@forgeax/engine-render 0.1.31 → 0.1.32

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (118) hide show
  1. package/README.md +68 -1
  2. package/dist/assembly/webgpu-ready.d.ts +2 -1
  3. package/dist/assembly/webgpu-ready.d.ts.map +1 -1
  4. package/dist/assembly/webgpu-renderer.d.ts.map +1 -1
  5. package/dist/{chunk-C3DDSXYK.mjs → chunk-4NNZQCL3.mjs} +110 -35
  6. package/dist/chunk-4NNZQCL3.mjs.map +1 -0
  7. package/dist/{chunk-JRBDO2KB.mjs → chunk-6TFBXLRJ.mjs} +19 -7
  8. package/dist/chunk-6TFBXLRJ.mjs.map +1 -0
  9. package/dist/{chunk-FUUO4UND.mjs → chunk-DRR7D3KX.mjs} +3 -3
  10. package/dist/chunk-DRR7D3KX.mjs.map +1 -0
  11. package/dist/{chunk-S5UE2T5P.mjs → chunk-GWCEMDVR.mjs} +380 -4
  12. package/dist/chunk-GWCEMDVR.mjs.map +1 -0
  13. package/dist/{chunk-MDQJPY3T.mjs → chunk-JCIRYQ4V.mjs} +3 -3
  14. package/dist/{chunk-MDQJPY3T.mjs.map → chunk-JCIRYQ4V.mjs.map} +1 -1
  15. package/dist/{chunk-PSEQ6QPH.mjs → chunk-JRIPCMYC.mjs} +17 -10
  16. package/dist/chunk-JRIPCMYC.mjs.map +1 -0
  17. package/dist/{chunk-7MQ3XBSP.mjs → chunk-LULCA3OF.mjs} +4 -4
  18. package/dist/{chunk-7MQ3XBSP.mjs.map → chunk-LULCA3OF.mjs.map} +1 -1
  19. package/dist/{chunk-NO4WZCAH.mjs → chunk-S665NJNF.mjs} +3 -3
  20. package/dist/{chunk-NO4WZCAH.mjs.map → chunk-S665NJNF.mjs.map} +1 -1
  21. package/dist/components/depth-of-field.d.ts +28 -0
  22. package/dist/components/depth-of-field.d.ts.map +1 -0
  23. package/dist/components/directional-light.d.ts +2 -1
  24. package/dist/components/directional-light.d.ts.map +1 -1
  25. package/dist/components/index.d.ts +1 -0
  26. package/dist/components/index.d.ts.map +1 -1
  27. package/dist/construct-renderer.mjs +898 -328
  28. package/dist/construct-renderer.mjs.map +1 -1
  29. package/dist/extract/camera.d.ts.map +1 -1
  30. package/dist/features/depth-of-field/depth-of-field-assembly.d.ts +19 -0
  31. package/dist/features/depth-of-field/depth-of-field-assembly.d.ts.map +1 -0
  32. package/dist/features/depth-of-field/depth-of-field-feature.d.ts +43 -0
  33. package/dist/features/depth-of-field/depth-of-field-feature.d.ts.map +1 -0
  34. package/dist/features/depth-of-field/depth-of-field-inspection.d.ts +34 -0
  35. package/dist/features/depth-of-field/depth-of-field-inspection.d.ts.map +1 -0
  36. package/dist/features/depth-of-field/depth-of-field-params.d.ts +83 -0
  37. package/dist/features/depth-of-field/depth-of-field-params.d.ts.map +1 -0
  38. package/dist/features/types.d.ts +19 -1
  39. package/dist/features/types.d.ts.map +1 -1
  40. package/dist/index.d.ts +4 -2
  41. package/dist/index.d.ts.map +1 -1
  42. package/dist/index.mjs +6 -5
  43. package/dist/index.mjs.map +1 -1
  44. package/dist/inspection-types.d.ts +35 -0
  45. package/dist/inspection-types.d.ts.map +1 -1
  46. package/dist/instances.d.ts +7 -0
  47. package/dist/instances.d.ts.map +1 -1
  48. package/dist/internal.mjs +6 -6
  49. package/dist/mesh-material-bindings.d.ts +3 -0
  50. package/dist/mesh-material-bindings.d.ts.map +1 -1
  51. package/dist/pipeline/standard-output/graph.d.ts.map +1 -1
  52. package/dist/pipeline/standard-output/types.d.ts +4 -2
  53. package/dist/pipeline/standard-output/types.d.ts.map +1 -1
  54. package/dist/pipeline/standard-post.d.ts.map +1 -1
  55. package/dist/plugin.d.ts.map +1 -1
  56. package/dist/record/frame-snapshot.d.ts +21 -1
  57. package/dist/record/frame-snapshot.d.ts.map +1 -1
  58. package/dist/record/frame.d.ts.map +1 -1
  59. package/dist/record/main-pass.d.ts.map +1 -1
  60. package/dist/record/typed-frame-graph.d.ts +7 -0
  61. package/dist/record/typed-frame-graph.d.ts.map +1 -1
  62. package/dist/recovery/render-system-candidate.d.ts.map +1 -1
  63. package/dist/render-contract.d.ts +8 -1
  64. package/dist/render-contract.d.ts.map +1 -1
  65. package/dist/render-graph-primitives.d.ts +2 -0
  66. package/dist/render-graph-primitives.d.ts.map +1 -1
  67. package/dist/render-pipeline.d.ts +13 -1
  68. package/dist/render-pipeline.d.ts.map +1 -1
  69. package/dist/render-system-extract-tail.d.ts.map +1 -1
  70. package/dist/render-system-extract.d.ts +18 -4
  71. package/dist/render-system-extract.d.ts.map +1 -1
  72. package/dist/render-system.d.ts +2 -1
  73. package/dist/render-system.d.ts.map +1 -1
  74. package/dist/temporal/index.mjs +5 -5
  75. package/dist/typed-render-graph-primitives.d.ts.map +1 -1
  76. package/package.json +21 -21
  77. package/src/__tests__/gpu-driven-baseline.characterization.test.ts +12 -0
  78. package/src/__tests__/gpu-driven-production.integration.test.ts +27 -1
  79. package/src/__tests__/instances-store.unit.test.ts +15 -0
  80. package/src/__tests__/prepared-gpu-driven-pbr.integration.test.ts +28 -0
  81. package/src/assembly/webgpu-ready.ts +5 -5
  82. package/src/assembly/webgpu-renderer.ts +14 -14
  83. package/src/components/depth-of-field.ts +45 -0
  84. package/src/components/directional-light.ts +2 -1
  85. package/src/components/index.ts +1 -0
  86. package/src/extract/camera.ts +22 -2
  87. package/src/features/depth-of-field/__tests__/depth-of-field-params.unit.test.ts +943 -0
  88. package/src/features/depth-of-field/depth-of-field-assembly.ts +100 -0
  89. package/src/features/depth-of-field/depth-of-field-feature.ts +295 -0
  90. package/src/features/depth-of-field/depth-of-field-inspection.ts +237 -0
  91. package/src/features/depth-of-field/depth-of-field-params.ts +556 -0
  92. package/src/features/host.ts +1 -1
  93. package/src/features/types.ts +18 -1
  94. package/src/index.ts +32 -0
  95. package/src/inspection-types.ts +38 -0
  96. package/src/instances.ts +19 -5
  97. package/src/mesh-material-bindings.ts +4 -0
  98. package/src/pipeline/standard-output/graph.ts +3 -0
  99. package/src/pipeline/standard-output/types.ts +4 -1
  100. package/src/pipeline/standard-post.ts +21 -2
  101. package/src/plugin.ts +2 -0
  102. package/src/record/frame-snapshot.ts +26 -1
  103. package/src/record/frame.ts +39 -6
  104. package/src/record/main-pass.ts +1 -5
  105. package/src/record/typed-frame-graph.ts +106 -6
  106. package/src/recovery/render-system-candidate.ts +6 -0
  107. package/src/render-contract.ts +11 -0
  108. package/src/render-graph-primitives.ts +8 -1
  109. package/src/render-pipeline.ts +17 -1
  110. package/src/render-system-extract-tail.ts +87 -13
  111. package/src/render-system-extract.ts +103 -25
  112. package/src/render-system.ts +78 -0
  113. package/src/typed-render-graph-primitives.ts +3 -0
  114. package/dist/chunk-C3DDSXYK.mjs.map +0 -1
  115. package/dist/chunk-FUUO4UND.mjs.map +0 -1
  116. package/dist/chunk-JRBDO2KB.mjs.map +0 -1
  117. package/dist/chunk-PSEQ6QPH.mjs.map +0 -1
  118. package/dist/chunk-S5UE2T5P.mjs.map +0 -1
@@ -1 +1 @@
1
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{ mat4 } from '@forgeax/engine-math';\nimport type { CameraProjection } from '../components/camera';\nimport type { CameraSnapshot } from '../render-contract';\n\nexport const TEMPORAL_JITTER_SAMPLE_COUNT = 8;\n\n/** TAAU shares the temporal view owner; its internal dimensions are optional. */\nexport const TEMPORAL_TAAU_DEPENDENCY_STATUS = 'available' as const;\n\nexport type TemporalViewResetReason =\n | 'first-frame'\n | 'camera-switch'\n | 'history-version-changed'\n | 'projection-kind-changed'\n | 'projection-range-changed';\n\nexport interface SubmittedTemporalView {\n readonly viewId: string;\n readonly historyVersion: number;\n readonly projection: CameraProjection;\n readonly near: number;\n readonly far: number;\n readonly jitterUv: readonly [number, number];\n readonly unjitteredViewProjection: Float32Array;\n}\n\nexport interface TemporalView {\n readonly viewId: string;\n readonly historyVersion: number;\n readonly temporalFrameIndex: number;\n readonly historyValid: boolean;\n readonly resetReason: TemporalViewResetReason | undefined;\n readonly currentJitterUv: readonly [number, number];\n readonly internalWidth: number;\n readonly internalHeight: number;\n readonly previousJitterUv: readonly [number, number];\n readonly currentJitteredViewProjection: Float32Array;\n readonly currentUnjitteredViewProjection: Float32Array;\n readonly previousUnjitteredViewProjection: