx_scratch[historyTarget] = bitcast<u32>(_e33.x);\n forgeax_vfx_scratch[(historyTarget + 1u)] = bitcast<u32>(_e33.y);\n forgeax_vfx_scratch[(historyTarget + 2u)] = bitcast<u32>(_e33.z);\n forgeax_vfx_scratch[(historyTarget + 3u)] = bitcast<u32>(1f);\n return;\n}\n\n@compute @workgroup_size(256, 1, 1) \nfn forgeax_vfx_trail_main(@builtin(global_invocation_id) invocation_9: vec3<u32>) {\n let _e4 = forgeax_vfx_runtime.topology.y;\n let historyLength_1 = max(2u, _e4);\n let segmentCount = (historyLength_1 - 1u);\n let _e10 = atomicLoad((&forgeax_vfx_counters.aliveCount));\n let _e14 = forgeax_vfx_runtime.topology.z;\n let count_3 = min(_e10, _e14);\n let outputCount = (count_3 * segmentCount);\n let outputRank = invocation_9.x;\n if (outputRank == 0u) {\n let _e25 = forgeax_vfx_runtime.topology.x;\n forgeax_vfx_indirect[_e25].instanceCount = outputCount;\n }\n if (outputRank >= outputCount) {\n return;\n }\n let particleRank = (outputRank / segmentCount);\n let segment = (outputRank % segmentCount);\n let _e33 = forgeax_vfx_runtime.tick;\n let newest = (_e33 % historyLength_1);\n let firstSlot = (((newest + historyLength_1) - segment) % historyLength_1);\n let secondSlot = ((((newest + historyLength_1) - segment) - 1u) % historyLength_1);\n let historyBase = ((particleRank * historyLength_1) * 4u);\n let firstBase = (historyBase + (firstSlot * 4u));\n let secondBase = (historyBase + (secondSlot * 4u));\n let _e54 = forgeax_vfx_scratch[firstBase];\n let _e60 = forgeax_vfx_scratch[(firstBase + 1u)];\n let _e66 = forgeax_vfx_scratch[(firstBase + 2u)];\n let _e72 = forgeax_vfx_scratch[(firstBase + 3u)];\n let first = vec4<f32>(bitcast<f32>(_e54), bitcast<f32>(_e60), bitcast<f32>(_e66), bitcast<f32>(_e72));\n let _e77 = forgeax_vfx_scratch[secondBase];\n let _e83 = forgeax_vfx_scratch[(secondBase + 1u)];\n let _e89 = forgeax_vfx_scratch[(secondBase + 2u)];\n let _e95 = forgeax_vfx_scratch[(secondBase + 3u)];\n let second = vec4<f32>(bitcast<f32>(_e77), bitcast<f32>(_e83), bitcast<f32>(_e89), bitcast<f32>(_e95));\n let _e101 = forgeax_vfx_alive_indices[particleRank];\n let particle_9 = forgeax_vfx_particles[_e101];\n let _e105 = forgeax_vfx_project(first.xyz);\n let _e107 = forgeax_vfx_project(second.xyz);\n let base_3 = (outputRank * 12u);\n forgeax_vfx_billboard_instances[base_3] = _e105.x;\n forgeax_vfx_billboard_instances[(base_3 + 1u)] = _e105.y;\n forgeax_vfx_billboard_instances[(base_3 + 2u)] = _e105.z;\n forgeax_vfx_billboard_instances[(base_3 + 3u)] = _e107.x;\n forgeax_vfx_billboard_instances[(base_3 + 4u)] = _e107.y;\n forgeax_vfx_billboard_instances[(base_3 + 5u)] = _e107.z;\n forgeax_vfx_billboard_instances[(base_3 + 6u)] = particle_9.color.x;\n forgeax_vfx_billboard_instances[(base_3 + 7u)] = particle_9.color.y;\n forgeax_vfx_billboard_instances[(base_3 + 8u)] = particle_9.color.z;\n forgeax_vfx_billboard_instances[(base_3 + 9u)] = particle_9.color.w;\n let _e169 = forgeax_vfx_runtime.billboard.x;\n forgeax_vfx_billboard_instances[(base_3 + 10u)] = _e169;\n forgeax_vfx_billboard_instances[(base_3 + 11u)] = (f32(segment) / f32(segmentCount));\n return;\n}\n\n@compute @workgroup_size(256, 1, 1) \nfn forgeax_vfx_beam_main(@builtin(global_invocation_id) invocation_10: vec3<u32>) {\n let rank_4 = invocation_10.x;\n let _e4 = atomicLoad((&forgeax_vfx_counters.aliveCount));\n