@fnndsc/brasa 0.43.0 → 0.43.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/buildinfo.json +1 -1
- package/dist/builtins/games/trek.d.ts +8 -0
- package/dist/builtins/games/trek.js +50 -0
- package/dist/builtins/games/trek.js.map +1 -0
- package/dist/core/coreCommands.js +1 -1
- package/dist/core/coreCommands.js.map +1 -1
- package/dist/notes.json +1 -1
- package/package.json +3 -3
- package/NOTICE +0 -48
- package/dist/builtins/games/trek/abandon.d.ts +0 -3
- package/dist/builtins/games/trek/abandon.js +0 -159
- package/dist/builtins/games/trek/abandon.js.map +0 -1
- package/dist/builtins/games/trek/attack.d.ts +0 -3
- package/dist/builtins/games/trek/attack.js +0 -185
- package/dist/builtins/games/trek/attack.js.map +0 -1
- package/dist/builtins/games/trek/autover.d.ts +0 -3
- package/dist/builtins/games/trek/autover.js +0 -79
- package/dist/builtins/games/trek/autover.js.map +0 -1
- package/dist/builtins/games/trek/capture.d.ts +0 -3
- package/dist/builtins/games/trek/capture.js +0 -117
- package/dist/builtins/games/trek/capture.js.map +0 -1
- package/dist/builtins/games/trek/check_out.d.ts +0 -3
- package/dist/builtins/games/trek/check_out.js +0 -67
- package/dist/builtins/games/trek/check_out.js.map +0 -1
- package/dist/builtins/games/trek/checkcond.d.ts +0 -3
- package/dist/builtins/games/trek/checkcond.js +0 -101
- package/dist/builtins/games/trek/checkcond.js.map +0 -1
- package/dist/builtins/games/trek/compkl.d.ts +0 -8
- package/dist/builtins/games/trek/compkl.js +0 -66
- package/dist/builtins/games/trek/compkl.js.map +0 -1
- package/dist/builtins/games/trek/computer.d.ts +0 -3
- package/dist/builtins/games/trek/computer.js +0 -310
- package/dist/builtins/games/trek/computer.js.map +0 -1
- package/dist/builtins/games/trek/consts.d.ts +0 -109
- package/dist/builtins/games/trek/consts.js +0 -159
- package/dist/builtins/games/trek/consts.js.map +0 -1
- package/dist/builtins/games/trek/context.d.ts +0 -27
- package/dist/builtins/games/trek/context.js +0 -2
- package/dist/builtins/games/trek/context.js.map +0 -1
- package/dist/builtins/games/trek/damage.d.ts +0 -3
- package/dist/builtins/games/trek/damage.js +0 -87
- package/dist/builtins/games/trek/damage.js.map +0 -1
- package/dist/builtins/games/trek/damaged.d.ts +0 -3
- package/dist/builtins/games/trek/damaged.js +0 -58
- package/dist/builtins/games/trek/damaged.js.map +0 -1
- package/dist/builtins/games/trek/dcrept.d.ts +0 -3
- package/dist/builtins/games/trek/dcrept.js +0 -86
- package/dist/builtins/games/trek/dcrept.js.map +0 -1
- package/dist/builtins/games/trek/destruct.d.ts +0 -3
- package/dist/builtins/games/trek/destruct.js +0 -114
- package/dist/builtins/games/trek/destruct.js.map +0 -1
- package/dist/builtins/games/trek/dock.d.ts +0 -5
- package/dist/builtins/games/trek/dock.js +0 -133
- package/dist/builtins/games/trek/dock.js.map +0 -1
- package/dist/builtins/games/trek/dumpgame.d.ts +0 -15
- package/dist/builtins/games/trek/dumpgame.js +0 -29
- package/dist/builtins/games/trek/dumpgame.js.map +0 -1
- package/dist/builtins/games/trek/dumpme.d.ts +0 -3
- package/dist/builtins/games/trek/dumpme.js +0 -81
- package/dist/builtins/games/trek/dumpme.js.map +0 -1
- package/dist/builtins/games/trek/dumpssradio.d.ts +0 -6
- package/dist/builtins/games/trek/dumpssradio.js +0 -72
- package/dist/builtins/games/trek/dumpssradio.js.map +0 -1
- package/dist/builtins/games/trek/events.d.ts +0 -3
- package/dist/builtins/games/trek/events.js +0 -407
- package/dist/builtins/games/trek/events.js.map +0 -1
- package/dist/builtins/games/trek/getcodi.d.ts +0 -14
- package/dist/builtins/games/trek/getcodi.js +0 -24
- package/dist/builtins/games/trek/getcodi.js.map +0 -1
- package/dist/builtins/games/trek/getpar.d.ts +0 -40
- package/dist/builtins/games/trek/getpar.js +0 -174
- package/dist/builtins/games/trek/getpar.js.map +0 -1
- package/dist/builtins/games/trek/help.d.ts +0 -3
- package/dist/builtins/games/trek/help.js +0 -155
- package/dist/builtins/games/trek/help.js.map +0 -1
- package/dist/builtins/games/trek/impulse.d.ts +0 -6
- package/dist/builtins/games/trek/impulse.js +0 -85
- package/dist/builtins/games/trek/impulse.js.map +0 -1
- package/dist/builtins/games/trek/initquad.d.ts +0 -17
- package/dist/builtins/games/trek/initquad.js +0 -79
- package/dist/builtins/games/trek/initquad.js.map +0 -1
- package/dist/builtins/games/trek/io.d.ts +0 -102
- package/dist/builtins/games/trek/io.js +0 -216
- package/dist/builtins/games/trek/io.js.map +0 -1
- package/dist/builtins/games/trek/kill.d.ts +0 -21
- package/dist/builtins/games/trek/kill.js +0 -194