Float32Array;\n readonly projection: CameraProjection;\n readonly near: number;\n readonly far: number;\n}\n\nexport interface TemporalViewInput {\n readonly camera: CameraSnapshot;\n readonly temporalFrameIndex: number;\n readonly surfaceWidth: number;\n readonly surfaceHeight: number;\n readonly internalWidth?: number;\n readonly internalHeight?: number;\n readonly lastSubmitted?: SubmittedTemporalView;\n}\n\nexport function temporalViewId(worldId: number, entityKey: number): string {\n const raw = entityKey >>> 0;\n const index = raw & 0x00ffffff;\n const generation = (raw >>> 24) & 0xff;\n return `${worldId}:${index}:${generation}`;\n}\n\nfunction halton(index: number, base: number): number {\n let result = 0;\n let fraction = 1 / base;\n let value = index;\n while (value > 0) {\n result += fraction * (value % base);\n value = Math.floor(value / base);\n fraction /= base;\n }\n return result;\n}\n\nexport function temporalJitterSample(temporalFrameIndex: number): readonly [number, number] {\n const sampleIndex =\n ((Math.trunc(temporalFrameIndex) % TEMPORAL_JITTER_SAMPLE_COUNT) +\n TEMPORAL_JITTER_SAMPLE_COUNT) %\n TEMPORAL_JITTER_SAMPLE_COUNT;\n const haltonIndex = sampleIndex + 1;\n return [halton(haltonIndex, 2) - 0.5, halton(haltonIndex, 3) - 0.5];\n}\n\nfunction temporalJitterUv(\n temporalFrameIndex: number,\n surfaceWidth: number,\n surfaceHeight: number,\n): readonly [number, number] {\n const sample = temporalJitterSample(temporalFrameIndex);\n return [sample[0] / Math.max(1, surfaceWidth), sample[1] / Math.max(1, surfaceHeight)];\n}\n\nfunction cameraProjection(camera: CameraSnapshot): Float32Array {\n const projection = mat4.create();\n if (camera.projection === 'orthographic') {\n mat4.orthographic(\n projection,\n camera.orthoLeft,\n camera.orthoRight,\n camera.orthoTop,\n camera.orthoBottom,\n camera.near,\n camera.far,\n );\n } else {\n mat4.perspective(projection, camera.fov, camera.aspect, camera.near, camera.far);\n }\n return projection;\n}\n\nfunction resetReason(\n current: CameraSnapshot,\n viewId: string,\n previous: SubmittedTemporalView | undefined,\n): TemporalViewResetReason | undefined {\n if (previous === undefined) return 'first-frame';\n if (previous.viewId !== viewId) return 'camera-switch';\n if (previous.historyVersion !== (current.historyVersion ?? 0)) {\n return 'history-version-changed';\n }\n if (previous.projection !== current.projection) return 'projection-kind-changed';\n if (!Object.is(previous.near, current.near) || !Object.is(previous.far, current.far)) {\n return 'projection-range-changed';\n }\n return undefined;\n}\n\nexport function projectTemporalView(input: TemporalViewInput): TemporalView {\n const { camera } = input;\n const viewId = temporalViewId(camera.worldId ?? 0, camera.entityKey ?? 0);\n const currentJitterUv = temporalJitterUv(\n input.temporalFrameIndex,\n input.internalWidth ?? input.surfaceWidth,\n input.internalHeight ?? input.surfaceHeight,\n );\n const view = mat4.invert(mat4.create(), camera.world);\n const projection = cameraProjection(camera);\n const currentUnjitteredViewProjection = mat4.multiply(mat4.create(), projection, view);\n const clipJitter = mat4.identity(mat4.create());\n clipJitter[12] = currentJitterUv[0] * 2;\n clipJitter[13] = currentJitterUv[1] * -2;\n const jitteredProjection = mat4.multiply(mat4.create(), clipJitter, projection);\n const currentJitteredViewProjection = mat4.multiply(mat4.create(), jitteredProjection, view);\n const reason = resetReason(camera, viewId, input.lastSubmitted);\n const historyValid = reason === undefined;\n return {\n viewId,\n historyVersion: camera.historyVersion ?? 0,\n temporalFrameIndex: input.temporalFrameIndex,\n historyValid,\n resetReason: reason,\n currentJitterUv,\n internalWidth: input.internalWidth ?? input.surfaceWidth,\n internalHeight: input.internalHeight ?? input.surfaceHeight,\n previousJitterUv: historyValid\n ? (input.lastSubmitted?.jitterUv ?? currentJitterUv)\n : currentJitterUv,\n currentJitteredViewProjection,\n currentUnjitteredViewProjection,\n previousUnjitteredViewProjection: historyValid\n ? (input.lastSubmitted?.unjitteredViewProjection ?? currentUnjitteredViewProjection)\n : currentUnjitteredViewProjection,\n projection: camera.projection,\n near: camera.near,\n far: camera.far,\n };\n}\n\nexport function snapshotSubmittedTemporalView(view: TemporalView): SubmittedTemporalView {\n return {\n viewId: view.viewId,\n historyVersion: view.historyVersion,\n projection: view.projection,\n near: view.near,\n far: view.far,\n jitterUv: [view.currentJitterUv[0], view.currentJitterUv[1]],\n unjitteredViewProjection: new Float32Array(view.currentUnjitteredViewProjection),\n };\n}\n","export type TaaHistoryResetReason =\n | 'first-frame'\n | 'camera-cut'\n | 'resize'\n | 'recover'\n | 'device-generation';\n\nexport interface TaaHistoryInspection {\n readonly token: number;\n readonly deviceGeneration: number;\n readonly content: 'uninitialized' | 'active';\n readonly fallback: 'neutral-texture';\n readonly requestVersion: number;\n readonly generation: number;\n readonly seed: number;\n readonly attempt: 'none' | 'active' | 'committed' | 'aborted';\n readonly valid: boolean;\n readonly resetReason: TaaHistoryResetReason | undefined;\n}\n\nexport interface TaaHistoryReceipt {\n readonly deviceGeneration: number;\n readonly completed: boolean;\n}\n\nexport interface TaaHistoryAttempt {\n readonly generation: number;\n readonly seed: number;\n commit(receipt?: TaaHistoryReceipt): void;\n abort(): void;\n}\n\nlet nextHistoryToken = 1;\n\n/** TAA-only history owner. No global registry or backend handle crosses this boundary. */\nexport class TaaHistoryStore {\n private readonly token = nextHistoryToken++;\n private deviceGeneration = 0;\n private content: TaaHistoryInspection['content'] = 'uninitialized';\n private requestVersion = 0;\n private generation = 0;\n private seed = 0;\n private valid = false;\n private attempt: TaaHistoryInspection['attempt'] = 'none';\n private resetReason: TaaHistoryResetReason | undefined;\n\n begin(reason: TaaHistoryResetReason | undefined = undefined): TaaHistoryAttempt {\n const generation = this.generation;\n const seed = this.seed;\n this.attempt = 'active';\n let state: 'active' | 'committed' | 'aborted' = 'active';\n return {\n generation,\n seed,\n commit: (receipt) => {\n if (state !== 'active') return;\n if (\n receipt !== undefined &&\n (!receipt.completed || receipt.deviceGeneration !== this.deviceGeneration)\n ) {\n state = 'aborted';\n this.attempt = 'aborted';\n return;\n }\n state = 'committed';\n this.attempt = 'committed';\n this.valid = true;\n this.content = 'active';\n this.requestVersion += 1;\n this.generation += 1;\n this.seed += 1;\n this.resetReason = reason;\n },\n abort: () => {\n if (state !== 'active') return;\n state = 'aborted';\n this.attempt = 'aborted';\n },\n };\n }\n\n seedHistory(reason: TaaHistoryResetReason = 'first-frame'): void {\n this.valid = false;\n this.content = 'uninitialized';\n this.resetReason = reason;\n this.attempt = 'none';\n }\n\n reset(reason: TaaHistoryResetReason): void {\n this.generation = 0;\n this.seed = 0;\n this.valid = false;\n this.content = 'uninitialized';\n this.attempt = 'none';\n this.resetReason = reason;\n }\n\n recoverForGeneration(deviceGeneration: number): void {\n if (!Number.isSafeInteger(deviceGeneration) || deviceGeneration < 0) {\n throw new RangeError('deviceGeneration must be a non-negative safe integer.');\n }\n this.deviceGeneration = deviceGeneration;\n this.valid = false;\n this.content = 'uninitialized';\n this.attempt = 'none';\n this.resetReason = 'device-generation';\n }\n\n inspect(): TaaHistoryInspection {\n return {\n token: this.token,\n deviceGeneration: this.deviceGeneration,\n content: this.content,\n fallback: 'neutral-texture',\n requestVersion: this.requestVersion,\n generation: this.generation,\n seed: this.seed,\n attempt: this.attempt,\n valid: this.valid,\n resetReason: this.resetReason,\n };\n }\n}\n","import { err, ok, type Result } from '@forgeax/engine-types';\nimport type { CameraSnapshot } from '../render-contract';\nimport { classifySceneDataCoverage, type