@forgeax/engine-render 0.1.4 → 0.1.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +130 -641
- package/dist/.tsbuildinfo +1 -1
- package/dist/__tests__/device-scope-lifecycle.unit.test.d.ts +2 -0
- package/dist/__tests__/device-scope-lifecycle.unit.test.d.ts.map +1 -0
- package/dist/__tests__/device-scope-stale-matrix.unit.test.d.ts +2 -0
- package/dist/__tests__/device-scope-stale-matrix.unit.test.d.ts.map +1 -0
- package/dist/__tests__/fullscreen-feature-plan.unit.test.d.ts +2 -0
- package/dist/__tests__/fullscreen-feature-plan.unit.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-indirect-raster-evidence.d.ts.map +1 -1
- package/dist/__tests__/gpu-driven-view-gpu-evidence.d.ts +6 -0
- package/dist/__tests__/gpu-driven-view-gpu-evidence.d.ts.map +1 -1
- package/dist/{gpu-driven/view-reference.d.ts → __tests__/gpu-driven-view-reference.d.ts} +4 -4
- package/dist/__tests__/gpu-driven-view-reference.d.ts.map +1 -0
- package/dist/__tests__/gpu-scene-render-graph-gpu.d.ts.map +1 -1
- package/dist/__tests__/ibl/face-uniforms.unit.test.d.ts +2 -0
- package/dist/__tests__/ibl/face-uniforms.unit.test.d.ts.map +1 -0
- package/dist/__tests__/morph-feature-plan.unit.test.d.ts +2 -0
- package/dist/__tests__/morph-feature-plan.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-plan.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-plan.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-plan.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-plan.unit.test.d.ts.map +1 -0
- package/dist/__tests__/ssao-config.unit.test.d.ts +2 -0
- package/dist/__tests__/ssao-config.unit.test.d.ts.map +1 -0
- package/dist/__tests__/standard-clustered-pipeline.unit.test.d.ts +2 -0
- package/dist/__tests__/standard-clustered-pipeline.unit.test.d.ts.map +1 -0
- package/dist/__tests__/standard-descriptors.test-d.d.ts +2 -0
- package/dist/__tests__/standard-descriptors.test-d.d.ts.map +1 -0
- package/dist/__tests__/standard-pipeline.dawn.test.d.ts +2 -0
- package/dist/__tests__/standard-pipeline.dawn.test.d.ts.map +1 -0
- package/dist/__tests__/standard-pipeline.integration.test.d.ts +2 -0
- package/dist/__tests__/standard-pipeline.integration.test.d.ts.map +1 -0
- package/dist/__tests__/standard-profile-oracle.unit.test.d.ts +2 -0
- package/dist/__tests__/standard-profile-oracle.unit.test.d.ts.map +1 -0
- package/dist/__tests__/visibility-resource-short-circuit.unit.test.d.ts +2 -0
- package/dist/__tests__/visibility-resource-short-circuit.unit.test.d.ts.map +1 -0
- package/dist/{renderer/backend-selection.d.ts → assembly/backend-contract.d.ts} +15 -4
- package/dist/assembly/backend-contract.d.ts.map +1 -0
- package/dist/assembly/factory.d.ts +207 -0
- package/dist/assembly/factory.d.ts.map +1 -0
- package/dist/assembly/host-contract.d.ts +84 -0
- package/dist/assembly/host-contract.d.ts.map +1 -0
- package/dist/{renderer → assembly}/material/assembly.d.ts +0 -1
- package/dist/{renderer → assembly}/material/assembly.d.ts.map +1 -1
- package/dist/assembly/material/pipeline-projection.d.ts +30 -0
- package/dist/assembly/material/pipeline-projection.d.ts.map +1 -0
- package/dist/authoring.d.ts +10 -11
- package/dist/authoring.d.ts.map +1 -1
- package/dist/authoring.mjs +25 -3
- package/dist/authoring.mjs.map +1 -1
- package/dist/chunk-CQXZC5XI.mjs +182 -0
- package/dist/chunk-CQXZC5XI.mjs.map +1 -0
- package/dist/chunk-QC4VW3XJ.mjs +79 -0
- package/dist/chunk-QC4VW3XJ.mjs.map +1 -0
- package/dist/chunk-SCRSAK5B.mjs +480 -0
- package/dist/chunk-SCRSAK5B.mjs.map +1 -0
- package/dist/components/__tests__/schema-contract.unit.test.d.ts +2 -0
- package/dist/components/__tests__/schema-contract.unit.test.d.ts.map +1 -0
- package/dist/components/glyph-text.d.ts +1 -1
- package/dist/components/glyph-text.d.ts.map +1 -1
- package/dist/components/index.d.ts +2 -2
- package/dist/components/index.d.ts.map +1 -1
- package/dist/components/instances.d.ts +1 -1
- package/dist/components/instances.d.ts.map +1 -1
- package/dist/components/light-helpers.d.ts +1 -1
- package/dist/components/light-helpers.d.ts.map +1 -1
- package/dist/components/mesh-filter.d.ts +7 -7
- package/dist/components/mesh-filter.d.ts.map +1 -1
- package/dist/components/scene-instance.d.ts +11 -11
- package/dist/components/skybox-background.d.ts +56 -0
- package/dist/components/skybox-background.d.ts.map +1 -0
- package/dist/components/skylight.d.ts +55 -0
- package/dist/components/skylight.d.ts.map +1 -0
- package/dist/components/sprite-animation.d.ts +2 -3
- package/dist/components/sprite-animation.d.ts.map +1 -1
- package/dist/components/sprite-instances.d.ts +1 -1
- package/dist/components/sprite-playback-mode.d.ts +6 -1
- package/dist/components/sprite-playback-mode.d.ts.map +1 -1
- package/dist/components/sprite-region-override.d.ts +2 -3
- package/dist/components/sprite-region-override.d.ts.map +1 -1
- package/dist/components/tile-layer.d.ts +5 -0
- package/dist/components/tile-layer.d.ts.map +1 -1
- package/dist/construct-renderer.d.ts +18 -1
- package/dist/construct-renderer.d.ts.map +1 -1
- package/dist/construct-renderer.mjs +27008 -4
- package/dist/construct-renderer.mjs.map +1 -1
- package/dist/debug-draw-glue.d.ts +2 -53
- package/dist/debug-draw-glue.d.ts.map +1 -1
- package/dist/device/device-scope.d.ts +83 -0
- package/dist/device/device-scope.d.ts.map +1 -0
- package/dist/{gpu-resource-store.d.ts → device/gpu-residency.d.ts} +91 -48
- package/dist/device/gpu-residency.d.ts.map +1 -0
- package/dist/device/resource-types.d.ts +8 -0
- package/dist/device/resource-types.d.ts.map +1 -0
- package/dist/engine-metrics.d.ts +2 -2
- package/dist/engine-metrics.d.ts.map +1 -1
- package/dist/errors/recover.d.ts +28 -1
- package/dist/errors/recover.d.ts.map +1 -1
- package/dist/errors/render.d.ts +249 -258
- package/dist/errors/render.d.ts.map +1 -1
- package/dist/features/fullscreen.d.ts +19 -0
- package/dist/features/fullscreen.d.ts.map +1 -0
- package/dist/features/host.d.ts +32 -26
- package/dist/features/host.d.ts.map +1 -1
- package/dist/features/morph/morph-feature.d.ts +39 -5
- package/dist/features/morph/morph-feature.d.ts.map +1 -1
- package/dist/features/plan.d.ts +182 -0
- package/dist/features/plan.d.ts.map +1 -0
- package/dist/features/prepared-gpu-work.d.ts +21 -17
- package/dist/features/prepared-gpu-work.d.ts.map +1 -1
- package/dist/features/prepared-graphics-store.d.ts +2 -1
- package/dist/features/prepared-graphics-store.d.ts.map +1 -1
- package/dist/features/prepared-graphics.d.ts +11 -21
- package/dist/features/prepared-graphics.d.ts.map +1 -1
- package/dist/features/render-graph-compute.d.ts +2 -2
- package/dist/features/render-graph-compute.d.ts.map +1 -1
- package/dist/features/render-graph-contribution.d.ts +4 -7
- package/dist/features/render-graph-contribution.d.ts.map +1 -1
- package/dist/features/render-graph-raster.d.ts +2 -2
- package/dist/features/render-graph-raster.d.ts.map +1 -1
- package/dist/features/render-graph-resources.d.ts +6 -6
- package/dist/features/render-graph-resources.d.ts.map +1 -1
- package/dist/features/targets.d.ts +5 -5
- package/dist/features/targets.d.ts.map +1 -1
- package/dist/features/types.d.ts +11 -190
- package/dist/features/types.d.ts.map +1 -1
- package/dist/features/vocabulary.d.ts +14 -0
- package/dist/features/vocabulary.d.ts.map +1 -0
- package/dist/fullscreen-post-process-pass.d.ts +4 -25
- package/dist/fullscreen-post-process-pass.d.ts.map +1 -1
- package/dist/glyph-text-layout-system.d.ts +3 -2
- package/dist/glyph-text-layout-system.d.ts.map +1 -1
- package/dist/gpu-driven/batch-topology.d.ts +6 -75
- package/dist/gpu-driven/batch-topology.d.ts.map +1 -1
- package/dist/gpu-driven/production-raster.d.ts +13 -112
- package/dist/gpu-driven/production-raster.d.ts.map +1 -1
- package/dist/gpu-driven/view-gpu.d.ts +10 -66
- package/dist/gpu-driven/view-gpu.d.ts.map +1 -1
- package/dist/gpu-resource.d.ts +3 -3
- package/dist/gpu-scene-schema.d.ts +1 -94
- package/dist/gpu-scene-schema.d.ts.map +1 -1
- package/dist/gpu-scene.d.ts +7 -33
- package/dist/gpu-scene.d.ts.map +1 -1
- package/dist/hdrp-buffers.d.ts +3 -53
- package/dist/hdrp-buffers.d.ts.map +1 -1
- package/dist/ibl/IblPipelineCache.d.ts +74 -180
- package/dist/ibl/IblPipelineCache.d.ts.map +1 -1
- package/dist/ibl/skylight-bind-group.d.ts +1 -1
- package/dist/index.d.ts +13 -43
- package/dist/index.d.ts.map +1 -1
- package/dist/index.mjs +165 -3
- package/dist/index.mjs.map +1 -1
- package/dist/inspection-types.d.ts +69 -0
- package/dist/inspection-types.d.ts.map +1 -0
- package/dist/instance-buffer-cache.d.ts +1 -4
- package/dist/instance-buffer-cache.d.ts.map +1 -1
- package/dist/internal.d.ts +1 -73
- package/dist/internal.d.ts.map +1 -1
- package/dist/internal.mjs +1 -43
- package/dist/internal.mjs.map +1 -1
- package/dist/lifecycle.d.ts +36 -2
- package/dist/lifecycle.d.ts.map +1 -1
- package/dist/materials.d.ts +0 -3
- package/dist/materials.d.ts.map +1 -1
- package/dist/mesh-material-bindings.d.ts +0 -1
- package/dist/mesh-material-bindings.d.ts.map +1 -1
- package/dist/pbr-pipeline.d.ts +75 -29
- package/dist/pbr-pipeline.d.ts.map +1 -1
- package/dist/pipeline/standard-forward-lane.d.ts +5 -0
- package/dist/pipeline/standard-forward-lane.d.ts.map +1 -0
- package/dist/pipeline/standard-pipeline.d.ts +31 -0
- package/dist/pipeline/standard-pipeline.d.ts.map +1 -0
- package/dist/pipeline/standard-profile.d.ts +40 -0
- package/dist/pipeline/standard-profile.d.ts.map +1 -0
- package/dist/pipeline-builder.d.ts +3 -3
- package/dist/pipeline-builder.d.ts.map +1 -1
- package/dist/pipeline-spec-types.d.ts +24 -0
- package/dist/pipeline-spec-types.d.ts.map +1 -0
- package/dist/pipeline-spec.d.ts +16 -155
- package/dist/pipeline-spec.d.ts.map +1 -1
- package/dist/plugin.d.ts +1 -14
- package/dist/plugin.d.ts.map +1 -1
- package/dist/post-process-errors.d.ts +18 -18
- package/dist/post-process-errors.d.ts.map +1 -1
- package/dist/prepare/prepared-graphics-resolver.d.ts +2 -5
- package/dist/prepare/prepared-graphics-resolver.d.ts.map +1 -1
- package/dist/record/__tests__/typed-frame-graph-plan.unit.test.d.ts +2 -0
- package/dist/record/__tests__/typed-frame-graph-plan.unit.test.d.ts.map +1 -0
- package/dist/record/frame-lighting.d.ts +7 -73
- package/dist/record/frame-lighting.d.ts.map +1 -1
- package/dist/record/frame-snapshot.d.ts +44 -44
- package/dist/record/frame-snapshot.d.ts.map +1 -1
- package/dist/record/frame-targets.d.ts +5 -38
- package/dist/record/frame-targets.d.ts.map +1 -1
- package/dist/record/frame.d.ts +64 -52
- package/dist/record/frame.d.ts.map +1 -1
- package/dist/record/helpers.d.ts +3 -2
- package/dist/record/helpers.d.ts.map +1 -1
- package/dist/record/main-pass-geometry.d.ts +5 -4
- package/dist/record/main-pass-geometry.d.ts.map +1 -1
- package/dist/record/main-pass-material.d.ts +90 -59
- package/dist/record/main-pass-material.d.ts.map +1 -1
- package/dist/record/main-pass-sprite-draws.d.ts +28 -3
- package/dist/record/main-pass-sprite-draws.d.ts.map +1 -1
- package/dist/record/main-pass.d.ts +1 -1
- package/dist/record/main-pass.d.ts.map +1 -1
- package/dist/record/mesh-ssbo.d.ts +276 -3
- package/dist/record/mesh-ssbo.d.ts.map +1 -1
- package/dist/record/render-context.d.ts +235 -0
- package/dist/record/render-context.d.ts.map +1 -0
- package/dist/record/shadow-pass.d.ts +15 -88
- package/dist/record/shadow-pass.d.ts.map +1 -1
- package/dist/record/skybox-post-pass.d.ts +1 -1
- package/dist/record/skybox-post-pass.d.ts.map +1 -1
- package/dist/record/typed-frame-graph.d.ts +29 -7
- package/dist/record/typed-frame-graph.d.ts.map +1 -1
- package/dist/record/view-ubo.d.ts +3 -3
- package/dist/record/view-ubo.d.ts.map +1 -1
- package/dist/render-contract.d.ts +416 -0
- package/dist/render-contract.d.ts.map +1 -0
- package/dist/render-data.d.ts.map +1 -1
- package/dist/render-graph-primitives.d.ts +14 -362
- package/dist/render-graph-primitives.d.ts.map +1 -1
- package/dist/render-pipeline.d.ts +25 -64
- package/dist/render-pipeline.d.ts.map +1 -1
- package/dist/render-system-extract.d.ts +107 -338
- package/dist/render-system-extract.d.ts.map +1 -1
- package/dist/render-system.d.ts +21 -713
- package/dist/render-system.d.ts.map +1 -1
- package/dist/scene/render-scene-types.d.ts +58 -0
- package/dist/scene/render-scene-types.d.ts.map +1 -0
- package/dist/scene/render-scene.d.ts +105 -0
- package/dist/scene/render-scene.d.ts.map +1 -0
- package/dist/scene-instances/post-spawn-resolve-joints.d.ts +2 -5
- package/dist/scene-instances/post-spawn-resolve-joints.d.ts.map +1 -1
- package/dist/ssao-buffers.d.ts +22 -3
- package/dist/ssao-buffers.d.ts.map +1 -1
- package/dist/systems/skin-palette-allocator.d.ts +2 -4
- package/dist/systems/skin-palette-allocator.d.ts.map +1 -1
- package/dist/systems/skin-palette-types.d.ts +14 -0
- package/dist/systems/skin-palette-types.d.ts.map +1 -0
- package/dist/systems/transparent-sort-config.d.ts +23 -2
- package/dist/systems/transparent-sort-config.d.ts.map +1 -1
- package/dist/tilemap-chunk-extract-system.d.ts +4 -3
- package/dist/tilemap-chunk-extract-system.d.ts.map +1 -1
- package/dist/typed-render-graph-primitives.d.ts +2 -4
- package/dist/typed-render-graph-primitives.d.ts.map +1 -1
- package/dist/typed-shadow-passes.d.ts +3 -3
- package/dist/typed-shadow-passes.d.ts.map +1 -1
- package/package.json +23 -23
- package/src/__tests__/backend-selection-rhi-capture.test-d.ts +1 -1
- package/src/__tests__/callback-inference.test-d.ts +6 -3
- package/src/__tests__/cluster-grid-default-surface.unit.test.ts +7 -4
- package/src/__tests__/construct-renderer-identity.unit.test.ts +15 -2
- package/src/__tests__/device-scope-lifecycle.unit.test.ts +151 -0
- package/src/__tests__/device-scope-stale-matrix.unit.test.ts +42 -0
- package/src/__tests__/direct-extract-consumer-contract.test-d.ts +8 -19
- package/src/__tests__/direct-light-snapshot.unit.test.ts +3 -13
- package/src/__tests__/factory-contract.integration.test.ts +158 -209
- package/src/__tests__/fallback-row-stride-surface.unit.test.ts +1 -4
- package/src/__tests__/frame-observation.contract.test.ts +17 -8
- package/src/__tests__/fullscreen-feature-plan.unit.test.ts +32 -0
- package/src/__tests__/glyph-text-layout-recovery.unit.test.ts +6 -11
- package/src/__tests__/gpu-driven-indirect-raster-evidence.ts +9 -16
- package/src/__tests__/gpu-driven-production.integration.test.ts +32 -205
- package/src/__tests__/gpu-driven-scaling.unit.test.ts +4 -7
- package/src/__tests__/gpu-driven-view-gpu-evidence.ts +87 -8
- package/src/__tests__/gpu-driven-view-graph.integration.test.ts +170 -8
- package/src/{gpu-driven/view-reference.ts → __tests__/gpu-driven-view-reference.ts} +4 -3
- package/src/__tests__/gpu-driven-view.browser.test.ts +12 -1
- package/src/__tests__/gpu-driven-view.dawn.test.ts +12 -1
- package/src/__tests__/gpu-driven-view.unit.test.ts +11 -267
- package/src/__tests__/gpu-resource-store-stride.unit.test.ts +3 -3
- package/src/__tests__/gpu-scene-render-graph-gpu.ts +2 -3
- package/src/__tests__/gpu-scene.dawn.test.ts +2 -6
- package/src/__tests__/gpu-scene.unit.test.ts +10 -24
- package/src/__tests__/ibl/face-uniforms.unit.test.ts +46 -0
- package/src/__tests__/infinite-grid-no-vertex-probe.unit.test.ts +34 -66
- package/src/__tests__/ktx2-basis-gpu-consumer.dawn.test.ts +14 -5
- package/src/__tests__/light-buffer-layout.unit.test.ts +4 -49
- package/src/__tests__/material-cooked-projection.unit.test.ts +2 -51
- package/src/__tests__/material-snapshot-mutation.integration.test.ts +10 -15
- package/src/__tests__/material-static-dynamic-route.unit.test.ts +4 -23
- package/src/__tests__/material-stride-surface.unit.test.ts +2 -2
- package/src/__tests__/mesh-buffer-usage-surface.unit.test.ts +7 -8
- package/src/__tests__/morph-culling-reentry.dawn.test.ts +29 -38
- package/src/__tests__/morph-feature-gpu-work.integration.test.ts +45 -43
- package/src/__tests__/morph-feature-plan.unit.test.ts +53 -0
- package/src/__tests__/morph-visual-evidence.integration.test.ts +47 -33
- package/src/__tests__/nineslice-handle-surface.unit.test.ts +11 -6
- package/src/__tests__/post-process-error-policy-owner.unit.test.ts +6 -13
- package/src/__tests__/prepared-graphics-capability.unit.test.ts +6 -81
- package/src/__tests__/prepared-graphics-generation.unit.test.ts +3 -17
- package/src/__tests__/prepared-graphics-lifecycle.unit.test.ts +6 -74
- package/src/__tests__/prepared-graphics-resolver.unit.test.ts +1 -3
- package/src/__tests__/prepared-graphics-snapshot.unit.test.ts +2 -2
- package/src/__tests__/profiler-default-off.test.ts +1 -1
- package/src/__tests__/profiler-phase-catalog.test.ts +2 -2
- package/src/__tests__/profiler-phase-integration.test.ts +5 -13
- package/src/__tests__/profiler-phase-token.test.ts +3 -8
- package/src/__tests__/public-surface.test-d.ts +65 -3
- package/src/__tests__/recover-error-policy-owner.unit.test.ts +1 -21
- package/src/__tests__/render-error-code-owner.test-d.ts +18 -23
- package/src/__tests__/render-error-detail-ssot.test-d.ts +0 -95
- package/src/__tests__/render-error-exhaustive.test-d.ts +8 -1
- package/src/__tests__/render-feature-assembly.test-d.ts +8 -16
- package/src/__tests__/render-feature-context.test-d.ts +16 -40
- package/src/__tests__/render-feature-contract.test-d.ts +9 -18
- package/src/__tests__/render-feature-diagnostics.unit.test.ts +6 -8
- package/src/__tests__/render-feature-docs.unit.test.ts +8 -7
- package/src/__tests__/render-feature-gpu-work.integration.test.ts +14 -75
- package/src/__tests__/render-feature-plan.test-d.ts +161 -0
- package/src/__tests__/render-feature-plan.unit.test.ts +170 -0
- package/src/__tests__/render-feature-prepared-diagnostics.unit.test.ts +8 -19
- package/src/__tests__/render-feature-prepared-errors.test-d.ts +3 -6
- package/src/__tests__/render-feature-prepared-graphics-docs.unit.test.ts +10 -71
- package/src/__tests__/render-feature-prepared-graphics-isolation.unit.test.ts +11 -61
- package/src/__tests__/render-feature-prepared-graphics-negative.test-d.ts +20 -43
- package/src/__tests__/render-feature-prepared-graphics.test-d.ts +56 -78
- package/src/__tests__/render-feature-public-surface.test-d.ts +6 -24
- package/src/__tests__/render-feature-retry.unit.test.ts +7 -48
- package/src/__tests__/render-feature-scheduling.unit.test.ts +15 -27
- package/src/__tests__/render-feature-stage-failed-policy-owner.unit.test.ts +0 -9
- package/src/__tests__/render-feature-stage-fault-recovery.unit.test.ts +19 -109
- package/src/__tests__/render-feature-visibility-context.test-d.ts +1 -6
- package/src/__tests__/render-feature-visibility-context.unit.test.ts +1 -2
- package/src/__tests__/render-feature-zero-work.unit.test.ts +14 -20
- package/src/__tests__/render-scene-projection.unit.test.ts +73 -111
- package/src/__tests__/renderer-factory-material-contract.unit.test.ts +44 -95
- package/src/__tests__/renderer-lifecycle.integration.test.ts +49 -1
- package/src/__tests__/shader-stage-surface.unit.test.ts +14 -9
- package/src/__tests__/ssao-config.unit.test.ts +36 -0
- package/src/__tests__/ssao-kernel-surface.unit.test.ts +4 -5
- package/src/__tests__/standard-clustered-pipeline.unit.test.ts +28 -0
- package/src/__tests__/standard-descriptors.test-d.ts +22 -0
- package/src/__tests__/standard-pipeline.dawn.test.ts +61 -0
- package/src/__tests__/standard-pipeline.integration.test.ts +124 -0
- package/src/__tests__/standard-profile-oracle.unit.test.ts +62 -0
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- package/dist/mesh-update-errors.d.ts.map +0 -1
- package/dist/mipmap-generator.d.ts +0 -39
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- package/dist/param-schema-projection-census.d.ts +0 -18
- package/dist/param-schema-projection-census.d.ts.map +0 -1
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- package/dist/pipeline/index.d.ts.map +0 -1
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- package/dist/prepare/__tests__/schema-readers.unit.test.d.ts +0 -2
- package/dist/prepare/__tests__/schema-readers.unit.test.d.ts.map +0 -1
- package/dist/prepare/index.d.ts +0 -4
- package/dist/prepare/index.d.ts.map +0 -1
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- package/dist/record/__tests__/render-submission.integration.test.d.ts +0 -2
- package/dist/record/__tests__/render-submission.integration.test.d.ts.map +0 -1
- package/dist/record/__tests__/render-submission.perf.test.d.ts +0 -2
- package/dist/record/__tests__/render-submission.perf.test.d.ts.map +0 -1
- package/dist/record/__tests__/shadow-submit-mode.unit.test.d.ts +0 -2
- package/dist/record/__tests__/shadow-submit-mode.unit.test.d.ts.map +0 -1
- package/dist/record/__tests__/view-ubo-layout.unit.test.d.ts +0 -2
- package/dist/record/__tests__/view-ubo-layout.unit.test.d.ts.map +0 -1
- package/dist/record/frame-observation.d.ts +0 -38
- package/dist/record/frame-observation.d.ts.map +0 -1
- package/dist/record/index.d.ts +0 -15
- package/dist/record/index.d.ts.map +0 -1
- package/dist/record/main-pass-skin.d.ts +0 -46
- package/dist/record/main-pass-skin.d.ts.map +0 -1
- package/dist/record/main-pass-sprite.d.ts +0 -69
- package/dist/record/main-pass-sprite.d.ts.map +0 -1
- package/dist/record/material-payload.d.ts +0 -43
- package/dist/record/material-payload.d.ts.map +0 -1
- package/dist/record/material-slot-plan.d.ts +0 -26
- package/dist/record/material-slot-plan.d.ts.map +0 -1
- package/dist/record/membership-timing.d.ts +0 -232
- package/dist/record/membership-timing.d.ts.map +0 -1
- package/dist/record/shadow-caster-uniform.d.ts +0 -8
- package/dist/record/shadow-caster-uniform.d.ts.map +0 -1
- package/dist/record/shadow-submit-mode.d.ts +0 -66
- package/dist/record/shadow-submit-mode.d.ts.map +0 -1
- package/dist/render-dispatch-membership.d.ts +0 -47
- package/dist/render-dispatch-membership.d.ts.map +0 -1
- package/dist/render-pipeline-context.d.ts +0 -289
- package/dist/render-pipeline-context.d.ts.map +0 -1
- package/dist/render-pipeline-target.d.ts +0 -16
- package/dist/render-pipeline-target.d.ts.map +0 -1
- package/dist/render-scene-projection.d.ts +0 -174
- package/dist/render-scene-projection.d.ts.map +0 -1
- package/dist/render-system-fold.d.ts +0 -266
- package/dist/render-system-fold.d.ts.map +0 -1
- package/dist/renderer/asset-service.d.ts +0 -10
- package/dist/renderer/asset-service.d.ts.map +0 -1
- package/dist/renderer/backend-selection.d.ts.map +0 -1
- package/dist/renderer/environment-classify.d.ts +0 -6
- package/dist/renderer/environment-classify.d.ts.map +0 -1
- package/dist/renderer/environment-error.d.ts +0 -13
- package/dist/renderer/environment-error.d.ts.map +0 -1
- package/dist/renderer/material/pipeline-projection.d.ts +0 -91
- package/dist/renderer/material/pipeline-projection.d.ts.map +0 -1
- package/dist/renderer/renderer-factory.d.ts +0 -289
- package/dist/renderer/renderer-factory.d.ts.map +0 -1
- package/dist/renderer.d.ts +0 -771
- package/dist/renderer.d.ts.map +0 -1
- package/dist/scene-utils/collect-subtree.d.ts +0 -11
- package/dist/scene-utils/collect-subtree.d.ts.map +0 -1
- package/dist/ssao-data.d.ts +0 -34
- package/dist/ssao-data.d.ts.map +0 -1
- package/dist/surface-format.d.ts +0 -10
- package/dist/surface-format.d.ts.map +0 -1
- package/dist/taa-history-store.d.ts +0 -88
- package/dist/taa-history-store.d.ts.map +0 -1
- package/dist/temporal-coverage.d.ts +0 -35
- package/dist/temporal-coverage.d.ts.map +0 -1
- package/dist/temporal-frame-transaction.d.ts +0 -92
- package/dist/temporal-frame-transaction.d.ts.map +0 -1
- package/dist/temporal-inspection.d.ts +0 -57
- package/dist/temporal-inspection.d.ts.map +0 -1
- package/dist/temporal-view.d.ts +0 -43
- package/dist/temporal-view.d.ts.map +0 -1
- package/dist/tilemap/resolve-tileset-runtime.d.ts +0 -23
- package/dist/tilemap/resolve-tileset-runtime.d.ts.map +0 -1
- package/dist/urp-pipeline.d.ts +0 -4
- package/dist/urp-pipeline.d.ts.map +0 -1
- package/src/__tests__/analytic-sky-contract.test.ts +0 -27
- package/src/__tests__/analytic-sky-falsify-carriers.mjs +0 -43
- package/src/__tests__/analytic-sky-falsify.test.ts +0 -94
- package/src/__tests__/assets-runtime-handoff.integration.test.ts +0 -36
- package/src/__tests__/backend-selection.integration.test.ts +0 -11
- package/src/__tests__/camera-temporal.test-d.ts +0 -8
- package/src/__tests__/camera-temporal.test.ts +0 -188
- package/src/__tests__/directional-shadow-probe-atlas-layout.unit.test.ts +0 -18
- package/src/__tests__/environment-inspection.test.ts +0 -45
- package/src/__tests__/fog-ai-user.fixture.ts +0 -350
- package/src/__tests__/fog-custom-render-feature.fixture.ts +0 -33
- package/src/__tests__/fog-custom-render-feature.integration.test.ts +0 -76
- package/src/__tests__/fog-inspection.integration.test.ts +0 -127
- package/src/__tests__/fog-owner-state.integration.test.ts +0 -112
- package/src/__tests__/fog-pipeline-topology.integration.test.ts +0 -93
- package/src/__tests__/fog-public-surface.integration.test.ts +0 -60
- package/src/__tests__/fog-ray-contract.integration.test.ts +0 -73
- package/src/__tests__/fog-source-absence.integration.test.ts +0 -51
- package/src/__tests__/fog-temporal.integration.test.ts +0 -115
- package/src/__tests__/frame-chain.unit.test.ts +0 -26
- package/src/__tests__/gpu-scene-field-type-owner.test-d.ts +0 -27
- package/src/__tests__/hdrp-pipeline.unit.test.ts +0 -100
- package/src/__tests__/ibl/ibl-fallback.unit.test.ts +0 -23
- package/src/__tests__/material-derived-error-stop-draw.integration.test.ts +0 -69
- package/src/__tests__/material-derived-payload.integration.test.ts +0 -164
- package/src/__tests__/materials.unit.test.ts +0 -25
- package/src/__tests__/param-schema-projection-census.unit.test.ts +0 -40
- package/src/__tests__/persistent-render-scene.unit.test.ts +0 -1311
- package/src/__tests__/pipeline-error-policy-owner.unit.test.ts +0 -167
- package/src/__tests__/pipeline-pass-trace.test.ts +0 -92
- package/src/__tests__/pipeline-stage-owner.test-d.ts +0 -13
- package/src/__tests__/plugin.test.ts +0 -25
- package/src/__tests__/prepared-graphics-backend-matrix.unit.test.ts +0 -129
- package/src/__tests__/prepared-graphics-resolver-recording.unit.test.ts +0 -180
- package/src/__tests__/public-pipeline-id.test-d.ts +0 -6
- package/src/__tests__/render-dispatch-membership.unit.test.ts +0 -117
- package/src/__tests__/render-feature-construction.unit.test.ts +0 -124
- package/src/__tests__/render-feature-error-code-owner.test-d.ts +0 -27
- package/src/__tests__/render-feature-gpu-buffer-usage-owner.test-d.ts +0 -46
- package/src/__tests__/render-feature-graph.integration.test.ts +0 -205
- package/src/__tests__/render-feature-graphics-staging.unit.test.ts +0 -200
- package/src/__tests__/render-feature-order.unit.test.ts +0 -66
- package/src/__tests__/render-feature-prepared-graphics-recording.unit.test.ts +0 -107
- package/src/__tests__/render-feature-staging.unit.test.ts +0 -94
- package/src/__tests__/renderer-render-scene-public.test-d.ts +0 -27
- package/src/__tests__/scene-temporal-coverage.unit.test.ts +0 -259
- package/src/__tests__/sun-snapshot-consumers.test.ts +0 -35
- package/src/__tests__/surface-backend-kind-owner.test-d.ts +0 -42
- package/src/__tests__/taa-history-store.unit.test.ts +0 -196
- package/src/__tests__/temporal-frame-transaction.integration.test.ts +0 -537
- package/src/__tests__/temporal-inspection.unit.test.ts +0 -138
- package/src/assets/__tests__/asset-decoders.unit.test.ts +0 -92
- package/src/assets/__tests__/mipmap-generator.unit.test.ts +0 -52
- package/src/assets/__tests__/render-asset-port.unit.test.ts +0 -54
- package/src/assets/__tests__/resolve-render-asset.unit.test.ts +0 -47
- package/src/components/__tests__/atmosphere-red.test.ts +0 -51
- package/src/components/__tests__/atmosphere.test.ts +0 -79
- package/src/components/__tests__/fog.test-d.ts +0 -49
- package/src/components/__tests__/fog.test.ts +0 -60
- package/src/components/atmosphere.ts +0 -64
- package/src/deferred-lighting.ts +0 -92
- package/src/dynamic-texture-store.ts +0 -111
- package/src/environment/README.md +0 -76
- package/src/environment/__tests__/failure-injection.test.ts +0 -50
- package/src/environment/__tests__/generation-red.test.ts +0 -64
- package/src/environment/__tests__/generation.test.ts +0 -37
- package/src/environment/__tests__/graph-transaction.test.ts +0 -85
- package/src/environment/__tests__/inspection-red.test.ts +0 -53
- package/src/environment/__tests__/lifecycle-evidence.test.ts +0 -40
- package/src/environment/__tests__/pipeline-topology.test.ts +0 -33
- package/src/environment/__tests__/readiness.test.ts +0 -42
- package/src/environment/__tests__/recovery.test.ts +0 -62
- package/src/environment/__tests__/resize-dispose.test.ts +0 -30
- package/src/environment/__tests__/signature-red.test.ts +0 -45
- package/src/environment/__tests__/signature.test.ts +0 -60
- package/src/environment/descriptors.ts +0 -7
- package/src/environment/extracted-environment.ts +0 -239
- package/src/environment/generation.ts +0 -158
- package/src/environment/gpu-bundle.ts +0 -144
- package/src/environment/graph.ts +0 -588
- package/src/environment/inspection.ts +0 -107
- package/src/environment/lifecycle.ts +0 -124
- package/src/environment/readiness.ts +0 -76
- package/src/environment/signature.ts +0 -185
- package/src/extract/__tests__/directional-csm-domain.unit.test.ts +0 -391
- package/src/extract/__tests__/environment-source.test.ts +0 -105
- package/src/extract/__tests__/schema-readers.unit.test.ts +0 -16
- package/src/extract/directional-csm.ts +0 -959
- package/src/extract/index.ts +0 -10
- package/src/extract/material-interface.ts +0 -604
- package/src/extract/schema-readers.ts +0 -27
