@forgeax/engine-fbx 0.0.0-dev.8d955ade1c79
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +202 -0
- package/README.md +188 -0
- package/dist/.tsbuildinfo +1 -0
- package/dist/__tests__/blendshape-import.integration.test.d.ts +2 -0
- package/dist/__tests__/blendshape-import.integration.test.d.ts.map +1 -0
- package/dist/__tests__/blendshape-import.unit.test.d.ts +2 -0
- package/dist/__tests__/blendshape-import.unit.test.d.ts.map +1 -0
- package/dist/__tests__/fbx-importer.test.d.ts +2 -0
- package/dist/__tests__/fbx-importer.test.d.ts.map +1 -0
- package/dist/__tests__/fbx-local-artifacts.test.d.ts +2 -0
- package/dist/__tests__/fbx-local-artifacts.test.d.ts.map +1 -0
- package/dist/__tests__/index.test.d.ts +2 -0
- package/dist/__tests__/index.test.d.ts.map +1 -0
- package/dist/__tests__/mesh-material-slots.unit.test.d.ts +2 -0
- package/dist/__tests__/mesh-material-slots.unit.test.d.ts.map +1 -0
- package/dist/__tests__/parse-mesh-multi-uv.test.d.ts +2 -0
- package/dist/__tests__/parse-mesh-multi-uv.test.d.ts.map +1 -0
- package/dist/__tests__/pick-e2e.integration.test.d.ts +2 -0
- package/dist/__tests__/pick-e2e.integration.test.d.ts.map +1 -0
- package/dist/__tests__/resolve-texture-path.unit.test.d.ts +2 -0
- package/dist/__tests__/resolve-texture-path.unit.test.d.ts.map +1 -0
- package/dist/errors.d.ts +50 -0
- package/dist/errors.d.ts.map +1 -0
- package/dist/fbx-importer.d.ts +17 -0
- package/dist/fbx-importer.d.ts.map +1 -0
- package/dist/index.d.ts +62 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.mjs +1499 -0
- package/dist/index.mjs.map +1 -0
- package/dist/parse-animation-clip.d.ts +35 -0
- package/dist/parse-animation-clip.d.ts.map +1 -0
- package/dist/parse-material.d.ts +24 -0
- package/dist/parse-material.d.ts.map +1 -0
- package/dist/parse-mesh.d.ts +21 -0
- package/dist/parse-mesh.d.ts.map +1 -0
- package/dist/parse-scene.d.ts +28 -0
- package/dist/parse-scene.d.ts.map +1 -0
- package/dist/parse-skeleton.d.ts +15 -0
- package/dist/parse-skeleton.d.ts.map +1 -0
- package/dist/parse-skin.d.ts +20 -0
- package/dist/parse-skin.d.ts.map +1 -0
- package/dist/parse-texture.d.ts +11 -0
- package/dist/parse-texture.d.ts.map +1 -0
- package/dist/resolve-texture-path.d.ts +25 -0
- package/dist/resolve-texture-path.d.ts.map +1 -0
- package/dist/to-asset-pack.d.ts +31 -0
- package/dist/to-asset-pack.d.ts.map +1 -0
- package/package.json +74 -0
- package/pkg/fbx-wasm.mjs +2 -0
- package/pkg/fbx-wasm.wasm +0 -0
- package/scripts/build-wasm.mjs +85 -0
- package/scripts/content-key.mjs +88 -0
- package/scripts/ensure-wasm.mjs +28 -0
- package/scripts/fetch-ufbx.mjs +42 -0
- package/scripts/fetch-wasm.mjs +91 -0
- package/scripts/parity-diff.mjs +127 -0
- package/scripts/test-wasm.mjs +91 -0
- package/src/__tests__/blendshape-import.integration.test.ts +90 -0
- package/src/__tests__/blendshape-import.unit.test.ts +83 -0
- package/src/__tests__/fbx-importer.test.ts +36 -0
- package/src/__tests__/fbx-local-artifacts.test.ts +39 -0
- package/src/__tests__/index.test.ts +168 -0
- package/src/__tests__/mesh-material-slots.unit.test.ts +125 -0
- package/src/__tests__/parse-mesh-multi-uv.test.ts +187 -0
- package/src/__tests__/pick-e2e.integration.test.ts +247 -0
- package/src/__tests__/resolve-texture-path.unit.test.ts +50 -0
- package/src/errors.ts +112 -0
- package/src/fbx-importer.ts +146 -0
- package/src/index.ts +215 -0
- package/src/native/bridge.c +942 -0
- package/src/parse-animation-clip.ts +271 -0
- package/src/parse-material.ts +92 -0
- package/src/parse-mesh.ts +223 -0
- package/src/parse-scene.ts +75 -0
- package/src/parse-skeleton.ts +46 -0
- package/src/parse-skin.ts +71 -0
- package/src/parse-texture.ts +22 -0
- package/src/resolve-texture-path.ts +152 -0
- package/src/to-asset-pack.ts +742 -0
package/LICENSE
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package/README.md
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# @forgeax/engine-fbx
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FBX importer for the forgeax engine. A single **ufbx**-based parser compiled to
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WebAssembly via Emscripten -- works in both the browser and Node.js, no
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Autodesk FBX SDK, no native addon. Emits the engine FBX POD JSON schema
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(meshes, nodes, materials, skeletons, skins, clips), consumed by the shared
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`parse-*.ts` / `to-asset-pack.ts` bridge layer.
