@forgeax/engine-render 0.0.0-dev.8d955ade1c79
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +202 -0
- package/README.md +647 -0
- package/dist/.tsbuildinfo +1 -0
- package/dist/__tests__/authoring-path.unit.test.d.ts +2 -0
- package/dist/__tests__/authoring-path.unit.test.d.ts.map +1 -0
- package/dist/__tests__/backend-selection-rhi-capture.test-d.d.ts +2 -0
- package/dist/__tests__/backend-selection-rhi-capture.test-d.d.ts.map +1 -0
- package/dist/__tests__/callback-inference.test-d.d.ts +2 -0
- package/dist/__tests__/callback-inference.test-d.d.ts.map +1 -0
- package/dist/__tests__/cluster-binner.test.d.ts +2 -0
- package/dist/__tests__/cluster-binner.test.d.ts.map +1 -0
- package/dist/__tests__/cluster-grid-default-surface.unit.test.d.ts +2 -0
- package/dist/__tests__/cluster-grid-default-surface.unit.test.d.ts.map +1 -0
- package/dist/__tests__/construct-renderer-identity.unit.test.d.ts +2 -0
- package/dist/__tests__/construct-renderer-identity.unit.test.d.ts.map +1 -0
- package/dist/__tests__/device-scope-lifecycle.unit.test.d.ts +2 -0
- package/dist/__tests__/device-scope-lifecycle.unit.test.d.ts.map +1 -0
- package/dist/__tests__/device-scope-stale-matrix.unit.test.d.ts +2 -0
- package/dist/__tests__/device-scope-stale-matrix.unit.test.d.ts.map +1 -0
- package/dist/__tests__/direct-extract-consumer-contract.test-d.d.ts +2 -0
- package/dist/__tests__/direct-extract-consumer-contract.test-d.d.ts.map +1 -0
- package/dist/__tests__/direct-light-snapshot.unit.test.d.ts +2 -0
- package/dist/__tests__/direct-light-snapshot.unit.test.d.ts.map +1 -0
- package/dist/__tests__/factory-contract.integration.test.d.ts +2 -0
- package/dist/__tests__/factory-contract.integration.test.d.ts.map +1 -0
- package/dist/__tests__/fallback-row-stride-surface.unit.test.d.ts +2 -0
- package/dist/__tests__/fallback-row-stride-surface.unit.test.d.ts.map +1 -0
- package/dist/__tests__/frame-observation.contract.test.d.ts +2 -0
- package/dist/__tests__/frame-observation.contract.test.d.ts.map +1 -0
- package/dist/__tests__/fullscreen-feature-plan.unit.test.d.ts +2 -0
- package/dist/__tests__/fullscreen-feature-plan.unit.test.d.ts.map +1 -0
- package/dist/__tests__/glyph-text-layout-recovery.unit.test.d.ts +2 -0
- package/dist/__tests__/glyph-text-layout-recovery.unit.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-indirect-raster-evidence.d.ts +6 -0
- package/dist/__tests__/gpu-driven-indirect-raster-evidence.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-indirect-raster.browser.test.d.ts +2 -0
- package/dist/__tests__/gpu-driven-indirect-raster.browser.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-indirect-raster.dawn.test.d.ts +2 -0
- package/dist/__tests__/gpu-driven-indirect-raster.dawn.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-production.integration.test.d.ts +2 -0
- package/dist/__tests__/gpu-driven-production.integration.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-scaling.unit.test.d.ts +2 -0
- package/dist/__tests__/gpu-driven-scaling.unit.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-view-gpu-evidence.d.ts +18 -0
- package/dist/__tests__/gpu-driven-view-gpu-evidence.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-view-graph.integration.test.d.ts +2 -0
- package/dist/__tests__/gpu-driven-view-graph.integration.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-view-reference.d.ts +15 -0
- package/dist/__tests__/gpu-driven-view-reference.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-view.browser.test.d.ts +2 -0
- package/dist/__tests__/gpu-driven-view.browser.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-view.dawn.test.d.ts +2 -0
- package/dist/__tests__/gpu-driven-view.dawn.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-driven-view.unit.test.d.ts +2 -0
- package/dist/__tests__/gpu-driven-view.unit.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-resource-store-stride.unit.test.d.ts +2 -0
- package/dist/__tests__/gpu-resource-store-stride.unit.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-scene-render-graph-gpu.d.ts +7 -0
- package/dist/__tests__/gpu-scene-render-graph-gpu.d.ts.map +1 -0
- package/dist/__tests__/gpu-scene-render-graph.browser.test.d.ts +2 -0
- package/dist/__tests__/gpu-scene-render-graph.browser.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-scene-render-graph.dawn.test.d.ts +2 -0
- package/dist/__tests__/gpu-scene-render-graph.dawn.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-scene-schema.unit.test.d.ts +2 -0
- package/dist/__tests__/gpu-scene-schema.unit.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-scene.dawn.test.d.ts +2 -0
- package/dist/__tests__/gpu-scene.dawn.test.d.ts.map +1 -0
- package/dist/__tests__/gpu-scene.unit.test.d.ts +2 -0
- package/dist/__tests__/gpu-scene.unit.test.d.ts.map +1 -0
- package/dist/__tests__/ibl/face-uniforms.unit.test.d.ts +2 -0
- package/dist/__tests__/ibl/face-uniforms.unit.test.d.ts.map +1 -0
- package/dist/__tests__/infinite-grid-no-vertex-probe.unit.test.d.ts +2 -0
- package/dist/__tests__/infinite-grid-no-vertex-probe.unit.test.d.ts.map +1 -0
- package/dist/__tests__/injection-kind-owner.test-d.d.ts +2 -0
- package/dist/__tests__/injection-kind-owner.test-d.d.ts.map +1 -0
- package/dist/__tests__/ktx2-basis-gpu-consumer.dawn.test.d.ts +2 -0
- package/dist/__tests__/ktx2-basis-gpu-consumer.dawn.test.d.ts.map +1 -0
- package/dist/__tests__/light-buffer-layout.unit.test.d.ts +2 -0
- package/dist/__tests__/light-buffer-layout.unit.test.d.ts.map +1 -0
- package/dist/__tests__/material-contract-inventory.unit.test.d.ts +2 -0
- package/dist/__tests__/material-contract-inventory.unit.test.d.ts.map +1 -0
- package/dist/__tests__/material-cooked-projection.unit.test.d.ts +2 -0
- package/dist/__tests__/material-cooked-projection.unit.test.d.ts.map +1 -0
- package/dist/__tests__/material-snapshot-mutation.integration.test.d.ts +2 -0
- package/dist/__tests__/material-snapshot-mutation.integration.test.d.ts.map +1 -0
- package/dist/__tests__/material-static-dynamic-route.unit.test.d.ts +2 -0
- package/dist/__tests__/material-static-dynamic-route.unit.test.d.ts.map +1 -0
- package/dist/__tests__/material-stride-surface.unit.test.d.ts +2 -0
- package/dist/__tests__/material-stride-surface.unit.test.d.ts.map +1 -0
- package/dist/__tests__/mesh-buffer-usage-surface.unit.test.d.ts +2 -0
- package/dist/__tests__/mesh-buffer-usage-surface.unit.test.d.ts.map +1 -0
- package/dist/__tests__/mesh-material-bindings.unit.test.d.ts +2 -0
- package/dist/__tests__/mesh-material-bindings.unit.test.d.ts.map +1 -0
- package/dist/__tests__/mesh-stride-surface.unit.test.d.ts +2 -0
- package/dist/__tests__/mesh-stride-surface.unit.test.d.ts.map +1 -0
- package/dist/__tests__/morph-culling-reentry.dawn.test.d.ts +2 -0
- package/dist/__tests__/morph-culling-reentry.dawn.test.d.ts.map +1 -0
- package/dist/__tests__/morph-feature-gpu-work.integration.test.d.ts +2 -0
- package/dist/__tests__/morph-feature-gpu-work.integration.test.d.ts.map +1 -0
- package/dist/__tests__/morph-feature-plan.unit.test.d.ts +2 -0
- package/dist/__tests__/morph-feature-plan.unit.test.d.ts.map +1 -0
- package/dist/__tests__/morph-visual-evidence.integration.test.d.ts +2 -0
- package/dist/__tests__/morph-visual-evidence.integration.test.d.ts.map +1 -0
- package/dist/__tests__/nineslice-handle-surface.unit.test.d.ts +2 -0
- package/dist/__tests__/nineslice-handle-surface.unit.test.d.ts.map +1 -0
- package/dist/__tests__/post-process-error-policy-owner.unit.test.d.ts +2 -0
- package/dist/__tests__/post-process-error-policy-owner.unit.test.d.ts.map +1 -0
- package/dist/__tests__/prepared-buffer-kind-owner.test-d.d.ts +2 -0
- package/dist/__tests__/prepared-buffer-kind-owner.test-d.d.ts.map +1 -0
- package/dist/__tests__/prepared-graphics-capability.unit.test.d.ts +2 -0
- package/dist/__tests__/prepared-graphics-capability.unit.test.d.ts.map +1 -0
- package/dist/__tests__/prepared-graphics-generation.unit.test.d.ts +2 -0
- package/dist/__tests__/prepared-graphics-generation.unit.test.d.ts.map +1 -0
- package/dist/__tests__/prepared-graphics-lifecycle.unit.test.d.ts +2 -0
- package/dist/__tests__/prepared-graphics-lifecycle.unit.test.d.ts.map +1 -0
- package/dist/__tests__/prepared-graphics-pipeline-warmup.unit.test.d.ts +2 -0
- package/dist/__tests__/prepared-graphics-pipeline-warmup.unit.test.d.ts.map +1 -0
- package/dist/__tests__/prepared-graphics-resolver.unit.test.d.ts +2 -0
- package/dist/__tests__/prepared-graphics-resolver.unit.test.d.ts.map +1 -0
- package/dist/__tests__/prepared-graphics-snapshot.unit.test.d.ts +2 -0
- package/dist/__tests__/prepared-graphics-snapshot.unit.test.d.ts.map +1 -0
- package/dist/__tests__/prepared-graphics-store.unit.test.d.ts +2 -0
- package/dist/__tests__/prepared-graphics-store.unit.test.d.ts.map +1 -0
- package/dist/__tests__/prepared-graphics-validation.unit.test.d.ts +2 -0
- package/dist/__tests__/prepared-graphics-validation.unit.test.d.ts.map +1 -0
- package/dist/__tests__/profiler-default-off.test.d.ts +2 -0
- package/dist/__tests__/profiler-default-off.test.d.ts.map +1 -0
- package/dist/__tests__/profiler-phase-catalog.test.d.ts +2 -0
- package/dist/__tests__/profiler-phase-catalog.test.d.ts.map +1 -0
- package/dist/__tests__/profiler-phase-integration.test.d.ts +2 -0
- package/dist/__tests__/profiler-phase-integration.test.d.ts.map +1 -0
- package/dist/__tests__/profiler-phase-token.test.d.ts +2 -0
- package/dist/__tests__/profiler-phase-token.test.d.ts.map +1 -0
- package/dist/__tests__/public-surface.test-d.d.ts +2 -0
- package/dist/__tests__/public-surface.test-d.d.ts.map +1 -0
- package/dist/__tests__/recover-error-policy-owner.unit.test.d.ts +2 -0
- package/dist/__tests__/recover-error-policy-owner.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-error-code-owner.test-d.d.ts +2 -0
- package/dist/__tests__/render-error-code-owner.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-error-detail-ssot.test-d.d.ts +2 -0
- package/dist/__tests__/render-error-detail-ssot.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-error-exhaustive.test-d.d.ts +2 -0
- package/dist/__tests__/render-error-exhaustive.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-assembly.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-assembly.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-context.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-context.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-contract.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-contract.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-diagnostics.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-diagnostics.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-docs.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-docs.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-errors.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-errors.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-gpu-work.integration.test.d.ts +2 -0
- package/dist/__tests__/render-feature-gpu-work.integration.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-plan.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-plan.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-plan.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-plan.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-prepared-diagnostics.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-prepared-diagnostics.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-prepared-errors.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-prepared-errors.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-prepared-graphics-docs.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-prepared-graphics-docs.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-prepared-graphics-isolation.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-prepared-graphics-isolation.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-prepared-graphics-negative.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-prepared-graphics-negative.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-prepared-graphics.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-prepared-graphics.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-prepared-graphics.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-prepared-graphics.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-public-surface.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-public-surface.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-retry.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-retry.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-scheduling.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-scheduling.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-stage-failed-policy-owner.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-stage-failed-policy-owner.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-stage-fault-recovery.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-stage-fault-recovery.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-visibility-context.test-d.d.ts +2 -0
- package/dist/__tests__/render-feature-visibility-context.test-d.d.ts.map +1 -0
- package/dist/__tests__/render-feature-visibility-context.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-visibility-context.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-feature-zero-work.unit.test.d.ts +2 -0
- package/dist/__tests__/render-feature-zero-work.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-graph-compute-raster-gpu.d.ts +7 -0
- package/dist/__tests__/render-graph-compute-raster-gpu.d.ts.map +1 -0
- package/dist/__tests__/render-graph-compute-raster.browser.test.d.ts +2 -0
- package/dist/__tests__/render-graph-compute-raster.browser.test.d.ts.map +1 -0
- package/dist/__tests__/render-graph-compute-raster.dawn.test.d.ts +2 -0
- package/dist/__tests__/render-graph-compute-raster.dawn.test.d.ts.map +1 -0
- package/dist/__tests__/render-graph-hzb-gpu.d.ts +7 -0
- package/dist/__tests__/render-graph-hzb-gpu.d.ts.map +1 -0
- package/dist/__tests__/render-graph-hzb.browser.test.d.ts +2 -0
- package/dist/__tests__/render-graph-hzb.browser.test.d.ts.map +1 -0
- package/dist/__tests__/render-graph-hzb.dawn.test.d.ts +2 -0
- package/dist/__tests__/render-graph-hzb.dawn.test.d.ts.map +1 -0
- package/dist/__tests__/render-graph-primitives.unit.test.d.ts +2 -0
- package/dist/__tests__/render-graph-primitives.unit.test.d.ts.map +1 -0
- package/dist/__tests__/render-graph-storage-indirect-gpu.d.ts +12 -0
- package/dist/__tests__/render-graph-storage-indirect-gpu.d.ts.map +1 -0
- package/dist/__tests__/render-graph-storage-indirect.browser.test.d.ts +2 -0
- package/dist/__tests__/render-graph-storage-indirect.browser.test.d.ts.map +1 -0
- package/dist/__tests__/render-graph-storage-indirect.dawn.test.d.ts +2 -0
- package/dist/__tests__/render-graph-storage-indirect.dawn.test.d.ts.map +1 -0
- package/dist/__tests__/render-scene-projection.unit.test.d.ts +2 -0
- package/dist/__tests__/render-scene-projection.unit.test.d.ts.map +1 -0
- package/dist/__tests__/renderer-factory-material-contract.unit.test.d.ts +2 -0
- package/dist/__tests__/renderer-factory-material-contract.unit.test.d.ts.map +1 -0
- package/dist/__tests__/renderer-lifecycle.integration.test.d.ts +2 -0
- package/dist/__tests__/renderer-lifecycle.integration.test.d.ts.map +1 -0
- package/dist/__tests__/rhi-backend-package-boundary.unit.test.d.ts +2 -0
- package/dist/__tests__/rhi-backend-package-boundary.unit.test.d.ts.map +1 -0
- package/dist/__tests__/scriptable-pack-consumer.test-d.d.ts +2 -0
- package/dist/__tests__/scriptable-pack-consumer.test-d.d.ts.map +1 -0
- package/dist/__tests__/shader-stage-surface.unit.test.d.ts +2 -0
- package/dist/__tests__/shader-stage-surface.unit.test.d.ts.map +1 -0
- package/dist/__tests__/ssao-config.unit.test.d.ts +2 -0
- package/dist/__tests__/ssao-config.unit.test.d.ts.map +1 -0
- package/dist/__tests__/ssao-kernel-surface.unit.test.d.ts +2 -0
- package/dist/__tests__/ssao-kernel-surface.unit.test.d.ts.map +1 -0
- package/dist/__tests__/standard-clustered-pipeline.unit.test.d.ts +2 -0
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- package/dist/__tests__/standard-descriptors.test-d.d.ts +2 -0
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- package/dist/__tests__/standard-pipeline.dawn.test.d.ts +2 -0
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- package/dist/__tests__/standard-pipeline.integration.test.d.ts.map +1 -0
- package/dist/__tests__/standard-profile-oracle.unit.test.d.ts +2 -0
- package/dist/__tests__/standard-profile-oracle.unit.test.d.ts.map +1 -0
- package/dist/__tests__/surface-configuration.unit.test.d.ts +2 -0
- package/dist/__tests__/surface-configuration.unit.test.d.ts.map +1 -0
- package/dist/__tests__/texture-usage-surface.unit.test.d.ts +2 -0
- package/dist/__tests__/texture-usage-surface.unit.test.d.ts.map +1 -0
- package/dist/__tests__/typed-pipeline-topology.unit.test.d.ts +2 -0
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- package/dist/__tests__/urp-pipeline-targets.unit.test.d.ts +2 -0
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- package/dist/__tests__/urp-pipeline.unit.test.d.ts.map +1 -0
- package/dist/__tests__/vertex-color-pipeline.unit.test.d.ts +2 -0
- package/dist/__tests__/vertex-color-pipeline.unit.test.d.ts.map +1 -0
- package/dist/__tests__/vertex-layout-consumer.unit.test.d.ts +2 -0
- package/dist/__tests__/vertex-layout-consumer.unit.test.d.ts.map +1 -0
- package/dist/__tests__/visibility-diagnostics.integration.test.d.ts +2 -0
- package/dist/__tests__/visibility-diagnostics.integration.test.d.ts.map +1 -0
- package/dist/__tests__/visibility-extract.integration.test.d.ts +2 -0
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- package/dist/__tests__/visibility-extract.perf.test.d.ts +2 -0
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- package/dist/__tests__/visibility-feature-dedup.integration.test.d.ts +2 -0
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- package/dist/__tests__/visibility-hidden-report.unit.test.d.ts +2 -0
- package/dist/__tests__/visibility-hidden-report.unit.test.d.ts.map +1 -0
- package/dist/__tests__/visibility-instances.integration.test.d.ts +2 -0
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- package/dist/__tests__/visibility-multi-world.integration.test.d.ts +2 -0
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- package/dist/__tests__/visibility-producer-matrix.integration.test.d.ts +2 -0
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- package/src/__tests__/gpu-resource-store-stride.unit.test.ts +59 -0
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- package/src/__tests__/render-graph-compute-raster-gpu.ts +342 -0
- package/src/__tests__/render-graph-compute-raster.browser.test.ts +16 -0
- package/src/__tests__/render-graph-compute-raster.dawn.test.ts +22 -0
- package/src/__tests__/render-graph-hzb-gpu.ts +239 -0
- package/src/__tests__/render-graph-hzb.browser.test.ts +16 -0
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- package/src/__tests__/render-graph-storage-indirect-gpu.ts +162 -0
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- package/src/__tests__/renderer-factory-material-contract.unit.test.ts +121 -0
- package/src/__tests__/renderer-lifecycle.integration.test.ts +58 -0
- package/src/__tests__/rhi-backend-package-boundary.unit.test.ts +11 -0
- package/src/__tests__/scriptable-pack-consumer.test-d.ts +14 -0
- package/src/__tests__/shader-stage-surface.unit.test.ts +43 -0
- package/src/__tests__/ssao-config.unit.test.ts +36 -0
- package/src/__tests__/ssao-kernel-surface.unit.test.ts +14 -0
- package/src/__tests__/standard-clustered-pipeline.unit.test.ts +28 -0
