@forgeax/engine-fbx 0.1.3 → 0.1.6

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@@ -395,118 +395,6 @@ static void write_nodes(Buf *b, ufbx_scene *scene) {
395
395
 
396
396
  /* ── Materials writing ─────────────────────────────────────────────── */
397
397
 
398
- static int texture_index(ufbx_scene *scene, const ufbx_texture *texture) {
399
- if (!texture) return -1;
400
- for (size_t i = 0; i < scene->textures.count; i++) {
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- if (scene->textures.data[i] == texture) return (int)i;
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- }
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- return -1;
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- }
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-
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- static int map_texture_index(ufbx_scene *scene, const ufbx_material_map *map) {
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- if (!map || !map->texture_enabled || !map->texture) return -1;
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- return texture_index(scene, map->texture);
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- }
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-
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- static void write_texture_binding(
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- Buf *b,
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- ufbx_scene *scene,
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- const char *slot,
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- const ufbx_material_map *map,
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- int *first
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- ) {
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- int index = map_texture_index(scene, map);
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- if (index < 0) return;
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- if (!*first) buf_char(b, ',');
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- *first = 0;
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- buf_str(b, "{\"slot\":");
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- buf_quoted(b, slot);
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- buf_str(b, ",\"textureIndex\":");
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- buf_int(b, index);
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- buf_char(b, '}');
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- }
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-
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- static void write_texture_bindings(Buf *b, ufbx_scene *scene, ufbx_material *mat) {
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- const ufbx_material_map *base_color =
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- map_texture_index(scene, &mat->pbr.base_color) >= 0 ? &mat->pbr.base_color : &mat->fbx.diffuse_color;
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- const ufbx_material_map *normal =
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- map_texture_index(scene, &mat->pbr.normal_map) >= 0 ? &mat->pbr.normal_map : &mat->fbx.normal_map;
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- const ufbx_material_map *specular =
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- map_texture_index(scene, &mat->pbr.specular_color) >= 0 ? &mat->pbr.specular_color : &mat->fbx.specular_color;
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- const ufbx_material_map *emissive =
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- map_texture_index(scene, &mat->pbr.emission_color) >= 0 ? &mat->pbr.emission_color : &mat->fbx.emission_color;
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- const ufbx_material_map *occlusion = &mat->pbr.ambient_occlusion;
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- const ufbx_material_map *metalness = &mat->pbr.metalness;
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- const ufbx_material_map *roughness = &mat->pbr.roughness;
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- int has_any =
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- map_texture_index(scene, base_color) >= 0 ||
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- map_texture_index(scene, normal) >= 0 ||
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- map_texture_index(scene, specular) >= 0 ||
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- map_texture_index(scene, emissive) >= 0 ||
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- map_texture_index(scene, occlusion) >= 0 ||
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- (map_texture_index(scene, metalness) >= 0 && map_texture_index(scene, roughness) >= 0 &&
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- map_texture_index(scene, metalness) == map_texture_index(scene, roughness));
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- if (!has_any) return;
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-
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- buf_str(b, ",\"textureBindings\":[");
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- int first = 1;
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- write_texture_binding(b, scene, "baseColorTexture", base_color, &first);
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- write_texture_binding(b, scene, "normalTexture", normal, &first);
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- write_texture_binding(b, scene, "specularTintTexture", specular, &first);
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- write_texture_binding(b, scene, "emissiveTexture", emissive, &first);
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- write_texture_binding(b, scene, "occlusionTexture", occlusion, &first);
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- if (map_texture_index(scene, metalness) >= 0 &&
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- map_texture_index(scene, metalness) == map_texture_index(scene, roughness)) {
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- write_texture_binding(b, scene, "metallicRoughnessTexture", metalness, &first);
461
- }
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- buf_char(b, ']');
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- }
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-
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- static const char *texture_type_name(ufbx_texture_type type) {
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- switch (type) {
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- case UFBX_TEXTURE_FILE: return "file";
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- case UFBX_TEXTURE_LAYERED: return "layered";
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- case UFBX_TEXTURE_PROCEDURAL: return "procedural";
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- case UFBX_TEXTURE_SHADER: return "shader";
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- default: return "unknown";
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- }
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- }
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-
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- static void write_textures(Buf *b, ufbx_scene *scene) {
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- if (scene->textures.count == 0) return;
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- buf_str(b, ",\"textures\":[");
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- for (size_t i = 0; i < scene->textures.count; i++) {
479
- ufbx_texture *texture = scene->textures.data[i];
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- if (i > 0) buf_char(b, ',');
481
- buf_str(b, "{\"name\":");
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- buf_quoted(b, texture->name.data ? texture->name.data : "");
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- buf_str(b, ",\"type\":");
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- buf_quoted(b, texture_type_name(texture->type));
485
- buf_str(b, ",\"filePath\":");
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- if (texture->relative_filename.data && texture->relative_filename.data[0] != '\0') {
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- buf_quoted(b, texture->relative_filename.data);
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- } else if (texture->filename.data && texture->filename.data[0] != '\0') {
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- buf_quoted(b, texture->filename.data);
490
- } else {
491
- buf_quoted(b, "");
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- }
493
- buf_str(b, ",\"relativeFilePath\":");
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- buf_quoted(b, texture->relative_filename.data ? texture->relative_filename.data : "");
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- buf_str(b, ",\"absoluteFilePath\":");
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- buf_quoted(b, texture->absolute_filename.data ? texture->absolute_filename.data : "");
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- buf_str(b, ",\"sourceIndex\":");
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- buf_size(b, i);
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- buf_str(b, ",\"embeddedBytes\":[");
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- const unsigned char *content = (const unsigned char *)texture->content.data;
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- for (size_t byte = 0; content && byte < texture->content.size; byte++) {
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- if (byte > 0) buf_char(b, ',');
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- buf_int(b, content[byte]);
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- }
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- buf_str(b, "]}");
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- }
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- buf_char(b, ']');
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- }
509
-
510
398
  static void write_materials(Buf *b, ufbx_scene *scene) {
511
399
  if (scene->materials.count == 0) return;
512
400
 