- package/dist/builtins/games/trek/kill.js.map +0 -1
- package/dist/builtins/games/trek/klmove.d.ts +0 -3
- package/dist/builtins/games/trek/klmove.js +0 -181
- package/dist/builtins/games/trek/klmove.js.map +0 -1
- package/dist/builtins/games/trek/lose.d.ts +0 -9
- package/dist/builtins/games/trek/lose.js +0 -36
- package/dist/builtins/games/trek/lose.js.map +0 -1
- package/dist/builtins/games/trek/lrscan.d.ts +0 -3
- package/dist/builtins/games/trek/lrscan.js +0 -96
- package/dist/builtins/games/trek/lrscan.js.map +0 -1
- package/dist/builtins/games/trek/main.d.ts +0 -24
- package/dist/builtins/games/trek/main.js +0 -37
- package/dist/builtins/games/trek/main.js.map +0 -1
- package/dist/builtins/games/trek/move.d.ts +0 -3
- package/dist/builtins/games/trek/move.js +0 -229
- package/dist/builtins/games/trek/move.js.map +0 -1
- package/dist/builtins/games/trek/nova.d.ts +0 -3
- package/dist/builtins/games/trek/nova.js +0 -135
- package/dist/builtins/games/trek/nova.js.map +0 -1
- package/dist/builtins/games/trek/out.d.ts +0 -3
- package/dist/builtins/games/trek/out.js +0 -52
- package/dist/builtins/games/trek/out.js.map +0 -1
- package/dist/builtins/games/trek/phaser.d.ts +0 -3
- package/dist/builtins/games/trek/phaser.js +0 -341
- package/dist/builtins/games/trek/phaser.js.map +0 -1
- package/dist/builtins/games/trek/play.d.ts +0 -3
- package/dist/builtins/games/trek/play.js +0 -112
- package/dist/builtins/games/trek/play.js.map +0 -1
- package/dist/builtins/games/trek/printf.d.ts +0 -31
- package/dist/builtins/games/trek/printf.js +0 -157
- package/dist/builtins/games/trek/printf.js.map +0 -1
- package/dist/builtins/games/trek/ram.d.ts +0 -3
- package/dist/builtins/games/trek/ram.js +0 -97
- package/dist/builtins/games/trek/ram.js.map +0 -1
- package/dist/builtins/games/trek/rand.d.ts +0 -29
- package/dist/builtins/games/trek/rand.js +0 -109
- package/dist/builtins/games/trek/rand.js.map +0 -1
- package/dist/builtins/games/trek/rest.d.ts +0 -3
- package/dist/builtins/games/trek/rest.js +0 -76
- package/dist/builtins/games/trek/rest.js.map +0 -1
- package/dist/builtins/games/trek/schedule.d.ts +0 -23
- package/dist/builtins/games/trek/schedule.js +0 -55
- package/dist/builtins/games/trek/schedule.js.map +0 -1
- package/dist/builtins/games/trek/score.d.ts +0 -8
- package/dist/builtins/games/trek/score.js +0 -61
- package/dist/builtins/games/trek/score.js.map +0 -1
- package/dist/builtins/games/trek/setup.d.ts +0 -18
- package/dist/builtins/games/trek/setup.js +0 -251
- package/dist/builtins/games/trek/setup.js.map +0 -1
- package/dist/builtins/games/trek/setwarp.d.ts +0 -8
- package/dist/builtins/games/trek/setwarp.js +0 -28
- package/dist/builtins/games/trek/setwarp.js.map +0 -1
- package/dist/builtins/games/trek/shield.d.ts +0 -3
- package/dist/builtins/games/trek/shield.js +0 -139
- package/dist/builtins/games/trek/shield.js.map +0 -1
- package/dist/builtins/games/trek/snova.d.ts +0 -3
- package/dist/builtins/games/trek/snova.js +0 -156
- package/dist/builtins/games/trek/snova.js.map +0 -1
- package/dist/builtins/games/trek/srscan.d.ts +0 -3
- package/dist/builtins/games/trek/srscan.js +0 -176
- package/dist/builtins/games/trek/srscan.js.map +0 -1
- package/dist/builtins/games/trek/state.d.ts +0 -190
- package/dist/builtins/games/trek/state.js +0 -84
- package/dist/builtins/games/trek/state.js.map +0 -1
- package/dist/builtins/games/trek/style.d.ts +0 -7
- package/dist/builtins/games/trek/style.js +0 -93
- package/dist/builtins/games/trek/style.js.map +0 -1
- package/dist/builtins/games/trek/systemname.d.ts +0 -10
- package/dist/builtins/games/trek/systemname.js +0 -12
- package/dist/builtins/games/trek/systemname.js.map +0 -1
- package/dist/builtins/games/trek/torped.d.ts +0 -3
- package/dist/builtins/games/trek/torped.js +0 -232
- package/dist/builtins/games/trek/torped.js.map +0 -1
- package/dist/builtins/games/trek/trek.d.ts +0 -27
- package/dist/builtins/games/trek/trek.js +0 -96
- package/dist/builtins/games/trek/trek.js.map +0 -1
- package/dist/builtins/games/trek/visual.d.ts +0 -3
- package/dist/builtins/games/trek/visual.js +0 -87
- package/dist/builtins/games/trek/visual.js.map +0 -1
- package/dist/builtins/games/trek/warp.d.ts +0 -5
- package/dist/builtins/games/trek/warp.js +0 -173
- package/dist/builtins/games/trek/warp.js.map +0 -1
- package/dist/builtins/games/trek/win.d.ts +0 -12
- package/dist/builtins/games/trek/win.js +0 -34
- package/dist/builtins/games/trek/win.js.map +0 -1
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* out.ts: a TypeScript port of BSD trek(6), from out.c.