- package/src/__tests__/standard-descriptors.test-d.ts +22 -0
- package/src/__tests__/standard-pipeline.dawn.test.ts +61 -0
- package/src/__tests__/standard-pipeline.integration.test.ts +124 -0
- package/src/__tests__/standard-profile-oracle.unit.test.ts +62 -0
- package/src/__tests__/surface-configuration.unit.test.ts +91 -0
- package/src/__tests__/texture-usage-surface.unit.test.ts +58 -0
- package/src/__tests__/typed-pipeline-topology.unit.test.ts +223 -0
- package/src/__tests__/urp-pipeline-targets.unit.test.ts +42 -0
- package/src/__tests__/urp-pipeline.unit.test.ts +14 -0
- package/src/__tests__/vertex-color-pipeline.unit.test.ts +132 -0
- package/src/__tests__/vertex-layout-consumer.unit.test.ts +25 -0
- package/src/__tests__/visibility-diagnostics.integration.test.ts +62 -0
- package/src/__tests__/visibility-extract.integration.test.ts +98 -0
- package/src/__tests__/visibility-extract.perf.test.ts +130 -0
- package/src/__tests__/visibility-feature-dedup.integration.test.ts +55 -0
- package/src/__tests__/visibility-hidden-report.unit.test.ts +36 -0
- package/src/__tests__/visibility-instances.integration.test.ts +46 -0
- package/src/__tests__/visibility-multi-world.integration.test.ts +86 -0
- package/src/__tests__/visibility-producer-matrix.integration.test.ts +168 -0
- package/src/__tests__/visibility-producer-matrix.unit.test.ts +96 -0
- package/src/__tests__/visibility-public-surface.test-d.ts +27 -0
- package/src/__tests__/visibility-resolver.unit.test.ts +85 -0
- package/src/__tests__/visibility-resource-short-circuit.unit.test.ts +80 -0
- package/src/__tests__/visibility-snapshot-contract.unit.test.ts +60 -0
- package/src/__tests__/vocabulary.unit.test.ts +21 -0
- package/src/assembly/backend-contract.ts +57 -0
- package/src/assembly/factory.ts +8130 -0
- package/src/assembly/host-contract.ts +101 -0
- package/src/assembly/material/assembly.ts +48 -0
- package/src/assembly/material/pipeline-projection.ts +63 -0
- package/src/assets/asset-decoders.ts +158 -0
- package/src/assets/render-asset-port.ts +44 -0
- package/src/assets/resolve-render-asset.ts +13 -0
- package/src/authoring.ts +17 -0
- package/src/cluster-binner.ts +700 -0
- package/src/components/__tests__/points-lines-admission.unit.test.ts +219 -0
- package/src/components/__tests__/points-lines-schema.unit.test.ts +56 -0
- package/src/components/__tests__/schema-contract.unit.test.ts +10 -0
- package/src/components/__tests__/schema-parity.unit.test.ts +25 -0
- package/src/components/__tests__/visibility-schema.unit.test.ts +35 -0
- package/src/components/camera.ts +512 -0
- package/src/components/directional-light.ts +120 -0
- package/src/components/glyph-text.ts +64 -0
- package/src/components/index.ts +54 -0
- package/src/components/instances.ts +206 -0
- package/src/components/layer.ts +69 -0
- package/src/components/light-helpers.ts +188 -0
- package/src/components/lines.ts +18 -0
- package/src/components/mesh-filter.ts +60 -0
- package/src/components/mesh-renderer.ts +61 -0
- package/src/components/point-light-shadow.ts +43 -0
- package/src/components/point-light.ts +65 -0
- package/src/components/points.ts +40 -0
- package/src/components/post-process-params.ts +35 -0
- package/src/components/scene-instance.ts +193 -0
- package/src/components/skybox-background.ts +103 -0
- package/src/components/skylight.ts +97 -0
- package/src/components/sort-key.ts +75 -0
- package/src/components/spot-light.ts +124 -0
- package/src/components/sprite-animation.ts +168 -0
- package/src/components/sprite-instances.ts +179 -0
- package/src/components/sprite-playback-mode.ts +79 -0
- package/src/components/sprite-region-override.ts +105 -0
- package/src/components/tile-layer.ts +167 -0
- package/src/components/tilemap.ts +48 -0
- package/src/components/visibility.ts +53 -0
- package/src/construct-renderer.ts +67 -0
- package/src/debug-draw-glue.ts +48 -0
- package/src/device/device-scope.ts +306 -0
- package/src/device/gpu-residency.ts +1822 -0
- package/src/device/resource-types.ts +20 -0
- package/src/engine-metrics.ts +82 -0
- package/src/errors/ecs-validation.ts +16 -0
- package/src/errors/index.ts +3 -0
- package/src/errors/recover.ts +161 -0
- package/src/errors/render.ts +1284 -0
- package/src/extract/visibility.ts +120 -0
- package/src/features/fullscreen.ts +46 -0
- package/src/features/host.ts +1363 -0
- package/src/features/morph/morph-feature.ts +377 -0
- package/src/features/plan.ts +447 -0
- package/src/features/prepared-gpu-work.ts +959 -0
- package/src/features/prepared-graphics-store.ts +449 -0
- package/src/features/prepared-graphics.ts +420 -0
- package/src/features/render-graph-compute.ts +69 -0
- package/src/features/render-graph-contribution.ts +75 -0
- package/src/features/render-graph-raster.ts +332 -0
- package/src/features/render-graph-resources.ts +38 -0
- package/src/features/targets.ts +70 -0
- package/src/features/types.ts +103 -0
- package/src/features/vocabulary.ts +24 -0
- package/src/fullscreen-post-process-pass.ts +363 -0
- package/src/glyph-text-layout-system.ts +421 -0
- package/src/gpu-driven/batch-topology.ts +245 -0
- package/src/gpu-driven/production-raster.ts +695 -0
- package/src/gpu-driven/view-gpu.ts +703 -0
- package/src/gpu-resource.ts +159 -0
- package/src/gpu-scene-schema.ts +136 -0
- package/src/gpu-scene.ts +722 -0
- package/src/gpu-stage.ts +9 -0
- package/src/gpu-texture-usage.ts +12 -0
- package/src/gpu-usage.ts +14 -0
- package/src/hdrp-buffers.ts +480 -0
- package/src/ibl/IblPipelineCache.ts +1006 -0
- package/src/ibl/skylight-bind-group.ts +513 -0
- package/src/index.ts +129 -0
- package/src/inspection-types.ts +80 -0
- package/src/instance-buffer-cache.ts +95 -0
- package/src/internal.ts +9 -0
- package/src/lifecycle.ts +168 -0
- package/src/light-buffer-layout.ts +346 -0
- package/src/materials.ts +214 -0
- package/src/mesh-material-bindings.ts +103 -0
- package/src/pbr-pipeline.ts +1137 -0
- package/src/pipeline/standard-forward-lane.ts +229 -0
- package/src/pipeline/standard-pipeline.ts +555 -0
- package/src/pipeline/standard-profile.ts +65 -0
- package/src/pipeline-builder.ts +382 -0
- package/src/pipeline-spec-types.ts +28 -0
- package/src/pipeline-spec.ts +1231 -0
- package/src/plugin.ts +69 -0
- package/src/points-lines/__tests__/bounds.unit.test.ts +21 -0
- package/src/points-lines/__tests__/cache-recovery.unit.test.ts +157 -0
- package/src/points-lines/__tests__/inspection-lanes.integration.test.ts +146 -0
- package/src/points-lines/__tests__/inspection.unit.test.ts +173 -0
- package/src/points-lines/__tests__/lane-structural.integration.test.ts +122 -0
- package/src/points-lines/__tests__/points-lines.bench.ts +400 -0
- package/src/points-lines/__tests__/raster-lane.integration.test.ts +44 -0
- package/src/points-lines/__tests__/snapshot.unit.test.ts +101 -0
- package/src/points-lines/__tests__/view-ubo.unit.test.ts +73 -0
- package/src/points-lines/admission.ts +238 -0
- package/src/points-lines/bounds.ts +23 -0
- package/src/points-lines/expansion-cache.ts +215 -0
- package/src/points-lines/inspection.ts +97 -0
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- package/src/record/__tests__/material-slot-plan.unit.test.ts +44 -0
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- package/src/record/__tests__/video-texture-view.unit.test.ts +90 -0
- package/src/record/frame-lighting.ts +1074 -0
- package/src/record/frame-snapshot.ts +500 -0
- package/src/record/frame-targets.ts +137 -0
- package/src/record/frame.ts +1598 -0
- package/src/record/helpers.ts +284 -0
- package/src/record/main-pass-geometry.ts +1065 -0
- package/src/record/main-pass-material.ts +1043 -0
- package/src/record/main-pass-sprite-draws.ts +1137 -0
- package/src/record/main-pass.ts +610 -0
- package/src/record/mesh-ssbo.ts +885 -0
- package/src/record/render-context.ts +384 -0
- package/src/record/shadow-pass.ts +698 -0
- package/src/record/skybox-post-pass.ts +593 -0
- package/src/record/typed-frame-graph.ts +461 -0
- package/src/record/view-ubo.ts +222 -0
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- package/src/render-data.ts +385 -0
- package/src/render-graph-primitives.ts +811 -0
- package/src/render-pipeline.ts +259 -0
- package/src/render-system-extract.ts +4585 -0
- package/src/render-system.ts +1933 -0
- package/src/scene/render-scene-types.ts +67 -0
- package/src/scene/render-scene.ts +1087 -0
- package/src/scene-instances/post-spawn-resolve-joints.ts +165 -0
- package/src/shadow-atlas.ts +244 -0
- package/src/ssao-buffers.ts +334 -0
- package/src/ssao-config.ts +61 -0
- package/src/systems/active-camera.ts +116 -0
- package/src/systems/pass-selector.ts +49 -0
- package/src/systems/skin-palette-allocator.ts +251 -0
- package/src/systems/skin-palette-types.ts +14 -0
- package/src/systems/transparent-sort-config.ts +233 -0
- package/src/tilemap-chunk-extract-system.ts +1290 -0
- package/src/typed-render-graph-primitives.ts +541 -0
- package/src/typed-shadow-passes.ts +165 -0
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import { HANDLE_NINESLICE_QUAD, resolveAssetHandle } from '@forgeax/engine-assets-runtime';
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ok,
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RhiError,
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RenderableSnapshot,
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SkyboxSnapshot,
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SkylightSnapshot,
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getTransparentSortConfig,
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TRANSPARENT_SORT_MODE_LAYER_Y,
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TRANSPARENT_SORT_MODE_LAYER_Z,
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buildPerFrameBindGroups,
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prepareFrameLighting,
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resolveSkyboxActive,
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warnZeroLightStandard,
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makeZeroCameraFallbackSnapshot,
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foldDispatchBuckets,
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incrementFoldedDrawsMetric,
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78
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+
} from './mesh-ssbo';
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+
import type {
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80
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+
_InternalRenderPipelineContext,
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81
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+
PipelineState,
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82
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+
RenderSystemInternals,
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83
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+
} from './render-context';
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84
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+
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85
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+
export type { FrameObservationSource } from './frame-snapshot';
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+
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+
export type FrameObservationReadback = (
|
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+
lease: CurrentFrameObservationLease,
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89
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+
) => Promise<Result<Uint8Array, Error>>;
|
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90
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+
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91
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+
export interface FrameObservationOptions {
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+
readonly semantic: 'linear-hdr';
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+
readonly readback: FrameObservationReadback;
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+
}
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95
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+
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+
export interface FrameObservationMetadata {
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+
readonly format: TextureFormat;
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98
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+
readonly size: { readonly width: number; readonly height: number };
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readonly usage: number;
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+
readonly sample: number;
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readonly frameId: number;
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readonly lifetime: { readonly frameId: number; readonly state: 'active' | 'retired' };
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readonly pipelineId: 'forgeax::standard';
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readonly backendId: string;
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}
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+
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export interface FrameObservation {
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+
readonly bytes: Uint8Array;
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+
readonly metadata: FrameObservationMetadata;
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+
}
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+
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function unavailable(
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reason: ObservationUnavailableReason,
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+
hint: string,
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+
): Result<never, ObservationUnavailableError> {
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+
return err(new ObservationUnavailableError(reason, hint));
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+
}
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+
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+
function mapLeaseFailure(code: string, hint: string): Result<never, ObservationUnavailableError> {
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+
let reason: ObservationUnavailableReason = 'resource';
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|
+
if (code === 'observation-stale') reason = 'stale';
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+
else if (code === 'observation-invalid-format') reason = 'format';
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+
else if (code === 'observation-missing-copy-src') reason = 'copy-src';
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|
+
return unavailable(reason, hint);
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|
+
}
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|
+
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|
+
export async function observeCurrentFrame(
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|
+
options: FrameObservationOptions,
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|
+
source: FrameObservationSource | undefined,
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|
+
currentFrameId: number,
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|
+
): Promise<Result<FrameObservation, ObservationUnavailableError>> {
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|
+
if (options.semantic !== 'linear-hdr') {
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|
+
return unavailable('identity', 'request the producer-owned linear-hdr semantic');
|
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|
+
}
|
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|
+
if (source === undefined) {
|
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|
+
return unavailable(
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|
+
'no-frame',
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138
|
+
'draw a frame through the Standard producer before requesting observation',
|
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|
+
);
|
|
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|
+
}
|
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|
+
if (source.pipelineId !== 'forgeax::standard' || source.backendId.length === 0) {
|
|
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|
+
return unavailable(
|
|
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|
+
'identity',
|
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144
|
+
'observe a producer with explicit pipeline and backend identity',
|
|
145
|
+
);
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
const leaseResult = createCurrentFrameObservationLease(
|
|
149
|
+
{ ...source.descriptor, texture: source.texture, frameId: source.frameId },
|
|
150
|
+
currentFrameId,
|
|
151
|
+
);
|
|
152
|
+
if (!leaseResult.ok) {
|
|
153
|
+
return mapLeaseFailure(leaseResult.error.code, leaseResult.error.hint);
|
|
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|
+
}
|
|
155
|
+
|
|
156
|
+
let bytesResult: Result<Uint8Array, Error>;
|
|
157
|
+
try {
|
|
158
|
+
bytesResult = await options.readback(leaseResult.value);
|
|
159
|
+
} catch (cause) {
|
|
160
|
+
const message = cause instanceof Error ? cause.message : String(cause);
|
|
161
|
+
return unavailable('readback-failed', `retry the current-frame readback after: ${message}`);
|
|
162
|
+
}
|
|
163
|
+
if (!bytesResult.ok) {
|
|
164
|
+
return unavailable('readback-failed', bytesResult.error.message);
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
const activeResult = leaseResult.value.beginReadback();
|
|
168
|
+
if (!activeResult.ok) {
|
|
169
|
+
return mapLeaseFailure(activeResult.error.code, activeResult.error.hint);
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
return ok({
|
|
173
|
+
bytes: bytesResult.value,
|
|
174
|
+
metadata: {
|
|
175
|
+
format: leaseResult.value.descriptor.format,
|
|
176
|
+
size: leaseResult.value.descriptor.size,
|
|
177
|
+
usage: leaseResult.value.descriptor.usage,
|
|
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|
+
sample: source.descriptor.sample,
|
|
179
|
+
frameId: source.frameId,
|
|
180
|
+
lifetime: leaseResult.value.lifetime,
|
|
181
|
+
pipelineId: source.pipelineId,
|
|
182
|
+
backendId: source.backendId,
|
|
183
|
+
},
|
|
184
|
+
});
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
import {
|
|
188
|
+
acquireSwapChainTarget,
|
|
189
|
+
graphExecutionPhase,
|
|
190
|
+
resolveShadowMapSize,
|
|
191
|
+
resolveSpotShadowMapSize,
|
|
192
|
+
} from './frame-targets';
|
|
193
|
+
import {
|
|
194
|
+
computeViewMatrix,
|
|
195
|
+
driveLazyEquirectProjection,
|
|
196
|
+
selectLazyEquirectHandle,
|
|
197
|
+
variantSetFromDefines,
|
|
198
|
+
warnMultiSkybox,
|
|
199
|
+
warnMultiSkylight,
|
|
200
|
+
} from './helpers';
|
|
201
|
+
import { computeSplitLdrSprite } from './main-pass-sprite-draws';
|
|
202
|
+
import { cleanPerEntityCache, ensureMeshSsboCapacity, uploadMeshSsboBatch } from './mesh-ssbo';
|
|
203
|
+
import { writeShadowCasterUniforms } from './shadow-pass';
|
|
204
|
+
import {
|
|
205
|
+
ensureCompiledFrameGraph,
|
|
206
|
+
executeCompiledFrameGraph,
|
|
207
|
+
type RenderFeatureGraphCandidate,
|
|
208
|
+
} from './typed-frame-graph';
|
|
209
|
+
import { writePointsLinesViewUbo, writeViewUbo } from './view-ubo';
|
|
210
|
+
|
|
211
|
+
/**
|
|
212
|
+
* A frame-local material table. Repeated snapshot objects share one UBO slot;
|
|
213
|
+
* each renderable keeps only the slot index used by each authored material.