let _e8 = forgeax_vfx_runtime.topology.z;\n let count_4 = min(_e4, _e8);\n if (rank_4 == 0u) {\n let _e16 = forgeax_vfx_runtime.topology.x;\n forgeax_vfx_indirect[_e16].instanceCount = count_4;\n }\n if (rank_4 >= count_4) {\n return;\n }\n let _e23 = forgeax_vfx_alive_indices[rank_4];\n let particle_10 = forgeax_vfx_particles[_e23];\n let base_4 = (rank_4 * 12u);\n let _e30 = forgeax_vfx_world_position(particle_10.position.xyz);\n let worldEndpoint = (_e30 + (particle_10.velocity.xyz * particle_10.lifetime));\n let _e36 = forgeax_vfx_project(_e30);\n let _e37 = forgeax_vfx_project(worldEndpoint);\n forgeax_vfx_billboard_instances[base_4] = _e36.x;\n forgeax_vfx_billboard_instances[(base_4 + 1u)] = _e36.y;\n forgeax_vfx_billboard_instances[(base_4 + 2u)] = _e36.z;\n forgeax_vfx_billboard_instances[(base_4 + 3u)] = _e37.x;\n forgeax_vfx_billboard_instances[(base_4 + 4u)] = _e37.y;\n forgeax_vfx_billboard_instances[(base_4 + 5u)] = _e37.z;\n forgeax_vfx_billboard_instances[(base_4 + 6u)] = particle_10.color.x;\n forgeax_vfx_billboard_instances[(base_4 + 7u)] = particle_10.color.y;\n forgeax_vfx_billboard_instances[(base_4 + 8u)] = particle_10.color.z;\n forgeax_vfx_billboard_instances[(base_4 + 9u)] = particle_10.color.w;\n let _e97 = forgeax_vfx_runtime.billboard.x;\n forgeax_vfx_billboard_instances[(base_4 + 10u)] = _e97;\n forgeax_vfx_billboard_instances[(base_4 + 11u)] = 0f;\n return;\n}\n\n@compute @workgroup_size(64, 1, 1) \nfn forgeax_vfx_event_main(@builtin(global_invocation_id) invocation_11: vec3<u32>) {\n var local_2: bool;\n var childIndex: u32 = 0u;\n var renderer_1: u32 = 0u;\n\n let inputIndex = invocation_11.x;\n if (inputIndex >= arrayLength((&forgeax_vfx_channel_inputs))) {\n return;\n }\n let input = forgeax_vfx_channel_inputs[inputIndex];\n if (input.sequence == 4294967295u) {\n return;\n }\n let fanOut = max(input.reserved, 1u);\n let _e17 = atomicAdd((&forgeax_vfx_counters.aliveCount), fanOut);\n let _e20 = atomicAdd((&forgeax_vfx_counters.eventProduced), fanOut);\n let _e24 = forgeax_vfx_runtime.capacity;\n if !(((_e17 + fanOut) > _e24)) {\n local_2 = ((_e20 + fanOut) > arrayLength((&forgeax_vfx_events)));\n } else {\n local_2 = true;\n }\n let _e34 = local_2;\n if _e34 {\n let _e38 = atomicAdd((&forgeax_vfx_counters.eventDropped), 1u);\n let _e42 = atomicAdd((&forgeax_vfx_counters.eventOverflow), 1u);\n return;\n }\n loop {\n let _e44 = childIndex;\n if (_e44 >= fanOut) {\n break;\n }\n let _e46 = childIndex;\n let childParticleIndex = (_e17 + _e46);\n let _e48 = childIndex;\n let childEventIndex = (_e20 + _e48);\n let _e77 = childIndex;\n let child = VfxParticleX_naga_oil_mod_XMZXXEZ3FMF4F65TGPA5DU4DSMVWHKZDFX(input.position, vec4<f32>(0f, (0.35f + input.strength), 0f, 0f), vec4<f32>(1f, 0.45f, 0.1f, 1f), vec4<f32>((0.1f + (input.strength * 0.15f)), (0.1f + (input.strength * 0.15f)), 0f, 0f), 0f, 0.35f, 1u, (input.sequence + _e77));\n forgeax_vfx_particles[childParticleIndex] = child;\n forgeax_vfx_alive_indices[childParticleIndex] = childParticleIndex;\n let _e92 = childIndex;\n forgeax_vfx_events[childEventIndex] = ForgeaxVfxEvent(input.position, input.strength, (input.sequence + _e92), input.channel, 0u);\n let _e97 = childIndex;\n childIndex = (_e97 + 1u);\n }\n let _e102 = atomicAdd((&forgeax_vfx_counters.eventConsumed), fanOut);\n loop {\n let _e104 = renderer_1;\n let _e107 = forgeax_vfx_runtime.rendererCount;\n if (_e104 >= _e107) {\n break;\n }\n let _e110 = renderer_1;\n forgeax_vfx_indirect[_e110].instanceCount = (_e17 + 1u);\n let _e115 = renderer_1;\n renderer_1 = (_e115 + 1u);\n }\n return;\n}\n',
