@fnlb-project/fnbr 4.1.40 → 4.1.41

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (80) hide show
  1. package/dist/tsconfig.tsbuildinfo +1 -1
  2. package/package.json +1 -1
  3. package/dist/resources/BaseItemRating.json +0 -5203
  4. package/dist/resources/HomebaseRatingMapping.json +0 -255
  5. package/dist/resources/PowerLevelCurves.d.ts +0 -111
  6. package/dist/resources/PowerLevelCurves.js +0 -21
  7. package/dist/resources/PowerLevelCurves.js.map +0 -1
  8. package/dist/resources/SurvivorItemRating.json +0 -9343
  9. package/dist/src/managers/STWManager.d.ts +0 -29
  10. package/dist/src/managers/STWManager.js +0 -80
  11. package/dist/src/managers/STWManager.js.map +0 -1
  12. package/dist/src/managers/TournamentManager.d.ts +0 -51
  13. package/dist/src/managers/TournamentManager.js +0 -179
  14. package/dist/src/managers/TournamentManager.js.map +0 -1
  15. package/dist/src/stomp/EOSConnect.d.ts +0 -43
  16. package/dist/src/stomp/EOSConnect.js +0 -175
  17. package/dist/src/stomp/EOSConnect.js.map +0 -1
  18. package/dist/src/structures/EventTokens.d.ts +0 -32
  19. package/dist/src/structures/EventTokens.js +0 -45
  20. package/dist/src/structures/EventTokens.js.map +0 -1
  21. package/dist/src/structures/Tournament.d.ts +0 -86
  22. package/dist/src/structures/Tournament.js +0 -64
  23. package/dist/src/structures/Tournament.js.map +0 -1
  24. package/dist/src/structures/TournamentWindow.d.ts +0 -124
  25. package/dist/src/structures/TournamentWindow.js +0 -52
  26. package/dist/src/structures/TournamentWindow.js.map +0 -1
  27. package/dist/src/structures/stw/STWHero.d.ts +0 -61
  28. package/dist/src/structures/stw/STWHero.js +0 -38
  29. package/dist/src/structures/stw/STWHero.js.map +0 -1
  30. package/dist/src/structures/stw/STWHeroLoadout.d.ts +0 -44
  31. package/dist/src/structures/stw/STWHeroLoadout.js +0 -34
  32. package/dist/src/structures/stw/STWHeroLoadout.js.map +0 -1
  33. package/dist/src/structures/stw/STWItem.d.ts +0 -31
  34. package/dist/src/structures/stw/STWItem.js +0 -23
  35. package/dist/src/structures/stw/STWItem.js.map +0 -1
  36. package/dist/src/structures/stw/STWLocker.d.ts +0 -32
  37. package/dist/src/structures/stw/STWLocker.js +0 -26
  38. package/dist/src/structures/stw/STWLocker.js.map +0 -1
  39. package/dist/src/structures/stw/STWMeleeWeaponSchematic.d.ts +0 -14
  40. package/dist/src/structures/stw/STWMeleeWeaponSchematic.js +0 -15
  41. package/dist/src/structures/stw/STWMeleeWeaponSchematic.js.map +0 -1
  42. package/dist/src/structures/stw/STWNewsMessage.d.ts +0 -42
  43. package/dist/src/structures/stw/STWNewsMessage.js +0 -27
  44. package/dist/src/structures/stw/STWNewsMessage.js.map +0 -1
  45. package/dist/src/structures/stw/STWProfile.d.ts +0 -132
  46. package/dist/src/structures/stw/STWProfile.js +0 -283
  47. package/dist/src/structures/stw/STWProfile.js.map +0 -1
  48. package/dist/src/structures/stw/STWRangedWeaponSchematic.d.ts +0 -14
  49. package/dist/src/structures/stw/STWRangedWeaponSchematic.js +0 -15
  50. package/dist/src/structures/stw/STWRangedWeaponSchematic.js.map +0 -1
  51. package/dist/src/structures/stw/STWResource.d.ts +0 -27
  52. package/dist/src/structures/stw/STWResource.js +0 -22
  53. package/dist/src/structures/stw/STWResource.js.map +0 -1
  54. package/dist/src/structures/stw/STWSchematic.d.ts +0 -72
  55. package/dist/src/structures/stw/STWSchematic.js +0 -40
