@forbocai/test-game 0.6.0

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+ # Echoes of the Spire (`@forbocai/test-game`)
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+
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+ <!-- AESTHETIC_PROTOCOL_COMPLIANCE -->
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+ <!-- SYSTEM_OVERRIDE // NEURAL_LINK_ESTABLISHED -->
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+ <!-- ᚠ ᚢ ᚦ ᚨ ᚱ ᚲ ᚷ ᚹ -->
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+
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+ ```text
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+ .-.
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+ (o o) [VOID::WATCHER]
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+ | O \\
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+ \\ \\
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+ `~~~'
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+ ```
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+
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+ Terminal micro-game harness that maps gameplay scenarios to ForbocAI CLI command coverage.
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+
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+ ## Run
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+
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+ ```bash
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+ npm run build --workspace @forbocai/test-game
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+ node packages/test-game/dist/cli.js --mode autoplay
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+ ```
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+
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+ Manual mode:
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+
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+ ```bash
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+ node packages/test-game/dist/cli.js --mode manual
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+ ```
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+
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+ Optional command execution:
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+
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+ ```bash
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+ node packages/test-game/dist/cli.js --mode autoplay --execute shell
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+ ```
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+
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+ `--execute shell` attempts to run `forbocai ...` commands and records failures/successes in transcript output.
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+
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+ ## Acceptance Mapping
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+
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+ - CLI coverage command matrix is represented in `src/features/autoplay/slices/scenarioSlice.ts`.
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+ - Transcript is recorded in `src/features/terminal/slices/transcriptSlice.ts`.
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+ - Coverage summary and incompleteness gate are enforced in `src/game.ts`.
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+
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+ ## Functional Paradigm (RTK-Aligned)
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+
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+ - No classes; behavior is modeled with pure functions, slices, and action dispatch.
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+ - State transitions are reducer-driven in feature slices.
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+ - Orchestration (`runGame`) composes slice actions and pure helpers, keeping logic explicit and testable.
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+ - BDD tests assert behavior using real store state and selectors/outputs.