@forgeax/engine-devkit 0.1.19 → 0.1.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +8 -0
- package/dist/.tsbuildinfo +1 -1
- package/package.json +31 -31
package/README.md
CHANGED
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@@ -80,6 +80,14 @@ sibling directory or an absolute path outside the SDK.
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`forgeax new` requires an explicit template: choose `game-3d` for every 3D game, including custom
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3D genres, and choose `empty` otherwise. Omitting `--template` fails with `sdk-template-required`.
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> [!IMPORTANT]
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> `game-3d` is a runnable, contentful third-person reference, not an empty 3D scene. It copies
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> authored scene content, visible objects and static collision examples, character/material/animation packs,
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> and UI into the new project; those choices affect the initial picture, movement space, and asset
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> closure. Read the generated project's `README.md` before pruning anything, then keep, adjust, or
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> replace the starter content for the game's goal and update scene, runtime, and pack references
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> together when removing it.
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`forgeax package` rebuilds with relative URLs, verifies the complete `forgeax-dist.json` closure,
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and emits a deterministic Web ZIP plus an adjacent SHA-256 file. The archive contains the bundled
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Engine JavaScript/WASM runtime and game assets at its root for HTTPS static or HTML-game hosting;
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