- package/src/features/graph-contribution.ts +0 -577
- package/src/features/index.ts +0 -100
- package/src/features/morph/index.ts +0 -24
- package/src/features/morph/morph-bounds.ts +0 -123
- package/src/features/scene-temporal.ts +0 -274
- package/src/features/taa-resolve.ts +0 -244
- package/src/frame-chain.ts +0 -21
- package/src/hdrp-cluster-membership.ts +0 -70
- package/src/ibl/cubemap-projection.ts +0 -60
- package/src/ibl/face-uniforms.ts +0 -150
- package/src/mesh-update-errors.ts +0 -113
- package/src/mipmap-generator.ts +0 -244
- package/src/param-schema-projection-census.ts +0 -73
- package/src/persistent-render-scene.ts +0 -1752
- package/src/pipeline/index.ts +0 -40
- package/src/pipeline-errors.ts +0 -172
- package/src/prepare/__tests__/schema-readers.unit.test.ts +0 -16
- package/src/prepare/index.ts +0 -8
- package/src/prepare/schema-readers.ts +0 -20
- package/src/record/__tests__/environment-record.test.ts +0 -35
- package/src/record/__tests__/frame-targets.unit.test.ts +0 -54
- package/src/record/__tests__/membership-timing.unit.test.ts +0 -524
- package/src/record/__tests__/render-submission.integration.test.ts +0 -76
- package/src/record/__tests__/render-submission.perf.test.ts +0 -141
- package/src/record/__tests__/shadow-submit-mode.unit.test.ts +0 -88
- package/src/record/__tests__/view-ubo-layout.unit.test.ts +0 -101
- package/src/record/frame-observation.ts +0 -122
- package/src/record/index.ts +0 -15
- package/src/record/main-pass-skin.ts +0 -51
- package/src/record/main-pass-sprite.ts +0 -166
- package/src/record/material-payload.ts +0 -292
- package/src/record/material-slot-plan.ts +0 -68
- package/src/record/membership-timing.ts +0 -1012
- package/src/record/shadow-caster-uniform.ts +0 -37
- package/src/record/shadow-submit-mode.ts +0 -277
- package/src/render-dispatch-membership.ts +0 -155
- package/src/render-pipeline-context.ts +0 -332
- package/src/render-pipeline-target.ts +0 -96
- package/src/render-scene-projection.ts +0 -1738
- package/src/render-system-fold.ts +0 -531
- package/src/renderer/asset-service.ts +0 -32
- package/src/renderer/backend-selection.ts +0 -121
- package/src/renderer/environment-classify.ts +0 -30
- package/src/renderer/environment-error.ts +0 -19
- package/src/renderer/material/pipeline-projection.ts +0 -140
- package/src/renderer.ts +0 -940
- package/src/scene-utils/collect-subtree.ts +0 -40
- package/src/ssao-data.ts +0 -106
- package/src/surface-format.ts +0 -37
- package/src/taa-history-store.ts +0 -429
- package/src/temporal-coverage.ts +0 -106
- package/src/temporal-frame-transaction.ts +0 -301
- package/src/temporal-inspection.ts +0 -194
- package/src/temporal-view.ts +0 -174
- package/src/tilemap/resolve-tileset-runtime.ts +0 -72
package/src/render-system.ts
CHANGED
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//
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// `./
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// `./render-contract.ts` for the public error/frame contract and AGENTS.md
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// "ECS render bridge" section for the AI-user-facing contract.
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//
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// .invert` (charter proposition 5: no math reinvention; render-system.test.ts
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import
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import type {
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import type {
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import type {
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BindGroupLayout,
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Buffer,
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ComputePipeline,
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PipelineLayout,
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RenderPipeline,
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RhiCanvasContext,
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RhiDevice,
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Sampler,
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TextureView,
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} from '@forgeax/engine-rhi';
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import { resolveAssetHandle } from '@forgeax/engine-assets-runtime';
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import type { World } from '@forgeax/engine-ecs';
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import type { RenderReadLease } from '@forgeax/engine-ecs/projection';
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import type { RecorderSession } from '@forgeax/engine-profiler';
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import type { BindGroupEntry, BindGroupLayout, Buffer, RenderPipeline } from '@forgeax/engine-rhi';
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import { err, ok, type Result, RhiError } from '@forgeax/engine-rhi';
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import type { MaterialRuntimeArtifact } from '@forgeax/engine-shader';
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import {
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derive,
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type Handle,
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type ImmutableParamSchemaProjection,
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type MaterialAsset,
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type MaterialTextureValue,
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type ParamSchemaEntry,
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type PassKind,
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type PrimitiveTopology,
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type RenderPipelineAsset,
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RenderQueue,
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type SamplerAsset,
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} from '@forgeax/engine-types';
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import type { RenderAssetPort } from './assets/render-asset-port';
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import { resolveRenderAsset } from './assets/resolve-render-asset';
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import { createClusterBinScratch } from './cluster-binner';
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import type {
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import type { EngineMetrics } from './engine-metrics';
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import type { ObservationUnavailableError, RenderError } from './errors/render';
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import {
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createEnvironmentGenerationState,
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environmentConsumerSnapshot,
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} from './environment/generation';
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import { isEnvironmentGpuBundle } from './environment/gpu-bundle';
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import { type EnvironmentInspection, inspectEnvironmentGeneration } from './environment/inspection';
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import { abandonEnvironmentDevice, disposeEnvironmentGeneration } from './environment/lifecycle';
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import {
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HdrpCapsInsufficientError,
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type ObservationUnavailableError,
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type RenderError,
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} from './errors/render';
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import { resolveMaterialFromPort } from './extract/material-interface';
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import {
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createRenderFeatureContributionStaging,
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mergeRenderFeatureContributions,
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type RenderFeatureGraphComposition,
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type RenderFeatureGraphContribution,
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} from './features/graph-contribution';
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import {
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type RenderFeatureHost,
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type RenderFeaturePreparedGraphicsResolverInput,
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runRenderFeatureFrame,
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settlePreparedGraphicsCompletion,
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} from './features/host';
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import {
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type
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createRenderFeatureGpuWorkOwner,
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type RenderFeatureGpuWorkOwner,
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} from './features/prepared-gpu-work';
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import { sceneTemporalCoverage } from './features/scene-temporal';
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import { resolveStandardRenderFeatureTargets } from './features/targets';
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import type { RenderFeaturePassContext } from './features/types';
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import {
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buildFullscreenPostProcessPass,
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DEPTH_MIN_PARAMS_BYTE_SIZE,
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entryHasDepthRead,
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type PostProcessShaderEntry,
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} from './fullscreen-post-process-pass';
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import type { GpuResourceStore } from './gpu-resource-store';
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import {
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GPU_TEXTURE_USAGE_COPY_SRC,
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GPU_TEXTURE_USAGE_RENDER_ATTACHMENT,
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GPU_TEXTURE_USAGE_TEXTURE_BINDING,
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} from './gpu-texture-usage';
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import { GpuDrivenProduction } from './gpu-driven/production-raster';
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import type { RenderSceneInspection } from './inspection-types';
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export type { RenderSceneInspection } from './inspection-types';
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import { GPU_BUFFER_USAGE_COPY_DST, GPU_BUFFER_USAGE_UNIFORM } from './gpu-usage';
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import { validateClusterGrid } from './hdrp-pipeline';
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import type { RhiErrorListenerRegistry } from './lifecycle';
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import {
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import {
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PersistentRenderScene,
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type PersistentRenderSceneInspection,
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PostProcessError,
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type PostProcessError as PostProcessErrorType,
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import { validateClusterGrid } from './pipeline/standard-pipeline';
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import { DEFAULT_CLUSTER_GRID } from './pipeline/standard-profile';
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createPreparedGraphicsResolver,
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type PreparedGraphicsResolver,
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import { type RecordProfileRunner, type RenderFrameState, recordFrame } from './record';
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type FrameObservationOptions,
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observeCurrentFrame,
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type RecordProfileRunner,
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recordFrame,
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} from './record/frame';
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import { buildPerFrameBindGroups } from './record/frame-lighting';
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import type { RenderFrameState } from './record/frame-snapshot';
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import type {
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import {
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applyShadowSubmitMode,
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createShadowSubmitModeState,
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restoreShadowSubmitMode,
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type ShadowSubmitMode,
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type ShadowSubmitModeState,
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type ShadowSubmitResult,
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} from './record/shadow-submit-mode';
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import { retireCompiledFrameGraph } from './record/typed-frame-graph';
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// The forgeax-concept RenderPipeline (registrable / installable unit) - aliased to avoid
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// the name collision with the RHI opaque `RenderPipeline` handle imported above. The RHI
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// handle stays internal (requirements line 155); this concept type is the public surface.
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import type { RenderPipeline as RenderPipelineDef } from './render-pipeline';
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import type { RenderPipelineContext } from './render-pipeline-context';
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import type {
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CameraSnapshot,
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DispatchEntry,
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ExtractedFrame,
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MaterialSnapshotCachesByWorld,
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RenderableSnapshot,
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} from './render-system-extract';
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import { TaaHistoryStore } from './taa-history-store';
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import { TemporalFrameTransaction } from './temporal-frame-transaction';
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import { projectTemporalInspection, type TemporalInspection } from './temporal-inspection';
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export type RenderSceneInspection = PersistentRenderSceneInspection & {
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readonly gpuDriven: GpuDrivenProductionInspection;
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readonly temporal: TemporalInspection;
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readonly environment: EnvironmentInspection;
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};
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import type { RenderSystemInternals } from './record/render-context';
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import {
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prepareExtractContext,
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refreshExtractedFrameCameras,
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refreshExtractedFrameLights,
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refreshExtractedFramePostProcessParams,
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refreshRenderableMaterialSnapshot,
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selectFog,
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} from './render-system-extract';
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type RenderFeatureGraphCandidate,
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resetRenderFeatureGraphState,
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} from './record/typed-frame-graph';
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import {
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type CameraSnapshot,
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type DrawOwnerOptions,
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86
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RENDER_PHASE_CATALOG,
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type RenderPhase,
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type RenderPhaseSkipReason,
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type RenderRecordPhase,
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} from './
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import type {
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import
|
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import {
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import
|
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+
} from './render-contract';
|
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import type { DispatchEntry, ExtractedFrame, RenderableSnapshot } from './render-system-extract';
|
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import { extractFrames } from './render-system-extract';
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import { PersistentRenderScene } from './scene/render-scene';
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import { resolveSsaoParameters } from './ssao-config';
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import {
|
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96
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getTransparentSortConfig,
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97
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TRANSPARENT_SORT_MODE_DISTANCE,
|
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@@ -192,7 +99,24 @@ import {
|
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99
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TRANSPARENT_SORT_MODE_LAYER_YZ,
|
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100
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TRANSPARENT_SORT_MODE_LAYER_Z,
|
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101
|
} from './systems/transparent-sort-config';
|
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-
|
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+
|
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export type {
|
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_InternalRenderPipelineContext,
|
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105
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+
_StandardForwardSceneView,
|
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+
PerPassResources,
|
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+
PipelineState,
|
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+
RenderSystemInternals,
|
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+
RenderSystemRuntime,
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SurfaceBackendKind,
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+
SwapChainFormatPair,
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} from './record/render-context';
|
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export {
|
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114
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+
configureSurface,
|
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115
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+
MATERIAL_PER_ENTITY_STRIDE,
|
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116
|
+
resolveSurfaceFormatPair,
|
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+
STANDARD_PBR_UBO_SIZE,
|
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+
selectSwapChainFormat,
|
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119
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+
} from './record/render-context';
|
|
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120
|
|
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197
121
|
/**
|
|
198
122
|
* Unified transparent-queue sub-sort covering all four
|
|
@@ -284,7 +208,7 @@ function sortTransparentDispatch(
|
|
|
284
208
|
const footY = posY - pivotY * sizeY;
|
|
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209
|
if (mode === TRANSPARENT_SORT_MODE_LAYER_Y) return -footY;
|
|
286
210
|
if (mode === TRANSPARENT_SORT_MODE_LAYER_YZ) return footY + cfg.yzAlpha * posZ;
|
|
287
|
-
// Defensive fallback for
|
|
211
|
+
// Defensive fallback for an unknown mode that slips past setTransparentSortConfig.
|
|
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212
|
return posZ;
|
|
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213
|
};
|
|
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214
|
|
|
@@ -317,9 +241,6 @@ function sortTransparentDispatch(
|
|
|
317
241
|
return result;
|
|
318
242
|
}
|
|
319
243
|
|
|
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|
-
/** Dynamic-offset stride for one derived material UBO slot. */
|
|
321
|
-
export const MATERIAL_PER_ENTITY_STRIDE = 512;
|
|
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|
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|
|
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244
|
/**
|
|
324
245
|
* Engine-internal Extract / Prepare / Record driver; constructed by createRenderer.
|
|
325
246
|
*
|
|
@@ -338,18 +259,13 @@ export const MATERIAL_PER_ENTITY_STRIDE = 512;
|
|
|
338
259
|
*/
|
|
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260
|
export interface RenderSystem {
|
|
340
261
|
/** Returns true only when this invocation reached queue submission. */
|
|
341
|
-
draw(
|
|
342
|
-
|
|
343
|
-
|
|
344
|
-
|
|
345
|
-
|
|
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|
-
): ShadowSubmitResult<ShadowSubmitModeState>;
|
|
347
|
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/** Restore the renderer-owned mode to the independent baseline. */
|
|
348
|
-
restoreShadowSubmitMode(rendererGeneration: string): ShadowSubmitResult<ShadowSubmitModeState>;
|
|
349
|
-
/** Read the generation-bound mode and exact lifecycle counters. */
|
|
350
|
-
getShadowSubmitMode(): ShadowSubmitModeState;
|
|
262
|
+
draw(
|
|
263
|
+
worlds: readonly World[],
|
|
264
|
+
opts: DrawOwnerOptions,
|
|
265
|
+
renderReadLeases?: readonly RenderReadLease[],
|
|
266
|
+
): boolean;
|
|
351
267
|
/** Release renderer-owned persistent state for one detached World. */
|
|
352
|
-
|
|
268
|
+
detachScene(world: World): void;
|
|
353
269
|
/** Release the profiler catalog contribution owned by this RenderSystem. */
|
|
354
270
|
releaseProfilerCatalog(): void;
|
|
355
271
|
observeCurrentFrame(
|
|
@@ -397,46 +313,10 @@ export interface RenderSystem {
|
|
|
397
313
|
readonly createBindGroup: number;
|
|
398
314
|
readonly keys: readonly string[];
|
|
399
315
|
};
|
|
400
|
-
/**
|
|
401
|
-
|
|
402
|
-
|
|
403
|
-
|
|
404
|
-
* declare the `shadowDepth` color target. Read-only debug seam:
|
|
405
|
-
* the engine itself reads the same view inline in `recordFrame`;
|
|
406
|
-
* this getter exists so debug readback paths
|
|
407
|
-
* (`Renderer.debugSampleShadowFactor`) read the same SSOT view as
|
|
408
|
-
* the engine's record stage (D-2: graph owns the lifecycle; no
|
|
409
|
-
* mirror slot on `pipelineState.perPassResources`).
|
|
410
|
-
*/
|
|
411
|
-
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
412
|
-
getCurrentShadowView(): any | null;
|
|
413
|
-
/**
|
|
414
|
-
* feat-20260601-customizable-render-pipeline-seam M1 / w7: register a render-pipeline
|
|
415
|
-
* logic under `id`. Same-id re-register THROWS a PipelineError
|
|
416
|
-
* (`'pipeline-already-registered'`) - programmer-error fail-fast, mirroring
|
|
417
|
-
* ShaderRegistry.installMaterialArtifact. Engine builtins use the `forgeax::` prefix.
|
|
418
|
-
*/
|
|
419
|
-
registerPipeline(id: string, impl: RenderPipelineDef): void;
|
|
420
|
-
/**
|
|
421
|
-
* feat-20260601-customizable-render-pipeline-seam M1 / w7 (D-19): install the pipeline
|
|
422
|
-
* described by a `RenderPipelineAsset` POD. Looks up `pipelineId` in the registry; on an
|
|
423
|
-
* unregistered id returns `Result.err(PipelineError{code:'pipeline-not-found'})`. On
|
|
424
|
-
* success the next `draw` detects the install-epoch bump and rebuilds the memoized
|
|
425
|
-
* per-frame graph (hot-swap). Takes the payload directly because installation happens at
|
|
426
|
-
* boot/swap time before any World exists -- there is no handle to resolve.
|
|
427
|
-
*/
|
|
428
|
-
installPipeline(asset: RenderPipelineAsset): Result<() => void, PipelineError>;
|
|
429
|
-
/**
|
|
430
|
-
* feat-20260604-resource-owning-render-graph-and-fullscreen-postpr M2 / w13:
|
|
431
|
-
* fullscreen post-process shader registry, parallel to ShaderRegistry.installMaterialArtifact
|
|
432
|
-
* (D-4: material shader handles 4-BGL / 12-float-vertex / depth / triangle-list, while
|
|
433
|
-
* fullscreen post-process uses 0-vertex-buffer / no-depth / input-texture-BGL).
|
|
434
|
-
* Same-id re-register THROWS PostProcessError ('post-process-already-registered').
|
|
435
|
-
* Engine builtins use the `forgeax::` prefix.
|
|
436
|
-
*/
|
|
437
|
-
readonly postProcess: {
|
|
438
|
-
register(id: string, entry: PostProcessShaderEntry): () => void;
|
|
439
|
-
};
|
|
316
|
+
/** Configure the sole Standard graph owner before the first frame. */
|
|
317
|
+
configureStandard(config: RenderPipelineAsset['config']): void;
|
|
318
|
+
/** Register one engine-owned post-process shader used by the Standard lane. */
|
|
319
|
+
registerBuiltinPostProcess(id: string, entry: PostProcessShaderEntry): () => void;
|
|
440
320
|
/**
|
|
441
321
|
* feat-20260612-rhi-destroy-renderer-dispose-gpu-lifecycle / M5 / w21:
|
|
442
322
|
* release the per-RenderSystem frame-state GPU bookkeeping during
|
|
@@ -461,313 +341,11 @@ export interface RenderSystem {
|
|
|
461
341
|
* Idempotent and graph-optional (no-op when nothing has compiled yet).
|
|
462
342
|
*/
|
|
463
343
|
resetForRecover(): void;
|
|
464
|
-
/** Recreate GPU-driven production state after internals.device is replaced. */
|
|
465
|
-
restoreGpuDrivenForRecover(): void;
|
|
466
344
|
/** Recreate post-process GPU parameter resources after a device rebuild. */
|
|
467
345
|
restorePostProcessResources(): void;
|
|
468
346
|
}
|
|
469
347
|
|
|
470
|
-
|
|
471
|
-
* feat-20260601-customizable-render-pipeline-seam M2 / w10: the NARROW runtime-services
|
|
472
|
-
* surface a `RenderPipeline` pass closure consumes (UE `FRDGBuilder` runtime half). Bundles
|
|
473
|
-
* exactly the four `RenderSystemInternals` members the 9 urp closures reach
|
|
474
|
-
* directly: the GPU `device`, the structured-error sink `errorRegistry`, and the two
|
|
475
|
-
* per-MaterialShader pipeline-cache / param-schema lookups. `RenderPipelineContext.runtime`
|
|
476
|
-
* is typed as this interface, NOT the full `RenderSystemInternals` - a pipeline author
|
|
477
|
-
* cannot reach `context` / `getPipelineState` / `canvas` (charter P4: a
|
|
478
|
-
* consistent narrow abstraction over the runtime, not the kitchen-sink). `internals`
|
|
479
|
-
* itself is unreachable through the public ctx (the AC-08 oracle: `ctx.internals` is a
|
|
480
|
-
* compile error).
|
|
481
|
-
*/
|
|
482
|
-
export interface RenderSystemRuntime {
|
|
483
|
-
readonly device: RhiDevice;
|
|
484
|
-
readonly errorRegistry: RhiErrorListenerRegistry;
|
|
485
|
-
/** @internal Emit directional shadow causal markers only for debug capture. */
|
|
486
|
-
readonly shadowDebugObservation?: boolean | undefined;
|
|
487
|
-
/** @internal Debug-only ParamSchema compatibility census; absent in production. */
|
|
488
|
-
readonly paramSchemaProjectionCensus?: ParamSchemaProjectionCensus | undefined;
|
|
489
|
-
/** @internal Depth-only fullscreen draw used to clear one invalid cascade tile. */
|
|
490
|
-
readonly getDirectionalShadowTileClearPipeline?: () => RenderPipeline | null;
|
|
491
|
-
/**
|
|
492
|
-
* feat-20260622-s5-device-surface-self-heal-recover M2 / w8: health registry
|
|
493
|
-
* threaded into the record stage so `recordFrame` can fire `internal-fault`
|
|
494
|
-
* when surface reconfigure+retry both fail (A-IN-2).
|
|
495
|
-
*/
|
|
496
|
-
readonly healthRegistry: import('./lifecycle').HealthListenerRegistry;
|
|
497
|
-
/**
|
|
498
|
-
* Cooked material consumption boundary. Runtime record code may obtain a
|
|
499
|
-
* projection and content-addressed artifact here; it must not resolve an
|
|
500
|
-
* authored parent chain or compile a missing specialization.