SceneDataContributor } from './coverage';\nimport { type TaaHistoryAttempt, TaaHistoryStore } from './taa-history-store';\nimport {\n projectTemporalView,\n type SubmittedTemporalView,\n snapshotSubmittedTemporalView,\n type TemporalView,\n} from './temporal-view';\n\n/** The only stages that may publish a temporal frame. */\nexport type TemporalFrameStage = 'build' | 'encode' | 'finish' | 'submit';\n\n/** Closed list of consumers that share the renderer temporal transaction. */\nexport type TemporalFrameConsumerId = 'taa' | 'motion-blur' | 'ssr';\n\nexport type TemporalFrameErrorCode = 'taa-unavailable' | 'temporal-active' | 'temporal-not-active';\n\nexport interface TemporalFrameError {\n readonly code: TemporalFrameErrorCode;\n readonly expected: string;\n readonly hint: string;\n readonly detail?: Readonly<Record<string, unknown>>;\n}\n\nexport interface TemporalFrameSnapshot<T = unknown> {\n readonly epoch: number;\n readonly previous: T | undefined;\n readonly consumerIds: readonly TemporalFrameConsumerId[];\n readonly historyAttempt: 'none' | 'active' | 'committed' | 'aborted';\n readonly attempt: 'none' | 'active' | 'committed' | 'aborted';\n readonly lastFailure: TemporalFrameStage | undefined;\n readonly coverage: {\n readonly exactContributorIds: readonly string[];\n readonly reactiveContributorIds: readonly string[];\n readonly missingContributorIds: readonly string[];\n readonly omittedMissingContributorCount: number;\n };\n}\n\nexport interface TemporalFrameBeginInput<T = unknown> {\n readonly current: T;\n readonly antialias: 'none' | 'fxaa' | 'msaa' | 'taa';\n /** Enables the shared transaction for a temporal feature without TAA. */\n readonly temporalDemand?: boolean;\n /** Consumers registered on this one renderer-owned frame transaction. */\n readonly consumerIds?: readonly TemporalFrameConsumerId[];\n readonly available?: boolean;\n readonly contributors?: readonly SceneDataContributor[];\n readonly requiredContributorIds?: readonly string[];\n /** Projection produced before record uploads; it commits with the frame. */\n readonly temporalView?: TemporalView;\n}\n\nexport interface TemporalFrameCandidate<T = unknown> {\n readonly epoch: number;\n readonly current: T;\n readonly previous: T | undefined;\n readonly history: { readonly direction: 'a-to-b' | 'b-to-a'; readonly valid: boolean };\n readonly contributors: readonly SceneDataContributor[];\n readonly requiredContributorIds: readonly string[];\n readonly consumerIds: readonly TemporalFrameConsumerId[];\n readonly temporalView?: TemporalView;\n}\n\nexport interface TemporalFramePhases<T = unknown> {\n readonly build: () => T;\n readonly encode: (built: T) => void;\n readonly finish: () => void;\n readonly submit: () => void;\n}\n\nexport interface TemporalFrameReceipt<T = unknown> {\n readonly epoch: number;\n readonly previous: T;\n readonly historyDirection: 'a-to-b' | 'b-to-a';\n}\n\nexport type ReflectionFallbackTemporalReset =\n | { readonly reset: false }\n | { readonly reset: true; readonly reason: 'reflection-fallback-generation' };\n\n/** Maps committed producer generations into the existing temporal reset seam. */\nexport function resolveReflectionFallbackTemporalReset(\n previousGeneration: number | undefined,\n nextGeneration: number | undefined,\n): ReflectionFallbackTemporalReset {\n if (previousGeneration === undefined || nextGeneration === undefined) return { reset: false };\n return previousGeneration === nextGeneration\n ? { reset: false }\n : { reset: true, reason: 'reflection-fallback-generation' };\n}\n\n/**\n * Keeps SSR admission on the existing producer-generation reset seam. The\n * admission path never allocates or resolves temporal history itself.\n */\nexport function resolveSsrAdmissionTemporalReset(\n previousGeneration: number | undefined,\n nextGeneration: number | undefined,\n): ReflectionFallbackTemporalReset {\n return resolveReflectionFallbackTemporalReset(previousGeneration, nextGeneration);\n}\n\nfunction failure(code: TemporalFrameErrorCode, hint: string): TemporalFrameError {\n return {\n code,\n expected:\n code === 'taa-unavailable'\n ? 'TAA resources and capability are available'\n : 'one temporal frame is active',\n hint,\n };\n}\n\n/**\n * Renderer-owned temporal transaction. It has no graph or backend dependency:\n * graph assembly supplies the four phase callbacks and only submit publishes\n * the candidate snapshot.\n */\nexport class TemporalFrameCoordinator<T = unknown> {\n readonly historyStore: TaaHistoryStore;\n private epoch: number;\n private previous: T | undefined;\n private consumerIds: readonly TemporalFrameConsumerId[] = [];\n private active: TemporalFrameCandidate<T> | undefined;\n private attempt: TemporalFrameSnapshot<T>['attempt'] = 'none';\n private historyAttempt: TemporalFrameSnapshot<T>['historyAttempt'] = 'none';\n private lastFailure: TemporalFrameStage | undefined;\n private historyDirection: 'a-to-b' | 'b-to-a' = 'a-to-b';\n private temporalFrameIndex = 0;\n private lastSubmittedView: SubmittedTemporalView | undefined;\n private coverage: TemporalFrameSnapshot<T>['coverage'] = {\n exactContributorIds: [],\n reactiveContributorIds: [],\n missingContributorIds: [],\n omittedMissingContributorCount: 0,\n };\n private readonly historyAttempts = new WeakMap<object, TaaHistoryAttempt>();\n\n constructor(\n initial: {\n readonly epoch?: number;\n readonly previous?: T;\n readonly historyStore?: TaaHistoryStore;\n } = {},\n ) {\n this.historyStore = initial.historyStore ?? new TaaHistoryStore();\n this.epoch = initial.epoch ?? 0;\n this.previous = initial.previous;\n }\n\n begin(input: TemporalFrameBeginInput<T>): Result<TemporalFrameCandidate<T>, TemporalFrameError> {\n const consumerIds = Object.freeze([...(input.consumerIds ?? [])]);\n const demanded =\n input.antialias === 'taa' || input.temporalDemand === true || consumerIds.length > 0;\n if (!demanded) {\n return ok({\n epoch: this.epoch,\n current: input.current,\n previous: this.previous,\n history: { direction: this.historyDirection, valid: false },\n contributors: Object.freeze([...(input.contributors ?? [])]),\n requiredContributorIds: Object.freeze([...(input.requiredContributorIds ?? [])]),\n consumerIds,\n ...(input.temporalView === undefined ? {} : { temporalView: input.temporalView }),\n });\n }\n if (input.available === false) {\n return err(\n failure('taa-unavailable', 'enable rgba16float temporal targets and retry the frame'),\n );\n }\n if (this.active !== undefined) {\n return err(\n failure(\n 'temporal-active',\n 'commit or abort the active temporal frame before beginning another',\n ),\n );\n }\n const candidate: TemporalFrameCandidate<T> = {\n epoch: this.epoch + 1,\n current: input.current,\n previous: this.previous,\n history: { direction: this.historyDirection, valid: this.previous !== undefined },\n contributors: Object.freeze([...(input.contributors ?? [])]),\n requiredContributorIds: Object.freeze([...(input.requiredContributorIds ?? [])]),\n consumerIds,\n ...(input.temporalView === undefined ? {} : { temporalView: input.temporalView }),\n };\n if (input.antialias === 'taa') {\n this.historyAttempts.set(candidate, this.historyStore.begin());\n }\n this.active = candidate;\n this.attempt = 'active';\n this.historyAttempt = input.antialias === 'taa' ? 'active' : 'none';\n this.lastFailure = undefined;\n return ok(candidate);\n }\n\n commit(\n candidate: TemporalFrameCandidate<T>,\n ): Result<TemporalFrameReceipt<T>, TemporalFrameError> {\n if (this.active !== candidate) {\n return err(failure('temporal-not-active', 'commit the candidate returned by begin'));\n }\n this.epoch = candidate.epoch;\n this.previous = candidate.current;\n if (candidate.temporalView !== undefined) {\n this.lastSubmittedView = snapshotSubmittedTemporalView(candidate.temporalView);\n this.temporalFrameIndex += 1;\n }\n this.historyDirection = candidate.history.direction === 'a-to-b' ? 