|
|
214
|
+
*/
|
|
215
|
+
export interface MaterialSlotPlan<T extends object> {
|
|
216
|
+
readonly slotIndices: readonly (readonly number[])[];
|
|
217
|
+
readonly slots: readonly T[];
|
|
218
|
+
/** Index of the first renderable that referenced each slot. */
|
|
219
|
+
readonly slotOwners: readonly number[];
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
/**
|
|
223
|
+
* Intern identical material snapshots into one frame-local slot table.
|
|
224
|
+
* Snapshot identity is the extract layer's invalidation token, so this keeps
|
|
225
|
+
* the same correctness boundary while avoiding duplicate payload assembly and
|
|
226
|
+
* upload for repeated scene instances.
|
|
227
|
+
*/
|
|
228
|
+
export function buildMaterialSlotPlan<T extends object>(
|
|
229
|
+
materialGroups: readonly (readonly T[])[],
|
|
230
|
+
): MaterialSlotPlan<T> {
|
|
231
|
+
const slotByMaterial = new Map<T, number>();
|
|
232
|
+
const slots: T[] = [];
|
|
233
|
+
const slotOwners: number[] = [];
|
|
234
|
+
const slotIndices = materialGroups.map((materials, ownerIndex) =>
|
|
235
|
+
materials.map((material) => {
|
|
236
|
+
const cached = slotByMaterial.get(material);
|
|
237
|
+
if (cached !== undefined) return cached;
|
|
238
|
+
const slot = slots.length;
|
|
239
|
+
slots.push(material);
|
|
240
|
+
slotOwners.push(ownerIndex);
|
|
241
|
+
slotByMaterial.set(material, slot);
|
|
242
|
+
return slot;
|
|
243
|
+
}),
|
|
244
|
+
);
|
|
245
|
+
return { slotIndices, slots, slotOwners };
|
|
246
|
+
}
|
|
247
|
+
|
|
248
|
+
/**
|
|
249
|
+
* Return the largest complete renderable prefix supported by a shared
|
|
250
|
+
* mesh/material capacity. Mesh rows consume one slot per renderable; material
|
|
251
|
+
* rows use the deduplicated slot indices assigned in first-seen order.
|
|
252
|
+
*/
|
|
253
|
+
export function findRenderablePrefixForSlotCapacity(
|
|
254
|
+
materialSlotIndices: readonly (readonly number[])[],
|
|
255
|
+
slotCapacity: number,
|
|
256
|
+
): number {
|
|
257
|
+
const capacity = Math.max(0, Math.floor(slotCapacity));
|
|
258
|
+
const maxRenderableCount = Math.min(materialSlotIndices.length, capacity);
|
|
259
|
+
let renderableCount = 0;
|
|
260
|
+
while (renderableCount < maxRenderableCount) {
|
|
261
|
+
const slots = materialSlotIndices[renderableCount] ?? [];
|
|
262
|
+
if (slots.some((slot) => slot >= capacity)) break;
|
|
263
|
+
renderableCount += 1;
|
|
264
|
+
}
|
|
265
|
+
return renderableCount;
|
|
266
|
+
}
|
|
267
|
+
|
|
268
|
+
/** Count material slots reachable from a prefix of a first-seen slot plan. */
|
|
269
|
+
export function materialSlotCountForPrefix(
|
|
270
|
+
materialSlotIndices: readonly (readonly number[])[],
|
|
271
|
+
renderableCount: number,
|
|
272
|
+
): number {
|
|
273
|
+
let maxSlot = -1;
|
|
274
|
+
for (let index = 0; index < renderableCount; index += 1) {
|
|
275
|
+
for (const slot of materialSlotIndices[index] ?? []) maxSlot = Math.max(maxSlot, slot);
|
|
276
|
+
}
|
|
277
|
+
return maxSlot + 1;
|
|
278
|
+
}
|
|
279
|
+
|
|
280
|
+
export type RecordProfileRunner = <T>(phase: RenderRecordPhase, action: () => T) => T;
|
|
281
|
+
|
|
282
|
+
const EMPTY_ENTITY_KEYS: ReadonlySet<number> = new Set<number>();
|
|
283
|
+
|
|
284
|
+
function runRecordProfilePhase<T>(
|
|
285
|
+
runner: RecordProfileRunner | undefined,
|
|
286
|
+
phase: RenderRecordPhase,
|
|
287
|
+
action: () => T,
|
|
288
|
+
): T {
|
|
289
|
+
return runner === undefined ? action() : runner(phase, action);
|
|
290
|
+
}
|
|
291
|
+
|
|
292
|
+
export function recordFrame(
|
|
293
|
+
internals: RenderSystemInternals,
|
|
294
|
+
world: World,
|
|
295
|
+
cameras: CameraSnapshot[],
|
|
296
|
+
lights: ExtractedLights,
|
|
297
|
+
renderables: RenderableSnapshot[],
|
|
298
|
+
transparentDispatch: readonly DispatchEntry[],
|
|
299
|
+
frameState: RenderFrameState,
|
|
300
|
+
dispatchCounts: DispatchCounts,
|
|
301
|
+
bindGroupCounts: BindGroupCounts,
|
|
302
|
+
skylight: SkylightSnapshot | undefined,
|
|
303
|
+
skylightCount: number,
|
|
304
|
+
skybox: SkyboxSnapshot | undefined,
|
|
305
|
+
skyboxCount: number,
|
|
306
|
+
postProcessParams: ReadonlyMap<string, Uint8Array>,
|
|
307
|
+
// feat-20260709-editor-world-partition ENGINE-fix-round2 (defect 2): the
|
|
308
|
+
// full worlds[] list passed to `renderer.draw`, indexed by
|
|
309
|
+
// RenderableSnapshot.worldId so the record stage resolves each renderable's
|
|
310
|
+
// mesh + material textures against the world it was extracted from (mirroring
|
|
311
|
+
// the per-world extract stage). Optional + defaulting to `[world]` keeps the
|
|
312
|
+
// pre-split single-world identity path (worldId always 0) byte-for-byte and
|
|
313
|
+
// the existing unit-test callers (which pass a single mock world) valid.
|
|
314
|
+
worlds: readonly World[] = [world],
|
|
315
|
+
profilePhase?: RecordProfileRunner,
|
|
316
|
+
gpuDriven?: {
|
|
317
|
+
readonly owner: GpuDrivenProduction;
|
|
318
|
+
readonly scene: PersistentGpuDrivenState | undefined;
|
|
319
|
+
readonly onCoverage: (ownsAll: boolean) => void;
|
|
320
|
+
},
|
|
321
|
+
renderReadLeases?: readonly RenderReadLease[],
|
|
322
|
+
featureGraphCandidate?: RenderFeatureGraphCandidate,
|
|
323
|
+
pointsLinesOwner?: import('./render-context').PointsLinesRecordOwner,
|
|
324
|
+
): boolean {
|
|
325
|
+
// The `try / finally` wrapper advances `frameState.frameNumber` exactly
|
|
326
|
+
// once per `recordFrame` invocation regardless of which early-return
|
|
327
|
+
// branch is taken (camera missing, cap exceeded, pipeline pending,
|
|
328
|
+
// swap-chain unavailable, etc).
|
|
329
|
+
// The boolean result reports whether the shared frame encoder reached queue
|
|
330
|
+
// submission; prepared graphics uses it to distinguish in-flight from
|
|
331
|
+
// unsubmitted buffer leases.
|
|
332
|
+
// Case B: 0 Camera => fire onError diagnostic. After
|
|
333
|
+
// feat-20260608-create-app-param-surface-trim / M1 / D-8, the frame
|
|
334
|
+
// is NOT skipped: a synthetic CameraSnapshot is injected so the
|
|
335
|
+
// downstream clear-pass-only path (Case E softening, D-Q7) still
|
|
336
|
+
// paints the swap-chain with the `ZERO_CAMERA_CLEAR_FALLBACK` color
|
|
337
|
+
// (`[0, 0, 0, 1]` opaque black; AC-05). The synthetic camera carries
|
|
338
|
+
// identity-shaped projection / view inputs (fov=PI/4, aspect=1,
|
|
339
|
+
// near=0.1, far=100) so the existing matrix math stays numerically
|
|
340
|
+
// stable; no MeshRenderer entity will pass validation in this state
|
|
341
|
+
// (no Camera = no scene), so geometry submission is a no-op and only
|
|
342
|
+
// the swap-chain clear lands.
|
|
343
|
+
let activeCameras = cameras;
|
|
344
|
+
if (activeCameras.length === 0) {
|
|
345
|
+
internals.errorRegistry.fire(
|
|
346
|
+
new RhiError({
|
|
347
|
+
code: 'render-system-no-camera',
|
|
348
|
+
expected: 'world has at least one entity with Transform + Camera',
|
|
349
|
+
hint: 'world.spawn({ component: Transform, data: { pos: [x, y, z], quat: [x, y, z, w], scale: [x, y, z] } }, { component: Camera, data: { fov, aspect, near, far, clearColor: [r, g, b, a] } }) before renderer.draw([world], { cameraOwner: 0, resourceOwner: 0 })',
|
|
350
|
+
}),
|
|
351
|
+
);
|
|
352
|
+
activeCameras = [makeZeroCameraFallbackSnapshot()];
|
|
353
|
+
}
|
|
354
|
+
try {
|
|
355
|
+
// Case D: N>1 Camera => fire onError, use first hit (D-S7).
|
|
356
|
+
if (activeCameras.length > 1) {
|
|
357
|
+
internals.errorRegistry.fire(
|
|
358
|
+
new RhiError({
|
|
359
|
+
code: 'render-system-multi-camera',
|
|
360
|
+
expected: 'world has exactly one entity with Transform + Camera',
|
|
361
|
+
hint: 'remove duplicate Camera entities or wait for feat-future-multi-viewport',
|
|
362
|
+
}),
|
|
363
|
+
);
|
|
364
|
+
}
|
|
365
|
+
const camera = activeCameras[0];
|
|
366
|
+
if (!camera) return false;
|
|
367
|
+
const pipelineState = internals.getPipelineState();
|
|
368
|
+
if (pipelineState === null) return false;
|
|
369
|
+
frameState.currentFrameObservationSource = undefined;
|
|
370
|
+
frameState.currentDirectionalShadowView = null;
|
|
371
|
+
frameState.currentSpotShadowView = null;
|
|
372
|
+
|
|
373
|
+
// Record-stage fold operator linear scan (groups transparent-sort entries
|
|
374
|
+
// into fold buckets + records the fold-eligible count metric). Extracted to
|
|
375
|
+
// computeFoldBuckets (M3/w18).
|
|
376
|
+
const { foldBuckets, light } = runRecordProfilePhase(profilePhase, 'record/scene-state', () => {
|
|
377
|
+
const foldBuckets = runRecordProfilePhase(
|
|
378
|
+
profilePhase,
|
|
379
|
+
'record/scene-state/fold-buckets',
|
|
380
|
+
() => computeFoldBuckets(world, frameState, transparentDispatch, renderables),
|
|
381
|
+
);
|
|
382
|
+
|
|
383
|
+
// Multi-light warnings + point/spot shadow-snapshot pin + point-shadow atlas
|
|
384
|
+
// ensure + ExtractedLights three-arm destructure (directional fallback,
|
|
385
|
+
// point/spot arrays, totalLightCount). Extracted to prepareFrameLighting
|
|
386
|
+
// (M3/w18) so recordFrame stays a skeleton.
|
|
387
|
+
const { light, pointLights, spotLights, totalLightCount } = runRecordProfilePhase(
|
|
388
|
+
profilePhase,
|
|
389
|
+
'record/scene-state/lighting-prep',
|
|
390
|
+
() => prepareFrameLighting(internals, frameState, lights),
|
|
391
|
+
);
|
|
392
|
+
|
|
393
|
+
runRecordProfilePhase(profilePhase, 'record/scene-state/ambient-resolution', () => {
|
|
394
|
+
// feat-20260520-skylight-ibl-cubemap M4 / t27 (AC-10 + F-4 nit):
|
|
395
|
+
// 0-light three-condition conjunction (plan-strategy D-5):
|
|
396
|
+
// no Skylight (skylight === undefined)
|
|
397
|
+
// AND 0 direct light (totalLightCount === 0)
|
|
398
|
+
// AND StandardMaterial (renderables.some materialShaderId !== 'forgeax::default-unlit')
|
|
399
|
+
// All three true -> black + warn. A single false -> no warn.
|
|
400
|
+
//
|
|
401
|
+
// Multi-Skylight warn (F-4 nit + feat-20260630 M3 / w19): >1 Skylight
|
|
402
|
+
// entity -> warn ONCE per RenderSystem lifetime (not per frame), naming the
|
|
403
|
+
// winning entity handle so the scene author can tell which Skylight is used
|
|
404
|
+
// (F-8: warn carries conflicting entity info). First Skylight (by archetype
|
|
405
|
+
// order) wins.
