@fnndsc/brasa 0.43.0 → 0.43.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (171) hide show
  1. package/dist/buildinfo.json +1 -1
  2. package/dist/builtins/games/trek.d.ts +8 -0
  3. package/dist/builtins/games/trek.js +50 -0
  4. package/dist/builtins/games/trek.js.map +1 -0
  5. package/dist/core/coreCommands.js +1 -1
  6. package/dist/core/coreCommands.js.map +1 -1
  7. package/dist/notes.json +1 -1
  8. package/package.json +3 -3
  9. package/NOTICE +0 -48
  10. package/dist/builtins/games/trek/abandon.d.ts +0 -3
  11. package/dist/builtins/games/trek/abandon.js +0 -159
  12. package/dist/builtins/games/trek/abandon.js.map +0 -1
  13. package/dist/builtins/games/trek/attack.d.ts +0 -3
  14. package/dist/builtins/games/trek/attack.js +0 -185
  15. package/dist/builtins/games/trek/attack.js.map +0 -1
  16. package/dist/builtins/games/trek/autover.d.ts +0 -3
  17. package/dist/builtins/games/trek/autover.js +0 -79
  18. package/dist/builtins/games/trek/autover.js.map +0 -1
  19. package/dist/builtins/games/trek/capture.d.ts +0 -3
  20. package/dist/builtins/games/trek/capture.js +0 -117
  21. package/dist/builtins/games/trek/capture.js.map +0 -1
  22. package/dist/builtins/games/trek/check_out.d.ts +0 -3
  23. package/dist/builtins/games/trek/check_out.js +0 -67
  24. package/dist/builtins/games/trek/check_out.js.map +0 -1
  25. package/dist/builtins/games/trek/checkcond.d.ts +0 -3
  26. package/dist/builtins/games/trek/checkcond.js +0 -101
  27. package/dist/builtins/games/trek/checkcond.js.map +0 -1
  28. package/dist/builtins/games/trek/compkl.d.ts +0 -8
  29. package/dist/builtins/games/trek/compkl.js +0 -66
  30. package/dist/builtins/games/trek/compkl.js.map +0 -1
  31. package/dist/builtins/games/trek/computer.d.ts +0 -3
  32. package/dist/builtins/games/trek/computer.js +0 -310
  33. package/dist/builtins/games/trek/computer.js.map +0 -1
  34. package/dist/builtins/games/trek/consts.d.ts +0 -109
  35. package/dist/builtins/games/trek/consts.js +0 -159
  36. package/dist/builtins/games/trek/consts.js.map +0 -1
  37. package/dist/builtins/games/trek/context.d.ts +0 -27
  38. package/dist/builtins/games/trek/context.js +0 -2
  39. package/dist/builtins/games/trek/context.js.map +0 -1
  40. package/dist/builtins/games/trek/damage.d.ts +0 -3
  41. package/dist/builtins/games/trek/damage.js +0 -87
  42. package/dist/builtins/games/trek/damage.js.map +0 -1
  43. package/dist/builtins/games/trek/damaged.d.ts +0 -3
  44. package/dist/builtins/games/trek/damaged.js +0 -58
  45. package/dist/builtins/games/trek/damaged.js.map +0 -1
  46. package/dist/builtins/games/trek/dcrept.d.ts +0 -3
  47. package/dist/builtins/games/trek/dcrept.js +0 -86
  48. package/dist/builtins/games/trek/dcrept.js.map +0 -1
  49. package/dist/builtins/games/trek/destruct.d.ts +0 -3
  50. package/dist/builtins/games/trek/destruct.js +0 -114
  51. package/dist/builtins/games/trek/destruct.js.map +0 -1
  52. package/dist/builtins/games/trek/dock.d.ts +0 -5
  53. package/dist/builtins/games/trek/dock.js +0 -133
  54. package/dist/builtins/games/trek/dock.js.map +0 -1
  55. package/dist/builtins/games/trek/dumpgame.d.ts +0 -15
  56. package/dist/builtins/games/trek/dumpgame.js +0 -29
  57. package/dist/builtins/games/trek/dumpgame.js.map +0 -1
  58. package/dist/builtins/games/trek/dumpme.d.ts +0 -3
  59. package/dist/builtins/games/trek/dumpme.js +0 -81
  60. package/dist/builtins/games/trek/dumpme.js.map +0 -1
  61. package/dist/builtins/games/trek/dumpssradio.d.ts +0 -6
  62. package/dist/builtins/games/trek/dumpssradio.js +0 -72
  63. package/dist/builtins/games/trek/dumpssradio.js.map +0 -1
  64. package/dist/builtins/games/trek/events.d.ts +0 -3
  65. package/dist/builtins/games/trek/events.js +0 -407
  66. package/dist/builtins/games/trek/events.js.map +0 -1
  67. package/dist/builtins/games/trek/getcodi.d.ts +0 -14
  68. package/dist/builtins/games/trek/getcodi.js +0 -24
  69. package/dist/builtins/games/trek/getcodi.js.map +0 -1
  70. package/dist/builtins/games/trek/getpar.d.ts +0 -40
  71. package/dist/builtins/games/trek/getpar.js +0 -174
  72. package/dist/builtins/games/trek/getpar.js.map +0 -1
  73. package/dist/builtins/games/trek/help.d.ts +0 -3
  74. package/dist/builtins/games/trek/help.js +0 -155
  75. package/dist/builtins/games/trek/help.js.map +0 -1