|
|
501
|
-
*/
|
|
502
|
-
readonly getMaterialProjection?: (materialGuid: string) => MaterialRenderProjection | undefined;
|
|
503
|
-
readonly getMaterialArtifact?: (specializationKey: string) => MaterialRuntimeArtifact | undefined;
|
|
504
|
-
/** Production MaterialReady/Error lookup used by the record draw gate. */
|
|
505
|
-
readonly getMaterialReadiness?: (materialGuid: string) => MaterialReadiness | undefined;
|
|
506
|
-
// feat-20260523-shader-template-instance-split M9-T03 (D-PipelineBuilder):
|
|
507
|
-
// per-MaterialShader pipeline cache lookup. Returns the cached pipeline
|
|
508
|
-
// for `materialShaderId`, lazily building on first miss via
|
|
509
|
-
// ShaderRegistry.findMaterialArtifact -> buildPipelineForMaterialShader.
|
|
510
|
-
// Returns `null` when:
|
|
511
|
-
// - the id is not registered in ShaderRegistry (authored materials skip
|
|
512
|
-
// the affected draw; feature-only callers may use the engine path)
|
|
513
|
-
// - the underlying async shader-module build is still pending (caller
|
|
514
|
-
// falls back for one frame and retries on the next; mirrors the
|
|
515
|
-
// `makeShaderDeviceAdapter` 1-frame-warmup idiom)
|
|
516
|
-
// - the pipeline build itself fails (caller fires a structured
|
|
517
|
-
// RhiError via errorRegistry; charter P3 explicit failure)
|
|
518
|
-
readonly getMaterialShaderPipeline?: (
|
|
519
|
-
materialShaderId: string,
|
|
520
|
-
isHdr: boolean,
|
|
521
|
-
renderState?: MaterialRenderState,
|
|
522
|
-
// feat-20260604 M3 / w9: per-mesh topology selects a per-topology PSO
|
|
523
|
-
// (WebGPU bakes topology into the immutable pipeline). Omitted resolves to
|
|
524
|
-
// 'triangle-list' (AC-03 zero-regression).
|
|
525
|
-
topology?: PrimitiveTopology,
|
|
526
|
-
// feat-20260604 M5 / w15: strip topologies bake the mesh's index width into
|
|
527
|
-
// primitive.stripIndexIndex. The record stage threads entry.mesh.indexFormat
|
|
528
|
-
// here so a uint16-indexed strip gets a uint16 PSO (not a hardcoded uint32).
|
|
529
|
-
// Ignored for list topologies (WebGPU spec: stripIndexFormat strip-only).
|
|
530
|
-
indexFormat?: 'uint16' | 'uint32',
|
|
531
|
-
// feat-20260609 M4 / w33: variantSet selects the per-variant WGSL from the
|
|
532
|
-
// shader manifest. When non-empty, the pipeline builder resolves the matching
|
|
533
|
-
// variant's composedWgsl instead of the boot-time default; the BGL is
|
|
534
|
-
// derived from paramSchema via derive() in pbr-pipeline (M3 / w12-w13).
|
|
535
|
-
// URP callers pass 'STORAGE_BUFFER_AVAILABLE=true'; HDRP callers pass
|
|
536
|
-
// 'CLUSTER_FORWARD_AVAILABLE=true+STORAGE_BUFFER_AVAILABLE=true'. Omitted
|
|
537
|
-
// (undefined / '') preserves backward-compatible behaviour (existing PSOs).
|
|
538
|
-
variantSet?: string,
|
|
539
|
-
// feat-20260609 M0 / T-002: passKind distinguishes forward (colour+DS)
|
|
540
|
-
// from shadow-caster passes in the PSO cache key. Defaults to
|
|
541
|
-
// 'forward' for backward compatibility (AC-06).
|
|
542
|
-
passKind?: PassKind,
|
|
543
|
-
// feat-20260611-fox-skinning-vertex-attribute-chain M4 / w16 (D-4):
|
|
544
|
-
// pbr-skin layoutKind reads its 6-attribute / 72-byte vertex buffer
|
|
545
|
-
// layout via `deriveVertexBufferLayout` (vertex-attribute-layout.ts SSOT).
|
|
546
|
-
// Callers with a resolved `MeshAsset.attributes` pass it through so the
|
|
547
|
-
// built PSO matches the mesh's real attribute set. Undefined falls
|
|
548
|
-
// through to the synthesized 6-key sentinel inside buildPipelineContext;
|
|
549
|
-
// non-skin layoutKinds ignore this parameter entirely.
|
|
550
|
-
meshAttributes?: import('@forgeax/engine-types').VertexAttributeMap,
|
|
551
|
-
// bug-20260615 M2 / m2-1: sampleCount drives the multisample descriptor
|
|
552
|
-
// field in the pipeline builder — it is a CAMERA fact (per-frame
|
|
553
|
-
// antialias setting). Default 1 preserves byte-identity of every
|
|
554
|
-
// pre-M2 cache slot + descriptor.
|
|
555
|
-
sampleCount?: number,
|
|
556
|
-
// feat-20260625-refactor-sprite-as-transparent-mesh R2 fix-up:
|
|
557
|
-
// LDR-color override for sub-passes whose attachment view is not the
|
|
558
|
-
// sRGB swap-chain view (LDR sprite split sub-pass writes through the
|
|
559
|
-
// storage / non-sRGB view of the same texture so premultiplied-alpha
|
|
560
|
-
// blends correctly). Threaded into the cache key + PSO descriptor.
|
|
561
|
-
// Undefined preserves the default sRGB view used by the geometry +
|
|
562
|
-
// tonemap + skybox callers. Ignored when `isHdr=true` or
|
|
563
|
-
// `passKind='shadow-caster'`.
|
|
564
|
-
colorFormatOverride?: GPUTextureFormat,
|
|
565
|
-
// Shader-declared UV count used by material pipeline cache aliases.
|
|
566
|
-
shaderUvSetCount?: number,
|
|
567
|
-
// `null` explicitly requests a color-only prepared-graphics pipeline;
|
|
568
|
-
// omitted keeps the normal forward material depth attachment.
|
|
569
|
-
depthFormatOverride?: GPUTextureFormat | null,
|
|
570
|
-
// Prepared graphics may select one of the host-owned canonical vertex
|
|
571
|
-
// layouts. Ordinary material callers leave this undefined.
|
|
572
|
-
vertexLayout?: string,
|
|
573
|
-
// Authored material GUID used to distinguish the publication-backed draw
|
|
574
|
-
// path from feature-only pipeline callers.
|
|
575
|
-
materialGuid?: string,
|
|
576
|
-
// Fragment entry point override for shaders with distinct color-domain
|
|
577
|
-
// entry points. Omitted keeps the shader's default `fs_main` entry.
|
|
578
|
-
fragmentEntry?: string,
|
|
579
|
-
/** Geometry-owned immutable projection carried to the renderer PSO seam. */
|
|
580
|
-
vertexLayoutProjection?: VertexLayoutProjection,
|
|
581
|
-
) => RenderPipeline | null;
|
|
582
|
-
readonly getMaterialShaderBindingContract?: (
|
|
583
|
-
materialShaderId: string,
|
|
584
|
-
) => 'group-0' | 'group-0-resource' | 'view-only' | 'view-with-resource' | 'render-material';
|
|
585
|
-
/**
|
|
586
|
-
* feat-20260527 M2 / w7: schema lookup for material param overlay.
|
|
587
|
-
* Returns the paramSchema for a registered material shader, or
|
|
588
|
-
* `undefined` when the shader is not in the ShaderRegistry.
|
|
589
|
-
* Record stage uses this instead of reading `MaterialSnapshot.paramSchema`.
|
|
590
|
-
*/
|
|
591
|
-
readonly getParamSchema?: (materialShaderId: string) => readonly ParamSchemaEntry[] | undefined;
|
|
592
|
-
/**
|
|
593
|
-
* Runtime ParamSchema projection owner lookup. Registered shader consumers
|
|
594
|
-
* must prefer this immutable projection over deriving the same schema again.
|
|
595
|
-
* The optional seam keeps feature-only and legacy test runtimes compatible.
|
|
596
|
-
*/
|
|
597
|
-
readonly getParamSchemaProjection?: (
|
|
598
|
-
materialShaderId: string,
|
|
599
|
-
) => ImmutableParamSchemaProjection | undefined;
|
|
600
|
-
/**
|
|
601
|
-
* feat-20260621-learn-render-5-5-parallax M2 / w6 (D-1): the per-shader
|
|
602
|
-
* material BindGroupLayout for the given material shader. A custom shader
|
|
603
|
-
* declaring >3 user-region textures (e.g. parallax `heightTexture`) owns a
|
|
604
|
-
* material BGL whose entry count + injection start differ from the built-in
|
|
605
|
-
* 18-entry layout; the record stage must create the material bind group
|
|
606
|
-
* against THIS layout so the entry count matches. Returns `undefined` when
|
|
607
|
-
* the shader is unregistered or resolves to the shared built-in layout
|
|
608
|
-
* (3-texture shaders), in which case the caller falls back to
|
|
609
|
-
* `pipelineState.materialBindGroupLayout`.
|
|
610
|
-
*/
|
|
611
|
-
readonly getMaterialBindGroupLayout?: (materialShaderId: string) => BindGroupLayout | undefined;
|
|
612
|
-
/**
|
|
613
|
-
* feat-20260527-sprite-nineslice M4 / w16 (D-5): per-Renderer metrics counter
|
|
614
|
-
* surfaced through `renderer.metrics`. Record-stage soft-warns (e.g.
|
|
615
|
-
* `nineslice.scale-too-small` when Transform.scale falls below the four
|
|
616
|
-
* 9-slice corner anchors) call `runtime.metrics.increment(name)` instead of
|
|
617
|
-
* a per-entity `console.warn` so AI users observe machine-readable counters
|
|
618
|
-
* (charter P3 over P-flooded text logs). Each Renderer owns its own
|
|
619
|
-
* EngineMetrics instance (D-5 candidate 1: multi-Renderer isolation).
|
|
620
|
-
*/
|
|
621
|
-
readonly metrics: EngineMetrics;
|
|
622
|
-
/** Optional Render-owned membership timing capability. */
|
|
623
|
-
readonly membershipTiming?: MembershipTimingController | undefined;
|
|
624
|
-
/**
|
|
625
|
-
* feat-20260604-resource-owning-render-graph-and-fullscreen-postpr M3 / F-2 fix-up:
|
|
626
|
-
* post-process registry lookup. Returns the `PostProcessShaderEntry` registered
|
|
627
|
-
* via `renderer.postProcess.register(id, entry)`, or `undefined` when `id`
|
|
628
|
-
* resolves to no entry. `addFullscreenPass`'s execute closure dispatches on this
|
|
629
|
-
* to route to either the FXAA built-in path (id === 'fxaa') or the generic
|
|
630
|
-
* `buildFullscreenPostProcessPass + createFullscreenBindGroup` path; an
|
|
631
|
-
* unregistered id surfaces as a thrown `PostProcessError({code:'post-process-not-found'})`
|
|
632
|
-
* fail-fast (charter P3 / pipeline-errors throw template).
|
|
633
|
-
*
|
|
634
|
-
* Optional so a custom RenderSystemRuntime fixture (test doubles) need not
|
|
635
|
-
* supply it; the engine's own createRenderSystem populates it unconditionally.
|
|
636
|
-
*/
|
|
637
|
-
readonly lookupPostProcess?: (id: string) => PostProcessShaderEntry | undefined;
|
|
638
|
-
/**
|
|
639
|
-
* feat-20260621-fullscreen-post-process-per-frame-uniform-params-l M-A2 / w8:
|
|
640
|
-
* per-shader params UBO accessor. Returns the eager-created (at register time,
|
|
641
|
-
* M-A1 / w5) GPU buffer for `id`, or `undefined` when the id has no params
|
|
642
|
-
* (param-less consumer) / is unregistered. dispatchFullscreenPass reads this to
|
|
643
|
-
* writeBuffer the per-frame snapshot bytes and bind the buffer at group(1)
|
|
644
|
-
* binding(2). Optional so test fixtures need not supply it; createRenderSystem
|
|
645
|
-
* populates it unconditionally (mirrors lookupPostProcess / getPostProcessPipeline).
|
|
646
|
-
*/
|
|
647
|
-
readonly getPostProcessParamsBuffer?: (id: string) => Buffer | undefined;
|
|
648
|
-
/**
|
|
649
|
-
* feat-20260609-learn-render-4-5-framebuffers-demo-offscreen-rt-an M4 / T-10-a:
|
|
650
|
-
* post-process render-pipeline lookup with eager-on-first-call build. Returns a
|
|
651
|
-
* cached `RenderPipeline` (RHI handle) for `id`, lazily building on first call
|
|
652
|
-
* via the closure passed through `RenderSystemInternals.buildPostProcessPipeline`.
|
|
653
|
-
* Returns `null` when:
|
|
654
|
-
* - the id is not registered in the post-process registry (caller skips the
|
|
655
|
-
* pass — paired with the `'post-process-not-found'` throw site, this branch
|
|
656
|
-
* is unreachable on the happy path)
|
|
657
|
-
* - the underlying async shader-module compile is still pending (caller falls
|
|
658
|
-
* back for one frame and retries on the next; mirrors the
|
|
659
|
-
* `getMaterialShaderPipeline` 1-frame-warmup idiom)
|
|
660
|
-
* - the pipeline build itself fails (caller skips the pass; the build path
|
|
661
|
-
* fires a structured RhiError via errorRegistry; charter P3 explicit failure)
|
|
662
|
-
*
|
|
663
|
-
* Solves M1 CONCERN-1: the dispatcher in `dispatchFullscreenPass` previously
|
|
664
|
-
* passed `pipeline=null` to `built.createHandle` because the per-frame execute
|
|
665
|
-
* closure cannot await `createShaderModule` (async). With this lookup the
|
|
666
|
-
* dispatcher reads the pipeline synchronously; warm-up costs one frame.
|
|
667
|
-
*
|
|
668
|
-
* `bgl` is the fullscreen input-texture BGL the dispatcher already built via
|
|
669
|
-
* `buildFullscreenPostProcessPass`. The engine assumes a single static BGL
|
|
670
|
-
* shape (FULLSCREEN_BGL_DESCRIPTOR) so the pipeline cache keys on `id` only;
|
|
671
|
-
* subsequent calls reuse the cached pipeline regardless of which BGL identity
|
|
672
|
-
* is threaded.
|
|
673
|
-
*
|
|
674
|
-
* `colorFormat` is the swap-chain / target color format the post-process
|
|
675
|
-
* pipeline writes (`bgra8unorm-srgb` for swap-chain, the offscreen RT format
|
|
676
|
-
* otherwise). Cache key is `id|colorFormat`.
|
|
677
|
-
*
|
|
678
|
-
* Optional so a custom RenderSystemRuntime fixture (test doubles) need not
|
|
679
|
-
* supply it; the engine's own createRenderSystem populates it when
|
|
680
|
-
* `RenderSystemInternals.buildPostProcessPipeline` is provided.
|
|
681
|
-
*/
|
|
682
|
-
readonly getPostProcessPipeline?: (
|
|
683
|
-
id: string,
|
|
684
|
-
bgl: BindGroupLayout,
|
|
685
|
-
colorFormat: GPUTextureFormat,
|
|
686
|
-
) => RenderPipeline | null;
|
|
687
|
-
/**
|
|
688
|
-
* feat-20260623-world-space-video-asset M4 / w16 (D-3): transient per-frame
|
|
689
|
-
* texture store for VideoAsset sources. Independent of {@link gpuStore} — the
|
|
690
|
-
* record stage routes a `MaterialSnapshot.videoTextureFields` field through
|
|
691
|
-
* this store (per-frame copyExternalImageToTexture upload + current-frame view)
|
|
692
|
-
* instead of `gpuStore.ensureResident` (whose static cache video must never
|
|
693
|
-
* enter, AC-08). Optional so test fixtures that drive recordFrame manually
|
|
694
|
-
* need not supply one — a video field then degrades to the default view
|
|
695
|
-
* (charter P3). The production createRenderer always wires it.
|
|
696
|
-
*/
|
|
697
|
-
readonly dynamicTextureStore?: DynamicTextureStore | undefined;
|
|
698
|
-
}
|
|
699
|
-
|
|
700
|
-
export interface RenderSystemInternals extends RenderSystemRuntime {
|
|
701
|
-
readonly canvas: HTMLCanvasElement | OffscreenCanvas;
|
|
702
|
-
/** Optional feature host supplied by the renderer assembly layer. */
|
|
703
|
-
readonly featureHost?: RenderFeatureHost | undefined;
|
|
704
|
-
readonly shaderModuleFactory?: import('./pipeline-builder').PipelineBuilderShaderModuleFactory;
|
|
705
|
-
/** Optional host profiler capability for the existing Render path. */
|
|
706
|
-
readonly profiler?: Profiler | undefined;
|
|
707
|
-
// M6 / w41 (feat-20260510-rhi-resource-creation): the canvas context is the
|
|
708
|
-
// forgeax `RhiCanvasContext` brand; render-system-record.ts uses
|
|
709
|
-
// `getCurrentTexture()` -> `device.createTextureView(...)` (K-4 two-step
|
|
710
|
-
// explicit form, charter proposition 5 consistent abstraction red line).
|
|
711
|
-
readonly context: RhiCanvasContext | null;
|
|
712
|
-
// feat-20260608-create-app-param-surface-trim / M1 / AC-02: the legacy
|
|
713
|
-
// `clearColor` field is removed. The record stage reads clear color
|
|
714
|
-
// straight from the Camera SoA (`camera.clearColor`, array<f32,4> as of
|
|
715
|
-
// feat-20260709 M3); zero-Camera fallback uses
|
|
716
|
-
// `ZERO_CAMERA_CLEAR_FALLBACK = [0, 0, 0, 1]`.
|
|
717
|
-
readonly getPipelineState: () => PipelineState | null;
|
|
718
|
-
readonly assets: RenderAssetPort;
|
|
719
|
-
// feat-20260601-gpu-resource-store-extraction M1: GPU residency layer
|
|
720
|
-
// extracted out of AssetRegistry. Record stage reads GPU texture / cubemap /
|
|
721
|
-
// mesh handles through the store; CPU POD reads stay on `assets`.
|
|
722
|
-
readonly gpuStore: GpuResourceStore;
|
|
723
|
-
// feat-20260608-mesh-ssbo-dynamic-grow-l1-lift-1024-entity-cap M3 / T-M3-04:
|
|
724
|
-
// mesh-SSBO grow hook + read-only state surface threaded into the record
|
|
725
|
-
// stage so `ensureMeshSsboCapacity(internals, validatedOrdered.length)` can
|
|
726
|
-
// bridge the recordFrame → growController seam without leaking the full
|
|
727
|
-
// controller object into RenderSystemRuntime (the narrow ctx). Both fields
|
|
728
|
-
// are optional for test fixtures that wire createRenderSystem manually
|
|
729
|
-
// without a controller (legacy path returns ok:true and short-circuits);
|
|
730
|
-
// the production createRenderer always sets both. The `| undefined`
|
|
731
|
-
// suffix keeps both fields assignable from the WebGPU-internals carrier
|
|
732
|
-
// whose own field is `?:` -- exactOptionalPropertyTypes ABI compat.
|
|
733
|
-
readonly growMeshSsbo?:
|
|
734
|
-
| ((neededSlots: number) =>
|
|
735
|
-
| { readonly ok: true }
|
|
736
|
-
| {
|
|
737
|
-
readonly ok: false;
|
|
738
|
-
readonly code: 'mesh-ssbo-ceiling-reached' | 'mesh-ssbo-capacity-exceeded';
|
|
739
|
-
readonly degradedToSlotCount: number;
|
|
740
|
-
})
|
|
741
|
-
| undefined;
|
|
742
|
-
readonly meshSsboState?: { readonly slotCount: number } | undefined;
|
|
743
|
-
/**
|
|
744
|
-
* feat-20260609 M4 / T-10-a: factory backing `getPostProcessPipeline`. Provided
|
|
745
|
-
* by `createRenderer.ts` (it owns the shared `getShaderModuleAdapter` and the
|
|
746
|
-
* fullscreen pipeline-layout builder); receives a registered
|
|
747
|
-
* `PostProcessShaderEntry` + the fullscreen BGL the dispatcher already
|
|
748
|
-
* composed + the target color format, returns a built `RenderPipeline`
|
|
749
|
-
* (RHI handle) or `null` (shader still compiling / build failed). The first
|
|
750
|
-
* call per id triggers the async shader compile; subsequent calls hit the
|
|
751
|
-
* RenderSystem-level cache and never reach this factory.
|
|
752
|
-
*
|
|
753
|
-
* Optional so test fixtures (createRenderSystem with a stub
|
|
754
|
-
* RenderSystemInternals) need not provide a real factory; without it
|
|
755
|
-
* `getPostProcessPipeline` resolves to `undefined` on the runtime surface
|
|
756
|
-
* and the dispatcher falls through to its existing `null`-skip branch.
|
|
757
|
-
*/
|
|
758
|
-
readonly buildPostProcessPipeline?:
|
|
759
|
-
| ((
|
|
760
|
-
entry: PostProcessShaderEntry,
|
|
761
|
-
bgl: BindGroupLayout,
|
|
762
|
-
colorFormat: GPUTextureFormat,
|
|
763
|
-
label: string,
|
|
764
|
-
) => RenderPipeline | null)
|
|
765
|
-
| undefined;
|
|
766
|
-
}
|
|
767
|
-
|
|
768
|
-
function isStructuredRendererError(
|
|
769
|
-
error: unknown,
|
|
770
|
-
): error is RhiError | RenderError | PostProcessErrorType {
|
|
348
|
+
function isStructuredRendererError(error: unknown): error is RhiError | RenderError {
|
|
771
349
|
if (!(error instanceof Error)) return false;
|
|
772
350
|
const structured = error as {
|
|
773
351
|
readonly code?: unknown;
|
|
@@ -805,55 +383,6 @@ function reportPreparedGraphicsCompletionError(
|
|
|
805
383
|
);
|
|
806
384
|
}
|
|
807
385
|
|
|
808
|
-
export interface RenderFeatureGraphRuntimeState {
|
|
809
|
-
contributions: readonly RenderFeatureGraphContribution<RenderFeaturePassContext>[];
|
|
810
|
-
topologySignature: string | undefined;
|
|
811
|
-
composition:
|
|
812
|
-
| RenderFeatureGraphComposition<RenderPipelineContext, RenderFeaturePassContext>
|
|
813
|
-
| undefined;
|
|
814
|
-
}
|
|
815
|
-
|
|
816
|
-
const renderFeatureGraphStates = new WeakMap<
|
|
817
|
-
RenderSystemInternals,
|
|
818
|
-
RenderFeatureGraphRuntimeState
|
|
819
|
-
>();
|
|
820
|
-
|
|
821
|
-
export function getRenderFeatureGraphState(
|
|
822
|
-
internals: RenderSystemInternals,
|
|
823
|
-
): RenderFeatureGraphRuntimeState {
|
|
824
|
-
const existing = renderFeatureGraphStates.get(internals);
|
|
825
|
-
if (existing !== undefined) return existing;
|
|
826
|
-
const created: RenderFeatureGraphRuntimeState = {
|
|
827
|
-
contributions: [],
|
|
828
|
-
topologySignature: undefined,
|
|
829
|
-
composition: undefined,
|
|
830
|
-
};
|
|
831
|
-
renderFeatureGraphStates.set(internals, created);
|
|
832
|
-
return created;
|
|
833
|
-
}
|
|
834
|
-
|
|
835
|
-
function resetRenderFeatureGraphState(internals: RenderSystemInternals): void {
|
|
836
|
-
const state = getRenderFeatureGraphState(internals);
|
|
837
|
-
state.contributions = [];
|
|
838
|
-
state.topologySignature = undefined;
|
|
839
|
-
state.composition = undefined;
|
|
840
|
-
}
|
|
841
|
-
|
|
842
|
-
export function reportRenderFeatureGraphError(
|
|
843
|
-
internals: RenderSystemInternals,
|
|
844
|
-
error: RenderError,
|
|
845
|
-
): void {
|
|
846
|
-
if (internals.featureHost !== undefined && 'detail' in error) {
|
|
847
|
-
const detail = error.detail;
|
|
848
|
-
if (detail !== undefined && 'featureIdentity' in detail && 'order' in detail) {
|
|
849
|
-
const owned = internals.featureHost.recordError(detail.featureIdentity, error);
|
|
850
|
-
internals.errorRegistry.fire(owned);
|
|
851
|
-
return;
|
|
852
|
-
}
|
|
853
|
-
}
|
|
854
|
-
internals.errorRegistry.fire(error);
|
|
855
|
-
}
|
|
856
|
-
|
|
857
386
|
function isPendingRenderFeaturePreparation(error: RenderError): boolean {
|
|
858
387
|
return (
|
|
859
388
|
error.code === 'render-feature-preparation-failed' &&
|
|
@@ -869,786 +398,6 @@ function makePreparedPipelinePendingError(): RhiError {
|
|
|
869
398
|
});
|
|
870
399
|
}
|
|
871
400
|
|
|
872
|
-
export interface PipelineState {
|
|
873
|
-
readonly format: string;
|
|
874
|
-
// Color-attachment view format. May differ from `format` (canvas storage)
|
|
875
|
-
// when an sRGB-encoding view is requested over a linear storage texture.
|
|
876
|
-
// Backend-aware SSOT: selectSwapChainFormat in createRenderer.ts derives
|
|
877
|
-
// both format and colorAttachmentFormat from storageBufferCapable
|
|
878
|
-
// (Channel 2 UA-preferred bgra8unorm / Channel 3 GLES fallback rgba8unorm);
|
|
879
|
-
// bug-20260612-webgpu-canvas-format-prefer-bgra supersedes the previous
|
|
880
|
-
// module-level SWAP_CHAIN_VIEW_FORMAT constant (bug-20260519 / bug-20260610).
|
|
881
|
-
// Equal to `format` for offscreen render targets.
|
|
882
|
-
readonly colorAttachmentFormat: string;
|
|
883
|
-
|
|
884
|
-
// Per-frame uniform / storage buffers + bind group layouts used to compose
|
|
885
|
-
// the 3 BindGroups (view / material / mesh-array) the pbr.wgsl pipeline
|
|
886
|
-
// expects (D-S2 + plan-strategy 1 architecture). The view + material UBOs
|
|
887
|
-
// and the mesh SSBO are reused across frames; only the contents are
|
|
888
|
-
// queue.writeBuffer-updated each draw([world], { cameraOwner: 0, resourceOwner: 0 }) invocation.
|
|
889
|
-
readonly viewBindGroupLayout: BindGroupLayout;
|
|
890
|
-
readonly materialBindGroupLayout: BindGroupLayout;
|
|
891
|
-
readonly meshBindGroupLayout: BindGroupLayout;
|
|
892
|
-
readonly viewUniformBuffer: Buffer;
|
|
893
|
-
// feat-20260613-csm-cascaded-shadow-maps M5 / w28: per-pass shadow_caster
|
|
894
|
-
// cascade-index UBO. 16 B (1 u32 + 12 B pad to satisfy the 16 B uniform
|
|
895
|
-
// buffer alignment). The host writes `index = i` (0..3) before each
|
|
896
|
-
// cascade's recordShadowPass submit; shadow_caster.wgsl reads it via
|
|
897
|
-
// `@group(0) @binding(5) shadowCasterCascade.index` to pick the matching
|
|
898
|
-
// `view.lightViewProj_X`. Forward shaders declare the binding (so the
|
|
899
|
-
// shared view BGL accommodates both pipelines) but never reference it.