|
|
406
|
+
warnMultiSkylight(frameState, skylightCount, skylight?.entityHandle ?? 0);
|
|
407
|
+
|
|
408
|
+
// Multi-SkyboxBackground warn (feat-20260630 M3 / w19): mirror the Skylight
|
|
409
|
+
// once-warn + winning-entity-handle pattern. First SkyboxBackground (by
|
|
410
|
+
// archetype order) wins.
|
|
411
|
+
warnMultiSkybox(frameState, skyboxCount, skybox?.entityHandle ?? 0);
|
|
412
|
+
|
|
413
|
+
// feat-20260630-equirect-kind-internalized-ibl-declarative-skyligh M3 / w18:
|
|
414
|
+
// lazy equirect-to-cubemap projection trigger (the single per-frame driver;
|
|
415
|
+
// plan-strategy D-4 + sequence diagram). The Skylight (or, when present
|
|
416
|
+
// without one, the SkyboxBackground) supplies the equirect handle; both
|
|
417
|
+
// reuse the same handle so a single projection serves IBL ambient + skybox.
|
|
418
|
+
// - handle 0 -> no equirect (solid-color ambient); skip
|
|
419
|
+
// - caps.rgba16float
|
|
420
|
+
// Renderable false -> permanent white fallback; never project (AC-06,
|
|
421
|
+
// the only IBL gate; no UA guard)
|
|
422
|
+
// - status undefined -> first sight: resolve POD + fire-and-forget launch
|
|
423
|
+
// (does NOT await; the store writes status:'pending'
|
|
424
|
+
// synchronously so this launches exactly once)
|
|
425
|
+
// - status pending -> projection in flight; white fallback this frame
|
|
426
|
+
// (normal transition, not an error -- no fire)
|
|
427
|
+
// - status ready -> real IBL bound by the recordMainPass cache check
|
|
428
|
+
// - status failed -> fire EquirectProjectionFailedError ONCE per
|
|
429
|
+
// handle (R-2/AC-09: store records failed
|
|
430
|
+
// permanently and never retries; the latch keeps
|
|
431
|
+
// the channel from flooding)
|
|
432
|
+
const lazyEquirectHandle = selectLazyEquirectHandle(skylight, skybox);
|
|
433
|
+
if (lazyEquirectHandle !== 0) {
|
|
434
|
+
driveLazyEquirectProjection(internals, world, frameState, lazyEquirectHandle);
|
|
435
|
+
}
|
|
436
|
+
});
|
|
437
|
+
|
|
438
|
+
// feat-20260608-cluster-lighting M5 / w21 + M6 / w23: HDRP per-frame CPU
|
|
439
|
+
// cluster binning + light-data / cluster-grid / SSAO buffer uploads. Runs
|
|
440
|
+
// only when the HDRP pipeline is active and there is at least one punctual
|
|
441
|
+
// light. Extracted to a sub-function (M3/w18) so recordFrame stays a
|
|
442
|
+
// skeleton; fail-soft error semantics are preserved verbatim.
|
|
443
|
+
runRecordProfilePhase(profilePhase, 'record/scene-state/hdrp-cluster', () => {
|
|
444
|
+
writeHdrpClusterAndSsaoBuffers(
|
|
445
|
+
internals,
|
|
446
|
+
frameState,
|
|
447
|
+
camera,
|
|
448
|
+
pointLights,
|
|
449
|
+
spotLights,
|
|
450
|
+
profilePhase,
|
|
451
|
+
pipelineState.hdrpClusterMembershipPipeline !== null &&
|
|
452
|
+
internals.device.caps?.compute === true,
|
|
453
|
+
pipelineState.hdrpClusterMembershipBindGroupLayout,
|
|
454
|
+
);
|
|
455
|
+
});
|
|
456
|
+
|
|
457
|
+
// Zero-light standard-material once-warn (no Skylight + 0 direct light +
|
|
458
|
+
// >=1 lit material -> black). Extracted to warnZeroLightStandard (M3/w18).
|
|
459
|
+
warnZeroLightStandard(frameState, renderables, skylight, totalLightCount);
|
|
460
|
+
|
|
461
|
+
return { foldBuckets, light };
|
|
462
|
+
});
|
|
463
|
+
|
|
464
|
+
// Case E (this commit): 0 renderables = legitimate scene (LO §1.1
|
|
465
|
+
// hello-window minimum semantic). Mirrors the Case C softening for
|
|
466
|
+
// 0 DirectionalLight (line 134 above; D-Q7). recordFrame() falls
|
|
467
|
+
// through to encode + submit a clear-pass-only render pass so the
|
|
468
|
+
// canvas is painted with `clearColor` even when no entity carries
|
|
469
|
+
// MeshFilter + MeshRenderer. Geometry submission (mat4 uploads,
|
|
470
|
+
// bind-group construction, vertex/index binding, drawIndexed) is
|
|
471
|
+
// conditional on `validatedOrdered.length > 0` further down.
|
|
472
|
+
|
|
473
|
+
// Point-shadow params UBO write (per-layer near/far/invSpan). Extracted to
|
|
474
|
+
// writeShadowParamsBuffer (M3/w18).
|
|
475
|
+
writeShadowParamsBuffer(internals, frameState, pipelineState);
|
|
476
|
+
|
|
477
|
+
// feat-20260625-spot-light-shadow-mapping w25 (scope-amend webkit-fallback):
|
|
478
|
+
// the per-spot perspective `lightViewProj` matrices fold into the View UBO
|
|
479
|
+
// tail (`view.spotLightViewProj`, floats 132..195 / bytes 528..784) and are
|
|
480
|
+
// written as part of the per-frame viewPayload below — no standalone binding
|
|
481
|
+
// 9 uniform buffer (it overflowed the WebGL2 fallback fragment uniform-buffer
|
|
482
|
+
// budget). See the viewPayload construction (VIEW_PAYLOAD_FLOATS = 196).
|
|
483
|
+
|
|
484
|
+
const effectiveShadowMapSize = resolveShadowMapSize(internals, lights);
|
|
485
|
+
const effectiveSpotShadowMapSize = resolveSpotShadowMapSize(internals, lights);
|
|
486
|
+
const graphShadowMapSize = effectiveShadowMapSize ?? effectiveSpotShadowMapSize;
|
|
487
|
+
|
|
488
|
+
let preparedGpuDriven: PreparedGpuDrivenFrame | undefined;
|
|
489
|
+
if (gpuDriven !== undefined) {
|
|
490
|
+
const prepared = gpuDriven.owner.prepare({
|
|
491
|
+
scene: gpuDriven.scene,
|
|
492
|
+
camera,
|
|
493
|
+
meshes: pipelineState.meshes,
|
|
494
|
+
viewBindGroupLayout: pipelineState.viewBindGroupLayout,
|
|
495
|
+
meshResidencyEpoch: internals.gpuStore.meshResidencyEpoch,
|
|
496
|
+
hdrp: frameState.isHdrpActive,
|
|
497
|
+
});
|
|
498
|
+
if (prepared.ok) preparedGpuDriven = prepared.value;
|
|
499
|
+
else if (prepared.error.code !== 'rhi-not-available')
|
|
500
|
+
internals.errorRegistry.fire(prepared.error);
|
|
501
|
+
}
|
|
502
|
+
|
|
503
|
+
// The GPU lane owns only the primary opaque raster today. Directional,
|
|
504
|
+
// point, and spot shadow views still consume the CPU-validated draw plan.
|
|
505
|
+
const cpuShadowCastersActive =
|
|
506
|
+
(effectiveShadowMapSize ?? 0) > 0 ||
|
|
507
|
+
lights.pointShadow.length > 0 ||
|
|
508
|
+
lights.spot.some((spot) => spot.castShadow);
|
|
509
|
+
const gpuOwnsAllPrimaryRaster = preparedGpuDriven?.ownsAllRenderables === true;
|
|
510
|
+
gpuDriven?.onCoverage(gpuOwnsAllPrimaryRaster && !cpuShadowCastersActive);
|
|
511
|
+
|
|
512
|
+
const preflightGraph = runRecordProfilePhase(profilePhase, 'record/render-graph', () =>
|
|
513
|
+
ensureCompiledFrameGraph(
|
|
514
|
+
internals,
|
|
515
|
+
frameState,
|
|
516
|
+
pipelineState,
|
|
517
|
+
camera,
|
|
518
|
+
lights,
|
|
519
|
+
Math.max(1, internals.canvas.width),
|
|
520
|
+
Math.max(1, internals.canvas.height),
|
|
521
|
+
graphShadowMapSize,
|
|
522
|
+
preparedGpuDriven,
|
|
523
|
+
featureGraphCandidate,
|
|
524
|
+
),
|
|
525
|
+
);
|
|
526
|
+
if (preflightGraph === null) return false;
|
|
527
|
+
|
|
528
|
+
// Acquire the swap-chain texture + colour view + target dimensions (with
|
|
529
|
+
// one reconfigure-and-retry on surface-outdated). Extracted to
|
|
530
|
+
// acquireSwapChainTarget (M3/w18); returns null on unrecoverable failure
|
|
531
|
+
// (context null / double getCurrentTexture fail / view creation fail), in
|
|
532
|
+
// which case recordFrame bails after the finally-block frame advance.
|
|
533
|
+
const swapTarget = runRecordProfilePhase(profilePhase, 'record/swapchain', () =>
|
|
534
|
+
acquireSwapChainTarget(internals, pipelineState),
|
|
535
|
+
);
|
|
536
|
+
if (swapTarget === null) return false;
|
|
537
|
+
const currentTexture = swapTarget.currentTexture;
|
|
538
|
+
const view = swapTarget.view;
|
|
539
|
+
const targetW = swapTarget.targetW;
|
|
540
|
+
const targetH = swapTarget.targetH;
|
|
541
|
+
|
|
542
|
+
const depthView: TextureView | null = null;
|
|
543
|
+
// feat-20260709 M3 / D-3: clear-color read from the active CameraSnapshot's
|
|
544
|
+
// single `clearColor` array field (first-archetype-hit per OOS-2). When the
|
|
545
|
+
// world had zero Camera entities, `camera` here is the synthetic fallback
|
|
546
|
+
// snapshot built above (Case B), which carries
|
|
547
|
+
// `ZERO_CAMERA_CLEAR_FALLBACK = [0, 0, 0, 1]`.
|
|
548
|
+
const clear: readonly [number, number, number, number] = [
|
|
549
|
+
camera.clearColor[0],
|
|
550
|
+
camera.clearColor[1],
|
|
551
|
+
camera.clearColor[2],
|
|
552
|
+
camera.clearColor[3],
|
|
553
|
+
];
|
|
554
|
+
|
|
555
|
+
pipelineState.perPassResources.shadowMapSize = graphShadowMapSize ?? 0;
|
|
556
|
+
pipelineState.perPassResources.shadowCascadeCount = lights.cascadeCount ?? 0;
|
|
557
|
+
const firstDirectionalShadowMatrix = lights.lightViewProj?.[0];
|
|
558
|
+
pipelineState.perPassResources.shadowLightSpaceMatrix =
|
|
559
|
+
firstDirectionalShadowMatrix === undefined
|
|
560
|
+
? null
|
|
561
|
+
: new Float32Array(firstDirectionalShadowMatrix);
|
|
562
|
+
if (lights.lightViewProj === undefined) {
|
|
563
|
+
pipelineState.perPassResources.shadowCsmLightViewProj = null;
|
|
564
|
+
pipelineState.perPassResources.shadowCsmSelection = null;
|
|
565
|
+
} else {
|
|
566
|
+
const csmMatrices = new Float32Array(64);
|
|
567
|
+
for (let cascade = 0; cascade < 4; cascade += 1) {
|
|
568
|
+
const matrix = lights.lightViewProj[cascade];
|
|
569
|
+
if (matrix !== undefined) csmMatrices.set(matrix, cascade * 16);
|
|
570
|
+
}
|
|
571
|
+
pipelineState.perPassResources.shadowCsmLightViewProj = csmMatrices;
|
|
572
|
+
pipelineState.perPassResources.shadowCsmSelection =
|
|
573
|
+
lights.splitPlanes === undefined
|
|
574
|
+
? null
|
|
575
|
+
: {
|
|
576
|
+
viewMatrix: new Float32Array(computeViewMatrix(camera)),
|
|
577
|
+
splitPlanes: new Float32Array(lights.splitPlanes),
|
|
578
|
+
};
|
|
579
|
+
}
|
|
580
|
+
|
|
581
|
+
// Tonemap + skybox-active resolution (skybox requires tonemap HDR target +
|
|
582
|
+
// a resident cubemap view). Extracted to resolveSkyboxActive (M3/w18).
|
|
583
|
+
const { tonemapActive, skyboxActive } = resolveSkyboxActive(
|
|
584
|
+
internals,
|
|
585
|
+
frameState,
|
|
586
|
+
camera,
|
|
587
|
+
skybox,
|
|
588
|
+
);
|
|
589
|
+
|
|
590
|
+
// feat-20260604-learn-render-4.10-anti-aliasing-msaa M2 / w9 (D-6, C-9):
|
|
591
|
+
// MSAA is a per-Camera switch derived from `camera.antialias`, never
|
|
592
|
+
// stored separately. When active the geometry pass writes a count=4
|
|
593
|
+
// multisample colour target and resolves to a single-sample output; the
|
|
594
|
+
// record stage selects the `*Msaa` pipeline variants and the geometry
|
|
595
|
+
// pass attaches the resolve target. When inactive every attachment +
|
|
596
|
+
// pipeline stays single-sample (the pre-MSAA path is byte-for-byte
|
|
597
|
+
// unchanged).
|
|
598
|
+
// Geometry colour / depth / resolve / sprite-split target view resolution
|
|
599
|
+
// (MSAA + tonemap routing) + MSAA writeback to perPassResources. Extracted
|
|
600
|
+
// to resolveGeometryTargetViews (M3/w18) so recordFrame stays a skeleton.
|
|
601
|
+
const msaaActive =
|
|
602
|
+
camera.antialias === 'msaa' && internals.device.caps.backendKind !== 'wgpu-webgl2';
|
|
603
|
+
const geometryColorView = view;
|
|
604
|
+
const geometryDepthView = depthView;
|
|
605
|
+
const geometryDepthKey: string | null = null;
|
|
606
|
+
const geometryColorResolveView: TextureView | null = null;
|
|
607
|
+
const ldrSpriteColorView: TextureView | null = null;
|
|
608
|
+
|
|
609
|
+
// Validate renderable handles + collect render plan. Empty `renderables`
|
|
610
|
+
// input or all-unregistered handles both produce `validatedOrdered.length === 0`,
|
|
611
|
+
// which is the Case E (clear-pass-only) path.
|
|
612
|
+
//
|
|
613
|
+
// feat-20260520-2d-sprite-layer-mvp M-3 / w25 (@new-surface): per-entry
|
|
614
|
+
// `renderableIndex` tracks the position into the original renderables[]
|
|
615
|
+
// array so the bucket-aware reordering below can correlate
|
|
616
|
+
// transparent-sort output (TransparentEntry.renderableIndex) back to
|
|
617
|
+
// the validated row.
|
|
618
|
+
// bug-20260527-renderstate-pipeline-dispatch-gap D-4:
|
|
619
|
+
// build a renderableIndex -> renderState map from dispatch entries
|
|
620
|
+
// so each ValidatedRenderable carries its per-material renderState
|
|
621
|
+
// override without an O(n^2) back-scan in the draw loop.
|
|
622
|
+
const gpuOwnedEntityKeys = preparedGpuDriven?.entityKeys ?? EMPTY_ENTITY_KEYS;
|
|
623
|
+
const validated = runRecordProfilePhase(profilePhase, 'record/validation', () =>
|
|
624
|
+
gpuOwnsAllPrimaryRaster && !cpuShadowCastersActive
|
|
625
|
+
? []
|
|
626
|
+
: validateRenderables(
|
|
627
|
+
internals,
|
|
628
|
+
world,
|
|
629
|
+
worlds,
|
|
630
|
+
pipelineState,
|
|
631
|
+
frameState,
|
|
632
|
+
renderables,
|
|
633
|
+
transparentDispatch,
|
|
634
|
+
cpuShadowCastersActive ? EMPTY_ENTITY_KEYS : gpuOwnedEntityKeys,
|
|
635
|
+
),
|
|
636
|
+
);
|
|
637
|
+
gpuDriven?.owner.recordCpuValidation(validated, gpuOwnedEntityKeys);
|
|
638
|
+
|
|
639
|
+
// Per-frame cache clean-up: drop per-entity BG cache entries + instance
|
|
640
|
+
// buffers whose entityKey is absent from the current validated set (despawn
|
|
641
|
+
// eviction). Extracted to cleanPerFrameCaches (M3/w18).
