@forgeax/engine-fbx 0.1.2

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Files changed (82) hide show
  1. package/LICENSE +202 -0
  2. package/README.md +196 -0
  3. package/dist/.tsbuildinfo +1 -0
  4. package/dist/__tests__/asset-runtime-fixture.d.ts +9 -0
  5. package/dist/__tests__/asset-runtime-fixture.d.ts.map +1 -0
  6. package/dist/__tests__/blendshape-import.integration.test.d.ts +2 -0
  7. package/dist/__tests__/blendshape-import.integration.test.d.ts.map +1 -0
  8. package/dist/__tests__/blendshape-import.unit.test.d.ts +2 -0
  9. package/dist/__tests__/blendshape-import.unit.test.d.ts.map +1 -0
  10. package/dist/__tests__/fbx-importer.test.d.ts +2 -0
  11. package/dist/__tests__/fbx-importer.test.d.ts.map +1 -0
  12. package/dist/__tests__/fbx-local-artifacts.test.d.ts +2 -0
  13. package/dist/__tests__/fbx-local-artifacts.test.d.ts.map +1 -0
  14. package/dist/__tests__/index.test.d.ts +2 -0
  15. package/dist/__tests__/index.test.d.ts.map +1 -0
  16. package/dist/__tests__/mesh-material-slots.unit.test.d.ts +2 -0
  17. package/dist/__tests__/mesh-material-slots.unit.test.d.ts.map +1 -0
  18. package/dist/__tests__/parse-mesh-multi-uv.test.d.ts +2 -0
  19. package/dist/__tests__/parse-mesh-multi-uv.test.d.ts.map +1 -0
  20. package/dist/__tests__/pick-e2e.integration.test.d.ts +2 -0
  21. package/dist/__tests__/pick-e2e.integration.test.d.ts.map +1 -0
  22. package/dist/__tests__/resolve-texture-path.unit.test.d.ts +2 -0
  23. package/dist/__tests__/resolve-texture-path.unit.test.d.ts.map +1 -0
  24. package/dist/errors.d.ts +50 -0
  25. package/dist/errors.d.ts.map +1 -0
  26. package/dist/fbx-importer.d.ts +18 -0
  27. package/dist/fbx-importer.d.ts.map +1 -0
  28. package/dist/index.d.ts +62 -0
  29. package/dist/index.d.ts.map +1 -0
  30. package/dist/index.mjs +9546 -0
  31. package/dist/index.mjs.map +1 -0
  32. package/dist/parse-animation-clip.d.ts +35 -0
  33. package/dist/parse-animation-clip.d.ts.map +1 -0
  34. package/dist/parse-material.d.ts +30 -0
  35. package/dist/parse-material.d.ts.map +1 -0
  36. package/dist/parse-mesh.d.ts +21 -0
  37. package/dist/parse-mesh.d.ts.map +1 -0
  38. package/dist/parse-scene.d.ts +28 -0
  39. package/dist/parse-scene.d.ts.map +1 -0
  40. package/dist/parse-skeleton.d.ts +15 -0
  41. package/dist/parse-skeleton.d.ts.map +1 -0
  42. package/dist/parse-skin.d.ts +20 -0
  43. package/dist/parse-skin.d.ts.map +1 -0
  44. package/dist/parse-texture.d.ts +15 -0
  45. package/dist/parse-texture.d.ts.map +1 -0
  46. package/dist/resolve-texture-path.d.ts +25 -0
  47. package/dist/resolve-texture-path.d.ts.map +1 -0
  48. package/dist/to-asset-pack.d.ts +38 -0
  49. package/dist/to-asset-pack.d.ts.map +1 -0
  50. package/package.json +75 -0
  51. package/pkg/fbx-wasm.mjs +2 -0
  52. package/pkg/fbx-wasm.wasm +0 -0
  53. package/scripts/build-wasm.mjs +85 -0
  54. package/scripts/content-key.mjs +88 -0
  55. package/scripts/ensure-wasm.mjs +28 -0
  56. package/scripts/fetch-ufbx.mjs +42 -0
  57. package/scripts/fetch-wasm.mjs +91 -0
  58. package/scripts/parity-diff.mjs +127 -0
  59. package/scripts/test-wasm.mjs +91 -0
  60. package/src/__tests__/asset-runtime-fixture.ts +251 -0
  61. package/src/__tests__/blendshape-import.integration.test.ts +96 -0
  62. package/src/__tests__/blendshape-import.unit.test.ts +83 -0
  63. package/src/__tests__/fbx-importer.test.ts +200 -0
  64. package/src/__tests__/fbx-local-artifacts.test.ts +39 -0
  65. package/src/__tests__/index.test.ts +167 -0
  66. package/src/__tests__/mesh-material-slots.unit.test.ts +125 -0
  67. package/src/__tests__/parse-mesh-multi-uv.test.ts +187 -0
  68. package/src/__tests__/pick-e2e.integration.test.ts +247 -0
  69. package/src/__tests__/resolve-texture-path.unit.test.ts +50 -0
  70. package/src/errors.ts +112 -0
  71. package/src/fbx-importer.ts +372 -0
  72. package/src/index.ts +215 -0
  73. package/src/native/bridge.c +1060 -0
  74. package/src/parse-animation-clip.ts +271 -0
  75. package/src/parse-material.ts +140 -0
  76. package/src/parse-mesh.ts +223 -0
  77. package/src/parse-scene.ts +75 -0
  78. package/src/parse-skeleton.ts +46 -0
  79. package/src/parse-skin.ts +71 -0
  80. package/src/parse-texture.ts +36 -0
  81. package/src/resolve-texture-path.ts +152 -0
  82. package/src/to-asset-pack.ts +813 -0
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package/README.md ADDED
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+ # @forgeax/engine-fbx
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+
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+ FBX importer for the forgeax engine. A single **ufbx**-based parser compiled to
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+ WebAssembly via Emscripten -- works in both the browser and Node.js, no
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+ Autodesk FBX SDK, no native addon. Emits the engine FBX POD JSON schema
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+ (meshes, nodes, materials, skeletons, skins, clips), consumed by the shared
