@footgun/cobalt 0.6.7 → 0.6.9

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@footgun/cobalt",
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- "version": "0.6.7",
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+ "version": "0.6.9",
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  "type": "module",
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  "main": "bundle.js",
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  "description": "A 2D WebGpu renderer",
package/src/cobalt.js CHANGED
@@ -1,5 +1,5 @@
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- export { default as createTexture } from './create-texture.js'
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- export { default as createTextureFromUrl } from './create-texture-from-url.js'
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+ export { default as createTexture } from './create-texture.js'
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+ export { default as createTextureFromUrl } from './create-texture-from-url.js'
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  export { default as createTextureFromBuffer } from './create-texture-from-buffer.js'
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package/src/tile/atlas.js CHANGED
@@ -47,11 +47,11 @@ async function init (cobalt, nodeData) {
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  if (canvas) {
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  // browser (canvas) path
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- atlasMaterial = await await createTextureFromUrl(cobalt, 'tile atlas', nodeData.options.textureUrl, format)
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+ atlasMaterial = await createTextureFromUrl(cobalt, 'tile atlas', nodeData.options.textureUrl, format)
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  }
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  else {
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  // sdl + gpu path
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- atlasMaterial = await await createTextureFromBuffer(cobalt, 'tile atlas', nodeData.options.texture, format)
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+ atlasMaterial = await createTextureFromBuffer(cobalt, 'tile atlas', nodeData.options.texture, format)
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  }
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  const uniformBuffer = device.createBuffer({
package/src/tile/tile.js CHANGED
@@ -48,7 +48,7 @@ export default {
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  // optional
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  customFunctions: {
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- setTexture: async function (cobalt, node, textureUrl) {
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+ setTexture: async function (cobalt, node, texture) {
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  const { canvas, device } = cobalt
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  destroy(node)
@@ -60,11 +60,11 @@ export default {
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  if (canvas) {
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  // browser (canvas) path
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  node.options.textureUrl = textureUrl
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- material = await createTextureFromUrl(cobalt, 'tile map', node.options.textureUrl, format)
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+ material = await createTextureFromUrl(cobalt, 'tile map', texture, format)
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  }
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  else {
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  // sdl + gpu path
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- material = await createTextureFromBuffer(cobalt, 'tile map', node.options.texture, format)
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+ material = await createTextureFromBuffer(cobalt, 'tile map', texture, format)
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  }
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  const bindGroup = device.createBindGroup({
@@ -100,7 +100,7 @@ async function init (cobalt, nodeData) {
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  let material
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  const format = getPreferredFormat(cobalt)
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-
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+
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  // build the tile layer and add it to the cobalt data structure
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  if (canvas) {
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  // browser (canvas) path
@@ -108,7 +108,7 @@ async function init (cobalt, nodeData) {
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  }
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  else {
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  // sdl + gpu path
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- material = await createTextureFromBuffer(cobalt, 'tile map', node.options.texture, format)
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+ material = await createTextureFromBuffer(cobalt, 'tile map', nodeData.options.texture, format)
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  }
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  const dat = new Float32Array([ nodeData.options.scrollScale, nodeData.options.scrollScale ])