@@ -596,8 +484,6 @@ static void write_materials(Buf *b, ufbx_scene *scene) {
596
484
  buf_str(b, "\"kind\":\"fallback\"");
597
485
  }
598
486
 
599
- write_texture_bindings(b, scene, mat);
600
-
601
487
  buf_str(b, ",\"sourceIndex\":");
602
488
  buf_size(b, i);
603
489
 
@@ -1024,10 +910,6 @@ void parseFbxWasm(const void *data, size_t size) {
1024
910
  /* Nodes */
1025
911
  write_nodes(&b, scene);
1026
912
 
1027
- /* Textures must be emitted before materials so the JSON remains easy to
1028
- inspect; material bindings refer to these stable scene texture indices. */
1029
- write_textures(&b, scene);
1030
-
1031
913
  /* Materials */
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  write_materials(&b, scene);
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915
 
@@ -7,13 +7,7 @@
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  // 3. Lambert → same formula as Phong (max_gloss=100 default)
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  // 4. Fallback → default grey PBR: baseColor=[0.5,0.5,0.5], metal=0, rough=0.5
9
9
 
10
- import type { MaterialPod, MaterialTextureBindingPod } from '@forgeax/engine-types';
11
-
12
- export interface FbxRawTextureBinding {
13
- readonly slot: MaterialTextureBindingPod['slot'];
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- readonly textureIndex: number;
15
- readonly texCoord?: number;
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- }
10
+ import type { MaterialPod } from '@forgeax/engine-types';
17
11
 