|
|
76
|
-
reflection: {
|
|
77
|
-
hooks: ['vfx_spawn', 'vfx_update'],
|
|
78
|
-
imports: [
|
|
79
|
-
'forgeax_vfx::data::camera',
|
|
80
|
-
'forgeax_vfx::data::channel',
|
|
81
|
-
'forgeax_vfx::data::noise',
|
|
82
|
-
'forgeax_vfx::data::scene_depth',
|
|
83
|
-
'forgeax_vfx::prelude',
|
|
84
|
-
],
|
|
85
|
-
resources: [
|
|
86
|
-
'particles',
|
|
87
|
-
'runtime',
|
|
88
|
-
'aliveIndices',
|
|
89
|
-
'counters',
|
|
90
|
-
'indirect',
|
|
91
|
-
'scratch',
|
|
92
|
-
'billboardInstances',
|
|
93
|
-
'channelInputs',
|
|
94
|
-
'events',
|
|
95
|
-
'eventCounters',
|
|
96
|
-
],
|
|
97
|
-
entryPoints: [
|
|
98
|
-
'forgeax_vfx_spawn_main',
|
|
99
|
-
'forgeax_vfx_update_main',
|
|
100
|
-
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},
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},
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{
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buffer: {
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},
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],
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},
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],
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layout: {
|
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version: 1,
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parameters: {
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name: 'VfxParameters',
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fields: [],
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size: 0,
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alignment: 1,
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},
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custom: {
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name: 'VfxCustom',
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fields: [],
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size: 0,
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|
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alignment: 1,
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},
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|
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dataInterfaces: [],
|
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|
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fingerprint: 'sha256:2b4be36cde7f92062b2637fb080e716f8fb06b3ad9ae93ada8dc0b7a1dac98c8',
|
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|
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},
|
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dataInterfaces: [],
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eventChannels: [],
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|
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events: [],
|
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|
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eventEntryPoint: 'forgeax_vfx_event_main',
|