|
|
900
|
-
readonly shadowCasterCascadeBuffer: Buffer;
|
|
901
|
-
// feat-20260608-mesh-ssbo-dynamic-grow-l1-lift-1024-entity-cap M2 / T-M2-06:
|
|
902
|
-
// materialUniformBuffer + meshStorageBuffer fields hold wrapper objects
|
|
903
|
-
// (`{ buffer, sizeInBytes }`) instead of bare `Buffer` handles. The outer
|
|
904
|
-
// wrapper-object identity is stable across grow events (research §F8 R1)
|
|
905
|
-
// so PipelineState references survive grow without re-bind cycles; the
|
|
906
|
-
// inner `.buffer` is replaced by `growMeshSsbo` (createRenderer.ts /
|
|
907
|
-
// T-M2-05). Consumers must read `.buffer` to reach the underlying
|
|
908
|
-
// `Buffer` handle (M3-04: `pipelineState.meshStorageBuffer.buffer` /
|
|
909
|
-
// `.materialUniformBuffer.buffer`); using the wrapper directly as a
|
|
910
|
-
// WeakMap chain key would bind the cache to the wrapper object identity
|
|
911
|
-
// (which never changes) instead of the inner buffer identity (which DOES
|
|
912
|
-
// change on grow), defeating the cache miss -> re-bind path (D-3
|
|
913
|
-
// grep-gate guards this).
|
|
914
|
-
readonly materialUniformBuffer: { readonly buffer: Buffer; readonly sizeInBytes: number };
|
|
915
|
-
readonly meshStorageBuffer: { readonly buffer: Buffer; readonly sizeInBytes: number };
|
|
916
|
-
// feat-20260519-light-casters-point-spot-pbr M3 / w20 (D-S1 + D-S2):
|
|
917
|
-
// PointLight + SpotLight std430 storage buffers occupy two new
|
|
918
|
-
// viewBindGroupLayout entries (binding 1 + 2) alongside the existing
|
|
919
|
-
// viewUniformBuffer (binding 0). Each buffer carries a 16 B std430 header
|
|
920
|
-
// (count u32 + 12 B pad) followed by a fixed 4-slot first-slice cap
|
|
921
|
-
// (32 B per PointLight / 48 B per SpotLight; total 144 B / 208 B). The
|
|
922
|
-
// record stage rewrites both buffers per frame via `queue.writeBuffer`
|
|
923
|
-
// (D-S6 per-frame full rewrite); the bind-group layout entries exist
|
|
924
|
-
// even when shaders do not yet reference them so the M4 pbr.wgsl
|
|
925
|
-
// multi-light helper landing requires no further createRenderer
|
|
926
|
-
// changes (charter P5 consistent abstraction; AC-04 c byte-frozen
|
|
927
|
-
// layout). Cap-gate at createRenderer time
|
|
928
|
-
// (`assertStorageBufferCap >= 4`) keeps the layout reachable before any
|
|
929
|
-
// frame records (R-4 + plan-strategy 4 risk table).
|
|
930
|
-
readonly pointLightsBuffer: Buffer;
|
|
931
|
-
readonly spotLightsBuffer: Buffer;
|
|
932
|
-
// feat-20260513-instanced-mesh M3 (T-M3-2 / T-M3-3): SSBO single-branch
|
|
933
|
-
// record-stage. `meshStorageBuffer` carries one `entity_world` mat4 per
|
|
934
|
-
// renderable (256-byte stride for dynamic-offset alignment); the
|
|
935
|
-
// `instancesBindGroupLayout` + `identityInstanceBuffer` form the second
|
|
936
|
-
// tier of the chained transform: shader composes
|
|
937
|
-
// `world = entity_world * instances_local[instance_index]`. When a
|
|
938
|
-
// renderable does not carry an `Instances` component the record stage
|
|
939
|
-
// binds the shared 1-element identity-mat4 fallback (`drawIndexed
|
|
940
|
-
// instanceCount=1`); when it does, the per-entity GPU storage buffer
|
|
941
|
-
// owned by the record stage's `frameState.instanceBuffers` cache is
|
|
942
|
-
// bound (`drawIndexed instanceCount=Instances.transforms.count / 16`).
|
|
943
|
-
// feat-20260514 M3 / w15: the legacy
|
|
944
|
-
// `AssetRegistry.createInstancedBuffer` triplet is gone — Instances data
|
|
945
|
-
// flows entirely through the ECS-managed `array<f32>` field; the record
|
|
946
|
-
// stage owns GPU storage buffer allocation + `LimitExceededDetail`
|
|
947
|
-
// emit + `caps.storageBuffer` cap-gate.
|
|
948
|
-
readonly instancesBindGroupLayout: BindGroupLayout;
|
|
949
|
-
readonly identityInstanceBuffer: Buffer;
|
|
950
|
-
|
|
951
|
-
// feat-20260515 M3 / T-M3-05 (research F-6 fix): default sampler +
|
|
952
|
-
// fallback 1x1 white textureView seed the materialBindGroup binding=1 /
|
|
953
|
-
// binding=2 entries when MaterialAsset.baseColorTexture is undefined.
|
|
954
|
-
// The defaults follow research F-5 SSOT (linear min/mag/mipmap +
|
|
955
|
-
// repeat) so AI users that don't supply a texture still get a sensible
|
|
956
|
-
// sampling configuration without having to register a SamplerAsset
|
|
957
|
-
// (charter F2 minimal surface).
|
|
958
|
-
readonly defaultSampler: Sampler;
|
|
959
|
-
// Nearest-neighbour (mag=nearest, min=nearest, mip=nearest, clamp-to-edge)
|
|
960
|
-
// sampler used for sprite / tilemap materials so pixel-art tiles render sharp.
|
|
961
|
-
readonly nearestSampler: Sampler;
|
|
962
|
-
readonly fallbackTextureView: TextureView;
|
|
963
|
-
|
|
964
|
-
// bug-20260519: BUILTIN_CUBE / BUILTIN_TRIANGLE migrated to 12-floats
|
|
965
|
-
// (position + normal + uv + tangent) so a single (`unlit-procedural` /
|
|
966
|
-
// `standard`) pipeline pair handles all renderables. The legacy
|
|
967
|
-
// `unlitBuiltinPipeline` + zero-stride `unlitBuiltinDummyAttrBuffer`
|
|
968
|
-
// (which hard-coded uv = (0,0) for BUILTIN cubes) are deleted.
|
|
969
|
-
//
|
|
970
|
-
// - `unlitPipeline` : unlit module + 12F vertex stride.
|
|
971
|
-
// Routed to every entity whose
|
|
972
|
-
// shader identity is `forgeax::default-unlit`.
|
|
973
|
-
// - `standardPipeline` : pbr module + 12F vertex stride.
|
|
974
|
-
// Routed to every entity carrying a
|
|
975
|
-
// standard / GGX-PBR material.
|
|
976
|
-
//
|
|
977
|
-
// Both pipelines share the same 4-BindGroupLayout chain (view + material +
|
|
978
|
-
// mesh-array + instances). The record stage selects between them on
|
|
979
|
-
// `mat.materialShaderId` only (D-2 BUILTIN-vs-procedural distinction retired).
|
|
980
|
-
// bug-20260519 D-3: nullable when manifest carries zero entries (Camera-
|
|
981
|
-
// only / clear-pass-only path; D-1 + D-2 + plan-strategy section 1
|
|
982
|
-
// mermaid). The render-time access point in `render-system-record.ts`
|
|
983
|
-
// narrows on `=== null` and fires a structured `RhiError
|
|
984
|
-
// shader-compile-failed` (charter P3 explicit failure; AC-03).
|
|
985
|
-
readonly unlitPipeline: RenderPipeline | null;
|
|
986
|
-
readonly standardPipeline: RenderPipeline | null;
|
|
987
|
-
/**
|
|
988
|
-
* feat-20260604-learn-render-4.10-anti-aliasing-msaa M2 / w8: count=4
|
|
989
|
-
* multisample variants of the 7 geometry pipelines that write the screen
|
|
990
|
-
* or HDR colour target. A pipeline's `multisample.count` must match the
|
|
991
|
-
* sampleCount of the colour attachment it writes (WebGPU validation),
|
|
992
|
-
* so a count=4 pass cannot reuse a count=1 pipeline -- the record stage
|
|
993
|
-
* picks the `*Msaa` variant when the active camera carries
|
|
994
|
-
* `antialias === 'msaa'`. Post-process + shadow pipelines stay single-
|
|
995
|
-
* sample (AC-06) and have no MSAA variant. `null` when the base pipeline
|
|
996
|
-
* is null (empty-manifest path).
|
|
997
|
-
*/
|
|
998
|
-
readonly unlitPipelineMsaa: RenderPipeline | null;
|
|
999
|
-
readonly standardPipelineMsaa: RenderPipeline | null;
|
|
1000
|
-
// feat-20260625-refactor-sprite-as-transparent-mesh M3 / w14 (D-7 / AC-12):
|
|
1001
|
-
// the four sprite-dedicated PSO fields are gone — sprite PSO now flows
|
|
1002
|
-
// through `runtime.getMaterialShaderPipeline('forgeax::sprite', ...)`
|
|
1003
|
-
// keyed on the premultiplied-alpha renderState the record stage
|
|
1004
|
-
// assembles for any transparent material (plan-strategy D-7). Concept
|
|
1005
|
-
// count -4 fields on PipelineState; sprite's "is a transparent mesh"
|
|
1006
|
-
// story is told entirely by the generic cache + `material.transparent`
|
|
1007
|
-
// (derived by the extract stage from `passes[0].renderState.blend !==
|
|
1008
|
-
// undefined`, the post-feat-20260626-collapse SSOT).
|
|
1009
|
-
readonly unlitPipelineHdrMsaa: RenderPipeline | null;
|
|
1010
|
-
readonly standardPipelineHdrMsaa: RenderPipeline | null;
|
|
1011
|
-
/**
|
|
1012
|
-
* feat-20260523-shader-template-instance-split M9-T03 (D-PipelineBuilder):
|
|
1013
|
-
* the shared 4-BindGroupLayout chain pipeline layout (`[view, material,
|
|
1014
|
-
* mesh-array, instances]`) -- same handle the standard / unlit / sprite
|
|
1015
|
-
* pipelines share. M9 exposes it on PipelineState so the per-MaterialShader
|
|
1016
|
-
* pipeline cache (`getMaterialShaderPipeline`) can reuse it at lazy build
|
|
1017
|
-
* time without re-running pbrLayouts construction (charter P4 consistent
|
|
1018
|
-
* abstraction). `null` when the manifest is empty (Camera-only / clear-
|
|
1019
|
-
* pass-only path; bug-20260519 D-3 nullable).
|
|
1020
|
-
*/
|
|
1021
|
-
readonly pbrPipelineLayout: PipelineLayout | null;
|
|
1022
|
-
/**
|
|
1023
|
-
* feat-20260609-hdrp-cluster-fragment-ggx M4.5 / w36 (D-10 option A):
|
|
1024
|
-
* per-variant PipelineLayout for HDRP. Mirrors `pbrPipelineLayout` but
|
|
1025
|
-
* substitutes the HDRP unified 7-slot group(2) BGL
|
|
1026
|
-
* (`createHdrpBindGroupLayoutDescriptor`) for the 1-slot pbr-mesh-array
|
|
1027
|
-
* BGL. Built once at boot and reused for any HDRP variant PSO. `null`
|
|
1028
|
-
* when the manifest is empty (parallel to `pbrPipelineLayout`) or when
|
|
1029
|
-
* the boot-time createBindGroupLayout / createPipelineLayout fails (in
|
|
1030
|
-
* which case `selectPipelineLayoutForVariant` falls back to the URP
|
|
1031
|
-
* `pbrPipelineLayout` instead of hard-disabling the build path).
|
|
1032
|
-
*/
|
|
1033
|
-
readonly hdrpPbrPipelineLayout: PipelineLayout | null;
|
|
1034
|
-
/** WebGPU storage-path producer for ordered HDRP cluster memberships. */
|
|
1035
|
-
readonly hdrpClusterMembershipPipeline: ComputePipeline | null;
|
|
1036
|
-
/** Compute bind-group layout paired with the membership producer pipeline. */
|
|
1037
|
-
readonly hdrpClusterMembershipBindGroupLayout: BindGroupLayout | null;
|
|
1038
|
-
/**
|
|
1039
|
-
* bug-20260611-skin-pipeline-layout: dedicated PipelineLayout for the
|
|
1040
|
-
* `forgeax::pbr-skin` material shader. Mirrors `pbrPipelineLayout` but
|
|
1041
|
-
* substitutes a 3-entry mesh-array BGL (binding 0 = meshes, bindings 1/2 =
|
|
1042
|
-
* current/previous palettes) for standard PBR's 1-entry mesh-array BGL. Built once at boot
|
|
1043
|
-
* by `buildPbrSkinLayouts` and selected by
|
|
1044
|
-
* `selectPipelineLayoutForVariant` when the caller passes
|
|
1045
|
-
* `LayoutKind = 'pbr-skin'`. `null` when manifest is empty or the skin
|
|
1046
|
-
* shader is not registered (storage-buffer cap gate / register failure);
|
|
1047
|
-
* `selectPipelineLayoutForVariant` returns `null` rather than silently
|
|
1048
|
-
* falling back to URP layout (charter P3 explicit failure, mirroring the
|
|
1049
|
-
* `hdrp-active-must-not-fallback-to-urp-pipeline` guard).
|
|
1050
|
-
*/
|
|
1051
|
-
readonly pbrSkinPipelineLayout: PipelineLayout | null;
|
|
1052
|
-
/**
|
|
1053
|
-
* feat-20260611 R2 / M8 / w28 (IS-14): record-stage handle to the
|
|
1054
|
-
* 3-binding `pbr-skin-mesh-array-bgl` returned by `buildPbrSkinLayouts`
|
|
1055
|
-
* (binding 0 mesh-array UBO, bindings 1/2 current/previous palette UBOs;
|
|
1056
|
-
* all `hasDynamicOffset: true`). The record stage builds a BG against this
|
|
1057
|
-
* BGL for skin entries (`entry.source.skin !== undefined`) and binds it
|
|
1058
|
-
* at group(2) when the entry's pipeline layout is `pbr-skin-pl`. The
|
|
1059
|
-
* URP path keeps using `meshBindGroupLayout` (1-binding) at group(2),
|
|
1060
|
-
* so `pbr-mesh-array-bgl` is unchanged. Stays `null` when
|
|
1061
|
-
* `pbrSkinPipelineLayout` itself failed to build (charter P3 explicit
|
|
1062
|
-
* failure -- skin path is hard-disabled, mirroring the pipeline-layout
|
|
1063
|
-
* fallback in `selectPipelineLayoutForVariant`).
|
|
1064
|
-
*/
|
|
1065
|
-
readonly pbrSkinMeshBindGroupLayout: BindGroupLayout | null;
|
|
1066
|
-
/**
|
|
1067
|
-
* feat-20260612-skin-palette-per-frame-upload M1 / m1-2: animator-ready
|
|
1068
|
-
* skin-palette storage allocator. Replaces the prior identity-buffer
|
|
1069
|
-
* stub (PR #353 / feat-20260611 R2 / M8 / w28 IS-14) -- a single 16320 B
|
|
1070
|
-
* identity-seeded UBO shared by every skin entry. The allocator owns the
|
|
1071
|
-
* lifecycle of the per-frame palette buffer (`createSkinPaletteAllocator`
|
|
1072
|
-
* from `./systems/skin-palette-allocator`); the record stage reads the
|
|
1073
|
-
* GPU buffer through `skinPaletteAllocator.buffer` and the extract stage
|
|
1074
|
-
* (M2) calls `allocateSlice` + `writeJointPalette` to land animated
|
|
1075
|
-
* palette data per skinned entity. Per plan-strategy D-1 candidate (b) the
|
|
1076
|
-
* allocator is the single authoritative carrier -- no parallel fallback
|
|
1077
|
-
* stub. `null` when `pbrSkinPipelineLayout` itself failed (skin path
|
|
1078
|
-
* hard-disabled, mirroring the prior stub field's gating).
|
|
1079
|
-
*/
|
|
1080
|
-
readonly skinPaletteAllocator: SkinPaletteAllocator | null;
|
|
1081
|
-
// 1x1 white texture view (feat-20260518 M3 / w13 + AC-06): seeds the
|
|
1082
|
-
// baseColorTexture (binding 2) and metallicRoughnessTexture (binding 4)
|
|
1083
|
-
// entries when the schema-driven MaterialAsset values omit the optional textures.
|
|
1084
|
-
// Reuses the same sampling-friendly default as `fallbackTextureView`
|
|
1085
|
-
// (above); the alias keeps the new MVP code path declarative without
|
|
1086
|
-
// renaming the existing field. Note: normalTexture (binding 6) does
|
|
1087
|
-
// NOT use this view -- it has its own RG-encoded fallback below.
|
|
1088
|
-
readonly defaultWhiteTextureView: TextureView;
|
|
1089
|
-
// 1x1 RGBA8 (128,128,255,255) view dedicated to the normalTexture slot
|
|
1090
|
-
// (binding 6). pbr.wgsl decodes sample.rg * 2 - 1 + z = sqrt(1-x^2-y^2),
|
|
1091
|
-
// so RG=(128,128)=0.5 maps to tangent (0,0,1) -- zero perturbation when
|
|
1092
|
-
// normalTexture is absent. White (255,255) would yield sqrt(1-2)=NaN
|
|
1093
|
-
// under saturate (clamps to 0) -> tangent.z=0 -> N rotated into the
|
|
1094
|
-
// tangent plane (severely wrong). Separate view because baseColor /
|
|
1095
|
-
// metallicRoughness require white-on-missing, normal requires (0,0,1).
|
|
1096
|
-
readonly defaultNormalTextureView: TextureView;
|
|
1097
|
-
|
|
1098
|
-
// ── feat-20260519-tonemap-reinhard-mvp / M2 / T-M2.5 ──────────────────────
|
|
1099
|
-
//
|
|
1100
|
-
// HDR (rgba16float) variants of `unlitPipeline` / `standardPipeline`. AI
|
|
1101
|
-
// users opt in via `Camera.tonemap === 'reinhard-extended'`; the record
|
|
1102
|
-
// stage picks `unlitPipelineHdr` / `standardPipelineHdr` when the active
|
|
1103
|
-
// camera's tonemap field is non-'none', and writes the geometry pass into
|
|
1104
|
-
// `hdrColorView` instead of the swap-chain view. The post-process tonemap
|
|
1105
|
-
// pass then reads `hdrColorView` and writes the final LDR pixels into the
|
|
1106
|
-
// swap-chain view (charter P3 explicit failure: a wrong format combination
|
|
1107
|
-
// would otherwise silently produce mis-tonemapped pixels).
|
|
1108
|
-
//
|
|
1109
|
-
// Both HDR pipelines share the same 4-BindGroupLayout chain as their
|
|
1110
|
-
// sRGB siblings — only the colour-attachment format differs (D-2 +
|
|
1111
|
-
// plan-strategy D-3).
|
|
1112
|
-
//
|
|
1113
|
-
// bug-20260519 D-3 nullable extension: when the renderer starts with a
|
|
1114
|
-
// zero-entry shader manifest the entire HDR + tonemap-resource block in
|
|
1115
|
-
// `createRenderer.ts` is skipped (Camera-only / clear-pass-only path),
|
|
1116
|
-
// so these fields stay `null`. Record-stage HDR pipeline dispatch +
|
|
1117
|
-
// fullscreen tonemap pass narrow on `=== null` and fire structured
|
|
1118
|
-
// `shader-compile-failed` (charter P3 explicit failure; AC-03).
|
|
1119
|
-
readonly unlitPipelineHdr: RenderPipeline | null;
|
|
1120
|
-
readonly standardPipelineHdr: RenderPipeline | null;
|
|
1121
|
-
|
|
1122
|
-
/**
|
|
1123
|
-
* feat-20260520-directional-light-shadow-mapping M2 / w14 (D-1):
|
|
1124
|
-
* 1x1 depth32float fallback bound at viewBindGroup binding(3) when no
|
|
1125
|
-
* shadow RT exists (castShadow:false or allocation failed).
|
|
1126
|
-
* Cleared to 1.0 (far plane) so comparison-sampler always returns fully lit.
|
|
1127
|
-
*/
|
|
1128
|
-
readonly shadowFallbackTextureView: TextureView;
|
|
1129
|
-
|
|
1130
|
-
/**
|
|
1131
|
-
* feat-20260612-point-light-shadows-urp-hdrp Round-2 F-1: 1x1x6
|
|
1132
|
-
* depth32float `texture_depth_cube_array` (layers=1) fallback bound at
|
|
1133
|
-
* viewBindGroup binding(5) when no PointLightShadow snapshots are active
|
|
1134
|
-
* (zero-shadow scene = AC-09 zero allocation -- the real cube_array atlas
|
|
1135
|
-
* stays in `ShadowAtlas` and is only allocated when the extract stage
|
|
1136
|
-
* sees its first PointLightShadow). Cleared to 1.0 so the
|
|
1137
|
-
* comparison-sampler returns fully lit on the no-shadow path. The view
|
|
1138
|
-
* dimension is `cube-array` to satisfy the BGL `viewDimension:
|
|
1139
|
-
* 'cube-array'`; the underlying texture has 6 layers (one cube).
|
|
1140
|
-
*/
|
|
1141
|
-
readonly shadowAtlasFallbackTextureView: TextureView;
|
|
1142
|
-
|
|
1143
|
-
/**
|
|
1144
|
-
* feat-20260612-point-light-shadows-urp-hdrp Round-2 F-1: 64 B uniform
|
|
1145
|
-
* buffer carrying `array<vec4<f32>, 4>` -- one lane per shadow-casting
|
|
1146
|
-
* point light slot. Lane N stores `(near, far, 1/(far-near), 0)` for the
|
|
1147
|
-
* point light with `shadowAtlasLayer === N`. Lanes for non-shadow-casting
|
|
1148
|
-
* slots stay zeroed; the WGSL sample path is gated by
|
|
1149
|
-
* `PointLight.shadowAtlasLayer >= 0` so zeroed lanes are never read.
|
|
1150
|
-
* Bound at viewBindGroup binding(6); written per frame from the
|
|
1151
|
-
* `pointShadowSnapshots` array.
|
|
1152
|
-
*/
|
|
1153
|
-
readonly shadowParamsBuffer: Buffer;
|
|
1154
|
-
|
|
1155
|
-
// feat-20260625-spot-light-shadow-mapping w25 (scope-amend webkit-fallback):
|
|
1156
|
-
// the per-spot fragment-read perspective lightViewProj matrices no longer
|
|
1157
|
-
// occupy a dedicated `spotLightViewProjBuffer` / view-BG binding 9 — they fold
|
|
1158
|
-
// into the View UBO tail (`view.spotLightViewProj`, bytes 528..784) written by
|
|
1159
|
-
// render-system-record's viewPayload. The standalone uniform buffer pushed the
|
|
1160
|
-
// WebGL2 fallback fragment uniform-buffer count to 12, over GLES 3.0's
|
|
1161
|
-
// `max_uniform_buffers_per_shader_stage = 11`. Caster vertex channel (binding
|
|
1162
|
-
// 7) is untouched: same-frame write contention only applies to casters (D-1).
|
|
1163
|
-
|
|
1164
|
-
// ── feat-20260520-directional-light-shadow-mapping M2 / w15 (AC-12) ─────
|
|
1165
|
-
//
|
|
1166
|
-
// GPU shadow-factor probe pipeline. `debugSampleShadowFactor` packs N world
|
|
1167
|
-
// positions into `shadowProbeInputBuf` (`array<vec4<f32>, PROBE_MAX_COUNT>`),
|
|
1168
|
-
// writes the active lightSpaceMatrix into `shadowProbeLsmUbo`, builds a
|
|
1169
|
-
// transient BindGroup binding the active shadow texture + comparison
|
|
1170
|
-
// sampler, and renders 1 pixel per probe into `shadowProbeOutputTex`
|
|
1171
|
-
// (1xN rgba32float). The fragment stage runs the same atlas-depth PCF path
|
|
1172
|
-
// as `pbr.wgsl::evalDirectional()` and returns factor, center depth,
|
|
1173
|
-
// cascade index, and receiver depth in the four channels. The 1-row staging
|
|
1174
|
-
// buffer (1024 B = PROBE_MAX_COUNT * 16 B; already 256B-aligned) is mapped
|
|
1175
|
-
// and the leading N vec4 records returned. Compiled once at pipeline build
|
|
1176
|
-
// time; null when the shader manifest is empty (no probe possible).
|
|
1177
|
-
readonly shadowProbePipeline: RenderPipeline | null;
|
|
1178
|
-
readonly shadowProbeBindGroupLayout: BindGroupLayout | null;
|
|
1179
|
-
readonly shadowProbeLsmUbo: Buffer | null;
|
|
1180
|
-
readonly shadowProbeInputBuf: Buffer | null;
|
|
1181
|
-
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle (matches sibling fields)
|
|
1182
|
-
readonly shadowProbeOutputTex: any | null;
|
|
1183
|
-
readonly shadowProbeOutputView: TextureView | null;
|
|
1184
|
-
readonly shadowProbeStagingBuf: Buffer | null;
|
|
1185
|
-
|
|
1186
|
-
/**
|
|
1187
|
-
* Fallback Skylight resource bundle (feat-20260520-skylight-ibl-cubemap
|
|
1188
|
-
* M2 round-2 / t40, plan-strategy D-5). 1x1 all-zero rgba16float
|
|
1189
|
-
* texture_cube * 2 (irradiance + prefilter) + 1x1 approximate rg16float
|
|
1190
|
-
* brdfLut + intensity=0 16 B uniform buffer + 7-entry BindGroup compose
|
|
1191
|
-
* the @group(4) skylight binding for the "no Skylight ECS entity"
|
|
1192
|
-
* branch. The M4 round-2 recordFrame branch binds `bindGroup` when
|
|
1193
|
-
* `skylightCount === 0` so `standardPipeline` / `standardPipelineHdr`
|
|
1194
|
-
* (which keep a 4-slot pipeline layout per D-5 round-4) dispatch with
|
|
1195
|
-
* ambient=0 -- physical convergence with D-4 (charter F1: AI users
|
|
1196
|
-
* writing demos do not need a "is there a skylight?" branch).
|
|
1197
|
-
*
|
|
1198
|
-
* D-5 round-4: the fallback bundle no longer carries a stand-alone
|
|
1199
|
-
* BindGroup. The PBR material BindGroupLayout now holds 14 entries
|
|
1200
|
-
* (material 0..6 + Skylight 7..13) and the per-frame material
|
|
1201
|
-
* BindGroup assembly site (render-system-record) merges Skylight
|
|
1202
|
-
* resources at binding 7..13 -- active when a Skylight component
|
|
1203
|
-
* exists, fallback identity when `skylightCount === 0`.
|
|
1204
|
-
*
|
|
1205
|
-
* bug-20260519 D-3 nullable extension: the empty-manifest path
|
|
1206
|
-
* (Camera-only / clear-pass-only) skips the entire PBR pipeline build
|
|
1207
|
-
* block; we still allocate the fallback bundle in the normal path,
|
|
1208
|
-
* but tests / OOS paths that mock the manifest empty land here with
|
|
1209
|
-
* `null` (charter P3 explicit failure: M4 record-stage gates on
|
|
1210
|
-
* `skylightFallback !== null` before binding fallback resources at
|
|
1211
|
-
* material BG entries 7..13).
|
|
1212
|
-
*/
|
|
1213
|
-
// biome-ignore lint/suspicious/noExplicitAny: opaque SkylightFallback shape
|
|
1214
|
-
readonly skylightFallback: any | null;
|
|
1215
|
-
|
|
1216
|
-
/**
|
|
1217
|
-
* feat-20260529-rendergraph-pass-abstraction M3 / w11 (D-2 + Finding 3):
|
|
1218
|
-
* per-pass mutable texture cache slots extracted from the global
|
|
1219
|
-
* PipelineState. These fields are the lazily-allocated texture attachments
|
|
1220
|
-
* + pass-specific pipelines and bindgroups that belong to a single render
|
|
1221
|
-
* pass (depth / shadow / tonemap / FXAA). M4 render-graph resource
|
|
1222
|
-
* declarations will read these descriptors to derive transient/persistent
|
|
1223
|
-
* resources; shadow probe (OOS-4) stays on PipelineState directly.
