@footgun/cobalt 0.9.0 → 0.10.0

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package/CHANGELOG.md CHANGED
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+ # 0.10.0
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+ * cobalt:sprite accepts an "out" ref instead of "hdr" since it never was an hdr texture
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+ * simplified lighting node and changed the output to clamp brightness to avoid overlighting
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+ # 0.9.1
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+ * minor documentation cleanup
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  # 0.9.0
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  * improve CPU performance in sprite node
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  * reduce memory gc churn by re-using static variables in several node types