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* Ported from NetBSD src/games/trek (trunk 7a9ca154a8f6144307865f23390a3c63b400b801): out.c 1.8 2009/05/24.
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*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*
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import { Device } from './consts.js';
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/*
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** Announce Device Out
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*/
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/** Says a device is damaged. */
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export async function out(t, dev) {
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const d = Device[dev];
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t.io.printf('%s reports %s ', d.person, d.name);
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t.io.printf('are');
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t.io.printf(' damaged\n');
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//# sourceMappingURL=out.js.map
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{"version":3,"file":"out.js","sourceRoot":"","sources":["../../../../src/builtins/games/trek/out.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH;;;;GAIG;AACH,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAGrC;;EAEE;AAEF,gCAAgC;AAChC,MAAM,CAAC,KAAK,UAAU,GAAG,CAAC,CAAO,EAAE,GAAW;IAC5C,MAAM,CAAC,GAAW,MAAM,CAAC,GAAG,CAAC,CAAC;IAC9B,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,gBAAgB,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC;IAChD,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,GAAG;QAAE,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;;QACrD,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IACvB,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC;AAC5B,CAAC"}
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* phaser.ts: a TypeScript port of BSD trek(6), from phaser.c.
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* Ported from NetBSD src/games/trek (trunk 7a9ca154a8f6144307865f23390a3c63b400b801): phaser.c 1.15 2009/08/12.
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* Copyright (c) 1980, 1993
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*
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*/
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/**
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* @file Phaser control: up to NBANKS banks fired together, aimed by hand
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* (course, units and spread per bank) or automatically (total units,
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* shared out by the computer over the Klingons in the quadrant).
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*
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* Deviation: the C's klingon pointer walking the list is an index here,
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* re-read after each kill, since killk() copies the list down.
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*
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import { COMPUTER, DOCKED, Device, NBANKS, PHASER, SRSCAN } from './consts.js';
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import { damaged } from './damaged.js';
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import { getcodpar, getfltpar, getintpar, skiptonl, testnl } from './getpar.js';
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import { killk } from './kill.js';
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import { out } from './out.js';
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import { franf } from './rand.js';
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/* factors for phaser hits; see description below */
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/** spread */
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const ALPHA = 3.0;
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const BETA = 3.0;
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/** cos(angle) */
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const GAMMA = 0.30;
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/** dist ** 2 */
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const EPSILON = 150.0;
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/** overall scaling factor */
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const OMEGA = 10.596;
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/* OMEGA ~= 100 * (ALPHA + 1) * (BETA + 1) / (EPSILON + 1) */
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/*
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** Phaser Control
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**
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** There are up to NBANKS phaser banks which may be fired
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** simultaneously. There are two modes, "manual" and
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** "automatic". In manual mode, you specify exactly which
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** direction you want each bank to be aimed, the number
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** of units to fire, and the spread angle. In automatic
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** mode, you give only the total number of units to fire.
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**
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** The spread is specified as a number between zero and
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** one, with zero being minimum spread and one being maximum
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** spread. You will normally want zero spread, unless your
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** short range scanners are out, in which case you probably
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** don't know exactly where the Klingons are. In that case,
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** you really don't have any choice except to specify a
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** fairly large spread.