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|
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stages: [],
|
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|
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renderers: [
|
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|
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{
|
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|
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topology: 'billboard',
|
|
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|
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resource: 'vfx-renderer-billboard-0',
|
|
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|
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capacity: 4,
|
|
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|
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overflow: 'drop-newest',
|
|
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|
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enabled: true,
|
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230
|
-
shaderInputs: [],
|
|
231
|
-
},
|
|
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|
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{
|
|
233
|
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topology: 'mesh',
|
|
234
|
-
resource: 'vfx-renderer-mesh-1',
|
|
235
|
-
capacity: 1,
|
|
236
|
-
overflow: 'drop-newest',
|
|
237
|
-
enabled: true,
|
|
238
|
-
shaderInputs: ['mesh'],
|
|
239
|
-
},
|
|
240
|
-
{
|
|
241
|
-
topology: 'ribbon',
|
|
242
|
-
resource: 'vfx-renderer-ribbon-2',
|
|
243
|
-
capacity: 4,
|
|
244
|
-
overflow: 'drop-newest',
|
|
245
|
-
enabled: true,
|
|
246
|
-
shaderInputs: ['stripKey'],
|
|
247
|
-
stripKey: 'alive-index',
|
|
248
|
-
},
|
|
249
|
-
{
|
|
250
|
-
topology: 'trail',
|
|
251
|
-
resource: 'vfx-renderer-trail-3',
|
|
252
|
-
capacity: 4,
|
|
253
|
-
overflow: 'drop-newest',
|
|
254
|
-
enabled: true,
|
|
255
|
-
shaderInputs: ['history'],
|
|
256
|
-
historyLength: 4,
|
|
257
|
-
},
|
|
258
|
-
{
|
|
259
|
-
topology: 'beam',
|
|
260
|
-
resource: 'vfx-renderer-beam-4',
|
|
261
|
-
capacity: 4,
|
|
262
|
-
overflow: 'drop-newest',
|
|
263
|
-
enabled: true,
|
|
264
|
-
shaderInputs: ['endpoint'],
|
|
265
|
-
endpointField: 'velocity',
|
|
266
|
-
},
|
|
267
|
-
],
|
|
268
|
-
},
|
|
269
|
-
},
|
|
270
|
-
],
|
|
271
|
-
},
|
|
272
|
-
};
|
|
@@ -1,123 +0,0 @@
|
|
|
1
|
-
import { type EntityHandle, World } from '@forgeax/engine-ecs';
|
|
2
|
-
import { Fog, SceneInstance } from '@forgeax/engine-render/internal';
|
|
3
|
-
import * as SceneOwner from '@forgeax/engine-scene';
|
|
4
|
-
import { ChildOf, Children, Transform } from '@forgeax/engine-scene';
|
|
5
|
-
import type { SceneAsset } from '@forgeax/engine-types';
|
|
6
|
-
import { describe, expect, it } from 'vitest';
|
|
7
|
-
import { rootsToSceneAsset, serializeSceneAssetToPack } from '../collect-scene-asset';
|
|
8
|
-
import { createSceneAssetPort, type SceneAssetPort } from '../scene-asset-port';
|
|
9
|
-
|
|
10
|
-
function makeRegistry(): SceneAssetPort {
|
|
11
|
-
return createSceneAssetPort(() => undefined);
|
|
12
|
-
}
|
|
13
|
-
|
|
14
|
-
function registerSceneComponents(world: World): void {
|
|
15
|
-
for (const component of [SceneInstance, ChildOf, Children, Transform, Fog]) {
|
|