|
|
642
|
+
cleanPerFrameCaches(internals, frameState, validated, gpuOwnedEntityKeys);
|
|
643
|
+
|
|
644
|
+
// Dispatch-ordered render plan: reorder validated renderables to dispatch
|
|
645
|
+
// order, run the mesh-SSBO capacity gate (graceful truncation), and build
|
|
646
|
+
// the fold dispatch plan. Extracted to buildDispatchPlan (M3/w18).
|
|
647
|
+
const dispatchPlan = runRecordProfilePhase(profilePhase, 'record/dispatch-plan', () =>
|
|
648
|
+
buildDispatchPlan(internals, validated, transparentDispatch, foldBuckets),
|
|
649
|
+
);
|
|
650
|
+
const validatedOrdered = dispatchPlan.validatedOrdered;
|
|
651
|
+
const foldDispatchPlan = dispatchPlan.foldDispatchPlan;
|
|
652
|
+
const materialSlotIndices = dispatchPlan.materialSlotIndices;
|
|
653
|
+
const materialSlots = dispatchPlan.materialSlots;
|
|
654
|
+
const materialSlotOwners = dispatchPlan.materialSlotOwners;
|
|
655
|
+
const materialSlotCount = dispatchPlan.materialSlotCount;
|
|
656
|
+
|
|
657
|
+
// D-2 (bug-20260527): LDR sprite pass split, generalised feat-20260625
|
|
658
|
+
// M2 / w7 via {@link computeSplitLdrSprite}; M3 w13 finalised by deleting
|
|
659
|
+
// the legacy shadingModel arm — transparent is the single SSOT. AC-05
|
|
660
|
+
// (non-sprite shader carrying transparent:true) trips the split too;
|
|
661
|
+
// the unit suite render-system-record.test.ts 'transparent decouples
|
|
662
|
+
// from sprite shader' locks the contract.
|
|
663
|
+
//
|
|
664
|
+
// When the LDR path (tonemapActive=false) has transparent entities in
|
|
665
|
+
// the validated draw list, the render is split into two serial passes
|
|
666
|
+
// sharing one color attachment. The transparent pass format is resolved
|
|
667
|
+
// by transparentPassColorFormat: native linear-LDR frames use the
|
|
668
|
+
// graph-owned `ldrColor` attachment (which may be rgba16float), while
|
|
669
|
+
// the swap-chain fallback uses its raw storage view. The encoder and
|
|
670
|
+
// sprite PSO must use the same resolved format because WebGPU requires
|
|
671
|
+
// attachment and pipeline target formats to match.
|
|
672
|
+
const splitLdrSprite = computeSplitLdrSprite(validatedOrdered, tonemapActive);
|
|
673
|
+
let ldrSpritePassView: TextureView | null = null;
|
|
674
|
+
if (splitLdrSprite) {
|
|
675
|
+
const unormViewRes = internals.device.createTextureView(currentTexture, {});
|
|
676
|
+
if (!unormViewRes.ok) {
|
|
677
|
+
internals.errorRegistry.fire(unormViewRes.error);
|
|
678
|
+
return false;
|
|
679
|
+
}
|
|
680
|
+
ldrSpritePassView = unormViewRes.value;
|
|
681
|
+
}
|
|
682
|
+
|
|
683
|
+
// View / mesh uniform uploads are only needed when geometry will be drawn,
|
|
684
|
+
// OR when a skybox is active (skybox pass reads inverseViewProj from
|
|
685
|
+
// the View UBO). Skip the writeBuffer round-trips on the Case E
|
|
686
|
+
// (clear-pass-only) path only when neither condition is met.
|
|
687
|
+
// feat-20260531-skybox-env-background M2 / w6: gate relaxed from
|
|
688
|
+
// `validatedOrdered.length > 0` to include skybox-only frames
|
|
689
|
+
// (plan-strategy D-3, R-3).
|
|
690
|
+
if (validatedOrdered.length > 0 || skyboxActive) {
|
|
691
|
+
runRecordProfilePhase(profilePhase, 'record/uploads', () => {
|
|
692
|
+
// View UBO + CSM/spot-shadow matrix pack: assembled + uploaded in one
|
|
693
|
+
// queue.writeBuffer round-trip. Extracted to view-ubo.ts (M3/w18) so
|
|
694
|
+
// recordFrame stays an orchestration skeleton (D-2).
|
|
695
|
+
writeViewUbo(
|
|
696
|
+
internals.device.queue,
|
|
697
|
+
pipelineState.viewUniformBuffer,
|
|
698
|
+
camera,
|
|
699
|
+
light,
|
|
700
|
+
lights,
|
|
701
|
+
frameState.spotShadowSnapshots,
|
|
702
|
+
);
|
|
703
|
+
if (pipelineState.pointsLinesViewBuffer !== undefined) {
|
|
704
|
+
writePointsLinesViewUbo(
|
|
705
|
+
internals.device.queue,
|
|
706
|
+
pipelineState.pointsLinesViewBuffer,
|
|
707
|
+
camera,
|
|
708
|
+
targetW,
|
|
709
|
+
targetH,
|
|
710
|
+
);
|
|
711
|
+
}
|
|
712
|
+
writeShadowCasterUniforms(
|
|
713
|
+
internals.device.queue,
|
|
714
|
+
pipelineState.shadowCasterCascadeBuffer,
|
|
715
|
+
lights,
|
|
716
|
+
);
|
|
717
|
+
|
|
718
|
+
// Per-frame full rewrite of the PointLight + SpotLight std430 storage
|
|
719
|
+
// buffers (header + first-slice cap N=4 slots). Extracted to
|
|
720
|
+
// writePointSpotLightBuffers (M3/w18).
|
|
721
|
+
writePointSpotLightBuffers(internals, pipelineState, lights);
|
|
722
|
+
|
|
723
|
+
// Per-renderable entity_world upload (batched): all N mat4+normalMatrix
|
|
724
|
+
// slots assembled into a single contiguous scratch buffer, then flushed
|
|
725
|
+
// as one writeBuffer call. Extracted to mesh-ssbo.ts (M3/w21) so its
|
|
726
|
+
// module-scoped scratch buffer co-locates with the other mesh-SSBO lets.
|
|
727
|
+
uploadMeshSsboBatch(
|
|
728
|
+
internals.device.queue,
|
|
729
|
+
pipelineState.meshStorageBuffer,
|
|
730
|
+
validatedOrdered,
|
|
731
|
+
foldDispatchPlan,
|
|
732
|
+
);
|
|
733
|
+
});
|
|
734
|
+
}
|
|
735
|
+
|
|
736
|
+
const directionalShadowCache = runRecordProfilePhase(
|
|
737
|
+
profilePhase,
|
|
738
|
+
'record/scene-state/directional-shadow-cache',
|
|
739
|
+
() =>
|
|
740
|
+
prepareDirectionalShadowCache(
|
|
741
|
+
internals,
|
|
742
|
+
frameState,
|
|
743
|
+
worlds,
|
|
744
|
+
renderReadLeases,
|
|
745
|
+
lights,
|
|
746
|
+
effectiveShadowMapSize,
|
|
747
|
+
validatedOrdered,
|
|
748
|
+
),
|
|
749
|
+
);
|
|
750
|
+
frameState.directionalShadowCacheRecorded = false;
|
|
751
|
+
|
|
752
|
+
const encoderResult = internals.device.createCommandEncoder({ label: 'render-system-frame' });
|
|
753
|
+
if (!encoderResult.ok) {
|
|
754
|
+
internals.errorRegistry.fire(encoderResult.error);
|
|
755
|
+
return false;
|
|
756
|
+
}
|
|
757
|
+
const encoder: RhiCommandEncoder = encoderResult.value;
|
|
758
|
+
|
|
759
|
+
// Per-frame bind group cache resolution (view / mesh / HDRP-cluster).
|
|
760
|
+
// Extracted to buildPerFrameBindGroups (M3/w18) so recordFrame stays a
|
|
761
|
+
// skeleton; returns null groups on the Case E (0-validated) path.
|
|
762
|
+
const { viewBindGroup, meshBindGroup, hdrpClusterBindGroup, hdrpClusterMembershipBindGroup } =
|
|
763
|
+
runRecordProfilePhase(profilePhase, 'record/bind-groups', () =>
|
|
764
|
+
buildPerFrameBindGroups(
|
|
765
|
+
internals,
|
|
766
|
+
frameState,
|
|
767
|
+
pipelineState,
|
|
768
|
+
validated.length > 0 || preparedGpuDriven !== undefined,
|
|
769
|
+
bindGroupCounts,
|
|
770
|
+
undefined,
|
|
771
|
+
false,
|
|
772
|
+
),
|
|
773
|
+
);
|
|
774
|
+
|
|
775
|
+
// ── feat-20260529-rendergraph-pass-abstraction M4 / w13b ───────────
|
|
776
|
+
// The compiled typed graph is the sole per-frame pass owner.
|
|
777
|
+
//
|
|
778
|
+
// Every pass records into the shared encoder. The graph owns ordering and
|
|
779
|
+
// the renderer finishes and submits exactly once after graph execution.
|
|
780
|
+
// feat-20260601 M2 / w12: the per-frame shared state is the clean
|
|
781
|
+
// `RenderPipelineContext` - `internals` is replaced by the named `assets`
|
|
782
|
+
// (CPU POD) / `store` (GPU residency) / `pipelineState` / `runtime` (device +
|
|
783
|
+
// errorRegistry + shader-cache lookups) surfaces (`internals` itself satisfies
|
|
784
|
+
// `RenderSystemRuntime` so `runtime: internals` is a zero-cost reference). The
|
|
785
|
+
// 0-consumed `skyboxCount` residual is dropped.
|
|
786
|
+
const passCtx: _InternalRenderPipelineContext = {
|
|
787
|
+
assets: internals.assets,
|
|
788
|
+
world,
|
|
789
|
+
gpuDrivenEntityKeys: gpuOwnedEntityKeys,
|
|
790
|
+
store: internals.gpuStore,
|
|
791
|
+
pipelineState,
|
|
792
|
+
runtime: internals,
|
|
793
|
+
encoder,
|
|
794
|
+
view,
|
|
795
|
+
clear,
|
|
796
|
+
targetW,
|
|
797
|
+
targetH,
|
|
798
|
+
currentTexture,
|
|
799
|
+
camera,
|
|
800
|
+
tonemapActive,
|
|
801
|
+
geometryColorView,
|
|
802
|
+
geometryDepthView,
|
|
803
|
+
geometryDepthKey,
|
|
804
|
+
validated,
|
|
805
|
+
validatedOrdered,
|
|
806
|
+
viewBindGroup,
|
|
807
|
+
meshBindGroup,
|
|
808
|
+
frameState,
|
|
809
|
+
dispatchCounts,
|
|
810
|
+
bindGroupCounts,
|
|
811
|
+
skylight,
|
|
812
|
+
skylightCount,
|
|
813
|
+
skyboxActive,
|
|
814
|
+
skybox,
|
|
815
|
+
splitLdrSprite,
|
|
816
|
+
ldrSpritePassView,
|
|
817
|
+
msaaActive,
|
|
818
|
+
geometryColorResolveView,
|
|
819
|
+
ldrSpriteColorView,
|
|
820
|
+
postProcessParams,
|
|
821
|
+
dispatch: transparentDispatch,
|
|
822
|
+
hdrpClusterBindGroup,
|
|
823
|
+
hdrpClusterMembershipBindGroup,
|
|
824
|
+
foldDispatchPlan,
|
|
825
|
+
materialSlotIndices,
|
|
826
|
+
materialSlots,
|
|
827
|
+
materialSlotOwners,
|
|
828
|
+
materialSlotCount,
|
|
829
|
+
pointsLines: pointsLinesOwner,
|
|
830
|
+
materialBgAssemblyCache: frameState.materialBgAssemblyCache,
|
|
831
|
+
directionalShadowCacheReuse: directionalShadowCache.reuse,
|
|
832
|
+
...(profilePhase !== undefined ? { profilePhase } : {}),
|
|
833
|
+
};
|
|
834
|
+
const submitted = runRecordProfilePhase(profilePhase, 'record/graph-execute', () =>
|
|
835
|
+
executeCompiledFrameGraph(
|
|
836
|
+
internals,
|
|
837
|
+
frameState,
|
|
838
|
+
passCtx,
|
|
839
|
+
encoder,
|
|
840
|
+
profilePhase === undefined
|
|
841
|
+
? undefined
|
|
842
|
+
: (pass, encode) => profilePhase(graphExecutionPhase(pass.name), encode),
|
|
843
|
+
),
|
|
844
|
+
);
|
|
845
|
+
if (submitted && !directionalShadowCache.reuse) {
|
|
846
|
+
frameState.directionalShadowCache = frameState.directionalShadowCacheRecorded
|
|
847
|
+
? directionalShadowCache.next
|
|
848
|
+
: null;
|
|
849
|
+
}
|
|
850
|
+
return submitted;
|
|
851
|
+
} finally {
|
|
852
|
+
frameState.frameNumber += 1;
|
|
853
|
+
// feat-20260608-cluster-lighting M5 / w22: clear HDRP once-per-frame fired
|
|
854
|
+
// set so the next frame re-fires if the condition persists.
|
|
855
|
+
frameState.hdrpOncePerFrameFired.clear();
|
|
856
|
+
}
|
|
857
|
+
}
|
|
858
|
+
|
|
859
|
+
interface DirectionalShadowCacheDecision {
|
|
860
|
+
readonly reuse: boolean;
|
|
861
|
+
readonly next: DirectionalShadowCache | null;
|
|
862
|
+
}
|
|
863
|
+
|
|
864
|
+
function readWorldState(lease: RenderReadLease): DirectionalShadowWorldState {
|
|
865
|
+
return {
|
|
866
|
+
worldIdentity: lease.worldIdentity,
|
|
867
|
+
changeCursor: lease.inspectCursor(),
|
|
868
|
+
};
|
|
869
|
+
}
|
|
870
|
+
|
|
871
|
+
function sameWorldState(
|
|
872
|
+
cached: DirectionalShadowCache,
|
|
873
|
+
worlds: readonly World[],
|
|
874
|
+
leases: readonly RenderReadLease[] | undefined,
|
|
875
|
+
): boolean {
|
|
876
|
+
if (leases === undefined || leases.length !== worlds.length) return false;
|
|
877
|
+
if (cached.worlds.length !== worlds.length || cached.worldStateTokens.length !== leases.length) {
|
|
878
|
+
return false;
|
|
879
|
+
}
|
|
880
|
+
for (let index = 0; index < worlds.length; index += 1) {
|
|
881
|
+
const world = worlds[index];
|
|
882
|
+
const lease = leases[index];
|
|
883
|
+
if (world === undefined || lease === undefined || cached.worlds[index] !== world) return false;
|
|
884
|
+
const cachedState = cached.worldStateTokens[index];
|
|
885
|
+
if (cachedState === undefined) return false;
|
|
886
|
+
if (cachedState.worldIdentity !== lease.worldIdentity) return false;
|
|
887
|
+
let changes: ReturnType<RenderReadLease['readChanges']>;
|
|
888
|
+
try {
|
|
889
|
+
changes = lease.readChanges(cachedState.changeCursor);
|
|
890
|
+
} catch {
|
|
891
|
+
// A lease may have evicted an old cursor after another owner consumed
|
|
892
|
+
// its bounded cursor window. Treat that as stale render evidence and
|
|
893
|
+
// rebuild the atlas from the current lease rather than reaching into
|
|
894
|
+
// World for a second mutation clock.