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**
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-
** Phasers spread slightly, even if you specify zero spread.
|
|
80
|
-
**
|
|
81
|
-
** Uses trace flag 30
|
|
82
|
-
*/
|
|
83
|
-
/** The mode table: value2 carries the C's (cmdfun) 1 / 0. */
|
|
84
|
-
const Matab = [
|
|
85
|
-
{ abbrev: 'm', full: 'anual', value: null, value2: 1 },
|
|
86
|
-
{ abbrev: 'a', full: 'utomatic', value: null, value2: 0 },
|
|
87
|
-
];
|
|
88
|
-
/** Phaser control. */
|
|
89
|
-
export async function phaser(t, _v) {
|
|
90
|
-
const { Ship, Etc, Move } = t.s;
|
|
91
|
-
let i;
|
|
92
|
-
let j;
|
|
93
|
-
let k;
|
|
94
|
-
let ki;
|
|
95
|
-
let dx;
|
|
96
|
-
let dy;
|
|
97
|
-
let anglefactor;
|
|
98
|
-
let distfactor;
|
|
99
|
-
let b;
|
|
100
|
-
let manual;
|
|
101
|
-
let flag;
|
|
102
|
-
let extra = 0;
|
|
103
|
-
let hit;
|
|
104
|
-
let tot;
|
|
105
|
-
let n;
|
|
106
|
-
const hitreqd = new Array(NBANKS).fill(0);
|
|
107
|
-
const bank = Array.from({ length: NBANKS }, () => ({ units: 0, angle: 0, spread: 0 }));
|
|
108
|
-
if (Ship.cond === DOCKED) {
|
|
109
|
-
t.io.printf('Phasers cannot fire through starbase shields\n');
|
|
110
|
-
return;
|
|
111
|
-
}
|
|
112
|
-
if (damaged(t, PHASER)) {
|
|
113
|
-
await out(t, PHASER);
|
|
114
|
-
return;
|
|
115
|
-
}
|
|
116
|
-
if (Ship.shldup) {
|
|
117
|
-
t.io.printf('Sulu: Captain, we cannot fire through shields.\n');
|
|
118
|
-
return;
|
|
119
|
-
}
|
|
120
|
-
if (Ship.cloaked) {
|
|
121
|
-
t.io.printf('Sulu: Captain, surely you must realize that we cannot fire\n');
|
|
122
|
-
t.io.printf(' phasers with the cloaking device up.\n');
|
|
123
|
-
return;
|
|
124
|
-
}
|
|
125
|
-
/* decide if we want manual or automatic mode */
|
|
126
|
-
manual = 0;
|
|
127
|
-
if (await testnl(t)) {
|
|
128
|
-
if (damaged(t, COMPUTER)) {
|
|
129
|
-
t.io.printf('%s', Device[COMPUTER].name);
|
|
130
|
-
manual++;
|
|
131
|
-
}
|
|
132
|
-
else if (damaged(t, SRSCAN)) {
|
|
133
|
-
t.io.printf('%s', Device[SRSCAN].name);
|
|
134
|
-
manual++;
|
|
135
|
-
}
|
|
136
|
-
if (manual)
|
|
137
|
-
t.io.printf(' damaged, manual mode selected\n');
|
|
138
|
-
}
|
|
139
|
-
if (!manual) {
|
|
140
|
-
const ptr = await getcodpar(t, 'Manual or automatic', Matab);
|
|
141
|
-
manual = ptr.value2;
|
|
142
|
-
}
|
|
143
|
-
if (!manual && damaged(t, COMPUTER)) {
|
|
144
|
-
t.io.printf('Computer damaged, manual selected\n');
|
|
145
|
-
await skiptonl(t, 0);
|
|
146
|
-
manual++;
|
|
147
|
-
}
|
|
148
|
-
/* initialize the bank[] array */
|
|
149
|
-
flag = 1;
|
|
150
|
-
for (i = 0; i < NBANKS; i++)
|
|
151
|
-
bank[i].units = 0;
|
|
152
|
-
if (manual) {
|
|
153
|
-
/* collect manual mode statistics */
|
|
154
|
-
while (flag) {
|
|
155
|
-
t.io.printf('%d units available\n', Ship.energy);
|
|
156
|
-
extra = 0;
|
|
157
|
-
flag = 0;
|
|
158
|
-
for (i = 0; i < NBANKS; i++) {
|
|
159
|
-
b = bank[i];
|
|
160
|
-
t.io.printf('\nBank %d:\n', i);
|
|
161
|
-
hit = await getintpar(t, 'units');
|
|
162
|
-
if (hit < 0)
|
|
163
|
-
return;
|
|
164
|
-
if (hit === 0)
|
|
165
|
-
break;
|
|
166
|
-
extra += hit;
|
|
167
|
-
if (extra > Ship.energy) {
|
|
168
|
-
t.io.printf('available energy exceeded. ');
|
|
169
|
-
await skiptonl(t, 0);
|
|
170
|
-
flag++;
|
|
171
|
-
break;
|
|
172
|
-
}
|
|
173
|
-
b.units = hit;
|
|
174
|
-
