@foblex/flow 19.1.1 → 19.1.3

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package/AI.md CHANGED
@@ -139,9 +139,31 @@ export class Editor {
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  - Rotation, connection waypoint editing, and user resize are not captured by managed state in v1.
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  - `state.changes()` increments once when a standalone mutation or outer batch settles. A drag can emit selection at start and move/drop at end while remaining one history step and one `changes()` increment.
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  - Use `state.snapshot()` for persistence; `load()` replaces data and resets history.
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+ - `canvasTransformDebounce` defaults to `350ms`. It waits for wheel/pinch zoom events to settle, then records the current canvas transform as one change and one undo item. Setting it to `0` disables batching: every emitted `fCanvasChange` is applied immediately, increments `state.changes()`, and normally creates a separate undo item. Keep the canvas `[debounceTime]` unset when managed state owns viewport history; do not stack canvas and State debounce layers.
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  - For initial or other application-driven viewport positioning, suppress the event at the canvas helper: `canvas.resetScaleAndCenter(false, false)`. The second `false` means `emitCanvasChange = false`, so managed history is untouched.
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  - Connection endpoints are connector ids. Automatic cascade from node/group deletion uses the rendered connector registry; before connectors render, remove known attached connection ids explicitly in the same `state.batch(...)`.
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+ ### Async reflow must stay inside an open transaction
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+
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+ When an application expands/collapses a node, its record changes synchronously but `withReflowOnResize()` emits the resulting `fMoveNodes` positions later, after Angular rendering and `ResizeObserver`. Do not use synchronous `state.batch(() => ...)` if both changes must be one undo item. Open the transaction before changing the record and close it only after reflow settles:
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+
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+ ```typescript
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+ state.beginBatch();
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+
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+ try {
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+ state.updateNode(nodeId, { isExpanded });
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+ await new Promise<void>((resolve) => {
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+ requestAnimationFrame(() => requestAnimationFrame(() => resolve()));
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+ });
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+ } finally {
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+ state.endBatch();
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+ }
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+ ```
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+
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+ The state controller applies reflow's `fMoveNodes` event inside the open transaction. One `undo()` then restores both the expanded value and every moved position. Two frames fit an immediately rendered size change; for CSS transitions, lazy content, or longer asynchronous layout, close from the real completion signal. Always close in `finally`, because an unclosed batch merges unrelated future mutations into the same history entry.
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+
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+ If the toggle is nested inside `fDragHandle`, add `fDragBlocker` to the toggle. Otherwise its pointer down can select the node first; with `selectionInHistory: true`, that selection is a separate intentional history item even though expand and reflow share one batch.
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+
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  ## Common Silent Failures — Check These First
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  When the flow compiles but looks wrong, verify in this order:
@@ -195,6 +217,7 @@ See [STYLING.md](./STYLING.md).
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  - Human docs: https://flow.foblex.com/docs/get-started
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  - Live examples with source: https://flow.foblex.com/examples/overview
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  - Managed state example and contract: https://flow.foblex.com/examples/state
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+ - Managed state + asynchronous reflow recipe: https://flow.foblex.com/examples/state
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  ## Fallback Rule
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@@ -8529,9 +8529,10 @@ let CreateConnectionFromConnectorPreparation = class CreateConnectionFromConnect
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  this._startDrag(event.getPosition(), source);
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  }
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  _findConnector(target) {
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+ const connectorElement = target.closest('[fConnector]');
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  return this._store.connectors
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  .getAll()
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- .find((x) => x instanceof FConnectorDirective && x.hostElement.contains(target));
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+ .find((x) => x instanceof FConnectorDirective && x.hostElement === connectorElement);
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  }
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  _findSourcesInNode(node) {
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  return getAllSourceConnectors(this._store).filter((x) => node.isContains(x.hostElement));
@@ -16130,9 +16131,10 @@ class FClickConnectFlow {
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  return connector.canBeConnected ? connector : undefined;
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  }
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  _findUnifiedConnector(target) {
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+ const connectorElement = target.closest('[fConnector]');
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  return this._store.connectors
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  .getAll()
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- .find((x) => x instanceof FConnectorDirective && x.hostElement.contains(target));
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+ .find((x) => x instanceof FConnectorDirective && x.hostElement === connectorElement);
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  }
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  _resolveSourceForOutlet(outlet) {
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  const node = this._store.nodes.getAll().find((n) => n.isContains(outlet.hostElement));
@@ -22490,7 +22492,7 @@ function mergeFlowStateConfig(config) {
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  historyLimit: 50,
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  selectionInHistory: true,
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  canvasTransformInHistory: true,
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- canvasTransformDebounce: 0,
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+ canvasTransformDebounce: 350,
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  dropToGroup: false,
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  ...config,
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  };
@@ -23306,18 +23308,34 @@ class FFlowStateController {
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  if (this._transformDebounceTimer !== null) {
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  clearTimeout(this._transformDebounceTimer);
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  }
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+ this._scheduleCanvasChangeFlush(debounce);
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+ }
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+ _flushCanvasChange() {
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+ const pending = this._pendingTransform;
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+ if (!pending) {
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+ return;
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+ }
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+ const current = this._readCanvasTransform();
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+ const debounce = this._config?.canvasTransformDebounce ?? 0;
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+ if (debounce > 0 && current && !this._isSameCanvasTransform(pending, current)) {
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+ this._pendingTransform = current;
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+ this._scheduleCanvasChangeFlush(debounce);
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+ return;
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+ }
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+ this._pendingTransform = null;
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+ const settled = debounce > 0 ? (current ?? pending) : pending;
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+ this._dispatch(() => this._state.applyTransform(settled));
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+ }
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+ _scheduleCanvasChangeFlush(debounce) {
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  this._transformDebounceTimer = setTimeout(() => {
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  this._transformDebounceTimer = null;
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  this._flushCanvasChange();
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  }, debounce);
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  }
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- _flushCanvasChange() {
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- const transform = this._pendingTransform;
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- this._pendingTransform = null;
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- if (!transform) {
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- return;
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- }
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- this._dispatch(() => this._state.applyTransform(transform));
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+ _isSameCanvasTransform(first, second) {
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+ return (first.position.x === second.position.x &&
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+ first.position.y === second.position.y &&
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+ first.scale === second.scale);
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  }
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  /**
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  * Subscribes to every node's and group's `sizeChange` (a per-directive