@forgeax/engine-render 0.1.33 → 0.1.34

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (518) hide show
  1. package/README.md +1010 -124
  2. package/dist/assembly/backend-contract.d.ts +2 -0
  3. package/dist/assembly/backend-contract.d.ts.map +1 -1
  4. package/dist/assembly/barrel-distortion-inspection.d.ts +3 -0
  5. package/dist/assembly/barrel-distortion-inspection.d.ts.map +1 -0
  6. package/dist/assembly/canvas-draw-guard.d.ts +3 -0
  7. package/dist/assembly/canvas-draw-guard.d.ts.map +1 -0
  8. package/dist/assembly/cloud-shadow-entry.d.ts +4 -0
  9. package/dist/assembly/cloud-shadow-entry.d.ts.map +1 -0
  10. package/dist/assembly/dynamic-geometry-host.d.ts +4 -1
  11. package/dist/assembly/dynamic-geometry-host.d.ts.map +1 -1
  12. package/dist/assembly/dynamic-geometry-runtime.d.ts +1 -1
  13. package/dist/assembly/dynamic-geometry-runtime.d.ts.map +1 -1
  14. package/dist/assembly/factory.d.ts +1 -1
  15. package/dist/assembly/factory.d.ts.map +1 -1
  16. package/dist/assembly/host-contract.d.ts +3 -3
  17. package/dist/assembly/host-contract.d.ts.map +1 -1
  18. package/dist/assembly/material/assembly.d.ts.map +1 -1
  19. package/dist/assembly/material/pipeline-helpers.d.ts +5 -0
  20. package/dist/assembly/material/pipeline-helpers.d.ts.map +1 -1
  21. package/dist/assembly/material-shader-policy.d.ts +16 -2
  22. package/dist/assembly/material-shader-policy.d.ts.map +1 -1
  23. package/dist/assembly/material-shader-prewarm.d.ts.map +1 -1
  24. package/dist/assembly/recovery/device-loss-fanout.d.ts.map +1 -1
  25. package/dist/assembly/recovery/renderer-recover.d.ts +2 -0
  26. package/dist/assembly/recovery/renderer-recover.d.ts.map +1 -1
  27. package/dist/assembly/render-feature-post-processes.d.ts +6 -0
  28. package/dist/assembly/render-feature-post-processes.d.ts.map +1 -0
  29. package/dist/assembly/renderer-facade.d.ts.map +1 -1
  30. package/dist/assembly/renderer-feature-inspection.d.ts +1 -1
  31. package/dist/assembly/renderer-feature-inspection.d.ts.map +1 -1
  32. package/dist/assembly/renderer-frame-transaction.d.ts +12 -0
  33. package/dist/assembly/renderer-frame-transaction.d.ts.map +1 -1
  34. package/dist/assembly/renderer-inspection.d.ts +11 -0
  35. package/dist/assembly/renderer-inspection.d.ts.map +1 -1
  36. package/dist/assembly/webgpu-pbr-ready.d.ts +1 -0
  37. package/dist/assembly/webgpu-pbr-ready.d.ts.map +1 -1
  38. package/dist/assembly/webgpu-ready-per-pass.d.ts +39 -0
  39. package/dist/assembly/webgpu-ready-per-pass.d.ts.map +1 -0
  40. package/dist/assembly/webgpu-ready.d.ts +1 -1
  41. package/dist/assembly/webgpu-ready.d.ts.map +1 -1
  42. package/dist/assembly/webgpu-renderer-bootstrap.d.ts.map +1 -1
  43. package/dist/assembly/webgpu-renderer-observation-owner.d.ts +35 -0
  44. package/dist/assembly/webgpu-renderer-observation-owner.d.ts.map +1 -0
  45. package/dist/assembly/webgpu-renderer.d.ts +1 -1
  46. package/dist/assembly/webgpu-renderer.d.ts.map +1 -1
  47. package/dist/authoring.mjs +1 -1
  48. package/dist/barrel-distortion.d.ts +47 -0
  49. package/dist/barrel-distortion.d.ts.map +1 -0
  50. package/dist/{chunk-PA5DRJNI.mjs → chunk-ELJFJ2BU.mjs} +2 -2
  51. package/dist/chunk-ELJFJ2BU.mjs.map +1 -0
  52. package/dist/{chunk-ZDQWGQW7.mjs → chunk-HEB564WF.mjs} +4 -4
  53. package/dist/{chunk-ZDQWGQW7.mjs.map → chunk-HEB564WF.mjs.map} +1 -1
  54. package/dist/{chunk-VOZWDM3L.mjs → chunk-MKDIT2EM.mjs} +1307 -188
  55. package/dist/chunk-MKDIT2EM.mjs.map +1 -0
  56. package/dist/{chunk-LEAXOMYJ.mjs → chunk-OCDLEI6I.mjs} +3 -3
  57. package/dist/{chunk-LEAXOMYJ.mjs.map → chunk-OCDLEI6I.mjs.map} +1 -1
  58. package/dist/chunk-ODZWR6JQ.mjs +4927 -0
  59. package/dist/chunk-ODZWR6JQ.mjs.map +1 -0
  60. package/dist/{chunk-3RTCJTH4.mjs → chunk-SHFUFJ5N.mjs} +184 -13
  61. package/dist/chunk-SHFUFJ5N.mjs.map +1 -0
  62. package/dist/{chunk-OO3DRYK7.mjs → chunk-UI5SFODX.mjs} +176 -96
  63. package/dist/chunk-UI5SFODX.mjs.map +1 -0
  64. package/dist/{chunk-PLAXOOX5.mjs → chunk-UINHLCZA.mjs} +561 -79
  65. package/dist/chunk-UINHLCZA.mjs.map +1 -0
  66. package/dist/{chunk-NB2S7ZRX.mjs → chunk-WEX45HKH.mjs} +127 -386
  67. package/dist/chunk-WEX45HKH.mjs.map +1 -0
  68. package/dist/cloud/density.d.ts +55 -0
  69. package/dist/cloud/density.d.ts.map +1 -0
  70. package/dist/cloud/extract.d.ts +25 -0
  71. package/dist/cloud/extract.d.ts.map +1 -0
  72. package/dist/cloud/feature.d.ts +57 -0
  73. package/dist/cloud/feature.d.ts.map +1 -0
  74. package/dist/cloud/frame-context.d.ts +8 -0
  75. package/dist/cloud/frame-context.d.ts.map +1 -0
  76. package/dist/cloud/inspection.d.ts +59 -0
  77. package/dist/cloud/inspection.d.ts.map +1 -0
  78. package/dist/cloud/optics.d.ts +56 -0
  79. package/dist/cloud/optics.d.ts.map +1 -0
  80. package/dist/cloud/parameters.d.ts +73 -0
  81. package/dist/cloud/parameters.d.ts.map +1 -0
  82. package/dist/cloud/resources.d.ts +60 -0
  83. package/dist/cloud/resources.d.ts.map +1 -0
  84. package/dist/cloud/shadow.d.ts +42 -0
  85. package/dist/cloud/shadow.d.ts.map +1 -0
  86. package/dist/cloud/temporal.d.ts +74 -0
  87. package/dist/cloud/temporal.d.ts.map +1 -0
  88. package/dist/components/barrel-distortion.d.ts +13 -0
  89. package/dist/components/barrel-distortion.d.ts.map +1 -0
  90. package/dist/components/cloud-layer.d.ts +29 -0
  91. package/dist/components/cloud-layer.d.ts.map +1 -0
  92. package/dist/components/index.d.ts +2 -0
  93. package/dist/components/index.d.ts.map +1 -1
  94. package/dist/components/instances.d.ts +20 -6
  95. package/dist/components/instances.d.ts.map +1 -1
  96. package/dist/construct-renderer.d.ts +1 -1
  97. package/dist/construct-renderer.d.ts.map +1 -1
  98. package/dist/construct-renderer.mjs +6759 -2875
  99. package/dist/construct-renderer.mjs.map +1 -1
  100. package/dist/dynamic-geometry.d.ts +5 -1
  101. package/dist/dynamic-geometry.d.ts.map +1 -1
  102. package/dist/errors/cloud.d.ts +59 -0
  103. package/dist/errors/cloud.d.ts.map +1 -0
  104. package/dist/errors/render.d.ts +18 -4
  105. package/dist/errors/render.d.ts.map +1 -1
  106. package/dist/examples/single-layer-medium-surface.d.ts +47 -0
  107. package/dist/examples/single-layer-medium-surface.d.ts.map +1 -0
  108. package/dist/extract/camera.d.ts.map +1 -1
  109. package/dist/extract/contracts.d.ts +5 -1
  110. package/dist/extract/contracts.d.ts.map +1 -1
  111. package/dist/features/barrel-distortion.d.ts +29 -0
  112. package/dist/features/barrel-distortion.d.ts.map +1 -0
  113. package/dist/features/error-reporting.d.ts +6 -2
  114. package/dist/features/error-reporting.d.ts.map +1 -1
  115. package/dist/features/host.d.ts +10 -0
  116. package/dist/features/host.d.ts.map +1 -1
  117. package/dist/features/plan.d.ts +8 -0
  118. package/dist/features/plan.d.ts.map +1 -1
  119. package/dist/features/render-graph-contribution.d.ts +5 -0
  120. package/dist/features/render-graph-contribution.d.ts.map +1 -1
  121. package/dist/features/render-graph-raster.d.ts +1 -0
  122. package/dist/features/render-graph-raster.d.ts.map +1 -1
  123. package/dist/features/targets.d.ts +2 -0
  124. package/dist/features/targets.d.ts.map +1 -1
  125. package/dist/features/types.d.ts +44 -0
  126. package/dist/features/types.d.ts.map +1 -1
  127. package/dist/fullscreen-post-process-pass.d.ts +15 -7
  128. package/dist/fullscreen-post-process-pass.d.ts.map +1 -1
  129. package/dist/gpu-dirty-ranges.d.ts +11 -0
  130. package/dist/gpu-dirty-ranges.d.ts.map +1 -0
  131. package/dist/gpu-driven/batch-topology.d.ts +17 -0
  132. package/dist/gpu-driven/batch-topology.d.ts.map +1 -1
  133. package/dist/gpu-driven/material-artifacts.d.ts +6 -0
  134. package/dist/gpu-driven/material-artifacts.d.ts.map +1 -1
  135. package/dist/gpu-driven/prepared-draw.d.ts.map +1 -1
  136. package/dist/gpu-driven/production-raster-material.d.ts +178 -0
  137. package/dist/gpu-driven/production-raster-material.d.ts.map +1 -0
  138. package/dist/gpu-driven/production-raster.d.ts +47 -3
  139. package/dist/gpu-driven/production-raster.d.ts.map +1 -1
  140. package/dist/gpu-driven/resource-allocation.d.ts +31 -0
  141. package/dist/gpu-driven/resource-allocation.d.ts.map +1 -0
  142. package/dist/gpu-driven/shadow-ownership.d.ts +14 -0
  143. package/dist/gpu-driven/shadow-ownership.d.ts.map +1 -0