hit = await getintpar(t, 'course');
|
|
175
|
-
if (hit < 0 || hit > 360)
|
|
176
|
-
return;
|
|
177
|
-
b.angle = hit * 0.0174532925;
|
|
178
|
-
b.spread = await getfltpar(t, 'spread');
|
|
179
|
-
if (b.spread < 0 || b.spread > 1)
|
|
180
|
-
return;
|
|
181
|
-
}
|
|
182
|
-
Ship.energy -= extra;
|
|
183
|
-
}
|
|
184
|
-
extra = 0;
|
|
185
|
-
}
|
|
186
|
-
else {
|
|
187
|
-
/* automatic distribution of power */
|
|
188
|
-
if (Etc.nkling <= 0) {
|
|
189
|
-
t.io.printf('Sulu: But there are no Klingons in this quadrant\n');
|
|
190
|
-
return;
|
|
191
|
-
}
|
|
192
|
-
t.io.printf('Phasers locked on target. ');
|
|
193
|
-
while (flag) {
|
|
194
|
-
t.io.printf('%d units available\n', Ship.energy);
|
|
195
|
-
hit = await getintpar(t, 'Units to fire');
|
|
196
|
-
if (hit <= 0)
|
|
197
|
-
return;
|
|
198
|
-
if (hit > Ship.energy) {
|
|
199
|
-
t.io.printf('available energy exceeded. ');
|
|
200
|
-
await skiptonl(t, 0);
|
|
201
|
-
continue;
|
|
202
|
-
}
|
|
203
|
-
flag = 0;
|
|
204
|
-
Ship.energy -= hit;
|
|
205
|
-
extra = hit;
|
|
206
|
-
n = Etc.nkling;
|
|
207
|
-
if (n > NBANKS)
|
|
208
|
-
n = NBANKS;
|
|
209
|
-
tot = Math.trunc((n * (n + 1)) / 2);
|
|
210
|
-
for (i = 0; i < n; i++) {
|
|
211
|
-
k = Etc.klingon[i];
|
|
212
|
-
b = bank[i];
|
|
213
|
-
distfactor = k.dist;
|
|
214
|
-
anglefactor = (ALPHA * BETA * OMEGA) / (distfactor * distfactor + EPSILON);
|
|
215
|
-
anglefactor *= GAMMA;
|
|
216
|
-
distfactor = k.power;
|
|
217
|
-
distfactor /= anglefactor;
|
|
218
|
-
hitreqd[i] = Math.trunc(distfactor + 0.5);
|
|
219
|
-
dx = Ship.sectx - k.x;
|
|
220
|
-
dy = k.y - Ship.secty;
|
|
221
|
-
b.angle = Math.atan2(dy, dx);
|
|
222
|
-
b.spread = 0.0;
|
|
223
|
-
b.units = Math.trunc(((n - i) / tot) * extra);
|
|
224
|
-
if (t.s.Trace) {
|
|
225
|
-
t.io.printf('b%d hr%d u%d df%.2f af%.2f\n', i, hitreqd[i], b.units, distfactor, anglefactor);
|
|
226
|
-
}
|
|
227
|
-
extra -= b.units;
|
|
228
|
-
hit = b.units - hitreqd[i];
|
|
229
|
-
if (hit > 0) {
|
|
230
|
-
extra += hit;
|
|
231
|
-
b.units -= hit;
|
|
232
|
-
}
|
|
233
|
-
}
|
|
234
|
-
/* give out any extra energy we might have around */
|
|
235
|
-
if (extra > 0) {
|
|
236
|
-
for (i = 0; i < n; i++) {
|
|
237
|
-
b = bank[i];
|
|
238
|
-
hit = hitreqd[i] - b.units;
|
|
239
|
-
if (hit <= 0)
|
|
240
|
-
continue;
|
|
241
|
-
if (hit >= extra) {
|
|
242
|
-
b.units += extra;
|
|
243
|
-
extra = 0;
|
|
244
|
-
break;
|
|
245
|
-
}
|
|
246
|
-
b.units = hitreqd[i];
|
|
247
|
-
extra -= hit;
|
|
248
|
-
}
|
|
249
|
-
if (extra > 0)
|
|
250
|
-
t.io.printf('%d units overkill\n', extra);
|
|
251
|
-
}
|
|
252
|
-
}
|
|
253
|
-
}
|
|
254
|
-
if (t.s.Trace) {
|
|
255
|
-
for (i = 0; i < NBANKS; i++) {
|
|
256
|
-
b = bank[i];
|
|
257
|
-
t.io.printf('b%d u%d', i, b.units);
|
|
258
|
-
if (b.units > 0)
|
|
259
|
-
t.io.printf(' a%.2f s%.2f\n', b.angle, b.spread);
|
|
260
|
-
else
|
|
261
|
-
t.io.printf('\n');
|
|
262
|
-
}
|
|
263
|
-
}
|
|
264
|
-
/* actually fire the shots */
|
|
265
|
-
Move.free = 0;
|
|
266
|
-
for (i = 0; i < NBANKS; i++) {
|
|
267
|
-
b = bank[i];
|
|
268
|
-
if (b.units <= 0) {
|
|
269
|
-
continue;
|
|
270
|
-
}
|
|
271
|
-
t.io.printf('\nPhaser bank %d fires:\n', i);
|
|
272
|
-
n = Etc.nkling;
|
|
273
|
-
ki = 0;
|
|
274
|
-
for (j = 0; j < n; j++) {
|
|
275
|
-
if (b.units <= 0)
|
|
276
|
-
break;
|
|
277
|
-
k = Etc.klingon[ki];