18
12
  /** JSON shape emitted by binding.cc WriteMaterials for a single material. */
19
13
  export interface FbxRawMaterial {
@@ -23,7 +17,6 @@ export interface FbxRawMaterial {
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17
  readonly diffuse?: readonly [number, number, number];
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  readonly shininess?: number;
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19
  readonly specular?: readonly [number, number, number];
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- readonly textureBindings?: readonly FbxRawTextureBinding[];
27
20
  readonly stingrayProps?: {
28
21
  readonly baseColor?: readonly [number, number, number];
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22
  readonly metallic?: number;
@@ -50,43 +43,6 @@ function phongRoughness(shininess: number, maxGloss = 100): number {
50
43
  export function parseMaterial(raw: FbxRawMaterial, sourceIndex: number): MaterialPod {
51
44
  void sourceIndex; // reserved for future cross-referencing
52
45
 
53
- const textureBindings = raw.textureBindings?.map((binding) => ({
54
- slot: binding.slot,
55
- textureIndex: binding.textureIndex,
56
- ...(binding.texCoord === undefined ? {} : { texCoord: binding.texCoord }),
57
- }));
58
- const textureFields: Pick<
59
- MaterialPod,
60
- | 'textureBindings'
61
- | 'baseColorTextureIndex'
62
- | 'metallicRoughnessTextureIndex'
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- | 'normalTextureIndex'
64
- | 'occlusionTextureIndex'
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- | 'emissiveTextureIndex'
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- | 'specularTintTextureIndex'
67
- > =
68
- textureBindings === undefined || textureBindings.length === 0
69
- ? {}
70
- : {
71
- textureBindings,
72
- ...Object.fromEntries(
73
- textureBindings.map((binding) => [
74
- binding.slot === 'baseColorTexture'
75
- ? 'baseColorTextureIndex'
76
- : binding.slot === 'metallicRoughnessTexture'
77
- ? 'metallicRoughnessTextureIndex'
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- : binding.slot === 'normalTexture'
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- ? 'normalTextureIndex'
80
- : binding.slot === 'occlusionTexture'
81
- ? 'occlusionTextureIndex'
82
- : binding.slot === 'emissiveTexture'
83
- ? 'emissiveTextureIndex'
84
- : 'specularTintTextureIndex',
85
- binding.textureIndex,
86
- ]),
87
- ),
88
- };
89
-
90
46
  switch (raw.kind) {
91
47
  case 'stingray-pbs': {
92
48
  const sp = raw.stingrayProps ?? {};
@@ -100,7 +56,6 @@ export function parseMaterial(raw: FbxRawMaterial, sourceIndex: number): Materia
100
56
  ],
101
57
  metallicFactor: sp.metallic ?? 0,
102
58
  roughnessFactor: sp.roughness ?? 0.5,
103
- ...textureFields,
104
59
  };
105
60
  }
106
61
 
@@ -112,7 +67,6 @@ export function parseMaterial(raw: FbxRawMaterial, sourceIndex: number): Materia
112
67
  baseColorFactor: [d[0] ?? 0.5, d[1] ?? 0.5, d[2] ?? 0.5, 1],
113
68
  metallicFactor: 0,
114
69
  roughnessFactor: phongRoughness(gloss),
115
- ...textureFields,
116
70
  };
117
71
  }
118
72
 
@@ -123,7 +77,6 @@ export function parseMaterial(raw: FbxRawMaterial, sourceIndex: number): Materia
123
77
  baseColorFactor: [d[0] ?? 0.5, d[1] ?? 0.5, d[2] ?? 0.5, 1],
124
78
  metallicFactor: 0,
125
79
  roughnessFactor: 0.5, // lambert has no specular → default roughness
126
- ...textureFields,
127
80
  };
128
81
  }
129
82
 
@@ -133,7 +86,6 @@ export function parseMaterial(raw: FbxRawMaterial, sourceIndex: number): Materia
133
86
  baseColorFactor: [0.5, 0.5, 0.5, 1],
134
87
  metallicFactor: 0,
135
88
  roughnessFactor: 0.5,
136
- ...textureFields,
137
89
  };
138
90
  }
139
91
  }
@@ -4,11 +4,7 @@ import type { TexturePod } from '@forgeax/engine-types';
4
4
 