  144. package/dist/gpu-driven/view-gpu.d.ts +26 -2
  145. package/dist/gpu-driven/view-gpu.d.ts.map +1 -1
  146. package/dist/gpu-scene.d.ts +5 -0
  147. package/dist/gpu-scene.d.ts.map +1 -1
  148. package/dist/hdrp-buffers.d.ts +2 -2
  149. package/dist/hdrp-buffers.d.ts.map +1 -1
  150. package/dist/ibl/skylight-bind-group.d.ts +10 -1
  151. package/dist/ibl/skylight-bind-group.d.ts.map +1 -1
  152. package/dist/index.d.ts +27 -7
  153. package/dist/index.d.ts.map +1 -1
  154. package/dist/index.mjs +258 -8
  155. package/dist/index.mjs.map +1 -1
  156. package/dist/inspection-types.d.ts +135 -1
  157. package/dist/inspection-types.d.ts.map +1 -1
  158. package/dist/instance-buffer-cache.d.ts +4 -4
  159. package/dist/instance-buffer-cache.d.ts.map +1 -1
  160. package/dist/instances.d.ts +48 -100
  161. package/dist/instances.d.ts.map +1 -1
  162. package/dist/internal.mjs +7 -7
  163. package/dist/pbr-pipeline.d.ts +19 -1
  164. package/dist/pbr-pipeline.d.ts.map +1 -1
  165. package/dist/pipeline/single-layer-medium-passes.d.ts +73 -0
  166. package/dist/pipeline/single-layer-medium-passes.d.ts.map +1 -0
  167. package/dist/pipeline/standard-forward-lane.d.ts.map +1 -1
  168. package/dist/pipeline/standard-output/graph.d.ts.map +1 -1
  169. package/dist/pipeline/standard-output/types.d.ts +4 -2
  170. package/dist/pipeline/standard-output/types.d.ts.map +1 -1
  171. package/dist/pipeline/standard-pipeline.d.ts.map +1 -1
  172. package/dist/pipeline/standard-post.d.ts.map +1 -1
  173. package/dist/pipeline-builder.d.ts +1 -1
  174. package/dist/pipeline-builder.d.ts.map +1 -1
  175. package/dist/plugin.d.ts.map +1 -1
  176. package/dist/prepare/prepared-graphics-resolver.d.ts +2 -0
  177. package/dist/prepare/prepared-graphics-resolver.d.ts.map +1 -1
  178. package/dist/record/barrel-distortion-frame.d.ts +15 -0
  179. package/dist/record/barrel-distortion-frame.d.ts.map +1 -0
  180. package/dist/record/dynamic-geometry-consumption.d.ts +10 -2
  181. package/dist/record/dynamic-geometry-consumption.d.ts.map +1 -1
  182. package/dist/record/fold-buckets.d.ts +95 -0
  183. package/dist/record/fold-buckets.d.ts.map +1 -0
  184. package/dist/record/fold-instance-buffer.d.ts +6 -0
  185. package/dist/record/fold-instance-buffer.d.ts.map +1 -0
  186. package/dist/record/frame-lighting.d.ts +1 -0
  187. package/dist/record/frame-lighting.d.ts.map +1 -1
  188. package/dist/record/frame-snapshot.d.ts +37 -3
  189. package/dist/record/frame-snapshot.d.ts.map +1 -1
  190. package/dist/record/frame.d.ts +10 -61
  191. package/dist/record/frame.d.ts.map +1 -1
  192. package/dist/record/gpu-draw-receipts.d.ts +11 -0
  193. package/dist/record/gpu-draw-receipts.d.ts.map +1 -0
  194. package/dist/record/gpu-timing.d.ts +8 -0
  195. package/dist/record/gpu-timing.d.ts.map +1 -1
  196. package/dist/record/main-pass-geometry.d.ts +21 -5
  197. package/dist/record/main-pass-geometry.d.ts.map +1 -1
  198. package/dist/record/main-pass-material.d.ts +7 -1
  199. package/dist/record/main-pass-material.d.ts.map +1 -1
  200. package/dist/record/main-pass-sprite-draws.d.ts.map +1 -1
  201. package/dist/record/main-pass.d.ts +13 -2
  202. package/dist/record/main-pass.d.ts.map +1 -1
  203. package/dist/record/motion-blur-receipt.d.ts +11 -0
  204. package/dist/record/motion-blur-receipt.d.ts.map +1 -0
  205. package/dist/record/probe-blend-buffer.d.ts +16 -0
  206. package/dist/record/probe-blend-buffer.d.ts.map +1 -0
  207. package/dist/record/recovery-pipeline.d.ts.map +1 -1
  208. package/dist/record/render-context.d.ts +22 -3
  209. package/dist/record/render-context.d.ts.map +1 -1
  210. package/dist/record/shadow-pass.d.ts +2 -0
  211. package/dist/record/shadow-pass.d.ts.map +1 -1
  212. package/dist/record/skybox-post-pass.d.ts +1 -1
  213. package/dist/record/skybox-post-pass.d.ts.map +1 -1
  214. package/dist/record/typed-frame-graph.d.ts +22 -2
  215. package/dist/record/typed-frame-graph.d.ts.map +1 -1
  216. package/dist/record/view-ubo.d.ts +11 -3
  217. package/dist/record/view-ubo.d.ts.map +1 -1
  218. package/dist/record/volume-params.d.ts +9 -0
  219. package/dist/record/volume-params.d.ts.map +1 -0
  220. package/dist/recovery/render-system-candidate.d.ts +10 -0
  221. package/dist/recovery/render-system-candidate.d.ts.map +1 -1
  222. package/dist/reflection/record-owner.d.ts.map +1 -1
  223. package/dist/render-contract.d.ts +42 -4
  224. package/dist/render-contract.d.ts.map +1 -1
  225. package/dist/render-graph-primitives.d.ts.map +1 -1
  226. package/dist/render-pipeline.d.ts +103 -2
  227. package/dist/render-pipeline.d.ts.map +1 -1
  228. package/dist/render-system-extract-tail.d.ts +3 -2
  229. package/dist/render-system-extract-tail.d.ts.map +1 -1
  230. package/dist/render-system-extract.d.ts +16 -9
  231. package/dist/render-system-extract.d.ts.map +1 -1
  232. package/dist/render-system-presentation.d.ts +23 -0
  233. package/dist/render-system-presentation.d.ts.map +1 -0
  234. package/dist/render-system-producer-roots.d.ts +10 -0
  235. package/dist/render-system-producer-roots.d.ts.map +1 -0
  236. package/dist/render-system-residency.d.ts +12 -0
  237. package/dist/render-system-residency.d.ts.map +1 -0
  238. package/dist/render-system.d.ts +19 -14
  239. package/dist/render-system.d.ts.map +1 -1
  240. package/dist/scene/probe-blend.d.ts +27 -0
  241. package/dist/scene/probe-blend.d.ts.map +1 -1
  242. package/dist/scene/render-scene.d.ts +12 -5
  243. package/dist/scene/render-scene.d.ts.map +1 -1
  244. package/dist/ssao-buffers.d.ts +9 -0
  245. package/dist/ssao-buffers.d.ts.map +1 -1
  246. package/dist/surface/dynamic-input.d.ts +133 -0
  247. package/dist/surface/dynamic-input.d.ts.map +1 -0
  248. package/dist/surface/gpu-driven.d.ts +41 -0
  249. package/dist/surface/gpu-driven.d.ts.map +1 -0
  250. package/dist/surface/submission-observation.d.ts +136 -0
  251. package/dist/surface/submission-observation.d.ts.map +1 -0
  252. package/dist/systems/skin-palette-allocator.d.ts.map +1 -1
  253. package/dist/temporal/gpu.d.ts +13 -1
  254. package/dist/temporal/gpu.d.ts.map +1 -1
  255. package/dist/temporal/index.mjs +5 -5
  256. package/dist/temporal/inspection.d.ts.map +1 -1
  257. package/dist/temporal/standard-scene-data.d.ts.map +1 -1
  258. package/dist/temporal/target-coverage-attachment.d.ts.map +1 -1
  259. package/dist/transmission/single-layer-medium.d.ts +89 -0
  260. package/dist/transmission/single-layer-medium.d.ts.map +1 -0
  261. package/dist/typed-render-graph-primitives.d.ts +14 -2
  262. package/dist/typed-render-graph-primitives.d.ts.map +1 -1
  263. package/dist/volume/component.d.ts +9 -4
  264. package/dist/volume/component.d.ts.map +1 -1
  265. package/dist/volume/extract.d.ts +1 -1
  266. package/dist/volume/extract.d.ts.map +1 -1
  267. package/dist/volume/inspection.d.ts +2 -0
  268. package/dist/volume/inspection.d.ts.map +1 -1
  269. package/dist/volume/passes.d.ts +4 -1
  270. package/dist/volume/passes.d.ts.map +1 -1
  271. package/dist/volume/resources.d.ts.map +1 -1
  272. package/package.json +22 -21
  273. package/src/__tests__/atmosphere-daylight.dawn.test.ts +72 -0
  274. package/src/__tests__/barrel-distortion-lkg.integration.test.ts +353 -0
  275. package/src/__tests__/barrel-distortion.dawn.test.ts +41 -0
  276. package/src/__tests__/barrel-distortion.unit.test.ts +364 -0
  277. package/src/__tests__/construct-renderer-identity.unit.test.ts +49 -0
  278. package/src/__tests__/detached-recovery-graph.unit.test.ts +277 -0
  279. package/src/__tests__/device-loss-fanout.unit.test.ts +36 -1
  280. package/src/__tests__/docs-gate-green.unit.test.ts +112 -1
  281. package/src/__tests__/factory-contract.integration.test.ts +295 -45
  282. package/src/__tests__/feature-depth-input.dawn.test.ts +129 -2
  283. package/src/__tests__/fullscreen-feature-plan.unit.test.ts +14 -3
  284. package/src/__tests__/gpu-dirty-ranges.unit.test.ts +22 -0
  285. package/src/__tests__/gpu-driven-baseline.characterization.test.ts +16 -3
  286. package/src/__tests__/gpu-driven-batch-topology-pbr.unit.test.ts +12 -0
  287. package/src/__tests__/gpu-driven-material-artifacts.unit.test.ts +143 -0
  288. package/src/__tests__/gpu-driven-pbr.dawn.test.ts +2 -2
  289. package/src/__tests__/gpu-driven-production.integration.test.ts +482 -3