|
|
278
|
-
/*
|
|
279
|
-
** The formula for hit is as follows:
|
|
280
|
-
**
|
|
281
|
-
** zap = OMEGA * [(sigma + ALPHA) * (rho + BETA)]
|
|
282
|
-
** / (dist ** 2 + EPSILON)]
|
|
283
|
-
** * [cos(delta * sigma) + GAMMA]
|
|
284
|
-
** * hit
|
|
285
|
-
**
|
|
286
|
-
** where sigma is the spread factor,
|
|
287
|
-
** rho is a random number (0 -> 1),
|
|
288
|
-
** GAMMA is a crud factor for angle (essentially
|
|
289
|
-
** cruds up the spread factor),
|
|
290
|
-
** delta is the difference in radians between the
|
|
291
|
-
** angle you are shooting at and the actual
|
|
292
|
-
** angle of the klingon,
|
|
293
|
-
** ALPHA scales down the significance of sigma,
|
|
294
|
-
** BETA scales down the significance of rho,
|
|
295
|
-
** OMEGA is the magic number which makes everything
|
|
296
|
-
** up to "* hit" between zero and one,
|
|
297
|
-
** dist is the distance to the klingon
|
|
298
|
-
** hit is the number of units in the bank, and
|
|
299
|
-
** zap is the amount of the actual hit.
|
|
300
|
-
**
|
|
301
|
-
** Everything up through dist squared should maximize
|
|
302
|
-
** at 1.0, so that the distance factor is never
|
|
303
|
-
** greater than one. Conveniently, cos() is
|
|
304
|
-
** never greater than one, but the same restric-
|
|
305
|
-
** tion applies.
|
|
306
|
-
*/
|
|
307
|
-
distfactor = BETA + franf(t.rnd);
|
|
308
|
-
distfactor *= ALPHA + b.spread;
|
|
309
|
-
distfactor *= OMEGA;
|
|
310
|
-
anglefactor = k.dist;
|
|
311
|
-
distfactor /= anglefactor * anglefactor + EPSILON;
|
|
312
|
-
distfactor *= b.units;
|
|
313
|
-
dx = Ship.sectx - k.x;
|
|
314
|
-
dy = k.y - Ship.secty;
|
|
315
|
-
anglefactor = Math.atan2(dy, dx) - b.angle;
|
|
316
|
-
anglefactor = Math.cos(anglefactor * b.spread + GAMMA);
|
|
317
|
-
if (anglefactor < 0.0) {
|
|
318
|
-
ki++;
|
|
319
|
-
continue;
|
|
320
|
-
}
|
|
321
|
-
hit = Math.trunc(anglefactor * distfactor + 0.5);
|
|
322
|
-
k.power -= hit;
|
|
323
|
-
t.io.printf('%d unit hit on Klingon', hit);
|
|
324
|
-
if (!damaged(t, SRSCAN))
|
|
325
|
-
t.io.printf(' at %d,%d', k.x, k.y);
|
|
326
|
-
t.io.printf('\n');
|
|
327
|
-
b.units -= hit;
|
|
328
|
-
if (k.power <= 0) {
|
|
329
|
-
await killk(t, k.x, k.y);
|
|
330
|
-
continue;
|
|
331
|
-
}
|
|
332
|
-
ki++;
|
|
333
|
-
}
|
|
334
|
-
}
|
|
335
|
-
/* compute overkill */
|
|
336
|
-
for (i = 0; i < NBANKS; i++)
|
|
337
|
-
extra += bank[i].units;
|
|
338
|
-
if (extra > 0)
|
|
339
|
-
t.io.printf('\n%d units expended on empty space\n', extra);
|
|
340
|
-
}
|
|
341
|
-
//# sourceMappingURL=phaser.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"phaser.js","sourceRoot":"","sources":["../../../../src/builtins/games/trek/phaser.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH;;;;;;;;;GASG;AACH,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAE/E,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,EAAe,MAAM,aAAa,CAAC;AAC7F,OAAO,EAAE,KAAK,EAAE,MAAM,WAAW,CAAC;AAClC,OAAO,EAAE,GAAG,EAAE,MAAM,UAAU,CAAC;AAC/B,OAAO,EAAE,KAAK,EAAE,MAAM,WAAW,CAAC;AAGlC,oDAAoD;AAEpD,aAAa;AACb,MAAM,KAAK,GAAW,GAAG,CAAC;AAC1B,cAAc;AACd,MAAM,IAAI,GAAW,GAAG,CAAC;AACzB,iBAAiB;AACjB,MAAM,KAAK,GAAW,IAAI,CAAC;AAC3B,gBAAgB;AAChB,MAAM,OAAO,GAAW,KAAK,CAAC;AAC9B,6BAA6B;AAC7B,MAAM,KAAK,GAAW,MAAM,CAAC;AAE7B,6DAA6D;AAE7D;;;;;;;;;;;;;;;;;;;;;EAqBE;AAEF,6DAA6D;AAC7D,MAAM,KAAK,GAA0B;IACnC,EAAE,MAAM,EAAE,GAAG,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,EAAE;IACtD,EAAE,MAAM,EAAE,GAAG,EAAE,IAAI,EAAE,UAAU,EAAE,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,EAAE;CAC1D,CAAC;AASF,sBAAsB;AACtB,MAAM,CAAC,KAAK,UAAU,MAAM,CAAC,CAAO,EAAE,EAAU;IAC9C,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;IAChC,IAAI,CAAS,CAAC;IACd,IAAI,CAAS,CAAC;IACd,IAAI,CAAQ,CAAC;IACb,IAAI,EAAU,CAAC;IACf,IAAI,EAAU,CAAC;IACf,IAAI,EAAU,CAAC;IACf,IAAI,WAAmB,CAAC;IACxB,IAAI,UAAkB,CAAC;IACvB,IAAI,CAAQ,CAAC;IACb,IAAI,MAAc,CAAC;IACnB,IAAI,IAAY,CAAC;IACjB,IAAI,KAAK,GAAW,CAAC,CAAC;IACtB,IAAI,GAAW,CAAC;IAChB,IAAI,GAAW,CAAC;IAChB,IAAI,CAAS,CAAC;IACd,MAAM,OAAO,GAAa,IAAI,KAAK,CAAS,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IAC5D,MAAM,IAAI,GAAY,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,EAAE,GAAU,EAAE,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAEvG,IAAI,IAAI,CAAC,IAAI,KAAK,MAAM,EAAE,CAAC;QACzB,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,gDAAgD,CAAC,CAAC;QAC9D,OAAO;IACT,CAAC;IACD,IAAI,OAAO,CAAC,CAAC,EAAE,MAAM,CAAC,EAAE,CAAC;QACvB,MAAM,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;QACrB,OAAO;IACT,CAAC;IACD,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;QAChB,