5
5
  export interface FbxRawTexture {
6
6
  readonly name?: string;
7
- readonly filePath?: string;
8
- readonly relativeFilePath?: string;
9
- readonly absoluteFilePath?: string;
10
- readonly embeddedBytes?: readonly number[];
11
- readonly type?: 'file' | 'layered' | 'procedural' | 'shader' | 'unknown';
7
+ readonly filePath: string;
12
8
  readonly sourceIndex: number;
13
9
  }
14
10
 
@@ -16,21 +12,11 @@ export interface FbxRawTextures {
16
12
  readonly textures?: readonly FbxRawTexture[];
17
13
  }
18
14
 
19
- function normalizePath(path: string): string {
20
- return path.replaceAll('\\', '/');
21
- }
22
-
23
15
  export function parseTextures(raw: FbxRawTextures): TexturePod[] {
24
16
  const textures = raw.textures ?? [];
25
17
  return textures.map((t) => ({
26
- name: t.name ?? t.filePath ?? t.relativeFilePath ?? `texture-${t.sourceIndex}`,
27
- filePath: normalizePath(t.filePath ?? t.relativeFilePath ?? ''),
28
- ...(t.relativeFilePath === undefined
29
- ? {}
30
- : { relativeFilePath: normalizePath(t.relativeFilePath) }),
31
- ...(t.absoluteFilePath === undefined ? {} : { absoluteFilePath: t.absoluteFilePath }),
32
- ...(t.embeddedBytes === undefined ? {} : { embeddedBytes: Uint8Array.from(t.embeddedBytes) }),
33
- ...(t.type === undefined ? {} : { type: t.type }),
18
+ name: t.name ?? t.filePath,
19
+ filePath: t.filePath,
34
20
  sourceIndex: t.sourceIndex,
35
21
  }));
36
22
  }
@@ -7,18 +7,15 @@
7
7
  // The import-runner then validates produced == declared and rejects mismatches.
8
8
 
9
9
  import { deriveAnimationTargetId } from '@forgeax/engine-animation/target-id';
10
- import { packMeshBinV4 } from '@forgeax/engine-import';
10
+ import { packMeshBinV4 } from '@forgeax/engine-import/mesh-bin';
11
11
  import { box3 } from '@forgeax/engine-math';
12
12
  import { AssetGuid } from '@forgeax/engine-pack/guid';
13
13
  import type {
14
14
  AnimationClipPod,
15
- AssetCodec,
16
15
  AssetRef,
17
16
  ImportedAsset,
18
17
  MaterialAsset,
19
18
  MaterialPod,
20
- MaterialTextureBindingPod,
21
- MaterialTextureValue,
22
19
  MeshAsset,
23
20
  MeshMaterialSlot,
24
21
  MeshMaterialSlotTopologyEntry,
@@ -28,7 +25,6 @@ import type {
28
25
  SkeletonPod,
29
26
  SkinPod,
30
27
  SourceOverrideMap,
31
- TextureAsset,
32
28
  TexturePod,
33
29
  } from '@forgeax/engine-types';
34
30
  import {
@@ -346,61 +342,11 @@ export function buildMeshAsset(
346
342
  };
347
343
  }
348
344
 