  290. package/src/__tests__/gpu-driven-shadow-views.dawn.test.ts +6 -5
  291. package/src/__tests__/gpu-driven-view-gpu-evidence.ts +94 -6
  292. package/src/__tests__/gpu-driven-view-graph.integration.test.ts +18 -2
  293. package/src/__tests__/gpu-driven-view.browser.test.ts +5 -8
  294. package/src/__tests__/gpu-driven-view.dawn.test.ts +6 -2
  295. package/src/__tests__/gpu-driven-view.unit.test.ts +1 -1
  296. package/src/__tests__/gpu-pass-timing-lifecycle.integration.test.ts +1 -0
  297. package/src/__tests__/gpu-pass-timing.browser.test.ts +6 -4
  298. package/src/__tests__/gpu-pass-timing.rhi-null.unit.test.ts +1 -0
  299. package/src/__tests__/gpu-scene.unit.test.ts +119 -9
  300. package/src/__tests__/instance-allocation-failure.unit.test.ts +57 -0
  301. package/src/__tests__/instances-culling.integration.test.ts +10 -36
  302. package/src/__tests__/instances-store.unit.test.ts +97 -305
  303. package/src/__tests__/instances-world-ownership.integration.test.ts +62 -0
  304. package/src/__tests__/main-pass-material-medium-selection.unit.test.ts +146 -0
  305. package/src/__tests__/material-shader-prewarm.unit.test.ts +59 -0
  306. package/src/__tests__/material-snapshot-mutation.integration.test.ts +39 -1
  307. package/src/__tests__/morph-culling-reentry.dawn.test.ts +5 -5
  308. package/src/__tests__/morph-visual-evidence.integration.test.ts +8 -7
  309. package/src/__tests__/motion-blur-compute.dawn.test.ts +13 -7
  310. package/src/__tests__/motion-blur.pixel.integration.test.ts +2 -2
  311. package/src/__tests__/nineslice-handle-surface.unit.test.ts +4 -4
  312. package/src/__tests__/pbr-view-layout.unit.test.ts +9 -0
  313. package/src/__tests__/physical-clearcoat.integration.test.ts +58 -0
  314. package/src/__tests__/prepared-graphics-capability.unit.test.ts +66 -2
  315. package/src/__tests__/probe-bindings.unit.test.ts +582 -1
  316. package/src/__tests__/probe-scene-dirty.integration.test.ts +28 -1
  317. package/src/__tests__/receipt-observation-retirement.unit.test.ts +65 -0
  318. package/src/__tests__/recovery-candidate-prepare.contract.test.ts +69 -0
  319. package/src/__tests__/render-error-code-owner.test-d.ts +7 -0
  320. package/src/__tests__/render-feature-diagnostics.unit.test.ts +15 -2
  321. package/src/__tests__/render-feature-error-reporting.unit.test.ts +21 -1
  322. package/src/__tests__/render-feature-prepared-diagnostics.unit.test.ts +10 -1
  323. package/src/__tests__/render-feature-retry.unit.test.ts +12 -1
  324. package/src/__tests__/render-scene-mixed-updates.integration.test.ts +145 -19
  325. package/src/__tests__/render-scene-projection.unit.test.ts +36 -11
  326. package/src/__tests__/render-scene-temporal-retry.unit.test.ts +20 -20
  327. package/src/__tests__/render-target-probe-soak.perf.test.ts +2 -2
  328. package/src/__tests__/render-temporal-environment-consumer.browser.test.ts +3 -3
  329. package/src/__tests__/render-temporal-environment-consumer.dawn.test.ts +5 -2
  330. package/src/__tests__/renderer-factory-material-contract.unit.test.ts +41 -7
  331. package/src/__tests__/renderer-frame-generation-fence.integration.test.ts +16 -0
  332. package/src/__tests__/renderer-frame-transaction.integration.test.ts +26 -10
  333. package/src/__tests__/resource-allocation.unit.test.ts +123 -0
  334. package/src/__tests__/single-layer-medium-passes.unit.test.ts +275 -0
  335. package/src/__tests__/skin-motion-regression.unit.test.ts +70 -1
  336. package/src/__tests__/skin-palette-recycling.dawn.test.ts +97 -0
  337. package/src/__tests__/skinned-shadow-caster.test.ts +15 -0
  338. package/src/__tests__/ssr-carrier-public-contract.unit.test.ts +21 -0
  339. package/src/__tests__/ssr-gpu-dispatch.browser.test.ts +4 -4
  340. package/src/__tests__/ssr-gpu-dispatch.dawn.test.ts +2 -2
  341. package/src/__tests__/ssr-gpu-dispatch.ts +1 -1
  342. package/src/__tests__/ssr-receiver-coverage.dawn.test.ts +6 -2
  343. package/src/__tests__/standard-output-chain-contract.unit.test.ts +28 -0
  344. package/src/__tests__/standard-pbr-artifact-assembly.unit.test.ts +46 -1
  345. package/src/__tests__/standard-pipeline.integration.test.ts +182 -1
  346. package/src/__tests__/surface-dynamic-buffer-lifecycle.unit.test.ts +506 -0
  347. package/src/__tests__/surface-submission-observation.unit.test.ts +812 -0
  348. package/src/__tests__/temporal-history-lifecycle.unit.test.ts +32 -0
  349. package/src/__tests__/temporal-performance.integration.test.ts +3 -3
  350. package/src/__tests__/visibility-instances.integration.test.ts +7 -19
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  355. package/src/__tests__/volumetric-fog-multiple.unit.test.ts +55 -0
  356. package/src/__tests__/volumetric-fog-spot-frame-optics.integration.test.ts +1 -1
  357. package/src/__tests__/volumetric-fog-stage-readback.dawn.test.ts +113 -9
  358. package/src/__tests__/volumetric-fog-topology.unit.test.ts +5 -3
  359. package/src/assembly/backend-contract.ts +30 -0
  360. package/src/assembly/barrel-distortion-inspection.ts +22 -0
  361. package/src/assembly/canvas-draw-guard.ts +11 -0
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  374. package/src/assembly/renderer-facade.ts +4 -1
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  378. package/src/assembly/skin-palette-owner.ts +1 -1
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  386. package/src/assembly/webgpu-vertex-layouts.ts +1 -1
  387. package/src/barrel-distortion.ts +247 -0
  388. package/src/cloud/__tests__/cloud-density-parity.dawn.test.ts +173 -0
  389. package/src/cloud/__tests__/cloud-layer-framebuffer-y.dawn.test.ts +265 -0
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  407. package/src/construct-renderer.ts +1 -1
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  409. package/src/errors/cloud.ts +103 -0
  410. package/src/errors/render.ts +44 -7
  411. package/src/examples/single-layer-medium-surface.ts +59 -0
  412. package/src/extract/camera.ts +15 -1
  413. package/src/extract/contracts.ts +5 -0
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  415. package/src/features/error-reporting.ts +26 -6
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  417. package/src/features/plan.ts +8 -0
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  424. package/src/gpu-driven/batch-topology.ts +53 -0
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  426. package/src/gpu-driven/prepared-draw.ts +12 -4
  427. package/src/gpu-driven/production-raster-material.ts +1894 -0
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  429. package/src/gpu-driven/resource-allocation.ts +142 -0
  430. package/src/gpu-driven/shadow-ownership.ts +71 -0
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  432. package/src/gpu-scene.ts +75 -84
  433. package/src/hdrp-buffers.ts +4 -3
  434. package/src/ibl/skylight-bind-group.ts +49 -7
  435. package/src/index.ts +196 -9
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  437. package/src/instance-buffer-cache.ts +4 -4
  438. package/src/instances.ts +149 -569
  439. package/src/pbr-pipeline.ts +219 -13
  440. package/src/pipeline/single-layer-medium-passes.ts +267 -0
  441. package/src/pipeline/standard-forward-lane.ts +313 -57
  442. package/src/pipeline/standard-output/graph.ts +8 -2
  443. package/src/pipeline/standard-output/types.ts +12 -1
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  445. package/src/pipeline/standard-post.ts +90 -24
  446. package/src/pipeline-builder.ts +1 -1
  447. package/src/plugin.ts +4 -0
  448. package/src/points-lines/__tests__/points-lines.bench.ts +17 -8
  449. package/src/prepare/prepared-graphics-resolver.ts +2 -0
  450. package/src/record/__tests__/main-pass-geometry.unit.test.ts +30 -0
  451. package/src/record/__tests__/sprite-material-abi.unit.test.ts +1 -1
  452. package/src/record/__tests__/temporal-payload.unit.test.ts +1 -1
  453. package/src/record/__tests__/transparent-group2-selection.unit.test.ts +11 -0
  454. package/src/record/__tests__/typed-frame-graph-plan.unit.test.ts +1 -0
  455. package/src/record/__tests__/view-ubo-layout.unit.test.ts +4 -3
  456. package/src/record/barrel-distortion-frame.ts +110 -0
  457. package/src/record/dynamic-geometry-consumption.ts +39 -9
  458. package/src/record/fold-buckets.ts +852 -0
  459. package/src/record/fold-instance-buffer.ts +51 -0