  56. package/dist/src/structures/stw/STWSchematic.js.map +0 -1
  57. package/dist/src/structures/stw/STWStats.d.ts +0 -103
  58. package/dist/src/structures/stw/STWStats.js +0 -85
  59. package/dist/src/structures/stw/STWStats.js.map +0 -1
  60. package/dist/src/structures/stw/STWSurvivor.d.ts +0 -104
  61. package/dist/src/structures/stw/STWSurvivor.js +0 -76
  62. package/dist/src/structures/stw/STWSurvivor.js.map +0 -1
  63. package/dist/src/structures/stw/STWTeamPerk.d.ts +0 -19
  64. package/dist/src/structures/stw/STWTeamPerk.js +0 -20
  65. package/dist/src/structures/stw/STWTeamPerk.js.map +0 -1
  66. package/dist/src/structures/stw/STWTrapSchematic.d.ts +0 -15
  67. package/dist/src/structures/stw/STWTrapSchematic.js +0 -16
  68. package/dist/src/structures/stw/STWTrapSchematic.js.map +0 -1
  69. package/dist/src/structures/stw/STWWeaponSchematic.d.ts +0 -15
  70. package/dist/src/structures/stw/STWWeaponSchematic.js +0 -16
  71. package/dist/src/structures/stw/STWWeaponSchematic.js.map +0 -1
  72. package/dist/src/util/BinaryWriter.d.ts +0 -79
  73. package/dist/src/util/BinaryWriter.js +0 -136
  74. package/dist/src/util/BinaryWriter.js.map +0 -1
  75. package/dist/src/util/CurveTable.d.ts +0 -24
  76. package/dist/src/util/CurveTable.js +0 -37
  77. package/dist/src/util/CurveTable.js.map +0 -1
  78. /package/dist/src/exceptions/{StompConnectionError.d.ts → STOMPConnectionError.d.ts} +0 -0
  79. /package/dist/src/exceptions/{StompConnectionError.js → STOMPConnectionError.js} +0 -0
  80. /package/dist/src/exceptions/{StompConnectionError.js.map → STOMPConnectionError.js.map} +0 -0
@@ -1,29 +0,0 @@
1
- import Base from '../Base';
2
- import STWProfile from '../structures/stw/STWProfile';
3
- import STWNewsMessage from '../structures/stw/STWNewsMessage';
4
- import type { STWWorldInfoData } from '../../resources/structs';
5
- /**
6
- * Represents the client's STW manager
7
- */
8
- declare class STWManager extends Base {
9
- /**
10
- * Fetches the Save The World profile for a players
11
- * @param user The id or display name of the user
12
- * @throws {UserNotFoundError} The user wasn't found
13
- * @throws {EpicgamesAPIError}
14
- */
15
- getProfile(user: string): Promise<STWProfile>;
16
- /**
17
- * Fetches the current Save The World news
18
- * @param language The language of the news
19
- * @throws {EpicgamesAPIError}
20
- */
21
- getNews(language?: import("../../resources/structs").Language): Promise<STWNewsMessage[]>;
22
- /**
23
- * Fetches the current Save The World world info
24
- * @param language The language of the world info
25
- * @throws {EpicgamesAPIError}
26
- */
27
- getWorldInfo(language?: import("../../resources/structs").Language): Promise<STWWorldInfoData>;
28
- }
29
- export default STWManager;
@@ -1,80 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- const tslib_1 = require("tslib");
4
- const Base_1 = tslib_1.__importDefault(require("../Base"));
5
- const UserNotFoundError_1 = tslib_1.__importDefault(require("../exceptions/UserNotFoundError"));
6
- const Endpoints_1 = tslib_1.__importDefault(require("../../resources/Endpoints"));
7
- const enums_1 = require("../../resources/enums");
8
- const EpicgamesAPIError_1 = tslib_1.__importDefault(require("../exceptions/EpicgamesAPIError"));
9
- const STWProfile_1 = tslib_1.__importDefault(require("../structures/stw/STWProfile"));