  76. package/dist/builtins/games/trek/impulse.d.ts +0 -6
  77. package/dist/builtins/games/trek/impulse.js +0 -85
  78. package/dist/builtins/games/trek/impulse.js.map +0 -1
  79. package/dist/builtins/games/trek/initquad.d.ts +0 -17
  80. package/dist/builtins/games/trek/initquad.js +0 -79
  81. package/dist/builtins/games/trek/initquad.js.map +0 -1
  82. package/dist/builtins/games/trek/io.d.ts +0 -102
  83. package/dist/builtins/games/trek/io.js +0 -216
  84. package/dist/builtins/games/trek/io.js.map +0 -1
  85. package/dist/builtins/games/trek/kill.d.ts +0 -21
  86. package/dist/builtins/games/trek/kill.js +0 -194
  87. package/dist/builtins/games/trek/kill.js.map +0 -1
  88. package/dist/builtins/games/trek/klmove.d.ts +0 -3
  89. package/dist/builtins/games/trek/klmove.js +0 -181
  90. package/dist/builtins/games/trek/klmove.js.map +0 -1
  91. package/dist/builtins/games/trek/lose.d.ts +0 -9
  92. package/dist/builtins/games/trek/lose.js +0 -36
  93. package/dist/builtins/games/trek/lose.js.map +0 -1
  94. package/dist/builtins/games/trek/lrscan.d.ts +0 -3
  95. package/dist/builtins/games/trek/lrscan.js +0 -96
  96. package/dist/builtins/games/trek/lrscan.js.map +0 -1
  97. package/dist/builtins/games/trek/main.d.ts +0 -24
  98. package/dist/builtins/games/trek/main.js +0 -37
  99. package/dist/builtins/games/trek/main.js.map +0 -1
  100. package/dist/builtins/games/trek/move.d.ts +0 -3
  101. package/dist/builtins/games/trek/move.js +0 -229
  102. package/dist/builtins/games/trek/move.js.map +0 -1
  103. package/dist/builtins/games/trek/nova.d.ts +0 -3
  104. package/dist/builtins/games/trek/nova.js +0 -135
  105. package/dist/builtins/games/trek/nova.js.map +0 -1
  106. package/dist/builtins/games/trek/out.d.ts +0 -3
  107. package/dist/builtins/games/trek/out.js +0 -52
  108. package/dist/builtins/games/trek/out.js.map +0 -1
  109. package/dist/builtins/games/trek/phaser.d.ts +0 -3
  110. package/dist/builtins/games/trek/phaser.js +0 -341
  111. package/dist/builtins/games/trek/phaser.js.map +0 -1
  112. package/dist/builtins/games/trek/play.d.ts +0 -3
  113. package/dist/builtins/games/trek/play.js +0 -112
  114. package/dist/builtins/games/trek/play.js.map +0 -1
  115. package/dist/builtins/games/trek/printf.d.ts +0 -31
  116. package/dist/builtins/games/trek/printf.js +0 -157
  117. package/dist/builtins/games/trek/printf.js.map +0 -1
  118. package/dist/builtins/games/trek/ram.d.ts +0 -3
  119. package/dist/builtins/games/trek/ram.js +0 -97
  120. package/dist/builtins/games/trek/ram.js.map +0 -1
  121. package/dist/builtins/games/trek/rand.d.ts +0 -29
  122. package/dist/builtins/games/trek/rand.js +0 -109
  123. package/dist/builtins/games/trek/rand.js.map +0 -1
  124. package/dist/builtins/games/trek/rest.d.ts +0 -3
  125. package/dist/builtins/games/trek/rest.js +0 -76
  126. package/dist/builtins/games/trek/rest.js.map +0 -1
  127. package/dist/builtins/games/trek/schedule.d.ts +0 -23
  128. package/dist/builtins/games/trek/schedule.js +0 -55
  129. package/dist/builtins/games/trek/schedule.js.map +0 -1
  130. package/dist/builtins/games/trek/score.d.ts +0 -8
  131. package/dist/builtins/games/trek/score.js +0 -61
  132. package/dist/builtins/games/trek/score.js.map +0 -1
  133. package/dist/builtins/games/trek/setup.d.ts +0 -18
  134. package/dist/builtins/games/trek/setup.js +0 -251
  135. package/dist/builtins/games/trek/setup.js.map +0 -1
  136. package/dist/builtins/games/trek/setwarp.d.ts +0 -8
  137. package/dist/builtins/games/trek/setwarp.js +0 -28
  138. package/dist/builtins/games/trek/setwarp.js.map +0 -1
  139. package/dist/builtins/games/trek/shield.d.ts +0 -3
  140. package/dist/builtins/games/trek/shield.js +0 -139
  141. package/dist/builtins/games/trek/shield.js.map +0 -1
  142. package/dist/builtins/games/trek/snova.d.ts +0 -3
  143. package/dist/builtins/games/trek/snova.js +0 -156
  144. package/dist/builtins/games/trek/snova.js.map +0 -1
  145. package/dist/builtins/games/trek/srscan.d.ts +0 -3
  146. package/dist/builtins/games/trek/srscan.js +0 -176
  147. package/dist/builtins/games/trek/srscan.js.map +0 -1
  148. package/dist/builtins/games/trek/state.d.ts +0 -190
  149. package/dist/builtins/games/trek/state.js +0 -84
  150. package/dist/builtins/games/trek/state.js.map +0 -1
  151. package/dist/builtins/games/trek/style.d.ts +0 -7