  460. package/src/record/frame-lighting.ts +36 -2
  461. package/src/record/frame-snapshot.ts +39 -3
  462. package/src/record/frame.ts +217 -1084
  463. package/src/record/gpu-draw-receipts.ts +38 -0
  464. package/src/record/gpu-timing.ts +48 -5
  465. package/src/record/main-pass-geometry.ts +251 -82
  466. package/src/record/main-pass-material.ts +66 -4
  467. package/src/record/main-pass-sprite-draws.ts +7 -65
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  469. package/src/record/motion-blur-receipt.ts +91 -0
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  472. package/src/record/render-context.ts +39 -3
  473. package/src/record/shadow-pass.ts +30 -1
  474. package/src/record/skybox-post-pass.ts +28 -4
  475. package/src/record/typed-frame-graph.ts +770 -134
  476. package/src/record/view-ubo.ts +26 -3
  477. package/src/record/volume-params.ts +225 -0
  478. package/src/recovery/render-system-candidate.ts +235 -42
  479. package/src/reflection/record-owner.ts +7 -3
  480. package/src/render-contract.ts +48 -4
  481. package/src/render-graph-primitives.ts +7 -1
  482. package/src/render-pipeline.ts +130 -0
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  489. package/src/scene/probe-blend.ts +96 -4
  490. package/src/scene/render-scene.ts +349 -280
  491. package/src/ssao-buffers.ts +95 -2
  492. package/src/surface/__tests__/dynamic-input.unit.test.ts +374 -0
  493. package/src/surface/__tests__/gpu-driven.unit.test.ts +87 -0
  494. package/src/surface/dynamic-input.ts +658 -0
  495. package/src/surface/gpu-driven.ts +147 -0
  496. package/src/surface/submission-observation.ts +517 -0
  497. package/src/systems/skin-palette-allocator.ts +4 -1
  498. package/src/temporal/gpu.ts +101 -17
  499. package/src/temporal/inspection.ts +7 -1
  500. package/src/temporal/standard-scene-data.ts +5 -0
  501. package/src/temporal/target-coverage-attachment.ts +4 -0
  502. package/src/transmission/__tests__/single-layer-medium.unit.test.ts +149 -0
  503. package/src/transmission/__tests__/standard-transmission.dawn.test.ts +12 -11
  504. package/src/transmission/single-layer-medium.ts +322 -0
  505. package/src/typed-render-graph-primitives.ts +70 -2
  506. package/src/volume/component.ts +10 -9
  507. package/src/volume/extract.ts +11 -5
  508. package/src/volume/inspection.ts +3 -0
  509. package/src/volume/passes.ts +87 -4
  510. package/src/volume/resources.ts +2 -1
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@@ -0,0 +1,852 @@
1
+ import { HANDLE_NINESLICE_QUAD, resolveAssetHandle } from '@forgeax/engine-assets-runtime';
2
+ import type { World } from '@forgeax/engine-ecs';
3
+ import { deriveVertexCount } from '@forgeax/engine-geometry';
4
+ import { RhiError } from '@forgeax/engine-rhi';
5
+ import type { MaterialRenderState, MeshAsset } from '@forgeax/engine-types';
6
+ import { handleSlot, toShared } from '@forgeax/engine-types';
7
+ import type { MeshGpuHandles } from '../device/gpu-residency';
8
+ import { materialBindingKey } from '../gpu-driven/material-bindings';
9
+ import { GpuBuffer } from '../gpu-resource';
10
+ import { GPU_BUFFER_USAGE_COPY_DST, GPU_BUFFER_USAGE_VERTEX } from '../gpu-usage';
11
+ import { disposeTransientInstanceBuffers } from '../instance-buffer-cache';
12
+ import type { DispatchEntry, MaterialSnapshot, RenderableSnapshot } from '../render-system-extract';
13
+ import {
14
+ getTransparentSortConfig,
15
+ TRANSPARENT_SORT_MODE_LAYER_Y,
16
+ TRANSPARENT_SORT_MODE_LAYER_Z,
17
+ } from '../systems/transparent-sort-config';
18
+ import {
19
+ instanceCollectionCacheKey,
20
+ type RenderFrameState,
21
+ type ValidatedRenderable,
22
+ worldEntityKey,
23
+ } from './frame-snapshot';
24
+ import { variantSetFromDefines } from './helpers';
25
+ import {
26
+ buildFoldDispatchPlan,
27
+ cleanPerEntityCache,
28
+ ensureMeshSsboCapacity,
29
+ evaluateFoldBucketUniformCap,
30
+ type FoldBucket,
31
+ type FoldDispatchPlan,
32
+ foldDispatchBuckets,
33
+ incrementFoldedDrawsMetric,
34
+ } from './mesh-ssbo';
35
+ import type { PipelineState, RenderSystemInternals } from './render-context';
36
+
37
+ /**
38
+ * A frame-local material table. Repeated snapshot objects share one UBO slot;
39
+ * each renderable keeps only the slot index used by each authored material.
40
+ */
41
+ export interface MaterialSlotPlan<T extends object> {
42
+ readonly slotIndices: readonly (readonly number[])[];
43
+ readonly slots: readonly T[];
44
+ /** Index of the first renderable that referenced each slot. */
45
+ readonly slotOwners: readonly number[];
46
+ }
47
+
48
+ /**
49
+ * Intern identical material snapshots into one frame-local slot table.
50
+ * Snapshot identity is the extract layer's invalidation token, so this keeps
51
+ * the same correctness boundary while avoiding duplicate payload assembly and
52
+ * upload for repeated scene instances.
53
+ */
54
+ export function buildMaterialSlotPlan<T extends object>(
55
+ materialGroups: readonly (readonly T[])[],
56
+ bindingClass?: (material: T, owner: number) => string,
57
+ ): MaterialSlotPlan<T> {
58
+ const slotByMaterial = new Map<T, Map<string, number>>();
59
+ const slots: T[] = [];
60
+ const slotOwners: number[] = [];
61
+ const slotIndices = materialGroups.map((materials, ownerIndex) =>
62
+ materials.map((material) => {
63
+ const resourceClass = bindingClass?.(material, ownerIndex) ?? '';
64
+ let materialClasses = slotByMaterial.get(material);
65
+ if (materialClasses === undefined) {
66
+ materialClasses = new Map();
67
+ slotByMaterial.set(material, materialClasses);
68
+ }
69
+ const cached = materialClasses.get(resourceClass);
70
+ if (cached !== undefined) return cached;
71
+ const slot = slots.length;
72
+ slots.push(material);
73
+ slotOwners.push(ownerIndex);
74
+ materialClasses.set(resourceClass, slot);
75
+ return slot;
76
+ }),
77
+ );
78
+ return { slotIndices, slots, slotOwners };
79
+ }
80
+
81
+ /**
82
+ * Return the largest complete renderable prefix supported by a shared
83
+ * mesh/material capacity. Mesh rows consume one slot per renderable; material
84
+ * rows use the deduplicated slot indices assigned in first-seen order.
85
+ */
86
+ export function findRenderablePrefixForSlotCapacity(
87
+ materialSlotIndices: readonly (readonly number[])[],
88
+ slotCapacity: number,
89
+ ): number {
90
+ const capacity = Math.max(0, Math.floor(slotCapacity));
91
+ const maxRenderableCount = Math.min(materialSlotIndices.length, capacity);
92
+ let renderableCount = 0;
93
+ while (renderableCount < maxRenderableCount) {
94
+ const slots = materialSlotIndices[renderableCount] ?? [];
95
+ if (slots.some((slot) => slot >= capacity)) break;
96
+ renderableCount += 1;
97
+ }
98
+ return renderableCount;
99
+ }
100
+
101
+ /** Count material slots reachable from a prefix of a first-seen slot plan. */
102
+ export function materialSlotCountForPrefix(
103
+ materialSlotIndices: readonly (readonly number[])[],
104
+ renderableCount: number,
105
+ ): number {
106
+ let maxSlot = -1;
107
+ for (let index = 0; index < renderableCount; index += 1) {
108
+ for (const slot of materialSlotIndices[index] ?? []) maxSlot = Math.max(maxSlot, slot);
109
+ }
110
+ return maxSlot + 1;
111
+ }
112
+
113
+ type MeshSsboCapacityResult = ReturnType<typeof ensureMeshSsboCapacity>;
114
+
115
+ /**
116
+ * Resolve the actual mesh-SSBO ceiling after the shared grow contract ran.
117
+ * A missing grow controller is the legacy/test surface with no renderer-owned
118
+ * ceiling; a failed grow explicitly exposes the pre-grow capacity and must
119
+ * constrain every row written by this frame, including retained shadow rows.
120
+ */
121
+ function meshSsboSlotCapacityAfterEnsure(
122
+ internals: Pick<RenderSystemInternals, 'growMeshSsbo' | 'meshSsboState'>,
123
+ neededSlots: number,
124
+ result: MeshSsboCapacityResult,
125
+ ): number {
126
+ if (internals.growMeshSsbo === undefined) return Number.POSITIVE_INFINITY;
127
+ if (!result.ok) return Math.max(0, result.degradedToSlotCount);
128
+ return internals.meshSsboState?.slotCount ?? neededSlots;
129
+ }
130
+
131
+ /**
132
+ * Keep a row sequence inside the capacity published by the mesh-SSBO owner.
133
+ * The caller has already reserved earlier rows (the primary view), so this
134
+ * helper only accepts the remaining slots for the retained shadow sequence.
