@footgun/cobalt 0.6.1 → 0.6.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -1,3 +1,6 @@
1
+ # 0.6.2
2
+ * use preferred canvas format in more places
3
+
1
4
  # 0.6.1
2
5
  * use preferred canvas format in more places
3
6
 
package/bundle.js CHANGED
@@ -14438,16 +14438,17 @@ var spritesheet_default = {
14438
14438
  async function init11(cobalt, node) {
14439
14439
  const { canvas, device } = cobalt;
14440
14440
  let spritesheet, colorTexture, emissiveTexture;
14441
+ const format = getPreferredFormat(cobalt);
14441
14442
  if (canvas) {
14442
14443
  spritesheet = await fetchJson(node.options.spriteSheetJsonUrl);
14443
14444
  spritesheet = readSpriteSheet(spritesheet);
14444
- colorTexture = await createTextureFromUrl(cobalt, "sprite", node.options.colorTextureUrl, "rgba8unorm");
14445
- emissiveTexture = await createTextureFromUrl(cobalt, "emissive sprite", node.options.emissiveTextureUrl, "rgba8unorm");
14445
+ colorTexture = await createTextureFromUrl(cobalt, "sprite", node.options.colorTextureUrl, format);
14446
+ emissiveTexture = await createTextureFromUrl(cobalt, "emissive sprite", node.options.emissiveTextureUrl, format);
14446
14447
  canvas.style.imageRendering = "pixelated";
14447
14448
  } else {
14448
14449
  spritesheet = readSpriteSheet(node.options.spriteSheetJson);
14449
- colorTexture = await createTextureFromBuffer(cobalt, "sprite", node.options.colorTexture, "rgba8unorm");
14450
- emissiveTexture = await createTextureFromBuffer(cobalt, "emissive sprite", node.options.emissiveTexture, "rgba8unorm");
14450
+ colorTexture = await createTextureFromBuffer(cobalt, "sprite", node.options.colorTexture, format);
14451
+ emissiveTexture = await createTextureFromBuffer(cobalt, "emissive sprite", node.options.emissiveTexture, format);
14451
14452
  }
14452
14453
  const quads = createSpriteQuads(device, spritesheet);
14453
14454
  const uniformBuffer = device.createBuffer({
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@footgun/cobalt",
3
- "version": "0.6.1",
3
+ "version": "0.6.2",
4
4
  "type": "module",
5
5
  "main": "bundle.js",
6
6
  "description": "A 2D WebGpu renderer",
@@ -1,6 +1,7 @@
1
1
  import createSpriteQuads from './create-sprite-quads.js'
2
2
  import createTextureFromBuffer from '../create-texture-from-buffer.js'
3
3
  import createTextureFromUrl from '../create-texture-from-url.js'
4
+ import getPreferredFormat from '../get-preferred-format.js'
4
5
  import readSpriteSheet from './read-spritesheet.js'
5
6
  import spriteWGSL from './sprite.wgsl'
6
7
  import round from 'round-half-up-symmetric'
@@ -50,13 +51,15 @@ async function init (cobalt, node) {
50
51
 
51
52
  let spritesheet, colorTexture, emissiveTexture
52
53
 
54
+ const format = getPreferredFormat(cobalt)
55
+
53
56
  if (canvas) {
54
57
  // browser (canvas) path
55
58
  spritesheet = await fetchJson(node.options.spriteSheetJsonUrl)
56
59
  spritesheet = readSpriteSheet(spritesheet)
57
60
 
58
- colorTexture = await createTextureFromUrl(cobalt, 'sprite', node.options.colorTextureUrl, 'rgba8unorm')
59
- emissiveTexture = await createTextureFromUrl(cobalt, 'emissive sprite', node.options.emissiveTextureUrl, 'rgba8unorm')
61
+ colorTexture = await createTextureFromUrl(cobalt, 'sprite', node.options.colorTextureUrl, format)
62
+ emissiveTexture = await createTextureFromUrl(cobalt, 'emissive sprite', node.options.emissiveTextureUrl, format)
60
63
 
61
64
  // for some reason this needs to be done _after_ creating the material, or the rendering will be blurry
62
65
  canvas.style.imageRendering = 'pixelated'
@@ -65,8 +68,8 @@ async function init (cobalt, node) {
65
68
  // sdl + gpu path
66
69
  spritesheet = readSpriteSheet(node.options.spriteSheetJson)
67
70
 
68
- colorTexture = await createTextureFromBuffer(cobalt, 'sprite', node.options.colorTexture, 'rgba8unorm')
69
- emissiveTexture = await createTextureFromBuffer(cobalt, 'emissive sprite', node.options.emissiveTexture, 'rgba8unorm')
71
+ colorTexture = await createTextureFromBuffer(cobalt, 'sprite', node.options.colorTexture, format)
72
+ emissiveTexture = await createTextureFromBuffer(cobalt, 'emissive sprite', node.options.emissiveTexture, format)
70
73
  }
71
74
 
72
75
  const quads = createSpriteQuads(device, spritesheet)