@forgeax/engine-devkit 0.1.2 → 0.1.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +11 -0
- package/dist/.tsbuildinfo +1 -1
- package/dist/bootstrap-commands.d.ts.map +1 -1
- package/dist/cli.mjs +360 -92
- package/dist/cli.mjs.map +1 -1
- package/dist/host.d.ts.map +1 -1
- package/dist/index.mjs +371 -103
- package/dist/index.mjs.map +1 -1
- package/dist/init.d.ts +2 -1
- package/dist/init.d.ts.map +1 -1
- package/dist/sdk-bootstrap.d.ts +25 -0
- package/dist/sdk-bootstrap.d.ts.map +1 -0
- package/dist/sdk-cli.mjs +227 -53
- package/dist/sdk-cli.mjs.map +1 -1
- package/dist/sdk.d.ts +6 -1
- package/dist/sdk.d.ts.map +1 -1
- package/package.json +30 -30
package/README.md
CHANGED
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@@ -46,6 +46,13 @@ the project root, public URL base, and dedicated output directory; DevKit owns
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the generated host, asset cooking, shader compilation, Pack index, and
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`forgeax-dist.json` closure.
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+
> [!IMPORTANT]
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> DevKit also closes the Engine builtin-mesh dependency boundary. During a
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> standalone build it adds a generated Pack descriptor only for builtin mesh
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> GUIDs absent from the project; the Geometry decoder turns those descriptors
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> into validated primitive meshes. Project-authored descriptors remain the
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> single declaration, so the generated Pack never creates a GUID collision.
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```bash
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forgeax build ./games/my-game \
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--base /games/my-game/ \
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@@ -140,6 +147,10 @@ RhiNull readiness are not visual proof.
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Game projects keep authority in `forge.json`, package manifests,
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`package.json#forgeax.assets`, source Meta/Pack files, and imported game code.
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DevKit derives Vite and producer assembly from those facts.
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The [asset authority audit schema](../../asset-authority.schema.json) records
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the subject, execution, lifecycle, and runtime boundary for each producer; use
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the producer's inspect/rebuild or cold-cook evidence when a derived Catalog is
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stale instead of treating the runtime projection as author authority.
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`forge.json#entry` is the required game bootstrap authority. When that module
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is not also named by `forge.json.plugins[]`, DevKit adapts its named
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