135
+ */
136
+ function limitRowsToMeshSsboCapacity<T>(rows: readonly T[], availableSlots: number): readonly T[] {
137
+ if (availableSlots === Number.POSITIVE_INFINITY) return rows;
138
+ return rows.slice(0, Math.max(0, Math.floor(availableSlots)));
139
+ }
140
+
141
+ /**
142
+ * feat-20260704 M3/w18: validate renderable handles + collect the render plan,
143
+ * extracted verbatim from `recordFrame`. Empty `renderables` input or all-
144
+ * unregistered handles both yield an empty result (the Case E clear-pass-only
145
+ * path). Builds per-entry renderState / stencilReference overlays from the
146
+ * transparent-dispatch entries, resolves each MeshFilter.assetHandle through
147
+ * the AssetRegistry + GPU store (with the sprite 9-slice mesh swap), and fires
148
+ * structured `asset-not-registered` errors for handles that fail to resolve.
149
+ *
150
+ * @internal
151
+ */
152
+ export function validateRenderables(
153
+ internals: RenderSystemInternals,
154
+ world: World,
155
+ // feat-20260709-editor-world-partition ENGINE-fix-round2 (defect 2): the full
156
+ // worlds[] list. Each renderable's mesh handle is a user-tier slot in its OWN
157
+ // world's sharedRefs; resolving against a foreign world either misses
158
+ // (asset-not-registered) or resolves the wrong slot payload. `world` (the
159
+ // resource-owner) is retained as the fallback for renderables whose worldId
160
+ // is out of range (defensive; extractFrames always stamps a valid index).
161
+ worlds: readonly World[],
162
+ pipelineState: PipelineState,
163
+ frameState: RenderFrameState,
164
+ renderables: readonly RenderableSnapshot[],
165
+ transparentDispatch: readonly DispatchEntry[],
166
+ excludedEntityKeys: ReadonlySet<number> = new Set<number>(),
167
+ worldKeys?: readonly number[],
168
+ ): ValidatedRenderable[] {
169
+ // bug-20260527-renderstate-pipeline-dispatch-gap D-4:
170
+ // build a renderableIndex -> renderState map from dispatch entries
171
+ // so each ValidatedRenderable carries its per-material renderState
172
+ // override without an O(n^2) back-scan in the draw loop.
173
+ const renderStateByRenderableIdx = new Map<number, MaterialRenderState | undefined>();
174
+ // w10: also build a renderableIndex -> stencilReference map from
175
+ // dispatch entries for per-draw setStencilReference calls.
176
+ const stencilRefByRenderableIdx = new Map<number, number | undefined>();
177
+ const variantSetByRenderableIdx = new Map<number, string | undefined>();
178
+ // Keep these three independent maps because each overlay has its own
179
+ // consumer and the last dispatch entry remains authoritative. Populate
180
+ // them in one pass: the old code walked the same dispatch list three times
181
+ // and repeated the same renderableIndex branch / hash writes.
182
+ for (const de of transparentDispatch) {
183
+ const renderableIndex = de.renderableIndex;
184
+ if (renderableIndex === undefined) continue;
185
+ renderStateByRenderableIdx.set(renderableIndex, de.renderState);
186
+ stencilRefByRenderableIdx.set(renderableIndex, de.stencilReference);
187
+ variantSetByRenderableIdx.set(renderableIndex, variantSetFromDefines(de.defines));
188
+ }
189
+ const validated: ValidatedRenderable[] = [];
190
+ for (let rIdx = 0; rIdx < renderables.length; rIdx++) {
191
+ const r = renderables[rIdx];
192
+ if (r === undefined) continue;
193
+ if (excludedEntityKeys.has(worldEntityKey(worldKeys?.[r.worldId] ?? r.worldId, r.entityKey)))
194
+ continue;
195
+ // feat-20260709-editor-world-partition ENGINE-fix-round2 (defect 2): resolve
196
+ // this renderable's mesh against the world it was EXTRACTED from
197
+ // (worlds[r.worldId]) — NOT the single resource-owner `world`. Builtin mesh
198
+ // slots (< BUILTIN_BASE) resolve process-statically regardless of world, so
199
+ // the per-world pick only matters for user-tier handles, but selecting it
200
+ // unconditionally keeps a single code path. Falls back to the resource-owner
201
+ // world if worldId is out of range (defensive; extractFrames always stamps
202
+ // a valid index into worlds[]).
203
+ const renderableWorld = worlds[r.worldId] ?? world;
204
+ const assetRes = resolveAssetHandle<MeshAsset>(
205
+ renderableWorld,
206
+ toShared<'MeshAsset'>(r.assetHandle),
207
+ );
208
+ if (!assetRes.ok) {
209
+ internals.errorRegistry.fire(
210
+ new RhiError({
211
+ code: 'asset-not-registered',
212
+ expected: 'MeshFilter.assetHandle in AssetRegistry',
213
+ hint: 'use HANDLE_CUBE / HANDLE_TRIANGLE imports; custom mesh register path: feat-future-asset-system',
214
+ detail: { assetHandle: r.assetHandle },
215
+ }),
216
+ );
217
+ continue;
218
+ }
219
+ // feat-20260601-device/gpu-residency-extraction M1 (D-1): builtin meshes
220
+ // (slots through HANDLE_NINESLICE_QUAD) keep the createRenderer step-3
221
+ // direct-upload + `pipelineState.meshes` path -- they are NOT routed
222
+ // through `ensureResident`. User-registered meshes pull through the store
223
+ // on first access (the register->upload push was severed in this M1);
224
+ // the POD fetched above (assetRes.value) is passed in, store holds no
225
+ // registry ref (D-2). A first-access miss builds the GPU buffers; later
226
+ // frames hit the O(1) cache.
227
+ const meshAssetHandle = toShared<'MeshAsset'>(r.assetHandle);
228
+ let meshHandles = internals.gpuStore.getMeshGpuHandles(meshAssetHandle, renderableWorld);
229
+ const lodMeshes = r.lods?.map((lod) => internals.assets.lookup<MeshAsset>(lod.mesh));
230
+ const resolvedLodMeshes =
231
+ lodMeshes?.every((lod): lod is MeshAsset => lod?.kind === 'mesh') === true
232
+ ? lodMeshes
233
+ : undefined;
234
+ if (meshHandles === undefined && r.assetHandle > handleSlot(HANDLE_NINESLICE_QUAD)) {
235
+ const residentRes = internals.gpuStore.ensureResident(
236
+ meshAssetHandle,
237
+ assetRes.value,
238
+ renderableWorld,
239
+ resolvedLodMeshes,
240
+ );
241
+ if (residentRes.ok) {
242
+ meshHandles = residentRes.value;
243
+ } else if (residentRes.error instanceof RhiError) {
244
+ internals.errorRegistry.fire(residentRes.error);
245
+ }
246
+ }
247
+ meshHandles = meshHandles ?? pipelineState.meshes.get(r.assetHandle);
248
+ if (meshHandles === undefined) {
249
+ internals.errorRegistry.fire(
250
+ new RhiError({
251
+ code: 'asset-not-registered',
252
+ expected: 'GPU mesh buffers uploaded for assetHandle',
253
+ hint: 'await renderer.initialization before draw([world], { cameraOwner: 0, resourceOwner: 0 }); ensure AssetRegistry.configureGpuDevice ran so user meshes are uploaded',
254
+ detail: { assetHandle: r.assetHandle },
255
+ }),
256
+ );
257
+ continue;
258
+ }
259
+ // feat-20260527-sprite-nineslice M2 / w11 (plan-strategy section D-2):
260
+ // sprite branch with non-zero `slicesAndMode` (post-w12 paramSnapshot
261
+ // entry name) overrides the user-supplied mesh handle (typically
262
+ // HANDLE_QUAD = 3) with the 16-vertex / 54-index HANDLE_NINESLICE_QUAD
263
+ // (id=5) topology so the vertex shader sees the 4x4 grid required for
264
+ // 9-region anchor mapping. Default slicesAndMode ([0, 0, 0, 0]) keeps
265
+ // the legacy HANDLE_QUAD path; a flip from zero to non-zero on the
266
+ // same entity routes here per-frame so AI users can toggle 9-slice
267
+ // on the fly without re-spawning the entity (charter F1 minimum
268
+ // surface). The HANDLE_NINESLICE_QUAD GPU buffers are seeded by
269
+ // createRenderer step-3.
270
+ //
271
+ // feat-20260625-refactor-sprite-as-transparent-mesh M3 / w13: judgement
272
+ // key migrated from `shadingModel === 'sprite'` to
273
+ // `materialShaderId === 'forgeax::sprite'` (plan-strategy D-10); slices
274
+ // sourced from `paramSnapshot.slicesAndMode` (post-w12 UBO-aligned
275
+ // overlay path).
276
+ //
277
+ // feat-20260624-sprite-lit-shading-model-pure-2d-lighting M1' / t7:
278
+ // sprite-lit shares the sprite paramSchema (5 fields, t4 mirror) so
279
+ // the 9-slices mesh swap applies identically.
280
+ let effectiveMeshHandles = meshHandles;
281
+ if (
282
+ r.material.materialShaderId === 'forgeax::sprite' ||
283
+ r.material.materialShaderId === 'forgeax::sprite-lit'
284
+ ) {
285
+ const slicesArr = r.material.paramSnapshot?.slicesAndMode as readonly number[] | undefined;
286
+ if (
287
+ slicesArr !== undefined &&
288
+ slicesArr.length >= 4 &&
289
+ (slicesArr[0] !== 0 || slicesArr[1] !== 0 || slicesArr[2] !== 0 || slicesArr[3] !== 0)
290
+ ) {
291
+ const nineSliceHandles = pipelineState.meshes.get(handleSlot(HANDLE_NINESLICE_QUAD));
292
+ if (nineSliceHandles !== undefined) {
293
+ effectiveMeshHandles = nineSliceHandles;
294
+ }
295
+ }
296
+ }
297
+ if (r.morph !== undefined) {
298
+ const morphed = prepareMorphMesh(
299
+ internals,
300
+ frameState,
301
+ worldEntityKey(r.worldId, r.entityKey),
302
+ effectiveMeshHandles,
303
+ assetRes.value,
304
+ r.morph,
305
+ );
306
+ if (morphed !== undefined) effectiveMeshHandles = morphed;
307
+ }
308
+ validated.push({
309
+ source: r,
310
+ world: renderableWorld,
311
+ mesh: effectiveMeshHandles,
312
+ renderableIndex: rIdx,
313
+ renderState: renderStateByRenderableIdx.get(rIdx),
314
+ variantSet: variantSetByRenderableIdx.get(rIdx),
315
+ stencilReference: stencilRefByRenderableIdx.get(rIdx),
316
+ });
317
+ }
318
+ return validated;
319
+ }
320
+
321
+ // Keep the primary record-stage name explicit at its call site while sharing
322
+ // the same owner implementation for the complete retained ShadowCaster view.
