@footgun/cobalt 0.6.1 → 0.6.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +3 -0
- package/bundle.js +5 -4
- package/package.json +1 -1
- package/src/sprite/spritesheet.js +7 -4
package/CHANGELOG.md
CHANGED
package/bundle.js
CHANGED
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@@ -14438,16 +14438,17 @@ var spritesheet_default = {
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async function init11(cobalt, node) {
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const { canvas, device } = cobalt;
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let spritesheet, colorTexture, emissiveTexture;
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+
const format = getPreferredFormat(cobalt);
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if (canvas) {
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spritesheet = await fetchJson(node.options.spriteSheetJsonUrl);
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spritesheet = readSpriteSheet(spritesheet);
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-
colorTexture = await createTextureFromUrl(cobalt, "sprite", node.options.colorTextureUrl,
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-
emissiveTexture = await createTextureFromUrl(cobalt, "emissive sprite", node.options.emissiveTextureUrl,
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colorTexture = await createTextureFromUrl(cobalt, "sprite", node.options.colorTextureUrl, format);
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emissiveTexture = await createTextureFromUrl(cobalt, "emissive sprite", node.options.emissiveTextureUrl, format);
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canvas.style.imageRendering = "pixelated";
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} else {
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spritesheet = readSpriteSheet(node.options.spriteSheetJson);
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-
colorTexture = await createTextureFromBuffer(cobalt, "sprite", node.options.colorTexture,
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-
emissiveTexture = await createTextureFromBuffer(cobalt, "emissive sprite", node.options.emissiveTexture,
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colorTexture = await createTextureFromBuffer(cobalt, "sprite", node.options.colorTexture, format);
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emissiveTexture = await createTextureFromBuffer(cobalt, "emissive sprite", node.options.emissiveTexture, format);
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}
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const quads = createSpriteQuads(device, spritesheet);
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const uniformBuffer = device.createBuffer({
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package/package.json
CHANGED
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@@ -1,6 +1,7 @@
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import createSpriteQuads from './create-sprite-quads.js'
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import createTextureFromBuffer from '../create-texture-from-buffer.js'
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import createTextureFromUrl from '../create-texture-from-url.js'
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import getPreferredFormat from '../get-preferred-format.js'
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import readSpriteSheet from './read-spritesheet.js'
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import spriteWGSL from './sprite.wgsl'
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import round from 'round-half-up-symmetric'
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@@ -50,13 +51,15 @@ async function init (cobalt, node) {
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let spritesheet, colorTexture, emissiveTexture
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const format = getPreferredFormat(cobalt)
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if (canvas) {
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// browser (canvas) path
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spritesheet = await fetchJson(node.options.spriteSheetJsonUrl)
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spritesheet = readSpriteSheet(spritesheet)
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-
colorTexture = await createTextureFromUrl(cobalt, 'sprite', node.options.colorTextureUrl,
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-
emissiveTexture = await createTextureFromUrl(cobalt, 'emissive sprite', node.options.emissiveTextureUrl,
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colorTexture = await createTextureFromUrl(cobalt, 'sprite', node.options.colorTextureUrl, format)
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emissiveTexture = await createTextureFromUrl(cobalt, 'emissive sprite', node.options.emissiveTextureUrl, format)
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// for some reason this needs to be done _after_ creating the material, or the rendering will be blurry
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canvas.style.imageRendering = 'pixelated'
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@@ -65,8 +68,8 @@ async function init (cobalt, node) {
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// sdl + gpu path
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spritesheet = readSpriteSheet(node.options.spriteSheetJson)
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-
colorTexture = await createTextureFromBuffer(cobalt, 'sprite', node.options.colorTexture,
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-
emissiveTexture = await createTextureFromBuffer(cobalt, 'emissive sprite', node.options.emissiveTexture,
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colorTexture = await createTextureFromBuffer(cobalt, 'sprite', node.options.colorTexture, format)
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emissiveTexture = await createTextureFromBuffer(cobalt, 'emissive sprite', node.options.emissiveTexture, format)
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}
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const quads = createSpriteQuads(device, spritesheet)
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