16
|
-
world.components.register(component).unwrap();
|
|
17
|
-
}
|
|
18
|
-
}
|
|
19
|
-
|
|
20
|
-
function unpackScene(pack: Record<string, unknown>): {
|
|
21
|
-
payload: Record<string, unknown>;
|
|
22
|
-
refs: string[];
|
|
23
|
-
} {
|
|
24
|
-
const assets = pack.assets as Array<Record<string, unknown>> | undefined;
|
|
25
|
-
const asset = assets?.[0];
|
|
26
|
-
if (asset === undefined) throw new Error('serialized pack has no scene asset');
|
|
27
|
-
const payload = asset.payload;
|
|
28
|
-
if (typeof payload !== 'object' || payload === null || Array.isArray(payload)) {
|
|
29
|
-
throw new Error('serialized scene payload is not an object');
|
|
30
|
-
}
|
|
31
|
-
const refs = asset.refs;
|
|
32
|
-
return {
|
|
33
|
-
payload: payload as Record<string, unknown>,
|
|
34
|
-
refs: Array.isArray(refs) ? (refs as string[]) : [],
|
|
35
|
-
};
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
function findFogEntities(world: World, root: EntityHandle): EntityHandle[] {
|
|
39
|
-
const entities: EntityHandle[] = [];
|
|
40
|
-
for (const entity of world.iterDescendants(root)) {
|
|
41
|
-
if (world.get(entity, Fog).ok) entities.push(entity);
|
|
42
|
-
}
|
|
43
|
-
return entities;
|
|
44
|
-
}
|
|
45
|
-
|
|
46
|
-
describe('Fog SceneAsset round-trip', () => {
|
|
47
|
-
it('collects, serializes, reloads, and instantiates two isolated Fog entities', () => {
|
|
48
|
-
const source = new World();
|
|
49
|
-
registerSceneComponents(source);
|
|
50
|
-
const first = source.spawn({
|
|
51
|
-
component: Fog,
|
|
52
|
-
data: { color: [0.2, 0.3, 0.4], density: 0.02, heightFalloff: 0.1, maxOpacity: 0.8 },
|
|
53
|
-
});
|
|
54
|
-
const second = source.spawn({
|
|
55
|
-
component: Fog,
|
|
56
|
-
data: { color: [1.5, 0.7, 0.2], density: 0.06, heightFalloff: 0.9, maxOpacity: 1 },
|
|
57
|
-
});
|
|
58
|
-
expect(first.ok).toBe(true);
|
|
59
|
-
expect(second.ok).toBe(true);
|
|
60
|
-
if (!first.ok || !second.ok) return;
|
|
61
|
-
|
|
62
|
-
const registry = makeRegistry();
|
|
63
|
-
const collected = rootsToSceneAsset(registry, source, [first.value, second.value]);
|
|
64
|
-
expect(collected.ok).toBe(true);
|
|
65
|
-
if (!collected.ok) return;
|
|
66
|
-
expect(collected.value.entities).toHaveLength(2);
|
|
67
|
-
const collectedFog = collected.value.entities.map((entity) => entity.components.Fog);
|
|
68
|
-
expect(collectedFog).toHaveLength(2);
|
|
69
|
-
expect(collectedFog[0]?.color).toEqual([0.2, 0.3, 0.4].map((value) => expect.closeTo(value)));
|
|
70
|
-
expect(collectedFog[0]?.density).toBeCloseTo(0.02);
|
|
71
|
-
expect(collectedFog[0]?.heightFalloff).toBeCloseTo(0.1);
|
|
72
|
-
expect(collectedFog[0]?.maxOpacity).toBeCloseTo(0.8);
|
|
73
|
-
expect(collectedFog[1]?.color).toEqual([1.5, 0.7, 0.2].map((value) => expect.closeTo(value)));
|
|
74
|
-
expect(collectedFog[1]?.density).toBeCloseTo(0.06);
|
|
75
|
-
expect(collectedFog[1]?.heightFalloff).toBeCloseTo(0.9);
|
|
76
|
-
expect(collectedFog[1]?.maxOpacity).toBe(1);
|
|
77
|
-
|
|
78
|
-
const serialized = serializeSceneAssetToPack(
|
|
79
|
-
collected.value,
|
|
80
|
-
new Map([['Fog', Fog]]),
|
|
81
|
-
'aaaaaaaa-aaaa-4aaa-8aaa-aaaaaaaaaaaa',
|
|
82
|
-
);
|
|
83
|
-
expect(serialized.ok).toBe(true);
|
|
84
|
-
if (!serialized.ok) return;
|
|
85
|
-
