@footgun/cobalt 0.10.0 → 0.11.0

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package/CHANGELOG.md CHANGED
@@ -1,3 +1,9 @@
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+ # 0.11.0
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+ * rever the lighting to what was in v0.9.1
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+ * cobalt:sprite works with non-hdr pipelines now
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+ * cobalt:tileHDR renamed to cobalt:tile since it works with both hdr and non-hdr pipelines
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+ * make fbtexture and createTexture accept optional filter (defaults to 'linear')
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+
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  # 0.10.0
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  * cobalt:sprite accepts an "out" ref instead of "hdr" since it never was an hdr texture
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  * simplified lighting node and changed the output to clamp brightness to avoid overlighting