'b-to-a' : 'a-to-b';\n this.consumerIds = candidate.consumerIds;\n const historyAttempt = this.historyAttempts.get(candidate);\n historyAttempt?.commit({\n deviceGeneration: this.historyStore.inspect().deviceGeneration,\n completed: true,\n });\n this.coverage = classifySceneDataCoverage({\n contributors: candidate.contributors,\n requiredContributorIds: candidate.requiredContributorIds,\n });\n this.active = undefined;\n historyAttempt?.abort();\n this.historyAttempts.delete(candidate);\n this.attempt = 'committed';\n this.historyAttempt = historyAttempt === undefined ? 'none' : 'committed';\n return ok({\n epoch: this.epoch,\n previous: candidate.current,\n historyDirection: candidate.history.direction,\n });\n }\n\n abort(candidate: TemporalFrameCandidate<T>, stage: TemporalFrameStage = 'submit'): void {\n if (this.active !== candidate) return;\n this.historyAttempts.get(candidate)?.abort();\n this.historyAttempts.delete(candidate);\n this.active = undefined;\n this.attempt = 'aborted';\n this.historyAttempt = 'aborted';\n this.lastFailure = stage;\n }\n\n run(\n input: TemporalFrameBeginInput<T>,\n phases: TemporalFramePhases<T>,\n ): Result<TemporalFrameReceipt<T> | undefined, TemporalFrameError> {\n const started = this.begin(input);\n if (!started.ok) return started;\n const candidate = started.value;\n if (\n input.antialias !== 'taa' &&\n input.temporalDemand !== true &&\n (input.consumerIds?.length ?? 0) === 0\n ) {\n return ok(undefined);\n }\n try {\n const built = phases.build();\n phases.encode(built);\n phases.finish();\n phases.submit();\n } catch (cause) {\n const stage = this.stageFromError(cause);\n this.abort(candidate, stage);\n return err({\n code: 'temporal-not-active',\n expected: `temporal ${stage} succeeds before commit`,\n hint: 'inspect the underlying stage failure and retry the frame',\n detail: { stage, cause },\n });\n }\n return this.commit(candidate);\n }\n\n inspect(): TemporalFrameSnapshot<T> {\n return {\n epoch: this.epoch,\n previous: this.previous,\n consumerIds: this.consumerIds,\n historyAttempt: this.historyAttempt,\n attempt: this.attempt,\n lastFailure: this.lastFailure,\n coverage: this.coverage,\n };\n }\n\n /**\n * Derive the current/previous camera matrices without mutating history.\n * `commit()` is the only operation that publishes the returned view, so a\n * graph/finish/submit failure leaves the last successful view intact.\n */\n prepareTemporalView(\n camera: CameraSnapshot,\n surfaceWidth: number,\n surfaceHeight: number,\n ): TemporalView | undefined {\n const demanded =\n camera.antialias === 'taa' ||\n (camera.motionBlur?.shutterAngle !== undefined && camera.motionBlur.shutterAngle > 0);\n if (!demanded) return undefined;\n return projectTemporalView({\n camera,\n temporalFrameIndex: this.temporalFrameIndex,\n surfaceWidth,\n surfaceHeight,\n ...(this.lastSubmittedView === undefined ? {} : { lastSubmitted: this.lastSubmittedView }),\n });\n }\n\n reset(\n reason:\n | 'cut'\n | 'resize'\n | 'camera-switch'\n | 'detach'\n | 'recover'\n | 'device-loss'\n | 'device-generation' = 'recover',\n ): void {\n void reason;\n this.active = undefined;\n this.epoch = 0;\n this.previous = undefined;\n this.temporalFrameIndex = 0;\n this.lastSubmittedView = undefined;\n this.historyDirection = 'a-to-b';\n this.historyStore.reset(\n reason === 'cut' || reason === 'camera-switch'\n ? 'camera-cut'\n : reason === 'resize'\n ? 'resize'\n : reason === 'device-generation' || reason === 'device-loss'\n ? 'device-generation'\n : 'recover',\n );\n this.attempt = 'none';\n this.historyAttempt = 'none';\n this.lastFailure = undefined;\n this.coverage = {\n exactContributorIds: [],\n reactiveContributorIds: [],\n missingContributorIds: [],\n omittedMissingContributorCount: 0,\n };\n this.consumerIds = [];\n }\n\n private stageFromError(cause: unknown): TemporalFrameStage {\n if (typeof cause === 'object' && cause !== null && 'stage' in cause) {\n const stage = (cause as { stage?: unknown }).stage;\n if (stage === 'build' || stage === 'encode' || stage === 'finish' || stage === 'submit')\n return stage;\n }\n return 'submit';\n }\n}\n"]}
1
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{ mat4 } from '@forgeax/engine-math';\nimport type { CameraProjection } from '../components/camera';\nimport type { CameraSnapshot } from '../render-contract';\n\nexport const TEMPORAL_JITTER_SAMPLE_COUNT = 8;\n\n/** TAAU shares the temporal view owner; its internal dimensions are optional. */\nexport const TEMPORAL_TAAU_DEPENDENCY_STATUS = 'available' as const;\n\nexport type TemporalViewResetReason =\n | 'first-frame'\n | 'camera-switch'\n | 'history-version-changed'\n | 'projection-kind-changed'\n | 'projection-range-changed';\n\nexport interface SubmittedTemporalView {\n readonly viewId: string;\n readonly historyVersion: number;\n readonly projection: CameraProjection;\n readonly near: number;\n readonly far: number;\n readonly jitterUv: readonly [number, number];\n readonly unjitteredViewProjection: Float32Array;\n}\n\nexport interface TemporalView {\n readonly viewId: string;\n readonly historyVersion: number;\n readonly temporalFrameIndex: number;\n readonly historyValid: boolean;\n readonly resetReason: TemporalViewResetReason | undefined;\n readonly currentJitterUv: readonly [number, number];\n readonly internalWidth: number;\n readonly internalHeight: number;\n readonly previousJitterUv: readonly [number, number];\n readonly currentJitteredViewProjection: Float32Array;\n readonly currentUnjitteredViewProjection: Float32Array;\n readonly previousUnjitteredViewProjection: Float32Array;\n readonly projection: CameraProjection;\n readonly near: number;\n readonly far: number;\n}\n\nexport interface TemporalViewInput {\n readonly camera: CameraSnapshot;\n readonly temporalFrameIndex: number;\n readonly surfaceWidth: number;\n readonly surfaceHeight: number;\n readonly internalWidth?: number;\n readonly internalHeight?: number;\n readonly lastSubmitted?: SubmittedTemporalView;\n}\n\nexport function temporalViewId(worldId: number, entityKey: number): string {\n const raw = entityKey >>> 0;\n const index = raw & 0x00ffffff;\n const generation = (raw >>> 24) & 0xff;\n return `${worldId}:${index}:${generation}`;\n}\n\nfunction halton(index: number, base: number): number {\n let result = 0;\n let fraction = 1 / base;\n let value = index;\n while (value > 0) {\n result += fraction * (value % base);\n value = Math.floor(value / base);\n fraction /= base;\n }\n return result;\n}\n\nexport function temporalJitterSample(temporalFrameIndex: number): readonly [number, number] {\n const sampleIndex =\n ((Math.trunc(temporalFrameIndex) % TEMPORAL_JITTER_SAMPLE_COUNT) +\n TEMPORAL_JITTER_SAMPLE_COUNT) %\n TEMPORAL_JITTER_SAMPLE_COUNT;\n const haltonIndex = sampleIndex + 1;\n return [halton(haltonIndex, 2) - 0.5, halton(haltonIndex, 3) - 0.5];\n}\n\nfunction temporalJitterUv(\n temporalFrameIndex: number,\n surfaceWidth: number,\n surfaceHeight: number,\n): readonly [number, number] {\n const sample = temporalJitterSample(temporalFrameIndex);\n return [sample[0] / Math.max(1, surfaceWidth), sample[1] / Math.max(1, surfaceHeight)];\n}\n\nfunction cameraProjection(camera: CameraSnapshot): Float32Array {\n const projection = mat4.create();\n if (camera.projection === 'orthographic') {\n mat4.orthographic(\n projection,\n camera.orthoLeft,\n camera.orthoRight,\n camera.orthoTop,\n camera.orthoBottom,\n camera.near,\n camera.far,\n );\n } else {\n mat4.perspective(projection, camera.fov, camera.aspect, camera.near, camera.far);\n }\n return projection;\n}\n\nfunction resetReason(\n current: CameraSnapshot,\n viewId: string,\n previous: SubmittedTemporalView | undefined,\n): TemporalViewResetReason | undefined {\n if (previous === undefined) return 'first-frame';\n if (previous.viewId !== viewId) return 'camera-switch';\n if (previous.historyVersion !== (current.historyVersion ?? 0)) {\n return 'history-version-changed';\n }\n if (previous.projection !== current.projection) return 'projection-kind-changed';\n if (!Object.is(previous.near, current.near) || !Object.is(previous.far, current.far)) {\n return 'projection-range-changed';\n }\n return undefined;\n}\n\nexport function projectTemporalView(input: TemporalViewInput): TemporalView {\n const { camera } = input;\n const viewId = temporalViewId(camera.worldId ?? 0, camera.entityKey ?? 