349
- export interface FbxDecodedTexture {
350
- readonly texture: TextureAsset;
351
- readonly bytes: Uint8Array;
352
- readonly mediaType?: string;
353
- readonly assetCodec?: AssetCodec;
354
- }
355
-
356
- function materialBindings(pod: MaterialPod): readonly MaterialTextureBindingPod[] {
357
- if (pod.textureBindings !== undefined) return pod.textureBindings;
358
- const bindings: MaterialTextureBindingPod[] = [];
359
- const legacy: readonly [MaterialTextureBindingPod['slot'], number | undefined][] = [
360
- ['baseColorTexture', pod.baseColorTextureIndex],
361
- ['metallicRoughnessTexture', pod.metallicRoughnessTextureIndex],
362
- ['normalTexture', pod.normalTextureIndex],
363
- ['specularTintTexture', pod.specularTintTextureIndex],
364
- ['emissiveTexture', pod.emissiveTextureIndex],
365
- ['occlusionTexture', pod.occlusionTextureIndex],
366
- ];
367
- for (const [slot, textureIndex] of legacy) {
368
- if (textureIndex !== undefined) bindings.push({ slot, textureIndex });
369
- }
370
- return bindings;
371
- }
372
-
373
- function buildMaterialAsset(
374
- pod: MaterialPod,
375
- guid: string,
376
- skinned = false,
377
- textureGuidByIndex: ReadonlyMap<number, string> = new Map(),
378
- ): ImportedAsset {
345
+ function buildMaterialAsset(pod: MaterialPod, guid: string, skinned = false): ImportedAsset {
379
346
  // A material consumed by a skinned mesh must select the pbr-skin shader so the
380
347
  // runtime PSO chain (LayoutKind 'pbr-skin' + 18-float vertex layout + joint
381
348
  // palette) is exercised; the render-system fail-fasts otherwise (mirror of
382
349
  // gltfImporter's `skinned` routing).
383
- const values: Record<string, NonNullable<MaterialAsset['values']>[string]> = {
384
- baseColor: pod.baseColorFactor as readonly [number, number, number, number],
385
- metallic: pod.metallicFactor,
386
- roughness: pod.roughnessFactor,
387
- };
388
- const refs: AssetRef[] = [];
389
- for (const binding of materialBindings(pod)) {
390
- const textureGuid = textureGuidByIndex.get(binding.textureIndex);
391
- if (textureGuid === undefined) continue;
392
- const textureValue: MaterialTextureValue = {
393
- // Runtime material loading interprets texture handles as indexes into
394
- // this asset's refs[]; the GUID is carried by the corresponding edge.
395
- texture: refs.length as unknown as MaterialTextureValue['texture'],
396
- ...(binding.texCoord === undefined ? {} : { coordinates: { set: binding.texCoord } }),
397
- };
398
- values[binding.slot] = textureValue;
399
- refs.push({
400
- guid: textureGuid,
401
- sourceField: { componentName: '<material>', fieldName: binding.slot },
402
- });
403
- }
404
350
  const mat: MaterialAsset = {
405
351
  kind: 'material',
406
352
  colorSpace: 'linear',
@@ -411,14 +357,18 @@ function buildMaterialAsset(
411
357
  renderState: { tags: { LightMode: 'Forward' }, queue: 2000 },
412
358
  },
413
359
  ],
414
- values,
360
+ values: {
361
+ baseColor: pod.baseColorFactor as readonly [number, number, number, number],
362
+ metallic: pod.metallicFactor,
363
+ roughness: pod.roughnessFactor,
364
+ },
415
365
  };
416
366
  return {
417
367
  guid,
418
368
  kind: 'material',
419
369
  ...(pod.name !== undefined ? { name: pod.name } : {}),
420
370
  payload: mat,
421
- refs,
371
+ refs: [],
422
372
  artifacts: {},
423
373
  };
424
374
  }
@@ -434,7 +384,7 @@ interface SceneBuildContext {
434
384
  readonly refs: readonly string[];
435
385
  /**
436
386
  * Skin GUIDs (inline strings) injected into the SceneAsset payload and the
437
- * scene envelope's refs[] so the typed scene load pulls each
387
+ * scene envelope's refs[] so the runtime recursive loadByGuid walk pulls each
438
388
  * SkinAsset on the browser-async pack-fetch path. Mirrors gltf-importer:
439
389
  * stored as GUID strings (the on-disk round-trip + parseScenePayload's
440
390
  * resolveSkinGuids accept both shapes).
@@ -528,26 +478,18 @@ function buildSceneAsset(pod: ScenePod, guid: string, ctx: SceneBuildContext): I
528
478
  };
529
479
  }
530
480
 