  152. package/dist/builtins/games/trek/style.js +0 -93
  153. package/dist/builtins/games/trek/style.js.map +0 -1
  154. package/dist/builtins/games/trek/systemname.d.ts +0 -10
  155. package/dist/builtins/games/trek/systemname.js +0 -12
  156. package/dist/builtins/games/trek/systemname.js.map +0 -1
  157. package/dist/builtins/games/trek/torped.d.ts +0 -3
  158. package/dist/builtins/games/trek/torped.js +0 -232
  159. package/dist/builtins/games/trek/torped.js.map +0 -1
  160. package/dist/builtins/games/trek/trek.d.ts +0 -27
  161. package/dist/builtins/games/trek/trek.js +0 -96
  162. package/dist/builtins/games/trek/trek.js.map +0 -1
  163. package/dist/builtins/games/trek/visual.d.ts +0 -3
  164. package/dist/builtins/games/trek/visual.js +0 -87
  165. package/dist/builtins/games/trek/visual.js.map +0 -1
  166. package/dist/builtins/games/trek/warp.d.ts +0 -5
  167. package/dist/builtins/games/trek/warp.js +0 -173
  168. package/dist/builtins/games/trek/warp.js.map +0 -1
  169. package/dist/builtins/games/trek/win.d.ts +0 -12
  170. package/dist/builtins/games/trek/win.js +0 -34
  171. package/dist/builtins/games/trek/win.js.map +0 -1
@@ -1 +0,0 @@
1
- {"version":3,"file":"capture.js","sourceRoot":"","sources":["../../../../src/builtins/games/trek/capture.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH;;;;GAIG;AACH,OAAO,EAAE,OAAO,EAAE,MAAM,aAAa,CAAC;AAEtC,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,OAAO,EAAE,KAAK,EAAE,MAAM,WAAW,CAAC;AAClC,OAAO,EAAE,GAAG,EAAE,MAAM,UAAU,CAAC;AAC/B,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAGjC;;;;;;;;;;;;EAYE;AAEF,iCAAiC;AACjC,MAAM,CAAC,KAAK,UAAU,OAAO,CAAC,CAAO,EAAE,EAAU;IAC/C,IAAI,CAAS,CAAC;IAEd,2BAA2B;IAC3B,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;QACrB,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,6CAA6C,CAAC,CAAC;QAC3D,OAAO;IACT,CAAC;IACD,IAAI,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,EAAE,CAAC;QACxB,MAAM,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;QACtB,OAAO;IACT,CAAC;IACD,sCAAsC;IACtC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;QACxB,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,mCAAmC,CAAC,CAAC;QACjD,OAAO;IACT,CAAC;IAED,2DAA2D;IAC3D,MAAM,CAAC,GAAU,aAAa,CAAC,CAAC,CAAC,CAAC;IAClC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;IAClB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IAErB,4BAA4B;IAC5B,CAAC,CAAC,OAAO,EAAE,CAAC;IACZ,IAAI,CAAC,GAAW,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC;IACnC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC,IAAI,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC;IAC9B,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC;IACzB,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IAClB,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK;QAAE,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,oBAAoB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACvD,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC;QACzB,mCAAmC;QACnC,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,+BAA+B,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACvD,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;QACrC,IAAI,CAAC,GAAG,CAAC;YAAE,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,2DAA2D,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;QAC7G,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ;YAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC;QACjD,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,IAAI,CAAC,CAAC;QACvB,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,qBAAqB,EAAE,CAAC,CAAC,CAAC;QACtC,MAAM,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACzB,OAAO;IACT,CAAC;IAED,2CAA2C;IAC3C,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,uBAAuB,CAAC,CAAC;IACrC,OAAO;AACT,CAAC;AAED;;;;EAIE;AAEF,uBAAuB;AACvB,SAAS,aAAa,CAAC,CAAO;IAC5B,IAAI,CAAS,CAAC;IAEd,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC;QAAE,CAAC,GAAG,CAAC,CAAC;;QACzB,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;IACrC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC,CAAU,CAAC;AACrC,CAAC"}
@@ -1,3 +0,0 @@
1
- import type { Trek } from './context.js';
2
- /** CHECK IF A DEVICE IS OUT */
3
- export declare function check_out(t: Trek, device: number): number;
@@ -1,67 +0,0 @@
1
- /*
2
- * check_out.ts: a TypeScript port of BSD trek(6), from check_out.c.