0);\n const currentJitterUv = temporalJitterUv(\n input.temporalFrameIndex,\n input.internalWidth ?? input.surfaceWidth,\n input.internalHeight ?? input.surfaceHeight,\n );\n const view = mat4.invert(mat4.create(), camera.world);\n const projection = cameraProjection(camera);\n const currentUnjitteredViewProjection = mat4.multiply(mat4.create(), projection, view);\n const clipJitter = mat4.identity(mat4.create());\n clipJitter[12] = currentJitterUv[0] * 2;\n clipJitter[13] = currentJitterUv[1] * -2;\n const jitteredProjection = mat4.multiply(mat4.create(), clipJitter, projection);\n const currentJitteredViewProjection = mat4.multiply(mat4.create(), jitteredProjection, view);\n const reason = resetReason(camera, viewId, input.lastSubmitted);\n const historyValid = reason === undefined;\n return {\n viewId,\n historyVersion: camera.historyVersion ?? 0,\n temporalFrameIndex: input.temporalFrameIndex,\n historyValid,\n resetReason: reason,\n currentJitterUv,\n internalWidth: input.internalWidth ?? input.surfaceWidth,\n internalHeight: input.internalHeight ?? input.surfaceHeight,\n previousJitterUv: historyValid\n ? (input.lastSubmitted?.jitterUv ?? currentJitterUv)\n : currentJitterUv,\n currentJitteredViewProjection,\n currentUnjitteredViewProjection,\n previousUnjitteredViewProjection: historyValid\n ? (input.lastSubmitted?.unjitteredViewProjection ?? currentUnjitteredViewProjection)\n : currentUnjitteredViewProjection,\n projection: camera.projection,\n near: camera.near,\n far: camera.far,\n };\n}\n\nexport function snapshotSubmittedTemporalView(view: TemporalView): SubmittedTemporalView {\n return {\n viewId: view.viewId,\n historyVersion: view.historyVersion,\n projection: view.projection,\n near: view.near,\n far: view.far,\n jitterUv: [view.currentJitterUv[0], view.currentJitterUv[1]],\n unjitteredViewProjection: new Float32Array(view.currentUnjitteredViewProjection),\n };\n}\n","export type TaaHistoryResetReason =\n | 'first-frame'\n | 'camera-cut'\n | 'resize'\n | 'recover'\n | 'device-generation';\n\nexport interface TaaHistoryInspection {\n readonly token: number;\n readonly deviceGeneration: number;\n readonly content: 'uninitialized' | 'active';\n readonly fallback: 'neutral-texture';\n readonly requestVersion: number;\n readonly generation: number;\n readonly seed: number;\n readonly attempt: 'none' | 'active' | 'committed' | 'aborted';\n readonly valid: boolean;\n readonly resetReason: TaaHistoryResetReason | undefined;\n}\n\nexport interface TaaHistoryReceipt {\n readonly deviceGeneration: number;\n readonly completed: boolean;\n}\n\nexport interface TaaHistoryAttempt {\n readonly generation: number;\n readonly seed: number;\n commit(receipt?: TaaHistoryReceipt): void;\n abort(): void;\n}\n\nlet nextHistoryToken = 1;\n\n/** TAA-only history owner. No global registry or backend handle crosses this boundary. */\nexport class TaaHistoryStore {\n private readonly token = nextHistoryToken++;\n private deviceGeneration = 0;\n private content: TaaHistoryInspection['content'] = 'uninitialized';\n private requestVersion = 0;\n private generation = 0;\n private seed = 0;\n private valid = false;\n private attempt: TaaHistoryInspection['attempt'] = 'none';\n private resetReason: TaaHistoryResetReason | undefined;\n\n begin(reason: TaaHistoryResetReason | undefined = undefined): TaaHistoryAttempt {\n const generation = this.generation;\n const seed = this.seed;\n this.attempt = 'active';\n let state: 'active' | 'committed' | 'aborted' = 'active';\n return {\n generation,\n seed,\n commit: (receipt) => {\n if (state !== 'active') return;\n if (\n receipt !== undefined &&\n (!receipt.completed || receipt.deviceGeneration !== this.deviceGeneration)\n ) {\n state = 'aborted';\n this.attempt = 'aborted';\n return;\n }\n state = 'committed';\n this.attempt = 'committed';\n this.valid = true;\n this.content = 'active';\n this.requestVersion += 1;\n this.generation += 1;\n this.seed += 1;\n this.resetReason = reason;\n },\n abort: () => {\n if (state !== 'active') return;\n state = 'aborted';\n this.attempt = 'aborted';\n },\n };\n }\n\n seedHistory(reason: TaaHistoryResetReason = 'first-frame'): void {\n this.valid = false;\n this.content = 'uninitialized';\n this.resetReason = reason;\n this.attempt = 'none';\n }\n\n reset(reason: TaaHistoryResetReason): void {\n this.generation = 0;\n this.seed = 0;\n this.valid = false;\n this.content = 'uninitialized';\n this.attempt = 'none';\n this.resetReason = reason;\n }\n\n recoverForGeneration(deviceGeneration: number): void {\n if (!Number.isSafeInteger(deviceGeneration) || deviceGeneration < 0) {\n throw new RangeError('deviceGeneration must be a non-negative safe integer.');\n }\n this.deviceGeneration = deviceGeneration;\n this.valid = false;\n this.content = 'uninitialized';\n this.attempt = 'none';\n this.resetReason = 'device-generation';\n }\n\n inspect(): TaaHistoryInspection {\n return {\n token: this.token,\n deviceGeneration: this.deviceGeneration,\n content: this.content,\n fallback: 'neutral-texture',\n requestVersion: this.requestVersion,\n generation: this.generation,\n seed: this.seed,\n attempt: this.attempt,\n valid: this.valid,\n resetReason: this.resetReason,\n };\n }\n}\n","import { err, ok, type Result } from '@forgeax/engine-types';\nimport type { CameraSnapshot } from '../render-contract';\nimport { classifySceneDataCoverage, type SceneDataContributor } from './coverage';\nimport { type TaaHistoryAttempt, TaaHistoryStore } from './taa-history-store';\nimport {\n projectTemporalView,\n type SubmittedTemporalView,\n snapshotSubmittedTemporalView,\n type TemporalView,\n} from './temporal-view';\n\n/** The only stages that may publish a temporal frame. */\nexport type TemporalFrameStage = 'build' | 'encode' | 'finish' | 'submit';\n\n/** Closed list of consumers that share the renderer temporal transaction. */\nexport type TemporalFrameConsumerId = 'taa' | 'motion-blur' | 'ssr';\n\nexport type TemporalFrameErrorCode = 'taa-unavailable' | 'temporal-active' | 'temporal-not-active';\n\nexport interface TemporalFrameError {\n readonly code: TemporalFrameErrorCode;\n readonly expected: string;\n readonly hint: string;\n readonly detail?: Readonly<Record<string, unknown>>;\n}\n\nexport interface TemporalFrameSnapshot<T = unknown> {\n readonly epoch: number;\n readonly previous: T | undefined;\n readonly consumerIds: readonly TemporalFrameConsumerId[];\n readonly historyAttempt: 'none' | 'active' | 'committed' | 'aborted';\n readonly attempt: 'none' | 'active' | 'committed' | 'aborted';\n readonly lastFailure: TemporalFrameStage | undefined;\n readonly coverage: {\n readonly exactContributorIds: readonly string[];\n readonly reactiveContributorIds: readonly string[];\n readonly missingContributorIds: readonly string[];\n readonly omittedMissingContributorCount: number;\n };\n}\n\nexport interface TemporalFrameBeginInput<T = unknown> {\n readonly current: T;\n readonly antialias: 'none' | 'fxaa' | 'msaa' | 'taa';\n /** Enables the shared transaction for a temporal feature without TAA. */\n readonly temporalDemand?: boolean;\n /** Consumers registered on this one renderer-owned frame transaction. */\n readonly consumerIds?: readonly TemporalFrameConsumerId[];\n readonly available?: boolean;\n readonly contributors?: readonly SceneDataContributor[];\n readonly requiredContributorIds?: readonly string[];\n /** Projection produced before record uploads; it commits with the frame. */\n readonly temporalView?: TemporalView;\n}\n\nexport interface TemporalFrameCandidate<T = unknown> {\n readonly epoch: number;\n readonly current: T;\n readonly previous: T | undefined;\n readonly history: { readonly direction: 'a-to-b' | 'b-to-a'; readonly valid: boolean };\n readonly contributors: readonly SceneDataContributor[];\n readonly requiredContributorIds: readonly string[];\n readonly consumerIds: readonly TemporalFrameConsumerId[];\n readonly temporalView?: TemporalView;\n}\n\nexport interface TemporalFramePhases<T = unknown> {\n readonly build: () => T;\n readonly encode: (built: T) => void;\n readonly finish: () => void;\n readonly submit: () => void;\n}\n\nexport interface TemporalFrameReceipt<T = unknown> {\n readonly epoch: number;\n readonly previous: T;\n readonly historyDirection: 'a-to-b' | 'b-to-a';\n}\n\nexport type ReflectionFallbackTemporalReset =\n | { readonly reset: false }\n | { readonly reset: true; readonly reason: 'reflection-fallback-generation' };\n\n/** Maps committed producer generations into the existing temporal reset seam. */\nexport function resolveReflectionFallbackTemporalReset(\n previousGeneration: number | undefined,\n nextGeneration: number | undefined,\n): ReflectionFallbackTemporalReset {\n if (previousGeneration === undefined || nextGeneration === undefined) return { reset: false };\n return previousGeneration === nextGeneration\n ? { reset: false }\n : { reset: true, reason: 'reflection-fallback-generation' };\n}\n\n/**\n * Keeps SSR admission on the existing producer-generation reset seam. The\n * admission path never allocates or resolves temporal history itself.