10
- const STWNewsMessage_1 = tslib_1.__importDefault(require("../structures/stw/STWNewsMessage"));
11
- /**
12
- * Represents the client's STW manager
13
- */
14
- class STWManager extends Base_1.default {
15
- /**
16
- * Fetches the Save The World profile for a players
17
- * @param user The id or display name of the user
18
- * @throws {UserNotFoundError} The user wasn't found
19
- * @throws {EpicgamesAPIError}
20
- */
21
- async getProfile(user) {
22
- const resolvedUser = await this.client.user.fetch(user);
23
- if (!resolvedUser)
24
- throw new UserNotFoundError_1.default(user);
25
- let queryProfileResponse;
26
- try {
27
- queryProfileResponse = await this.client.http.epicgamesRequest({
28
- method: 'POST',
29
- url: `${Endpoints_1.default.MCP}/${resolvedUser.id}/public/QueryPublicProfile?profileId=campaign`,
30
- headers: {
31
- 'Content-Type': 'application/json',
32
- },
33
- data: {},
34
- }, enums_1.AuthSessionStoreKey.Fortnite);
35
- }
36
- catch (e) {
37
- if (e instanceof EpicgamesAPIError_1.default && e.code === 'errors.com.epicgames.modules.profiles.profile_not_found') {
38
- throw new UserNotFoundError_1.default(user);
39
- }
40
- throw e;
41
- }
42
- return new STWProfile_1.default(this.client, queryProfileResponse.profileChanges[0].profile, resolvedUser);
43
- }
44
- /**
45
- * Fetches the current Save The World news
46
- * @param language The language of the news
47
- * @throws {EpicgamesAPIError}
48
- */
49
- async getNews(language = this.client.config.language) {
50
- const newsResponse = await this.client.http.epicgamesRequest({
51
- method: 'GET',
52
- url: `${Endpoints_1.default.BR_NEWS}/savetheworldnews?lang=${language}`,
53
- headers: {
54
- 'Accept-Language': language,
55
- },
56
- }, enums_1.AuthSessionStoreKey.Fortnite);
57
- return newsResponse.news.messages.map((m) => new STWNewsMessage_1.default(this.client, m));
58
- }
59
- /**
60
- * Fetches the current Save The World world info
61
- * @param language The language of the world info
62
- * @throws {EpicgamesAPIError}
63
- */
64
- async getWorldInfo(language = this.client.config.language) {
65
- const worldInfoResponse = await this.client.http.epicgamesRequest({
66
- method: 'GET',
67
- url: Endpoints_1.default.STW_WORLD_INFO,
68
- headers: {
69
- 'Accept-Language': language,
70
- },
71
- }, enums_1.AuthSessionStoreKey.Fortnite);
72
- return {
73
- theaters: worldInfoResponse.theaters,
74
- missions: worldInfoResponse.missions,
75
- missionAlerts: worldInfoResponse.missionAlerts,
76
- };
77
- }
78
- }
79
- exports.default = STWManager;
80
- //# sourceMappingURL=STWManager.js.map
@@ -1 +0,0 @@
1
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@@ -1,51 +0,0 @@
1
- import Base from '../Base';
2
- import EventTokens from '../structures/EventTokens';
3
- import Tournament from '../structures/Tournament';
4
- import type { FullPlatform, Region, TournamentSessionMetadata } from '../../resources/structs';
5
- import type { TournamentWindowResults } from '../../resources/httpResponses';
6
- /**
7
- * Represent's the client's tournament manager.
8
- */
9
- declare class TournamentManager extends Base {
10
- /**
11
- * Downloads a file from the CDN (used for replays)
12
- * @param url The URL of the file to download
13
- * @param responseType The response type
14
- */
15
- private downloadReplayCDNFile;
16
- /**
17
- * Fetches the event tokens for an account.