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,kDAAkD,CAAC,CAAC;QAChE,OAAO;IACT,CAAC;IACD,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;QACjB,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,8DAA8D,CAAC,CAAC;QAC5E,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,0CAA0C,CAAC,CAAC;QACxD,OAAO;IACT,CAAC;IAED,gDAAgD;IAChD,MAAM,GAAG,CAAC,CAAC;IACX,IAAI,MAAM,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC;QACpB,IAAI,OAAO,CAAC,CAAC,EAAE,QAAQ,CAAC,EAAE,CAAC;YACzB,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC;YACzC,MAAM,EAAE,CAAC;QACX,CAAC;aAAM,IAAI,OAAO,CAAC,CAAC,EAAE,MAAM,CAAC,EAAE,CAAC;YAC9B,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC;YACvC,MAAM,EAAE,CAAC;QACX,CAAC;QACD,IAAI,MAAM;YAAE,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,kCAAkC,CAAC,CAAC;IAC9D,CAAC;IAED,IAAI,CAAC,MAAM,EAAE,CAAC;QACZ,MAAM,GAAG,GAAW,MAAM,SAAS,CAAC,CAAC,EAAE,qBAAqB,EAAE,KAAK,CAAC,CAAC;QACrE,MAAM,GAAG,GAAG,CAAC,MAAM,CAAC;IACtB,CAAC;IACD,IAAI,CAAC,MAAM,IAAI,OAAO,CAAC,CAAC,EAAE,QAAQ,CAAC,EAAE,CAAC;QACpC,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,qCAAqC,CAAC,CAAC;QACnD,MAAM,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACrB,MAAM,EAAE,CAAC;IACX,CAAC;IAED,iCAAiC;IACjC,IAAI,GAAG,CAAC,CAAC;IACT,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE;QAAE,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC;IAC/C,IAAI,MAAM,EAAE,CAAC;QACX,oCAAoC;QACpC,OAAO,IAAI,EAAE,CAAC;YACZ,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,sBAAsB,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YACjD,KAAK,GAAG,CAAC,CAAC;YACV,IAAI,GAAG,CAAC,CAAC;YACT,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC5B,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;gBACZ,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC;gBAC/B,GAAG,GAAG,MAAM,SAAS,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;gBAClC,IAAI,GAAG,GAAG,CAAC;oBAAE,OAAO;gBACpB,IAAI,GAAG,KAAK,CAAC;oBAAE,MAAM;gBACrB,KAAK,IAAI,GAAG,CAAC;gBACb,IAAI,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;oBACxB,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,8BAA8B,CAAC,CAAC;oBAC5C,MAAM,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;oBACrB,IAAI,EAAE,CAAC;oBACP,MAAM;gBACR,CAAC;gBACD,CAAC,CAAC,KAAK,GAAG,GAAG,CAAC;gBACd,GAAG,GAAG,MAAM,SAAS,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC;gBACnC,IAAI,GAAG,GAAG,CAAC,IAAI,GAAG,GAAG,GAAG;oBAAE,OAAO;gBACjC,CAAC,CAAC,KAAK,GAAG,GAAG,GAAG,YAAY,CAAC;gBAC7B,CAAC,CAAC,MAAM,GAAG,MAAM,SAAS,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC;gBACxC,IAAI,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,MAAM,GAAG,CAAC;oBAAE,OAAO;YAC3C,CAAC;YACD,IAAI,CAAC,MAAM,IAAI,KAAK,CAAC;QACvB,CAAC;QACD,KAAK,GAAG,CAAC,CAAC;IACZ,CAAC;SAAM,CAAC;QACN,qCAAqC;QACrC,IAAI,GAAG,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;YACpB,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,oDAAoD,CAAC,CAAC;YAClE,OAAO;QACT,CAAC;QACD,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,6BAA6B,CAAC,CAAC;QAC3C,OAAO,IAAI,EAAE,CAAC;YACZ,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,sBAAsB,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YACjD,GAAG,GAAG,MAAM,SAAS,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC;YAC1C,IAAI,GAAG,IAAI,CAAC;gBAAE,OAAO;YACrB,IAAI,GAAG,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;gBACtB,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,8BAA8B,CAAC,CAAC;gBAC5C,MAAM,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;gBACrB,SAAS;YACX,CAAC;YACD,IAAI,GAAG,CAAC,CAAC;YACT,IAAI,CAAC,MAAM,IAAI,GAAG,CAAC;YACnB,KAAK,GAAG,GAAG,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/*
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* play.ts: a TypeScript port of BSD trek(6), from play.c.
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* Ported from NetBSD src/games/trek (trunk 7a9ca154a8f6144307865f23390a3c63b400b801): play.c 1.12 2009/08/12.
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*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*
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*/
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/**
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* @file The instruction read and main play loop: per-move variables set
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* up, the command read and executed, then events() to use up time,
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* attack() to have Klingons attack if the move was not free, and
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* checkcond() to check up on how we are doing after the move.