const unpacked = unpackScene(serialized.value);
|
|
86
|
-
|
|
87
|
-
const loadedSceneAsset: SceneAsset = {
|
|
88
|
-
kind: 'scene',
|
|
89
|
-
entities: unpacked.payload.entities as SceneAsset['entities'],
|
|
90
|
-
...(unpacked.payload.mounts === undefined
|
|
91
|
-
? {}
|
|
92
|
-
: { mounts: unpacked.payload.mounts as NonNullable<SceneAsset['mounts']> }),
|
|
93
|
-
};
|
|
94
|
-
|
|
95
|
-
const destination = new World();
|
|
96
|
-
registerSceneComponents(destination);
|
|
97
|
-
const handle = destination.allocSharedRef('SceneAsset', loadedSceneAsset);
|
|
98
|
-
const instantiated = SceneOwner.worldInstantiateScene(destination, handle);
|
|
99
|
-
expect(instantiated.ok).toBe(true);
|
|
100
|
-
if (!instantiated.ok) return;
|
|
101
|
-
|
|
102
|
-
const fogEntities = findFogEntities(destination, instantiated.value.root);
|
|
103
|
-
expect(fogEntities).toHaveLength(2);
|
|
104
|
-
const values = fogEntities.map((entity) => destination.get(entity, Fog));
|
|
105
|
-
expect(values.every((result) => result.ok)).toBe(true);
|
|
106
|
-
const firstValueResult = values[0];
|
|
107
|
-
const secondValueResult = values[1];
|
|
108
|
-
if (
|
|
109
|
-
firstValueResult === undefined ||
|
|
110
|
-
secondValueResult === undefined ||
|
|
111
|
-
!firstValueResult.ok ||
|
|
112
|
-
!secondValueResult.ok
|
|
113
|
-
)
|
|
114
|
-
return;
|
|
115
|
-
const firstValue = firstValueResult.value;
|
|
116
|
-
const secondValue = secondValueResult.value;
|
|
117
|
-
expect(firstValue.color).toEqual(new Float32Array([0.2, 0.3, 0.4]));
|
|
118
|
-
expect(secondValue.color).toEqual(new Float32Array([1.5, 0.7, 0.2]));
|
|
119
|
-
expect(firstValue.color).not.toBe(secondValue.color);
|
|
120
|
-
firstValue.color[0] = 8;
|
|
121
|
-
expect(secondValue.color[0]).toBeCloseTo(1.5);
|
|
122
|
-
});
|
|
123
|
-
});
|
|
@@ -1,207 +0,0 @@
|
|
|
1
|
-
// feat-20260630-equirect-kind-internalized-ibl-declarative-skyligh M2 / w10 —
|
|
2
|
-
// GpuResourceStore cubemap projection status tri-state + no-retry + idempotent
|
|
3
|
-
// unit tests (plan-strategy D-3 / D-4 / D-7, research F-2 / R-2 / R-5).
|
|
4
|
-
//
|
|
5
|
-
// Coverage matrix (plan-strategy §5.3 key test points (2) / (3)):
|
|
6
|
-
// (a) CubemapGpuEntry.status tri-state ('pending' | 'ready' | 'failed') is
|
|
7
|
-
// written into the store's cubemapGpuHandles map and reads back through
|
|
8
|
-
// the private getter surface (status authority SSOT lives in the store,
|
|
9
|
-
// D-3; not in the SkylightSnapshot).
|
|
10
|
-
// (b) A projection that fails writes status:'failed' EXPLICITLY and a second
|
|
11
|
-
// call with the same source handle does NOT re-run the upload (R-2 /
|
|
12
|
-
// AC-09: failure must be recorded explicitly, never inferred from a
|
|
13
|
-
// missing map key, otherwise the record arm retries every frame).
|
|
14
|
-
// (c) The same equirect source handle resolves idempotently to a single
|
|
15
|
-
// CubemapGpuEntry: a second _uploadCubemapFromEquirect call returns the
|
|
16
|
-
// cached handle without minting a second GPU texture (research F-2).
|
|
17
|
-
//
|
|
18
|
-
// The store method is package-internal after w11 (`_`-prefixed + @internal,
|
|
19
|
-
// F-9: not a user-facing call; the record arm in the same package drives it in
|
|
20
|
-
// M3). The test reaches it through an `as any` cast.