18
- * This can be used to check if a user is eligible to play a certain tournament window
19
- * or to check a user's arena division in any season
20
- * @param user The id(s) or display name(s) of the user(s)
21
- * @throws {UserNotFoundError} The user wasn't found
22
- * @throws {EpicgamesAPIError}
23
- */
24
- getEventTokens(user: string | string[]): Promise<EventTokens[]>;
25
- /**
26
- * Fetches the current and past Battle Royale tournaments
27
- * @param region The region
28
- * @param platform The platform
29
- * @throws {EpicgamesAPIError}
30
- */
31
- get(region?: Region, platform?: FullPlatform): Promise<Tournament[]>;
32
- getData(): Promise<Tournament[]>;
33
- /**
34
- * Fetches a tournament session's metadata
35
- * @param sessionId The session ID
36
- * @throws {MatchNotFoundError} The match wasn't found
37
- * @throws {EpicgamesAPIError}
38
- * @throws {Error}
39
- */
40
- getSessionMetadata(sessionId: string): Promise<TournamentSessionMetadata>;
41
- /**
42
- * Fetches the results for a tournament window
43
- * @param eventId The tournament's ID
44
- * @param eventWindowId The tournament window's ID
45
- * @param showLiveSessions Whether to show live sessions
46
- * @param page The results page index
47
- * @throws {EpicgamesAPIError}
48
- */
49
- getWindowResults(eventId: string, eventWindowId: string, showLiveSessions?: boolean, page?: number): Promise<TournamentWindowResults>;
50
- }
51
- export default TournamentManager;
@@ -1,179 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- const tslib_1 = require("tslib");
4
- const Endpoints_1 = tslib_1.__importDefault(require("../../resources/Endpoints"));
5
- const Base_1 = tslib_1.__importDefault(require("../Base"));
6
- const MatchNotFoundError_1 = tslib_1.__importDefault(require("../exceptions/MatchNotFoundError"));
7
- const EventTokens_1 = tslib_1.__importDefault(require("../structures/EventTokens"));
8
- const Tournament_1 = tslib_1.__importDefault(require("../structures/Tournament"));
9
- const enums_1 = require("../../resources/enums");
10
- /**
11
- * Represent's the client's tournament manager.
12
- */
13
- class TournamentManager extends Base_1.default {
14
- /**
15
- * Downloads a file from the CDN (used for replays)
16
- * @param url The URL of the file to download
17
- * @param responseType The response type
18
- */
19
- async downloadReplayCDNFile(url, responseType) {
20
- const fileLocationInfo = await this.client.http.epicgamesRequest({
21
- method: 'GET',
22
- url,
23
- }, enums_1.AuthSessionStoreKey.Fortnite);
24
- const file = await this.client.http.request({
25
- method: 'GET',
26
- url: Object.values(fileLocationInfo.files)[0].readLink,
27
- responseType,
28
- });
29
- return file;
30
- }
31
- /**
32
- * Fetches the event tokens for an account.
33
- * This can be used to check if a user is eligible to play a certain tournament window
34
- * or to check a user's arena division in any season
35
- * @param user The id(s) or display name(s) of the user(s)
36
- * @throws {UserNotFoundError} The user wasn't found
37
- * @throws {EpicgamesAPIError}
38
- */
39
- async getEventTokens(user) {
40
- const users = typeof user === 'string' ? [user] : user;
41
- const resolvedUsers = await this.client.user.fetchMultiple(users);
42
- const userChunks = resolvedUsers.map((u) => u.id).reduce((resArr, usr, i) => {
43
- const chunkIndex = Math.floor(i / 16);
44
- // eslint-disable-next-line no-param-reassign
45
- if (!resArr[chunkIndex])
46
- resArr[chunkIndex] = [];
47
- resArr[chunkIndex].push(usr);
48