|
|
895
|
+
return false;
|
|
896
|
+
}
|
|
897
|
+
if (changes.status !== 'ok') return false;
|
|
898
|
+
if (changes.world.records.length !== 0 || changes.sharedRefs.records.length !== 0) {
|
|
899
|
+
return false;
|
|
900
|
+
}
|
|
901
|
+
}
|
|
902
|
+
return true;
|
|
903
|
+
}
|
|
904
|
+
|
|
905
|
+
function sameLightViewProj(
|
|
906
|
+
cached: DirectionalShadowCache,
|
|
907
|
+
current: readonly Float32Array[],
|
|
908
|
+
): boolean {
|
|
909
|
+
if (cached.lightViewProj.length !== current.length) return false;
|
|
910
|
+
for (let matrixIndex = 0; matrixIndex < current.length; matrixIndex += 1) {
|
|
911
|
+
const previous = cached.lightViewProj[matrixIndex];
|
|
912
|
+
const next = current[matrixIndex];
|
|
913
|
+
if (previous === undefined || next === undefined || previous.length !== next.length) {
|
|
914
|
+
return false;
|
|
915
|
+
}
|
|
916
|
+
for (let valueIndex = 0; valueIndex < next.length; valueIndex += 1) {
|
|
917
|
+
if (previous[valueIndex] !== next[valueIndex]) return false;
|
|
918
|
+
}
|
|
919
|
+
}
|
|
920
|
+
return true;
|
|
921
|
+
}
|
|
922
|
+
|
|
923
|
+
function prepareDirectionalShadowCache(
|
|
924
|
+
internals: RenderSystemInternals,
|
|
925
|
+
frameState: RenderFrameState,
|
|
926
|
+
worlds: readonly World[],
|
|
927
|
+
leases: readonly RenderReadLease[] | undefined,
|
|
928
|
+
lights: ExtractedLights,
|
|
929
|
+
shadowMapSize: number | undefined,
|
|
930
|
+
validatedOrdered: readonly ValidatedRenderable[],
|
|
931
|
+
): DirectionalShadowCacheDecision {
|
|
932
|
+
const cascadeCount = lights.cascadeCount;
|
|
933
|
+
const lightViewProj = lights.lightViewProj;
|
|
934
|
+
if (
|
|
935
|
+
frameState.compiledFrameGraph === null ||
|
|
936
|
+
frameState.compiledFrameGraphTopologyKey === null ||
|
|
937
|
+
shadowMapSize === undefined ||
|
|
938
|
+
shadowMapSize <= 0 ||
|
|
939
|
+
cascadeCount === undefined ||
|
|
940
|
+
cascadeCount <= 0 ||
|
|
941
|
+
lightViewProj === undefined ||
|
|
942
|
+
validatedOrdered.length === 0
|
|
943
|
+
) {
|
|
944
|
+
return { reuse: false, next: null };
|
|
945
|
+
}
|
|
946
|
+
|
|
947
|
+
const cached = frameState.directionalShadowCache;
|
|
948
|
+
const assetCatalogEpoch = internals.assets.catalogEpoch;
|
|
949
|
+
const meshResidencyEpoch = internals.gpuStore.meshResidencyEpoch;
|
|
950
|
+
if (
|
|
951
|
+
cached !== null &&
|
|
952
|
+
cached.shadowMapSize === shadowMapSize &&
|
|
953
|
+
cached.cascadeCount === cascadeCount &&
|
|
954
|
+
cached.pipelineHandle === frameState.installedPipelineHandle &&
|
|
955
|
+
cached.graphTopologyKey === frameState.compiledFrameGraphTopologyKey &&
|
|
956
|
+
cached.assetCatalogEpoch === assetCatalogEpoch &&
|
|
957
|
+
cached.meshResidencyEpoch === meshResidencyEpoch &&
|
|
958
|
+
sameWorldState(cached, worlds, leases) &&
|
|
959
|
+
sameLightViewProj(cached, lightViewProj)
|
|
960
|
+
) {
|
|
961
|
+
return { reuse: true, next: null };
|
|
962
|
+
}
|
|
963
|
+
|
|
964
|
+
if (leases === undefined || leases.length !== worlds.length) {
|
|
965
|
+
// Direct record-stage test harnesses may omit the host-owned leases. They
|
|
966
|
+
// still exercise the real shadow encoder, but without the ECS read owner
|
|
967
|
+
// they must conservatively rebuild rather than inspect World internals.
|
|
968
|
+
return { reuse: false, next: null };
|
|
969
|
+
}
|
|
970
|
+
const worldStateTokens = leases.map(readWorldState);
|
|
971
|
+
|
|
972
|
+
return {
|
|
973
|
+
reuse: false,
|
|
974
|
+
next: {
|
|
975
|
+
worlds: worlds.slice(),
|
|
976
|
+
worldStateTokens: worldStateTokens as DirectionalShadowWorldState[],
|
|
977
|
+
assetCatalogEpoch,
|
|
978
|
+
pipelineHandle: frameState.installedPipelineHandle,
|
|
979
|
+
graphTopologyKey: frameState.compiledFrameGraphTopologyKey,
|
|
980
|
+
shadowMapSize,
|
|
981
|
+
cascadeCount,
|
|
982
|
+
lightViewProj: lightViewProj.map((matrix) => new Float32Array(matrix)),
|
|
983
|
+
meshResidencyEpoch,
|
|
984
|
+
},
|
|
985
|
+
};
|
|
986
|
+
}
|
|
987
|
+
|
|
988
|
+
/**
|
|
989
|
+
* feat-20260704 M3/w18: validate renderable handles + collect the render plan,
|
|
990
|
+
* extracted verbatim from `recordFrame`. Empty `renderables` input or all-
|
|
991
|
+
* unregistered handles both yield an empty result (the Case E clear-pass-only
|
|
992
|
+
* path). Builds per-entry renderState / stencilReference overlays from the
|
|
993
|
+
* transparent-dispatch entries, resolves each MeshFilter.assetHandle through
|
|
994
|
+
* the AssetRegistry + GPU store (with the sprite 9-slice mesh swap), and fires
|
|
995
|
+
* structured `asset-not-registered` errors for handles that fail to resolve.
|
|
996
|
+
*
|
|
997
|
+
* @internal
|
|
998
|
+
*/
|
|
999
|
+
function validateRenderables(
|
|
1000
|
+
internals: RenderSystemInternals,
|
|
1001
|
+
world: World,
|
|
1002
|
+
// feat-20260709-editor-world-partition ENGINE-fix-round2 (defect 2): the full
|
|
1003
|
+
// worlds[] list. Each renderable's mesh handle is a user-tier slot in its OWN
|
|
1004
|
+
// world's sharedRefs; resolving against a foreign world either misses
|
|
1005
|
+
// (asset-not-registered) or resolves the wrong slot payload. `world` (the
|
|
1006
|
+
// resource-owner) is retained as the fallback for renderables whose worldId
|
|
1007
|
+
// is out of range (defensive; extractFrames always stamps a valid index).
|
|
1008
|
+
worlds: readonly World[],
|
|
1009
|
+
pipelineState: PipelineState,
|
|
1010
|
+
frameState: RenderFrameState,
|
|
1011
|
+
renderables: readonly RenderableSnapshot[],
|
|
1012
|
+
transparentDispatch: readonly DispatchEntry[],
|
|
1013
|
+
excludedEntityKeys: ReadonlySet<number> = new Set<number>(),
|
|
1014
|
+
): ValidatedRenderable[] {
|
|
1015
|
+
// bug-20260527-renderstate-pipeline-dispatch-gap D-4:
|
|
1016
|
+
// build a renderableIndex -> renderState map from dispatch entries
|
|
1017
|
+
// so each ValidatedRenderable carries its per-material renderState
|
|
1018
|
+
// override without an O(n^2) back-scan in the draw loop.
|
|
1019
|
+
const renderStateByRenderableIdx = new Map<number, MaterialRenderState | undefined>();
|
|
1020
|
+
// w10: also build a renderableIndex -> stencilReference map from
|
|
1021
|
+
// dispatch entries for per-draw setStencilReference calls.
|
|
1022
|
+
const stencilRefByRenderableIdx = new Map<number, number | undefined>();
|
|
1023
|
+
const variantSetByRenderableIdx = new Map<number, string | undefined>();
|
|
1024
|
+
// Keep these three independent maps because each overlay has its own
|
|
1025
|
+
// consumer and the last dispatch entry remains authoritative. Populate
|
|
1026
|
+
// them in one pass: the old code walked the same dispatch list three times
|
|
1027
|
+
// and repeated the same renderableIndex branch / hash writes.
|
|
1028
|
+
for (const de of transparentDispatch) {
|
|
1029
|
+
const renderableIndex = de.renderableIndex;
|
|
1030
|
+
if (renderableIndex === undefined) continue;
|
|
1031
|
+
renderStateByRenderableIdx.set(renderableIndex, de.renderState);
|
|
1032
|
+
stencilRefByRenderableIdx.set(renderableIndex, de.stencilReference);
|
|
1033
|
+
variantSetByRenderableIdx.set(renderableIndex, variantSetFromDefines(de.defines));
|
|
1034
|
+
}
|
|
1035
|
+
const validated: ValidatedRenderable[] = [];
|
|
1036
|
+
for (let rIdx = 0; rIdx < renderables.length; rIdx++) {
|
|
1037
|
+
const r = renderables[rIdx];
|
|
1038
|
+
if (r === undefined) continue;
|
|
1039
|
+
if (excludedEntityKeys.has(worldEntityKey(r.worldId, r.entityKey))) continue;
|
|
1040
|
+
// feat-20260709-editor-world-partition ENGINE-fix-round2 (defect 2): resolve
|
|
1041
|
+
// this renderable's mesh against the world it was EXTRACTED from
|
|
1042
|
+
// (worlds[r.worldId]) — NOT the single resource-owner `world`. Builtin mesh
|
|
1043
|
+
// slots (< BUILTIN_BASE) resolve process-statically regardless of world, so
|
|
1044
|
+
// the per-world pick only matters for user-tier handles, but selecting it
|
|
1045
|
+
// unconditionally keeps a single code path. Falls back to the resource-owner
|
|
1046
|
+
// world if worldId is out of range (defensive; extractFrames always stamps
|
|
1047
|
+
// a valid index into worlds[]).
|
|
1048
|
+
const renderableWorld = worlds[r.worldId] ?? world;
|
|
1049
|
+
const assetRes = resolveAssetHandle<MeshAsset>(
|
|
1050
|
+
renderableWorld,
|
|
1051
|
+
toShared<'MeshAsset'>(r.assetHandle),
|
|
1052
|
+
);
|
|
1053
|
+
if (!assetRes.ok) {
|
|
1054
|
+
internals.errorRegistry.fire(
|
|
1055
|
+
new RhiError({
|
|
1056
|
+
code: 'asset-not-registered',
|
|
1057
|
+
expected: 'MeshFilter.assetHandle in AssetRegistry',
|
|
1058
|
+
hint: 'use HANDLE_CUBE / HANDLE_TRIANGLE imports; custom mesh register path: feat-future-asset-system',
|
|
1059
|
+
detail: { assetHandle: r.assetHandle },
|
|
1060
|
+
}),
|
|
1061
|
+
);
|
|
1062
|
+
continue;
|
|
1063
|
+
}
|
|
1064
|
+
// feat-20260601-device/gpu-residency-extraction M1 (D-1): builtin meshes
|
|
1065
|
+
// (slots through HANDLE_NINESLICE_QUAD) keep the createRenderer step-3
|
|
1066
|
+
// direct-upload + `pipelineState.meshes` path -- they are NOT routed
|
|
1067
|
+
// through `ensureResident`. User-registered meshes pull through the store
|
|
1068
|
+
// on first access (the register->upload push was severed in this M1);
|
|
1069
|
+
// the POD fetched above (assetRes.value) is passed in, store holds no
|
|
1070
|
+
// registry ref (D-2). A first-access miss builds the GPU buffers; later
|
|
1071
|
+
// frames hit the O(1) cache.
|
|
1072
|
+
const meshAssetHandle = toShared<'MeshAsset'>(r.assetHandle);
|
|
1073
|
+
let meshHandles = internals.gpuStore.getMeshGpuHandles(meshAssetHandle, renderableWorld);
|
|
1074
|
+
if (meshHandles === undefined && r.assetHandle > handleSlot(HANDLE_NINESLICE_QUAD)) {
|
|
1075
|
+
const residentRes = internals.gpuStore.ensureResident(
|
|
1076
|
+
meshAssetHandle,
|
|
1077
|
+
assetRes.value,
|
|
1078
|
+
renderableWorld,
|
|
1079
|
+
);
|
|
1080
|
+
if (residentRes.ok) {
|
|
1081
|
+
meshHandles = residentRes.value;
|
|
1082
|
+
} else if (residentRes.error instanceof RhiError) {
|
|
1083
|
+
internals.errorRegistry.fire(residentRes.error);
|
|
1084
|
+
}
|
|
1085
|
+
}
|
|
1086
|
+
meshHandles = meshHandles ?? pipelineState.meshes.get(r.assetHandle);
|
|
1087
|
+
if (meshHandles === undefined) {
|
|
1088
|
+
internals.errorRegistry.fire(
|
|
1089
|
+
new RhiError({
|
|
1090
|
+
code: 'asset-not-registered',
|
|
1091
|
+
expected: 'GPU mesh buffers uploaded for assetHandle',
|
|
1092
|
+
hint: 'await renderer.initialization before draw([world], { cameraOwner: 0, resourceOwner: 0 }); ensure AssetRegistry.configureGpuDevice ran so user meshes are uploaded',
|
|
1093
|
+
detail: { assetHandle: r.assetHandle },
|
|
1094
|
+
}),
|
|
1095
|
+
);
|
|
1096
|
+
continue;
|
|
1097
|
+
}
|
|
1098
|
+
// feat-20260527-sprite-nineslice M2 / w11 (plan-strategy section D-2):
|
|
1099
|
+
// sprite branch with non-zero `slicesAndMode` (post-w12 paramSnapshot
|
|
1100
|
+
// entry name) overrides the user-supplied mesh handle (typically
|
|
1101
|
+
// HANDLE_QUAD = 3) with the 16-vertex / 54-index HANDLE_NINESLICE_QUAD
|
|
1102
|
+
// (id=5) topology so the vertex shader sees the 4x4 grid required for
|
|
1103
|
+
// 9-region anchor mapping. Default slicesAndMode ([0, 0, 0, 0]) keeps
|
|
1104
|
+
// the legacy HANDLE_QUAD path; a flip from zero to non-zero on the
|
|
1105
|
+
// same entity routes here per-frame so AI users can toggle 9-slice
|
|
1106
|
+
// on the fly without re-spawning the entity (charter F1 minimum
|
|
1107
|
+
// surface). The HANDLE_NINESLICE_QUAD GPU buffers are seeded by
|
|
1108
|
+
// createRenderer step-3.
|
|
1109
|
+
//
|
|
1110
|
+
// feat-20260625-refactor-sprite-as-transparent-mesh M3 / w13: judgement
|
|
1111
|
+
// key migrated from `shadingModel === 'sprite'` to
|
|
1112
|
+
// `materialShaderId === 'forgeax::sprite'` (plan-strategy D-10); slices
|
|
1113
|
+
// sourced from `paramSnapshot.slicesAndMode` (post-w12 UBO-aligned
|
|
1114
|
+
// overlay path).
|
|
1115
|
+
//
|
|
1116
|
+
// feat-20260624-sprite-lit-shading-model-pure-2d-lighting M1' / t7:
|
|
1117
|
+
// sprite-lit shares the sprite paramSchema (5 fields, t4 mirror) so
|
|
1118
|
+
// the 9-slices mesh swap applies identically.