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## Evidence and recovery
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The FBX producer writes source meta and a producer-owned `CookReceipt`; the catalog only supplies the GUID locator (`packageUrl` and optional `cookReceiptUrl`). `AssetEvidence` joins those records with Pack v2 package and artifact verification so browser/runtime code does not guess whether a cook completed.
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Read `notCooked`, `ready/current`, `ready/stale`, or `unknown` literally. Package and artifact evidence must remain `notChecked`, `passed`, or `failed`. If the probe reports `stale` or `failed`, repair the source/import settings or recook and rerun `lookup/verify --guid --project --catalog --json`; retain the structured error hint for the next action.
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```
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FBX bytes -> ufbx (wasm) -> JSON POD -> parse-*.ts -> meta.json
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```
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## AI user consumption path
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The importer key `'fbx'` is unchanged from the SDK era -- zero migration for
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existing `.fbx.meta.json` sidecars. The engine resolves the importer
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automatically via `loadByGuid`:
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```ts
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// 1) Point the asset registry at the pack index
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assets.configurePackIndex('/pack-index.json');
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// 2) loadByGuid dispatches on meta.importer: 'fbx' automatically
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const res = await assets.loadByGuid<SceneAsset>(guid);
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if (!res.ok) {
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32
|
+
console.error(res.error.code, res.error.hint);
|
|
33
|
+
return;
|
|
34
|
+
}
|
|
35
|
+
const scene = res.value; // SceneAsset -- ready for instantiate()
|
|
36
|
+
```
|
|
37
|
+
|
|
38
|
+
Under the hood, `vite-plugin-pack` calls `fbxImporter.import(ctx)` which
|
|
39
|
+
initializes the ufbx WASM module on first use, parses the FBX bytes, and
|
|
40
|
+
returns `ImportedAsset[]` (mesh, material, scene, skeleton, skin,
|
|
41
|
+
animation-clip, texture). The importer registration is a one-liner if you
|
|
42
|
+
need it explicitly:
|
|
43
|
+
|
|
44
|
+
```ts
|
|
45
|
+
import { fbxImporter } from '@forgeax/engine-fbx';
|
|
46
|
+
import { ImporterRegistry } from '@forgeax/engine-import';
|
|
47
|
+
const importers = new ImporterRegistry();
|
|
48
|
+
importers.register(fbxImporter);
|
|
49
|
+
```
|
|
50
|
+
|
|
51
|
+
## 7 sub-asset POD types
|
|
52
|
+
|
|
53
|
+
The FBX importer produces 7 sub-asset kinds. Types are defined in
|
|
54
|
+
`@forgeax/engine-types` (SSOT) -- see the `Asset` union and the per-kind POD
|
|
55
|
+
interfaces. This section is a discovery index; do not copy-paste member lists
|
|
56
|
+
from here.
|
|
57
|
+
|
|
58
|
+
| POD type | Description | Source anchor |
|
|
59
|
+
|:--|:--|:--|
|
|
60
|
+
| `MeshPod` | Vertices, indices, attributes, submeshes | `@forgeax/engine-types` `MeshPod` |
|
|
61
|
+
| `MaterialPod` | PBR parameters (StingrayPBS / Phong / Lambert / fallback) | `@forgeax/engine-types` `MaterialPod` |
|
|
62
|
+
| `ScenePod` | Entity hierarchy + mounts | `@forgeax/engine-types` `ScenePod` |
|
|
63
|
+
| `TexturePod` | External file path | `@forgeax/engine-types` `TexturePod` |
|
|
64
|
+
| `SkeletonPod` | Joint count + inverse bind matrices | `@forgeax/engine-types` `SkeletonPod` |
|
|
65
|
+
| `SkinPod` | Skeleton GUID + joint paths | `@forgeax/engine-types` `SkinPod` |
|
|
66
|
+
| `AnimationClipPod` | Duration + channels + samplers | `@forgeax/engine-types` `AnimationClipPod` |
|
|
67
|
+
|
|
68
|
+
## Material mapping
|
|
69
|
+
|
|
70
|
+
Three branches, one output (`passes[0].shader` = `'forgeax::default-standard-pbr'`).