\n */\nexport function resolveSsrAdmissionTemporalReset(\n previousGeneration: number | undefined,\n nextGeneration: number | undefined,\n): ReflectionFallbackTemporalReset {\n return resolveReflectionFallbackTemporalReset(previousGeneration, nextGeneration);\n}\n\nfunction failure(code: TemporalFrameErrorCode, hint: string): TemporalFrameError {\n return {\n code,\n expected:\n code === 'taa-unavailable'\n ? 'TAA resources and capability are available'\n : 'one temporal frame is active',\n hint,\n };\n}\n\n/**\n * Renderer-owned temporal transaction. It has no graph or backend dependency:\n * graph assembly supplies the four phase callbacks and only submit publishes\n * the candidate snapshot.\n */\nexport class TemporalFrameCoordinator<T = unknown> {\n readonly historyStore: TaaHistoryStore;\n private epoch: number;\n private previous: T | undefined;\n private consumerIds: readonly TemporalFrameConsumerId[] = [];\n private active: TemporalFrameCandidate<T> | undefined;\n private attempt: TemporalFrameSnapshot<T>['attempt'] = 'none';\n private historyAttempt: TemporalFrameSnapshot<T>['historyAttempt'] = 'none';\n private lastFailure: TemporalFrameStage | undefined;\n private historyDirection: 'a-to-b' | 'b-to-a' = 'a-to-b';\n private temporalFrameIndex = 0;\n private lastSubmittedView: SubmittedTemporalView | undefined;\n private coverage: TemporalFrameSnapshot<T>['coverage'] = {\n exactContributorIds: [],\n reactiveContributorIds: [],\n missingContributorIds: [],\n omittedMissingContributorCount: 0,\n };\n private readonly historyAttempts = new WeakMap<object, TaaHistoryAttempt>();\n\n constructor(\n initial: {\n readonly epoch?: number;\n readonly previous?: T;\n readonly historyStore?: TaaHistoryStore;\n } = {},\n ) {\n this.historyStore = initial.historyStore ?? new TaaHistoryStore();\n this.epoch = initial.epoch ?? 0;\n this.previous = initial.previous;\n }\n\n begin(input: TemporalFrameBeginInput<T>): Result<TemporalFrameCandidate<T>, TemporalFrameError> {\n const consumerIds = Object.freeze([...(input.consumerIds ?? [])]);\n const demanded =\n input.antialias === 'taa' || input.temporalDemand === true || consumerIds.length > 0;\n if (!demanded) {\n return ok({\n epoch: this.epoch,\n current: input.current,\n previous: this.previous,\n history: { direction: this.historyDirection, valid: false },\n contributors: Object.freeze([...(input.contributors ?? [])]),\n requiredContributorIds: Object.freeze([...(input.requiredContributorIds ?? [])]),\n consumerIds,\n ...(input.temporalView === undefined ? {} : { temporalView: input.temporalView }),\n });\n }\n if (input.available === false) {\n return err(\n failure('taa-unavailable', 'enable rgba16float temporal targets and retry the frame'),\n );\n }\n if (this.active !== undefined) {\n return err(\n failure(\n 'temporal-active',\n 'commit or abort the active temporal frame before beginning another',\n ),\n );\n }\n const candidate: TemporalFrameCandidate<T> = {\n epoch: this.epoch + 1,\n current: input.current,\n previous: this.previous,\n history: { direction: this.historyDirection, valid: this.previous !== undefined },\n contributors: Object.freeze([...(input.contributors ?? [])]),\n requiredContributorIds: Object.freeze([...(input.requiredContributorIds ?? [])]),\n consumerIds,\n ...(input.temporalView === undefined ? {} : { temporalView: input.temporalView }),\n };\n if (input.antialias === 'taa') {\n this.historyAttempts.set(candidate, this.historyStore.begin());\n }\n this.active = candidate;\n this.attempt = 'active';\n this.historyAttempt = input.antialias === 'taa' ? 'active' : 'none';\n this.lastFailure = undefined;\n return ok(candidate);\n }\n\n commit(\n candidate: TemporalFrameCandidate<T>,\n ): Result<TemporalFrameReceipt<T>, TemporalFrameError> {\n if (this.active !== candidate) {\n return err(failure('temporal-not-active', 'commit the candidate returned by begin'));\n }\n this.epoch = candidate.epoch;\n this.previous = candidate.current;\n if (candidate.temporalView !== undefined) {\n this.lastSubmittedView = snapshotSubmittedTemporalView(candidate.temporalView);\n this.temporalFrameIndex += 1;\n }\n this.historyDirection = candidate.history.direction === 'a-to-b' ? 'b-to-a' : 'a-to-b';\n this.consumerIds = candidate.consumerIds;\n const historyAttempt = this.historyAttempts.get(candidate);\n historyAttempt?.commit({\n deviceGeneration: this.historyStore.inspect().deviceGeneration,\n completed: true,\n });\n this.coverage = classifySceneDataCoverage({\n contributors: candidate.contributors,\n requiredContributorIds: candidate.requiredContributorIds,\n });\n this.active = undefined;\n historyAttempt?.abort();\n this.historyAttempts.delete(candidate);\n this.attempt = 'committed';\n this.historyAttempt = historyAttempt === undefined ? 'none' : 'committed';\n return ok({\n epoch: this.epoch,\n previous: candidate.current,\n historyDirection: candidate.history.direction,\n });\n }\n\n abort(candidate: TemporalFrameCandidate<T>, stage: TemporalFrameStage = 'submit'): void {\n if (this.active !== candidate) return;\n this.historyAttempts.get(candidate)?.abort();\n this.historyAttempts.delete(candidate);\n this.active = undefined;\n this.attempt = 'aborted';\n this.historyAttempt = 'aborted';\n this.lastFailure = stage;\n }\n\n run(\n input: TemporalFrameBeginInput<T>,\n phases: TemporalFramePhases<T>,\n ): Result<TemporalFrameReceipt<T> | undefined, TemporalFrameError> {\n const started = this.begin(input);\n if (!started.ok) return started;\n const candidate = started.value;\n if (\n input.antialias !== 'taa' &&\n input.temporalDemand !== true &&\n (input.consumerIds?.length ?? 0) === 0\n ) {\n return ok(undefined);\n }\n try {\n const built = phases.build();\n phases.encode(built);\n phases.finish();\n phases.submit();\n } catch (cause) {\n const stage = this.stageFromError(cause);\n this.abort(candidate, stage);\n return err({\n code: 'temporal-not-active',\n expected: `temporal ${stage} succeeds before commit`,\n hint: 'inspect the underlying stage failure and retry the frame',\n detail: { stage, cause },\n });\n }\n return this.commit(candidate);\n }\n\n inspect(): TemporalFrameSnapshot<T> {\n return {\n epoch: this.epoch,\n previous: this.previous,\n consumerIds: this.consumerIds,\n historyAttempt: this.historyAttempt,\n attempt: this.attempt,\n lastFailure: this.lastFailure,\n coverage: this.coverage,\n };\n }\n\n /**\n * Derive the current/previous camera matrices without mutating history.\n * `commit()` is the only operation that publishes the returned view, so a\n * graph/finish/submit failure leaves the last successful view intact.\n */\n prepareTemporalView(\n camera: CameraSnapshot,\n surfaceWidth: number,\n surfaceHeight: number,\n ): TemporalView | undefined {\n const demanded =\n camera.antialias === 'taa' ||\n (camera.motionBlur?.shutterAngle !== undefined && camera.motionBlur.shutterAngle > 0);\n if (!demanded) return undefined;\n return projectTemporalView({\n camera,\n temporalFrameIndex: this.temporalFrameIndex,\n surfaceWidth,\n surfaceHeight,\n ...(this.lastSubmittedView === undefined ? {} : { lastSubmitted: this.lastSubmittedView }),\n });\n }\n\n reset(\n reason:\n | 'cut'\n | 'resize'\n | 'camera-switch'\n | 'detach'\n | 'recover'\n | 'device-loss'\n | 'device-generation' = 'recover',\n ): void {\n void reason;\n this.active = undefined;\n this.epoch = 0;\n this.previous = undefined;\n this.temporalFrameIndex = 0;\n this.lastSubmittedView = undefined;\n this.historyDirection = 'a-to-b';\n this.historyStore.reset(\n reason === 'cut' || reason === 'camera-switch'\n ? 'camera-cut'\n : reason === 'resize'\n ? 'resize'\n : reason === 'device-generation' || reason === 'device-loss'\n ? 'device-generation'\n : 'recover',\n );\n this.attempt = 'none';\n this.historyAttempt = 'none';\n this.lastFailure = undefined;\n this.coverage = {\n exactContributorIds: [],\n reactiveContributorIds: [],\n missingContributorIds: [],\n omittedMissingContributorCount: 0,\n };\n this.consumerIds = [];\n }\n\n private stageFromError(cause: unknown): TemporalFrameStage {\n if (typeof cause === 'object' && cause !== null && 'stage' in cause) {\n const stage = (cause as { stage?: unknown }).stage;\n if (stage === 'build' || stage === 'encode' || stage === 'finish' || stage === 'submit')\n return stage;\n }\n return 'submit';\n }\n}\n"]}