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*
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* @module
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*/
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import { abandon } from './abandon.js';
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import { attack } from './attack.js';
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import { capture } from './capture.js';
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import { checkcond } from './checkcond.js';
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import { computer } from './computer.js';
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import { dcrept } from './dcrept.js';
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import { destruct } from './destruct.js';
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import { dock, undock } from './dock.js';
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import { dumpgame } from './dumpgame.js';
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import { events } from './events.js';
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import { getcodpar, skiptonl } from './getpar.js';
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import { help } from './help.js';
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import { impulse } from './impulse.js';
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import { TrekReset } from './io.js';
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import { lrscan } from './lrscan.js';
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import { phaser } from './phaser.js';
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import { rest } from './rest.js';
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import { setwarp } from './setwarp.js';
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import { shield } from './shield.js';
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import { srscan } from './srscan.js';
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import { torped } from './torped.js';
|
|
62
|
-
import { visual } from './visual.js';
|
|
63
|
-
import { dowarp } from './warp.js';
|
|
64
|
-
/** terminate: back to the question of another game. */
|
|
65
|
-
async function myreset(_t, _v) {
|
|
66
|
-
throw new TrekReset();
|
|
67
|
-
}
|
|
68
|
-
/** The commands. */
|
|
69
|
-
const Comtab = [
|
|
70
|
-
{ abbrev: 'abandon', full: '', value: abandon, value2: 0 },
|
|
71
|
-
{ abbrev: 'ca', full: 'pture', value: capture, value2: 0 },
|
|
72
|
-
{ abbrev: 'cl', full: 'oak', value: shield, value2: -1 },
|
|
73
|
-
{ abbrev: 'c', full: 'omputer', value: computer, value2: 0 },
|
|
74
|
-
{ abbrev: 'da', full: 'mages', value: dcrept, value2: 0 },
|
|
75
|
-
{ abbrev: 'destruct', full: '', value: destruct, value2: 0 },
|
|
76
|
-
{ abbrev: 'do', full: 'ck', value: dock, value2: 0 },
|
|
77
|
-
{ abbrev: 'help', full: '', value: help, value2: 0 },
|
|
78
|
-
{ abbrev: 'i', full: 'mpulse', value: impulse, value2: 0 },
|
|
79
|
-
{ abbrev: 'l', full: 'rscan', value: lrscan, value2: 0 },
|
|
80
|
-
{ abbrev: 'm', full: 'ove', value: dowarp, value2: 0 },
|
|
81
|
-
{ abbrev: 'p', full: 'hasers', value: phaser, value2: 0 },
|
|
82
|
-
{ abbrev: 'ram', full: '', value: dowarp, value2: 1 },
|
|
83
|
-
{ abbrev: 'dump', full: '', value: dumpgame, value2: 0 },
|
|
84
|
-
{ abbrev: 'r', full: 'est', value: rest, value2: 0 },
|
|
85
|
-
{ abbrev: 'sh', full: 'ield', value: shield, value2: 0 },
|
|
86
|
-
{ abbrev: 's', full: 'rscan', value: srscan, value2: 0 },
|
|
87
|
-
{ abbrev: 'st', full: 'atus', value: srscan, value2: -1 },
|
|
88
|
-
{ abbrev: 'terminate', full: '', value: myreset, value2: 0 },
|
|
89
|
-
{ abbrev: 't', full: 'orpedo', value: torped, value2: 0 },
|
|
90
|
-
{ abbrev: 'u', full: 'ndock', value: undock, value2: 0 },
|
|
91
|
-
{ abbrev: 'v', full: 'isual', value: visual, value2: 0 },
|
|
92
|
-
{ abbrev: 'w', full: 'arp', value: setwarp, value2: 0 },
|
|
93
|
-
];
|
|
94
|
-
/** INSTRUCTION READ AND MAIN PLAY LOOP: never returns. */
|
|
95
|
-
export async function play(t) {
|
|
96
|
-
const { Move } = t.s;
|
|
97
|
-
while (true) {
|
|
98
|
-
Move.free = 1;
|
|
99
|
-
Move.time = 0.0;
|
|
100
|
-
Move.shldchg = 0;
|
|
101
|
-
Move.newquad = 0;
|
|
102
|
-
Move.resting = 0;
|
|
103
|
-
await skiptonl(t, 0);
|
|
104
|
-
const r = await getcodpar(t, '\nCommand', Comtab);
|
|
105
|
-
if (r.value)
|
|
106
|
-
await r.value(t, r.value2);
|
|
107
|
-
await events(t, 0);
|
|
108
|
-
await attack(t, 0);
|
|
109
|
-
await checkcond(t);
|
|
110
|
-
}
|
|
111
|
-
}
|
|
112
|
-
//# sourceMappingURL=play.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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|
|
@@ -1,31 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @file C's printf formatting, as trek uses it.
|
|
3
|
-
*
|
|
4
|
-
* trek prints through printf with widths, precisions and flags
|
|
5
|
-
* (`%5.1f`, `%14.14s`, `%-3d`); a faithful port prints exactly what the C
|
|
6
|
-
* printed, so this formats as C does: conversions d i u c s f e g x o and
|
|
7
|
-
* %%, flags - + space 0 #, width and precision (either may be `*`).
|
|
8
|
-
* Written for the port (no BSD source here).
|
|
9
|
-
*
|
|
10
|
-
* @module
|
|
11
|
-
*/
|
|
12
|
-
/** One value printf may be handed. */
|
|
13
|
-
export type PrintfArg = number | string;
|
|
14
|
-
/**
|
|
15
|
-
* Formats as C's sprintf.
|
|
16
|
-
*
|
|
17
|
-
* @param format - The format string.
|
|
18
|
-
* @param args - The values, in order.
|
|
19
|
-
* @returns The text.
|
|
20
|
-
*/
|
|
21
|
-
export declare function sprintf(format: string, ...args: PrintfArg[]): string;
|
|
22
|
-
/**
|
|
23
|
-
* %f as glibc prints it: the double's exact binary value rounded to the
|
|
24
|
-
* precision, an exact tie to even. (JavaScript's toFixed rounds a tie up:
|
|
25
|
-
* `%.0f` of 2.5 is 2 in C and 3 in toFixed.)
|
|
26
|
-
*
|
|
27
|
-
* @param n - A non-negative finite double.
|
|
28
|
-
* @param precision - Digits after the point.
|
|
29
|
-
* @returns The digits.
|
|
30
|
-
*/
|
|
31
|
-
export declare function fixed_exact(n: number, precision: number): string;
|