531
- function buildTextureAsset(
532
- pod: TexturePod,
533
- guid: string,
534
- decoded: FbxDecodedTexture,
535
- ): ImportedAsset {
481
+ // M3: TextureAsset requires decoded pixel data — deferred to M4.
482
+ // TexturePod.filePath is preserved for diagnostics during M3.
483
+ function buildTextureNote(_pod: TexturePod, _guid: string): ImportedAsset {
484
+ // Produce a minimal placeholder; real texture import (decode + upload)
485
+ // lands with M4 material parsing.
536
486
  return {
537
- guid,
487
+ guid: _guid,
538
488
  kind: 'texture',
539
- ...(pod.name !== undefined ? { name: pod.name } : {}),
540
- payload: decoded.texture,
489
+ ...(_pod.name !== undefined ? { name: _pod.name } : {}),
490
+ payload: {} as never,
541
491
  refs: [],
542
- artifacts: {
543
- body: {
544
- mediaType: decoded.mediaType?.startsWith('image/ktx2')
545
- ? decoded.mediaType
546
- : 'application/x-forgeax-rgba8',
547
- ...(decoded.assetCodec === undefined ? {} : { assetCodec: decoded.assetCodec }),
548
- bytes: decoded.bytes,
549
- },
550
- },
492
+ artifacts: {},
551
493
  };
552
494
  }
553
495
 
@@ -561,14 +503,9 @@ export function toAssetPack(params: {
561
503
  readonly animationClips: readonly AnimationClipPod[];
562
504
  readonly subAssets: readonly SubAsset[];
563
505
  readonly sourceOverrides?: SourceOverrideMap;
564
- readonly decodedTextures?: ReadonlyMap<number, FbxDecodedTexture>;
565
506
  }): readonly ImportedAsset[] {
566
507
  const assets: ImportedAsset[] = [];
567
508
  const guidOf = makeGuidResolver(params.subAssets);
568
- const textureGuidByIndex = new Map<number, string>();
569
- for (const texture of params.subAssets) {
570
- if (texture.kind === 'texture') textureGuidByIndex.set(texture.sourceIndex, texture.guid);
571
- }
572
509
  const materialGuidByIndex = new Map<number, string>();
573
510
  const materialNameByIndex = new Map<number, string>();
574
511
  const materialSourceKeyByIndex = new Map<number, string>();
@@ -642,20 +579,12 @@ export function toAssetPack(params: {
642
579
  if (!mat) continue;
643
580
  const guid = guidOf('material', i);
644
581
  // Single-mesh fixtures: any material is consumed by the skinned mesh.
645
- if (guid !== undefined) {
646
- assets.push(buildMaterialAsset(mat, guid, hasSkin, textureGuidByIndex));
647
- }
582
+ if (guid !== undefined) assets.push(buildMaterialAsset(mat, guid, hasSkin));
648
583
  }
649
584
 
650
585
  for (const tex of params.textures) {
651
586
  const guid = guidOf('texture', tex.sourceIndex);
652
- if (guid !== undefined) {
653
- const decoded = params.decodedTextures?.get(tex.sourceIndex);
654
- if (decoded === undefined) {
655
- throw new Error(`fbx texture ${tex.sourceIndex} was declared but not decoded`);
656
- }
657
- assets.push(buildTextureAsset(tex, guid, decoded));
658
- }
587
+ if (guid !== undefined) assets.push(buildTextureNote(tex, guid));
659
588
  }
660
589
 
661
590
  // Scene refs[] ordering (mirror of gltfImporter): only direct scene
@@ -1,9 +0,0 @@
1
- import { type AssetRegistry } from '@forgeax/engine-assets-runtime';
2
- import { type DdcPack } from '@forgeax/engine-import';
3
- import type { AssetDecoder, MeshAsset } from '@forgeax/engine-types';
4
- type FixtureAsset = DdcPack['assets'][number];
5
- export declare const normalizedMeshAssetDecoder: AssetDecoder<MeshAsset>;
6
- export declare function installMeshDecoder(assets: AssetRegistry): import("@forgeax/engine-types").AssetDecoderLease;
7
- export declare function createAssetRuntimeFixture(sourceAssets: readonly FixtureAsset[]): AssetRegistry;
8
- export {};
9
- //# sourceMappingURL=asset-runtime-fixture.d.ts.map
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