@@ -1,8 +1,8 @@
1
1
  import { TRANSPARENT_SORT_MODE_LAYER_Z, TRANSPARENT_SORT_MODE_LAYER_Y } from './chunk-RXZ3RGOU.mjs';
2
- import { DEFAULT_CLUSTER_GRID, DEFAULT_STANDARD_PROFILE, createIblKernelCache, MAX_LIGHTS, CLUSTER_GRID_STRIDE_U32, LIGHT_INDEX_LIST_CAPACITY, createStandardClusterLayout } from './chunk-NO4WZCAH.mjs';
2
+ import { DEFAULT_CLUSTER_GRID, DEFAULT_STANDARD_PROFILE, createIblKernelCache, MAX_LIGHTS, CLUSTER_GRID_STRIDE_U32, LIGHT_INDEX_LIST_CAPACITY, createStandardClusterLayout } from './chunk-S665NJNF.mjs';
3
3
  import { SPRITE_PREMULTIPLIED_ALPHA_BLEND } from './chunk-BLXGONR2.mjs';
4
- import { GPU_SHADER_STAGE_COMPUTE, GPU_BUFFER_USAGE_STORAGE, GPU_BUFFER_USAGE_COPY_DST, GPU_BUFFER_USAGE_UNIFORM, createHdrpBindGroupLayoutDescriptor, COOKIE_MATRIX_BYTES, IES_SLICE_WIDTH, IES_SLICE_HEIGHT, COOKIE_SLICE_SIZE, GPU_SHADER_STAGE_VERTEX, GPU_SHADER_STAGE_FRAGMENT, GPU_BUFFER_USAGE_INDEX, GPU_BUFFER_USAGE_VERTEX, isStandardPbrMaterialShader, GPU_BUFFER_USAGE_MAP_READ, pbrSkinMeshDynamicOffsets, instanceCollectionCacheKey, worldEntityKey, gpuDrivenShadowDrawKey, SHADOW_CASTER_SHADER_ID, shadowCasterVariantSet, buildPbrMaterialUserRegionEntries, buildBindGroupLayoutDescriptor, GPU_BUFFER_USAGE_COPY_SRC, GPU_BUFFER_USAGE_INDIRECT, EXTENDED_LIGHTING_REQUIRED_SAMPLED_TEXTURES, gpuDrivenSourceDrawItemIndex, matchPass, createPbrSkinMeshBindGroupEntries, physicalTextureFields, isCanonicalStandardPbrMaterialShader, getOpaqueResourceIdentity, resolveRenderTargetMaterialSource, SPRITE_PASS_PER_INSTANCE_REGION_VARIANT_SET, isStandardPbrSkinMaterialShader, SKIN_MATERIAL_SHADER_ID, PROBE_BLEND_RECORD_BYTE_SIZE, gpuDrivenDrawKey, probeBlendRecordOffset, PROBE_BLEND_RECORD_STRIDE, materialBindGroupLayoutIdentity } from './chunk-FUUO4UND.mjs';
5
- import { GPU_TEXTURE_USAGE_RENDER_ATTACHMENT, GPU_TEXTURE_USAGE_COPY_SRC, VertexColorVariantConflictError, EquirectProjectionFailedError, SHADOW_ATLAS_DEFAULT_LAYERS, SHADOW_ATLAS_DEFAULT_FACE_SIZE, ShadowAtlas, PointShadowAtlasUninitializedError, PointShadowAtlasBoundsViolationError, StandardClusterTransportUnavailableError, GPU_TEXTURE_USAGE_RENDER_ATTACHMENT_AND_TEXTURE_BINDING, GPU_TEXTURE_USAGE_COPY_DST, GPU_TEXTURE_USAGE_TEXTURE_BINDING, createVisibilityBudget, instanceUploadRangesForResident, STANDARD_OUTPUT_TRANSFORM_FEATURE_ID, StandardLightBudgetExceededError, RendererOperationError, VideoUploadUnsupportedError, StandardClusterIndexOverflowError, FXAA_POST_PROCESS_ID } from './chunk-JRBDO2KB.mjs';
4
+ import { GPU_SHADER_STAGE_COMPUTE, GPU_BUFFER_USAGE_STORAGE, GPU_BUFFER_USAGE_COPY_DST, GPU_BUFFER_USAGE_UNIFORM, createHdrpBindGroupLayoutDescriptor, COOKIE_MATRIX_BYTES, IES_SLICE_WIDTH, IES_SLICE_HEIGHT, COOKIE_SLICE_SIZE, GPU_SHADER_STAGE_VERTEX, GPU_SHADER_STAGE_FRAGMENT, GPU_BUFFER_USAGE_INDEX, GPU_BUFFER_USAGE_VERTEX, isStandardPbrMaterialShader, GPU_BUFFER_USAGE_MAP_READ, pbrSkinMeshDynamicOffsets, instanceCollectionCacheKey, worldEntityKey, gpuDrivenShadowDrawKey, SHADOW_CASTER_SHADER_ID, shadowCasterVariantSet, buildPbrMaterialUserRegionEntries, buildBindGroupLayoutDescriptor, GPU_BUFFER_USAGE_COPY_SRC, GPU_BUFFER_USAGE_INDIRECT, EXTENDED_LIGHTING_REQUIRED_SAMPLED_TEXTURES, gpuDrivenSourceDrawItemIndex, matchPass, createPbrSkinMeshBindGroupEntries, physicalTextureFields, isCanonicalStandardPbrMaterialShader, getOpaqueResourceIdentity, resolveRenderTargetMaterialSource, SPRITE_PASS_PER_INSTANCE_REGION_VARIANT_SET, isStandardPbrSkinMaterialShader, SKIN_MATERIAL_SHADER_ID, PROBE_BLEND_RECORD_BYTE_SIZE, gpuDrivenDrawKey, probeBlendRecordOffset, PROBE_BLEND_RECORD_STRIDE, materialBindGroupLayoutIdentity } from './chunk-DRR7D3KX.mjs';
5
+ import { GPU_TEXTURE_USAGE_RENDER_ATTACHMENT, GPU_TEXTURE_USAGE_COPY_SRC, VertexColorVariantConflictError, EquirectProjectionFailedError, SHADOW_ATLAS_DEFAULT_LAYERS, SHADOW_ATLAS_DEFAULT_FACE_SIZE, ShadowAtlas, PointShadowAtlasUninitializedError, PointShadowAtlasBoundsViolationError, StandardClusterTransportUnavailableError, GPU_TEXTURE_USAGE_RENDER_ATTACHMENT_AND_TEXTURE_BINDING, GPU_TEXTURE_USAGE_COPY_DST, GPU_TEXTURE_USAGE_TEXTURE_BINDING, createVisibilityBudget, instanceUploadRangesForResident, STANDARD_OUTPUT_TRANSFORM_FEATURE_ID, StandardLightBudgetExceededError, RendererOperationError, VideoUploadUnsupportedError, StandardClusterIndexOverflowError, FXAA_POST_PROCESS_ID } from './chunk-6TFBXLRJ.mjs';
6
6
  import { derive, ok, err as err$1, toShared, ASSET_ERROR_HINTS, deriveTextureLayout, handleSlot, resolveMaterialTextureCoordinates, KNOWN_PASS_KINDS } from '@forgeax/engine-types';
7
7
  import { ok as ok$1, err, RhiError } from '@forgeax/engine-rhi';
8
8
  import { mat3, vec3, mat4 } from '@forgeax/engine-math';
@@ -11625,7 +11625,7 @@ function recordMainPass(c, selector, options, graphPass) {
11625
11625
  hint: "publish the current frame view/light/shadow bind group before GPU raster"
11626
11626
  });
11627
11627
  }
11628
- if (gpuDrivenStandardPbrFrameResources === void 0 || gpuDrivenStandardPbrFrameResources.materialBindGroups.length === 0 || gpuDrivenStandardPbrFrameResources.materialBindGroups.some((group) => group === void 0)) {
11628
+ if (gpuDrivenStandardPbrFrameResources === void 0) {
11629
11629
  throw new RhiError({
11630
11630
  code: "rhi-not-available",
11631
11631
  expected: "complete main-pass Standard PBR material bind-group receipt",
@@ -12496,7 +12496,7 @@ function recordSsaoBlurPass(_c, resolveCtx, ssaoBlurredKey, ssaoRawKey, gbuf0Key
12496
12496
  pass.draw(3, 1, 0, 0);
12497
12497
  if (graphPass === void 0) pass.end();
12498
12498
  }
12499
- function dispatchFullscreenPass(ctx, name, shader, color, reads, resolveCtx, compositeOverSwapchain = false, rawSwapchainOutput = false, graphPass, graphOutputFormat, graphDepthView, paramsOverride, fragmentEntryPoint) {
12499
+ function dispatchFullscreenPass(ctx, name, shader, color, reads, resolveCtx, compositeOverSwapchain = false, rawSwapchainOutput = false, graphPass, graphOutputFormat, graphDepthView, paramsOverride, fragmentEntryPoint, msaaActive = false) {
12500
12500
  if (shader === "fxaa") {
12501
12501
  if (resolveCtx === void 0) {
12502
12502
  throw new PostProcessError({
@@ -12548,7 +12548,7 @@ function dispatchFullscreenPass(ctx, name, shader, color, reads, resolveCtx, com
12548
12548
  const built = buildFullscreenPostProcessPass(
12549
12549
  { device: ctx.runtime.device, errorRegistry: ctx.runtime.errorRegistry },
12550
12550
  entry,
12551
- ctx.msaaActive
12551
+ msaaActive
12552
12552
  );
12553
12553
  if (built === null) return;
12554
12554
  let depthTexView = graphDepthView ?? null;
@@ -12683,7 +12683,11 @@ function encodeFullscreenPass(ctx, pass, input) {
12683
12683
  input.outputFormat,
12684
12684
  input.depthView,
12685
12685
  input.paramsOverride,
12686
- input.fragmentEntryPoint
12686
+ input.fragmentEntryPoint,
12687
+ // Legacy callers rely on the frame context's MSAA state. Typed callers
12688
+ // pass the actual depth target sample count explicitly so a single-sample
12689
+ // view can never select the multisampled shader by camera policy alone.