|
|
1119
|
+
let effectiveMeshHandles = meshHandles;
|
|
1120
|
+
if (
|
|
1121
|
+
r.material.materialShaderId === 'forgeax::sprite' ||
|
|
1122
|
+
r.material.materialShaderId === 'forgeax::sprite-lit'
|
|
1123
|
+
) {
|
|
1124
|
+
const slicesArr = r.material.paramSnapshot?.slicesAndMode as readonly number[] | undefined;
|
|
1125
|
+
if (
|
|
1126
|
+
slicesArr !== undefined &&
|
|
1127
|
+
slicesArr.length >= 4 &&
|
|
1128
|
+
(slicesArr[0] !== 0 || slicesArr[1] !== 0 || slicesArr[2] !== 0 || slicesArr[3] !== 0)
|
|
1129
|
+
) {
|
|
1130
|
+
const nineSliceHandles = pipelineState.meshes.get(handleSlot(HANDLE_NINESLICE_QUAD));
|
|
1131
|
+
if (nineSliceHandles !== undefined) {
|
|
1132
|
+
effectiveMeshHandles = nineSliceHandles;
|
|
1133
|
+
}
|
|
1134
|
+
}
|
|
1135
|
+
}
|
|
1136
|
+
if (r.morph !== undefined) {
|
|
1137
|
+
const morphed = prepareMorphMesh(
|
|
1138
|
+
internals,
|
|
1139
|
+
frameState,
|
|
1140
|
+
worldEntityKey(r.worldId, r.entityKey),
|
|
1141
|
+
effectiveMeshHandles,
|
|
1142
|
+
assetRes.value,
|
|
1143
|
+
r.morph,
|
|
1144
|
+
);
|
|
1145
|
+
if (morphed !== undefined) effectiveMeshHandles = morphed;
|
|
1146
|
+
}
|
|
1147
|
+
validated.push({
|
|
1148
|
+
source: r,
|
|
1149
|
+
world: renderableWorld,
|
|
1150
|
+
mesh: effectiveMeshHandles,
|
|
1151
|
+
renderableIndex: rIdx,
|
|
1152
|
+
renderState: renderStateByRenderableIdx.get(rIdx),
|
|
1153
|
+
variantSet: variantSetByRenderableIdx.get(rIdx),
|
|
1154
|
+
stencilReference: stencilRefByRenderableIdx.get(rIdx),
|
|
1155
|
+
});
|
|
1156
|
+
}
|
|
1157
|
+
return validated;
|
|
1158
|
+
}
|
|
1159
|
+
|
|
1160
|
+
function prepareMorphMesh(
|
|
1161
|
+
internals: RenderSystemInternals,
|
|
1162
|
+
frameState: RenderFrameState,
|
|
1163
|
+
cacheKey: number,
|
|
1164
|
+
base: MeshGpuHandles,
|
|
1165
|
+
mesh: MeshAsset,
|
|
1166
|
+
morph: RenderableSnapshot['morph'],
|
|
1167
|
+
): MeshGpuHandles | undefined {
|
|
1168
|
+
if (morph === undefined || frameState.morphBuffers === undefined) return undefined;
|
|
1169
|
+
const targets = mesh.morphTargets;
|
|
1170
|
+
if (targets === undefined || targets.length !== morph.targetCount) return undefined;
|
|
1171
|
+
if (base.layoutProjection.arrayStride !== 48 || base.vertexCount <= 0) return undefined;
|
|
1172
|
+
const stride = mesh.vertices.length / base.vertexCount;
|
|
1173
|
+
if (!Number.isInteger(stride) || stride < 3) return undefined;
|
|
1174
|
+
|
|
1175
|
+
let active = false;
|
|
1176
|
+
for (const weight of morph.weights) {
|
|
1177
|
+
if (weight !== 0) {
|
|
1178
|
+
active = true;
|
|
1179
|
+
break;
|
|
1180
|
+
}
|
|
1181
|
+
}
|
|
1182
|
+
if (!active) {
|
|
1183
|
+
frameState.morphBuffers.get(cacheKey)?.buffer.destroy();
|
|
1184
|
+
frameState.morphBuffers.delete(cacheKey);
|
|
1185
|
+
return undefined;
|
|
1186
|
+
}
|
|
1187
|
+
|
|
1188
|
+
const vertices = new Float32Array(mesh.vertices);
|
|
1189
|
+
for (let targetIndex = 0; targetIndex < targets.length; targetIndex += 1) {
|
|
1190
|
+
const weight = morph.weights[targetIndex] ?? 0;
|
|
1191
|
+
const positions = targets[targetIndex]?.position;
|
|
1192
|
+
if (positions === undefined || positions.length !== base.vertexCount * 3) return undefined;
|
|
1193
|
+
for (let vertex = 0; vertex < base.vertexCount; vertex += 1) {
|
|
1194
|
+
const vertexBase = vertex * stride;
|
|
1195
|
+
const positionBase = vertex * 3;
|
|
1196
|
+
vertices[vertexBase] = (vertices[vertexBase] ?? 0) + (positions[positionBase] ?? 0) * weight;
|
|
1197
|
+
vertices[vertexBase + 1] =
|
|
1198
|
+
(vertices[vertexBase + 1] ?? 0) + (positions[positionBase + 1] ?? 0) * weight;
|
|
1199
|
+
vertices[vertexBase + 2] =
|
|
1200
|
+
(vertices[vertexBase + 2] ?? 0) + (positions[positionBase + 2] ?? 0) * weight;
|
|
1201
|
+
}
|
|
1202
|
+
}
|
|
1203
|
+
|
|
1204
|
+
let cached = frameState.morphBuffers.get(cacheKey);
|
|
1205
|
+
if (cached === undefined || cached.byteLength !== vertices.byteLength) {
|
|
1206
|
+
if (cached !== undefined && !cached.buffer.isDestroyed) {
|
|
1207
|
+
const destroyed = cached.buffer.destroy();
|
|
1208
|
+
if (!destroyed.ok) internals.errorRegistry.fire(destroyed.error);
|
|
1209
|
+
}
|
|
1210
|
+
const created = internals.device.createBuffer({
|
|
1211
|
+
label: `morph-${cacheKey}-vbo`,
|
|
1212
|
+
size: vertices.byteLength,
|
|
1213
|
+
usage: GPU_BUFFER_USAGE_VERTEX | GPU_BUFFER_USAGE_COPY_DST,
|
|
1214
|
+
mappedAtCreation: false,
|
|
1215
|
+
});
|
|
1216
|
+
if (!created.ok) {
|
|
1217
|
+
internals.errorRegistry.fire(created.error);
|
|
1218
|
+
frameState.morphBuffers.delete(cacheKey);
|
|
1219
|
+
return undefined;
|
|
1220
|
+
}
|
|
1221
|
+
cached = {
|
|
1222
|
+
buffer: new GpuBuffer(internals.device, created.value),
|
|
1223
|
+
byteLength: vertices.byteLength,
|
|
1224
|
+
};
|
|
1225
|
+
frameState.morphBuffers.set(cacheKey, cached);
|
|
1226
|
+
}
|
|
1227
|
+
const written = internals.device.queue.writeBuffer(cached.buffer.handle, 0, vertices);
|
|
1228
|
+
if (!written.ok) {
|
|
1229
|
+
internals.errorRegistry.fire(written.error);
|
|
1230
|
+
return undefined;
|
|
1231
|
+
}
|
|
1232
|
+
return { ...base, vertexBuffer: cached.buffer };
|
|
1233
|
+
}
|
|
1234
|
+
|
|
1235
|
+
/**
|
|
1236
|
+
* feat-20260704 M3/w18: build the dispatch-ordered render plan, extracted
|
|
1237
|
+
* verbatim from `recordFrame`. (1) M3/w26 dispatch-ordered reorder: reorder
|
|
1238
|
+
* `validated` to follow the transparent-dispatch order (extract-order fallback
|
|
1239
|
+
* for unmatched entries). (2) feat-20260608 mesh-SSBO capacity gate: size the
|
|
1240
|
+
* mesh-SSBO + material-UBO pair to the larger of entity vs cumulative
|
|
1241
|
+
* material-slot count, truncating on ceiling (graceful degradation). (3)
|
|
1242
|
+
* feat-20260622 fold dispatch plan: build + apply the WebGL2 uniform-cap
|
|
1243
|
+
* fallback + bump the folded-draws metric.
|
|
1244
|
+
*
|
|
1245
|
+
* @internal
|
|
1246
|
+
*/
|
|
1247
|
+
function buildDispatchPlan(
|
|
1248
|
+
internals: RenderSystemInternals,
|
|
1249
|
+
validated: readonly ValidatedRenderable[],
|
|
1250
|
+
transparentDispatch: readonly DispatchEntry[],
|
|
1251
|
+
foldBuckets: readonly FoldBucket[],
|
|
1252
|
+
): {
|
|
1253
|
+
validatedOrdered: readonly ValidatedRenderable[];
|
|
1254
|
+
foldDispatchPlan: FoldDispatchPlan | null;
|
|
1255
|
+
materialSlotIndices: readonly (readonly number[])[];
|
|
1256
|
+
materialSlots: readonly MaterialSnapshot[];
|
|
1257
|
+
materialSlotOwners: readonly number[];
|
|
1258
|
+
materialSlotCount: number;
|
|
1259
|
+
} {
|
|
1260
|
+
// M3 / w26: dispatch-ordered render. The dispatch list is pre-sorted
|
|
1261
|
+
// by queue (ascending, stable) by the extract stage per plan-strategy D-3.
|
|
1262
|
+
// Reorder validated renderables to follow the dispatch order, falling
|
|
1263
|
+
// back to extract order for renderables with no matching dispatch entry.
|
|
1264
|
+
let dispatchOrderMatchesValidated = transparentDispatch.length === validated.length;
|
|
1265
|
+
if (dispatchOrderMatchesValidated) {
|
|
1266
|
+
for (let i = 0; i < validated.length; i++) {
|
|
1267
|
+
if (transparentDispatch[i]?.renderableIndex !== validated[i]?.renderableIndex) {
|
|
1268
|
+
dispatchOrderMatchesValidated = false;
|
|
1269
|
+
break;
|
|
1270
|
+
}
|
|
1271
|
+
}
|
|
1272
|
+
}
|
|
1273
|
+
let validatedOrdered: readonly ValidatedRenderable[] = dispatchOrderMatchesValidated
|
|
1274
|
+
? validated
|
|
1275
|
+
: [...validated];
|
|
1276
|
+
if (transparentDispatch.length > 0 && !dispatchOrderMatchesValidated) {
|
|
1277
|
+
const validatedByRenderableIdx = new Map<number, ValidatedRenderable>();
|
|
1278
|
+
const seen = new Set<number>();
|
|
1279
|
+
for (const v of validated) {
|
|
1280
|
+
validatedByRenderableIdx.set(v.renderableIndex, v);
|
|
1281
|
+
}
|
|
1282
|
+
const ordered: ValidatedRenderable[] = [];
|
|
1283
|
+
for (const de of transparentDispatch) {
|
|
1284
|
+
if (de.renderableIndex === undefined) continue;
|
|
1285
|
+
const v = validatedByRenderableIdx.get(de.renderableIndex);
|
|
1286
|
+
if (v !== undefined && !seen.has(de.renderableIndex)) {
|
|
1287
|
+
seen.add(de.renderableIndex);
|
|
1288
|
+
ordered.push(v);
|
|
1289
|
+
}
|
|
1290
|
+
}
|
|
1291
|
+
// Append renderables not in the dispatch list (e.g. default-material entities)
|
|
1292
|
+
for (const v of validated) {
|
|
1293
|
+
if (!seen.has(v.renderableIndex)) {
|
|
1294
|
+
ordered.push(v);
|
|
1295
|
+
}
|
|
1296
|
+
}
|
|
1297
|
+
validatedOrdered = ordered;
|
|
1298
|
+
}
|
|
1299
|
+
|
|
1300
|
+
const materialGroups = validatedOrdered.map((entry): readonly MaterialSnapshot[] => {
|
|
1301
|
+
const shaderId = entry.source.material.materialShaderId;
|
|
1302
|
+
if (shaderId === 'forgeax::sprite' || shaderId === 'forgeax::sprite-lit') {
|
|
1303
|
+
return [entry.source.material];
|
|
1304
|
+
}
|
|
1305
|
+
return entry.source.materials.length > 0 ? entry.source.materials : [entry.source.material];
|
|
1306
|
+
});
|
|
1307
|
+
const materialSlotPlan = buildMaterialSlotPlan(materialGroups);
|
|
1308
|
+
let materialSlotIndices = materialSlotPlan.slotIndices;
|
|
1309
|
+
let materialSlots = materialSlotPlan.slots;
|
|
1310
|
+
let materialSlotOwners = materialSlotPlan.slotOwners;
|
|
1311
|
+
let materialSlotCount = materialSlots.length;
|
|
1312
|
+
|
|
1313
|
+
// feat-20260608-mesh-ssbo-dynamic-grow-l1-lift-1024-entity-cap M3 / T-M3-04:
|
|
1314
|
+
// ensure the mesh-SSBO + material-UBO buffer pair is large enough to hold
|
|
1315
|
+
// the render plan BEFORE the first per-entity writeBuffer.
|
|
1316
|
+
// On `ok:false` the controller has already fired a structured RuntimeError
|
|
1317
|
+
// (`mesh-ssbo-ceiling-reached` / `mesh-ssbo-capacity-exceeded`); we truncate
|
|
1318
|
+
// the draw list to the largest complete entity prefix whose cumulative
|
|
1319
|
+
// material slots fit `degradedToSlotCount` (graceful degradation per
|
|
1320
|
+
// plan-strategy D-2): render the subset that fits, discard overflow, no
|
|
1321
|
+
// black frame. The helper is idempotent across same-frame re-calls (AC-09)
|
|
1322
|
+
// and short-circuits on length=0 / length<=slotCount (boundary table).
|
|
1323
|
+
//
|
|
1324
|
+
// bug-20260609: feat-20260608 M5 amend made the material UBO indexed by
|
|
1325
|
+
// cumulative *material-slot* count (one slot per submesh material),
|
|
1326
|
+
// which is >= entity count once an entity carries `materials.length>1`.
|
|
1327
|
+
// The mesh + material buffer pair share `slotCount` (single allocator),
|
|
1328
|
+
// so we size against the larger of the two requirements: entity count
|
|
1329
|
+
// (mesh-SSBO consumer) vs cumulative material-slot count (material-UBO
|
|
1330
|
+
// consumer). Sprite entities collapse to 1 slot in the material table,
|
|
1331
|
+
// mirroring the same rule (sprite per-submesh OOS-1;
|
|
1332
|
+
// post-w13 judgement key migrated to materialShaderId).
|
|
1333
|
+
//
|
|
1334
|
+
// feat-20260624 M1' / t7: sprite-lit treated identically to sprite
|
|
1335
|
+
// for material-slot accounting (paramSchema mirror, t4).
|
|
1336
|
+
const neededSlots = Math.max(validatedOrdered.length, materialSlotCount);
|
|
1337
|
+
const meshSsboCapResult = ensureMeshSsboCapacity(internals, neededSlots);
|
|
1338
|
+
if (!meshSsboCapResult.ok) {
|
|
1339
|
+
// Graceful degradation: the controller reports slots, but this stage
|
|
1340
|
+
// consumes entities. Find a complete prefix instead of slicing at the
|
|
1341
|
+
// numeric slot count; a multi-material entity can consume several slots.
|
|
1342
|
+
const degradedRenderableCount = findRenderablePrefixForSlotCapacity(
|
|
1343
|
+
materialSlotIndices,
|
|
1344
|
+
meshSsboCapResult.degradedToSlotCount,
|
|
1345
|
+
);
|
|
1346
|
+
materialSlotCount = materialSlotCountForPrefix(materialSlotIndices, degradedRenderableCount);
|
|
1347
|
+
materialSlotIndices = materialSlotIndices.slice(0, degradedRenderableCount);
|
|
1348
|
+
materialSlots = materialSlots.slice(0, materialSlotCount);
|
|
1349
|
+
materialSlotOwners = materialSlotOwners.slice(0, materialSlotCount);
|
|
1350
|
+
validatedOrdered = validatedOrdered.slice(0, degradedRenderableCount);
|
|
1351
|
+
}
|
|
1352
|
+
|
|
1353
|
+
// feat-20260622-chunk-gpu-instancing-sprite-tilemap M1 / w4-record-swap
|
|
1354
|
+
// (D-1): build the fold dispatch plan once `validatedOrdered` is final
|
|
1355
|
+
// (post truncation by mesh-SSBO capacity gate). The plan re-keys each
|
|
1356
|
+
// non-singleton bucket from `renderableIndex` to the validated-ordered
|
|
1357
|
+
// index `i` consumed by the dispatch loops; the loops use it to skip
|
|
1358
|
+
// non-head bucket members and emit one instanced drawIndexed per
|
|
1359
|
+
// bucket head. Empty plan (no fold-eligible buckets) is a byte-
|
|
1360
|
+
// identical no-op for the dispatch loops below (charter P3: silent
|
|
1361
|
+
// pass-through, no error path).