|
|
1224
|
-
*/
|
|
1225
|
-
readonly perPassResources: PerPassResources;
|
|
1226
|
-
}
|
|
1227
|
-
|
|
1228
|
-
/**
|
|
1229
|
-
* Configure a canvas surface from the two PipelineState format fields, applying
|
|
1230
|
-
* the WebGL2-fallback gate: native WebGPU uses the storage format plus an sRGB
|
|
1231
|
-
* view format, while the wgpu WebGL2 surface uses its direct sRGB format and
|
|
1232
|
-
* COLOR_TARGET-only usage because its GLES surface rejects COPY_SRC. The
|
|
1233
|
-
* storage-buffer capability still controls TEXTURE_BINDING usage, but it does
|
|
1234
|
-
* not determine whether native WebGPU supports viewFormats. Single SSOT for
|
|
1235
|
-
* the configure descriptor consumed by both the
|
|
1236
|
-
* lazy first-frame path (ensureContextConfigured in createRenderer.ts) and the
|
|
1237
|
-
* F2 surface-outdated reconfigure-and-retry branch (render-system-record.ts) so
|
|
1238
|
-
* the two cannot drift (architecture-principles #1 SSOT). Returns the configure
|
|
1239
|
-
* Result; callers own the `state.perPassResources.configured` flag + the
|
|
1240
|
-
* `__forgeaxSwapChainFormat` probe write (those differ per call site).
|
|
1241
|
-
*/
|
|
1242
|
-
export function configureSurface(
|
|
1243
|
-
context: RhiCanvasContext,
|
|
1244
|
-
device: RhiDevice,
|
|
1245
|
-
format: string,
|
|
1246
|
-
colorAttachmentFormat: string,
|
|
1247
|
-
): Result<void, RhiError> {
|
|
1248
|
-
const backendKind = device.caps?.backendKind ?? 'webgpu';
|
|
1249
|
-
const isWebGl2 = backendKind === 'wgpu-webgl2';
|
|
1250
|
-
const surfaceFormats = resolveSurfaceFormatPair(
|
|
1251
|
-
backendKind,
|
|
1252
|
-
format as GPUTextureFormat,
|
|
1253
|
-
colorAttachmentFormat as GPUTextureFormat,
|
|
1254
|
-
);
|
|
1255
|
-
const supportsTextureBinding = device.caps?.storageBuffer ?? true;
|
|
1256
|
-
return context.configure({
|
|
1257
|
-
device,
|
|
1258
|
-
format: surfaceFormats.storage,
|
|
1259
|
-
alphaMode: isWebGl2 ? 'opaque' : 'premultiplied',
|
|
1260
|
-
usage:
|
|
1261
|
-
GPU_TEXTURE_USAGE_RENDER_ATTACHMENT |
|
|
1262
|
-
(supportsTextureBinding ? GPU_TEXTURE_USAGE_TEXTURE_BINDING : 0) |
|
|
1263
|
-
(isWebGl2 ? 0 : GPU_TEXTURE_USAGE_COPY_SRC),
|
|
1264
|
-
...(!isWebGl2 ? { viewFormats: [surfaceFormats.view] } : {}),
|
|
1265
|
-
});
|
|
1266
|
-
}
|
|
1267
|
-
|
|
1268
|
-
/**
|
|
1269
|
-
* feat-20260529-rendergraph-pass-abstraction M3 / w11 (D-2):
|
|
1270
|
-
* per-pass mutable resource slots extracted from PipelineState per
|
|
1271
|
-
* research Finding 3 fact-based grouping (depth / shadow / tonemap / fxaa).
|
|
1272
|
-
* These fields are the lazily-allocated texture caches + pass-specific
|
|
1273
|
-
* pipeline/bindgroup handles that belong to a single render pass.
|
|
1274
|
-
* Mutable (non-readonly) because the record stage writes back after
|
|
1275
|
-
* lazy-alloc on size drift.
|
|
1276
|
-
*/
|
|
1277
|
-
export interface PerPassResources {
|
|
1278
|
-
/**
|
|
1279
|
-
* Per-frame depth attachment. Lazily allocated by
|
|
1280
|
-
* `ensureContextConfigured` and recreated whenever the canvas resizes
|
|
1281
|
-
* (see `ensureDepthTexture` in createRenderer.ts). Bound at the
|
|
1282
|
-
* `beginRenderPass.depthStencilAttachment` slot with `depthLoadOp:'clear'`
|
|
1283
|
-
* + `clearValue:1` so each frame starts with a far-plane depth buffer
|
|
1284
|
-
* and the back-face / inside-of-cube fragments are correctly occluded
|
|
1285
|
-
* (bug-20260519).
|
|
1286
|
-
*
|
|
1287
|
-
* `depthTextureView` is `null` until the canvas dimensions are known
|
|
1288
|
-
* (first draw); the record stage skips the frame and fires
|
|
1289
|
-
* `webgpu-runtime-error` if it stays null past configure.
|
|
1290
|
-
*/
|
|
1291
|
-
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle (matches sibling fields)
|
|
1292
|
-
depthTexture: any | null;
|
|
1293
|
-
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1294
|
-
depthTextureView: any | null;
|
|
1295
|
-
depthTextureWidth: number;
|
|
1296
|
-
depthTextureHeight: number;
|
|
1297
|
-
configured: boolean;
|
|
1298
|
-
|
|
1299
|
-
// ── feat-20260519-tonemap-reinhard-mvp / M2 / T-M2.5 ──────────────────────
|
|
1300
|
-
// feat-20260621 M-A3 (D-5): the dedicated tonemap pipeline / BGL / sampler /
|
|
1301
|
-
// params-UBO fields are deleted — the built-in tonemap now flows through the
|
|
1302
|
-
// unified fullscreen post-process channel (`postProcess.register(
|
|
1303
|
-
// 'forgeax::tonemap', { source, params })` + the per-frame PostProcessParams
|
|
1304
|
-
// channel). dispatchFullscreenPass owns the pipeline (getPostProcessPipeline
|
|
1305
|
-
// cache), the BGL + sampler (buildFullscreenPostProcessPass), and the params
|
|
1306
|
-
// UBO (eager-created at register). Only the HDR colour/depth attachments below
|
|
1307
|
-
// remain here — they belong to the geometry pass, not the tonemap pass.
|
|
1308
|
-
|
|
1309
|
-
/**
|
|
1310
|
-
* Lazy HDR colour + depth attachments for the opt-in tonemap path. Both
|
|
1311
|
-
* are `null` until the first frame whose active camera carries
|
|
1312
|
-
* `tonemap !== 'none'`; the record stage allocates them at the swap-chain
|
|
1313
|
-
* size and re-creates on resize (mirrors `depthTexture` / `depthTextureView`
|
|
1314
|
-
* idiom; AC-12).
|
|
1315
|
-
*
|
|
1316
|
-
* `hdrColor`'s format is `rgba16float` (AC-03(d)); the depth attachment is
|
|
1317
|
-
* the same `depth24plus-stencil8` format the geometry pipelines already declare
|
|
1318
|
-
* (`DEPTH_TEXTURE_FORMAT` SSOT in `createRenderer.ts`). When a camera
|
|
1319
|
-
* downgrades to `tonemap === 'none'` between frames the textures stay
|
|
1320
|
-
* allocated for cheap re-opt-in; full dispose happens via
|
|
1321
|
-
* `Renderer.dispose()` -> browser GC (matches the `depthTexture` fix-f6
|
|
1322
|
-
* placeholder).
|
|
1323
|
-
*/
|
|
1324
|
-
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle (matches sibling fields)
|
|
1325
|
-
hdrColorTexture: any | null;
|
|
1326
|
-
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1327
|
-
hdrColorView: any | null;
|
|
1328
|
-
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1329
|
-
hdrDepthTexture: any | null;
|
|
1330
|
-
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1331
|
-
hdrDepthView: any | null;
|
|
1332
|
-
hdrTextureWidth: number;
|
|
1333
|
-
hdrTextureHeight: number;
|
|
1334
|
-
/**
|
|
1335
|
-
* feat-20260604 M2 / w10: sampleCount the `hdrDepth` attachment was last
|
|
1336
|
-
* allocated at (1 or 4). The HDR colour target is always sampled
|
|
1337
|
-
* single-sample (`hdrColorView`); the depth pairs with the geometry colour
|
|
1338
|
-
* target's sampleCount, which flips with `antialias === 'msaa'`. Tracking it
|
|
1339
|
-
* lets the record stage reallocate depth when MSAA toggles between frames
|
|
1340
|
-
* (a stale count=4 depth under a count=1 pipeline fails WebGPU validation).
|
|
1341
|
-
*/
|
|
1342
|
-
hdrDepthSampleCount: number;
|
|
1343
|
-
|
|
1344
|
-
// -- feat-20260528-fxaa-post-processing M2 / w7 ----------------------------------
|
|
1345
|
-
//
|
|
1346
|
-
// FXAA fullscreen post-process pipeline resources. Mirrors the tonemap
|
|
1347
|
-
// pipeline shape: compiled at buildReadyWebGPU step 2 alongside the tonemap
|
|
1348
|
-
// pipeline and stored on PipelineState for per-frame consumption in the
|
|
1349
|
-
// record stage.
|
|
1350
|
-
//
|
|
1351
|
-
// D-2: 2-entry BGL (texture + sampler), no UBO. D-3: intermediate texture
|
|
1352
|
-
// format = bgra8unorm (swap-chain storage format). D-7: antialias=0
|
|
1353
|
-
// zero-overhead -- all FXAA fields stay null/0 until the first frame with
|
|
1354
|
-
// antialias='fxaa'.
|
|
1355
|
-
readonly fxaaPipeline: RenderPipeline | null;
|
|
1356
|
-
readonly fxaaBindGroupLayout: BindGroupLayout | null;
|
|
1357
|
-
readonly fxaaSampler: Sampler | null;
|
|
1358
|
-
|
|
1359
|
-
/** Fixed two-attachment linear TAA resolve resources, owned by this renderer. */
|
|
1360
|
-
readonly taaResolvePipeline: RenderPipeline | null;
|
|
1361
|
-
readonly taaResolveBindGroupLayout: BindGroupLayout | null;
|
|
1362
|
-
readonly taaResolveSampler: Sampler | null;
|
|
1363
|
-
taaResolveParamsBuffer: Buffer | null;
|
|
1364
|
-
|
|
1365
|
-
// ── feat-20260604-learn-render-4.10-anti-aliasing-msaa M2 / w7 ──────────
|
|
1366
|
-
//
|
|
1367
|
-
// MSAA (4x multisample) attachment slots. All `null`/0 until the first
|
|
1368
|
-
// frame whose active camera carries `antialias === 'msaa'`; the record
|
|
1369
|
-
// stage allocates them at the swap-chain size and re-creates on resize
|
|
1370
|
-
// (mirrors the hdrColor size-drift idiom; D-1). When
|
|
1371
|
-
// antialias is none/fxaa these stay null with zero allocation (C-9: MSAA
|
|
1372
|
-
// is a per-Camera switch derived from `camera.antialias === 'msaa'`, D-6).
|
|
1373
|
-
//
|
|
1374
|
-
// LDR swap-chain path (tonemapActive=false):
|
|
1375
|
-
// ONE count=4 multisample texture backs both the geometry and sprite
|
|
1376
|
-
// sub-passes. Two views of that same texture are taken: an srgb view
|
|
1377
|
-
// (msaaColorView, geometry pass) and an unorm view (msaaSpriteColorView,
|
|
1378
|
-
// sprite-split sub-pass; F-1). The single texture's storage format is
|
|
1379
|
-
// bgra8unorm, so the srgb and unorm views are both valid view formats of
|
|
1380
|
-
// it (same trick as the non-MSAA split path). The srgb view resolves to
|
|
1381
|
-
// the swap-chain srgb view; the unorm view resolves to the swap-chain
|
|
1382
|
-
// unorm view. No second multisample texture is allocated.
|
|
1383
|
-
// msaaDepth (depth24plus-stencil8, count=4) -> paired, never resolved (D-3).
|
|
1384
|
-
//
|
|
1385
|
-
// HDR path (tonemapActive=true): hdrColor/hdrDepth are themselves
|
|
1386
|
-
// allocated count=4 (record stage); hdrColorResolve is the single-sample
|
|
1387
|
-
// resolve output the tonemap/bloom passes sample (AC-03).
|
|
1388
|
-
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle (matches sibling fields)
|
|
1389
|
-
msaaColorTexture: any | null;
|
|
1390
|
-
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1391
|
-
msaaColorView: any | null;
|
|
1392
|
-
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1393
|
-
msaaSpriteColorTexture: any | null;
|
|
1394
|
-
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1395
|
-
msaaSpriteColorView: any | null;
|
|
1396
|
-
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1397
|
-
msaaDepthTexture: any | null;
|
|
1398
|
-
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1399
|
-
msaaDepthView: any | null;
|
|
1400
|
-
msaaTextureWidth: number;
|
|
1401
|
-
msaaTextureHeight: number;
|
|
1402
|
-
// HDR path MSAA: the count=4 multisample rgba16float geometry target. The
|
|
1403
|
-
// geometry + skybox passes write it; it resolves to the single-sample
|
|
1404
|
-
// `hdrColorView` (which the tonemap / bloom passes keep sampling unchanged).
|
|
1405
|
-
// Allocated alongside hdrColor when antialias='msaa' && tonemap!='none'.
|
|
1406
|
-
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle (HDR multisample target)
|
|
1407
|
-
hdrColorMsaaTexture: any | null;
|
|
1408
|
-
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1409
|
-
hdrColorMsaaView: any | null;
|
|
1410
|
-
|
|
1411
|
-
// ── feat-20260531-skybox-env-background M3 / w15 ─────────────────────────
|
|
1412
|
-
//
|
|
1413
|
-
// Skybox fullscreen cubemap pipeline resources. Mirrors tonemap/fxaa
|
|
1414
|
-
// construction: 4-entry BGL (texture_cube + sampler + View UBO + rotation UBO), fullscreen
|
|
1415
|
-
// triangle vertex stage, cubemap-sample fragment stage. Skybox writes HDR to
|
|
1416
|
-
// hdrColor rgba16float (targeted by the hdrColor render target); the tonemap
|
|
1417
|
-
// pass later reads hdrColor and maps to the LDR swap-chain. Fields are null
|
|
1418
|
-
// when the manifest has no skybox entry (D-7 optional, legacy manifests
|
|
1419
|
-
// continue to boot).
|
|
1420
|
-
readonly skyboxPipeline: RenderPipeline | null;
|
|
1421
|
-
// feat-20260604 M2 / w8: count=4 multisample variant of the skybox pipeline.
|
|
1422
|
-
// Used when the active camera carries antialias='msaa' (the skybox writes the
|
|
1423
|
-
// count=4 hdrColorMsaa target alongside the main geometry pass). null when
|
|
1424
|
-
// the base skybox pipeline is null (legacy manifest) or its MSAA build failed.
|
|
1425
|
-
readonly skyboxPipelineMsaa: RenderPipeline | null;
|
|
1426
|
-
readonly skyboxBindGroupLayout: BindGroupLayout | null;
|
|
1427
|
-
readonly skyboxSampler: Sampler | null;
|
|
1428
|
-
/** Stable 16 B quaternion UBO updated by the skybox record pass. */
|
|
1429
|
-
readonly skyboxRotationBuffer: Buffer | null;
|
|
1430
|
-
|
|
1431
|
-
/** Executable analytic-atmosphere producer and background resources. */
|
|
1432
|
-
readonly atmosphereCubemapPipeline?: RenderPipeline | null;
|
|
1433
|
-
readonly atmosphereCubemapBindGroupLayout?: BindGroupLayout | null;
|
|
1434
|
-
readonly atmosphereIrradiancePipeline?: RenderPipeline | null;
|
|
1435
|
-
readonly atmospherePrefilterPipeline?: RenderPipeline | null;
|
|
1436
|
-
readonly atmosphereIblParamsBindGroupLayout?: BindGroupLayout | null;
|
|
1437
|
-
readonly atmosphereIblSkyBindGroupLayout?: BindGroupLayout | null;
|
|
1438
|
-
readonly atmosphereBackgroundPipeline?: RenderPipeline | null;
|
|
1439
|
-
readonly atmosphereBackgroundBindGroupLayout?: BindGroupLayout | null;
|
|
1440
|
-
readonly atmosphereParamsBuffer?: Buffer | null;
|
|
1441
|
-
readonly atmosphereCubeVertexBuffer?: Buffer | null;
|
|
1442
|
-
|
|
1443
|
-
// ── feat-20260520-directional-light-shadow-mapping M1c / w8 ────────────
|
|
1444
|
-
//
|
|
1445
|
-
// Shadow RT (depth32float) lazy-allocated per mapSize; recreated on mapSize
|
|
1446
|
-
// drift. Used by the shadow depth pass (colorAttachments: []) and sampled
|
|
1447
|
-
// by the main pass as @group(0) binding(3) in M2/M3. debugReadback copies
|
|
1448
|
-
// the depth texture to a staging buffer for Inspector readback (D-2/D-5).
|
|
1449
|
-
//
|
|
1450
|
-
// feat-20260609 M4 / T-009: shadowCasterPipeline / shadowCasterPipelineLayout
|
|
1451
|
-
// removed — shadow PSO now obtained via frameState.pipelineCache lookup
|
|
1452
|
-
// (runtime.getMaterialShaderPipeline, passKind: 'shadow-caster'), same
|
|
1453
|
-
// path as forward passes (charter P4 consistent abstraction).
|
|
1454
|
-
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1455
|
-
shadowTexture: any | null;
|
|
1456
|
-
shadowMapSize: number;
|
|
1457
|
-
shadowCascadeCount: number;
|
|
1458
|
-
/** Exact dimensions of the compiled directional cascade atlas. */
|
|
1459
|
-
shadowAtlasWidth: number;
|
|
1460
|
-
shadowAtlasHeight: number;
|
|
1461
|
-
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1462
|
-
shadowSampler: any | null;
|
|
1463
|
-
/**
|
|
1464
|
-
* feat-20260520-directional-light-shadow-mapping M1c / w11 +
|
|
1465
|
-
* feat-20260613-csm-cascaded-shadow-maps M5 / w28:
|
|
1466
|
-
* latest cascade-0 lightViewProj mat4 (16 f32, col-major). Kept under
|
|
1467
|
-
* the legacy field name as an Inspector backward-compat surface
|
|
1468
|
-
* (`runtime.lights.directionalShadow.lightSpaceMatrix` JSON-RPC), per
|
|
1469
|
-
* AGENTS.md §Change stance exception for external-visible wire
|
|
1470
|
-
* protocols with known downstream consumers. Populated each frame
|
|
1471
|
-
* from `lights.lightViewProj[0]`. Null before the first extract with
|
|
1472
|
-
* an active shadow-casting DirectionalLight.
|
|
1473
|
-
*/
|
|
1474
|
-
shadowLightSpaceMatrix: Float32Array | null;
|
|
1475
|
-
/**
|
|
1476
|
-
* feat-20260613-csm-cascaded-shadow-maps M5 / w28: full 4-cascade
|
|
1477
|
-
* lightViewProj concatenation (4 × 16 = 64 f32, col-major) consumed by
|
|
1478
|
-
* `debugSampleShadowFactor` so the probe can project against the selected
|
|
1479
|
-
* cascade. Null before the first extract
|
|
1480
|
-
* with an active shadow-casting DirectionalLight.
|
|
1481
|
-
*/
|
|
1482
|
-
shadowCsmLightViewProj: Float32Array | null;
|
|
1483
|
-
/**
|
|
1484
|
-
* Producer-owned CSM receiver-selection facts. The debug probe must use the
|
|
1485
|
-
* same view-space depth + split-plane selector as the main receiver path;
|
|
1486
|
-
* keeping the two inputs together prevents a selector mirror from silently
|
|
1487
|
-
* drifting at cascade boundaries.
|
|
1488
|
-
*/
|
|
1489
|
-
shadowCsmSelection: {
|
|
1490
|
-
readonly viewMatrix: Float32Array;
|
|
1491
|
-
readonly splitPlanes: Float32Array;
|
|
1492
|
-
readonly cascadeBlend: number;
|
|
1493
|
-
} | null;
|
|
1494
|
-
/** Producer-owned directional shadow comparison parameters for GPU probes. */
|
|
1495
|
-
shadowLightDirection: Float32Array | null;
|
|
1496
|
-
shadowDepthBias: number;
|
|
1497
|
-
shadowNormalBias: number;
|
|
1498
|
-
shadowPcfKernelSize: number;
|
|
1499
|
-
|
|
1500
|
-
// ── feat-20260531-bloom-first-declarative-render-graph-pass w13/w16 ────
|
|
1501
|
-
//
|
|
1502
|
-
// Bloom post-processing chain: 4 passes (bright / blur-H / blur-V / composite)
|
|
1503
|
-
// operating in HDR rgba16float domain. Pipeline handles assembled at
|
|
1504
|
-
// buildReadyWebGPU (optional — legacy manifests without bloom.wgsl leave
|
|
1505
|
-
// these null). Intermediate textures are graph-owned transient targets
|
|
1506
|
-
// resolved per-frame; the bloom bind groups are identity-cached on those
|
|
1507
|
-
// views (frameState.postProcessBgCache) and rebuild automatically when a
|
|
1508
|
-
// resize retires the old textures.
|
|
1509
|
-
//
|
|
1510
|
-
// D-1: blur H/V share the same module, per-axis texelSize baked at UBO write.
|
|
1511
|
-
// D-4: 3 distinct BGL layouts (bright/blur: 1-tex+UBO, composite: 2-tex+UBO).
|
|
1512
|
-
// D-6: all intermediate textures use rgba16float format.
|
|
1513
|
-
readonly bloomBrightPipeline: RenderPipeline | null;
|
|
1514
|
-
readonly bloomBlurHPipeline: RenderPipeline | null;
|
|
1515
|
-
readonly bloomBlurVPipeline: RenderPipeline | null;
|
|
1516
|
-
readonly bloomCompositePipeline: RenderPipeline | null;
|
|
1517
|
-
readonly bloomBrightBindGroupLayout: BindGroupLayout | null;
|
|
1518
|
-
readonly bloomBlurBindGroupLayout: BindGroupLayout | null;
|
|
1519
|
-
readonly bloomCompositeBindGroupLayout: BindGroupLayout | null;
|
|
1520
|
-
readonly bloomSampler: Sampler | null;
|
|
1521
|
-
readonly bloomBrightParamsBuffer: Buffer | null;
|
|
1522
|
-
// bug-20260625: H and V blur passes need SEPARATE params UBOs. They run in
|
|
1523
|
-
// the same frame encoder; with one shared buffer the later writeBuffer (V's
|
|
1524
|
-
// texelSize=(0,1/h)) clobbers H's (texelSize=(1/w,0)) before the GPU runs the
|
|
1525
|
-
// H pass, so both passes blurred vertically -> only vertical bloom, no
|
|
1526
|
-
// horizontal spread. One buffer per axis keeps each pass's params intact.
|
|
1527
|
-
readonly bloomBlurHParamsBuffer: Buffer | null;
|
|
1528
|
-
readonly bloomBlurVParamsBuffer: Buffer | null;
|
|
1529
|
-
readonly bloomCompositeParamsBuffer: Buffer | null;
|
|
1530
|
-
|
|
1531
|
-
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1532
|
-
bloomBrightTexture: any | null;
|
|
1533
|
-
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1534
|
-
bloomBrightView: any | null;
|
|
1535
|
-
bloomBrightWidth: number;
|
|
1536
|
-
bloomBrightHeight: number;
|
|
1537
|
-
|
|
1538
|
-
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1539
|
-
bloomBlurHTexture: any | null;
|
|
1540
|
-
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1541
|
-
bloomBlurHView: any | null;
|
|
1542
|
-
bloomBlurHWidth: number;
|
|
1543
|
-
bloomBlurHHeight: number;
|
|
1544
|
-
|
|
1545
|
-
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1546
|
-
bloomBlurVTexture: any | null;
|
|
1547
|
-
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1548
|
-
bloomBlurVView: any | null;
|
|
1549
|
-
bloomBlurVWidth: number;
|
|
1550
|
-
bloomBlurVHeight: number;
|
|
1551
|
-
|
|
1552
|
-
// ── feat-20260612-hdrp-ssao M6 / w26 + M8 / w37 + w38 ───────────────────
|
|
1553
|
-
//
|
|
1554
|
-
// SSAO post-processing chain: 2 passes (calc + blur) operating on
|
|
1555
|
-
// half-resolution R8 single-channel textures. RenderPipeline handles
|
|
1556
|
-
// assembled at buildReadyWebGPU (optional — manifests without
|
|
1557
|
-
// hdrp-ssao.wgsl leave these null). Dedicated BGL (9 entries matching
|
|
1558
|
-
// current WGSL @group(0) bindings 0-8) shared by both pipelines: calc
|
|
1559
|
-
// and blur both bind all 9 entries; the blur uses ssaoRaw (binding 7) +
|
|
1560
|
-
// ssaoSampler (binding 8) while the calc binds a 1x1 fallback view at
|
|
1561
|
-
// 7 (the calc shader never samples ssaoRaw).
|
|
1562
|
-
// plan-strategy D-A; D-D; D-E.
|
|
1563
|
-
//
|
|
1564
|
-
// Samplers (filtering + non-filtering depth) and the 1x1 ssaoRaw fallback
|
|
1565
|
-
// view used by the calc pass are lazy-allocated inside the record closure
|
|
1566
|
-
// on first frame and cached on the mutable slots below — keeps createRenderer
|
|
1567
|
-
// free of additional state and matches bloom's lazy bind-group pattern.
|
|
1568
|
-
readonly ssaoCalcPipeline: RenderPipeline | null;
|
|
1569
|
-
readonly ssaoBlurPipeline: RenderPipeline | null;
|
|
1570
|
-
readonly ssaoBgl: BindGroupLayout | null;
|
|
1571
|
-
/** Filtering sampler shared by ssao_noise_sampler (binding 3) + ssaoSampler (binding 8). */
|
|
1572
|
-
ssaoFilteringSampler: Sampler | null;
|
|
1573
|
-
/** Non-filtering sampler dedicated to hdr_depth (binding 6); WebGPU validation. */
|
|
1574
|
-
ssaoDepthSampler: Sampler | null;
|
|
1575
|
-
/** 1x1 fallback view bound at ssaoRaw (binding 7) in the calc pass. */
|
|
1576
|
-
// biome-ignore lint/suspicious/noExplicitAny: opaque RHI handle
|
|
1577
|
-
ssaoFallbackRawView: any | null;
|
|
1578
|
-
}
|
|
1579
|
-
|
|
1580
|
-
export interface MeshGpuHandles {
|
|
1581
|
-
/**
|
|
1582
|
-
* Vertex buffer wrapped as a GpuBuffer (M-3 / w11). Consumers reach the
|
|
1583
|
-
* raw RHI Buffer via `.handle` for `setVertexBuffer` etc.; `.destroy()`
|
|
1584
|
-
* routes through the RHI shim's lifecycle SSOT (charter §F1 single-entry
|
|
1585
|
-
* indexability + plan-strategy D-9 wrapper migration).
|
|
1586
|
-
*/
|
|
1587
|
-
readonly vertexBuffer: GpuBuffer;
|
|
1588
|
-
/**
|
|
1589
|
-
* Index buffer wrapper, or `null` for a vertex-only mesh (no
|
|
1590
|
-
* `MeshAsset.indices`). When `null` the record stage takes the non-indexed
|
|
1591
|
-
* `pass.draw(vertexCount)` path and never calls `setIndexBuffer`. Gated
|
|
1592
|
-
* on `indexed` below.
|
|
1593
|
-
*/
|
|
1594
|
-
readonly indexBuffer: GpuBuffer | null;
|
|
1595
|
-
/** Allocation byte size of the vertex buffer (mirrors GPUBuffer.size). */
|
|
1596
|
-
readonly vboBytes: number;
|
|
1597
|
-
/** Allocation byte size of the index buffer, or 0 when `indexBuffer` is null. */
|
|
1598
|
-
readonly iboBytes: number;
|
|
1599
|
-
readonly indexCount: number;
|
|
1600
|
-
/**
|
|
1601
|
-
* Index buffer format inferred from the source `MeshAsset.indices` typed
|
|
1602
|
-
* array (`Uint16Array` -> `'uint16'`, `Uint32Array` -> `'uint32'`). The
|
|
1603
|
-
* record stage threads this into `pass.setIndexBuffer(..., format)` so
|
|
1604
|
-
* the GPU reads the correct stride per index. bug-20260519: the prior
|
|
1605
|
-
* hard-coded `'uint16'` corrupted procedural meshes whose factories
|
|
1606
|
-
* (`createBoxGeometry` etc) emit Uint32Array indices.