12690
+ input.msaaActive ?? ctx.msaaActive
12687
12691
  );
12688
12692
  }
12689
12693
 
@@ -12973,6 +12977,8 @@ function resolvedDepthView(frame, resources, target) {
12973
12977
  if (!texture.ok) throw texture.error;
12974
12978
  const view = frame.runtime.device.createTextureView(texture.value, {
12975
12979
  label: "typed-ssao-depth-only-view",
12980
+ // Multisampled WebGPU textures still use a `2d` view dimension; the
12981
+ // sample count is carried by the source texture and WGSL type.
12976
12982
  dimension: "2d",
12977
12983
  aspect: "depth-only",
12978
12984
  baseMipLevel: 0,
@@ -13523,7 +13529,8 @@ function addTypedFullscreenPass(graph, options) {
13523
13529
  ...options.paramsTransform === void 0 ? {} : {
13524
13530
  paramsOverride: options.paramsTransform(frame.postProcessParams.get(options.shader))
13525
13531
  },
13526
- ...options.fragmentEntryPoint === void 0 ? {} : { fragmentEntryPoint: options.fragmentEntryPoint }
13532
+ ...options.fragmentEntryPoint === void 0 ? {} : { fragmentEntryPoint: options.fragmentEntryPoint },
13533
+ ...options.depth === void 0 ? {} : { msaaActive: options.depth.sampleCount === 4 }
13527
13534
  });
13528
13535
  }
13529
13536
  });
@@ -13701,5 +13708,5 @@ function addTaaResolvePass(graph, current, currentTemporal, previousColor, previ
13701
13708
  }
13702
13709
 
13703
13710
  export { BYTES_PER_DIRECT_LIGHT_SLOT, BatchTopology, CAPTURE_VIEW_PROJS, CUBEMAP_FACE_VERTICES, CUBE_CAPTURE_VIEW_SLOT_BASE, DEFERRED_COLOR_FORMATS, DEPTH_MIN_PARAMS_BYTE_SIZE, FALLBACK_BYTES_PER_ROW, GPU_DRIVEN_VIEW_WGSL, GPU_SCENE_LAYOUTS, GpuBuffer, GpuDrivenView, GpuTexture, MATERIAL_PER_ENTITY_STRIDE, MESH_SSBO_BYTES, OcclusionConfidenceScheduler, POINTS_LINES_MATERIAL_SHADER_ID, POINTS_LINES_VIEW_BUFFER_SIZE, PREFILTER_MIP_LEVELS, PREFILTER_SIZE, PipelineSpecError, PostProcessError, REFLECTION_PROBE_VIEW_SLOT_BASE, SHADOW_CASTER_BUFFER_SIZE, STANDARD_PBR_REQUIRED_SAMPLED_TEXTURES, STANDARD_PBR_UBO_SIZE, ShadowViewStatePool, TEMPORAL_HISTORY_FORMATS, TYPED_BLOOM_PASS_NAMES, VIEW_UNIFORM_BUFFER_SIZE, VIEW_UNIFORM_BYTES, VIEW_UNIFORM_SLOT_STRIDE, abortTemporalGpuSubmit, addReflectionFallbackObservationPass, addStandardSceneDataPass, addTaaResolvePass, addTypedBloomPasses, addTypedCompositePostEffects, addTypedFrameObservationPass, addTypedFullscreenPass, addTypedOutputTransformPass, addTypedScenePass, addTypedSkyboxPass, addTypedSsaoPasses, addTypedTemporalResolvePass, aggregateTemporalDemand, applyMaterialTextureUvScales, applyParamSchemaDefaultsToUbo, applyParamSnapshotToUbo, assembleMaterialWithSkylightEntries, assertStorageBufferCap, buildFoldDispatchPlan, buildFullscreenPostProcessPass, buildLinearLdrMaterialSpecTable, buildPerFrameBindGroups, buildSpecConstTable, cacheKeyOf, cleanPerEntityCache, colorFormatsForPassKind, commitTemporalGpuSubmit, computeProjectionMatrix, computeSplitLdrSprite, computeViewMatrix, configureSurface, createClusterBinScratch, createFullscreenBindGroup, createHdrpClusterMembershipBindGroupLayoutDescriptor, createIblPipelines, createPointsLinesLaneAdapter, createPointsLinesLaneContract, createRenderPipelineTarget, createSkylightFallback, createStandardSceneDataTarget, createStandardSurfaceLightingBindGroup, decideVisibility, defaultViewForUserRegionField, deriveRenderDataCubemap, deriveRenderDataMesh, deriveRenderDataTexture, deriveRenderExtent, describeTemporalDemand, detectNineSliceScaleTooSmall, deviceOptionsForAdapter, driveLazyEquirectProjection, encodeDirectionalShadowPass, encodeMainPass, encodePointShadowPass, encodeSpotShadowPass, ensureMeshSsboCapacity, entryHasDepthRead, evaluateFoldBucketUniformCap, foldDispatchBuckets, geometryRenderStateForPass, geometryRenderStateForTopology, getIblProbeBackgroundSource, getOrBuildPipeline, getOrCreateFromChain, getOrCreateHdrpBuffers, getOrCreateIblCache, getTemporalBindGroupResources, getTemporalGpuState, getTemporalParamsBuffer, gpuSceneFieldOffset, hasPendingTemporalGpuSubmit, importRenderPipelineSurface, incrementFoldedDrawsMetric, isTemporalFullscreenBinding, packInstanceStorageBuffer, passKindPolicyTable, postProcessShaderEntrySignature, postProcessShaderModuleLabel, postProcessShaderPipelineLabel, prepareFrameLighting, prepareMaterialSkylight, prewarmMaterialShaderVariants, projectedHeightForCandidate, renderExtentSize, resetHdrpBuffers, residentTextureView, resolveMaterialSkylight, resolveOutputDither, resolveReflectionProbeBinding, resolveSkyboxActive, resolveSsaoParameters, resolveSurfaceFormatPair, resolveSurfaceProfile, retireTemporalGpuState, retireTemporalGpuStateAfterFence, runIblPrecompute, selectGpuDrivenSceneIndexVariant, selectGpuLodLane, selectHdrpPbrPrewarmVariants, selectLazyEquirectHandle, selectLod, selectProbePrewarmVariants, selectSkinPrewarmVariants, selectStandardPbrTransmissionPrewarmVariants, selectSwapChainFormat, setIblComposedShaders, shadowViewIdentityKey, shadowViewRasterAccesses, shouldIssueRetest, standardStorageVariantSet, standardTemporalLaneAdmission, standardTemporalPostOrder, standardTopologyVariantSet, temporalReadIndex, temporalWriteIndex, transmissionBackdropAvailable, uploadMeshSsboBatch, variantSetFromDefines, variantSetFromVertexLayoutProjection, warnMultiSkybox, warnMultiSkylight, warnZeroLightStandard, writeHdrpClusterAndSsaoBuffers, writePbrMaterialUboPayload, writePointsLinesViewUbo, writeShadowCasterUniforms, writeShadowParamsBuffer, writeSpotModifierTextures, writeViewUbo };
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- //# sourceMappingURL=chunk-PSEQ6QPH.mjs.map
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- //# sourceMappingURL=chunk-PSEQ6QPH.mjs.map
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+ //# sourceMappingURL=chunk-JRIPCMYC.mjs.map
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+ //# sourceMappingURL=chunk-JRIPCMYC.mjs.map