3
- * Ported from NetBSD src/games/trek (trunk 7a9ca154a8f6144307865f23390a3c63b400b801): check_out.c 1.6 2009/05/24.
4
- *
5
- * Copyright (c) 1980, 1993
6
- * The Regents of the University of California. All rights reserved.
7
- *
8
- * Redistribution and use in source and binary forms, with or without
9
- * modification, are permitted provided that the following conditions
10
- * are met:
11
- * 1. Redistributions of source code must retain the above copyright
12
- * notice, this list of conditions and the following disclaimer.
13
- * 2. Redistributions in binary form must reproduce the above copyright
14
- * notice, this list of conditions and the following disclaimer in the
15
- * documentation and/or other materials provided with the distribution.
16
- * 3. Neither the name of the University nor the names of its contributors
17
- * may be used to endorse or promote products derived from this software
18
- * without specific prior written permission.
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- *
20
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30
- * SUCH DAMAGE.
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- *
32
- */
33
- /**
34
- * @file Whether a device is really out: broken, and no starbase to lend
35
- * its own.
36
- *
37
- * @module
38
- */
39
- import { Device, DOCKED } from './consts.js';
40
- import { damaged } from './damaged.js';
41
- import { out } from './out.js';
42
- /*
43
- ** CHECK IF A DEVICE IS OUT
44
- **
45
- ** The indicated device is checked to see if it is disabled. If
46
- ** it is, an attempt is made to use the starbase device. If both
47
- ** of these fails, it returns non-zero (device is REALLY out),
48
- ** otherwise it returns zero (I can get to it somehow).
49
- **
50
- ** It prints appropriate messages too.
51
- */
52
- /** CHECK IF A DEVICE IS OUT */
53
- export function check_out(t, device) {
54
- const dev = device;
55
- /* check for device ok */
56
- if (!damaged(t, dev))
57
- return 0;
58
- /* report it as being dead */
59
- // out() only prints: its body runs to completion on the call, so nothing is lost by not awaiting it
60
- void out(t, dev);
61
- /* but if we are docked, we can go ahead anyhow */
62
- if (t.s.Ship.cond !== DOCKED)
63
- return 1;
64
- t.io.printf(' Using starbase %s\n', Device[dev].name);
65
- return 0;
66
- }
67
- //# sourceMappingURL=check_out.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"check_out.js","sourceRoot":"","sources":["../../../../src/builtins/games/trek/check_out.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH;;;;;GAKG;AACH,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAE7C,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,OAAO,EAAE,GAAG,EAAE,MAAM,UAAU,CAAC;AAE/B;;;;;;;;;EASE;AAEF,+BAA+B;AAC/B,MAAM,UAAU,SAAS,CAAC,CAAO,EAAE,MAAc;IAC/C,MAAM,GAAG,GAAW,MAAM,CAAC;IAE3B,yBAAyB;IACzB,IAAI,CAAC,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC;QAAE,OAAO,CAAC,CAAC;IAE/B,6BAA6B;IAC7B,oGAAoG;IACpG,KAAK,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;IAEjB,kDAAkD;IAClD,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,KAAK,MAAM;QAAE,OAAO,CAAC,CAAC;IACvC,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,uBAAuB,EAAG,MAAM,CAAC,GAAG,CAAY,CAAC,IAAI,CAAC,CAAC;IACnE,OAAO,CAAC,CAAC;AACX,CAAC"}
@@ -1,3 +0,0 @@
1
- import type { Trek } from './context.js';
2
- /** Check for Condition After a Move */
3
- export declare function checkcond(t: Trek): Promise<void>;
@@ -1,101 +0,0 @@
1
- /*
2
- * checkcond.ts: a TypeScript port of BSD trek(6), from checkcond.c.
3
- * Ported from NetBSD src/games/trek (trunk 7a9ca154a8f6144307865f23390a3c63b400b801): checkcond.c 1.7 2009/05/24.
4
- *
5
- * Copyright (c) 1980, 1993
6
- * The Regents of the University of California. All rights reserved.
7
- *
8
- * Redistribution and use in source and binary forms, with or without
9
- * modification, are permitted provided that the following conditions
10
- * are met:
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- * 1. Redistributions of source code must retain the above copyright
12
- * notice, this list of conditions and the following disclaimer.
13
- * 2. Redistributions in binary form must reproduce the above copyright
14
- * notice, this list of conditions and the following disclaimer in the
15
- * documentation and/or other materials provided with the distribution.
16
- * 3. Neither the name of the University nor the names of its contributors
17
- * may be used to endorse or promote products derived from this software
18
- * without specific prior written permission.
19
- *
20
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30
- * SUCH DAMAGE.
31
- *
32
- */
33
- /**
34
- * @file The ship's condition after a move: lost for want of life support,
35
- * energy or crew; burnt in a supernova; else green, yellow or red.
36
- *
37
- * @module
38
- */
39
- import { DOCKED, GREEN, L_NOCREW, L_NOENGY, L_NOLIFE, L_SNOVA, RED, YELLOW } from './consts.js';
40
- import { autover } from './autover.js';
41
- import { killd } from './kill.js';
42
- import { lose } from './lose.js';
43
- /*
44
- ** Check for Condition After a Move
45
- **
46
- ** Various ship conditions are checked. First we check
47
- ** to see if we have already lost the game, due to running
48
- ** out of life support reserves, running out of energy,
49
- ** or running out of crew members. The check for running
50
- ** out of time is in events().