- return resArr;
49
- }, []);
50
- const statsResponses = await Promise.all(userChunks.map((c) => this.client.http.epicgamesRequest({
51
- method: 'GET',
52
- url: `${Endpoints_1.default.BR_TOURNAMENT_TOKENS}?teamAccountIds=${c.join(',')}`,
53
- }, enums_1.AuthSessionStoreKey.Fortnite)));
54
- return statsResponses.map((r) => r.accounts).flat(1)
55
- .map((r) => new EventTokens_1.default(this.client, r.tokens, resolvedUsers.find((u) => u.id === r.accountId)));
56
- }
57
- /**
58
- * Fetches the current and past Battle Royale tournaments
59
- * @param region The region
60
- * @param platform The platform
61
- * @throws {EpicgamesAPIError}
62
- */
63
- async get(region = 'EU', platform = 'Windows') {
64
- const [tournaments, tournamentsInfo] = await Promise.all([
65
- this.client.http.epicgamesRequest({
66
- method: 'GET',
67
- url: `${Endpoints_1.default.BR_TOURNAMENTS_DOWNLOAD}/${this.client.user.self.id}?region=${region}`
68
- + `&platform=${platform}&teamAccountIds=${this.client.user.self.id}`,
69
- }, enums_1.AuthSessionStoreKey.Fortnite),
70
- this.client.http.epicgamesRequest({
71
- method: 'GET',
72
- url: `${Endpoints_1.default.BR_NEWS}/tournamentinformation`,
73
- }, enums_1.AuthSessionStoreKey.Fortnite),
74
- ]);
75
- const constuctedTournaments = [];
76
- tournaments.events.forEach((t) => {
77
- var _a, _b, _c;
78
- let tournamentDisplayData = (_b = (_a = tournamentsInfo.tournament_info) === null || _a === void 0 ? void 0 : _a.tournaments) === null || _b === void 0 ? void 0 : _b.find((td) => td.tournament_display_id === t.displayDataId);
79
- if (!tournamentDisplayData) {
80
- tournamentDisplayData = (_c = Object.values(tournamentsInfo)
81
- .find((tdr) => { var _a; return ((_a = tdr.tournament_info) === null || _a === void 0 ? void 0 : _a.tournament_display_id) === t.displayDataId; })) === null || _c === void 0 ? void 0 : _c.tournament_info;
82
- }
83
- if (!tournamentDisplayData) {
84
- return;
85
- }
86
- const templates = [];
87
- t.eventWindows.forEach((w) => {
88
- const template = tournaments.templates
89
- .find((tt) => tt.eventTemplateId === w.eventTemplateId);
90
- if (template)
91
- templates.push({ windowId: w.eventWindowId, templateData: template });
92
- });
93
- constuctedTournaments.push(new Tournament_1.default(this.client, t, tournamentDisplayData, templates));
94
- });
95
- return constuctedTournaments;
96
- }
97
- async getData() {
98
- const tournaments = await this.client.http.epicgamesRequest({
99
- method: 'GET',
100
- url: `${Endpoints_1.default.BR_TOURNAMENTS}/${this.client.user.self.id}`,
101
- }, enums_1.AuthSessionStoreKey.Fortnite);
102
- const tournamentsInfo = await this.client.http.epicgamesRequest({
103
- method: 'GET',
104
- url: `${Endpoints_1.default.BR_NEWS}/tournamentinformation`,
105
- }, enums_1.AuthSessionStoreKey.Fortnite);
106
- const constuctedTournaments = [];
107
- tournaments.events.forEach((t) => {
108
- var _a, _b, _c;
109
- let tournamentDisplayData = (_b = (_a = tournamentsInfo.tournament_info) === null || _a === void 0 ? void 0 : _a.tournaments) === null || _b === void 0 ? void 0 : _b.find((td) => td.tournament_display_id === t.displayDataId);
110
- if (!tournamentDisplayData) {
111
- tournamentDisplayData = (_c = Object.values(tournamentsInfo)
112
- .find((tdr) => { var _a; return ((_a = tdr.tournament_info) === null || _a === void 0 ? void 0 : _a.tournament_display_id) === t.displayDataId; })) === null || _c === void 0 ? void 0 : _c.tournament_info;
113
- }
114
- if (!tournamentDisplayData) {
115
- return;
116
- }
117