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+ `parse-*.ts` / `to-asset-pack.ts` bridge layer.
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+
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+ ## Evidence and recovery
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+
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+ The FBX producer writes source meta and a producer-owned `CookReceipt`; the catalog only supplies the GUID locator (`packageUrl` and optional `cookReceiptUrl`). `AssetEvidence` joins those records with Pack v2 package and artifact verification so browser/runtime code does not guess whether a cook completed.
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+
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+ Read `notCooked`, `ready/current`, `ready/stale`, or `unknown` literally. Package and artifact evidence must remain `notChecked`, `passed`, or `failed`. If the probe reports `stale` or `failed`, repair the source/import settings or recook and rerun `lookup/verify --guid --project --catalog --json`; retain the structured error hint for the next action.
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+
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+ ```
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+ FBX bytes -> ufbx (wasm) -> JSON POD -> parse-*.ts -> meta.json
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+ ```
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+
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+ ## AI user consumption path
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+
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+ The importer key `'fbx'` is unchanged from the SDK era -- zero migration for
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+ existing `.fbx.meta.json` sidecars. The host installs the Scene owner decoder
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+ and loads the published payload by its typed kind:
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+
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+ ```ts
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+ import { sceneAssetKind } from '@forgeax/engine-scene';
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+
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+ // 1) load the Pack payload through the typed Scene owner
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+ const res = await assets.load(guid, sceneAssetKind);
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+ if (!res.ok) {
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+ console.error(res.error.code, res.error.hint);
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+ return;
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+ }
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+ // 2) World owns the shared ref and performs the scene instantiation
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+ const scene = world.internSharedRef('SceneAsset', res.value);
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+ const root = world.instantiateScene(scene);
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+ ```
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+
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+ Under the hood, `vite-plugin-pack` calls `fbxImporter.import(ctx)` which
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+ initializes the ufbx WASM module on first use, parses the FBX bytes, and
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+ returns `ImportedAsset[]` (mesh, material, scene, skeleton, skin,
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+ animation-clip, texture). The importer registration is a one-liner if you
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+ need it explicitly:
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+
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+ ```ts
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+ import { fbxImporter } from '@forgeax/engine-fbx';
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+ import { ImporterRegistry } from '@forgeax/engine-import';
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+ const importers = new ImporterRegistry();
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+ importers.register(fbxImporter);
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+ ```
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+
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+ ## 7 sub-asset POD types
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+
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+ The FBX importer produces 7 sub-asset kinds. Types are defined in
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+ `@forgeax/engine-types` (SSOT) -- see the `Asset` union and the per-kind POD
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+ interfaces. This section is a discovery index; do not copy-paste member lists
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+ from here.
