@fnndsc/brasa 0.42.0 → 0.43.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/dist/buildinfo.json +1 -1
  2. package/dist/builtins/fs/mkdir.js +28 -1
  3. package/dist/builtins/fs/mkdir.js.map +1 -1
  4. package/dist/builtins/games/trek.d.ts +8 -0
  5. package/dist/builtins/games/trek.js +50 -0
  6. package/dist/builtins/games/trek.js.map +1 -0
  7. package/dist/builtins/help.js +57 -0
  8. package/dist/builtins/help.js.map +1 -1
  9. package/dist/builtins/helpSections.js +7 -1
  10. package/dist/builtins/helpSections.js.map +1 -1
  11. package/dist/builtins/sys/textFilters.d.ts +107 -0
  12. package/dist/builtins/sys/textFilters.js +465 -0
  13. package/dist/builtins/sys/textFilters.js.map +1 -0
  14. package/dist/core/commandOrder.js +3 -3
  15. package/dist/core/commandOrder.js.map +1 -1
  16. package/dist/core/coreCommands.js +14 -1
  17. package/dist/core/coreCommands.js.map +1 -1
  18. package/dist/lib/completer/index.js +1 -1
  19. package/dist/lib/completer/index.js.map +1 -1
  20. package/dist/notes.json +1 -1
  21. package/package.json +4 -4
  22. package/NOTICE +0 -48
  23. package/dist/builtins/games/trek/abandon.d.ts +0 -3
  24. package/dist/builtins/games/trek/abandon.js +0 -159
  25. package/dist/builtins/games/trek/abandon.js.map +0 -1
  26. package/dist/builtins/games/trek/attack.d.ts +0 -3
  27. package/dist/builtins/games/trek/attack.js +0 -185
  28. package/dist/builtins/games/trek/attack.js.map +0 -1
  29. package/dist/builtins/games/trek/autover.d.ts +0 -3
  30. package/dist/builtins/games/trek/autover.js +0 -79
  31. package/dist/builtins/games/trek/autover.js.map +0 -1
  32. package/dist/builtins/games/trek/capture.d.ts +0 -3
  33. package/dist/builtins/games/trek/capture.js +0 -117
  34. package/dist/builtins/games/trek/capture.js.map +0 -1
  35. package/dist/builtins/games/trek/check_out.d.ts +0 -3
  36. package/dist/builtins/games/trek/check_out.js +0 -67
  37. package/dist/builtins/games/trek/check_out.js.map +0 -1
  38. package/dist/builtins/games/trek/checkcond.d.ts +0 -3
  39. package/dist/builtins/games/trek/checkcond.js +0 -101
  40. package/dist/builtins/games/trek/checkcond.js.map +0 -1
  41. package/dist/builtins/games/trek/compkl.d.ts +0 -8
  42. package/dist/builtins/games/trek/compkl.js +0 -66
  43. package/dist/builtins/games/trek/compkl.js.map +0 -1
  44. package/dist/builtins/games/trek/computer.d.ts +0 -3
  45. package/dist/builtins/games/trek/computer.js +0 -310
  46. package/dist/builtins/games/trek/computer.js.map +0 -1
  47. package/dist/builtins/games/trek/consts.d.ts +0 -109
  48. package/dist/builtins/games/trek/consts.js +0 -159
  49. package/dist/builtins/games/trek/consts.js.map +0 -1
  50. package/dist/builtins/games/trek/context.d.ts +0 -27
  51. package/dist/builtins/games/trek/context.js +0 -2
  52. package/dist/builtins/games/trek/context.js.map +0 -1
  53. package/dist/builtins/games/trek/damage.d.ts +0 -3
  54. package/dist/builtins/games/trek/damage.js +0 -87
  55. package/dist/builtins/games/trek/damage.js.map +0 -1
  56. package/dist/builtins/games/trek/damaged.d.ts +0 -3
  57. package/dist/builtins/games/trek/damaged.js +0 -58
  58. package/dist/builtins/games/trek/damaged.js.map +0 -1
  59. package/dist/builtins/games/trek/dcrept.d.ts +0 -3
  60. package/dist/builtins/games/trek/dcrept.js +0 -86
  61. package/dist/builtins/games/trek/dcrept.js.map +0 -1
  62. package/dist/builtins/games/trek/destruct.d.ts +0 -3
  63. package/dist/builtins/games/trek/destruct.js +0 -114
  64. package/dist/builtins/games/trek/destruct.js.map +0 -1
  65. package/dist/builtins/games/trek/dock.d.ts +0 -5
  66. package/dist/builtins/games/trek/dock.js +0 -133