|
|
71
|
+
Priority: StingrayPBS > Phong > Lambert > fallback.
|
|
72
|
+
|
|
73
|
+
| Branch | Detection | Mapping |
|
|
74
|
+
|:--|:--|:--|
|
|
75
|
+
| **StingrayPBS** | `kind === 'stingray-pbs'` in the bridge JSON POD | Channels copied directly: `baseColor`, `metallic`, `roughness`, `normal`, `occlusion` |
|
|
76
|
+
| **Phong** | `kind === 'phong'` | `baseColor = diffuse`, `metallic = 0`, `roughness = 1 - sqrt(shininess / 100)` (Family A) |
|
|
77
|
+
| **Lambert** | `kind === 'lambert'` | `baseColor = diffuse`, `metallic = 0`, `roughness = 0.5` (no specular) |
|
|
78
|
+
| **Fallback** | No recognized material type | `baseColor = [0.5, 0.5, 0.5]` (grey), `metallic = 0`, `roughness = 0.5` |
|
|
79
|
+
|
|
80
|
+
The Phong-to-PBR roughness formula is **Family A**: `roughness = 1 - sqrt(shininess / maxGloss)`
|
|
81
|
+
with `maxGloss = 100`. Implementation SSOT: `src/parse-material.ts` lines
|
|
82
|
+
32-35 (`phongRoughness` function). Industry survey (5 engines/tools) and
|
|
83
|
+
formula rationale: KB `2026-06-15-fbx-phong-roughness-conversion.md` (Family A
|
|
84
|
+
vs Family B comparison, max_gloss convention).
|
|
85
|
+
|
|
86
|
+
## Error codes
|
|
87
|
+
|
|
88
|
+
Errors are structured: every error object carries `.code`, `.expected`,
|
|
89
|
+
`.hint`, and `.detail`. AI users switch on `.code` for exhaustive handling.
|
|
90
|
+
|
|
91
|
+
**FbxErrorCode** (this package, closed union): source SSOT is `src/errors.ts`.
|
|
92
|
+
Do not copy-paste the member list; inspect the source for the current union.
|
|
93
|
+
|
|
94
|
+
**ImportErrorCode** (in `@forgeax/engine-types`): source SSOT is
|
|
95
|
+
`packages/types/src/index.ts`; it owns the runtime importer-dispatch union.
|
|
96
|
+
|
|
97
|
+
## Contributor toolchain
|
|
98
|
+
|
|
99
|
+
<details>
|
|
100
|
+
<summary>Getting pre-built WASM (fetch-wasm)</summary>
|
|
101
|
+
|
|
102
|
+
The `pkg/` directory is **not committed to git** (zero-binary invariant). A
|
|
103
|
+
workspace `pnpm install` or `bun install` runs a package-local, best-effort
|
|
104
|
+
postinstall hook that fetches the matching bundle when it is absent. The hook
|
|
105
|
+
is idempotent and non-fatal: it skips a complete `pkg/`, and an unavailable
|
|
106
|
+
release leaves installation successful with the explicit recovery command
|
|
107
|
+
below. Set `FORGEAX_SKIP_FBX_WASM_FETCH=1` to opt out.
|
|
108
|
+
|
|
109
|
+
To provision a fresh checkout explicitly, fetch the pre-built WASM bundle from
|
|
110
|
+
GitHub Releases instead of compiling locally:
|
|
111
|
+
|
|
112
|
+
```bash
|
|
113
|
+
pnpm -F @forgeax/engine-fbx fetch-wasm
|
|
114
|
+
```
|
|
115
|
+
|
|
116
|
+
This runs `scripts/fetch-wasm.mjs`, which:
|
|
117
|
+
1. Resolves the GitHub repo from `git remote get-url origin` (SSH or HTTPS).
|
|
118
|
+
2. Computes the **content key** = `SHA256(bridge.c + fetch-ufbx.mjs +
|
|
119
|
+
build-wasm.mjs)` truncated to 8 hex chars (SSOT: `scripts/content-key.mjs`).
|
|
120
|
+
3. Looks for a matching asset `fbx-wasm-v0.23.0-{sha8}.tar.gz` under the
|
|
121
|
+
`wasm-artifacts` release tag.
|
|
122
|
+
4. Downloads and extracts it into `pkg/`. emcc emits a **pair** —
|
|
123
|
+
`pkg/fbx-wasm.wasm` + its self-loading `pkg/fbx-wasm.mjs` glue — and the
|
|
124
|
+
runtime imports the `.mjs` glue, so the release ships the whole `pkg/` as one
|
|
125
|
+
tarball (mirrors `@forgeax/engine-wgpu-wasm` and `@forgeax/engine-codec`), not
|
|
126
|
+
a lone `.wasm`.