|
|
1607
|
-
*/
|
|
1608
|
-
readonly indexFormat: 'uint16' | 'uint32';
|
|
1609
|
-
/** Geometry-owned immutable projection carried through every GPU consumer. */
|
|
1610
|
-
readonly layoutProjection: VertexLayoutProjection;
|
|
1611
|
-
/**
|
|
1612
|
-
* Vertex count is derived from the projection stride at upload time. The
|
|
1613
|
-
* non-indexed draw path passes this to `pass.draw(vertexCount)`.
|
|
1614
|
-
*/
|
|
1615
|
-
readonly vertexCount: number;
|
|
1616
|
-
/**
|
|
1617
|
-
* True when the mesh carries an index buffer (`MeshAsset.indices` present).
|
|
1618
|
-
* `false` for vertex-only meshes. The record stage branches on this to pick
|
|
1619
|
-
* `drawIndexed` vs `draw` and to gate `setIndexBuffer`.
|
|
1620
|
-
*/
|
|
1621
|
-
readonly indexed: boolean;
|
|
1622
|
-
/**
|
|
1623
|
-
* Primitive topology of this mesh (first submesh's topology, default
|
|
1624
|
-
* 'triangle-list'). WebGPU bakes topology into the immutable PSO, so the
|
|
1625
|
-
* record stage threads this into `getMaterialShaderPipeline` to select a
|
|
1626
|
-
* per-topology PSO (feat-20260604 M3 / w9).
|
|
1627
|
-
*
|
|
1628
|
-
* feat-20260608 M4 / w16: topology is per-submesh; this field reflects
|
|
1629
|
-
* `submeshes[0].topology` for backward compat. Use `submeshes` field for
|
|
1630
|
-
* per-submesh draw iteration.
|
|
1631
|
-
*/
|
|
1632
|
-
readonly topology: PrimitiveTopology;
|
|
1633
|
-
/**
|
|
1634
|
-
* Submeshes from MeshAsset.submeshes, carried through from the GPU store
|
|
1635
|
-
* so the record stage can iterate per-submesh drawIndexed (feat-20260608 M4 / w16).
|
|
1636
|
-
*/
|
|
1637
|
-
readonly submeshes: readonly import('@forgeax/engine-types').Submesh[];
|
|
1638
|
-
}
|
|
1639
|
-
|
|
1640
|
-
const DIRECTIONAL_SHADOW_TILE_CLEAR_WGSL = /* wgsl */ `
|
|
1641
|
-
@vertex
|
|
1642
|
-
fn vs_main(@builtin(vertex_index) vertexIndex: u32) -> @builtin(position) vec4<f32> {
|
|
1643
|
-
var positions = array<vec2<f32>, 3>(
|
|
1644
|
-
vec2<f32>(-1.0, -1.0),
|
|
1645
|
-
vec2<f32>(3.0, -1.0),
|
|
1646
|
-
vec2<f32>(-1.0, 3.0),
|
|
1647
|
-
);
|
|
1648
|
-
return vec4<f32>(positions[vertexIndex], 1.0, 1.0);
|
|
1649
|
-
}
|
|
1650
|
-
`;
|
|
1651
|
-
|
|
1652
401
|
export function createRenderSystem(internals: RenderSystemInternals): RenderSystem {
|
|
1653
402
|
const phaseCatalogRegistration = internals.profiler?.registerPhaseCatalog(
|
|
1654
403
|
'render',
|
|
@@ -1656,17 +405,14 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
1656
405
|
);
|
|
1657
406
|
let releaseProfilerCatalog =
|
|
1658
407
|
phaseCatalogRegistration?.ok === true ? phaseCatalogRegistration.value : undefined;
|
|
1659
|
-
|
|
1660
|
-
// this RenderSystem and this World so Edit/Play handles can never collide;
|
|
1661
|
-
// WeakMap also lets a dropped Play world release its cache with the world.
|
|
1662
|
-
const materialSnapshotCachesByWorld: MaterialSnapshotCachesByWorld = new WeakMap();
|
|
408
|
+
let preparedWorlds: readonly World[] = [];
|
|
1663
409
|
const persistentRenderScene = new PersistentRenderScene({
|
|
1664
410
|
getDevice: () => internals.device,
|
|
1665
411
|
onGpuError: (error) => internals.errorRegistry.fire(error),
|
|
1666
|
-
|
|
412
|
+
onSharedRefMutation: (worldId, handle) => {
|
|
413
|
+
internals.gpuStore.invalidateMesh(handle, preparedWorlds[worldId] ?? worldId);
|
|
414
|
+
},
|
|
1667
415
|
});
|
|
1668
|
-
const taaHistoryStore = new TaaHistoryStore(internals.device);
|
|
1669
|
-
const temporalFrameTransaction = new TemporalFrameTransaction(taaHistoryStore);
|
|
1670
416
|
const gpuDrivenShaderFactory =
|
|
1671
417
|
internals.shaderModuleFactory ??
|
|
1672
418
|
({
|
|
@@ -1679,89 +425,25 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
1679
425
|
}),
|
|
1680
426
|
),
|
|
1681
427
|
} satisfies import('./pipeline-builder').PipelineBuilderShaderModuleFactory);
|
|
1682
|
-
let directionalShadowTileClear:
|
|
1683
|
-
| { readonly device: RhiDevice; readonly pipeline: RenderPipeline }
|
|
1684
|
-
| undefined;
|
|
1685
|
-
const getDirectionalShadowTileClearPipeline = (): RenderPipeline | null => {
|
|
1686
|
-
const device = internals.device;
|
|
1687
|
-
if (directionalShadowTileClear?.device === device) {
|
|
1688
|
-
return directionalShadowTileClear.pipeline;
|
|
1689
|
-
}
|
|
1690
|
-
const module = gpuDrivenShaderFactory.createShaderModule({
|
|
1691
|
-
label: 'directional-shadow-tile-clear',
|
|
1692
|
-
code: DIRECTIONAL_SHADOW_TILE_CLEAR_WGSL,
|
|
1693
|
-
});
|
|
1694
|
-
if (!module.ok) {
|
|
1695
|
-
if (module.error.code !== 'rhi-not-available') internals.errorRegistry.fire(module.error);
|
|
1696
|
-
return null;
|
|
1697
|
-
}
|
|
1698
|
-
const layout = device.createPipelineLayout({
|
|
1699
|
-
label: 'directional-shadow-tile-clear-layout',
|
|
1700
|
-
bindGroupLayouts: [],
|
|
1701
|
-
});
|
|
1702
|
-
if (!layout.ok) {
|
|
1703
|
-
internals.errorRegistry.fire(layout.error);
|
|
1704
|
-
return null;
|
|
1705
|
-
}
|
|
1706
|
-
const pipeline = device.createRenderPipeline({
|
|
1707
|
-
label: 'directional-shadow-tile-clear',
|
|
1708
|
-
layout: layout.value as unknown as GPUPipelineLayout,
|
|
1709
|
-
vertex: {
|
|
1710
|
-
module: module.value as unknown as GPUShaderModule,
|
|
1711
|
-
entryPoint: 'vs_main',
|
|
1712
|
-
buffers: [],
|
|
1713
|
-
},
|
|
1714
|
-
fragment: undefined,
|
|
1715
|
-
primitive: { topology: 'triangle-list', cullMode: 'none' },
|
|
1716
|
-
depthStencil: {
|
|
1717
|
-
format: 'depth32float',
|
|
1718
|
-
depthWriteEnabled: true,
|
|
1719
|
-
depthCompare: 'always',
|
|
1720
|
-
},
|
|
1721
|
-
});
|
|
1722
|
-
if (!pipeline.ok) {
|
|
1723
|
-
internals.errorRegistry.fire(pipeline.error);
|
|
1724
|
-
return null;
|
|
1725
|
-
}
|
|
1726
|
-
directionalShadowTileClear = { device, pipeline: pipeline.value };
|
|
1727
|
-
return pipeline.value;
|
|
1728
|
-
};
|
|
1729
|
-
(
|
|
1730
|
-
internals as unknown as {
|
|
1731
|
-
getDirectionalShadowTileClearPipeline: typeof getDirectionalShadowTileClearPipeline;
|
|
1732
|
-
}
|
|
1733
|
-
).getDirectionalShadowTileClearPipeline = getDirectionalShadowTileClearPipeline;
|
|
1734
428
|
let gpuDrivenProduction = new GpuDrivenProduction(internals.device, gpuDrivenShaderFactory);
|
|
1735
|
-
const featureGpuWork =
|
|
1736
|
-
|
|
1737
|
-
|
|
1738
|
-
|
|
1739
|
-
|
|
1740
|
-
|
|
1741
|
-
|
|
1742
|
-
|
|
1743
|
-
|
|
1744
|
-
|
|
1745
|
-
|
|
1746
|
-
|
|
1747
|
-
|
|
1748
|
-
|
|
1749
|
-
|
|
1750
|
-
}),
|
|
1751
|
-
),
|
|
1752
|
-
} satisfies import('./pipeline-builder').PipelineBuilderShaderModuleFactory),
|
|
1753
|
-
generation: internals.featureHost?.preparedGeneration ?? 0,
|
|
1754
|
-
featureIdentity,
|
|
1755
|
-
});
|
|
1756
|
-
featureGpuWork.set(featureIdentity, created);
|
|
1757
|
-
return created;
|
|
1758
|
-
};
|
|
429
|
+
const featureGpuWork: RenderFeatureGpuWorkOwner = createRenderFeatureGpuWorkOwner({
|
|
430
|
+
getDevice: () => internals.device,
|
|
431
|
+
getShaderModuleFactory: () =>
|
|
432
|
+
internals.shaderModuleFactory ??
|
|
433
|
+
({
|
|
434
|
+
createShaderModule: () =>
|
|
435
|
+
err(
|
|
436
|
+
new RhiError({
|
|
437
|
+
code: 'rhi-not-available',
|
|
438
|
+
expected: 'the renderer backend exposes shader module creation',
|
|
439
|
+
hint: 'construct the renderer through the backend pack before activating GPU features',
|
|
440
|
+
}),
|
|
441
|
+
),
|
|
442
|
+
} satisfies import('./pipeline-builder').PipelineBuilderShaderModuleFactory),
|
|
443
|
+
});
|
|
1759
444
|
const disposeFeatureGpuWork = (): void => {
|
|
1760
|
-
|
|
1761
|
-
|
|
1762
|
-
if (!disposed.ok) internals.errorRegistry.fire(disposed.error);
|
|
1763
|
-
}
|
|
1764
|
-
featureGpuWork.clear();
|
|
445
|
+
const disposed = featureGpuWork.dispose();
|
|
446
|
+
if (!disposed.ok) internals.errorRegistry.fire(disposed.error);
|
|
1765
447
|
};
|
|
1766
448
|
// Per-RenderSystem frame state: closure-internal frameNumber + the
|
|
1767
449
|
// per-entity instance GPU buffer cache (feat-20260514 M3 / w15: the
|
|
@@ -1778,9 +460,6 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
1778
460
|
// raw (material-handle-based, cross-world collision semantically correct).
|
|
1779
461
|
const frameState: RenderFrameState = {
|
|
1780
462
|
frameNumber: 0,
|
|
1781
|
-
environmentGeneration: createEnvironmentGenerationState(0),
|
|
1782
|
-
shadowSubmitModeState: createShadowSubmitModeState(),
|
|
1783
|
-
pendingShadowCommandBuffers: [],
|
|
1784
463
|
directionalShadowCache: null,
|
|
1785
464
|
directionalShadowCacheRecorded: false,
|
|
1786
465
|
compiledFrameGraph: null,
|
|
@@ -1790,6 +469,7 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
1790
469
|
currentDirectionalShadowView: null,
|
|
1791
470
|
currentSpotShadowView: null,
|
|
1792
471
|
instanceBuffers: new Map(),
|
|
472
|
+
morphBuffers: new Map(),
|
|
1793
473
|
hdrpClusterBinScratch: createClusterBinScratch(),
|
|
1794
474
|
hdrpClusterGridScratch: null,
|
|
1795
475
|
hdrpLightIndexListScratch: null,
|
|
@@ -1810,7 +490,6 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
1810
490
|
// cleared (charter F1 minimal surface — the per-RenderSystem lifetime
|
|
1811
491
|
// is the natural upper bound).
|
|
1812
492
|
warnedMissingBaseColorTextureHandles: new Set<number>(),
|
|
1813
|
-
reportedMaterialDiagnosticKeys: new Set<string>(),
|
|
1814
493
|
// feat-20260527-sprite-nineslice M2 / w11 + M4 / w16 (AC-16): once-per-
|
|
1815
494
|
// renderable guard for the runtime `nineslice.scale-too-small` metric
|
|
1816
495
|
// counter (`runtime.metrics.increment(...)` in render-system-record.ts).
|
|
@@ -1842,14 +521,13 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
1842
521
|
// WeakMap chain so resize-retired transient targets rebuild automatically.
|
|
1843
522
|
postProcessBgCache: new WeakMap(),
|
|
1844
523
|
// feat-20260601-customizable-render-pipeline-seam M1 / w7: installed-pipeline state.
|
|
1845
|
-
// 0 = nothing installed yet (createRenderer dogfood installs the default before
|
|
524
|
+
// 0 = nothing installed yet (createRenderer dogfood installs the default before a
|
|
1846
525
|
// draw). activePipeline defaults to the built-in forward pipeline.
|
|
1847
526
|
installedPipelineHandle: 0,
|
|
1848
|
-
|
|
1849
|
-
activePipeline: urpPipeline,
|
|
527
|
+
activePipeline: internals.standardPipeline,
|
|
1850
528
|
// feat-20260601 verify round 2: the standard forward pipeline installs with no config
|
|
1851
|
-
// (its topology is frame-invariant).
|
|
1852
|
-
// asset
|
|
529
|
+
// (its topology is frame-invariant). Standard configuration overwrites this with the
|
|
530
|
+
// resolved asset config on every swap so the active graph reads its current config.
|
|
1853
531
|
installedPipelineConfig: undefined,
|
|
1854
532
|
// feat-20260608-cluster-lighting M2 / w10 + M5 / w20: HDRP active flag + once-per-frame
|
|
1855
533
|
// warn dedup set for hdrp-light-budget-exceeded / hdrp-index-list-overflow.
|
|
@@ -1859,7 +537,7 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
1859
537
|
// cube_array shadow atlas + per-frame snapshot list. Atlas is null until the
|
|
1860
538
|
// first frame whose extracted lights.pointShadow is non-empty (zero-shadow
|
|
1861
539
|
// scenes never allocate; AC-09); the snapshot list defaults to an empty
|
|
1862
|
-
// tuple so the
|
|
540
|
+
// tuple so the typed point-shadow graph sees zero shadow lights as the
|
|
1863
541
|
// initial steady state.
|
|
1864
542
|
pointShadowAtlas: null,
|
|
1865
543
|
pointShadowSnapshots: [],
|
|
@@ -1917,52 +595,61 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
1917
595
|
if (opened) endProfilePhase(session);
|
|
1918
596
|
}
|
|
1919
597
|
}
|
|
1920
|
-
// Pipeline registry and current installation live in the RenderSystem closure
|
|
1921
|
-
// (plan-strategy D-D: all real logic on the RenderSystem layer; the Renderer facade
|
|
1922
|
-
// only forwards). The registry dedups same-id register (Map.has -> throw), mirroring
|
|
1923
|
-
// ShaderRegistry.installMaterialArtifact.
|
|
1924
|
-
const pipelineRegistry = new Map<string, RenderPipelineDef>();
|
|
1925
|
-
const pipelineInstalls: Array<{
|
|
1926
|
-
readonly token: object;
|
|
1927
|
-
readonly id: string;
|
|
1928
|
-
readonly pipeline: RenderPipelineDef;
|
|
1929
|
-
readonly config: RenderPipelineAsset['config'];
|
|
1930
|
-
readonly isHdrp: boolean;
|
|
1931
|
-
}> = [];
|
|
1932
598
|
let lastBuiltPipelineHandle = 0;
|
|
1933
|
-
// Monotonic
|
|
599
|
+
// Monotonic configuration epoch: bumped on every Standard configuration change to brand the
|
|
1934
600
|
// installed pipeline so `draw` can detect a swap and rebuild the per-frame
|
|
1935
|
-
// graph. Replaces the prior raw-handle brand (D-19:
|
|
601
|
+
// graph. Replaces the prior raw-handle brand (D-19: the pipeline configuration takes a
|
|
1936
602
|
// POD, no handle).
|
|
1937
603
|
let installEpoch = 0;
|
|
1938
|
-
//
|
|
1939
|
-
//
|
|
1940
|
-
// Dedups same-id register (Map.has -> throw), mirroring ShaderRegistry.installMaterialArtifact.
|
|
1941
|
-
const postProcessRegistry = new Map<string, PostProcessShaderEntry>();
|
|
1942
|
-
// CPU post-process declarations are the logical registry and remain live
|
|
1943
|
-
// across recovery. Only device-bound buffers and pipelines are rebuilt.
|
|
604
|
+
// CPU post-process declarations are owned by the feature host and remain live
|
|
605
|
+
// across recovery. Only device-bound buffers and pipelines are rebuilt here.
|
|
1944
606
|
// D-3 / D-8: per-shader params UBO resource table (id -> GPU Buffer).
|
|
1945
607
|
// Eager-created at register time when entry.params is present (byteSize >= 16,
|
|
1946
608
|
// defaultValue.length === byteSize); reused frame-to-frame via queue.writeBuffer.
|
|
1947
609
|
const postProcessParamsBuffers = new Map<string, Buffer>();
|
|
1948
|
-
|
|
1949
|
-
|
|
1950
|
-
// resolve a registered shader id without reaching into RenderSystemInternals.
|
|
1951
|
-
// Inject as a post-construction property on `internals` (typed as readonly
|
|
1952
|
-
// optional on RenderSystemRuntime, so a one-time cast is the only path);
|
|
1953
|
-
// every consumer that types `RenderPipelineContext.runtime` will see it.
|
|
610
|
+
const builtinPostProcessEntries = new Map<string, PostProcessShaderEntry>();
|
|
611
|
+
let activeFeaturePostProcessEntries: ReadonlyMap<string, PostProcessShaderEntry> = new Map();
|
|
1954
612
|
const lookupPostProcess = (id: string): PostProcessShaderEntry | undefined =>
|
|
1955
|
-
|
|
1956
|
-
(internals as unknown as { lookupPostProcess: typeof lookupPostProcess }).lookupPostProcess =
|
|
1957
|
-
lookupPostProcess;
|
|
613
|
+
builtinPostProcessEntries.get(id) ?? activeFeaturePostProcessEntries.get(id);
|
|
1958
614
|
// feat-20260621 M-A2 / w8: expose the eager-created per-id params UBO through
|
|
1959
615
|
// the narrow runtime surface so dispatchFullscreenPass can writeBuffer the
|
|
1960
616
|
// per-frame snapshot + bind it at group(1) binding(2).
|
|
1961
617
|
const getPostProcessParamsBuffer = (id: string): Buffer | undefined =>
|
|
1962
618
|
postProcessParamsBuffers.get(id);
|
|
1963
|
-
(
|
|
1964
|
-
|
|
1965
|
-
)
|
|
619
|
+
const ensurePostProcessParamsResources = (
|
|
620
|
+
featureEntries: ReadonlyMap<string, PostProcessShaderEntry>,
|
|
621
|
+
): void => {
|
|
622
|
+
const declarations = new Map<string, PostProcessShaderEntry>([
|
|
623
|
+
...builtinPostProcessEntries.entries(),
|
|
624
|
+
...featureEntries.entries(),
|
|
625
|
+
]);
|
|
626
|
+
for (const [id, entry] of declarations) {
|
|
627
|
+
const byteSize =
|
|
628
|
+
entry.params?.byteSize ?? (entryHasDepthRead(entry) ? DEPTH_MIN_PARAMS_BYTE_SIZE : 0);
|
|
629
|
+
if (byteSize === 0 || postProcessParamsBuffers.has(id)) continue;
|
|
630
|
+
const created = internals.device.createBuffer({
|
|
631
|
+
label: `post-process-params-${id}`,
|
|
632
|
+
size: byteSize,
|
|
633
|
+
usage: GPU_BUFFER_USAGE_UNIFORM | GPU_BUFFER_USAGE_COPY_DST,
|
|
634
|
+
mappedAtCreation: false,
|
|
635
|
+
});
|
|
636
|
+
if (!created.ok) throw created.error;
|
|
637
|
+
const buffer = created.value;
|
|
638
|
+
if (entry.params !== undefined) {
|
|
639
|
+
const written = internals.device.queue.writeBuffer(buffer, 0, entry.params.defaultValue);
|
|
640
|
+
if (!written.ok) {
|
|
641
|
+
internals.device.destroyBuffer(buffer);
|
|
642
|
+
throw written.error;
|
|
643
|
+
}
|
|
644
|
+
}
|
|
645
|
+
postProcessParamsBuffers.set(id, buffer);
|
|
646
|
+
}
|
|
647
|
+
for (const [id, buffer] of postProcessParamsBuffers) {
|
|
648
|
+
if (declarations.has(id)) continue;
|
|
649
|
+
internals.device.destroyBuffer(buffer);
|
|
650
|
+
postProcessParamsBuffers.delete(id);
|
|
651
|
+
}
|
|
652
|
+
};
|
|
1966
653
|
// feat-20260609 M4 / T-10-a: post-process pipeline cache (id|colorFormat -> RhiRenderPipeline).
|
|
1967
654
|
// Solves CONCERN-1: dispatcher previously passed `pipeline=null` to
|
|
1968
655
|
// built.createHandle because per-frame execute closures cannot await async
|
|
@@ -1978,7 +665,7 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
1978
665
|
const key = `${id}|${colorFormat}`;
|
|
1979
666
|
const cached = postProcessPipelineCache.get(key);
|
|
1980
667
|
if (cached !== undefined) return cached;
|
|
1981
|
-
const entry =
|
|
668
|
+
const entry = lookupPostProcess(id);
|
|
1982
669
|
if (entry === undefined) return null;
|
|
1983
670
|
const factory = internals.buildPostProcessPipeline;
|
|
1984
671
|
if (factory === undefined) return null;
|
|
@@ -1987,9 +674,11 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
1987
674
|
postProcessPipelineCache.set(key, built);
|
|
1988
675
|
return built;
|
|
1989
676
|
};
|
|
1990
|
-
(
|
|
1991
|
-
|
|
1992
|
-
|
|
677
|
+
Object.assign(internals, {
|
|
678
|
+
lookupPostProcess,
|
|
679
|
+
getPostProcessParamsBuffer,
|
|
680
|
+
getPostProcessPipeline,
|
|
681
|
+
});
|
|
1993
682
|
// w15 M5 (plan-strategy D-P4 / AC-07): per-frame dispatch counters. Reset
|
|
1994
683
|
// on every `draw([world], { cameraOwner: 0, resourceOwner: 0 })` entry; bumped once per actual `pass.setPipeline`
|
|
1995
684
|
// dispatch in render-system-record.ts. Two-way split mirrors the two
|
|
@@ -2007,12 +696,10 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
2007
696
|
createBindGroup: 0,
|
|
2008
697
|
keys: [],
|
|
2009
698
|
};
|
|
2010
|
-
let preparedWorlds: readonly World[] = [];
|
|
2011
699
|
const preparedPipelineIds = new WeakMap<object, string>();
|
|
2012
700
|
const preparedMaterialPipelineShaders = new WeakMap<object, string>();
|
|
2013
701
|
const preparedGroup0Pipelines = new WeakSet<object>();
|
|
2014
702
|
const preparedViewOnlyPipelines = new WeakSet<object>();
|
|
2015
|
-
const preparedViewWithResourcePipelines = new WeakSet<object>();
|
|
2016
703
|
const preparedRenderMaterialPipelines = new WeakSet<object>();
|
|
2017
704
|
const preparedAssetHandles = new WeakMap<World, Map<string, number>>();
|
|
2018
705
|
const preparedHandle = <Brand extends string>(
|
|
@@ -2046,31 +733,9 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
2046
733
|
if (world === undefined || material?.kind !== 'material' || pipelineState === null) {
|
|
2047
734
|
return err(new Error('prepared material asset is unavailable'));
|
|
2048
735
|
}
|
|
2049
|
-
const
|
|
2050
|
-
const schema = schemaProjection?.schema ?? internals.getParamSchema?.(materialShaderId) ?? [];
|
|
736
|
+
const schema = internals.getParamSchema?.(materialShaderId) ?? [];
|
|
2051
737
|
const values = material.values ?? {};
|
|
2052
|
-
const derived =
|
|
2053
|
-
schemaProjection?.derivedInterface ??
|
|
2054
|
-
deriveParamSchemaForCensus(
|
|
2055
|
-
schema,
|
|
2056
|
-
internals.paramSchemaProjectionCensus,
|
|
2057
|
-
'prepared-material',
|
|
2058
|
-
);
|
|
2059
|
-
if (internals.paramSchemaProjectionCensus !== undefined && schemaProjection !== undefined) {
|
|
2060
|
-
internals.paramSchemaProjectionCensus.record(
|
|
2061
|
-
'registered-projection-read',
|
|
2062
|
-
'prepared-material',
|
|
2063
|
-
);
|
|
2064
|
-
if (
|
|
2065
|
-
schemaProjection.schema.length === 0 &&
|
|
2066
|
-
Object.keys(values).some((name) => name.endsWith('Texture'))
|
|
2067
|
-
) {
|
|
2068
|
-
internals.paramSchemaProjectionCensus.record(
|
|
2069
|
-
'empty-schema-legacy-inference',
|
|
2070
|
-
'prepared-material',
|
|
2071
|
-
);
|
|
2072
|
-
}
|
|
2073
|
-
}
|
|
738
|
+
const derived = derive(schema);
|
|
2074
739
|
const fields = [...derived.textureFieldNames];
|
|
2075
740
|
let buffer: Buffer | undefined;
|
|
2076
741
|
let payloadByteLength = 0;
|
|
@@ -2080,7 +745,6 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
2080
745
|
payload,
|
|
2081
746
|
schema,
|
|
2082
747
|
values as Readonly<Record<string, number | readonly number[]>>,
|
|
2083
|
-
internals.paramSchemaProjectionCensus,
|
|
2084
748
|
);
|
|
2085
749
|
const created = internals.device.createBuffer({
|
|
2086
750
|
label: `prepared-material:${materialGuid}`,
|
|
@@ -2111,13 +775,9 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
2111
775
|
if (textureValue?.sampler !== undefined) {
|
|
2112
776
|
const handle = preparedHandle(world, String(textureValue.sampler), 'SamplerAsset');
|
|
2113
777
|
if (handle !== undefined) {
|
|
2114
|
-
const asset =
|
|
778
|
+
const asset = resolveAssetHandle<SamplerAsset>(world, handle);
|
|
2115
779
|
if (asset.ok) {
|
|
2116
|
-
const resident = internals.gpuStore.ensureSamplerResident(
|
|
2117
|
-
handle,
|
|
2118
|
-
asset.value,
|
|
2119
|
-
worldIndex,
|
|
2120
|
-
);
|
|
780
|
+
const resident = internals.gpuStore.ensureSamplerResident(handle, asset.value, world);
|
|
2121
781
|
if (resident.ok) sampler = resident.value;
|
|
2122
782
|
}
|
|
2123
783
|
}
|
|
@@ -2126,8 +786,7 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
2126
786
|
if (textureValue !== undefined) {
|
|
2127
787
|
const handle = preparedHandle(world, String(textureValue.texture), 'TextureAsset');
|
|
2128
788
|
if (handle !== undefined) {
|
|
2129
|
-
view =
|
|
2130
|
-
residentTextureView(world, internals.gpuStore, internals, handle, worldIndex) ?? view;
|
|
789
|
+
view = residentTextureView(world, internals.gpuStore, internals, handle) ?? view;
|
|
2131
790
|
}
|
|
2132
791
|
}
|
|
2133
792
|
textureResources.push({ sampler, view });
|
|
@@ -2220,8 +879,10 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
2220
879
|
let lastMeshMaterialBindingFrame: ExtractedFrame | undefined;
|
|
2221
880
|
const preparedResolverFactory = (
|
|
2222
881
|
input: RenderFeaturePreparedGraphicsResolverInput,
|
|
2223
|
-
): PreparedGraphicsResolver =>
|
|
2224
|
-
|
|
882
|
+
): PreparedGraphicsResolver => {
|
|
883
|
+
activeFeaturePostProcessEntries = input.fullscreenEffects;
|
|
884
|
+
ensurePostProcessParamsResources(input.fullscreenEffects);
|
|
885
|
+
return createPreparedGraphicsResolver({
|
|
2225
886
|
device: internals.device,
|
|
2226
887
|
featureIdentity: input.featureIdentity,
|
|
2227
888
|
generation: input.generation,
|
|
@@ -2229,9 +890,11 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
2229
890
|
featureOrder: input.order,
|
|
2230
891
|
lookup: input.lookup,
|
|
2231
892
|
resolveGpuBuffer: (reference) =>
|
|
2232
|
-
|
|
893
|
+
featureGpuWork.resolveBuffer(input.featureIdentity, reference),
|
|
2233
894
|
resolvePipeline: (descriptor) => {
|
|
2234
|
-
const postProcessEntry =
|
|
895
|
+
const postProcessEntry =
|
|
896
|
+
input.fullscreenEffects.get(descriptor.shader) ??