323
+
324
+ function prepareMorphMesh(
325
+ internals: RenderSystemInternals,
326
+ frameState: RenderFrameState,
327
+ cacheKey: number,
328
+ base: MeshGpuHandles,
329
+ mesh: MeshAsset,
330
+ morph: RenderableSnapshot['morph'],
331
+ ): MeshGpuHandles | undefined {
332
+ if (morph === undefined || frameState.morphBuffers === undefined) return undefined;
333
+ const targets = mesh.morphTargets;
334
+ if (targets === undefined || targets.length !== morph.targetCount) return undefined;
335
+ const position = base.layoutProjection.attributes.find(
336
+ (attribute) => attribute.key === 'position',
337
+ );
338
+ if (
339
+ position === undefined ||
340
+ position.offset !== 0 ||
341
+ position.shaderLocation !== 0 ||
342
+ position.format !== 'float32x3' ||
343
+ position.byteLength !== 12
344
+ ) {
345
+ return undefined;
346
+ }
347
+ const vertexCount = deriveVertexCount(mesh.vertices, base.layoutProjection);
348
+ if (vertexCount === undefined || vertexCount !== base.vertexCount || vertexCount <= 0) {
349
+ return undefined;
350
+ }
351
+ const stride = base.layoutProjection.arrayStride / Float32Array.BYTES_PER_ELEMENT;
352
+
353
+ let active = false;
354
+ for (const weight of morph.weights) {
355
+ if (weight !== 0) {
356
+ active = true;
357
+ break;
358
+ }
359
+ }
360
+ if (!active) {
361
+ frameState.morphBuffers.get(cacheKey)?.buffer.destroy();
362
+ frameState.morphBuffers.delete(cacheKey);
363
+ return undefined;
364
+ }
365
+
366
+ const vertices = new Float32Array(mesh.vertices);
367
+ for (let targetIndex = 0; targetIndex < targets.length; targetIndex += 1) {
368
+ const weight = morph.weights[targetIndex] ?? 0;
369
+ const positions = targets[targetIndex]?.position;
370
+ if (positions === undefined || positions.length !== base.vertexCount * 3) return undefined;
371
+ for (let vertex = 0; vertex < base.vertexCount; vertex += 1) {
372
+ const vertexBase = vertex * stride;
373
+ const positionBase = vertex * 3;
374
+ vertices[vertexBase] = (vertices[vertexBase] ?? 0) + (positions[positionBase] ?? 0) * weight;
375
+ vertices[vertexBase + 1] =
376
+ (vertices[vertexBase + 1] ?? 0) + (positions[positionBase + 1] ?? 0) * weight;
377
+ vertices[vertexBase + 2] =
378
+ (vertices[vertexBase + 2] ?? 0) + (positions[positionBase + 2] ?? 0) * weight;
379
+ }
380
+ }
381
+
382
+ let cached = frameState.morphBuffers.get(cacheKey);
383
+ if (cached === undefined || cached.byteLength !== vertices.byteLength) {
384
+ if (cached !== undefined && !cached.buffer.isDestroyed) {
385
+ const destroyed = cached.buffer.destroy();
386
+ if (!destroyed.ok) internals.errorRegistry.fire(destroyed.error);
387
+ }
388
+ const created = internals.device.createBuffer({
389
+ label: `morph-${cacheKey}-vbo`,
390
+ size: vertices.byteLength,
391
+ usage: GPU_BUFFER_USAGE_VERTEX | GPU_BUFFER_USAGE_COPY_DST,
392
+ mappedAtCreation: false,
393
+ });
394
+ if (!created.ok) {
395
+ internals.errorRegistry.fire(created.error);
396
+ frameState.morphBuffers.delete(cacheKey);
397
+ return undefined;
398
+ }
399
+ const buffer = new GpuBuffer(internals.device, created.value);
400
+ internals.deviceScope._adopt('buffer', buffer, (owned) => {
401
+ if (!owned.isDestroyed) owned.destroy();
402
+ });
403
+ cached = {
404
+ buffer,
405
+ byteLength: vertices.byteLength,
406
+ };
407
+ frameState.morphBuffers.set(cacheKey, cached);
408
+ }
409
+ const written = internals.device.queue.writeBuffer(cached.buffer.handle, 0, vertices);
410
+ if (!written.ok) {
411
+ internals.errorRegistry.fire(written.error);
412
+ return undefined;
413
+ }
414
+ return { ...base, vertexBuffer: cached.buffer };
415
+ }
416
+
417
+ /**
418
+ * feat-20260704 M3/w18: build the dispatch-ordered render plan, extracted
419
+ * verbatim from `recordFrame`. (1) M3/w26 dispatch-ordered reorder: reorder
420
+ * `validated` to follow the transparent-dispatch order (extract-order fallback
421
+ * for unmatched entries). (2) feat-20260608 mesh-SSBO capacity gate: size the
422
+ * mesh-SSBO + material-UBO pair to the larger of entity vs cumulative
423
+ * material-slot count, truncating on ceiling (graceful degradation). (3)
424
+ * feat-20260622 fold dispatch plan: build + apply the WebGL2 uniform-cap
425
+ * fallback + bump the folded-draws metric.
426
+ *
427
+ * @internal
428
+ */
429
+ export function buildDispatchPlan(
430
+ internals: RenderSystemInternals,
431
+ validated: readonly ValidatedRenderable[],
432
+ transparentDispatch: readonly DispatchEntry[],
433
+ foldBuckets: readonly FoldBucket[],
434
+ shadowValidated: readonly ValidatedRenderable[] = [],
435
+ materialBindingClasses?: ReadonlyMap<string, string>,
436
+ ): {
437
+ validatedOrdered: readonly ValidatedRenderable[];
438
+ shadowValidatedOrdered: readonly ValidatedRenderable[];
439
+ foldDispatchPlan: FoldDispatchPlan | null;
440
+ materialSlotIndices: readonly (readonly number[])[];
441
+ materialSlots: readonly MaterialSnapshot[];
442
+ materialSlotOwners: readonly ValidatedRenderable[];
443
+ materialSlotCount: number;
444
+ } {
445
+ // A production GPU-owned frame has no CPU validated rows by design. The
446
+ // dispatch list can still contain one entry per authored entity, but no
447
+ // CPU plan, material table, or fold bucket is consumed in that lane. Return
448
+ // the empty plan without walking that list so a steady 100k scene remains
449
+ // bounded by the persistent GPU batches rather than per-entity record work.
450
+ if (validated.length === 0 && shadowValidated.length === 0) {
451
+ const meshSsboCapResult = ensureMeshSsboCapacity(internals, shadowValidated.length);
452
+ const meshSsboSlotCapacity = meshSsboSlotCapacityAfterEnsure(
453
+ internals,
454
+ shadowValidated.length,
455
+ meshSsboCapResult,
456
+ );
457
+ return {
458
+ validatedOrdered: [],
459
+ shadowValidatedOrdered: limitRowsToMeshSsboCapacity(shadowValidated, meshSsboSlotCapacity),
460
+ foldDispatchPlan: null,
461
+ materialSlotIndices: [],
462
+ materialSlots: [],
463
+ materialSlotOwners: [],
464
+ materialSlotCount: 0,
465
+ };
466
+ }
467
+ // M3 / w26: dispatch-ordered render. The dispatch list is pre-sorted
468
+ // by queue (ascending, stable) by the extract stage per plan-strategy D-3.
469
+ // Reorder validated renderables to follow the dispatch order, falling
470
+ // back to extract order for renderables with no matching dispatch entry.
471
+ let dispatchOrderMatchesValidated = transparentDispatch.length === validated.length;
472
+ if (dispatchOrderMatchesValidated) {
473
+ for (let i = 0; i < validated.length; i++) {
474
+ if (transparentDispatch[i]?.renderableIndex !== validated[i]?.renderableIndex) {
475
+ dispatchOrderMatchesValidated = false;
476
+ break;
477
+ }
478
+ }
479
+ }
480
+ let validatedOrdered: readonly ValidatedRenderable[] = dispatchOrderMatchesValidated
481
+ ? validated
482
+ : [...validated];
483
+ if (transparentDispatch.length > 0 && !dispatchOrderMatchesValidated) {
484
+ const validatedByRenderableIdx = new Map<number, ValidatedRenderable>();
485
+ const seen = new Set<number>();
486
+ for (const v of validated) {
487
+ validatedByRenderableIdx.set(v.renderableIndex, v);
488
+ }
489
+ const ordered: ValidatedRenderable[] = [];
490
+ for (const de of transparentDispatch) {
491
+ if (de.renderableIndex === undefined) continue;
492
+ const v = validatedByRenderableIdx.get(de.renderableIndex);
493
+ if (v !== undefined && !seen.has(de.renderableIndex)) {
494
+ seen.add(de.renderableIndex);
495
+ ordered.push(v);
496
+ }
497
+ }
498
+ // Append renderables not in the dispatch list (e.g. default-material entities)
499
+ for (const v of validated) {
500
+ if (!seen.has(v.renderableIndex)) {
501
+ ordered.push(v);
502
+ }
503
+ }
504
+ validatedOrdered = ordered;
505
+ }
506
+
507
+ // Shadow-only/off-camera CPU residuals consume the same material UBO as
508
+ // visible draws. Their preparation must not depend on main-view visibility.