51
- **
52
- ** If we are in automatic override mode (Etc.nkling < 0), we
53
- ** don't want to do anything else, lest we call autover
54
- ** recursively.
55
- **
56
- ** In the normal case, if there is a supernova, we call
57
- ** autover() to help us escape. If after calling autover()
58
- ** we are still in the grips of a supernova, we get burnt
59
- ** up.
60
- **
61
- ** If there are no Klingons in this quadrant, we nullify any
62
- ** distress calls which might exist.
63
- **
64
- ** We then set the condition code, based on the energy level
65
- ** and battle conditions.
66
- */
67
- /** Check for Condition After a Move */
68
- export async function checkcond(t) {
69
- /* see if we are still alive and well */
70
- if (t.s.Ship.reserves < 0.0)
71
- await lose(t, L_NOLIFE);
72
- if (t.s.Ship.energy <= 0)
73
- await lose(t, L_NOENGY);
74
- if (t.s.Ship.crew <= 0)
75
- await lose(t, L_NOCREW);
76
- /* if in auto override mode, ignore the rest */
77
- if (t.s.Etc.nkling < 0)
78
- return;
79
- /* call in automatic override if appropriate */
80
- if (t.s.Quad[t.s.Ship.quadx][t.s.Ship.quady].stars < 0)
81
- await autover(t);
82
- if (t.s.Quad[t.s.Ship.quadx][t.s.Ship.quady].stars < 0)
83
- await lose(t, L_SNOVA);
84
- /* nullify distress call if appropriate */
85
- if (t.s.Etc.nkling <= 0)
86
- await killd(t, t.s.Ship.quadx, t.s.Ship.quady, 1);
87
- /* set condition code */
88
- if (t.s.Ship.cond === DOCKED)
89
- return;
90
- if (t.s.Etc.nkling > 0) {
91
- t.s.Ship.cond = RED;
92
- return;
93
- }
94
- if (t.s.Ship.energy < t.s.Param.energylow) {
95
- t.s.Ship.cond = YELLOW;
96
- return;
97
- }
98
- t.s.Ship.cond = GREEN;
99
- return;
100
- }
101
- //# sourceMappingURL=checkcond.js.map
@@ -1 +0,0 @@
1
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@@ -1,8 +0,0 @@
1
- /**
2
- * @file The Klingons' distances from the ship, recomputed and sorted.
3
- *
4
- * @module
5
- */
6
- import type { Trek } from './context.js';
7
- /** Recomputes the Klingon distances and leaves the list sorted. */
8
- export declare function compkldist(t: Trek, f: number): void;
@@ -1,66 +0,0 @@
1
- /*
2
- ** compute klingon distances
3
- **
4
- ** The klingon list has the distances for all klingons recomputed
5
- ** and sorted. The parameter is a Boolean flag which is set if
6
- ** we have just entered a new quadrant.
7
- **
8
- ** This routine is used every time the Enterprise or the Klingons
9
- ** move.
10
- **
11
- ** f -- set if new quadrant
12
- */
13
- /** Recomputes the Klingon distances and leaves the list sorted. */
14
- export function compkldist(t, f) {
15
- const { Ship, Etc } = t.s;
16
- let dx;
17
- let dy;
18
- let d;
19
- let temp;
20
- if (Etc.nkling === 0)
21
- return;
22
- for (let i = 0; i < Etc.nkling; i++) {
23
- /* compute distance to the Klingon */
24
- dx = Ship.sectx - Etc.klingon[i].x;
25
- dy = Ship.secty - Etc.klingon[i].y;
26
- d = dx * dx + dy * dy;
27
- d = Math.sqrt(d);
28
- /* compute average of new and old distances to Klingon */
29
- if (!f) {
30
- temp = Etc.klingon[i].dist;
31
- Etc.klingon[i].avgdist = 0.5 * (temp + d);
32
- }
33
- else {
34
- /* new quadrant: average is current */
35
- Etc.klingon[i].avgdist = d;
36
- }
37
- Etc.klingon[i].dist = d;
38
- }
39
- /* leave them sorted */
40
- sortkl(t);
41
- }
42
- /*
43
- ** sort klingons
44
- **
45
- ** bubble sort on ascending distance
46
- */
47
- /** Bubble sorts the Klingons on ascending distance (a swap of slots, as the C's struct swap). */
48
- function sortkl(t) {
49
- const { Etc } = t.s;
50
- let f;
51
- let tk;
52
- const m = Etc.nkling - 1;
53
- f = 1;
54
- while (f) {
55
- f = 0;
56
- for (let i = 0; i < m; i++) {
57
- if (Etc.klingon[i].dist > Etc.klingon[i + 1].dist) {
58
- tk = Etc.klingon[i];
59
- Etc.klingon[i] = Etc.klingon[i + 1];
60
- Etc.klingon[i + 1] = tk;
61
- f = 1;
62
- }
63
- }
64
- }
65
- }
66
