@footgun/cobalt 0.6.13 → 0.6.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +3 -0
- package/bundle.js +8 -1
- package/package.json +1 -1
- package/src/sprite/spritesheet.js +2 -2
package/CHANGELOG.md
CHANGED
package/bundle.js
CHANGED
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@@ -13058,6 +13058,13 @@ function perpendicularComponent(inp) {
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13058
13058
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return [-inp[1], inp[0]];
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13059
13059
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}
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13060
13060
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13061
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+
// node_modules/round-half-up-symmetric/index.js
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13062
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+
function round(value) {
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13063
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if (value >= 0)
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13064
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return Math.round(value);
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13065
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return value % 0.5 === 0 ? Math.floor(value) : Math.round(value);
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13066
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+
}
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13067
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+
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13061
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// src/primitives/primitives.js
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var _tmpVec32 = vec3.create(0, 0, 0);
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var primitives_default2 = {
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@@ -14589,7 +14596,7 @@ function _writeSpriteBuffer(cobalt, node) {
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const GAME_WIDTH = viewport.width / viewport.zoom;
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const GAME_HEIGHT = viewport.height / viewport.zoom;
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const projection = mat4.ortho(0, GAME_WIDTH, GAME_HEIGHT, 0, -10, 10);
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14592
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-
vec3.set(-viewport.position[0], -viewport.position[1], 0, _tmpVec33);
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14599
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vec3.set(-round(viewport.position[0]), -round(viewport.position[1]), 0, _tmpVec33);
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const view = mat4.translation(_tmpVec33);
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device.queue.writeBuffer(node.data.uniformBuffer, 0, view.buffer);
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device.queue.writeBuffer(node.data.uniformBuffer, 64, projection.buffer);
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package/package.json
CHANGED
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@@ -205,8 +205,8 @@ function _writeSpriteBuffer (cobalt, node) {
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// cobalt.setViewportPosition(...)
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//
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// set 3d camera position
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-
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209
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-
vec3.set(-viewport.position[0], -viewport.position[1], 0, _tmpVec3)
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208
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+
vec3.set(-round(viewport.position[0]), -round(viewport.position[1]), 0, _tmpVec3)
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//vec3.set(-viewport.position[0], -viewport.position[1], 0, _tmpVec3)
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const view = mat4.translation(_tmpVec3)
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device.queue.writeBuffer(node.data.uniformBuffer, 0, view.buffer)
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