509
+ const materialRows = [...validatedOrdered, ...shadowValidated];
510
+ const materialGroups = materialRows.map((entry): readonly MaterialSnapshot[] => {
511
+ const shaderId = entry.source.material.materialShaderId;
512
+ if (shaderId === 'forgeax::sprite' || shaderId === 'forgeax::sprite-lit') {
513
+ return [entry.source.material];
514
+ }
515
+ return entry.source.materials.length > 0 ? entry.source.materials : [entry.source.material];
516
+ });
517
+ const materialSlotPlan = buildMaterialSlotPlan(materialGroups, (material, owner) => {
518
+ const row = materialRows[owner];
519
+ return row === undefined
520
+ ? ''
521
+ : (materialBindingClasses?.get(
522
+ materialBindingKey(row.source, material.materialHandle ?? -1),
523
+ ) ?? '');
524
+ });
525
+ let materialSlotIndices = materialSlotPlan.slotIndices;
526
+ let materialSlots = materialSlotPlan.slots;
527
+ let materialSlotOwners = materialSlotPlan.slotOwners.map((index) => {
528
+ const owner = materialRows[index];
529
+ if (owner === undefined) throw new Error('material slot has no validated owner');
530
+ return owner;
531
+ });
532
+ let materialSlotCount = materialSlots.length;
533
+ let materialRenderableCount = materialRows.length;
534
+
535
+ // feat-20260608-mesh-ssbo-dynamic-grow-l1-lift-1024-entity-cap M3 / T-M3-04:
536
+ // ensure the mesh-SSBO + material-UBO buffer pair is large enough to hold
537
+ // the render plan BEFORE the first per-entity writeBuffer.
538
+ // On `ok:false` the controller has already fired a structured RuntimeError
539
+ // (`mesh-ssbo-ceiling-reached` / `mesh-ssbo-capacity-exceeded`); we truncate
540
+ // the draw list to the largest complete entity prefix whose cumulative
541
+ // material slots fit `degradedToSlotCount` (graceful degradation per
542
+ // plan-strategy D-2): render the subset that fits, discard overflow, no
543
+ // black frame. The helper is idempotent across same-frame re-calls (AC-09)
544
+ // and short-circuits on length=0 / length<=slotCount (boundary table).
545
+ //
546
+ // bug-20260609: feat-20260608 M5 amend made the material UBO indexed by
547
+ // cumulative *material-slot* count (one slot per submesh material),
548
+ // which is >= entity count once an entity carries `materials.length>1`.
549
+ // The mesh + material buffer pair share `slotCount` (single allocator),
550
+ // so we size against the larger of the two requirements: entity count
551
+ // (mesh-SSBO consumer) vs cumulative material-slot count (material-UBO
552
+ // consumer). Sprite entities collapse to 1 slot in the material table,
553
+ // mirroring the same rule (sprite per-submesh OOS-1;
554
+ // post-w13 judgement key migrated to materialShaderId).
555
+ //
556
+ // feat-20260624 M1' / t7: sprite-lit treated identically to sprite
557
+ // for material-slot accounting (paramSchema mirror, t4).
558
+ const neededSlots = Math.max(validatedOrdered.length + shadowValidated.length, materialSlotCount);
559
+ const meshSsboCapResult = ensureMeshSsboCapacity(internals, neededSlots);
560
+ const meshSsboSlotCapacity = meshSsboSlotCapacityAfterEnsure(
561
+ internals,
562
+ neededSlots,
563
+ meshSsboCapResult,
564
+ );
565
+ if (!meshSsboCapResult.ok) {
566
+ // Graceful degradation: the controller reports slots, but this stage
567
+ // consumes entities. Find a complete prefix instead of slicing at the
568
+ // numeric slot count; a multi-material entity can consume several slots.
569
+ const degradedRenderableCount = findRenderablePrefixForSlotCapacity(
570
+ materialSlotIndices,
571
+ meshSsboCapResult.degradedToSlotCount,
572
+ );
573
+ materialRenderableCount = degradedRenderableCount;
574
+ materialSlotCount = materialSlotCountForPrefix(materialSlotIndices, degradedRenderableCount);
575
+ materialSlotIndices = materialSlotIndices.slice(0, degradedRenderableCount);
576
+ materialSlots = materialSlots.slice(0, materialSlotCount);
577
+ materialSlotOwners = materialSlotOwners.slice(0, materialSlotCount);
578
+ validatedOrdered = validatedOrdered.slice(0, degradedRenderableCount);
579
+ }
580
+ const shadowValidatedOrdered = limitRowsToMeshSsboCapacity(
581
+ shadowValidated,
582
+ Math.min(meshSsboSlotCapacity, materialRenderableCount) - validatedOrdered.length,
583
+ );
584
+
585
+ // feat-20260622-chunk-gpu-instancing-sprite-tilemap M1 / w4-record-swap
586
+ // (D-1): build the fold dispatch plan once `validatedOrdered` is final
587
+ // (post truncation by mesh-SSBO capacity gate). The plan re-keys each
588
+ // non-singleton bucket from `renderableIndex` to the validated-ordered
589
+ // index `i` consumed by the dispatch loops; the loops use it to skip
590
+ // non-head bucket members and emit one instanced drawIndexed per
591
+ // bucket head. Empty plan (no fold-eligible buckets) is a byte-
592
+ // identical no-op for the dispatch loops below (charter P3: silent
593
+ // pass-through, no error path).
594
+ let renderableToValidatedIdx: Map<number, number> | null = null;
595
+ let foldDispatchPlan: FoldDispatchPlan | null = null;
596
+ if (foldBuckets.length > 0) {
597
+ renderableToValidatedIdx = new Map<number, number>();
598
+ for (let i = 0; i < validatedOrdered.length; i++) {
599
+ const e = validatedOrdered[i];
600
+ if (e === undefined) continue;
601
+ renderableToValidatedIdx.set(e.renderableIndex, i);
602
+ }
603
+ foldDispatchPlan = buildFoldDispatchPlan(foldBuckets, renderableToValidatedIdx);
604
+
605
+ // feat-20260622 M2 / w11 (D-2 + D-9 + AC-05): WebGL2 uniform-fallback
606
+ // per-bucket instance-count cap. When caps.storageBuffer===false AND
607
+ // a fold bucket carries more than FOLD_UNIFORM_INSTANCE_CAP (128)
608
+ // instances, fire RhiError({code:'instancing-exceeds-uniform-cap'})
609
+ // AND remove the bucket from the dispatch plan so its members fall
610
+ // through to the per-entity drawIndexed exit (the same exit the
611
+ // mode-gate bypass uses — D-9 "shared fallback exit"). The frame
612
+ // stays visually correct (charter proposition 9 graceful
613
+ // degradation: no identity-collapse / black screen) while the cap
614
+ // event surfaces structurally for AI users (proposition 4 explicit
615
+ // failure on .code).
616
+ //
617
+ // Scope discrimination: tilemap-chunk-extract-system encodes
618
+ // Layer.value = (layerOrder<<20) | (chunkIndex & 0xfffff), so a
619
+ // bucket whose head entry carries non-zero low-20-bits is
620
+ // definitively a tilemap-chunk dispatch site. Plain sprite buckets
621
+ // use SPRITE_LAYER_VALUE = layerOrder<<20 (low-20 zero) by the
622
+ // documented convention (apps/hello/asi-world main.ts pattern).
623
+ // The chunkIndex===0 edge case maps to 'sprite' (the helper's
624
+ // default branch) — a one-bucket ambiguity per layerOrder that is
625
+ // acceptable for the AI-user affordance level (the error semantics
626
+ // — "this bucket exceeded the cap" — is the actionable signal;
627
+ // scope=sprite vs tilemap-chunk only refines the recovery hint).
628
+ if (foldDispatchPlan.headBuckets.size > 0 && !internals.device.caps.storageBuffer) {
629
+ const filteredHeads = new Map<number, FoldBucket>(foldDispatchPlan.headBuckets);
630
+ const filteredSkips = new Set<number>(foldDispatchPlan.skipIndices);
631
+ let filteredCount = foldDispatchPlan.foldedBucketCount;
632
+ for (const [headIdx, bucket] of foldDispatchPlan.headBuckets) {
633
+ const scope: 'sprite' | 'tilemap-chunk' =
634
+ (bucket.layer & 0xfffff) !== 0 ? 'tilemap-chunk' : 'sprite';
635
+ const decision = evaluateFoldBucketUniformCap(bucket, internals.device.caps, scope);
636
+ if (decision.fallback && decision.error !== undefined) {
637
+ internals.errorRegistry.fire(decision.error);
638
+ filteredHeads.delete(headIdx);
639
+ filteredCount -= 1;
640
+ for (let j = 1; j < bucket.entries.length; j++) {
641
+ const memberEntry = bucket.entries[j];
642
+ if (memberEntry === undefined) continue;
643
+ const memberValidatedIdx = renderableToValidatedIdx.get(memberEntry.renderableIndex);
644
+ if (memberValidatedIdx !== undefined) {
645
+ filteredSkips.delete(memberValidatedIdx);
646
+ }
647
+ }
648
+ }
649
+ }
650
+ if (filteredCount !== foldDispatchPlan.foldedBucketCount) {
651
+ foldDispatchPlan = {
652
+ headBuckets: filteredHeads,
653
+ skipIndices: filteredSkips,
654
+ foldedBucketCount: filteredCount,
655
+ };
656
+ }
657
+ }
658
+
659
+ // feat-20260622-chunk-gpu-instancing-sprite-tilemap M3 / w13 (D-3 +
660
+ // AC-06): increment `render.instancing.foldedDraws` once per fold-
661
+ // eligible head bucket retained after the cap-fallback filter above.
662
+ // The metric tracks instanced drawIndexed call count for this frame
663
+ // — cap-overrun buckets routed through the per-entity fallback exit
664
+ // are removed from `foldDispatchPlan` and therefore not counted, by
665
+ // construction (M2 / w11 cap-fallback + plan-strategy D-3 semantics).
