@fohte/storybook-addon 0.1.6 → 0.1.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md
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@@ -4,7 +4,7 @@
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Runs three checks right after each story renders, and fails the story's test when one trips:
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- **overflow-check** — flags elements whose content is clipped by their container (scrollWidth > clientWidth), which usually means a silent layout bug.
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- **overflow-check** — flags elements whose content is clipped by their container (scrollWidth > clientWidth), or the story's own root overflowing the viewport itself, which usually means a silent layout bug.
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- **external-resource-check** — flags stories that load a non-same-origin resource (font, image, stylesheet), which makes VRT captures non-deterministic.
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- **unhandled-api-request-check** — flags stories that hit an API endpoint with no MSW handler, which would otherwise render with MSW's error response instead of failing.
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@@ -42,6 +42,10 @@ This wires up `overflow-check` and `external-resource-check` — no further setu
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### overflow-check
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Besides scanning canvasElement's descendants, this check also compares `document.documentElement.scrollWidth` against `window.innerWidth`, catching canvasElement itself (or anything above it) overflowing the viewport — which the descendant scan can never see under `layout: 'centered'`, since a flex item's automatic minimum size keeps a fixed-width story from self-overflowing there. This is on by default alongside the descendant scan; `parameters.overflowCheck.disable` turns off both.
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`ignoreSelectors`/`globalIgnoreSelectors` below only filter the descendant scan, not the viewport check — the viewport check has no selector-level exemption and can only be turned off entirely via `disable`.
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To exempt a selector across every story (e.g. a component whose oversized hit target never visibly clips anything), set `parameters.overflowCheck.globalIgnoreSelectors` once in `.storybook/preview.ts`. It's additive with a story's own `parameters.overflowCheck.ignoreSelectors` — both apply, since they're separate keys and Storybook deep-merges parameter objects by key (only arrays at the same key replace wholesale, so a story-level `ignoreSelectors` can't drop the global list):
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```ts
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@@ -83,6 +83,18 @@ function findOverflows(root, ignoreSelectors) {
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}
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return groupByAncestor(entries);
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}
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// `findOverflows` never sees canvasElement itself overflowing. Under
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// `layout: 'centered'`, canvasElement is a flex item that never shrinks
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// below its own content width, so the clip only shows up on
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// `document.documentElement`, above canvasElement.
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function findViewportOverflow() {
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const overflowPx = document.documentElement.scrollWidth - window.innerWidth;
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if (overflowPx <= 0)
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return [];
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return [
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`document.documentElement.scrollWidth=${String(document.documentElement.scrollWidth)} is ${String(overflowPx)}px wider than window.innerWidth=${String(window.innerWidth)}. This usually means the story's own wrapper uses a fixed width (e.g. Tailwind's \`w-*\`) instead of a max-width (\`max-w-*\`).`,
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];
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}
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function overflowCheckParameters(storyParameters) {
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if (typeof storyParameters !== 'object' || storyParameters === null) {
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return undefined;
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@@ -152,6 +164,7 @@ export const overflowCheck = {
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...globalIgnoreSelectorsOf(params),
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...ignoreSelectorsOf(params),
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]), 'Story has element(s) overflowing their container (clipped and invisible)');
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throwIfNotEmpty(findViewportOverflow(), 'Story overflows the viewport itself (not just an inner element)');
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},
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};
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//# sourceMappingURL=overflow-check.js.map
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@@ -71,18 +71,23 @@ const PENDING_FETCH_TIMEOUT_MS = 2000;
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// every other check.
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export async function waitForPendingApiRequests() {
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const { pendingFetches } = globalState();
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// performance.now(), not Date.now(): a consuming app's test setup may call
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// vi.setSystemTime() without vi.useFakeTimers() (e.g. to pin screenshots to
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// a fixed date), which freezes Date.now() while leaving setTimeout on the
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// real clock — Date.now() < deadline would then stay true forever and this
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// loop would never exit on its own.
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const deadline = performance.now() + PENDING_FETCH_TIMEOUT_MS;
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// A tracked fetch's own resolution can synchronously trigger another
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// tracked fetch (e.g. fetch(user).then(() => fetch(user.posts))) — re-check
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// pendingFetches after each round instead of racing a single snapshot of
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// it, so a same-story follow-up fetch is also waited for, within the same
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// overall deadline.
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while (pendingFetches.size > 0 &&
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while (pendingFetches.size > 0 && performance.now() < deadline) {
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// Each iteration re-reads pendingFetches, which the previous iteration's
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// wait may have grown, so this can't be hoisted out of the loop.
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await Promise.race([
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Promise.all(pendingFetches),
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new Promise((resolve) => setTimeout(resolve, deadline -
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new Promise((resolve) => setTimeout(resolve, deadline - performance.now())),
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]);
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}
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if (pendingFetches.size > 0) {
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package/package.json
CHANGED
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@@ -56,25 +56,25 @@
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"@eslint/eslintrc": "3.3.6",
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"@fohte/eslint-config": "0.4.1",
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"@ninoseki/eslint-plugin-neverthrow": "0.2.0",
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"@storybook/addon-vitest": "10.5.
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"@storybook/html-vite": "10.5.
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"@storybook/addon-vitest": "10.5.10",
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"@storybook/html-vite": "10.5.10",
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"@storycap-testrun/browser": "2.1.1",
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"@tsconfig/node-lts": "24.0.1",
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"@tsconfig/strictest": "2.0.8",
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"@types/jsdom": "30.0.0",
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"@types/node": "24.13.3",
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"@vitest/browser-playwright": "4.1.
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"@vitest/browser-playwright": "4.1.11",
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"concurrently": "10.0.5",
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"eslint": "10.6.0",
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"jsdom": "30.0.1",
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"playwright": "1.62.1",
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"prettier": "3.9.6",
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"rimraf": "6.1.3",
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"storybook": "10.5.
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"storybook": "10.5.10",
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"typescript": "6.0.3",
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"vitest": "4.1.
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"vitest": "4.1.11"
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},
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"version": "0.1.
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"version": "0.1.8",
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"scripts": {
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"clean": "rimraf lib tsconfig.tsbuildinfo",
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"prebuild": "pnpm run clean",
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