|
|
1362
|
+
let renderableToValidatedIdx: Map<number, number> | null = null;
|
|
1363
|
+
let foldDispatchPlan: FoldDispatchPlan | null = null;
|
|
1364
|
+
if (foldBuckets.length > 0) {
|
|
1365
|
+
renderableToValidatedIdx = new Map<number, number>();
|
|
1366
|
+
for (let i = 0; i < validatedOrdered.length; i++) {
|
|
1367
|
+
const e = validatedOrdered[i];
|
|
1368
|
+
if (e === undefined) continue;
|
|
1369
|
+
renderableToValidatedIdx.set(e.renderableIndex, i);
|
|
1370
|
+
}
|
|
1371
|
+
foldDispatchPlan = buildFoldDispatchPlan(foldBuckets, renderableToValidatedIdx);
|
|
1372
|
+
|
|
1373
|
+
// feat-20260622 M2 / w11 (D-2 + D-9 + AC-05): WebGL2 uniform-fallback
|
|
1374
|
+
// per-bucket instance-count cap. When caps.storageBuffer===false AND
|
|
1375
|
+
// a fold bucket carries more than FOLD_UNIFORM_INSTANCE_CAP (128)
|
|
1376
|
+
// instances, fire RhiError({code:'instancing-exceeds-uniform-cap'})
|
|
1377
|
+
// AND remove the bucket from the dispatch plan so its members fall
|
|
1378
|
+
// through to the per-entity drawIndexed exit (the same exit the
|
|
1379
|
+
// mode-gate bypass uses — D-9 "shared fallback exit"). The frame
|
|
1380
|
+
// stays visually correct (charter proposition 9 graceful
|
|
1381
|
+
// degradation: no identity-collapse / black screen) while the cap
|
|
1382
|
+
// event surfaces structurally for AI users (proposition 4 explicit
|
|
1383
|
+
// failure on .code).
|
|
1384
|
+
//
|
|
1385
|
+
// Scope discrimination: tilemap-chunk-extract-system encodes
|
|
1386
|
+
// Layer.value = (layerOrder<<20) | (chunkIndex & 0xfffff), so a
|
|
1387
|
+
// bucket whose head entry carries non-zero low-20-bits is
|
|
1388
|
+
// definitively a tilemap-chunk dispatch site. Plain sprite buckets
|
|
1389
|
+
// use SPRITE_LAYER_VALUE = layerOrder<<20 (low-20 zero) by the
|
|
1390
|
+
// documented convention (apps/hello/asi-world main.ts pattern).
|
|
1391
|
+
// The chunkIndex===0 edge case maps to 'sprite' (the helper's
|
|
1392
|
+
// default branch) — a one-bucket ambiguity per layerOrder that is
|
|
1393
|
+
// acceptable for the AI-user affordance level (the error semantics
|
|
1394
|
+
// — "this bucket exceeded the cap" — is the actionable signal;
|
|
1395
|
+
// scope=sprite vs tilemap-chunk only refines the recovery hint).
|
|
1396
|
+
if (foldDispatchPlan.headBuckets.size > 0 && !internals.device.caps.storageBuffer) {
|
|
1397
|
+
const filteredHeads = new Map<number, FoldBucket>(foldDispatchPlan.headBuckets);
|
|
1398
|
+
const filteredSkips = new Set<number>(foldDispatchPlan.skipIndices);
|
|
1399
|
+
let filteredCount = foldDispatchPlan.foldedBucketCount;
|
|
1400
|
+
for (const [headIdx, bucket] of foldDispatchPlan.headBuckets) {
|
|
1401
|
+
const scope: 'sprite' | 'tilemap-chunk' =
|
|
1402
|
+
(bucket.layer & 0xfffff) !== 0 ? 'tilemap-chunk' : 'sprite';
|
|
1403
|
+
const decision = evaluateFoldBucketUniformCap(bucket, internals.device.caps, scope);
|
|
1404
|
+
if (decision.fallback && decision.error !== undefined) {
|
|
1405
|
+
internals.errorRegistry.fire(decision.error);
|
|
1406
|
+
filteredHeads.delete(headIdx);
|
|
1407
|
+
filteredCount -= 1;
|
|
1408
|
+
for (let j = 1; j < bucket.entries.length; j++) {
|
|
1409
|
+
const memberEntry = bucket.entries[j];
|
|
1410
|
+
if (memberEntry === undefined) continue;
|
|
1411
|
+
const memberValidatedIdx = renderableToValidatedIdx.get(memberEntry.renderableIndex);
|
|
1412
|
+
if (memberValidatedIdx !== undefined) {
|
|
1413
|
+
filteredSkips.delete(memberValidatedIdx);
|
|
1414
|
+
}
|
|
1415
|
+
}
|
|
1416
|
+
}
|
|
1417
|
+
}
|
|
1418
|
+
if (filteredCount !== foldDispatchPlan.foldedBucketCount) {
|
|
1419
|
+
foldDispatchPlan = {
|
|
1420
|
+
headBuckets: filteredHeads,
|
|
1421
|
+
skipIndices: filteredSkips,
|
|
1422
|
+
foldedBucketCount: filteredCount,
|
|
1423
|
+
};
|
|
1424
|
+
}
|
|
1425
|
+
}
|
|
1426
|
+
|
|
1427
|
+
// feat-20260622-chunk-gpu-instancing-sprite-tilemap M3 / w13 (D-3 +
|
|
1428
|
+
// AC-06): increment `render.instancing.foldedDraws` once per fold-
|
|
1429
|
+
// eligible head bucket retained after the cap-fallback filter above.
|
|
1430
|
+
// The metric tracks instanced drawIndexed call count for this frame
|
|
1431
|
+
// — cap-overrun buckets routed through the per-entity fallback exit
|
|
1432
|
+
// are removed from `foldDispatchPlan` and therefore not counted, by
|
|
1433
|
+
// construction (M2 / w11 cap-fallback + plan-strategy D-3 semantics).
|
|
1434
|
+
// Singleton buckets (mode-bypass under D-5, or non-foldable under
|
|
1435
|
+
// mode 0) carry `bucketSize === 1` and never enter `headBuckets`, so
|
|
1436
|
+
// the per-entity drawIndexed path correctly does not count.
|
|
1437
|
+
// SSOT helper lives in this record owner — engine code never
|
|
1438
|
+
// hardcodes the metric key string.
|
|
1439
|
+
incrementFoldedDrawsMetric(foldDispatchPlan, internals.metrics);
|
|
1440
|
+
}
|
|
1441
|
+
|
|
1442
|
+
return {
|
|
1443
|
+
validatedOrdered,
|
|
1444
|
+
foldDispatchPlan,
|
|
1445
|
+
materialSlotIndices,
|
|
1446
|
+
materialSlots,
|
|
1447
|
+
materialSlotOwners,
|
|
1448
|
+
materialSlotCount,
|
|
1449
|
+
};
|
|
1450
|
+
}
|
|
1451
|
+
|
|
1452
|
+
/**
|
|
1453
|
+
* feat-20260704 M3/w18: per-frame cache clean-up (despawn eviction), extracted
|
|
1454
|
+
* verbatim from `recordFrame`.
|
|
1455
|
+
*
|
|
1456
|
+
* feat-20260531-per-frame-bind-group-cache M4 / w14 (D-5): drop per-entity BG
|
|
1457
|
+
* cache entries (materialBgPerEntity / instancesBgPerEntity) + instance buffers
|
|
1458
|
+
* whose outer-Map entityKey (packed Entity u32) is absent from the current
|
|
1459
|
+
* validated set, preventing unbounded growth after entity despawn. view + mesh
|
|
1460
|
+
* caches are frame-shared (keyed by GPU resource handle objects, WeakMap chains
|
|
1461
|
+
* naturally bounded) and are not touched. feat-20260619 M4 / F11: destroy the
|
|
1462
|
+
* GPU instance buffer before Map.delete (D-6 symmetric release); failure fires
|
|
1463
|
+
* errorRegistry + continues the sweep.
|
|
1464
|
+
*
|
|
1465
|
+
* @internal
|
|
1466
|
+
*/
|
|
1467
|
+
function cleanPerFrameCaches(
|
|
1468
|
+
internals: RenderSystemInternals,
|
|
1469
|
+
frameState: RenderFrameState,
|
|
1470
|
+
validated: readonly ValidatedRenderable[],
|
|
1471
|
+
retainedEntityKeys: ReadonlySet<number> = new Set<number>(),
|
|
1472
|
+
): void {
|
|
1473
|
+
if (frameState.transientInstanceBuffers !== undefined) {
|
|
1474
|
+
disposeTransientInstanceBuffers(frameState.transientInstanceBuffers, internals.errorRegistry);
|
|
1475
|
+
}
|
|
1476
|
+
// Build a Set<number> of worldEntityKey composites from the validated
|
|
1477
|
+
// renderables. D-1a #4: validatedEntityKeys are worldEntityKey(worldId, entityKey)
|
|
1478
|
+
// composites matching the write-side keys of #1-#3 — cross-world false eviction
|
|
1479
|
+
// is prevented because worldEntityKey(0, k) !== worldEntityKey(1, k).
|
|
1480
|
+
const validatedEntityKeys = new Set<number>(retainedEntityKeys);
|
|
1481
|
+
for (const v of validated) {
|
|
1482
|
+
validatedEntityKeys.add(worldEntityKey(v.source.worldId, v.source.entityKey));
|
|
1483
|
+
}
|
|
1484
|
+
|
|
1485
|
+
// Clean per-entity material BG cache: drop outer-Map entries whose
|
|
1486
|
+
// entityKey is absent from the current validated set. The shared and
|
|
1487
|
+
// singleton material caches have no entityKey and are not touched here.
|
|
1488
|
+
cleanPerEntityCache(frameState.materialBgPerEntity, validatedEntityKeys);
|
|
1489
|
+
|
|
1490
|
+
// Clean per-entity instances BG cache.
|
|
1491
|
+
cleanPerEntityCache(frameState.instancesBgPerEntity, validatedEntityKeys);
|
|
1492
|
+
|
|
1493
|
+
// D-5 retrofit: instanceBuffers clean-up. The instanceBuffers Map is
|
|
1494
|
+
// keyed by cacheKey (packed Entity u32, same as entityKey on
|
|
1495
|
+
// RenderableSnapshot). Drop entries whose key is no longer in the
|
|
1496
|
+
// validated set (OQ-3 / R-4). feat-20260619 M4 / F11: destroy the GPU
|
|
1497
|
+
// buffer before Map.delete so despawned entities release their
|
|
1498
|
+
// instance-buffer backing memory symmetrically (D-6).
|
|
1499
|
+
//
|
|
1500
|
+
// D-1a #1: instanceBuffers keys on the positive half (>= 0) are
|
|
1501
|
+
// worldEntityKey composites matching the write side. Negative half
|
|
1502
|
+
// fold-bucket keys (< 0) are NOT worldEntityKey; they are
|
|
1503
|
+
// material-handle-based and cross-world collision is semantically
|
|
1504
|
+
// correct (same material renders in same fold bucket).
|
|
1505
|
+
for (const [key, entry] of frameState.instanceBuffers.entries()) {
|
|
1506
|
+
if (!validatedEntityKeys.has(key)) {
|
|
1507
|
+
if (!entry.buffer.isDestroyed) {
|
|
1508
|
+
const r = entry.buffer.destroy();
|
|
1509
|
+
if (!r.ok) internals.errorRegistry.fire(r.error);
|
|
1510
|
+
}
|
|
1511
|
+
frameState.instanceBuffers.delete(key);
|
|
1512
|
+
}
|
|
1513
|
+
}
|
|
1514
|
+
|
|
1515
|
+
if (frameState.morphBuffers !== undefined) {
|
|
1516
|
+
for (const [key, entry] of frameState.morphBuffers.entries()) {
|
|
1517
|
+
if (validatedEntityKeys.has(key)) continue;
|
|
1518
|
+
if (!entry.buffer.isDestroyed) {
|
|
1519
|
+
const result = entry.buffer.destroy();
|
|
1520
|
+
if (!result.ok) internals.errorRegistry.fire(result.error);
|
|
1521
|
+
}
|
|
1522
|
+
frameState.morphBuffers.delete(key);
|
|
1523
|
+
}
|
|
1524
|
+
}
|
|
1525
|
+
}
|
|
1526
|
+
|
|
1527
|
+
/**
|
|
1528
|
+
* feat-20260704 M3/w18: record-stage fold operator linear scan, extracted
|
|
1529
|
+
* verbatim from `recordFrame`.
|
|
1530
|
+
*
|
|
1531
|
+
* feat-20260622-chunk-gpu-instancing-sprite-tilemap M1 / w4 + w5 (D-1, D-5):
|
|
1532
|
+
* groups transparent-sort-ordered dispatch entries with equal (Layer.value,
|
|
1533
|
+
* sortKey, materialHandle) into fold buckets. Mode-gate (D-5 extended): modes 0
|
|
1534
|
+
* (LAYER_Z) and 1 (LAYER_Y) fold using the pos z/y lanes; modes 2/3 bypass per-entity
|
|
1535
|
+
* (each entry a singleton bucket). Records `frameState.lastFoldBucketCount` =
|
|
1536
|
+
* fold-eligible buckets (bucketSize > 1) for the AC-06 metric. Empty dispatch
|
|
1537
|
+
* short-circuits (test fixtures pass null world).
|
|
1538
|
+
*
|
|
1539
|
+
* @internal
|
|
1540
|
+
*/
|
|
1541
|
+
function computeFoldBuckets(
|
|
1542
|
+
world: World,
|
|
1543
|
+
frameState: RenderFrameState,
|
|
1544
|
+
transparentDispatch: readonly DispatchEntry[],
|
|
1545
|
+
renderables: readonly RenderableSnapshot[],
|
|
1546
|
+
): readonly FoldBucket[] {
|
|
1547
|
+
if (transparentDispatch.length === 0) {
|
|
1548
|
+
frameState.lastFoldBucketCount = 0;
|
|
1549
|
+
return [];
|
|
1550
|
+
}
|
|
1551
|
+
const transparentSortCfg = getTransparentSortConfig(world);
|
|
1552
|
+
|
|
1553
|
+
// Only layer-Z / layer-Y modes can produce non-singleton fold buckets.
|
|
1554
|
+
// The other modes make one inert singleton per entry, which is discarded by
|
|
1555
|
+
// buildFoldDispatchPlan. Returning the same empty plan here avoids allocating
|
|
1556
|
+
// a transform matrix for every renderable when folding is disabled by mode.
|
|
1557
|
+
if (
|
|
1558
|
+
transparentSortCfg.mode !== TRANSPARENT_SORT_MODE_LAYER_Z &&
|
|
1559
|
+
transparentSortCfg.mode !== TRANSPARENT_SORT_MODE_LAYER_Y
|
|
1560
|
+
) {
|
|
1561
|
+
frameState.lastFoldBucketCount = 0;
|
|
1562
|
+
return [];
|
|
1563
|
+
}
|
|
1564
|
+
|
|
1565
|
+
// `transparentDispatch` is the legacy name for the complete sorted dispatch
|
|
1566
|
+
// list. Opaque entries can never participate in the transparent-only fold
|
|
1567
|
+
// plan, yet foldDispatchBuckets must preserve its general helper contract and
|
|
1568
|
+
// therefore materializes an inert singleton (including a Float32Array(16))
|
|
1569
|
+
// for each one. Filter only at this private production call site so the fold
|
|
1570
|
+
// helper keeps its testable semantics while record avoids work whose result
|
|
1571
|
+
// is provably discarded.
|
|
1572
|
+
let transparentCount = 0;
|
|
1573
|
+
for (const entry of transparentDispatch) {
|
|
1574
|
+
if (renderables[entry.renderableIndex]?.material.transparent === true) {
|
|
1575
|
+
transparentCount += 1;
|
|
1576
|
+
}
|
|
1577
|
+
}
|
|
1578
|
+
if (transparentCount === 0) {
|
|
1579
|
+
frameState.lastFoldBucketCount = 0;
|
|
1580
|
+
return [];
|
|
1581
|
+
}
|
|
1582
|
+
const foldCandidates =
|
|
1583
|
+
transparentCount === transparentDispatch.length
|
|
1584
|
+
? transparentDispatch
|
|
1585
|
+
: transparentDispatch.filter(
|
|
1586
|
+
(entry) => renderables[entry.renderableIndex]?.material.transparent === true,
|
|
1587
|
+
);
|
|
1588
|
+
const foldBuckets = foldDispatchBuckets(foldCandidates, transparentSortCfg.mode, renderables);
|
|
1589
|
+
// Count only fold-eligible buckets (bucketSize > 1) so the metric
|
|
1590
|
+
// surfaces fold actually reducing draws — singleton buckets under
|
|
1591
|
+
// mode bypass do not change draw count, so they do not contribute.
|
|
1592
|
+
let foldEligibleCount = 0;
|
|
1593
|
+
for (const b of foldBuckets) {
|
|
1594
|
+
if (b.bucketSize > 1) foldEligibleCount += 1;
|
|
1595
|
+
}
|
|
1596
|
+
frameState.lastFoldBucketCount = foldEligibleCount;
|
|
1597
|
+
return foldBuckets;
|
|
1598
|
+
}
|