|
|
21
|
-
|
|
22
|
-
import type { World } from '@forgeax/engine-ecs';
|
|
23
|
-
import { GpuResourceStore } from '@forgeax/engine-render/internal';
|
|
24
|
-
import type { Result, RhiCaps } from '@forgeax/engine-rhi';
|
|
25
|
-
import { ok } from '@forgeax/engine-rhi';
|
|
26
|
-
import type { EquirectAsset, Handle } from '@forgeax/engine-types';
|
|
27
|
-
import { toShared } from '@forgeax/engine-types';
|
|
28
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-
import { describe, expect, it } from 'vitest';
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29
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30
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// ── Hardware caps probe (rgba16float renderable => HDR cubemap path allowed) ──
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31
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32
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const capsRenderable: RhiCaps = {
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33
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timestampQuery: false,
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34
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timestampPeriodNanoseconds: null,
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35
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indirectFirstInstance: false,
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36
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firstInstanceIndirect: false,
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37
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storageBuffer: true,
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38
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storageTexture: false,
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39
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rgba16floatRenderable: true,
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40
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rg11b10ufloatRenderable: false,
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41
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float32Filterable: false,
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42
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maxColorAttachments: 8,
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43
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} as unknown as RhiCaps;
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44
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45
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// ── Mock GPU device: createTexture / createTextureView / queue succeed so the
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46
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// upload path runs all the way to a 'ready' entry. A counter tracks texture
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47
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// creation so the idempotency assertion can prove a second call does not mint
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48
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// a second physical texture. ──
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49
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50
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interface DeviceProbe {
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51
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textures: number;
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52
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views: number;
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53
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}
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54
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55
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const okShim = <T>(v: T) => ({ ok: true as const, value: v });
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56
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57
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// biome-ignore lint/suspicious/noExplicitAny: opaque mock GPU device surface
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58
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function makeReadyDevice(probe: DeviceProbe): any {
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59
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return {
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60
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createShaderModule: () => okShim({ __mock: 'shader' }),
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61
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createSampler: () => okShim({ __mock: 'sampler' }),
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62
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createBindGroupLayout: () => okShim({ __mock: 'bgl' }),
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63
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createPipelineLayout: () => okShim({ __mock: 'layout' }),
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64
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createRenderPipeline: () => okShim({ __mock: 'pipeline' }),
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65
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createBindGroup: () => okShim({ __mock: 'bindGroup' }),
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66
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createCommandEncoder: () => okShim({ __mock: 'encoder', beginRenderPass: () => ({}) }),
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67
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createBuffer: (desc: { size?: number }) => okShim({ __mock: 'buffer', size: desc.size ?? 0 }),
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68
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createTexture: () => {
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69
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probe.textures += 1;
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70
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return okShim({
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71
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__mock: `texture-${probe.textures}`,
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72
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createView: () => ({ __mock: 'view' }),
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73
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});
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74
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},
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75
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createTextureView: () => {
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76
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probe.views += 1;
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return okShim({ __mock: `view-${probe.views}` });
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78
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},
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79
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queue: {
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80
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writeTexture: () => undefined,
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81
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writeBuffer: () => undefined,
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82
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submit: () => undefined,
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83
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},
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84
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};
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85
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}
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86
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87
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// A device whose createTexture for the cube target returns undefined, forcing
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88
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// the upload to fail-fast with a structured error (drives status:'failed').
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89
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// biome-ignore lint/suspicious/noExplicitAny: opaque mock GPU device surface
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90
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function makeFailingDevice(): any {
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91
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return {
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92
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createShaderModule: () => okShim({ __mock: 'shader' }),
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93
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createTexture: () => ({ ok: false as const, error: undefined }),
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94
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createTextureView: () => ({ ok: false as const, error: undefined }),
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95
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queue: {
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96
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writeTexture: () => undefined,
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97
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writeBuffer: () => undefined,
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98
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submit: () => undefined,
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99
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},
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100
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};
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101
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}
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102
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103
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// EquirectAsset register relay: mints a fresh shared EquirectAsset handle. The
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104
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// store keys cubemapGpuHandles by both the source and the minted handle (M2 w11
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105
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// keeps the relay but mints EquirectAsset rather than the retired CubeTexture).
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106
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function makeRegisterEquirect(): (
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107
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world: World,
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108
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pod: EquirectAsset,
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109
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) => Result<Handle<'EquirectAsset', 'shared'>, never> {
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110
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let next = 7000;
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111
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return () => ok(toShared<'EquirectAsset'>(next++));
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112
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}
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113
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114
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// The store is wired WITHOUT an async shader-module factory so the optional IBL
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115
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// precompute render-pass block is skipped: this unit test asserts the status /
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116
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// idempotency / no-retry bookkeeping (written BEFORE the precompute block); the
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117
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// IBL precompute pixel correctness is covered by the dawn readback test.
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118
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function configuredStore(device: unknown, caps: RhiCaps = capsRenderable): GpuResourceStore {
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119
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const store = new GpuResourceStore();
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120
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store.configureGpuDevice(
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121
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// biome-ignore lint/suspicious/noExplicitAny: mock device satisfies MipmapBlitDevice structurally
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122
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device as any,
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123
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undefined,
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124
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makeRegisterEquirect() as never,
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125
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caps,
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126
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);
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127
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return store;
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128
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}
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129
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130
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function equirectPod(width = 4, height = 2): EquirectAsset {
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131
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return {
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132
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kind: 'equirect',
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133
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width,
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134
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height,
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135
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format: 'rgba16float',
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136
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data: new Uint8Array(width * height * 8),
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137
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colorSpace: 'linear',
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138
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};
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139
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}
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140
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141
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// The world is only consumed by the register relay; a stub satisfies the call.