  67. package/dist/builtins/games/trek/dock.js.map +0 -1
  68. package/dist/builtins/games/trek/dumpgame.d.ts +0 -15
  69. package/dist/builtins/games/trek/dumpgame.js +0 -29
  70. package/dist/builtins/games/trek/dumpgame.js.map +0 -1
  71. package/dist/builtins/games/trek/dumpme.d.ts +0 -3
  72. package/dist/builtins/games/trek/dumpme.js +0 -81
  73. package/dist/builtins/games/trek/dumpme.js.map +0 -1
  74. package/dist/builtins/games/trek/dumpssradio.d.ts +0 -6
  75. package/dist/builtins/games/trek/dumpssradio.js +0 -72
  76. package/dist/builtins/games/trek/dumpssradio.js.map +0 -1
  77. package/dist/builtins/games/trek/events.d.ts +0 -3
  78. package/dist/builtins/games/trek/events.js +0 -407
  79. package/dist/builtins/games/trek/events.js.map +0 -1
  80. package/dist/builtins/games/trek/getcodi.d.ts +0 -14
  81. package/dist/builtins/games/trek/getcodi.js +0 -24
  82. package/dist/builtins/games/trek/getcodi.js.map +0 -1
  83. package/dist/builtins/games/trek/getpar.d.ts +0 -40
  84. package/dist/builtins/games/trek/getpar.js +0 -174
  85. package/dist/builtins/games/trek/getpar.js.map +0 -1
  86. package/dist/builtins/games/trek/help.d.ts +0 -3
  87. package/dist/builtins/games/trek/help.js +0 -155
  88. package/dist/builtins/games/trek/help.js.map +0 -1
  89. package/dist/builtins/games/trek/impulse.d.ts +0 -6
  90. package/dist/builtins/games/trek/impulse.js +0 -85
  91. package/dist/builtins/games/trek/impulse.js.map +0 -1
  92. package/dist/builtins/games/trek/initquad.d.ts +0 -17
  93. package/dist/builtins/games/trek/initquad.js +0 -79
  94. package/dist/builtins/games/trek/initquad.js.map +0 -1
  95. package/dist/builtins/games/trek/io.d.ts +0 -102
  96. package/dist/builtins/games/trek/io.js +0 -216
  97. package/dist/builtins/games/trek/io.js.map +0 -1
  98. package/dist/builtins/games/trek/kill.d.ts +0 -21
  99. package/dist/builtins/games/trek/kill.js +0 -194
  100. package/dist/builtins/games/trek/kill.js.map +0 -1
  101. package/dist/builtins/games/trek/klmove.d.ts +0 -3
  102. package/dist/builtins/games/trek/klmove.js +0 -181
  103. package/dist/builtins/games/trek/klmove.js.map +0 -1
  104. package/dist/builtins/games/trek/lose.d.ts +0 -9
  105. package/dist/builtins/games/trek/lose.js +0 -36
  106. package/dist/builtins/games/trek/lose.js.map +0 -1
  107. package/dist/builtins/games/trek/lrscan.d.ts +0 -3
  108. package/dist/builtins/games/trek/lrscan.js +0 -96
  109. package/dist/builtins/games/trek/lrscan.js.map +0 -1
  110. package/dist/builtins/games/trek/main.d.ts +0 -24
  111. package/dist/builtins/games/trek/main.js +0 -37
  112. package/dist/builtins/games/trek/main.js.map +0 -1
  113. package/dist/builtins/games/trek/move.d.ts +0 -3
  114. package/dist/builtins/games/trek/move.js +0 -229
  115. package/dist/builtins/games/trek/move.js.map +0 -1
  116. package/dist/builtins/games/trek/nova.d.ts +0 -3
  117. package/dist/builtins/games/trek/nova.js +0 -135
  118. package/dist/builtins/games/trek/nova.js.map +0 -1
  119. package/dist/builtins/games/trek/out.d.ts +0 -3
  120. package/dist/builtins/games/trek/out.js +0 -52
  121. package/dist/builtins/games/trek/out.js.map +0 -1
  122. package/dist/builtins/games/trek/phaser.d.ts +0 -3
  123. package/dist/builtins/games/trek/phaser.js +0 -341
  124. package/dist/builtins/games/trek/phaser.js.map +0 -1
  125. package/dist/builtins/games/trek/play.d.ts +0 -3
  126. package/dist/builtins/games/trek/play.js +0 -112
  127. package/dist/builtins/games/trek/play.js.map +0 -1
  128. package/dist/builtins/games/trek/printf.d.ts +0 -31
  129. package/dist/builtins/games/trek/printf.js +0 -157
  130. package/dist/builtins/games/trek/printf.js.map +0 -1