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+
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+ | POD type | Description | Source anchor |
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+ |:--|:--|:--|
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+ | `MeshPod` | Vertices, indices, attributes, submeshes | `@forgeax/engine-types` `MeshPod` |
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+ | `MaterialPod` | PBR parameters (StingrayPBS / Phong / Lambert / fallback) | `@forgeax/engine-types` `MaterialPod` |
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+ | `ScenePod` | Entity hierarchy + mounts | `@forgeax/engine-types` `ScenePod` |
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+ | `TexturePod` | External file path | `@forgeax/engine-types` `TexturePod` |
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+ | `SkeletonPod` | Joint count + inverse bind matrices | `@forgeax/engine-types` `SkeletonPod` |
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+ | `SkinPod` | Skeleton GUID + joint paths | `@forgeax/engine-types` `SkinPod` |
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+ | `AnimationClipPod` | Duration + channels + samplers | `@forgeax/engine-types` `AnimationClipPod` |
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+
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+ ## Material mapping
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+
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+ Three branches, one output (`passes[0].shader` = `'forgeax::default-standard-pbr'`).
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+ Priority: StingrayPBS > Phong > Lambert > fallback.
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+
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+ | Branch | Detection | Mapping |
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+ |:--|:--|:--|
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+ | **StingrayPBS** | `kind === 'stingray-pbs'` in the bridge JSON POD | Channels copied directly: `baseColor`, `metallic`, `roughness`, `normal`, `occlusion` |
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+ | **Phong** | `kind === 'phong'` | `baseColor = diffuse`, `metallic = 0`, `roughness = 1 - sqrt(shininess / 100)` (Family A) |
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+ | **Lambert** | `kind === 'lambert'` | `baseColor = diffuse`, `metallic = 0`, `roughness = 0.5` (no specular) |
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+ | **Fallback** | No recognized material type | `baseColor = [0.5, 0.5, 0.5]` (grey), `metallic = 0`, `roughness = 0.5` |
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+
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+ The Phong-to-PBR roughness formula is **Family A**: `roughness = 1 - sqrt(shininess / maxGloss)`
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+ with `maxGloss = 100`. Implementation SSOT: `src/parse-material.ts` lines
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+ 32-35 (`phongRoughness` function). Industry survey (5 engines/tools) and
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+ formula rationale: KB `2026-06-15-fbx-phong-roughness-conversion.md` (Family A
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+ vs Family B comparison, max_gloss convention).
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+
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+ ## Error codes
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+
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+ Errors are structured: every error object carries `.code`, `.expected`,
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+ `.hint`, and `.detail`. AI users switch on `.code` for exhaustive handling.
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+
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+ **FbxErrorCode** (this package, closed union): source SSOT is `src/errors.ts`.
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+ Do not copy-paste the member list; inspect the source for the current union.
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+
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+ **ImportErrorCode** (in `@forgeax/engine-types`): source SSOT is
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+ `packages/types/src/index.ts`; it owns the runtime importer-dispatch union.
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+
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+ ## Contributor toolchain
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+
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+ > [!NOTE]
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+ > A source tree containing `.forgeax-public-distribution` is the public SDK
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+ > source mode. It already carries the checked `pkg/` closure, so ordinary SDK
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+ > install/build work does not need `fetch-wasm`, emcc, or a network connection.
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+ > Rebuild the bundle only when the FBX WASM source or toolchain changes. The
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+ > fetch/build paths below describe a contributor checkout.
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+
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+ <details>
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+ <summary>Getting pre-built WASM (fetch-wasm)</summary>
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+
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+ In a contributor checkout, the `pkg/` directory is **not committed to git**
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+ (zero-binary invariant). A workspace `pnpm install` or `bun install` runs a package-local, best-effort
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+ postinstall hook that fetches the matching bundle when it is absent. The hook
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+ is idempotent and non-fatal: it skips a complete `pkg/`, and an unavailable
114
+ release leaves installation successful with the explicit recovery command
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+ below. Set `FORGEAX_SKIP_FBX_WASM_FETCH=1` to opt out.
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+
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+ To provision a fresh checkout explicitly, fetch the pre-built WASM bundle from
118
+ GitHub Releases instead of compiling locally:
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+
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+ ```bash
121
+ pnpm -F @forgeax/engine-fbx fetch-wasm
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+ ```
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+
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+ This runs `scripts/fetch-wasm.mjs`, which:
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+ 1. Resolves the GitHub repo from `git remote get-url origin` (SSH or HTTPS).
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+ 2. Computes the **content key** = `SHA256(bridge.c + fetch-ufbx.mjs +
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+ build-wasm.mjs)` truncated to 8 hex chars (SSOT: `scripts/content-key.mjs`).