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142
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const stubWorld = {} as unknown as World;
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143
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144
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describe('GpuResourceStore cubemap projection status (M2 / w10)', () => {
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145
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it('status:ready — successful projection records a ready CubemapGpuEntry', async () => {
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146
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const probe: DeviceProbe = { textures: 0, views: 0 };
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147
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const store = configuredStore(makeReadyDevice(probe));
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148
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const src = toShared<'EquirectAsset'>(100);
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149
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150
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// biome-ignore lint/suspicious/noExplicitAny: private method + private map access
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151
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const s = store as any;
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152
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const res = await s._uploadCubemapFromEquirect(stubWorld, src, equirectPod());
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153
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expect(res.ok).toBe(true);
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154
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155
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const entry = s.cubemapGpuHandles.get(100);
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156
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expect(entry).toBeDefined();
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157
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expect(entry.status).toBe('ready');
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158
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expect(entry.view).toBeDefined();
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159
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expect(entry.faceViews.length).toBe(6);
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160
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});
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161
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-
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162
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it('status:failed — a failed projection writes status:failed explicitly and the second call does NOT re-run the upload (R-2 / AC-09)', async () => {
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163
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const store = configuredStore(makeFailingDevice());
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164
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const src = toShared<'EquirectAsset'>(200);
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165
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166
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// biome-ignore lint/suspicious/noExplicitAny: private method + private map access
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167
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const s = store as any;
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168
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const first = await s._uploadCubemapFromEquirect(stubWorld, src, equirectPod());
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169
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expect(first.ok).toBe(false);
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170
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171
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// Failure must be recorded explicitly so the record arm can branch on it
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172
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// (never inferred from a missing map key — that would retry every frame).
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173
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const entry = s.cubemapGpuHandles.get(200);
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174
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expect(entry).toBeDefined();
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175
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expect(entry.status).toBe('failed');
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176
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177
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// Second frame: a re-query must NOT re-launch the projection. Swap the
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178
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// device for one that would succeed; if the store retried it would flip to
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179
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// ready. The status:failed record must short-circuit before any GPU work.
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180
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const probe: DeviceProbe = { textures: 0, views: 0 };
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181
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s.gpuDevice = makeReadyDevice(probe);
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182
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const second = await s._uploadCubemapFromEquirect(stubWorld, src, equirectPod());
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183
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expect(second.ok).toBe(false);
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184
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expect(probe.textures).toBe(0);
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185
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expect(s.cubemapGpuHandles.get(200).status).toBe('failed');
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186
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});
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187
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-
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188
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it('idempotent — same equirect source handle resolves to a single CubemapGpuEntry without minting a second texture (research F-2)', async () => {
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189
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const probe: DeviceProbe = { textures: 0, views: 0 };
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190
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const store = configuredStore(makeReadyDevice(probe));
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191
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const src = toShared<'EquirectAsset'>(300);
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192
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-
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193
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// biome-ignore lint/suspicious/noExplicitAny: private method + private map access
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194
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const s = store as any;
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195
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const first = await s._uploadCubemapFromEquirect(stubWorld, src, equirectPod());
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196
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expect(first.ok).toBe(true);
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197
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const texturesAfterFirst = probe.textures;
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198
|
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expect(texturesAfterFirst).toBeGreaterThan(0);
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199
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-
|
|
200
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const second = await s._uploadCubemapFromEquirect(stubWorld, src, equirectPod());
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201
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expect(second.ok).toBe(true);
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202
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// The cached handle is returned verbatim; no second physical texture.
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203
|
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expect(probe.textures).toBe(texturesAfterFirst);
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|
204
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expect(first.value).toEqual(second.value);
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|
205
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expect(s.cubemapGpuHandles.get(300).status).toBe('ready');
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206
|
-
});
|
|
207
|
-
});
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