  131. package/dist/builtins/games/trek/ram.d.ts +0 -3
  132. package/dist/builtins/games/trek/ram.js +0 -97
  133. package/dist/builtins/games/trek/ram.js.map +0 -1
  134. package/dist/builtins/games/trek/rand.d.ts +0 -29
  135. package/dist/builtins/games/trek/rand.js +0 -109
  136. package/dist/builtins/games/trek/rand.js.map +0 -1
  137. package/dist/builtins/games/trek/rest.d.ts +0 -3
  138. package/dist/builtins/games/trek/rest.js +0 -76
  139. package/dist/builtins/games/trek/rest.js.map +0 -1
  140. package/dist/builtins/games/trek/schedule.d.ts +0 -23
  141. package/dist/builtins/games/trek/schedule.js +0 -55
  142. package/dist/builtins/games/trek/schedule.js.map +0 -1
  143. package/dist/builtins/games/trek/score.d.ts +0 -8
  144. package/dist/builtins/games/trek/score.js +0 -61
  145. package/dist/builtins/games/trek/score.js.map +0 -1
  146. package/dist/builtins/games/trek/setup.d.ts +0 -18
  147. package/dist/builtins/games/trek/setup.js +0 -251
  148. package/dist/builtins/games/trek/setup.js.map +0 -1
  149. package/dist/builtins/games/trek/setwarp.d.ts +0 -8
  150. package/dist/builtins/games/trek/setwarp.js +0 -28
  151. package/dist/builtins/games/trek/setwarp.js.map +0 -1
  152. package/dist/builtins/games/trek/shield.d.ts +0 -3
  153. package/dist/builtins/games/trek/shield.js +0 -139
  154. package/dist/builtins/games/trek/shield.js.map +0 -1
  155. package/dist/builtins/games/trek/snova.d.ts +0 -3
  156. package/dist/builtins/games/trek/snova.js +0 -156
  157. package/dist/builtins/games/trek/snova.js.map +0 -1
  158. package/dist/builtins/games/trek/srscan.d.ts +0 -3
  159. package/dist/builtins/games/trek/srscan.js +0 -176
  160. package/dist/builtins/games/trek/srscan.js.map +0 -1
  161. package/dist/builtins/games/trek/state.d.ts +0 -190
  162. package/dist/builtins/games/trek/state.js +0 -84
  163. package/dist/builtins/games/trek/state.js.map +0 -1
  164. package/dist/builtins/games/trek/style.d.ts +0 -7
  165. package/dist/builtins/games/trek/style.js +0 -93
  166. package/dist/builtins/games/trek/style.js.map +0 -1
  167. package/dist/builtins/games/trek/systemname.d.ts +0 -10
  168. package/dist/builtins/games/trek/systemname.js +0 -12
  169. package/dist/builtins/games/trek/systemname.js.map +0 -1
  170. package/dist/builtins/games/trek/torped.d.ts +0 -3
  171. package/dist/builtins/games/trek/torped.js +0 -232
  172. package/dist/builtins/games/trek/torped.js.map +0 -1
  173. package/dist/builtins/games/trek/trek.d.ts +0 -27
  174. package/dist/builtins/games/trek/trek.js +0 -96
  175. package/dist/builtins/games/trek/trek.js.map +0 -1
  176. package/dist/builtins/games/trek/visual.d.ts +0 -3
  177. package/dist/builtins/games/trek/visual.js +0 -87
  178. package/dist/builtins/games/trek/visual.js.map +0 -1
  179. package/dist/builtins/games/trek/warp.d.ts +0 -5
  180. package/dist/builtins/games/trek/warp.js +0 -173
  181. package/dist/builtins/games/trek/warp.js.map +0 -1
  182. package/dist/builtins/games/trek/win.d.ts +0 -12
  183. package/dist/builtins/games/trek/win.js +0 -34
  184. package/dist/builtins/games/trek/win.js.map +0 -1
@@ -1,173 +0,0 @@
1
- /*
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- * warp.ts: a TypeScript port of BSD trek(6), from warp.c.
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- * Ported from NetBSD src/games/trek (trunk 7a9ca154a8f6144307865f23390a3c63b400b801): warp.c 1.11 2009/05/24.
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- *
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- * Copyright (c) 1980, 1993
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- * The Regents of the University of California. All rights reserved.
