@footgun/cobalt 0.6.13 → 0.6.14

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package/CHANGELOG.md CHANGED
@@ -1,3 +1,6 @@
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+ # 0.6.14
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+ * re-enable viewport position rounding
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+
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  # 0.6.13
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  * cleanup device buffers in bloom
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package/bundle.js CHANGED
@@ -13058,6 +13058,13 @@ function perpendicularComponent(inp) {
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  return [-inp[1], inp[0]];
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  }
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+ // node_modules/round-half-up-symmetric/index.js
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+ function round(value) {
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+ if (value >= 0)
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+ return Math.round(value);
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+ return value % 0.5 === 0 ? Math.floor(value) : Math.round(value);
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+ }
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+
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  // src/primitives/primitives.js
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  var _tmpVec32 = vec3.create(0, 0, 0);
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  var primitives_default2 = {
@@ -14589,7 +14596,7 @@ function _writeSpriteBuffer(cobalt, node) {
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  const GAME_WIDTH = viewport.width / viewport.zoom;
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  const GAME_HEIGHT = viewport.height / viewport.zoom;
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  const projection = mat4.ortho(0, GAME_WIDTH, GAME_HEIGHT, 0, -10, 10);
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- vec3.set(-viewport.position[0], -viewport.position[1], 0, _tmpVec33);
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+ vec3.set(-round(viewport.position[0]), -round(viewport.position[1]), 0, _tmpVec33);
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  const view = mat4.translation(_tmpVec33);
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  device.queue.writeBuffer(node.data.uniformBuffer, 0, view.buffer);
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  device.queue.writeBuffer(node.data.uniformBuffer, 64, projection.buffer);
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@footgun/cobalt",
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- "version": "0.6.13",
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+ "version": "0.6.14",
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  "type": "module",
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  "main": "bundle.js",
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  "description": "A 2D WebGpu renderer",
@@ -205,8 +205,8 @@ function _writeSpriteBuffer (cobalt, node) {
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  // cobalt.setViewportPosition(...)
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  //
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  // set 3d camera position
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- //vec3.set(-round(viewport.position[0]), -round(viewport.position[1]), 0, _tmpVec3)
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- vec3.set(-viewport.position[0], -viewport.position[1], 0, _tmpVec3)
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+ vec3.set(-round(viewport.position[0]), -round(viewport.position[1]), 0, _tmpVec3)
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+ //vec3.set(-viewport.position[0], -viewport.position[1], 0, _tmpVec3)
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  const view = mat4.translation(_tmpVec3)
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  device.queue.writeBuffer(node.data.uniformBuffer, 0, view.buffer)