- //# sourceMappingURL=compkl.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"compkl.js","sourceRoot":"","sources":["../../../../src/builtins/games/trek/compkl.ts"],"names":[],"mappings":"AAwCA;;;;;;;;;;;EAWE;AAEF,mEAAmE;AACnE,MAAM,UAAU,UAAU,CAAC,CAAO,EAAE,CAAS;IAC3C,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;IAC1B,IAAI,EAAU,CAAC;IACf,IAAI,EAAU,CAAC;IACf,IAAI,CAAS,CAAC;IACd,IAAI,IAAY,CAAC;IAEjB,IAAI,GAAG,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO;IAC7B,KAAK,IAAI,CAAC,GAAW,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QAC5C,qCAAqC;QACrC,EAAE,GAAG,IAAI,CAAC,KAAK,GAAG,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnC,EAAE,GAAG,IAAI,CAAC,KAAK,GAAG,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;QACtB,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAEjB,yDAAyD;QACzD,IAAI,CAAC,CAAC,EAAE,CAAC;YACP,IAAI,GAAG,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;YAC3B,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,GAAG,GAAG,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC;QAC5C,CAAC;aAAM,CAAC;YACN,sCAAsC;YACtC,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,GAAG,CAAC,CAAC;QAC7B,CAAC;QACD,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED,uBAAuB;IACvB,MAAM,CAAC,CAAC,CAAC,CAAC;AACZ,CAAC;AAED;;;;EAIE;AAEF,iGAAiG;AACjG,SAAS,MAAM,CAAC,CAAO;IACrB,MAAM,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;IACpB,IAAI,CAAS,CAAC;IACd,IAAI,EAAS,CAAC;IAEd,MAAM,CAAC,GAAW,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC;IACjC,CAAC,GAAG,CAAC,CAAC;IACN,OAAO,CAAC,EAAE,CAAC;QACT,CAAC,GAAG,CAAC,CAAC;QACN,KAAK,IAAI,CAAC,GAAW,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,IAAI,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,GAAG,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;gBAClD,EAAE,GAAG,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBACpB,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBACpC,GAAG,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;gBACxB,CAAC,GAAG,CAAC,CAAC;YACR,CAAC;QACH,CAAC;IACH,CAAC;AACH,CAAC"}
@@ -1,3 +0,0 @@
1
- import type { Trek } from './context.js';
2
- /** On-board computer. */
3
- export declare function computer(t: Trek, _v: number): Promise<void>;
@@ -1,310 +0,0 @@
1
- /*
2
- * computer.ts: a TypeScript port of BSD trek(6), from computer.c.
3
- * Ported from NetBSD src/games/trek (trunk 7a9ca154a8f6144307865f23390a3c63b400b801): computer.c 1.16 2009/08/12.
4
- *
5
- * Copyright (c) 1980, 1993
6
- * The Regents of the University of California. All rights reserved.
7
- *
8
- * Redistribution and use in source and binary forms, with or without
9
- * modification, are permitted provided that the following conditions
10
- * are met:
11
- * 1. Redistributions of source code must retain the above copyright
12
- * notice, this list of conditions and the following disclaimer.
13
- * 2. Redistributions in binary form must reproduce the above copyright
14
- * notice, this list of conditions and the following disclaimer in the
15
- * documentation and/or other materials provided with the distribution.
16
- * 3. Neither the name of the University nor the names of its contributors
17
- * may be used to endorse or promote products derived from this software
18
- * without specific prior written permission.
19
- *
20
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30
- * SUCH DAMAGE.
31
- *
32
- */
33
- /**
34
- * @file The on-board computer: star chart, Klingon trajectories, course
35
- * computation (and the move along it), score, phaser effectiveness, warp
36
- * and impulse costs, and the list of distress calls.
37
- *
38
- * Deviation: the C's request table carries its case number cast into the
39
- * function slot; here a parallel table holds it.
40
- *
41
- * @module
42
- */
43
- import { COMPUTER, E_ENSLV, E_EVENT, E_HIDDEN, E_KDESB, E_REPRO, MAXEVENTS, NQUADS, NSECTS, SRSCAN, Systemname } from './consts.js';
44
- import { check_out } from './check_out.js';
45
- import { getcodpar, getfltpar, getintpar, readdelim } from './getpar.js';
46
- import { EOF } from './io.js';
47
- import { score } from './score.js';
48
- import { warp } from './warp.js';
49
- /*
50
- ** On-Board Computer
51
- **
52
- ** A computer request is fetched from the captain. The requests
53
- ** are:
54
- **
55
- ** chart -- print a star chart of the known galaxy. This includes
56
- ** every quadrant that has ever had a long range or
57
- ** a short range scan done of it, plus the location of
58
- ** all starbases. This is of course updated by any sub-
59
- ** space radio broadcasts (unless the radio is out).
60
- ** The format is the same as that of a long range scan
61
- ** except that ".1." indicates that a starbase exists
62
- ** but we know nothing else.
63
- **
64
- ** trajectory -- gives the course and distance to every know
65
- ** Klingon in the quadrant. Obviously this fails if the
66
- ** short range scanners are out.