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- *
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- * Redistribution and use in source and binary forms, with or without
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- * modification, are permitted provided that the following conditions
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- * are met:
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- * 1. Redistributions of source code must retain the above copyright
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- * notice, this list of conditions and the following disclaimer.
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- * 2. Redistributions in binary form must reproduce the above copyright
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- * notice, this list of conditions and the following disclaimer in the
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- * documentation and/or other materials provided with the distribution.
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- * 3. Neither the name of the University nor the names of its contributors
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- * may be used to endorse or promote products derived from this software
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- * without specific prior written permission.
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- *
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- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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- * SUCH DAMAGE.
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- *
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- */
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- /**
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- * @file Moving under warp power: the "move" and "ram" commands, and the
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- * emergency override, with the time warps and damage of moving too fast.
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- *
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- * Deviation: the negative time portal's snapshot is a structured copy of
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- * the quadrants, events and Now (snapshot_take), where the C copied their
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- * bytes into Etc.snapshot.
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- *
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- * @module
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- */
43
- import { DOCKED, E_FIXDV, E_LRTB, L_TOOFAST, MAXEVENTS, NDEV, WARP } from './consts.js';
44
- import { damage } from './damage.js';
45
- import { damaged } from './damaged.js';
46
- import { getcodi } from './getcodi.js';
47
- import { getynpar } from './getpar.js';
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- import { lose } from './lose.js';
49
- import { move } from './move.js';
50
- import { out } from './out.js';
51
- import { franf, ranf } from './rand.js';
52
- import { reschedule } from './schedule.js';
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- import { snapshot_take } from './state.js';
54
- /*
55
- ** MOVE UNDER WARP POWER
56
- **
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- ** This is both the "move" and the "ram" commands, differing
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- ** only in the flag 'fl'. It is also used for automatic
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- ** emergency override mode, when 'fl' is < 0 and 'c' and 'd'
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- ** are the course and distance to be moved. If 'fl' >= 0,
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- ** the course and distance are asked of the captain.
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- **
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- ** The guts of this routine are in the routine move(), which
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- ** is shared with impulse(). Also, the working part of this
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- ** routine is very small; the rest is to handle the slight chance
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- ** that you may be moving at some riduculous speed. In that
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- ** case, there is code to handle time warps, etc.
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- */
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- /** The move and ram commands: asks the course and distance, then warps. */
70
- export async function dowarp(t, fl) {
71
- const codi = await getcodi(t);
72
- if (codi === null)
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- return;
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- await warp(t, fl, codi.co, codi.value);
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- }
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- /** Moves under warp power on course c for distance d. */
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- export async function warp(t, fl, c, d) {
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- const { Ship, Param, Move, Game } = t.s;
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- let percent;
80
- if (Ship.cond === DOCKED) {
81
- t.io.printf('%s is docked\n', Ship.shipname);
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- return;
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- }
84
- if (damaged(t, WARP)) {
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- await out(t, WARP);
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- return;
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- }
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- const course = c;
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- let dist = d;
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- /* check to see that we are not using an absurd amount of power */
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- const power = (dist + 0.05) * Ship.warp3;
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- percent = Math.trunc(100 * power / Ship.energy + 0.5);
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- if (percent >= 85) {
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- t.io.printf('Scotty: That would consume %d%% of our remaining ' +
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- 'energy.\n', percent);
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- if (!(await getynpar(t, 'Are you sure that is wise')))
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- return;
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- }
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- /* compute the speed we will move at, and the time it will take */
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- const speed = Ship.warp2 / Param.warptime;
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- let time = dist / speed;
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- /* check to see that that value is not ridiculous */
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- percent = Math.trunc(100 * time / t.s.Now.time + 0.5);
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- if (percent >= 85) {
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- t.io.printf('Spock: That would take %d%% of our remaining time.\n', percent);