|
|
897
|
+
builtinPostProcessEntries.get(descriptor.shader);
|
|
2235
898
|
if (postProcessEntry !== undefined) {
|
|
2236
899
|
const fullscreen = buildFullscreenPostProcessPass(
|
|
2237
900
|
{ device: internals.device, errorRegistry: internals.errorRegistry },
|
|
@@ -2286,8 +949,6 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
2286
949
|
preparedGroup0Pipelines.add(pipeline as object);
|
|
2287
950
|
} else if (bindingContract === 'view-only') {
|
|
2288
951
|
preparedViewOnlyPipelines.add(pipeline as object);
|
|
2289
|
-
} else if (bindingContract === 'view-with-resource') {
|
|
2290
|
-
preparedViewWithResourcePipelines.add(pipeline as object);
|
|
2291
952
|
} else {
|
|
2292
953
|
preparedRenderMaterialPipelines.add(pipeline as object);
|
|
2293
954
|
}
|
|
@@ -2305,6 +966,9 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
2305
966
|
? err(new Error('prepared group-0 resource pipeline requires a scene target'))
|
|
2306
967
|
: ok(undefined);
|
|
2307
968
|
}
|
|
969
|
+
if (bindingContract === 'view-and-scene-depth') {
|
|
970
|
+
return ok(undefined);
|
|
971
|
+
}
|
|
2308
972
|
if (preparedGroup0Pipelines.has(pipeline as object)) {
|
|
2309
973
|
const layout =
|
|
2310
974
|
(materialShaderId === undefined
|
|
@@ -2321,7 +985,6 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
2321
985
|
}
|
|
2322
986
|
if (
|
|
2323
987
|
preparedViewOnlyPipelines.has(pipeline as object) ||
|
|
2324
|
-
preparedViewWithResourcePipelines.has(pipeline as object) ||
|
|
2325
988
|
(preparedRenderMaterialPipelines.has(pipeline as object) &&
|
|
2326
989
|
descriptor.values.group === 0) ||
|
|
2327
990
|
pipeline === internals.getPipelineState()?.unlitPipeline
|
|
@@ -2396,60 +1059,26 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
2396
1059
|
});
|
|
2397
1060
|
},
|
|
2398
1061
|
});
|
|
1062
|
+
};
|
|
2399
1063
|
return {
|
|
2400
|
-
applyShadowSubmitMode(
|
|
2401
|
-
mode: ShadowSubmitMode,
|
|
2402
|
-
rendererGeneration: string,
|
|
2403
|
-
): ShadowSubmitResult<ShadowSubmitModeState> {
|
|
2404
|
-
const result = applyShadowSubmitMode(
|
|
2405
|
-
frameState.shadowSubmitModeState,
|
|
2406
|
-
mode,
|
|
2407
|
-
rendererGeneration,
|
|
2408
|
-
);
|
|
2409
|
-
if (result.ok) frameState.shadowSubmitModeState = result.value;
|
|
2410
|
-
return result;
|
|
2411
|
-
},
|
|
2412
|
-
restoreShadowSubmitMode(rendererGeneration: string): ShadowSubmitResult<ShadowSubmitModeState> {
|
|
2413
|
-
const result = restoreShadowSubmitMode(frameState.shadowSubmitModeState, rendererGeneration);
|
|
2414
|
-
if (result.ok) {
|
|
2415
|
-
frameState.shadowSubmitModeState = result.value;
|
|
2416
|
-
frameState.pendingShadowCommandBuffers = [];
|
|
2417
|
-
}
|
|
2418
|
-
return result;
|
|
2419
|
-
},
|
|
2420
|
-
getShadowSubmitMode(): ShadowSubmitModeState {
|
|
2421
|
-
return frameState.shadowSubmitModeState;
|
|
2422
|
-
},
|
|
2423
1064
|
releaseProfilerCatalog(): void {
|
|
2424
1065
|
releaseProfilerCatalog?.();
|
|
2425
1066
|
releaseProfilerCatalog = undefined;
|
|
2426
1067
|
},
|
|
2427
1068
|
get renderScene(): RenderSceneInspection {
|
|
2428
|
-
const temporal = projectTemporalInspection(temporalFrameTransaction.inspect());
|
|
2429
1069
|
return {
|
|
2430
1070
|
...persistentRenderScene.inspect(),
|
|
2431
1071
|
gpuDriven: gpuDrivenProduction.inspect(),
|
|
2432
|
-
temporal,
|
|
2433
|
-
environment: inspectEnvironmentGeneration(frameState.environmentGeneration, {
|
|
2434
|
-
sourceWorldId: environmentConsumerSnapshot(frameState.environmentGeneration)?.source
|
|
2435
|
-
?.worldId,
|
|
2436
|
-
sourceEntity: environmentConsumerSnapshot(frameState.environmentGeneration)?.source
|
|
2437
|
-
?.entity,
|
|
2438
|
-
taa: {
|
|
2439
|
-
activeSignature: temporal.environmentSignature,
|
|
2440
|
-
publishCount: temporal.environmentPublishCount,
|
|
2441
|
-
resetCount: temporal.environmentResetCount,
|
|
2442
|
-
lastResetReason: temporal.resetReason,
|
|
2443
|
-
},
|
|
2444
|
-
}),
|
|
2445
1072
|
};
|
|
2446
1073
|
},
|
|
2447
|
-
|
|
2448
|
-
taaHistoryStore.invalidate('world-detached');
|
|
1074
|
+
detachScene(world: World): void {
|
|
2449
1075
|
persistentRenderScene.detach(world);
|
|
2450
|
-
materialSnapshotCachesByWorld.delete(world);
|
|
2451
1076
|
},
|
|
2452
|
-
draw(
|
|
1077
|
+
draw(
|
|
1078
|
+
worlds: readonly World[],
|
|
1079
|
+
opts: DrawOwnerOptions,
|
|
1080
|
+
renderReadLeases?: readonly RenderReadLease[],
|
|
1081
|
+
): boolean {
|
|
2453
1082
|
preparedWorlds = worlds;
|
|
2454
1083
|
const profileSession = internals.profiler?.activeSession();
|
|
2455
1084
|
let ownsProfileFrame = false;
|
|
@@ -2471,7 +1100,7 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
2471
1100
|
// replacement retires it atomically in ensureCompiledFrameGraph.
|
|
2472
1101
|
if (frameState.installedPipelineHandle !== lastBuiltPipelineHandle) {
|
|
2473
1102
|
// Feature contributions describe the active pipeline graph. Drop the
|
|
2474
|
-
// old
|
|
1103
|
+
// old graph before the next frame re-runs feature contribution
|
|
2475
1104
|
// so a hot-swap cannot reuse passes compiled for the retired pipeline.
|
|
2476
1105
|
resetRenderFeatureGraphState(internals);
|
|
2477
1106
|
lastBuiltPipelineHandle = frameState.installedPipelineHandle;
|
|
@@ -2502,183 +1131,35 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
2502
1131
|
// are resource-owner reads, not camera reads).
|
|
2503
1132
|
const resourceWorld = worlds[resourceOwner] as World;
|
|
2504
1133
|
const frame = runProfiledRenderPhase(profileSession, 'extract', () => {
|
|
2505
|
-
|
|
2506
|
-
worlds
|
|
2507
|
-
|
|
2508
|
-
|
|
2509
|
-
worlds,
|
|
2510
|
-
{ cameraOwner, resourceOwner },
|
|
2511
|
-
internals.assets.epoch,
|
|
2512
|
-
() =>
|
|
2513
|
-
extractFrames(
|
|
2514
|
-
worlds,
|
|
2515
|
-
{ cameraOwner, resourceOwner },
|
|
2516
|
-
internals.assets,
|
|
2517
|
-
internals.getPipelineState(),
|
|
2518
|
-
internals.gpuStore,
|
|
2519
|
-
materialSnapshotCachesByWorld,
|
|
2520
|
-
{
|
|
2521
|
-
cull: 'none',
|
|
2522
|
-
...(internals.paramSchemaProjectionCensus === undefined
|
|
2523
|
-
? {}
|
|
2524
|
-
: { paramSchemaProjectionCensus: internals.paramSchemaProjectionCensus }),
|
|
2525
|
-
},
|
|
2526
|
-
),
|
|
2527
|
-
(world, worldId, entity, currentFrame) => {
|
|
2528
|
-
let materialSnapshotCache = materialSnapshotCachesByWorld.get(world);
|
|
2529
|
-
if (materialSnapshotCache === undefined) {
|
|
2530
|
-
materialSnapshotCache = new Map();
|
|
2531
|
-
materialSnapshotCachesByWorld.set(world, materialSnapshotCache);
|
|
2532
|
-
}
|
|
2533
|
-
const visibility = currentFrame.featureVisibilitySnapshots.find(
|
|
2534
|
-
(entry) => entry.world === world,
|
|
2535
|
-
)?.snapshot ?? {
|
|
2536
|
-
diagnostics: [],
|
|
2537
|
-
hasAnyIntent: false,
|
|
2538
|
-
hasAnyHiddenIntent: false,
|
|
2539
|
-
get: () => undefined,
|
|
2540
|
-
effective: () => 'visible' as const,
|
|
2541
|
-
};
|
|
2542
|
-
const extracted = extractRenderableEntity(world, entity, {
|
|
2543
|
-
assets: internals.assets,
|
|
2544
|
-
pipelineState: internals.getPipelineState(),
|
|
2545
|
-
gpuStore: internals.gpuStore,
|
|
2546
|
-
materialSnapshotCache,
|
|
2547
|
-
...(internals.paramSchemaProjectionCensus === undefined
|
|
2548
|
-
? {}
|
|
2549
|
-
: { paramSchemaProjectionCensus: internals.paramSchemaProjectionCensus }),
|
|
2550
|
-
cull: 'none',
|
|
2551
|
-
cullCameras: undefined,
|
|
2552
|
-
hierarchy: {
|
|
2553
|
-
parentOf: new Map(),
|
|
2554
|
-
diagnostics: [],
|
|
2555
|
-
getParent: () => undefined,
|
|
2556
|
-
},
|
|
2557
|
-
visibility,
|
|
2558
|
-
});
|
|
2559
|
-
if (extracted === undefined) return undefined;
|
|
2560
|
-
return {
|
|
2561
|
-
snapshot:
|
|
2562
|
-
extracted.snapshot.worldId === worldId
|
|
2563
|
-
? extracted.snapshot
|
|
2564
|
-
: { ...extracted.snapshot, worldId },
|
|
2565
|
-
candidateDispatch: extracted.candidateDispatch,
|
|
2566
|
-
};
|
|
2567
|
-
},
|
|
2568
|
-
);
|
|
2569
|
-
}
|
|
2570
|
-
const pipelineState = internals.getPipelineState();
|
|
2571
|
-
pipelineState?.skinPaletteAllocator?.resetForFrame();
|
|
2572
|
-
let materialSnapshotCache = materialSnapshotCachesByWorld.get(ordinaryWorld);
|
|
2573
|
-
if (materialSnapshotCache === undefined) {
|
|
2574
|
-
materialSnapshotCache = new Map();
|
|
2575
|
-
materialSnapshotCachesByWorld.set(ordinaryWorld, materialSnapshotCache);
|
|
2576
|
-
}
|
|
2577
|
-
return persistentRenderScene.extract(
|
|
2578
|
-
ordinaryWorld,
|
|
2579
|
-
internals.assets.epoch,
|
|
1134
|
+
return persistentRenderScene.extractComposition(
|
|
1135
|
+
worlds,
|
|
1136
|
+
{ cameraOwner, resourceOwner },
|
|
1137
|
+
internals.assets.catalogEpoch,
|
|
2580
1138
|
() =>
|
|
2581
|
-
|
|
2582
|
-
|
|
2583
|
-
|
|
2584
|
-
assets: internals.assets,
|
|
2585
|
-
pipelineState,
|
|
2586
|
-
gpuStore: internals.gpuStore,
|
|
2587
|
-
materialSnapshotCache,
|
|
2588
|
-
...(internals.paramSchemaProjectionCensus === undefined
|
|
2589
|
-
? {}
|
|
2590
|
-
: { paramSchemaProjectionCensus: internals.paramSchemaProjectionCensus }),
|
|
2591
|
-
cull: 'none',
|
|
2592
|
-
}),
|
|
2593
|
-
),
|
|
2594
|
-
(snapshot, materialHandle) =>
|
|
2595
|
-
refreshRenderableMaterialSnapshot(
|
|
2596
|
-
snapshot,
|
|
2597
|
-
materialHandle,
|
|
2598
|
-
ordinaryWorld,
|
|
1139
|
+
extractFrames(
|
|
1140
|
+
worlds,
|
|
1141
|
+
{ cameraOwner, resourceOwner },
|
|
2599
1142
|
internals.assets,
|
|
2600
|
-
internals.
|
|
2601
|
-
|
|
2602
|
-
|
|
1143
|
+
internals.getPipelineState(),
|
|
1144
|
+
persistentRenderScene.materialSnapshotCacheStore(),
|
|
1145
|
+
{ cull: 'none' },
|
|
2603
1146
|
),
|
|
2604
|
-
|
|
2605
|
-
`${internals.gpuStore.meshResidencyEpoch}:${frameState.isHdrpActive ? 'hdrp' : 'urp'}`,
|
|
2606
|
-
(current) => refreshExtractedFramePostProcessParams(ordinaryWorld, current),
|
|
2607
|
-
(current) => refreshExtractedFrameLights(ordinaryWorld, current),
|
|
2608
|
-
(entity: EntityHandle, currentFrame) =>
|
|
2609
|
-
extractRenderableEntity(ordinaryWorld, entity, {
|
|
2610
|
-
assets: internals.assets,
|
|
2611
|
-
pipelineState,
|
|
2612
|
-
gpuStore: internals.gpuStore,
|
|
2613
|
-
materialSnapshotCache,
|
|
2614
|
-
cull: 'none',
|
|
2615
|
-
cullCameras: undefined,
|
|
2616
|
-
hierarchy: {
|
|
2617
|
-
parentOf: new Map(),
|
|
2618
|
-
diagnostics: [],
|
|
2619
|
-
getParent: () => undefined,
|
|
2620
|
-
},
|
|
2621
|
-
visibility: currentFrame.visibilitySnapshots[0] ?? {
|
|
2622
|
-
diagnostics: [],
|
|
2623
|
-
hasAnyIntent: false,
|
|
2624
|
-
hasAnyHiddenIntent: false,
|
|
2625
|
-
get: () => undefined,
|
|
2626
|
-
effective: () => 'visible',
|
|
2627
|
-
},
|
|
2628
|
-
}),
|
|
1147
|
+
renderReadLeases,
|
|
2629
1148
|
);
|
|
2630
1149
|
});
|
|
2631
|
-
const fogSelection = selectFog(resourceWorld, resourceOwner);
|
|
2632
|
-
if (fogSelection.ok) {
|
|
2633
|
-
persistentRenderScene.stageFogCandidate(fogSelection.value);
|
|
2634
|
-
} else {
|
|
2635
|
-
// Fog authoring failures are renderer-owned structured errors. Keep
|
|
2636
|
-
// the retained LKG candidate while publishing the same error object
|
|
2637
|
-
// through Renderer.onError for AI recovery.
|
|
2638
|
-
internals.errorRegistry.fire(fogSelection.error);
|
|
2639
|
-
persistentRenderScene.stageFogFailure({
|
|
2640
|
-
code: fogSelection.error.code,
|
|
2641
|
-
resourceOwner,
|
|
2642
|
-
});
|
|
2643
|
-
}
|
|
2644
1150
|
const {
|
|
2645
1151
|
cameras,
|
|
2646
1152
|
lights,
|
|
2647
|
-
renderables
|
|
1153
|
+
renderables,
|
|
2648
1154
|
dispatch,
|
|
2649
|
-
|
|
1155
|
+
skylight,
|
|
1156
|
+
skylightCount,
|
|
1157
|
+
skybox,
|
|
1158
|
+
skyboxCount,
|
|
2650
1159
|
frustumStats,
|
|
2651
1160
|
visibilityStats,
|
|
2652
1161
|
postProcessParams,
|
|
2653
1162
|
} = frame;
|
|
2654
|
-
const temporalProjection = persistentRenderScene.temporalProjection(worlds);
|
|
2655
|
-
const renderables =
|
|
2656
|
-
temporalProjection === undefined
|
|
2657
|
-
? extractedRenderables
|
|
2658
|
-
: extractedRenderables.map((snapshot) => temporalProjection.withTemporal(snapshot));
|
|
2659
|
-
const skinPaletteAllocator = internals.getPipelineState()?.skinPaletteAllocator;
|
|
2660
|
-
if (skinPaletteAllocator !== null && skinPaletteAllocator !== undefined) {
|
|
2661
|
-
for (const renderable of renderables) {
|
|
2662
|
-
const skin = renderable.skin;
|
|
2663
|
-
if (skin === undefined) continue;
|
|
2664
|
-
skinPaletteAllocator.writePreviousJointPalette(
|
|
2665
|
-
skin,
|
|
2666
|
-
renderable.temporal?.previousSkin?.jointMatrices ?? skin.jointMatrices,
|
|
2667
|
-
);
|
|
2668
|
-
}
|
|
2669
|
-
}
|
|
2670
|
-
const gpuDrivenVisibilityScene =
|
|
2671
|
-
worlds.length === 1 && cameraOwner === 0 && resourceOwner === 0
|
|
2672
|
-
? persistentRenderScene.gpuDrivenState(worlds[0])
|
|
2673
|
-
: persistentRenderScene.compositionGpuDrivenState();
|
|
2674
|
-
// Publish one main + three-cascade visibility result before record.
|
|
2675
|
-
// The production batch topology joins these stable IDs once and both
|
|
2676
|
-
// indirect-capable and direct-RHI executors consume that submission.
|
|
2677
|
-
gpuDrivenProduction.prepareCpuVisibility({
|
|
2678
|
-
scene: gpuDrivenVisibilityScene,
|
|
2679
|
-
frame,
|
|
2680
|
-
camera: cameras[0],
|
|
2681
|
-
});
|
|
2682
1163
|
if (lastMeshMaterialBindingFrame !== frame) {
|
|
2683
1164
|
lastMeshMaterialBindingFrame = frame;
|
|
2684
1165
|
lastMeshMaterialBindings = renderables.map((renderable) => ({
|
|
@@ -2731,13 +1212,13 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
2731
1212
|
preparedPipelineState === null || cameras[0] === undefined
|
|
2732
1213
|
? []
|
|
2733
1214
|
: resolveStandardRenderFeatureTargets({
|
|
2734
|
-
pipelineId: frameState.isHdrpActive ? 'forgeax::hdrp' : 'forgeax::urp',
|
|
2735
1215
|
tonemap: cameras[0].tonemap,
|
|
2736
1216
|
antialias: cameras[0].antialias,
|
|
2737
1217
|
colorAttachmentFormat: preparedPipelineState.colorAttachmentFormat,
|
|
2738
1218
|
storageBuffer: internals.device.caps.storageBuffer,
|
|
2739
1219
|
multisample: internals.device.caps.backendKind !== 'wgpu-webgl2',
|
|
2740
1220
|
});
|
|
1221
|
+
let featureGraphCandidate: RenderFeatureGraphCandidate | undefined;
|
|
2741
1222
|
const preparedResourceBatches = runProfiledRenderPhase(profileSession, 'features', () => {
|
|
2742
1223
|
if (internals.featureHost === undefined) return [];
|
|
2743
1224
|
const featureFrame = runRenderFeatureFrame(internals.featureHost, {
|
|
@@ -2749,54 +1230,32 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
2749
1230
|
targets: featureTargets,
|
|
2750
1231
|
generation: internals.featureHost?.preparedGeneration ?? 0,
|
|
2751
1232
|
caps: internals.device.caps,
|
|
2752
|
-
createContributionStaging: (
|
|
2753
|
-
identity,
|
|
2754
|
-
order,
|
|
2755
|
-
validateGraphics,
|
|
2756
|
-
resolveGraphics,
|
|
2757
|
-
resolveGpuCompute,
|
|
2758
|
-
) =>
|
|
2759
|
-
createRenderFeatureContributionStaging<RenderFeaturePassContext>(
|
|
2760
|
-
identity,
|
|
2761
|
-
order,
|
|
2762
|
-
validateGraphics,
|
|
2763
|
-
resolveGraphics,
|
|
2764
|
-
resolveGpuCompute,
|
|
2765
|
-
),
|
|
2766
1233
|
createPreparedGraphicsResolver: preparedResolverFactory,
|
|
2767
|
-
|
|
2768
|
-
? {}
|
|
2769
|
-
: { getMaterialShaderBindingContract: internals.getMaterialShaderBindingContract }),
|
|
2770
|
-
resolveMaterialAsset: (material) => resolveMaterialFromPort(material, internals.assets),
|
|
2771
|
-
getGpuWorkResolver: getFeatureGpuWork,
|
|
1234
|
+
gpuWork: featureGpuWork,
|
|
2772
1235
|
});
|
|
1236
|
+
activeFeaturePostProcessEntries = featureFrame.fullscreenEffects;
|
|
1237
|
+
ensurePostProcessParamsResources(featureFrame.fullscreenEffects);
|
|
2773
1238
|
lastVisibilityStats.explicitlyHidden = featureFrame.hiddenEntityReports.length;
|
|
2774
1239
|
for (const featureError of featureFrame.errors) {
|
|
2775
1240
|
if (!isPendingRenderFeaturePreparation(featureError)) {
|
|
2776
1241
|
internals.errorRegistry.fire(featureError);
|
|
2777
1242
|
}
|
|
2778
1243
|
}
|
|
2779
|
-
|
|
2780
|
-
|
|
2781
|
-
|
|
2782
|
-
|
|
2783
|
-
|
|
2784
|
-
|
|
2785
|
-
|
|
2786
|
-
|
|
2787
|
-
|
|
2788
|
-
|
|
2789
|
-
|
|
2790
|
-
|
|
2791
|
-
|
|
2792
|
-
|
|
2793
|
-
|
|
2794
|
-
featureGraphState.topologySignature = merged.value.topologySignature;
|
|
2795
|
-
if (topologyChanged) {
|
|
2796
|
-
retireCompiledFrameGraph(frameState, taaHistoryStore);
|
|
2797
|
-
featureGraphState.composition = undefined;
|
|
2798
|
-
}
|
|
2799
|
-
}
|
|
1244
|
+
featureGraphCandidate = {
|
|
1245
|
+
plans: featureFrame.plans,
|
|
1246
|
+
fullscreenEffects: featureFrame.fullscreenEffects,
|
|
1247
|
+
...(featureFrame.preparedResourceBatches.length === 0
|
|
1248
|
+
? {}
|
|
1249
|
+
: { preparedResourceKey: `frame-${frameState.frameNumber}` }),
|
|
1250
|
+
onRejected: () => {
|
|
1251
|
+
for (const batch of featureFrame.preparedResourceBatches) {
|
|
1252
|
+
const released = batch.release();
|
|
1253
|
+
if (!released.ok) {
|
|
1254
|
+
internals.errorRegistry.fire(released.error);
|
|
1255
|
+
}
|
|
1256
|
+
}
|
|
1257
|
+
},
|
|
1258
|
+
};
|
|
2800
1259
|
return featureFrame.preparedResourceBatches;
|
|
2801
1260
|
});
|
|
2802
1261
|
|
|
@@ -2809,11 +1268,6 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
2809
1268
|
const orderedDispatch = runProfiledRenderPhase(profileSession, 'sort', () =>
|
|
2810
1269
|
sortTransparentDispatch(dispatch, resourceWorld, cameras, renderables),
|
|
2811
1270
|
);
|
|
2812
|
-
const temporalCoverage = sceneTemporalCoverage({
|
|
2813
|
-
renderables,
|
|
2814
|
-
dispatch: orderedDispatch,
|
|
2815
|
-
features: getRenderFeatureGraphState(internals).contributions,
|
|
2816
|
-
});
|
|
2817
1271
|
|
|
2818
1272
|
// M3 / w26: single dispatch list replaces old three-bucket model.
|
|
2819
1273
|
// Pass dispatch to recordFrame — the record stage iterates dispatch
|
|
@@ -2822,17 +1276,17 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
2822
1276
|
// feat-20260709-editor-world-partition ENGINE-fix-round2 (defect 2):
|
|
2823
1277
|
// the record stage must resolve each renderable's mesh + material
|
|
2824
1278
|
// textures against the world it was EXTRACTED from — never the single
|
|
2825
|
-
// resourceWorld.
|
|
2826
|
-
//
|
|
2827
|
-
//
|
|
2828
|
-
// cameraOwner world
|
|
1279
|
+
// resourceWorld. The extract stage already resolves per-world
|
|
1280
|
+
// (extractFrames loops worlds[] and stamps RenderableSnapshot.worldId);
|
|
1281
|
+
// the record stage regressed to resolving everything against
|
|
1282
|
+
// resourceWorld, so a user-tier mesh living in the cameraOwner world
|
|
2829
1283
|
// (e.g. an editor gizmo handle) resolves against resourceWorld's
|
|
2830
1284
|
// sharedRefs — either a miss (asset-not-registered) or, when that slot
|
|
2831
|
-
// is occupied by an unrelated payload (equirect), a
|
|
1285
|
+
// is occupied by an unrelated user-tier payload (equirect), a
|
|
2832
1286
|
// wrong-kind resolve that throws in ensureResident. `worlds` is threaded
|
|
2833
|
-
// so the record stage
|
|
2834
|
-
//
|
|
2835
|
-
//
|
|
1287
|
+
// so the record stage can index worlds[renderable.worldId]. `resourceWorld`
|
|
1288
|
+
// stays the singleton-resource owner (skybox equirect / transparent-sort
|
|
1289
|
+
// config / video provider) — those ARE resource-owner reads.