67
- **
68
- ** course -- gives a course computation from whereever you are
69
- ** to any specified location. If the course begins
70
- ** with a slash, the current quadrant is taken.
71
- ** Otherwise the input is quadrant and sector coordi-
72
- ** nates of the target sector.
73
- **
74
- ** move -- identical to course, except that the move is performed.
75
- **
76
- ** score -- prints out the current score.
77
- **
78
- ** pheff -- "PHaser EFFectiveness" at a given distance. Tells
79
- ** you how much stuff you need to make it work.
80
- **
81
- ** warpcost -- Gives you the cost in time and units to move for
82
- ** a given distance under a given warp speed.
83
- **
84
- ** impcost -- Same for the impulse engines.
85
- **
86
- ** distresslist -- Gives a list of the currently known starsystems
87
- ** or starbases which are distressed, together with their
88
- ** quadrant coordinates.
89
- **
90
- ** If a command is terminated with a semicolon, you remain in
91
- ** the computer; otherwise, you escape immediately to the main
92
- ** command processor.
93
- */
94
- /** The request table. */
95
- const Cputab = [
96
- { abbrev: 'ch', full: 'art', value: null, value2: 0 },
97
- { abbrev: 't', full: 'rajectory', value: null, value2: 0 },
98
- { abbrev: 'c', full: 'ourse', value: null, value2: 0 },
99
- { abbrev: 'm', full: 'ove', value: null, value2: 1 },
100
- { abbrev: 's', full: 'core', value: null, value2: 0 },
101
- { abbrev: 'p', full: 'heff', value: null, value2: 0 },
102
- { abbrev: 'w', full: 'arpcost', value: null, value2: 0 },
103
- { abbrev: 'i', full: 'mpcost', value: null, value2: 0 },
104
- { abbrev: 'd', full: 'istresslist', value: null, value2: 0 },
105
- ];
106
- /** The C's `(cmdfun)N` of each Cputab entry, in table order. */
107
- const CPUCASE = [1, 2, 3, 3, 4, 5, 6, 7, 8];
108
- /** On-board computer. */
109
- export async function computer(t, _v) {
110
- const { Ship, Etc, Param } = t.s;
111
- let ix;
112
- let iy;
113
- let i;
114
- let j;
115
- let tqx;
116
- let tqy;
117
- let cost;
118
- let course;
119
- let dist;
120
- let time;
121
- let warpfact;
122
- if (check_out(t, COMPUTER))
123
- return;
124
- while (true) {
125
- const r = await getcodpar(t, '\nRequest', Cputab);
126
- request: switch (CPUCASE[Cputab.indexOf(r)]) {
127
- case 1 /* star chart */:
128
- t.io.printf('Computer record of galaxy for all long range sensor scans\n\n');
129
- t.io.printf(' ');
130
- /* print top header */
131
- for (i = 0; i < NQUADS; i++)
132
- t.io.printf('-%d- ', i);
133
- t.io.printf('\n');
134
- for (i = 0; i < NQUADS; i++) {
135
- t.io.printf('%d ', i);
136
- for (j = 0; j < NQUADS; j++) {
137
- if (i === Ship.quadx && j === Ship.quady) {
138
- t.io.printf('$$$ ');
139
- continue;
140
- }
141
- const q = t.s.Quad[i][j];
142
- /* 1000 or 1001 is special case */
143
- if (q.scanned >= 1000) {
144
- if (q.scanned > 1000)
145
- t.io.printf('.1. ');
146
- else
147
- t.io.printf('/// ');
148
- }
149
- else if (q.scanned < 0) {
150
- t.io.printf('... ');
151
- }
152
- else {
153
- t.io.printf('%3d ', q.scanned);
154
- }
155
- }
156
- t.io.printf('%d\n', i);
157
- }
158
- t.io.printf(' ');
159
- /* print bottom footer */
160
- for (i = 0; i < NQUADS; i++)
161
- t.io.printf('-%d- ', i);
162
- t.io.printf('\n');
163
- break;
164
- case 2 /* trajectory */:
165
- if (check_out(t, SRSCAN)) {
166
- break;
167
- }
168
- if (Etc.nkling <= 0) {
169
- t.io.printf('No Klingons in this quadrant\n');
170
- break;
171
- }
172
- /* for each Klingon, give the course & distance */
173
- for (i = 0; i < Etc.nkling; i++) {
174
- t.io.printf('Klingon at %d,%d', Etc.klingon[i].x, Etc.klingon[i].y);
175
- // as the C: the ship's quadrant is passed as the target quadrant
176
- const calc = kalc(t, Ship.quadx, Ship.quady, Etc.klingon[i].x, Etc.klingon[i].y);
177
- prkalc(t, calc.course, calc.dist);
178
- }
179
- break;
180
- case 3 /* course calculation */: {
181
- if (await readdelim(t, 47)) {
182
- tqx = Ship.quadx;
183
- tqy = Ship.quady;
184
- }
185
- else {
186
- ix = await getintpar(t, 'Quadrant');