- const templates = [];
118
- t.eventWindows.forEach((w) => {
119
- const template = tournaments.templates
120
- .find((tt) => tt.eventTemplateId === w.eventTemplateId);
121
- if (template)
122
- templates.push({ windowId: w.eventWindowId, templateData: template });
123
- });
124
- constuctedTournaments.push(new Tournament_1.default(this.client, t, tournamentDisplayData, templates));
125
- });
126
- return constuctedTournaments;
127
- }
128
- /**
129
- * Fetches a tournament session's metadata
130
- * @param sessionId The session ID
131
- * @throws {MatchNotFoundError} The match wasn't found
132
- * @throws {EpicgamesAPIError}
133
- * @throws {Error}
134
- */
135
- async getSessionMetadata(sessionId) {
136
- let replayMetadataResponse;
137
- try {
138
- replayMetadataResponse = await this.downloadReplayCDNFile(`${Endpoints_1.default.BR_REPLAY_METADATA}%2F${sessionId}.json`, 'json');
139
- }
140
- catch (e) {
141
- if (e instanceof Error) {
142
- throw new MatchNotFoundError_1.default(sessionId);
143
- }
144
- throw e;
145
- }
146
- return {
147
- changelist: replayMetadataResponse.Changelist,
148
- checkpoints: replayMetadataResponse.Checkpoints,
149
- dataChunks: replayMetadataResponse.DataChunks,
150
- desiredDelayInSeconds: replayMetadataResponse.DesiredDelayInSeconds,
151
- events: replayMetadataResponse.Events,
152
- friendlyName: replayMetadataResponse.FriendlyName,
153
- lengthInMS: replayMetadataResponse.LengthInMS,
154
- networkVersion: replayMetadataResponse.NetworkVersion,
155
- replayName: replayMetadataResponse.ReplayName,
156
- timestamp: new Date(replayMetadataResponse.Timestamp),
157
- isCompressed: replayMetadataResponse.bCompressed,
158
- isLive: replayMetadataResponse.bIsLive,
159
- };
160
- }
161
- /**
162
- * Fetches the results for a tournament window
163
- * @param eventId The tournament's ID
164
- * @param eventWindowId The tournament window's ID
165
- * @param showLiveSessions Whether to show live sessions
166
- * @param page The results page index
167
- * @throws {EpicgamesAPIError}
168
- */
169
- async getWindowResults(eventId, eventWindowId, showLiveSessions = false, page = 0) {
170
- const window = await this.client.http.epicgamesRequest({
171
- method: 'GET',
172
- url: `${Endpoints_1.default.BR_TOURNAMENT_WINDOW}/${eventId}/${eventWindowId}/`
173
- + `${this.client.user.self.id}?page=${page}&rank=0&teamAccountIds=&appId=Fortnite&showLiveSessions=${showLiveSessions}`,
174
- }, enums_1.AuthSessionStoreKey.Fortnite);
175
- return window;
176
- }
177
- }
178
- exports.default = TournamentManager;
179
- //# sourceMappingURL=TournamentManager.js.map
@@ -1 +0,0 @@
1
- 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@@ -1,43 +0,0 @@
1
- import Base from '../Base';
2
- import type Client from '../Client';
3
- /**
4
- * Represents the client's EOS Connect STOMP manager (i.e. chat messages)
5
- */
6
- declare class EOSConnect extends Base {
7
- /**
8
- * private stomp connection
9
- */
10
- private stompConnection?;
11
- /**
12
- * private stomp connection id (i.e. used for eos presence)
13
- */
14
- private stompConnectionId?;
15
- /**
16
- * @param client The main client
17
- */
18
- constructor(client: Client);
19
- /**
20
- * Whether the internal websocket is connected
21
- */
22
- get isConnected(): boolean;
23
- /**
24
- * Returns the eos stomp connection id
25
- */
26
- get connectionId(): string | undefined;
27
- /**
28
- * connect to the eos connect stomp server
29
- */
30
- connect(): Promise<unknown>;
31
- /**
32
- * Disconnects the stomp websocket client.