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- if (!(await getynpar(t, 'Are you sure that is wise')))
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- return;
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- }
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- /* compute how far we will go if we get damages */
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- if (Ship.warp > 6.0 && ranf(t.rnd, 100) < 20 + 15 * (Ship.warp - 6.0)) {
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- const frac = franf(t.rnd);
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- dist *= frac;
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- time *= frac;
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- const repairs = (frac + 1.0) * Ship.warp * (franf(t.rnd) + 0.25) * 0.20;
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- await damage(t, WARP, repairs);
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- }
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- /* do the move */
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- Move.time = await move(t, fl, course, time, speed);
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- /* see how far we actually went, and decrement energy appropriately */
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- dist = Move.time * speed;
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- Ship.energy = Math.trunc(Ship.energy - dist * Ship.warp3 * (Ship.shldup + 1));
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- /* test for bizarre events */
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- if (Ship.warp <= 9.0)
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- return;
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- t.io.printf('\n\n ___ Speed exceeding warp nine ___\n\n');
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- await t.io.sleep(2);
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- t.io.printf("Ship's safety systems malfunction\n");
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- await t.io.sleep(2);
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- t.io.printf('Crew experiencing extreme sensory distortion\n');
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- await t.io.sleep(4);
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- if (ranf(t.rnd, 100) >= 100 * dist) {
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- t.io.printf('Equilibrium restored -- all systems normal\n');
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- return;
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- }
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- /* select a bizzare thing to happen to us */
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- percent = ranf(t.rnd, 100);
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- if (percent < 70) {
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- /* time warp */
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- if (percent < 35 || !Game.snap) {
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- /* positive time warp */
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- time = (Ship.warp - 8.0) * dist * (franf(t.rnd) + 1.0);
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- t.s.Now.date += time;
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- t.io.printf('Positive time portal entered -- ' +
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- 'it is now Stardate %.2f\n', t.s.Now.date);
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- for (let i = 0; i < MAXEVENTS; i++) {
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- percent = t.s.Event[i].evcode;
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- if (percent === E_FIXDV || percent === E_LRTB)
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- t.s.Event[i].date += time;
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- }
150
- return;
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- }
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- /* s/he got lucky: a negative time portal */
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- time = t.s.Now.date;
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- t.s.Etc.snapshot = snapshot_take(t.s);
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- t.io.printf('Negative time portal entered -- ' +
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- 'it is now Stardate %.2f\n', t.s.Now.date);
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- for (let i = 0; i < MAXEVENTS; i++) {
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- if (t.s.Event[i].evcode === E_FIXDV)
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- reschedule(t, i, t.s.Event[i].date - time);
160
- }
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- return;
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- }
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- /* test for just a lot of damage */
164
- if (percent < 80)
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- await lose(t, L_TOOFAST);
166
- t.io.printf('Equilibrium restored -- ' +
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- 'extreme damage occurred to ship systems\n');
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- for (let i = 0; i < NDEV; i++) {
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- await damage(t, i, (3.0 * (franf(t.rnd) + franf(t.rnd)) + 1.0) * Param.damfac[i]);
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- }
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- Ship.shldup = 0;
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- }
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- //# sourceMappingURL=warp.js.map
@@ -1 +0,0 @@
1
- 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@@ -1,12 +0,0 @@
1
- /**
2
- * @file The game won: the message, the score, a promotion when earned,
3
- * and back to the question of another game.
4
- *
5
- * @module
6
- */
7
- import type { Trek } from './context.js';
8
- /**
9
- * Signal game won. The promotion algorithm is, as the C says, pretty off
10
- * the wall.
11
- */
12
- export declare function win(t: Trek): Promise<never>;
@@ -1,34 +0,0 @@
1
- import { ENTERPRISE } from './consts.js';
2
- import { skiptonl } from './getpar.js';
3
- import { TrekReset } from './io.js';
4
- import { score } from './score.js';
5
- import { Skitab } from './setup.js';
6
- /**
7
- * Signal game won. The promotion algorithm is, as the C says, pretty off
8
- * the wall.
9
- */
10
- export async function win(t) {
11
- const { Game, Move, Ship } = t.s;
12
- await t.io.sleep(1);
13
- t.io.printf('\nCongratulations, you have saved the Federation\n');
14
- Move.endgame = 1;
15
- // print and return the score
16
- const s = score(t);
17
- // decide if she gets a promotion
18
- if (Game.helps === 0 && Game.killb === 0 && Game.killinhab === 0 && 5 * Game.kills + Game.deaths < 100 && s >= 1000 && Ship.ship === ENTERPRISE) {
19
- t.io.printf('In fact, you are promoted one step in rank,\n');
20
- if (Game.skill >= 6) {
21
- t.io.printf('to the exalted rank of Commodore Emeritus\n');
22
- }
23
- else {
24
- let p = Skitab[Game.skill - 1];
25
- t.io.printf('from %s%s ', p.abbrev, p.full);
26
- p = Skitab[Game.skill];
27
- t.io.printf('to %s%s\n', p.abbrev, p.full);
28
- }
29
- }
30
- // clean out input, and request new game
31
- await skiptonl(t, 0);
32
- throw new TrekReset();
33
- }
34
- //# sourceMappingURL=win.js.map
@@ -1 +0,0 @@
1
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