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+ 3. Looks for a matching asset `fbx-wasm-v0.23.0-{sha8}.tar.gz` under the
129
+ `wasm-artifacts` release tag.
130
+ 4. Downloads and extracts it into `pkg/`. emcc emits a **pair** —
131
+ `pkg/fbx-wasm.wasm` + its self-loading `pkg/fbx-wasm.mjs` glue — and the
132
+ runtime imports the `.mjs` glue, so the release ships the whole `pkg/` as one
133
+ tarball (mirrors `@forgeax/engine-wgpu-wasm` and `@forgeax/engine-codec`), not
134
+ a lone `.wasm`.
135
+
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+ The content key guarantees you get the bundle that matches your exact source --
137
+ no accidental mismatch. The shared downloader tries Node `fetch` first; when it
138
+ cannot complete the TLS/network handshake, it falls back to authenticated
139
+ `gh api`/`gh release download`, then `curl` (`curl.exe` on Windows). All paths
140
+ remain pinned to this repository, the `wasm-artifacts` tag, and the exact
141
+ content-keyed asset name.
142
+
143
+ If the asset is not found (e.g. modified `bridge.c` that was never published),
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+ the script prints a structured error with a hint to compile locally. If the
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+ repo is private, set `GITHUB_TOKEN`/`GH_TOKEN` or run `gh auth login`; public
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+ repos work anonymously (no token needed).
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+
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+ </details>
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+
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+ <details>
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+ <summary>Compiling from source (emcc fallback)</summary>
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+
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+ When no pre-built release is available, compile locally with Emscripten:
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+
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+ ```bash
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+ # Prerequisite: install emsdk and activate it
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+ # https://emscripten.org/docs/getting_started/downloads.html
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+
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+ pnpm -F @forgeax/engine-fbx build:wasm
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+ ```
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+
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+ `build:wasm` runs two scripts in order:
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+ 1. `scripts/fetch-ufbx.mjs` -- downloads `ufbx.c` + `ufbx.h` (v0.23.0) from
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+ the official ufbx repo. Idempotent: skips if already present.
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+ 2. `scripts/build-wasm.mjs` -- invokes `emcc` to compile `ufbx.c` + `bridge.c`
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+ into `pkg/fbx-wasm.mjs` + `pkg/fbx-wasm.wasm`.
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+
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+ Both `ufbx.c`/`.h` and `pkg/` are in `.gitignore`; CI provides emsdk via
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+ `emscripten-core/setup-emsdk` and rebuilds from a bare checkout on every run.
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+
171
+ </details>
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+
173
+ ### Fetch-wasm error codes
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+
175
+ | Code | Meaning | Self-help |
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+ |:--|:--|:--|
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+ | `E1_NETWORK` | Node fetch and available native transports failed, or an unexpected HTTP error occurred | Check the TLS/proxy diagnosis and retry with `gh auth login`, then use `pnpm -F @forgeax/engine-fbx build:wasm` (local emcc) |
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+ | `E2_ASSET_NOT_FOUND` | Release tag or asset not found | `pnpm -F @forgeax/engine-fbx build:wasm`, or push to main to trigger CI release |
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+ | `E3_ORIGIN_UNSUPPORTED_HOST` | `git remote get-url origin` returned a non-GitHub host | Check `git remote -v`; set origin to a GitHub remote |
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+ | `E3_ORIGIN_PARSE_FAILED` | Cannot parse the origin URL into owner/repo | Expected `git@github.com:OWNER/REPO.git` or `https://github.com/OWNER/REPO.git` |
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+ | `E3_NO_ORIGIN` | No `origin` remote configured | `git remote add origin <url>` or `build:wasm` |
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+ | `E4_HASH_MISMATCH` | content key does not match any published asset | `pnpm -F @forgeax/engine-fbx build:wasm` |
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+ | `E5_AUTH_FAILED` | Private repo requires authentication (401/403) | Set `GITHUB_TOKEN` environment variable, or `build:wasm` |
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+
185
+ ### Content-keyed idempotency
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+
187
+ The CI `main-push` release step packs `pkg/` into `fbx-wasm-v0.23.0-{sha8}.tar.gz`
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+ and publishes it under the `wasm-artifacts` release tag. The publish step checks
189
+ for an existing asset with the same name before uploading -- identical source
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+ content never produces a duplicate release. The hash is computed from the source
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+ at build time via `scripts/content-key.mjs` (Derive, Don't Duplicate -- no stored
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+ hash file).
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+
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+ ## License
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+
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+ MIT