33
- * Also performs a cleanup
34
- */
35
- disconnect(): void;
36
- /**
37
- * Sets up the subscription for the deployment
38
- * @param connectionResolve connect promise resolve
39
- * @param connectionReject connect promise reject
40
- */
41
- private setupSubscription;
42
- }
43
- export default EOSConnect;
@@ -1,175 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- const tslib_1 = require("tslib");
4
- const stompjs_1 = require("@stomp/stompjs");
5
- const ws_1 = tslib_1.__importDefault(require("ws"));
6
- const Base_1 = tslib_1.__importDefault(require("../Base"));
7
- const enums_1 = require("../../resources/enums");
8
- const AuthenticationMissingError_1 = tslib_1.__importDefault(require("../exceptions/AuthenticationMissingError"));
9
- const StompConnectionError_1 = tslib_1.__importDefault(require("../exceptions/StompConnectionError"));
10
- const Endpoints_1 = tslib_1.__importDefault(require("../../resources/Endpoints"));
11
- const ReceivedFriendMessage_1 = tslib_1.__importDefault(require("../structures/friend/ReceivedFriendMessage"));
12
- const PartyMessage_1 = tslib_1.__importDefault(require("../structures/party/PartyMessage"));
13
- /**
14
- * Represents the client's EOS Connect STOMP manager (i.e. chat messages)
15
- */
16
- class EOSConnect extends Base_1.default {
17
- /**
18
- * @param client The main client
19
- */
20
- constructor(client) {
21
- super(client);
22
- this.stompConnection = undefined;
23
- this.stompConnectionId = undefined;
24
- }
25
- /**
26
- * Whether the internal websocket is connected
27
- */
28
- get isConnected() {
29
- return !!this.stompConnection && this.stompConnection.connected;
30
- }
31
- /**
32
- * Returns the eos stomp connection id
33
- */
34
- get connectionId() {
35
- return this.stompConnectionId;
36
- }
37
- /**
38
- * connect to the eos connect stomp server
39
- */
40
- async connect() {
41
- if (!this.client.auth.sessions.has(enums_1.AuthSessionStoreKey.FortniteEOS)) {
42
- throw new AuthenticationMissingError_1.default(enums_1.AuthSessionStoreKey.FortniteEOS);
43
- }
44
- return new Promise((resolve, reject) => {
45
- const brokerURL = `wss://${Endpoints_1.default.EOS_STOMP}`;
46
- this.stompConnection = new stompjs_1.Client({
47
- brokerURL,
48
- stompVersions: new stompjs_1.Versions([stompjs_1.Versions.V1_0, stompjs_1.Versions.V1_1, stompjs_1.Versions.V1_2]),
49
- heartbeatOutgoing: 30000,
50
- heartbeatIncoming: 0,
51
- webSocketFactory: () => new ws_1.default(brokerURL, {
52
- headers: {
53
- Authorization: `Bearer ${this.client.auth.sessions.get(enums_1.AuthSessionStoreKey.FortniteEOS).accessToken}`,
54
- 'Sec-Websocket-Protocol': 'v10.stomp,v11.stomp,v12.stomp',
55
- 'Epic-Connect-Protocol': 'stomp',
56
- 'Epic-Connect-Device-Id': '',
57
- },
58
- }),
59
- debug: (str) => {
60
- var _a, _b;
61
- (_b = (_a = this.client.config).stompEosConnectDebug) === null || _b === void 0 ? void 0 : _b.call(_a, str);
62
- },
63
- onConnect: () => {
64
- this.setupSubscription(resolve, reject);
65
- },
66
- onStompError: (frame) => {
67
- reject(new StompConnectionError_1.default(frame.body, -1));
68
- },
69
- onWebSocketError: (event) => {
70
- const errorEvent = event;
71
- if (errorEvent.error || errorEvent.message) {
72
- let error = undefined;
73
- if (errorEvent.error instanceof Error) {
74
- error = errorEvent.error;
75
- }
76
- else {
77
- error = new Error(errorEvent.message);
78
- }
79
- error.message += ' (eos connect stomp)';
80
- reject(error);
81
- }
82
- },
83
- });
84
- this.client.debug('[STOMP EOS Connect] Connecting...');
85
- this.stompConnection.activate();
86
- });
87
- }
88
- /**
89
- * Disconnects the stomp websocket client.