666
+ // Singleton buckets (mode-bypass under D-5, or non-foldable under
667
+ // mode 0) carry `bucketSize === 1` and never enter `headBuckets`, so
668
+ // the per-entity drawIndexed path correctly does not count.
669
+ // SSOT helper lives in this record owner — engine code never
670
+ // hardcodes the metric key string.
671
+ incrementFoldedDrawsMetric(foldDispatchPlan, internals.metrics);
672
+ }
673
+
674
+ return {
675
+ validatedOrdered,
676
+ shadowValidatedOrdered,
677
+ foldDispatchPlan,
678
+ materialSlotIndices,
679
+ materialSlots,
680
+ materialSlotOwners,
681
+ materialSlotCount,
682
+ };
683
+ }
684
+
685
+ /**
686
+ * feat-20260704 M3/w18: per-frame cache clean-up (despawn eviction), extracted
687
+ * verbatim from `recordFrame`.
688
+ *
689
+ * feat-20260531-per-frame-bind-group-cache M4 / w14 (D-5): drop per-entity BG
690
+ * cache entries (materialBgPerEntity / instancesBgPerEntity) + instance buffers
691
+ * whose outer-Map entityKey (packed Entity u32) is absent from the current
692
+ * validated set, preventing unbounded growth after entity despawn. view + mesh
693
+ * caches are frame-shared (keyed by GPU resource handle objects, WeakMap chains
694
+ * naturally bounded) and are not touched. feat-20260619 M4 / F11: destroy the
695
+ * GPU instance buffer before Map.delete (D-6 symmetric release); failure fires
696
+ * errorRegistry + continues the sweep.
697
+ *
698
+ * @internal
699
+ */
700
+ export function cleanPerFrameCaches(
701
+ internals: RenderSystemInternals,
702
+ frameState: RenderFrameState,
703
+ validated: readonly ValidatedRenderable[],
704
+ retainedEntityKeys: ReadonlySet<number> = new Set<number>(),
705
+ ): void {
706
+ if (frameState.transientInstanceBuffers !== undefined) {
707
+ disposeTransientInstanceBuffers(frameState.transientInstanceBuffers, internals.errorRegistry);
708
+ }
709
+ // Build a Set<number> of worldEntityKey composites from the validated
710
+ // renderables. D-1a #4: validatedEntityKeys are worldEntityKey(worldId, entityKey)
711
+ // composites matching the write-side keys of #1-#3 — cross-world false eviction
712
+ // is prevented because worldEntityKey(0, k) !== worldEntityKey(1, k).
713
+ const validatedEntityKeys = new Set<number>(retainedEntityKeys);
714
+ const validatedInstanceKeys = new Set<number>(retainedEntityKeys);
715
+ for (const v of validated) {
716
+ const entityKey = worldEntityKey(v.source.worldId, v.source.entityKey);
717
+ validatedEntityKeys.add(entityKey);
718
+ validatedInstanceKeys.add(entityKey);
719
+ if (v.source.instances !== undefined) {
720
+ validatedInstanceKeys.add(instanceCollectionCacheKey(v.source.worldId, v.source.instances));
721
+ }
722
+ }
723
+
724
+ // Clean per-entity material BG cache: drop outer-Map entries whose
725
+ // entityKey is absent from the current validated set. The shared and
726
+ // singleton material caches have no entityKey and are not touched here.
727
+ cleanPerEntityCache(frameState.materialBgPerEntity, validatedEntityKeys);
728
+
729
+ // Clean per-entity instances BG cache.
730
+ cleanPerEntityCache(frameState.instancesBgPerEntity, validatedEntityKeys);
731
+
732
+ // D-5 retrofit: instanceBuffers clean-up. The instanceBuffers Map is
733
+ // keyed by cacheKey (packed Entity u32, same as entityKey on
734
+ // RenderableSnapshot). Drop entries whose key is no longer in the
735
+ // validated set (OQ-3 / R-4). feat-20260619 M4 / F11: destroy the GPU
736
+ // buffer before Map.delete so despawned entities release their
737
+ // instance-buffer backing memory symmetrically (D-6).
738
+ //
739
+ // D-1a #1: instanceBuffers keys on the positive half (>= 0) are
740
+ // worldEntityKey composites matching the write side. Negative half
741
+ // fold-bucket keys (< 0) are NOT worldEntityKey; they are
742
+ // material-handle-based and cross-world collision is semantically
743
+ // correct (same material renders in same fold bucket).
744
+ for (const [key, entry] of frameState.instanceBuffers.entries()) {
745
+ if (!validatedInstanceKeys.has(key)) {
746
+ if (!entry.buffer.isDestroyed) {
747
+ const r = entry.buffer.destroy();
748
+ if (!r.ok) internals.errorRegistry.fire(r.error);
749
+ }
750
+ frameState.instanceBuffers.delete(key);
751
+ }
752
+ }
753
+
754
+ // Chunk keys are `${worldEntityKey}:${chunkStart}`. Keep the key opaque to
755
+ // the authoring API, but retain the numeric owner prefix for eviction.
756
+ if (frameState.instanceBufferChunks !== undefined) {
757
+ for (const [key, entry] of frameState.instanceBufferChunks.entries()) {
758
+ const separator = key.indexOf(':');
759
+ const ownerKey = separator < 0 ? Number.NaN : Number(key.slice(0, separator));
760
+ if (validatedInstanceKeys.has(ownerKey)) continue;
761
+ if (!entry.buffer.isDestroyed) {
762
+ const r = entry.buffer.destroy();
763
+ if (!r.ok) internals.errorRegistry.fire(r.error);
764
+ }
765
+ frameState.instanceBufferChunks.delete(key);
766
+ }
767
+ }
768
+
769
+ if (frameState.morphBuffers !== undefined) {
770
+ for (const [key, entry] of frameState.morphBuffers.entries()) {
771
+ if (validatedEntityKeys.has(key)) continue;
772
+ if (!entry.buffer.isDestroyed) {
773
+ const result = entry.buffer.destroy();
774
+ if (!result.ok) internals.errorRegistry.fire(result.error);
775
+ }
776
+ frameState.morphBuffers.delete(key);
777
+ }
778
+ }
779
+ }
780
+
781
+ /**
782
+ * feat-20260704 M3/w18: record-stage fold operator linear scan, extracted
783
+ * verbatim from `recordFrame`.
784
+ *
785
+ * feat-20260622-chunk-gpu-instancing-sprite-tilemap M1 / w4 + w5 (D-1, D-5):
786
+ * groups transparent-sort-ordered dispatch entries with equal (Layer.value,
787
+ * sortKey, materialHandle) into fold buckets. Mode-gate (D-5 extended): modes 0
788
+ * (LAYER_Z) and 1 (LAYER_Y) fold using the pos z/y lanes; modes 2/3 bypass per-entity
789
+ * (each entry a singleton bucket). Records `frameState.lastFoldBucketCount` =
790
+ * fold-eligible buckets (bucketSize > 1) for the AC-06 metric. Empty dispatch
791
+ * short-circuits (test fixtures pass null world).
792
+ *
793
+ * @internal
794
+ */
795
+ export function computeFoldBuckets(
796
+ world: World,
797
+ frameState: RenderFrameState,
798
+ transparentDispatch: readonly DispatchEntry[],
799
+ renderables: readonly RenderableSnapshot[],
800
+ ): readonly FoldBucket[] {
801
+ if (transparentDispatch.length === 0) {
802
+ frameState.lastFoldBucketCount = 0;
803
+ return [];
804
+ }
805
+ const transparentSortCfg = getTransparentSortConfig(world);
806
+
807
+ // Only layer-Z / layer-Y modes can produce non-singleton fold buckets.
808
+ // The other modes make one inert singleton per entry, which is discarded by
809
+ // buildFoldDispatchPlan. Returning the same empty plan here avoids allocating
810
+ // a transform matrix for every renderable when folding is disabled by mode.
811
+ if (
812
+ transparentSortCfg.mode !== TRANSPARENT_SORT_MODE_LAYER_Z &&
813
+ transparentSortCfg.mode !== TRANSPARENT_SORT_MODE_LAYER_Y
814
+ ) {
815
+ frameState.lastFoldBucketCount = 0;
816
+ return [];
817
+ }
818
+
819
+ // `transparentDispatch` is the legacy name for the complete sorted dispatch
820
+ // list. Opaque entries can never participate in the transparent-only fold
821
+ // plan, yet foldDispatchBuckets must preserve its general helper contract and
822
+ // therefore materializes an inert singleton (including a Float32Array(16))
823
+ // for each one. Filter only at this private production call site so the fold
824
+ // helper keeps its testable semantics while record avoids work whose result
825
+ // is provably discarded.
826
+ let transparentCount = 0;
827
+ for (const entry of transparentDispatch) {
828
+ if (renderables[entry.renderableIndex]?.material.transparent === true) {
829
+ transparentCount += 1;
830
+ }
831
+ }
832
+ if (transparentCount === 0) {
833
+ frameState.lastFoldBucketCount = 0;
834
+ return [];
835
+ }
836
+ const foldCandidates =
837
+ transparentCount === transparentDispatch.length
838
+ ? transparentDispatch
839
+ : transparentDispatch.filter(
840
+ (entry) => renderables[entry.renderableIndex]?.material.transparent === true,
841
+ );
842
+ const foldBuckets = foldDispatchBuckets(foldCandidates, transparentSortCfg.mode, renderables);
843
+ // Count only fold-eligible buckets (bucketSize > 1) so the metric
844
+ // surfaces fold actually reducing draws — singleton buckets under
845
+ // mode bypass do not change draw count, so they do not contribute.
846
+ let foldEligibleCount = 0;
847
+ for (const b of foldBuckets) {
848
+ if (b.bucketSize > 1) foldEligibleCount += 1;
849
+ }
850
+ frameState.lastFoldBucketCount = foldEligibleCount;
851
+ return foldBuckets;
852
+ }