|
|
127
|
+
|
|
128
|
+
The content key guarantees you get the bundle that matches your exact source --
|
|
129
|
+
no accidental mismatch. The shared downloader tries Node `fetch` first; when it
|
|
130
|
+
cannot complete the TLS/network handshake, it falls back to authenticated
|
|
131
|
+
`gh api`/`gh release download`, then `curl` (`curl.exe` on Windows). All paths
|
|
132
|
+
remain pinned to this repository, the `wasm-artifacts` tag, and the exact
|
|
133
|
+
content-keyed asset name.
|
|
134
|
+
|
|
135
|
+
If the asset is not found (e.g. modified `bridge.c` that was never published),
|
|
136
|
+
the script prints a structured error with a hint to compile locally. If the
|
|
137
|
+
repo is private, set `GITHUB_TOKEN`/`GH_TOKEN` or run `gh auth login`; public
|
|
138
|
+
repos work anonymously (no token needed).
|
|
139
|
+
|
|
140
|
+
</details>
|
|
141
|
+
|
|
142
|
+
<details>
|
|
143
|
+
<summary>Compiling from source (emcc fallback)</summary>
|
|
144
|
+
|
|
145
|
+
When no pre-built release is available, compile locally with Emscripten:
|
|
146
|
+
|
|
147
|
+
```bash
|
|
148
|
+
# Prerequisite: install emsdk and activate it
|
|
149
|
+
# https://emscripten.org/docs/getting_started/downloads.html
|
|
150
|
+
|
|
151
|
+
pnpm -F @forgeax/engine-fbx build:wasm
|
|
152
|
+
```
|
|
153
|
+
|
|
154
|
+
`build:wasm` runs two scripts in order:
|
|
155
|
+
1. `scripts/fetch-ufbx.mjs` -- downloads `ufbx.c` + `ufbx.h` (v0.23.0) from
|
|
156
|
+
the official ufbx repo. Idempotent: skips if already present.
|
|
157
|
+
2. `scripts/build-wasm.mjs` -- invokes `emcc` to compile `ufbx.c` + `bridge.c`
|
|
158
|
+
into `pkg/fbx-wasm.mjs` + `pkg/fbx-wasm.wasm`.
|
|
159
|
+
|
|
160
|
+
Both `ufbx.c`/`.h` and `pkg/` are in `.gitignore`; CI provides emsdk via
|
|
161
|
+
`emscripten-core/setup-emsdk` and rebuilds from a bare checkout on every run.
|
|
162
|
+
|
|
163
|
+
</details>
|
|
164
|
+
|
|
165
|
+
### Fetch-wasm error codes
|
|
166
|
+
|
|
167
|
+
| Code | Meaning | Self-help |
|
|
168
|
+
|:--|:--|:--|
|
|
169
|
+
| `E1_NETWORK` | Node fetch and available native transports failed, or an unexpected HTTP error occurred | Check the TLS/proxy diagnosis and retry with `gh auth login`, then use `pnpm -F @forgeax/engine-fbx build:wasm` (local emcc) |
|
|
170
|
+
| `E2_ASSET_NOT_FOUND` | Release tag or asset not found | `pnpm -F @forgeax/engine-fbx build:wasm`, or push to main to trigger CI release |
|
|
171
|
+
| `E3_ORIGIN_UNSUPPORTED_HOST` | `git remote get-url origin` returned a non-GitHub host | Check `git remote -v`; set origin to a GitHub remote |
|
|
172
|
+
| `E3_ORIGIN_PARSE_FAILED` | Cannot parse the origin URL into owner/repo | Expected `git@github.com:OWNER/REPO.git` or `https://github.com/OWNER/REPO.git` |
|
|
173
|
+
| `E3_NO_ORIGIN` | No `origin` remote configured | `git remote add origin <url>` or `build:wasm` |
|
|
174
|
+
| `E4_HASH_MISMATCH` | content key does not match any published asset | `pnpm -F @forgeax/engine-fbx build:wasm` |
|
|
175
|
+
| `E5_AUTH_FAILED` | Private repo requires authentication (401/403) | Set `GITHUB_TOKEN` environment variable, or `build:wasm` |
|
|
176
|
+
|
|
177
|
+
### Content-keyed idempotency
|
|
178
|
+
|
|
179
|
+
The CI `main-push` release step packs `pkg/` into `fbx-wasm-v0.23.0-{sha8}.tar.gz`
|
|
180
|
+
and publishes it under the `wasm-artifacts` release tag. The publish step checks
|
|
181
|
+
for an existing asset with the same name before uploading -- identical source
|
|
182
|
+
content never produces a duplicate release. The hash is computed from the source
|
|
183
|
+
at build time via `scripts/content-key.mjs` (Derive, Don't Duplicate -- no stored
|
|
184
|
+
hash file).
|
|
185
|
+
|
|
186
|
+
## License
|
|
187
|
+
|
|
188
|
+
MIT
|