90
- * Also performs a cleanup
91
- */
92
- disconnect() {
93
- if (!this.stompConnection)
94
- return;
95
- this.stompConnection.forceDisconnect();
96
- this.stompConnection.deactivate();
97
- this.stompConnection = undefined;
98
- this.stompConnectionId = undefined;
99
- this.client.debug('[STOMP EOS Connect] Disconnected');
100
- }
101
- /**
102
- * Sets up the subscription for the deployment
103
- * @param connectionResolve connect promise resolve
104
- * @param connectionReject connect promise reject
105
- */
106
- setupSubscription(connectionResolve, connectionReject) {
107
- this.stompConnection.subscribe(`${this.client.config.eosDeploymentId}/account/${this.client.user.self.id}`, async (message) => {
108
- var _a, _b, _c;
109
- if (!((_a = message.headers['content-type']) === null || _a === void 0 ? void 0 : _a.includes('application/json'))) {
110
- return;
111
- }
112
- const messageData = JSON.parse(message.body);
113
- (_c = (_b = this.client.config).stompEosConnectDebug) === null || _c === void 0 ? void 0 : _c.call(_b, message.body);
114
- this.client.debug(`new message '${messageData.type}' - ${message.body}`, 'eos-connect');
115
- switch (messageData.type) {
116
- case 'core.connect.v1.connected': {
117
- this.stompConnectionId = messageData.connectionId;
118
- this.client.debug(`[STOMP EOS Connect] Connected as ${messageData.connectionId}`);
119
- connectionResolve(messageData.connectionId);
120
- break;
121
- }
122
- case 'core.connect.v1.connect-failed': {
123
- this.client.debug(`failed connecting to eos connect: ${messageData.statusCode} - ${messageData.message}`);
124
- connectionReject(new StompConnectionError_1.default(messageData.message, messageData.statusCode));
125
- break;
126
- }
127
- case 'social.chat.v1.NEW_WHISPER': {
128
- const { senderId, body, time } = messageData.payload.message;
129
- const friend = this.client.friend.list.get(senderId);
130
- if (!friend || senderId === this.client.user.self.id) {
131
- return;
132
- }
133
- const friendMessage = new ReceivedFriendMessage_1.default(this.client, {
134
- content: body || '',
135
- author: friend,
136
- id: messageData.id,
137
- sentAt: new Date(time),
138
- });
139
- this.client.emit('friend:message', friendMessage);
140
- break;
141
- }
142
- case 'social.chat.v1.NEW_MESSAGE': {
143
- if (messageData.payload.conversation.type !== 'party') {
144
- return;
145
- }
146
- await this.client.partyLock.wait();
147
- const { conversation: { conversationId }, message: { senderId, body, time } } = messageData.payload;
148
- const partyId = conversationId.replace('p-', '');
149
- if (!this.client.party
150
- || this.client.party.id !== partyId
151
- || senderId === this.client.user.self.id) {
152
- return;
153
- }
154
- const authorMember = this.client.party.members.get(senderId);
155
- if (!authorMember) {
156
- return;
157
- }
158
- const partyMessage = new PartyMessage_1.default(this.client, {
159
- content: body || '',
160
- author: authorMember,
161
- sentAt: new Date(time),
162
- id: messageData.id,
163
- party: this.client.party,
164
- });
165
- this.client.emit('party:member:message', partyMessage);
166
- break;
167
- }
168
- }
169
- }, {
170
- id: 'sub-0',
171
- });
172
- }
173
- }
174
- exports.default = EOSConnect;
175
- //# sourceMappingURL=EOSConnect.js.map
@@ -1 +0,0 @@
1
- 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@@ -1,32 +0,0 @@
1
- import Base from '../Base';
2
- import type User from './user/User';
3
- import type Client from '../Client';
4
- import type { ArenaDivisionData } from '../../resources/structs';
5
- /**
6
- * Represents a user's event tokens
7
- */
8
- declare class EventTokens extends Base {
9
- /**
10
- * The user the event tokens belong to
11
- */
12
- user: User;
13
- /**
14
- * The raw event tokens
15
- */
16
- tokens: string[];
17
- /**
18
- * The user's arena division data
19
- */
20
- arenaDivisionData: ArenaDivisionData;
21
- /**
22
- * The user's geo identity
23
- */
24
- geoIdentity?: string;
25
- /**
26
- * @param client The main client
27
- * @param data The avatar's data
28
- * @param user The user this avatar belongs to
29
- */
30
- constructor(client: Client, data: string[], user: User);
31
- }
32
- export default EventTokens;