187
- if (ix < 0 || ix >= NSECTS)
188
- break request;
189
- iy = await getintpar(t, 'q-y');
190
- if (iy < 0 || iy >= NSECTS)
191
- break request;
192
- tqx = ix;
193
- tqy = iy;
194
- }
195
- ix = await getintpar(t, 'Sector');
196
- if (ix < 0 || ix >= NSECTS)
197
- break;
198
- iy = await getintpar(t, 's-y');
199
- if (iy < 0 || iy >= NSECTS)
200
- break;
201
- const calc = kalc(t, tqx, tqy, ix, iy);
202
- course = calc.course;
203
- dist = calc.dist;
204
- if (r.value2) {
205
- await warp(t, -1, course, dist);
206
- break;
207
- }
208
- t.io.printf('%d,%d/%d,%d to %d,%d/%d,%d', Ship.quadx, Ship.quady, Ship.sectx, Ship.secty, tqx, tqy, ix, iy);
209
- prkalc(t, course, dist);
210
- break;
211
- }
212
- case 4 /* score */:
213
- score(t);
214
- break;
215
- case 5 /* phaser effectiveness */:
216
- dist = await getfltpar(t, 'range');
217
- if (dist < 0.0)
218
- break;
219
- dist *= 10.0;
220
- cost = Math.trunc(Math.pow(0.90, dist) * 98.0 + 0.5);
221
- t.io.printf('Phasers are %d%% effective at that range\n', cost);
222
- break;
223
- case 6 /* warp cost (time/energy) */:
224
- dist = await getfltpar(t, 'distance');
225
- if (dist < 0.0)
226
- break;
227
- warpfact = await getfltpar(t, 'warp factor');
228
- if (warpfact <= 0.0)
229
- warpfact = Ship.warp;
230
- cost = Math.trunc((dist + 0.05) * warpfact * warpfact * warpfact);
231
- time = (Param.warptime * dist) / (warpfact * warpfact);
232
- t.io.printf('Warp %.2f distance %.2f cost %.2f stardates %d (%d w/ shlds up) units\n', warpfact, dist, time, cost, cost + cost);
233
- break;
234
- case 7 /* impulse cost */:
235
- dist = await getfltpar(t, 'distance');
236
- if (dist < 0.0)
237
- break;
238
- cost = Math.trunc(20 + 100 * dist);
239
- time = dist / 0.095;
240
- t.io.printf('Distance %.2f cost %.2f stardates %d units\n', dist, time, cost);
241
- break;
242
- case 8 /* distresslist */:
243
- j = 1;
244
- t.io.printf('\n');
245
- /* scan the event list */
246
- for (i = 0; i < MAXEVENTS; i++) {
247
- const e = t.s.Event[i];
248
- /* ignore hidden entries */
249
- if (e.evcode & E_HIDDEN)
250
- continue;
251
- switch (e.evcode & E_EVENT) {
252
- case E_KDESB:
253
- t.io.printf('Klingon is attacking starbase in quadrant %d,%d\n', e.x, e.y);
254
- j = 0;
255
- break;
256
- case E_ENSLV:
257
- case E_REPRO:
258
- t.io.printf('Starsystem %s in quadrant %d,%d is distressed\n', Systemname[e.systemname], e.x, e.y);
259
- j = 0;
260
- break;
261
- }
262
- }
263
- if (j)
264
- t.io.printf('No known distress calls are active\n');
265
- break;
266
- }
267
- /*
268
- * Skip to next semicolon or newline. Semicolon
269
- * means get new computer request; newline means
270
- * exit computer mode.
271
- */
272
- while ((i = await t.io.getchar()) !== 59) {
273
- if (i === EOF)
274
- t.io.exit(1);
275
- if (i === 10) {
276
- t.io.ungetc(i);
277
- return;
278
- }
279
- }
280
- }
281
- }
282
- /*
283
- ** Course Calculation
284
- **
285
- ** Computes and outputs the course and distance from position
286
- ** sqx,sqy/ssx,ssy to tqx,tqy/tsx,tsy.
287
- */
288
- /** Course calculation: the course (the C's return) and the distance (its out-parameter). */
289
- function kalc(t, tqx, tqy, tsx, tsy) {
290
- const { Ship } = t.s;
291
- let dx;
292
- /* normalize to quadrant distances */
293
- const quadsize = NSECTS;
294
- dx = Ship.quadx + Ship.sectx / quadsize - (tqx + tsx / quadsize);
295
- const dy = tqy + tsy / quadsize - (Ship.quady + Ship.secty / quadsize);
296
- /* get the angle */
297
- let angle = Math.atan2(dy, dx);
298
- /* make it 0 -> 2 pi */
299
- if (angle < 0.0)
300
- angle += 6.283185307;
301
- /* convert from radians to degrees */
302
- const course = Math.trunc(angle * 57.29577951 + 0.5);
303
- dx = dx * dx + dy * dy;
304
- return { course, dist: Math.sqrt(dx) };
305
- }
306
- /** Prints a course and distance. */
307
- function prkalc(t, course, dist) {
308
- t.io.printf(': course %d dist %.3f\n', course, dist);
309
- }
310
- //# sourceMappingURL=computer.js.map
@@ -1 +0,0 @@
1
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