|
|
2836
1290
|
const recordProfilePhase: RecordProfileRunner | undefined =
|
|
2837
1291
|
profileSession === undefined || profileSession.detail === 'owner'
|
|
2838
1292
|
? undefined
|
|
@@ -2862,41 +1316,23 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
2862
1316
|
frameState,
|
|
2863
1317
|
dispatchCounts,
|
|
2864
1318
|
bindGroupCounts,
|
|
2865
|
-
|
|
1319
|
+
skylight,
|
|
1320
|
+
skylightCount,
|
|
1321
|
+
skybox,
|
|
1322
|
+
skyboxCount,
|
|
2866
1323
|
postProcessParams,
|
|
2867
1324
|
worlds,
|
|
2868
1325
|
recordProfilePhase,
|
|
2869
1326
|
{
|
|
2870
1327
|
owner: gpuDrivenProduction,
|
|
2871
|
-
scene:
|
|
2872
|
-
worlds.length === 1 && cameraOwner === 0 && resourceOwner === 0
|
|
2873
|
-
? persistentRenderScene.gpuDrivenState(worlds[0])
|
|
2874
|
-
: persistentRenderScene.compositionGpuDrivenState(),
|
|
1328
|
+
scene: persistentRenderScene.compositionGpuDrivenState(),
|
|
2875
1329
|
onCoverage: (ownsAll) => {
|
|
2876
1330
|
const key = `${internals.gpuStore.meshResidencyEpoch}:${frameState.isHdrpActive ? 'hdrp' : 'urp'}`;
|
|
2877
|
-
|
|
2878
|
-
const ordinaryWorld = worlds[0];
|
|
2879
|
-
if (ordinaryWorld !== undefined) {
|
|
2880
|
-
persistentRenderScene.setGpuDrivenCoverage(ordinaryWorld, key, ownsAll);
|
|
2881
|
-
}
|
|
2882
|
-
} else {
|
|
2883
|
-
persistentRenderScene.setCompositionGpuDrivenCoverage(key, ownsAll);
|
|
2884
|
-
}
|
|
1331
|
+
persistentRenderScene.setCompositionGpuDrivenCoverage(key, ownsAll);
|
|
2885
1332
|
},
|
|
2886
1333
|
},
|
|
2887
|
-
|
|
2888
|
-
|
|
2889
|
-
? undefined
|
|
2890
|
-
: {
|
|
2891
|
-
transaction: temporalFrameTransaction,
|
|
2892
|
-
projection: temporalProjection,
|
|
2893
|
-
coverage: temporalCoverage,
|
|
2894
|
-
...(fogSelection.ok
|
|
2895
|
-
? { reactiveRevision: fogSelection.value.snapshot?.revision }
|
|
2896
|
-
: {}),
|
|
2897
|
-
onSceneSubmitted: (delta) => persistentRenderScene.stageTemporalSubmission(delta),
|
|
2898
|
-
},
|
|
2899
|
-
fogSelection.ok ? fogSelection.value.snapshot : persistentRenderScene.fogSnapshot(),
|
|
1334
|
+
renderReadLeases,
|
|
1335
|
+
featureGraphCandidate,
|
|
2900
1336
|
),
|
|
2901
1337
|
);
|
|
2902
1338
|
if (internals.featureHost !== undefined && preparedResourceBatches.length > 0) {
|
|
@@ -2915,25 +1351,19 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
2915
1351
|
}
|
|
2916
1352
|
}
|
|
2917
1353
|
} catch (err) {
|
|
2918
|
-
|
|
2919
|
-
|
|
2920
|
-
|
|
2921
|
-
|
|
2922
|
-
|
|
2923
|
-
|
|
2924
|
-
|
|
2925
|
-
|
|
2926
|
-
|
|
2927
|
-
|
|
2928
|
-
|
|
2929
|
-
|
|
2930
|
-
detail: { error: innerError },
|
|
2931
|
-
}),
|
|
2932
|
-
);
|
|
2933
|
-
}
|
|
1354
|
+
const innerError =
|
|
1355
|
+
err instanceof RhiError
|
|
1356
|
+
? err
|
|
1357
|
+
: { code: 'unknown' as const, message: String(err), name: (err as Error)?.name };
|
|
1358
|
+
internals.errorRegistry.fire(
|
|
1359
|
+
new RhiError({
|
|
1360
|
+
code: 'webgpu-runtime-error',
|
|
1361
|
+
expected: 'RenderSystem to record one frame without an internal exception',
|
|
1362
|
+
hint: 'inspect detail.error for the underlying cause; next frame will retry',
|
|
1363
|
+
detail: { error: innerError },
|
|
1364
|
+
}),
|
|
1365
|
+
);
|
|
2934
1366
|
} finally {
|
|
2935
|
-
if (submitted) persistentRenderScene.stageFogSubmission();
|
|
2936
|
-
else persistentRenderScene.discardFogCandidate();
|
|
2937
1367
|
if (ownsProfileFrame) {
|
|
2938
1368
|
try {
|
|
2939
1369
|
profileSession?.endFrame();
|
|
@@ -2958,158 +1388,102 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
2958
1388
|
get perFramePassNames(): readonly string[] {
|
|
2959
1389
|
return frameState.compiledFrameGraph?.inspect().passes.map((pass) => pass.name) ?? [];
|
|
2960
1390
|
},
|
|
2961
|
-
|
|
2962
|
-
|
|
2963
|
-
|
|
2964
|
-
|
|
2965
|
-
|
|
2966
|
-
|
|
2967
|
-
|
|
2968
|
-
|
|
2969
|
-
|
|
2970
|
-
|
|
2971
|
-
|
|
2972
|
-
|
|
2973
|
-
if (
|
|
2974
|
-
|
|
2975
|
-
new PipelineError({ code: 'pipeline-not-found', detail: { handle: installEpoch } }),
|
|
2976
|
-
);
|
|
2977
|
-
}
|
|
2978
|
-
// feat-20260608-cluster-lighting M2 / w10: HDRP grid validation.
|
|
2979
|
-
// When the pipelineId is 'forgeax::hdrp', validate clusterGrid dimensions
|
|
2980
|
-
// before installing. Grid-invalid throws a standalone HdrpInstallError
|
|
2981
|
-
// (NOT in RuntimeErrorCode; synchronous install-time config error).
|
|
2982
|
-
//
|
|
2983
|
-
// feat-20260608-cluster-lighting M5 / w20: HDRP caps gate.
|
|
2984
|
-
// A zero storage-buffer ceiling is the supported WebGL2 downlevel path:
|
|
2985
|
-
// HDRP's cluster light list is transported through a bounded uniform
|
|
2986
|
-
// array. Partial storage support (1..3 slots) is still unsupported
|
|
2987
|
-
// because it cannot satisfy either the clustered or the complete
|
|
2988
|
-
// uniform fallback contract.
|
|
2989
|
-
if (asset.pipelineId === 'forgeax::hdrp') {
|
|
2990
|
-
const storageBuffersCap = internals.device.limits.maxStorageBuffersPerShaderStage;
|
|
2991
|
-
if (storageBuffersCap > 0 && storageBuffersCap < 4) {
|
|
2992
|
-
throw new HdrpCapsInsufficientError(
|
|
2993
|
-
'maxStorageBuffersPerShaderStage',
|
|
2994
|
-
storageBuffersCap,
|
|
2995
|
-
4,
|
|
2996
|
-
);
|
|
2997
|
-
}
|
|
2998
|
-
const grid = asset.config?.clusterGrid ?? { x: 16, y: 9, z: 24 };
|
|
1391
|
+
configureStandard(config: RenderPipelineAsset['config']): void {
|
|
1392
|
+
const profileConfig = internals.standardProfile;
|
|
1393
|
+
const resolvedConfig =
|
|
1394
|
+
profileConfig === undefined
|
|
1395
|
+
? config
|
|
1396
|
+
: {
|
|
1397
|
+
...(profileConfig.lighting === 'clustered'
|
|
1398
|
+
? { clusterGrid: DEFAULT_CLUSTER_GRID }
|
|
1399
|
+
: {}),
|
|
1400
|
+
...(profileConfig.ssao ? { ssao: { enabled: true } } : {}),
|
|
1401
|
+
...config,
|
|
1402
|
+
};
|
|
1403
|
+
if (resolvedConfig?.clusterGrid !== undefined) {
|
|
1404
|
+
const grid = resolvedConfig.clusterGrid;
|
|
2999
1405
|
const gridResult = validateClusterGrid(grid);
|
|
3000
1406
|
if (!gridResult.ok) {
|
|
3001
1407
|
throw gridResult.error;
|
|
3002
1408
|
}
|
|
3003
1409
|
}
|
|
3004
|
-
|
|
3005
|
-
|
|
3006
|
-
|
|
3007
|
-
|
|
3008
|
-
|
|
3009
|
-
|
|
3010
|
-
|
|
3011
|
-
|
|
3012
|
-
frameState.activePipeline = install.pipeline;
|
|
3013
|
-
frameState.activePipelineId = asset.pipelineId;
|
|
3014
|
-
// installPipeline no longer carries a handle (D-19: RenderPipelineAsset is
|
|
3015
|
-
// installed as a POD at boot/swap time before any World exists). The
|
|
1410
|
+
if (resolvedConfig?.ssao?.enabled === true) {
|
|
1411
|
+
const ssaoResult = resolveSsaoParameters(resolvedConfig.ssao);
|
|
1412
|
+
if (!ssaoResult.ok) {
|
|
1413
|
+
throw ssaoResult.error;
|
|
1414
|
+
}
|
|
1415
|
+
}
|
|
1416
|
+
// Standard configuration no longer carries a handle (D-19: RenderPipelineAsset is
|
|
1417
|
+
// supplied as a POD at boot/swap time before a World exists). The
|
|
3016
1418
|
// brand-number that `draw` compares to force a per-frame graph rebuild is
|
|
3017
1419
|
// now a monotonic epoch bumped on every install -- distinct configs (and
|
|
3018
1420
|
// even identical re-installs) trigger the rebuild, which is correct: install
|
|
3019
1421
|
// is a rare boot/swap event, never a per-frame cost.
|
|
3020
1422
|
installEpoch += 1;
|
|
3021
1423
|
frameState.installedPipelineHandle = installEpoch;
|
|
3022
|
-
frameState.isHdrpActive =
|
|
3023
|
-
|
|
3024
|
-
frameState.installedPipelineConfig = install.config;
|
|
3025
|
-
let active = true;
|
|
3026
|
-
return ok(() => {
|
|
3027
|
-
if (!active) return;
|
|
3028
|
-
active = false;
|
|
3029
|
-
const index = pipelineInstalls.findIndex((candidate) => candidate.token === install.token);
|
|
3030
|
-
if (index < 0) return;
|
|
3031
|
-
const wasCurrent = index === pipelineInstalls.length - 1;
|
|
3032
|
-
pipelineInstalls.splice(index, 1);
|
|
3033
|
-
if (!wasCurrent) return;
|
|
3034
|
-
const current = pipelineInstalls.at(-1);
|
|
3035
|
-
frameState.activePipeline = current?.pipeline ?? urpPipeline;
|
|
3036
|
-
frameState.activePipelineId = current?.id ?? URP_PIPELINE_ID;
|
|
3037
|
-
frameState.isHdrpActive = current?.isHdrp ?? false;
|
|
3038
|
-
frameState.installedPipelineConfig = current?.config;
|
|
3039
|
-
installEpoch += 1;
|
|
3040
|
-
frameState.installedPipelineHandle = installEpoch;
|
|
3041
|
-
});
|
|
1424
|
+
frameState.isHdrpActive = resolvedConfig?.clusterGrid !== undefined;
|
|
1425
|
+
frameState.installedPipelineConfig = resolvedConfig;
|
|
3042
1426
|
},
|
|
3043
|
-
|
|
3044
|
-
|
|
3045
|
-
|
|
1427
|
+
registerBuiltinPostProcess(id: string, entry: PostProcessShaderEntry): () => void {
|
|
1428
|
+
// D-3: eager-create params UBO at register time + fail-fast
|
|
1429
|
+
// byteSize / defaultValue validation (q5=A).
|
|
1430
|
+
let paramsBuffer: Buffer | undefined;
|
|
1431
|
+
try {
|
|
1432
|
+
if (entry.params !== undefined) {
|
|
1433
|
+
const { byteSize, defaultValue } = entry.params;
|
|
1434
|
+
if (byteSize < 16 || defaultValue.length !== byteSize) {
|
|
1435
|
+
throw new PostProcessError({
|
|
1436
|
+
code: 'params-size-mismatch',
|
|
1437
|
+
detail: { byteSize, actualLength: defaultValue.length },
|
|
1438
|
+
});
|
|
1439
|
+
}
|
|
1440
|
+
const paramsBufferResult = internals.device.createBuffer({
|
|
1441
|
+
label: `post-process-params-${id}`,
|
|
1442
|
+
size: byteSize,
|
|
1443
|
+
usage: GPU_BUFFER_USAGE_UNIFORM | GPU_BUFFER_USAGE_COPY_DST,
|
|
1444
|
+
mappedAtCreation: false,
|
|
1445
|
+
});
|
|
1446
|
+
if (!paramsBufferResult.ok) throw paramsBufferResult.error;
|
|
1447
|
+
paramsBuffer = paramsBufferResult.value;
|
|
1448
|
+
const writeResult = internals.device.queue.writeBuffer(paramsBuffer, 0, defaultValue);
|
|
1449
|
+
if (!writeResult.ok) throw writeResult.error;
|
|
1450
|
+
} else if (entryHasDepthRead(entry)) {
|
|
1451
|
+
const paramsBufferResult = internals.device.createBuffer({
|
|
1452
|
+
label: `post-process-params-${id}`,
|
|
1453
|
+
size: DEPTH_MIN_PARAMS_BYTE_SIZE,
|
|
1454
|
+
usage: GPU_BUFFER_USAGE_UNIFORM | GPU_BUFFER_USAGE_COPY_DST,
|
|
1455
|
+
mappedAtCreation: false,
|
|
1456
|
+
});
|
|
1457
|
+
if (!paramsBufferResult.ok) throw paramsBufferResult.error;
|
|
1458
|
+
paramsBuffer = paramsBufferResult.value;
|
|
1459
|
+
}
|
|
1460
|
+
if (builtinPostProcessEntries.has(id)) {
|
|
3046
1461
|
throw new PostProcessError({
|
|
3047
1462
|
code: 'post-process-already-registered',
|
|
3048
1463
|
detail: { id },
|
|
3049
1464
|
});
|
|
3050
1465
|
}
|
|
3051
|
-
|
|
3052
|
-
|
|
3053
|
-
let paramsBuffer: Buffer | undefined;
|
|
3054
|
-
try {
|
|
3055
|
-
if (entry.params !== undefined) {
|
|
3056
|
-
const { byteSize, defaultValue } = entry.params;
|
|
3057
|
-
if (byteSize < 16 || defaultValue.length !== byteSize) {
|
|
3058
|
-
throw new PostProcessError({
|
|
3059
|
-
code: 'params-size-mismatch',
|
|
3060
|
-
detail: { byteSize, actualLength: defaultValue.length },
|
|
3061
|
-
});
|
|
3062
|
-
}
|
|
3063
|
-
const paramsBufferResult = internals.device.createBuffer({
|
|
3064
|
-
label: `post-process-params-${id}`,
|
|
3065
|
-
size: byteSize,
|
|
3066
|
-
usage: GPU_BUFFER_USAGE_UNIFORM | GPU_BUFFER_USAGE_COPY_DST,
|
|
3067
|
-
mappedAtCreation: false,
|
|
3068
|
-
});
|
|
3069
|
-
if (!paramsBufferResult.ok) throw paramsBufferResult.error;
|
|
3070
|
-
paramsBuffer = paramsBufferResult.value;
|
|
3071
|
-
const writeResult = internals.device.queue.writeBuffer(paramsBuffer, 0, defaultValue);
|
|
3072
|
-
if (!writeResult.ok) throw writeResult.error;
|
|
3073
|
-
} else if (entryHasDepthRead(entry)) {
|
|
3074
|
-
const paramsBufferResult = internals.device.createBuffer({
|
|
3075
|
-
label: `post-process-params-${id}`,
|
|
3076
|
-
size: DEPTH_MIN_PARAMS_BYTE_SIZE,
|
|
3077
|
-
usage: GPU_BUFFER_USAGE_UNIFORM | GPU_BUFFER_USAGE_COPY_DST,
|
|
3078
|
-
mappedAtCreation: false,
|
|
3079
|
-
});
|
|
3080
|
-
if (!paramsBufferResult.ok) throw paramsBufferResult.error;
|
|
3081
|
-
paramsBuffer = paramsBufferResult.value;
|
|
3082
|
-
}
|
|
3083
|
-
postProcessRegistry.set(id, entry);
|
|
3084
|
-
if (paramsBuffer !== undefined) postProcessParamsBuffers.set(id, paramsBuffer);
|
|
3085
|
-
} catch (cause) {
|
|
3086
|
-
if (paramsBuffer !== undefined) internals.device.destroyBuffer(paramsBuffer);
|
|
3087
|
-
throw cause;
|
|
3088
|
-
}
|
|
1466
|
+
builtinPostProcessEntries.set(id, entry);
|
|
1467
|
+
if (paramsBuffer !== undefined) postProcessParamsBuffers.set(id, paramsBuffer);
|
|
3089
1468
|
return () => {
|
|
3090
|
-
if (
|
|
3091
|
-
|
|
3092
|
-
|
|
3093
|
-
|
|
3094
|
-
|
|
1469
|
+
if (builtinPostProcessEntries.get(id) === entry) {
|
|
1470
|
+
builtinPostProcessEntries.delete(id);
|
|
1471
|
+
}
|
|
1472
|
+
const current = postProcessParamsBuffers.get(id);
|
|
1473
|
+
if (current !== undefined) {
|
|
1474
|
+
internals.device.destroyBuffer(current);
|
|
3095
1475
|
postProcessParamsBuffers.delete(id);
|
|
3096
1476
|
}
|
|
3097
1477
|
for (const key of postProcessPipelineCache.keys()) {
|
|
3098
1478
|
if (key.startsWith(`${id}|`)) postProcessPipelineCache.delete(key);
|
|
3099
1479
|
}
|
|
3100
1480
|
};
|
|
3101
|
-
}
|
|
1481
|
+
} catch (cause) {
|
|
1482
|
+
if (paramsBuffer !== undefined) internals.device.destroyBuffer(paramsBuffer);
|
|
1483
|
+
throw cause;
|
|
1484
|
+
}
|
|
3102
1485
|
},
|
|
3103
1486
|
disposeFrameState(): void {
|
|
3104
|
-
const environmentHandles = [
|
|
3105
|
-
frameState.environmentGeneration.active?.handle,
|
|
3106
|
-
frameState.environmentGeneration.candidate?.handle,
|
|
3107
|
-
];
|
|
3108
|
-
disposeEnvironmentGeneration(frameState.environmentGeneration);
|
|
3109
|
-
for (const handle of environmentHandles) {
|
|
3110
|
-
if (isEnvironmentGpuBundle(handle)) handle.destroy(internals.device);
|
|
3111
|
-
}
|
|
3112
|
-
temporalFrameTransaction.dispose();
|
|
3113
1487
|
persistentRenderScene.dispose();
|
|
3114
1488
|
gpuDrivenProduction.dispose();
|
|
3115
1489
|
disposeFeatureGpuWork();
|
|
@@ -3121,17 +1495,15 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
3121
1495
|
// 6 steps).
|
|
3122
1496
|
frameState.directionalShadowCache = null;
|
|
3123
1497
|
frameState.directionalShadowCacheRecorded = false;
|
|
3124
|
-
frameState.pendingShadowCommandBuffers = [];
|
|
3125
|
-
frameState.shadowSubmitModeState = createShadowSubmitModeState();
|
|
3126
1498
|
frameState.currentFrameObservationSource = undefined;
|
|
3127
1499
|
frameState.currentDirectionalShadowView = null;
|
|
3128
1500
|
frameState.currentSpotShadowView = null;
|
|
3129
1501
|
const compiled = frameState.compiledFrameGraph;
|
|
3130
1502
|
frameState.compiledFrameGraph = null;
|
|
3131
1503
|
frameState.compiledFrameGraphTopologyKey = null;
|
|
3132
|
-
if (compiled !== null)
|
|
1504
|
+
if (compiled !== null) compiled.retire().catch(() => undefined);
|
|
3133
1505
|
for (const retired of frameState.retiredCompiledFrameGraphs) {
|
|
3134
|
-
|
|
1506
|
+
retired.retire().catch(() => undefined);
|
|
3135
1507
|
}
|
|
3136
1508
|
frameState.retiredCompiledFrameGraphs.clear();
|
|
3137
1509
|
// feat-20260619 M4 (D-6): pass errorRegistry to disposeInstanceBuffers
|
|
@@ -3139,6 +1511,15 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
3139
1511
|
// dispose error strategy).
|
|
3140
1512
|
disposeInstanceBuffers(frameState.instanceBuffers, internals.errorRegistry);
|
|
3141
1513
|
disposeTransientInstanceBuffers(frameState.transientInstanceBuffers, internals.errorRegistry);
|
|
1514
|
+
if (frameState.morphBuffers !== undefined) {
|
|
1515
|
+
for (const entry of frameState.morphBuffers.values()) {
|
|
1516
|
+
if (!entry.buffer.isDestroyed) {
|
|
1517
|
+
const result = entry.buffer.destroy();
|
|
1518
|
+
if (!result.ok) internals.errorRegistry.fire(result.error);
|
|
1519
|
+
}
|
|
1520
|
+
}
|
|
1521
|
+
frameState.morphBuffers.clear();
|
|
1522
|
+
}
|
|
3142
1523
|
// feat-20260612-point-light-shadows-urp-hdrp M4 / T-M4-2: dispose the
|
|
3143
1524
|
// cube_array shadow atlas owned by the RenderSystem closure. The atlas
|
|
3144
1525
|
// is per-RenderSystem (= per Renderer) and is shared transparently
|
|
@@ -3148,46 +1529,31 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
3148
1529
|
frameState.pointShadowAtlas.dispose();
|
|
3149
1530
|
frameState.pointShadowAtlas = null;
|
|
3150
1531
|
}
|
|
3151
|
-
const taaParams = internals.getPipelineState()?.perPassResources.taaResolveParamsBuffer;
|
|
3152
|
-
if (taaParams !== null && taaParams !== undefined) {
|
|
3153
|
-
internals.device.destroyBuffer(taaParams);
|
|
3154
|
-
const pipelineState = internals.getPipelineState();
|
|
3155
|
-
if (pipelineState !== null) pipelineState.perPassResources.taaResolveParamsBuffer = null;
|
|
3156
|
-
}
|
|
3157
1532
|
},
|
|
3158
1533
|
resetForRecover(): void {
|
|
3159
|
-
abandonEnvironmentDevice(
|
|
3160
|
-
frameState.environmentGeneration,
|
|
3161
|
-
frameState.environmentGeneration.deviceGeneration,
|
|
3162
|
-
);
|
|
3163
|
-
temporalFrameTransaction.resetForRecover();
|
|
3164
|
-
const pipelineState = internals.getPipelineState();
|
|
3165
|
-
if (pipelineState !== null) pipelineState.perPassResources.taaResolveParamsBuffer = null;
|
|
3166
1534
|
persistentRenderScene.resetGpuForRecover();
|
|
3167
1535
|
gpuDrivenProduction.dispose();
|
|
1536
|
+
gpuDrivenProduction = new GpuDrivenProduction(internals.device, gpuDrivenShaderFactory);
|
|
3168
1537
|
disposeFeatureGpuWork();
|
|
3169
1538
|
// feat-20260622-s5 M3 / B-2 / w18: recover() rebuild drops device-bound
|
|
3170
1539
|
// state minted by the lost device. The active graph and per-entity caches
|
|
3171
1540
|
// must be discarded, not merely marked for destruction: their opaque
|
|
3172
1541
|
// handles cannot be used on the fresh device and the next draw must
|
|
3173
1542
|
// lazily build a new graph from the preserved ECS / asset POD caches.
|
|
3174
|
-
|
|
3175
|
-
taaHistoryStore.retireGraph(frameState.compiledFrameGraph).catch(() => undefined);
|
|
3176
|
-
}
|
|
1543
|
+
frameState.compiledFrameGraph?.retire().catch(() => undefined);
|
|
3177
1544
|
frameState.compiledFrameGraph = null;
|
|
3178
1545
|
frameState.compiledFrameGraphTopologyKey = null;
|
|
3179
1546
|
frameState.directionalShadowCache = null;
|
|
3180
1547
|
frameState.directionalShadowCacheRecorded = false;
|
|
3181
|
-
frameState.pendingShadowCommandBuffers = [];
|
|
3182
|
-
frameState.shadowSubmitModeState = createShadowSubmitModeState();
|
|
3183
1548
|
frameState.currentFrameObservationSource = undefined;
|
|
3184
1549
|
frameState.currentDirectionalShadowView = null;
|
|
3185
1550
|
frameState.currentSpotShadowView = null;
|
|
3186
1551
|
for (const retired of frameState.retiredCompiledFrameGraphs) {
|
|
3187
|
-
|
|
1552
|
+
retired.retire().catch(() => undefined);
|
|
3188
1553
|
}
|
|
3189
1554
|
frameState.retiredCompiledFrameGraphs.clear();
|
|
3190
1555
|
frameState.instanceBuffers.clear();
|
|
1556
|
+
frameState.morphBuffers?.clear();
|
|
3191
1557
|
frameState.transientInstanceBuffers = [];
|
|
3192
1558
|
frameState.pointShadowAtlas = null;
|
|
3193
1559
|
// Bind groups retain opaque handles from the lost device. WeakMap roots
|
|
@@ -3202,26 +1568,22 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
3202
1568
|
frameState.materialBgAssemblyCache.clear();
|
|
3203
1569
|
frameState.singletonMaterialCache.clear();
|
|
3204
1570
|
frameState.postProcessBgCache = new WeakMap();
|
|
3205
|
-
//
|
|
1571
|
+
// Fullscreen PSOs are cached outside frameState because the normal
|
|
3206
1572
|
// path reuses them across frames. They still carry opaque handles from
|
|
3207
1573
|
// the lost device, so recovery must invalidate this cache alongside the
|
|
3208
|
-
//
|
|
1574
|
+
// feature-host declarations and UBOs below.
|
|
3209
1575
|
postProcessPipelineCache.clear();
|
|
3210
|
-
// Logical declarations stay live
|
|
3211
|
-
//
|
|
1576
|
+
// Logical declarations stay live in the feature host while a replacement
|
|
1577
|
+
// device is being requested.
|
|
3212
1578
|
postProcessParamsBuffers.clear();
|
|
3213
1579
|
resetRenderFeatureGraphState(internals);
|
|
3214
1580
|
},
|
|
3215
|
-
restoreGpuDrivenForRecover(): void {
|
|
3216
|
-
// resetForRecover() runs before Renderer.recover() acquires the
|
|
3217
|
-
// replacement device. Rebinding here is deliberately a separate phase;
|
|
3218
|
-
// constructing GpuDrivenProduction during reset would capture the lost
|
|
3219
|
-
// device and make the first eligible post-recovery frame submit stale
|
|
3220
|
-
// buffers/pipelines.
|
|
3221
|
-
gpuDrivenProduction = new GpuDrivenProduction(internals.device, gpuDrivenShaderFactory);
|
|
3222
|
-
},
|
|
3223
1581
|
restorePostProcessResources(): void {
|
|
3224
|
-
|
|
1582
|
+
const declarations = [
|
|
1583
|
+
...builtinPostProcessEntries.entries(),
|
|
1584
|
+
...activeFeaturePostProcessEntries.entries(),
|
|
1585
|
+
];
|
|
1586
|
+
for (const [id, entry] of declarations) {
|
|
3225
1587
|
let buffer: Buffer | undefined;
|
|
3226
1588
|
if (entry.params !== undefined) {
|
|
3227
1589
|
const created = internals.device.createBuffer({
|
|
@@ -3247,7 +1609,7 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
3247
1609
|
if (!created.ok) throw created.error;
|
|
3248
1610
|
buffer = created.value;
|
|
3249
1611
|
}
|
|
3250
|
-
if (buffer !== undefined &&
|
|
1612
|
+
if (buffer !== undefined && lookupPostProcess(id) === entry) {
|
|
3251
1613
|
postProcessParamsBuffers.set(id, buffer);
|
|
3252
1614
|
} else if (buffer !== undefined) {
|
|
3253
1615
|
internals.device.destroyBuffer(buffer);
|
|
@@ -3256,3 +1618,14 @@ export function createRenderSystem(internals: RenderSystemInternals): RenderSyst
|
|
|
3256
1618
|
},
|
|
3257
1619
|
};
|
|
3258
1620
|
}
|
|
1621
|
+
|
|
1622
|
+
// @forgeax/engine-render - built-in record context extension.
|
|
1623
|
+
//
|
|
1624
|
+
// The public RenderPipelineContext is canonical in render-contract.ts. This
|
|
1625
|
+
// owner adds only concrete assembly state for built-in record closures.
|
|
1626
|
+
|
|
1627
|
+
/**
|
|
1628
|
+
* Package-private extension consumed by the built-in record closures only.
|
|
1629
|
+
* Custom pipeline authors see the leaf RenderPipelineContext contract and
|
|
1630
|
+
* never this surface.
|
|
1631
|
+
*/
|